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Harmony Whisper
ac57f8
>>132424
Alright, posting the rest of this.
Motivation:Get the ear of the Haslanti League and the Bull of the North and broker peace.
Tell: Her nose is always wet and her footprints are always an arctic fox's
Atributes
Strength: 3 Dexterity: 3 Stamina: 3
Charisma: 3 Manipulation: 4 Appearance: 4
Perception: 3 Intelligence: 2 Wits: 2
Essence 2
Willpower 10/10
Virtues
Compassion: 3
Conviction: 2
Temperance: 2
Valor: 3
Skills:
Athletics: 3
Awareness: 3
Integrity: 3
Investigation: 2 (Socratic Method +2)
Linguistics: 1 (Native: Sky-Tongue, Old Realm)
Lore: 3
Martial Arts: 5
Occult 3
Performance: 2: (Pretending to be helpless +2)
Socialize: 2
Survival: 3
Backgrounds
Resources 2
Heartblood Library 2
Solar Bond 2
Tattoo Artifact 1 (Moonsilver Breastplate)
Negative Mutations:
Heartblood Addiction: 2
Temperature Sensitivity (Heat): 1
Charms
Changing Plumage Mastery:
Shifting to another shape, the character develops greater control over superficial details. For any learned shape, she can control the creature’s appearance to a degree. Fur or feathers can be any color appropriate to the creature, and such identifying marks as scars and birthmarks are under the character’s control. Human shapes are more set, but the Lunar gains the ability to change the appearance of her clothes and hair length.
This power becomes inherent to shifting shape, not something the character can alter without also changing shape. She can change shape to a variation of the same creature, changing superficial features in the transition to a near-identical shape.
1st Dexterity Excellency:
Costs: 1m per die, Mins: Dexterity 1, Essence 1, Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite charms: None
Source: Manual of Exalted Power — The Lunars (p. 140)
Some Lunar Exalted excel at using their natural talents. The Exalt’s player can invoke this Charm when making a roll based on the relevant Attribute. This Charm adds one die to that roll per mote spent. This Charm is the most common source of dice added to rolls; no combination of Charms can add more than Dexterity dice to the roll.
This Charm can also enhance unrolled uses of the relevant Attribute. Common examples of this are increasing Defense Values with the Dexterity Excellency, climbing the Feat of Strength chart with the Strength Excellency or increasing alcohol Tolerance with the Stamina Excellency. When enhancing a static value, each success rolled with dice from this Excellency increases the effective relevant Attribute by two for an instant. Thus, one success increases Defense Value by one.
This Excellency, other Excellencies and other dice-adding Charms cannot “create” actions. They may supplement existing actions or increase static values that are already in use. Each Charm use also functions only for a single instant or task—the Charm supplements a single attack or defense but must be activated multiple times for multiple attacks or defenses, even on the same tick.
Essence Overwhelming may be Comboed with the Second Excellency, but can never be used on the same roll as the Third Excellency.
Ground-Denying Defense:
Costs: 3m, Mins: Dexterity 3, Essence 2, Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite charms: Any Dexterity Excellency
Source: Manual of Exalted Power — The Lunars (p. 152), Scroll of Errata (p. 54)
Stewards are masters of territory, and this Charm lets them command their ground in battle. By moving with grace, speed and forethought, the character limits the number of people who may attack him. Simply by spending three motes, he arranges positions on the battlefield such that one fewer people than normal can attack him in close combat. On open ground, this reduces the number from five to four; it also protects him from suffering one unexpected attack due to restricted maneuvering. In closer quarters, this Charm reduces the maximum number of attackers to three.
Demure Carp Feint:
Cost: 4m Mins: Martial Arts 2, Essence 1 Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: One action
Prerequisite Charms: None
The character opens a fan, twirling it and waving it in a distracting way. (This does not need to be a war fan as long as it is used only for distraction.) The Exalt’s movements become as graceful and unpredictable as cherry blossoms in a gust of wind. While using this Charm, the Exalt adds either her Essence or +2 (whichever is greater) to her DVs.
Pearlescent Filigree Defense:
Cost: 1m per 1L/2B soak Mins: Martial Arts 3, Essence 1 Type: Simple
Keywords: Obvious
Duration: One scene
Prerequisite Charms: None
The Exalt channels her Essence into his robes, making his clothing and accouterments take on an iridescent sheen as shimmering golden motes of Essence waft and rise from him. Each mote spent adds one to the character’s lethal soak and two to the character’s bashing soak. (This bonus does not count as armor, but as a form of natural soak.) The character cannot spend more motes of Essence to fuel this Charm than he has dots of Essence.
