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File 148160211009.jpg - (43.21KB , 593x389 , cover.jpg )
106446 No. 106446 ID: b9aa79

Thread: https://tgchan.org/kusaba/quest/res/765391.html
Wiki: http://tgchan.org/wiki/Please_do_not_Take_these_Organs
Patreon: https://www.patreon.com/user?u=4587981

For all our discussion needs
Expand all images
>>
No. 106447 ID: b9aa79

I'd highly recommend checking out that patreon link if you guys like the quest. Everyone needs to eat, and if you like the quest I'm sure some extra money in their pocket would help JamesLeng devote more time to making cool stuff for us.

In regards to the quest though, is anyone with good visualization skills and has MS paint installed? Due to my own personal brain anatomy translating the words on the page to a 3d image in my head is something I'm really not good at, much to the detriment of my map drawing character last season. If anyone is able to draw the room, it might be easier to work out a puzzle involving how we move along the grid. I'm assuming it's something along the lines of "there is invisible danger on all the squares except the right ones, so you have to move in a set path or die"
>>
No. 106448 ID: 13d7b7
File 148160377874.png - (11.30KB , 400x300 , pdntto_.png )
106448

I'm using a track pad atm, so this is the best we get. Let me know if I missed anything.
>>
No. 106449 ID: 750f88

>>106448
Beautiful

Quick question. Can I work on deciphering the puzzle or do I have to wait for my character to get denied or accepted? I haven't read through the actual puzzly part because I didn't know if it would be cheaty or whatever.
>>
No. 106450 ID: b9aa79

>>106449
I think the silence is a good thing- no comments or edits means your character is good as is. I'm not JamesLeng though so I could certainly be wrong, but you should be good to join in since we're all just chilling in the starting area

>>106448
Thank you muchly friendo
>>
No. 106451 ID: b9aa79
File 148160531395.jpg - (22.31KB , 400x402 , chess.jpg )
106451

Depends on how literal we wanna get with the puzzle and how much like chess this actually is, but a knight leaping forward, and the "their right, could mean something like
g1, g2, h2,
or b1, b2, c2. Personally I'm not so great with riddles and puzzles, and my character in game is not gonna bother, so I'm throwing my 2 cent in over here so I can stay in character in the main thread and not clog it up with images of chess boards and such.
>>
No. 106452 ID: b9aa79

Unrelated to puzzle solving:

>>765451
>Lower ambition: Ladies.

If you're rich hot and into chicks Maru is ready to, as she puts it, "shag", any time just fyi.
>>
No. 106458 ID: 3abd97

>>106443
>>106445
I think your respective difficulties largely resulted from disagreements over basic assumptions. I think if you wanted to avoid that you might want to ask more clarifying questions of the gm before taking action, or spend more text / posts making sure you and the gm actually think the same things about your character?

Personally I have no objection to having you at the table, as it were, even with past silly arguments.

>>106452
For clarity, I chose that ambition not so much to mean she's a rabid womanizer, but to put her base desires somewhat at odds with her high ambitions. I figure they're interesting when they're opposites or different expressions of the same thing.

Interpersonal inter-party relations would depend a lot on how personalities end up being played (and who doesn't die horribly in a few turns), making it a little soon for me to say how that would go.

Rich is relative, I suppose. Nice equipment and a coin purse make Davina richer than the average dungeon rabble, but by her standards she's a lot poorer than she started out in life, and has a lot of rebuilding to do.
>>
No. 106459 ID: a107fd

Hey, one of my fans started a new discussion thread without me.

*blinks in surprise*

Hey, I have fans.

>I think JamesLeng was just feeling frustrated with the way you expressed yourself because it felt as though you were constantly unhappy
This is an accurate assessment. I have no objection to Tunic rolling up a character (perhaps a hedge witch, with brassfruit balm) and otherwise participating in the new game. Just... when there's a problem, try to phrase your initial comments on the subject more as a polite question, rather than an outraged accusation.

>>106449
Feel free to declare your first action along with your character sheet, and if everything is fine (or close enough) I'll save time by saying so and resolving that action in the same post.

>>106448
This is an adequate map of the starting area for quick-reference purposes. More accurate cartography is possible, but would require an in-game time investment.
>>
No. 106460 ID: b9aa79

>>106459
No problem, I just wish I could contribute more ✌🏻️👍🏻👌🏻
>>
No. 106461 ID: a107fd

>>106460
Can't even spare a single dollar per month? Four straight years of that would still be less than fifty bucks.
>>
No. 106462 ID: 3d2d5f

>I didn't even blink before giving you teleportation
I think my perspective is warped by the semi-sentient spacial anomaly dungeons of The Gods Must Be Bastards (who take umbrage to adventurers who take too many liberities in problem solving) or Dungeon Crawl Stone Soup, where controlled blinking is one of the most useful abilities to have in your toolbox, and corresponding expensive to access and continually targeted by the nerf hammer.

I'm amped to have an abusive ability with suitably weird / awesome flavor to play with.
>>
No. 106463 ID: 383927

>>106461
Sorry, like I said I really do wish I could but my current budget has me deciding between eating food or visiting the doctor. It's not life threatening or anything, but a dollar is quite literally the difference between a hot meal or an empty stomach, so it's hard to give that up sometimes

That being said, I've got a job prospect coming up which would give me the opportunity for quality of life improvements likes having two working head lights and affording travel costs to see my loved ones etc; if ilu physically and mentally well enough to hold that down and continue to earn my degree it's more likely I'd be able to budget a couple dollars for this exact kind of thing. Like I said if you'd rather me not okay if I can't donate, I totally understand, this is your hard work and time and you deserve to be compensated, but currently I just really need that extra.
>>
No. 106464 ID: 383927

>>106463
Not sure what the hell happened with auto correct just then

*if I'm physically

*if you'd rather me not playing I can't donate

*Need that extra dollar
>>
No. 106467 ID: a107fd

If I went around excluding people from the game for failing to pay me, I would have no players. Accordingly, I'm not going to do that.
>>
No. 106468 ID: b9aa79

>>106467
I think you'd just have to shift to a medium that involved a significantly higher portion of furry porn to quest story than your current format details.
>>
No. 106469 ID: a107fd

>>106468
If I tried to make mostly porn I would also get nowhere, because I have so little interest in the subject, updates would soon become less frequent and of lower quality. Three cheers for the ace.
>>
No. 106470 ID: 383927

>>106469
If food lion has taught me anything, it's that you don't have to love what you do to have people be interested in it and pay you for it.

Jokes aside though if all goes well in the future I do intend to dontate a little, and sincerely hope you're able to garner some additional income
>>
No. 106472 ID: a107fd

I'd like to take a moment to publicly thank Mageykun for becoming my first patron.
>>
No. 106475 ID: 3abd97

I find it amusing and kind of cute that two separate people stopped to help Davina in her little panic attack.

>such as deep yet bloodless wounds in otherwise normal flesh
Do all undead trigger this? I assumed most would be too far past the sell by date to pass as "otherwise normal".

Possibly unfortunate synergy with Eric's ability, there. Speaking of,

>The undead are an abomination unto Tittivila.
Poor Eric and Vos may not get along too well.

Looking forward to my otherworldly passenger eventually showing up on Vos' aura-sight, or someone's mage-sight, though.
>>
No. 106477 ID: a107fd

>>106475
>Do all undead trigger this? I assumed most would be too far past the sell by date to pass as "otherwise normal".

Decomposition doesn't make the phobia any less applicable. "Locked-room murder mystery" can easily include situations where the body isn't found until days or weeks later, when neighbors complain about the smell. That said, most undead actually wouldn't trigger it. Skeletons and (most) ghosts don't have any apparent flesh on which to bear visibly unnatural wounds. Vampires can pass for the living. Mummies or ghouls are too lean and rubbery to seem "otherwise normal." Even the basic moldy walking corpse might not be an issue, if it clearly perished from some blood-encrusted stab or slice or something else medical science can adequately explain, such as plague or head trauma. The horrid omen is flesh separated or subtracted in physiologically impossible ways, with no bleeding or swelling or scarring. Just a cylinder of missing biomass, as if it were only a clay statue that was being vivisected.
>>
No. 106480 ID: af6e04

>Poor Eric and Vos may not get along too well.
Haha probably not. Though I wonder if the touch of Tittivila will bypass his aversion to healing magic.

>Looking forward to my otherworldly passenger eventually showing up on Vos' aura-sight

Me too. I don't think it would be a stretch to have Vos take a peak at this point, since he just saw her fade from existence.
>>
No. 106483 ID: b9aa79

I am really dumbfounded by everything that just happened

May I ask why everyone decided to take the actions they just took? Because from my perspective they seemed to be rather poor choices
>>
No. 106485 ID: 3d2d5f

>>106483
Mine was pretty much purely chracter based. Davina just heard two of her party members express alarm at someone being left behind, and one suggest backtracking, immediately followed by a loud noise indicating they were in urgent distress. Doesn't help that she's on edge, and the two people showing concern are the two who just helped her, so she's more liable to give weight to that concern and trust their reaction.

She needed to move, so she moved. She's rather literally used to taking the direct route to solving problems she can (I mean being a noble and a teleporter since childhood sort of encourages that). And she's not really used to being the mode of transportation for a group, either.

As for the other threats, I'd already stated Davina had turned back towards the bridge from the corridors, so she didn't notice the change in the mist before reacting.

And yeah, the zombies didn't charge until after she set off, or they reacted at about the same time she did, so she was already moving.

tl;dr- In character emotional snap to action.

Really not the best tactical move, I agree. Whatever I do next will be more focused on keeping us alive. Obvious priorities is getting the group back together, maybe using the tunnel as a choke point, or perhaps crossing the chess board, holding that portal till it closes, and forcing the zombies to walk across the trapped board.

Unless people get stranded on the wrong side of the chasm, whatever's in the mist probably isn't an immediate priority.
>>
No. 106487 ID: 460de0

I would like to add that Ji's time is likely limited, Davina getting cornered alone by six zombies would be bad, and Davina is nice lady as justifications for Vos' actions.
>>
No. 106488 ID: b9aa79

>>106485
Gottcha- I totally respect acting in character, all that makes sense. Just so we're clear, Maru will likely be a bit frustrated with how everything went down, but if she yells at anyone it's because she's in character angry at your characters, not me OOC angry at their players.

It just seemed like a lot of needless danger and I personally was a little confused as to why that seemed to be the course of action to take, but I think that character authenticity has got to be #1 priority for any good RPG. Good luck and hopefully we all survive with our lives if not our skin intact
>>
No. 106489 ID: 3d2d5f

>>106488
Yeeeeeah, a little more needless danger than I was hoping for, to be honest. If I saw the zombie charge coming I probably would have been more careful to keep the group together.
>>
No. 106490 ID: b9aa79

>>106489 I figured an attack was not unlikely, but was hoping we could make sufficient progress up the tunnel so that they would either get away before my ax song fully set them off, or would at least be able to make a choke point in the tunnel. Their aggression is clearly related me deciding to arm up so I am at the very least partially to blame, if not entirely. I think the current best case scenario is that the group is able to travel together with Davina rather than being split up, and like you said fighting in a choke point as a group. I doubt we'll be able to get across the chessboard safely enough to use it as a defensive point but at this point we'll have to see what happens next
>>
No. 106492 ID: 460de0

You guys worry too much. If things go wrong then we will all soon be in Tittivila's warm fleshy embrace.
>>
No. 106501 ID: 750f88

We can totally survive this guys. Plus i cant run away and leave you guys to die because my Phobia does not allow it.
>>
No. 106504 ID: 3abd97

>>106492
Hey some of us are less eager to meet the creepy extraplanar bug thing attached to our soul face-to-face, thank you very much.
>>
No. 106508 ID: a107fd

>>106501
Only tactical decision I'm confused about at this point is why Eric Grimwald, Aspiring Lich is trying to destroy these undead rather than recruit them.
>>
No. 106509 ID: 750f88

>>106508
I thought to control a creature id have to kill it first?
>>
No. 106512 ID: 3abd97

>>106509
Well, your ability to command undead and your magic item to raise undead are separate. ...and your specialization is command, and it's your ambition too.

Kinda seems like dominating undead should be right in your wheelhouse, yeah.

No wonder these guys seem so imposing, if they're supposed to be a gift and we picked a fight instead! :p

...not that Davina is gonna be happy to have these things around. And they might make troublesome pets if the blood axe is gonna keep setting them off.
>>
No. 106515 ID: 750f88

>>106512
Well damn I have made a huge mistake.
>>
No. 106517 ID: b9aa79

Hey dont sweat it, with the online format things get muddled really easily and it's not always as simple as knowing the answer to those questions intutively

For instance: the current situation is about my worst case senario, and was exactly what I was trying to avoid, but due to my poor phrasing Maru jumped off alone leaving you guys to fend off the oncoming horde yourselves. Hopefully Eric can wrest control of some body guards but I'm fearful whatever's controling them might be strong than you, or that the monster approaching from the red mist is going to intercept you before you all can get a chance to finish off the threat in front of you. I really should have just stuck with you and Kome and crossed my fingers that the other 3 would be okay but I of course was overly hopeful and optimistic that I could get everyone across as a group.
>>
No. 106519 ID: 3abd97

>>106515
I know it might sound like I was stating the obvious there but I honestly only realized how suited you were for it myself when I reread you character sheet myself just then.

Not too bad an error, I think. You probably still have time to dominate the 5 with you (or at least some of them) before they rip you to pieces or get past the gnoll if you retreat behind her.
>>
No. 106520 ID: b9aa79

To develop Maru a bit more, and make her character traits a little more obvious, she is heavily group focused because of her trouble finding a place to belong group up. She's extremely concerned with ohana-means-family-family-means-no-one-gets-left-behind and this ingrained ideology affects how she dungeon delves; taking care of everyone and having each others backs is the most important priority in her books. After that, she's all about the glory.

Calistra, for anyone who's wondering, is a goddess of lust and revenge. For Maru's story I've adapted her character from the pathfinder pantheon and made her a CE demon who was the bloodline influence on Maru's family. Maru is decidedly Chaotic, and probably wavers along the G/N line, but after she brutally tortured and murdered her birth father, Calistra was like, you're alright girl, have this ax as a token of my favor. So after that Maru has considered her like a patron of sorts. She hasn't seen her since, but the ax is wicked cool.

And yes, because I know all of you just went a looked her up because you all are deeply invested in this character backstory, Calistra's favored weapon is usually a whip, I know. But come on, Maru is using and electric guitar as a weapon, how could it NOT be an ax? I mean really, think about it.
>>
No. 106522 ID: a107fd

>>106509
Per my proposed edit, which I inferred that you had accepted based on your reference to the quiver being magical, you only need to have personally slain some body (or delegated and observed the act) in order to reanimate with your innate ability. You can't just turn any old graveyard or corpse pile into an army. If they're already up and shuffling around, though, doesn't matter so much how they got that way. Seizing control isn't guaranteed, since these meat puppets have some slight will of their own (and possibly an existing master who could resist your takeover remotely), but it's definitely a plausible option.

>>106512
>supposed to be a gift
Rolled 'em up on the relevant random encounter table fair and square, with no larger intention. I am, for the most part, a staunch simulationist; narrative causality will not avail you.

That being said, looking out for any and all potential assets is very sensible. If you're only considering threats, even flawless victory just means you're no worse off than before, so sooner or later there's nowhere to go but down.
>>
No. 106523 ID: af6e04

>rolled 6, 5, 6 = 17
Pfff big fucking hero

Quick question, is my power completely up to GM discretion or would you like me to describe the nature of the mutation I'm attempting?
>>
No. 106526 ID: a107fd

>>106523
Whims of the underlying divinity mean that even on a success, the mutation thing won't always do what you intended or expected. You should, however, specify as clearly as possible what you're trying to achieve, as with any action.
>>
No. 106533 ID: 3d2d5f

Zombie count:

Far side of the chasm 6:

2 Dominated
1 Fell
3 Disabled by Hore, Pending regeneration

Mist creature(s) unaccounted for, if any.


Near side of the chasm 6:

1 chess board kill
1 (mostly) dismembered and off the cliff
1 grappling Maru
3 approaching door and Davina
>>
No. 106535 ID: 60f74d

I bet the smoke monster from lost is going to gank Eric and Hore.
>>
No. 106536 ID: af6e04
File 148182114747.png - (61.91KB , 393x395 , chessmap1.png )
106536

Seems worth keeping track of. Yellow is the path Ji took. Green check marks are probably safe?? as per Maru's assessment. Red x's are death.
>>
No. 106537 ID: 3d2d5f

>>106520
I do like the how you've neatly superimposed a role as "team mom" on top of the seemily incongruous foul mouthed glory seeking axe rocker. It's endearing. Too bad about the cliffhanger.

>>106535
Hey, for having the rest of the party bail on you, you two are arguably in the least awful defensive position right now, with your half the zombies dealt with. You have the option to retreat across the bridge, at least.
>>
No. 106538 ID: af6e04

In case anybody wants to know, I stole the idea for my character from Zak Sabbath's 5e paladin homebrew http://dndwithpornstars.blogspot.com/2016/07/knight-of-tittivila.html
>>
No. 106539 ID: 4526f0

>>106538
Dont worry, my character is recycled from a quest i ran some time ago.
>>
No. 106541 ID: a107fd

>>106472
Thanking strngy, likewise, as my second patron overall and first at the #5 level.
>>
No. 106542 ID: eefa4e

Heheh. At least my boys are trying. Sorry guys. After we clean up shop lets take a breather.
>>
No. 106547 ID: a107fd

>>106542
Meat puppets have some independent tactical thought, and ability to interpret the intention behind a command, so you probably won't get mishaps like the flinchworm suicide incident http://archives.erfworld.com/Book%203/200 but they're still dead stupid (in a fairly literal sense), and driven primarily by destructive instincts besides. Might make sense to add an explicit "...without injuring my allies," and other such caveats, to any further orders.
>>
No. 106548 ID: 383927

>>106538
LOVE IT, a great concept. I always find character building to be one of the best parts of any game like this

>>106542
If we clean up shop that is. Whatever that thing in the mist is, invisibility combined with a cliff ledge gives me a bad feelings, OOC, and additionally it seems the only current means we have to rid ourselves of those undead is insurmountable distance. I wouldn't be overly surprised if they could scale the chasm given enough time. Just because this is the first batch of monster doesn't mean this is easy pickings. We're not gonna be coddled here so make each action count. Just FYI, Maru is willing to put her life on the line for the group
>>
No. 106551 ID: 3abd97

>I wouldn't be overly surprised if they could scale the chasm given enough time.
I think if they hit bottom, we'll be fine, as they'll constantly be crushed and battered by the writhing dragon-serpents down there. They'll never be intact enough to reliably climb out, even if the regen holds up.

That or we just wait till Eric manages to dominate them all.

>invisible mist monster
If it's the same thing we ran away from with the goblins in the first thread, I don't think we want to even touch it. That one was slow enough to retreat from, though.
>>
No. 106552 ID: 750f88

wait. Why don't I just turn their bones into crossbow bolts
>>
No. 106554 ID: 750f88

Also, i've decided to name my boys. First Lieutenant Dan and Second Lieutenant Dangle.
>>
No. 106556 ID: a107fd

>>106552
The quiver can work with any dry bones. Meat-puppet bones are still sorta... juicy. So, you could try, but it'd void the manufacturer's warranty, and even if it did work you'd need to scrub a lot of gunk out of the quiver afterward.
>>
No. 106562 ID: 398fe1

I'm curious as to if non-players can suggest. I think I figured out the answer to the chess puzzle.
>>
No. 106563 ID: a107fd

>>/quest/766201
>If I jumped and cut up, could I open a portal above me? (And fail to follow through it due to gravity).
Cutting a portal that leads upward is common enough when you're trying to get somewhere higher, but it's no more difficult to step through. Cutting a portal when you're in mid-jump, or falling, or swimming, or otherwise don't have a solid surface to brace against, generally doesn't work at all. Closest thing was when you managed to teleport off of a galloping horse (a pony, technically) but that was really awkward. Branched out like a great big horizontal lightning bolt, and there was such a fuss afterward, hiring landscapers and sorcerers to clean up the mess, that you didn't get any sherbet with dinner for months.

Having the portal face in a different direction than it's actually headed is a matter of glancing at the destination out the corner of your eye during just the right moment as you're beginning the cut. It's an interesting trick, but doesn't change the basic mechanics.
>>
No. 106564 ID: a107fd

>>106562
I'd prefer you generate a character first and then suggest things to the group IC, or just directly attempt your clever strategy. If you haven't got a character concept in mind, pick class and equipment and so on at random, and if you don't want to continue participating after that, let me take 'em over as an NPC.
>>
No. 106565 ID: 3abd97

>>106563
Neat! Thanks for answering that with a story. Good to know I can't use it as a reliable means to recover from a fall, because that likely would have come up sooner or later.
>>
No. 106566 ID: 398fe1

>the riddle is useless
Well that's odd, I thought my solution fit perfectly. I guess I'll wait until after it's solved for real to post what I thought the solution was.
>>
No. 106569 ID: af6e04

>I'm curious as to if non-players can suggest. I think I figured out the answer to the chess puzzle.

Play with us
>>
No. 106571 ID: a107fd

>>106566
>the riddle is useless according to someone who's frustrated, and having some brain problems
FTFY. If you've got an idea, let's hear it. I'd prefer another player, but I won't bite anybody's head off for discussing part of the quest in the quest discussion thread.
>>
No. 106572 ID: 398fe1

>>106571
Okay.

The way I look at it, it's saying to start at the knight on the black square, then jump right (there's only one spot to go that direction, and it's a white square), then move as a bishop up-left all the way to the top, then move right two squares as a rook to take the King.
>>
No. 106573 ID: 398fe1

>>106569
Erh, my experiences with roleplaying haven't been pleasant to look back on. I'd rather not.
>>
No. 106580 ID: 0915dc

>>106573
Dont worry about it friend. Im terrible at roleplaying. You just got to have confidence. Feel free to join if you wish
>>
No. 106581 ID: af6e04
File 148191924848.jpg - (279.33KB , 2400x1600 , Sad-pug.jpg )
106581

>>106573
Well okay. If you're sure...
>>
No. 106583 ID: 3abd97

For what it's worth, I wasn't planning on making opposition to undead or their use a major thing or significant character conflict, but I figure anyone would be unhappy to keep something that prompts a will save versus fear around. Eric just needs minions without creepy bloodless flesh wounds.

More broadly, I don't even think Davina would even really object to his stated goal of lichdom, if/when it's something that comes out into the open (I assume that's not something that usually comes up in adventuring introductions? Precisely because a lot of people might object. Violently). She would recognize something of her own motivations in that, if obviously misguided or less worthy in execution. (Although I suppose there's room for him to improve that impression depending on his actions, or if they ever sit around discussing philosophies).
>>
No. 106587 ID: af6e04

The problem with allowing your friend to amass an army of undead is that you don't know when you'll end up as the newest recruit.

And especially for Vos, who finds the practice blasphemous(undead flesh never grows, and it does not decompose to feed another creature's growth) it is certainly difficult to accept. Vos isn't in the habit of attacking companions though, and he will always try to draw the line before you cross it.
>>
No. 106590 ID: a107fd

>>106565
>reliable
That's the tricky part. If you could manage to brush a single toe or fingertip against a wall while plummeting down that chasm, it would be possible to open a portal and avoid a lethal impact, but the eventual side effects could be similar to an earthquake. Distortions in local geometry ripping the stone apart in some places, compressing in others until fragments spall off with explosive force.

Yeven Surgis's power could have had similarly devastating effects, but in more controlled ways, if applied cleverly. That's a big part of why I was so sad to see BadTransetor leave, that lost potential. For example: hug a wall, turn a 4-meter-wide section of it into a 'ceiling' with no support pillars, and it'll probably collapse, maybe bringing the actual ceiling down too. Find a stone disk, say, 10' diameter and two feet thick, interpose it between yourself and enemies, and they probably won't be able to shoot around or through it... or, get a running start and roll it toward them at ten or fifteen or twenty meters per second, and they'll have to either flee or be crushed. GURPS has rules for calculating object HP and collision damage and so on that correspond to real physics remarkably well. A thirteen-ton block doesn't have to be going all that fast to be extremely dangerous, but gravity propels it along at just under ten meters per second per second, same as anything, and someone with control over gravity can redirect that acceleration.

Simulationism means I'm not overly concerned with balance. I won't try to claw something back just because you found a clever application for it. More likely, I'll be happy to see your thoughts so deeply immersed in the setting's internal logic. If you use that newfound strength to crush your enemies and drive them before you, some will be smart enough to retreat, maybe investigate and exploit your weaknesses (and you'd have to have some, if you took an innate power). Others will throw down their arms when the situation looks hopeless, swear to serve you, and then you've got kingdom-management problems.
>>
No. 106607 ID: 3abd97

>>106590
Actually, the first place my mind went from that anecdote is that portals would seem not to conserve velocity across the step (or at least not when Davina initially opens them) as her younger self didn't get injured by finding herself blasted out her exit portal along the ground at the speed of a galloping pony. Not conserving momentum is of course trivial, as it's a vector quantity and portals readily allow changes in direction.

Which raises the obvious question of what happens to projectile velocity if you try to pass one through a portal, since that will come up sooner or later.

Being able to dump the velocity of a terminal fall would be nice, the tricky bit is having a convenient surface to push off. And not breaking something making contact.

Weaponizing the mess left behind really doesn't jump to the top of my priority list. It's a nice gun for Chekhov to leave out there, but... too many hard to control consequences in an enclosed underground space.

>More likely, I'll be happy to see your thoughts so deeply immersed in the setting's internal logic.
One thing I've wondered is if already being part eldritch horror would mean Vos' healing ability would react oddly with Davina. Not that I really want to experiment with that (best case might mean my existing augmentations stabilize, guide or direct it, worst case might mean exponential amplification).

I feel like there's potential for some really interesting abuse between Davina and Ji's abilities, though I haven't settled on anything actually useful yet.

>Others will throw down their arms when the situation looks hopeless, swear to serve you, and then you've got kingdom-management problems.
Hey, as a noble looking to restore a lost power base, those are exactly the kinds of problems Davina would like to have someday.
>>
No. 106609 ID: a107fd

>>106607
>wormhole physics
Key to understanding this sort of thing is the idea of inertial reference frames. In the real world, according to relativity, there is no preferred reference frame: equations work the same whether it's A zipping past while B stands still, B zipping past while A stands still, or both of them cruising along in parallel at nearly the speed of light. In this setting, that is not the case. The Old Gods have the power to ordain a preferred inertial reference frame within their own world-bodies, which is how things like Immovable Rods can work at all.

Davina's symbiote can violate those laws, but isn't (yet?) powerful enough to supersede them entirely and impose it's own physics from scratch, even on a small area. That's why teleporting out of a "moving" reference frame is difficult and dangerous, while a poorly-defined frame such as floating or pure freefall is impossible. A large vehicle might be easier than a horse.

As for projectiles, it's possible, but accuracy would suffer due to a mix of visual distortions (as in spear-fishing) and actual deflection (as in gale-force crosswinds).
>>
No. 106610 ID: 750f88

Do we care for going for the chess prize? (If such a prize exists, im slightly confused about the room in general.) We've got willing test subjects to try and solve the puzzle. A whole lotta pawns.
>>
No. 106620 ID: 3abd97

>>106610
I feel like a prize existing in one form or another is likely, and am not particularly inclined to trust the opinions of bloodthirsty auditory hallucinations to the contrary.

The two biggest points of concern would (1) if we've already placed the puzzle into an unsolvable configuration (if white tiles were required, the fact Ji flipped them red might be a problem) and (2) if we really want to spend on regenerating meatshields in this manner. Is the potential prize worth the potential loss of useful resources? (Which they are, despite any in-character distaste for them).
>>
No. 106622 ID: a107fd

>>106610
>If such a prize exists
Some of the squares carry 'curse' effects which are more beneficial than inconvenient under the right circumstances, but The Prize is different. You get to choose from at least two dozen options, and they're all unambiguously positive stuff like "doubled ground movement speed" or "become one of the world's greatest carpenters" or "everlasting youth and health, assuming reasonable diet and exercise."
>>
No. 106624 ID: 3abd97

There's also then the risk then if we use zombie proxies to solve it, the puzzle will dump the reward on it's unimaginative and disposable head.
>>
No. 106625 ID: 398fe1

I'd like to note that you could use zombies to attempt a partial solution, to see if you're at least on the right track.
>>
No. 106628 ID: cd076d

Wait, if Eric falls asleep are the undead going to gain free will? I was just thinking about my CS and i remembered putting that if he is knocked unconscious any beings under his control are freed.
>>
No. 106636 ID: a107fd

>>106628
You could find out the hard way, or you could seek the chessboard puzzle's prize for that one option which removes the need for sleep.
>>
No. 106637 ID: 3abd97

>>106628
That would seem a pretty big problem for any would-be necromancer if they lose control of their undead army nightly.

One good motivation for seeking sleepless lichdom, I suppose.

Hopefully we're someplace we can lock the zombies out of (or we have somewhere to lock the zombies in) before you need to sleep.
>>
No. 106646 ID: a107fd

>>/quest/766673
>half-crazed dog things with extra organs

Yisheng Ji had an effective skill of 6 or less for that roll, due to various penalties, so 16 was a critical failure. Hore most likely does not have an abnormal number of kidneys, and Maru's sprained ankle is almost certainly in no danger of getting involved in a religious war that was concluded and then largely forgotten (outside specialized scholarship) decades ago.
>>
No. 106647 ID: 3abd97

>>106646
I may have been too cute with my wording. The extra organ I was referring to was not her kidneys, but the one below her belt.
>>
No. 106657 ID: 750f88

/cries.

Okay boys, the way i see it mah men arent going to make it. I shouldnt of named them cause now im all attached. Might have 1 or 2 jump down the Chasm, regen, and follow us from behind while Delilah tries to lead it into the chess room.
>>
No. 106659 ID: 77f1b6

Sorry buddy, I think you're right. Maru will likely be uninterested in Erics pouting at best and callous at worst, but I feel your pain
>>
No. 106661 ID: 3abd97

Naming minions in high casualty exploits is emotionally hazardous, yes.

I am reminded of the Orc Priest role in Dungeon Crawl Stone Soup, where the damn game names your orc followers for you. You watch them grow, they literally sing your praises, save your life time and time again, and then you inevitably watch them die, calling out to you for help. Usually as you run in the opposite direction as they lay down their lives covering your retreat from some threat you can't hope to kill, as we did here.

If you have the strength of will to keep it up, a necromancer who stubbornly insists on naming his "boys" and trying to protect them, despite abysmal survival rates and their inherent disposablity (and their trying to kill him nightly in his sleep) could be a fun character quirk to play with,
>>
No. 106662 ID: 77f1b6

sorry about taking a swing at Ji everyone- Maru is of the mind that she knows what's best for everyone, which at this point and time is sticking together and not delaying, hence the aggressive approach. She just thinks that knocking you out and taking you with them will drastically improve your survival rate as opposed to going off alone, and that not wasting time discussing which hallway + having a living, albeit sore doctor would be good for everyone's health. I promise it's an act of IC concern, not OOC aggression
>>
No. 106663 ID: 750f88

Its going to be real awkward if he doesn't get knocked out on the first swing.
>>
No. 106664 ID: af6e04

And then Vos trips and the party goes down like dominoes.
>>
No. 106665 ID: 77f1b6

>>106663
Extremely. I thought about that before hand but to Maru, he looks like a wimpy doctor with feathers coming out of his neck. He's exhausted, rambling about voices, and has been acting in ways which are quite clearly dangerous to his health. She was hoping he'd be out of it enough that she could catch him in the head by surprise before anyone could say anything and then just carry his hopefully light body. She herself has been fighting all her life and has definitely done this sort of thing many times. She just thought in this instance brawn would beat brains, the doctor wouldn't do anything suicidal again, and they'd save precious time, as well as hopefully quelling anyone else who might want stray from the group. Of course, it could end up in a horrible brawl and get a third of the party killed, but hey, again, not really too much time to be debating these things. She made a plan of action and then carried through- if shit hits the fan then oh well, better luck next time. They can't all be winners right?
>>
No. 106666 ID: a107fd

Empty Sweeper has a bit over 300 hit points, and is difficult to attack effectively at a distance because it only takes half damage from spears and broadhead arrows, or 1/5th damage from Eric's armor-piercing bone crossbow bolts. Nothing the goblins said about it was actually 100% accurate, but their tactical doctrine was developed and refined through hard firsthand experience, and has served them well for years.
>>
No. 106668 ID: 398fe1

>>106666
Sounds like an invisible gelatinous cube.
>>
No. 106669 ID: a107fd

>>106668
Empty Sweeper's not completely invisible, just transparent.

Also, you're clearly interested enough in this quest to keep commenting on it. How about playing as Yeven Surgis? No prep work, power set covers for Davina's weaknesses in mobility, clear agenda, no backstory commitment to stick with the group. She could float up out of the chasm right now, no explanation needed, and then bounce away again soon as you feel like it's turning into another bad experience.
>>
No. 106670 ID: 3d2d5f

>>106666
Yeah that's about what I expected. Practical knowledge doesn't equal absolute understanding.

>>106668
Going off guesswork and what what Vos' sense told us, but the Sweeper seems more like a colony of small organic consusumers, where I've always imagined slimes and cubes as really big single celled organisations.

>>106669
Woooow. Um, yeah, straight up gravity control would have pretty broken synergy. Would be trivial to dump the sweeper into the chasm, safe portalling locations become much more prevalent, and being able to put Davina in a falling reference frame at will makes it trivial to portal frag an environment (and conversely, to arrest moving reference frames to allow safe portaling). Plus gravity can be used to block enemy passage exactly the way portals can't.

I'm not sure I want to advocate for that, actually. Great munchkin potential, but also potential to overshadow a lot else (I'm already coping with the unexpected consequence of being the party's mode of transportation- I didn't plan that initially and it's played a big role).
>>
No. 106673 ID: af6e04

>>106668
Traditionally they are transparent and require high perception to see. Who doesn't have a story about a party being wiped because nobody spotted the gelatinous cube? Haha best monster.


>>106669
I didn't read all of the old Pdn[T]tO threads so this might have all been answered before, but I'm curious about the specifics of Yeven Surgis' powers. Did they create a localized bubble where the gravity vector is changed? I'm assuming so. How big is this bubble? Is the size variable, and how small/large can it be? Is it geometrically a bubble, a cube, cylinder, torus, etc.? If, inside the bubble, the gravity vector is up and you reach the top, do you just float in equilibrium? Do the gravity vectors project orthographically inside this bubble or do they all point toward some apparent center of mass? Can it be used to redirect any form of kinetic force, or just gravity?
>>
No. 106677 ID: a107fd

>>106670
>broken
Still doesn't let you skip through walls, or know which way you need to be going. There are plenty of monsters down here that could still pose a threat. Vampire spawn, for instance, can cling to walls and move around at full speed, or turn into mist and fly, even when gravity's working against them, and disrupt a tactical plan with their mind-control gaze. Yeven's immune to that last one, but the way those portals work, Davina is mostly obligated to take point, and definitely can't be blindfolded.

>trivial to dump the sweeper into the chasm
Not really. >>711187
>serious gravity control is limited to a 2-meter radius around her heart, and about as strenuous to maintain as holding her breath.

With no exceptional resistance to acid or neurotoxins, and a sight-substitute that might plausibly be even worse at spotting the Empty Sweeper than ordinary vision, there'd simply be no safe range where she can mess with enough of it's mass while staying outside it's reach.

>>106673
>technical details
Yeven can reorient the gravity vectors however she pleases within that range, but not increase their magnitude. Objects retain momentum as normal. That trick with the stone disk would require running alongside for best results, lest it continue rolling and move out of range before attaining sufficiently dangerous speed.
>>
No. 106684 ID: 3abd97

If you're gonna link cross-board you need to include the board in the link, since they're numbered separately. Like so:

>>/questarch/711187

(Except quest / the graveyard / questarch all count as the same board so thread links don't all get broken when old threads are archived).

>>106677
I forgot her range limitation was that steep to be honest. Most of the maneuvers I was imagining would require the two of the moving in close concert.
>>
No. 106699 ID: a107fd

Y'see, I may not concern myself too much with the exact minutia of game balance, but I haven't exactly rejected it as an invalid concept, either. If somebody wants a power that would be literally world-shaking, I'll figure out how to give them a more limited version, and make sure those limits are thematically coherent rather than arbitrary "nerfs."

If you can figure out how to use your teammates' powers together for greater synergistic effect, cool! Go for it! Creativity and problem-solving are what this kind of game is all about. Practically speaking, it'll probably be a precarious solution with lots of potential points of failure, since every additional PC is another internet person you need to coordinate with, and, in-character, an under-equipped murderhobo wracked by strange fears, lusts, obsessions, and vulnerabilities. That's all before even considering the fundamental hostility of the dungeon/labyrinth/underworld environment and it's denizens. http://dwarffortresswiki.org/Fun
>>
No. 106706 ID: 3d2d5f

>rolling encounters
>1
I... really hope the monster placement God didn't just roll a crit.
>>
No. 106729 ID: af6e04

>>/quest/767195
This is really cool. Sometimes I just feel the need to complement you.
>>
No. 106740 ID: 3abd97

>>/quest/767369
Okay, so this raises an obvious question. We're pretty fine with necromancy as a tool as murder hobo player characters (phobias and deific mandates notwithstanding), but how would the open practice of necromancy, or using undead minions, or actively seeking lichdom be perceived in more civilized company? Or more generally among the more frontiers-y dungeon delving groups?

Cultural / legal / religious reaction (or crack down) are kind of serious factors to consider if we're trying to make our way back to civilization.
>>
No. 106747 ID: a107fd

>>106740
Random peasants will probably be grossed out, and either avoid you or overcharge for basic goods and services in an effort to encourage you to move on, but you're not looking at an angry mob situation unless there's an obvious threat to the entire town or village which you could plausibly be blamed for, or a religious zealot gets them riled up somehow. If you can keep the disease risk under control, and provide valuable services on an apparently sustainable basis, it's probably possible to win their trust.

Some cities have strict laws about how bodies can be handled and transported and so on, which add up to an effective ban on necromancy. Others use walking corpses on a massive industrial scale, in place of slave labor. Dragons don't object either way, so long as most messes are cleaned up before they need to get involved and the gold keeps flowing.

If you want to avoid trouble, do at least as much advance scouting and research as you would before marching in at the head of a more conventional army. Even in the most tolerant communities, an out-of-town necromancer is going to attract some negative attention if people start disappearing or turning up dead, same as a firebender would if their arrival coincided with some unusual arson.

As for lichdom... if all you really want is to carve a domain out of the wilderness and rule it with an iron fist while preserving your body and mind in a state of eternal undeath... if you're willing to comply with Drakocratic bans on "experimental alchemy" and other atrocious weapons, willing to participate in long-range trade routes and so on... well, your kingdom's monthly random encounter table is probably going to swap out 'assassins' for 'righteous champions of light,' but you're not gonna see the whole world allied against you unless you do something else special to earn that.
>>
No. 106748 ID: 77f1b6

A quote shamelessly stolen from banner saga 2 paint a good picture of what motivates Maru:

"women, gold, fighting, and drink for me, in that order"
>>
No. 106763 ID: 3d2d5f

>>106747
Cool. Mostly pragmatic, then.

>>106748
And of course, for songs sung of all of the above.

>Vos isconstricted, on fire, fighting something missing lots of vital weak points
Dang. Hope your luck improves. I feel a little guilty not being around to put a rapier through its brain. First thing we encountere where precision stabs seem like a solution and I'm not around. :p
>>
No. 106785 ID: b1b4f3

The snake boar fight is turning out to be hilarious.
>>
No. 106796 ID: 24aec8

Maru will abide by the coin toss if it comes down to needing a tie breaker, but she'd prefer to wait until they have to go, so she wants to hear Eric weigh in. If he doesn't care either way though she'll bow to Davinas good luck with the dice
>>
No. 106799 ID: 24aec8

>>106796
The reason I'm putting this here is not to state an action, but to inform the other party members why I'm not making an actions quite yet.
>>
No. 106805 ID: 74621b

I'm just chilling until my character's R&R timer runs its course and I can be useful again.
>>
No. 106806 ID: a107fd

>>106805
Want to roll up a second character? It'd be stretching the original definitions, but consistent with the spirit of the law.
>>
No. 106814 ID: 74621b

>>106806
No need. Yisheng Ji is about to be woken up early by Hore and I'll be back to playing him again in the next post.
>>
No. 106815 ID: af6e04

>>106785
I don't see anything funny about any of this!!
>>
No. 106817 ID: 3abd97

>>106796
Why's Maru keen on waiting around, anyways? Tactically, it seems like a bad move to me to wait and see if the implacable pursuer catches up / comes this way instead of putting more distance between us, and it also would put us at a further disadvantage if we're then forced to flee into the unknown ahead of it, when we could instead be advancing into the unknown at our own pace now, with more wiggle room to deal with traps and/or enemies on the path safely. Running headlong into potential threats with death on your heels seems a recipe for disaster.

And it's not like this is a great defensible position to wait for our allies, either. It's wide open, the doors are mostly too wide to act as effective choke points, and we might end up facing threats from multiple sides at once.

And natively, waiting to see if (not when) the other players wrap up what they're doing and come our way (if that hall really is one-way, they won't be able to double back, and are either trapped or need to find an alternate exit) is a boring course of action that may leave us with nothing to contribute for several RL days. I'm not keen on that.
>>
No. 106818 ID: b80329

>>106817
Tactically, you're 100% right, but Maru doesn't care about that honestly. She's a no man left behind run into a burning building to save your friend kinda deal. She saw a space where nothing was trying to kill them and figured until that changed this was a good enough place to wait and see. She is afraid moving forward is a slow walk to their death and was kinda hoping 3 more bodies would help with that not being the case.

As for waiting, I do agree that could blow because this tends to move a little slowly but we're getting random encounters at an equal rate- so there's the potential for non-boring events. Also considering the holiday season is upon us some people may be able to reply less in general and there might be days of waiting regardless of which option we choose.
I would be happy to move forward like I said she would abide by the coin toss but I was waiting until we heard from Eric's player reguarding the matter to go IC and say she folds and will march towards what she suspects is a grizzly end. It's 3:00pm here- I'm guessing the DM will move us forward manually to keep the pace going but if Eric's player hasn't chimed in by the time I wake up tomorrow for the sake of not waiting forever in real time I'll have Maru go ahead with Davina- sound good?
>>
No. 106820 ID: a107fd

>>106818
>no man left behind
>>/quest/766796
>>/quest/766884
Far as I can tell, leaving Vos, Ji, and Hore behind was entirely Maru's idea.
>>
No. 106821 ID: 3abd97

>>106818
Okay, if it's in-character dithering over screwing up / leaving people, I'll respond with some something biting ( >>106820 ) or comforting to try and motivate her into moving if it comes up again.
>>
No. 106822 ID: 77f1b6

>>106820
Interesting- the way I saw it, Maru was willing to fight tooth and claw, literally, to keep the group together. Ji wanted to pursue the advise from the voices in their head to seek safety, and Maru said she would be happy to follow. However, Davina decided to forge ahead and take a different route before the group could come to a consensus and vote on what to do. Ji feared their best interests did were not being looked out for and decided to split. Maru and Vos attempted to incapacitate him so as not to split the group, but failed, and Vos having tried to grapple him physically ended up heading down the tunnel, at which point they decided to stay- I'm assuming to offer Ji some protection. Maru, knowing that Davina was going to keep moving forward and that going down that tunnel would likely lead to death by ooze, cursed her inability to save Ji and pressed forward, hoping they could make it out alive. Hore wanted to fuck something, and went after them- Maru didn't stop her, for hope the creature would help increase their chances of survival, on the possibility the Ooze would follow group A rather than go down the narrow tunnel, giving group B time to recuperate and escape. I don't think she ever voiced the idea that they should split up, but she did think they were essentially dead, and going down the tunnel after them would be the end of everyone else who followed. I personally don't think that falls under "entirely her idea"
>>
No. 106843 ID: a107fd

>>/quest/768005
I am, admittedly, seeing more 4s and 6s than 1s and 2s and 3s. Maybe some appropriately qualified programmer and/or statistician should examine tgchan's RNG, make sure it's not misbehaving? Still going to stick with the GURPS dice mechanics, though.
>>
No. 106844 ID: f1cea9

>>106843
By the way, for reference, I figure I should mention that Maria's Purging Light is extremely concentrated. The light brightens a very small area, due to being concentrated enough to burn her targets. Think of using sun through a magnifying glass to burn ants, except there's no sun. If that makes any sense?
>>
No. 106852 ID: 3abd97

>>106843
Too small a data set to be statistically significant. To do a real check you'd want to set the board to simulate hundreds or thousands of rolls, and run the output through something that tallies the results so we can see each result occurs approximately 1/6th of the time. (Although the problem you run into in designing that experiment is how many rolls you really want to do in a single post. You're more likely to test if the board code does something weird if you try to do too many reps than you are to test if the rng is broke).

Anecdotally: Kome's had one critical success and one critical failure. Seems reasonably fair.
>>
No. 106859 ID: a107fd

Looking over the thread with ctrl-F for numbers 1 through 6 followed by a comma, I'm seeing 78 sixes, 39 fives, 68 fours, 52 threes, 53 twos, and 59 ones, which would be consistent with the hypothesis that for d6 rolls, the RNG is biased toward 6 and 4 but away from 5, with the overall effect of skewing toward high results. Still not a huge sample.

Interestingly, that sample skips the last die from any given roll. Anybody want to tally those up, see whether it's regression toward the mean or further confirmation of bias?
>>
No. 106861 ID: 4201a2

>>/quest/768060
>Maria incapacitated in near-record time
Yeah, Archivist, I recommend you go for a power that either lets you bypass, tank, or out-heal the chessboard. Any character not either built to deal with it or in the company of someone built to deal with it, is pretty much screwed.
Yisheng Ji had to waste 12 whole hours worth of power to get past it and still has only half-recovered from its effects.
>>
No. 106863 ID: af6e04

New player woo! Welcome Archivist.

>>106861
Unless she figures out the secret way to cross one hundred percent safely . . .
>>
No. 106864 ID: b1b4f3

Or you could, you know, try the solution posted in here instead of starting from a random spot.
>>
No. 106866 ID: 81819e

>>106864
I felt like it would be cheating. But to be honest I'm not making that mistake twice, if I roll another character.
>>
No. 106868 ID: b1b4f3

Oh right, and knights JUMP. They don't move three spaces then two spaces or one space then diagonal.
>>
No. 106872 ID: 3abd97

I know it's been largely rendered irrelevant by our bard's anti-diplomacy, but I would be interested in a response to the religious lore musing in >>/quest/768058 . Who are the gods a rich bitch's family might have played lip service too, either due to some similarity to their own driving philosophy of legacy, or for political / social capital?

>>106859
>doing your stats by hand instead of getting a script to count for you
Aaaaaaaah.

Seriously though, the fives and sixes are both about the same distance away from the expected value, and they're withing one sigma. That's nothing concerning.
>>
No. 106873 ID: a107fd

>>106866
>cheating
Pledge five bucks a month or more and you get unconditional permission to act on OOC knowledge in my games! As we've just seen, that might be a lifesaver.
>>/quest/768065
>Can that character be her brother?
Yes. Why would that be anything other than perfectly fine? Just go ahead and post the new character sheet. If you've got more silly questions, post them along with the sheet.
>>
No. 106875 ID: 81819e

Okay, Daniel Agate has been submitted! Strngy, I dunno which ways Vos swings, but he may have found a "new friend", if you catch my drift...
>>
No. 106876 ID: 77f1b6

There was definitely human error involved, but I spent the last 20 minutes or so tallying all the rolls of the first thread. I'd like to do the others as well, but without someone to check up behind me I'm worried I'll end up skewing the numbers due to mistakes. This kind of stuff excites me, but I don't have a particular talent for it.

The numbers I got were as follows:
1: 70 ~19%
2: 60 ~17%
3: 60 ~17%
4: 58 ~16%
5: 45 ~12%
6: 70 ~19%

Total: 1147

That means the average roll is just above 3, so we're not being jipped by the dice when you count everything up. I do think it's weird though the extreme difference in fives rolled compared to all other numbers- being 4-7% less likely to get rolled than the other numbers, which were all within 3% of eachother seems really weird. Overall the other discrepancies make up for it when you average, but still it seemed strange. Maybe after the holidays I'll be able to tally up the other threads if no one steps up to count it, but I will note that it was just me scrolling down and recording the numbers and totals by hand, and by the end when I added my rolls and compared them to the total the first time I was about 30 off, so I'm definitely making mistakes. Still, it is a rough jumping off point, and it does make me feel assured at least that the dice are pretty fair to us
>>
No. 106877 ID: 77f1b6

Also can I just say, with Maru Davina and now Daniel I'm very pleasantly surprised with how gay our party is. It warms by bitter shriveled heart
>>
No. 106881 ID: a107fd

333 posts in... what, twelve days?

>>106729
Thank you. I'll try to keep doing whatever makes you feel that way.
>>
No. 106886 ID: af6e04

>>106875
Vos is not picky on gender. Hope Daniel likes eel men.
>>
No. 106887 ID: 77f1b6

Magey I'm very sorry for what will likely end up being Maru ruining our chances to talk with these people like reasonable adventurers. I seem to have a habit for playing abrasive characters- I'll need to fix that with my next one.

In her defense, she is somewhat unnerved and frightened at the very real prospect of dying down here, and her bardic strengths lie more in getting people riled up and energetic than diffusing situations with diplomacy. Here's to hoping you roll well enough to counter both her personality and my luck with the dice. I think thus far with a 6 and a 17, and then your 5 and my 16 we're just about canceling out eachothers rolls- or we would be if Maru wasn't being an asshole. Just crit succeed and you should save everyone's bacon as you have been for the last 300 posts. Easy game easy life
>>
No. 106889 ID: 3abd97

In response to Davina not going full murder-hobo on the Orcus worshipers when they proved less cooperative:
(Because I restrained myself from going full character-motivation sperg in the main thread).

When I played Marijke, she was someone concerned about trying to do the right thing, who wanted to be a good person. (Something that frequently ran right at odds with her greed, her mercantile background, her mental manipulation specialty, and by the end of things, her employment as a literal pirate captain. She had a lot to be conflicted about, and a conflicted character is fun to play with and explore). Davina, on the other hand, is blessed by her upbringing with pretty much total certainty that what she's trying to accomplish is right. She has her moral imperative, and with that comes certain self assurances.

One consequence of that, as I see it, is that would leave her somewhat amoral or apathetic on certain maters that don't directly relate to that? The same factors that would leave her somewhat indifferent towards the lines Eric might cross in pursuit of his goals (assuming he avoids phobic triggers) also mean she's not going to be particularly negatively disposed towards the church of Orcus unless they make themselves an obstacle. Their less savory practices haven't impacted her, so they don't really enter into the equation in the moment.

I mean, she darted back to help a fallen comrade in an instant, but don't expect anything like crusading righteousness from her if it doesn't relate to her ambition.

Ironically, the thing that prevented her from getting violent here is the same thing that allows turning towards violence on a dime when it comes to it. No need to worry about killing people, or stabbing them in the back with portals, or hitting someone with poisoned jewellery when you know what you're trying to do is right and they're in the way of that.

>>/quest/768094
Jeebus, Santova, can you let me have a good roll without immediately sabotaging it.

Honestly, I had hoped the implied blaming of Maru for splitting the party in that dressing down would have taken her momentarily aback seeing as how she was almost BSODing dithering over it before.
>>
No. 106890 ID: 3abd97

>>106887
Maybe if I'm really lucky, my excellent apology roll and your terrible insult roll will mean I successfully gag your attempt to butt in, or you trip on your own swagger. :V

If this is all motivated by Maru acting out due to fear and uncertainty maybe she should indulge in her lower vice and light up at some point.
>>
No. 106893 ID: 77f1b6

>>106889
I will say this- she wasn't planning on killing them, just subduing them less gently than needed and hoping they would give them what you just got. She assumed they'd be scrawny book worms, not even considering that if they're alive down here they must have some way to defend themselves. As for your scathing remark, it cut quite deep, but Maru doesn't give herself time to mope when they could be beset by death at any turn. Regret is only useful to avoid itself, and she generally tries not to worry about herself or anyone else fucking up. Not every plan can be a winner right? Past is in the past though so unless it makes a good song she might as well move on
>>
No. 106894 ID: 77f1b6

>>106890
As for lighting up, she'd love to, but she's more afraid of that impairing her ability to defend everyone than she is of the dangers in the dungeon. It's a mild effect, but I doubt it helps with reaction times and reflexes
>>
No. 106897 ID: 3abd97
File 148268648840.png - (12.97KB , 1231x534 , Flowchart map.png )
106897

Okay, I just wanted to make sure I understood the directions before acting on them.

Here's a crude, flowchart style map, which shows how things connect with each other but ignores petty details like "relative distances" and "cardinal directions". (So don't expect lefts and rights to be right). Honestly I want a quick sketch and measuring everything out properly would have taken a while. I might make a real map later.

Does this look about right? Black is where we've been, blue is what the Orcus priest / worshiper / art restorer told us.

>wasn't planning on killing them
Someone who's fighting style depends on putting something pointy and/or poisoned through somewhere vital as quickly as possible sort of has difficulties with non-lethal combat (unless we're assuming some kind of fair bout where both sides have agreed to try and avoid injury, or a massive disparity in skill). Especially against people who are quite possibly hostile casters and it's therefore hard to be sure you've disabled them past the point of fighting back.

I imagine someone who fights with an axe that literally feeds on blood would have similar difficulties.
>>
No. 106900 ID: 77f1b6

>>106897
Maru wasn't planning on getting her ax out- she was mostly planning on headbutting people. I imagine her horns to be plateau shaped, much like Hell Boy, so they don't have a stabby point but they do have a nice edge to hit people with. She gets in a lot of bar fights, and usually doesn't resort to chopping people up. As for you being mainly good at stabbing and less good at non-lethal, she didn't really think that far ahead. You might start notice a pattern with that regard. Unsurprisingly, the bard-zerker tends to punch first and ask questions later.
>>
No. 106901 ID: 3abd97
File 148268989189.png - (13.23KB , 1231x534 , Flowchart map.png )
106901

>>106897
Oh, derp. Left out the Orcus guys who actually gave us the directions.
>>
No. 106902 ID: a107fd

>>106901
It would be more correct to add an extra box between 'inner spiral' and 'outer spiral' called 'lots of confusing stuff.' Otherwise, looks about right.
>>
No. 106909 ID: af6e04

>>/quest/768243
Welcome new player!! Cool power
>>
No. 106910 ID: 3b108e

>>106909
I'm not technically in yet, but it's still nice to be welcomed. Glad you like the power.
>>
No. 106911 ID: 77f1b6

>>106910
Welcome to the game! Whether you're in or not it's always fun to see fresh faces- just to be clear my comment on your power wasn't a critique ! I also think it's a pretty creative and interesting tool, but I'm not sure it satisfies the rules for an innate power. We'll see what JamesLeng says soon enough though.

And to everyone in general, happy holidays guys.🎉
>>
No. 106912 ID: 4201a2

>>/quest/768243
>>/quest/768246
>>/quest/768249
>>106911
>Djan Seriv's innate power is to automatically make iron more flexible
To be honest, it feels underpowered to me. I think you could easily go as far as "the ability to, at will, adjust the elasticity of any item he's touching to any value, from vulcanized rubber to glass, and maintain it without effort as long as it stays in contact with his body. If it stops touching his body, it takes concentration to maintain it. The farther from his body it travels, the more difficult it is to maintain it, and eventually it reverts to its original elasticity."
>>
No. 106914 ID: 3b108e

>>106912
Huh, really? That'd be neat.

>>106911
Glad you like it, and happy holidays to you too!
>>
No. 106916 ID: 716fdd

>Telescopes don't work so well

Interesting- does that mean glasses or other lenses either on her face or as a barrier she has to gaze through would impart her ability to portal?
>>
No. 106917 ID: a107fd

>>106916
The more an image is distorted, the harder it's going to be to define the destination with sufficient precision. A cylindrical box full of compound lenses, telescope or microscope or whatever, effectively creates a false image at very different size and distance than the real thing it represents. If she can only focus on it with one eye, that doesn't do depth perception any favors, and lack of peripheral vision means she can't correct for that problem by using the larger context. Then there's all the esoteric technical issues of preindustrial optics, such as spherical and chromatic aberration.

Bottom line is, protective goggles, or looking through a grimy window, or heat ripples in the air, will apply the same penalty to portal stunts as to ordinary vision. High-powered spyglasses for range extension will face much heavier penalties, unless they're so smoothly integrated as to seem natural.
>>
No. 106919 ID: 3abd97

Another bonus of being a rich bitch: having parents who paid to test all this ability related stuff out at some point in your youth. :v

>Scrying pools and crystals also seem to work, but remain dangerous
I want to assume that's in the context of "local" range extensions, rather than "scry and die" style tactics. Trying to shoehorn something into a long range teleport sounds like the kind of story that ends with the wizard's research tower exploding and new regulatory ordinances being passed.

>>106916
Also might have some interesting side effects if say, Dav was blinded and Vos regrew tentacle horror or cuttlefish style eyes.

....not that I really want to test this. Due to high ambition, Davina would be leery of modifications that might be inheritable. And asking an extraplaner tentacle horror to mess with your biology when you already have an extraplaner horror who's set up residence and significantly altered your biology might have complicated side effects. Best case, the blink-bug acts as an intermediary and prevents the usual weirdening. Worst case... um. Not sure I can get hyperbolic enough for that.

I also sort of wonder if/when Vos catches a glimpse of Davina's passenger if it would ping more as "abomination" or "angel" to the tentacle-paladin.

>>/quest/768240
Also curious to see what benefits the spectral axe has compared to a mundane, besides the obvious (can't be effectively disarmed so long as you can bleed, makes a rather large and obvious weapon concealable).
>>
No. 106920 ID: edbc12

>>106919
Well another obvious trait is the musical component. Based on heart beat and mood the "Ax" (play on words, it's both the cutting tool and the instrument) the Ax resonates with her and sort of "amplifies" and broadcasts it out in the form of music. With Maru's sort of brazen attitude and her enjoyment of a good tussle, the idea is that it improves moral and attitude of the friends around her, and intimidates the foes they face. It should also increase their lust for battle to some degree, based on how much she is enjoying herself

The blood thing also does not need to be her blood, there just needs to be blood physically on her skin. The more blood, the longer she can use it. This puts her at a distinct disadvantage against things which don't bleed. The action economy as well is useful, as it means I don't need to switch between weapon and bardic instrument, nor do I need to switch between playing and instrument and attack. In order to play it Maru must simply have emotions and it works.

With the discussion about Hore being a less than pleasant person to be around, I should make it clear that Maru has tortured someone and would do so again, if she finds the village that filled her horns down as a child. She doesn't really bring up her past without prompting but if anyone had asked about why she was on this expedition, should wouldn't shy away from the fact that she was running from the law after torturing and killing her birth father. She's generally strongly loyal and willing to risk herself for the sake of others, and usually forgiving of mistakes as long as your intentions are good. She is however, devilishly vindictive, so much that a demon goddess of revenge gave her a token of favor. Just figured it wouldn't be unlikely for your characters to know this so I should get it out there
>>
No. 106921 ID: a107fd

>>106919
>I want to assume that's in the context of "local" range extensions,
Nope! If you can find a long-range scrying technique, you can turn it into transportation. Main limiting factors would be that, first, tunnels are two-way and take their own sweet time closing, so you either worry about pursuit and counterattacks or leave a rear guard to maybe get stranded, and second, good luck finding a crystal ball that doesn't feel like diving naked through a wall of fishhooks.
>>
No. 106922 ID: 398fe1

>>106866
>>106873
Wait are you serious? By attempting to solve the puzzle I've actively hindered future attempts?
>>
No. 106923 ID: a107fd

>>106922
Could you explain the reasoning behind that statement? At most, you've provided information that some people feel they shouldn't make use of, which is no more of a hindrance than failing to provide information at all, except possibly in some psychological sense involving the effort of compartmentalization.
>>
No. 106925 ID: 4201a2

>>106923
If stating it here prevents people from attempting it, and it's the correct answer, then stating it here has prevented people from trying the correct answer. If it's not the correct answer, there's no real effect.
>>
No. 106926 ID: a107fd

>>106925
>stating it here prevents people from attempting it
It does not. Someone could simply claim to have independently derived the strategy, since it's based entirely on information from the first post. I'd prefer they be paying me, but that's true regardless.

To the extent that there even IS a problem with this, the simplest solution would be for 398fe1 to generate a character and convert the plan in question directly to in-character knowledge.
>>
No. 106930 ID: a107fd

>>/quest/768333
>draw a real map

This kind of thing is always appreciated.
>>
No. 106931 ID: 3abd97

>>106920
>With the discussion about Hore being a less than pleasant person to be around[...]
I kind of feel like this deserves a long, thought out response, but it's late, so for the moment I'll limit myself to this:

There's a rather large gulf between "has committed a tortuous violent revenge killing in the past, and may do so again" and "threatens to rape two allies right in front of you" in terms of what even murder-hobos can tolerate.

>>106930
Map's decent until we get to the lake / fire scorched room. Trying to map doors into positions on what was described as a square room from clock directions is a little dicey (especially since that's measuring from the center of the scorch, and I'm not sure if that's centered in the room). Then "150', gently curving to the left" is kinda hard to deal with, since that's pretty long and a small change in curvature can greatly change where the connecting rooms end up (my first draft would have put the next junction in the middle of the chasm).

Also your latest post just put the three-arch ledge on the opposite side of the bridge I thought it was on, which means something is gonna have to cross over / under something.
>>
No. 106932 ID: af6e04

>what even murder-hobos can tolerate.
But we're not tolerating it. That's why Vos dragged her out and chastised her. She at least seems willing to listen to Vos. What more can we do, kill her?

Is this an IC problem or an OOC problem? Would you rather we not allow people to play rapists? I can understand that.
>>
No. 106933 ID: 4201a2

>>106931
>a rather large gulf between "has committed a tortuous violent revenge killing in the past, and may do so again" and "threatens to rape two allies right in front of you"
In simpler terms, it's the gulf between Chaotic Neutral and Chaotic Evil, and it's why most parties, murder-hobos or otherwise, don't contain evil PCs.

It also has a relatively easy solution: an evil PC just needs to understand what is or is not an tolerable target, relative to the party morality. Paladins won't let you get away with anything fun, but most Neutral characters have the ability to weigh their allies' usefulness against their level of atrocity without losing too much sleep over it. Your typical graverobber, for example, is not going to object to a serial killer, as long as the killer doesn't target him or anyone he cares about, on the grounds that he has much to gain from the murders he wouldn't dare to commit himself.

Particularly in a grim horror fantasy like this one, replacing "two potential allies who haven't taken any hostile action" with "two random cultists who threatened the party" would almost certainly allow you to get away with it.
>>
No. 106934 ID: 77f1b6

>>106931
>There's a rather large gulf
Of course- I simply wanted to throw it out there because I was thinking about Maru's character a bit and I figured the party as a whole might not care a whole lot about Maru's past, but if your characters might know then I should actually tell you. She might also want to go find that town at some point in the campaign, assuming she survives that long.

In that vein, JameLeng, since there is this character element to Maru that might draw her towards this town should I create some elements and townsfolk, or make any background details/info for it, or would that be something you'd prefer to make given your significantly deeper and more firm grasp on the setting and rules that govern it? I don't care either way, and it's entirely possible it may never come up so it could very well be a cross-that-bridge-if-we-come-to-it scenario, but I wanted to ask none the less

Also, while we figure out map and portal stuff I'm probably not gonna have Maru do much- as previously mentioned the visualization of a 3D space from any sort of description is weak point of mine. I tested very low on spacial reasoning skills as a child. Until we actually start moving back and forth, I will keep an eye on the thread but most likely won't have Maru do too much
>>
No. 106936 ID: a107fd

>>106931
>something is gonna have to cross over / under something
Yep. The Bloodmist Labyrinth isn't just a large, complex, three-dimensional environment, it's specifically optimized to confuse and disorient non-natives. Fortunately, now that you've got both a metalbender and someone who understands magnetism on the team, it should be possible to construct compasses, then begin describing rooms and halls in terms of "north" and "south" instead of "relative to the way you came in" and, well,
>"150', gently curving to the left"
instead of a specific angle.

Assuming, of course, that there's a generally consistent ambient magnetic field down here. Let's cross that bridge when we come to it.

Even without such tools, you could go back and take the time to map out hallways precisely instead of just counting rough distances between turns or intersections, but that time has a cost in supplies and random encounters. Even a partial map of a hellhole like this can easily be considered a treasure in itself, for the difficult, dangerous work that went into making it, and the trouble it lets you avoid.

>>106934
>since there is this character element to Maru that might draw her towards this town should I create some elements and townsfolk, or make any background details/info for it
Maru Red is a skald, yes? A bard-barian, the archetypal wandering teller of tales?

Go ahead and recite stories IC, including some about her own previous adventures. For reading comprehension's sake, go easy on the fonetik aksent. Later, when it becomes relevant, some parts of those stories will turn out to have a basis in fact. Maru will probably know which parts are which before anyone else does... assuming she's being honest with herself about what happened. Memory's a funny thing.
>>
No. 106938 ID: 77f1b6

>>106936
>go easy on the fonetik aksent

Yeah, I'm trying to describe my actions without accents, and only use them when she needs to actually speak. Basically she drops the h off the beginings of words, and th becomes f or d. Occassionally I throw in a glottal stop, for words like but'uh, but those are harder for me to add, and harder to understand so I try not to use them much. It's supposed to give the impression of a thick Cockney accent but I don't think it quite comes off in text.

Story-telling sounds good though- if the group gets a chance to rest at any point I may take the chance to recite a bit of bardic tale, in a more easily legible format than accented speech or poetic verse.

As for memory, she was young and traumatized, as seems to be a re-occurring theme in my characters. On top of that she embellish most stories with an element of creative flair to draw in listeners. I agree that it's doubtful she has an accurate perception of the events that unfolded early in her life.
>>
No. 106942 ID: 81819e
106942

For what it's worth, speaking as the guy whose characters were threatened, I'm okay with them being threatened...

As long as everyone else is okay with the idea that Maria will actually burn Hore alive if the gnoll tries anything stupid sex-wise. An IC eye for an IC eye.
>>
No. 106956 ID: 3abd97

>>106932
>Is this an IC problem or an OOC problem?
For now, OOC. Davina wasn't in the room when any of this occurred. Based solely on what she's witnessed, her current opinion of Hore is merely a disgusting gibbering fool who's leaning more towards the liability column than asset, and whose offensive presence is tolerated because of an extreme situation and the immediate demands of survival.

If Dav had been in the room? I would have seriously considered taking stronger action than putting her in time out. (I'm not sure if I would have made it verbal, or physical, or a threat, or a deliberate attempt to trigger her fear of an unseen attack, or violent, or fatal... but it would have been less gentle than what she got from Vos).

>What more can we do, kill her?
It's a fair question, actually. Adventurers go around killing things that get in their way, oppose them, or otherwise cross a line past what they tolerate. What line does a fellow adventurer have to cross before they move from the "asset" column to the "intolerable monster" column? (Threatening / turning on other allies is a good first step towards crossing that line, at least).

>Would you rather we not allow people to play rapists? I can understand that.
That's a more complicated question that I'm not sure I can answer. Forbidding choices gets messy, and there's probably ways for a sufficiently motivated player to make almost anything interesting or compelling.

Would I prefer Kome wasn't playing his character the way he is? Yes.

>>106933
That's a fair way to look at it, honestly. Characters tolerate what doesn't cross lines they're personally concerned with.

In the case of the hypothetical you offer though, I'm less sure I'd give that a pass, still. Would obviously depend on context and character development though.

>>106920
>>106934
Putting aside Hore and focusing on Maru for the moment:

I figure a noble, Davina would understand and accept the idea of decisive revenge, to an extent (considering she's the heir to a fallen house, there are doubtless people out there she herself wouldn't hesitate to avenge herself against, if the opportunity presented itself). Unnecessary torture would be frowned upon (as would be wasting time not getting to the point of the exercise). Lawbreaking? Well that very much depends on whose law is being broken, and where, and if it's currently a complication in her own affairs.

Honestly the thing that would disturb Dav the most about the whole thing is that it's a patricide, and a family turning on itself in that way is pretty much incompatible with her High Ambition / the way the world should work as she sees it. Honestly she'd probably have to think long and hard to figure out how she felt about the details (and what blame Maru or her father deserve in the mess) and unprompted is most likely to regretfully file the entire thing aside as "man, the outside world is fucked up, isn't it?" and further affirmation of her own beliefs ("look how wrong things can go when people don't think the way I do / the way my family does").
>>
No. 106959 ID: af6e04

>Would I prefer Kome wasn't playing his character the way he is? Yes.
Well, we can tell him to cut it out. If one player is making the rest uncomfortable then that behavior shouldn't be tolerated.
>>
No. 106960 ID: 77f1b6

>>106956
>patricide

That's part of why i mentioned it- we can flesh these kind of interactions out in character, but Maru is very much of the oppinion that the only thing blood is good for is letting you know who not to fuck. She doesn't have a problem with Davina wanting a family and a legacy, she gets that, but I would bet Davina would be more perturbed by her understandable dislike for her own blood kin. Maru doesn't tend to mince words when it comes to how much she hates her father, and how much she does not regret what she did. She's not so keen on the ideas of respecting elders, or keeping the family business/legacy/trade alive, or the people who are like family will always be there for you, you should always forgive your blood because that's what family does, your family loves you and you should love them etc etc. If you've ever played FFX, she talks about her dad the same why Tidus talks about his.
>>
No. 106961 ID: a107fd

>>106959
I'm willing to support that.

Kome! Henceforth, no sex with other PCs unless they want it as much as you do. Hore Wutashi's lower ambition is now simply "murder." Bloodshed, dismemberment, and death get her going like nothing else, provided she can see it coming and isn't exclusively on the receiving end, but, in accordance with her recent religious awakening, she will seek willing partners with whom to share that excitement.
>>
No. 106967 ID: af6e04

The Eel-man tumor paladin gets all the action. I am amused.
>>
No. 106968 ID: 4abab6

>>106967
Daniel is way too gay for his own good.
>>
No. 106969 ID: 3abd97

>>106960
Except Tidus was a whiny brat whose dislike of his dad stemmed half from (unavoidable in the circumstances) neglect, half from typical teenage angst. I feel like he'd have been just as busy shit talking the old man if he'd been around the whole time and a model father and not, you know, living in a simulated dream world created and maintained by the dead.

But yeah, I get yah.
>>
No. 106977 ID: 2cb678
File 148289838888.png - (111.29KB , 320x211 , IMG_5268.png )
106977

>>106969
Of course Jecht didn't have a whole lot of options when it came to taking care of him after he left- but you have to admit he was kind of a dick before he left too.
>>
No. 106978 ID: 4201a2

>>/quest/768557
>permanent -4 debuff to all rolls unless we coerce an enemy of at least six times our level into helping us
I don't want to complain too much, but isn't that a little much for a first-room trap?
>>
No. 106980 ID: af6e04

>>106978
Maybe Orcus will lift the curse if you solve the puzzle. We have a couple hours of down time.
>>
No. 106981 ID: 3abd97

>>106978
That's just the brute force means of breaking the curse, though. It might be there are subtler, less obvious means of lifting it, or that it has a limit on duration and she can wait it out.

>>106977
If we consider Tidus a reliable narrator (which he kind of wasn't), sure. Dreams and exaggerated childhood memories aren't known for accuracy either. But yes, Jecht wasn't presented favorably in what the player actually saw.

The point I was more trying to make is that Maru has far more reasonable grounds to complain.
>>
No. 106982 ID: 4201a2

>>106843
>>/quest/768514
>>/quest/768547
>>/quest/768568
Also, I'd like to note I've rolled three 13s in a row now, with a 6,5,2 combination each time. What are the odds of that?
>>
No. 106983 ID: 094652

>>106961
Sorry, didn't realize there was a discussion thread for this quest thread. Your objection is noted.
>>
No. 106985 ID: 094652

>>106982
Odds of rolling a particular number on an n-sided die = 1/n
Odds of rolling x distinct particular numbers in a specific pattern = (1/n)^x
Number of possible patters containing x distinct particular numbers = x!
Odds that a specific event x will occur y times = x^y
((1/n)^x*x!)^y
Plug in:
((1/6)^3*3!)^3 ~= 2.1433470507544581618655692729767e-5

... I think Yisheng Ji deserves retirement. NOW.
>>
No. 106986 ID: 3abd97

>>106982
>>106985
If it were the odds of rolling 9 specific d6 values in an exact order, (for example 6,5,2,6,5,2,6,5,2) then the odds are just

(1/6)^9 = 9.92 * 10^-8 = 9.92 * 10^-6 %.

Rolling 3 sets of three specific numbers is better odds, since there's play in the order (so 6,5,2 and 2,5,6 and other combinations are equivalent). That works out to:

(3/6 * 2/6 * 1/6)^3 = 2.14 * 10^-5 = 2.14 * 10^-3 %

Because the first roll can be 6, 5, or 2 (so three "right" answers), the second roll can either of the two that didn't appear in the first roll (two "right" answers) and by the third roll you're down to only one desired result left on the die.

For perspective, the odds of rolling any specific ordered series of 3d6 is 0.46%, the odds of getting any specific set of 3d6 results (order of the values not important) is 2.8%. These are small odds you're starting with- when you start stacking them shrinking by orders of magnitude quickly isn't unreasonable.
>>
No. 106988 ID: a107fd

>>106978
Yisheng Ji is actually 2nd level at this point, and a cleric would have access to third circle spells as early as 5th level.

Yes, it's extremely nasty for a first-room trap. That's balanced by how easy it is to bypass, once you know the trick or have the right abilities. Most of the trouble has been the result of poor intraparty communication, and people deciding to come back and touch the stove again. https://www.xkcd.com/242/
>>
No. 106989 ID: 4abab6

>>106988
On the other hand, I had no party to communicate with and was thrown in right off the bat. But I suppose I'm fine with this.
>>
No. 106990 ID: 4201a2

>>106986
>>/quest/768636
Alright, we're up to four rolls of 13 in a row, although the latest mixes it up with a 6,6,1. That's still, what, .097222 ^ 4 = 0.0000893425 = 0.00893425% or roughly 8.9 thousandths of a percent?
>>/quest/767975
>>/quest/768002
Since kome received a benefit for getting a really unlikely roll, can I combine my four consecutive rolls of 13 into a roll that will allow me to not be killed or further crippled by the deathtrap Yisheng Ji is inevitably about to step into?
>>
No. 106991 ID: 3abd97

>>106990
Calculating the odds of four thirteens in a row is slightly different, since as you just demonstrated, there's more than one way to get the final result to 13.

6,6,1
6,5,2
6,4,3
5,5,3
5,4,4

Are the valid combinations. The odds of getting a specific combination of results (die order not important) is the same as it was before, put this time we have 5 different combinations that work! So the odds of getting 13 at all on a given 3d6 roll is:

(3/6 * 2/6 * 1/6) * 5 = 0.139 = 13.9 %

The odds of getting 13 4 times in a row is:

((3/6 * 2/6 * 1/6) * 5)^4 = 0.00037 = 0.037 %

Of course odds are worse if we ask instead "what are the odds of rolling the exact die combinations for 13 you did" (The 5 becomes a 2 and the final odds are 0.00095%) or "what are the odds of rolling all those dice from those posts in the exact order you did" ((1/6)^12 = 4.59*10^-8 %).

This is getting a little silly, though. The fact of the matter is, the more dice you roll, the more improbable any specific final result is, but you're still going to generate one of the vast number of improbable results.
>>
No. 106993 ID: 3abd97

>>106991
Also, silly as this may sound, these long odds only apply at the beginning.

The odds of rolling 4 13s from 3d6-es in a row, as shown, is low.

But the odds of your next roll being 13 again, now that that's already happened? Still 13.9 %. The past doesn't weight future outcomes in this kind of problem.
>>
No. 106996 ID: 4abab6

So in case anyone gives a fuck, I came up with some basic appearances for Maria and Daniel.

Maria: Rather pretty, though hardened by her time spent adventuring. Due to her usual close proximity to intense light, she has a slight tan. She wears her blonde hair short, and has blue eyes. She is tall and thin, though with much more muscle than her brother. Normally rather buxom, she binds her chest with ropes in order to keep her self control in even the most taxing of situations. Usually clad in simple clothing that allows her to move her limbs easily.

Daniel: Somehow manages to be even prettier than his sister, fresh-faced and youthful in appearance. Unlike his sister, he remains rather fair-skinned. His hair is blonde and slightly longer than that of his sister, and his eyes are a bright green rather than the blue of his sister's. He's as tall as Maria, though rather than her thin, somewhat angular appearance he manages to seem more lithe and soft, with a distinctly feminine way of holding himself. He keeps a spare set of candles strapped to his inner thigh at all times. His outfit is a robe meant to shame Purifiers such as himself, slightly too small for his body.

This was probably dumb, but whatever, I posted it.
>>
No. 106998 ID: 4201a2

>>106991
I was referencing this source: http://gamesandgadgets.org/theblogs/perrol/dice-odds-for-3d6/ which notes the odds of rolling 13 on 3d6 as 9.7222%, which is rather lower than 13.9%.
>>106993
It's true that any additional roll also has the same 9.7222% chance of being a 13, but what I was calculating was the odds of rolling four consecutive 13s, which would be (0.097222)(0.097222)(0.097222)(0.097222), or (0.097222)^4, if I'm not mistaken.
>>
No. 106999 ID: 3b108e

>>106996
While we're doing this, here's Djan.

Djan Seriv is a large, bulky elf ugly enough to easily qualify as an orc. He has no style, he has no grace, this adventurer has a funny face. Djan was born with a somewhat asymmetrical facial structure, and his years of fighting weren't kind enough to give him the sort of scars people think are attractive on anime characters. His nose has been broken at least once and healed poorly, while another scar pulls a lip up to display several damaged teeth. He dresses in plain, drab clothing remarkable only because of a damaged patch on one lapel where it looks like part of the fabric was torn off and patched again.
>>
No. 107001 ID: 3abd97

>>106998
Yeah, that's the right formula to apply.

>which is rather lower
Not really? ~9% to ~13% isn't large, and out final answers agree to the same order of magnitude, which is the most significant factor.

I wish the source you cited showed their work but the most likely explanation for the discrepancy is my back of the envelope calculation here inadvertently double-counts some of the permutations.

Oh derp, I think the oversimplification was not appropriately weighting the ones with doubles. Three of the 5 combinations have doubles in them, so it should instead be

(3/6 * 2/6 * 1/6) * ( 3/2 + 2 ) = 0.0972 = 9.72%

Missed a factor of 1/2 in there.
>>
No. 107003 ID: af6e04

>>106996
>>106999
Vos is your typical knight in not-so-shining armor, except he's an eel man. He wears an old beat up chain shirt with his cloak over the top, crusader style, and a long loin cloth covering his lower bits (pants are difficult because of his thick tail) and a set of worn boots. The large eye on his chest has a cloudy, spotty pupil and peeks out through a hole in his shirt. It tends to dart around when he is in the presence of multiple people and stare unblinking when he's alone with somebody. He has dark grayish rubbery skin. His neck tends to slightly expand and contract when he breathes. He has a pair of lidless eel eyes on his head and a row of small pointy teeth. In his throat is a set of pharyngeal jaws that allow for pronunciation fairly similar to a human tongue, though the sounds he makes are never quite human.
>>
No. 107004 ID: 094652

In regards to the thundering voice overhead, this does not trigger Hore's regular phobia because (A) they are announcing their presence, (B) they seem force-oriented and not fixated on stealth or unfair cheap shots, giving Ji a fair chance to convince the entity to spare him, and (C) they're currently fixated on Ji right now. That said, Hore is about as scared as any regular motal would be; not stiff, but panicking as she tries to think up good ideas with limited time.
>>
No. 107005 ID: 3b108e

Isn't time frozen? The voice seemed to be talking to one person so I'm assuming this is Yisheng's moment in the spotlight.
>>
No. 107006 ID: af6e04

>>107004
>>107005
Yes, and I believe the spoilers also signify a message that is intended for one player only.

Divine blackjack. Good luck!
>>
No. 107008 ID: 094652

>>106996
>>106999
>>107003
Hore has furred paws for hands and feet, but started out with ten fingers and ten toes (she lost two fingers on her left hand from a plasma pistol misfire), with fingers that feel human with claws instead of nails, but the palms of her hands and feet have animal pads. As per her mutations, she has an additional two wolf-like ears, her tail is long, thin, and bushy but she keeps it close for fear that it will get wrecked, and the last part is doggy-like. Still, she has distinct curves and a modest bust for her large frame, though her arms are slightly muscular, but generally she focuses on speed and agility rather than her innate bruthe strength. Her hair has the texture of fur but goes down to her shoulders, and is mostly brown with red streaks here and there, which she trims further than the rest to keep a constant "blood speckled" look. Hore is also covered in light scars, which she considers her 'fur coat' as they contrast against her fair skin, a trait that she is not proud of. One thing to note is that most of her cybernetics are centered around the left arm and breast, causing them to heal the scars around her but take on a faint, almost undetectable glow of various LED lights centered around a green aura coming from where her heart should be which represents the power core. Her actual heart is on the right, moved by the cybernetic augmenations over the course of fifteen years by the nanomachines in her bloodstream.

Note that these nanomachines are incredibly basic and produced by an artificial organ conjoined with her liver, they cannot self-replicate and due to programming restrictions they must take orders from the main processor, then flow throughout the entire bloodstream until they find the right organ or cyberware, and then they either place nutrients for the organs to self-recover or work on fixing the cyberware and then they self-destruct into their basic components for the bloodstream to collect and recycle. This was because these nanos were meant for civilian use in experiments and tests and if something went horribly wrong then their first protocol is to shut down or self-destruct and let the grown-ups do their work. Hore's cyber would have been done in a mere three months and with less health complications if she was born in her mother's own world with all the fancy augmentation auto-docs, but safety precautions are necessary to prevent the nanomachines from fritzing during a weatherstorm and eating the host alive. So when Hore takes serious damage the nanomachines don't repair her body like in The Expanse, they just shut down and the nanomachine factory builds more from the junk materials in her liver.
>>
No. 107009 ID: 3abd97

>Ji crits and solves the puzzle
Congrats!

Choose well, don't forget to bug the gm with follow up questions if you need to before committing to something.
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No. 107014 ID: 4201a2

>>/quest/768687
This is the most genuinely surprised I've been so far. I already had another character drafted up and everything.

>>107009
Okay, I have a few questions for the GM. Is this limited to "one boon less than or equal to 21 motes", or "any number of boons totalling up to a value less than or equal to 21 motes"?
Could I take, for example, Immunity To All Curses for 15, and then say, 5 motes worth of Rapid Healing? Or would that be an instant smite for greed?
Also, if I take Immunity To All Curses, will it cure my current curses, or will it merely prevent any further ones?
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No. 107015 ID: 3abd97

>>107014
Half surprised you're not jumping for eternal youth as it pings your high ambition, but then again if your natural life cycle is to evolve / ascend into some kind of spiritual godling, you might be on track to get that anyways. (And "longer natural life span" doesn't add much in terms of practical dungeon crawling survivability).
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No. 107016 ID: 4201a2

>>107015
In the eternal words of Master Li Kao: "What use is it never to age when you can be extinguished in an instant by the bite of a mosquito or a slip upon the stairs? Immortality is a meaningless word unless invulnerability goes with it."
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No. 107019 ID: 398fe1

I'm really surprised the solution was to find a specific tile inside the board, and not to capture the (absent) king or safely traverse to the opposite side by following a specified path.

I'm not sure how to correctly interpret the puzzle. G6 is not below the rook, it's below the knight. Maybe you're supposed to go up-left as a bishop where I was thinking but stop in the king's column so that you can mimic a "castling" move by moving east to the knight's column? Apparently you can also solve the puzzle just by getting to G6 somehow. I bet you could walk on the lines or climb on the walls and still get the reward. Or maybe you have to at least step on G1?
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No. 107020 ID: 4201a2

>>107019
Both F3 and G5 were deathtraps, but only after stepping on G1, so it can be assumed that both G1 and E5 (and possibly other tiles) reconfigure the layout of the board in some way, and the solution tile either shifts position, or only exists in a particular configuration. So it's likely the solution was indeed some winding path across the board.
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No. 107021 ID: a107fd

>>107014
>Is this limited to "one boon less than or equal to 21 motes", or "any number of boons totalling up to a value less than or equal to 21 motes"?
Can consist of multiple traits, but should have some thematic cohesiveness. The "eternal youth" package, for example, consists primarily of improved cardiovascular fitness, along with some sleep-cycle and time-perception tweaks that make it easier to get an extra hour of exercise per day. Direct mitigation of the core metabolic flaw that leads to decrepitude and senescence is less than 10% of the cost. It's not eternal in any absolute, inviolable sense; someone could squander that boon and eventually wither away and die from all the usual symptoms of old age, but to do so would require truly unconscionable levels of self-neglect, and even then the process would take far longer than might otherwise be expected. It doesn't directly prevent death by violence, but youthful vigor means you can fight twice as hard on half as much rest, and provides a further bonus to recovery from crippling or mortal wounds, among other things.

