>>
|
166e1c.jpg
Grey Rainbow Sugar
166e1c
I do enjoy exploration for it's own sake and mysteries indifferent to my understanding of them, so don't take the following as a complain from me, but for most people clear goals and motivations are important to sympathize with a character and engage with the story.
The protagonist is facing the unknown, great, but there isn't a reason to affront adversity other than exploration. If the purpose was to find our own meaning I would dispense with the guide, leave coherent individuals as something distant and absent, a mystery in itself, and force us to find companionship in whatever humanity is left inside those broken minds. If there is a greater purpose, a mission, you're taking too long to give us a hint.
Assuming some tropes from games are relevant, the low level generic enemies are too sympathetic and not hopeless enough.
They don't seam to comprehend much of what is going on, the emotional reaction is exaggerate but coherent and they are open to dialogue as far as their cognitive capacity allow. I can't resent their actions.
At the same time they don't seam to suffer to the point death would be a more dignifying alternative. Rejection of one's own body and disorientation can be dealt with, maybe even becoming functional and satisfy. Considering the protagonist condition isn't all that different we can't justify killing them out of pity unless we also consider the protagonist life similarly undesirable.
We're left with only two reason to fight them: necessity or greed.
|