Lethal Paper Fan Attack:
Cost: 3m Mins: Martial Arts 3, Essence 1 Type: Supplemental
Keywords: Obvious, Combo-OK
Duration: Instant
Prerequisite Charms: None
In the hands of a martial artist using this Charm, a delicate paper fan can be infused with Essence that makes it cut like a razor. The character treats all paper fans (or other similar props such as brushes or mirrors) as wind-fire wheels. She treats all sashes, long hems, sleeves and so on as seven-section staves. The damage these weapons inflict is lethal, though their appearance does not change.
In addition, if the character uses an actual war fan or other accouterment that has been properly constructed for use in the martial arts, the character may enhance the weapon’s Speed, Accuracy, Damage or Defense by an amount equal to her Essence. (Pick any one value upon activating the Charm.) If the player picks Speed, a value equal to the character’s Essence is subtracted from the weapon’s Speed rating. The result of doing so can be no less than 1, however. Sashes, cloak-hems and other clothing turned into weighted ropes and then enhanced by this Charm deal less damage than they would if empowered by the Charm alone—but the character can wield them with much greater Speed, Accuracy or Defense.
Dreaming Pearl Courtesan Form:
Cost: 5m Mins: Martial Arts 4, Essence 2 Type: Simple (Speed 3)
Keywords: Form-type, Obvious, Social
Duration: One scene
Prerequisite Charms: Demure Carp Feint, Pearlescent Filigree Defense, Lethal Paper Fan Attack
The sensual martial artist’s props and robes take on a life of their own, enhancing and complementing her movements. At her command, her fans open and swirl enticingly about her body like butterfl ies. Her sashes tease and coil around her like a lover’s hands, and her flowing sleeves and robes writhe and twist at her whim. The Exalt does not have to physically manipulate these props in order to create this effect.
The martial artist controls one prop per dot of Essence she has (deciding which props to animate when she activates the Charm). For example, an Exalt with an Essence score of 4 could control one fan, one sash, one of her flowing sleeves and the hem of her cloak, or she could control four fans at once. If the martial artist wishes to add or change a prop, she must drop the present invocation of this Charm and reactivate it.
Objects the martial artist wishes to command must be in her possession, and she cannot make an attack with these props unless she is manually controlling them. To attack with them yet still leave her hands free requires her to use the Flurry of August Leaves Concentration Charm. While her character uses this Charm, the Exalt’s player adds her character’s Martial Arts score to all Presence and Socialize rolls, including those required for social combat and the activation of Charms.
Second Manipulation Excellency:
Costs: 2m per success, Mins: Manipulation 1, Essence 1, Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite charms: None
Source: Manual of Exalted Power — The Lunars (p. 140-141)
Lunars with this Charm consistently apply their base potential to solve problems. The character’s player may invoke this Charm when making a roll based on the relevant Attribute. The character spends up to Manipulation in motes, adding one success to the roll for every two motes. Each success purchased with this Charm is the equivalent of two dice purchased with the First Excellency or another dice-adding Charm. See Exalted, page 185, for examples on how this works.
This Charm can enhance unrolled uses of the relevant Attribute, just as the First Excellency. Each two motes spent increases the Attribute by two for an instant action or task, functioning just as a single rolled success with the First Excellency.
Essence Triumphant may be Comboed with the First Excellency, but it can never be used on the same roll as the Third Excellency.
Mask of White Jade:
Costs: 2m, Mins: Manipulation 3, Essence 2, Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite charms: Any Manipulation Excellency
Source: Manual of Exalted Power — The Lunars (p. 172)
Lunar Exalted are master dissemblers. When someone takes an action opposed by a difficulty or a roll based on the character’s Manipulation, such as trying to read the character’s intentions or motivations, the character may activate this Charm to make that action automatically fail. When the opponent’s action is supported by a Charm, the character must spend an additional point of Willpower to activate Mask of White Jade.
Multiple characters might use (Perception + Investigation) to detect a lie or deception from the Lunar. When that happens, the Lunar need not activate this Charm multiple times; one activation suffices to make the character unreadable to all observers for a single lie or deception.
Trash as Treasure Misdirection:
Costs: 2m, Mins: Manipulation 2, Essence 2, Type: Reflexive
Keywords: Combo-OK, Illusion, Stackable
Duration: Indefinite
Prerequisite charms: Any Manipulation Excellency
Source: Glories of the Most High — Luna (p. 26)
Such is the subtlety of the Lunar Exalted that they may openly bear the regalia of their station without drawing undue notice. This Charm enchants an obviously magical object the Lunar carries (such as an artifact or hearthstone), making it appear to be a wholly mundane object. A daiklave seems to be merely a large sword, while a Seven Leaping Dragon Stone appears to be an unassuming bead. This Charm may explicitly be used to make a Lunar’s moonsilver tattoos appear to be ordinary tattoos. This unnatural mental influence costs one Willpower to resist. The Charm must be invoked individually for each object the Lunar wishes to disguise, and Willpower must also be spent on a per-object
BP Math
Virtues: 1
Skills: 5
Willpower: 5
Negative Mutations: -3
Favored Charms10
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