>Also, if I take Immunity To All Curses, will it cure my current curses,
Yes. If you suddenly became immune to an otherwise incurable disease with which you had already been infected, it would immediately be purged from your system (unless you paid extra to retain it for 'Typhoid Mary' biological warfare purposes), though symptoms might take a little while to clear up. Same with curses, poisons, or any other adverse condition.

>Could I take, for example, Immunity To All Curses for 15, and then say, 5 motes worth of Rapid Healing?
Some elaboration of how those are both facets of the same boon would be preferable, but that specific combination doesn't seem like it would require particularly tortured logic.
>Or would that be an instant smite for greed?
The blackjack comparison is apt. In-character, you have little or no context on what these soul-motes are, while the granting entity considers that information painfully obvious, a waste of it's time and effort to explain. If you pick something that's under budget, but has a clear theme to it, excess gets spent on other effects to flesh out the theme. You'll only be smote if you go over budget.

*baleful glare at kome's "mastery over spacetime" suggestion*

The downside of being too cautious, or picking a crooked theme to justify barely-related stuff, is that you might get powers which you don't really want, and which don't have a handy off switch, as in the Typhoid Mary example.
>>
No. 107022 ID: 398fe1

>>107020
The tiles did nothing when you stepped on G1 the first time, and I think this is because you kept going while the board was flipping colors. The second attempt you stepped on G1 but the board didn't flip again. Also, you intentionally waited 10 seconds between tiles so even if it had happened every time you still would've gotten nailed. Keep in mind that G1 triggered a white noise magic blast the second time so it was probably the same effect.

I'm not sure if the color change actually did anything to the tiles, trap-wise or solution-wise, though I guess I didn't take that into account when trying to figure out why G6 was the correct tile. If it mirrored the solution along with the board, then the tile was B6 before. I haven't the foggiest notion how to interpret the poem in that case, so I'll just assume it wasn't B6.

I guess it doesn't matter though. I doubt the board will give out a second reward to anyone attempting another solution.
>>
No. 107023 ID: 3abd97

>>107022
>I doubt the board will give out a second reward to anyone attempting another solution.
Well the last line in the poem could be read as only one prize being given.

>And journey continues with prize one can keep.
Although it could also be read as a given prize only being usable by one person. Although if it's possible to collect the prize a second time, I assume the board has been shuffled / randomized in such a way we're effectively starting over.

I suppose if we're done with the puzzle we could just ask for spoilers, but as long as we're in the same environment and someone could conceivably end up on the board, it's probably too soon for that.
>>
No. 107024 ID: a107fd

>>107023
>ask for spoilers
Once per week, by e-mail, per patron at the $5 level or above. Strngy is the only current pledge at that level.

I'll say this much publicly: even with extensive knowledge of the puzzle's workings, extracting what you want from it would still involve some challenge and/or risk. There is more of a limit on how many boons are handed out than 'how fast can you bounce between squares to re-trigger the effect,' but it's not as strict as 'only one, ever.'
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No. 107025 ID: af6e04

Vos doesn't care for the blessings of Orcus anyway.
>>
No. 107026 ID: 77f1b6

>>107021
>doesn't seem like it would require particularly tortured logic

Perhaps something like your body rejecting and repairing misfortune and malady, both magical and mundane. I'm sure you can make it more flavorful and tasty Tunic, but that might be a good theme to tie that together if it doesn't seem too smite worthy

As for character descriptions, Maru Red is a young dark skinned woman with a thick cockney accent, and a shaved head which has begun re-growing its thickly curled strands, to a small degree, since they started their expedition. ~5'8, probably 160lbs or so, with a build more accurately described as scrappy and wirey, rather than bulky or muscular. She has as much of a beer pouch and she can build up, but regular bar fights exercise tends to keep the weight off despite her best efforts. Her nose has obviously been broken more than once, and the multitude of white-ish scars running across her face, and the entirety of her body really, show either a lack of regulars for her own well being, or an intimate home life with a loving briar patch. Possibly both. She could probably drink the rest of the party combined under the table, although she might not remember doing it, and she has a tendency for crudeness rivaled only by her seeming lack of an inside voice. She tends to be quick to action, with few regrets. Everyone makes mistakes and she can't predict the future, so why worry over something she, or anyone else for that matter, screwed up on. Buy everyone a round of drinks, or maybe a really expensive round of drinks if you fucked up big time, and move on. Mistakes are inevitable, but regrets are a choice, and when she's the most famous name since the days of the empire, she doesn't want to have anything weighing down on her creative process and inspiring deeds.

In short, she's a raucous girl with an appetite for grog and action, driven by the dream that some day, her name alone will inspire countless imitators, epic tales, and have the tavern girls fighting over who gets to help warm her bed in the cold winter nights.

I'm just glad that she was not anywhere she could see Ji attempting that puzzle or she would have tried to incapacitate him once again, because clearly that bird man is being driven by forces who do not regulate his life highly. Seriously though, nice solve on the puzzle, I'm glad you can perhaps save Ji from his chess board death run de-buffs
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No. 107028 ID: 4201a2

>>107021
>>107026
Actually, the "eternal youth" package as described sounds pretty ideal. I thought it'd be 100% pure fluff, but it's actually a useful boon. Life (and the RNG) seems more or less out to keep Yisheng Ji as exhausted and beaten-down as possible, and having a better capacity to withstand and recover from everyday suffering will be more generally useful than personal immunity to curses. (Particularly since Maria is under the same curse, and Daniel appears to be climbing the progression tree towards curse removal as directly as possible.) Also, mageykun has a point: picking something else would be kind of OOC.
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No. 107029 ID: 398fe1

...out of curiosity, how many tiles were activated? I suspect that the chessboard gains soul motes to spend on boons as tiles are activated, and that is why there will always be risk involved in getting a boon from the board.
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No. 107031 ID: 77f1b6

>>107028
Yeah man it's your character your choice, enteral youth sounds pretty bangin
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No. 107058 ID: a107fd

Everybody's heard the 'three blind men describing an elephant' parable. http://www.threepanelsoul.com/comic/the-blind-men-and-the-elephant This chessboard puzzle has been more like six blind men and a dog fighting a porcupine.

"Damn, that stings."
"Ow, there's a huge needle stuck in my hand!"
"It's... less than four feet high, or wide. I'm not getting any closer than that."
"It can't throw those needles very far."
"Nor move very fast. We'd already be dead."
"It smells like it's made of meat! Rich, juicy meat... I'm so hungry."
"Not worth it. Let's go do something else."
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No. 107060 ID: 3abd97

>>107058
http://www.threepanelsoul.com/comic/the-blind-men-and-the-elephant

I think we're just waiting on the random encounter roll / scene change to further exploration now?
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No. 107061 ID: 4201a2

>>107058
I think it'd be more apt to describe it as seven blind prisoners fighting a horse-sized porcupine, which is blocking the only exit from their prison. There's a certain amount of desperation and casual lethality.
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No. 107064 ID: 77f1b6

>>768860
>Ive become incredibly sick as of late

Good luck, and wishing you the best bud. Hoping for a swift recovery and an eventual return.
>>
No. 107066 ID: af6e04

>>/quest/768860
Get well soon. We will miss you!
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No. 107135 ID: 77f1b6

I'm laughing, as soon as the party gets together it tries to split again, and as soon as Maru says "let's not waste time talking about timey-wimey stuff" we immediately start talking about timey-wimey stuff. If she gets hostile with anyone it's 100% IC not OOC anger, although I am once again dumbfounded. Hopefully we can keep the party together without coming to blows
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No. 107136 ID: 77f1b6

Sorry about the roll, that was my bad, I'll keep it all together in the future.
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No. 107137 ID: 3abd97

>>106563
>didn't get any sherbet with dinner for months [after wrecking part of the grounds in a teleporting mishap]
>>/quest/769168
>Regular food wouldn't satisfy Davina's aberrant metabolism, and even small quantities cause severe indigestion
So, is my favorite dessert one that just doesn't upset my mirrored biology? Was it that the sherbet made from the same fruit trees I'm carrying rations from? (Although even if sherbet is mostly ice and fruit juice, depending on the recipe it can include honey or dairy, I think?). Do only some things lead to indigestion, and others merely fail to provide certain key nutrients and vitamins? (Which most deserts would to even begin with). Or is quintessence-bread a general term that can apply to a wide variety of magically conjured foodstuffs?
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No. 107139 ID: 2169b1

TFW you accidentally created a solution to a major problem just by making a character you thought was cool.

Though I get the feeling that, considering Maria is currently cursed a bunch and will probably become more cursed if they're killed, it may not be a fantastic idea to kill the Death Babies with her.
>>
No. 107140 ID: 77f1b6

>>107139
Yeah currently as far as I'm aware the D.R.B. as they were so amusingly acronymed, are not anywhere visible or detectable to us, so it shouldn't be a huge probably if we can keep the group together and get to an exit. If we make it out with everyone alive I will be very surprised though- last time it took like 2 threads to reach the surface
>>
No. 107141 ID: 750f88

I'm good now. I'll start reading from where I left off and try to catch up. Feel no need to wait for me. I would feel even worse if I ruined the steam that this thread is chuggin to.
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No. 107142 ID: a107fd

>>107137
The setting includes both alchemists who can do actual lead-into-gold elemental transmutation (although, economics being what it is, this ultimately does more to raise the cost of lead and other process inputs than to lower the price of gold), and monstrous bees the size of sheep. Some exotic type of bee that produces, and can digest, honey based on levorotatory sugars wouldn't be a stretch at all. In fact, they'd probably be necessary for the long-term survival of the fruit trees in question.

Sorbet is just sugar and water ice flavored with fruit juice and sometimes honey. Water isn't chiral, of course, so I think you're covered.

By "normal food" I was mostly thinking of stuff with lots of fat and protein and interesting spices, the sort of thing you'd want to see in trail rations or served at a noble's banquet. Every time a reasonably diverse load of levoprotein hits her guts, it wakes up dormant bacterial spores (some mix of normal intestinal flora, the stuff you'd find on a festering wound, and who knows what else) into frenzied scavenging and rot, like a microcosm of the mess when a fifty-ton whale carcass washes up on the beach. For the next few hours or days, Davina's small intestine becomes a befouled shipping canal run by insane alien bandits.

Quintessence-bread can be any color, and shaped in a variety of ways for presentation purposes, but it's always got a consistent texture somewhere between marzipan and hard cheese. Moderately sweet, slightly spicy aftertaste, indefinite shelf life regardless of temperature if kept away from vermin, scentless when dry, but when bitten and held in the mouth a moment it becomes the most delicious and filling thing most people have ever tasted. Sixty pounds costs 4.5 gold ($1800) and would be adequate-bordering-on-generous rations for three men, or a rider and his horse or griffon, for a month of hard labor or combat. (Equivalent supply of conventional food, for comparison, weighs at least three times as much, but would be less than half the price - maybe less than a tenth for local produce appropriated during harvest season, or substandard almost-spoiled stuff)

That's a reasonable lower-bound pay rate for mercenaries, if supplemented by plunder rights proportionate to the risk. They'll likely end up trading most of it for cheaper rations, various camp-follower services, or coins with higher value density, but q-bread has the key tactical advantages that 1) debased alloy coins may be tricky to recognize, but any fool can tell if the Elemental Food has lumps in it or tastes wrong, and 2) during a siege or a famine, all the merchants suddenly remember that silver is no good to eat, and adjust their prices accordingly. A salary denominated in q-bread thus rises in value to match the severity of any such crisis.
Riders at that pay grade will just be couriers, dragoons who dismount to fight on foot, scouts, or skirmishers, though. Horseback archers might get by on that much if you also provide them with ammo, but you're not going to attract the best by cutting corners, and long-term training is a huge factor in archery. Serious sword-and-lance cavalry needs at least half again that much pay, mostly for equipment maintenance and repair. Armor for a horse has lots of fiddly buckles, and a horse can't exactly strip down after a battle, wash the sweat off before rivets start to rust, hammer the dents out, and so on, all by itself.

>>107140
Strictly speaking, they reached the surface at the end of thread 1, and thread 2 involved making their way overland back to town. The latter problem will be considerably simplified with Davina's ability to open portals from one hilltop to the next. In clear weather, sixty miles an hour would be an almost leisurely stroll, a hundred-yard step per three seconds, completely ignoring typical terrain-based movement penalties. Reaching the surface at all might not be as easy this time, though.
>>
No. 107154 ID: 3abd97

>>107142
>Sorbet is just
Honestly I got a thrown when I went to wikipedia to make sure I was talking about the right thing and discovered there are apparently small discrepancies between "sherbet" and "sorbet" and regional American / British inconsistencies as well and ended up with far more information than I ever wanted.

(I'd really have to do a lot more research as to which edible molecules are chiral. Off the top of my head I know the amino acids, many sugars, and I think at least some vitamins. Some fat or starch chains might be simple enough to have rotational symmetry? Entirely unsure about organic alcohols. Although outside of a chemistry lab, it's a moot point though- not gonna get pure samples of anything in ordinary food and it wouldn't take much to throw bacterial fauna into disarray).

But tl;dr- don't order the sorbet (or anything but water and q-bread) if we ever make it to a civilized eating establishment.

>Only people known to produce quintessence-bread in bulk and apply it indiscriminately are White Elves
At least I now have a sort of rational in-universe reason for learning that particular language.

>Reaching the surface at all might not be as easy this time, though.
Yeah it was honestly surprising how fast we stumbled across the exit last time. I would not be surprised if we weren't as lucky this time. (Although hopefully it doesn't take too long. I find interacting with some kind of civilization and factions of intelligent beings more interesting than wandering caves indefinitely. Although dungeons do offer more constrains, lessening the risk of dithering forever over planning and a frontier of wide options like we did with assembling our pirate ship).

Also interested to see what happens if/when we make it to a logical break / safe point and get to make level up choices. I think we've only seen the choices for hedge witch and soldier before. (I don't think we had a rich bastard / bitch that early, and I'm not sure either of the townies stayed PCs long enough).

>>107141
Welcome back! Glad you're ok.

>>107139
Well you could always just flare up in an attempt to drive them off. They have shown the tactical wherewithal to withdraw if they encounter something that actually harms and/or scares them, and indiscriminate light blasting might have that effect.

A wide dispersal / low intensity holy light bath might also serve to block propagation of negative energy beams, or disable their shield bubbles, providing us with a defense or setting them up for a less direct finisher. (If one-step removed is far enough, the zombies might be able to land finishing blows and tank the death curses for Eric).
>>
No. 107157 ID: a107fd

>>107154
>make it to a logical break / safe point and get to make level up choices
It's actually just whenever you get a full night's rest, with enough XP. Yisheng Ji should've gotten one already, but then he went and stepped on an energy drain trap, so it's less of an immediate issue.

Punnet-square advancement was originally set up to narrow the field of Pathfinder classes, and give some clear basis for comparison between them without getting into specific mechanics. Marijke's options were based as much on her specialty, and even specific equipment, as on the hedge witch class in general. I'll be customizing options for the various rich bastards case-by-case.

>>/quest/769333
>"...does this mean we should infer there is a practicing necrophiliac in these caves?"
That would neither be a strictly necessary nor a sufficient condition. Mordnaissants happen when a woman who's already pregnant dies in an extremely inauspicious environment. Such an act might have contributed, though, and the Church of Orcus is very broad-minded on the subject of what sorts of interaction between the living and the dead are permissible.

>>107141
Glad to have you back. Hope you don't mind my use of your character to spew thematically-relevant exposition while you were gone.
>>
No. 107181 ID: af6e04
File 148331054650.png - (7.19KB , 453x451 , vosnude.png )
107181

I'm sure you've all been waiting for those hot eel-man nudes! (I hope it's okay to post art here)
>>
No. 107182 ID: 77f1b6

I love him we're married now, the honeymoon is set for June. Also be careful about trying to mutate the boys, last time you got a maggoty feeling running up your arm, so it may not be advisable to keep at it
>>
No. 107185 ID: af6e04

>>107182
To be fair, I did crit fail the first time. But yeah, the mutating zombies plan didn't work out so well. I thought it was a long shot anyway.
>>
No. 107187 ID: 2169b1

>>107181
Daniel: "OH NO HE'S HOT!!!"
>>
No. 107193 ID: 3abd97

>>107181
Adorable.

And yeah, even if he is the tumor paladin of a terrifying tentacle god(dess), he's definitely won a lot of points by being generally the nicest guy in the party.
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No. 107194 ID: 750f88
File 148333322498.png - (325.96KB , 600x816 , Maria_jpeggyhll.png )
107194

I made a meme am I one of the cool kids yet.


Sidenote: Almost caught up.
>>
No. 107196 ID: 2169b1

>>107194
Holy fuck I'm dying, this is basically a perfect depiction of Maria's personality.
>>
No. 107198 ID: 750f88

>>107196
I'm glad you like it. Haven't seen the outcome to that predicament but I hope you survived.
>>
No. 107200 ID: 2169b1

>>107198
She's fine now! And ready to smite some bitches now that she's better. Though she's gonna try not to leap headfirst into any magical traps any time soon thanks to her friendly, much saner brother being around to rein her in.
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No. 107202 ID: 77f1b6

>>107194
This is the funniest fucking thing I've seen all year
>>
No. 107204 ID: 77f1b6

Question for JamesLeng- for a rich bastard with an expensive/unique starting item, does a trained war mount fit into that category? For instance could a rich bastard start with a war horse companion or some such creature?

As an additional, would intelligent creatures also be allowed, such as a slave or intelligent animal large enough to be used as a mount?
In pathfinder the cavalier class would let you have a mount that was up to a certain CR, and the dire template added to a creature would give some creatures just enough intelligence to learn a language- there's also spells that allow you to "awaken" animals and animal companions by giving them a certain amount of extra intelligence. What is permissible here in terms of start items for rich bastards when it comes to mounts, intelligent mounts and intelligent life in general?
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No. 107206 ID: af6e04

>>107194
Pfff dying

>generally the nicest guy in the party.
I thought the contrast was neat in making an icky creepy alien character that was still very much lawful good.

I honestly didn't expect any of the other characters to actually want to fuck him but am pleased with this outcome.
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No. 107207 ID: a107fd

Line 5: Speleid is to cave as dryad is to tree. More information about their typical traits is available in GURPS Underground Adventures.

Line 8: The Old God whose sacred number is 4 is literally the sun. It's what this setting has instead of an Elemental Plane of Fire. You can get there with any of the usual methods of cross-planar travel. Sunspots (observable through a telescope, with suitable precautions) are continent-sized floating cities ruled by fire-aspect genies. "Heliocentric religions who insist their faith is the only way" are as rare, and widely mocked, as IRL flat-earthers.

Line 10: Trying to get any Old God's direct personal attention is almost exactly as wise as poking Azathoth with a pointy stick. Accordingly, it might be more interesting to swap those two goals. http://www.balderdashcomic.com/comic/iii51

Line 12: Involuntary physical effects means it's not a suitable power, but might work as a mutation or vulnerability. Bears comparison to the example princess's vulnerability... or for that matter, mutation, but spinning off into something like ball lightning or will o' wisps.

Line 14: Impossible to conceal the fact that you're a dangerous supernatural being means it's not a suitable trait at all.

Line 20: This is much more like the kind of thing an innate power should be. Some 'smart weapons' may even be persuaded to turn against a cruel or unworthy master. http://www.casualvillain.com/Unsounded/comic/ch02/ch02_27.html http://www.casualvillain.com/Unsounded/comic/ch02/ch02_33.html

Line 24: Yes.

Line 26: This is a plausible extension of that same power, just as Vos's eye can't count as mutation and vulnerability both.

Line 28: The "race" field is mechanically irrelevant. Shoehorn your template into those four traits, or don't take it.

Line 30: Summarize that as "super drowning skills." I'll spare you the TVTropes link.

Line 42: Some sort of crowbar/spork hybrid is acceptable. Inefficient on low-density stuff, reduced reach, but sturdy and versatile.

Line 50: Before the Church of Orcus moved in and allied with them, local goblinoids primarily revered certain sites of geothermal activity. Perhaps some relevant divinity laid with one of those remaining faithful geyser-worshippers, with the intention of creating a political pawn.
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No. 107214 ID: a107fd

>>107204
Short answer, no. Riding a horse underground means you could be banging your head on a 10' high ceiling, hundreds of pounds of meat when the poor thing expires would render food rationing largely irrelevant, action economy...

Fundamentally, an animal companion or slave is most likely too heavy to carry, and/or significantly more expensive than a masterwork sword (the biggest, fanciest nonmagical blade TL 4 money can buy is $18,000, slaves for construction labor average $24,000, any slave capable of really skilled work would likely be worth at least twice that much... someone you'd trust to carry a deadly weapon, while watching your back, alone in the dark... that's a whole new batch of multipliers), or at the very least not considered an "item." If you want multiple characters under your control, go multiball, or figure out a reliable way to manipulate NPCs.

That being said, a 'minor permanent magic item' could be something like a tiny bejeweled clockwork beetle, or maybe a plain-looking statuette of a hawk or a housecat, which can be animated to serve as a scout, messenger, and/or assassin. Exact costs and limitations are negotiable, but such a thing will mainly be a quirky, dangerous toy rather than a top-of-the-line milspec reaver drone.
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No. 107220 ID: 3abd97

>>107207
Oh geeze. The whole point of a pm was to not clutter up the thread with potential future characters, but if you're going to get everyone else all curious with half a conversation I might as well provide the rest of the context. http://pastebin.com/Tgc6fHRF

>Heliocentric religions mocked
Bit of an unclear worldplay on my part there. I meant "religions centered / focused on the sun" not "religions founded on our model of a solar system." (Although with the lore just provided they'd both pretty much be equally open for mockery; sun worship sounds like asking for trouble).

>More information about their typical traits is available in GURPS Underground Adventures
I don't have access to this tome, and google has proven unable to provide a convenient online repository short of pirating or purchasing the sourcebook.

If spelieds are to the earth as classical dryads are to trees, I'm guessing the important overview is made of a specific kind of stone rather than meat, crystals for hair, and broadly elveniod? (And don't cut down their tree dig up their vein).

>The "race" field is mechanically irrelevant
Yes, yes, but it's a lot more fun flavor wise to be able to slap something on and have an easy reference. I mean, names are irrelevant too, but we add those for the same reason.

>power / mutation stuff
Okay, I think I can restructure / rework that accordingly with active elements under power and passive / involuntary under mutation in a way that will make sense.

Probably going to end up making more sense going with your suggested background rather than the initial spelied idea to avoid trying to justify a way too many things under mutation.

>Impossible to conceal the fact that you're a dangerous supernatural being means it's not a suitable trait at all.
Being un-able to conceal a supernatural nature is a deal-breaker for traits in general, or just active abilities in particular? Requiring active powers have an off switch makes a certain amount of sense, but something that complicates your life by marking a character openly seems like an interesting thing to play with to me. (And that's basically what the example princess has, doesn't she?).

>ambitions
Hmmmmmmmmmmm. Yeah. I had an idea on how to approach a character who's noblest ambition is absurd / nigh un-achievable / based in a fundamental misunderstanding of how the world works, but having it both be readily achievable and completely suicidal does pretty much break it. A sort of moth to flame thing is an interesting and on point suggestion, although I have to think about how I'd want to handle that.
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No. 107227 ID: af6e04

>>107220
This is a really cool concept! The ambitions are cute, even if they don't work out exactly the way you were thinking.

Since we're posting character ideas, here's the Badass Normal I was going to make if something ever happened to Vos...

Helen Nabot
Class: Townie
Ambitions: Ending the curse that will one day erase the reality of her existence / Writing
Mutation: The Cosmic Maw, a giant toothy mouth on her back that represents the terrible curse that eats her past, starting from her birth and moving forward.

Left Hip: Arrows (crossbow)
Right Hip: Shovel
Left Shoulder: Echoes of the Old World - An Abridged Account of Observed Abominations and Phenomena
Right Shoulder: Crossbow
Chest/Neck: Moldy tome of ancient curses, purchased from a collector with the only money she owned that had not been swallowed by the removal of cause from effect
Top of Head: Plate Armor
Somewhere Uncomfortable: Opium

Once an intellectual of some wealth and renown, she somehow managed to offend a dragon and was cursed to be stricken from existence. She believes her salvation may lie within the secrets of the old empire.
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No. 107232 ID: a107fd

>>107220
>sun worship sounds like asking for trouble
Praying to the Old Gods on a transactional sort of basis is fine. Number four in particular provides perennially popular effects such as miraculous healing, righteous charisma, and simple clear-cut solutions to complicated problems. (It must be noted that these are not necessarily good solutions. All too often they end up being downright horrific. If you want a god who can cope with ambiguity, stop staring directly into the sun.) It's only the claim of a monopoly over such things which attracts derisive mockery. The Old Gods do not play favorites. It's like saying you've managed to cram a million-mile-wide round peg through a 10' square hole.

>Being un-able to conceal a supernatural nature is a deal-breaker for traits in general, or just active abilities in particular?
All traits, but only for a dangerous supernatural nature. Point is to be able to operate easily back in town.
>example princess
Occasional dramatically-appropriate sparkles, cherry blossoms, cheerful ambient music, and pervasive yet pleasant perfume may make it hard to sneak past any remotely competent sentry, but won't have random shopkeepers howling for the town guards or other emergency services. Swirling barely-controlled fires? Probably will.

>>107227
Looks good, with one caveat: Helen is deeply mistaken about what the curse actually does.

Permanent, irrevocable destruction is an absolute impossibility within the setting's metaphysics. An angry god could smash somebody's body, burn it to ashes, obliterate the ashes, eat their soul, erase the memories of everyone who ever met them, redact every document and crush every monument that ever bore their name, but that whole mess wouldn't stop some chump, anywhere in existence, maybe the very next day or maybe thousands of years later, from bringing the target of all that wrath back to life. Usual standard is three ninth-circle Wish spells: one for the information necessary to clearly specify who you want, one to gather and/or recreate the parts, and one for the actual reassembly/resurrection. For someone murdered less thoroughly, it tends to be much easier.

Smart folks who want to put some entity out of circulation long term generally try to keep the subject alive, inside a multilayered mix of active and passive defenses. Depending on power levels and resource budgets, this basic 'sealed evil in a can' idea covers anything from The Man In The Iron Mask to Cthulhu.
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No. 107236 ID: a9068b

>>107232
Fine with me. Helen is on standby.
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No. 107246 ID: 3abd97

Okay, he's a second draft that should be more workable. A baker fire-bender has too much amusing mundane utility to pass up. Behold, the baker-mage. A change in character motivations meant rethinking equipment, where I took at least one liberty taking something not on the list.


tl;dr- dungeon meshi meets fire bender meets language barriers
http://pastebin.com/Sfh30QZk


>Swirling barely-controlled fires
I was thinking something reasonably predictable like Dhaos' balls https://www.spriters-resource.com/snes/talephantasia/sheet/13788/ (can't seem to find a handy gif, so have a sprite sheet) or ioun stones, rather than say http://lahainatown.com/images/hawaii-dangers/fire-dancing.jpg

The uncontrolled bit being the mood-ring like nature of her flames to vary appearance / presentation, rather than what they're doing. (Warm flame, "cold"/harsh flame, friendly looking, vicious looking, twinkly, soft, wan, etc).
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No. 107253 ID: a107fd

>>107246
Looks good overall. As a technicality, fire immunity should be part of the power, and extend (imperfectly) to her equipment. It's like diplomatic immunity: flames hesitate and ask permission, by tickling her skin, before inflicting damage. She can also extend the protection to items she's not carrying (though not directly to actual creatures) by marking them as official correspondence and reciting a short prayer. Concealing an ordinary paper document inside a lit hearth, then retrieving it intact after the logs have burned down to ashes, is easy; turning beekeeper suits into volcano-exploration gear for her friends might be trickier to justify. Poking her with a lit torch is a great way to wake her up, similar to a bucket of water on most people, while dumping an actual bucket of water on her would probably be interpreted as a terrifying assassination attempt. Deliberate choice (for some ritual?), extreme confusion, mind control, or suicidal despair could cause her to give up (more precisely, fail to reflexively invoke) that protection, and fire controlled by magic can push through her immunity on the same criteria that could cause it to ignore her influence, though not as easily.

Keeping 'mood-ring' fires suppressed is comparable to deliberately shallow breathing: physical exertion costs twice as much FP, and rest provides only half the normal benefit, but it is possible to maintain while asleep, with enough practice. Might have meditative benefits.

Total lack of fluency in goblin language seems inconsistent with the backstory.
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No. 107256 ID: 3abd97

>As a technicality, fire immunity should be part of the power, and extend (imperfectly) to her equipment
Yeah that's fine. I was thinking passive equals mutation, but that makes logical sense.

>Total lack of fluency in goblin language seems inconsistent with the backstory.
Derp. I was thinking they were native earth-speakers still. Should just swap the earth 3 for gobo 3 (with possible lesser additions if there are multiple related dialects like elvish. Might make sense if the deep tribes still following the old ways of fire worship speak something a little different than the shallower tribes doing the more "modern" Orcus worship).

>is comparable to deliberately shallow breathing
Yeah, putting it in terms of breathing is pretty much how I was thinking of it. Probably mostly not an option to keep them tamped down in active combat, involved casting, in the middle of ritual magic, etc.


Okay, seems good to have on standby until (if/when) something disables Dav and gives me an excuse to multiball or reason to bring in a replacement.
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No. 107264 ID: 77f1b6

Good luck Dav. Time to make an earthquake level tear in space time
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No. 107269 ID: 3abd97

>>107264
Well I stopped just short of a crit failure, I think, but yeah I'm probably looking at an earthquake to prevent falling to death. Sorry, Ji, falling rocks.

Unless Hore running out at the last minute to calculate angles and position things pushes me over the edge. :V

It was kind of cool we found a way up that involved using multiple powers working together. Looks like things won't be that easy, though.
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No. 107274 ID: 3abd97

Wooooo! Apparently putting everything in dexterity pays off.

>barely survives a bad roll on something dangerous
>kome gets a damn near perfect roll to catch my boot.

I am laughing my ass off.
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No. 107276 ID: 77f1b6

>>107274
Hey that's important stuff- if that boot doesn't get stopped it'll shatter our painstakingly crafted mirror, maybe worse. I doubt that'd be helpful for us, considering without it, we might have trouble getting anyone else up since you might not be able to see the top of the shaft any more in the case you portaled back down to let us up
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No. 107277 ID: 750f88

Almost there, I need to hurry before one of you fucks with my children. I'm reading in horror at all these ideas of thinning my heard and mutating/mutilating them.
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No. 107278 ID: af6e04

>before one of you fucks with my children
I'm so sorry
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No. 107279 ID: 77f1b6

>>107277
Sorry mate- to eric they're just as deserving of respect as the rest of us. To "the rest of us" though, they're expendable. Eric is probably gonna have a hard time convincing pc the zombies lives are just as valuable as theirs- not that it isn't admirable, or incredibly endearing. Of course, the PCs probably won't find it endearing that Eric wants them to risk their own skin instead of the regenerating deathless meat puppets that tried to kill them. Hopefully we won't have to sacrifice anyone if everything goes well which it so far isn't but hey, who's counting
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No. 107283 ID: 77f1b6

Also Dav sorry about Maru hearding people up your half finished portal, possibly onto you- she knows your portals don't last forever, knows they can't stay in this tunnel forever, and isn't confident that Davina can portal back down and then up again, so she saw you land and crossed her fingers, hoping trusting that if Dav made it to the ledge, they could too. She wasn't privy to the sword fumbles, and with the boot falling and nearly breaking the mirror, she was more worried about people getting stranded at the bottom than falling down the tunnel. Here's to hoping we don't fall 300 feet and die, or 9 distance units and break ourselves and eachother
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No. 107284 ID: 3abd97

>>107283
You can see Dav's ass hanging off the cliff above you, you saw Hore stab her fallen boot out of the air in front of you, you saw Vos jump to the rescue, and anyone who looks up (which really is the direction of interest right now) should be able to plainly see the portal hanging mid air in a location that's not safe. After you were advised to stay back and that this wouldn't be safe if something went wrong.

There's no in-universe way Maru can't know something is wrong unless she's willfully ignoring what's in front of her face, hallucinating, or doing it on purpose.

It's bad enough the dice aren't with me tonight. Please don't compound it by making bad calls that don't actually make sense.
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No. 107285 ID: 77f1b6

>>107284
Sorry I guess I missed something OOC? You're talking about jumping a lot which I'm not really sure about how that's working. I guess I just didn't really think it was a bad call- Maru can see you hanging clearly in need of help, but other than that I don't think I can see anything else that went wrong right? From her perspective, you portaled up, and are hanging on the ledge, but other than that it looks safe, vs us being stuck at a dead end, with a slime that may or may not be dead slowly advancing, no other ways to get out if you can't get us up the tunnel, and a dungeon full of monsters probably hustling towards the screaming they heard. It just seemed like keeping everyone together, towards a supposed exit, and not stuck in a dead end as food for whatever's coming was worth the risk of things going wrong. I can see why going up is dangerous, but it feels like staying down is also dangerous, and at least up and dangerous has the possibility of an exit right?

Like I said though I am sorry- it seemed like what Maru would do, and I guess because I'm not quite understanding everything that's going on it may be a lot worse or more inherently risky than how I'm perceiving it OOC, so I'm making my pc do stupid things. Worst comes to worst though it's not like we don't have extra characters ready to go- I know no one wants to die, that's not exactly fun, but I figured this is kind of an unforgiving setting, built to mow through characters who are unlucky or dumb or both me being dumb, you being unlucky
I came into expecting that not everyone would make it out, but I pinky promise I'm not doing dumb stuff on purpose because I don't care if we survive. I really do hope this goes well and we all make it out.
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No. 107286 ID: 3abd97

>I guess I missed something
>but other than that it looks safe
That's what you missed. It doesn't look safe.

If you look though the portal, it doesn't show you anywhere to stand, it's facing open air and the ceiling.

If you look up, you'll see the shimmering portal floating in mid air, somewhere in the middle of the shaft, not on the ledge where Dav and Vos are on. (And you can see up, thanks to the parabolic sun brick trick).

Trying to herd the entire party through means either having them step off a 400ft elevator shaft, or trying to have everyone make the jump, and not everyone is terribly athletic, and some of us are tired or injured.

Trying to rush to help makes sense. Trying to force everyone off a cliff or to make a dangerous jump in a hurry? A lot less so.
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No. 107287 ID: 77f1b6

>>107286
>somewhere in the middle of the shaft
I think that's where I'm tripping up- knew there were 2 portals, but I thought one went to the ceiling, and from there the second one trying to get to the floor got bungled. If it's halfway through the shaft, did Dav only ever see the floor coming out of the second portal, but because she lacked momentum she ended up falling straight back down rather than towards the floor?

Also, still confused about the jumping bit- are we supposed to jump between the portals in the middle of the shaft? Or jump out the top of the second portal to the floor? I was figuring on Maru being able to see up given that it's essentially a shaft of broad daylight, and I can probably hear things going on, but without being able to breath I didn't think Davina was able to warn anyone, so I didn't realize we knew it was more dangerous than dangling off the ledge.

I saw that I would need a roll, but given Maru and Ji's mistrust of eachother, and my current lack of a firm grasp on whats going on, I'm just gonna refrain from meddling until the situation resolves for better or worse, as it's clear Maru has not been very helpful since we started.
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No. 107288 ID: 3abd97
File 148342235229.png - (8.85KB , 800x600 , really crap map.png )
107288

Yeah, the portals got a little confusing. Here's what happened:

Dav opened her first portal mid air, and high, so she's have a second or two at the top of her jump out of it to try and see the room in front of her. Somewhere iddle of the shaft in terms of xy, not z).

She then tried to push off something solid mid air and portal down to the ledge she saw.

The portal cut failed. The cut in reality was a "graze". A funny looking ripple you couldn't pass through.

So Dav went for plan B- try and get on the ledge the hard way. And barely made it.

Which means the only set of active portals opens mid air and requires a bit of athletics to make the jump.
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No. 107289 ID: af6e04

How we got into the situation is a little complicated, but from what I am able to tell there is one portal on the party's level that leads to an exit that is a very precarious distance away from safety. Davina fell nearly thirty feet to reach solid ground, and also had to traverse a non-trivial horizontal distance. It's certainly not a short hop.

>I saw that I would need a roll, but given Maru and Ji's mistrust of eachother, and my current lack of a firm grasp on whats going on, I'm just gonna refrain from meddling until the situation resolves for better or worse, as it's clear Maru has not been very helpful since we started.

I hope you won't be this way just because of a misread situation. I know things are tense right now, but I don't think anybody wants you to quit participating.
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No. 107291 ID: 2169b1

So I figured I should ask, would Maria's phobia expand to the scent and/or sight of excess blood? Because if so, Maria may freak out a little when they arrive. And so will Daniel, because someone's injured. And basically Maria's gonna cause another fucking scene and it'll be absolutely humiliating.

...no joke, I am actually having way too much fun with this.
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No. 107292 ID: 750f88

Oi Gm. Lets say a member of our party dies, then was brought back to life as an undead. Would they be able to use their power/ability as an undead?

For example. If Vos fell in the heat of combat, and i rezzed him, would his zombie be able to mutate people.
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No. 107293 ID: 750f88

>>107292
Just for this example lets assume im the one who killed em, and resurrection was possible.
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No. 107294 ID: a107fd

>>107288
Pretty good map, actually. Players should be drawing maps more often.

One other interesting detail I don't think I explained: Vos was able to cross more horizontal distance than Davina did, coming out of the top portal, because he didn't have any reason to tap the ceiling. Davina ran into the portal going straight ahead, for a high narrow arc, while Vos threw himself feet-first at an angle more toward the floor, like somebody going into an amusement-park waterslide, resulting in more of a flat exit trajectory.
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No. 107296 ID: 3abd97

>>107294
I'm already kicking myself for it being wrong as the shaft was described as coming up the center of the room, not touching the edge of it.

Honestly I would do more maps but the rooms are annoyingly irregular enough I can't do them easily digitally, and there's enough play in how the rooms might line up that it's kind of frustrating to do them by hand without the ability to easily slide pieces around.

Trying to make a big map of stuff is still on the to do list, though.

>>107293
Harsh. Lesson learned: don't mess with Eric's children, or he'll murder you.
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No. 107297 ID: a107fd

>>107291
Yeah, feel free to roll for the phobia. Considering kinematics, some of that blood probably sprayed or spilled in such a way as to fall down the shaft. Somebody staring upward, mouth hanging open in awe and confusion, might even accidentally catch a drop on their tongue like a snowflake.

>>107292
Basic non-intelligent 'shamblers' don't retain any of the abilities they had in life, other than those implied by body structure. If you want something fancier than that, gain more levels and/or invest in elaborate ritual preparation.

Regardless, an undead Decaro Vos would probably not retain his patron goddess's favor.
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No. 107298 ID: 77f1b6

>>107289
>I don't think anybody wants you to quit participating.

I hope not! Sorry if I came accross as mopey, I was more trying to say that I/Maru have been making bad decisions pretty consistently since we started, and it was clear I didn't understand what was happening currently. As a result of those two things, interacting with Ji would be ill advised, as would be trying to make a decision based on a circumstance I didn't quite comprehend. So I wanted to talk it out, get a better grasp, and let other people take actions before I tried anything, for fear of inadvertently killing anyone. Not upset with anyone OOC, and I hope no one OOC is upset with me despite the goof ups, I just thought it would be better to figure out whats going on before I try to act any more.
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No. 107299 ID: 77f1b6

>>107297
>probably not retain his patron goddess's favor.

Especially given her dislike for the undead.
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No. 107300 ID: 2169b1

>2, 6, 5 for phobia roll

Allow Maria to sing you the song of her people.

*clears throat*

"aaaaaaaaaaaaaaaAAAAAAAAAAAAAHHHHHHH-"
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No. 107301 ID: 2169b1

>>107300
Whoops, I was wrong. Maria will apparently not be singing the song of her people...

Which is a good thing, I suppose!
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No. 107310 ID: a9068b

>Are you feeling it now Mr Krabs
This is the best outcome I could have hoped for *click clack*

Also welcome new player. Initiation screech!
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No. 107312 ID: 2169b1

>>107310
TFW the terrifying mutant claw will probably not dissuade Daniel very much, if at all.

But yes, hello, new friend! Welcome to our special hell!
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No. 107313 ID: 9f3729

Taking this in here now since I don't wanna clog the thread!
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No. 107315 ID: 4c2788

I don't think Eric would ever murder one of his companions, but his mood is slowly declining and so is his awareness. I hope he doesn't crash too soon.
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No. 107328 ID: 9f3729

RIP Geoffrey Vargas, "crit failed a pole vault across a trap room"
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No. 107329 ID: 74621b

>>/quest/770165
>>/quest/770167
>>/quest/770176
>phobia and innate ability are WAY too broad
>(no suggestion for replacement)
>>/quest/770182
>planning to keep his phobia of everything
>perhaps instead of easy escapes he's just supernaturally fast
>>/quest/770192
>enchanted belt which provides enhanced strength and/or speed
>brand could also make monsters prefer him
>you can simply choose to respond to [mortal peril] in a cowardly sort of way without being compelled to do so
>consider those examples [of available alternate powers]
>>/quest/770202
>I'll go with that!
>>/quest/770247
>in the starting room

Okay, JamesLeng must have read something I didn't, because as far as I can see, Geoffrey Vargas is still missing some key features. What is his phobia? "Everything dangerous" was rejected twice, but no substitute was given. What is his ability? "Escaping anything" was rejected. The Houdini skillset was given to him as a specialization. Supernatural speed was turned into his Rich Bastard magic item. Making monsters prefer him seems to be a passive effect of being branded, (Berserk, much?) which is his mutation. Other options for powers were given, but the answer given amounts to giving an eager "Yes!" to a multiple choice question, which apparently was good enough for to get him placed in the starting room as a valid, complete character. Is his phobia "everything"? Is his power "making escape trivial"? What am I supposed to put on the wiki?
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No. 107330 ID: 9f3729

Well shit, that's a good point! For some reason I thought I'd gotten that, I think I confused ambition with phobia somehow.
I'm a bit delirious since I've been up a bit too long trying to reset my sleep cycle, apologies for all the confusion here.

I'm picking his personality together largely from characters like Rincewind, the "heroic coward" type, so his phobias have to be at least somewhat generalized to work around that. His answer to most situations is going to be "run very fast in the opposite direction."

If I had to nail anything specific down as a primary fear, though, it'd probably be witches and warlocks. Casters terrify him since they're the whole reason for his curse deal.

His magic thing gives him general heightened speed and strength as described in the post. Nothing especially crazy like lifting boulders, it's essentially an adrenaline boost so he can either run very fast away, or fight like a proper cornered rat.
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No. 107331 ID: 398fe1

>>107329
He just has a mutation. No phobia, no vulnerability. He has an enchanted belt but no supernatural ability.
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No. 107333 ID: a107fd

>>107331
This is correct.

>>/quest/765391
>Pick either a phobia, a concealable mutation/parasite, or a supernatural vulnerability - or all three plus an innate power.

Most people have been going for the complex option this time, since it comes with more powers, but it remains possible to be a relatively normal human.

>>107330
To reduce confusion, please post the complete character sheet as you currently understand it.
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No. 107335 ID: 74621b

>>107333
I've posted the character details as I currently understand them on the wiki, so feel free to point out if I've mistaken anything.
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No. 107337 ID: 3abd97

Jan 03 17:59:19 <mageykun>Well, I suppose it's still sort of random which tile(s) he actually ends up falling on. The funniest possible result would be if he knocked himself out slamming into the reward tile.


I can't believe I called that.
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No. 107338 ID: 9f3729

>>107337
I crit-failed so hard god themself decided to take pity on me, this is an incredible start already
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No. 107342 ID: af6e04

>>107337
>I crit-failed so hard god themself decided to take pity on me, this is an incredible start already

Oh my god this is hilarious
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No. 107346 ID: 750f88

Man, Eric should try his hand at this puzzle for that no sleep perk.
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No. 107350 ID: 3abd97

>>107346
You won't need sleep once you're an undead lich anyways!

...actually, what circle magic would necromutation be in this setting, anyways? How far off is that goal for Eric? Makes sense for it to be long term, but it would be really interesting for the party to participate in the ritual / actually get to travel with a lich instead of it being in the distant endgame.

(Need someone to land the finishing blow? A blade to the heart is nice and quick, and won't damage any of the parts you plan on keeping).
>>
No. 107361 ID: af6e04

>>107350
That does sound fun, but you will assuredly need to find a new eel-man friend.
>>
No. 107364 ID: af6e04

At least, unless Lord Grimwold can turn him into an undead pawn like he was asking about.
>>
No. 107366 ID: 77f1b6

Surely both Eric and Vos are too nice to let their religious difference result in a fight to the death, no?
>>
No. 107368 ID: a107fd

>>107350
Reliably creating intelligent undead is 6th circle magic, and "self-made" necromancers tend to be capable of that, but becoming a lich is an intensely personalized ritual, not a repeatable spell. Theoretically someone could do it with little or no magic or skills of their own, although they'd need some exceedingly powerful and generous friends. Three key elements: a small kingdom's worth of materials and workmanship for the phylactery (roughly $3*10^7), an exotic alchemical poison to 'save a template' while the body's functions shut down (far cheaper in absolute terms, but involves dealing with unsavory types just to get a reliable recipe), and magic to bind it all together, somehow involving the Old God whose sacred number is 0 (portfolio includes beauty, physical prowess, void, and the horror of non-being which precedes existence).
>>
No. 107372 ID: 77f1b6

>>107368
Holy shit that is a lotta dosh. So far, with no tangible loot, and a fair bit of bad luck, it's doubtful we'll get that kind of capital in a game, even if we get to the city building stage. Good luck sirrah.
>>
No. 107373 ID: 3abd97

>>107361
Resolving interesting and complex doctrinal / philosophical differences between party members is part of the fun!

>>107368
>>107372
Well, we might still make a sizeable find before we leave the dungeon, and if nothing else, we can make an annotated map of what we explored and discovered and sell that.

And if/when we roam the world outside of the dungeon money making becomes a littler more reliable, since we have an improved ability to pick battles on our own terms, instead of having all our choices dictated by the environment. (Provided we can agree on things and not dither forever).
>>
No. 107375 ID: af6e04

>>107366
It depends on how 'megalomaniacal necromancer lord' Eric decides to go. Remember, Vos' higher ambition is defending the weak, which means he's not willing to put the gains of the party over the needs of others. If any of his companions decide to start murderboning people for personal gain or any other reason then he will try to put a stop to it.

>Resolving interesting and complex doctrinal / philosophical differences between party members is part of the fun!
An eel-man's gotta draw the line somewhere though! I can retire the character if the party's values start to diverge too much from his own.
>>
No. 107378 ID: 77f1b6

>>107373
>Well, we might still make a sizeable find

The most expensive thing we found was worth 3 and a half million, and after that we turned that into something useful, we were squabbling over 1000 gold pieces at a time. In turn, if I'm counting my zeros right, the lichdom procedure costs over 300 million. That's 2 orders of magnitude larger than any kind of wealth we've seen before. I seriously doubt we want to encounter any sort of area that contains that kind of wealth, given the likely hood something proportionally nasty will lay claim to it.

>megalomaniacal necromancer lord
Pretty sure at this point Eric has been nothing but overwhealming nice, same as Vos. We have little reason at this point IC and OOC to believe he'd want to go around murderhobo style to fule his necromantic hobbies. You two might not see eye to eye, but he hardly seems to be evil in action so much as more concerned with the fair and equal treatment of the dead than your average eel-man paladin.
>>
No. 107380 ID: 750f88

>>107378
I imagine eric as a Drew the Lich type character. Might have him become a death doctor down the line. If he travels with Hore, the bodies are sure to pile up. Maybe if he assists Davina in reclaiming her right to the throne or whatever he can rake in some followers.
>>
No. 107382 ID: 3abd97
File 148351152615.jpg - (149.13KB , 599x459 , YouKnowWhatThis RemindsMeOf.jpg )
107382

>The massive vault door has an elaborate and sturdy-looking locking mechanism, with dozens of bolts all around the perimeter, on display under a plate of magically reinforced glass. There's a little ratchet-wheel you can turn to unlock the whole thing, and then just push it open, but there's no apparent way to re-lock the door from this side.
>All that black marble, and the glass on the vault door, appears to have been enchanted to be ghost-proof.
>Some quality of the room's neat, tidy, perfectly square corners gives Davina the flickering heebie-jeebies
>Dav's vulnerable to certain warding effects and afraid of specific geometries (as might be used in some kind of seal)
...I have a sneaking suspicion we haven't found a way out at all, but instead a some kind of sealed something in a can.

Who wants to be the brave soul to peer in the glass window?

>>107380
Participating in honorable / justifiable conflicts and/or wars is certainly one way to accrue bodies for an undead horde if you need to be able to claim credit for the kills and want to limit the bad publicity / general ill will you accumulate doing so.

Honestly, more than anything else, I think Dav might see associations with longer lived (well maybe life is the wrong term) entities like Eric would be and Ji already is as a kind of networking. Besides the obvious benefits of useful allies in the present, friendly contacts who will be around for a while might be positively disposed to one's heir's and descendants. Hey there lich king my great-grandmother once helped, I could really use a favor.
>>
No. 107384 ID: af6e04

I'm just saying! An undead army can only be used for one thing! Unless Eric plans on having his skelly knights build roads and playground equipment.

Vos certainly has no negative feelings for Eric so far, aside from the religious disagreement which he can overlook.
>>
No. 107398 ID: a107fd

>>107378
>if I'm counting my zeros right, the lichdom procedure costs over 300 million. That's 2 orders of magnitude larger than any kind of wealth we've seen before.

Off by an order of magnitude, there. Hundreds of millions would be 10^8. Still, yes, that is a big investment, all the more so since it needs to be mostly in the form of highly skilled labor, working a small item to unique specifications, rather than simple stuff like stone and timber and grain and ingots, or even mass-production finished goods. If immortality was something any old duke or countess could achieve without putting a serious dent in the budget, to the point of maybe damaging the whole economic structure of their own realm and any major trade partners, it would be a lot more common. Not everybody is going to have moral objections.

>>107382
>Who wants to be the brave soul to peer in the glass window?
There isn't any window going all the way through. Only hole in that multi-inch-thick steel is the bearing for the axle on which the central cog of the locking mechanism turns.
>>
No. 107400 ID: 9f3729

In case anyone's wondering where I got the text runes:

https://www.furorteutonicus.eu/germanic/runescribe/index.php
>>
No. 107402 ID: 2588b2

>>107384
kekekekekekek. Nah. Totally don't plan on doing anything evil with an army of the dead.
>>
No. 107403 ID: 3d2d5f

>wakes up to find the corpse fairy has left gold under his metaphorical pillow
Riot your luck is amazing.
>>
No. 107405 ID: 2169b1

>>107403

WHO NEEDS COURAGE WHEN YOU'VE GOT LUCK LIKE THIS?

I think all of Maria's incredibly shitty luck is just acting as a counterweight to this.
>>
No. 107406 ID: a107fd

There's an option in GURPS Horror for voluntarily accepting a more severe result on a fright check than the dice would otherwise indicate. If Davina and Vos are momentarily incapacitated by their respective phobias, Helen and Rhea would be able to join up with Geoffrey. On the other hand, something is concealed in that room which Vos's third eye would be helpful for spotting.
>>
No. 107410 ID: 3d2d5f

>>107406
Honestly I wanted to fail that check, yeah. Dav being locked out of phase for a while is the safest excuse to multiball, and it gives the rest of the group a chance to shine against whatever's in here.

Maria probably makes a fine ghost buster, and who knows, maybe a spiritual axe will work too.
>>
No. 107411 ID: 4c2788

Eric's undead boner is alerting him of a boss battle. A ruin filled with elvinoid undead, a room sealed from the inside, an elvinoid corpse sitting on a throne.

Totally going to come to life, control our minions, and fuck us.
>>
No. 107413 ID: 2169b1

Maria is having none of this shit, and is fully prepared to smite some rotting ass as soon as it starts shambling for her.
>>
No. 107416 ID: 37ebd5

>>107406
Sounds fine to me. It'll hurt to is away a decent roll though haha
>>
No. 107417 ID: 37ebd5

Throw* away. I guess autocorrect has gone completely rogue
>>
No. 107418 ID: b8bbf0

Time to earn some brownie points from the other royal party member. Eric is going to save ze girl while you guys deal with lich lord.
>>
No. 107419 ID: a107fd

>>107417
What harebrained algorithm corrects "throw" to "is" when they don't have a single letter in common?

>>107411
The word "elvenoid" is an artifact of in-setting linguistic politics. It refers to the entire spectrum from elves to orcs, with humans in the middle, and would more rightly be called "humanoid," if only certain bigoted elves didn't have so much influence on public education by virtue of their longevity.

"Elvenoid corpse" mostly just means two arms, two legs, upright posture somewhere between five and seven feet tall, with no huge horns, scary teeth, other obvious deviations.
>>
No. 107420 ID: b8bbf0

>>107419
Ohhhhh i was thinkin like they all were short and had pointy teeth and ears.
>>
No. 107421 ID: 74621b

>>107419
>autocorrect algorithm
Two possibilities:
1. On a phone in qwerty using swipe typing, thrOW can become IS if the screen didn't register the first second of input, since O is right next to I and W is right next to S.
2. The autocorrect is trying to predict words based on common sentences, and erroneously selected "is away" as two words most commonly next to each other.
>>
No. 107424 ID: 37ebd5

>>107421
I think it was the latter, but it's possible that 'autocorrect' is just a code word for my slipping sanity. I'm sure I typed throw though.
>>
No. 107425 ID: 3abd97

I understand if people opt not to risk getting stranded at the top of the shaft, in maybe a dead end, with the portal maker down (or the rushing to my rescue! That's awful sweet of you). Hore found evidence there's some way to walk up / down the shaft though, and that there might be a mechanism that controls that up top. Someone might want to look into that while you still can? Might make getting up or down safer / possible even with Dav down. (She's only supposed to be passed out for five minutes, but conceivably the intangibility could take longer to wear off).

So if I wanna multiball, should I post the final version of Rhea's stats in the main thread, or am I just waiting for her to get dropped into a starting room?
>>
No. 107427 ID: 37ebd5

Vos has already jumped blindly into danger after Davina twice. Why wouldn't he do it a third time?
>>
No. 107433 ID: a107fd

>>107425
>post the final version of Rhea's stats in the main thread

Yes, do this. Also include an initial action and corresponding roll.
>>
No. 107435 ID: a107fd

>>107433
Just to clarify, Rhea will be starting in the chessboard room, seeing Geoffrey Vargas amid the signs of a recent battle.
>>
No. 107436 ID: 9f3729

>>107435
Oh boy, finally a reason to talk to someone! Provided I don't pass out again.
>>
No. 107437 ID: dc887b
File 148358686119.jpg - (109.91KB , 436x636 , IMG_5298.jpg )
107437

To provide some reference, 400 feet is really fucking tall
>>
No. 107442 ID: 9f3729

Out of curiosity, what would happen if I tried a full heal right now? Like, would I black out but wake up ok or would I just die immediately?
>>
No. 107450 ID: a107fd

>>107442
With 8 FP remaining and no energy reserve? First you'd bottom out your FP (to -10), and take 12 HP of injury, putting you at -58, two points from certain death. Crossing the threshold of -50 means you'd have to roll for a mortal wound, but on a failure by 3 or more (which would normally mean instant death) you stay alive (at -50 instead of -58), but the spell automatically fails due to insufficient power. If you succeed at that roll, and the roll to actually cast the spell, then you're back to full HP, good as new. Still need to rest and recover all that fatigue, though, which would take two or three hours. Food helps. Fail the roll to cast the spell, you're still out the FP, and probably spend those hours unconscious due to the new injury. Crit-fail the roll to cast the spell, especially in an environment like the Bloodmist Labyrinth? Something really bad happens. If you're familiar with the 40k RPGs, Dark Heresy and so on, suffice it to say I have a comparable "Perils of the Warp" table ready.
>>
No. 107451 ID: 9f3729

>>107450
On the one hand, I REALLY want to roll those dice, critical failure is my favorite kind of failure.
On the other hand, I already have concept art for Geoffrey half sketched up in the vague hopes he contributes to the story.
Also wouldn't fit with Geoffrey's risk-averse nature, bleh.

Guess I'm sticking with med-heals, sleep, and conversation for a couple turns until I can walk along the dividing lines for a bit.
>>
No. 107455 ID: 2169b1

TFW the world (and her player) seem to conspire to make Maria say and do embarrassing things.

Can "Ominous Rope" be a meme?
>>
No. 107456 ID: a107fd

>>107451
Problem is, no matter how much energy you're willing to spend, at skill 12 you're only going to be able to hit yourself four times in a week with Major Healing and four more with Minor, and after the second success with either you're about as likely to botch as to achieve anything useful. The more of healing you spend digging yourself partway out of that hole, the less benefit Great Healing gives if it does work, and then you haven't got reliable reserves to deal with subsequent injuries. Of course, it would be better still not to be injured in the first place. How's that working out so far?
>>
No. 107457 ID: 3d2d5f

If I'd crit and fire-mom had given me the current location (or way to access) the boon square for free, I was totally going to take Master Tradecraft: Baking. Why not get the family's old business rival to pay for your education? Revenge sweet enough to frost a cake with. (Maybe toss in a bit of polyglot to address an obvious weakness justified as comprehending recipes).

Naive character with a silly ambition is great fun writing for. Hopefully she's lucky with random encounters or finding allies before her obvious unsuitedness for delving gets her.
>>
No. 107458 ID: 2169b1

>>107457
Baking so good it literally defies the natural order.
>>
No. 107459 ID: a107fd

>>107457
If fire-mom knew how to safely bypass the Church of Orcus's various horrific traps, the whole strategic situation would be different. Try asking Geoffrey, or Yisheng Ji.

Cooking skill lets you construct socially acceptable (and incidentally, non-transferable) bribes out of commonly available, relatively cheap materials. Bribery, in turn, can simplify (or outright solve) many conflicts. It's good enough for Ch'vorthq, http://www.schlockmercenary.com/2002-01-24 Jamie Halligan, http://www.leftoversoup.com/archive.php?num=602 and
Lizzie Shinkicker. http://lparchive.org/Princess-Maker-2/Update%2011/
>>
No. 107460 ID: 3d2d5f

Hahaha, if I run into things that can be placated with food (not sure that would work with the slimes and undead the others keep running into), I'm totally going to.

Best justification I can think of for breaking or cheating the board game might have been hacking it via the fire trap tile, which could have potentially have been identified and suborned. (The corpse might mark the current location, unless he was cooked by lightning, and if we assume they died after the board reset, not before). Moot point though, Rhea was given her answer, she's not gonna poke at things further.

Geoffrey's solution was kind of the opposite of "safely bypassing" the danger and maybe isn't the best source.
>>
No. 107462 ID: 9f3729

To answer your questions, absolutely fantastic.
Being near-death as your first action is really helping his mood. I'll probably be a crutchtacular weight on the party for a while until that heals, but I'm sure he'll learn something useful along the way at minimum.
Maybe.
Don't count on that, is what I'm hinting at here!

In more pressing terms, I'm unclear as to how far away the gold is, since I'm dumb. Will Geoff have it in his hands by the time Rhea reaches him, is it there already..?
Apologies for all my bumbling, it's been awhile since I've been in a campaign and I'm not used to needing in-depth reading comprehension again.
>>
No. 107463 ID: 4c2788

Time to fulfill my lower ambition.

There is a necrophiliac in this dungeon Davina
>>
No. 107464 ID: 3d2d5f

>>107462
The board is only about 40 ft across, and one casting let you move the bag up to 60 yards in a minute. We can safely assume Rhea's impromptu ritual and muddling through a written language she's got low proficiency in took more than a minute. So I'd say you should have it by now.

>>107463
Sounds like I picked a great time to be unconscious! I'm the only one in the room who won't need brain bleach.
>>
No. 107465 ID: 4c2788

>>107464
Meh, eric is going to be undead soon enough, so he might as well aim low.
>>
No. 107468 ID: 398fe1

>>107450
So with a max of 10 FP, he can't actually cast greater heal? I mean if it automatically fails due to insufficient power...
>>
No. 107469 ID: 9f3729

>>107468
fuck, meant to type minor heal
>>
No. 107471 ID: 74621b

>>107469
>>/quest/770710
>attempt high-risk high-reward Major Heal, nearly crit the roll, and then try to bring it down to a minor heal instead
But why? You know low numbers are better rolls, right?
>>
No. 107472 ID: 9f3729

>>107471
I mean yeah but I do try to play honest
I'll accept the greater heal if they go with that but eh, you know?
>>
No. 107473 ID: 398fe1

>>107469
Why are you replying to me?!
>>
No. 107477 ID: b9aa79

On the topic of eating eyes, I know your half goblin baker is more into pastries than cooking, but if anyone's gone finshing in the under-dark I bet they'd eat their food eyes involved:
http://www.npr.org/sections/thesalt/2013/03/06/172902511/eating-eyeballs-taboo-or-tasty

There's plenty of ways to eat eyes, and even if you don't usually candy them, I don't think its out of the question to have them boiled or cooked in some other manner before- maybe if she ever reaches the party they can all try a round of bear eye soup or something. Maru would have great fun watching other, more squeamish party members trying to figure out what to do when their food stares back at them.
>>
No. 107479 ID: 3abd97

>>107477
I was mostly trying to offer a joking reassurance, but yes, there will not be hangups about cooking up weird things to survive in the dungeon. An eyeball monster would be fair game. I mean, unless it's undead, poisonous, a construct, or an alien with hazardous chemical composition, it's probably edible after you kill it. (Sapient might get immolated for last rites instead, depending. Although in a dungeon crawl, a lot more than you expect might be sapient).

Fine dessert and baking is where her passion lies, but that doesn't mean the rest of the cooking spectrum is closed off. The dungeon is like Master Chef- you cook to the challenge presented to you.

Her interacting with Maru probably could be pretty funny (food for bardic language lessons strikes me as an obvious exchange, with amusing opportunities for misused vocabulary), too bad the rest of the party isn't going to be easy to bump into unless they're forced to double back. And Rhea's too nice to move on without seeing if there's anything she can do to keep her first surface dweller from dropping dead on her.
>>
No. 107481 ID: b9aa79

>>107479
she would 100% teach her swears under the guise of polite conversation for weird goblin food. I can just imagine a little baker half goblin going up to some merchant like "'ello ya cunt faced knob! Where can I get a cheeky bit 'o nutmeg?" *innocent smile*
>>
No. 107483 ID: b9aa79

@JamesLeng

I've been mulling over a few character ideas, and I wanted to know a little more about magically animated constructs and golems- are there any sort of standards or norms reguarding their function and creation in this setting?
>>
No. 107486 ID: a107fd

>>107468
Casting from hit points is possible when you're out of FP, or when long-term injury would be preferable to short-term exhaustion, but only if those hit point are actually present and available to be lost. Some dynastic sorcerers can deliberately kill themselves in the course of unleashing a final, devastating attack, or other magical effect at or beyond the usual peak of their abilities. but Geoffrey "The Coward" Vargas is not one of those.

>>107483
>magically animated constructs and golems- are there any sort of standards or norms reguarding their function and creation in this setting?

Major categories of known constructs:
-Clockworks. Some combat-rated types exist, but keeping one in workable condition under real battlefield conditions would be a logistical nightmare. Failed prototypes, training dummies, the occasional assassin. Mostly they're just toys and follies, physical evidence of long rivalries between engineers trying to outdo each other, and proof of concept for achieving unlikely tasks with little or no magic.
-Golemetry. Summon an elemental into a prepared shell, bind it with a snarl of geasa until it's got little or no free will. The design process involves at least as much work from logicians, tacticians, and martial artists, calculating and restricting possible responses to myriad problems too small for explicit orders in the moment ("Whenever a blade is coming toward you at such-and-such an angle, move your arm in this particular way to deflect it, unless..."). Some templates have known instabilities (attack subroutines that fail to terminate when enemies are dispatched, instead rolling on in a berserk rampage) and yet are manufactured regardless, partly because it's so difficult to track down and eliminate one flaw in the binding without introducing two more, and partly for strategic intimidation. Most common types are ogre-sized, few if any are smaller than that, but more powerful variants can be as large as castles. They are primarily war machines, made to rip open fortifications while resisting almost all spells and weapons, but also provide tireless heavy labor in peacetime. Anthropomorphic sword-and-sorcery armored vehicles, basically.
-Necrolithography. Kill somebody, leave an impression of their mind on an object. Same principle behind attic whisperers, 'haunted' dolls, psychometry, and the Speak With Dead spell, but set up under controlled conditions, and the donor is usually restored to life very shortly afterward. It's like waking up in the recovery room after some risky surgery, "you were technically dead for a few minutes there." If an iron golem is equivalent to a heavy tank with a bulldozer blade and nerve gas sprayers, a typical necrolithographic animated statue would be something more like a rusty Pinto with a cargo rack on the roof. Sometimes you're not trying to win the war at all costs; maybe you just need to deliver pizzas. More expensive than zombies, but not by too much when training time is taken into account, and they don't present any risk of disease. Far cheaper, pound for pound, than other construct types. They can be quirky, and are nigh impossible to adjust or reprogram short of scrapping and starting over, but background skills and knowledge of the world means they can deal with unexpected complications, so less supervision is required overall. The Mantis Courier Guild employs them extensively, often 'adopting' those which outlived the purposes for which they were created by other groups.
-Tesseract squid abide in prehuman cities deep under the sea, and are best left undisturbed.
>>
No. 107487 ID: 3d2d5f

>>/quest/770843
OOC commentary, since I'm neither awake nor tangible enough to participate in this negotiation.

>you and those who serve you will never strike the person of, nor speak harshly of, nor hold imprisoned, any faithful priest of the church Deggin Tar gave his life to protect, nor despoil and plunder any shrine or temple attended by such a priest
Unless Deggin Tar is sufficiently in universe famous that we have all heard of him, someone might want to confirm exactly which faith this is, so there are no mistakes on our part (no disrespect intended towards he whom you honor, lady). (Even if it is probably a safe assumption she means the church of Orcus).

If she does mean the church of Orcus, she might be pleased to hear modern worshippers still remember this place, as they directed us to her.

The fact these terms are all worded as "you and those who follow you" is kind of convenient. If we consider Eric party leader for at least the purpose of this agreement, everyone else is bound to these terms only until they leave his service. (And anything any of us kill is indirectly credited to Eric as far as his undead creating magic item is concerned).

>Hore want the undead Queen to study Dav
Is she trying to give Dav reasons to be upset with her now.

(For the record I'm probably going to object violently to being treated as a gifted magical puzzle to study if she takes that invitation that way).

>Geoffry stuff
Is transfer FP outgoing only? If he found a willing (or not so willing) donor, could he go over his own normal limit and avoid casting a full heal from hp?
>>
No. 107489 ID: 2169b1

I really hope mentioning The Demogorgon as if they were A Thing That Exists isn't a problem or anything. If I ever go too far with this sort of thing, I apologize!
>>
No. 107490 ID: b8bbf0

Should we add the appearances that people gave for their characters to the wiki?
>>
No. 107492 ID: 9ab5d3

>>107490
I don't see why not.
>>
No. 107493 ID: 3d2d5f

>>107489
Worst case Maria is just wrong about it being a thing that exists.
>>
No. 107502 ID: a107fd

>>107489
Honestly, while I've got the broad strokes of the setting worked out, the edges have plenty of space for less-immediately-relevant details to be filled in. "Here be dragons," although of course drakocrats would invert that classical notation. There's no exhaustive roster of demon lords anywhere in my notes; in-setting, it's at least conceivable there isn't even a countable number of them.

Now I'm picturing some gateway to the abyss with a velvet rope in front, entities on the level of Erembour and Yabalchoath and Cthulhu chatting idly as they wait in line. The bouncer says "Sorry, pal, you're not in the Book of the Damned." Zuul protests, "But I'm best friends with the manager!" Absurd, isn't it? That's just not how realms of terror and chaos work.

More generally, anything from D&D/Pathfinder, I've probably got some ideas on how to adapt.
>>
No. 107505 ID: b9aa79

>>107486
Would a Necrolithography character be acceptable in this setting? Obviously Maru is not incapacitated or dead at this point, but I wanted to go ahead and ponder on possible characters anyways
>>
No. 107506 ID: 750f88

>>107505
I am interested in this question for no obvious reasons....
>>
No. 107508 ID: af6e04

JamesLeng has allowed an eel-man worshiper of a benevolent eldritch abomination, a fallen noble infected with an extraplanar parasite, and a cybernetic gnoll/human hybrid from the future. I don't think he's too picky on setting details.
>>
No. 107511 ID: 9f3729

Two questions I have, with regards to my current situation:
1, if I were to remove the belt temporarily and give it to my goblinoid friend so she can get me off the board, would that wind up backfiring? Magey posited a valid concern that its magic may be what's keeping Geoff upright right now.
Second, if said goblin steps onto the panel with me will it reactivate the new trap under it or is it inert until I move off what I'm assuming is a pressure pad?
>>
No. 107512 ID: 3abd97

Another concern would be if Geoffry can currently move under his own power or not, and if attempting to Houdini off the board under his own power, or assisted is possible, or if he's have to be dragged or carried.
>>
No. 107514 ID: 750f88

>>107511
If you take off the belt, I bet you will be our first causality.
>>
No. 107516 ID: af6e04

>>107490
Went ahead and did this. Let me know if I missed anybody.
>>
No. 107517 ID: af6e04

>/quest/771052
Pff eel man cannot catch a break on getting horrifically maimed. He's gonna be a terrifying flesh beast by the time we get out of this dungeon.
>>
No. 107518 ID: a107fd

>>107462
>where is the gold
It was on one of the borders of the square you were laying in, when you touched the bag in order to cast Apportation on it. Now it's tucked away with your equipment, effectively replacing the broken spear.

>>107505
>Would a Necrolithography character be acceptable in this setting?
The animate product of that process, or a technician who creates them? Answer is yes, regardless, but the former case is trickier. Mutation slot would have to be used for a lack of metabolism (immune to poisons and so on, needs a workshop to heal damage). Normally they can't really learn and grow, so consider what caused an exception. Under drakocratic law, if you're not a placental mammal, a spellcaster, or an adult female dragon, you might legally be someone else's property, and if outed as a construct, your protests may be dismissed as the babbling of an unusually eloquent chatbot.

>>107512
>if Geoffry can currently move under his own power or not
He can, though not easily.
>>107511
These are not things Geoffrey would be able to remember, directly observe, or confidently deduce. Try it, roll, and we'll see.

>>107508
> I don't think he's too picky on setting details.
It's a broad setting, and I'm willing to accommodate a lot of things, but I do have some standards I'm fairly strict about. Note that every one of those characters you mentioned had to go through some sort of revision process before being approved for play.
>>
No. 107520 ID: 3abd97

Man, this is not been a good campaign for boots. I was hoping Maru's offer for storytime would have been accepted and we'd have a rest period before moving on.

>>/quest/771068
>I've sworn fealty to Agatia, can't work for you
Is that supposed to be the name of Maria's faith, her family's philosophy, her order of nuns, or a specific member of her family?

In most cases, being sworn to uphold the tenants of some faith / order / mission isn't mutually exclusive with aiding others in their causes (so long as their cause doesn't run directly contrary to your mission statement, or they don't try and order you to do things for them you're sworn not to).

I mean this would hardly be the first time a priest of X worked for mortal Y (even if an undead gueen pushes the envelope on mortal a bit).

Of the top of my head, an order of nuns dedicated to oppose the impure wouldn't necessarily oppose the undead on all fronts. A sentient corpse has shed quite a few mortal vices and temptations, and this one seems to be dedicated to honoring a memory and a faith, holding stoic vigil, and producing a hand made craft good. On the surface, those are all fairly virtuous pursuits that seem to have required a certain degree of self-sacrifice.

(Not trying to tell you how to play the situation, just giving you a possible out if you've painted yourself into a corner).

>>/quest/771057
You're performing a non-trivial action, you should probably roll for an attempted magic healing.
>>
No. 107521 ID: 2169b1

>>107520
Agatia is both an ancestor of Maria's, and her deity of choice. Goddess of Flames, Purity and Rebirth, she's kind of a bitch. Maria just feels like she should be better safe than sorry.
>>
No. 107522 ID: 361f68

>>107520
I'm pretty sure she's blatantly not a queen, and everyone just started calling her that
>>
No. 107523 ID: 9ab5d3

She seems to like being called a queen though. I see no reason to take that away from her.
>>
No. 107524 ID: 39f4a6

>>/quest/771099
Daniel seems to have Vos under control. I don't see anyone immediately injured, nor any way to immediately escape the area without provoking the wrath of the trigger-happy and way-more-powerful-than-us lich. I feel like anything Yisheng Ji could do at the moment would be one failed roll away from instant death, so... I'm just gonna wait until Djan suffers the incoming mortal injury, and do what I can to try to heal him then, hopefully without drawing (probably-lethal) attention.
>>
No. 107525 ID: 3abd97

>>107521
Fair enough. Maria could always pray on it for clarity, but if the answer runs a risk of being "smite the unholy bitch or die trying" you might not particularly want divine guidance right now.

>>107522
>>107523
She's got at least one follower now, controls territory, and has the power to smack down others who might contest her claim. She ticks the important boxes, except heredity maybe, although her backstory with Deggin Tar might count if she's the heir or keeper of his legacy.

It's not like Marijke earned a military or nautical promotion to captain until she was spontaneously appointed one, either. :V

>>107524
Hey, if Djan is lucky, he can apologize and fix his vandalism, and avoid being smote.

And don't fret, you're providing a very important role as a comforting set of arms right now. (That feel when you realize you created a character who hasn't been physically able to be reliably hugged when she's upset for most her life).
>>
No. 107527 ID: b9aa79

>>107525
I suppose her claim to queendom is true as long as she can smite those who oppose it- but I will say that one follower isn't much of an army, and I'm not sure what territory she can really lay claim to, other than that which she can defend with her's and Eric's hands. It sounds to me like she idolized or loved a high ranking church official, who was likely not directly in line for the throne, although with the amount of details we have it's hard to tell much of anything concrete

Unrelated, but here seem to be people pretty consistently attempting to rush off without talking to or involving the rest of the group- this is totally fine, but probably won't lead to any long lives. First rule of dungeon crawling is don't split the group. So if you're attached to your characters, just be careful with the willy nilly silently-running-off-without-consulting-anyone actions.

If you want to introduce a new character though, it's not at all unfeasible for someone to peal off from the group solo-style and end up dead much more quickly, allowing you to get someone new. Hell, if you really want to get a new player in, just take a swing at the queen, I'm sure she can quite quickly free up a slot for you.
>>
No. 107528 ID: 3abd97

>Hell, if you really want to get a new player in, just take a swing at the queen, I'm sure she can quite quickly free up a slot for you.
Possibly problematic as it might drag anyone a little more attached to their characters into the conflict if she doesn't interpret that as a lone action, or force them to come up with in-character justifications for standing around watching your ass get murdered for interrupting parley with an unprovoked attack (well, okay, it wouldn't be too hard to justify).

Although if anyone does show up at the beginning again, that would leave Rhea and Geoffrey less alone. I've basically got her paused to see what Geoffry tries to get off the chessboard (or if he just decides to camp out there), and to try and help / patch him up / perform last rites and light his corpse on fire as necessary.
>>
No. 107529 ID: 9ab5d3

To be fair, Vos just went up a relatively short staircase. I doubt he would want to chill out in the room that inspires mortal fear in him. The only reason he maimed himself is because of his own stupidity (bad roll)
>>
No. 107530 ID: b9aa79

>>107529
Of course- wasn't aiming it at you specifically, just saying in general. It's not like its a bad thing to explore around, just be cognisant that things happen based on when JamesLeng sees them, so when we all do different actions in different places, we can end up divided, and weaker because of that. Just something to keep in mind if people are looking to outlive the dungeon
>>
No. 107531 ID: 3abd97
File 148383636681.png - (8.62KB , 786x397 , thisVosnow.png )
107531

So... just to be clear, but Vos is now an eel-naga with little prehensile flipper spike limbs on front, sort of like a spider's pedipalps?
>>
No. 107532 ID: 9ab5d3

Hahaha I guess I asked for this when I chose my power. I just wonder how this will effect my lower ambition.
>>
No. 107533 ID: 9ab5d3

Also slithering on an eye sounds very painful
>>
No. 107535 ID: 1fbb38

>>107531
Don't forget the giant crab claw.
>>
No. 107536 ID: a107fd

>>107530
I'll do my best to respect any explicitly conditional or delayed actions. Boring stuff like "stand watch on [specific path], asking for the password/shouting a warning/attacking if I see anything approach" or "follow [other PC] and help with whatever they're doing/defend them against whatever threats arise" might be worth considering.

>>107527
>one follower isn't much of an army
One aspiring lord who can turn enemy corpses into fresh recruits, plus fourteen meat puppets (three of whom still have their hands tied together) to serve as sergeants, and some other adventurers for junior officers? Massacre a village or something for more rank-and-file, that could be a credible infantry company.
>>
No. 107538 ID: 3abd97
File 148383895862.png - (9.57KB , 786x397 , thisVosnow.png )
107538

>>107535
Whups!
>>
No. 107539 ID: a107fd

>>107532
Tittivila's blessings will only ever improve, or have no effect on, the subject's ability to have sex, except possibly on a critical failure for something that already directly involved the genitals. Seduction is a more complex issue involving aesthetics and social context.

>>107531
Spikes are on the ends of the flipper-limbs, like Vog here but with less reach. http://www.schlockmercenary.com/2015-07-26
>>107535
And the crab claw, yes. It's otherwise accurate.
>>
No. 107540 ID: a107fd

>>107538
The claw was described as concealable inside long baggy sleeves, by which I meant that it was not significantly larger than Vos's original hand.
>>
No. 107541 ID: 9ab5d3

>>107531
>>107538
>>107539
Reading comprehension suffers when one is on mobile and otherwise occupied. I was under the impression that Vos was basically turned into a crippled horrorserpent. This is actually a much better outcome than I had originally expected.
>>
No. 107542 ID: 3abd97
File 148383978128.png - (8.93KB , 786x397 , thisVosnow.png )
107542

Okay here's the last draft of my comical alterations, I think. Pending further mutations or someone with better than mspaint tier drawing skills creating a new and improved base.
>>
No. 107543 ID: b9aa79

>>107536
> that could be a credible infantry company

Of course, Eric alone would be difficult for us to face with our current load out. But a proper King or Queen would likely be able to muster more than enough to hunt them down and destroy them, even with a village of undead recruits. Or so I assume at least. I was not commenting on their lack of absolute power so much as their lack of power compared to someone else with a similar title
>>
No. 107544 ID: a107fd

>>107543
>a proper King or Queen would likely be able to muster more than enough to hunt them down and destroy them, even with a village of undead recruits. Or so I assume at least.

Yes, you'd be a small fish in a big pond... a big sparsely-populated pond, with plenty of dark corners the bigger fish can't easily search. Out on the frontier, you'd mainly be facing individual monsters, squad-sized packs of starving outlaws, or platoon-sized bandit clans. Trade caravans and patrol groups with royal backing tend to stick to the main roads.
>>
No. 107545 ID: af6e04

>>107542
This is beautiful, thank you. My eel powers grow every minute.

>Tittivila's blessings will only ever improve, or have no effect on, the subject's ability to have sex
I feel like this fact warrants tucking away and remembering going forward.
>>
No. 107552 ID: a107fd

>>107545
Logic behind that goes back to some previous discussion of sorcerous vs. thaumaturgic magic. Divine oversight means you're more likely to be stuck with fine details you don't want, but it won't screw up the 'big picture' - at least, from the perspective of the god in question.
>>
No. 107571 ID: b9aa79

I'm fucking pissed because my mouse has a couple extra buttons on the side, and one of them is seemingly bound to the back button on my browser, and as such a 5 minute piece of writing is taking me 20 minutes because I keep accidentally going back and loosing everything.

@The Archivist, I was listening to a new CD of mine, and a song reminded me of Maria. It doesn't fit the bill perfectly, but the imagery of impure thoughts, ropes, purification, etc made me think of her. https://www.youtube.com/watch?v=6c4mTu-Wjaw

@JamesLeng I had a few more questions about Necrolithography, and characters who are a by-product of it.

1) If the creator of a necrolithography was a favored servant of a god who dealt with death as one of their domains, (Hanspur) asked for divine favor while they were making it, would that be a satisfactory explanation for it having the abnormal capacity to learn and grow?

2) I know they can't heal normally, but what other sort of things come with the package? If one was bound to a suit of armor like Alphonse in FMA, would they have similar characteristics? Resistance to many forms of damage, no need to sleep or rest, unable to gain pleasure or experience from things that are normally enjoyable like eating or indulging in other experiences limited to those who can feel, abnormal strength and agility, etc? What does being a soul attached to an animated item mean in terms of capabilities and weaknesses?

3) Is there like a piece of paper with writing that can be removed like a Jewish golem, or a blood seal that can be broken like in FMA that serves as a super natural weakness, or even just a normal weakness? Are their senses tied to that central point, or could they feel if a piece of them was taken 10 kilometers due south, deep underground, somewhere with running water?

Completely unrelated to that character, but going back to the mount thing,
4) what if instead of being a horse it was a giant intelligent lizard? Just barely inteligent enough to learn a language, but still more than animal intelligence, and also far better suited to underground travel than a horse might be?

Secondarily,
5)if a new character would to be introduced at a tavern on the surface or some such location where having a horse is much more feasible, it that permissible?

And
6) if owning slaves is generally too expensive to count as a seriously expensive item, are items like a necrolithography, or other things which could be considered property cheap enough to fall within permissible margins?

Lastly for now at least
What about a regular sized intelligent animal as a seriously expensive starting item? Like a bearded dragon that been magically given abnormally advanced intelligence.

I don't currently have a character who I can picture owning slaves, I'm just kinda curious about that one, and since I DO have a character who might want an intelligent animal companion, I figured why not ask about other intelligent life as starting items, considering the only major difference is shape. I also figure it's worth asking since hedge witches can't start with familiars, but those are part of them, level with them, and are magical, whereas some guys super smart pet lizard is none of those things.
>>
No. 107572 ID: af6e04

>>107571
>>/tg/11362
I think we both just want to see this idea happen.
>>
No. 107573 ID: b9aa79

>>107572
I mean who doesn't????
>>
No. 107574 ID: 3abd97
File 148391904962.png - (43.75KB , 742x511 , example.png )
107574

>frustrated by losing writing by accidentally going back in your browser
May I recommend the Lazarus browser addon? It saves everything you write in fields on sites, so if you ever lose your work due to a crash, refresh, or navigating away, you can just recover the text with a right click.
>>
No. 107575 ID: b9aa79

>>107574
Dang he's tall

Also thank you so much I do this so often you're a life saver
>>
No. 107577 ID: a107fd

>>107571
>5 minute piece of writing is taking me 20 minutes because I keep accidentally going back and loosing everything
For that kind of problem I usually compile it in a text document, then copy and paste.

1) Yeah. Might want some thought on the 'how' in addition to the 'why.'

2) If you want abnormal strength and/or agility, take it as an innate power. The rest of that stuff could be bundled as a mutation.

Important clarification: necrolithographs are NOT bound souls, any more than dental X-rays are bound teeth. It's a snapshot of memories and personality traits and so on, transferred to an object as psychic impressions.

As long as we're talking about FMA armor suits, Barry the Chopper might be a better point of comparison. Psychic impressions don't normally have the ability to recursively self-modify, but new stuff could be added by seeking out or arranging the sort of intense emotional experiences that create new impressions. Sex, romance, death, horror, obsession, joyous epiphany, pretty much the entire spectrum of melodrama. Risks involved could be usefully compared to performing brain surgery on yourself with scavenged tools.

3) For some, there's a core item which carries the actual psychic impressions, which tends to be centrally located, fairly sturdy in itself, and not directly exposed to attack. Effectively it's the brain. In such cases, the body can be modular. Limbs are swapped out, or the entire body (other than the core) can be destroyed and replaced without having to kill somebody again. All components have to be physically contiguous (barring expensive, experimental hyperspatial shenanigans), and crafted and/or enchanted specifically to be easy to animate. This kind of thing can blur the line with clockworks.

Alternatively, there's animated statues. Carve a solid block of stone (also works well with ivory or wax, but clay and metal not so much) and make a psychic impression on the whole thing. No single point of failure, so there's no way to disable the thing short of smashing it completely, but lack of interchangeable parts means repairs are only possible with magic. Waxen statues can be self-repairing, but wax is soft and flammable.

5) Any lizard capable of filling a horse-like niche is going to have a horse-like price tag, and weigh hundreds of pounds, and be a creature rather than an item.

You might be able to have an item that summons a mount. Instead of the usual D&D fixed-duration summons, I decided to plug in some GURPS mechanics: any summoned creature has a number of Fatigue Points proportional to the caster's level, which cannot be recovered through rest, and are instead lost at a minimum of one per hour, or faster according to the normal rules for strenuous exertion or combat. When they're all gone, the summoning ends, poof. Magic to recover FP can be used to keep summoned creatures around longer.

5) Not planning to change the character creation rules based on starting location. If somebody wants to play, I want them to be able to jump in right away rather than having an incentive to wait for circumstances where they'd get a better deal.

