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Baby Glitter Flitter
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>>129375
Well, I don't really have a problem with the number of different things Roland could do with his aura. Like I said, that's an interesting system and could allow for a lot of fun and creative decision-making. My main issue was just that it was something only a specific subset of the world's "magic users" could actually work with. I can tell you're going for a Hunter X Hunter-style "spirit energy" system where fighters can use it to enhance their strength and speed and do a variety of other simple things in addition to their own special power, and I like that idea but I think it would be better if magic users in general could do it, or something like it.
On that note, it doesn't seem all that in-theme for Pagans. Their main concept seems to be dealing with demons and relating to them, and a system based on harnessing their own personal energy and developing techniques around it doesn't reflect that very closely. There was that legend about all of their energy coming from Athmoor, but still.
>I did it because I was worried about making Pagan magic and Saint magic too similar
I didn't see it that way beforehand, and I don't think it was a problem. All of the magic users we've seen gained their powers from spirits in various ways, but they all have their own different relationships with spirits nonetheless.
>Sorry if I didn't handle it well, but at this point I can't really change it too much. You're also right about the Vol situation, poorly handled.
Well, we've really only heard Flint's opinion on the matter. He prefers to train people a certain way, but that doesn't necessarily mean it's the only "right" way to use demon magic, or that the legends we've heard are the whole truth. Other Pagans might see things differently.
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