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Blue Evening Sugar
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>>124919
Sorry for the lateness of this -- I only just now got caught up through volume 4.
>I feel like I had things go a little all over the place with the last thread here.
The thread meandered a bit and seemed a bit aimless at times, but I don't necessarily think that's a bad thing. I get the impression that you were trying establish to multiple "subplots" over the past couple threads: Sharcole's insomnia, the cultists, the police investigation, whatever is going on with Sugar, etc., which will play out in more detail in future threads. If that's the case, then I think it justifies the relative lack of focus in that thread.
>what I can do to make the next thread better or more interesting?
I think the next thread should focus on one or two of the subplots I mentioned above. If there are still more future plot events that you want to set the stage for, you could still do that in thread 5; but for the sake of keeping things interesting, I think at least one of the subplots needs to start developing further. (For example, maybe we'll find out what's causing Sharcole's insomnia and begin working to get rid of or otherwise deal with it.) I think it would also be interesting to start seeing hints that some or all of these subplots are connected in some way.
>What makes The Herd an interesting quest for you?
The characters are the main point of interest for me, especially Candy, Marsh, and Sharcole. (Officer Nibbles and Officer Freeze get an honorable mention.) I'm not sure how to describe why they make it interesting for me, aside from saying that I like their personalities. Aside from that, I have a hunch that the various plot threads are somehow intertwined, and I'm interested in seeing how that plays out.
>What parts make it not interesting?
I think some segments of the quest took longer than they should have -- the Old Maid game stands out in particular, but I seem to recall some of the segments at the cafe were longer than I would have preferred, as well. This isn't to say that no segment should be lengthy, but rather that the length should be justified by what happens during them. The Old Maid game, for example, seemed to mainly be meant to introduce some new characters, and I think it might have been better to just skip to the results of the game (at the expense of railroading the game itself).
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