6) Possibly, yes. A necrolithograph with mostly human-equivalent capabilities can work 16-hour days, week after week, without food or water, in a variety of inhospitable or even swiftly lethal environments, all without complaint, and as such is unlikely to be valued any less than a similarly skilled slave. Aim for something more modest.

7) If you want a shoulder-dragon, specify details in the backstory, and make your seriously expensive item the creature's perch, most likely occupying a shoulder slot. It can double as armor. Item's main function is to facilitate a long-distance empathic bond, with just enough of a directional element to point you along the right path to eventually reunite.
>>
No. 107579 ID: b9aa79

>>107577
Honestly I should compile most things in a text document first, it would save me a lot of typos.

First off, thanks for the time and detail in your responses. I really appreciate the amount of effort you put into these things, ensure that even if there's a no, you usually try to offer a feasible way that doesn't break the restrictions.

As for the how, I was assuming given divine power, one could simply flare a nostril, utter the phrase "Let there be life" and it would be done. Not sure exactly what the requirements are for Hephaestus to turn Pinocchio into a real boy.

As for the lizard stuff, I read you loud and clear. The rules are pretty much that you can't start with living creatures in your inventory, although there are sneaky magic ways one can possibly reunite with a childhood bear friend or some other such creature given time and resources.

The distinction regarding what a Necrolithograph can be imprinted on interests me though- are the cores limited to the same materials the full body imprints are? And are those the only 3 things you can make a NLG on? Or could you use something like coral? Or even something more abstract like snake skin, or spider's silk, or the carved shell of a giant abalone snail? The distinction between stone, but not clay, wax but not metal, has thrown me a bit for figuring out what exactly the rules and regulations are on these bad boys
>>
No. 107581 ID: a107fd

I just ran some math on Wolfram/Alpha. Pop quiz, hotshot: you've got a 36,000 cubic foot room, initially full of air at STP. There are two exits. One is a nearly-airtight 4'x8' door leading to some much larger habitat. The other is a 1' diameter hole leading to hard vacuum.

At the end of the first minute or so, how many total pounds of force is the 0.14 psi pressure differential applying to the door? How long until it's a hundred times that much?
>>
No. 107582 ID: b9aa79

>>107581
I'm not even going to pretend that I've got a firm grasp on whats happening. Considering that I'm a rather tall human person, I'd try the door not the vacuum. Assuming the vacuum is sucking the air out I guess I try to plug it with something to the best of my abilities? Can't say I know the math on how fast the air pressure of a room will decrease though given a 1 inch hole through which the air is presumably escaping into a vacuum, that will leave me unable to breath eventually. Depending on the scenario of the quiz can I check for a home alone style bucket of hot laughs propped on the door, ready to soak the first fool that opens it in comedy?

Gonna be honest I'm not sure how big 36,000 cubic feet is, or if we need to factor in movement speed or anything like that in our math here. Also not sure how to do the math in the first place, although I'm sure google could tell me if I were that way inclined
>>
No. 107583 ID: 3abd97

>At the end of the first minute or so, how many total pounds of force is the 0.14 psi pressure differential applying to the door? How long until it's a hundred times that much?
First question is easy, you can do it just by apply dimensional analysis.

0.14 lbs / in^2

4 ft * 8 ft = 32 ft^2

30 ft^2 * (12 in / 1 ft)^2 = 4320 in^2

0.14 lbs / in^2 * 4320 in^2 = 604.8 lbs

Second question requires you to model the rate of pressure loss from the room with the leak, which requires me to think for a little bit longer or look up an equation I've forgotten.
>>
No. 107584 ID: a107fd

>>107579
Core-and-module necrolithographs can be made of almost anything. Problem with the homogenous types is, the material has to retain psychic impressions well, AND animate easily despite lacking actual mechanical joints, AND be reasonably cheap. Cost isn't an absolute requirement, but if you want to make an animate statue out of, say, solid moonsilver, meticulously thermoregulated to prevent flaws from developing as it cools, any cost and time advantage from not needing to explicitly program a quasi-mind becomes insignificant, so golemetry becomes the obviously superior option.

Those requirements often conflict, similar to the problems of armoring aircraft windows (lightweight, AND hard enough to stop bullets, but not brittle, AND transparent of course, AND curved for aerodynamic purposes, but not so thick, or with such a high refractive index, that it distorts the view... on and on). Standard way to resolve such conflicts is composite materials, but then it either wouldn't count as a solid block (creating vulnerabilities), or the production process would involve cost-prohibitive amounts of laminating and welding and so on.

A core, on the other hand, just needs to retain impressions well, and it can be made of expensive and/or elaborately worked material because you only need a little bit, while the moving parts just need to be easy to animate, and can include actual mechanical joints.

Big advantage to solid animated statues, though, is they don't need much of a dedicated supply chain. Ordinary statues originally created for other purposes will often work.
>>
No. 107585 ID: a107fd

>>107583
>1 minute = ~600 lb

Every second's delay is, indeed, another ten pounds. If you'd set off that trap, doors would have slammed shut from the wind, then soon after become effectively impossible to reopen.
>>
No. 107586 ID: a107fd

>>107579
>As for the how, I was assuming given divine power, one could simply flare a nostril, utter the phrase "Let there be life" and it would be done. Not sure exactly what the requirements are for Hephaestus to turn Pinocchio into a real boy.

There are varying degrees of divine power, but, yes, effective abiogenesis isn't all that rare. A 4th circle spell commonly available to druids can turn a tooth fragment and a pile of ashes into a healthy adult of a random race appropriate to the environment. (Note that this is the immediate environment; many people being artificially reincarnated pay extra to construct a 'microclimate' and thereby slant the odds toward a race they'd prefer, and conversely, some poor fools have been slain on adventures in the deep desert and then been reborn the next day as eelmen, mermaids, or other hopelessly aquatic types when some companion didn't think to conduct the ritual far enough away from an oasis) The problem is, if Hephaestus or whoever turned you into a real boy... you are, ipso facto, a real boy, with all the usual benefits and drawbacks of a metabolism. This line of inquiry seems to be aimed instead for some tricky liminal hybrid condition, with a mix of living and unliving qualities. I'm not asking how it got to be that way, but rather how it works on an ongoing basis. A human-level mind is estimated at 100 terabytes. In what form is the data stored and processed? Amino acids, phospholipid membranes, and ion channels? Crystalline grid of doped silicon semiconductors and polarized light? Spiritual ephemera? Nanoscopic gears and camshafts? Tangles in the threads of Time? Psychic impressions alone aren't usually dense enough to hold that much on a single object. Standard necrolithography creates a superficial impression of the donor's mind, orders of magnitude less complex than the original.
>>
No. 107590 ID: 3d2d5f

>>107585
Turns out I haven't forgetting equations: closest thing I've done to this kind of fluid dynamics problem was statistical thermo, which doesn't quite apply. :P

So you can treat it as linear? In normal conditions I'd think pressure equalization would be an asymptotic processes, but I was wondering if hard vacuum put an infinity or fixed zero in there that simplified things.
>>
No. 107596 ID: af6e04
File 148398746199.png - (542B , 16x16 , deadstarbaby.png )
107596

Possible favicon? Points if you can tell what it's actually supposed to be from that tiny image
>>
No. 107598 ID: a107fd

>>107590
With the problem as stated, it would indeed be asymptotic (flow rate decreases as pressure in the room gets closer to zero, since vacuum can't suck any harder than that), but a linear approximation is adequate for the first little bit. By the time you're talking about a 1 psi difference, multiple tons of force are on the doors, far more than ordinary adventurers could realistically apply toward opening them. For practical purposes, by the time you're close enough to the asymptote to notice the slowdown, you're also too loopy from hypoxia to notice much of anything.

Get magic involved, though, and the usual rules of fluid dynamics go out the window. Maxwell's Demon might not report directly to Orcus, but they surely move in the same circles. Possible to call a favor now and then, force molecules to move in statistically impossible ways and maintain a flow rate equivalent to a 15 psi difference regardless of the actual conditions.
>>
No. 107600 ID: a107fd

Aaphia has been doing this dungeon thing longer than all the PCs combined. Name a common object or architectural element, she's probably fought an ambush predator specialized in imitating it. Her concept of "ordinary precautions" is simultaneously more broad and more strict than most people could readily imagine.

>>/quest/771281
Unconsciousness due to severe wounds definitely counts as being incapacitated, thus allowing you to bring in a new character, possibly heavily specialized in dealing with the immediate problem. Davina already showed that "teleportation" can work, with the right set of restrictions, and some narrow power or skillset like analyzing and/or temporarily disabling big stationary magic items (notably including magical traps) would probably be fine.
>>
No. 107602 ID: b9aa79

>>107596
Sorry, these faltering eyes of mine can't make out what it is amigo

>>771522
With magic involved, it could always be a leap of faith kinda deal, that only works if you trust it to work. Inversely it could be a bridge that appears to be there for all attempts and purposes except for attempting to cross on it. I had a group of PCs once going through a sort of trick tower full of puzzle rooms and traps which they blew through (mostly). The one that stumped them longest though was an invisible bridge that could only support inorganic material; they circumvented it by covering the bridge in their armor, the only serviceable items for the task at that point, and then walking across them, as the bridge supported the items, and the items supported the players.

Basically, there's not a whole lot you can do to guarantee that there's a safe usable bridge, and that even if there is, the lights are leading you somewhere good and safe and useful. Wouldn't recommend following, personally.

>>107586
Could one's sort of consciousness or mind or soul or data storage unit or whatever we want to refer to it as be stored in a sort of pocket dimension demi-plane kinda deal? So that when Hanspur intervened on the behalf of the cleric and created a living psyic imprint capable of learning and growth, they just sort of made a demi-place or little bubble of soul thats sort of tethered to said character, but not directly part of this dimension? Thus they have a sort of spiritual server bank that records data much like a brain or series of circuits, and allows them to learn and grow?

The basic scenario I'm envisioning is someone the priest loved dearly was put unexpectedly into critical condition, in hostile, foreign lands. Their patron deity was more into the death arts, not so much the healing or reversal of said condition, but our priest very much wanted this person alive. SO they grabbed what was nearby, plead for divine assistance, put them out of their misery, and imprinted the psychic memory onto a nearby item. Big dude in the sky is like, sure, you're a cool dude, have my favor, and then bam, the psychic imprint now has the capacity to learn and grow, and just also happens to be a construct.
>>
No. 107603 ID: af6e04

>Sorry, these faltering eyes of mine can't make out what it is amigo
Undead fetus is hard to convey in 16 pixels. Might try something else
>>
No. 107604 ID: 595d54

>>107603
If it helps, I was able to guess what it was even before I saw the filename.
>>
No. 107605 ID: af6e04
File 148402444402.png - (594B , 16x16 , deadstarbaby.png )
107605

>>107604
That does make me feel better. Here's a transparent version.
>>
No. 107606 ID: 3abd97

>>107596
>Sorry, these faltering eyes of mine can't make out what it is amigo
It's a D.R.B.!

>Basically, there's not a whole lot you can do to guarantee that there's a safe usable bridge, and that even if there is, the lights are leading you somewhere good and safe and useful. Wouldn't recommend following, personally.
The delver's mantra should be to trust nothing and be suspicious of everything, of course.

The problem, of course, is there are no safe options, (short of staying out of the dungeon). Heading down tunnels previously explored by our other characters is no guarantee of safety. (And it's boring, from a player perspective. Not to mention that OOC information tells me I can't follow the path the others took). I'm just as likely to run into trouble on an explored path as an unexplored one.

Honestly, it's lonely in the dungeon by oneself, and I assume odds of survival on one's own are pretty bad. Honestly, unless she befriends some npcs or finds a way to hook up with other PCs Rhea's in big trouble. So... the metagamey logic is to explore new paths, hoping for new friends, or some kind of merciful shortcut (I won't hold my breath, even it would be nice to be dumped in with the rest of the party somehow).

Non-metagamey logic says do what the character would do. Aaaaaand investigating the shiny lights trying to talk to her is pretty much literally what this character is about?

I mean, the possibilities are kind of endless. They could be some kind of elemental thing, being friendly because Rhea's half-fire spirit. Or maybe their idea of friendly ends up being air dancing. They could be an angler fish type bait lure into a trap (the invisible bridge could be a tongue). They could be some kind of messenger spell sent by another delver trying to call for help. This could be the secret entrance to where the goblin patrol came from, and there's a beacon spell leading me in due to being a gobo. The path might be a temporary spell cast by the lights, so this is a one-way shortcut (or doom) for Rhea no one else will be able to follow.

tl;dr- uncertainty is not sufficient reason to rule a path out, cause they all got that!

>>107605
Honestly I think the contrast of the black background makes it pop more.
>>
No. 107607 ID: a107fd

>>107602
A uniquely young and unaligned example of that fourth category of construct, then. Sustained by prayer, which can be stored in clay tablets impressed with cuneiform symbols. Soft clay is easy to 'recharge,' but goes 'stale' after a week or two, while fired earthenware remains usable for a year or more, and stoneware or glazed earthenware indefinitely. The process of extracting prayers from a brick causes it no physical harm. Basic exchange rate in town of giving alms to beggars in exchange for informal shouts of gratitude is comparable to buying normal bread, and the resulting storage medium weighs about the same; acquiring higher-density or longer-lasting supplies would require cultists with a more extended commitment of time and attention, facilities such as a shrine or kiln, and so on. You can 'heal naturally,' very quickly in fact, but only while submerged in a vat of boiling lye mixed with certain mineral salts. Easy enough to find the parts (a big bathtub or cauldron, charcoal for a heat source which is just partially burned wood, lye which is made from ashes (wood again) and fat, some reasonably common rocks), but labor-intensive to set up, and dangerous while in operation.

Take that mechanical/thaumaturgical metabolism as a mutation. If you'd like to go for an innate power, might as well copy Davina's vulnerability, maybe a phobia of things lurking in deep dark water. The power itself is the ability to fold and rotate parts of your own body through higher dimensions. This includes a hammerspace pocket, shapeshifting (slow, mostly cosmetic, and often fascinating or disturbing to watch), remote operation of severed limbs, easy reattachment of severed limbs, and distorted perspective that makes it possible to 'dodge' attacks you can't see coming, or while physically immobile. Anything that would block teleportation blocks the power, and is painful.
>>
No. 107624 ID: 3abd97

>Davina nolastnamegiven
That's actually deliberate. Kinda weird to have a noble obsessed with the continuation of the family legacy not using the family name, but as far as she's concerned, she doesn't have the right to use it until she's set things right again.

(Plus also it let me get through chargen faster, and maybe lets me pick something actually setting appropiate if/when I get to it).
>>
No. 107631 ID: a107fd

Might make sense to track inventory on the wiki.
>>
No. 107644 ID: 99a5aa

>>107631
>track inventory on the wiki
We could, but unlike the other character creation details, it's constantly changing information, so people would have to be constantly making tiny updates to the wiki to keep up with it, bordering on revision spam. Take brass balm, for example. Someone gets injured, they get treated with balm, the wiki has to be updated to record the balm consumption. Do we really want to have to update the wiki every single time someone gets injured? At that point, you may as well just publically release your dm notes on all the PCs instead, so everyone can see the status of wounds, curses, afflictions, known abilities, etc, on a live google document. A wiki page is a poor choice of medium for a status screen.
>>
No. 107645 ID: 383927

>>107644
With that being said, we could just create our own google doc. Probably won't be anywhere near as accurate, but it'll be easier to edit, and have more info available than what would be easy to keep track of on the wiki
>>
No. 107648 ID: a107fd

>>107644
>Someone gets injured, they get treated with balm, the wiki has to be updated to record the balm consumption.

I was thinking of the original inventory picks and particularly notable loot, not specific counts of consumables.
>>
No. 107663 ID: 3abd97
File 148418152788.png - (7.72KB , 400x326 , example turn.png )
107663

Okay, trying to map stuff again, and got a question.

When you say a hall is X long, then there's a turn, and the next hall is Y long, where are we measuring X and Y? The long sides of the corridors? The short sides? Down an imaginary center line that terminates on the diagonal?
>>
No. 107665 ID: a107fd

>>107663
Along the short sides, to minimize ambiguity about intersections vs. rooms.
>>
No. 107676 ID: 9f3729
File 148424846377.png - (3.41KB , 144x144 , geoffrey2.png )
107676

Behold, a Geoffrey!
He is significantly more athletic than he looks.
>>
No. 107677 ID: 9f3729
File 148424865295.png - (3.12KB , 144x144 , geoffrey2nohat.png )
107677

And here he is without his helmet on, whee
>>
No. 107679 ID: af6e04

Our fearless hero! I'm really hoping he makes it out of this.
>>
No. 107680 ID: 595d54

>>107676
Are you Sergeant Colon?
>>
No. 107682 ID: 9f3729

>>107680
Funny story, he is vaguely designed off him actually!
Always was one of my favorite discworld characters.

Personality's a bit more on the grumpy end of the spectrum than him though.
>>
No. 107683 ID: 9f3729
File 148425708535.png - (2.29KB , 130x130 , BuffaloVanDyke.png )
107683

>>107682
He's also based off this loveable scamp
>>
No. 107686 ID: af6e04

>>107683
You know in a similar vein, I've always wanted to play a campaign as a character who only speaks in terrible rhymes like Geese Thompson, but I don't think I'd have the patience.
>>
No. 107687 ID: 383927

Quick everyone!! Roll for moss knowledge!!
>>
No. 107688 ID: 750f88

Passed exams my doods. Now time to get back into the swing of things.
>>
No. 107691 ID: 3abd97
File 148427507130.png - (111.09KB , 1000x785 , Aaphia Floor map.png )
107691

Made a map. Granted, not the most useful one (it's not like this part of the maze has any turnings) but everything was nice and square and it has a fixed entry and exit point, which made it a lot simpler to approach.

There's a few dimensions that weren't specified, but all altering them really does is wiggle the spiral a little. It doesn't change the layout.
>>
No. 107693 ID: a107fd

>>107691
All the stairs have been 20' horizontal AND vertical, steep enough to be awkward to climb.

The stairs leading away from Aaphia's throne room were in the middle third of the relevant wall, rather than the back corner.

Big room with the murals was oriented the opposite way. Both exits were centered on their respective walls.

From the archway to the back wall of the narrower shaft is actually 50'. Thirty feet of hallway, then a door that opens away from the room with the bottle, then another 10' before you're underneath the shaft.

Thanks a bunch for mapping!
>>
No. 107694 ID: 750f88
File 148428209520.png - (6.41KB , 233x178 , Eyebrow game.png )
107694

Whilst I catchup yet again because I am a lazy bastard. Enjoy some fanart I made for some of the characters. Its kinda shitty compared to some of your works, but I like it.
>>
No. 107698 ID: af6e04

>>107694
I love the way you drew Vos! I like to think he just drives the rest of the party crazy by constantly clacking his crab claw while everybody is walking.
>>
No. 107699 ID: af6e04

>>107648
This ended up being a lot more tedious than I thought it would be, but it's done. I think a doc would make handling these things a lot easier. But on the other hand, the wiki is right there and easily accessible by new players.

Also went ahead and added Rhea's character sheet, though I shortened it a bit. Hope you don't mind magey.
>>
No. 107708 ID: 3abd97
File 148432085366.png - (106.92KB , 1000x759 , Aaphia Floor map (updated).png )
107708

>>107693
Right. Fixes are in.

>added Rhea's character sheet, though I shortened it a bit. Hope you don't mind magey
Yeah that's fine stats are for quick ref anyways. Removing fluff for conciseness is fine.
>>
No. 107727 ID: 84aebf

>>107708
I'd like to try to keep track of all the character fluff, lore, art, and maps but putting it all on the wiki seems insane. Does anybody object to a supplemental google doc? If not I'll make it tonight.
>>
No. 107728 ID: 3abd97

>>107727
My biggest complaint with google docs over the years is they're crazy limited when it comes to fine / detailed formatting control (At least, compared to an actual word doc, or a wiki (with or without tapping into html), or something like LaTeX). Especially if you were going to include a ton of images for a lot of maps (not that we have that many maps drawn yet)). But it works fine for blocks of text, especially if you want people to be able to comment on specific bits of it.

But no, there's no practical reason you couldn't have a concise stat page on the wiki, and link to an external resource with more fleshed out information. If you're going to be taking the time to document everything, work in whatever format you're comfortable with.
>>
No. 107730 ID: 74621b

>>107727
>>107728
I think it's reasonable to keep any information that's expected to never change (or change very infrequently) on the wiki, and everything else on a google doc. If it's publically editable though, I'd have concerns about vandalism. If you're building it, strngy, would you have any objection to being the one to keep it updated?
>>
No. 107735 ID: b9aa79

>>107730
If it's editable only by link or permission or something like that hopefully none of us would vandalize it, right?
>>
No. 107736 ID: 094652

>>772424
FURTHER elaboration, since this is dangerous territory and needs careful explanation.

Hore has stabbed the left side of her crotch area, next to her pseudo-dick and between her thighs. She has not actually penetrated her vaginal cavity or pseudo-dick, but has caused serious pain to herself in an attempt to stay focused when this lust room affects her the most.

Note that she will ONLY do this action if she and the party followed Davina and Maru, as she would not be so desperate to stab herself if she had time to figure out a solution to the lust vapors, and would definitely refrain from causing herself to bark in pain if she was still in the same room as the marrow-sucking giant moss dogs.
>>
No. 107737 ID: 84aebf

Damn it kome I am at work chuckling like a fucking maniac because of you. Why would you do this to me
>>
No. 107738 ID: b9aa79

>>107736
>huge fungal creatures, like thick, squat, leafless trees ... These are bonesuckers

>marrow-sucking giant moss dogs.
I'm confused as to what this is exactly refering to. The bonesuckers could be mistaken as mossy in theory, given their fungal qualities, but they're certainly not dog-like. There is a soft black moss coating the floors and walls, but that stops before we get to the bone suckers, probably because it gets eaten but the rats, which also aren't dogs, although some of them may be from the fire swamp given that there's holes big enough for an elvenoid to crawl through. >>772272

>>772436
> that mold you picked up
I don't believe Hore ever actually went through with her plans to go after the brain mold, given a lack of description in the body of the quest about anything happen. No roles, so it's safe to say without any backup or help, Hore didn't finalize her plans before the party opened the door to the sex room.
>>
No. 107739 ID: b9aa79

>>772429
Also Vos, I do appreciate the attempted save, but if you wanna bodily remove people from the room that compels everyone in it to have sex, you may actually have to enter the room and get compelled to have sex. Although if you used your new snake tail and kept your body out of reach, you might be able to attempt such an action at a distance, keeping your lungs free. I doubt you'd have an easy time though, trying to remotely use a new limb to forcibly remove two + full grown people having sex. It's gonna be wild to see what happens, although the rolls aren't looking great thus far.
>>
No. 107740 ID: 84aebf

>>107739
Well I figured the roll would be both for grapple check as well as resisting the effect. I can make a separate roll if I need to though.
>>
No. 107741 ID: 3abd97

>>107736
>>107738
Gotta put in the board in the link if you're linking to a different one. (So for example >>772272 works fine in /quest/, but you need >>/quest/772272 to hit it from /questdis/).
>>
No. 107742 ID: b9aa79

>>107741
Gottcha, I'll try to remember that in the future.. half the time I don't even bother putting the links because it's too much trouble when you're on mobile so I didn't even notice
>>
No. 107745 ID: a107fd

>>107736
Yeah, that's... pretty much exactly where the femoral artery is closest to the surface. Good place to check for a pulse (if the wrists and neck are somehow less accessible), not so good for less-than-lethal stabbing.
>>
No. 107749 ID: 383927

It seems to me this trap is designed to make us fuck ourselves to death basically- we can exit the room, but we'll probably be at least 4 fatigue points down if we factor in exertion along with the first 3 lost from banging. Already that's a third of our fatigue, and forces us to either pass through the sex room again or head back towards the bonesuckers, which will likely grow hungry again soon. It seems like our best bet will be to have Ji open the door on the far side, and evacuate the room as quickly as we can, because I'm doubtful we'll be able to reliably make that save with the way we've been rolling. We can't check for traps, but a sex den with trapped doors kinda defeats the purpose in the first place, so we can at least cross our fingers that there's nothing deadly at the door
>>
No. 107750 ID: 3d2d5f

It's sort of problematic in that everyone sitting around rolling to resist until it works and hoping your characters don't do anything too squicky in the meantime isn't the most interesting conflict, even if a hard to resist lotus eater trap is effective from a dungeon defense POV. (I mean, there's the potential for creative measures to get through without breathing, but not a lot of room for tactics if you're afflicted).

If the Agate siblings take action, they might be able to resolve this reasonably quickly? Their whole theme is self control / fighting corruption. And here we have a literal corrupting influence compelling people to give into their crude, base desires / wallow in sin.

Daniel's pretty much the perfect person to attempt purging the drug from the afflicted, and a large burst of Maria's cleansing light attack might be able to burn the room clean of the corrupting influences. Puritan powers to the rescue.
>>
No. 107752 ID: dc887b

>>107750
Ubdfortunately, as JamesLeng hinted at, I don't think Maria is fully recovered from her ordeal on the chessboard. It's not really a matter of rolling until we recover- we can leave the room and then hopefully it'll just be a matter of time before it wears off. The real danger here is that we're racing against time because in an hour and a half we're gonna pass out and be unable to really keep ourselves safe from anything. We've gotta move forward and hope it doesn't burn too much of our stamina before we shake off the effects
>>
No. 107753 ID: af6e04

>rolling to resist until it works and hoping your characters don't do anything too squicky in the meantime
Yeah... not sure how to feel about this or what to do to escape. Also, having heedless sex while your companion bleeds to death right in front of you is already pretty high on the squick meter. Was hoping Hore's noble sacrifice would save the day.

>If the Agate siblings take action, they might be able to resolve this reasonably quickly?
>I don't think Maria is fully recovered from her ordeal on the chessboard
Also, Archivist hasn't posted for a few days.
>>
No. 107755 ID: 9f3729

>>107753
See this is where player creativity comes in, just do weird goofy shit.
"I roll to lick belly button in my erogenous confusion."
"I lovingly coat myself in yogurt."
"I channel the spirit of Fernando https://www.youtube.com/watch?v=_dm0Ksl7isc"

It's goofy and maybe a bit of a bad move but it's salvageable for comedy purposes
>>
No. 107762 ID: 595d54

Is Hore even in serious danger? Geoffrey's managed to recover from being negative fifty HP, iirc.
>>
No. 107763 ID: af6e04

>>107762
Hard to say. She stands to lose two HP per minute, assuming she fails every con save but not taking crit fails into account.

If Ji's recent crit fail results in him taking an accidental breath, nobody will be in the right mind to help Hore for the next 30 minutes. This means up to 60 hp loss due to bleeding. Not to mention that everybody might fail the (difficult) will save again on the second round, which means another thirty minutes of bleeding. Also, Geoffrey has a magic survival belt.

Also it's been a while, but this has been bugging me...

>Some drugs function normally, and in the cruel and arbitrary Gygaxian tradition, I checked on a random table to determine that, yes, this is apparently one of them.
How do you even put together a random table for something so specific? Legitimate question!
>>
No. 107765 ID: 3abd97

>self mutilation
>arterial blood spray
>flesh shaping the knife wound into a new vagina
Woooooooow.

I feel like anyone witnessing this who isn't turned on by gorn or flesh shaping (Hore and Vos) should be getting a pretty hefty circumstance bonus to resisting feeling anything sexy right now.
>>
No. 107766 ID: 9f3729

>>107762
I mean, I'm still having to roll just to move
>>
No. 107770 ID: af6e04

>>107765
>Oh gosh when did this turn in CoC.
You know, when I made a joke about regrowing genitals with the flesh blessing at the beginning of the thread I never thought it would actually come up.

Also it should be noted that Maria's phobia is blood.
>>
No. 107771 ID: 595d54

>>107766
Well yeah but she was at full HP and not taking nearly as much as Geoffrey did.
>>
No. 107772 ID: 3abd97

>>107771
I don't think she's starting from full hp. She crit failed taking a death laser to the face earlier and barely survived.

>>/quest/772801
... ... ...

I don't even know how to respond to this. I'm going to bed.
>>
No. 107773 ID: a107fd

>>107764
Key word there is 'witnessing.' In-character, you're not reading the grisly descriptions, just seeing things happen. Doesn't necessarily look like much of anything from a distance. For example, here's a scientifically accurate, non-sexualized depiction of an anthropomorphic canid with severe bleeding on her inner thigh: http://freefall.purrsia.com/ff400/fv00348.htm As you can see, there's no visible blood spray. It mostly looks like she's just sitting there.

>>107763
>How do you even put together a random table for something so specific?
GURPS 4e basic set, pages 160 (the actual drug effects, and costs for proper versions) and 532 (result #5, 'tau-factor error,' summarizes the consequences of mirrored biochemistry). The 'U' stands for 'universal,' and they really mean it.
>>
No. 107774 ID: a107fd

>>107772
>I don't even know how to respond to this.

I'm sorry, it's not my intention to make anyone OOC uncomfortable. How would you prefer the subject be addressed?
>>
No. 107775 ID: 3abd97

>>107774
Honestly, I'm more OOC uncomfortable with the Roofie Room. The spontaneous ghost form nudity is actually absurdly ridiculous enough to nudge the situation a few pegs back towards farce from freakshow, but also to leave me thoroughly flabbergasted.

That is one massive "wat" moment and I am not awake enough to process a response to that now.
>>
No. 107778 ID: 398fe1

Oh god it's a filthy disease-ridden roofie room
>>
No. 107779 ID: 398fe1

It's like a joint project between Slaanesh and Nurgle

horrifying
>>
No. 107780 ID: a107fd

>>107779
Yes, this game starts off with the process of escaping a horrific megadungeon, which was constructed (or at least extensively modified) by sadistic demon-worshippers with immense magical power at their disposal. Not the Chaos Gods of 40k, though forces comparable to them do exist in the setting. I thought I'd already made that premise clear to everyone involved.
>>
No. 107781 ID: af6e04

>The 'U' stands for 'universal,' and they really mean it.
Wow, no kidding!

Unrelated - was the old empire mostly composed of Orcus worshipers or did they move in after it fell? Did the old empire predate Drakocracy?
>>
No. 107782 ID: b9aa79

Whatever door you exit out of, I highly recommend you leave the room. There should be nothing stopping you, and we can wait for the effect to wear off somewhere that we're not breathing in the fumes.
>>
No. 107783 ID: 3d2d5f

>>107780
I think the problem here is a disconnect in reasonable expectations as to what's fair game when sitting down for a tabletop dungeon crawl.

Am I signing up to be killed, maimed, murdered and sacrificed in creative and possibly unfair ways? Sure. Am I expecting to get drugged into fucking party members without my say so? Uh, no, not really, unless I'm attempting some kind of drunken pickup in a tavern or I joined an orgy. (Or I sat down at a table with the Corruption of Champions devs). There's a presumption that certain things are opt in?

(I mean, granted, considering certain characters in the group, one could argue that door was already opened. Not that I really feel it's appropriate to generalize that to everyone else).

In regards to my reaction last night? When I took a step back and stopped taking actions in a situation I was uncomfortable in, waiting to see if anyone else would resolve it? I expected to be treated like the partially absent half of the party with less time or interest to suggest that hangs out on the periphery when they aren't making rolls. Not to be dragged naked into the middle of things and everything I own nearly covered in napalm (that Ji wasn't even supposed to have anymore), and in a manner that runs specifically counter to the way that power was described (Yes, even if I can see the argument you're going to use as to how that intangibility quick would be justified, that's not the point). That's just... well as I tried to express last night, stupefying.

Not that I'm asking for an undo or a dues ex machina or anything like that at this point, or for you to defend the logic you used (it's mostly obvious with hindsight). Just trying to put my reaction in context. As I said before, the absurdity is something of a saving grace, and I at least have a few ideas as to how to play my current situation that are actually interesting.
>>
No. 107784 ID: a107fd

>>107781
The modern Church of Orcus can't credibly trace it's history beyond a few persecuted secret societies during the decadence, decline, and fall of the Old Empire. Orcus himself was already ancient (by elven standards, at least), and a veteran of the Titanomachy, when the side effects of artificially perfect food were first being discovered and the Old Empire's foundations were being laid.

The drakocracy was founded by a blue dragon named Aguinbreke, who held a high position (in more than one sense: prestigious, powerful, and physically located in a city on top of one of the tallest mountains in the world) on the eve of the Old Empire's final collapse. She observed how some parts of that system remained functional, under what conditions, which vices were tolerable, and how certain acts that might initially seem like civic virtue ultimately led to disaster, then distilled those observations into an autobiography and philosophical treatise called simply "Aguinbreke's Account of the Fall." It's the one book every adult dragon has read, outlining a proposed political system optimized for keeping the lesser mortals busy and out of trouble, while reserving adequate personal time and industrial capacity to support the enjoyable practice of rolling around on heaping piles of gold.

The Church of Orcus is one of those dangerous relics that the Drakocracy as a whole would prefer to wipe out, or modify to the point that it's unrecognizable (but is willing to settle for mostly sealing away, occasionally launching expendable heroes at). Twisted enough to think up that chessboard puzzle, or the "inexorable lust mold" you're currently struggling with, then resourceful and remorseless enough to actually make it happen? Too much like the worst parts of the Old Empire, without even the noble excuses of knowledge for it's own sake, or last-ditch contingency planning.
>>
No. 107787 ID: a107fd

>>107783
These are entirely reasonable complaints. I apologize for having made you OOC uncomfortable by having disrupted expectations to that extent.

In my defense:
First, and least central to the issue, Yisheng Ji had only used one flask of greekfire thus far, and I did specify in the OP that consumable magic items are "one slot per type, but that represents several applications."

Second, if you'd like some sort of retcon for reasons of inappropriate sexual content, there's already precedent for that with Hore's lower ambition. Clothes back on? No big deal. Better to handle such a thing immediately, though, so complications from interaction with subsequent events are kept to a minimum.

Third, "roofie room" isn't very accurate or fair descriptors. RL date-rape drugs mostly induce unconsciousness and/or memory loss, and even fantasy 'bimboification' effects pair increased sex drive with decreased mental capacity. This effect doesn't do that. It makes lust a marginally higher priority than food or water, but doesn't outweigh escape from an obvious, immediate hazard like an uncontrolled fire or a rotting corpse (which is why the room needs that illusion in order to be an effective trap), or, as Vos demonstrated, rescuing a friend from immediate danger. It doesn't even inhibit leaving the room: if Eric had run off to attempt to seduce Aaphia, he probably would have snapped out of it before reaching her, and could have circumvented any hazards on the way as competently as ever.

Fourth, given that Davina hasn't rolled for miasma exposure one way or another, and was listed toward the back in the marching order... she could easily be intangible due to a horrified reaction at everyone else's behavior, and have somehow avoided exposure entirely, especially if we're considering minor retcons anyway. Perhaps as a side effect of Yisheng Ji's minor aerokinesis, or simply by correctly implementing some relevant subset of Aaphia's "ordinary precautions."

Fifth, I didn't design this particular room. It's part of the same off-the-shelf megadungeon I've been using as a base all along, including the ecology. Meat puppets from the bonesuckers, mordnaissants ("death ray babies") from here. There's another cryptic poem that gives some hints, but you haven't seen that part, because you're going through the whole mess backwards.

Finally, disengaging and not taking any rolled actions has been previously, and very firmly, established as being a sub-optimal strategy for the avoidance of having the party's main healer accidentally set all your worldly possessions on fire. Remember when you said this?
>>99316
>I had interpreted what befell Nick as a warning about the tone and level of forgiveness to expect in the game.

I didn't set up the parallel deliberately; it's an emergent behavior. If you're not declaring actions for your character, then to some extent they're 'zoned out,' operating on autopilot. I'll tend to err on the side of waiting, to give everyone a chance to participate even if they're not constantly checking the thread, but when somebody else does something that would logically involve your character (such as Yisheng Ji's crit fail on the rescue), there's no plot armor for having been AFK.
>>
No. 107790 ID: 3d2d5f

>Fifth, I didn't design this particular room
I don't really feel that's a much of a defense. Choosing to lift something wholesale from source books for your world is as much a design decision as any other, even if you have less personal investment in it. Ultimately you're as responsible for those as we are for every (bad) gameplay decision. As you just argued yourself, making yourself less present in the decision doesn't protect you from it.

>Third, "roofie room" isn't very accurate or fair descriptors
Granted. Deliberate innacurate liberty taken there for alliteration, and to convey emotional impact / personal distaste.

>if you'd like some sort of retcon for reasons of inappropriate sexual content
Honestly I'm not so much bothered by the involuntary disrobing or nudity (it's more farcical than anything else and gave me an excuse to write a fun sort of starchild bit) but the compulsory / involuntary sexual participation. The former sequence was shocking to the extent it was unexpected, not something I would have thought to defend against (I mean, I expected Ji to faceplant or something), and ran contrary to my own disengagement. The later falls squarely in "not what I signed up for".

Not really sure how to adress that as things stand unless you wanna just apply the same exertion penalty to my ghost-trip, revise that particular ruling on drug compatibility, or allow a generous bonus in ignoring the primary effect. Or claim I'm intangible from horror, but that kind of contradicts the bit of role-playing I liked from this.

...although if the greekfire had gone off and destroyed all my equipment, the only supply of food I can safely eat and my means of purchasing more (functionally killing me) without so much as a request to roll to avoid Ji's clumsiness, that last update would be more outrage inducing than weirdly surprising.

>there's no plot armor for having been AFK
That's untrue at least to the extent that characters who are AFK are not taking risks to the extent characters who are present are, and may in fact, have other characters actively taking risks on their behalf.

Senantics aside, I won't defend noping the fuck out as a good strategic decision, because you're right, it's not. It's just how I reacted. I'll speak up the next time I have a complaint instead of trying to wait it out.
>>
No. 107791 ID: f7f8ea

>>107787
Speaking of complaints, I think you might have missed me here James! http://tgchan.org/kusaba/quest/res/765391.html#772794
>>
No. 107792 ID: af6e04

>I mean, granted, considering certain characters in the group, one could argue that door was already opened
Vos was meant to be a squicky character, but not some sort of creepy fetish fuel. I can try to tone him down if you want. In my defense, I did dispense with any lurid descriptions in favor of focusing on the goofy horror of the situation (calmly deliberating with Hore about the nature of the mutation while she's panicking and bleeding out)

>I highly recommend you leave the room.
Vos sees no reason to leave. If I'm being honest about my metagameyness, I thought it would be more interesting for Hore to drag him out since she just received an urgent divine message to rescue Vos.

>I'll speak up the next time I have a complaint instead of trying to wait it out.
Please do. Remember we've made changes in the past because of OOC discomfort.

On a positive note, I don't know how kome feels about his character's redemption arc but I'm really enjoying it.
>>
No. 107796 ID: 398fe1

Personally I think the room that makes the character want to get naked and have unprotected sex being a trap to make them roll around in filth is a pretty great gotcha, though perhaps more demoralizing for the player than mechanically dangerous.
>>
No. 107798 ID: 0f6a80

>>107792
I would suggest that you take a second look at the situation if you're not thinking about leaving; I didn't read the text in Spoilers, under the assumption it wasn't something my character could hear, so unless you share in game I can't really address it.

But as for why you shouldn't stay in the room, 1 the compulsion will never stop. You will have sex before eating and before drinking. You will screw until you pass out and when you wake up you'll want to screw some more. If you decide to leave, which you can do easily enough, you still have to wait for it to wear off, and then you're exhausted when the monsters come to play. So that's obviously not desirable. 2, you might not be able to reach orgasm here, so it's basically just sort of frustrating inability to reach climax until you pass out from exhaustion. Also not desirable. 3, the room appears to be an illusion covering up a mold which is doubtful at best in terms of cleanliness. Do you really wanna fuck did you drop whist wallowing in mold and rat droppings? Probably not very good for the health of your partner at the very least. Which brings me to 4, that Vos has a higher ambition to keep others safe. It's obviously up to you how to role play that, but anyone who stays in the room with you is clearly being placed in danger of the same problems listed in 1-3, and if Vos is havung sex with them you're at least partially to blame, so there's a conflict of interest. On top of that, a large portion of the party appears to be leaving, which means that if you want to protect them from what has been proven as a very deadly dungeon thus far, you'd have to leave to go with, not to mention that anyone left in here is also put in more danger by that, simply through loosing the strength that is gained through numbers. This isn't as obvious a danger as, say, meat puppets attack us, but it's certainly deadly in its own way. I'd say leaving is a smart move if you're interested in longevity here
>>
No. 107799 ID: 3abd97

>>107792
I don't have a problem with Vos as you've been playing him. He manages to be a pretty affable body horror critter. And even if he wasn't, that's not really the salient point. Creepy and/or adult stuff in a game in fine. Really just not comfortable with loss of agency in that regard.

Although in-character Dav might suffer a freak out at the prospect of being on the receiving end of Vos' healing. Having already had her life fucked up by one alien horror, and with that whole legacy thing, the thought of being rearranged further, or picking up anything inheritable, would not go over well at all.

Actually, I'm a little surprised you were able to heal Hore with as minimal a change as that last one introduced. Up till this point I was assuming the gross (scale, not perception, though usually that too) mutation was mandatory and the repair was a happy side effect.

>Vos sees no reason to leave.
>>107798
Yeah, the best IC reason is the last one. Seeing other people leaving and/or Hore trying to drag him along gives Vos a possible reason to leave. Vos has been pretty amenable to helping others, and wouldn't want to see people going off into danger without him even if he sees his current environment as pretty great and doesn't understand what all the fuss is about. (I mean if nothing else you can't have sex with anyone if they've all left the room).
>>
No. 107801 ID: af6e04

>>107798
>>107799
Vos is mainly just waiting for Hore to drag him out. He won't put up a fight.

>Although in-character Dav might suffer a freak out at the prospect of being on the receiving end of Vos' healing.
Vos would only perform the flesh blessing on Davina or any other party member with their explicit permission, unless they were unconscious and on the brink of death.

>Actually, I'm a little surprised you were able to heal Hore with as minimal a change as that last one introduced.
I think this might have been a special case.

Got a question that I feel might become relevant when we reach the surface. How big is the Church of Tittivila? I assume at this point it's just a small religion mostly practiced by eel-men.
>>
No. 107803 ID: a107fd

>>107790
>I don't really feel that's a much of a defense.
I agree that I screwed up, that point was more a matter of clarifying the balance of incompetence/negligence/malice.

>revise that particular ruling on drug compatibility
Yeah that works. Let's say it's only partially compatible, and effectively harmless because the dosage is self-limiting.

>It's just how I reacted.
Nothing wrong with that. Inaction is a normal response to confusion and stress.
>I'll speak up the next time I have a complaint instead of trying to wait it out.
Thank you.

>expected Ji to faceplant
Considered that for a moment, realized it'd be spitting on his innate power. Mutations or parasites are supposed to be sort of weird, prone to side effects especially when interacting, but powers are supposed to be more controllable and the core effect tends to be absolute.
>>
No. 107804 ID: a107fd

>>107801
>Actually, I'm a little surprised you were able to heal Hore with as minimal a change as that last one introduced.
>I think this might have been a special case.
Hore Wutashi asked for something internal, and for her canid nature to be maintained, and then there's the logic of "first one's free, kid."
>>
No. 107812 ID: 9f3729

>>107803
Thanks james!

Unrelatedly, I've got no idea what to do now. I'm taking stock of myself now so I can be better equipped to handle my injuries but I've no clue how I'm going to rejoin the rest of the party.
Taking the big jump is out since I'm pretty close to death and it'd probably be a tossup on my surviving, and evidently my reading comprehension is worse than I could ever believe because I've no idea how to track people the long way through to where they're at either.
>>
No. 107816 ID: b9aa79

>>107812
Yeah, none of us are anywhere that you can get by jumping, either up or down. You're on the right track, but we're a ways away at this point. No clever ideas here unless Maru gets incapacitated and I roll up a new son to come join you all
>>
No. 107817 ID: 3abd97

>>107803
>I agree that
Yeah, sorry to harp on it. Apology accepted, I didn't handle that as well as I could have either.

>>107801
>Vos would only perform the flesh blessing on Davina or any other party member with their explicit permission, unless they were unconscious and on the brink of death.
Sure. Adventuring just significantly increases the odds on of us is going to end up on the brink of death.

>>107812
Don't sweat it, the layout of the "main" floor of the dungeon is kind of confusing to follow, especially since if you're trying to reconstruct it by reading earlier stuff. You have to follow the travels of two different groups at the same time, and we doubled back, and we took a portal shortcut to undo the doubling back. I should make a proper map, but there are a lot of fiddly bits that have delayed it.

By my counts you'd have to pass through... seven? branch points / intersections to reach the shaft we went up (at least, if you go the same way we did) and that leads up to the floor I actually drew map of >>107708 , and then it's a single (twisted) path right to where we are.

It's possible there might be some kind of shortcut, or you might be able to in-character track which way we went if we left evidence of which passages we went down. Some ability to track isn't an implausible skill for a mercenary, although that might be hard as you currently lack a light source (whups, sorry about that, your light source jumped off a cliff and then held a tea party for trolls).

>Taking the big jump is out since I'm pretty close to death and it'd probably be a tossup on my surviving
Yeah Rhea's basically only alive because the dice smiled on my faffing around like a niave ninny with crit minimum fall damage. As a big human in armor, Geoffry would have to roll more dice for fall damage, you're already in bad shape, and there's no tarp stretched across scaffolding to break your fall after I broke it.
>>
No. 107832 ID: 67456a

I'd like to apologize for being inactive, I've just been getting metaphorically hammered lately. I'll try to catch up and start postint again.
>>
No. 107833 ID: af6e04

>I'd like to apologize for being inactive
No need. Glad to have you back though!
>>
No. 107839 ID: df17e7

>>107832
Ditto what our eel paladin said, good luck with your hammers!

@JamesLeng, I had another question about creating a Necrolithography character.
1) can a core be made of a liquid or gel like substance?
2) I'm guessing it can't be, and in that case I'm imagining a core with a suit of armor, but I was curious if, since the suit would normally be full of air, could it be full of another medium and still operate, like have a person in it, or water, or even have a gel filling as a permenant part of the structure of something of that nature, so it's a core suspended in jelly surrounded by armor. I was thinking about how a core would make a suit of armor ambulate, and naturally I thought electrical impulses considering that's how we work, and I was wondering how adding a conductive non-solid medium to the mix would work
>>
No. 107848 ID: a107fd

>>107839
Yeah, you could have a liquid or gelatinous core. For practical purposes it'd probably need to be in some sort of watertight container with contact points for sensors and control, like a brain-in-a-jar plus prosthetic-body cyborg, but with pure psyche-imprinted goo in the flask instead of an actual biological brain.

The animation isn't accomplished by electrical impulses. That's either clockwork, or direct magic, or some combination. An enchanter starts with a porcelain doll, and looks at, say, one of the knees, and says "this thing has knee-like characteristics, but not the quality of being able to flex as a knee does. I want to give it that quality - but not to flop loosely like a hinge, only to bend and straighten at the command of another part, to be specified later." Then there's a lot of fussing around with chanting and diagrams and candles and astrological correspondences and eye of newt or whatever to make that happen. Then the other knee, ankles, hips... it's a bottom-up process, like forging a suit of plate armor. All the parts have to be custom fitted to some extent, but they can be made in parallel, according to approximately standard templates. Final assembly is a comparatively small part of the work. Golemetry, by contrast, is top-down. If you're working from a standard set of geases, there's no point getting more than two people involved, unless you count unskilled labor for the setup (which can be significant, especially for larger models, when you're hauling hundreds or thousands of pounds of stuff to assemble the body). Can't start binding until you're done summoning, can't start summoning until you've got a vessel ready.

The actual commands are information with no strictly corresponding physical medium. A null-magic zone would make it collapse, precisely as insensate, rigid, and fragile as an ordinary porcelain doll, but high-voltage shocks (of the sort optimized to paralyze a living creature by electromuscular disruption, or kill by stopping the heart) would have no effect until there was enough current for heating from resistance to cause actual burns. http://www.girlgeniusonline.com/comic.php?date=20051118
>>
No. 107866 ID: 9f3729

>2 away from a crit fail
ha
ha....
>>
No. 107869 ID: a107fd

>>107866
In GURPS, an 18 is always a crit fail, but a 17 usually also is (exception being with effective skill 16+, where it's only an ordinary failure) and a roll of 16 can also be a botch if your effective skill is 6 or below. That applies all the way down to a roll of 13 being a botch at skill 3. (With skill 2 or less, success is a mathematical impossibility, so you don't even get a roll.) Furthermore, some things can turn all ordinary failures into critical failures under relevant circumstances. The more severe version of the "klutz" disadvantage, for example, turns any failure on a dexterity-based roll into impromptu physical comedy.
>>
No. 107871 ID: 9f3729

>>107869
Well, hopefully Geoffrey's specced well around stealth AS WELL as speed, because yikes almighty
>>
No. 107873 ID: b9aa79

>>107871
Heads up, don't tell them they can come in. Honestly' couldn't tell you if that would work in this setting, given my lack of insider knowledge, but popular lore dictates they can't cross running water, have a compulsion for counting, and need permission before entering a threshold.
>>
No. 107875 ID: 3abd97

>>cover self with additional blood
>Clearly the best plan.

>"No, this is an empty barrel."
Geoffrey's antics continue to be the most entertaining of the entire group.

And hey, at least your spear with the broken off head now counts as a stake, right?

>>107873
Gameplay would seem to support that lore, if we interpret "That's weird. Hey! Anyone home in there?" as the vamps running into a barred threshold they didn't expect and "Unguarded outer perimeter clearly marked 'no entry'" being document as a defense.

But yeah, vampires are something to not make casual assumptions about since they vary so wildly between settings.
>>
No. 107878 ID: 9f3729

>>107875
No arguments here. Yet again I love the results of my horrendous failure.
>>
No. 107884 ID: 9f3729

I just came up with an excellent, excellent plan. I cant put it in motion yet since i'm up super late, but be prepared



For antics
>>
No. 107889 ID: 3abd97

Was thinking on getting on the descriptions bandwagon (even if a little late) and I have to ask:

What do normal goblins look like in this setting? General height, coloration, ear pointedness, hair or not, etc. Need a baseline before I can decide how Rhea's heritage might have weirded things.

>>/quest/773602
>>/quest/773615
Maybe if Geoffrey is very lucky the vampires will watch his antics with barrel home construction and decide he must be insane or seriously sick and that they don't want any part of his blood lest it's catching. :p

If you wanna give Geoffrey wiggle room before committing suicide, there's no reason constructing his makeshift barrel "home" and actually field testing it outside the safety of the room couldn't be considered separate actions. He could do the one and still have a chance to back down / think better of it before the next.
>>
No. 107891 ID: 9f3729

>>107889
What magey said, he's trying to sneak past on a technicality. Presumably they wouldn't be able to harm the home either without permission or vampires would just take out a wall so it's just a cubbyhole to get at the delicious juicy center all the time.

By building a mobile house he's (presumably) building himself a mobile anti-vampire box.
>>
No. 107895 ID: b9aa79

>>107891
Keep in mind though that even if he builds a crude wooden barrel house, the vampires simply can't enter. Doesn't mean they can't attack and destroy his house. Also, a house is usually sealed on all sides, generally speaking. If his legs are sticking out the bottom it's like laying across the threshold. Any part that's not tucked away is fair game.
>>
No. 107896 ID: 3abd97

Honestly, the biggest problem would probably be that thresholds aren't usually supposed to be mobile. No matter how fancy he makes his barrel-home, it probably counts as clothing.
>>
No. 107897 ID: af6e04

>>107896
But then what about a trailer home? Or a tent?
>>
No. 107898 ID: 3abd97

>>107897
I suspect a trailer home would keep a vampire out if set up, but not prevent entry in the case of a high speed nighttime pursuit with vamps boarding one being towed behind a car. Distinct "home" and "vehicle" states.

Ditto for a tent, although I'm not sure a tent counts as enough of a boundary even when set up.

Of course this is all wild mass bullshitting / guessing.
>>
No. 107900 ID: a107fd

>>107898
A mobile home could continue to offer protection while in motion. A ship on the open sea, for example, could be proof against aquatic vampires, because it has a well-defined perimeter which all that "permission to come aboard" stuff has linked up with the laws of sacred hospitality.

The room Geoffrey is in was a feast hall long ago, continuously occupied by one of the original residents from that day to this, and then rededicated to Tittivila by Decaro Vos. Accepting a religious conversion, driving off intruders, eating and drinking, medical care, sex... any one might not be sufficient, but collectively that all says "people still live here" and then it takes more than a few hours' absence for that reinforcement to fade.

A house is more than just four walls and a door. Geoffrey's barrel doesn't have that kind of metaphysical reinforcement. These vampires would lift it right off of him, and complain that he didn't have enough blood left to be worth the trouble of splitting eight ways.

He doesn't know any of that IC, but he does know that he'd be betting his life on occult wisdom (and carpentry skills) that he knows he doesn't have.

On the subject of carpentry, 'supernal mastery of a trade skill' is a perfectly sensible boon when you might need to be working in the dark, with a limited selection of scrounged material, and no tools. Those penalties really add up.
>>
No. 107901 ID: af6e04

>>107900
So in a way, Geoffrey owes his life to Tittivila too! Her mercy is endless. Everybody should convert.
>>
No. 107902 ID: af6e04

>>/quest/773790
>I thought we were waiting for Hore and Vos' three stooges routine to wrap up, but it would seem to have done so already.

Sorry? I genuinely missed the paragraph where JamesLeng described the ladder and the rooms beyond, so I thought we were still waiting at the bottom of the shaft for Davina and Ji to devise a way to traverse it. I can understand being annoyed at us for screwing around instead of getting to the dungeon crawling, but it's not like you couldn't have taken the initiative to advance things yourself.

>rolled 6, 5, 3 = 14
Also your tumor paladin could probably use rescuing.
>>
No. 107905 ID: 3abd97

>>107902
No need to apologize, that wasn't intended as criticism or complaint. You'd rolled for a takedown, I just expected that to resolve in some manner before we got marching again.

Weirdness of the medium more than anything else.

>Also your tumor paladin could probably use rescuing.
Hmm. Yes. It occurred to me to try and open a portal in front of you to the stairs, but having Dav appear in front of Vos, sword first, as you're running (slithering?) forward at top speeds (and potentially being orb-tackled from behind) might result in something of the opposite of a rescue.

Might require some more complicated multi-portalling. Or someone else having a better idea.
>>
No. 107906 ID: af6e04

>>107905
Think I read more hostility in your text than was intended. My fault.

This might be a tough one. Probably would have been a whole lot easier if Vos hadn't wandered in and gotten himself trapped. On the bright side, the corner should be fairly safe however difficult to escape from.
>>
No. 107907 ID: 3abd97
File 148503344384.png - (12.85KB , 600x287 , Ball room.png )
107907

>into one of the corners near the stairs
Okay, so that puts Vos 10' from the stairs. That's about 3 seconds travel at a the tar-ball's speed of a leisurely walk, less if we assume he's doing snake-equivalent running.

If we assume the tar ball started in the center of the room, there's also 10' between the door and the edge of it's expansion range, so in about 3 seconds it would be able to clip someone trying to pass through the door, or trap someone in the corner from being able to reach the stairs. (Not sure if it would be able to continue forward and kill someone in the corner, we don't know if it can deform the sphere that much). Of course, it was moving around, so I'm not sure exactly where it was sitting when it first pufferfished out. You moved 8', but I think that was distance to the first impact, not counting the bounce into the corner?

Made a quick map to make visualizing this easier, this one to scale.
>>
No. 107915 ID: af6e04

>>107907
>I think that was distance to the first impact, not counting the bounce into the corner?
That makes sense, reading over it again.

Looks like things could have gotten really nasty there if Vos hadn't made it out of that corner! I can imagine the possibilities of people getting trapped while trying to maneuver around this thing. Hope we don't regret adding fire to the equation haha.
>>
No. 107917 ID: a107fd

>>107907
This map is accurate.

When figuring tactical movement, keep in mind Vos is eighteen feet long, from top of head to tip of tail, and has about two-thirds of that length in contact with the ground when in motion. He's occupying a lot more horizontal space than a typical standing human would. His head or shoulders could be bouncing off one of the side walls while the end of his tail was still on the stairs.
>>
No. 107926 ID: e7e8e8

>>107917
Augh, havent been on a while. Workimg on an alternative plan, give me till tomorrow
>>
No. 107954 ID: 74621b

Sorry I've been absent these past few updates. I'm averse to posting any actions along the lines of "Contemplate, but ultimately do nothing" since it'd just be pointless filler. Unfortunately in retrospect, my character has exactly one skill, which is to heal people's injuries. However, he is actually only mediocre at mundane healing right now because of the roll penalties for being energy-drained and soul-scarred and whatever else God decided to inflict on him, so he can't even reliably do that. And his divine healing only works three times a day, and requires multiple uses to heal even one person's injuries, so that doesn't amount to much either. (Especially compared to Vos, who can cure mortal injuries unlimited times per day, albeit with some body alteration.) So at the moment, Yisheng Ji is actually only marginally better at treating injuries than, say, Hore.

Furthermore, he doesn't appear capable of casting even first-circle divine magic, as evidenced by his failure to cast Air Bubble (a level 1 cleric spell) on a roll of 7. His miraculous lightness / balance has not been particularly useful either, since he needs to spend FP to use it in any non-trivial way. The walkways in the latest room, for example, are explicitly noted as being slippery, and it's been mentioned several times that Yisheng Ji's power is more-or-less nullified by slippery surfaces, since he's just as vulnerable to slipping as anyone else, and therefore just as much at risk as anyone else. He has zero combat ability, and even his emergency Greekfire has been more of a threat to the party than anything else, as one bottle was wasted on a slime monster who wasn't even slowed down by it, and the other can apparently slip out anytime Davina is in trouble and kill party members if I make a poor roll.

I almost feel like I should have taken the boon to not require food or drink, because at this point, Yisheng Ji is nothing more than a drain on party resources, with nothing to contribute. Even though I'm keeping up on the thread, any post I could make would amount to "Just follow the party and hope for the best", which is what the default non-post action is. So right now, I'm basically just waiting around to roll against danger whenever it pops up. I know JamesLeng will probably give me less experience than everyone else (or just drain it away when I do get it, as has been happening so far) for non-participation, but honestly I don't see how I can contribute right now, and I'm just choosing to not post to avoid filler. Sorry. I'll still pop in to risk his life to try to save someone else if it comes up, since that seems to be all he's useful for, not that he's particularly good at that either, judging from his less-than-stellar performance in the aphrodisiac-opium chamber.

Also, on a slightly different note, I have a lot more character detail, descriptions, and notes about the inspiration for Yisheng Ji, (and have had basically since character creation), but I decided not to write up a post until the character at least survived level 1, so I wouldn't just be composing a big long obituary. Anyway, that's about it. Happy Year of the Rooster, everyone.
>>
No. 107961 ID: b9aa79

>>107954
It sounds to me like theres a bit of a disconnect here between how you're seeing Ji vs how I'm seeing him, and more fundamentally what the purpose of the game is for either of us.

This whole block of text caught me off guard because from my perspective Ji was a major force creating action in the environment. It's been stated that this is supposed to be organized as a simulation rather than a story, so the grim reality is, it's not balanced or designed for us to all ding and get the treasure after beating the boss. It's very explicitly designed to kill characters actually, or at least it seems that way, with simple and easy rules for creation and implementation to allow it to work well in this medium. As I see it, the point of this isn't really to have power so much as it is to be creative, thoughtful and cautious in our decision making, all qualities you as a player possess. We all want to be strong adventurers, to have that feeling of power and agency, to come ahead in the race against death here in this dungeon but if you lay it out Ji has been more useful that Maru. Thus far, Maru has done 0 good things for the party's survival. She upset the meat puppets, tried to manhandle Ji, offended the cultists, and hasn't really done anything to balance that out. Now I don't know how the others feel definitively, but so far it seems like they're not really bothered by that OOC at least, bc even though I'm making dumb decisions I am doing my darndest for the most part, and more importantly, I'm adding a layer of interaction to the environment. If this was all about being as powerful as possible, we could design our characters with a lot stronger loadouts then what they currently have, and get cracking on "beating" the dungeon, but honestly I don't see that as the point. We're not here as players to beat the dungeon, that's just what our characters want to do. We as players are designing interesting lives and seeing how they interact in this sandbox open world sort of simulation.

It feels to me, more than anything, that this may be a case of feeling frustrated because you are incapable of doing what you though was agreed upon as something you could do. Your main points that I see are revolving around being unable to heal, use your powers and cast spells. Now as I understand, normally we start at level 0 and can't cast spells anyways. You leveled up, but before you did that, you took a damn near deathly amount of damage after literally running headlong into about the most obvious trap we've encountered. You've had 12 hours of rest, but you're still pretty fucked up by what happened on the chessboard. Any one of those squares could have knocked a normal villager out of the long game permenantly, and you're alive after hitting a whole field of them. On top of that, you're going to be able to heal more in a day, after you rest and recharge, and I bet most of the party would prefer that to fleshy mutations.

My point is, you're not powerless here, and even if you aren't well equipped to take on the dungeon that's not a bad thing, nor does it reflect poorly on you/your character. If your grievance is that you feel like you should be stronger/able to do more, then that is something to talk about, but bad rolls and mistaken solutions won't keep you from being strong for much longer once we get out of the dungeon and get re-equipped. I understand if you're still feeling upset but on my end Ji has been a driving force in making this more fun and has definitely been more useful to the party than Maru, so maybe just give it some time and you'll be stronger and better able to act as you envision Ji doing so
>>
No. 107962 ID: 3abd97

>healing too limited
I expect that will improve a lot when we get a level up and you gain more structured spell slots.

>not sure how to contribute
Well, there's always rolling for spot / perception / alertness. Anyone could be the one to see the detail or notice the one thing that saves the group from trouble.

And as a hedge mage, Ji has some degree of supernatural perception certain other members of the group lack (I think half of what I did with Marijke was "check that for magic" or "examine that magic in more detail" rolls).

Or there's in-character bouncing words off of other characters or reacting to things, or discussing tactics or solutions to problems. I mean, Ji's sort of serious compared to some of our sillier people, which allows for a natural counterpoint in RPing.

Also, if I remember right, you immortal optimization means you need less sleep, which means you're invaluable for watching people's backs when they're flagging.

>He has zero combat ability
The vast majority of the threats we've dealt with haven't been resolved by combat, actually. I mean, my fighter's main strength is as the party's transport, and my fire-mage is basically a diplomat / support character who's running PC-solo atm.

...and arguably, perfect balance, mobility on unusual / unexpected surfaces, and an in depth knowledge of biology could make him kinda dangerous in hand to hand against an elvenoid opponent.

>it's been mentioned several times that Yisheng Ji's power is more-or-less nullified by slippery surfaces
It has? I thought being immaterial / ghostform was a special case.

>So at the moment, Yisheng Ji is actually only marginally better at treating injuries than, say, Hore.
At the very least Ji will have a lot better bedside manner. And his hands are a lot more likely to be clean. ...and he's not likely to try and treat fainting with smacking.

>the other can apparently slip out anytime Davina is in trouble and kill party members if I make a poor roll
In your defense, I don't see how any of us could have seen that one coming. I sure didn't. And now you now know to set your dangerous incendiaries aside before risking intangibility dropping all your possessions, at least?

>his failure to cast Air Bubble (a level 1 cleric spell) on a roll of 7
I thought that worked, it was just it expired on your subsequent bad luck roll while trying to evac people.

>miraculous lightness / balance has not been particularly useful either, since he needs to spend FP to use it in any non-trivial way
That honestly does feel like a legit complaint, considering the portal and mutation abilities seem to be useable at will. Although I suppose it depends on the rate of FP consumption and how quickly you recover it.
>>
No. 107964 ID: af6e04

>>107954
Actually I always felt like Ji was a very useful party member. The problem is that when so many people are playing together in a large group, a few people are always going to feel kind of useless at any given obstacle. At some points I've felt like the situation has boiled down to 'let Davina and Ji devise a plan for traversal'.

Usually in these situations I just offered ridiculous solutions like 'construct a meat rope' for the sake of participation and because I thought it was funny. Or I just goofed around with other characters. I think it's fine to interact with other characters if you feel like you have nothing to contribute to the situation. Maybe it's filler, but it's fun.

As far as whether the characters are 'balanced', I don't think it really matters. Consider the fact that Vos' primary utility to the party has been his willingness to blindly throw himself into mortal danger to help his companions, not any of his actual powers. I think there are plenty of opportunities to leverage whatever advantages you have to overcome obstacles.

>Thus far, Maru has done 0 good things for the party's survival
I disagree with this too. Coming up with marching orders and keeping the party moving and focused is important. Also, she cleaned house the one time she really got the chance to see combat.
>>
No. 107967 ID: a107fd

>>107954
>healing
I think you may be undervaluing the lack of grotesque and permanent side effects, the reliability of Vancian spell slots relative to a fickle divine mutagen, and the potential to restore people who are properly dead. Hore stopped bleeding out, but didn't actually recover any more HP from Vos's treatment than she would have from mundane bandaging.

>it's been mentioned several times that Yisheng Ji's power is more-or-less nullified by slippery surfaces
Less reliable, arguably weakened, but not at all nullified. Take a silk thread as thick as three strands of hair braided together, stretch it across a gap, he can walk across with no roll, as if it were a sturdy bridge. Blow a hurricane down the canyon? Still no roll, if he's free to lean into the wind like Marcel Marceau, and the bridge doesn't break on it's own. Even if the 'tightrope' isn't really tight at all, but has enough slack to bounce around, that doesn't matter. http://drmcninja.com/archives/comic/14p38/ No FP cost for any of that, beyond whatever is required for the normal exertion of walking or running, which is ten reduced by half thanks to eternal youth. Coat the rope in ice or slime, and then, yes, he needs a roll to avoid a fall, but perfect balance still provides a +6 bonus to that roll. That's not bad, in a system where skill 10 is a coin-toss while skill 16 succeeds 53 times out of 54.

In the latest room, Yisheng Ji's acrobatic abilities could be very relevant. Jumping from one path to another would normally be extremely dangerous, because, apart from the risk of missing the target outright, all that forward momentum would make it hard to come to a sudden stop, even if the surface had ideal traction. The high, slow arc of a wire-fu jump doesn't have that problem. Even if he slips off a platform, or has it drop out from under him, walking on water means he can limit goo exposure to the soles of his boots, or at absolute worst his knees and a glove, rather than sinking in waist-deep.
>>
No. 107968 ID: a107fd

>>107967
*which is THEN reduced
>>
No. 107969 ID: 3d2d5f

Also, it's not relevant from a dungeon tactics point so much, but Ji is someone I'd hoped to do some kind of role-playing against when we reached a safe spot and playing characters off one another. Someone who essentially trivialized the greatest inconvenience in her life has caught Dav's attention.

>the potential to restore people who are properly dead
I'd be curious to hear more detail about that, actually. That's a potential last ditch safety net I didn't realize we had. Especially since I think the random-race bargain rez was 4th circle magic, and more reliable means were higher up than that.
>>
No. 107970 ID: 3d2d5f

>crit fail a lore check
Whups. Guess poor naive Rhea is gonna believe things that are the opposite of true or worse.
>>
No. 107971 ID: a107fd

>>107969
>I'd be curious to hear more detail about that, actually. That's a potential last ditch safety net I didn't realize we had.

Well, quoting the OP of the first thread and the reboot, "A hedge witch specialized in healing can resurrect the dead, if all the key giblets are in place, but after they start to go rancid it's like pushing an avalanche back uphill." From a mechanical standpoint, it couldn't be simpler: alchemical healing potions only restore HP to living creatures, but Cure spells can also target corpses. When targeting a corpse which has been reanimated as an undead creature, Cure spells cause injury by working against the underlying dark spirits; otherwise, they heal damage.

As an example, take Geoffrey Vargas, wounded down to negative 46 HP. Let's say, as a hypothetical, that someone then stabbed him for six more damage. He'd be at negative fifty-two, and definitely dead. As a corpse, he'd be somewhat more resistant to further injury (no more worries about suffocation, for example, and piercing doesn't do quite as much damage when your various fluids are coagulated rather than pressurized) but he wouldn't have any chance of healing naturally, and would start to decompose. Let's say it takes two more damage from some combination rot and rat-nibbles, down to negative 54, and then somebody casts Least True Healing, restoring 5 hp. Now Geoffrey's body is at negative 49 hp, and alive again. It's conceivable he could then recover all the way to full on his own, or with mundane medical care, although crippled limbs, hypothermia (Least True Healing doesn't magically set your core body temperature back to a healthy level) gangrene, corpse-eating beetles stranded under his skin, etc. could complicate the process. Sufficient repetitive application of various true healing and Lymphatic Auditor could 'power through' most of those problems, while Osseous Auditor fixes the stuff that wouldn't normally heal naturally at all. If you're only a little bit dead, a single Least True Healing will be enough... but probably not enough to get back to 100% unless you're really tiny and squishy, with max HP in the low single digits.

At minus one hundred HP, the corpse would have been completely destroyed, no longer a valid target for repair attempts... but the remaining fragments would still be enough of a sympathetic connection to Geoffrey for him to be reincarnated with 4th circle magic. Since the result of that would be a completely new healthy young adult body, only psychological or spiritual problems could possibly carry over.
>>
No. 108031 ID: 9f3729

AAAAND I'm back! Sorry for the delay, was far busier than I expected and haven't been online for the most part.
Should be good now, and hopefully better at planning now.
>>
No. 108034 ID: 3abd97

>>108031
I figure you either have to wait out the vamps / something draws them away (might be helped by doing things that reinforce the room as a "home" so the protection doesn't wear off, you have to find a way to drive them off, wait for some other npc to arrive (or PC, if someone else joins or someone gets killed or disabled and rolls a new character), or engage in diplomacy with things that want to eat you. (Or pit them against each other?).
>>
No. 108036 ID: 9f3729

>>108034
I have several possible solutions, and two of them still involve tearing apart furniture for building materials!
I'm going to run through a couple before I shoot straight to the more faulty ones, though!
>>
No. 108039 ID: 595d54

Hey guys, sorry for the radio silence but classes have eaten most of the free time I had. Feel free to NPC Djan for the time being, I'll try and get back in the game when I can actually commit some time. Figured I should actually say something instead of ghosting people.

Also I'd honestly rather the sex stuff stayed to a reasonable minimum with Djan, if it's not an obstacle.
>>
No. 108040 ID: a107fd

>>108037
With one attempt per day, and one day's rations, you can get two rolls for Great Healing before needing to either scrounge up more food and water, or face starvation/thirst penalties. First attempt needs to come before extended rest for that to work, though.
>>
No. 108087 ID: 9f3729

I... suppose I'll wait until the big problem happening with the rest of you folks is over, then?
>>
No. 108088 ID: 3d2d5f

>>108087
Why? Always gonna be some danger facing the group. As there's no direct interact between groups, it doesn't hurt us if you make progress or vice versa.
>>
No. 108090 ID: d36af7

>>/quest/774813
>static puzzles do sort of encourage a slow approach

Slow and incremental is fine. My problem was that it seemed like three days with no actions I could usefully respond to.
>>
No. 108091 ID: d36af7

>>108087
No. Please go ahead. Say what you're doing and roll for it. Delaying action for nebulous indefinite reasons leads to stalling out, which leads to the game ending in an unsatisfactory way.
>>
No. 108094 ID: af6e04

>>108090
The problem was that the people who were best suited to solve the puzzle weren't actively posting at the time. It seems dumb to die just because the PCs with traversal powers are sitting there spaced out.
>>
No. 108097 ID: 9f3729

>>108091
I did though! I assumed you were waylaying my action until the end of the current situation but I rolled to heal again before I started other things
>>
No. 108099 ID: 3abd97

>>108090
>>108094
Hey my gap in activity was only... 45hs. Not even two full days.

And I did open the portals before I got distracted, so anyone could have sent zombies through to investigate or experiment.

(Really, the biggest issue right now is we outsmarted ourselves ducking out of the room just in case, so we didn't observe what happened. So we gained very little new data- yes, there's at least one trap there, and the doors don't open to pulling. We didn't anticipate looking in and not seeing an open door).
>>
No. 108101 ID: d36af7

>>108097
I couldn't tell which kind of healing you meant. You've got three different relevant spells, plus the option of resting to heal naturally.
>>
No. 108103 ID: 1d0e08

So I figure I should describe Agatia, so nobody thinks I'm about to start bullshitting things about her for my own benefit.

Agatia is a Goddess of Fire, Battle, and Purity. She ascended to godhood after devouring the heart of a Demon Lord. This damned her to Hell, but she uses this opportunity to generally rampage through the place, killing absolutely everything she can get her flaming mitts on.

She values the ability to fight, and all of her descendants have access to the flames she commanded in life, and that she commands as a deity. Most are born with the Art of Purging, which operates by burning the target's flesh AND sins, basically damaging the soul along with the body. In Undead, it instead burns away at the magic keeping them animated.

A very few of Agatia's descendants are instead capable of Purification, using softer golden flames to burn away disease and curses, along with cauterizing smaller wounds. They're usually looked down upon by Purgers.

Agatia had no children in life, but instead occasionally reproduces with human women. This occurs through an intense, burning flame that causes great sexual ecstasy in the "victim". When it passes, the woman usually needs intense medical attention... and is pregnant.

There are rumors Agatia has a male's reproductive organs in place of a woman's, and the flames are simply a metaphorical smokescreen for a coupling with an invisible Agatia. Those who spread such rumors are found charred to a crisp in their beds if they're too loose-lipped.

If any of this won't work, just let me know. This is just what I came up with.
>>
No. 108105 ID: 3abd97

>sitting around discussing possible slow careful options using undead proxies, rope, and bondage portals
>rest of the party get impatient and starts running across the goo and sticking their hands in it.
Pfffff. I'm cracking up now. Hope that works out, Ji got a pretty good roll.

>If any of this won't work, just let me know. This is just what I came up with.
The convenient thing here is that it doesn't have to work, nessarily. The traditions and teachings of a god's followers aren't necessarily the literal truth, and cross examining the god in question for confirmation is liable to get you smote.
>>
No. 108106 ID: 1d0e08

>>108105
Daniel is used to his aura saving him from things. And he has a bit of a thing for taking hits for "useful" people. And he thinks Ji is hot. It's basically the perfect storm of convenient powers, an inferiority complex honed by an abusive family, and his Lower Ambition.

But yeah, he's also just a little bit stupid.
>>
No. 108111 ID: af6e04

>>108106
Vos can always grow his finger back
>>
No. 108125 ID: b9aa79

I wouldn't imagine mutations are good for small detail work like re-growing a singular finger- I would imagine, considering its divine and biological nature it's more likely to be a big picture kind of effect, like your tail. Try to re-grow his finger and you might replace his entire arm with a tentacled appendage. Just be cautious
>>
No. 108126 ID: 398fe1

>>108106
You still didn't roll.
>>
No. 108127 ID: af6e04

>Try to re-grow his finger and you might replace his entire arm with a tentacled appendage.

Yeah. Vos got his crab arm for a relatively small (but critically positioned) cut. Anybody undergoing the flesh blessing should expect some pretty heavy body alteration. Tittivila is merciful but her ways are mysterious.

One thing worth noting though is that, despite some heavy mutations, none of the flesh blessings have rendered Vos or anybody else (just Hore so far) physically crippled or exceedingly impaired.
>>
No. 108130 ID: 3d2d5f

>>108127
It wasn't poisoned, actually. Dav has concealed weapon jewellery with reservoirs for poison, but they're currently empty (because starting with poison is a townie option). All they can do right now is be a pointy surprise. Buying poison is neaely at the top of my shopping list when we reach civilization, right after q-rations. (Further down the list, and currently out of price range, would be something like enchanted grav boots so Dav could trivially open portals without having to pass through them).

That, and she got Vos reasonably seriously with the rapier, not the jewellery. Nicked a blood vessel and (partially?) cut a tendon in the elbow. The rapier isn't poisoned at all (unless Vos is allergic to whatever vague historical enchantment might be on there).

But Tl;dr, I think part of the reason the claw mutation was drastic was because it had to restore arm functionality, which was otherwise pretty impaired.
>>
No. 108137 ID: d36af7

>>108125
It's possible to 'hold back/clamp down' the effect and direct it toward something specific. With a bit of luck and a bit of willpower, that may produce nothing more severe than the equivalent of a minor birthmark or scar. Small patch of scaly skin, one fingernail that's thicker and yellower than the rest, that sort of thing. Tittivila is less enthusiastic about that outcome, but it's also less of an exertion/investment on her part, so it's more of a "welp, *shrug* you get what you pay for" than some "for having rejected my blessings you will taste my wrath" sort of thing. Also tend to get less severe complications when there's an open wound for the energy to 'vent' through, and when you're otherwise calm and well-rested rather than sickly and stressed out, and the longer it's been since your previous dose of mutagens (hours good, weeks better). Daniel's purification aura might make an effective "good cop/bad cop" sort of combo with Vos's power, clearing out all the little stuff that tends to exacerbate uncontrolled mutations.

>>108103
Solid concept for a god. One cosmological quibble:
>This damned her to Hell
Plausible mortal theological interpretation. Agatia might even believe it herself, if she was more lucky than smart on the way up, and hasn't put much stock in introspection since. In truth, she simply usurped control over a demiplane, and can leave it as easily as the former lord could have. She'd be weakened outside her realm, but only in the sense of no longer having admin-level access to the local laws of physics. Any personal prowess she had as a mortal hero would still be available, along with anything new she learned or acquired since... but stomping around in very literal God Mode isn't a great way to find meaningful challenges to refine your existing skills, and losing access to cheat codes can really sting once you've gotten used to 'em.

"Hell" isn't a unified place in this setting. Each of the Old Gods corresponds to - in some sense IS - a plane of existence, extending infinitely in at least one direction.
The Old God whose sacred number is 1 (known to some as The Storm Forge) corresponds to the layer of the sky where weather happens.
The Old God whose sacred number is 2 (known to some as The Blood Mire) corresponds to... well, in most D&D settings it'd be called the "material plane." Land, especially wetlands, but also including everything from beaches to the relatively habitable outside parts of mountains, plus rivers, most of the smaller lakes, and shallow caves. Continues at least as far down as the depth of topsoil and at least as far up as the tops of trees.
The Old God whose sacred number is 5 (known to some as Tiamat) corresponds to the greatest lakes, shallower parts of oceans and deeper parts of caves, including any serious dungeon, and is the root cause of seismic activity such as mountain ranges and earthquakes.
The Old God whose sacred number is 6 (known to some as a serpent coiled around an egg) corresponds to something beneath the deepest caves, a secret hearth to light the darkest parts of the oceans, and is the root cause of geothemal activity such as hot springs and volcanos.
Sun, Moon, and Stars are 4, 8, and 7, respectively. Zero, three, and nine are harder to summarize, though I'd be happy to answer questions.
>>
No. 108138 ID: 48ca8d

>>108137
We've got 0-8, is there a nine in there? Was there at one point but no longer? Pantheons are cool stuff, I really dig mythology and might like incorporating some of this lore into some of my stories if that'd be okay with you
>>
No. 108141 ID: af6e04

>>108130
>(but critically positioned)
Sorry, weird wording but I meant where the cut was and not how deep.

>It's possible to 'hold back/clamp down' the effect and direct it toward something specific.
>Tittivila is less enthusiastic about that outcome
I figured this was at least part of it. Vos will always be perfectly ecstatic with whatever horrifying blessing Tittivila decides to bestow upon him. Hore's mutation was relatively tame because that's what she wanted (at least I thought?). Vos recognizes that those not of the faith might have apprehension about body alteration. Everybody knows that when it comes to new converts, you have to give them aid and companionship before you start giving them tentacles.

>Daniel's purification aura might make an effective "good cop/bad cop" sort of combo with Vos's power, clearing out all the little stuff that tends to exacerbate uncontrolled mutations.
The guidance of Tittivila has brought these two together. But who's the good cop and who's the bad?
>>
No. 108142 ID: 3abd97

>positioned versus poisoned
A+ reading comprehension, me.
>>
No. 108143 ID: d36af7

>>/quest/775104
Yisheng Ji would fit perfectly into an Exalted game as either a god-blood, or an air aspect terrestrial exalt, with Dodge 5 (We Used To Be Friends +3). Cover the rest with a few Athletics and Medicine charms, and procedures from the thaumaturgical Art of Alchemy.
>>
No. 108144 ID: af6e04

>>108143
Bonuses to dodge allies might be warranted but are probably completely unnecessary at this point. At least by all appearances, Ji damn well knows what he's doing and we all need to quit doubting his skills.
>>
No. 108145 ID: 3abd97

>>108143
Ji the untouchable, he who grasped the intangible.
>>
No. 108146 ID: d36af7

>>108138
>We've got 0-8, is there a nine in there? Was there at one point but no longer?
If there is an Old God whose sacred number is 9, it must be very strange even by the standards of inscrutable cosmic horrors, for no mortal has ever successfully worshipped it to efficacious result, nor knowingly visited it's domain and returned to tell the tale. There are creatures, called 'qashmallim,' 'mothmen,' or 'aeons,' which sometimes profess direct and personal service to, and orders from, such an entity... but then again, some demons or madmen can claim almost anything with that same utter sincerity, so it is also plausible they serve nothing but their own, largely arbitrary if not outright random, compulsions and delusions.

>Pantheons are cool stuff, I really dig mythology and might like incorporating some of this lore into some of my stories if that'd be okay with you
Yeah! That's fine, happy to have contributed to a larger cultural idea-pool. Just, y'know, credit me as an inspiration, in such a way as to point more people back here when possible, and keep up the support on Patreon.
>>
No. 108147 ID: 0218f8

>Magical healing good cop/bad cop

Well, as long as Tittivilla doesn't mind dealing with a repressed homosexual pretty boy priest dampening her Gifts and Agatia can withstand supporting the follower of a perverted flesh goddess that probably wants to roger said pretty boy.

Also, I figured unless there's a particularly long way to go or someone starts shoving him, Daniel wouldn't require a roll? He's not gonna suddenly go "WHOOPS" and shove his fist into the goo when he only plans on grazing it with his fingertip. Is there a particularly long drop?
>>
No. 108149 ID: 74621b

>>108143
I'll keep that in mind if I ever try Exalted. I've heard good things, but don't know much about it beyond the premise.

>>108144
>Bonuses to dodge allies ... are probably completely unnecessary at this point
Wanna bet?

>Ji damn well knows what he's doing and we all need to quit doubting his skills
Yisheng Ji would probably agree wholeheartedly with this sentiment all the way into his early grave.
>>
No. 108150 ID: 0218f8
108150

Also, figure I should mention another little tidbit about Agatia's flames. Hypothetically, someone sufficiently pure could actually survive Agatia's flames, as when they run out of sins to burn, they stop burning flesh as well.

So far, nobody has actually succeeded at this. The theological implications of someone simply having the sins burned out of their soul and doing no real repentance tend to give scholars such bad headaches they tend to prefer it that way.
>>
No. 108152 ID: 77f1b6

I was under the assumption Daniel was trying to stick his finger into the maybe-acid and either purify it or protect Ji from it in some way. Either of those things I would assume is non-trivial and requires a roll, and he was also being shoved around. Even though purifying junk is in his wheelhouse, I think he still has to roll for stuff like that.

Also, JamesLeng, do you still have the system in place where Hedgewitches would attempt a spell and based on effort put in via a 10 point scale their risk/reward options would be affected? Or is that not happened so much anymore?
>>
No. 108153 ID: 3abd97

>>108152
I think Daniel was spared putting his finger in anything because he didn't roll for it. So rolled actions took priority.

Or perhaps because he couldn't get near the door with Vos and Hore flailing around trying and failing to grab Ji.
>>
No. 108156 ID: d36af7

>>108153
The illusory wall is 30' wide, so there's plenty of room for multiple people to be reaching through it side-by-aide.

>>108152
That system is still applicable for improvising new ritual magic.

>>108150
One big idea underlying the setting is that "purity" seldom means what we'd want it to mean. White Elves eat magically pure, perfect food... and then get symptoms similar to lead poisoning (including unreasonable anger and poor impulse control), psychic powers, and grotesque transformations, but none of that can be 'cured,' at least not in any conventional healing-magic way, because technically, it's not a matter of anything going wrong. The extra limbs and venom glands and whatnot aren't even Tittivila-style mutations, but rather the full realized potential of what elves can be, polar opposite of deformities caused by chronic malnutrition.

Accordingly, someone like Maria might actually be in more danger from Tittivila's interdimensional cleansing-fire-dick than a random woman off the street. Sure, Maria's already shed some aspects of what the cleansing fire targets, but she's repressed others, hidden and compacted them into a knot close to her heart, which then quietly festers. Would you rather get burned a little bit all over, or a whole lot in just one spot that happens to be near your vital organs?

>>108149
>I've heard good things, but don't know much about it beyond the premise.
There's a pirated playtest version of the 3rd edition core rules floating around. Very close to the final ruleset. I'd recommend finding that if you want to 'try before you buy.' There's also Jukashi's comic Keychain of Creation, which is a handy intro to several major factions and all the exalt types except Infernals and Liminals, and Earthscorpion's ZnT crossover "A Green Sun Illuminates The Void," which is... well, it's not actually inside the default Exalted setting, but canonically there could plausibly be such places off the edges of the map. Mostly it's a great look at how Infernals work in practical terms, rather than the (often disorienting) top-down metaphysics, and more generally an illustration of what a starting celestial-tier exalt can do to a society of mortals and god-bloods when she's running around without support or supervision.

