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121761 No. 121761 ID: 395c02

Welcome to the Quest Advice thread Mk. 2! Anyone is welcome to offer advice or ask questions about the amazing world of interactive storytelling!

Check the wiki page for additional information and tips: http://questden.org/wiki/Advice_for_Running_a_Quest

The Questden discord may also be of assistance: https://discord.gg/eU3WSzA

Old thread (Advice may be outdated): https://questden.org/kusaba/questdis/res/15880.html
91 posts omitted. Last 50 shown. Expand all images
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No. 131130 ID: b28250

>>131124
Okay, thanks. Dumb question, I know; but I’ve seen reaction images in (admittedly older) quests and I didn’t know if I was just missing something.
>>
No. 131138 ID: 19fdd8

If I want to ask a question that would necro a thread, can I post it on the author's active disthread for another quest?
>>
No. 131188 ID: 7ebbf9

It depends. If it's a lore question about that quest and the author's still clearly around it's probably fine to revive the old thread. If it's "Are you going to continue this quest?", then probably not.
>>
No. 131360 ID: c0e130

So whats the main difference from tgchans quest board to 4chans quest board?
>>
No. 131367 ID: 7ebbf9

Tgchan is almost exclusively drawn quests and original content.
>>
No. 131371 ID: 465a14

tgchan's also notable for not being hot garbage abandoned and shunned by its own host site's moderation.
>>
No. 131398 ID: 864e49
File 157333440282.jpg - (37.20KB , 265x395 , xG5YlsD.jpg )
131398

>>131371
>>
No. 131400 ID: f7ff14

>>131371
https://www.youtube.com/watch?v=8DYje57V_BY
>>
No. 131453 ID: 2dc938

>>131360
Tgchan is occupied pretty much exclusively by furries.
>>
No. 131458 ID: f7ff14

>>131453
https://www.youtube.com/watch?v=8DYje57V_BY
>>
No. 131670 ID: ca2950

>>131453
They wanted to know what the difference was.
>>
No. 131973 ID: f7ff14

>>131670
There is somewhat different in the platform but a bigger difference is the type of people that visit the sites and the people who create quests on both platforms.
>>
No. 132030 ID: ce39da

Hey, so I'm thinking of reviving Rise of the House of Osé. Would simply necro-ing the dead thread be fine, or would it be more polite to start a new thread with a repost of everything so far?
>>
No. 132042 ID: e7c7d3

>>132030
For quests, if it's been long enough to be in the graveyard then you need to contact a mod to ungraveyard it. Then yeah, just update it.
>>
No. 132049 ID: c3dca7

>>131360
>>131670
Most of the difference comes in the community. Tgchan/Questden has way more in common with /trash/ and /d/ than it does /tg/ and /qst/.

Questden also values OC way more than 4chan ever has.
>>
No. 132094 ID: 2bd15b

>>132049
https://www.youtube.com/watch?v=q3fVj8A-K8E
>>
No. 132204 ID: 7ebbf9

As a reminder, if your quest has been graveyarded from inactivity, you can contact a mod to get it put back. The fastest method is the questden discord - https://discord.gg/Fh5zMTX - but it can also be done by reporting the thread.
>>
No. 132305 ID: d63ea8

rolled 6, 2 = 8

Don't mind me, just testing out the dice functionality.
>>
No. 132398 ID: d63ea8

Quick question. I seem to have run into this same problem multiple times. When I post a photograph to one of the boards the minimized image is flipped sideways even when the expanded image is perfectly fine.

Is there a way of fixing it so that the minimized image is also upright?
>>
No. 132459 ID: ff5854

>>132398 Usually that's due to the image orientation being stored in metadata, which the thumbnail generation code does not support.

Not sure how to fix it (other than updating the site's thumbnail code)...
Perhaps some image editor has an option to "rotate the pixels the way the orientation metadata says they are"...
Or you could try copy-pasting the image contents from one instance of your image editor to the other, for example when you resize the image for posting on the web.
>>
No. 132509 ID: ce39da

Hey, about to start a new quest here. Checking real quick; what's the ideal file size for pictures that won't blow up the viewers' screens when they expand them? The images I made so far are 2048x1536px. Should I halve those dimensions, or is it already good?
>>
No. 132510 ID: d86b66

>>132509
I think it depends on what kind of monitors peeps are using, personally i find that pictures around the size of 600x600 or smaller work the best for my screen. So i think at least halving it is a good idea.
>>
No. 132519 ID: 887abe

>>132509
on both my phone and my desktop, 1000-1200 px across at the most is what’s comfortable and larger than that creates a side-scrolling issue. i set my panels at 700-800 wide just to be safe (and i honestly like how tiny quest panels have to be! i think it forces me not to spend a million years on panels agonizing over tiny details when i prefer to keep quest art pretty quick.)
>>
No. 132691 ID: 2c012e

>>121761
Meet this site first time. Sorry for bothering you to test if I could post.
>>
No. 133318 ID: 094652

I think the posting HUD needs a rehaul.
>>
No. 133388 ID: f91b19

I haven't been in this community for ages (POSSIBLY A DECADE, OH NO) but tgchan is what inspired me to learn how to draw.

