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Strength checks come up against physical activities like lifting heavy objects, and athletic activities such as running long distances, swimming, and climbing. Strength helps resist poison as well. Most melee weapons use strength to attack.
Intelligence checks come up against threats that would weaken or harm your mind, deceive you, or confuse you. When you try to trick or deceive someone else, you use Intelligence
Dexterity checks come up against physical activities that require involve quickness and agility, such as jumping, leaping, escaping bonds, or squeezing through a tight space. Dexterity is also used to avoid being caught in an explosion or to avoid sudden danger, such as a sprung trap. Most ranged weapons use Dexterity to attack.
Will checks come up against things that would force you to act against your will, such as being charmed, controlled, or frightened; along with keeping you from gain insanity.
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