Personally I'm more familiar with 2.5e, but willing to acknowledge that the poor organization of second edition rulebooks, and sheer volume of changes slipped in nominally as errata, due to the baffling managerial decision not to pay someone to typeset and release proper 2.5 rulebooks, presents serious barriers both to learning those mechanics, and to easily referencing them at the table. Third edition has been heavily described as easier to learn if you're starting from scratch, and easier to play once you know it, which seems very plausible, but also as having thoroughly excluded some of my favorite parts of the mechanics and setting background. So, I dunno how to feel about it. Accordingly, I have been sticking with the rulebooks I already possess, and know that I like, rather than spending money from a very tight budget on the 'new hotness' that I'm so ambivalent about. Also, seems to be a broad consensus among the fans that the kickstarter for 3e was badly mishandled. Lotta broken promises about timing and communication.

Exalted is kinda like the tabletop equivalent of Dwarf Fortress. You can look at the rough edges and wonder why anyone bothers, but then once you get in there, it's amazing, with infinite replay value. One of the last books they put out for 2.5e was "Shards of the Exalted Dream," which covers ideas for fitting the game into completely different settings. Space opera, modern hidden-world fantasy (The Matrix), Gunstar Autocthonia which is sort of a Battlestar Galactica/Gundam hybrid, and more.
>>
No. 108163 ID: 3abd97

>White Elves eat magically pure, perfect food... and then get symptoms similar to lead poisoning (including unreasonable anger and poor impulse control), psychic powers, and grotesque transformations, but none of that can be 'cured,' at least not in any conventional healing-magic way, because technically, it's not a matter of anything going wrong. The extra limbs and venom glands and whatnot aren't even Tittivila-style mutations, but rather the full realized potential of what elves can be, polar opposite of deformities caused by chronic malnutrition.
Welp. Poor Davina, with her diet, and with her fully realized potential being linked to / defined by some kind of extraplaner creepy critter. If she's lucky, those kind of gross changes don't manifest on the timescale of a human lifespan. If she's fantastically lucky, any changes just optimize her as a metaphysical anchor / conduit for crazy translocations powers rather than making her more like what she's connected to.

(Although not surviving long enough for any of this to be an issue is also kind of probable with adventuring life spans).
>>
No. 108165 ID: af6e04

>Well, as long as Tittivilla doesn't mind dealing with a repressed homosexual pretty boy priest dampening her Gifts
Since we're on the subject of our characters' religions, Tittivila probably doesn't mind a lot of things. For a god who treats her followers in a similar fashion to how Sid from Toy Story treats his toys, rigidity probably isn't much of a theme for her.

Of course, she does have values that her followers are expected to uphold. Love your fellow creatures, undead (stagnant flesh) are a mockery/abomination, worldly wealth (gold can't breed) has no meaning. Logically, they would align pretty well with the average Lawful Good religion despite the outward 'eldritch sex cult' appearance.

>probably wants to roger said pretty boy.
Yep! As soon as there's free time
>>
No. 108167 ID: 77f1b6

Hey, about what size are the lead bullets for the sling? Fist sized? Or significantly smaller? Maru is thinking of weilding one as a weapon, but if they're pebble sized that would likely be more comical than effective
>>
No. 108168 ID: 398fe1

>>108156
>Tittivila's interdimensional cleansing-fire-dick
Wait, what? Did you mean Agatia?
>>
No. 108170 ID: d36af7

>>108168
Yes. Sorry about that, silly mistake. I probably need more sleep than I've been getting.

>>108167
Sling bullets are leaden spheres, twenty of which weigh a pound. Not remotely fist-sized; you could hide one in your palm with barely more difficulty than a coin. Useful comparison could be made to modern-day pistol bullets. Entire ammo pouch might be usable as a bludgeon.
>>
No. 108173 ID: 24aec8

Hm, alright, that might still be doable. I know Djans PC is wrapped up with school right now, but his powers might be useful here if he can launch the lead spheres at high speeds towards the creature. Speaking of said creature, are there any languages commonly spoken among the more intelligent undead? Any sort of necromatic tongue that they usually understand? Maru is considering trying to parlay with this creature if possible, although it seems doubtful to me she'd know of a way to communicate with undead, Eric might be able to facilitate or even convert it entirely. I can't remember if lord Eric gave permission for Eric to become an NPC but dominating this particular undead would be mighty useful I feel. Elephants are big
>>
No. 108175 ID: 74621b

>>108173
It's highly likely it's not even an undead creature at all. Golems are non-necromantic magical constructs, even if they're made of bones.
>>
No. 108176 ID: 595d54

>>108173
Djan's player speaking, and iirc it was agreed that he needs contact of some sort to use his metalbending. On the other hand, launching the bullets as projectiles is why I have a sling. He's a trained soldier, so even NPCed he should be reasonably effective at a range.
>>
No. 108177 ID: ebf8a3

>References the Cenobites from Hellraiser

Please replace "Cenobite" with your chosen BDSM Demon Cult of choice, James. I'm gonna guess you have one skulking around.
>>
No. 108180 ID: 74621b

>>108177
>>/quest/775345
Nice reference, but once again, you still didn't roll for either of the two actions you took in that post. If you're trying to make this running gag, it's not an especially funny one.
>>
No. 108181 ID: 24aec8

>>108176
Another idea could be fashioning some metal from her sling into some crude brass knuckles for Maru or something of the like. Wasn't sure if you could hold the bullets with your hand and the fire them out with your powers though, basically become a human gun or something like that.
>>
No. 108196 ID: 67456a

Fuck, I knew I forgot something. Sorry, I'll get right on that.
>>
No. 108197 ID: 595d54

>>108181
Okay yeah, that would be pretty neat if JamesLeng thinks it would work, and brass knuckles are doable. Although it's lead, so I dunno if you want to risk punching stuff with a cumulative toxin on your knuckles.
>>
No. 108201 ID: 3abd97

Right, much belated attempts at physical descriptions:

Davina's of average to slightly above average height, unsurprisingly has a fencer's build, and (generally) moves with deliberate grace and precision. She's been physically training in one way or another for most of her life, and it shows. She's light skinned with sharp facial features, and doesn't tan or burn (good breeding, or a quirk of her altered biology). Her hair is blonde, straight, cut above her shoulders, and usually worn swept back (with her jaunty hat worn askew, like a small black pillbox hat). When she has a choice in color preferences she tends towards golds, blue, and white (although the palate of her current outfit is somewhat dominated by the metal breastplate and the leather parts of her gear). She's wearing enough (gold) jewellery to the point it's ostentatious (though this seems to be a deliberate statement or stylistic choice, rather than fashion ignorance), although it's all individually of good quality and taste (and deadly, although that would not be obvious to a causal observer). Her mutation, when active, varies in intensity and exact effect. Davina might appear slightly (or greatly) out of focus, the lines and edges of her frame might blur, or she might flicker or fritz (at varying frequencies) like an unstable hologram. Or some combination therein.

The unnamed extraplaner parasitic horror is vaguely insectoid in appearance, although more detail than that is impossible as it occupies a space with physical laws and dimensions different than our own. Not that anyone should be seeing it outside of possible mage or aura sight visions, unless we screw up big time and rip a hole leading out of reality. (I am kind of hoping our resident tentacle horror paladin gets a good look at it eventually and perceives it as angelic). Associated colors would be yellow and gold.


Thanks to her divine heritage, Rhea is tall for a goblin, but still rather short for most everyone else (say, half a head above most gobo males?). Her skin is ruddy, the color of clay or brick (I'm assuming garden variety goblins mostly come in greens and greys). Her facial features are less... pronounced than is usual for her species (if that's the right word for it), lending to the impression she's not really ugly enough for a goblin in surface dwelling elvenoids (YMMV with other gobos if this means Rhea comes across as strange and otherworldly, attractive, or unattractive). Her hair (assuming this isn't a setting where all greenskins are bald) is short, chestnut, more frizzy than curly, with sticks of cinnamon incense worn as hair sticks. Ears are pointed, toss up if that's due to elemental or gobo heritage. Dress style is something of a hodgepodge, eclectic mashup of "traditional miko" and "adventuring chef" (so think reds and whites, with cooking utensils and supplies strapped on). At any given time (assuming she's not actively suppressing it) she has at least 3 to 4 wisps of flame drifting around her person, though the number varies, and they change in appearance to reflect her mood.


Marijke, if anyone was wondering that far back, was a little on the short side, shabbily dressed in robes (and her fashion sense would have tended towards gaudy if we'd had a chance to dress up nice. Think clashing colors and too much, and too large jewellery), with a mop of dark, wiry, and usually unkempt hair that reached below her shoulders. Honestly, she rather looked the part of a pirate before anyone placed a giant bird on her shoulders, or a ship's deck under her feet, providing a proper context. Light skin, though she probably tanned a bit since we found the surface and started spending time on the open sea.
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No. 108203 ID: c7fea6
File 148569907077.png - (19.69KB , 500x721 , hallwaysurprise.png )
108203

>>/quest/775442
There is a lot of missing information here, such as what spikes you're referring to, but from context, this is what I've pieced together. Where did the descending ceiling come from? There was a straight hallway behind Yisheng Ji before. How can Yisheng Ji wall-jump out if the hallway's no longer connected to what it was originally?
>>
No. 108204 ID: d36af7

>>108197
Toxicity would be less of an issue than the fact that lead is much softer than brass, so it wouldn't hold it's shape very well when you're punching stuff with it.
>>
No. 108207 ID: d36af7

>>108203
The walls, floor, and ceiling are moving together as a single consistent tube on a pivot point back by the intersection. Yisheng Ji hit his head on the ceiling because it's falling faster than he is and also sideways. Details are deliberately a bit vague because he doesn't have much time to react, and during those crucial moments, the room is spinning both metaphorically AND literally.
>>
No. 108208 ID: 3d4ffd

>>/quest/775465
>hard to balance on
>failing means you immediately impale a foot
Yisheng Ji's ability is perfect balance and lightness. Nothing should be difficult to balance on, and he should be completely invulnerable to harmful effects related to natural gravity, with the justification that dropping a feather onto a bed of upright nails is unlikely to pierce the feather. If there were some force pushing down on it, it'd be another story altogether, which is part of the reason why Yisheng Ji has a phobia of crushing. If ever there were a person for whom a sudden pitfall trap with spikes at the bottom were Not A Concern, Yisheng Ji would be that person. That is, of course, assuming he didn't just lose all his innate divine powers from getting knocked on the head.
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No. 108212 ID: d36af7
File 148572221820.png - (30.85KB , 1144x490 , Dropdown Hallway.png )
108212

Hello! Sorry I haven't participated in these new threads as of yet. I've heard bits of it secondhand and read the earliest posts, and it's been going pretty quickly from the looks of things, which is cool, but I've been too distracted/low energy between important stuff we had to go do and working on my own projects (such as the Zelda Classic fangame I finally finished and released on PureZC, "Link and Zelda: Panoply of Calatia", and a couple other prospective art projects I haven't posted anywhere yet), so I haven't gotten involved so far.

I saw the cool little diagram about the trapped hallway Yisheng Ji fell into and JamesLeng was talking about it's partial accuracy, and I volunteered to adjust the diagram a little bit to help clarify what he was talking about; he confirmed this new version is correct (but then he went to go get groceries, which I clarify just in case tight timing might present any communication issue).

I hope it helps!

>>Description:

Panel 1: Yisheng Ji enters hallway, activates trap.

Panel 2: Hallway starts to drop down (on some sort of joint/sliding mechanism thingy); Ceiling collides with Yisheng Ji's head.

Panel 3: Hallway is now a shaft straight down onto a stationary spike pit that was previously concealed. Yisheng Ji is hanging on to the gap where it connected with his super balancing skills, as this is otherwise something of a straight-down shaft. I think he also avoided falling damage if I understood all this correctly, and has yet to touch the spikes.
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No. 108216 ID: d36af7

>>108208
A normal person in that situation, running down a hall that suddenly became a pit, right after being surprised by a monster, while already short of breath (he was looking behind the illusory wall for a place to resume breathing, remember?), would have simply fallen with little or no chance to react. A normal person who was then plummeting more than twenty yards, onto jagged spikes... would have died instantly, or at least been severely injured, and would then be stuck at the bottom of a pit.

The fact that Yisheng Ji took a low-relative-velocity blow to the head, and has otherwise merely been temporarily inconvenienced, rather than sentenced to death in a deep and smooth-walled oubliette? That despite the injury, he had sufficient presence of mind to look down and evaluate possible landing zones, and the maneuverability to choose between them? That balancing on the tip of a blade is even a workable option for him? All these things are attributable to his half divine/half martial-arts powers.
>>
No. 108228 ID: 74621b

>>108216
Well I'm glad Yisheng Ji was the one who fell in this trap then, if any other party member (except perhaps Davina) would have been instantly killed by it with no save. I suppose I should have him take point more often.
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No. 108229 ID: 3abd97

>>108228
Well, usually we have flesh puppets on point, and it probably wouldn't even have been fatal for one of those to land on spikes. We probably could have even hauled it back up with the rope if we didn't want to lose it.

...Dav falling for that would have been messy. Assuming she didn't hit her head and die, opening a portal mid-fall would have meant telefragging the tunnel, and who the hell knows what that could have done.

>>/quest/775522
Can I just say the way things are going for Rhea is hilarious. The main party is fighting it's way past undead horrors and trapped room after trapped room, while she's blithely skipping between playing with lights, tea time with trolls, accidentally collecting artifacts, and winning religious converts.

(With dungeon oriented language skills, cooking, and a mapping tool, she's really shaping up to be a very useful support character. Too bad she's not likely to bump into a party to support until we come out on the surface at different exits, at this rate).
>>
No. 108231 ID: d36af7

>>108229
Rhea has been on friendlier territory, working within her specialty, and got incredibly lucky on a few pivotal rolls. Let's see how she holds up when those factors change.
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No. 108237 ID: 9f3729

Gaaaah, I'm sorry I keep flagging in and out like this! I'm afraid school's been keeping me plenty busy.
I meant to go for the mid-level heal, but if I can I'd like to petition for a short pause on my goings-on with geoffrey until I can catch up on schoolwork properly. Should happen by the end of the week, with any luck, but it's a bit stressful trying to balance everything atm
>>
No. 108239 ID: d36af7

>>108237
Yeah, Geoffrey's at a pretty good place to pause.
>>
No. 108240 ID: 383927

Davina finally has an enemy she can use her dex fighter abilities against. Here's to hoping once you slip past those bone plates, size isn't preventative for your precise methods of attack
>>
No. 108242 ID: 84aebf

Things are looking up. Maybe someday Vos will get to wrestle something that won't melt his face / shred him on contact too haha
>>
No. 108253 ID: 3abd97

>>108231
Oh poo, don't be such a downer. It sounds like someone didn't pay attention to the moral of the tale of Ankh Man and his +1 Sword of Shininess!

More seriously, the fact she stumbled into friendly territory at all is pretty amusing in and of itself. Her adventuring has mostly been visiting people and being nice at them / trying to improve their quality of life. Even if she eventually dies horribly, hey, she made a difference for those goyles and trolls, who will now enjoy better food and not being hassled by goddamn bats.
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No. 108256 ID: b9aa79

>>108253
I thought stirges were more like large fleshy mosquitoes, given to fits to blood sucking and disease spreading.
Also, one of the monsters JamesLeng described sounded like it had manticore-Raquel properties. That's not a boy you wanna mess with as far as I can tell
>>
No. 108258 ID: 383927

Wow, same rolls! I'm a little fuzzy on statistics but that's not likely! I know us rolling the same first number is 1/36, do you know the math on three numbers in sequence?
>>
No. 108259 ID: 383927

Also, look at mr chatty over here posts three times in a row, unable to form a single cohesive block of text with everything I wanna say, but I don't think we should be trying to kill the elephant sized bone golem. I know it's there, and not entirely friendly, but it might be better to try evasion as compared to Force here. Be a shame to die so close to possibly the exit, if the "Queen" is to be trusted
>>
No. 108261 ID: 3abd97

>>108256
The technically inaccurate description is a trope reference.

>manticore-Raquel
I'm afraid I don't get the reference and google has failed me.

On the surface I sort of agree, going and poking a legendary creature is risky business, and Rhea setting out to win over another defender on purpose sort of spoils it. She'd need more of an internal reason than just that to head that way, I think.

Although then again, it might not be more dangerous than riskier the intangible mad centaur's territory.

(The boring but sensible option would be to follow the armed forces and their supply lines back to the city and pick up a trade route to the surface somewhere, but hey, Rhea already set off on a lone pilgrimage like a crazy person).
>>
No. 108263 ID: 3abd97

>>108258
Odds of rolling 8 on 3d6 is 9.72%, odds of two 8s in a row would be 0.95%. Which isn't great odds, but any chain of specific result gets low very fast.

>>108259
Well, her information has been good so far.

But yeah, if the immolation didn't do enough damage to kill it or drive it back, retreat might end up being the better option. Especially since evidence would suggest earlier adventures made it to the bile room without killing it? Still felt like taking a stab at it, though.

The problem, of course, is retreating into the unknown can be more dangerous than whatever you're running from.
>>
No. 108266 ID: 383927

>>108263
Sorry that was supposed to say manticore-esque, auto correct got involved though. And I don't think it got imolated so much as a patch of Greek fire burned out on its back. The main reason I make that distinction is that it's big. Unknown is scary but I'm very sure this is gonna result in causalties if we do not roll well consistantly.
>>
No. 108267 ID: d36af7

>>108261
>centaur
Gangsta-rap minotaur, actually.
>>
No. 108270 ID: 67456a

I know I've already got two characters running around, but I've had this character idea on the backburner for weeks, and I wanted to at least post her as a "standby character" if Daniel or Maria fucking die. So here, have a Witch.

Name: Sarah Whitelily
Class: Rich Bastard (Alchemy)
Phobia: Skeletons
Mutation: Melodious Voice
Vulnerability: Allergic to raw meat.
Power: Minor ability to convert materials into other materials. Could turn a stone into a different kind of stone, or a fungus or plant into one with more use for her.
Backstory: Sarah belonged to a small village that was deeply distrustful of "witchcraft"... which did not bode well for a young woman with a supernaturally melodious voice and the innate power to magically convert materials. Though she was never outright removed from the village, she was very much feared, reviled as a Witch in Training and, eventually, just a Witch. Rather than beg for acceptance, she chose to embrace the image, learning the arts of alchemy and beginning to take up the role as "town witch". Eventually, she was fully chased from the town, and she took up adventuring and wandering as a source of funds and alchemy supplies.
Equipment:
Left Hip: Coin Purse
Right Hip: Kindling
Left Shoulder: Iron Statuette of Mother Holle, Patron Saint of Winter and Witchcraft
Right Shoulder: Rope
Chest: A cauldron with two enchantments. One allows it to switch sizes between full sized and travel sized, and the other allows her to convert raw flesh into a nutritious, but bland, dough. Becomes savory and filling if baked, but still serviceable as a food source if consumed raw.
Head: Jade Amulet
Somewhere Uncomfortable: Chalk, hidden in her cleavage.

Appearance: Despite her self-proclaimed status as a "wicked witch", Sarah is a stunning young woman, who is fully aware of it. Pale skin that seems to almost glow, a full, voluptuous figure, and an appealing face combine with voluminous black hair to create a figure that screams "beautiful sorcerer" more than anything. Usually clad in outfits that accentuate her body, Sarah is someone visibly confident in their looks, and not afraid to show off.

I figure it'd be good to have her in reserve, just in case.
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No. 108272 ID: 3d2d5f

>>108267
Oh from the initial description, I thought he was tauric minotaur, something like:

http://vignette2.wikia.nocookie.net/yugioh/images/b/b1/RabidHorseman-DB2-EN-C-UE.png/revision/latest?cb=201605

26142710

>gangasta rap
Where's a foul mouthed bard when you need one! (I wonder if Mode has a suitable music library now).

>>108266
Sorta hard to judge threat by size, since I'm not sure how much of that is spread out empty tentacle space versus actual mass, versus piles of bone. Also hard to tell if the Greek fire landed on part of it that will actually hurt.

And it's not that the unknown is scary, it's that "don't retreat into the unknown" is one of the first rules for avoiding YASDs you learn playing roguelikes. Running from something you can't handle is one problem- getting sandwhiched between other threats is way worse. Granted, if we're right on top of the exit it might be the right move here, although a thunderstorm presents its own threats.

>>108270
Minor quibble, but I'm not hearing wealth reflected in her background. It reads more like "poor village girl subject to persecution" than "scary witch the supersitious peasants couldn't fuck with due to daddy's wealth who flaunted it" (or something, there's more than one way to play that).
>>
No. 108274 ID: d36af7

>>108270
Resizing would be enough to qualify the cauldron as a minor magic item. Let's say it can go from as small as a cup to as big as a bathtub, or anywhere in between, can't be corroded by much of anything short of alkahest, and food never sticks to it, but it has no other powers.

The power seems kinda broad. How about, she can transmute any unliving organic matter into dough by touch? Dry wood, raw meat, whatever. Peaty soil, or dung, or anything rotten, may end up with unpleasant inclusions such as sand or live insects. Works on most corporeal undead, but doesn't necessarily stop them, while wooden siege-men may be made temporarily vulnerable but will quickly recover. Very effective for structural attacks on wooden buildings.
>>
No. 108275 ID: b9aa79

>>108272
>getting sandwhiched between other threats is way worse
Very true! I guess I was just assuming this massive creature was out of our league, so I'd rather face possible death than certain death. But it's more perspective than objective at this point- I may be over estimating how deadly what we're facing is. For all we know there could be a wizard with 7th circle casting capabilities waiting to kill us outside. My gut tells me that's not really the case though

>>108270
For some reason your description reminds me of Yennifer, although I'm not really that familiar with Witcher lore it made me think of her
>>
No. 108277 ID: 84aebf

>>108274
Should be gingerbread
>>
No. 108278 ID: 84aebf

Everybody chooses either rich bastard or hedge witch but I have my suspicions that townie is actually the most powerful class by far. A book could have anything in it. Even instructions for printing more books (infinite knowledge).
>>
No. 108279 ID: 67456a

>>108274
Sounds good! Presumably the cauldron can be used for alchemy and such, right? Also, could the dough taste differently depending on the material used? Raw flesh makes it taste slightly meaty, plants make it taste like grains, stone/wood is harder when baked, etc?

>>108277
I was considering making the dough she produces cookie dough, actually. But nah, weird meat bread sounded better.

>>108272
It was the only way I could get her the cauldron. I figured the "rich" part was kinda flexible.
>>
No. 108280 ID: b9aa79

>>108278
Maru is a townie- but she took drugs, and didn't bring any books. Instructions on printing books don't give you the knowledge to put inside them though- and even if you have a copy of the necronomicon, a townie likely can't do the magic required to utilize the information. I think the class specalizations work best when you take into consideration what other people already have at their disposal rather than making a concept character- character synergy is a lot stronger than character design on it's own
>>
No. 108282 ID: 84aebf

I was mainly joking about how hedge witches get spells and rich bastards get magic items and townies get books as their special equipment option, which is a lot less immediately glamorous so they don't seem to be picked as often. I genuinely think they have more potential than people realize though given how a lot of the obstacles we face are exacerbated by a deliberate lack of info.

One thing I'm curious about though is the archetypes that the classes are supposed to fill. Hedge witch seems like the obvious caster, and soldier the martial class. I'm guessing townie and rich bastard are meant to fill the utility roles similar to bard and rogue.
>>
No. 108286 ID: 3abd97

>>108282
The "classes" seem pretty flexible, with your chosen focus seeming to matter more to your role / playstyle than background, really.

Like, Hore is seemingly only technically a hedge mage- she's more like some combination of barbarian and engineer with all the magic crammed into prosthesis technomancy. Davina and Letkra, special powers and physical properties aside, are speced as fighters, where Eric is right back to basically being a mage.

You could probably get any of the adventuring archetypes out of any of the starting classes, though some are obviously more natural fits than others.

Like I rolled Rhea as a fire witch, but it would have taken very little tweaking to make her a fire princess or a more dedicated civilian townie fire chef instead. Soldier would have taken a little bigger shift in character, but goblin military priest-corps or food services could have worked.

>book potential
OP flat out says a tonwie can start with the Necronomicon, so yes, there's potential there, from devastating occult (or other) knowledge, to books that could probably count as a magic item in their own right (something like a deck of wonders in book form? A self-drawing tome of maps? PDA in magic book form? Universal translation tool? Or a eerie tome of self-drawing portraits of everyone the party ever killed, with mutilated portraits of the party themselves, of unknown purpose).
>>
No. 108287 ID: af6e04

>>108286
Hmm, but I wonder what you could actually do with the Necronomicon. As Santova said, you can probably take books with powerful arcane or occult knowledge but not have the magical ability to use them. Seems more practical to take a book with information you can surely utilize (like say, a detailed guide on all the ridiculous rules a demon must follow when on the material plane) rather than a book that will just result in you getting ripped to shreds by demons as soon as you read it.

Magic item potential is interesting. Kind of overlaps with the rich bastard's specialty, but I guess the distinction would be that the rich bastard's magic items will always behave predictably whereas a magic tome keeping record of your murders could have some ulterior function that you'd be totally unaware of.

I'm also wondering how crazy you can go with the drugs and poisons too. Can you take a drug that allows you to completely ignore pain? One that gives you legitimate psychic visions of the future? Can you take a poison that transforms the victim into an ooze?
>>
No. 108289 ID: d36af7

>>108287
Books can have magical functions, but should be slanted toward purely cosmetic effects, or bizarre curses, rather than anything that would improve the resale value.
>Can you take a drug that allows you to completely ignore pain?
Sure. Pain is important for some stuff, though.
>One that gives you legitimate psychic visions of the future?
Consider what happened to Uncle Petros when he experimented with a drug to get visions of the past.
>Can you take a poison that transforms the victim into an ooze?
Sure. The practical benefits of intensely deadly poison are sorta self-limiting, though. Wear thick gloves while you're applying it to a blade, and remember to take 'em off before you touch anything else. Sometimes somebody gets sweaty and goes to wipe their forehead with the back of a hand, without taking the gloves off, or takes one glove all the way off and then starts to remove the other one by grabbing it with a bare hand. And for god's sake don't lick the blade afterwards. https://www.youtube.com/watch?v=YQTn1QxCZ2s
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No. 108293 ID: b9aa79
File 148592154095.jpg - (131.67KB , 640x853 , IMG_5369.jpg )
108293

I feel like this applies to a number of our misguided party members
>>
No. 108296 ID: 3abd97

Hey James, you mind rolling some common drugs against that table for anything for Davina? Just for curiosity's sake. Wondering if the pipeweed would work on her. Or if she can get drunk (although it would be have to be pretty much pure alcohol not to contain other stuff that would upset her digestion). Or if she's shit out of luck when she gets a headache.

>I'm honestly surprised no ones died yet- I was counting on Maru being able to take a weapon off someone's corpse. Hopefully we'll make it into town and I can buy one instead
Um, why? You have a magic axe you can summon at will.

If you really wanted something else to work with you do have the standard starting kit knife to work with. And your purchasing power in town will be greatly improved if you can convince Daniel to try breaking the curse on the ruby no on seems willing to buy.
>>
No. 108298 ID: 094652

Okay, looks like we're outside. Are we at the top of a mountain, or have we finally made it to a surface area that is a few miles away from a local road? Or are we in some hidden valleyway? OR is there a ceiling of earth and rock above us with some holes of light shining through?
>>
No. 108302 ID: d36af7

>>108296
Risky in-game experimentation, or expensive consultation with sages, will be necessary to figure out which drugs do what.

Ethanol is definitely achiral, though, so she can get drunk same as anyone. Hard liquor on an empty stomach might, ironically, be the safest option, by poisoning discontent intestinal flora before they get a chance to rebel.
>>
No. 108303 ID: 3d2d5f

>>108302
I was assuming rich kid coming down with a baffling condition would have resulted in a certain degree of parents paying off sage types for poking and prodding, and that life experience might have already covered experimental exposure to certain common chemicals, but fair enough. It's not relevant now, and it's generally not a good idea to experiment unnecessarily with drugs, even without weird biology.
>>
No. 108304 ID: b9aa79

>>108296
>Um, why?
She's gotta be touching blood that's at least fresh-ish for her to summon her ax. Having a backup weapon doesn't hurt.
>>
No. 108307 ID: 67456a

Gay Priest is concerned for Eel Friend!

Also, seriously, Daniel's flame aura is probably amazing for staying dry when it's raining outside.
>>
No. 108308 ID: 3d2d5f

>>108304
...if you want minimum self injury and maximum weapon accessibility, you might want to try bumming a piece of Dav's concealed weapon jewellery (Well, if/when Maru learns that's what they are). They're meant to be used with poison, so they probably only cause pinpricks. Although super bling would sort of stand out on Maru, so it wouldn't help you if you wanted to still be able to summon your axe as a prisoner, say. It would probably get stolen or confiscated.

An alternative that doesn't stand out so much or involve talking the noble out of expensive bling would be to have Djan craft you something similar. A plain metal ring with a needle point or sharp edge would pass casual inspection and allow to nick yourself at will by clapping, smacking your hand against something (or someone), or even curling one finger around against it if you're restrained.
>>
No. 108309 ID: d36af7

>>108303
Some research was certainly done, but how much of it did Davina personally memorize? What happened to her family's private libraries? Were they plundered, auctioned off, perhaps even burned?

It's possible that her parents' dedication to understanding and treating her condition was, in itself, a significant underlying factor in the family's downfall. The physical consequences of sugar chirality can't easily be explained without understanding molecular structures, and any comprehensive theory of molecular structure would also aid the development of chemical explosives. When a ruling family delves deeply into experimental alchemy, to the detriment of public safety and/or the prosperity of the precious metal industry, it is every dragon's duty to discredit that family's elders, harrow their lands, abduct their daughters, massacre their sons, and then invite more suitable neighbors or barbarian heroes to capitalize appropriately on the resulting power vacuum.
>>
No. 108312 ID: b9aa79

>>108308
>pinpricks
While that's not a bad idea, the length of time Maru can summon her spectral weapon is determined by how much blood there actually is. Much in the way a car needs some gas to start, but more gas to keep going, a pinprick doesn't drop much blood and even then it dries up fast. If it's not "fresh" aka wet, it simply doesnt work. This isn't so much an eren yeager thumb biting situation as it is a tool designed to compel it's wielder to keep fighting, keep maiming, keep killing, etc. It heightens emotions in everyone around it and increases the thirst for battle. It's a good tool to highten morale, ensure that the line doesn't break and that people are better able to resist spell and other effects which would cause fear or turn them away from a fight, but it's also designed by a powerful demon/god of revenge. It's supposed to be somewhat malicious and sinister in design and function. Maru only uses it when she want to kill, and I'm gonna try really hard not to make her a murder hobo. If we make it back to town, she's gonna try to get a blunt force hand weapon like brass knuckles or something like that.

>>108309
>It's possible that her parents' dedication to understanding and treating her condition was, in itself, a significant underlying factor in the family's downfall.
Ouch. That's a painful bit of irony.
>>
No. 108319 ID: d36af7

I'm thinking about starting a new thread for surface wilderness adventures. Rhea and Geoffrey would continue playing in the current thread, along with any new PCs.
>>
No. 108321 ID: 3abd97

>Some research was certainly done, but how much of it did Davina personally memorize?
Well, obvious that depends, but this is a family of driven perfectionists who train their children in their own image. You're expected to keep the family going, and to excel. If you're going to drill your child in swordplay and other combat / survival skills, you'd think the list of important life saving medications that are known not to work (or to be actively harmful) to her would be somewhere on the curriculum. I mean, that's life and death right there.

I don't know if you've ever been around a kid with a potentially serious medical issue and/or allergy, but in my experience they pick up information on it fast and are often quick to pass it on to less well informed adults. You own health or survival is a strong motivator. And even in less life threatening cases, people tend to memorize which medications they're allergic to ignoring for the moment the prevalence of cases where people make up / are convinced they have problems they objectively don't.

Plus, experiences like "I took that medicine and it did nothing as I suffered" or "that made me ill for days" have something of a vindictive and visceral bias for sticking in your memory. (So might a teenager finding something that actually made her high instead of doing nothing or making her sick, for once, although that would be memorable for the opposite reason).

The fact the Davina chose to use poison as a weapon suggests some knowledge of particular poisons that do and do not work on her (because working with a poison you can't accidentally kill yourself with is not an advantage you turn down if you have it).

Tl;dr- at the end of the day, though, Dav's no chemist. Her working knowledge of her own condition is largely practical. With regards to chemistry, it's probably just a list of things she knows work or don't for her, from either experience or being told as much.

>It's possible that her parents' dedication to understanding and treating her condition was, in itself, a significant underlying factor in the family's downfall. [etc]
Dealing with Dav's condition could easily have been contributing financial factor, at the least.

Research setting off dragonic retaliation... well that depends on how they went about about it, and how far they went. For instance, drug testing wouldn't require an in-depth model of chemistry if say, there's magical tests for subject / substance compatibility (with a ton of different races with their own biology, you'd think some way of checking for compatibility besides trial and error would be needed). There would have also been the more metaphysical connection to the extraplaner parasite, which would have been a completely different realm of research, and might have drawn focus from the chemistry. (I mean the big questions are "what happened" "can we treat it / keep her alive" "this isn't going to be fatal is it" and "she'll still be able to have heirs, right?"). Or practical exploration of her manifested abilities could have split focus further.

Strongest evidence against draconic interference might be the fact the Davina's alive. If a noble family is beginning to delve into research you don't want them to due to their only heir's medical condition? The simplest, least disruptive, and least suspicious solution is to ensure the child dies tragically of complications of her illness, so the parents reallocate their resources on a new heir.

Don't really want to come down hard either way right now. It's an interesting possibility. Although holy heck, if that means Dav's gotta go dragon slaying for long term safety / vengeance... holy heck. (Potentially possible, imagining what an endgame tier version of her with fully realized potential / a fully matured parasite might be. Torn space as an offense, forcing enemies into hostile environments, phasing through attacks, a weapon wrapped in a spacial distortion that passes through defenses and cuts through nearly anything).

>>108312
>Ouch. That's a painful bit of irony.
Well it certainly isn't helping her complex around succeeding if she's aware of that / believes that / blames herself.

>axe stuff
Well that explains why Maru didn't pull her weapon on the bone crawler, at least.

>>108319
Level ups, woo?

Rhea's amusing success aside, I'm of mixed feelings of new characters starting back in the dungeon when they happen. It's lonely not having other PCs to riff off of. Alas, poor Geoffrey, if only I hadn't left you for dead.
>>
No. 108322 ID: b9aa79

Tunic I just wanna make it crystal clear that any asinine behavior coming from Maru is targeted at Ji, not from me or at you as a player. I hope that any problems Ji has with Maru are also in character issues, not OOC problems, but if there is anything I've done to upset you please let me know so I can give you a proper apology.
>>
No. 108323 ID: af6e04

>>108319
>I'm of mixed feelings of new characters starting back in the dungeon when they happen

Might be necessary. When thread 3 of the original Pdn[T]tO was going on, I thought about jumping in but you guys were talking about extraplanar buildings and forging magical weapons and it all seemed a little impenetrable. Dungeon crawl is nice and straightforward.
>>
No. 108342 ID: d36af7

>>108321
>magical tests for subject / substance compatibility
Low-circle divination is pretty good at questions of the form "what results will this specific action produce within the next hour: positive, negative, both, neither?" When you've got a specific drug effect in mind, positive would obviously be 'works as intended' and negative would obviously be undesirable side effects, so Augury can be used to check blood type compatibility right before a transfusion without understanding what blood types even are, or many similar problems.

>reallocate their resources on a new heir
Her parents might be particularly satisfied with how her skills and personality and so on were developing (fanatical dedication to continuing the family line?) but less confident that they'd be able to duplicate those results for less than the cost of propping up her flaws. Sunk Cost Fallacy is a thing, and some mysterious, even apparently terminal, illness is a surprisingly tolerable flaw when bringing people back from the dead isn't all that difficult. Consider how well Rixxil Kas did with undiagnosed internal bleeding from a jagged piece of metal lost inside a wound, in the absence of doctors trained in the basics of Neogi physiology, but propped up by basic healing magic.

And, again, divination: Davina might have some sort of prophecy associated with her, or with her lineal descendants, or other esoteric factor which can't be replaced, nor readily transferred to a different heir. Y'know that "heroic attempt to avert destiny ultimately serves to ironically fulfill it, incidentally dooming whoever struggled against their fate" trope, from Oedipus Rex and so many other places? Even dragons tread carefully around the Norns. Maybe murdering Davina before she's played her part would've just turned her into yet another half-forgotten cosmic horror, eventually to be resurrected and empowered by deranged cultists. Nobody wants that, except the deranged cultists apparently, and preventing that sort of person from being in a position to make major geopolitical decisions is one of the Drakocracy's main strategic objectives.

>if that means Dav's gotta go dragon slaying for long term safety / vengeance...
The dragons in question will, generally speaking, do their best to offer mutually-agreeable alternatives before the situation deteriorates to that point. Is she interested in money? Better to lose your hoard than your head. Better still to add up what she actually lost as a direct result of their willful actions, pay out proportionate weregild fair and square, keep the basic functional framework of law and justice intact. Does she want land, power? They've got a fine selection of lovely little starter baronies available. See if you've got what it takes to work your way up from that. If it's purely a matter of honor, well, they can't really apologize for doing what was necessary, but a few days or weeks of discussion and meditation may suffice to see the world, for a single moment, as if through a dragon's eyes, and thus understand why it was necessary.
>>
No. 108343 ID: 3d2d5f

...esoteric (or effective) prophecy is made more plausible when your affairs are extangled with a creature outside your own universe, who isn't necessarily experiencing time the same way you are.

(As is the potential for devolving into some kind of horror if she's killed prematurely and her soul is still linked to it, whee).

>rez dead heir
I failed to account for how reasonable the costs of that would be for a noble family. Man, DNR decisions must get messy for those with sufficient means.

>The dragons in question will, generally speaking, do their best to offer mutually-agreeable alternatives
Well, per high ambition, securing resources and safety to keep the family going ranks above vengeance, but ambition is the goal to strive for, not necessarily where your heart will be in the moment. Would be a heck of a mess to figure out how to play that if this stuff eventually comes up.

Of course Dav has to find a way out of the forest before her food runs out, first.

Haha, that sure was a lot more speculative lore and background then I expected from "hey let's roll some drugs against the compatibility table for laughs."
>>
No. 108349 ID: d36af7

>>108343
>DNR decisions must get messy for those with sufficient means
In cases of death by violence, if there wouldn't have been enough left for an open-casket funeral, one common option is to have the heir take over, but reincarnate the previous ruler as a raven or something along those lines (small bodies are much cheaper) and keep them on as an advisor. Don't want to lose control of your kingdom and get stuck as a talking cat, trying to berate your idiot nephew into not ruining everything you worked for years to build? Well, try not to get murdered into tiny little pieces. Most people manage somehow. More generally, conventional healing is fine, but reincarnation or other major transformations either bump you down to the bottom of the line of succession, or off it completely, which amounts to the same thing in most cases. http://www.girlgeniusonline.com/comic.php?date=20090826

In cases of degenerative illness or general decrepitude, usually you end up with either a mostly voluntary abdication, or a palace coup dressed up to look like voluntary abdication, or some draconic financier realizes things just aren't working out and motivates the entire city to clean out their desks and depart, resulting in a 'fisher king' sort of situation. Artificial reincarnation is a perfect cure for all the physical effects of old age, including the organic causes of brain problems, but sometimes advanced senility means you end up with a crazy old coot in an otherwise healthy young adult body.
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No. 108355 ID: 3abd97
File 148608327245.jpg - (112.95KB , 791x1000 , tragedy plus cat equals joy.jpg )
108355

>Don't want to get stuck as a talking cat
I think Dav-mom's role in the backstory just went from "sadly passed in her daughter's early teens" to "rezzed with cuddly awesomeness".
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No. 108366 ID: af6e04

>>108355
Pfff if the party ever meets Davina's mother for some reason Vos will probably have some serious questions about the human life cycle and reproduction process.

All this talk about healing and raising the dead brings up an interesting thought. Seems like an assassin's job description would be less 'stealthily kill a person' and more 'absolutely fucking obliterate a person'. Lends use to my idea of a poison that transforms the victim into an ooze.
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No. 108371 ID: d36af7

>>108366
Leaving the premises with the target's head in a bag, without being identified or followed, tends to be a sufficiently confirmed kill. If you really want someone to stay down, sure, you could burn the body, scatter the ashes, and get some sort of necromancy involved to bind their soul, but it might be more effective to start thinking in terms of 'kidnapping' rather than 'killing.' Can't remotely resurrect somebody who isn't dead, after all.

Beyond that, think about the larger system: who's going to pay for all that rescuing and/or healing? How could you persuade the one holding the post-mortem purse strings that resurrection would be a bad investment? Make it look like a suicide, maybe (consider the Simon & Garfunkel song "Richard Corey") or seemingly preventable accident worthy of a Darwin Award, or otherwise imply some intractable underlying problem. Note that, in the bit about "every dragon's duty," it was discredit the elders, abduct the daughters, not kill everybody indiscriminately. A good family is more than just successful people who happen to be related; it's a web of relationships, and a collective reputation, a good name. Nefarious manipulation might completely destroy a family without spilling a single drop of blood. When somebody's got no real friends left, it doesn't matter how much healing they would've been able to afford. All that gold is just more chum for the sharks.
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No. 108373 ID: 3d2d5f

>Vos will probably have some serious questions about the human life cycle and reproduction process
When a man and a woman love each other enough to propagate the family line, the mother turns into a cat, the father gets several mistresses, a small army of staff and tutors get brought in, and an alien parasite...

What do you mean that's not how everyone does it.

>I have a lot more character detail, descriptions, and notes about the inspiration for Yisheng Ji, (and have had basically since character creation), but I decided not to write up a post until the character at least survived level 1
Hey we made it to the surface alive. Feel free to join me in silly dis thread background expanding.
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No. 108374 ID: 74621b

>>108322
Yisheng Ji holds a grudge against Maru IC. And probably will continue to do so until he dies, given her attitude towards him.

>>108373
>made it to the surface alive
Still could easily be struck by lightning for being in a tree. No save, since Yisheng Ji's reflexes are slower than light. Would take damage twice: one for being struck directly and one for falling limply out of the tree afterward. Get unlucky on the damage rolls, and Yisheng Ji would be dead in a heartbeat. Alternatively, the tree itself could be struck by lightning, fall and crush him, followed by a random encounter as the party is trying to rescue his trapped body. The monsters execute him while the party is distracted. Etc. Etc. There's no shortage of ways to die just because we're at the surface. It's very premature to start declaring us safe.
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No. 108375 ID: d36af7

Start of thread 3, everybody who just made it to the surface is going to level up, Yisheng Ji to 3rd and the rest to 2nd. Tunic, how would you feel about basing Yisheng Ji's magic on the Healer's spell progression from the 3.5 Miniatures Handbook, with GURPS Martial Arts chi powers and associated skills replacing most of that class's non-spellcasting features?
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No. 108376 ID: 3d2d5f

>>108374
Well he survived to a significant benchmark slash probable level up event. We'll never be entirely safe, sure, but by that metric I'm not sure when you'd consider Ji safe enough to share more of your background on him.

Honestly given the way Ji manipulate purified air from Daniel close to his own person (twice now, I think?), I might buy Ji being able to mess with the ionization path in air of non-magical lighting to dodge. And even if you were to take a shock and a fall, that would probably put you in the realm of Geoffrey-esk negatives, with allies around to treat your injuries and hopefully nurse Ji back to health (and give you an excuse to add the new character you had ready way back when chessboard gambling).
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No. 108377 ID: 77f1b6

>>108374
>Yisheng Ji holds a grudge against Maru IC. And probably will continue to do so until he dies, given her attitude towards him.

Aw. Bummer.

>>108375
The new thread hasn't been started yet right? Or is it floating around somewhere and I'm just too blind to see it
>>
No. 108379 ID: d36af7

>>108374
>the tree itself could be struck by lightning, fall and crush him
How exactly could a guy with Feather Fall and Graceful Crane Stance end up crushed underneath the same falling tree which he was on top of when it started falling? I am having a hard time picturing that, so it's unlikely to happen in this game I'm running.

>>108377
New thread hasn't been started yet. Needs suitable art.
>>
No. 108380 ID: e7adae

>>108375
>3.5 Miniatures / GURPS Martial Arts
Well, I don't know those systems, and you do, so I'll trust your judgement on that. Just fill me in on what kind of powers and abilities Yisheng Ji will have access to.

>>108379
>How exactly could a guy with Feather Fall and Graceful Crane Stance end up crushed underneath the same falling tree which he was on top of when it started falling?
Very easily. Fumbled reaction roll causes his clothing to be snagged on the branches, taking him along for the ride. Phobia of being crushed under the falling tree causes him to panic as he realizes he's caught, and ironically inflicts a penalty to any further rolls to escape being crushed, as well as to escape being pinned after being crushed.
>>
No. 108388 ID: af6e04

Ji could always get struck by a falling meteor or have the maws of Charybdis open up beneath his feet. I wonder if JamesLeng has a celestial impact table that he regularly rolls on.
>>
No. 108389 ID: 77f1b6

Of course the key thing to note here is that these events by their very nature could only ever affect one of Tunics characters. Everyone else is safe from such events and will never have to worry about that kind of thing
>>
No. 108390 ID: d36af7

>>108380
At-will, possible FP cost and/or extended concentration requirement: breath control meditation, condense water, deathwatch, detect magic, detect poison, ephemeral bandages, flying leap, light (equivalent to a torch), mend inanimate objects, pressure point strikes, purify food and drink, read magic, trauma maintenance.
1st circle (5/day): air bubble, bless water (requires a significant quantity of powdered silver), plums ripen into peaches (one meal of otherwise mundane fruit provides 5x nourishment, stays fresh longer, and provides weak alchemical healing too), least true healing, muscular nerve pinch (relieves most pain, panic, or paralysis, but not a lasting cure unless the underlying problem was temporary anyway), protection from evil spirits, sanctuary, speak with animals.
2nd circle (4/day): bone puppet dance, calm emotions, contact nightgaunts (requires a statuette with it's face ground smooth), delay poison and rot, diligent vermifuge, ghost whip, industrial-strength placebo, sensory nerve pinch (cures blindness, deafness, etc. if relevant organs are structurally intact), least geomantic atrocity, lesser true healing, lymphatic auditor, sense madness, status.

No need to prepare specific spells in advance, anything off the list can be cast as long as you've got slots of equal or higher circle remaining. Learning new spells (other than unlocking a whole new circle by leveling up) will be rare and difficult.

>Very easily. Fumbled reaction roll causes his clothing to be snagged on the branches, taking him along for the ride.
Botching a roll for balance, that you don't even roll any actual dice for, because it succeeds automatically, is not "very easy." On the contrary, it's almost a logical impossibility. Only way Yisheng Ji is going to randomly fall out of a normal tree is if he's in such terrible condition that he'd also be rolling to breathe.
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No. 108391 ID: af6e04

Get ready for a long post about eel men! Tell me if this doesn't make sense.

Decaro Vos is a freshwater eel man. Which means he (traditionally) lives along the estuaries and large bodies of water that pepper the area near the coast. Reproductively speaking, eelfolk are R-strategists. This means when ready to spawn they travel from their home to the sea to lay many, many eggs. After several months, these eggs hatch into a legion of tiny eelfolk hatchlings that immediately set out to find their way to the nearest eelfolk settlement. Usually that's the one they came from, but not always (they get lost easily). Most hatchlings don't survive the journey, but the ones that do make it are given a name and communally raised and educated. Names follow the pattern of the eel-man community of which they are a part (Decaro) and then personal name (Vos). Eelfolk are not particularly creative, so this results in many exact duplicate names. Naming ceremonies are generally a very exciting and celebrated event.

Eelfolk hatchlings are considered a nuisance among coastal human settlements. It's not uncommon for a flood of hungry hatchlings to descend upon a town, skittering around and snatching up any food that's left out, slithering through piles of discarded junk, and getting stepped on and caught in water wheels and fishing nets. Eelfolk generally won't care if you kill a couple hatchlings (especially if you eat them) but large-scale extermination will draw extreme ire and almost inevitable conflict.

Most scholars and historians seem to agree that worship of the flesh god Tittivila did not begin with eelfolk, but they do seem to be the most common among the faith. Communities with a strong presence of Tittivila worship tend to be very peaceful, though mutations are common. They tend to exhibit faster population growth as well.

Most common trade export is fish. Textile work is very popular as well. Cloaks, clothing, blankets, all made out of eelfolk skin stitched with insulating wool or cloth. The material provides excellent rain protection and warmth. Eelfolk believe that the spirit of the deceased does not move on until the entire body is recycled. Flesh of a dead loved one is fed to livestock and bones are used to craft tools and knick knacks or ground up. Eelfolk have no real sense of family, but they still form strong and lasting bonds with each other and often people of other species.
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No. 108397 ID: 74621b

>>108388
>>108389
Mock me if you like, but being struck by lightning while at the top of a tree during a thunderstorm is not the same as being randomly struck by a celestial impact. And I never said it'd only affect my character. Only that it's one of many myriad ways he could die, in response to the idea that "nothing could possibly ever happen to us now that we're all safe outdoors!"

>>108390
>spell list
Could you give effect descriptions for the all the spells with obfuscated names, please? I understand they're changed for flavor purposes, but there's a reason why tabletop rpg modules use simple, intuitive spell names. I have no idea what a diligent vermifuge or geomantic atrocity is.

>balance succeeds automatically
Except when it doesn't. Yisheng Ji has been explicitly noted to still have to roll for balance in any situation where something external is affecting him. Like if the surface is a little slippery. Having good balance doesn't make you immune to tree branches.
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No. 108398 ID: af6e04

>>108397
I know we're not out of the woods yet (literally)! I was just making a dumb joke.
>>
No. 108399 ID: d36af7

>>108397
>Like if the surface is a little slippery. Having good balance doesn't make you immune to tree branches.
We're talking about normal pine trees, here. Pine needles don't get slippery just from being rained on. All the accumulated water drips around to the underside. Twigs and branches, likewise, have coarse-textured bark and don't tend to retain lubricants on their upper surfaces. I am telling you, as the GM, that climbing around on trees is no more dangerous to Yisheng Ji than climbing an ordinary flight of stairs with a sturdy railing. If someone had spent hours or days (and a significant amount of in-game money) slathering that particular pine tree in, say, butter, yes, then it would be slippery. Even if he slipped and fell off the inexplicably buttery branches, slow fall would still apply.

Yes, lightning is a potential risk. Most people out in a normal thunderstorm don't get struck by lightning even when they ARE being somewhat foolish. The odds are far enough below 1 in 200 that it usually won't even happen on the worst possible crit fail for a single action. There would have to be something else unusual slanting the odds, such as hostile magic, active taunting of the gods, or an artificial conductive path that reaches far above the surrounding terrain (such as a kite-string or watchtower). Yisheng Ji could have hopped up to canopy level, realized longer sight lines don't negate the rain or the darkness or the hard cover from other trees, and hopped back down, with negligible chance of a lightning strike or lethal pratfall. Random wilderness encounters happen only once per four hours, or in response to provocation noticeable from miles away (Daniel's aura might, admittedly, qualify) and even then there's only a 10% chance out here on the frontier.

Do you remember when I invited you to resume playing in this game, the bit about polite questions vs. outraged accusations? This is getting uncomfortably close to that line. I am telling you how the rules work, from a position of exclusive authority over the compilation and adjudication of those rules, and you are arguing with me. When I say that the specific contingency with which you are concerned is, for practical purposes, a logical impossibility, please accept that as the last word on the subject.

>I have no idea what a diligent vermifuge
Expels infections, parasites, and other foreign objects from a living body.
>geomantic atrocity
Poisons the landscape's supernatural underpinnings, causing bad stuff (CR up to 3) to happen in a hundred-yard radius for at least the next day, or indefinitely if the changes are then reinforced by appropriate changes to the mundane landscape. Caster can specify what kind of bad stuff happens, but has no ongoing control over specific effects.

Industrial-strength placebo relieves a wide variety of problems, but only for a few minutes.

Ephemeral Bandages let you bandage somebody's wounds with no materials, from across a room.

Trauma Maintenance is the magical equivalent of all that stuff they do inside an ambulance to keep somebody alive on the way to the hospital.

Bone Puppet Dance provides telekinetic control over any single mostly intact skeleton. It can temporarily animate a limp body, permanently hijack mindless undead, or force a living person to choose between compliance and dreadful internal injuries. Only controls the actual bones, so a living victim still has free rein over facial expression, blinking, eye movement, breath, speech (apart from the jaw), any boneless tentacles, etc.

[x] True Healing is basically Cure [x] Wounds, and Lymphatic Auditor is basically Lesser Restoration.

Ghost Whip makes a whip that can hit ghosts.

Were any others unclear?

>>108391
Sounds good. Biologically they'd be elvenoids, but the reproductive style that makes bloodline inheritance impossible, and the lack of a cannibalism taboo, might make them culturally more similar to typical trolls or neogi.

On the subject of freshwater, the Stoneheart River is the last major commercial channel before the Wild Edge River, beyond which drakocratic civilization does not yet extend. There's no settlement at the mouth of the Stoneheart, for reasons that everyone who's seen the place considers obvious, and yet can't quite clearly articulate (don't go down the well), but the river's highest navigable point is the city of Passholdt, which also happens to control a pass through the mountains. There's a lot of smelting and metalworking industry in Passholdt, and it almost seems to have been deliberately set up to poison the main channel of the Stoneheart River as thoroughly as possible. Normally dragons are pretty careful about minimizing or mitigating that sort of environmental impact.
>>
No. 108403 ID: 3abd97

>in response to the idea that "nothing could possibly ever happen to us now that we're all safe outdoors!"
I was merely pointing out that our characters had cleared a first, significant, hurdle, and inviting you to join me in having fun sharing additional character details.

I'm sorry that came across as offensive naïveté to you? If you'd prefer to debate what unfortunate fates could still befall your character, or you're uninterested in sharing, that's your prerogative.

>plums ripen into peaches (one meal of otherwise mundane fruit provides 5x nourishment, stays fresh longer, and provides weak alchemical healing too)
A spell that increases how much nutrition fruit is worth means Yisheng Ji can pretty handily increase how long Davina can function in the wilderness with the party before her somewhat exclusive food source drys up. Neat.

>Ghost Whip makes a whip that can hit ghosts.
Is this necessarily an offensive spell? Potentially a safer, indirect way for Ji to interacted with an intangible Dav, without risking ghosting out of his own equipment, or the requirement it needs to be life saving.

>Were any others unclear?
Distinction between read / sense magic? Is deathwatch like a monitor on a patient?

>>108391
Imagining the seasonal inland rush of eel-person spawn overrunning a village of annoyed humans is pretty funny.
>>
No. 108405 ID: d36af7

>>108403
>Is this necessarily an offensive spell?
Nope! At least as many clever tricks are possible with it as would be possible with a mundane whip.
>>
No. 108407 ID: 74621b

>>108399
>outraged accusations
I wasn't making outraged accusations. I was creating a hypothetical example of a harmful random event that could plausibly happen in the current situation, to make a point that it's premature to consider ourselves safe.

>arguing
It certainly wasn't my intention to argue about the rules. You outright asked me for a reason why I felt it could be a threat, so I gave an explanation of my reasoning. I wasn't trying to make you change anything. I apologize if it came off that way.

>spell explanations
All sounds good. Are the pressure point strikes just a normal magic melee attack vs living creatures?

>>108403
I apologize for making that sound harsher than it was meant to be. When I wrote that post, I was not feeling great about being mocked by half the party for being concerned about what I thought was perfectly reasonable in the current context.
And in any case, I stated I'd post more character details once everyone leveled up, regardless of other factors. What I was trying to say with my original point was that leveling up still requires a safe, full rest, and we don't know that'll happen yet.
>>
No. 108410 ID: af6e04

>I was not feeling great about being mocked by half the party

I'm sorry. I wasn't trying to be mean-spirited with that joke, but it was still pretty immature of me.
>>
No. 108419 ID: 5df282

>>108407
I would also like to apologize tunic, much like our Eel man paladin I realize that while I was intending to make a friendly natured joke, but I should have been more conscientious with how I chose my words. Inflection is a tricky thing online
>>
No. 108459 ID: 84aebf

Since you're making a new thread can we make new characters for the dungeon thread or do multiball rules still apply?
>>
No. 108463 ID: d36af7

>>108459

Yeah, roll up some new dungeon characters. Same 'chessboard' starting location.
>>
No. 108466 ID: b9aa79

>>108463
Oh, cool! I'm gonna post some details here for a new character then before adding to the thread, as I'm guessing they'll need to be work shopped a little bit

Name: Isaiah, son of Elohim, Prophet of Hanspur
Class: Hedge Witch
Specialization: Death Domain
High Ambition: Become a "real boy"
Lower Ambition: Spread the message of Hanspur
Phobia: Angry mobs with pitchforks and torches. Afraid people will think he's a monster if they find out the details of his continued existence
Mutation: Holy Necrolithography. Isaiah is a necrolithograpy, created with a core made from a dense sphere of abalone, given the capacity to learn and grow via divine intervention from his deity Hanspur. As his body is an animate suit of armor around a ball of seashell, Isaiah does not subsist off normal food and drink, but rather, is sustained by prayers, which can be stored in clay tablets impressed with cuneiform symbols.
Supernatural Vulnerability: Because Isaiah's conscious mind, with all his memories and learned behaviors, is stored on a separate demiplane and doesn't exist in the material realm, anything that causes exceptions to Euclidean geometry could potentially separate his consciousness from his body, and banishing or warding effects have a similar effect. If his consciousness is separated, his body will act as a normal necrolithography, with the imprint it's acting on being Isaiah, age 6, when he was originally killed and turned into a necrolithography.
His consciousness will seek to find it's way back to his body, but this proves more difficult the further removed from their separation point his body is. In the same way it is easier to find your child who wandered off in the grocery store than it is to find your child who was abducted and moved 2 states away, a predetermined meet up point, and help from others can considerably ease this kind of task.
Innate Power: Touched by Hanspur, the deity who intervened in the creation of Isaiah, who's domains include travel and rivers, as well as chaos and death, Isaiah has a degree of influence over these areas. He instinctively knows where the closest rivers and roads are, how far away they are, and what direction they lead. In addition, when touching a river, road, or path someone has traveled, he can channel his senses through it and into, and learns the history of the route, and everything it "knows". This helps with determining things like the name of the route, towns it passes through, the volume of traffic currently and in the past, is there rain or snow on the path up ahead, how old is it, etc etc.

Inventory and character bio will be saved for the main thread, where' I'll re-post this with any needed edits. I was unsure whether, as discussed a while back, he was supposed to be a necrolithography or if I misunderstood and he was supposed to be a tessaract squid, in which case I might have a lot of edits to do and quite a few questions
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No. 108467 ID: af6e04

>>107232
Were you planning on telling me the exact nature of the curse or just gonna let me figure it out?
>>
No. 108468 ID: b9aa79

Well from a meta gaming perspective it seems better if you know what Helen knows- can't metagame if you don't have meta knowledge.
>>
No. 108471 ID: 3abd97

>Helen Nabot, library occultist
Ooooh. You're like this close to Helen Narbon, mad biologist.
>>
No. 108472 ID: af6e04

>>108471
Haha that was totally unintentional. Never heard of Narbonic before (just looked up the name).
>>
No. 108475 ID: 3abd97

>>108472
Silly, slice of life in a mad scientist's workshop comic that actually reaches an ending. A fun read, if you can get past the fact that everything being hand lettered (and sometimes small resolution) can sometimes make the actual reading challenging.

>>/quest/777539
I think Rhea's passage through this room might have left the chalk poem unintelligible, unless someone has been through to repair it.

>>/quest/770645
>Smudgy chalk marks on the side of the pedestal are swiftly traced through with blazing calligraphy, leaving crisp lines of charred stone, a shadow of the original text
Not sure if the message fire-mom burned in it's place is still legible after the flames went out, though.

(I should probably come up with a name for her eventually, but it's not relevant until Rhea has someone from outside her own community to discuss her with, and there's something amusing about Rhea just casually calling her "mom" instead of by name or any more ostentatious title).

Actually, if there's a whole new group of adventures entering the room, we could probably do with a renewed room description, as at least two bands of adventures and an unknown number of npcs have passed through and mixed things up. There's now the red herring of Hore's chess piece inscribed die on the opposite pedestal someone might assume is part of the puzzle, there was a corpse on the board, Geoffrey's broken spear might still be kicking around, as might the burnt remains of Rhea's ritual, or bits of meat puppets. Or heck, maybe you'll stumble across some Orcus-ites doing evil puzzle maintenance?


Geeze, I really need to go finish up my map of this level is people are gonna be retreating it. All the non-right and vaguely defined angles make it annoying to plot out, though.

It's even possible to follow Rhea's path, if someone sees a reason to rappel down a cliff, shares a language with the trolls, and manages to politely ask them for directions! ...which probably isn't likely, oh well.
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No. 108477 ID: af6e04

>>108475
>Engraving on steel plaque, on a low stone pedestal covered in smudged-out chalk notes, reads

The poem's engraved, it just had clues written in chalk. Either way I'm invoking patreon backer privilege to prevent my character from dying horribly in the first room. Don't hold it against me haha
>>
No. 108478 ID: 094652

>>/questdis/108459
>>/questdis/108463

Okay. Remember that giant Orc Hore was friends with once? The one that caused an entire block of accidental manslaughter? Might as well use him in the next thread, though he is not a member of the expedition...

Name: Pog Roastchester
Race: Mutant Orc
Class: Soldier
Specialization: Tank
Higher Ambition: Happy Times (Pog is dumb.)
Lower Ambition: TOYS (Incredibly dumb. BTW most toys he likes are sex toys)
Phobia: Tiny animals (he actually likes them, but he's stupid enough to be scared of their bites and barking)
Mutation: Pig ears, Pig Snout, Pig Tail
Supernatural Vulnerability: Any magical attack to the head deals severe brain damage (Though this is mostly temporary, it will render him a wandering meatshield during a fight, and may become serious with repeated strikes without rest)
Innate Power: Brain Enchantment - Pog has multiple enchantments in the brain that act as the equivalent of a neural implant to make him smarter, especially during combat when his mind is needed the most to figure out who to protect. Unfortunately, it causes stress on the brain and extended use may cause permanent damage to the enchantment, so the enchantments are on "power saver" mode most of the time. Without them, Pog will gladly throw himself into a meatgrinder because it's shiny and smells like fillet mignion.

Inventory:
Left Hand: HELICOPTER (A giant flail which is made of a giant steel mace, a spiked steel chain, and a serrated-edge steel saw)
Body: Steel platemail armor with silver chain mail and some leather strips made from the corpses of Pog's victims
Any remaining slots contain food, then water canteens, and if possible a single bag of coins.

Pog is what most people would call "a stereotypical, dumb-as-bricks fat sack of crap Orc". He's big, overweight, dumb, and looks like a pig. Bred by slavers and sold to the wealthy, Pog and his siblings were the victims of multiple experiments by cruel artisan nobles in an attempt to uplift the brain-dead inbreds from ^&*(ting paperweights to full-fledged supersoldiers. All of Pog's siblings are now dead; three Orcs survived the mutations and enchantments, and two were killed in the line of duty protecting their decadent masters. When his millitary training was complete, Pog was assigned to the newborn daughter of the earl who bought him. Pog and his mistress (who may be introduced later, or may be dead) traveled through the land to satisfy his mistress' hedonist lifestyle, travelling to distant cities just to taste a sip of the local tea or sample the prostitutes of the local underworld. But she pushed his brain to the limit, and eventually he went from practically mindless in non-combat mode to a happy-go-lucky "Waving my big stick with the bigger stick on the stick" walking hazard, and has accidentally manslaughtered over a hundred people with his uppity antics. If his mistress wasn't a golden-tongued escape artist, he and his mistress would have been lynched by now.

Pog is INCREDIBLY dumbass, even with the magical enchantments in his brain allowing him to think tactically like a regular person during combat. Put simply, when the enchantments are weakened by lack of battle, he has the mental age of a smart toddler. Out of combat, Pog needs to be supervised at all times or a single failed roll will cause him to do something incredibly dangerous and possibly life-threatening to everyone involved. He simply doesn't know better because he's retarded from the inbreeding and brain surgery. But what Pog lacks in Speed, Intelligence, Will, and especially Charisma, he more than makes up for in Constitution, with a defensive score that could hold out against a demigod for a fair ammount of time, and a healing factor that would be unfair if he wasn't a liability; Pog automatically heals from scratches and knife wounds on the next turn of combat, recovers HP at a slow rate inside of combat, and is practically immune to death by bleedout as he can recover at the end of any fight so long as he isn't starving or dehydrated, though sustaining a mortal injury or magical head wound will take him out of the fight fast. Pog's first instinct in combat is to protect his mistress by grabbing her and placing her on his back, then putting himself between enemy forces and the closest allied mage so they can cast a big spell without interruption. If too many enemies get close, Pog will swing HELICOPTER at his enemies, which can deal bleeding damage from the rusty spikes. HELICOPTER's mace and sword are chained by their weapon edges, so Pog can grab the hilt of the serrated sword part and execute enemies with a chain choke attack or by dual weilding mace and sword, though this has problems in offensive combat and Pog is a tank for a reason. Pog will also get horny if he smells dead corpses, hence his friendship with Hore (who named HELICOPTER). She's one of the few people other than his mistress that he has long-term memories of.

Pog and his mistress heard tales of an expedition. Pog was busy playing with his mug of orange juice, and his mistress wasn't exactly into risking her life for some simple coin. But a short while after the expedition began, Pog "did the bad thing" again and this time, there were too many witnesses for her mistress to talk her way out of a lynching. Chased out of town and hounded by the law to the entrance of the cavern, Pog's mistress realized that her best bet was to catch up to the expedition, temporarily join, and then bribe them to cancel the expedition and escort her out of the country in exchange for a small fortune.

Unfortunately, Pog's mistress was too tired to remember to give Pog his nightly orders and promptly fell asleep. Shortly after, Pog wandered off chasing the echoes of the cavern.

Unlike most characters, Pog will make BAD suggestions during his turn and will need to succeed a 3d6 roll to prevent himself from causing injury out of combat. But succeeding a roll earns him a point of "insight". Enough insight (according to the game master) and he becomes smarter. Slightly. His intelligence score would be like -4 without his enchantments, and is 4 in combat. If he can earn 5 points of intelligence, he'll finally graduate to an average-intelligence guy and stop being a liability, making combat a breeze. HOWEVER, prolonged combat (about 16 turns) will cause brain damage to his enchantments and decrease his enchatnments' intelligence by 1, followed by a further but temporary decrease of 1 for every 8 turns onward. Pog starts wandering throughout the battlefield as his mental enchantments begin to sputter and fail. If Pog's current intelligence is 0, he stops moving altogether. This requires time to heal, and if the decrease goes down to -5, the enchantment jury-rigs itself when Pog rests, repairing almost all intelligence and permanently losing 1 intelligence.

When he was assigned to his mistress, Pog's brain was -7 and the enchantment was +8 out of combat and +12 in combat, a true masterwork of art. His mistress has foolishly forced him into gladiator battles and gang brawls, breaking his enchantment over time so it would only give +5 out of combat and +8 in combat, but doing so has allowed Pog to develop a personality, and with it, the ability to learn.

I understand this character may have broken a few rules, so I'm putting him in the discussion section so JL can explain what I need to change. I might withdraw this character for now if certain things are not currently acceptable.
>>
No. 108480 ID: 3abd97

>>108477
Pfff, I'm quoting obscure details in the middle of the thread and missing something from the OP.

Nah, it's fine, there's no reason a character couldn't reasonably decide to try and cross the board that way, no matter what was or was not written in front of it.
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No. 108481 ID: af6e04

>>108478
Of Mice and Men and Death Ray Babies
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No. 108489 ID: d36af7

>>108466
"Necrolithography" is the practice, while the finished creature would be known as a "necrolithograph," or colloquially (and somewhat incorrectly) a "block-print golem" or a "soulbound doll." Mutation also includes inability to heal naturally, though he can be repaired by craftsmanship or magic.
>vulnerability
If you're going for a necrolithograph made out of plate armor, vulnerability would be potential for damage from rust. Needs a few hours per week of maintenance to keep the mundane corrosion at bay, some magic makes it go much faster.

If you're going for an anomalous teseract squid, extradimensional interference should cause physical injury, not just memory loss, and the innate power should be deflection/self-repair/slow shapeshifting.

The path-scrying power is cool, but be advised that, underground, it's going to count most rooms as discontinuities in a path. You'd run afoul of the "trivial escape" clause otherwise.
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No. 108491 ID: d36af7

>>108478
I've been meaning to discuss how orcs work in this setting. This guy should not be considered at all typical, but does sorta fit as an edge case. His mistress would be a dwarf, or more likely (given the social skills) some silver-tongued bird-person raised by a dwarven parent.

Two options, here: one is to drop the phobia and innate power, consider the porcine features purely cosmetic, and adjust the vulnerability. In combat, or other stressful situations, he's capable of abstract thought and problem-solving, but weak to mind control; when nothing exciting is happening, he's a lazy, gluttonous dumbass. Simplest way to get him moving again is to thrash him with a whip until he registers pain.

Other option is to keep the phobia, give him some practical porcine qualities for the mutation (eat anything, smell like shit, etc.) and have superhuman strength and toughness as an innate power. "Sometimes less dumb" isn't really a power, y'know? You can have random stupid fuckups without all that bookkeeping.

>inventory
Sounds like chain armor on the chest slot, plate armor hidden somewhere uncomfortable (actually surgically implanted to protect vital areas), water and dried meat on the hips. For "Helicopter," how about we say it's a big hammer paired with either a greataxe or a mining pick occupying the shoulder slots (all of which he could wield one-handed, with that superhuman strength power) chained together by the equivalent of a set of manacles occupying his head slot? Somewhere between a crude and grossly oversized set of 'sword-chucks,' and a heavier version of that string-up-the-sleeve lanyard used to keep little kids from losing their mittens. Manacles plus concealed plate armor could also include an iron collar and leash which his mistress used to lead him around.
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No. 108492 ID: b9aa79

>>108489
>"Necrolithography" is the practice
Got it, I (wrongly) assumed it was like calligraphy, where the finished product and the practice are both called calligraphy

>Mutation also includes inability to heal naturally
Whoops, I did remember that was a factor but I forgot to include it. Thanks for the reminder

>If you're going for a necrolithograph made out of plate armor, vulnerability would be potential for damage from rust

Got it, I'll go with that.

>underground, it's going to count most rooms as discontinuities in a path
Of course! The first half of his power though still functions, correct? He wouldn't be able to scry any extensive information about paths within the dungeon, but he could tell where any nearby rivers or roads are, and basically point in their direction. I know the geometry of the dungeon often doesn't follow regular rules and at times magically obfuscates or provides otherwise impossible information, so would that prevent Isaiah from knowing roughly how far away these paths are? Or would he still be capable of that?
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No. 108493 ID: d36af7

>>108492
>The first half of his power though still functions, correct?
Yes. Ordinary hallways in a dungeon do count as roads, because boring a hole ten feet wide and eight feet high, through hard rock, with hand tools, takes around 50,000 man-hours of work per mile of length, so it's easily as serious an endeavor as highway construction. Accordingly, asking "where's the nearest road" will usually return something fairly useless like "that door right over there" or "you're standing on it," and reaching further out, you'll mostly be seeing an incomprehensible tangled morass. Could scry on the room at the opposite end of a hallway without needing to physically visit it, though, which will almost certainly be useful. Scanning for rivers is more likely to be useful on a large scale, as there are fewer of those, and they tend to be straight, swift paths between different dungeon levels. Downside is they tend to be somewhat one-way, unless you've got a plan for swimming up waterfalls.

For inventory, I'd recommend including a week's worth of nonrechargeable waterproof ration-tablets, in addition to the standard day's worth of rechargeable soft clay ones, and either a jug of oil, or some sort of consumable magic item that can be applied for rust resistance.
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No. 108495 ID: 3d2d5f

If path-scrying includes querying who went where previously (or simply counts the routes people followed previously as paths) that makes you a pretty handy tracker, even if you can only see a room ahead a time. Makes tracking down and joining up with Rhea, Geoffrey, that npc Fire Hawk, or the original group a lot easier. Not that you can necessarily follow all those paths easily. I wonder how this power treats paths that crossed portals? "Error path discontinuity here", or the nagging sense there's a path where there is none?

Or is this purely geometry / construction sensing, and the passage of other people previously doesn't impact it?
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No. 108497 ID: b9aa79

>>108491
>I've been meaning to discuss how orcs work in this setting

You mentioned that orc was just a slang/derogatory term for un-pretty elves, but I figured that didn't have a huge impact on Maru's backstory, as a group of ugly elves didn't seem to be an unusual group of bandits to me.

>>108495
The way I picture it, much like clay has memory, roads and rivers would too once imbued with a divine consciousness. In the same way Rhea can talk to flames, Isaiah can learn whatever the particular path in question might "know". A road might not know anyone's names, but it can tell the size and shape of the feet that travel on it, their rough weight and speed, how many different bodys crossed and when, or if they're still on the path, or even creating the path, how far ahead they are.

As for portals, I would imagine it's something along the lines of a path that has been broken, not by the formation of a portal but by the closing of it. If we use the wrinkle in time metaphor of a paper or string that's folded to be a shorter path, then Isaiah would be able to follow that path while it exists in it's folded state, although it would be distored like light through water, but after it unfolds, that path is broken and he sees it as far as the break but not farther. However, if Davina was on a road, and portaled further down it, he could just see her hoping along the road without trouble.

If JamesLeng has anything he'd like to change or add to that I would welcome the clarification; I'm not too picky about the particulars, just made sense to me that he would have some residual power from being given life from a god of travel and rivers, and the first thing we try to do on the surface is find rivers or roads so it seemed useful and thematic.
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No. 108499 ID: 094652

>>108491
I can design a bird-lady character? Oh man, I have got to try that.

I say, keep the phobia, add "smells like ^&*(" AND has a butt-ugly face if necessary, head damage stuns him twice as long as normal stun attacks would, and with the innate focus being supernatural toughness; his current impressive strength is just a byproduct of his massive overweight body, but his constitution is so high that taking a lethal hit like when Hore was given an epic critical death ray to the chest and survived by the skin of her teeth would simply incapacitate Pog for the rest of the fight and he would recover in a matter of hours, and only a string of epic fails would kill him.

I think the manacle system works, though the chains are fused to an iron girdle that encompasses his neck and shoulders, to prevent him from snapping his own neck (standard procedure after 5% of first fifty test subjects did that, the nobles learned since then). Since he has dwarven noble's slave origins, let's say he has the hammer and the pickaxe to symbolize his enslavement to the dwarven jobs of smithing and mining, though he usually needs his mistress' help to do either of these jobs coherently.

I'll try to write up a tale for his mistress, though should I keep them separate or can I have her catch up immediately? I would like some kind of reward for having them split up for now and find each other, seeing as their powers will be designed for synergy.
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No. 108504 ID: 8fab5e
File 148641440341.jpg - (121.25KB , 640x960 , IMG_5381.jpg )
108504

Isaiah would not have revealed his past to anyone within the expedition, for fear of being taken as a monster and having the group turn on him, so I will not yet post his backstory, save for the fact that he is 12 currently, and that he and his father were attacked when he was six, and his father was killed as a result. He would have died if not for the intervention of Hanspur, the god to whom Isaiah is devoutly faithful, like his father before him. No one has seen him without his armor, which is a suit of plate mail designed for a full grown man. It is unclear how a 12 year old fills out this suit, but Isaiah refuses to take it off, so it remains a mystery.

Just to be clear, this is the information that he has given out and, as should be clear to anyone who followed the character creation discussion I had with JamesLeng prior, this is not the entire truth. He is certainly leaving out crucial information, if not lying outright.
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No. 108509 ID: d36af7

>>108497
>You mentioned that orc was just a slang/derogatory term for un-pretty elves,
In the context of a hypothetical elf's phobia of disfigurement, yeah. Objectively speaking that's an oversimplification.

A lot of the stuff in this setting, I thought up by taking Pathfinder rules but then throwing out most of what I knew about the original inspiration, and then working backwards. For example, take the corebook races: elves, half-elves, humans, half-orcs, and by implication orcs, form a continuum along which interbreeding is evidently possible. Dwarves, gnomes, and mound-builders don't have equivalent hybrid forms. Dwarves get bonuses for recognizing architecture, gemstones, and precious metals, and a combat bonus against orcs (and half-orcs) which is explicitly based on hatred, while half-orcs get a bonus to intimidation, and 'ferocity' which allows them to continue functioning while gravely wounded, but no bonus against dwarves specifically. Putting all that together, in a capitalist sort of environment, orcs are the workers and dwarves are the owners. Dwarves beat the shit out of orcs just because they're orcs, while orcs try to look tough and not die.

Traditional "ythakite" orc culture revolves around nomadic hunting and gathering, out in the grasslands and deserts in the rainshadow on the far side of the mountains from the sea. Immediately after the fall of the Old Empire it was more or less magical Mad Max, but casters and crafters couldn't reliably survive long enough in that sort of environment to become high-enough level to replace the good stuff faster than it broke down. A nomadic lifestyle isn't very conducive to maintaining big workshops or other infrastructure, and anybody who settled down in one place for very long either had a big group that exhausted the local food supply, or a smaller group that got picked apart by raiders. Yrthakite culture has very strict gender roles: men do herding, hunting, scouting, metalworking, and tactics, women do trapping, herb-gathering, child-rearing, religion, and strategy. Women can own land and slaves; a man cannot own more than a horse can carry, nor are contracts between men considered binding without a female relative formally witnessing. To be married in this system, a male orc must first join forces with four 'brothers,' trusted teammates but not necessarily literal blood relatives, and the five of them somehow collect one pound of gold (worth $20,000) and four pounds of silver ($1000 per pound) and petition a matriarch with tales of their valorous deeds. If the petition is accepted, matriarch collects that bride-price and the five brothers may then share the yurt of one of her daughters for the next three years. At the end of those three years, if the daughter in question is fully satisfied with how the five brothers have treated her, the five ingots are returned to the brothers. There's almost always some pretext sufficient to hold back at least the gold bar, if the matriarch would prefer to.

So, traditionally, yrthakite male orcs spend most of their time in either heroically suicidal hunts and raids, trying to accumulate enough portable wealth to afford a safe place to sleep, or (having either succeeded at such, or taken out some sort of loan) seeking to retain that wealth through slavish devotion to their current shared wife, and by extension, her share of the tribe's children.

In the modern day, near Passholdt at least, that system's been breaking down, or at least changing in strange new ways. The underground portion of the Stoneheart river, upstream from Passholdt, flows uphill. Passholdt is not just the highest naturally navigable point on the river, it's also the highest point on the river in an absolute geographic sense. The drakocratic government of Passholdt spent a lot of time, labor, and magic constructing aqueducts and irrigation channels and terraced gardens down the western slope of the pass, diverting part of the river's flow so that where once was dry wasteland, there's now a green fan of cornfields, like a ginko leaf scaled up to fill five or six hundred square miles. Orc men do the heavy lifting on those fields and earthworks, under dwarven supervision, and count themselves lucky to be paying rent monthly instead of triannually, while battling industrial accidents which cripple or kill by impersonal negligence rather than the active, focused malice of, say, demonic giant scorpions. Not enough lady-orcs are involved, though, so the pureblooded orc population is in decline due to attrition and miscegenation. "Good riddance," say the dwarves, and in private, "How can we accelerate this process?" Whoever controls the aqueduct can cut off irrigation to any or all of the fields at the flick of a switch, so it's a water-monopoly empire in miniature.
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No. 108510 ID: 3abd97

>>108504
Isaiah's certainly free to hide (or not discuss) anything he chooses, but isn't this a pretty transparent ruse to anyone with any kind of mage sight? I mean, he's construct animated and powered by magic- that would have to leave a discernible signature or presence, I would think. (Unless he were specifically designed for magical stealth, but I'd think that would have to be built in under specialization, mutation, or ability, depending on how it was flavored).

Kind of hard to spread the good word to the masses and remain incognito when the first village hedge witch to wander in on the sermon can out him.

Not that he's entirely alone in this- I imagine most the cast hasn't been quick to share their supernatural vulnerabilities with the party, for example. And Davina certainly isn't going to bring her parasite up in casual conversation. Or the concealed weapons (kind of defeats the point). And Dav didn't correct Maru's assertion she was cutting portals with a magic sword, either (although with the flickering and the unusual diet, it wouldn't take a genius to wonder if there's more strangeness originating from the fencer rather than her blade).

>Isaiah is rather fond of puzzles, and upon entering the room began excitedly trying to decipher what the riddle could entail, dismissing the warning signs as messages left by others too impatient to truly apply themselves and find the hidden meaning within.
Pfff. How funny would it be, if after working out the quirky details for an unliving character, you got the boon, and got turned into a real boy right away.
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No. 108511 ID: af6e04

So Helen's gonna have to play George to the big dumb orc AND look after the preteen in the metal body. Haha I love it
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No. 108514 ID: 094652

Name: Azure Youngmason
Race: Phoenix (in elven form)
Class: Rich 8!+(#
Specialization: Healer
Higher Ambition: Fame
Lower Ambition: Pleasures of the flesh
Phobia: Failing to sweet talk someone who wants to murder her
Mutation: Long feathers for head hair, feathery tail, down feathers over various parts of her body, especially the front of her torso
Supernatural Vulnerability: Holy magic
Innate Power: Compelling voice - for a small cost of mana, Azure can turn her silver tongued speech into a hypnotic compulsion, swaying anyone who fails a heavy will save. She does not need to use this power constantly, but it is her only means of directly controlling Pog, preventing him from accidentally killing her during his playtime.

Inventory:
Left Hip: A sack of GOLD coins
Right Hip: 20 Crossbow arrows
Left Shoulder: Crossbow
Right Shoulder: Clean cloth, hooked needles, and thread
Chest / Neck: Jade Amulet
Top of Head: Fishing net / Hammock (for her "hair")
Hidden Somewhere Uncomfortable: Tools for Lockpicking and surgery
If gold coins requires her to drop items from her inventory to compensate, take off the fishing net, and if necessary, the jade amulet.

Azure has elven features and wears a red-and-white plumage... which is mostly dye. She's actually a mutt in terms of appearance, with various colorings and patterns that fit no purebreed look. The dye uses alchemy to sink into her pores like a tattoo, allowing for automatic dying of her feathers as they grow, but if she gets drenched the dye washes off. She ran out of the stuff a few weeks ago and hasn't had time to buy the necessary ingredients (her alchemy skill is just good enough to whip up a few healing potions or dyes), so getting drenched may cause some distress.

Azure was found as a baby on a dwarven mining expedition. Her father never likes to talk about it, although he did say that he found her in a random cave and not some temple, which has disheartened her about possible noble origins. Spoiled and sadistic, but also sweet and cultured, Azure was preened and indulged by servants who fulfilled her every whim.

The Youngmason clan has been famous for their award-winning clay houses, entertaining safer, cleaner living in caves through major breakthroughs in innovative architecture. Times have been rough on the clan, with cliffside housing becoming a new fad that their usual designs do not work on, so they turned their dark hobbies into darker avenues of venture. They were already infamous for purchasing and killing slaves, so why not experiment and try to make those slaves worth something? Though the project was largely successful in making loyal, nigh-indestructible bodyguards, they didn't do very well in terms of mining or blacksmithing, and so the project was sold to a few elves in exchange for a permanent alliance between the glasswood lumberjack Farseers and the architect Youngmasons. But the head of the house felt his creations were the strongest defense he had ever made, and kept one as to protect his fledgling daughter.

Years passed by and the young girl's hedonistic addictions grew stronger and stronger, and when she reached puberty her first orgasm was an explosion of pleasure that surpassed any appetite she had ever sated. Unsatisfied with what her clan had to offer in terms of sexuality, and somewhat shunned for her constant masturbation / sexual indulgence, she ran away with half her inheritance and began a long quest for sex, drugs, and the occasional murder. Over her journey, she has found that being popular is one of the most fulfilling goals of all.

She would be mostly useless if she hadn't discovered two talents. First, she is a silver-tounged temptress. Anything she couldn't buy, she talked her way through. As she learned quickly, there are many things that need the currency of words rather than the currency of blood and metal, and has limited her use of her compelling voice to practice for times when magic is disabled or exhausted. Her second talent is healing; with a good anatomy doll like Pog, she has self-taught knowledge on how to heal any life-threatening wound, as well as a few books she has read on the subjects of healing magics and field surgery. But in a fight, she's a bad shot and her crossbow is mostly for shooting traps and stationary targets. She has a steady aim, but really bad reflexes. Not to mention she has minimal combat experience and does not even realize when to retreat, evidently from Pog's coddling whenever she was in trouble.

She can be a mean 8!+(# sometimes, but she's very generous with her money, something undwarvenlike due to lack of economic practice. She actually likes Hore, and has been thinking about adopting her into the Stonemason family. Hore was the one who switched her sexuality from straight to bisexual, and taught her the joys of penetration with Azure's somewhat long clit and Hore's pseudo-penis. But Hore feels that Azure only sees her as adorable breeding stock and would rather be a @#$%buddy to her.
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No. 108515 ID: 3abd97

>>108509
Just because this doesn't make it explicitly clear: elves and orcs are the same species / race then? Just radically diverged culturally, and to some extent physically?