Please egg me on and bully me into running a quest.
>>
No. 133391 ID: e7c7d3

>>133388
Egg egg, bully bully

Did you run a quest before?
>>
No. 133407 ID: f56a2b

Make a quest, and abandon it after the OP.
Make a quest, and railroad the entire thread.
Make a quest, and punish the protagonist for suggestions that don't fit your idea of what should happen.

Make a quest, and only plan one path for the plot out; wing anything that diverges from it.
Make a quest, and wing the entire thing.
Make a quest, and write up three pages of personality and history for every named character.
Make a quest, with a plot outline written out for at least 9 threads.

Dare to be stupid; make a quest at all.
>>
No. 133469 ID: a0dfd2

>>133407

Someone's probably said it before, but honestly, it's very similar to running a tabletop game, like D&D, except everyone's controlling the same character. So really, the secret is remembering that the random elements in the game are the fact you've got potentially dozens of people coming up with things to do.

Pick what works, roll with the rest. And remember: you can always give characters agency. If people aren't playing along or just being butts, the character can point that out. If anything, it's a good way to handle it:

https://questden.org/kusaba/questarch/res/809939.html#862127

(I can't remember the shorthand for cross-thread references)
>>
No. 133583 ID: e96198

Don't mind me, new to styling the text.

Test, did I do it right?
>>
No. 133807 ID: 3aa06e

Another test, pay no attention.

>>Newbie's first green text.
>>
No. 134204 ID: 2aa5f0

>>133807
for green text all you need to do is put > at the front of whatever you want to wright and the site does the rest for you

>like so
>>
No. 134322 ID: 3aa06e

>>134204
Thank you.
>>
No. 135528 ID: 26235b

The following threads are, or will soon be, in conflict with quest board ID numbers.
>>/questarch/1000005
>>/questarch/1000012
>>/questarch/1001208
>>/questarch/1001473
>>/questarch/1002229
>>/questarch/1002368
>>/questarch/1004220
>>/questarch/1004245
>>
No. 135558 ID: 47be15

>>135528
What does that actually mean? This is the first time hearing about this and I was here from 2016.
>>
No. 135565 ID: f8fa51

The board uses internal IDs to refer to both posts and threads. Posts and threads use the same set of IDs. The archive uses the same set of IDs as the quests, so that old quest links get automatically redirected to the archive. I don't know for sure what other ramifications this could have, but I know that, for instance, it can create some ambiguity in what post or thread a link is meant to go to.
>>
No. 135575 ID: 47be15

>>135565
Ok thanks for the explanation
>>
No. 135580 ID: e13b1d

>>135565
Could it be fixed by specifying in a URL/link /thread and /post?
>>
No. 137585 ID: 391a38

-
>>
No. 139141 ID: dc13c4

can anybody send me the link for the tgchan discord?
>>
No. 139247 ID: b57fea

>>139141
Unless you were banned, the link at the top of this thread should work just fine?
>>
No. 140739 ID: c3120d

>>139141
The Questden Discord is plastered all over, but here's the original TGchan Discord:
[snip]
>>
No. 140761 ID: 462d8c

>>140739
This an offshoot group or about the 4chan TG board or something?
>>
No. 140846 ID: 51f2a2

>>140739
Please don't confuse newcomers by linking to unofficial discord servers.
>>
No. 140848 ID: 51f2a2

This thread is for quest advice.
>>
No. 140873 ID: 1fa538

Slinko (and others who have taken the plunge), any advice on adding extra media to quests, like animations or minigames?
>>
No. 140890 ID: 4562ef

>>140873
Don't make it too complicated. The number of assets you'll need can pile up VERY quickly, especially if you do a game with animations. Have a well-defined goal, a purpose that you want to achieve with it, for example "character bouncing around a room with physics because it's funny." Once you have made that happen, then you can think about adding things onto it.
>>
No. 141021 ID: 87e33c

>>140873
Yeah, would reccomend incredibly small scopes per project, stuff like:

> Just a guy moving around and talking to people with text and simple character/environment art

Is actually a lot for most people even just using premade assets and software. Not to mention the writing and art assets also required to make it work. Not to mention most people feel it's a requirement to add talksprites so that's basically doubling the artistic work required.

Keep it simple, and if you consistently make more projects, then add like one new thing that you felt you needed to the next one.

At least, that's how I'd suggest handling it if you wanted to produce something reusable or long term for a project while working solo.
>>
No. 141264 ID: 2a82d3

Is it possible to delete other people's comments?

If so, I might have made a mistake. Sorry.
>>
No. 141286 ID: 462d8c

>>141264
You're only able to delete posts you know the password to. A password is auto-generated and automatically filled in for your posts.

So if you're worried that you deleted someone's post, don't stress about it. Unless you managed to delete some spam then hell yeah!
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