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Iris Lily
398fe1
>>110358
My problem with this is that even if a hundred people vote Fight, and three other people vote talk, item, defend each... you just have her fight on the first turn, then defend, talk, item. Wasting half her turns, most likely. I mean, in this battle, Fight and Defend appear to be the only useful commands. If this is meant to be a tutorial, we can reasonably expect that to be the case for all battles.
Assigning turn priority based on percentage of voting only makes sense if she has to use all four commands in a sequence of four turns. Since turn order matters, it's also incredibly difficult to set up the fight properly. You'd need 10 votes just to have a 4-3-2-1 split, and everyone would have to vote exactly correctly. The turn order would be easily sabotaged by a mere two suggesters, and let me tell you, there are definitely more than two people on tgchan who like to sabotage quests. Heck, it just takes one traitor to cause a tie, and you didn't mention how ties are resolved.
I suggest you take the vote in a different way: ask suggesters to submit a sequence of commands. Then pick the most popular sequence.
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