>>108514
Gold is standard for a rich bitch, if you take a coin purse.

Also, I find it hard to believe I'm telling Kome he didn't go far enough, but you didn't specify a seriously expensive thing. (Unless you're trying to make a make a larger sack of gold in place of a standard purse your expensive thing?).
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No. 108516 ID: d36af7

>>108514
Pouch of coins includes at least some gold as part of the default rich bastard better-versions-of-equipment.

If you want to play a harpy, the appropriate concealable mutation is 'wings.' They can fold up inside armor, or allow you to fly, but not both at once. The only way to have armor DR on them while in flight is some sort of forcefield. You're also going to have relatively fragile bones. As a point of clarification, harpies are eohippoids, capable of interbreeding with centaurs and dwarves and minotaurs and mound-builders, NOT elvenoids capable of interbreeding with humans and orcs and horrid fishmen.

If you want mind control on Pog specifically, make the jade amulet a hypno-coin as your minor permanent magic item, and take "entrancing song" as your class specialty. Doesn't actually need the force of an innate power to work reliably on someone who's not just friendly, and dim, but also specifically weak to that sort of thing.

For the healer skills, take "medical experiments" as lower ambition instead of generic 'pleasures of the flesh.'
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No. 108517 ID: d36af7

>>108515
In RL biological terms, yes, elves and humans and orcs are the same species. For purposes of artificial reincarnation, they're different 'racial templates' with very distinct 'native environments,' and, apart from obvious cosmetic and sleep-cycle differences, elves mature an order of magnitude slower than orcs, and have not been conclusively proven to die of old age.
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No. 108522 ID: 094652

>>108516
Can I play as a harpy girl with phoenix blood? Her potential to use phoenix powers will be sealed due to her hedonistic lifestyle, but can be awakened if she finds the right rituals.

>If you want mind control on Pog specifically, make the jade amulet a hypno-coin as your minor permanent magic item, and take "entrancing song" as your class specialty
That sounds about right. I still want her to have certain extra bird features in addition to the wings, as these are meant to increase her popularity and charisma in certain cultures while making her slightly shunned in racist cultures. Maybe take away the supernatural vulnerability and phobia, though.

Azure doesn't wear armor. In fact, her clothes are quite slutty. She usually just perches herself on top of Pog's metal neck-brace and lets everyone stare at her hot body.

Note that the fishing equipment on her right shoulder consists of a metal pole with hooks and string in a container on one end, and the cloth is mostly insulator material to prevent her from getting struck by lightning.
>>
No. 108523 ID: 383927

>>108509
A nicely though out and rich background to a tough but fun world; as always I am inspired and impressed by your world building. Many thumbs up for you.

>isn't this a pretty transparent ruse
It's not hard to tell somethings up, even without mage sight honestly. Under mage sight I'm assuming he'd light up like a christmas tree, but it may be difficult to actually determine the nature of the magic surround him, as magical readings might contradict eachother, given his status as a necrolithograph that clearly breaks necrolithograph rules, and is touched by a heavily divine magic that both is and is not in this plane. I don't know the exact details of what mage sight can and can't do, but I would guess it's not a straight forward spot check to figure out what's going on.

That being said, he most certainly seems off, and it wouldn't be hard to tell somethings up. His voice has an echo-y, ethereal quality that sounds like it's come from a little ways away, like around the corner instead of right in front of you. He doesn't smell, or ever seem to eat or drink, and he just feels weird, almost wrong, like something about his body language or presence is just not quite right. His armor clangs and makes weird noises that a full suit of armor shouldn't make. He doesn't give off any body heat because surprise, he doesn't actually have a body, and if he stands still birds and other animals will often perch on him like some kind of statue. One of the expedition crew swore they saw a bird fly out of his armor once before they set off on their ill fated trip. All in all, an astute person will notice that something isn't right within minutes, and even dumb people will likely feel something is wrong on an instinctual level. He is not really magically subtle, nor does he really seem convincing to anyone who's good at poker. He's 12, and afraid people will find out he's not a "real person" and get mad and kill him. This kind of mind set doesn't really help him be any less suspicious. He is however, steadfast and unwavering in his refusal to remove his armor, or elaborate on his condition. When asked about food and drink he responds that he is "sustained by the divine will of Hanspur" and tries to convert everyone once again, so people stopped asking about that one pretty quickly. In fact, most lines of questioning eventually end in prophetalizing about Hanspur.

Also, thank you again for recommending lazarus. I nearly finished writing this when I accidentally went backwards and would have lost everything if not for lazarus saving my ass.
>>
No. 108530 ID: af6e04

Helen is getting to that age where she can still run and jump and climb, but the experience is far less pleasant than it once was. Build is on the slight side, but not exactly frail. She looks like she's kept up a decent amount of physical activity, at least recently, though her body is mostly devoid of the old gnarled scars and crooked bones that you normally see in long-time adventurers.

Keeps her black hair tied up with a couple small frizzy locks escaping and hanging forward, all covered by her helmet. Crossbow slung over her shoulder and across her back. The back of her shirt always has a big inexplicable wet spot on it, which she adamantly denies the significance of and will grow very irritable when pressed about.

She can read people almost as well as she can read a book, and she's mastered the art of making the mind short-circuit by assaulting it with half-logic and stone-faced delivery of ridiculous lies. Would make a great cult leader if she so desired. (this talent is probably what got her into her current predicament)

Otherwise, she's pretty level-headed even in the face of danger and she's growing tired of these unstable murderhobo types that she finds herself associating with lately.
>>
No. 108537 ID: d36af7

>>108522
>Can I play as a harpy girl with phoenix blood?
Yep. Phobia of being buried alive, supernatural vulnerability to overheating (her flesh burns as easily as dry wood, major wounds may ignite spontaneously or even cause an explosion), innate ability to be reborn 24 hours later from her own charred remains. Also, use the rich-bastard equipment upgrade for that pack of clean cloth to make it out of thread spun from rock. Not as smooth as silk, in fact rather coarse and itchy, but has the key advantage (for bandaging her injuries) that it cannot combust.

>Note that the fishing equipment on her right shoulder consists of a metal pole
In a mostly TL4 environment, without advanced alloys and easy industrial production of hollow pipes, it'd have to be a wooden pole (purchased as a 'spear' even if you're planning to use it mostly as a quarterstaff or for holding up tents or whatever) or a very heavy metal bar. To start with a full set of fishing equipment would take three slots: one for the net, one for the spear which doubles as a pole, one for the hooks and line which also includes cloth for bandages.
>with hooks and string in a container on one end, and the cloth is mostly insulator material to prevent her from getting struck by lightning.
A little bit of cloth isn't going to stop lightning unless you also provide an alternate conductive path. That said, given the decadent sensuality and phoenix blood, she'd probably enjoy being struck by lightning, dampened only by incidental damage to her clothes.
>>
No. 108542 ID: 094652

>>108537
I wasn't sure how rich bastard characters work, so I underestimated. I'll keep the vulnerabilities to get the innate respawn power, on the condition that Pog now has specialized manacles to catch the ashes in the event that someone snipes her while she's perching on him.

Azure won't admit it, but she likes fish, hence all the fishing equipment. The net is basic rope, but has enchantments to resist burning. She wasn't exactly planning to keep it for long; at least until the fashion statement went out of style. Now that I think about it, Pog carries all the metal poles and stuff, so she could carry a rock-spun cloth containing her metal hooks and some rock-spun 3X3 entwined rope, then just tie it to Pog's weapons and tell him to throw real hard.

The crossbow is unique; a compound crossbow made from various titanium components. The bolts on her hip, however, are just cheap-ass self-made fletches made from twigs and metal bits she instinctually picked up on the road (being a harpy and all that), combined with a little of her fishing wire and some of her own tail feathers, so they were never meant to go very far; as I said, she usually uses the bolts to trigger traps from a distance or finish off an enemy that Pog has grappled, both her lack of skill and the shoddy quality of the bolts, combined with the power-over-accuracy design of her crossbow means she cannot hit a moving target with anything less than a critical success, though suppressing fire from someone like her has a way of panicking foes and anything Pog can't crush, she can penetrate. As to where she got it, Hore sold the concept to her at an expensive price, and she custom-ordered the parts herself from various blacksmiths on her travels so that nobody could figure out what she was planning and how to replicate the design.
>>
No. 108550 ID: b9aa79

JamesLeng can correct me if I'm wrong here, but Kome, I believe you can only add one new character at this time, and will only have the opportunity to introduce a new character if one is incapacitated or otherwise unplayable for an indeterminate amount of time, as per usual.

This wouldn't be hard to do, give you've introduced a character with very little passiver awareness of their surroundings and of others; it would not be unreasonable for Pog to try to walk across the board, get hit by 8 different things that should kill him, and fall unconscious or become incapacitated some time before getting to the other side. Then you have a chance to introduce bird lady and we don't have to worry about Roadhog killing our brand new characters in the first room.
>>
No. 108552 ID: d36af7

>>108550
>you can only add one new character at this time, and will only have the opportunity to introduce a new character if one is incapacitated or otherwise unplayable for an indeterminate amount of time, as per usual
This is correct. I'd recommend leading with the immortal medic, who's likely to be quickly incapacitated but then bounce right back, rather than the nigh-unstoppable crazy idiot.

>>108542
>specialized manacles to catch the ashes
Not necessary. Given that the reincarnation thing is a power, I'd be willing to say she can choose which part of her remains to respawn from. If she burns and/or explodes to death while on top of Pog, he'll probably have some ashes, bone fragments, etc. stuck on him incidentally. A specialized container would only be necessary in the unlikely event that he was thoroughly groomed or bathed.
>>
No. 108554 ID: af6e04
File 148652928797.png - (6.75KB , 400x300 , pdn2o.png )
108554

Santova asked me to post this here. Probably will do more complete drawings soon.
>>
No. 108555 ID: 3abd97

How immortal is she? I assume there must be limits of some kind, or she lacks a lose state (provided sufficient trial and error). I suppose she could end up mind broken and insane if not dead, although the impact of repeatedly dying may not have the as great a detrimental psychological impact on someone for whom that's natural, or who's getting off on the lightning traps.

>>108554
Neat! Cool silhouettes.
>>
No. 108558 ID: d36af7

>>108555
Well, she needs charred remains of her previous body from which to return. If 24 hours post-mortem rolls around and no charred remains are available, the power fizzles. If the only available bits are in an environment hostile to life, such as a small box with no breathable air left, she'd come back and immediately die again, with predictably concomitant mental trauma. Or, the body could be in suitable condition, but stuck inside a null-magic zone or some other intensely cursed area that blocks the power.

If she died of something nonviolent, like starvation, or incompatible with combustion, like drowning, she might leave remains which aren't charred. In that case, best thing you could do to help her would be to find and burn part of the body before time's up. Being swallowed whole, or digested by an ooze, or having her corpse professionally 'disappeared' by some unscrupulous alchemist, or disintegrated by high-circle magic, might leave no remains even available to be burned.
>>
No. 108562 ID: 094652

>>108552
Oh whoops. Didn't know that. I just figured Daniel was rolled up optionally.

Okay, I introduced Pog and Azure in the same post already, so how about Azure leaves him behind because she doesn't know how to get him across the giant chessboard of death, and all the other exits are too small for him to fit through, so his current orders are "Pog, stay here until you run out of rations"?
>>
No. 108563 ID: 3d2d5f

>>108562
...or you know, just retcon it and reintroduce bird girl by her lonesome.
>>
No. 108564 ID: d36af7

>>108563
Yes, I think I'll go with that.
>>/quest/778108
>>/quest/777992
Azure is in the chess room, and free to act. Pog is back by the one-way sliding wall trap, within shouting distance, but has his head caught in a bucket.

>>108562
Maria was incapacitated by cold damage from a trap right before Daniel jumped in.
>>/quest/768051
It's quite frustrating when something I explained in the first post, and which has come up several times with further clarifications, is still misunderstood. Maybe it would be helpful to you, kome, if you went back through the current and/or previous threads, read closely and took notes?
>>
No. 108568 ID: af6e04

>>/draw/32961
I'll get on this tonight.
>>
No. 108578 ID: 3abd97

>Better tools would help: a chisel with mistletoe wrapped around the handle, chalk dyed in at least two or three distinct colors, a bit of incense, jeweler's hammer, beeswax candles, various small platonic solids cast in bronze or lead or tin or carved from quartz, that sort of thing.
There's a perverse part of me that's tempted to stat up a rich bastard specialized in ward / glyph breaking with all their inventory slots filled with the necessary pricey supplies, just because it's possible. (Trumped by the fact I'm not really interested in playing such a person).

The chess puzzle continues to be an oddity for me. It's the kind of thing that looks appealing to investigate as a player (and comes with little real risk to do so, since it's location allows for easy character replacement) but whose risk / reward ratio just doesn't seem justifiable in-universe to most characters (or at least, most characters I can imagine being interested in playing). Very weird example of gameplay / story segregation.

Considering boons is a fun thought experiment too, even if I'm not planning on trying to acquire one. An obvious one for Davina might have been one of the eyesight enhancements, given that sight is one of the limiting factors of her power. Wouldn't have gone for sword mastery- she'd be offended by the implication she needed skill in something she's been training at her whole life given to her. A more interesting possibility (with less predicable effects) might have been feeding the soul motes to her parasite, for a power / development boost on that end. I'm imagining something like a Worm-verse second trigger: a general refining / power up of the abilit(y/ies) and removing or reshaping prior restrictions or limits.

Rhea totally would have gone for tradecraft mastery: baking. I mean, it's literally what she wants to do with her life, and she doesn't have any ethical hangups about the worth of her own skill or effort. I also considered asking for the soul motes to just be passed off to fire-mom, but a boon on the scale of mortals probably isn't much power on the scale of competition between deities, and that really seems like the kind of cheekiness that would get one smote.

>>108568
Cool.
>>
No. 108583 ID: d36af7

>>108578
>Wouldn't have gone for sword mastery- she'd be offended by the implication she needed skill in something she's been training at her whole life given to her.
"Supernal mastery" is more than mere skill. It's one of those Plato's Cave things, a largely inexpressible enlightenment, practical benefits of which are dwarfed by the new vistas it opens. Further training would become possible toward the reliable performance of deeds widely considered impossible. Parrying arrows while blindfolded, slicing apart rocks without dulling the blade's edge, that sort of foolishness.
>>
No. 108584 ID: b9aa79

>>108583
Presuming she does not have natural mastery, as compared to offering a supernatural master are two very different things, as mentioned. I can imagine the kind of legacy that allows one to build, and subsequently leave behind for future generations. If your mom was Samurai Jack, that'd be a hell of a name to live up to.
>>
No. 108590 ID: af6e04

>>/draw/32976
>>
No. 108592 ID: 383927

I'd marry it if I didn't have an urgent date with class in 10 minutes; love it
>>
No. 108593 ID: d36af7

>>108590
Looks good. Very dramatic use of light and shadow. I've got a somewhat busy day coming up OOC, probably going to start thread 5 on friday.
>>
No. 108596 ID: af6e04

Well, looks like we've got an early spot on Geoffrey's vampires. Almost feel bad for not rushing to his rescue but we don't even know he's down there IC.

>>108592
I thought you were going to marry Vos. He's all packed for the honeymoon.

>>108593
Cool! I'm excited.

I've been spitballing character ideas again just because it's fun. Here's my latest

Nistamatsin
Demon Hedge Witch
Specialization: Abjuration
Ambitions: Protect and serve humanity / Sow sin and discord
Mutation: Open wounds produce a ridiculous amount of blood, almost like a fire hose. It never stops flowing until the wound is stitched up or sufficient pressure is applied. Can flood small rooms if left unchecked. Never seems to run dry though.
Phobia: Asymmetry
Vulnerability: If he wishes to inflict bodily harm upon a creature he must clearly declare his intentions and reasoning before doing so.
Power: Nistamatsin's 'true form' is absurd and ghastly, but he can rip off a creature's face and wear it. Victim will still be able to breath, but can't see or speak. Victim will be restored to normal if face is recovered.


Left Hip: Cinnamon Incense
Right Hip: Candles
Left Shoulder: Brass Balm
Right Shoulder: Coin purse. Half the coins are smashed flat and twisted into spiral shapes. Also contains a tiny cast bronze head.
Chest/Neck: Cloth, hooked needles, thread
Top of Head: Iron Spikes
Somewhere Uncomfortable: Bronze Statuette of Lady Rasdriel, missing its head.

In the days of the old empire, Lady Rasdriel was a strong and respected demigod warrior with a large and influential family. Nistamatsin devoured one of her grooms-to-be in order to take his place and corrupt Rasdriel's house and further the decadence of the empire. She became wise to his tricks, however, and after a very specific set of wedding vows were drawn up that Nistamatsin did not know would be infernally binding he found himself obligated to do good and teach all of his demonic hybrid children to behave the same. The moment the ceremony was complete his purpose was split down the middle, every emotion he feels is two simultaneous antitheticals. After his wife was slain in battle he insisted on being buried (alive) with her, but recently some mysterious force has pulled him back into this world. Now wanders the ruins of the ancient empire, menacing adventurers with threats of torture as he rescues them from deadly traps.
>>
No. 108598 ID: 3abd97

>Well, looks like we've got an early spot on Geoffrey's vampires.
>>/quest/778354
Aw. Path sight spots Dav's portal to the three arch ledge, the vamps by Geoffrey (but not Geoffrey himself), and deeper into the rest of the map. Doesn't pick up Rhea's trail off the cliff down to the secret passage. There go any faint hopes they might have followed her.

>>108593
I've been dying to see how the level ups go when we finally get to sleep.

>>108596
>Nistamatsin
Huh. That's sure something.
>>
No. 108599 ID: 84aebf

>Huh. That's sure something.
You know, I've tried to show a lot of restraint in not filling up this thread with every bad idea that comes to me early in the morning.
>>
No. 108606 ID: d36af7

>>108596
As a nod to conservation of mass, I'd prefer to say that the mutation is an exodimensional storage pocket which can only hold liquids. Injury from blood loss accumulates at the normal rate, but each point of damage corresponds to approximately a cubic yard, for a typical flow rate of 200 gallons per minute, comparable to a 2" diameter firehose under 50 psi. All that blood needs to be replaced eventually, so for minerals Nistamatsin often craves the hearts and livers of unrepentant (or, in a pinch, not-yet-fully-atoned) evildoers, and can guzzle entire barrels of ale, or visibly lower the level of small bodies of water. http://tgchan.org/kusaba/questdis/res/93859.html#93988 Consumption on such a scale is not possible while wearing a stolen face.

As a result, ordinary metabolic requirements would take many weeks to deplete internal reserves enough for dehydration became a problem, but once it did, or after significant blood loss (or comparable expulsion of whatever other bodily fluids are subject to the same 10,000x scale factor), the quantity of water necessary to recover would be far more than could realistically be carried around. Thus, default equipment for Nistamatsin will include three days of food, but no water.

Under that vulnerability, it may be possible to preserve the element of surprise by whispering "I'm going to slit your throat" in some sentry's ear, with the blade already in posittion, but if they think fast enough to ask "why?" you'd be in trouble.

The rest is fine.
>>
No. 108610 ID: 74621b

>>108606
>Sentry duty again- how dull
>Suddenly, I feel the cold metal of a sharpened blade against my neck
>A shadowy assassin has snuck up on me, intent on taking my life
>"I'm going to slit your throat" he whispers coldly in my ear, voice raspy and inhuman
>Trembling, with what I'm certain will be my last breath, I ask "Why?"
>He withdraws the knife and instead pulls out a crude map of our sentry patrol route, pointing out a dotted line that crosses over a little X marker
>"Well, y'see..."
>>
No. 108614 ID: d36af7

>>108610
Precisely so. Might be wise to have pacifistic options up your sleeve, just in case things get existentially recursive while you're in a hurry. http://dresdencodak.com/2014/09/22/dark-science-34/ It'd be pretty embarrassing to lose a fight to this kid http://www.alessonislearned.com/index.php?comic=41 Fortunately, fighting back generally counts as acknowledgement that they have a satisfactory understanding of the terms and causes of the conflict.
>>
No. 108616 ID: 3abd97

>>108583
Belated, but that certainly would have been cool enough to be worthy of consideration.

>>108606
Sort of an Anti-Dav. Built in extra-dimensional storage mean he's incompatible with portals, and he specializes in warding, which she's weak against. Plus they've got basically opposite approaches to combat.

So the compulsion entirely mental, or is it a geas of some kind? Consider again the example of informing the sentry before slitting his throat. What happens if the sentry is deaf?
(a) Nist believes he's satisfied his compulsion and is free to kill the guard.
(b) Nist finds himself unable to slit the guard's throat.
(c) Nist kills (or attempts to kill) the guard and suffers some kind of backlash / punishment for unwittingly breaking the rules.

(Oh hey, cool, Dresden Codak started updating regularly at some point again! I got like 10 new ones to catch up on).
>>
No. 108617 ID: af6e04

>As a nod to conservation of mass ...
Hahaha this is absolutely perfect.

>Party is tired, thirsty, and soaked head to toe in demon blood
>Finally find a barrel full of clean water
>Watch in confusion and dawning horror as demon weirdo dunks his head inside and drinks ALL of it
>"Aaaah, that hit the spot!"
>Brutal ass kicking commences

>>108610
Haha yes, the idea was to make attempts at surprise attacks into ridiculous and frustrating situations. Kinda works against his chameleon ability, but it's thematic.

>pacifistic options
That's what the coin purse is for.

>So the compulsion entirely mental, or is it a geas of some kind?
B. seems like the most likely situation to me. It runs off whatever logic a demonic pact would. Failsafe clause in his wedding vows to prevent him from murdering people if he found some loophole within the provisions of 'be good'.
>>
No. 108618 ID: d36af7

New thread http://tgchan.org/kusaba/quest/res/778485.html but #4 is still ongoing, so don't archive it just yet.

>>108578
>An obvious one for Davina might have been one of the eyesight enhancements, given that sight is one of the limiting factors of her power

Four of the listed boons (there's a vast variety beyond those listed) directly improve eyesight: +1 overall intelligence, +4 perception, eyes like a hawk, and eyes like a shrimp. Hawk would the the most straightforward, providing +3 to all vision rolls, and reducing range penalties by a further 3 for broad sweeps and other situational awareness, or by 6 when focusing or something specific. That would be enough to improve Davina's portal range by a factor of thirty, if visual acuity were the only limiting factor. For practical purposes, solid obstacles and atmospheric interference and so on will be an issue at those ranges. Doesn't provide any benefit against penalties for darkness, fog, etc. except by offsetting them with that basic +3.

Shrimp eyes don't reduce range penalties. Instead, they expand your visual spectrum. It'd take a few months of practice to fully acclimate and learn to process all the information at once, but even before then, you could focus on IR to negate almost all penalties for nonmagical darkness and spot warm bodies through thin walls or foliage, or focus on UV to resolve finer details (+2 on vision rolls when any UV light is available) and navigate by starlight right through clouds or shallow water. That boon also includes the ability to snap your fingers hard enough to throw sparks, making it possible to start fires barehanded as if with flint and steel, incidentally producing a transient flash of UV light and a very distinctive noise. Once you've got the shrimp-eye hyperspectral overstimulation sorted out, that conditional +2 becomes +3 to all vision-based rolls, all the time, and any light conditions short of magical pitch-darkness might as well be broad daylight.

It is conceivable, though decidedly non-trivial, that someone might get both the hawk-eye and shrimp-eye boons. All benefits stack. At that point you'd have 20/0.2 vision, observing any given object a hundred yards away, under a shrub, on a misty moonless night, about as clearly as a normal person would if it were at arm's length in front of them, on a pedestal, under a spotlight.
>>
No. 108619 ID: 77f1b6

>>108618
Holy shit. That's some pretty cool boon stuff. Maybe we can get tooled up, come back here at some point, get super powers.

I've been trying to think of what kind boon Maru would ask for, had she been at all capable or interested in solving the puzzle, but I'm not really sure what would be fitting for her. She'd like to be able to do a degree of fire magic, be more intimidating, be able to drink more without worrying about blacking out or getting sick, and just basically be better at all the things she likes doing, but I'm not sure what kind of thematic package that would fit under. Maybe blazing fingers or something like that? Makes her fingers blaze, metaphorically, across the strings, and possibly in bed, but then also physically give her a small degree of fire control or something like that. Supernatural prowess when it comes to musical instruments wouldn't be bad, and neither would getting her horns back, although she might be worried about the problems that would cause and think twice about something like that. Being able to night crawler around the place and pop behind someone in a puff of flames before decking them would be kind cool, but I dunno what would be a good concise package for to like pick out a few ideas and wrap them together thematically.
>>
No. 108620 ID: 3abd97

>Holy shit. That's some pretty cool boon stuff. Maybe we can get tooled up, come back here at some point, get super powers.
Possible, since we might return someday when Eric goes to visit his liege lady. (Although I'm not sure how we would bypass the bone eaters when awake, or the riddles in the twisted passageway). We might need to ask Queenie about a safe way to traverse the 400' shaft, though.

Biggest complication is the whole chessboard setup is tied to a god, with will and agency of his own. He might understandably object to a group trying to farm for boons, if they find a way to do so reliably and safely. He might refuse to pay out, or smite us, if he decides we're not playing the game as intended. (Although I'm not sure how much the whole arrangement ties his hands in that regard).
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No. 108634 ID: 77f1b6

Hey, I'm just checking in here to see if tunic and Geoffrey's player are still around- Thread 5 has begun and having Tunics input as to where to go would be good, and we might run into Geoffrey soon.

Also I'm worried actually taking on the "bandits" is a bad idea- but Isaiah is convinced that if they sneak past they'll get found out sooner or later, and the bandits will have surprise on their side, making it even more difficult. If we attack now, at least we may have surprise on our side instead of the other way around- and Isaiah can tank while Helen takes Aimee shots from behind, whereas the bandits may only be able to fight single file-

Any input before I commit to this?
>>
No. 108635 ID: 84aebf

>>108634
We might be able to take them if Geoffrey jumps in from behind.

Metagamey to act on this, but remember they can see clearly down the hallway coming out while we can hardly see in front of us going in, so odds are they will actually get the jump on us.

Either way's fine with me. What happens happens.
>>
No. 108636 ID: 3abd97

>>108634
>>108635
It's only metagamey until one of your characters looks back and discovers that the fog is one-way.

Not sure vampires have many combative answers for a construct-priest powers in a dead end. They might be able to get past Isaiah by swapping to bat form or a red mist? Which could leave Helen open to retaliation.

Riot's still alive in irc. With or without him though, I'm not sure you can count on Geoffrey being much help in combat, considering the shape he was in, and his cowardice.

>>/quest/778707
>rich bitch losing almost all her equipment
Oooooh, that's gotta hurt. I guess that's the price you pay for explosive reincarnation.
>>
No. 108637 ID: 77f1b6

Yeah, I didn't think he'd be in good condition to fight, but if we were near their character I wanted them to be able to control their actions, since they asked for a pause.
>>
No. 108639 ID: 18b06a

Is it just me or are the rolls in thread 4 abysmal because it feels like we have caught a bad break to be honest
>>
No. 108640 ID: 094652

>>778247
>>777852
>>778247
>>778335
>>778503
>>778510
>>778810
Calling it, Team C is just plain unlucky. JL, can you revise the campaign for Team C to give less rewards overall, but slowly gain greater rewards for each 15+ roll?
>>
No. 108641 ID: 84aebf

Hey I've been rolling alright. Maybe you guys are cursed.
>>
No. 108642 ID: 18b06a

Asking to turn every bad roll into a good roll seems counter intuitive to a dice based dungeon crawler- if there's no failures, then how do you define success? I'm just whining about it to make myself feel better, I don't think anything actually needs to be done about it. Isaiah was a really fun concept to build, but the main party is gonna literally be miles away. Very little chance for intersection here, aonsidering time works different in the dungeon and thusly the 2 days of surface business don't really give us a chance to catch up. Besides, if this goes south it's just an excuse to make more characters! Endless opportunities to fail in hilarious ways!
>>
No. 108643 ID: 74621b
File 148686423783.jpg - (75.13KB , 511x643 , meng-hao-3.jpg )
108643

Well, we've officially leveled up, so I suppose I'll give a bit of background info on my character now.

Yisheng Ji's design is modeled after the Chinese Xianxia fantasy genre's concept of a Taoist cultivator. An ordinary mortal human, who cultivates their inner qi, contemplates the heavens, practices powerful, often larger-than-life martial arts techniques, pursues their inner Dao, and so forth, to become an ascended form of individual, enjoying greatly-lengthened lifespans, powers such as flight, magical techniques, superhuman martials arts, etcetera, all of which grow in strength as the person's cultivation base becomes more profound, climbing tiers of power, and culminating in the ultimate goal of personal immortality within their Dao. However, it's important to note that cultivators are not untouchable pure saints by any means, and are still subject to many normal vices and desires, just with altered priorities and methods. (e.g. desiring power for revenge, and therefore going into a sealed cave to quietly cultivate for a few years, surrounded by treasures infused with rich spiritual energy.)

The Xianxia genre itself is developed from, and shares many characteristics with, the Wuxia (lit. "Martial Hero") genre, and both are big parts of modern Chinese popular culture.
Movies like Crouching Tiger, Hidden Dragon and Hero are pretty good examples of the Wuxia genre. Here's an excellent fight scene from Hero: https://www.youtube.com/watch?v=AeeoEpmyb2Y

Here are links to more information on these genres, helpfully provided by Wikipedia:
https://en.wikipedia.org/wiki/Wuxia
https://en.wikipedia.org/wiki/Xianxia_novel

It's important to note that in Xianxia stories, animals can also cultivate, which grants them human-like intelligence along with the other benefits of cultivation, and at a certain point, allows them to take human form at will. Think kitsune in Youkai folklore, but extended to any animal.

In particular, Yisheng Ji is inspired by a background lore character from the Xianxia novel Emperor’s Domination (帝霸). In the story, the character was known as the Nine Saint Virtuous Paragon, having reached great heights of power and gloriously swept through the Nine Worlds; his illustrious and arrogant name spread to the four corners. However, he eventually encountered the person who would later become his master, and angered them with his rudeness and arrogance. He was defeated in battle by that person, and temporarily forced to return to his original form. It turned out he had once been nothing more than a humble forest chicken, who had successfully cultivated to his incredible height of power, but forgot his origins and lost his humility along the way. Having been brought down to his original animal form, he was then taught a lesson by having every one of his feathers plucked out, and left miserably naked there for a while. He would later go on to use the words "Mere chicken above the earth" as the passphrase to open his treasure vault, as a reminder to himself forever after.

In the same vein, Yisheng Ji is a similarly prideful individual who believes himself to be above most other people he meets, in some manner or another. He does inherently have a bit of divine spark in him, has internal powers normal people do not, and is overall a well-learned individual, with ample knowledge of medical and alchemical practices. The first two items almost certainly being how he managed to get the opportunity to receive the formal education necessary to acquire that knowledge, despite his humble birthplace. He surely excels in the traditional four arts of the Chinese scholar, able to produce beautiful calligraphy and magnificent paintings, well-versed in the music of the zither, and could probably kick your butt pretty hard at the board game of Go. However, at the end of the day, he is just that, a doctor and a scholar, not a martial hero or a divine champion, regardless of how highly he thinks of himself.

That said, neither is he a braggart, a bully, or a pompous buffoon. His particular brand of hubris could be likened to a veterinarian treating animals. He is serious about his work and does what he can for his patients, forms attachments with ones he likes, and can even put his life on the line for them if he likes them enough. But in his heart, he does not believe them to be equal beings to himself. This arrogant attitude has the side-effect of causing him to have little empathy for the concerns of others, and means he'll typically only lend his aid when it fits his own interests and obligations. (Hence his lower ambition being money.) Despite the detached attitude, his supportive skillset and weakness in combat allows him to thrive only amongst others, and he is generally at a loss when alone. Thus, his alignment is lawful neutral.

More details about the four arts: https://en.wikipedia.org/wiki/Four_arts

Xianxia heroes are naturally a lot more powerful than would be possible for characters here in Please do not [T]ake these Organs, with amazing skills in multitudes of different fields. There are no shortage of interesting Xianxia powers that I could have taken for Yisheng Ji's ability. But after much consideration, I ultimately went with the floaty wire-fu power, characteristic of most Wuxia films, which I felt was the most visible way to create the character atmosphere I wanted. The healing specialization was to extend the overarching character theme of cheating death and defying the heavens.

If anyone is interested, a good number of excellent Xianxia novels can be read online at http://www.wuxiaworld.com (Which is where I've been reading them.)
The story I Shall Seal the Heavens (我欲封天) hosted there is another big inspiration, and is the source of the image on this post. I especially recommend it to mageykun, as it answers the question posed of "How does agelessness affect family structures?" Given even relatively low-level cultivators regularly live for hundreds of years, and high-level ones close to forever, (to the point that a 60-year cycle is frequently used as a unit of time) it's commonplace for a clan of cultivators to have many generations of the same bloodline alive at the same time and coexisting. The question of inheritance is solved primarily through authority based on the profoundness of one's cultivation base, with older family members naturally having a tendency towards higher power levels, as they've been cultivating longer. (i.e. ass-kicking equals authority)

For example, your clan patriarch could be your great-etc-granduncle of ten generations ago, while your father is the second highest ranked, having discovered good fortune in a faraway land and made a great breakthrough in cultivation base, surpassing your third great-aunt, who has been stuck at a bottle-neck for many years. And so on, so forth. Naturally, powerful parents favor their children, and bestow magical treasures on them to help their cultivation or boost their power, while a person's rank in the clan may dictate what level of clan resources may be at their disposal, including, but not limited to, secret bloodline techniques. Ancient patriarchs may seal themselves away in coma-like meditation states to further preserve their lifespans, awakening to take action only when the clan itself is threatened, which would, of course, leave clan administration in other hands. There are many more intricate details, so I highly recommend taking a peek if you're interested in any of that stuff.

Lastly, just for fun, Yisheng Ji is written 醫生雞
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No. 108644 ID: d36af7

>>108643
>more powerful than would be possible for characters here

Starting characters, sure. I'm basing most of the mechanics on some mix of GURPS and Pathfinder, with more than a little bit of inspiration from Exalted. All three of those systems are capable, in their own ways, of charting character advancement from street-level chump, to hero, to demigod, to ultimately surpass even some full-fledged gods of myth. If you want to go confront Orcus, in his throne room way down on dungeon level fifty-one, and punch him in the face until he stops fighting back, there's a career track available to make that a realistic outcome. Wouldn't be fast, or easy, but the possibility definitely exists.

Exalted in particular is heavily based on that Xiansia stuff: in that system, months or years of meditation (possibly in a cave on a lonely mountaintop, details vary) and attaining greater personal enlightenment is the default method for unlocking each new tier of kung-fu superpowers.
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No. 108645 ID: 3abd97

>>108643
Thanks for the reading recommendation, I'm always looking for stuff to get me through uneventful shifts at work.

>>/quest/778915
>intimidated the vampires
Pffffff. That's fantastic.

>>/quest/778908
>ruby is really valuable, isn't actually cursed, some other reason people won't buy
Hmmmm. Possible project there for the more socially inclined members of the group. Find a way to persuade a buyer into taking the ruby off our hands at a fair price despite whatever the stigma is.
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No. 108670 ID: 9f3729

>Gearing up to return
>Magey tells me in irc that someone already beat the vampires

Well shit, that's my problems solved. and here I was about to craft a set of vampire-repellant armor by snapping the tables into a bunch of crosses to adorn my body with.
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No. 108672 ID: 9ea59f
File 148694616789.png - (95.71KB , 640x1136 , IMG_5399.png )
108672

Glad to have you on board! And it's good to hear from you again tunic! I was curious- can one lose ranks in divinity simply through inattention? Like if they don't meditate or make an effort do they slowly lose power? Or do they need action from an outside force to go down a level?

Also, I know we don't use the pathfinder system, and I'm sure JamesLeng has their own written notes or ideas, but for the hell of it I made a standard fantasy 15 point buy attribute block for Maru as I imagine/might build her in a pathfinder game. She likes to brawl, but she's faster rather than sturdy or strong. Not too fond of intellectual pursuits, she's a little brash and not all that hard to get a rise out of. I'm hoping to play her as sort of a utility fighter, preying on the emotions of enemies to trick them into doing stupid things, and then growling at merchants and barkeeps to convince them it's a good idea to be friendly with me. What do you guys think/how would you build your characters?
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No. 108673 ID: 74621b

>>108672
>lose ranks through inattention
Nope. Cultivation bases never decay over time, although a cultivator will still eventually die of old age when their longevity runs out, unless they keep climbing tiers to increase their longevity as they go. That said, there are plenty of ways to go down levels. Cultivators much more powerful than yourself can attack your cultivation base with overwhelming pressure, special magical techniques may directly target the soul / divine sense to damage cultivation base, someone could defeat you in battle and demand you damage your own cultivation base in exchange for being allowed to live, you could burn your cultivation base to fuel cast-from-hitpoints type spells, and so on. Those sorts of things.
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No. 108677 ID: 3abd97

>>/quest/779081
>a party face that operates who uses intimidate to ease through social situations, as opposed to something like diplomacy/persuasion
Could maybe pull off a good cop / bad cop routine playing off Davina. Mean and nice, coarse and refined. (Assuming they could pull off a coordinated play without squabbling).

As for the AOE versus social skill: personally, I would say to put character above party balance (I sure did picking Dav's spells). And we might have other AOE options with Maria holy-flamethrowing, or with Hore doing a shotgun scatter off her plasma pistol. Your call, though.

>>108672
I don't have enough actual tabletop experience to put hard numbers to anything, but Dav's core stat is obviously dex. Background and behavior would indicate she has investments in int and cha (and that magical child template seems to use int for casting and cha for the frightening appearance thing). Not really sure how much str or con a dex focused fighter gets, but those are probably lower. Wis is probably the least relevant stat mechanically, although I'm not sure how low it makes sense to have that character wise?

Rhea's a squishy little caster / baker, so low con and str. Probably decent cha as she's been operating as a diplomat. Not sure how much dex you need for cooking, casting stat is probably wis or int. Personality-wise, she certainly hasn't been acting like she's high wis.
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No. 108680 ID: af6e04

>>108672
>>108677

Vos' highest skill would probably be constitution, with charisma and strength being second. Dex and int would probably be dumped.

Helen's a bit tougher to pin down. Occultist is indeed how I'd describe her in one word. In 5e, intelligence is pretty much a useless skill unless you're a wizard. Not sure if that's also true in Pathfinder. Either way, intelligence would probably be core and charisma and wisdom would also be pretty high.

Physical stats would all be fairly weak. She's in her mid-late 40s and not used to the adventurer's life. Dex would be highest among them though.
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No. 108682 ID: af6e04

Oh, and I read your doc magey. I don't think Vos' new songs count as spells. I assume they're just at-will feats like the bardic performances they're based on.

I think now that I've picked my class I'm all ready and leveled up? Not sure.
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No. 108683 ID: d36af7

In GURPS you've got four basic stats, comparable to D&D ability scores insofar as average human is defined by 10s across the board. Higher costs more, lower gives points back.

Strength, which costs 10 points per level and breaks down into Striking Strength (5 per level), Lifting Strength (3 per level), and HP (2 per level). Cheaper if you're physically larger, or lack prehensile limbs.

Dexterity, which costs 20 points per level and doesn't really have sub-stats, except to the extent it impacts reaction speed and movement rate.

Health, which costs 10 points per level and again doesn't exactly have sub-stats, apart from Fatigue Points (3 per level), though there are a lot of options for bonuses or penalties to resist particular threats.

Intelligence, which costs 20 points per level and breaks down into Willpower (5 per level), Perception (5 per level) and Calculation (10 per level), in which 1 through 5 is the domain of animals, fumbling automata, and burbling infants; minimum 6 for language and tool use.

Charisma is technically an advantage rather than a stat, but since it costs 5 points per level and modifies a broad range of skills, it could be regarded as another sub-stat of Intelligence.
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No. 108692 ID: 3abd97

>>108683
For what it's worth, I'm comfortable leaving whatever exact stats builds you're using as abstractions behind the curtain.

>>/quest/779292
>Sgt. Nick isn't dead
Hahahahahaha. I was betting it was going to be him as soon as the crazy man voice was introduced.

>>/quest/778755
I think Rhea's last rolled action might have gotten lost in the rush (Further research, another wandering monster roll, and try again).
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No. 108695 ID: 6afa13

Yeah I wasn't trying to push for anyone to release stats, I just like character building and it was fun for me to build Maru; it kind of helps me envision how a character is supposed to work as a concept if I have their stats, so I was curious as to what everyone else had!

A question for JamesLeng, I'm going to be playing a D&D-esqu tabletop role playing game soon and I was curious as to how to factor in something like "AC" into the success or failures of rolls in a 3d6 system. When you have someone in heavy armor, fighting defensively with a shield get like 21 AC, what does that translate to for you calculating how successful any one roll is. I would assume an attack roll against them would take a lower number than against someone like Pog who's big an slow, but I'm interested in a more detailed breakdown because I really admire the way you run the game, and if I can emulate some of the magic that happens here in my personal games I'd be pretty jazzed
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No. 108700 ID: 84aebf

>Decaro Vos can now squirt blessed healing goo
I now have no doubt that I chose the correct class path
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No. 108701 ID: 67456a

>>108700
I think I've discovered something that even Daniel's fetish for monstrous men will not be able to stomach.
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No. 108703 ID: 9876c4
File 148703504417.jpg - (44.59KB , 540x508 , nkopkSp.jpg )
108703

>>108700
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No. 108705 ID: 094652

>>108703
*backs away slowly*

Look, I just wanted to switch back to Pog at least for a few hours. Azure's going to be busy convincing Nick to join. I'm having her play the long con to make a permanent team member. And I want Pog to catch up to Isaiah and Helen before it's too late.
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No. 108710 ID: 383927

>>108703

Same

Also Kome I believe Pog has caught up and you're playing all three of your characters right now- feel free to act as you please with Pog. Isaiah has just suggested we progress further into the dungeon, towards the large cave the original group passed long ago. We have yet to hear from Helen or Geoffrey on the subject, so it's unsure if that's a set plan. Nice going with the plan to enlist nick though, that seems clever
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No. 108712 ID: 3abd97

>>/quest/779357
>>/quest/779378
Pfff. I was trying to think if there was a way to run interference and distract / draw away Maria so Vos and Daniel could have an uninterrupted moment, and then Hore throws herself in with a hug.

>>108703
I'll take the goo over the mutagen any day, dude.
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No. 108713 ID: af6e04

>>108701
He'll change his tune when his life is saved by the grace of Tittivila!!

>>108703
Yes thank you RaccoonGuy now you should write up a character so they can get gooed on by the beautiful tumor paladin

>>108712
Everybody wants the eel-man's attention
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No. 108714 ID: d36af7

>>108692
>Rhea's last rolled action might have gotten lost
I'm getting to it. Had some IRL logistical problems on account of the area I live in being hit by a snowstorm.

>>108695
GURPS handles armor rather differently than D&D. Instead of a single-item suit making you harder to hit, separate bits of armor cover different hit locations and reduce the damage of incoming attacks. Someone with enough skill can roll at a penalty to deliberately target an area that the armor doesn't cover, or weak points (joints and so on) in rigid armor. Someone who's strong enough can just overcome the DR by brute force. One weak point that low-tech armor doesn't really have any good answer to is the eyes: a very small target (one inch in diameter, so -9 to hit) but whatever you're covering it with has to be transparent, and TL 4 materials science just isn't up to the task of armored optics short of some sort of magical forcefield. Then, when an attack does get through, it's almost certain to cripple the eye (a tactical benefit in itself) and can then follow through to the brain for an unparalleled x4 wounding multiplier. A headshot (at -5 to -7) gets the same wounding multiplier, but only after the attack has penetrated any helmet DR and an additional DR 2 from the skull. Targeting the chest vitals is only -3 to hit, and an x3 wounding multiplier, but they're protected by torso armor, and pretty much anybody who wears armor at all will cover their torso 'cause that's the default -0 center-mass target.

GURPS also has a lot of options for increasing your effective attack skill, such as aiming, all-out attack (dedicated), and a telegraphic attack. Stacking all those options, even a clumsy amateur is unlikely to miss... but they're also standing there lining up the attack for a few crucial seconds, then leaving themselves wide-open for a counter, and making it really easy for the target to dodge or parry. There's no separate rule for 'sneak attacks,' it's just that getting the drop on someone lets you use tactics for that first swing which would be suicidal in a stand-up fight.

Shields increase the penalty to target the limb they're strapped to, and provide a bonus to active defenses based on the shield's size, and make the 'block' active defense possible at all.

>if I can emulate some of the magic that happens here in my personal games
The Tao that can be described in splatbooks is not the true Tao.

GURPS is amazingly thorough and well-researched, but you can't possibly use all of it at once. Study it, maybe play out a few little test scenarios in meticulous detail, to refine your understanding of what's theoretically possible, what's plausible, and what's the most likely, in various situations. Figure out what you want the genre assumptions to be, and then cut out any subsystem which would be inconsistent with them.

Rolling dice takes time, and time at the table is valuable, so don't throw more dice at a question than you need to. Volley of arrows from the goblin archers? Sure, you could roll separately for each of them... or just treat it as a single rapid-fire attack. Bonus to hit based on the total number of projectiles, threshold of success determines how many of them land on target. Players come up with a complicated multi-step plan using several different skills, but they've got plenty of time to set it up and are unlikely to be interrupted? Roll once, eyeball the odds. Solid success means it all worked, move on to the next scene. Middling results mean something went wrong, probably at whatever stage of the plan involves the skills they're least proficient in, but if it's a decent plan they probably had some backup options. Plausible complications and move on. If the roll is really bad, something completely unreasonable goes wrong, and they're going to need an entirely new plan. In no event is it simply "didn't work, roll again." Think of the most detestably predictable and grind-y elements of CRPGs and cut them out preemptively.

That cyclical process of wild growth and precise culling is the essence of creativity. Gather new tools and materials from disparate sources, then discard whatever is not useful enough to justify the effort of carrying in your mind.
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No. 108715 ID: 3abd97

>>108714
No biggie. Take your time if you need to. I've been hammered by a (quite possibly the same) mountain of snow myself, and a nasty cold to boot.

A delay might even mean the bird-brat and mad hermit sergeant have a chance to wander upstream and catch up with her, if the river I'm at happens to drain into the lake they're at. Which would be interesting.
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No. 108722 ID: af6e04

>>108714
All advice is appreciated here as well. I've tried to run a few games and it's not easy. I like how you really figure out what each player is trying to do with their character and build on that. I think you've done a very good job of drawing everybody into the fantasy.

>>108715
You know Since Sgt. Nick has been found, there's motivation and knowledge in place to track down / run into the original group. Wonder how that would work out.
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No. 108723 ID: 3abd97

>>108722
Well there's no way anyone is talking Rhea onto a boat if they meet up with her. And Azure is flighty and selfish and using Nick to help herself, and it seems unlikely she'd invest a great deal of effort helping him with his personal goals once he's served his purpose.

And in general, I'm not sure Nick does know enough to track down the people he's looking for. He's got vague descriptions of people he might have never seen clearly outside of fire-light cast by his own body, who have likely cleaned up a bit and changed their clothes by now. And what he does remember is addled by insanity.

If Nick did confront the pirate crew for revenge, Marijke's reaction would probably be to shut him down hard with a mental whammy. Maybe see if she and Rixxil could rebuild his shattered mind into some reasonable semblance of sanity (and no longer interested in revenge) as penance for leaving him in the first place?

For what it's worth, I wouldn't really want to see a confrontation with our old characters as npcs. Vague rumors or exploits and a continued presence in the world, sure.
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No. 108729 ID: d36af7

>>108723
>our old characters as npcs

That won't happen. Whenever possible, characters will be run by their original players.
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No. 108730 ID: d36af7

>>/quest/779490
>elvenoid gobos
Goblins are not elvenoids.

>>100052
>elvenoids, eohippoids, dragons, goblinoids, and troll-kin
In fact, goblins are to the entire category of goblinoids what elves are to elvenoids.

Cross-species romance and sexual liaisons do happen in the setting. Rhea and Yisheng Ji are both examples of the results of mortal/spirit relationships. Biological incompatibility may actually be seen as an advantage of sex between sapient mortals of different species. For example, perverse and jaded dwarven women could spend a night, or a month, being serviced by some five-man band of orcish farmhands or factory workers with no risk of pregnancy.

That said, different cultures and species have varying standards of beauty, and Sex Appeal skill also takes penalties for lack of cultural familiarity. Language barriers are less of an issue than for other influence skills, but can still result in failure by virtue of being laughed at rather than lusted after, as illustrated by things like >>108703
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No. 108736 ID: 3d2d5f

>>108730
Whups, forgot gobos got their own category. Hasn't come up very often. Anything else surprising in the same group?

That was intended less as a dismissal of interspecies romance all together, and more a reaction to Azure's confidence in her ability to seduce and control goblins, across categorical lines with different standards of attractiveness, while in the same breath admitting casual incompetence with their language and a indifference towards having them chopped to pieces. Putting on some justifiable OOC outrage on my character's behalf, there.

I know Azure's supposed to be an arrogant manipulator, but it seems like the former significantly overshadows her efficacy in the later. If Azure comes across a band of npc gobos, they're the ones I'm currently rooting for.

>Might also want to think about name and style for Davina's alter ego
Huh. Maintaining an alternate identity makes less sense when you're trying to build a name for yourself adventuring than when you're a teenager trying to keep bad guys you keep beating up from blowing up your parents house. Sort of works with the idea of the conspicuously absent surname and a belief she needs to earn that identity. Or as a title.

What are you looking for in terms of style? Not really sure how far this kind of transformation should go. Do you have an example?
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No. 108740 ID: 383927

>>108714
>The Tao that can be described in splatbooks is not the true Tao.

Well said. Thank you for both the technical information and the sound advice. I just want to reiterate that I admire the way you run this game. I wish well for both you and your wife during the storm, and after it's moved on naturally. Same goes to any others caught up in the cold white bullshit assaulting the northern US.

I know this isn't everyone's cup of tea but I really love reading about the rules and mechanics of game systems- my particular ailment makes visualizing and understanding a lot of the prose-sequel descriptions of dimensions and rooms and such, but on the flip side memorizing rules and such is almost a delight. Whenever I try to look up information on The GURPS system though, I always have trouble finding anything other than forums and such discussing bits and pieces. Do you know of any free GURPS rulebooks I can access online to skim over sections in interested in? Perhaps I'm just not searching with the right key terms but im having difficulty
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No. 108751 ID: d36af7

>>108736
>What are you looking for in terms of style?
We've already established that Davina is a magical transforming warrior whose powers consist of violating the laws of geometry. "I am the Key and the Gate!" seems like it could work as a catchphrase, and here's the top result for 'sailor yog-sothoth:' http://iggwilv.deviantart.com/art/Sailor-Yog-Sothoth-111415675

Full detail can be worked out over time. Main important things to establish are the obvious factors which differentiate Davina the lost scion, dining on rare fruit while rebuilding her fallen house, from Davina the monster in the frilly dress, her blade as sharp and swift as a malicious rumor. What would someone cite in order to dismiss as absurd the idea that they were the same person?

Say, speaking of elegant ladies with swords and underdeveloped tragic backstories and reality-bending symbiotes, what do you suppose the connection is between Davina and Yeven Surgis?

>Not really sure how far this kind of transformation should go.
It's not just a disguise, there are spiritual and psychological aspects as well. The two identities can have different alignments, and long-range divinations aimed at one will fail to find the other.

>Do you have an example?
Worm isn't a very good reference for this, since the main character never really turns the double life thing into an asset. Bruce Wayne is Batman's secret ally, but Peter Parker is more like Spider-Man's secret weakness. Better points of comparison would be Shadowjack's analysis of Sailor Moon http://www.shayguy.com/shadowjack.html the adventures and meltdowns of Amazi-Girl http://www.dumbingofage.com/tag/amazi-girl/ this nWoD fangame https://forum.rpg.net/showthread.php?718445 and of course the original. https://en.wikipedia.org/wiki/The_Scarlet_Pimpernel

It's not as directly relevant, but https://www.fanfiction.net/s/6654901/ is good reading and might provide some inspiration, particularly after she learns By Rage Recast. Davina seems like, if she were a GSP, she'd have less Malfeas and more Adorjan, relative to Louise. Still plenty of Cecelyne and Pyrian stuff, but maybe going in different directions. I think the underlying factor that makes Infernal Exalted so fascinating may be that it is, in some sense, about being a bitter, twisted, self-loathing fuckup, and then doubling down on that, twisting yourself all the way back around into an insane cosmic powerhouse. Every other exalt type starts with some sort of solid foundation or obvious goal, but any given Prince of the Green Sun starts with a demonic voice in their head and a grab-bag of literalized metaphors for dysfunctional coping strategies.
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No. 108754 ID: d36af7

>>108740
There's at least one reasonably comprehensive torrent of GURPS 4e PDFs over on the Pirate Bay.
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No. 108757 ID: 3abd97

>>108740
>I know this isn't everyone's cup of tea but I really love reading about the rules and mechanics of game systems
Honestly it sort of depends on the kind of thing, for me. In some systems I will ask for more numbers and happily optimize and crunch away (roguelikes, jrpgs, 4x games). Here, the focus seems much more character and story based, and I'm happy to have hit points hidden away and be given a description of my physical condition instead, for example.

>>108751
Well this is going to be a wall of words.

>sailor yog-sothoth
Oh come on, there's nothing in the design to even suggest stars, or tentacles. Design doesn't have to be literal, but all they used was palette. :V

>Say, speaking of elegant ladies with swords and underdeveloped tragic backstories and reality-bending symbiotes, what do you suppose the connection is between Davina and Yeven Surgis?
Actually, rereading what little information we have on her backstory ( >>/quest/711157 ), Yeven works kind of well as a dark mirror to Davina, even beyond their similar power sources. One's dealing with a power she never asked for that changed her life, trying to achieve a noble (ba dum pish) goal, the other sought out power from a dark source in hubris and pride and suffered for it. Similar attitudes towards grooming and presentation, although for Yeven it's turned into an obsession or fetish, giving it a more negative connotation. One is trying to preserve a legacy, the other is out for revenge. One takes the shortest past to victory available, the other indulges a mean streak in combat. One is a lover of woman, the other is noted for showing women particular cruelty.

Not something I did deliberately, but slotting Yeven in a Sixth Ranger / Dark Magical Girl situation works surprisingly well.

Metaphysically, rather than narratively, the obvious distinction is Davina's power source is outsider / eldritch in origin, while Yeven's is demonic. How much a difference that makes would depend on the specifics of how planer cosmology works in this setting.

Frequent pronoun confusion might mean a blurring of the line between host and symbiote in Yeven's case, or have certain implications for her magical transformation, if she were to have one. Or you know, it was an artifact of the machine translation.

>Worm
One could make the case it was more the story of transitions / evolution between one persona to the next Taylor/Skitter/Weaver/Khepri (although I could also lay some criticism on how / how well some of that was done) but she never really occupies more than 1 at once. Cenotaph / Wake is an interesting fanfic where she pulls off dual personas (although not a civilian / cape split): Skitter, the villain / vigilante "case 53" (swarm clone only) that interacts with the underworld in a brutal manner, and Weaver, the rogue Tinker / Master selling suits to the prt, trying to solve colony collapse disorder, and funding city redevelopment.

>Amazi-Girl
She basically created a second personality as a way to cope with trauma and her own personal issues, but the problem is she's not as good at separating the two as she'd like to think she is, and both sides try to get away offloading stuff to the other, which turns out to be spectacularly unstable. She tries to have it both ways, but can't. Repression doesn't work too well when you're trying to live in the box you're cramming things into, too.

>Green Sun Princes
Most my experience with infernals comes from http://www.tgchan.org/wiki/Exquisite_Bride_Obsession where we sure were juggling multiple guises at once. Notable in that we went into the last big confrontation before the quest died basically cold, and successfully pulled off social Xanatos Roulette, which I would normally consider outside of /quest/'s comfort zone.

>Main important things to establish are the obvious factors which differentiate Davina the lost scion, dining on rare fruit while rebuilding her fallen house, from Davina the monster in the frilly dress, her blade as sharp and swift as a malicious rumor. What would someone cite in order to dismiss as absurd the idea that they were the same person?
I think the part I'm struggling with is the motivation to compartmentalize here. Original character idea was adventuring to gain the renown and resources to reestablish her house- at what point does that change to require keeping her exploits at arm's length? When you've been raised as the swordswoman-heir, what merits / prompts offloading a core aspect of your personality? (Kinda hard to shift to the Bruce Wayne socialite, lover-not-a-fighter mask when your public face already dresses to kill).

One possible reason is protecting her house / heirs, if what she ends up doing to earn resources is shady enough / makes powerful enough enemies (although I'm not sure what prompts her starting to think in those terms). Maybe I could do something along Amazi-girl lines or GSP twisted fuckups to superpowers route if I built off the perfectionist need to excel, although that's honestly making it into more of a complex than I was planning. Maybe the more subtler route is subconscious influence of the symbiote- when she goes vigilante mode, she's drawing more on an alien viewpoint than her own?


tl;dr- In which I ramble and think a lot without actually making any decisions about character. This requires more character development / adjustment than I was planning on. This is design a mental complex, not design a warform. Gotta think on this more.
>>
No. 108763 ID: 3abd97

>>108757
Tagging onto that last heading: there's sort of the same fundamental problem the protagonist had in Gem in the Holograms. Girl had exactly zero qualms about treating her boyfriend, who had no idea about her double identity, exactly the same in both personas. Leaving him confused and bewildered, as well as perennially guilty, wondering how he'd ended up in a love triangle, or how he was getting away constantly committing infidelity in front of his girlfriend's best friends, who oddly had no problem with it. (Granted, the show was trying to play his confusion for laughs, and was probably mostly a case of neither the character nor the writers thinking through the sadistic implications of what they were doing to him).

When we've got a magical girl with spacial powers, how exactly do you orphan her from the face that still suffers from spacial distortion flickers every time she gets emotional, who's been seen cutting portals mid air, and who curiously, seems to travel with the same band of misfits the mysterious hero does?

(Not that you have to wave your hand and resolve it for me, but it's an interesting problem, at least).
>>
No. 108775 ID: d36af7

>>108763
No flickering tangibility issue if you can somehow obtain a persistent Calm Emotions effect. Maybe the social side is the mask, a respectable life built from scraps to conceal the dangerous adventurer who paid for it all.

Countess Yeven Surgis lost her title to allegations of consorting with demons, which, while factually accurate, were never formally proven since she fled rather than stand trial. The draconic consensus at the top doesn't consider that a heinous crime (and most dragons are, themselves, willing to deal diplomatically with any class of spirit, within appropriate precautions), but individual kingdoms and religious organizations within the drakocracy have varying degrees of authority to create and enforce their own local laws. The scandal in Surgis County spread into a wider witch-hunt, which took on a political dimension as the king saw an ideal opportunity to depose intransigent nobles and centralize power. Next thing anyone knew it was a full-blown civil war.

How would Davina's loving parents have fared in that environment, given the deep parallels between their unusual child, and the woman whose incriminating disappearance started it all? http://www.mangahere.co/manga/gate_jietai_kare_no_chi_nite_kaku_tatakeri/c059/22.html
>>
No. 108791 ID: 3d2d5f

>>108775
Complication there is if the house was even partially brought down by another person who's a destabilizing influence on their affairs just by existing is that she's gotta go. You can come to a political settlement with a dragon. A doppelganger who brings bad press and enemies to your door needs to be eliminated (or to be sacrificed in a cunning reversal where you frame the double for your own misdeeds).

The issue there is strong motive to go gunning for a former character would eventually cut against >>108729 .
>>
No. 108797 ID: d36af7

>>108791
It's not that Davina would have been personally mistaken for Yeven Surgis, more that comparisons between the two would lead to accusations of them both being the product of some secret society of demonologists. A witch-hunt dynamic depends on the idea that all those imagined enemies are covertly cooperating, and whoever's currently in the hot seat can earn some degree of leniency by promptly confessing and then turning around to accuse someone else.
>>
No. 108803 ID: 8dd39c

>>108797
"All these nobles with their magical children, they're nothing but trouble! We outta do away with the whole lot of 'em, that's what I says!"
>>
No. 108818 ID: 3abd97

>>108797
Yes, but if one lives in straw houses, and has been burned before, it behooves one to snuff out firebrands when they occur.

>vigilante persona
Okay gonna take another crack at this. Man I sure am wasting a lot of words on this, but hey, that's what /dis/ is for.

>>108775
Derp. I was looking at this solely in the light of possible background fluff and not possible motivations for a double identity. Yes, past persecution or witch-hunts could be a motivating factor, whether not one actually brought down the house. (Although, given the sheer degree of varied weirdness in this setting, one does wonder which things people actually get riled up over).

>Maybe the social side is the mask, a respectable life built from scraps to conceal the dangerous adventurer who paid for it all.
Honestly, this seems the most plausible approach, where at some point Dav starts downplaying the swordplay and deadly ability in her public identity, and playing up her social role, building a persona for the politics and intrigue and alliances in (re)establishing her house. And dalliances, and finding a suitable husband to father her heir(s).

The problem in the moment is this sort of requires a social circle to work in, and starting to set up shop somewhere. Currently both of Davina's personas are employed as an ambulatory murder-hobos, and will likely remain so until we've built up more resources than we've gathered so far. You sort of need a difference in intent or function for personas to really start to diverge. (Often this is accomplished by a character only being willing or able to access their abilities while transformed, which isn't the case here).

One perverse sort of way I could see this working: Dav has previously resented what's been done to her before. Ironically, by embracing the other in a second persona, this would free her up to reclaim normalcy in the first. You get the healthy mental attitudes of accepting all of your as you are (disturbing alien stuff and all), and of removing the things in your life that made you uncomfortable, at the same time.

I sort of think that's character development that has to happen over time, though? It doesn't really make sense to me to start out with the alternate self markedly different right away unless we assume a mental break or alien influence when she's shifted. A gradual change no one but her close companions would witness. I think that's how I'd like to play it, if that works. The second self will be named as it's significance grows for Davina, and at the familiar's urging.

>What would someone cite in order to dismiss as absurd the idea that they were the same person?
Well, appearance might be one, but in a setting like this, where there's probably more ways to magically disguise yourself than I can shake a stick at, I'm not sure it ever is reasonable to assume two people couldn't be one and the same, especially if they have overt similarities. (Unless we fall back on the troll logic of "come on, they're too similar. If someone were gonna go out in disguise they'd differentiate themselves more.")

Appearance wise, I was thinking war-face would be something along the lines of terrible and beautiful but alien? Something subtly off and inhuman about her, like the darker depictions of the fey. Obviously a more flashy fashion sense, the practical, dull colored adventuring gear swapped out or recast in vibrate / iridescent / unnatural hues (like a palette shifted photograph, or rainbows on insect carapace). Pants to skirt, cloak to a cape (or something that looks suspiciously like tucked down insect wings). Light oddly distorted, bent or refracted in places.

There's the option of pretending Davina is mundane and restricting spell use to her vigilante persona, but frankly this doesn't seem smart, or feasible. Considering everyone in this setting is self taught in magic, your spell list / thematic portfolio is a pretty significant identifying factor. It might be possible to play off this by making it look like the social and vigilante personas have different focuses. With the Invisible Maids, and Unseen Servant, and Mending, Davina could play the role of the vain noble whose magic is concerned with her things, and having things done for her, while the vigilante persona would focus more on offensive, aggressive or more obviously spacial powers. (Although in the long term, this would require Davina being able to conceal her mutation, and to stop using her very distinctive portal ability openly). Spells used by both personas could be made to appear cosmetically different. For instance, I assume Arcane Mark is supposed to be one person, one symbol (so if Davina marks with the family seal, the vigilante would have a personal mark. Say, if we imagine the seal is the shadow cast by a three dimensional object, the vigilante mark is the shadow cast on a different axis). Dav's arcane lights might be inoffensive globs of translocation energy, the vigilante's might take on a more eldritch tone, or take on the form of pinprick holes in space, or turn vaguely insectoid. (Not that any of that is hard proof. I can't imagine a cantrip can be used as proof positive of identification, there's gotta be higher circle ways to spoof that).

I considered the idea of passing the second self off as a summon or eidolon, which might work, but would backfire strategically as Davina actually is susceptible the types of warding and dispel effects used as countermeasures against such beings. (The opposite tactic might be effective as renown builds: spread the disinformation that since she's a space manipulator, warding and dispersion effects only help her. Establishing metaphysical barriers and geometries, or trying to push spirits perpendicular to the plane, just gives her something to work with. A starting place in the weave to catch on).

Long term, best distinguishing effect might be the fact that the other is obviously inhuman while Dav is human, and interested in preserving her humanity (reluctance to accept the healing mutation, etc) and her line. You really think that vain noble, so concerned with her appearance and raising her perfect little heirs, moonlights as a monster?
>>
No. 108828 ID: d36af7

>>108818
>this sort of requires a social circle to work in, and starting to set up shop somewhere.

How about inheriting control of a small business? The Fire Hawks Company is listed in public records as being jointly owned by it's eight full-time employees. One of those (Master Sergeant Oldaric, male orc, heavy infantry) has recently been confirmed dead, six are missing in hostile territory, and the last is a noncombatant secretary. Depending on exact terms of the company charter, Oldaric's repatriation bonds, and other legal details, whoever takes credit for the extraction might become de facto majority stockholder, at least until somebody finds out what happened to Captain Azarthraine. One of Dav could take on the bureaucratic side of things, with the other as a field agent.

Even if that plot hook doesn't hold any interest, green elves in and around the rainy side of Passholdt do a lot of tea ceremonies and highly formalized sword dueling over petty insults or esoteric philosophical issues.

>more ways to magically disguise yourself than I can shake a stick at
There's physical shapeshifting, and magical illusions, but True Seeing normally cuts through all that. For mundane disguise-skill purposes, Vigilantes get a massive bonus to the opposed roll against someone who already suspects a connection, and no roll is needed at all if they don't. As for magical senses... there are reasonably straightforward ways to conceal an aura entirely, and somewhat more difficult ways to project a fake aura, but a fake aura that responds in appropriate and natural-seeming ways to subtle environmental and emotional cues would have to be a very powerful and complex spell, and mostly useless because anyone serious enough about aura analysis to notice those details would probably be using True Seeing and thus ignoring the illusion.

If somebody examines Davina for any resemblance to the mirrored blademistress and finds nothing conclusive, checks for anti-scrying wards or illusions and finds nothing, and spells asking "where is the mirrored blademistress?" while Davina is right there in the same room always get results like "out of range / excessively warded," mere circumstantial connections may end up being dismissed as unsubstantiated paranoia.
>>
No. 108833 ID: 3d2d5f

>How about inheriting control of a small business? The Fire Hawks Company
That's a pretty attractive option, really. In addition to being a solution to the immediate issues of provisioning, running a mercenary company allows for something like mission or episode based story telling, and a certain pressure to take missions, which provides natural jumping in points for new players and partially combats the the slowdown / too much open ended planning that killed the last session. Less herding of cats needed to get going.

Serves various characters' interests, too. Dav gets a situation where she can start building up resources, contacts, and political capital. Maru gets a chance to build her rep / fame / story. Vos has a chance to do good as a pally and spread the good (flesh shaping) word. Eric can start building resources and hunting for the secrets he'll need for his eventual transformation (and we're reasonably close to his Queen, when it's time to bring her a gift, or offer services). Hore gets a that safer than being dumped right in the middle of a dungeon gig she was pushing for. Ji gets to actually be paid to be a company medic. The Agate siblings get opportunities to smite things for their god.

I don't really want to unilaterally decide fot the group that we'll be sticking in Passholdt and setting up shop, though. But that is a solid plot hook.

>elves with formal sword dueling and philosophical stuff
Huh, between the q-rations and the culture, I was sure on the ball picking elvish as a known language for Dav. Lot of points of commonality. Also might be interesting to explore, though not as immediate a priority.
>>
No. 108834 ID: b9aa79

I also like the idea of getting involved with the firehawks. It's a classic sort of "Adventurers own a bar that serves as their home base when they're not out in the world" kinda deal. We should discuss it in character obviously, but a good starting place would be going after the 6 missing firehawks. I dig it though, it's a cool game option.
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No. 108837 ID: b06a9e

>>100052
>>108730
This does raise the question (that in most campaigns would probably not need to be asked, but will likely be pertinent here) of "Can Yisheng Ji sire children, and if so, with whom?"

>>108818
>trying to conceal the vigilante persona
You will also need to consider the fact that, regardless of disguise quality, both personas will be traveling with / hanging out around the same group of highly-conspicuous individuals, none of whom are trying to conceal their identities. Even with a divination-proof disguise on the level of greater artifact, that's basically a dead giveaway to anyone who encounters the group more than once.
>>
No. 108846 ID: d36af7

>>108833
>between the q-rations and the culture,

"Between" is right. 'Green' elves do the tea, crumpets, and swords-at-dawn thing, while 'White' elves survive in desolate environments on magically conjured food. It's like Sunni versus Shia Muslims: the basic ideological split is a handy approximation for countless generation-spanning blood feuds. But they're, y'know, elves, so we're talking about bitterness and hatred across almost geological timescales here. Green elves consider magically conjured food an abomination against nature (which isn't quite as bad as it sounds, but they'll still feel morally obligated to make a fuss when the issue comes up), and White elves... well, they don't live openly in Passholdt, so we can get into their politics and philosophy some other time.

>>108837
>This does raise the question (that in most campaigns would probably not need to be asked, but will likely be pertinent here) of "Can Yisheng Ji sire children, and if so, with whom?"

He's almost certainly neither dragon nor troll-kin. Goblinoid would be conceivable but unlikely. Could be eohippoid, but it's probably more interesting if his mom was a half-elf or something and avian characteristics get him mistaken for an eohippoid. More likely to unwittingly follow in Dad's footsteps that way.

>You will also need to consider the fact that, regardless of disguise quality, both personas will be traveling with / hanging out around the same group of highly-conspicuous individuals, none of whom are trying to conceal their identities.
Going back to Worm comparisons, Dav's social persona could be a shadowy patron to the group, like Coil was to the Undersiders (or Charlie in Charlie's Angels, or... it's an intensely plot-convenient archetype, there are lots of examples), while her vigilante persona could be a sort of sword-sniper, like if Jack Slash and Tattletale had traded powers yet somehow taken largely the same paths in life.

When some situation seems like it's getting more political than physical, vigilante persona says "this is above my pay grade, time to fetch the boss" and then less than a minute later the boss pops out of that same portal she disappeared through. Official story is you never see the two of 'em side by side because whenever the boss is making a public appearance, the space-cutter is lurking on a rooftop or something, watching the crowd for trouble (and catching up on her grim antihero brooding quota). Sure enough, the moment trouble starts, boss is extracted from the hot zone through a portal. Everybody's seen that the portal trick requires a sword, and the boss didn't even have a shaving razor! What's that? Well of course she was wearing her signet ring, that's part of the official regalia.

Patron could, for example, be LG (strong sense of honor, trying to rebuild something bigger than herself) while sword is a hard and cynical True Neutral mercenary (professional standards, including the letter of any contracted obligation, spirit of the law not so much, hard decisions about daily survival).

>>>108736
>Anything else surprising in the same group?
Goblinoids include man-wise wolves and blink dogs, as well as squidlike sapient amphibians. Elvenoids include fishlike sapient amphibians, as well as some which can't properly be called amphibian due to their inability to function or even survive on land for long. Troll-kin include huldras, who make no damn sense physiologically: they could be mistaken for elvenoids, apart from the fox tails, but instead of a spinal column they've got a gaping hole, and instead of a normal array of vital organs, the inside of a huldra's torso looks like a hollow rotten log.
>>
No. 108880 ID: 3abd97

>>108837
If Fire Emblem has taught me anything, it's that an armed force can more than one crazy badass swordswoman at a time.

>>108846
>concealed sword
There's a neat idea.

I almost objected to this (concealing the family symbol?) except it occurs to me the significance of a weapon handed down inside the family is largely internal, and personal, more than it's an external symbol. It's not about showing it off. And this would be completely consistent with someone who already hides deadly weapons in her jewellery. If Dav's got a sense of honor, it's a strategic level thing, not tactical. If anything, her developing powers providing an opportunity to apply the beautiful but deadly in plain sight tactic more broadly makes sense as a motivation for deciding to exploit dual personas in the first place.
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No. 108896 ID: 3abd97

>Tech to shun, in priority order:
>1)Explosives (incendiaries are fine)
>2)Astrological and biological weapons of mass destruction, or deep research into the theoretical underpinnings of magic which might uncover new categories of comparable horror
>3)Idiot-proof anti-dragon weaponry, such as poisons specific to draconic physiology or dragonbane blade enchantments
>4)Fiat currency, or anything else that might shift the world economy off the gold standard
Wouldn't chemical batteries count under bullet 1? And you'd certainly need a working theory of chemistry to make them, which I believe was previously raised as a no-no.
>>
No. 108901 ID: 383927

>>108896
Yeah I can't imagine batteries are not consider explosives, considering how much work we go through to make sure they don't explode, but that being said, not all electronics use batteries. Electrical current I'm sure can easily be generated magically, and as we saw with Hores plasma pistol she doesn't exactly have a pair of AAs in there. So I can imagine you can make electronics without making batteries without too much trouble
>>
No. 108905 ID: d36af7

>>108896
While it's true that good battery is also a good bomb, that leaves plenty of room for not-so-good batteries with low wattage per unit mass, which can still have interesting applications such as electroplating. Someone could produce almost arbitrarily high voltage that way, with enough cells in sequence, but energy density is too low, release is too slow, and the whole thing is too finicky and fragile to be an effective military weapon. "Explosives" means gunpowder, thermobaric fuel-air mist (including magical techniques for transmuting the water of an entire rainstorm to oil), nitroglycerin, things like that. Stuff that could leave a castle-sized crater without the years of training and mental discipline necessary for high-circle magic, or could be refined into a point-and-click weapon that someone with minimal training could use to reliably penetrate heavy armor at a distance.

Hore's plasma pistol, powerful though it may be, is NOT easy to manufacture, maintain, or use, so to a dragon's strategic thinking it's basically insignificant. Befriend, capture, coerce, or slay the only qualified wielder, end of threat. Something more like a Kaleshnikov rifle, on the other hand... disarm one peasant, and a second grabs the dropped weapon, while a third starts hammering out a copy. Weeds in the garden.

The objectionable thing about deciphering Davina's inverted biology would be a comprehensive theory of molecular structures. Alchemy is fine so long as it's a morass of bizarre symbolism and inexplicably efficacious traditional procedures, an art rather than a true science.
>>
No. 108911 ID: 383927

So, question for JamesLeng, are there any particular cultures or regions that are particularly anti-demon?
>>
No. 108912 ID: d36af7

>>108911
Almost all functional civilizations, and regions habitable to mortals, are 'anti-demon' to one degree or another. The recipe for success seems to be moderation: ignore malicious spirits as a threat and you'll get conquered or corrupted, but if you give the crusaders or inquisitors too much authority, they'll end up destroying the peacetime economy by tearing open functional institutions in search of imaginary threats, or marching off to be ambushed and destroyed somewhere beyond the horizon. There's ongoing debate among philosophers over whether demons are literally infinite in number, or merely so numerous that defeating them all militarily would be futility on the order of draining the ocean with a teaspoon.

Why do you ask?
>>
No. 108923 ID: 383927

>>108912
I wash thinking about fleshing out Maru's backstory to have a few more tangible elements; specific people she hates or a religious institution she holds a grudge against, etc. So I was curious about who would be the most likely perpetrators of her childhood trauma, given that the backstory was something along the lines of "A group of townspeople filled her horns down in an attempt to purge her of demonic influence"

When we have an activity such as a week's worth of gambling, how should we do the rolls for that. Do you wanna roll the odds, or have one roll for the whole week, or have us do seven individual call and responses? What's best/easiest for you to parse here
>>
No. 108940 ID: 3abd97

>>/quest/781187
It occurs to me we might have ways to address the first two missions when we're more powerful, even if they look unfeasible or too high risk for now.

Constructing an exodimensional sanctum might be as simple as breaking into, securing, and establishing a permanent link to an existing small-scale plane. Or by cutting some part of our own plane mostly free. (Although I'm not sure if this is intrinsically incompatible with Dav's vulnerability or not).

If we assume the eel-ticks are interested in leaving this plane (my best guess as to what they had Riv working on was a way out) there might be a non-violent way to secure the pearls, too, if we can offer to help them on their way by helping rip a hole in the view between worlds.

Both things that might eventually be within what Dav's capable of, combined with the right ritual magic. Although they both seem solidly out of reach for now, and the later is making assumptions about motivations, which honestly we wouldn't want to bet on without more information.
>>
No. 108946 ID: d36af7

>>108923
Maybe some Ysbelites who've been descending into rustic paranoia ever since the local church's inner circle called up something they couldn't put down, as implied here: >>/quest/735622
>>
No. 108996 ID: 383927

>>108946
Yeah sounds good- what do I need to know/what would Maru know?
>>
No. 109032 ID: 74621b

>>/quest/780216
>>/quest/780325
Before we commit to a course of action, is there any chance we could wait for the results of this post? JamesLeng has still not responded to it, and in his own words, "there's potentially a lot of money to be gained."
>>
No. 109041 ID: 959983

>>109032
Yeah I would deffinately like to see what the outcome is, to satisfy my curiosity if nothing else.
>>
No. 109046 ID: 3abd97

>>109032
Consensus seems to be learning towards the first escort mission, but yeah, there's a few details pending resolution. Like how Hore's trip to the coliseum went, or if Maru actually wants to go along the "trade the ruby for a few months of rent and etc costs" idea.

Town format seems a little weird as we have a lot more options, everything suggested can't get resolved at once, and it's not always clear if there's more detail pending on stuff that wasn't adressed.
>>
No. 109053 ID: 383927

>>109046
I did some thinkin and Maru will put the ruby up for offer- it's not guaranteed to work, but I figure Davina can do most of the talking at the Ministry and that should give us a decent shot. I'll make a post about it in the thread later on

I think most of the way things are coming down are likely based in real life events happening for JamesLeng right now rather than the town format; this is an uninformed guess, but it's what I'd bet is happening. Running a game like this is hard and takes a lot of time and resources.
>>
No. 109054 ID: 3abd97

>>109053
True enough. In some ways, this format is worse on the thread-runner than quests with multiple players for a single protagonist, since instead of being able to lump things together and choose what to address, you have to address everything.
>>
No. 109057 ID: af6e04

Pdn[T]tO has been going at a breakneck pace since thread 4 was started back in December. I would have honestly been surprised if it DIDN'T lose a little bit of its momentum eventually.
>>
No. 109095 ID: 3abd97
File 148782954559.jpg - (171.72KB , 500x500 , A girl and her bug.jpg )
109095

Unexpected benefit of dungeon delving #27: having someone to share all those things you're incapable of eating with.

Quick post-it note sketch.


I'd assume that in cultures where familiars are a known thing that feeding pets at the table isn't going to carry the same level of rudeness or impropriety it might otherwise. Might even be a loophole around social-side Dav not giving offense if she has to turn down food. (Might still be offensive if it's implied you're using your familiar to check the safety of your food, but then again, unless they're specialized for it, using a familiar as a taste-tester strikes me as a terrible idea).
>>
No. 109097 ID: d36af7

>>109057
Thanks for the vote of confidence, strngy. I think on some level I've been comparing my update pacing to, on the one hand, quests that I archive-binged after they were already complete, and on the other hand, Lagotrope. Upon further reflection that averages out to a flagrantly unsustainable standard for mere mortals.

Needed to take some of the relevant neurons offline for maintenance. Updates should resume shortly after my next sleep cycle. Quick checklist to make sure I'm not forgetting anybody:
*Rhea's at the goyle encampment, planning to contact the gug embassy and apply for a travel visa. Currently waiting on player input with regard to possible bargaining chips.
*Azure has accepted a patrol's invitation to return to their base and provide medical care, but is struggling to simultaneously manipulate the goblin scouts and a lone human soldier, hampered by language barrier and severe mental illness, respectively
*Geoffrey and Isaiah are barricaded inside the 20' cube room behind the one-way-fog hall, intending to stay put until interrupted
*Countess Yeven Surgis is still trying to clear a path through the debris from her attempt to unseal... wait, you don't know about that one.
*Helen and Pog are caught between a broken chasm bridge and three otyugh meat puppets stitched together, waiting on input from me about how exactly they got into that situation (I'll go back over it all, play by play, with citations) and what exactly their options are now
*Eric Grimwald, his undead entourage, Decaro Vos, and Maru Red are at the Black Boar Inn, in the tiny outpost of Zelkor's Ferry just outside Passholdt's borders. Maru got her purse stolen, waiting on player input whether or not to have a chase scene out in the woods over a matter of $100.
*Daniel is possibly also at the Black Boar Inn, taking opportunities for physical intimacy with Vos while his sister Maria is busy proselytizing
*Davina is doing managerial things at the Fire Hawks office, and all around Passholdt, possibly providing taxi services to other PCs (although it should be noted that you don't actually have long-distance communication worked out yet) and benefiting psychologically from falling asleep every night in her new secretary's arms
*Yisheng Ji is waiting on input from me on the results of medical alchemy provisioning, and possible finder's fee from an interdimensional expedition to mysterious coordinates revealed by chessboard-puzzle-influenced automatic writing
*Hore Wutashi is waiting on input from me on martial arts competition at the arena in Orcmeet

I'll also review the actual threads, and my notes. All that was from memory.
>>
No. 109109 ID: 3d2d5f

>compare to Lago
Pfff. It can be hard to even keep pace reading his output some days. (Also he has the advantage of no longer having a day job to distract him).

>although it should be noted that you don't actually have long-distance communication worked out yet
Well there's always visual signals http://www.giantitp.com/comics/oots0512.html

Although that specific example is less useful in this case, since the teleporter you want to call is the only one with that spell, so you'd have to resort to something else (flesh puppet semaphore?). Ji and/or portals would make getting somewhere high to look around pretty easy, but the inn might be out of convenient visual range from the city, or the mountains might be in the way.
>>
No. 109134 ID: 3abd97

>Quick checklist to make sure I'm not forgetting anybody
I don't think it's been specified what Djan's up to (although he's been npced anyways). If we assume he's sticking with the group, there's probably a number of ways he could turn his abilities to some kind of productive use, even without trade or craft skills to go with it (easiest route to making coint might be some kind of contract work with a business the Fire Hawks already have an established relationship with?).
>>
No. 109176 ID: 383927

>>109095
I love this little doodle, that's awesome!

>>109097
>All that was from memory.

Insert noise of genuine impression. I can't keep straight what I wanna write down in a single post, or if I even put the dice command in. Your recall is awe-inspiring.

>>109134
>I don't think it's been specified what Djan's up to

Honestly, if his player isn't interested in resuming control at some point I'd think it'd be better to have him part ways with the party here. If his player does wanna come back at some point though, I think doing regular work like you said would be useful, just to keep him busy and on a simple auto-pilot.

Damn though. Speaking as a player and not as a character, giving away $200,000 hurts a little. Especially when I have to bum a meal off my class mates irl. Heres to hoping the boys up in cloud city like weird rocks
>>
No. 109208 ID: 3abd97

>>782730
>I love this little doodle, that's awesome!
Thanks.

>Speaking as a player and not as a character, giving away $200,000 hurts a little
Just pointing out you certainly don't have to. It's an option the gm presented, but you're not being pressured to go along with it.

I mean, pushing someone to give away everything they own, in response to a request for help isn't how I would have handled it, IC or OOC. (Personally, I probably would have gone with trying to find a buyer, and then negotiated keeping a percent of the profits as a broker's fee. I mean, sure, Dav is motivated to rebuild, but Maru and the others current fall into the asset column, not targets to be exploited). And it's not our only option for paying the bills, so don't feel like you have no choice.

If you wanna put a more positive, less coercive spin on it: Maru has been pretty pro-party and keeping the group together, before. What's more Team-Mom than keeping a roof over everyone's heads, and doing what she can to cement a group of allies of convenience and survival into a real family under the new banner that's been provided?
>>
No. 109210 ID: af6e04

>>109095
Millipedes at the table! Heehee this is cool. Adding it to the wiki.

>>109176
>>109208
Vos will definitely appreciate Bardmom's contribution if she does so!

>>109097
Haha well I appreciate the time you've put into this quest. It's been a whole lot of fun. (And I'd be a massive hypocrite if I begrudged you a break.)

Only thing I would like to add to this list is Vos asking around to see if there are any worshipers of Tittivila in the area.
>>
No. 109215 ID: 383927

>>109208
Well I did have to think about it but honestly I feel like it makes sense in character, keeps the group together and solves the immediate problem of keeping our company afloat. So I think it's a good decision over all and I think it's something Maru would do in character. Besides, this should be a good oppertunity for her to actually make a name for herself, which is exactly what she wants to use it for. She just doesn't have money for any room and board or new gear in the mean-time is all. But hopefully they'll have some time to make dollar dollar while their monthly expenses are covered and they don't have to worry on that front for a while.

As for coersion/teen-mom, I didn't even imagine that Davina asked her to dontate it- more so that Maru asked for help, but Davina said that "hey I have to figure out how to keep this place afloat first" and the idea came to mind for Maru, considering she couldn't sell it anyways. Like I said, two birds one stone. It's a lot to sink into a company, especially when you're broke, but she figures she owes it to the party, and specifically Davina given how instrumental she was to their survival and escape. Whereas Riv would have killed Marjike without remorse if it meant gaining power and resources, Maru is very much based on ideas of loyalty and putting others before herself. I would imagine her less of a team-mom and more of the one friend in a teen-horror movie who tries to keep everyone from breaking up and throws themselves to the villain so the protagonist can escape. Her whole character is based on being emotional, be it angry or happy or what have you.

Oh man, making an actual banner would be cool though. Maybe once she's got a set living condition Maru could make something like that. Every good folk hero has to have an emblem after all.
>>
No. 109217 ID: 9f3729

I am having trouble catching up again, blaaaah
>>
No. 109218 ID: 3abd97

>>109215
That's fair, your suggestion just sounded pretty reticent to me, so I was trying to give you an out if you wanted one.

>>109217
You could catch up in-character. Geoffrey passed out when medical care was attempted, so you could just wake up ask the dm what you see, and ask the other PC(s) around you who they are what's going on.
>>
No. 109219 ID: af6e04

>>109217
Basically, an old lady with a crossbow and a spooky guy covered in armor scared the vampires away and found Geoffrey. Crossbow lady gave Geoffrey a snort of opium to ease the pain of his injuries and he passed out. That's about the gist of it.
>>
No. 109220 ID: 9f3729
File 148808826279.png - (10.37KB , 960x640 , gobbo.png )
109220

>>108201
However, I'm not too far behind that I can't fulfill that promised Rhea doodle! Makes for more good stylism practice, I tell ye!
>>
No. 109221 ID: 9f3729

>>109219
Thanks for the catchup, I hate to foist my pacing problems on the dm here but the quest moves very fast and LIFE IS HAPPENING SO MUCH

I'll give it a quick skim for my name and work from that, thank you!
>>
No. 109227 ID: d36af7

>>109221
Well, the good (?) news is I'm going to be updating at a slower pace. Partly fatigue, partly wanting to do more prep work for Neomah Quest: Race to the West Pole.
>>
No. 109243 ID: 383927

>>109227
That sounds exciting!

And damn, the dragons are here asking the tough questions.
>>
No. 109247 ID: d36af7

>>109243
Chrysomelkarcalchaxis is an unexceptional adult cloud dragon, and as such has Intelligence 16 and Wisdom 20. Going by the GURPS scale, that means she's about as much smarter than an average human as a human is smarter than a dog. She also has lots of skill ranks in Perception, Sense Motive, Diplomacy, Intimidate, and a few other skills, as well as 3rd circle magic.

To approximate her perspective, imagine you've been put in charge of an animal shelter. The dogs can hunt rabbits and mice to feed themselves, somehow provide adequate medical care for each other, and scrape gold out of the ground when you tell them to 'fetch.' Kind of a lot of gold, actually. All you really need to do, to hold on to this incredibly cushy job with it's rockstar-level salary, is make sure the dogs aren't killing each other faster than they can spawn new pups, occasionally rescue one of them from getting their head caught in a bucket or other idiotic mishap, and make absolutely sure that they don't ever outwit and humiliate you. Steal your credit card and max it out ordering truckloads of kibble, draw a dick on your forehead while you're asleep and post a picture of it on Facebook, that sort of thing.

That last bit sounds like it should be easy, I mean, they're dogs, they don't even have opposable thumbs, let alone the intellectual capacity for elaborate pranks... but you'd want to take it seriously and put your best effort into some basic precautions, just in case, right? There's too much at stake, and it wouldn't be there in the employment contract if it hadn't been an issue at some point. But, at the same time, you wouldn't want to waste all your time and energy on black-swan paranoia.

So, you can spend most of your time lounging around or partying, but make sure never to get completely hammered just in case some emergency comes up. When dealing with the dogs directly, you make it as clear as possible that you won't but putting up with any bullshit from them. If some anomalous dog does crop up, smarter than Lassie, with a frat boy's sense of humor and, I dunno, mutant racoon paws, better to have set a tone in advance so they won't get any ideas.
>>
No. 109249 ID: 3abd97

>Best response would have been four 'yes' followed by a 'no,' all expressed in the form of quick head movements (as those etiquette instructions described)
Golly gee, I failed to resist a monkey trap not to be overly verbose or overthink a situation? Who could have seen that coming.

(I did consider the short answer, but my natural tendencies won out. Honestly, if I'd seen >>109247 before writing that all out, I probably would have been more willing to buy into her sheer level of disinterest).
>>
No. 109250 ID: 383927

I'm surprised Davina knew the rules and willfully disobeyed them- I honestly assumed you had just missed that line in the instructions or something similar.

I like the dog metaphor, and while it is bit of a stretch of the imagination, it does put you in the right head space to imagine the way mortal races are regarded by dragons.
>>
No. 109251 ID: 3abd97

>>109250
Honestly, yeah, Dav probably would have known better. This would be an example of player failing the character, here. Overthinking and verbosity are personal flaws (if my average post length isn't a clue), not IC ones. If anything, miss takes-the-shortest-path-to-a-solution really should have been taking the easy one word gesture resolutions. (In universe, chock it up to nerves, or overconfidence or something? Or maybe the portal-bug reacted unexpectedly to being in a dragon's presence and was egging her on. Either way, Dav's probably beating herself up over it).

Examples of what my thought process: why provide a rule that allows free response unless it's appropriate? How much of what's described is flavor versus game expectation? Why is there a prompt for seemingly trivial action, unless there's more involved or expected? What are the actual risks of saying I know something or am prepared to do something if, in fact, that's not how it goes in-universe? Is the risk worse from an over-simple response, or from speaking up too much? Etc, etc.

In short, I (meta) logic tripped myself up there. Overthinking it.
>>
No. 109255 ID: af6e04

All this makes me really wonder what Helen could have done to piss off a dragon so badly. Nothing so crass as a dick drawn on the face. She passed college age years ago. But she's still probably rebellious/petty enough to discredit, smear, or make a fool of a dragon for some sort of slight or unfavorable decree.
>>
No. 109262 ID: 383927

>>109251
We're all very cross, and preparing our shame sticks for the ritual. But seriously it's a no harm no foul situation- just curious was all. It's not as though you can exactly separate yourself from the characters you're playing; No matter how I try, all of my characters will be inherently bad in regards to reading comprehension and understanding positioning; just comes with the being human package
>>
No. 109263 ID: d36af7

>>109251
A typical dragon doesn't actually care if you're following the procedure exactly. Doesn't care if you can compose an elegant haiku, or hold your fingers at precisely the right angle while drinking tea. Doesn't care what you're wearing. That bit about pockets, and clothes you can afford to replace? If you've got something suspicious in your pocket, don't move your hands. The dragon who is interviewing you will retrieve it for you. An adult cloud dragon is approximately the size of an elephant, but with fully prehensile hands, and fingernails like Bowie knives. If the pocket in question should happen to be destroyed in the process, and take that whole quadrant of your shirt or pants along with it, well, remember to plan ahead next time.

Back in that metaphor, all those courtly graces are the equivalent of the guy who runs the shelter not caring what any given dog's butt smells like at any given time, however important that might be to the other dogs. Lot of assassination plans hinge on having something concealed in a pocket until the right moment, so it's simpler just to disallow that, same way the guy running the shelter would forbid tracking mud into the computer room. The inconvenience of a shredded gown, or scent-notes lost in a bath, doesn't even register.

The real underlying questions were more along the lines of, do you understand your obligations under local law and the Fire Hawks charter, are you taking those responsibilities seriously, do you understand your own limitations, and have you made any pacts with otherworldly horrors that the rest of us may live to regret. Phrasing it that way would have taken longer, though, and made it too obvious which answer was preferred.

"No I won't be paying taxes four months from now because, by that time, we'll be fully committed to carving out a small independent city-state south of the Wild Edge River" would also have been a valid and acceptable response.
>>
No. 109264 ID: 3abd97

>have you made any pacts with otherworldly horrors that the rest of us may live to regret
*cough* *cough cough*
>>
No. 109271 ID: d36af7

Here's the reference link for that scent-notes concept. Really cool comic, but the archive isn't as convenient to search as I'd prefer.
http://freefall.purrsia.com/ff1800/fc01738.htm

>>109264
Yep, some more direct question might've been better in this case. Have I ever claimed that the Drakocracy was a perfect system?
>>
No. 109328 ID: 094652

>>783362
The skill choice depends. Hore might not be the best shot. If she can increase her accuracy, go with the longer-range pulse shots, or upgrade to flamethrower if she doesn't improve in accuracy. Plasma sword isn't necessary with Hore's existing axe skills.

Also, did she earn enough to buy a new axe? Just a +1 upgrade from the base, I mean. If not, she'll restock on cheap throwing knives, from the Fire Hawks guild for a discount, and in bulk if possible.

The hell do you mean by ISRU?

>>783532
Oh fuck. Does that just mean a wasted charge or is Hore's arm healed wrong?
>>
No. 109330 ID: 74621b

>>109328
>Does that just mean a wasted charge or is Hore's arm healed wrong?
Yisheng Ji's Vancian healing spells automatically succeed. That's how much hp you regain. It's a very good roll, just three shy of maximum.
>>
No. 109331 ID: af6e04

>Oh fuck. Does that just mean a wasted charge or is Hore's arm healed wrong?

It's all good. He rolled 2d8 + 3, which I believe is the amount of HP the spell heals. It wasn't a standard 3d6 DC roll.
>>
No. 109332 ID: 3abd97

>>109328
Cross board links need to be formatted like this to work:
>>/quest/783362
>>/quest/783532

(Ie, those posts are in /quest/, but you're posting in /questdis/, so you have to tell the board to look elsewhere).

>The hell do you mean by ISRU?
Maybe this? https://en.wikipedia.org/wiki/In_situ_resource_utilization

In context, that might mean being able to harvest resources for further arm improvements, upgrades, fuel, ammunition, etc.
>>
No. 109340 ID: 74621b

>>/quest/783564
>>/quest/783566
>it's too late for low-circle magic to accelerate the process
>repair of a crippled limb is beyond what the party can currently do in-house
Shatter my dreams of being useful for once, why don'tcha?

Out of curiosity, what level would Yisheng Ji need to be in order to not have to outsource healing every time someone has a major injury? That's kind of supposed to be his thing.

Incidentally, I was basing my naive optimism on this post:
>>100391
>you could rapidly rebuild a shattered bone into any desired shape just by using first and second circle healing magic to replace recovery between successive rounds of surgery

I think we have two very different ideas of what "rapid" means.
>>
No. 109342 ID: 383927

>>109340
I think the difference here is that the bone isn't shattered- it was broken, treated, and is already healing back together. It seemed as though there was a degree of medical care provided at the arena before her return.
>>
No. 109355 ID: d36af7

>>109340
That example included surgery, digging in with forceps and knives and so on, re-breaking the bone and manually shuffling the bits around into a different shape. Normally the patient's body would require days or weeks of rest just to recover from the trauma of being cut wide open, so if you messed up the surgery you'd need to wait that long before it would be safe to make a second attempt. Applications of True Healing and Lymphatic Auditor can force a patient from "at death's door" to "healthy enough to survive major surgery" same-day. You could disassemble somebody like a pocketwatch and put them back together... but be careful not to bend any of the teeth on those little gears.

After such an intensive course of reconstructive surgery, there would probably be some lingering effects that low-circle healing magic can't instantly banish. Poison or infections need 3rd circle magic to decisively cure; with just the 2nd circle you're treating symptoms, counting on mundane techniques and the body's immune system to eventually sort out root causes. Nerves and bones may still take months to fully recover, or be left permanently out of joint. The potential psychological effects of surgery with inadequate anesthesia can hardly be overstated, so while repeated Lymphatic Auditors might allow someone to go without sleep almost indefinitely, the nightmares will still be back there, waiting.

The only time plain True Healing can instantly, 100% fix a broken bone is when it's applied during or immediately after the action scene, before adrenaline has completely worn off. No more than an hour. Even then, only on a clean break, precisely realigned with noninvasive bone-setting techniques. Basically you've got to get to it so quick you can pretend it never broke in the first place.

Booping somebody on the nose to instantly and totally cure anything and everything that can be wrong with a mortal body (the only exceptions being permanent ability score drain, limbs or organs being completely pulped or missing, and strictly nonphysical effects like curses and karmic injuries), is a 6th circle effect, so once Yisheng Ji hits 11th level, convalescence time and mundane medical skills will become largely irrelevant. Fixing permanent ability score drain (major nerve damage, bones that healed crooked or turned porous and brittle due to malnutrition, microgravity, or old age, hardened arteries, etc.) and snarls in someone's heroic destiny is the purview of Osseous Auditor. That's a 4th circle effect, but also requires pharmaceutical support and can only be cast once per patient per week, inside a circle of standing stones at a rare type of geomantic nexus point. Bypassing that location requirement is at least a 7th circle effect. Regrowing missing limbs and organs, back to factory spec inside two minutes, is also a 7th circle effect, although there's a 5th circle version that only restores minimal functionality to the vitals. So, at 13th level Yisheng Ji will be able to instantly fix just about anything that could normally be called a medical problem, "treatable" or not. At that point he could also cut someone in half and cause them to grow back as two whole separate bodies, like a starfish. One would be a mindless empty shell, but if fed and cared for as if in a coma (and warded against possession) it would serve as an 'extra life' when the ensouled body was slain. Best example in popular media might be Rei Ayanami.

The last two generally-recognized circles of magic cover epic feats such as applying that comprehensive panacea to many people at once, transforming miles of blighted hellscape into fertile farmland or wholesome forest overnight, working that starfish trick on himself at combat speeds while juggling the spiritual side of things to temporarily be in two places at once, and bringing back people who died so thoroughly and/or so long ago that there's not enough tangible evidence left to prove they ever actually existed. No body, no ghost, maybe not even a name and rumored deeds. With 9th circle magic you could specify "the wisest being ever to rule this land" and maybe end up resurrecting some awful - yet extraordinarily wise - primordial fish that lived before there were enough clouds to separate the sea from the stars, died eons before the first elf was born.

In a game with underlying cosmic horror themes, and body horror right there in the title, you can be the best doctor, and extremely useful to the team, but still have a long way to go before there's no delays or complications.
>>
No. 109365 ID: 74621b

>>109355
That makes sense. Thank you for the detailed explanation. Let me see if I can summarize to make sure I've got it all right.

1st circle: mend superficial injuries
2nd circle: suppress disease symptoms
3rd circle: cure poisons and infections
4th circle: restore functionality to crippled body (w/ expensive and complicated ritual only)
5th circle: regrow missing limbs, but with only minimal functionality (crippled)
6th circle: heal any physical injury except a crippled body or missing limbs/organs
7th circle: same as 4th and 5th circles, but without the expensive ritual or crippling effect
8th circle: cure large-scale blight and plagues
9th circle: summon bigger fish

So I was trying to heal Hore's cleaned and set fractured limb with 2nd circle magic, when I actually would have needed 6th circle magic to do it? Boy was I overestimating myself.

Also, does that mean I could regrow a limb with 5th circle magic, and then restore full functionality to it with the 4th circle ritual, to emulate a 7th circle effect four levels early?
That's good info to know, since if we're going by a PFS structure, I'll be capped at 6th circle at most. (Assuming Yisheng Ji even survives that far, no comment on that.)
>>
No. 109373 ID: 67456a

Sorry I haven't been posting very much, but there's not an awful ton I can really think of to do. Just assume Maria's preaching around like a crazy person and Daniel's losing just about every virginity he has.
>>
No. 109374 ID: 3d2d5f

>>109365
There's also the 4th circle reincarnation spell that's been previously mentioned. Rez someone in a (random) environmentally appropriate new body. (Although can't be sure if Ji will learn it). Plus a 6th (I think) circle better version reincarnate, though that might be redundant with what you already have described.

You might be able to work around some of your current limits with collaboration. For instance, have Vos grow someone a new, functional mutant limb to replace one lost, and then correct it back closer to the original with surgery and lower circle healing.

We also know necromatic healing / grafting is possible, based on the guy we met at the inn with the last party. A necromancer might conceivably have a tool for patching or reinforcing bone (at some other cost) a divine healer might not.
>>
No. 109377 ID: af6e04

>>109373
No problem. We're at a bit of a standstill right now anyway. Though if you'd like, you can cast Daniel and Maria's votes on where the party goes next.
>>
No. 109383 ID: d36af7

>>109365
Least True Healing, all the way down in the 1st circle, can fix any injury so long as it's a structural rather than metabolic problem. More severe injuries require multiple applications, but so long as it's just missing HP, that's all you need. Theoretically you could feed somebody through a woodchipper, then pour out a bazillion potions of Least True Healing onto the puddle of gore, and they'd survive. Might even eventually make a full recovery, after six months in a hospital and lots of follow-up therapy. Higher circle True Healing is the exact same effect in progressively greater quantities.

Lymphatic Auditor (2nd circle) doesn't do anything for physical trauma. Instead, it sorts out metabolic problems: ability score damage and fatigue. Not exactly suppressing a disease's symptoms, in the sense of papering over and hiding them. It's roughly comparable to getting a good night's sleep in 20 seconds, so the patient feels better as if they'd gotten a day off, without the disease having an equivalent opportunity to do another day's worth of damage. Might help accelerate Hore's arm healing, but only up to the theoretical peak rate of natural recovery. Problem is, once that fracture hematoma forms, the body's committed to healing things the slow way. Pretty soon the broken bone itself isn't exactly structural damage (that True Healing can shortcut), nor is it a metabolic clog (that Lymphatic Auditor can shortcut), it's more like entirely new growth. Magically accelerating a growth process might be possible with 2nd or 3rd circle magic, but without methods for regulating the growth (4th circle, or Tittivila's distant guidance) it would be an atrocious weapon rather than any sort of real medicine.

For Osseous Auditor (4th circle), the necessary herbs and so on are somewhat expensive but the ritual isn't actually complicated. Takes less than five minutes. Patient is jittery, giddy, and hyperactive for hours afterward, maybe less if they burn it off with vigorous exercise, but there's no 'crash' even if they were exhausted to near collapse beforehand, and they'll have unusually colorful pee for the next week, after which (if the problem is severe enough to require multiple applications) it's time to go again. Main constraint is the strategically significant location required. Vicious wars are fought over those, because whoever wins can put crippled soldiers back together and also recoup any other costs with extortionate access fees.

Possibly cheaper option, also 4th circle, is Reincarnate. You need a piece of a dead body, potentially as little as a single drop of blood or splinter of dry bone, and a mass of specially consecrated peaty soil. How much you need depends on how big you want the new body to be. Enough for a housecat is 100 gold, a mound-builder is about three times that, typical elvenoid is ten times, big hulking guy like Pog might be thirty times, and raw material for a centaur or 15' tall giant could cost 10,000 gold. You never know exactly what you're going to get, beyond that approximate size and the fact that it will always be something "native" or "natural" to the environment. You won't accidentally reincarnate somebody as a mermaid in the middle of the desert... unless you cast the spell right next to an oasis. It's possible to squeeze the odds toward or away from particular possibilities by feng shui'ing the relevant microclimate, which can add significant additional expenses depending on how many rerolls you want.

The major healing effect for the 5th circle is Breath Of Life. It does NOT regrow severed limbs, only the vital organs, and even then only enough for minimal functionality. In most respects it works like True Healing, but there's one key difference: that thought experiment of the woodchipper, where somebody's arbitrarily far into negative HP? With Breath Of Life, a single application is always sufficient to put them back to positive. It can also one-shot some types of undead, and animate objects that were never alive into elementals or stranger things.

The 6th circle panacea effect is not limited to physical injuries. It can also sort out mental illnesses, and many ailments which defy categorization, such as uncontrolled shapeshifting inflicted by a chaos beast.
>>
No. 109392 ID: 3abd97

>>/quest/783812
Pfff. Geoffrey's not having the best luck in companions. First a goblin who creeps him out and leaves him behind, then vampires, then a creepy soup of armor offering prayers and last rights in place of food.
>>
No. 109394 ID: 74621b

>>109383
All this talk of healing used as a weapon necessitates me asking: what is the effective range on these various spells, and what kind of defenses does a person have against malicious healing? If it's touch range, can a person be healed through armor, or is skin contact necessary? How fast can these be cast, and do they require concentration? Depending on your answers, Yisheng Ji may suddenly become a viable combatant, instead of a permanent sideliner.
>>
No. 109395 ID: 3abd97

>>109394
Knowledge of pressure points and other weak points, martial arts reflexes, and perfect balance and/or weightlessness for ridiculous maneuverability could make Ji pretty dangerous in melee even without hostile healing (especially if someone is underestimating him before he flips out).

And wire fu plus greekfire means you could do bombing runs.
>>
No. 109396 ID: b9aa79

>>109392
I really do feel bad for him. Hes constantly on the verge of dying, and surrounded by strange company at the very least. From my personal perspective though, he seems to have had extraordinary luck at hanging on by the skin of his teeth. He's very good at nearly dying.

Speaking of the strange suit of armor, I wanted to propose some ruminations and get JamesLengs thoughts/approval

We talked about his senses briefly, and when trying to picture an analogy I kept thinking about driving a motorcycle or similar vehicle. While you're driving you can't really focus on reading without sever detriments to your ability to drive, you can feel the ground under the tires without really actually feeling it, damage and the environment affects both you and your vehicle, often in different ways. I was curious as to the similarities vs the differences between the metaphor and how it actually works in the game, simply because I can't stop thinking about it as if he's piloting a vehicle.
>>
No. 109409 ID: d36af7

>>109394
Most of these spells are touch range, meaning you can cast (which takes a few seconds of concentration) and then hold the charge, wielding it almost like a knife. It needs to make contact with the target's aura, so lightly tapping a shield or the outside of a suit of armor is enough to target the wearer. Be careful if they've got a sword, though, because a parry could thwart the attack and slice up your arm in the process. Touches can also be delivered through properly attuned tools made of once-living material, costing as little as two or three silver for, say, an ordinary-looking quarterstaff, or a club made out of a camel's thighbone. Common subsistence work for journeyman enchanters. Sky's the limit on price for fancier models, of course, and some even alter the spell being cast through them in various useful ways.

Higher-circle variants of true healing can be sent out as streamers through the air, flawlessly seeking multiple targets.

Any true healing is injurious to the undead, for they are wounds in the world. It's possible, almost easy, to deliberately invert the effect, channeling malice and spite instead of healing, but that's one of those secret forbidden techniques. Shouldn't be used except under extreme duress. Even then, it's inefficient compared to single-purpose attack spells.
>>
No. 109415 ID: 814c91

Something to keep in mind as we barter is that in addition to any gold we earn, there's also experience and hopefully level ups to be had as well. Right now I imagine it would be hard to find another job we can actually do with our current abilities, so if we can do this and even earn the minimum wage, we'd probably be able to level up and open the door to more dangerous jobs. Maybe consider asking for that extra 60 gold up front?
>>
No. 109418 ID: 3abd97

>Something to keep in mind as we barter is that in addition to any gold we earn, there's also experience and hopefully level ups to be had as well.
Yes and no?

I mean, yes, we're going to earn xp doing dangerous things, but that's OOC. For the most part, neither the PCs nor NPCs we negotiate with are going to consider "facing danger" as a net positive that should be counted as part of our pay. (You shouldn't be asking for more gold! You should be grateful I'm bringing you to face something this dangerous!).

That and pretty much anything adventurer-y is going to come with risk and XP, so it's sort of more a dependent variable that you would expect to scale with projected payout and described risks. (Unless someone is misinformed, someone is being cheated, it's a trap, etc).

I mean, xp is sort of only an independent variable you can reliably evaluate if you have a choice between dangerous work or safe work. Like if Djan took a job metalworking, or Rhea in a bakery. Craft work means a paycheck, but not much in the way of danger.

>Right now I imagine it would be hard to find another job we can actually do with our current abilities, so if we can do this and even earn the minimum wage, we'd probably be able to level up and open the door to more dangerous jobs
I think you're underestimating what we're capable of. We haven't even tried looking for work that exploits the specific strengths we bring to the table- these are just the open contract offers that have been sitting around.

Working at minimum or survival wages also isn't appealing. We have several months where we don't need to set money aside for rent- we should be taking advantage of that to build up resources and get ahead, not frittering our time just getting by. And additional resources increase what we're capable of as much as XP does- money is a force multiplier, as are the things we can buy with it.
>>
No. 109421 ID: 3abd97

>>/quest/784296
OOC, but the biggest hazard of going dream walking is we all came out of char gen with serious phobias, and psychological hazards are probably the biggest risk in a dream-trip. We might want to wait a level, when Vos' aura offers fear resistance. It probably takes a bit to gather supplies and personnel for a 150 person ritual anyways?

If the ritual to get into / out of the dream only works 1 time in 4, and can only be tried once a day... that's means there's an 86% chance of it working in a week, 98% in two weeks.
>>
No. 109423 ID: 77f1b6

I mean I think xp has really understandable effects on the world in character in terms of representing experience. Maru knows she's not really acquainted with this whole adventuring thing yet- they inherited a company have a good name to uphold, all that jazz. She'd rather kick ass at an easy job than fuck up a hard one, with the added penalty of not only failing, losing resources and renown, but also risking death moreso than an easy mission. She'd rather underestimate than overestimate right now. I think that the tungsten route is the bests thing for us right now- we'll have one month of rent paid still, have enough gold for two more months and then a little of upgrades on top, and be both more capable and better equipped for a harder mission. She personally thinks that with the wiggle room we have this is the perfect time to take missions that risk being unprofitable, because now is the only time they'll have a nest egg to fall back on. If they miss the bonus, then they're still safe, whereas if they earn the bonus they're gonna be better off than any other job they could take right now I personally believe. I don't mind looking for more work but right now Maru is planted firmly in favor of the tungsten route option. I know splitting the party is consider a bad thing, especially leaving the medic behind, but Maru as a character certainly wouldn't have a problem if Ji wanted to go for a walk-about himself. She isn't interested in any mission that risks getting them stranded in the Dream realm right now though; not so much from an analysis of the risks involved as a guy character reaction that tells her "this isn't gonna end well, and you don't wanna be involved when it does."

Please don't take me saying this though as a refusal to do anything else. As a player I really don't mind what we do, and Maru respects most of the party members so if she's out voted she'd rather preserve the unity of he group than make a big fuss.
>>
No. 109424 ID: 3abd97

>have enough gold for two more months and then a little of upgrades on top
That's only if we put the 500 (or most of it) in the company pot instead of splitting it. Or assuming we get lucky enough to claim the bonus, which is somewhat out of our control.

>Please don't take me saying this though as a refusal to do anything else. As a player I really don't mind what we do, and Maru respects most of the party members so if she's out voted she'd rather preserve the unity of he group than make a big fuss.
Sure. It's only two votes against, and we're deciding things as a group. You're entitled to argue the position you think makes sense and/or suits your character.
>>
No. 109433 ID: 3d2d5f

Not sure I'd actually follow through with this idea, but what would it cost if we decided to rez Azarthraine? (On the one hand, we might not want to bring in someone who outranks us, and who lead the others where he shouldn't for personal reasons, but on the other, we are supposed to be rescuing the original fire Hawks. And he might have useful information, and seems to have a reputation such that having him reappear might be useful for us).

Is what we recovered from his body good enough for a reincarnation?
>>
No. 109436 ID: d36af7

>>109433
>Is what we recovered from Master Sergeant Oldaric's body good enough to reincarnate a completely different person?
No.

It's enough (just barely) to reincarnate Oldaric, though. He is, or technically was, a 6th level fighter, so it might be worthwhile to pay for a full-size body instead of leaving him as a talking ferret or something.

To bring back the former Foremost of the Fire Hawks, you'd need to either find Azarthraine's body, or apply 9th circle magic (could cost tens of thousands of gold, when it's available for sale at all, and even that might not solve the problem in one shot if he's still technically alive but imprisoned somehow), or divine intervention - mostly meaning Patreon bribes.

>>/quest/784494
>(I didn't expect haggling could move the price more than 50%)
Welcome to the wonderful world of applied economics. Specifically, anchoring: http://www.smbc-comics.com/comic/eat-the-apple For common goods out in the marketplace, sure, the price is going to be relatively fixed due to high trade volume. Lower-volume deals where the exact value and necessity are hard to assess, like mercenary contracts, or inherently unique stuff like fine art, real estate, or legendary artifacts of demonstrable yet ill-defined power? Mere rumor can swing price around by orders of magnitude under the right conditions. Defenders in a siege, facing true scarcity and plausible imminent destruction, might willingly trade gold coins for a similar mass of lead bullets.

You had information available with which to make an educated guess. Bunk space for ten was part of the deal, so they're only looking to hire one squad. Upkeep costs for squads of various specialties and levels of competence puts a hard lower bound on how much they could be hired for. Scaring off the worst class of pirates often requires discipline and unfamiliar magic, which would probably mean dynastic sorcerers, near the upper end of that scale. The shipping company's rep was trying to squeeze you, proposing an unreasonably low price (without going so far as to be an obvious insult) in order to get more for less and widen the shipping company's profit margins. That's a negotiator's job description. If Davina plans to deal with scheming nobles and greedy merchants on a regular basis, it would be wise to start expecting worse tricks than that.
>>
No. 109437 ID: 3d2d5f

>>109436
Oh, derp, I confused which one was which.

So based on the previously described body size rates, we could bring back a maybe-not-orcish-anymore warrior for somewhere in the ballpark of 1000-3000 gold?

Might be a pretty reasonable expenditure if we get the immovable rod bonus. Not everyday you can recruit someone several levels higher than yourself, with good reason to work with you.
>>
No. 109451 ID: 3abd97

>>/quest/784536
>about to fall off the top of Passholdt's ten-story-tall waterwheel
>Rhea: super drowning powers
>Nick: insanity tier ptsd from being left for dead in a pool of stagnant, corpse filled water
Welp.

Will there be an accompanying introductory post for these guys in the next thread, or should we just jump right in, trying to find a way to avoid a watery death?
>>
No. 109457 ID: d36af7

Jump right in. Available time between realizing the error and actually going over the edge might be on the order of minutes, rather than seconds, so there's some opportunity for looking around, taking quick preparatory actions, or attempting to retroactively establish various things as having happened during the previous week.

Mainly, though, I'm trying to free up some swap space in my brain by reducing the number of tiny groups scattered across unrelated locations.

>>109437
Probably just a thousand unless you're spending extra for rerolls. Guys as big as Pog may be stronger and tougher, but they also eat more, and need completely custom armor instead of off-the-shelf pieces with some tweaks, so it's more expensive per pound AND heavier, and they can't fit through tight spaces so well. Then there's the possibility that you'll end up with an actual monster, rather than some standard race with plausible levels of gigantism.
>>
No. 109481 ID: 0d3638

>>/quest/784776
>Sgt. Nick has an obsession with calling monsters "Sir"
Ouch.
>>
No. 109486 ID: 77f1b6

>>109481
Wow, I completely missed that the first time around, I assumed they were old war buddies he was remembering or something. Then again I only skimmed the other threads before I joined
>>
No. 109497 ID: 7b3d8f

Kritical kome strikes again
>>
No. 109508 ID: 77f1b6

https://1d4chan.org/wiki/Bag_of_Holding#Shitcannon_of_Holding
>>
No. 109517 ID: 3abd97

>missed opportunity to rescue Rhea so she'd actually have a reason to join the group at some point
>collect a second Kome instead
Gosh darnit.

I was really hoping on a hook there. If she'd been rescued (or if she'd actually worked with a party to make it out of the dungeon) Rhea would have some reason to keep doing stuff with them. Established some connections. As is, I'm struggling to think of a reason she doesn't just get a job a civilian baker. Once she's clear of the dungeon and in civilization, she doesn't need to be an adventurer to satisfy her high ambition.

Still gotta see how her current legal struggles shake out, I suppose. A hefty fine or community service to work off might keep her from just settling down. Being released doesn't change much, and a stint in prison just means getting assigned to the kitchen there.
>>
No. 109518 ID: d36af7

>>109517
Rhea's going to have trouble finding work as a baker if she's been associated with a bioweapon scare. Davina, as an aspiring noble with peculiar dietary requirements, needs a personal chef, and as someone directly involved in the investigation, will knows that Rhea is innocent.
>>
No. 109519 ID: 3d2d5f

>personal chef for someone on a q-ration diet
This is cruel and unusual punishment, I tell ya.
>>
No. 109526 ID: d36af7

>>109519
What about the rest of the company? What about the long-term side effects of q-rations, which Davina might prefer to avoid? Or on a related note, the more immediate effects on trying to socialize with Green elves while subscribing to the defining dietary practice of their bitter enemies?

Remember that grove of trees, back in Davina's ancestral home, which produces fruit she can safely eat? There's grass, too, soil microbes, a whole mirror ecosystem in miniature. Bring the corpse of a dryad there, use standard 4th circle magic to force random reincarnation, and you might end up with a field nymph whose grain produces levorotatory starches. Transplant that (an adventure in itself - I've got a whole GURPS sourcebook for plant-related magic, and detailed rules for agricultural productivity), extract some mirror-yeast from overripe fruit which has begun to ferment, and you've got the foundations of bread and beer. Finer ingredients necessary to make cutting-edge TL4 pastries could then be built up from first principles. GURPS has a system for inventions right in the core book, including lots of positive modifiers when you're just trying to recreate relatively simple stuff (like, say, kitchen chemistry, as compared to a jet aircraft or the Scepter of Kablax) from a working prototype. Rhea wants to be the best baker, she's got a divine heritage to live up to, and smooth seas make for poor sailors.
>>
No. 109528 ID: 3abd97

>>109526
That was intended as sass, not a serious complaint. :V

>What about the long-term side effects of q-rations, which Davina might prefer to avoid?
Well that kind of depends on how long said side-effects take to kick in, and what effect her symbiosis might have on her lifespan.

There's also the possibility Dav wouldn't be affected in exactly the same way as other q-eaters. What if the changes manifest in some off-plane rotation, or it's just the vigilante slowly becoming more inhuman? What if the advances are directed or in some way influenced by the portal bug, defining what her unrealized genetic potential might be, for it's own inscrutable designs? What if the surfeit of supernatural sustenance is transmitted across the link, influencing or nourishing the bug's growth? (What if mirroring its host was no accident)?

>alternate biosphere plant magic
Sure sucks for the dryad who would be on the receiving end of the resurrection re-rolling till we get the right chemistry.

It has occurred to me me magicking a tree out of some of the fruit I'm carrying might be an option, though.

The challenge of cooking with alien ingredients she can't even taste might be interesting for Rhea to attempt, but I'd think you'd need a druid, naturalist or some other appropriate specialist for the front end.
>>
No. 109531 ID: d36af7

>>109528
>q-ration questions
Find and consult an in-setting expert on the subject.

>magicking a tree out of some of the fruit I'm carrying
Can't just plant a tree out in the desert and expect it to flourish. Even apart from sunlight, air, and water, and the major chemicals like phosphates, fixed nitrogen, and pH balance, and trace minerals like iron and manganese, plant growth goes a lot easier if you've got some good loamy soil to start from. Loamy soil is biomass, including microbes, insects, fungi... an average stable ecosystem involves around 10,000 species, and they pretty much all need to be sharing compatible amino acids and sugars. It's like that thing where Dracula needed to bring those boxes of dirt along when he moved to England.

>re-rolling till we get the right chemistry
Just to clarify a possible misunderstanding here, in the relevant grove, you'd get mirror chemistry first time, and every time. Almost anywhere else, you never would. "Rerolling until we get the right chemistry" might still be a factor because not all plants are equally tasty.
>>
No. 109533 ID: 3abd97

TBF, the first question is the only one an in-setting expert could reasonably be expected to answer off hand.

And in practical terms the answer is "long enough to raise the funds to try something different, or I can't do anything about it anyways."
>>
No. 109571 ID: 7b3d8f

I figure it might be a good idea to get this out of the way now. Helen has no IC reason to leave the dungeon, except maybe to resupply (and I'm not gonna lie, I think I prefer the dungeon crawl over surface sandbox adventures) do you plan on running two separate groups long-term? If you would rather have everyone meet up on the surface for simplicity's sake that's cool, but all things equal Helen will be perfectly happy exploring the dungeon til she dies or gets rid of her curse.
>>
No. 109573 ID: 3abd97

>>109571
Well one rationale might be if she comes to the conclusion the bloodmist dungeon isn't the best source suited to researching her particular problem? There might be places with a stronger thematic focus on lost knowledge and forgotten lore.

Although if we exploit OOC knowledge, Helen's most immediate lead might be working on the chess puzzle. It might require bringing back resources, but so far she looks like the PC most suited to finding an in-universe solution. If she determined the boon square she could (in order of decreasing directness and probable mote cost) ask for her curse to be broke, a divine infodump on her curse, or to be pointed towards information or a means of breaking the curse.

Aside from the things trying to kill you, the biggest logistical problem for indefinite dungeon deployment is securing renewable sources of food and water. There is a biosphere down here, and civilizations, so it's not impossible.

>possible group mergers
The way the Fire Hawks are set up does make it pretty easy to bring characters into fold (with that bit in the charter about offering shares and employment to anyone who shows them up / completes their jobs), notably, even if the current members wouldn't otherwise be interested in working with or otherwise employing the newcomer.

(I'm not sure if using Azure to persuade Nick to come along quietly would count- since we're treating her a prisoner/suspect in the terror attack / arson we were tapped to assist with, not a third party stepping in. (I'd think it would be more IC for her to ply her skillset in town and then try to reunite with Pog than to follow the others on a months long escort mission, anyways)).

I won't deny I felt a little awkward bouncing back and forth between my two in that list bit. Sorta felt like playing by myself. (Although if Rhea does end up on the team, I figure it'll be easier to avoid that, as both characters fill different roles). I'm... also a little apprehensive at the prospect of three impulsive Komes in one group. :v

Although even if everyone does end up lumped together, logistically, you could still have separate squads. Supporting a long-term dungeon deployment team even serves the long term goal of rescuing, recovering remains and/or learning the fate of the original Fire Hawks.

If we do end up with everyone in one group, the magic-library-in-an-artifact Rhea found might contain something relevant to Helen's interests? (Well, assuming the feds give it back if and when I get out of jail, which is hardly certain).
>>
No. 109574 ID: af6e04

>bloodmist dungeon isn't the best source suited to researching her particular problem
Sure, there's plenty of justification to be had for her leaving if parties need to merge.

>chess puzzle
I thought about just trying to solve it. Didn't want her to die right after char gen though, haha. Or immediately lose her reason for adventuring. Maybe if she can come back with more resources.

>you could still have separate squads
This might actually be ideal. Both parties will have a link to each other even if they spend most of the time apart. In fact, it would make sense for Helen to return to town and contract some mercenaries to help her out. She's already familiar with the Fire Hawks (I assume they were the ones who accompanied the expedition that landed us in the dungeon in the first place? Think it was unclear) Course, this all depends on whether she makes any money in the near future.

>magic-library-in-an-artifact
I'm sure there would be no end to Helen's fascination with that thing.

>three impulsive Komes in one group. :v
Hahaha morbid curiosity makes me want to see this happen though
>>
No. 109575 ID: af6e04

As far as finding food and resources in the dungeon, Helen would probably be willing to take extreme risks to extend her expedition as long as she can. Idea is that she's exhausted every other option she can think of and is getting pretty desperate. She cares about her legacy more than her present well-being. Adult children that may be snuffed out along with her should the curse reach fruition, not to mention her entire body of published works. Seeking out forbidden magic or knowledge, pacts of eternal servitude with mad gods, nothing is really off the table.
>>
No. 109576 ID: 3abd97

>Fire Hawks (I assume they were the ones who accompanied the expedition that landed us in the dungeon in the first place? Think it was unclear
I think we were originally working with/for some unnamed, less well known / exclusive / successful group. (Something more like contractors than employees, I'm guessing? None of the PCs displayed particular loyalty to said company after the mission fell apart, just to comrades in arms).

>>/quest/767195
>a barely recognizable insignia of the Fire Hawks, a somewhat more reputable "troubleshooting and frontier archaeology" company than your own

>>109575
Hmm. Yeah, she's probably in the right place for some kind of desperate Faustian bargain.
>>
No. 109604 ID: af6e04

>Zorth seems like a

>>109576
Ahh, sorry my mistake. Either way, I'm sure asking around for mercenaries in Passholdt will quickly lead Helen to the party.

Unrelated - Trying to draw a fully suited up Vos but can't figure out how to fit a helmet on that weird eel head.

>>109220
Also, looking back through the thread, did everybody miss the pixel gobbo? It wasn't even added to the wiki! A travesty.
>>
No. 109606 ID: 3abd97
File 148919599826.jpg - (81.81KB , 333x216 , Zorth.jpg )
109606

>>109604
No sweat. It's easy to miss little details when they sneak into the larger narrative like that.
>>
No. 109609 ID: 3abd97

Speaking of silly details, how the heck did Pog suffer an organ-ectomy? I can't seem to find a mention of him suffering an injury before he's suddenly trailing bits. (Did he just not notice getting cut open?)
>>
No. 109627 ID: af6e04

>>109606
Time and space shenanigans notwithstanding, I really just accidentally typed the same sentence twice somehow.

That Winston Rowntree comic is great by the way. I was only familiar with his work through Cracked before.
>>
No. 109642 ID: be4be7

Hey, sorry for the radio silence, I've been out of town (still am) for a little over a week. Been caught up, hope to respond by tonight
>>
No. 109643 ID: d36af7

>>109609
He just didn't notice. Already hurt from the chessboard traps, the monster bit him, and he's got an excessively high tolerance for pain.

>>109627
http://www.viruscomix.com/page567.html
How would you go about keeping a really big secret, in a setting where dead men cannot be systematically prevented from telling tales? If time is a river, and someone dips their cup in to take a drink, what happens to the hole?
>>
No. 109646 ID: 3abd97

>who really should have some sort of name, or at least a title for ease of reference
Yeah, sorry, I've been working on that. My usual method of just mashing a random name generator until I find something I like doesn't really work here, since (1) the vigilante needs something of a cape name, rather than a normal one, and (2) since Dav's naming her alter ego, it has be something that would make sense in-character for her to choose.

Similar challenge with the familiar. What do you call the adorable avatar of the unnerving cosmic horror you've been aware of most your life? (Especially if it's hard to tell if the familiar is literally the portal-bug speaking through a fleshy communication relay, or some kind of child intelligence created to interface with the host).

I got some ideas, I'll finalize something for the magical girl, at least. Being asked to give testimony or report in universe is a good reason for Dav to be pushed to choose a name for her alter-ego.

>How would you go about keeping a really big secret, in a setting where dead men cannot be systematically prevented from telling tales?
An elaborate conspiracy where your operatives never know the big secret? Employ only operatives who cannot die, or who fundamentally change so thoroughly upon death that information cannot be recovered? Some kind of living information, that protects itself and uses hosts, rather than the alternative?

Employ agents with dual personas who can effectively compartmentalize information between selves?
>>
No. 109652 ID: d36af7

>>109646
>An elaborate conspiracy where your operatives never know the big secret?
Well, yes, Plan A is establishing a world government manipulated by magic hyperintelligent reptiles, all of whom know enough about the secret to understand what's at stake and recognize when someone's getting too close, but not quite enough to unilaterally betray it themselves, particularly not by accident. What's plan B? When somebody who's not loyal to the conspiracy finds out something you don't want them to know, how do you plug the leak?

Bribes and threats are a possibility, but even if that works, you've essentially just constructed a blackmail scheme with yourself as the victim. Rational arguments about the greater good might also be worth trying, but are intolerably unreliable at the best of times, and likely involve disclosing even more information as an intermediate step. Murder? Great, now instead of one curious monkey, you've got an entire bereaved clan out for your blood, an angry ghost egging them on, blabbing about it's obsessions - presumably including your secret - to all and sundry. Maybe you do a full root-and-branch job on the family tree, bind the ghost in a yasal crystal, store it in some sort of secure vault... and even if it works, if all the wards are flawless and imperishable and you don't miss that one distant adopted cousin who'd grow up into the next Batman, then what? Will you squat on your new prison complex for eternity? Can't stop with just one. Slowly at first, but with exponential inevitability, as the extending logistical tail attracts more investigators, it will swell, a malignant tumor from which the souls of those who ask too many questions constantly threaten to erupt. Sooner or later psychopomps will come knocking at your door, and they'll have questions of their own. Try to kill everyone who notices that you're killing people, and next thing you know, cities are burning, the ecosystem's collapsed, and you've lost your hoard! Any plan where you lose your hoard is...? http://www.girlgeniusonline.com/comic.php?date=20031017

No, the Drakocratic way is to take the long view, which (almost) always means minimal collateral damage. Somebody knows something they shouldn't, and clings to the further pursuit of such knowledge, as an end in itself, to such an extent that they can't be reasoned with? Cut the knowledge out of them, cleanly, and make sure it won't grow back by replacing it with something that's precisely the same size and shape.
>Some kind of living information, that protects itself
Then, smudge out the significance of any single incongruity by applying a curse which repeats that basic operation on adjacent or overlapping sectors, semi-randomly, concealing one metaphysical scar under a mass of similar scars the same way you'd hide a needle in a haystack... or in a heap of other needles and scrap metal... or the way you'd hide a grain of sand by burying it on the beach at low tide. For this kind of project, "minimal collateral damage" doesn't necessarily mean what smaller compassionate types might want it to. https://www.schlockmercenary.com/2005-03-26 Sure, they might still call in vengeful allies, or beg forgiveness and leniency in some way that it would be impolitic to refuse... but then you can simply revoke the curse, and either pay some proportionate-seeming reparations, or spin a story about what they originally did to provoke your wrath. It's not as though they'll be able to accurately remember contradictory details.
>>
No. 109655 ID: 7b3d8f

>>109652
So from what I can surmise, Helen was a mad scientist who loved her bombs. Dragons weren't happy about this so they reconstructed a large chunk of her identity along with a new, safer field of study and placed a random memory altering curse on her to throw her off the trail.

Certainly explains Helen's misconception about the curse. Memories not adding up to reality causing the illusion of loss of personal history. I don't see how it explains whatever happened to that vampire's hand though, unless it really was an act of Hanspur. Will have to ask Isaiah exactly what he saw when the two reunite.
>>
No. 109656 ID: 3abd97

>>109655
I was under the impression the vampire tried to strike her in the back, inadvertently shoved his hand in the "cosmic maw" the curse placed on Helen's back, and got it bitten clean off.
>>
No. 109658 ID: 3abd97

For anyone curious, I picked Davina's vigilante cape-name by looking through old fencing manuals I could find online for less common / outdated terminology.

>Viste (“feints”) Vadi’s term for actions which confuse the opponent’s defense preventing him from understanding clearly from which side you will act.

Works as an oblique reference to her mode of unexpected portal attacks, as well as the fact she has two separate personas to act from.

It's also pretty close to "Vista", invoking another magical girl with spacial powers and, technically, an alien parasite.
>>
No. 109661 ID: af6e04

>>109656
Huh, that never occurred to me. Wonder what else I can feed the thing.
>>
No. 109662 ID: e0f389

>>109658
Sounds well thought out; I'm looking forward to seeing how this progresses as we go on the tungsten route. I'm itchy to get back on the warpath with group A as the others still in the dungeon slowly flounder their way towards the surface and or death. Still not sure what kind of part Maru would play in the whole disaster going on with the water damage and the trial, if shed even be involved at all.

Question for JamesLeng- I don't remember how much of this we've covered this in the scattered conversations but I'm curious about the physical and physiological differences in Green and White Elves, because I have a character whom I'm considering making as an elf in this setting and I wanted to know more about what that might mean for them as compared to being human
>>
No. 109664 ID: 3abd97

>>109662
>Still not sure what kind of part Maru would play in the whole disaster going on with the water damage and the trial
Dav Viste regrouped with the others before chasing Nick down. So Maru would have been able to be there when the mess happened, and we were searching the black market.

Which means Maru could have... applied bardly skills towards trying to placate the crowd of upset industrial types or make useful connections, helped in the search and/or shakedown in the black market if there's something she were interested in (a good time to play intimidating), or you could have used the distraction as cover for some other activity? Lot of possibilities.

Unless you think of some way to involve yourself, you're probably free from participating in the actual trial, which leaves you free to do what you want in town for the week before we leave on the escort mission, I think.
>>
No. 109665 ID: d36af7

>>109656
This is correct.

>>109655
Not necessarily bombs. As bad as chemical explosives may be, there's stuff which can be done with a deep theoretical knowledge of magic which is worse.

Consider a naturally-occurring nuclear reactor, the sort of thing you could recreate with a vein of high-grade pitchblende and the stone age tech of diverting a mountain stream to flow across it. Rocks get warm, but not enough to glow. Lay down next to it long enough and you get some weird burns, nausea, over the next month or two your hair and fingernails fall out, you get sick, shit blood, and maybe die. Divert the stream back off of the rocks, or keep your distance, and it's safe again. Compare that to the effects of a properly designed nuclear bomb, built by someone who really understands the forces involved, and has the tools and materials to channel them for maximum destructive effect. Burns, weakness, and a sort of non-contagious hemorrhagic fever after prolonged close contact don't really adequately compare to the pillar of fire intense enough to cause permanent blindness from miles and miles away, the crater hundreds of yards wide within which absolutely nothing survives, the people even outside that radius transmuted into shadows on walls, the crushing wind that can flatten entire forests, or kill by pulverizing lungs inside your chest while leaving no visible wound, the rains of poison ash for weeks afterward... on and on. A litany of incomprehensible horrors, from a piece of metal the size of a grapefruit in a cubic yard or so of supporting machinery.

Consider that most hazards in the dungeon, awful though they may be, either arose spontaneously, or were constructed by people with picks and shovels and innate or intuitive magic. How much worse could it be if someone really understood what was causing all that, refined the core of it, and applied true diligence and precision toward destructive ends?

The Old Empire possessed devices and techniques the mere threat of which often had dramatic political consequences. Aguinbreke recommended that elvenoids be denied even vague allusions to "astrological weaponry" lest they seek to rediscover it.
>>
No. 109666 ID: af6e04

>>109665
If I'm understanding things correctly, the Drakocracy's logic is 'We don't care how powerful you get, as long as you can't encapsulate said power into a device any dumbass can pick up and use.'

So is this what separated Helen's studies from your average high level caster like Azarthraine? Was she some sort of artificer?
>>
No. 109667 ID: d36af7

>>109662
>physical and physiological differences in Green and White Elves
Green elves are your standard D&D/Pathfinder/J.R.R.Tolkien forest-loving surface elves, whereas White elves are cavern- or wasteland-dwelling types using statlines for drow, driders, svartalfar, and so on. Take the children from one side and give them to the other to raise, there'd be no reliable way to tell them apart. The difference is not divine or genetic, but dietary and philosophical. Green elves eat plants and animals, participating in and gently managing a healthy ecology, whereas White elves create their food and other necessities of life directly by magic.

Long-term use of q-rations causes irritability, decreased impulse control, darkening of the skin to a distinctive blue-black shade (including the palms, soles of the feet, and inside of the mouth), partial loss of hair pigmentation and unpredictable alteration of eye pigmentation, psychic powers often including (but seldom limited to) some degree of control over light or darkness and magic resistance that needs to be consciously suppressed if you wish to accept beneficial spells, digestive problems (mostly when attempting to re-adapt to mundane food), and, in elves specifically, gross morphological mutations as if they were the neotenous form of some sort of spider demon. http://dresdencodak.com/2007/05/06/after-many-a-summer-dies-the-swan/

Not all White elves eat q-rations exclusively, and even those that do aren't always affected in the same ways or at the same rates. Some instead use healing magic to subsist on a diet of milk, maggots, mushrooms, and autocannibalism. Some forge rings which interlock with the metabolism directly, negating the need to eat or drink at all; on humans, orcs, and possibly other races, such rings also reduce sleep requirements 75%.
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No. 109673 ID: d36af7

>>109666
>'We don't care how powerful you get, as long as you can't encapsulate said power into a device any dumbass can pick up and use.'
An adequate approximation for most purposes, but the exact threshold of tolerance also involves ease of production and tech-tree prerequisites. Something like a +1 Distance Dragonbane Heavy Crossbow loaded with +1 Brilliant Energy bolts might be deadlier and easier to use than a rifle, but it's also heinously expensive to build, involving a lot of work from highly-skilled enchanters, and the ammo is, what, a thousand gold per shot? If somebody wants to kill something so bad they're willing to throw around resources on that scale, just stand back and let 'em get it out of their system. Technologically it's a dead end, completely impractical to scale up.

>So is this what separated Helen's studies from your average high level caster like Azarthraine? Was she some sort of artificer?
Azarthraine is (or was) a mercenary, completely focused on accumulating more power and applying it in practical, profitable ways. Dragons have rigged up the system so there's obviously no money to be made by wiping cities off the map. Accordingly even if a guy like Azarthraine saw a potential way to do so, he wouldn't follow up, because it's so obviously not going to pay off. Helen more likely tried to publish some dubious academic speculation that looked a little bit too much like progress toward a sorcerous equivalent of the https://en.wikipedia.org/wiki/Annus_Mirabilis_papers
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No. 109683 ID: af6e04

>>109673
So a conjecture that can recontextualize the way humans think about magic? She probably didn't even realize the potential of her ideas, and they ripped out her memories regardless. Harsh!

Still not sure if I'm following entirely here though. Atom bombs are still extremely expensive and difficult to make, and still require heavy specialized knowledge. And I'm having trouble wrapping my brain around magic that's more dangerous than a reality-altering Wish spell, which is apparently totally legal.

But what's really funny to think about, is that someone like Helen who is apparently knowledgeable enough to potentially create world-ending magical weapons, desperate enough to make a pact with Orcus to have her curse removed, and in the ruins where she has the potential to further her knowledge, sounds like a class A nightmare scenario for the dragons. Probably should have just killed her.
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No. 109688 ID: d36af7

>>109683
>having trouble wrapping my brain around magic that's more dangerous
I did, admittedly, work through the logic of draconic priorities and ethics with an eye toward making their worldview somewhat opaque and deeply alien. A sufficiently candid draconic political philosopher might say this ignorance is a gift you're being given, a crushing burden of intractable confusion magnanimously lifted from your shoulders by Aguinbreke and friends. That's a bit of a cop-out, though, so I'll take another shot.

Sure, a wish spell is powerful, but it's also expensive, and any given casting is still finite in scope. There's a lot of things you can't do with a wish. In particular, it does what you wish for, so while a flawed intention may produce excessive literalism or other undesired side effects, it won't ever run on ahead and deliver more than you asked, or anticipate needs you didn't give voice to, or try to sell you something that doesn't even poetically resemble your original request. More "efficient" systems sometimes do all that and more. http://slatestarcodex.com/2014/07/30/meditations-on-moloch/ What one wish can do, another can undo, and common efreeti all throughout the City of Brass (which is big enough to be a visible feature on the sun's surface) can grant more than one per day. They're easy enough to bribe, coerce, flatter, or otherwise manipulate. Thus, damage control for irresponsible wishes is quite manageable. Aguinbreke's Account of the Fall includes a lot of disturbing and disorienting imagery, sort of like the IRL Book of Revelations. Difference being, it's all in the past tense, and none of it is metaphorical. Malicious ingenuity had been layered upon itself again and again like folded steel, hybrid alloyed horrors beyond any single mind's comprehension, as no single mind was responsible for their birth.

>Harsh!
It's like bruising some kid's finger in the course of snatching away the matchbook they were playing with, out by the gas station. Sure, there might've been some nicer way to solve the problem, but going slow also inherently means more time for the situation to escalate.

>have her curse removed, and in the ruins where she has the potential to further her knowledge, sounds like a class A nightmare scenario for the dragons.
If she gets the curse removed, that's not a problem. It's already done the main job of concealment, now it's just providing further redundancy, and a big distracting quest to drag her away from whatever field of research caused the original problem. Halting the accumulation of new distorted memories and fate-glitches isn't the same as sorting out all those which have already settled in, let alone identifying which of those came first, and what it might otherwise have led to.

The ruins do contain information which might be relevant, but it's fragmentary, disorganized, and heavily contaminated. If she manages to piece together something genuinely dangerous out of a box of scraps found in a cave, well, they can deal with that new problem as it develops.

>Probably should have just killed her.
Nope. Those "simple, no-nonsense solutions" don't hold water in a world of jet-powered apes and time travel.
>>109652
>Murder? Great, now instead of one curious monkey, you've got an entire bereaved clan out for your blood, an angry ghost egging them on, blabbing about it's obsessions - presumably including your secret - to all and sundry.
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No. 109691 ID: af6e04

>>109688
Hahaha the humans messed everything up again! Better go to the sun to fix it.

Anyway, thanks for the explanation. The Drakocracy's actions seem well justified. You've certainly put a lot of thought into this setting.
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No. 109699 ID: 094652

Something tells me this wasn't actually a fair interpretation.

I was trying to flesh out Azure's personality by giving out commentary on her personal life, and you took those thoughts and made a challenge out of them because for some reason the judge spontaneously decided to prosecute Azure for potential murder, and I tried to talk my way out of it but I'm not actually as charismatic as Azure is supposed to be yet you judged my words instead of the intent and performance that Azure would have given, then you drove me into a corner by constantly shoving off my excuses and the judge narrowed down her hunt exclusively on the very crime that Azure is guilty of, and finally you decreed that my lucky 6 wasn't good enough to get Azure on probation, just barely enough to get her properly arrested, because of a lie detector that is somehow capable of subverting someone who has the intent of selling her point of view and not a web of lies.

Why did you want Azure in jail?
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No. 109701 ID: d36af7

>>109699
I don't do railroading.

Azure could've refused to testify at all, or evaded official attention in the first place, or not included a little soliloquy about all the appalling homicide and necrophilia she was well aware of yet oh-so-cleverly declining to mention, which implied that the subject was on her mind rather than deeply repressed.

Yes, you rolled well, and she's got a silver tongue. That's how she managed to avoid outright confessing to anything, despite the interrogator's skills and the massive penalties to Fast-Talk from that enchanted chair. As a POW she's safe under the drakocratic equivalent of the Geneva conventions.

Your main argument seemed to hinge on the Youngmason family's inalienable right to avoid scandal, which is not actually a valid defense under Drakocratic law. See, the thing about the larger political system is, dragons get the last word, and the only two things they all agree on are suppression of existential threats, and accumulation of gold and other precious metals as nesting material. They accomplish the latter peacefully, for the most part, via banking and other financial shenanigans. Anybody who digs gold or silver ore out of the ground, smelts it into metal, forges the metal into coins, delivers the coins to a dragon's hoard in the form of tax revenue or dividends or whatever, all those people are automatically considered productive members of society, and usually given the benefit of the doubt unless in conflict with those who could plausibly do the same thing better. Anyone providing support services - farmers, cobblers, managers, carpenters, soldiers to drive off threats or priests and diplomats to placate them - is also considered valuable, if perhaps a bit more interchangeable. Outside of that... "freeloaders" are fine so long as they aren't impeding the real work. Dragons often struggle to comprehend the core premises of prostitution (reproduction works very differently for them than it does for placental mammals) but they can make empirical observations, weigh the disease risks against the obvious benefits to morale, and guide legislation to minimize the former while maximizing the latter. Beggars, burglars, brigands, and any others who bring nothing good to the table, receive as little sympathy from the top as rats would in a well-run granary.

If the Youngmason family is genuinely doing good work, they'll easily endure irrelevant scandals, or at worst throw themselves on the mercy of the Ministry of Thunder (or some other city-state's equivalent). If they aren't doing good work, or somebody else steps up to do the same quality work they're doing, but cheaper and with better PR? Screw 'em. Dragons have seen families rise and fall before, and long since run all the numbers. If demolishing your whole clan's good name, as part of facilitating smooth transition of power to some other masonry firm, predictably nets some ancient wyrm an extra teacupful of gold fifty years down the road, well, barring some heroic intervention that's what'll happen.

Azure Youngmason, if I'm understanding your portrayal correctly, does little to add value, hurts people who might otherwise be productive, contributes to others doing the same, and then lies about it to escape the consequences. It's not so much that I want her to be punished in my capacity as the GM; I am instead attempting to portray an in-setting criminal justice system which is working more or less correctly, and has tentatively identified her as exactly the sort of person it was established to deal with.

Simulationism means actions have logical consequences. I don't do railroading.
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No. 109703 ID: 3abd97

>>109699
You went "ha ha it sure is weird I'm not being charged for murder" as you were under arrest and subject to magical questioning. That's about as good an example of tempting fate as I can think of!

>>109701
>Dragons often struggle to comprehend the core premises of prostitution
Well you see, nature, or the gods, or whatever agency was responsible for the creation of the lesser races saw fit to build in incentives. Specifically, reproductive activity is rewarded with pleasurable sensations, presumably as a simple means to influence behavior, and encourage the species continue itself. It's stimulus-reward.

Now, in modern societies, the complication for many is that the prerequisites for mating, are complicated. There are rituals to observe, social norms to follow, rivals to compete with, mates to be suitably impressed, wooed, captured, etc. There are obstacles in the way of immediate gratification.

Prostitution is an end-run around these obstacles. By making mating a business transaction, a client gains access to pleasure for a simple fee, and the service provider finds employment with little prerequisites in the way of education or training.

(Tune in next week, for another exciting episode of "Explaining monkeys to our great and terrible reptilian overlords".)
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No. 109704 ID: 094652

>>109701
That makes sense, but now Azure is almost assured to exit the game thanks to this. I wanted her to meet up with Hore.

As for her family, I'm sure they will get through fine. The Youngmasons are corrupt to the core but are also paragons of "Draconian Justice"; they do occasional gold mining, smelting, get their coins stamped at legal centers, and pay all their taxes in advance (what with mining out land for the housing they build, they occasionally find gold here and there and have it processed legally because it's not worth stealing from the legal system compared to what they earn as builders), they help protect prominent citizens through their bodyguards (the orc bodyguards have a heavy mortality rate, but the elves who use them have deeply approved of throwing ugly bulwarks to save good lives), and they're well-known philanthropists with great PR because it builds a healthy community ripe for business. As for rival companies, many are more efficient, but none of them drum up the business the Youngmasons get through their architectural breakthroughs, making cleaner and safer housing which has saved lives during underground city fires and earthquakes, where other houses would trap smoke and suffocate the owners to death, or simply be too unstable to handle a small quake. In short, the Youngmasons are the type that a dragon wouldn't see any profit in dismantling; the Youngmasons are greedy for profits, but spend a fair amount of those profits on constructive charity, bettering and protecting the lives of those around them in exchange for stronger business, they gladly spend their taxes because they've got more than enough gold to share (and feel the need for protection from the government in the event that someone comments on their less-noble hobbies), and if they all died then their superior architecture gets wiped out, which causes more death of productive citizens when their houses break or betray more often during disasters.

So what needs to be done for the Youngmason head to buy his daughter's freedom AND get her declared innocent in the suspicion?
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No. 109705 ID: 094652

Also, I had NO idea that Azure had the right to remain silent. I mean, we're talking about DRAGONS. Refusing to comply in front of a draconian audience and wasting a dragon's time by repeatedly pleading the fifth just screams "roast me now"!
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No. 109706 ID: 094652

Lesson learned: When the story veers off in a direction you didn't expect, make sure to ask for options in the quest discussion. I should have asked what my options were instead of running my mouth like I always do.

I'm so stressed right now. I feel like I'm being rewarded with a real life lesson for horribly failing in the game.
>>
No. 109707 ID: 3abd97

>I wanted [Azure] to meet up with Hore
I had Davina/Viste drag Azure back to the rest of the Fire Hawks before they went searching for Nick. I... was sort of expecting you to roleplay them recognizing each other at that point.

Having Hore vouch for / advocate for Azure to the other Fire Hawks might have worked better than the way Azure asked for a cushy non-combat non-travel job out of nowhere. (Or maybe not. Hore's managed to offend Daniel, Maria, Davina, and Ji in-character. Her vouching for someone might backfire).

>now Azure is almost assured to exit the game
I'd say it's more likely she'll benched till her legal troubles shake out.

And even if, say, dorf-dad cuts his losses and refuses to help, and Azure gets convicted? You could play her in prison (trying to survive or find a way to reduce your sentence), or trying to escape, or "fake" your death (by killing yourself) in a fiery explosion, and arrange for your ashes to be moved out of town before you respawn.

But on the subject of asking important question before making decisions, I'd point out you don't know what the sentence for "accessory to murder" is yet.
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No. 109710 ID: 094652

>>109707
I didn't notice. In-universe, this translates to Hore being absentminded and doing something in the corner while Azure wasn't paying attention to the other employees.

As for the faking death thing, we're talking about dragons here. They've been around the bend, they know you need to make sure the convict's body is vaporized before it can be sent out and discreetly resurrected by the noble's retainers.
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No. 109717 ID: d36af7

>>109703
Well, yes, the basics are clear enough, but why would a man bankrupt himself to obtain specialized services (such as being punched in the face, beaten with whips, insulted, and/or peed on, in an elaborate controlled environment) as a series of arm's-length transactions over the course of years, in violation of an ongoing and otherwise functional marriage contract, instead of making the slightest effort to negotiate provision of such services within the aforesaid contract, presumably bartering an in-kind exchange of comparable services at some sort of bulk-rate discount? In a case like that, the work of finding and securing a mate has not only already been done, but is actively being undermined, for what can barely even be called short-term gains.

See, true dragons are sexually dimorphic. The big, scary ones are female, while adult males are of a size and intellectual capacity more typically associated with housecats. When a female gets the itch, she sends out some sort of pheromone or telepathic aura or something, males converge from hundreds of miles around, and she picks out the cutest ones to cram up her cloaca until fertilized eggs start popping out in batches of 2-5. Pre-Aguinbreke, she'd usually stash these in an appropriate incubation environment somewhere out of the way and then mostly forget about them; even a newly hatched female dragon can usually take on a black bear or a small pack of wolves with reasonable chance of success, and the males are effectively R-strategy. Genetic memory and natural curiosity take care of most educational requirements. Under the drakocracy, anyone who can own property at all can also (at least in principle, it's quite expensive) buy an egg or juvenile dragon for use as a slave, though females are automatically emancipated at puberty, easily recognizable due to concomitant magic use. Males are theoretically also emancipated in the event that they learn magic or clearly demonstrate reproductive capacity, but this is rare. More often they are permitted to wander off and subsist in the wild, as they did in antiquity. From a law-abiding slaver's perspective, a true dragon egg that hatches into a male is kinda like a $5 scratch-off lottery ticket with a $1 payout. Sure, it's better than nothing, might make a nice gift to keep some little kid amused, but that doesn't change the fact you gambled and lost. There are some official standards for how enslaved dragons can be treated (notably, access to an accurate and complete copy of Account of the Fall engraved on durable corrosion-resistant metal tablets, and a certain number of hours per week free to study it), but for the most part abuses are kept to a minimum by the obviously undesirable prospect of eventually ending up with a free adult dragon who has a personal grudge against you.
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No. 109718 ID: 383927

>>109717
You mentioned pre-Aguinbreke which I keep reading as aubergine which implies post Aguinbreke follows a different set of social norms. You also mentioned getting an "itch" which implies that dragons have libido; you did not however, at least not from the way I interpret what I'm reading, expound upon what distinguishes a dragon perusing sexual urges as compared to other races, and why that makes prostitution confusing. Is the concept alien because pre-Aguinbreke there were no shortage of eager mates and thus the need to make a contract, one which might even be detrimental or falling grossly outside what should be considered the path of least resistance, becomes odd? Is it simply a matter of not getting people's weird fetishes?

In a society where the ruling class views the other races as lesser creatures, akin to pets or wild animals as you described, is there simply a lack of interest or empathy in the intimate goings on, creating a surface of presumed knowledge that is generally known and considered odd or silly, but doesn't truely reflect the depth of how these mating rituals work?

In addition to that, now that currently residing in the Aguinnreke era, what comes along with this new view point and set of expectations?

Do dragons have a higher level of society in the same way humans who own dogs have a significant society outside of their pets that the dogs can catch glimpses of, but never truely understand? Or are they solitary to a point that while they meet and discuss life like civilized folks, more of their lives are carried out away from others rather than going to your Dragon Job, talking to your Dragon Boss who works for her Dragon Boss, paying your Dragon Rent to your Dragon Landlady and going out to the Dragon McDonalds to get a Dragon McFlurry with that one lady from Dragon Church who borrowed your Dragon Sewing Machine so she could make Dragon Costumes for her Dragon Friends Dragon Play next Dragon Month.
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No. 109719 ID: 3abd97

>>109717
>but why would a man bankrupt himself to [...]
Because he's indulging in costly sensual indulgences to gain XP without having to survive danger. :V
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No. 109722 ID: d36af7

>>109718
Aguinbreke was a blue dragon who held a high position (both literally and figuratively, an important government official in a large city atop the tallest mountain in the world) during the last days of the Old Empire. She observed how and why things went to hell, theorized how such a terrible thing could be prevented from happening again, and wrote a book about it.

True Dragons are largely solitary, comparable to apex predators even though they can apparently subsist on a diet of ambient magic and ordinary rocks with no more ill effects than a human living on bread and vegetable broth. Adult female dragons are not all considered equal, but neither is there any clear 'chain of command' or even strict division of labor. They trade, beg favors, or delegate tasks as the situation warrants, bound by a shared philosophy of enlightened self-interest, and century-spanning personal familiarity, rather than strict procedures, policies, or precedents. The grand structure of the drakocracy could be usefully compared to a non-hierarchical religion, where rising to a position of regional leadership is possible, but provides no formal benefits, and will soon collapse again for any self-appointed authority who stops exemplifying shared values.

Some dragons empathize with elvenoids, eohippoids, and/or various other species, assuming magical disguises to blend in to crowds, assemble false identities, even play out decade-long romances and rivalries. Others do not, brutalizing the populace with random terror or iron-fisted micromanagement. Aguinbreke considered cruelty and kindness alike to be mainly a matter of 'personal indulgence,' useful for some strategies and thus important to the Drakocracy's overall diversity and long-term viability, but inefficient in excess.

On the subject of privacy, though, draconic senses are so refined that typical precautions seem grossly inadequate. Remember that procedure for an audience with the Minister of Thunder? "Mumble something under your breath that's vaguely related to the subject at hand, before you come in." Chrysomelkarcalchaxis, as an unexceptional adult cloud dragon, can be expected to discern such a tiny whisper, half a block away, through a closed door and a busy street, recognize whose voice it is, figure out what they're saying, and what subject that implies, all reliably enough to be a suitable alternative to formal introductions. Given that, do you really think that the walls of a typical wooden house provide her with any significant uncertainty about what's going on in the master bedroom? To a dragon, "privacy" means a secluded cave or tower with multilayered wards to ensure that the nearest plausible spy is several miles away, or better yet an actual pocket dimension.

Basic sexual gratification is not something female true dragons have ever needed to seriously strategize their pursuit of. At most, they consider the availability and quality of male dragons as an environmental factor, like sunlight, rain, and seasonal allergies. Aguinbreke didn't change that much; the slavery thing gives young female dragons an inside look at the economies they're expected to distantly manage when they grow up, maintains a certain minimal degree of socialization and humility, and is yet another source of income for their parents. As for males, being treated as valuable pets by mortals reduces infant mortality, and thereby ultimately increases the ambient supply. Male dragons may be clever enough for the basics of language and tool use, like apes or crows or dolphins or parrots or any number of magically-uplifted beasts, and barring disease or predation they may be as ageless as elves, but their usual social position is somewhere between the yappy little dogs that dwell in rich ladies' sleeves or purses, and macroscopic pollen.

>>109719
No, getting hammered on a bottle of bathtub gin provides the same XP whether you paid a fair price or got conned into thinking it was fine sippin' whiskey, and savoring real fine sippin' whiskey provides considerably more XP regardless of cash price discounts, five-fingered or otherwise. Same principle applies to kinky sex. Lack of free lunches doesn't imply that all possibilities are perfectly equivalent.

The concept dragons struggle to comprehend isn't lust, perversion, or even romance, but something more to do with conformity, shame, 'keeping up appearances' beyond the strategic benefits of displaying strength, and tactical necessity of concealing weaknesses as part of a well-rounded counter-assassination portfolio. If you manage to successfully pull some humiliating prank on a dragon, they'll be more likely to take it as a learning experience and steer you toward a job where the skills you demonstrated could be best used, rather than retaliate out of pure wounded pride. Such trickster gambits are still a very risky thing to actually attempt, though, since if you only nearly succeed then you might be classified as an overconfident jackass who got lucky, or a cat's-paw probing attack from some more serious threat, and perhaps be harshly dealt with even by the otherwise kindhearted.

>>/quest/787353
>Our heroine reflects on the irony of establishing separate identities for administrative tasks and vigilantism, but still ending up doing paperwork in the later.

Pirate < ninja < bureaucrat is a perfectly normal elemental vulnerability cycle. http://drmcninja.com/archives/comic/29p15/
>>
No. 109726 ID: d36af7

>>109705
>I mean, we're talking about DRAGONS. Refusing to comply in front of a draconian audience and wasting a dragon's time by repeatedly pleading the fifth just screams "roast me now"!

Drakocracy doesn't mean the government consists entirely of dragons. Vast majority of civic administrative positions are filled by elvenoids and eohippoids. Prince Aaron IV, nominal sovereign ruler of Passholdt, is human. Only visible dragons in the local government are the Minister of Thunder, Chrysomelkarcalchaxis, and the Minister of Punctuality, who's her son, one-third half-orc, and one-third some sort of god or demon. (He's a dynastic sorcerer with 6th circle spells, including but not limited to techniques for lifting multi-ton stone blocks with his bare hands, teleporting while carrying them, permanently transmuting them into flesh, and inscribing tiny runes which he can later spy through.) Ordinary night watchmen and lawyers and so on are mostly low-level humans or elves, lacking the authority or physical capacity to impulsively destroy you. Dragons are at the top, but as much as possible, they leave the tedious bullshit details of running everything to the sort of people who care enough to do it right.
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No. 109768 ID: 383927

A couple more questions, on a topic unrelated to what dragon society and how they feel about scat fetishes:

1) Do elves reproduce in the typical mammalian sense, with internal fertilization, live births, breast feeding and what not? If not, how do they reproduce?

2) Are there any already established races of bipedal sapient saurian creatures among the determined races? Basically, do lizard-folk exist?

3) You've mentioned that there was a war, but now that it's ended there's a lot of soldiers out of work, people turning to crime, etc etc. Was this at all related to the fall of the old empire, or is it a separate war? And, roughly how long ago did it start/end? I'm interested in making a character that's an ex-soldier from "the war" so I wanted to know more about it

4) How much would a giant lizard trained as a war mount cost in this setting? Sized for a elvenoid of normal proportion. Said character would be based off the cavalier class in pathfinder, and would have a fondness for lizards, preferring to obtain a lizard-esque mount as compared to another creature like a Griffin.

5) How much would it increase the cost if a dire template under traditional pathfinder rules were applied to said creature? Increase in size, armor, health, speed, attacks, significant stat boosts across the board, and so forth?

6) How much would a sapient version of the mount be? Either via the equivalent of an "Awaken" spell and a "Permanency" spell, or by simply being the odd one out or what have you. Also, how much would the intelligent dire version cost?

7) I'm guessing even just a giant ridable lizard without a extra add-ons is going to cost upwards of 2,000 gold. Is there a reasonable minor magic item one could get as a rich bastard in order to get back together with a childhood pet, or find and tame some sort of similar creature upon arrival to the surface?

I know we talked about this to some degree in the past, but I've got the idea in my mind now, and I really wanna hammer out the details for the next time someone is incapacitated.
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No. 109777 ID: d36af7

>>109768
1) Yes.
2) Yes.
3) The Old Empire fell and was replaced by the basic framework of the Drakocracy thousands of years ago. The more recent civil war over baronial autonomy, privacy, and irresponsible demonology ended less than ten years ago.
5-7)A warhorse would normally be in the range of 10-15 gold, though exceptional specimens could be more. Battle-trained elephants would be 50-75 gold for the same quality. Two thousand gold is enough to assemble a ten-man lance of light cavalry (or five heavy cavalry), supply chain and all. with the best mounts, equipment, and training that money can normally buy, If you cut costs on the training by substituting fanatical zeal for disciplined tactical thinking, there'd be enough left over to support them in the field for a month or more. Somewhere between two and half to three thousand gold per year to support that cavalry lance long-term. If you're talking about thousands of gold for a single mount, it's probably something really special. What sort of capabilities are you looking for?
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No. 109778 ID: b9aa79

>>109777
Whoops- that was a typo on my part; I had looked up the cost for warhorses and I saw they could reasonably be expected to be 5,000-6,000 dollars for the best trained, best conditioned mounts, and got it mixed up with gold; I was assuming that an exotic mount, possibly even a mount that required special magics to exist depending on the abundance of giant lizards in this campaign setting, would be at least a 50%-75% mark-up. So not thousands of gold, but rather thousands of dollars- somewhere in the range of 7,500-10,000 dollars for a regular old war trained giant lizard mount. After that, I was just curious as to how much bigger and badder one could get while still remaining within the reasonable constraints of the setting. For example, if you're a pathfinder cavalier and you can get a mount up to CR 7, why settle for a CR 5 mount when you can make them a Dire-whatever and still be at the target budget mark? So I was just curious as to what the price points of progressively more powerful mar mounts might be, to see what I could reasonably expect to obtain.
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No. 109787 ID: d36af7

>>109778
Biggest limiting factor with a lot of exotic mounts isn't the cash price, but rather the complication of establishing relations with whatever barbarian tribe specializes in breeding and training 'em. For example, 36 gold per head could get you average quality desert-adapted giant owls (trained to fight or carry a rider, but not really both at once) from the White elves out beyond orc territory, if you can get them to sit down and bargain instead of raiding spice road caravans. Griffon knights start at about 150 gold per head, but a lot of that is specialized lightweight streamlined armor, often enchanted, and training for aerial combat, rather than the griffon itself. Owls and griffons are obligate carnivores, though, so you've also got some significant maintenance costs to worry about, and things could get ugly if those costs aren't met. If you want something you can park somewhere and forget about between adventures, a warhorse-equivalent golem might go for as little as 30 gold, for the no-frills model, but any time you're bringing it into battle you need to worry about repair costs.

If you're talking about a starting character, how about taking the innate power to shrink yourself by a linear factor of 10, and a minor magic item in the form of a clockwork dragonfly about eighteen inches long, weighing one pound? Includes a protective carrying case with toolkit for maintenance, and limited selection of spare parts for repairs. Wind it up while you're big, ride it around while you're small. Probably only has sustainable uptime of an hour or two per day, but in an emergency (like being stuck in a dungeon) you could overtighten the mainspring and put a whole week's worth of wear and tear on it in one go without doing any major damage. Might even be able to squeeze through those inch-wide gaps at the tops and bottoms of doors in the Bloodmist Labyrinth.
>>
No. 109790 ID: b9aa79

>>109787
That would be really fucking neat, but not really thematically appropriate. The idea is a delusional elf whose ex-military and has a thing for lizards, due to being convinced he is actually a saurian creature of some sort and was just raised under the wrong circumstances. I understand the no mount in the labyrinth general suggestion, and I'm not looking to make a clever workaround or anything, I was just curious about how difficult or easy it would be to obtain a ridable lizard war-mount, and wether I could kit up to get one asap or if it would be something that took a little questing to become available.

In terms of a minor magic item though, is a regularly sized bearer lizard of above average intelligence something one could obtain or summon? I think I remember discussing that living creatures weren't items and thus it wasn't within normal parameters to start with one, but could said character perchance have an item that transforms into a small lizard companion or summons one or something similar? Ideally, it would be an intelligent bearded lizard that could seek out help of its own accord should the character need it and/or be incapacitated in some manner and unable to act or issue commands. And, if that's not a thing one can reasonably expect to start with, would that have barriers to being obtained similar to those for acquiring a large disable war lizard?
>>
No. 109916 ID: 7b3d8f

So I brought up the '21 soul motes' thing with a friend and he got a kick out of it. Now it's like a goofy in-joke where we quote it whenever the topic of conversation drifts toward a situation where one must act on insufficient information.
>>
No. 109928 ID: 74621b

I'm noticing the old thread with the new party is updating, but the new thread with the old party is not. Is there something in particular we're waiting for right now? I would really like to start on this escort mission we all decided we were going to go on some two weeks ago.

>>/quest/780325
>Yisheng Ji will set to work alchemizing finished products from raw materials
>>/quest/782970
>wrapping up his business at the alchemy wholesaler
Come to think of it, I also seem to not have gotten any response whatsoever regarding the results of the alchemy Yisheng Ji was trying to do to try to raise some money. Did he actually make any earnings from that? He spent an entire week on it.

>>109726
>Minister of Punctuality is a one-third dragon, one-third half-orc, and one-third god/demon dynastic sorcerer with 6th circle spells, including but not limited to techniques for lifting multi-ton stone blocks with his bare hands, teleporting while carrying them, permanently transmuting them into flesh, and inscribing tiny runes which he can later spy through
Why on earth doesn't this person go fetch Minister of Thunder Chrysomelkarcalchaxis and just go out hunting gugs for the weekend? The gugs are obviously hostile, impossible to reason with, and are actively cutting off the supply lines of medical materials to the city. Why does it fall to the far, far weaker PCs to handle this problem? Isn't handling these things literally these people's jobs?
>>
No. 109929 ID: b9aa79

Orcus was kind enough to tell us what kind of mote how many there were, and what would happen if one were bad at counting! I'd say the fellow did a bang up job with their brief but terrifying infomercial. Without the blurb I might have thought they were dust motes, or possibly even gone over budget and required a mote loan.

Also, just a check in, who's still actively participating? I know I'm trying to check the threads at least once daily, strngy you seem to be present, Magey is still commenting on other threads, although I dunno if kome is, riotmode is obvious present in their character and some of threads I've seen
>>
No. 109931 ID: 3abd97

>>109928
I'm pretty sure we're just waiting on the gm to resolve things. Hore's shopping trip, Ji trying to study her augents, Maru and/or Dav trying to shake down the black market, and however the trial goes. (And nothing in particular for Vos and the Agate siblings?).

Unless JL is waiting on further input from the court stuff?

>Isn't handling these things literally these people's jobs?
They're management. They don't run around putting out every fire themselves. (Unless, you know, it's a literal fire, close to home, in the middle of crucial infrastructure). You delegate. Adventurers are disposable contractors, this is what they're for.

>>109929
I'm still around. I don't got a character in the dungeon thread is all. (And as fun as the char gen process is, and even if I have an idea or two, I don't really want to run more of em right now. Two at once is already a little awkward).
>>
No. 109932 ID: b9aa79

>>109928
Tunic! Good to hear from you!

As for why not, I'm assuming the gugs is a plothook we could persue if we want, but I doubt the minister alone is capable of breaking up a gig blockade. We can assume sixth circle means they're somewhere around 12th level or above. So I would imagine it would take 2-3 very smart and well equipped ministers to deal with a single gug in a head on fair fight. A whole blockade? Far beyond one minister, even if there's just a handful. A whole blockage I assume means a whole lot of gugs. That's bad news bears for everyone.
>>
No. 109943 ID: d36af7

>>109931
>waiting on the gm to resolve things
This is correct. Sorry I've been slow. Any specific information you were looking for in the black market, or just fishing for more plot hooks?

>>109928
>Did he actually make any earnings from that?
No cash. Successful crafting allowed greekfire and various medical supplies to be acquired for 20% below list price, which isn't as relevant to Yisheng Ji personally since it's all coming out of the Fire Hawks' accounts anyway.

>Why on earth doesn't this person go fetch Minister of Thunder Chrysomelkarcalchaxis and just go out hunting gugs for the weekend?

The Minister of Security has indeed been trying to set up seek-and-destroy missions, but available force projection isn't consistently up to the task. Adult cloud dragons, being roughly elephant-sized, don't do so great in 3' diameter tunnels. Even most elvenoids would have trouble. Gugs, on the other hand, due to their unnatural flexibility, can squeeze through such spaces at full running speed and fight at no penalty. Between that, and some of them apparently having a limited magical ability to reshape stone, their home-ground advantage is fairly significant.

There's also the issue that individual baseline gugs, their equivalent of rank-and-file 1st level soldiers, are CR 10. Passholdt has a handful of champions who can reliably beat a gug hand to hand, one on one, but even those might be overwhelmed if they got outnumbered and outflanked, or came up against a proportionately heroic gug with class levels or something. More often, plan is to limit the gug's mobility with various traps and/or iron siege-men breathing death-gas, then have a platoon of elves stick arrows in it from as far away as possible until it stops moving.

The blockade isn't just a pack of gugs squatting by the riverside, indiscriminately attacking whoever approaches. They pile up boulders under the water, at spots carefully chosen to minimize the effect on surface currents so any less than expert navigator won't notice, then jump out from cover when a ship runs aground. Sometimes they kill everyone aboard, seize what they can carry, ruin the rest, and turn the hull into material for the next barricade. Sometimes they grab a few very specific things, two or three barrels out of hundreds. On at least one occasion they ransacked a ship and then simply departed, no person or item was confirmed missing, and the only serious injuries were traced to mishaps caused by panicking crew. They've clearly got some larger strategic objective, so even if grinding them down by attrition is possible (drakocratic policy tends to discourage that sort of thing, so the armed forces aren't as well prepared for it, and they operate solo or in small groups with no apparent unique insignia, so the total number of gugs is almost completely unknown), that might not solve the real problem.
>>
No. 109948 ID: af6e04

>>109929
Yeah, still present and accounted for.

>(And nothing in particular for Vos and the Agate siblings?).
I'm actually still trying to think of what to have my eel-man do. Really drawing a blank honestly.
>>
No. 109950 ID: 3d2d5f

>Sorry I've been slow
It's sokay. Life happens.

>Any specific information you were looking for in the black market, or just fishing for more plot hooks?
I'm honestly a little annoyed at myself for not being able to think of something more relevant to our immediate interests.

Plot hooks work (although I'd say we're committed to the escort mission at this point), as might stuff that leads towards useful connections or leverage (sorta relevant if we're gonna be operating out of this city for the foreseeable future and Dav at least is playing socialite / politics). Not sure how relevant it'll be by the time we get back in a few months though.

>>109948
Hmmmmm. Well, if you're looking for ideas, I'll try brainstorming:

Could try more low ambition indulgence, but seems like Daniel has that covered for now.

Searching out other worshipers of your god? (I think the results of that were inconclusive before). Start the process of looking for a good place to found a church / sanctified space? Find a local gym and do some wrestling? Proselytize somewhere, offering mutation blessings / baptisms? Defy your phobia and indulge a semi aquatic heritage by finding a nice bathhouse or pool? Find some kind of charity work, doing good? Maybe just try and learn more about this weird non-eelman culture?

...offer your exotic services to a bordello, so you can do your god's work and make a living at the same time? (Even being turned down would probably be entertaining).
>>
No. 109951 ID: 7b3d8f

>>109950
Those are all certainly things Vos would do, but it seems like JamesLeng is more concerned with resolving actions that could affect the status of the character than simple ways to pass the time. Proselytizing / the bordello idea sound interesting though.

He didn't mention anything about finding other worshippers in Passholdt (I brought it up a couple times) so I'm assuming the search came up empty? Still not sure on that.
>>
No. 109952 ID: b9aa79

>>109943

I'm not gonna complain about the speed that free content is produced. You're running this at no cost to us, there's no obligation here. Take your time and go at whatever pace you're comfortable with. If you need a hiatus I'm sure we'll be here when you come back.

>Any specific information
Maru was looking for any information regarding the location or status of her family, the group of Orc bandits she was running with before she killed her sire.
>>
No. 109956 ID: e6b081

To put it bluntly, I'm just a little bit terrible at this sort of thing. I'm sure in the future I'll think of something, but right now I'm just drawing a blank.
>>
No. 109960 ID: 3abd97

>>109951
Well technically, the characters do have a week to kill between accepting the job / the "terrorist" attack and the time we actually leave town. Granted, most of that wouldn't greatly affect your stat sheet (I suppose you could get injured or make/lose coin) but hey, character development matters too. And there's always ways little things could matter later.

>>109956
Hey, it's good to still have you with us, regardless.

If you're looking for brainstorming too: obvious actions would be pursuing ambitions / interests, somehow preparing for what's to come, or looking for a way to ply their skills. You're a little blessed and cursed in that most your ambitions (destroy evil, destroy impurity, do good) are vague, which gives you a lot of freedom but doesn't give as clear a goal to try and build towards.

Off the top of my head, Maria could be doing research on a great evil, selling / applying her warding / binding skill in some way. Maybe doing something to try and obtain more rope, so she has more to work with in the future than her own bindings. Daniel could be using his purifying / healing powers (charitably, or for profit). Either or both could be making inroads with the existing cleric population in town, which is a connection that might prove useful later on? Daniel could... try to work up the nerve to take Vos on an actual date? Engage in elaborate countermeasures to try and hide what he's doing from his sister? (Even if she clearly already knows).

Admittedly, I feel like I interacted a lot more with Vos in-game, so I have a better sense on his character than either of the Agate siblings. (If/when Rhea bumps into them, I did have some ideas for conversation, as one divine flame type to another).
>>
No. 109975 ID: d36af7

>>109951
>finding other worshippers in Passholdt
From a strict simulationist perspective this should've had a reasonable chance of working, but, despite how much work has gone into the broader economic and sociological dynamics, I am super lazy about inventing specific individualized NPCs, and accordingly bad at portraying most political intrigue or religion. Were you just looking for the hospitality of coreligionists to dodge a week's cost of living, or something with more long-term consequences? If you had a few seeds in mind that I could work from, names and sketches of personality, that might be easier.

Per the old-school D&D concept, town is mainly supposed to be where you go when exploration and/or conquest have hit a dead end, so you need to convert plunder into resupply of provisions, equipment upgrades, recruitment, and/or specialty services. All the fun, profitable activity is out in the wilderness or down in dungeons.
>>
No. 109983 ID: af6e04

>>109975
Main thing is I didn't want to start proselytizing / offering flesh blessings in the streets if there's already a perfectly good church / congregation in place.

>If you had a few seeds in mind that I could work from, names and sketches of personality, that might be easier.
I'll have to think on that. It can wait til we get back from the escort mission I assume

>Per the old-school D&D concept, town is mainly supposed to be where you go when exploration and/or conquest have hit a dead end, so you need to convert plunder into resupply of provisions, equipment upgrades, recruitment, and/or specialty services. All the fun, profitable activity is out in the wilderness or down in dungeons.
Makes sense. But I don't really have any plunder I'm interested in selling and I assume provisions will be provided. No money for equipment upgrades and no need of specialty services. So you can understand my recent lack of participation in the thread.
>>
No. 109985 ID: 3abd97

>>109975
>>109983
Instead of inventing specific, unique npcs you could just have a vague vignette about Vos doing something with his fellow flesh god worshipers. Focus on the ritual, or the trapping instead any one individual. Participate in a community event instead of having a one on one with the local bishop or what have you.

For instance, just having a church around gives Vos a place to hang out when not on duty, potentially a personal project to throw resources at later (donations, upgrades, etc), or potentially a place plot hooks could be given from (help us oh paladin, there's some trouble concerning our faith we've heard about).
>>
No. 110048 ID: b9aa79

Wow, I almost can't believe how wrong I got Daniels name, I'm sorry I goofed that so hard. A tiger is an exciting even though, I'm very interested to see how this goes down. I'm betting the end result will be that the tiger gets wounded and Vos mutate it's and the circus goes away happy with their novelty beast-horror.
>>
No. 110055 ID: 3abd97

>>110048
I'm kind of annoyed all the good rolls were for standing watch.
>>
No. 110064 ID: d36af7

>>109790
Went back and checked some of the rules for animals and necrotech prosthetics. Base cost for small exotic pets of primarily ornamental or mundane utility (sitting on your shoulder, fetching items, etc.) is probably gold coins in the single digits. Half a gold coin is the lower bound for something like a mixed-breed dog, in good health, with training sufficient to come when called and not shit on the floor. Lizards (including domesticated basilisks) normally have INT 2, horses and hawks have INT 3, dogs have INT 4. Unusually intelligent breeds are 4x as expensive for +1, 20x for +2. If you've got an animal that's already INT 5 (such as an average monkey, very clever dog, or truly extraordinary horse), magical uplift to push it up to INT 6, and thus over the line into proper sapience, language, and creative tool use, runs about 150 gold regardless of the base price. Coherent speech, either by surgically tweaking the throat or a trivial permanent auditory illusion, costs at least 20-30 gold, and adding a prehensile limb (modified paws, tails, or tongues, mutant tentacles, and ectoplasmic telekinesis are all available, with varied advantages and problems) costs about 75 gold. Single-seat mount that's naturally strong, tough, and smart, and has been trained over the course of years to follow various complex instructions, fight somewhat tactically on it's own initiative, and so on, might cost 600 gold. Another 250 gold for magic, and you've got the kind of horse that, on a good day, can sneak in and pick the lock on your jail cell while describing the guard's patrol route.
>>
No. 110124 ID: 74621b

>>/quest/790523
>>/quest/790625
It's going to be pretty embarrassing when we start losing party members to a mundane tiger.
>>
No. 110125 ID: 3abd97

>>110124
Feel free to step in, if you want. We don't need everyone keeping watch from the boat, and we more than established there's no obvious threat. And wire fu would make crossing the river trivial. (Ji could attempt speak to animals perched somewhere above with impunity).

Honestly I'm a little stumped as to how to interfere beneficially with a writhing pile of snakeman and tiger. It strikes me as challenging to stick a sword into, and a thrown knife would probably be as likely to bounce off Vos. At least the mage armor helped.

Honestly, an armored giant snake grapple would be a pretty good counter to a a tiger, if Vos got a good roll.

I feel like a bard should be a good counter for a rampaging wild animal, but Maru's not really speced for placating anything, or driving things away from combat.
>>
No. 110128 ID: af6e04

>if Vos got a good roll.
Hey come on guys, have some faith in your eelfriend!
>>
No. 110131 ID: b9aa79

>>110128
I have faith Strngy! I already predicted you would incapacitate the tiger with only a small amount of mauling.

>>110125
>I feel like a bard should be a good counter for a rampaging wild animal, but Maru's not really speced for placating anything

Hilariously true. A real Bardbarian doesn't try to make ANYONE calm, and Maru it's about to switch out the title of Skald for bard any time soon.

As for helping out in the fight though, Davina has already clearly saved Vos from a great deal of harm. I would assume however that her build of being an incredibly precise fencer above all else would lend itself to hitting the target you want to hit in a confusing animal flesh frenzy. If you miss the tiger, one would hope you simply bounce off the mage armor anyways. I don't know exactly what you'd need to roll to hit Vos, but on a fair 3d6 you have just under a 2% chance of getting at least a 17, so statistically, assuming you need a failure at that level, you're probably safe to engage. I won't begrudge extra caution though. If you rolling a 16+ injures Vos, then that risk more than doubles to like 4.63 percent or something like that. I'm hoping that a 15 doesn't result in Vos getting injured, what with Davina's proclivity towards precision strikes and all.

>>110064
>Money stuff

Alright, so by my count if I wanted to get a regular sized lizard with int 5, and big sized lizard with magical intelligence and capabilities of some kind, depending on my luck and my bargaining skills I might be able to obtain the pair for a bit over 1000 gold, right?
>>
No. 110159 ID: d36af7

>>/quest/791132
> apparently house rules state that all ignored dice rolls count as automatic failures
No roll means, in-character, you're treating the attempted action as if it should be trivial. Y'know, zoning out, phoning it in, doing a half-ass job. If the task in question is truly idiot-proof, or your character is excessively competent to the point they could manage it in their sleep, you get automatic success. Walking across a room without tripping over your own feet, pushing an obvious button, carrying on a normal conversation. Even combat can qualify, if it's an asymmetrical match-up on the order of a soldier in full plate subduing an unarmed child, or a demigod humiliating a low-level mortal soldier, or a behemoth obliterating... you get the idea. "Unthinking mastery" can be pretty cushy, once you've built up foundations for it. If, on the other hand, lack of forethought and focus would obviously cause trouble in some specific way, that's what I'll default to.

This is not a new rule. In fact, it's nothing more than explicit elaboration upon an implied corollary of the very first rule on how to play.
>>/quest/765391
>any nontrivial action should be accompanied by a 3d6 roll
Emphasis added. Nick failed to dodge fire based on the same principle, back at the beginning of thread 1.
>>
No. 110161 ID: 3d2d5f

>asymmetrical match-up
Or for an example from our own experience, when you're aiming a holy flamethrower at the broad side of a barn, in an enclosed space, with a super effective type advantage to boot.

Probably worth reiterating for Kome's sake you can get away with no roll for continued actions. (For example, if you do roll for diplomacy in a conversation, you don't necessarily have to roll to continue the dialogue in a second post. You already made an impression / set the tone, and you haven't changed tacks). So you don't run into the problem where breaking something into a bunch of tiny actions means you're almost guaranteed to fail a roll.
>>
No. 110167 ID: 7b3d8f

Hahaha Vos is totally the comic relief with Hore as his even clumsier foil
>>
No. 110170 ID: 3d2d5f

>>110167
Two clowns, an acrobat, and a tiger. Totally a legit circus act.

Although I'm currently laughing more at Pog shovelling 30% zombie parts into his peritoneal cavity. (Hopefully he can tough it out till Geoffrey is up for casting a heal again) .
>>
No. 110314 ID: d36af7

>>106729
Thank you. I'm... never quite sure how to respond to generalized praise, but I do appreciate it.
>>
No. 110330 ID: af6e04

>>110314
Did our DM go through a time warp as well?

On the subject of that boar though, it looks like Duke Aerim got his wish of immortality after all.
>>/quest/778915
>>
No. 110345 ID: d36af7

Neomah Quest: Race to the West Pole is still stalled, lacking art, but I recently got an idea for another game, partly inspired by Battle Quest and the period of overlap between Polokoa Quest and Rokolo Quest. Figured I should preview it to my existing audience before proceeding too far. Might be set in the same world as Pdn[T]tO, but far away, perhaps on a completely different continent. Basically it starts with the standard slasher-movie setup: abandoned summer camp, horny teenagers, slow yet unstoppable monster with 'offscreen teleportation,' various powers fueled by terror or death, and the strategic ability to create or modify supernatural environmental hazards and haunted-house sorts of effects. Both factions are playable, in separate threads running simultaneously. If the horny teens all die or flee, fast-forward to the next wave. If they manage to slay the monster, it lingers in the nightmares of whoever witnessed it's fall, eventually reincarnating, and at the same time the third faction becomes active: a mind-warping horror deep under the lake, whose influence the killer suppressed or contained.

Key idea would be, each faction has it's own quest thread, all running simultaneously. That avoids the problem Battle Quest had with factions taking pivotal losses while NPC'd during someone else's turn. To reinforce themes of poor communication and violent insanity, I might also run a thread on gurochan's RP board, providing suggestions for both of the initial factions, which would be given the same weight as TGchan's usual approach of intensive diplomacy and puzzle-solving.

>>110330
>time warp
What part of being unsure how to respond implies I'd be able to respond quickly?
>immortality
In a sense, but not at all what he wished for.
>>
No. 110352 ID: 3abd97

Of the top of my head, I have to say those are two pretty different audiences you're considering writing to, and the prospect of keeping both of them happy at the same time makes me skeptical.

That said horror-suspense-survival-mystery is a classic tgchan genre, even if they usually take place inside of mysterious facilities instead of mysterious cabins by lakes.

(Although, on a personal note, I have to say I've grown less interested in said genre. I'm not interested in running from things while trying to guess what's after us, why, how it works, etc, yet again with far too little information to put the pieces together. For example, I'm basically only reading https://tgchan.org/wiki/Rollback for the silly character interactions in between the action at this point, and ignoring / skipping over the action bits where it feels like I have nothing meaningful to contribute).

If it's text only, you lose the visual shortcuts of being able to quickly build audience rapport for a character and being able to set the mood (and hide things in the art), which are important for this genre. Of course it's possible to do both in prose, but the pacing and usual post length you have to work with in a quest makes that more challenging, especially if the cast is rotating and disposable.

Tone would be pretty important factor, too. Teen disposability on the order of say, https://tgchan.org/wiki/Imprisoned_Adventures allows for a very different playstyle and emotional investment than one where we care about every unique snowflake, even as they melt in our clumsy, innadequate hands.
>>
No. 110353 ID: 383927

I agree with the comment about investment playing a pretty big role in going through a quest like that. If I don't care about whether or not my character lives, survival may not be a priority, even in a survival horror game. The main point that I'm not sure of, given the description, is what the goal is. in a clasic quest like Rubyquest, the goal was survival and escape, and it was set in a similar sort of genre. In something like Pdn[T]tO, the goal is to roleplay our character's reaction to a situation. At the begining of coxewette, there was a focus on tasks and boning down, and now theres a focus on survival, mystery and boning down. What would be our goal in this game if we can play factions that are mutually opposed? Is it a game of twitch plays chess against itself? Or would there be a more sandbox approach?
>>
No. 110362 ID: af6e04

>>110345
>Neomah Quest: Race to the West Pole is still stalled, lacking art
I feel like I should apologize for not making any art for you after I said I would. Circumstances have left me in a big productivity slump. (I haven't even been working on my own projects)

Your new idea sounds cool though! I don't know what to say besides what's already been said by magey and Santova, but I'll probably participate if you end up running the whole deal.

>What part of being unsure how to respond implies I'd be able to respond quickly?
Haha well what had me confused was that you already responded to that post months ago >>106881

If want to know exactly why I liked the whole boar encounter, it's because you provided an interesting anecdote that provided cool worldbuilding while also giving my character an opportunity to use his unique skillset to accomplish something he cared about. I really appreciate how you can give a PC an opportunity to feel like an actual character rather than someone who shows up and makes a bunch of attack rolls until all the monsters are dead and then collects his reward. Incorporating eel men into the world (mentioning eel man bandits, letting us hire eel man marines) and making the skeletons Tittivila's nemesis are all small details but really appreciated.
>>
No. 110376 ID: d36af7

>>110353
>Is it a game of twitch plays chess against itself? Or would there be a more sandbox approach?
Probably more of a sandbox, at least at first. The monster's powers are definitely best for murder, but there's no absolute compulsion or requirement. Peaceful solutions are conceivable. One of the things I'm hoping for is to have the character-creation process for the horny teens be a meaningful element of the gameplay in itself. Big part of the genre is improvised traps and weapons, which means there needs to be a selection of potentially useful stuff that the players have some reason to think about, but few if any 'real' weapons which would be obviously superior. Here's the rough draft for that part, let me know whether the sneaky loopholes seem too obvious or too subtle or what.

Every disposable teen must have:
-at least three among distinctive body shape, distinctive hair/tattoo/skin color, sex/gender, or name (max two per category)
-one orientation (sexual and/or romantic), weird kink, or frustrating neurosis, or two such and a minor psychic power (favoring kinesis)
-one chronic weakness or fateful 'death flag,' or two such and a minor psychic power (favoring ESP)
-two strong opinions about, or personal history with, specific other characters, or three such and a minor psychic power (favoring healing or telepathy)

"Minor" means weak AND narrow. If a specified psychic power would be too powerful, or otherwise genre-inappropriate, that's what the character claims it can do (under ideal conditions), and they'll furiously seize any excuse not to acknowledge the real limits.

Equipment per teen is limited to:
-two changes of clothes OR bulky accessories (such as a frame backpack or umbrella)
-one set of swimwear, spare underclothes, OR coil of rope
-one tool of luxury, vice, and/or irresponsible occultism
-three items plausibly found in a random couch cushion or bathroom
-one practical survival tool (such as a first aid kit, tent, or weapon)
-one competitive board game, musical instrument, or practice equipment for a sport
-one academic subject's necessary study materials (books, a telescope for astronomy, etc.)
-one type of food OR drink, in sufficient quantity to share with the group for a week or more

Feel free to specify a longer 'wish list' of equipment. Anything in excess of the above slots will have been deliberately left behind due to excessive bulk or weight, downgraded due to budgetary or legal limitations, or simply forgotten. Failing to specify equipment might mean you show up with nothing but the clothes on your back; take-backs or do-overs have to wait until the next trip.

Common self-defense weapon is a blasting rod. Basically a 20-shot pistol, fires magical force bolts which never miss a visible target within forty yards, but can be parried with an energy sword. Only mil-spec models can launch more than one bolt per five seconds. Spare mags are solid chunks of crystal which recover one shot per hour, unless drained completely, in which case they're useless until reset with skilled maintenance back in town, or naturally reset (80% chance per lunar eclipse). If multiple mags are stored within six feet of each other, only one can recover at a time, and whichever has the fewest charges goes first, so it makes sense to discard or at least isolate depleted mags. Energy sword uses the same mags interchangeably, burning the equivalent of one shot per 15 seconds while active, and is incredibly dangerous, tearing through almost all non-magical materials like the bastard spawn of a chainsaw and a flamethrower.

Each group arrives in some sort of vehicle, defaulting to a lotus boat. Looks like an elaborate sculpture of a flower made from bright red glass. Normally the size of two cupped hands, and nearly indestructible. Anybody with a psychic power can meditate on a destination for two hours to charge it up, during which it grows to the size of a cargo van, although it's still light enough to lift one-handed. Set it in water, loaded with ten passengers or up to a ton of cargo, and then it propels itself toward the specified destination at 30 mph, avoiding obstacles automatically. After it arrives, or travels 300 miles and stalls out, you can start charging it up again. Ten minutes with no charge, or an hour out of the water even fully charged, it shuts down and shrinks back to the tiny core, dumping out it's contents. Expanded form is only about as sturdy as hardwood, but thoroughly weather-proof, and smashing it or even setting it on fire is no different from letting it discharge and shut down normally, apart from risk of damage to anything inside.

Survival and escape may unlock further vehicle and/or equipment options, depending on how much hard evidence of problems you can bring back.

Anyone can create any number of teen characters, though no more will arrive at once than can fit in a single vehicle with all their stuff. Anyone can suggest any valid action for any active characters, and short-sighted gratification or potential for hilarious/tragic mayhem may take priority over caution or logic, so don't get too attached.
>>
No. 110380 ID: 383927

>>110376
Got it, so more of an open world RPG within a specific setting.

One of the problems I'm having is the feeling of anachronism and clashing themes. Kids arrive in a magic lotus boat powered by psychic energy, and regularly carry laser pistols and plasma swords. We create teenage characters in a survival horror setting, and yet I assume our characters did not pack up and plan a monster hunting trip. We arrive via boat, why not simply hop back in a turn around? Even if characters don't know the peril they face, there doesn't seem to be a mechanism actively preventing an immediate return

Over all, the prospect of designing a camper-van of teens does sound exciting; character creation is always my favorite element of these kinds of games, but I am left wondering the scope of how many people could be involved. Already in the games you've run, getting up to 3 characters can start to get a little hectic back in the party. It seems like whoever goes first has to make a minimum of 3 teens that have a connection to each other, and then more people join in and make more characters. If you control your group of characters, it may be hard for other suggesters to get interested, as they likely won't be excited to read about what my character is doing. I like the core mechanics and it seems like it could be quite fun, but I'm having trouble imagine how one would execute some of those finer details, and create an atmospheric or thematically appropriate setting.

In the quest you're currently running, and ran in the past, one of your great skills is setting the mood and creating atmosphere. In the blood-mist labyrinth I honestly felt as though death was around every corner, and was relieved to finally make it out. You've established a precedent for realism where every action has consequences, be they good or bad.The theme and tone of the world and mechanics are very clear, and greatly affect how I play the game, and what actions I take, even how often I post. I have encountered situations where I don't want to put any input in yet because I know whatever choice I make, the results may have dire consequences. With the small amount you've described of this new setting I'm having trouble getting an idea of the larger world this is set in. I don't know what might be in my characters bathroom if I don't understand the kind of society they live in and what that world is like. A fantasy D&D esque setting already has pre-determined tropes and assumptions that help the reader start out even before they know the minutia of the setting, but as mentioned, it feels like certain elements conflict with the established tropes of the setting, and I'm not sure how I would go about envisioning a group of people living in that world.

It sounds very exciting though, I look forward to hearing more about it as you develop it and get ready to put it into action. Just reading about the character generation got me thinking about the kinds of characters I might design for that kind of game.
>>
No. 110384 ID: d36af7

>>110380
>We arrive via boat, why not simply hop back in a turn around?
Before the creepy stuff starts, you're here to explore and/or relax. Presumably somebody's going to make at least a brief, furtive attempt at doing some of that. After the creepy stuff starts, recharging the boat requires two hours of uninterrupted meditation, in an area big enough to park a truck, probably near the beach, and even if you could arrange all that in mundane stealth, it's also 'making some noise' on a supernatural level. Might turn into something like the final phase of a Left4Dead scenario, where you call for extraction and then face wave after wave of enemies 'til it arrives.

>It seems like whoever goes first has to make a minimum of 3 teens that have a connection to each other, and then more people join in and make more characters.

I should probably rephrase and clarify that part, then. The strong opinion/personal history thing doesn't have to connect to other known playable characters. Could be a parent, mentor, celebrity, politician, religious leader, or vaguely applied to something like "the next character posted is my [boy/girl/etc]friend." If you're familiar with Sailor Moon at all, the sempai who broke Makoto Kino's heart could be a good example of the characterization value: often referenced, never really appears on screen. http://wikimoon.org/index.php?title=Makoto%27s_senpai

>If you control your group of characters,
Once characters are created, they're thrown in a common pool to which anyone can make suggestions. Nobody has exclusive control over any part of the drunken lecherous party-animal hive mind. (Probably not a literal IC hive-mind, unless they go super gonzo with telepathy.)

>anachronism
>With the small amount you've described of this new setting I'm having trouble getting an idea of the larger world this is set in. I don't know what might be in my characters bathroom if I don't understand the kind of society they live in and what that world is like.

A very valid concern. I'm leaning a little more on Exalted-style magitech for this new idea, IN GURPS terms I'm thinking it's late TL 4+2^, that is, overall technical capabilities equivalent to the period between WWII and the Cold War in our world, but replace the industrial revolution's fossil fuels and clockworks with feng shui and bound spirits, then propagate the implications from there. Stories like Harry Turtledove's "the case of the toxic spell dump" (although I'm leaning toward an afterlife model that's more nearly Buddhist than Abrahamic) or http://killsixbilliondemons.com/comic/seeker-of-thrones-1-6/ (although this game will of course be set in rural or wilderness rather than mainly urban locations, and near the opposite end of the power curve).
>>
No. 110394 ID: b9aa79

>>110384
My comment about the boat was more directed towards the idea that players have knowledge outside the characters, and could meta-game, simply turning the car around and canceling their trip to Disney. Depending on the level of control though and number of suggesters, that doesn't present so much of an issue when you as the GM can decide that an action doesn't make sense, like a character instantly cancling their camping trip, or suddenly committing suicide, only to have anew character come take their supplies, competently unphased by the other individuals death. I saw simply wary of the fact that given the opportunity to try to break a game, suggesters would most certainly try to.

Toxic spell dump is a prized book in my family's collection, although I've never read it myself. I am, however, familiar with the themes of translating moder issues into magic and having them really be exactly the same even when completely different. A gun is a gun, and even though the nature and flavor text is different, it is still by and large, a gun. That is to say, things being appropriate to an alien setting is fun, interesting and exciting, especially when the reader can still relate to those ideas and find analogies to their own world.

Six Billion Demons is an incredibly beautiful comic which has an amazing setting and design. That being said, it's not always clear what is happening, nor is it always easy for me to understand what's going on. Like Egyptian hieroglyphs, a message is conveyed, but I often miss out on minutia and even more important and sometimes obvious ideas because of how the information is framed.

When you mention weak supernatural powers, it makes me think of the lab subjects from Mob Psycho 100, the kids with very weak, but still noticeable psychic powers.
Is that the level of scope and capability you're think of? Or would the powers need to be more narrow, or refined in other ways? Like our current setting it is sometimes unclear what powers break the rules; I for instance didn't realize the stone could be tunneled through easily and that the ability to turn into a rock worm by eating it would then violate that rule. For people unfamiliar with the terms presented, or just commentators in general who skim the rules, misunderstand concepts, miss out on things stated and re-stated clearly in several areas, the specific-yet-nebulous rules about power creation may present a barrier. For instance, would a psychic power that allows a character to more quickly and easily charge/control lotus boats be out of the question? I'm unsure, because I'm not sure what category that might fall into, or if thats too strong, or not narrow enough, etc. Obviously this isn't a deal-breaker, but it is a potential source for problems in the future

The idea of a shared character pool I think is very cool, and not one I have much experience participating in. A lot of older quests switch perspectives but only ever have the suggests manage one character at a time. For me that element is both intriguing and exciting, as it could lead to interesting actions and such. I would worry though about, for instance, developing a character with a specific personality or backstory in mind, and then seeing them act "out of character", or differently that how I envisioned them as the creator, and being upset by this. The character creation obviously encourages characters to be created with strong desires and themes, but suggesters are notorious for not really caring, or on the flip side, thinking others don't care enough. I know with Coxwette, half the suggesters are upset when Chuck isn't trying to bone down, and half are disinterested when he is. They have different ideas about how he should act, and what is or isn't in character for him. With a thread like ours, there's only a few regular posters, and muiltiple characters to direct, so I could imagine a scenario where I think a character I made would do one thing, but for example Kome might have a different idea in mind, one that I find upsetting or off-putting. Rather than throw a fit or comment about how I don't like it, I might simply stop following the quest or participating, because I'm not enjoying it. Again, just an example, not an unavoidable reality, but it is something that I think has plauged quests in the past, and as such may represent a threat in this game.

I for one though am looking forward to this, and would at the very least like to throw in some characters when/if it gets started. It seems like a really cool concept and I'm loving the ideas put forth so far. I can't resist a good character creation system like this, it's just too fun to design different load outs and backstories.
>>
No. 110399 ID: d36af7

>>110394
>break the game
I certainly hope so. http://archives.erfworld.com/Book%201/147

>For instance, would a psychic power that allows a character to more quickly and easily charge/control lotus boats be out of the question?
Someone could have a telepathy power that lets them synchronize to share energy with those they know well enough, so two can collaboratively recharge the boat in one hour, or three in forty minutes, and so on. Sharing energy would then be all that power could do, no silent speech. Pyrokinesis won't go much past lighting candles. I'm somewhat thinking of the minor psyker powers from Dark Heresy, if you're familiar.
>>
No. 110418 ID: 0ccca4

>>110399
That kind of challenge sounds enjoyable. I myself enjoy playing games with a set structure and rules to operate within, but I know those kind of games of mental acuity and loop-hole finding are a big draw for tabletop players and lawyers across the country
>>
No. 110421 ID: c31aac

Much as I want to keep playing, I think I'm just having too hard a time keeping up for that to work out. I still have a lot of trouble visualizing the dungeon layout, I've spent most of my time unconscious or gravely injured, and I'm terrible at keeping track of the numbers and turn stuff for like waking up or doing magic.

I'm probably gonna drop off here and re-use Geoffrey for some later stuff, maybe.
>>
No. 110422 ID: af6e04

>>110421
If you want to quit that's totally fine, but I do hope you will reconsider. I think the dungeon layout is made to be purposefully confusing. I'm having trouble visualizing it too. Things should pick up now that Geoffrey is healed up and able-bodied again, and has found a party. And if you need to catch up quickly you don't have to read the whole thread. Just reading all of JamesLeng's posts and skipping the rest should give you all the information you need.
>>
No. 110424 ID: 3abd97

>>110362
Bouncing off this, those little moments where you find something or do something that reinforces that your character is actually a part of the world they're exploring are pretty much the coolest.

>>110376
First odd thing I notice reading those rules would be that a character could potentially have two sexes / genders, or none defined at all.

Are you allowed to choose multiple weak psychic powers if you take extra traits in more than one category? (Those bullet groupings could use names for ease of reference). Can you stack multiple weak psychic powers to make a stronger one?

>>110394
>comparing the shared multiple characters thing to other quests
The closest thing I think I've seen on this board was something we did in https://tgchan.org/wiki/Breaking_Reality . The author established a character submission process in the dis thread, where, whenever you felt like it, you could build a character according to the game's char gen rules. And eventually it would get used. Sometimes as a recruit joining the organization we were part of, sometimes as an NPC to negotiate with / talk to, sometimes as an enemy you only recognized as your own creation as you mercilessly put them down. Submitting characters for the world to have.

>>110421
>>110422
I feel guilty for not having completed my mapping attempt of the "first" floor of the labyrinth, since a good deal of where you're been is retreading earlier footsteps. (It's just that it's complex, you have to go detail hunting all over the thread, and it's frustrating getting down an irregular layout in the tool I've been using).

That said, you are in a group now, and you can lean on other people to choose directions if you're struggling with it, and Isaiah has his road-sense to cheat with.
>>
No. 110428 ID: 3abd97

>>/quest/793772
We're not considered a hostile force: the fact that we let them get close enough to spill any blood on the deck, ours or theirs, means we let them get too close. It's a bonus for keeping fighting off the deck.

Yes, it's not a perfect intensive, and yes it goes away when we first screw up.

It's also the contract we agreed to, regardless of what happens to the bosun. ...and if something were to happen to him, I'm pretty sure that just blows back on us, as the guards.
>>
No. 110429 ID: d36af7

>>110424
>First odd thing I notice reading those rules would be that a character could potentially have two sexes / genders, or none defined at all.
Working as intended. Some people are complicated that way. http://www.egscomics.com/index.php?id=1896
>Are you allowed to choose multiple weak psychic powers if you take extra traits in more than one category?
Yes.
>(Those bullet groupings could use names for ease of reference).
Noted.
>Can you stack multiple weak psychic powers to make a stronger one?
Sort of. You could get powers that interlock or synergize well, like telekinesis that works at decent range but only on one somewhat unusual material, alongside clairsentience specialized in finding said material so as to improve the effective availability.

>the "first" floor of the labyrinth
Bloodmist labyrinth has approximately four floors, and since the reboot only Azure and Rhea have seen anything outside the upper two. It's huge, you've barely explored any of it. Whole tangled mess is only one sector of the larger megadungeon complex, and there are something like fifty other sectors. So, don't feel too bad about being baffled and intimidated by the mapping, it's not supposed to be easy.
>>110421
He's been fully healed now, though! Don't worry so much about keeping track of the numbers, that's my job.
>>
No. 110430 ID: 74621b

>>110428
That's fair, I suppose.

Though as far as the bosun, we should still keep an eye on him. If he's stingy enough to meticulously examine the deck for a single drop of blood after every encounter, he'll likely get desperate as we get further along without breaking the agreement. There's nothing stopping him from simply pricking his thumb and declaring it's our blood on day 76 of the journey. Keep in mind Azarthraine refused to deal with this guy on principle, for years. I would actually be shocked if we entered the last leg of the journey with bonus intact and he didn't try to pull anything.
>>
No. 110431 ID: 3abd97

>>110429
I was was using the big vertical shafts as reasonable break-points to divide things into "floors" on separate pages of map, even though, strictly speaking, none of them are.

I wasn't even gonna count most of Rhea's stuff. There's too many big discontinuities when she gets escorted around for me to meaningfully map it with the rest of it (past, say, an arrow that say "thar be trolls").

>Sort of
But you can't take, say, weak telekinesis 3 times to upgrade to medium telekinesis? (Improving range, or weight capacity, or something).
>>
No. 110433 ID: 3abd97

>>110430
Fair point about potential trustworthiness. If he pricks himself I guess we have to restrain him for his own safety! Or put mage armor in his way, or open a portal under him so the blood never hits the deck, etc. There's plenty of ways to cheat back if he wants to play that game.

Easiest way I can think of the cheat this arrangement from the adventurer-side of things would be to stop anything from ever touching the deck. A plane of force, a layer of metal, a tarp, etc.
>>
No. 110435 ID: c31aac

Hmmm. True enough!
Let me know when I wake up and I'll give it another shot. I do think there'd be some fun play, especially with that BACKSTABBING CL- I mean delightful goblin girl friend of his!
>>
No. 110436 ID: d36af7

>>110435
He's already awake, and the goblin girl is more than a hundred miles away. Currently he's teamed up with a scholar (also cursed), an animated suit of armor with road-related scrying powers, and a meat-headed orcish stoneworker, the last of whom is somewhat seriously injured.

>>110433
>Easiest way I can think of the cheat this arrangement from the adventurer-side of things would be to stop anything from ever touching the deck. A plane of force,
This deal was originally drafted with the idea that a high-level spellcaster would be involved, possibly creating magical walls, banks of solid fog, and so on for field control. If you've got a spell to keep any pirates far away, they'd prefer you at least attempt it, rather than letting the attackers come to you and getting valuable assets caught in the crossfire.

If you do manage to keep any further fighting distant from the ship, probably using some combination of Vos's amphibiousness, Viste's portals, and Yisheng Ji's acrobatics, and then the bosun tries to deny you a hard-earned bonus by injuring himself at the eleventh hour, you could sue the shipping company. They're claiming that their own crew counts as a hostile force at that point, right? Conceivably a judge could rule that amounted to the bosun declaring war on you personally and then surrendering, and award the Fire Hawks the full value of the cargo (20 tons 'tungsten ingots. mid-grade' @ $400/lb = $16,000,000) on the grounds that you justly seized it by right of conquest. That would be very bad news for the shipping company, so they're unlikely to take that risk.

>>110431
>But you can't take, say, weak telekinesis 3 times to upgrade to medium telekinesis?
You could take two or three different specialized subsets of telekinesis that cover each other's gaps, but if you want better powers the best way to do that involves diligent practice, horrible trauma, valuable lessons about friendship, and so on. Y'know, XP.
>>
No. 110437 ID: 383927

Honestly, if we really wanted to be dark sided I'm sure given Maru's spell load out and our crew's ability we could even cause such a situation to occur without being found at fault. Not in character for any of the crew really but that would certainly be an interesting challenge
>>
No. 110439 ID: 3d2d5f

>>110435
Amusingly, if and when he runs into Rhea, she'll be quite pleased to see him, and somewhat confused as to what Geoffrey is making such a fuss about. I mean, she prayed for him, and it obviously worked, right?

>>110436
Every client is one missed payment away from becoming a target.

>>110437
On the subject of dark sides, Davina's actually ended up acting more moral than I would have originally planned, by virtue of ending up best buds with our cheerful tentacle paladin. (Like I would have had to stop and consider if she actually wanted to intervene at the circus. But Vos wanted to help, so she supported him, full stop).

And yeah, keeping an eye out for clever ways to apply Maru's specialty.
>>
No. 110445 ID: af6e04

>>110435
First order of business might be to try to hijack leadership from the crazy lady who keeps feeding random shit to the horrifying mouth on her back and seems intent on taking the group deeper into the dungeon rather than escaping.

>scholar (also cursed)
I'm glad Helen's curse gives me a perfectly valid excuse to not specify what her field of study actually is. (Really, it's because I don't know enough about the world to identify what intellectual fields exist)

>>110437
Why does everyone who hires the Fire Hawks end up getting in huge trouble for fraud? Strange...

>best buds with our cheerful tentacle paladin
Hahaha best buds forever! This makes me glad to hear Vos could be such a good influence. He'll always have Dav's back too
>>
No. 110467 ID: d36af7

One thing Rhea should be very careful about, but might not understand so well in-character: don't show off Mode's stash of blueprints for advanced firearms anywhere a dragon might find out about it.
>>
No. 110475 ID: 3d2d5f

>>110467
"Fire arms? What's special about fire arms?" Rhea wonders, her arms wreathed in flame.

:v

Although more seriously, that would depend where the local authorities fall on the sliding scale of "datamine everything we took off the prisoner" to "lock that artifact up tight and don't poke it, we have no idea what it does".
>>
No. 110480 ID: c31aac

>>110445
Geoffrey hijacking party leadership might actually be hilariously viable

Geoffrey's cowardice and conflict avoidance may actually come around to make him an excellent leader because he'd much prefer his meat shi- FRIENDS with their insides still in
>>
No. 110486 ID: d36af7

>>110475
They've got no real chance to crack the original Serpentfolk UI's paranoid TL 10 access-control security, and the back door, Maintenance Mode Default User, is a minor fire elemental under Rhea's diplomatic cloak, so any conventional binding or geas could be remotely contested by Rhea's mom. The most plausible ways someone could get the relic to display anything without Rhea's permission would be to 1) be an authorized user, specifically a serpentfolk, or 2) shapeshift into an adequate match for an authorized user's biometrics, and guess a 256-character password (possibly with the benefit of some deliberately obscure clues in a dead language), or 3) somehow be able to speak to nonsapient fire elementals, and persuade or seduce Mode to betray Rhea's trust. Short of such possibilities, the cloth won't show anything without Rhea's express permission.
>>
No. 110491 ID: 3abd97

>>110480
>put the coward in charge
That's potentially the best idea since the first party elected the lucre-witch captain.

>>110486
I occurs to me they'd also have to get the thing out of energy power mode. And they eyeball input may not be obvious, and the turncrank wouldn't have any apparent effect.
>>
No. 110659 ID: d36af7

I have a somewhat consistently usable computer again. Quest updates should resume shortly.
>>
No. 110675 ID: 3abd97

>>110659
Hey, welcome back! And sorry to hear about the computer woes.
>>
No. 110747 ID: c31aac

I can already see the two groups becoming VERY confusing, it might help to start designating people as group a and group b in the name field.

Like I'm doing!
>>
No. 110749 ID: 3abd97

>>110747
The two parties are in different threads, though. Unless you expect your group to end up split up in the panic over the bloodsucking mist?

Not sure you guys have a better option than running, actually. Healing magic might hurt it, actually, but I would guess Geoffrey's spells are single damage, not splash or area, and as such would only target individual nodes in the swarm.

>>/quest/796313
>>/quest/796334
I'd point out you only noticed the hair as a the result of a near-crit spot check- which means it could have been there for a while, and you didn't roll high enough to notice it until now. So Tsathoggua and his minions aren't necessarily the source.

Hair-magic might suggest Aaphia did it. Or it could have happened when we were in town, especially since we managed to briefly catch the attention of powerful magical government officials.

One logical test might be to see if anyone else in the party has a surprise bracelet they weren't aware of.
>>
No. 110757 ID: c31aac

>>110749
Not only did I not know this was the case I have no idea what is going on or why we're running, didnt they kill the monster just as I was waking up?

My reading comprehension continues to be dogshit, l m a o. Gimme a bit to re-buckle and study the last few posts, gonna try and get a better handle on that so this isn't like a CONSTANT PROBLEM as it's been the past few posts.
>>
No. 110758 ID: af6e04

>>110757
The newer group consisting of Helen, Pog, Isaiah, and Geoffrey is all in this thread >>/quest/765391

The original group (which your goblin friend Rhea has met up with) is in the newer thread >>/quest/778485

>didnt they kill the monster just as I was waking up?
Yeah, but another monster showed up while we were digging the tunnel. Probable reason for confusion is that you missed this post >>/quest/796172 results of random encounter roll
>>
No. 110759 ID: d36af7

>>/quest/796313
>two sets of 77
For most of those rolls, a result of 3+ meant "no encounter." Having two encounters every single day of travel, while possible, would be incredibly unlikely.
>>
No. 110788 ID: 3abd97

>>/quest/796603
>>/quest/796671
For anyone who missed the reference:

https://tgchan.org/wiki/Ysabel!
>>
No. 110804 ID: d36af7

>>110788
>>/quest/796635
And for anyone who missed the other references,
>>/quest/735622
http://drmalpractice.tumblr.com/post/143623365908/
>>
No. 110806 ID: d36af7

>>110399
http://iothera.com/?webcomic1=20-regolith
Handy reference for the sort of setting I'm imagining for that slasher-movie quest, at least with regard to the relative ubiquity and triviality of psychic powers.
>>
No. 110816 ID: 3abd97

>>110804
Haha, I can't believe I missed that was her in the temple / dungeon the first time!
>>
No. 110818 ID: af6e04

Newfriend here, so these references all went way above my head haha
>>
No. 110833 ID: d36af7

>>110816
Thought I was making it fairly clear, between hairstyle, the colors of her skin, eyes, and lips, gift basket, squirrel rivalry, all those berries in both the basket and the pies for her feast day, puzzle lenses, hooked sword, even the color and pattern of her bikini. And, y'know, the name only being one letter off, in a phonetically-insignificant way. Bread and salt are traditional housewarming gifts (and, not coincidentally, dietary staples dating back to the earliest civilizations), the pear/olive schism was my own invention, she's defaulting to robes with a sash rather than an anachronistic two-piece swimsuit, and the enchanted mouse-repellent statue thing is an extrapolation of the practical solutions people often go to a religion looking for. Literally every other detail on St. Ysbel was straight from some major element of Ficus's quest (with permission in advance, of course). Ah well. Wouldn't be the first time I was somehow too subtle.

See if you can go back and find the other times! Not necessarily references to other quests.
>>
No. 110840 ID: 3abd97

>>110833
Hence my amused surprise over having failed to recognize it.

Might have been a failing to see the forest for the trees situation? By the time I was done parsing all the details, the assembled picture didn't ping the same way a simple reference to one idea did.

But then again, recognition is weird. Making or failing to make a connection can be pretty arbitrary at times.

Also I dunno why that link is doing greentext instead of linking. Let's try...

>>/graveyard/735622
>>
No. 110841 ID: d36af7

>>110840
There's another little thing in that same post, actually. A simple sentence fragment piled high with it's own anachronistic implications. Look up "kruzhili nado mnoj" in a search engine. The translation and context should be easy to find.
>>
No. 110843 ID: 383927

>>110833
I think I'm in the same boat as strngy- either that quest was before my time, or I simply never read it, so the pop-culture bit just flew over my head. Just like missing the reference in the title of the quest originally.

Took me forever to get the reference behind the orange shirt with the < on it every time an outfit design option came up
>>
No. 110844 ID: 383927

>>110833
I think I'm in the same boat as strngy- either that quest was before my time, or I simply never read it, so the pop-culture bit just flew over my head. Just like missing the reference in the title of the quest originally.

Took me forever to get the reference behind the orange shirt with the < on it every time an outfit design option came up
>>
No. 110846 ID: 3abd97

>>110843
>>110844
We have an article on that, actually, if you never happened to stumble across it.

https://tgchan.org/wiki/Steve'd
>>
No. 110864 ID: 383927

>>110846
I did in fact see it; this site seems like it's always been fairly small, so a lot of stuff gets cycled around.
>>
No. 110879 ID: 2815ac

Thank you for the resolve on Isaiahs roll, I apologize if I was being pushy. Honestly I am pretty well stumped on how to combat the blood mist. Riotmode, you may be the only one who can do much here.
>>
No. 110890 ID: 383927

I just wanna say the Orcus dungeon freaked Maru out bc she was fairly certain she was gonna die in there. After all the other chess squares nearly killed someone, and Ji went accross half the board and then confessed to hearing voices which lead him to a room with a sleeping monster, Maru has been pretty convinced he was marked for death by an Orcus curse. Given that he was still going on about it town, and espousing how much nicer it would be to go on a very dangerous, expensive and potentially deadly trip the voices in his head revealed to him, she is still worried, which I think is fair. He hasn't lied yet though, so when he magically vetted himself, she began to feel a bit better about the whole thing. That's what my comment about her feelings towards Ji were getting at.

As far as I know, Maru only took one swing at him, when he was cursed and leading half the party somewhere voices in his head were suggesting, so I'm not sure OOC what other reasons Ji might be upset at Maru for, although I don't blame him. Maru is used to punching people as a quick solution to dangerous disputes, so she doesn't really get what he's upset about either.
>>
No. 110896 ID: 3d2d5f

>head voices psych watch
Note to self: maybe don't tell Maru I've been talking with a bug.

>I'm not sure OOC what other reasons Ji might be upset at Maru for
Well, at their worst, Ji comes across as something of a pompous stick in the mud, and a serious and severe person, while Maru is boisterous, bawdy, irreverent and disrespectful. It's not unexpected Ji would find Maru aggravating, just on personality types.

(On a personal note, I'm relieved Dav / Mary's interactions evolved from bickering to banter. I'm having more fun with that).

>reaction to Orcus stuff
Honestly, for a proported glory hound, I've been surprised by Maru's characterization. Much more fatalistic than I would have expected; she's much quicker to latch onto "I'm going to die unsung" than "here's my chance to be remembered" in extremis. There have been moments where I've wondered if she's supposed to be dealing with some kind of depression (like say, her rational for undervaluing herself and the party while we were job hunting).
>>
No. 110899 ID: 67456a

Okay, so I'm sorry about disappearing off the face of the planet, but life briefly got incredibly shitty for me and I had to deal with that.

So, what have I missed? Have I been kicked out of the session?
>>
No. 111074 ID: af6e04

>>110899
Hey! Good to have you back.

>Have I been kicked out of the session?
Of course not

>So, what have I missed?
Long story short, we all took a job protecting a ship from bandits (I think you were here for that). During this ship ride, we saved the circus, fought some skeletons, and solved a small town's giant rat infestation. We're currently trying to decide whether we should return a holy chalice that we found while killing said rats to the townspeople (who seem to be hiding something from us) or whether we should keep it (which is legally within our rights)
>>
No. 111146 ID: b9aa79

>>110896
Maru wouldn't be super worried about your bug, assuming she understands it wasn't obtained in the middle of a death trap. She's not so worried about the hearing voices as she was the fact that everything else in that room had a near lethal effect, so that curse tile probably would too.

And yeah, I don't expect Ji and Maru to every be friends, pretty much for that exact reason

I'm glad Maru is getting along with others as well, now that she's in a less tense situation I feel like she can act more immature and be a little more fun instead of abrasive

The way I've been playing her comes from 2 things:

The first is that I want her fear to play a relevant part in her character. Already both Davina dn Ji have been debilitated at specific points due to their fear- Maru's is more generalized, but I still want it to play into part of her character. She's still young, and has no formal training or experience; she's pretty much a homeless girl on the run from the cops trying to survive. It'd be awesome if she could be a legendary hero and spend her time in a lavish palace pursing her interests, but the most dangerous situations she's gotten in before this was getting stabbed in seedy bar fights. Running into a full on death trap dungeon, with finite food and water, seemingly a deadly monster or trap around every corner, fighting for her life with no guarantee of escape? Very stressful. She was shaken pretty badly by that, and doesn't want to jump back into a situation like that unprepared. Also I was familiar with Gugs from previous tabletop games, and knew that we'd be fucked trying to fight one, much less a blockade

The other part is that I want her childhood to have an impact on her behavior- distrust of religious authority for obvious reasons, and interest in history and oral literature that was a forbidden pleasure growing up, acting out and being rebellious because she only ever lived in strict confines, or on the road with bandits. I want to portray some of the facets of hypervigilance, like reading neutrality as anger, over the top responses to certain stimulus, constantly perceiving or looking out for threats. I haven't gotten super deep into that aspect of her personality, but that's one of the reasons she likes smoking, because it helps her feel more calm and less like she has to constantly be on watch. In my head she's maintaining a low level high at pretty much any given time. Not sure if this comparison will land, but if I could play her in a fashion reminiscent of Amethyst from SU, I'd be pretty happy with that.

>>110899
Sorry life went to shit! I'm sure many of us here feel as though we can relate, myself included. Glad to have you back though, we've been keeping up with your twins!

In the other thread, which is still going, the group is being hounded by a blood sucking mist after a somewhat tense encounter with some vampires and an escape from various other threats. It's composed of Helen, a scholar with a mysterious past, Isaiah, who is only seen in a full suit of heavy plate armor, yet claims to be 12 years old, and doesn't seem all quite there. Lastly there's Pog, the enormous pig like orc with the health bar to patch, who struggles with intellectual pursuits like counting, or talking, or self soothing. Very jumpy, but very strong. Looking forward to seeing how your new character is introduced
>>
No. 111147 ID: 3abd97

>>110899
Welcome back! One nice thing about traveling by boat is you still move forward even when you're not doing anything, so you haven't been left behind.

>>111146
>Maru wouldn't be super worried about your bug, assuming she understands it wasn't obtained in the middle of a death trap.
...well, um, it did appear, out of nowhere, in the middle of the night, in a cursed (?) Orcus gazebo. Which probably counts as a death trap.

Although, assuming some degree of bardic / storyteller's lore, Maru's probably aware of the concept of familiars. And it's not inconceivable for someone in the party to make the reasonable assumption Dav kept her tame pet hidden in the dungeon, rather than acquiring it out of nowhere.

>The way I've been playing her
I'd say you've achieved the effect you wanted, then. Her motivations do not uncommonly seem to come from a place of fear and vulnerability.

>in the other group
Also Geoffrey, the portly, cowardly mercenary cum accidental sorcerer.
>>
No. 111150 ID: 383927

>>111147
I thought the latin phrase was more of a way to say "with", but I've really only seen it in latin phrases like magna cum laude or summa cum laude. I'd be interested to know more about it's usage in english if you've got any knowledge on the subject.

Also yes, Geoffrey. Sorry Riotmode, slipped my mind for a hot second there
>>
No. 111151 ID: 3abd97

>>111150
In latin cum is just "with", yeah. In english it's become a linking word for things of a dual nature, or are one thing along with being another ("a study-cum-bedroom" is the example google offers).

And in my mind, there's an unspoken understanding the second thing is an addition / assumed role / adaptation on top of the first, although this doesn't seem to be formally defined looking up the definition online now.

Although the porn usage is probably a heck of a lot more prevalent in english by volume.
>>
No. 111167 ID: 74621b

>>110896
>Ji comes across as something of a pompous stick in the mud
I'm sorry you feel that way. I certainly didn't intend to play him as a perpetual killjoy. Rather, Yisheng Ji is intended to be formal and prideful in a scholarly way. Like someone who worked hard to earn a doctorate and therefore insists on being called "Doctor" rather than "Mister" or "Miss". Serious and somewhat arrogant, yes, but not without basis. I feel the general impression of him has been warped by the fact that most of his PC/PC interactions have been negative thus far.

>>110890
>not sure OOC what other reasons Ji might be upset at Maru for
Here are a few notable events:
>>/quest/766416 Tells him she'll hold him directly responsible for anything that goes wrong
>>/quest/766424 Condescendingly insults his intelligence and says she should have "reminded [him] not to play with the death trap"
>>/quest/766796 Attempts to physically beat him unconscious for disagreeing with her (Not sure why this one is being treated as if it were minor and forgettable)
>>/quest/776464 Refuses to take him seriously, insults him, and explicitly reminds him she doesn't trust him after he refuses to teach her magic

So far, Yisheng Ji has been quite civil (if a bit gruff) to every other member of the party, even to Hore who has the same type of untamable wildness that Maru does. The key factor here is that Hore has not turned that aggression on Ji himself, which is really the only place he draws the line. As a prideful creature, Yisheng Ji just wants to be treated with a little dignity and respect, and given a bit of face when things don't go as planned, and he is otherwise perfectly willing to look the other way regarding his allies' own eccentricities, and help them when they are in need.

Also, as previously noted in >>/quest/775104
>Yisheng Ji is not a touchy-feely sort of person, and very much dislikes being grabbed, pushed around, or otherwise manhandled without his express permission.
Unfortunately, this appears to be Maru's MO whenever things go south, with another example of this being when she tried to shove everyone through Davina's portal in a panic. >>/quest/770042 >>/quest/770054

So, overall, I don't think it's particularly strange or unusual that Yisheng Ji should dislike Maru.
>>
No. 111170 ID: 3abd97

>>111167
No, I get it where he's coming from, nor would I personally sell Ji that short. As I specified, that was the impression he gives at his worst. It wasn't intentended as a fair or balanced portrayal. (Mostly because when you're considering characters rubbing against each other the wrong way, it simplifies things to jump right to the sharp edges getting caught. Antagonists aren't required to have fair pictures of each other).

>most of his PC/PC interactions have been negative thus far
His current interpersonal points balance with Davina is pretty positive, actually. She views Ji as competent and professional in his mannerisms, with useful skills and abilities, started with a favorable bias towards him since she rescued him from the chess board, and that increased as he's stepped in to assist her in a few key moments. Perhaps most powerfully: (to her, at least) Ji rescued her while out of phase, where literally no one in her life has ever been able to reach her before. (And since it's triggered by powerful emotions, is where she always is at her absolute worst). And his interaction with her mutation helped trigger her star-child moment of wonder in the drug room (which along with her familiar has contributed to a changing and improved perspective on her own condition).

(Honestly she's very interested by the way Ji is able to interact with / counter her mutation and would love to explore that further. But she hasn't found a good way to approach that, yet).

Plus, his longevity / aspirations of immortality make him a useful contact in a political sense, as he may in a position to deal favorably with her house in the future.

I mean, she was raised to interact with nobles- the pride and self importance aren't even issues.

His weaknesses, in her eyes? Less diplomatic than might be desired, and prone to see the worst when assessing a situation. (Oh, and his personal aspirations, avian heritage, lack of suitable political/social/noble/commercial assets and a long list of other details make him an unsuitable candidate for marriage, but that's not personal, and true of nearly anyone).

To come back to characters at their worst, a cynical reader may note just how selfish this assessment is.
>>
No. 111173 ID: b9aa79

>>111167
Yeah when I asked the question I wasn't because I thought he had no basis to be upset, it's because I couldn't recall the details or events that he might be upset over. I 100% agree there's pretty much no reason for him to like Maru. She's rude, crass, and often times purposefully a dick to him because it amuses her. With their rocky start, I doubt he'll ever be forgiving of offenses Maru considers minor, and she'll keep prodding him for being what she considers a stuck up ass. To be clear though, Maru doesn't dislike Ji, nor would she do anything she actively thought would endanger his life. I know he doesn't see it this way, but she she tried to take a swing at him, she was 100% convinced he had fallen victim to a mind altering death trap, and was being led away for monsters to feed on him. She was actively trying to save his life, even though it doesn't come off that way without the context of being in her head. But yeah, he has every right to be mad at Maru, no questions about that here. I'm doubtful they'll ever get along because Maru doesn't really know many other ways of socializing other than trading insults, crude humor, and fighting to solve disputes when emotions run high. Until she either somehow earns respect from some sort of worthy actions, or does something she genuinely feels sorry for, their relationship probably won't get better.
>>
No. 111209 ID: d36af7

>>111173
Maybe Ji would be more forgiving if Maru explicitly explained that she had reason to think he was being manipulated by malevolent forces during that particular incident, rather than leaving unchallenged his assumption that she resorted to violence during an otherwise peaceful discussion for no particular reason?
>>
No. 111240 ID: af6e04

>>111209
Yeah Maru and Ji COULD discuss their grievances like adults and come to an understanding. But the bickering is pretty funny though
>>
No. 111246 ID: 67456a

>Two shitty rolls with Malkov vs. The Flesh Mud

Fuck. Yknow, I was gonna give Malkov this backstory with regards to his necromantic masters attempting to recreate the mythical "First Undead" and coming up with some of those but

Apparently he's getting eaten by a slime instead.
>>
No. 111247 ID: 805d2b

Isaiah would like to pursue the elvenoid figures, but seeing as they're across the river he'll hold off for now. Noticing his companions seems worse for wear, he suggests they make a fire and rest for a short while so that everyone may regain some strength.
>>
No. 111248 ID: 805d2b

WHOOPS, wrong thread


I'm just gonna say though, any plan that involves Maru acting like an adult probably isn't one we should count on. If I'm honest, she doesn't really have a problem with the way things are now- Ji isn't refusing to heal her yet, and his demeanor isn't anything she's not used to. She doesn't really understand that Ji has major grievances with her, and doesn't really think she's done anything wrong, so it's a tough road to get her on the track to making amends when she doesn't have any in character motivations to. She just thinks that he's simply acting fussy because he doesn't like how she acts, which wasn't unusual growing up with bandits. The cold shoulder, unpleasant conversations growing up weren't much different than this, but there was a silent understanding of loyalty there. She assumes the same here. He doesn't have to like her, but they'll have each others backs regardless. This obviously isn't quite how Ji feels, but she again doesn't really have a way of knowing the extent of the misunderstanding. So she continues on, unflapped by her actions and what others think of her
>>
No. 111258 ID: d36af7

>>111248
>Ji isn't refusing to heal her yet
Really? Because the very first thing he said was
>>/quest/766798
>Awfully generous of you to surrender your share of any future healing from this source.
>>
No. 111261 ID: 4e64c4

>>111258
I was under the impression that was an OOC comment, not something Ji said outloud. If that is the case, Ji has thus far been angry, which Maru doesn't understand the extent or ramifications of, but hasn't outwardly given her an indication that he's going to refuse to treat her. Not treating a blister doesn't really count in her book. I may be misremembering of course, but so far I don't think Maru has seen a lot of negative consequences for the way she interacts with Ji, nor vice versa. It's not as though he's been exceptionally forthcoming or touchy feely. Maru assumes he just doesn't like her crude and irreverent manerism, and that's why he's so cold.
>>
No. 111267 ID: 24aec8

If you want the goods within the hive, it might be worth trying to smoke the bees out. No guarded entrances or give melting needed
>>
No. 111268 ID: d36af7

http://www.smbc-comics.com/comic/dungeon-classes
As you may have already noticed, I tend to put more thought into this kind of thing than is customary.
>>
No. 111269 ID: 3abd97

>>111267
Smoking them out occurred to me, but there are a few difficulties:

* We need to dump smoke into the hive faster than it can escape out the open window, which is on the upper level.
* Beeswax is flammable (as is most of the building, probably). If we start a fire on the inside (or just outside) we run the risk of destroying the loot we're here to harvest before we get to it.
* If we fill a building with smoke, breathability becomes a problem (unless we retask Daniel).

I half-figure Hore's weapon is going to start a fire and we're going to end up retreating from the burning hive with whatever loot we managed to grab in time.

If this was Dungeon Crawl Stone Soup the optimal means to clear the beehive would be to walk right in and spam castings of Ignite Poison, laughing as bees explode and burn around you, and their corpses turn into columns of flame for their brethren to charge through.
>>
No. 111275 ID: 67456a

I was actually about to suggest the raiding party bring Daniel along due to his Purification abilities, but considering that any venom would be directly injected into the victim, I don't think his abilities would be too effective...
>>
No. 111281 ID: 24aec8

>>111269
Yeah, I suppose burning the whole hive down represents a greater loss of resources than simply poking a hole- I was worried about the same thing you were though, that breaking and entering would put you guys in a bad position and possibly damage the goods inside the hive.
>>
No. 111282 ID: 3abd97

>>/quest/798945
>Some jackass must have warded the... probable former temple and/or important storehouse. Right. Obvious in hindsight.
This might be outside of universe bias speaking here, but it doesn't feel obvious to me. A little podunk town that lacked the resources to fend off the bees (or to pay to have the bees dealt with), but having warded (and been able to afford warding) a building against exotic teleportation, interdimensional intrusion and/or outsiders seems unusual. Especially since it seems obvious the building doesn't have functional wards against insects, which would be a much higher priority for a storehouse.

That suggests a few possibilities to me:
(1) Whatever was stored in that building was specifically at risk from the kind of intrusion Viste demonstrates.
(2) The structure and ward may predate the podunk town (they didn't pay for it).
(3) Increased likelyhood the building was a temple to a deity who's school / theming was conducive to this specific kind of warding rather than a storehouse. (Our Lady of Protection from Extraplaner Horrors, etc).
(4) My expectations about the costs to install different classes of wards are completely off base and of course every small town protects its biggest building from teleportation.
>>
No. 111289 ID: 3abd97

Okay, I went and made a nice google doc with up to date stats / characters sheets for everybody. It would have been way too big a wall of info to throw up on the wiki (unless I started breaking things up so every character had their own page or similar silliness).

https://docs.google.com/document/d/1VNOzfqCTOpd1Lhqr18uTcHF5VbuUdHNV6NiX-FhuxL8/edit?usp=sharing

Please feel free to look it over, especially your own characters, and make corrections / yell at me to make corrections as needed. (I was mostly working from copy paste and memory, and I assume I don't remember every little detail of other people's characters as well as my own. ...kind of embarrassing how long Dav and Rhea's bits are, actually).

Pending: still gotta put most character's language competencies in there.


Next I think I'm going to replace the now-obsolete wall of stats in the wiki with more reader friendly short blurbs on each character. Just so readers / new players / forgetful types will have an easy reference to who's who.
>>
No. 111290 ID: d36af7

>>111282
Giant bees can be pests, but are also often kept as farm animals. They pollinate plants (not all the same plants as regular-sized bees, but still), produce honey (which has both culinary and financial significance), wax, venom which can be reprocessed for certain medical applications, and they can be butchered for very lean (if oddly-textured) meat, and chitin which is an important material for certain bits of a gryphon knight's riding tack.

In short, the bees very well might have been occupying this structure since long before the village was abandoned, and be completely unrelated to the reason(s) why it was abandoned.

Among the possibilities you list, some combination of 2 and 3 is the most likely, although 4 is accurate in a pedantic accountancy sense: the setup cost of a permanent general-purpose ward, laid into bricks enchanted to be imperishable, might be justifiably depreciated across a thousand years or more, for a nominal monthly cost so low as to be almost negligible.

It's somewhat unusual to see a random little village with serious enchanted defenses, but far from unknown. The world's got lots of ancient ruins with partially-functional defenses, most of which had their portable wealth stripped away and archaeological points of interest thoroughly dissected long ago. Sturdy structures get repurposed and reused, and potentially valuable features tend to be left intact. This dome is relatively primitive (TL 1) corbelled masonry, rather than a proper vault (TL 2) let alone the grand pillars and arches of Drakocratic best-practices heavy construction (gothic masonry, TL 4), so it probably dates back to the dark years during and just after the collapse of the Old Empire, if not further.

In any large town with, say, a thousand people, you could reasonably expect to find at least one room warded against scrying and teleportation. Maybe a bank's safe-deposit boxes, or a workshop where a master practices proprietary techniques, or an office where politicians hammer out secret deals, or a ritual chamber for summoning things that might otherwise escape. An actual city might have several, with at least one available for rent. A major city - order of magnitude bigger than Passholdt, minimum - might devote a significant part of it's economy to fortifying the fabric of space across a five-mile radius.
>>
No. 111292 ID: c31aac

Bugger, misread that as a tell because they bolded it.
Can we retcon it to him just bumblepologizing? for whatever reason I'd assumed that to be an intentional slip for PLOT STUFF.
>>
No. 111293 ID: d36af7

>>111289
Thanks! Looking through it, a few corrections and clarifications (just from a quick pass, should not be taken as comprehensive):

Davina has 90 meals worth of levorotatory fruit. Probable shelf life, with Yisheng Ji's magic and assuming it's kept dry, could be comparable to modern MREs.

Daniel started with a blanket and Blackfire Clay, not brassfruit balm.

Yisheng Ji's current inventory should include the blackfire clay and that bracelet of braided hair.

Sun brick is back at the Fire Hawks chapterhouse, pre-heating water for food and bathing to cut down fuel expenses.

Rhea is not actually imprisoned, just forbidden to leave the city until she's committed to some sort of payment plan for her share of the property damage.

Helen no longer has any useful duplicated items, just the broken lantern.
>>
No. 111295 ID: 383927

>>111292
Consider it retconned. Also yeah, sorry that was a little misleading, it was more to emphasis his displeasure and the fact that he was using Geoffrey's last name, when up to that point he only ever referred to people by their first name. Bolded for emphasis, but more so on character expression than plot relevance.

To clarify some of his motivations, there's now a group of 3 others, and some sort of eleven creatures near by. Isaiah, being young, is a bit irrationally afraid of other finding out he's not flesh and blood, and then turning on him for being a monster, and with their being six people nearby in his recent memory even though the Elves left he was getting a bit scared, got under the collar when Geoffrey started saying he wasn't human. Hit a little to close to home for him. But there's no out of character animosity or anything, just to be sure we're all good. Isaiah is upset but I'm having a fun time
>>
No. 111298 ID: c31aac

>>111295
Oh, I'd be fine with it even if you were pissed!
Geoffrey's unabashedly (and perhaps rightfully) super racist against non-humans.
What with the brand and all.

It's probably not too great growing up when things are inherently attracted towards killing you, after all.
>>
No. 111300 ID: 3abd97

>magical girl gets smacked down and covered in slime
I'm amused by the unintentional fetish fuel we have going on, here.

>>111293
Corrections made.
>>
No. 111301 ID: d36af7

>>111293
By which I mean Helen has a functional lantern, which has been her team's main light source this whole time, and also a smashed-up duplicate of that lantern.
>>
No. 111302 ID: d36af7

>>111300
Unintentional?

You're talking about the inevitable result of deliberate decisions, mostly all the way back at character creation, as if it was a random fluke.
>>
No. 111304 ID: af6e04

>>111300
>>111302
Wow there is nothing fetishy about any of this. Just a platonic fluid exchange.
>>
No. 111306 ID: af6e04

Also, I feel like I need to ask. Is there any reason >>/quest/798862 didn't get resolved? I feel like it could have prevented Viste's injury. Did I just fail the skill check and not see anything, or is it because I decided to jab the wax before your next reply?
>>
No. 111308 ID: c31aac

@ helen don't think I didn't see that deflection, you scamp! You're lucky Geoffrey's an idiot or BOY HOWDY, I'd have gotten exposition out of you!
(`o´)ゞ
>>
No. 111309 ID: af6e04

>>111308
Hahaha Helen is the deflection master

>>/quest/799055
Archivist has the worst luck with starting characters.

I think the first thing Helen will do when she gets in a better position is disable that chessboard trap, install safety rails in that big cavern room, and build a gift shop.
>>
No. 111311 ID: f304f7

MOTHERFUCKER.

Welp, Malkov is ded. Not big soup rice. I'm thinking a Hedge Witch who works through "Miracles" next.
>>
No. 111312 ID: 3d2d5f

>>111302
Unintentional as in that was not the outcome I intended (amusing as it) when I made the decisions that led to it, determinism and causality notwithstanding.

>>111311
Not dead! Just incapacitated, with his feet slightly maimed and a broken leg.

I find it interesting someone repaired the camo you crashed through sometime after Rhea went that way, though. I wonder if Malkov will wake up before our mysterious tunnel camouflager finds him?
>>
No. 111322 ID: 67456a

Wendy

Human Hedge Witch
Ambitions: Spreading her Miracles/Smoking and well-endowed men.
Specialization: Miracles. (Healing and Ressurection through impossible twists of fate.)
Phobia: The sound of scraping metal.
Mutation: Fangs instead of teeth
Vulnerability: She cannot use her Miracles on herself.
Ability: Just In Time. Wendy seems capable of traversing nearly all dangers safely in order to attend to a patient. Traps fail to spring, harmful magics just miss her, and swings of weapons are off-kilter when she has a patient on the line. Barring something that not even luck could avoid, Wendy is the eye of the storm as long as someone needs her Miracles.

Bio: Wendy comes from a land composed of staunch atheists, protected by a deity that embodies a Lack of Faith. As long as they continue to not believe, the entity gains power. Wendy was one of the few individuals who still worshipped in secret, worshipping a God of Fate and Luck. Through him, she could enact Miracles, works of healing and ressurection through impossible luck, making wounds less serious or revealing one thought dead had instead survived by the skin of their teeth. In time, her faith was revealed, and she escaped before she could be executed. Now she wanders lands more friendly to her faith, spreading Miracles far and wide.

Description: Wendy is a slight woman, not very strong, not much of a physical person at all. Yet she glows with Health, and she seems to have an energy to her that most can't match, expressed in her free, swift movements.

Inventory:
Left Hip: Axe
Neck/Chest: Jug of Water
Left Shoulder: Blanket
Right Hip: Brass Balm
Right Shoulder: Kindling
Head: Dried Fruit
Somewhere Uncomfortable: Lockpicking/Field Surgery tools, safely wrapped and hidden in the cleavage

For reference, the way I see Wendy's power working is basically just a sort of general "murphy's law" effect. Things and entities attempting to hurt her will have a harder time of it. But it only applies if someone's dying or seriously injured. Like, risking permanent injury if not healed in time.
>>
No. 111332 ID: d36af7

>>111322
Inventory is fine, phobia is... likely to come up quite frequently, but otherwise fine. For the mutation, you could simply have sharp teeth, but how about venomous snake fangs? Serpents have a lot of interesting mythological associations with medicine, going way back.

Specialization is sorta odd. If you're tailoring this character to rescue your previous character, something like "prosthetic limbs" or "reconstructive surgery" would be a better fit.

Power is no good. Someone somewhere outside the dungeon might conceivably be in need of her services, thus it would allow trivial escape. Vulnerability is meaningless on it's own, and thus also unacceptable.

If you want an ability tailored to the current situation, how 'bout magic gadgeteering? Bypass the chessboard by shutting it down temporarily, repair Malkov's mangled leg into some sort of splint-golem. Maybe drop the kindling in favor of some canvas she could thaumatize into a parachute, so as to descend safely.

If you like that serpent-hacker-medic concept, one interesting and thematically related vulnerability might be for her to be unable to speak the complete and unvarnished truth except when she knows it would be deeply hurtful to the listener. Writing would be unaffected.

Another option would be to go for an "angelic" theme. Wings for the mutation, vulnerability to corruptive or unholy forces, and the innate power that her every movement is a masterpiece of elegance and grace. Walking along the borders of the chessboard would be easy that way. Wouldn't mean immunity to physical danger, or even eliminate the possibility of acrobatic botches. It's still possible to fall off a cliff, or be stabbed to death, in an elegant and graceful way, but the odds are against it.
>>
No. 111334 ID: 67456a

I actually really like the gadgeteer idea, let's go with that! I wasn't entirely sure if it'd be okay, but since it is, that sounds fun!

Sorry the initial concept sucked, I suppose I'm still "testing the waters", as it were.
>>
No. 111335 ID: 67456a

>>111332
Also, when I said the sound of scraping metal, I was really thinking something more... specific, I guess? The idea was something along the lines of blades being sharpened, or dragged along stone. If that makes any sense whatsoever?
>>
No. 111352 ID: 383927

>>111335
I would question the life choices of a gadgeteer who didn't like the sound of scraping metal; even if it is restricted to weapons being sharpened or something similar. Can't fault folk for trying though!
>>
No. 111353 ID: 3abd97

Wiki article overhaul part I is in: walls of stats have been replaced with a quick reference table and a link to the now-external long form character sheets. (Part II will probably be collecting setting lore that's currently scattered about the threads).

I tried to keep the character summary blurbs pithy and as a result they're somewhat tongue in cheek. (If you're unhappy with what I came up for your character, feel free to improve or rewrite, just don't go overboard on length, please).
>>
No. 111357 ID: af6e04

>>111353
Nice! Definitely a good change. Now readers (and new players? I wonder why we haven't gotten any new players in a while. Separate discussion I guess) can get a good feel for the characters without having to go through a character sheet. Your descriptions of Vos and Helen are perfect.

I'm definitely willing to go hunting for setting lore, but how exactly do we want it formatted?
>>
No. 111359 ID: d36af7

>>111334
>>111335
Post another copy of Wendy's character sheet incorporating all the revisions, so I can look it over before final approval.
>>
No. 111360 ID: 67456a

Wendy 

Human Hedge Witch 
Ambitions: Creating bigger and better technology/Smoking and well-endowed men. 
Specialization: Tinkering, the ability to create and alter devices technological in origin.
Phobia: The sensation of rust.
Mutation: Serpentine fangs that can excrete a very weak venom.
Vulnerability: Cannot tell a lie unless the truth would cause great emotional harm to the person she's speaking with. Writing is unaffected.
Ability: Can tell how a device functions with 1 minute of uninterrupted concentration.

Bio: Wendy comes from a land staunchly fearful of witchcraft. As a tinkerer, Maria created useful devices meant to assist in medical matters. However, the complexity and usefulness of her devices, along with a witchhunt led by a neighbor with a personal vendetta, lead to Wendy being exiled from her home. Now she acts to both sell her machines to the public, and travel on adventures for the funds to purchase materials.

Description: Wendy is a slight woman, not very strong, not much of a physical person at all. Yet she glows with Health, and she seems to have an energy to her that most can't match, expressed in her free, swift movements. 

Inventory: 
Left Hip: Axe 
Neck/Chest: Jug of Water 
Left Shoulder: Blanket
Right Hip: Brass Balm 
Right Shoulder: Canvas
Head: Dried Fruit 
Somewhere Uncomfortable: Lockpicking/Field Surgery tools, safely wrapped and hidden in the cleavage 

Here's my attempt at a new character sheet, with the tinkering version. Tried to make the phobia and abilities a bit more relevant.

Once again, it probably sucks, but yknow.
>>
No. 111363 ID: b9aa79

>>111360
Man, the next character I was planning on making was a character with venomous fangs as a mutation- stolen thunder! Might be fun to make a character with a background tied to Wendy's though if you don't mind
>>
No. 111364 ID: 3abd97

>>111360
If she's supposed to be a tinkerer, it might be appropriate to bring more tools than just the lock-picking kit? It's my understanding those are kind of small / fine. Could use something a little bigger or sturdier. (Hammer, wrench, screwdriver? Or an actual toolbox? Would be a deviation from the initial equipment list though).

So she'd have the option of trying to take a door apart instead of just picking it.

>>111357
Uh, in terms of organization I was thinking something along the lines of:

==Gods / Faiths==
(The old gods would probably be in a table since they all have a holy number and a physical domain, but not all of them have names).

==Significant NPCS==
===Contemporary===
===Historical===

==Races==
Subdivide into "egg groups" (The different -oids).

==Places==
The dungeon, list major cities, etc.

==Factions?==
Probably explain the basic governing philosophy of the dracocracy, maybe what we know of the orcus cult? (Maybe cite the "raining oil" story, we've got like 3 different sources on that now).
>>
No. 111365 ID: 67456a

>>111363
If you'd like to try that, be my guest! The background thing, I mean.
>>
No. 111369 ID: af6e04

Since we're talking about possible new characters, here's one I just came up with. Another construct for the mix!

Euler 59
Clockwork Rich Bastard
Specialization: Glass cannon
High/Low Ambitions: Uphold THE LAW / Fine craftsmanship
Phobia: 'reprogramming' or forced permanent changes in purpose
Mutation: Body is made of clockwork parts and elaborately carved and painted wood. Very lightweight. When clothed could probably be passed off as a man or woman wearing an esoteric costume.
Vulnerability: Very physically fragile. Also flammable.
Ability: Can 'overclock' and move at incredible speed

Left hip - Long, spring-loaded telescoping trident that can be collapsed and easily stowed/concealed (seriously expensive item)
Right hip - Wood shield
Left shoulder - Tools for lockpicking and field surgery as well as simple manufacturing (dies for cutting thread, rivets, hand drill)
Right shoulder - Iron Spikes
Chest/neck - Chalk
Top of head - Pen knife, ink and parchment, full on calligraphy set with multiple pen nibs and a few big multicolored feathers adorning its head
Somewhere uncomfortable - Knives stashed inside its joints

Recently reactivated clockwork enforcer of the old empire. The Euler was designed to be effective but disposable. Seems to be suffering a sort of amnesia due to losing all its punch cards.
>>
No. 111370 ID: b9aa79

>>111364
https://docs.google.com/document/d/1dvuJNsI-BcdJdll1PaYGcf_KhCVhR1R9JTloqZWqCkA/edit?usp=sharing
Your organization in the wiki and the google doc was quite impressive; I'm not going to try to match that level, but I'll collect what raw data I can find and make sure this document can be edited
>>
No. 111371 ID: d36af7

>>111360
This is a valid character, but she's not well optimized for rescuing Malkov. Tinkering as a class specialty just gets you realistic craft skills (and, as a hedge witch, a bit of magical support for that kind of thing). For mad-science rapid prototyping, you need to take it as your innate power.

Vulnerability is the opposite of what I was suggesting. Fits well with identification, though. If you're going to go that route, I'd say drop the exception for hurtfulness, and swap out fangs for wings.

>>111364
>If she's supposed to be a tinkerer, it might be appropriate to bring more tools than just the lock-picking kit? It's my understanding those are kind of small / fine. Could use something a little bigger or sturdier. (Hammer, wrench, screwdriver? Or an actual toolbox? Would be a deviation from the initial equipment list though).

Hedge witches can take consumable magic items outside the usual equipment list, but not permanent tools. "Spare parts for a magical prosthetic limb" would be valid, though.

>"egg groups"
Don't forget neogi, umber hulks, tsochar, and Great Old Masters.
>>
No. 111372 ID: 67456a

>>111371
Okay, fuck, I completely misread that. And probably screwed up a little. Lemme just give that one little fixer-upper and then we'll be good to go.
>>
No. 111373 ID: 67456a

Wendy 

Human Hedge Witch 
Ambitions: Creating bigger and better technology/Smoking and well-endowed men. 
Specialization: “Miracles”, basically healing and resurrection with more fanfare than your standard healing spell. Flashes of light, wooshes of wind, etc.
Phobia: The sensation of rust.
Mutation: Serpentine fangs that can excrete a very weak venom.
Vulnerability: Cannot tell the complete truth, unless it would hurt someone deeply emotionally. Writing is unaffected.
Ability: Magical tinkering, the ability to alter and create devices in a short amount of time.

Bio: Wendy comes from a land staunchly fearful of witchcraft. As a tinkerer, Maria created useful devices meant to assist in medical matters. However, the complexity and usefulness of her devices, along with a witchhunt led by a neighbor with a personal vendetta, lead to Wendy being exiled from her home. Now she acts to both sell her machines to the public, and travel on adventures for the funds to purchase materials.

Description: Wendy is a slight woman, not very strong, not much of a physical person at all. Yet she glows with Health, and she seems to have an energy to her that most can't match, expressed in her free, swift movements. 

Inventory: 
Left Hip: Axe 
Neck/Chest: Jug of Water 
Left Shoulder: Blanket
Right Hip: Spare parts for magical prosthetics.
Right Shoulder: Canvas
Head: Dried Fruit 
Somewhere Uncomfortable: Lockpicking/Field Surgery tools, safely wrapped and hidden in the cleavage 

There, how's this?
>>
No. 111374 ID: d36af7

>>111369
Mostly looks good. Mutation means Euler will need to be rewound every twelve hours (or sooner when overclocked, of course) instead of food, and oil instead of water. Three-day supply of oil instead of basic food and water, and you can't do the windind yourself without some sort of mechanism to supply the mechanical energy.

As for equipment, surgical tools could include basic personal maintenance kit, but if you want heavier stuff for fabricating custom parts, take that as an upgrade from iron spikes instead. A few usable pitons could be mixed in with the bar stock and blanks.
>>
No. 111375 ID: b9aa79

>>111370
And to ensure clarity because I forgot to add this when I wrote that out, it's obviously a work in progress at the moment. Currently I did a cursory ctrl + f search for Elven lore in this disc thread; the first disc thread has a lot of good stuff in it still, as does this one, and of course the actual game threads, so there's still a lot of info to be recovered. Let me know if you guys can think of any specific blurbs or topics I should try to find
>>
No. 111377 ID: af6e04

>>111375
Couple things off the top of my head that are worth adding >>/quest/790523 talk of how all elves are badass sword fighters. Also >>109688 ITT JamesLeng's explanation on the legality of the Wish spell and the City of Brass as well as this very striking quote

>Malicious ingenuity had been layered upon itself again and again like folded steel, hybrid alloyed horrors beyond any single mind's comprehension, as no single mind was responsible for their birth.

Might also add a section for character lore contributed by the players. Either way it looks good, there's a lot of stuff in there that I hadn't read before.

>>111374
Got it, I'll post the character sheet with the needed changes when/if something horrible happens to Helen. (Maybe, still deciding if I wanna use Euler or the face ripping demon)

To clarify, could I get another PC to wind him up or would that be too much work to be practical?
>>
No. 111391 ID: d36af7

>there aren’t any mammals for sale or trade in the Drakocracy; not sure why. Seems weird if you can trade/sell intelligent mammals legally, but not herd animals like cows.
Key phrase on that issue is "as a commodity denominated in any dragon-backed currency." It's permissible to sell mammalian indentured servants for gold, but only if you're evaluating and respecting them as individuals. Nothing like "I need a batch of ten thousand workers for the salt mine, it's alright if they're sickly, none of 'em last more than a few months anyhow." This protection also applies to any non-skeletal part of a mammal: you can't sell beef, or live human kidneys suitable for transplant, or souls, at some standardized coinage exchange rate.

It's legally acceptable to auction off Sgt. Nick because he's being assessed as a unique individual. If he's got family, or some wacky cult considers his ramblings prophetic, they wouldn't accept some random peasant in exchange.

Bandits can be subject to a per-head bounty because the prince has a list of known bandits somewhere, and if you bring in the severed head of somebody who's not on that list, the prince's government won't pay you (at the very least!)

The Black Boar Inn can pay for various animal skins and bear meat because they're not paying in dragon-backed currency. When possible they pay in "store credit," which is obviously inferior to actual cash but not by any well-defined conversion factor. They also have a stash of negotiable securities: fancy slips of paper that say things like "Payable to the bearer, one six-gallon jug of blueberry-derived honey from lot 2793 in sub-basement B of the Most Ancient Estate of Lord Greenleaf." Ideally that's worth the same as six gallons of honey, and much more portable, but there isn't a fixed rate of exchange between honey and gold, and if the Most Ancient Estate of Lord Greenleaf won't hand over the goods on demand (perhaps because someone plundered sub-basement B in the intervening years, or lot 2793 never existed to begin with) the paper isn't worth anything at all, except perhaps as an art piece, or a prop with which to scam someone less aware of the details. Or, if Lord Greenlead has an impeccable reputation in such matters, and the price of honey is trending upward, such bearer bonds might actually be salable for more than their face value, since someone could store them (for resale when the market peaks) in a tiny wall-safe instead of a vast warehouse, or head off to collect the actual goods from Lord Greenleaf (again, for resale when the market peaks) without worrying about how much honey is selling for over there. Cheeses and wines and other fermented products are subject to much the same logic, with the additional complications that the value is expected to increase over time (as the product matures, and a specific vintage becomes simultaneously better known and more scarce), but is also more contingent on proper storage. Almost anyone can guard a vault and prevent it from being burgled, or keep books of account and avoid embezzlement, but if only one particular order of monks knows the techniques of making the particular sort of barrel which, along with the particular temperature and humidity and microorganisms and sunlight and moonlight and centuries of solemn rituals and who-knows-what-else, in a particular cave, to imbue the whiskey with a particular flavor... surely all that's worth something, but it's hard to say exactly how much, at least until a few different experts have had a taste. If they get to arguing, you'll only learn for sure how much the empty bottle is worth as scrap glass.

The point is, it's possible to buy and sell mammals, but drakocratic law makes it riskier and less convenient, particularly if you're trying to do so on a massive scale. Merchant princes buy kobold miners, draconic administrators, and basilisks as meat animals, despite any obvious practical risks, because the ready alternatives (such as dwarves, elves, and cattle) have been artfully entangled with even greater financial risks. Aguinbreke calculated that this would discourage certain undesired behaviors far more effectively than a total ban, which would have wasted resources and caused deeper damage to the whole society by creating a vast profit motive to bypass or subvert the law. If the basic incentives aren't enough, ruining a slaver's business model may be as simple as seizing all the improperly-circulated gold, and ruining whatever alternative currencies have become involved.

>>111373
Good to go. Post her first action, presumably some plan to bypass or otherwise interact with the chessboard, and remember to include a roll.
>>
No. 111394 ID: d36af7

>>99357
>[[on the subject of how the guild treats their slaves]] They're rational about it, yeah, but that "fairly well" includes systematic torture intended to break the will to resist, then selling incorrigible types to soul-devouring abominations from outside conventional reality, and buying back the resultant meat puppets as routinely as swapping out empty propane tanks.

That was intended as description of the Guild specifically within the default Exalted setting, rather than the largely similar organization of the same name which operates in and around the Drakocracy. Guildsmen are (almost by definition) strictly in it for the money, and dracocratic law changes the dynamics enough that rational slave-traders behave somewhat differently. Full details yet to be disclosed.
>>
No. 111395 ID: 383927

>>111394
Whoops, those posts were referencing things I hadn't actually read, and thus without the full context I misinterpreted the meaning. Thanks for the clarifications on both points! As always I'm blow away by how in depth and well put together this world you've woven is. The amount of details and work you've shared with us is already staggeringly impressive, and I have a feeling we've simply scratched the surface. The stuff you make and the way you run things is a point of inspiration for me in my own games.

On a completely unrelated noted, while searching through old threads and posts, I stumbled upon your wife mentioning that your relationship was a polyamorous one. As a fan of your work, and someone who is also polyamorous, that was cool to find out. Living in the bible belt, I find few people who are understanding or accepting of that aspect of my life, so it's always nice to find other people like me.
>>
No. 111396 ID: d36af7

>>111395
>it's always nice to find other people like me.
Indeed.

>Living in the bible belt,
Where specifically? I ask because my wife and I are in a state which is theoretically more tolerant, but kind of crap in other ways, and there's a distinct possibility we'll be homeless a couple months from now, so we're sorta desperately scrabbling for long-shot options.
>>
No. 111397 ID: 383927

>>111396
I live in Rainy Old North Carolina; currently attending state university, but living off campus in a 3 person townhouse. Rent is unreasonably high, but I'm not moving out for for another 15-16 months. I do however have enough spare bed space for two extra people, even though the lease forbids extra occupants living in the apartment for indeterminate amounts of time, I, and likely my current roommates, wouldn't be bothered. I would be getting new roommates around September, neither of whom I will have met previously. If there is anything else you might like to know, don't hesitate to ask.

And of course, I'm sorry to hear about your living situation. Being homeless really is not a fun experience. I wish you the best of luck. If I start making more money over the summer I'll do my best to send some extra your way.
>>
No. 111399 ID: d36af7

>>111397
Wow! That's better than... wow. Thank you. We should discuss the details and possibilities on a more private channel. Shoot me an e-mail.
>>
No. 111400 ID: b9aa79

>>111399
E-mail sent.
>>
No. 111488 ID: fc3fc0

Just wanted to check, since it's Daniel and Maru on looting, and I'm a bit more active on here so I'll probably take charge; are we waiting on JamesLeng to give us a que to preform some actions, or are you waiting on us? I went back a read the post where we divided the labor and such, and it seemed to describe the town, in poor condition, high off the ground, then the hive, and asked the away team how they planned to advance. I absolutely don't mind waiting- running like this is a big order, and it's clear there's other priorites that have to be taken care of before GMing online; I just wanna make sure you're not waiting on us, as per the description, it seemed as though it wouldn't be trivial to get to the crumbling village parts, but the post was directly asking what the hive attack team wanted to do, so I didn't weigh in.
>>
No. 111489 ID: 3abd97

>>111488
I'd think you would either roll for search, or ask for a more detailed description of the town so you could pick a specific place to search, or something like that.

Makes sense to run the search-party and bee-raid-party in parallel, I think. That way it works if one group stirs up trouble that impacts the other, or calls for reinforcements or something.
>>
No. 111491 ID: 3abd97

>>/quest/800785
>eel man naga attempting to communicate with bees by dance and/or seducing the giant bee queen
This is going to be a spectacular success or spectacular failure, but either way it will be to be amazing to watch.
>>
No. 111522 ID: 67456a

For reference, I'm only dissing Maria here. Considering how she massively fucked up and all that. Nobody else is a target of my ire.
>>
No. 111540 ID: d36af7

>>111522
Insulting other players is generally frowned upon. If you feel the urge to do so, please channel it into constructive criticism instead.

Also, analyzing a deadly magic trap is a non-trivial action, and you forgot to roll.
>>
No. 111542 ID: 67456a

>>111540
That's the point. It's a dig at Maria. I wanted to let everyone know that I wasn't insulting them. I probably just shouldn't have said anything.

And sorry about the roll thing, getting on that.
>>
No. 111543 ID: 67456a

>6, 5, 2

MOTHER
FUCKER
>>
No. 111550 ID: 74621b

>>/quest/801222
>>/quest/801292
>Seducing the queen might be as simple as convincing her of your genetic compatibility, which mostly comes down to pheromones.
>What if Vos tried to hit himself with a holy mutation for a bee pheromone generation?
Another consideration: what if Vos tried to channel a divine mutation from Tittivila to actually be genetically compatible? Pheromones would naturally be a part of that package.
Plus, if the hybrid children inherit some of Vos's capacity for sapience, Tittivila could be looking at a race of eel-naga-bees who trace their origin back to, and worship her. This sort of thing seems right up her alley.
>>
No. 111551 ID: 3d2d5f

>>111550
That's a great point. Fits right into all the old ideas of cementing alliances with marriages and/or children, if Vos wants to claim the place as a shrine.

Temple of the tentacle eelbees.
>>
No. 111556 ID: af6e04

>>111543
It's not a terrible roll! Just worse than average

>>111550
>>111551
>Temple of the tentacle eelbees.
Okay this is the best plan anybody has come up with in the history of plans. I love you guys
>>
No. 111560 ID: e05fac

Maru is going to be so happy she chose looting duty instead of joining the bee fuckers club once she heard about this. I on the other hand, am elated to be playing with a group of people who are not only suggesting such an act, but are enthusiastic about it. D&D truely is my favorite game
>>
No. 111562 ID: 3abd97

>>111560
But hey, it'll make one hell of a song, right?

I'm pretty sure Dav is going along by being stuck somewhere between the absurdity of the situation and the force of Vos' personality. If it works, she's almost certainly going to regret not being able to speedily leave the room via portal.
>>
No. 111569 ID: 67456a

As it turns out, it IS hip to fuck bees!
>>
No. 111572 ID: 466d58
File 149468100618.jpg - (121.40KB , 800x735 , IMG_5726.jpg )
111572

>>
No. 111576 ID: af6e04

I was hoping nobody would bring up this meme
>>
No. 111577 ID: 67456a

>>111576
I sincerely apologize.
>>
No. 111578 ID: d36af7

>>111370
It occurs to me this doesn't yet have much information at all about the setting's history. There are only incidental references to the Titanomachy or the Serpent swallowing the Sun, and nothing at all about older stuff like the Snail/Unicorn War, or the Genesis of Yth, or relatively recent events like the Rhestmere Incursion, or the inquisition that started in Surgis County, or even the other half-dozen or so Old Gods.
>>
No. 111597 ID: af6e04

>>111578
I need to go through the old threads anyway, so I'll try to pick up all the lore tidbits when I do. I'm particularly interested in this snail/unicorn war.
>>
No. 111623 ID: d36af7

>>111597
I haven't discussed that one much directly, and it was a LONG time ago, but there have been a few hints pointing to someone who'd remember, and what sort of favors they'd want in return.
>>
No. 111676 ID: d9d76d

Hey sorry for the radio silence, I fell off the wagon after like 3 days of reading through threads because I lost my place. Hoping to jump back in though. I've dumped a lot of stuff but it could use better organization; I might get around to that in the future, but for the time being it's probably gonna be rather chaotic until someone else takes a crack at how the information is presented. Does anyone recall if I mentioned finishing my first pass at the original disc thread? Or was I still working on that
>>
No. 111686 ID: d36af7

Can anyone put the clues together and figure out exactly what went wrong in the abandoned village? Couple more hints, OOC:
1) Something at least one PC has seen before.
2) The sky is very close to the ground in certain places, low enough that houses on stilts can technically be on a separate plane of existence from their own foundations.
>>
No. 111688 ID: d36af7

>>111676
You added stuff to the "World of" doc?
>>111370
That's much appreciated, but... I just checked. It still says the last edit was back on may 4th.
>>
No. 111690 ID: d22dc0

>>111688
I created the document and added the vast majority, if not everything in it thus far. Unless we are talking about different documents?
>>
No. 111692 ID: 3d2d5f

I know I'm not even in the room but the given-up-on-almost-everything orc holding lonely, stubborn vigil over the magic pie stand made my day. I'm cracking up.
>>
No. 111698 ID: d36af7

>>111690
Yeah, I can see today's edit now. Must have taken a little while to propagate through the servers or something.
>>
No. 111704 ID: af6e04

>>111692
The deadpan humor is the best part of this campaign. That pie is going straight into the cosmic maw as soon as I get a little more info.
>>
No. 111708 ID: d36af7

>>111692
>>111704
For the record, I didn't particularly intend that situation as a joke. Humor simply emerges from incongruous elements, when relentlessly followed through to their full implications.
>>
No. 111721 ID: 3ce125

Haha the infinite pie turned Rhubarb!
>>
No. 111723 ID: c31aac

...how does helen's maw thingy work again? is it like... on her person somewhere? Where is the toothy puke coming from?
>>
No. 111724 ID: 3ce125

>>111723
It eats the past, so I think the maw basically went back into the past and ate the infinite pies... along with the mouths of everyone who ate them?

I think it stopped at rhubarb because nobody wants to eat rhubarb pie.
>>
No. 111735 ID: af6e04

Hahaha this whole series of events is so baffling I love it

>>111723
The maw is on Helen's back
>>
No. 111747 ID: d36af7

>>111723
It's along her spine. The ejecta came from between and just below her shoulderblades.

>>111724
More nearly correct to say it tried to eat the history of a thing, from out of a period of time during which the thing did not exist.

>nobody wants to eat rhubarb pie
Speak for yourself.
>>
No. 111748 ID: 3abd97

I also have to come down pro rhubarb pie.

When I was little, we had a plant growing in the backyard. Got enough from it for a pie or few every year.
>>
No. 111770 ID: fc3fc0

I don't remember enough of the details to determine conclusively if this Orc is tied to the firehawks, but if I remember, their captain was an orc wielding an ax who we found evidence of having at least been down in the bloodmist labyrinth, correct?
>>
No. 111771 ID: 3abd97

>>111770
We found the body of Master Sergeant Oldaric, orc fighter.

Captain Azarthraine was an elf (I think) with dual hand axes, and still at large in the dungeon.
>>
No. 111774 ID: 094652

Maybe I should have had Pog dodge backwards... my reasoning for attempting to attack in the first place was that Pog sensed direct hostility from the orc because of what Helen did, and was attacking to defend the rest of the party, but partly because he sees lazy orcs as a point of rage for slavedrivers to give all the slaves lashes. But basically, you don't ruin a good pie and get away with it, so Pog decided to take the initiative.

Well, I rolled a 16, horrifying crit fail but that would mean double damage, Hore rolled an 18 to a death ray and went into critical condition, but she has far less HP than Pog. I doubt Pog can survive, but I don't think he took THAT much damage. Remember, he's been genetically augmented specifically for endurance.

This is so frustrating, in one swift motion Pog is dead, and everyone else is chastising his inherent stupidity and using their insults to convince the pie orc to follow their cause and it's working.
>>
No. 111780 ID: d36af7

>>111771
Captain Azarthraine was a dynastic sorcerer capable of 8th circle magic. In melee, he usually fought with a rapier whose 'blade' was made from a piece of green wood, or else a three-pronged spear loaded with various tricky enchantments. It could shrink to a concealable baton or extend to improbable length, flex like a gripping claw and then deliver electrical shocks, lots of other stuff. The hatchet-wielding elf was tentatively identified as corporal Adrenai, a semi-reformed thief.
>>/quest/780216

>>111774
In GURPS, the 'skull' hit location gets DR 2 for free, but penetrating damage is multiplied by four, even without any critical-hit effects being involved. If Pog was wearing a metal helmet instead of "helicopter," that would've reduced the damage by another 7 points, before the multiplier. A normal human without a helmet would most likely have died instantly from such a dreadful stroke, whereas he's got a slim but non-negligible chance to make a full recovery, perhaps even without any medical attention.

As for the reactions of the other PCs, well, Pog is physioally nigh-unstoppable, socially unpleasant, and mentally unpredictable. http://www.schlockmercenary.com/2008-05-13 So now you're staring down the barrel of the core evolutionary reason why people make a visible effort to be nice to each other.

You've run into some variation of this problem with every one of your characters so far. Instead of blaming your repeated failures on bad luck, or pestering me to alter the game's basic mechanics, or pleading OOC to be accepted into a party on the basis of 'New PC Smell' logic, how about rethinking your overall strategy? Optimize your next character to be a calm, competent 'team player,' rather than a serial rapist who's constantly on the brink of exploding and seriously hurting everyone nearby, figuratively and/or literally.
>>
No. 111782 ID: d22dc0

In case anyone thinks it's weird Maru isn't jumping at the bit to go rescue townsfolk, she's never had good experiences with small towns. She only cares about the people close to her- her loyalty doesn't much extend past the people who have fought by her side and risked themselves with or for her. Everyone else can pretty much get fucked. The world is full of people who are out for themselves- Maru isn't interested in doing stuff out of the goodness of her heart for people who would turn her in, or file down her horns, etc. In her opinion, ultimately everyone is selfish and is only out to further themselves. Obviously, this is a little biased. I imagine Vos is going to be very unhappy with the situation though, and if vos is going to rush in, Maru isn't going to let her friends rush off to their death alone.
>>
No. 111784 ID: 3abd97

>>111780
And that's why rereading the threads and making a list of which npcs were which is on my to do list.

>>111774
I would say the crucial mistake came when you provoked a fight with an npc that was easily avoidable, not which direction you chose to dodge.

I mean, you had Pog make that choice for what were essentially roleplaying reasons instead of tactical reasons. But if you're going to choose to make "bad" choices for roleplaying, you can't really complain if your character suffers for it. Putting authenticity ahead of survival is a choice. (As is the kind of authenticity you choose for a given character).

>>111782
I was guessing it was the whole "raised by bandits" thing that was coloring her perspective.

But yeah Dav ain't no hero herself if her reaction is to wax melancholic and declare we should leave the town to burn.
>>
No. 111785 ID: af6e04

>>111774
Nitty-gritty mechanics aside, I think it had more to do with the fact that you picked a fight with a major hardass than with how you rolled.
>>
No. 111801 ID: d36af7

>>111785
>major hardass
I'm not actually figuring the 'pie room orc' as being outside the range of what would be possible for a starting PC. Strength 13, big two-handed axe, reasonably competent at using it. Depression aside, he was well-fed and well-rested, and already had some adrenaline pumping, with the axe up in a guard position. He seized the opportunity presented by a tactical blunder (throwing a lanyard-bound melee weapon, rather than simply walking over to swing with it), took a big risk (that flying leap move was an All-Out Attack (Strong) + targeting the skull for -5 to hit + Telegraphic Attack for +4 to hit but +2 to the target's active defenses) and got lucky. If Pog had dodged better, or blocked with the hammer, or if anyone was trying to hit back, he would've been wide open. That's the secret strength of despair.
>>
No. 111805 ID: 094652

My issue is that context-wise, my interpretation of your narrative is constantly incorrect, so I end up drawing the wrong context. I thought about having Pog block the attack but I figured he'd smash through the mace and rain shards of Pog's own weapon followed by the axeblade, because you made the pie orc sound like a retired epic-level who was cursed and sombre and was finally woken up by Davina's impulsive act of corruption. If I knew that the orc was still semi-peaceful or actually capable of being talked down after seemingly losing his very purpose I might have instructed Pog to retreat. I also feel that forcing us to play as ourselves rather than the characters by making decisions that the character doesn't have the intelligence and/or temperament for goes against the rules, as I've noticed players chastising each others' characters even when it's detrimental because their actions are in character with the PCs, so I doubt that acting smarter would be legally allowed without some justification for a specific skillset, and only under specialized conditions.
>>
No. 111812 ID: 3abd97

>my interpretation of your narrative is constantly incorrect
That could potentially be alleviated by asking questions or consulting with fellow players before leaping into action on assumptions.

>was finally woken up by Davina's impulsive act of corruption
Davina would probably be impressed she's already famous enough people she's never met are already attributing their misfortune to her, but also confused. And touchy to the edge of violence at the accusation she's a corrupting influence. (When you've been raised to live up to an ideal, and you've literally had an alien monstrosity make you something other, that's kind of a button pressing issue).

Unless you're talking about corrupting the social mores of fine young ladies, in which case she will proudly accept your label.

>I also feel that forcing us to play as ourselves rather than the characters
That's... a complicated issue?

First off, no one is forcing you to do anything, and Pog is who you chose to make him. You didn't have to choose to play Pog as aggressive and unintelligent, but you did. And if being aggressive and unintelligent puts Pog in danger, well, that's a consequence of your choices you have to deal with, then, isn't it?

Even if Pog is stupid and unintelligent, there's generally more than one "stupid answer" in any given situation, and it's on you to choose one with consequences and risks you like.

There's nothing wrong to having your character do something stupid or risky or crazy because it makes sense in character... but if you know that's what you're doing, you sort of lose the right to complain if it blows up in your face. Or if other characters are unwilling or unable to help you as a result.

For a counter example: Vos was just willing to run off to attack a bandit army solo, because morally it made sense in character, even if it was tactically unsound. But his player also let him be talked out of that recklessness when presented with an in-character reason (his promise to be careful). Even if Vos is lawful / honorable / good, the same set of character traits can be used to justify completely different choices.
>>
No. 111816 ID: 094652

Well, Pog is incapacitated, probably going to die at this rate. I don't want to roll a new character, especially since I don't have any good ideas...

But I have one really bad idea.

See, I have a character filled out who is the OPPOSITE of what I want. He's a control freak, passively abusive, obedient to constraining and possibly lethal laws. In the dungeon, he's a debilitating annoyance and your unneeded combat butler. In the town, he's a jerkass bureaucratic prosecutor who is deeply beloved by the corrupt and the controlling of society (because he gives charity to the powerful) and utterly hated by everyone else. His religion is made of tight-ass hypocrites, and he serves them unquestionably.

I want to see how fast I can get him to die without actively sabotaging him.

Here's how this character works; he's quiet and obedient in peacetime, angry and loud in war. He's extremely anal-retentive and will put himself in harm's way to make things as they should be according to him. The perfect commissar. But he's CURSED. Each time he gets a critical hit / fail, his curse meter increases by 1. At 3, the curse meter resets and forces all dice rolls in the general vicinity (mainly the thread he's in, unless characters 'on his side' are miles away) to increase by 1, which lasts as long as he's alive. So obviously, he has to go. But you can't just murder him unprovoked because his curse will then transfer to the one that did, UNLESS he does something exceptionally unforgivable to the point that the person committing the murder honestly and truly believes it's justified.

So he's a threat, but he's a threat that is currently working for you. How long will it take before you can throw him into a lethal trap or get him to sacrifice himself (under his bull^&*( code) or witness him doing something unforgivable, all without directly plotting his downfall? You first have to identify his curse or get truly disgusted with him, then find a way to get him killed without getting infected by the curse, which transmits via non-rationalized intent to murder.
>>
No. 111818 ID: c31aac

>>111816
Hard no.
>>
No. 111820 ID: 3abd97

>>111816
Playing a character you don't want is unlikely to make anyone happy.

>Each time he gets a critical hit / fail [...]
I'm pretty sure anything where you make up your own dice mechanics is a non-starter.

Also, the simplest way to avoid the curse and all the bullshit isn't to kill this guy, it's to refuse to work with him.
>>
No. 111823 ID: d36af7

>>111805
>my interpretation [...] is constantly incorrect
Yep. You seem to do a lot of seizing on wrong-genre-savvy implications and running away with them, while neglecting or outright ignoring direct statements of fact.

I'm not asking you to play as yourself; I'm asking you to play as someone who isn't a crazy idiot. Think strategically. Respond to the unexpected by examining and revising whatever baroque assumptions steered you wrong. Try to actually win this game, by accumulating all the treasure and all the secrets and all the friends, instead of following "the character's" baser urges straight off a cliff.

>I figured he'd smash through the mace
Sledgehammer.
>and rain shards of Pog's own weapon followed by the axeblade
GURPS does indeed have rules for weapons breaking on a parry, but it's mostly based on relative weight. Greataxe is 8 pounds and sledgehammer is 12 pounds, neither of which exceeds the other by a factor of three, so that's not going to happen. For Pog's sledgehammer to be smashed so thoroughly and effortlessly that a successful parry wouldn't count, the oncouming weapon would need to weigh at least... carry the one... a hundred and eight pounds. By way of comparison, a wooden club twelve feet long and a foot thick at the business end, the sort of thing that might be wielded by a giant as tall as a castle tower, only weighs 96 pounds, so Pog's sledgehammer could deflect it... once. Parrying anything less than 36 pounds, which certainly includes all mundane human-scale melee weapons, there's no risk of random breakage, at least not for the sledgehammer. Somebody with a 4lb sword, or some sort of knife or flimsy fencing weapon, would have cause to worry if attacked by a sledgehammer no matter how skilled they were.

Even if the sledgehammer did break, it'd be absorbing some of the kinetic energy of the attack by doing so, meaning there'd be less damage remaining to carry through to the intended target.
>>
No. 111825 ID: d36af7

>>111816
>one really bad idea
Right again! I can't figure out any good way to salvage that character concept, or any reason I'd particularly want to.

The Drakocracy does not bend over backwards to accommodate, let alone protect, people who randomly hurt their own allies, or needlessly antagonize broad segments of the population, or actively refuse to clean up their own messes. If you want to keep a theme going, how about some hardworking and moderately compassionate dwarven engineer who's a credit to the Youngmason name instead of a parasite hiding under it?

>the OPPOSITE of what I want
You flipped that on the wrong axis. Try figuring out what the other players would want.

>>111812
>accusation she's a corrupting influence
Pretty sure kome was referring to Helen glitching out the pie, not anything to do with Davina.
>>
No. 111826 ID: d36af7

>>111824
It's not easy, but I'll do what I can.
>>
No. 111827 ID: d10e29

It seems to me that there's a general pattern of either having trouble keeping track of who/what/when/where/why- a lot of the comments or posts you make Kome end up having information included that's either wrong or not coherent; for example, the comment about the giant moss dogs, earlier in the first thread when we came across the bone suckers. I don't know for certain, but I would guess that it was just a case of misreading or misunderstanding what was going on. That kind of problem seems to come up quiet often- a recent example being JamesLeng informing us of what Maru and Daniel were in the village, and you responding as if Hore was there with them when she was some distance away in the bee-hive. So that may be accounting for some of your problems you've expressed making informed decisions, if the information you're working with isn't accurate

As for how to play characters and how people respond, I'm in favor of doing my best to role play my characters authentically rather than trying to game the system. Part of why we're in a room with a depressed orc and infinite pie in the first place. I can never truely remove myself from my characters- I have tendencies and limitations that play big roles in how I choose to act. Because I personally have trouble with mapping the descriptions of the dungeon in my head etc, I try to limit my input on decisions involving those because I know I am likely to misunderstand or misinterpret the situation.

One of the things I tried really hard to do this time around though was tailor my character towards party style adventurers. When I made Riv, I realized even with her prodigal alchemical abilities, she was still a hard sell. Any character who is willing to murder the current captain because she refused to give up a priceless artifact for Rivs personal gain was not likely to last long, or be fun for other players. When I designed Maru I tried to make someone who would put the group above herself, and be very loyal. Obviously a few bad decisions later and some misunderstandings OOC Maru wasn't everyone's favorite, but I've managed to learn from that and reign her in, doing my best to make sure she's contributing to the game and to other players enjoyment. When you made Hore, I have to say I was pretty uncomfortable- rape is a touchy subject for many people, myself included. I won't go into details, but i think it's not unreasonable to find a character concept with a love for rape in any regard to be upsetting for people, and in game obviously Maru has personal reasons she dislikes rapists perhaps more than your average joe written into the first line of her backstory. With Pog and Azure, you had Azure leave the group without any consultation or any sort of comment to us almost immediately, and Pog has since shown his limited brain power makes him an active danger to the rest of our PCs, and a passive danger with his choices. Playing authentically is fine, but you made a conscious choice to create a character who was dangerous to the PCs around him, and thusly when you RP that authentically it means the rest of us are at the very least disincentivized from traveling with him.

That doesn't mean you can't make characters who are fun and you play authentically etc etc. it just means you've had a hot streak of characters who have been either distasteful, or detrimental to our characters, and thusly they react in game accordingly. I don't want to discourage you or make this personal, although with certain issues, like Hore, it's hard to separate my feelings from my character's actions, but I'm not going to act out against a character you make because they're your character or anything. If you do your best to make a team player who's design and goals line up with party play and working well with others, I'm sure our characters will get along much better.

Hopefully that was a coherent set of ideas, and doesn't come off as a personal dig or anything. I wanna foster an environment where people can converse and feel welcome and junk like that, so anything that sounds mean probably wasn't intended with any malice
>>
No. 111828 ID: d22dc0

On a completely different note, I'm curious: does Isaiah contribute to the psychic distraction? I imagine he's sort of one foot in, one foot out of this "plane" or however those things work simply because his consciousness is housed on a separate demiplane following his core around, but I also know I didn't take or specify any differences in how her would or precieved psychically, so I wasn't sure if that would count more as flavor text in this situation, or if it had an impact on his "psychic presence"
>>
No. 111830 ID: d36af7

>>111824
>>111826
You familiar with Harry Potter at all, kome? www.hpmor.com might be a good place to start on the strategic thinking issue. Entertaining overview of some major concepts, with worked examples.
>>
No. 111831 ID: af6e04

>>111801
Ah, makes sense. I guess my assumption stemmed from the nifty acrobatics he pulled off.

>>111812
>(his promise to be careful)
Bit of a tangent but I'm really enjoying this relationship between Davina and Vos. Mainly because you wouldn't expect them to be compatible as close friends. I'm picturing Davina having dinner with some nobles, mentions she invited a good friend and coworker, then the slithery crab-clawed eelman/naga/bee shows up and everyone drops their monocles.
>>
No. 111834 ID: d36af7

>>111831
>nifty acrobatics
Consider it a reminder of the range of actions which can be attempted, particularly with clear description, clever use of the environment, and a character background which implies relevant training. I did already explain yrthakite orc gender roles at some point, didn't I?
>>
No. 111836 ID: 3d2d5f

>>111827
Yeah, nothing personal, but if Riv had continued being unable to take increasingly blunt hints, Marijke was probably less than 10 updates away from setting Riv on fire. Or having the octopus drag her overboard. :v

I do think you've been striking a good balance with Maru for a while now- her intraparty interactions (and disagreements) are interesting and can be played off of without derailing other things.

Playing devil's advocate to the idea you raised a few posts back: if Maru's got such a low opinion of common folk, who does she expect to be remembered by in story and song?

>>111831
Yeah, the unlikely friendship is fun to play off of, and not something I planned for at all. Having Dav care about the opinion of someone a lot more idealistic than she is is a great complicating / moderating factor. And on the surface they're so incongruous. (You'd think an ever evolving lump of snakey body horror would clash with someone trying to preserve a more static legacy, who's aesthetic includes too much fine jewelry and invisible cleaning aides, and who has some deep seated issues over her own involuntary transformation). It's great.

It is kinda funny her talking Vos into not charging off alone quickly turned into sending me on a surgical assassination, though. (At least we're planning to optimize our chances).

Tunic that bit of goading to get Dav to go along with the plan was great, by the way.
>>
No. 111838 ID: d22dc0

>>111836
Yeah, at the start of the second thread I tried to design someone around party play rather than just re-create old characters, thus the strong foundation in loyalty and ideas like watching out for your family and keeping everyone together etc.

As for who Maru expects to remember her, it's really just a matter of she hasn't thought that far ahead. It's not that she dislikes common folk specifically- she just is of the mindset that everyone is going to look out for themselves first, and that other people don't care about you, so caring about other people is a good way to wind up dead. The firehawks at least HAVE a reputation- she couldn't tell you if they served primarily the rich, or fought for the underdogs, or how the captain felt about white Elves, but that's because you don't have to know someone personally to know about the things they've done. Maru can still work her way up to having a reputation for doing great things without sacrificing herself for village folk would probably run her out of town or starve her given half the chance that's what she thinks at least

But yeah, she doesn't really have a get famous quick plan- the little nitty gritty details like that never work the way you plan them so why bother anyway? Just let life happen and you'll get to the end of the road eventually
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No. 111864 ID: 094652

>>111830
... I'm not sure if this is a joke or a heartfelt message for studying actual rational thought, but either way the book is a funny read. So thank you.

I've also planned that if Pog lives, I'll use minimal input until he re-unites with Azure, and if he dies, I'll set up a grieving episode for Azure when she finds out, with Hore trying to help her overcome her grief.
>>
No. 111873 ID: d36af7

>>111864
>I'm not sure if this is a joke or a heartfelt message for studying actual rational thought

Mostly the latter, and not at all intended to be a joke at your expense. I don't agree with that work's author on everything, particularly not certain pivotal policy issues, but he's very smart about some of the basics, and manages to avoid lapsing into gross incompetence or dangerous insanity almost all the time, despite dabbling in many unrelated fields, which is better than can truthfully be said of most people. Still, rather than immediately digging into his other work (apart from http://yudkowsky.tumblr.com/writing which is directly relevant), CFAR and the "sequences" and so on, after you've finished (or want a break and some variety) I'd recommend reading MaoYuusha, or "Gate: Thus the JSDF Fought There."

The three big-name nonfiction books on strategy are The Art of War by Sun Tzu, The Prince by Niccolo Machiavelli, and How To Win Friends And Influence People by Dale Carnegie. Shouldn't be hard to find any of those online. That's both in chronological order by first publication and in decreasing order of how certain you are that the folks you're trying to influence will be trying to kill you, which I'm sure says all kinds of interesting things about the grand arc of human history.

>thank you
You're quite welcome. If you enjoy this quest in general, and approve of the idea of me having food in my belly and a roof securely over my head so that I can concentrate more time and energy on being the best GM I can be, have you considered contributing to my Patreon? There's a link to it in the OP.
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No. 111875 ID: 3d2d5f

Toying with ideas for a new hapless adventurers to dump into the dungeon.

For townies: are books/drugs/poisons mutually exclusive categories? Ie, can you make a literate poisoner, or an addict librarian, etc, or would one object have to be initially absent?
>>
No. 111883 ID: af6e04

>>111875
Helen brought both books and drugs, so I don't think there's any restriction.
>>
No. 111889 ID: d22dc0

I wonder how Duke Aerim managed to build an empire of deathless ervants, yet couldn't manage to find life himself. Also curious how someone goes about building an ideology that still has loyal followers after 10,000 years. This guy seems like kind of a big deal now that I spend some time thinking about it.
>>
No. 111914 ID: d36af7

>>111889
>couldn't manage to
Are you sure? Maybe you should send somebody to check.
>>
No. 111919 ID: 95d14e

I wasn't under the impression he was a mindless lichesque creature roaming the halls of the bloodmist labyrinth but that might not have been a reliable narrator
>>
No. 111920 ID: d22dc0

There was a typo in there; specifically, I was referencing this quote from Brother Mesifin

"In life, some high-ranking noble of the Old Empire, of which, sadly, I know little. Today his soul wanders these twisting halls of wicked madness bound in the form of The Bloodwraith. Not so much a master as a... sort of keystone, the ethereal equivalent of a kitchen-sink bezoar. If he were to pass on, many other spirits would soon find their worldly torment at an end as well."


I do suppose though it doesn't quite mention anything about him being mindless though, so perhaps he still roams the halls in possession of his mental faculties and is a fully functioning member of undead ghost society. I also guess this means the goblins have plumbing, which I guess makes sense with this being TL4. in my head I was picturing less advanced water and waste transportation system, but since he's a human priest of Orcus, or was before his death, mayhaps he has access to different facilities than the goblins.
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No. 111923 ID: af6e04

>>111747
So current theory is some sort of temporal segmentation fault. Trying to eat the pie's past when no pie existed, it lost its 'reference' and ended up eating something unrelated. Stone survived, as has been observed from past experiments, and I suppose it would make sense for the teeth to survive as well. How far off am I?
>>
No. 111924 ID: fc3fc0

>>111923
If I were to guess, I'd say those teeth came from your maw- most mouths have teeth, and when you try to eat things you can't they get damaged. For whatever reason you couldn't eat the pie, and your maw lost a couple teeth
>>
No. 111927 ID: 85198d

>>111924
Well the maw is apparently extradimensional so it's not outside the realm of possibility that it would have rodent fangs alongside cobblestone sized molars, but that really does nothing to explain the marble and quartz chunks.
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No. 111931 ID: 094652

Thank you, Riotmode.

Now like I said in >>111864, I'll generally leave Pog alone until he re-unites with Azure. Feel free to direct Pog as you see fit, but if you want me to make a post just request one on the discussion thread.
>>
No. 111933 ID: fc3fc0

>>111927
It also doesn't explain why the pie changed flavor. We can speculate but I doubt we'll ever get the full answer of what happens
>>
No. 111934 ID: 3d2d5f

>>111933
The pie changed from blueberry to rhubarb because it was red shifted.

Which suggests that the maw's attempt to eat the anti-history of the pie either slightly expanded the universe, or pushed the pie emitting source further away from the observers. (Possibly further into the past, if history was added where previously there was not)?
>>
No. 111936 ID: d36af7

>>111934
>redshift
As we previously discussed, the theory of relativity has no place in a setting where the Old Gods have ordained a preferred reference frame for portals and Immovable Rods and so on. Other than that, you might be on the right track.
>>
No. 111937 ID: 85198d

>>111933
Nonsense! Any problem can be solved with enough wild speculation.

>>111934
>the blueberry pie was red shifted to rhubarb
This seems plausible. Maybe by vomiting up some nonexistant creature's fossil record it actually added more history to our reality.
>>
No. 111938 ID: 85198d

>>111936
Didn't see this post before I made mine. (I'm on mobile) But this really is a mystery I would like to solve. I'll file it on my list right next to "find out what a soul mote is"
>>
No. 111939 ID: d22dc0

>>111938
If I were to make a guess regarding the soul mote, I would bet that the spell acted similarly to a wish spell; a wish spell has certain limitations, and I would guess the soul motes are a mcguffin that represents those limits. You can wish for something, but if it's too powerful you're out of luck, and if it's something simple, well then that's a waste of an opportunity.
>>
No. 112000 ID: 3abd97

Wiki has been updated with preliminary race and language lists (I was working off memory and ctrl f, so it's likely I missed a few. And descriptions are still pending for most of em). Character sheets doc has been updated to reflect Ji's immortality, Vos' new mutation(s) and cargo, and Wendy's existence.
>>
No. 112004 ID: fc3fc0

Looks like things haven't quiet gone according to plan- as per usual of course. Good luck you guys.
>>
No. 112005 ID: 3abd97

>>/quest/804828
Oh, neat, I was expecting an "all right, if you're going through with it, roll for your part of the plan" but I guess it was solid enough to buy us the surprise round, dice free.

>His eyes are pure cobalt-glass blue, without whites or pupils
If this was Tiraas, I'd currently be rather concerned we just stabbed a blue dragon in the back. But as it is not, and I have no idea what those eyes mean here.

>>112004
Thanks! You're welcome to contribute too, you know. The plan called for portalling Maru to town with the defenders, and if we went through with that, the bandit leader getting stabbed in the back in full view of everyone atop a boulder is a heck of a good rallying moment for song.
>>
No. 112006 ID: 094652

My plan for Hore is for her to hit the Bandit Leader with a quick plasma bolt, then ignore him entirely and focus on crowd control with terrifying presence, ensuring all assassins will focus on her instead of interfering in the boss fight. She'll need support so nobody flanks her from behind, anyone want to volunteer?
>>
No. 112007 ID: d10e29

>>112005
I was on the fence about whether Maru wanted to participate or not, but I feel like her crew joining the fight is a much better motivator for her than the village being endangered.

@JamesLeng I would like to hear from you a description of Maru's abilities and how her power works, because I feel like I may be confused on certain parts.

With her power, I imagined that she could summon her weapon as long as she had liquid blood on her skin- for a length of time somewhere between 1 round to 1 minute per hit point of blood. This could be anyone's blood- even blood that had been bottled up and saved, as long as it hadn't started to congeal yet. She would be both proficient with it as a +1 weapon, and as an instrument. Whilst summoned, everything within range would be affected by an ability similar to the skald "inspired rage" ability, which gives bonuses to con, strength, and will saves, while reducing AC and basically making it hard for people to do anything but fight.

As a bard, I imagined her skill to be based on a similar skill to the pathfinder "Preform oratory", where her powers are triggered by storytelling and speaking as opposed to singing, dancing, or playing an instrument, although she would still be able to use her guitar-ax as well, since it's an instrument she's proficient in. To reference Banner Saga again, whenever the skalds are near an ally that kills an enemy, they make some grand hand gestures and give everyone extra fatigue; they don't sing a ditty or pull out a lute, they simply inspire their allies with tales of heroics. So even if just for flavor, I envision her making poetic speeches and grand rallying calls as opposed to musical performances.

With her eight breaths of inspired song, does she activate that separately from her ax, with her oratory performance skill? You stated that it also works as the skalds raging song, but that her ax is "simply a summonable tool, allowing Maru to produce music with Perform (Guitar) and inflict wounds" which is contrary to how I understood it to work.

I also wanna make it clear that I'm okay with it working however you'd like- I just want to make sure I have clarity on how everything works and what I can or can't do. When I described her power as a "two-handed, spectral ax, fueled by blood, which sings a battle dirge to inspire her allies and intimidate her foes" I was under the impression that it sang it's dire song automatically, not via any sort of instrumental playing or level-up based ability, which seems to me to run contrary to the description you gave. Again, I'm not complaining, I'm okay with whatever, I just want to clear up the areas I was confused on. I bow to your decisions as our game master- whatever you say goes. So, what does her ax do, and how does she activate her inspired song?
>>
No. 112008 ID: d22dc0

>>112006
Kome I believe Hore Vos and Davina were all going together- Davina to assassinate, and Hore + Vos together with her as back up and for the fear factor. So if I were you I'd make that a post in the main thread accompanied by a dice roll.
>>
No. 112010 ID: 3abd97

>>112006
Having Hore in the strike team with Vos and Viste is within the bounds of what we planned, I believe.

Ranged plasma blasts and flamethrower-ing would be effective at preventing any bandits from climbing up on the boulder to aid their boss (and contribute to the shock and awe morale breaking we're attempting), although there might be archers with greater ranger than your arm canon.

>She'll need support so nobody flanks her from behind, anyone want to volunteer?
That goes two ways. In your plan, Hore is keeping any bandit interference from flanking Vos or Viste, while they keep the bandit chief occupied and prevent him from flanking Hore.

I planned on buffing Viste and Vos with mage armor before we engaged, but I was also planning on holding my last 1st circle spell in reserve for feather fall in case I had to do something suicidally stupid with portals. Which means I don't have a buff to spare for Hore.

You might want to have retroactively claimed one of the chainmail tunics we took off the skellies?
>>
No. 112014 ID: 094652

>>112010
I already had Hore claim she planned to equip the chainmail under her leather armor once Vos checked for curses, which he did. Retroactively, I'm claiming Hore bought a fluffy shirt somewhere to go with it.
>>
No. 112015 ID: d10e29

>>112014
Not sure we've had time to stop at a shop since we're kinda bound to the boat at this point- perhaps accessorizing will have to wait until they return home in a couple months.
>>
No. 112016 ID: d36af7

>>112007
Maru has, effectively, two distinct powers with really convenient synergy. She can channel inspiring rage through any audible performance (singing, storytelling, playing guitar, drums, ringing a bell, whatever) but that's limited to a certain number of total uses per day, just like the Pathfinder skald. She can also summon a tool/physically manifest a part of her soul, which functions as both a stringed instrument and a melee weapon, but that's limited by how much blood is available. Due to http://mspaintadventures.wikia.com/wiki/Weapon/Object_Duality, she can also cause physical damage at longer ranges by playing the guitar part of the axe and directing 'bolts' of sound, but until she somehow obtains a supply of blood abundant and steady enough to permit several hundred hours of practice with that technique, it's only going to be useful on a crit success.
>>
No. 112017 ID: 3abd97

>rolled 14
Daaaaang.

This guy is holding each of us off one handed, he's not going down without a good roll. Running away is starting to look attractive, although that's also going to be tricky to pull off.
>>
No. 112024 ID: 094652

Well, he just punched himself in the face. Can you stab him now?
>>
No. 112027 ID: 3d2d5f

>>112024
Maybe! My string of mediocre rolls against a superior swordsman continues.

Hopefully his sucking chest wound is fatal without the potion and now we just need to outlast or contain him until he succumbs.

I'm glad the flesh blessing worked. That was a bit of a gamble as I wasn't entrely sure if the mutagenic touch could be invoked that way, or if Vos would be willing to use it offensively.
>>
No. 112029 ID: af6e04

>if Vos would be willing to use it offensively
Actually, that was the original plan when I made the character. But then it turned out to be a lot more useful for healing and utility mutations, and Vos ended up being a bigger hippie than I first imagined. (which tends to happen a lot with my characters)

Vos has no problem using the flesh blessing as an alternative to lethal force.
>>
No. 112051 ID: 3d2d5f

Fuuuuuck.

The next time people advocate sticking our noses into not-our-fight with these kinds of odds Dav is going to have some rather choice words to share. Assuming we live that long. (At least none of us have any serious injuries yet).

It looks like Hore attracted the attention of another enemy with class levels. Possibly the caster noted in our initial scouting? (I've been worst case assuming the bandit chief has casting levels at his disposal, but we haven't seen proof yet they're the same person). That makes the prospect of retreat harder. Maybe Maru could back Hore up? (Not sure if there's more tactical utility in focusing on inspired song). Or the Agates, if they're going to act.

This guy is a complete and utter martial badass. Deflecting a sword strike to perfectly cut open his lump-hand while reeling from a face hit and his vision almost certainly obscured by said hand in face (unless his weird eyes see through things or have some other kind of extranormal perception?) such that the bottle actually takes the trajectory he wants requires ridiculous levels of coordination and dexterity. That's even more impressive than the multitasking or endurance / constitution we've seen displayed so far.

We've cost him a hand (until he gets it fixed / altered), and I suspect it's likely the potion didn't fix all the damage of fighting with an open chest wound (it sure didn't clean up the blood in his lungs, and healing in this setting never seems cheap, easy, or clean. Suggests it didn't reverse the blood loss either), but we've lost surprise and what little advantage we had.

I'd be calling for a retreat now, leaving him to be a leader and to try and salvage his forces now, except he disarmed me, and there's no way in hell Dav can surrender her family's sword and walk away. A rapier should be light enough to have Invisible Maids pre cast on it, and should return the blade to her side as soon as the bandit chief isn't paying attention to it, but that's a hell of a gamble to take. The bandits might dispel the cantrip, and I don't know if there's a range limit for the returning brand.

Ideas?
*Viste could conceal the fact she can portal without the sword (using a knife or jewellery), which might buy a surprise attack in a bit, but it's doubtful that would put him down. Could also be used in an escape play.
*I have the Sudden Green Death, but the jewellery poison is meant to be used as a surprise, ideally from a non combat interaction. If Viste couldn't tag him with the sword she specializes in, I doubt she can get past his defenses to tag him by hand.
*I could try to manufacture a social situation where he could be poison scratched (surrender? Play the part of a bound demon, by disarming me he now gets my loyalty?) but let's face it he's not an idiot and he probably only buys it on a fantastic roll.
*Cutting a portal direct under him. Should work once, before he knows to avoid that. Dumping the two of us high into the air is probably suicide (I full expect him to hit or grab me and ruin feather fall). Dumping into the ocean would put Viste and the chief at a big disadvantage (unless he has more tricks) while leaving Vos a good swimmer and grappling eel.
*Vos could pretend to be a local eel man who betrayed the agreement? May have political consequences between bandits that hurts them with infighting, but I'm not sure it would make him withdraw now.
>>
No. 112052 ID: af6e04

Haha worst assassination attempt ever

>Vos could pretend to be a local eel man who betrayed the agreement?
Problem is, we don't really know the nature of this deal. It could just be some (relatively) innocent eel-men who made a deal to protect themselves. There aren't any eel-men here taking part in this invasion, at least not from what the GM has told us.

We don't know if he'll even bother taking us as prisoners. And with Viste being unarmed, he could just take off her head before she even gets close enough to cut open a portal.

If Vos bullrushes him right now and tries to tackle him off the rock, he might be caught off guard by such a reckless attack. Once they're on the ground, if Vos can manage to get his tail around the chief then the fight might be over.
>>
No. 112053 ID: 3d2d5f

I am seriously regretting not exploring if I could have applied poison to my sword for the initial strike.

There's also the question if stalling works more for us or against us- if Vos stalls by talking to him, that buys more time for morale to suffer without intervention and the army to get closer to breaking, at the cost of potentially letting this guy recover. (I'm not sure we could persuade him to surrender or withdraw either, but maybe it's worth trying? Consequence for failure is just the continuation of the fight).

But yeah, infighting with whoever these other eels are is not a short term solution (unless there's something he would need to withdraw and protect with that agreement gone).

Vos rushing him and letting his mage armor and capacity to heal tank sword strikes might get him in range for a constriction, or to at least get a grip on him. Once you're crushing him to death it would be hard to fight back, especially if Viste starts stabbing him.

I think Vos does have to take the lead on the next action, though. I need a distraction so my sword can jump back in place, or so I can portal close for an attack while you have him occupied.

Retreat is still tempting (if I was playing a roguelike, a failed assassination on a boss is time to run, try again another day). But I'm pretty sure Vos would need to be talked into it, and with her family heirloom on the line, Dav would too, so neither will initiate.
>>
No. 112054 ID: 3d2d5f

>rolled 7
Hell yes! First good roll V&V have had since this started.

May be enough to end the fight right here. A fall like that with a several hundred pound naga landing on top of him should break bones. Even if normally fatal wounds don't kill this guy, his parts are breakable.
>>
No. 112055 ID: af6e04

>>112054
Haha when I saw that 7 I literally cheered aloud. Hopefully it's enough.
>>
No. 112056 ID: 3d2d5f

>>112055
I'm hopeful. A bum rush strikes me as being like the pie orc's overhead jump attack- high risk high reward.
>>
No. 112061 ID: 094652

The good news is, Hore found the bandit mage. Bad news is I have no idea how she should fight her or talk her down.

I'm thinking about a tactical retreat, but I really want someone to persuade her to join us or just leave. Any ideas?
>>
No. 112063 ID: 3abd97

>>112061
Retreat is probably a bad option, actually. She's a mage flier, and you're up on a wall. Trying to retreat down the wall means leaving you open to potshots as you try to get down and away. And if you stop being a threat, she might decide to go reinforce her boss, where V&V have been running the knife's edge between success and disaster. Keeping the two class-level enemies divided is probably for the best, so you wanna occupy her attention.

The scales suggest she's got a dragon in her ancestry, and red suggests fire affinity. (Which might make plasma shots less effective than they might be otherwise?). The orb suggests something corrosive or toxic or poisonous (Daniel might be an effective counter if he's around? I believe we planned on having him in town, but Archivist hasn't been around). The way the knife bounced off suggests that her dress is enchanted or reinforced, that she's got a personal force-field, or that she has some variety of deflect missiles enchantment up.

If you're lucky she's already burned spell slots on buffs and preparation for this battle (some on her boss?) but if she flew up there, she clearly thinks she can take you, at least.

>I really want someone to persuade her to join us or just leave.
Cute dragon girls are harder to recruit than jrpgs may have led you to believe, especially if you're currently on opposite sides of a pitched battle. I suppose it could be possible to get her to surrender, but you'd need to use force to get her to that point.

Best option to get her to leave might be just to keep fighting. The army's morale is falling- if they break and retreat she may withdraw after them rather than be left behind. Same thing could also happen if V&V actually manage to put down the bandit chief.
>>
No. 112064 ID: fc3fc0

>>112063
The best option is clearly a telegraphed attack, running for several seconds down a long straight road with little space to dodge around, unarmed, at someone who can fly and do magic. Fingers crossed we can occupy her attention long enough for you and Strngy to get good rolls and dispatch the leader. I'm worried if we don't kill him he'll actively come back and attack the ship, somewhere where he and his bandits have the high ground, so do your best to roll really well, otherwise this trip may end rather messily.
>>
No. 112068 ID: 3abd97

>>112064
We do currently have the advantage that the bandit chief has no idea where we came from, and portals could allow us to retreat in a completely arbitrary direction before doubling back to the ship. Even if we do earn the enmity of a persistent enemy, it might take time to track us down. (Especially if the whole Dav / Viste disconnect fucks up attempted divination).

In your favor... well, Hore's pretty attention grabbing, and even flying people don't look up as often as they're supposed to do.
>>
No. 112077 ID: d36af7

>>112051
>This guy is a complete and utter martial badass.
Yep. He's 9th level. Greatest warriors ever to have lived IRL, your Bruce Lee, Mad Jack Churchill, Miyamoto Musashi, Simo Häyhä? Those guys are 5th level. http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2 The new Fire Hawks are 3rd level, probably soon to be 4th. May have bitten off a little more than you can chew by jumping into this battle, http://thealexandrian.net/wordpress/640/roleplaying-games/reactions-to-odd-wandering-adventures but, as Tunic observed way back in the first thread, sometimes that's how being a paladin works.
>>
No. 112082 ID: 3d2d5f

>9th level
Welp.

>3rd or 4th level
Last I heard we were second, except for Hore and Ji. Not sure if you're saying we started or are ending this bandit fight at level 3.

Of course now I'm thinking about yummy new spells but this is hardly the time as there's still a 9th level swordsman standing on his own power, armed, near our casters and npc guards. If he decides he's not going quietly, he could probably still take people down with him.

Would be helpful to know right now what kind of treatment a bandit chief has to look forward to if he did surrender, now. Does he have any incentive to face the dracocracy's justice rather than fighting to the last?

>sometimes that's how being a paladin works
Which is why some of us serve as the loci of inscrutable alien horrors rather than avatars of dieties with moral imperatives. :v
>>
No. 112083 ID: d36af7

>>112082
>Would be helpful to know right now what kind of treatment a bandit chief has to look forward to if he did surrender, now. Does he have any incentive to face the dracocracy's justice rather than fighting to the last?

As previously established with Azure, there are official standards for how prisoners of war can be treated, broadly comparable to the Geneva Conventions. He might be looking at a trial followed by execution or some other bad end, or some sort of vengeance by past victims before the legal process can get properly underway, but being ransomed by some distant patron, or paroled as a mercenary (since he obviously has rare and valuable skills) would also be plausible outcomes, even aside from the slim yet glorious possibility of relaxing for a while on his captor's dime and then escaping.
>>
No. 112084 ID: 258faf

>>112077
I am glad to be the paladin!
>>
No. 112103 ID: d36af7

There's no official listed reward for that level, but since the $5 level's benefit has been underutilized in the past two months, and such things seem particularly appropriate to both their main active character and current situation, I'd be willing to give a preview/sample of the $20 "conjuror" tier benefit. Whatta ya say, care to invoke some kind of deus ex machina in an effort to extricate Davina/Viste from the current predicament?

Details are negotiable, so long as the overall effect is vast, predominantly destructive, and the main thrust of it is uncontrollable once begun. Could be something as conventional as an earthquake, or a rain of frogs whose slime contains chirality-dependent poison, or the Hounds of Tindalos could show up (thanks to that mutation. she'd be immune to conventional threats for the full duration of a panic attack), or an entirely new and permanent 'dungeon' environment could be created in such a way that the bandits are trapped inside, or... really, the possibilities are endless.
>>
No. 112106 ID: fc3fc0

Way to go Magey!! It's awesome to see people supporting creators, in glad you're giving more on the patreon.

If any of you other guys like reading or playing in the quest, please do donate. This kind of content is very time consuming to create, requires a great attention to detail, and is tailored to be extremely personal. JamesLeng really deserves some kickback for everything we get here, and on top of that there are some incredible rewards. I've been using mine sparingly but on occasion to act on knowledge my characters might not normally have, and I think a lot of you could exercise some good creativity with some of these abilities and rewards granted. Make sure you at least check out the donation levels to get a feel for what's on the table and what other players might gain access to.

You know what doesn't deserve our money though? Whatever tabulates these dice rolls. This has been a string of foul luck honestly, and I'm a little disappointed the swords are gone. Felt like we just had our own fight with the Orcus worshippers but instead of new allies and a seriously difficult to fathom amount of wealth, we're screwed by the dice and miss out on that opportunity to cash in and gear up. Hopefully someone else can do a search later on and balance out our bad luck, and hopefully Maru can pull agro on the entire group of bandits and survive long enough for viste to swoop in and portal is away. My hope is that she can get the whole group and either scare them away by posturing as a powerful caster, holding a magic weapon and owning a demon etc, or if that doesn't work, drawing one and hoping the rest will follow so she can hit them with a chord of shards without endangering Davina.

The Bandit leader appears to be surrendering, but there's still a lot that can go wrong here. Caster on the loose, army still seemingly in fighting condition, and our forces are scattered. Let's not count our chickens etc.
>>
No. 112107 ID: 094652

We are rolling 15+ like there's no tomorrow (with the exception of Maru), I think it's time to retreat for real. AND, you didn't count the 8 I rolled because it was out of context!
>>
No. 112108 ID: d36af7

>>112106
>I'm a little disappointed the swords are gone.
On the subject of OOC knowledge... no, they aren't. Davina's ancestral sword is quietly making it's way back to her (even with the portal shortcut, there's a fair bit of distance to cover, and minor magic can't do outright teleportation), while the bandit leader's bronze scimitar is concealed on his person by some ridiculously masterful sleight of hand, along with a typical NPC's wealth-by-level worth of dangerous surprises and other contingency plans. Didn't you notice that Vos botched the search?
>>
No. 112109 ID: d22dc0

>>112108
Oh yeah no perhaps I phrased that a little more gloomily than I intended to- I knew dabs sword wasn't lost, the plural in swords was referring to the multiple blade Vos found on our bandit friend, unless I accidentally invented and S somewhere in there. I was meaning to lament the bad rolls, not trying to imply dosatisfaction with the game. I totally saw the botched roll, which is what made it disappointing; had the sword just vanished as a trick he had up his sleeve it would be harder for us to do anything about that, but I. The present moment bad luck just severely hampered us.

That's just how these things go though! If you can have big downs, by that nature there's somewhere high up to fall from, so eventually I'm sure it'll awing back around. Joke and I got pretty good rolls pretty consistently throughout the encounter, if we discount that last one. And if we really wanna look at good luck/bad luck, a 15 and a 16 could have happened at much worse times during their fight. Being unlucky and missing out or loosing things is part of the experience. Being disappointed with the way the dice roll out is an inevitable part of luck based dice mechanics, just like jubilation and relief when things go right. Ying yang kinda deal, right? Sorry if that came off as a criticism of the game or a complaint about how you chose to move forward with the rolls- I don't have any grievances with your work to voice on my end.
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No. 112111 ID: 3d2d5f

Okay, geeze, that's a lot to respond to. I'm on mobile, so I might break this post up.

>what happened
I was afraid a clumsy or failed attempt to physically disarm the bandit chief on Vos' part would be processed as "shit the eel is attacking me and not accepting surrender" and him beginning a last stand / continuing to fight. Demanding he drop his weapon was an attempt to still get him to surrender. When I rolled bad on that, I figured a bad impression from his would be assassin just reinforced him fighting / not trusting us not to kill him as soon as he let down his guard.

But whups. Falling into the melee and an armed lv 9 in our midst waiting to attempt escape is actually worse than what I was trying to avoid.

>>112108
I was hoping there had been some kind of glitch or enchantment interaction and my sword had dragged his along with it when people were distracted (say if his had a bonus to block or locking, whups it hooked on), which might have slowed its arrival.

>dangerous surprises
At the very least, Bandit Leader can't (or shouldn't) have anything like a bag of holding or a portable hole to conceal things on his person, or it would have exploded when Vos tackled him through the portal. (Or he does, but they're currently destabilized ticking time bombs). Not that that rules out much else.

We really need Ji to take charge of the prisoner with bone puppet dance. And/or for Maria to use her supernatural binding ability to restrain him. (Kinda unfair to Archivist, but it's frustrating not being able to plan around two of our assets since you don't know when they'll be able to act).

>>112107
I'm pretty sure your 8 hasn't been processed yet because how that round goes depended partially on Maru, and the gm stopped to ask her player a clarification first. This strikes me as one of those times maybe you should have asked instead of assuming?

>retreat
Saw this proposed in-thread. Regrettably, without the portal maker helping, options for that are limited. From the town, one route is blocked by the besieging army, the other by the sea (and we have to assume civilians have likely taken everything reasonably seaworthy already to flee).

>Maru engaging the army to save me
Geeze. Um, thanks, but I'm really wondering if that can work. If there's one lesson to be learned from our fight with the bandit chief, superior numbers can cause problems for superior skill or power. And fighting the army looked like a bad prospect to me before JL pointed out the proportionate rate of class leveled enemies in the mix, which had not occurred to me. Looking at the random rolling an adventure thing that was linked, we can reaonably assume there are a few tough lieutenants scattered in the bandits army that may still pose a threat (weaker than the chief, but possibly on our level or better). They were just too busy leading/commanding things, or lacked the means to get up on the wall or boulder quickly. Although Hore may have sniped some of them out of the fight already, since she was targeting leadership figures.

At least an axe is a good weapon for messily engaging more than one opponent at a time, and you can have your back to the city.
>>
No. 112112 ID: d10e29

>>112111
If Maru can draw the bandit's ire for simply one or two rounds, that should be enough time for Viste to grab the sword and skedaddle. Dozens is a frightening number, true, but all she did was fall over- getting up from prone, grabbing her sword, all fairly trivial actions if Maru and possibly Hore can serve as distractions for a handful of seconds. Another thing to consider: Even if we don't realize it, the caster could reasonably be expected to be similar level to the bandit, even higher. We knew when we engaged we wouldn't really be able to retreat unless we succeeded, and we've succeeded, so now it's time to retreat. We can't retreat if Viste doesn't grab Davina's sword, through her simply refusing to leave it behind, and we certainly can't retreat if she's dead. So our best shot at getting out of here is Maru throwing herself into the fray and hoping for the best. If anything goes wrong, we can always roll new characters.
>>
No. 112113 ID: 3d2d5f

>>112103
I had assumed the underused info checks were being rolled into the occasional dis thread infodumps. Having a chance to recover from bad luck with a disaster is pretty cool though. I appreciate that.

Honestly I have mixed feelings about the upper tier rewards (sometimes I feel like I hog too much narrative focus as is) but these bandits have certainly earned enough of my ire to go Maxim 20 on them.

Also a moot point personally, since the rate comes down to an intersection of "support deserved" and "entertainment budget to spare" curves, not incentives offered.

>what do
Okay, so starting from the expected worst case. Say Viste gets stabbed to death by a crowd of bandits. What happens?

It's possible (but unlikely) that Viste dying has more complex consequences for Davina than just being dead. The intricacies and nature of her dual existence are largely unexplored and not well understood. So there's that.

Otherwise, if her body is recovered, pulling her out of negative hit points with healing is possible (although probably with longer term consequences / damage). Reincarnation is also potentially possible if we make it to town and get paid an immovable rod, assuming the survivors rejoin the ship in time. (Although a new body is possibly problematic, as that looks like it breaks bloodline succession and her high ambition).

Prior to this offer my first thought was to draw dagger, portal and run. Can keep going in a chain of portals until she gets her sword back, and then use the last portal as a choke point on some advantageous terrain, or near allies. Or I could open a portal up high mid air somewhere to ditch pursuit and survive with feather fall.

Slightly more dangerous option I was considering was if I'm still falling, push off the side of the boulder mid air and do a moving reference frame portal-frag. One problem was I'm not sure elephant height is enough of a fall to get up to minimum necessary velocity (although I suppose I could portal straight up, then trigger after a larger fall), and the account of the original incident didn't mention harm to the mount Dav portaled off (so who knows if it would be a significant hazard to the bandits near me) and was relatively small in scope. Also wasn't clear on if both exit and entrance portals were hazards, or just the one, which seriously impacts whether I'm making things better or worse for myself (I want to guess the "moving" portal ruptures, but the stationary exit doesn't?).

If we assume for the sake of invoking disaster that this place is particularly susceptible to this kind of damage, opening a gaping rift in space in the middle of the battlefield (or a spiderweb of shattered space) would probably qualify. And if that's not disastrous enough, there's the potential of something coming through. Which opens our options back up to "anything" while still trying things to the PCs and established metaphysics.

Does that sound like a workable starting point, or is that just choosing death by different means?
>>
No. 112114 ID: 13d7b7

So, last night it was brought to my attention that Monte Cook once wrote a short module involving an orc and a pie. I'd link it but it seems like his website's down.
>>
No. 112115 ID: 74621b

>>112111
>need Ji to take charge of the prisoner with bone puppet dance
>>112113
>expected worst case is Viste getting stabbed to death by a crowd of bandits

Yisheng Ji was left behind near the ship for being mostly a hindrance in combat. Can he be remotely contacted? In other words, is it reasonable for him to be both aware and mobile enough to actually arrive on the scene in time to meaningfully impact it? Furthermore, is it possible for him to arrive without giving away the position of the ship? I would at the very least like to save Viste if possible.
>>
No. 112116 ID: 13d7b7

>>/quest/805378
Ji is at the staging area near the beach, along with the Agate siblings and some town guards.
>>
No. 112119 ID: 3abd97

>>112112
>and we've succeeded, so now it's time to retreat.
Oh, I'm fine with Viste pulling our guys out if she scrapes out of her current situation. We shut down the bandit leader (hopefully) and caused a lot of chaos, we don't need to fight to the last if we can get out.

>If anything goes wrong, we can always roll new characters.
True, but at the end of the day I find this choosing our own path in the world, following character goals, and doing character interaction stuff more rewarding than dungeon survival, even if the later allows tighter gameplay. At the end of the day, I'd take a single death and possible rez over a TPK (assuming the choice between one and the other were ever that clear).

>>/quest/805581
>>/quest/805589
Pfff, haha. I wonder if the threat of mutation or skeletal dislocation count as violations of the not-Geneva convention. (Well I suppose if he was concealing a weapon he had not surrendered in good faith and might still be considered an active combatant, and after his very public demonstration of how hard he is to put down, it's justifiable as the level of nonlethal force necessary to be sure he's restrained).
>>
No. 112127 ID: d36af7

>>112113
Both ends of a portal are always approximately the same shape, even if that shape happens to be something less convenient than a nice tidy flat circle. Any incongruities between the two ends usually just result in a spatial 'scar' that acts like Solid Fog, apart from being dissipated mainly by moonlight rather than wind.

I think you might be misunderstanding a bit, here. You could do that 'telefrag' stuff as one of Viste's actions, just by describing what you're trying to do and rolling for it. Exact relative velocity isn't as important as the presence of some sort of consistent grid for reference. An intact ship works, even if it's sailing along faster than a horse could run, but one that was midway through structurally disintegrating would result in a 'messy' portal even if it was at anchor. A building caught in the process of collapse, an earthquake that makes the land visibly roll like the sea, riding an avalanche, crowd-surfing atop a rugby scrum, all these would be unsteady reference frames. Even after the fall off the boulder was over, jump-kicking some bandit and trying to portal on the rebound could work. Under the right geological conditions (this coastline has a hotspring-riddled mountain range to one side and abyss to the other, all running parallel, which suggests a subduction zone, just like the "ring of fire" around the Pacific Ocean, so it ain't exactly out of the question), you might even set off a natural earthquake that way. Taking a moment to pray to any non-hostile in-setting divinity, even one who doesn't usually grant you favors, has a slim but non-zero chance of attracting benevolent attention, although most who consider themselves wise would attempt such appeals only when other options are exhausted, and then repay any blessings resulting therefrom promptly and generously after fortunes improve.

Paying OOC for a cataclysm is completely separate from any of those things. It's not an action your character is taking. You as a player, effectively a Lovecraftian Outer God from the perspective of the setting, are setting aside your subtler and more efficient tools of influence for a moment in order to poke the anthill with a magnifying glass, or a finger http://gunnerkrigg.com/?p=490 . No dice rolls are involved, just negotiation here in the discussion thread or by e-mail, and the effect need not be associated with, or even physically proximate to, any of your existing PCs. You could stick to some devastating "don't know my own strength" extension of existing powers, but that's the boring way to do it... and dangerous for a reputation. Proper cataclysms are not the sort of thing most people would want to take credit for; even dragons who rule by fear try to leave their fingerprints http://gunnerkrigg.com/?p=919 off the really awful messes, because in a multipolar environment, looking like the biggest threat - or even just looking like way more of a threat than you can reliably deliver - gets you ganged up on by everyone else who thinks they might be in range.

Any event that doesn't cause lasting damage across multiple square miles and/or ruin the lives of at least a few hundred peasants, is too tidy to really count as a cataclysm. Benign miracles of comparable scope are covered by some of those higher tier patron rewards. If you're going to do this, it should be something grander than just personally rescuing Viste from an angry mob. Ideally, more along the lines of an "outside-context problem" which renders the entire bandit/townsfolk battle irrelevant by comparison. Something the Fire Hawks might get famous just for successfully fleeing from the early stages of, in order to report the details to some higher authority capable of organizing a response.
>>
No. 112133 ID: 094652

>>/quest/805677
Crap, what options do I have? I'm separated from the party and only have town guards. The leather armor will only last about two seconds before it burns through, sifts through the chainmail, and goes straight for the heart! Taking off the armor will take too long, plasma bolts at self is insane and will still take too long, and sliding down the wall leaves me open to potshots!
>>
No. 112134 ID: fc3fc0

>>112115
It seemed to me that JamesLeng outlined a series of clear and evident ways Ji would be very benificial to have in combat, from the spell load out down to the simple surgical knowledge of the body and ability to use that to cripple enemies. I assumed as a player your character would be uninterested in a fight that was life threatening, unneccisary, and endangered our cargo, and as such I didn't make an effort to be more inclusive. I feel a bit regretful now though, as I certainly don't think he would be a burden in combat, rather he would have been as much if not a greater asset anyone but dav considering she the one with the portal gun. I just want to say that as a player, I didn't mean to or want to exclude you, and I'm sorry for leaving your character out of the mix when planning things. I hope in the future you'll feel more free to act sans invitation, or speak up if you're feeling left out, that way we can make an effort to be more inclusive and avoid the end result of you feeling as though there's nothing for your character to do. So far you're the only one not multiballing, so you must be doing something right with your character.
>>
No. 112135 ID: d36af7

>>112133
>two seconds
Properly waxed leather armor isn't quite as vulnerable to acid as you seem to be thinking. Water, and anything water-soluble, tends to drip off more than soak through. Absent a quick and convenient way to neutralize the stuff, higher priority might be dealing with the source before she hits you again. You saw how much trouble the bandit leader just got in by focusing on a healing potion instead of active opponents, right?
>>
No. 112136 ID: 3abd97

>>112127
>lasting damage across multiple square miles and/or ruin the lives of at least a few hundred peasants
Truly, woe betide npcs the PCs deign to 'save'.

>Something the Fire Hawks might get famous just for successfully fleeing from the early stages of
Geeze. No pressure or anything. Honestly, I'm having trouble thinking of something that satisfactory clears the benchmark of scope while remaining escapable and not a significant threat to the ship.

Hounds are a bad starting point as locking down Dav in a panic attack means the rest of the party loses their retreat path and is at the mercy of whatever threat they present.

A rain of poison frogs is entertainingly appealing, but there's no reason it can't extend out to sea. Daniel's aura and Viste should both serve as small-scale counters for it though.

>Enough of the bandits are dead, maimed, or fleeing that they've lost overall cohesion, but there are still some pockets of resistance.
There's also the question now if enough of the enemy threat remains that shelling one's own position makes sense.

>>112134
>a series of clear and evident ways Ji would be very beneficial to have in combat
Off the top of my head, the improved physical fitness from the boon and perfect balance from his ability would lower the difficulty in using (or aiming) most weapons (even if Ji isn't currently proficient with any particular one) and allows you to operate in terrain that is advantageous to you, or disadvantageous to your enemies. (Something as simple as standing on top off the blades of grass in field give you an effective height advantage and additional reach. And Ji can be perched on or wire fu-ing nearly anywhere, allowing him to act at range with relative impunity).

For combat exploitable spells, Ephemeral Bandages could potentially be used to (temporarily) bind, blind, restrain or trip enemies at crucial moments. Sanctuary + ability basically makes you The Siberian-lite (and lets you much more safely play combat medic). Least Geometric Atrocity seems like a good trap or area denial tactic, if we ever get the chance to prepare a battlefield in advance. And Bone Puppet Dance is a very nice trump card.
>>
No. 112139 ID: d36af7

>>112136
>having trouble thinking of something
"Negotiation," in this context, means you don't have to think it all up yourself. You could provide some constraints, then leave it to me to figure out the details.

>woe betide
"Something that's not likely to ruin the lives of people from this specific town" might be a valid constraint. Any proper cataclysm is bad news for somebody, but not all are bad news for everybody, or even everybody directly involved. For example, raining molten silver on the general vicinity of the retreating bandits could be suitably broad and destructive, but also quite profitable for any survivors once it cools enough to be safely handled. More exotic magical phenomena could present less immediately obvious, but no less significant, economic opportunities. The ground could erupt with unnaturally excessive fecundity, converting open farmland to a thorny hedge-maze sort of dungeon environment that ultimately produces more food per acre, even if it's trickier to efficiently harvest.

>shelling one's own position
There is no requirement that the cataclysm's effects be directly lethal. For example, a bank of unholy fog could roll in and reanimate any corpses that happen to be lying around, compelling such zombies to subdue (and then bury, but if at all possible not actually injure) only those among the living who have killed others of their own species without provocation - meaning most of the bandits, and almost none of the townsfolk. That could still be extremely messy, especially if the zombies are willing to fight in self-defense, but not to clearly explain what rules they're operating by.

There is also no requirement that the cataclysm's actual source or focal point be nearby. The main event can stay far enough away to be almost entirely somebody else's problem, at least initially. For example, some ancient abomination could awaken and incidentally emit a psychic shockwave that renders most mortals across a radius measured in miles (including, but not limited to, the current battlefield) temporarily unconscious. If at least one of the PCs is somehow immune, or simply recovers sooner than most of the crowd, that puts them at an immense short-term advantage.
>>
No. 112143 ID: 3abd97

Well if we're thinking in terms of constraints, then something that doesn't destroy the town the players decided to intercede on the behalf of would probably be preferable. As is something that can't spread out to sea to endanger the ship, or mess up the trade route.

I do like the idea of a cataclysm whose aftermath is eventually profitable for someone. Tying societies and economies into the crazy magical environment is good world-building. The fecundity one is pretty cool, actually. Makes sense to me a mass loss of life or spilling of blood on the soil could trigger something like that, or help the process through the last steps if it's been brewing a while, or some long forgotten magical leftovers have been long slumbering under the surface. Ji could likely walk on the hedge walls, and with portals and her vigilante talent, Viste wouldn't be slowed down much either. And we have two flavors of fire-throwers, which would be advantageous for escaping or evading a vegetative hazard.

(I'm assuming the dungeon space warping we saw in the bloodmist labyrinth wouldn't apply, or at least, wouldn't apply this early in, or at the edges of the phenomenon?)

Plus we can probably find some way to swing a profit or advantage bringing news of this new opportunity to our destination, which I think we were only a few days away from by sea? A near disaster and bandit invasion for this town instead becomes a new era of prosperity, as the port town adjacent to a new (hazardous) inland resource to be exploited.
>>
No. 112148 ID: d36af7

>>112143
>spilling of blood on the soil could trigger something like that
Yep. Big theme of the Blood Mire.

>(I'm assuming the dungeon space warping we saw in the bloodmist labyrinth wouldn't apply, or at least, wouldn't apply this early in, or at the edges of the phenomenon?)
A big part of the brainstorming/generative side of creativity is, as soon as you realize you've made an assumption that's not inescapably implied by the explicit axioms of the overall project, try stepping outside that assumption and see what else you can get.

A cataclysm could unfold over the course of months (maybe even years or longer, but that presents other constraints, makes it tricky to maintain the impact) or instantaneously, or anywhere in between. For example, you could have an earthen maw gape open and thorny vines emerge over the course of minutes, or alternatively, have everyone on solid ground (but not those on the sandy part of the beach, or out at sea) and outside the town walls, everywhere within, say, half a day's march along the coast or inland, abruptly find themselves transported to a jungle-themed exodimensional space in the time between one heartbeat and the next, each sapient individual starting in a separate room, with Viste and Maru coincidentally close to an exit.
>>
No. 112158 ID: 3abd97

>>112148
Hmm. I think physically altering the landscape feels more viscerally cataclysmic than a mass teleportation to a pocket plane, even if the later is probably the more significant threat to many of those involved.
>>
No. 112173 ID: d36af7

>>112158
In the latter case, the landscape could still be altered, with existing pathways into the area (such as the town's front gate, and the Old Coast Road at either end) becoming dungeon entrances.
>>
No. 112180 ID: 3abd97

>>112173
That sounds more reasonable.

I brought up the space warping mostly in the sense I didn't want to see PCs stranded out of hand / the party split / the shipping route escort quest abandoned (you know, unless someone chooses to go haring off down this new rabbit hole).

Unless you think there are significant specifics that need hashing out, I think I'm comfortable leaving the execution of the Hedge Maze of Doom to you.
>>
No. 112190 ID: 094652

>Fighting a half-dragon sorceress
>Suddenly, giant plants
What.

You forced Hore to chase the girl! Now I'm wondering if they're in a giant garden or Hore shrank. I think it's the former.

How fast is the fungus growing towards them? I'd like Hore to introduce herself, talk about Azure, claim a truce, and work together to get out of this.
>>
No. 112192 ID: 3d2d5f

>>112190
As I understand it, a wall (of plant) grew between you two. Unless one of you breaks the wall down, cuts a door, or goes over/under/around, I think you can consider the fight with the unspecified fraction dragon sorceress over for now.

If and when you encounter her again, attempting to offer a truce ("look this plant maze out of nowhere is clearly a common threat, and there's no point fighting over the town now!") would be a reasonable diplomatic option. Not sure how blabbing about Azure helps you though. Seems like a distraction.

I'll try and put a crude map of how we're spread out together later today, if that helps anyone.

Also hey, I have a main gauche, cool.
>>
No. 112193 ID: d36af7

>>112190
>forced
Declared action involved closing to melee range with someone who preferred ranged combat, and could fly (by magic) faster than most people can run. Chase scene was the logical result.
>>112192
>As I understand it
This is accurate.
>Also hey, I have a main gauche,
Just a regular knife, but held in the off-hand, with no penalty due to specialized training, and mostly defensive. Counts as a fencing skill, so parries are partly dependent on footwork (bigger bonus when retreating, penalty when you're carrying too much weight or otherwise slowed, even if your arms are free) and useless against flails or other flexible weapons. Same weapon in the dominant hand would use regular Knife skill.
>>
No. 112194 ID: 3d2d5f

Questions for the sake of mapping:

Where are the 6 arches? Two to a side of the triangle? One to side and at each corner? Some other layout?

How does the bridge cut across the triangle? From a corner to the center of the opposite side, from side to side at some angle?

How many gourds are there? I'm not sure if there's one per side / handrail or of there's a bunch spaced along both sides.
>>
No. 112195 ID: d36af7

>>112194
One archway per side of a hexagon. The bridge reaches 100' from a knothole in the trunk of one tree to a tunnel in a pile of packed earth right between the other two, which is how Vos can be exactly over Viste by standing in the middle of it. There are exactly enough gourds that a single letter carved into each would be enough to spell out two simple sentences, or one with a significant prepositional clause.
>>
No. 112196 ID: af6e04

>Nistamatsin helped with the skin grafting, to make sure he still looks symmetrical, disposed of (more precisely, devoured) all the meaty leftover bits, and provided a blood transfusion.
Hahaha yesss. Does this mean I'm playing three characters now? Should I post the character sheet in the quest thread?
>>
No. 112197 ID: d36af7

>>112196
You are and you should, but Nistamatsin's actions will most likely not be resolved until The Archivist has a chance to respond.
>>
No. 112198 ID: af6e04

>>112197
Yes that's good. No point in roleplaying by myself.
>>
No. 112203 ID: 74621b

>>/quest/805987
>arriving to help rescue Viste only to find the player just paid off the DM to make the problem go away
I guess I shouldn't have bothered.

I'm not going to complain too much, since I've been told outright I'll be banned from participating in the quest if I do, but this seems to be a confusing and anti-climactic way to deal with the situation.

>dislocation spell actually works
Excellent! Now I know I have a reliable defense against my own party members trying to beat and/or rape me. That's a load off my mind.
>>
No. 112204 ID: c77c2a

Couple questions for a character concept I have.

1)Do any of the numbered gods cover prosperity or animal husbandry

2) how do earth elemental work in this setting? The air elemental Hore met seemed intelligent, as did the elemental our former mute method actor could summon, so could one be a playable character?
>>
No. 112209 ID: 094652

>>/quest/806070
Note that this post is for what Hore did between "blocked by the fungus wall" and regrouping with Maru.
>>
No. 112214 ID: c77c2a

>>112203
It seems as though you're not really enjoying the current opportunities you have to interact in the game; I don't think you'll be banned for complaining, more so that it feels you are often upset when conflicts or misunderstandings occur.

As for party members attempting to attack your character, namely Maru, I will assure you as the her player that, having seen that it makes you unhappy out of the game, I will ensure I don't pursue any such actions again. I play with people who all enjoy and find fun in having a party that is at times at odds with itself, and I didn't stop to think that her attacking Ji might be upsetting for you personally. I would like to apologize and assure you it won't happen again, and that in game I have been trying to push things organically towards a better relationship between the two of them.

As for paying the DM to make the problem go away, I would read the situation differently. JamesLeng needs money, and showcased an example of what the incentives he is offering for you all to dontate can get you. It happened to coincide with the bandit incident, but I feel pretty certain that it's as simple as JamesLeng showing off what you guys can do should you design to donate to him.

As always, I enjoy the characters you create and what you add to the game, but it seems to me that you're upset at people for donating and at us for being active which feels unfair. The reason people clashed previously was not because you complained, but because you expressed your frustrations in an accusatory manor, similar to the post you just made. We're all here trying to make a fun environment and collaborate together, and it feels to me as you your enjoyment hinges on your character's efficacy in battle, and that when you feel as though you are unable to contribute in the ways you want to, or unable to do things you thought you could, it results in frustration being directed at us and JamesLeng. I want you to have as good a time as I have playing the game, and I am a player am certainly willing to change how o play or act to be more accommodating if it makes the game more fun for others, so just a heads up as to changes you might enjoy would be appreciated.
>>
No. 112216 ID: d36af7

>>112203
>complain too much
My job, here, involves creating, progressively revealing, and simulating interactions with, content that the players will enjoy. When I do my job well enough, people pay me. When you - in principle it could be anybody, but in practice it's pretty much always just Tunic and Kome, in their individually consistent ways - relentlessly misinterpret what I say, and fail to clarify what you're looking for, why you even bother to keep showing up and participating at all, well, that makes it harder for me to do my job.

If you hate and/or fear me, and so much about this game, why are you here? If that's not the case, why do you have so little good to say?

>told outright
No, that's not true. When did I ever say that?

>anticlimactic
Mageykun bought Davina/Viste a super-saver off-peak steerage-class ticket out of the (figurative) frying pan, destination unknown, and some other people rode along. It's not very climactic because that's a whole new little story just getting started.

>shouldn't have bothered
So, you're saying, what you expect to happen here, is that after half the party gets out of this new dungeon environment, with all the unknown hazards, and known hazards that include precarious ledges over long drops without convenient stairs or ladders, they're going to look back and say "we shouldn't have bothered to bring that healer with all those wire-fu mobility powers." Seriously? This is an excellent environment for Yisheng Ji to show off, and there's a good chance he'll end up saving at least one character's life.

>defense against my own party members
Hey, speaking of Kome, remember that time we resolved a really ugly intra-party conflict OOC? I'm pretty sure that actually happened, I didn't just imagine it. Logs and everything.
>>106961
So now you're saying that process of talking things through like reasonable adults isn't adequately reliable. That is, effectively, an insult to everyone involved in such discussion.

No, I'm not banning you, nor am I issuing any sort of threat. I'd appreciate it if you could be less of a dick, though.
>>
No. 112217 ID: d36af7

>>112214
You seem to be saying much the same thing but more coherently and politely. Should I take a few days off to avoid the quality of my output slipping due to emotional entanglement and fatigue?
>>
No. 112219 ID: 3abd97

>>112203
>>arriving to help rescue Viste only to find the player just paid off the DM to make the problem go away
>I guess I shouldn't have bothered.
For my part, the attempt is still appreciated. If I hadn't finally broken my string of bad rolls, I could have easily hit my head falling off the rock, or the bandits could have stabbed me a few times before the forest rolled in. As far as I see it, I could have reasonably been lying on the forest floor in need of medical attention instead of standing around mostly fine.

Also Ji is rather invaluable in the current environment (one reason why I picked it, actually). An open-air forest maze will be much easier to navigate with someone who can move about the canopy and other greenery with ease. You're probably more mobile than I am, here. Portals aren't enough if you can't balance on a branch, or it can't bear your weight.

>paid off the DM to make the problem go away
*Cough cough*. As I see it, I was stuffing the DM's tip jar for the sake of encouraging / enabling him to keep the game going, and he deigned to throw a bone my way. If the DM wants to invoke a magical disaster, a magical disaster will occur, so why not accept the offer to help brainstorm for it?

>complain
Honestly one reason I let the offer ride for a few days before finalizing was so if any other players had a serious objection to this kind of shenanigans, they would have a chance to speak up before it happened. I will admit I have my own reservations about this kind of poking at the narrative, or going outside normal mechanics (which is why I at least tried to pick something that made sense to me as something that could have been triggered by the battle).

If you have a serious complaint about how things are going, please, do speak up. I've done it myself remember the Roofie Room?.

>party attacking you
I'm pretty sure if anyone attacked anyone else at this point the rest of us would react as if they were crazy, drunk, or mind controlled and intervene. Well, at least I would.

>>112217
If you feel like you need a break, by all means, take a break.


>less serious stuff
>>/quest/806037
>Vos runs off into the forest alone and gets instantly lost
Pffff. This has now graduated to a running (slithering?) joke.

>She seems immensely relieved, and greets him as a long-lost ally.
Everyone really does love the eel man.

>>/quest/806009
Oh my god, Geoffry actually fulfilled his low ambition to eat lots and lots of fruity pie, and he's still in the dungeon. This character really does have the funniest bouts of luck.
>>
No. 112225 ID: 3abd97
File 149670133365.png - (29.75KB , 506x529 , Forest Map.png )
112225

Also here's a first crack at a map. Not to scale.
>>
No. 112226 ID: d22dc0

>>112217
I agree with Magey. I enjoy the quest, and I also consider you a friend; I don't want my friends to run themselves down making free for me to enjoy. Obviously that's an oversimplification, but the gist is, take care of yourself as best you can and don't prioritize the quest over yourself. Quality and such are not big concerns for me really, I'll enjoy the quest regardless.
>>
No. 112232 ID: 4fbc13

>>112217
If you're feeling fatigued then a break is certainly in order. I haven't noticed any drop in quality though.

>running (slithering?) joke.
Haha if Ji gets a bonus for escaping his allies then I think Vos should have a penalty on checks involving navigation.


>Everyone really does love the eel man.
Naturally! Was there ever any doubt?
>>
No. 112234 ID: 74621b

>>112214
>>112216
>>112219
>relentlessly misinterpreting things
You're treating me like I'm intentionally misinterpreting everything you say as if it's fun for me somehow, and punishing my character accordingly, but it's been genuinely difficult for me to follow the narrative at many times. From my perspective, I keep trying to do things and help the team, only to be told what I tried to do was meaningless and I accomplish nothing, wasting everyone's time. Just in this section alone, I don't understand exactly what happened with the attack. I thought we were targeting the spellcaster, but we attacked the bandit leader swordsman instead. I thought Ji was near the boat, but he was in town instead. A dragon sorceress showed up apparently out of nowhere and starts attacking us even though I thought they were supposed to be running the city, not helping bandits sack the villages near the city. And wasn't the whole point of the attack to take out the spellcaster in the first place? Then I blinked and all the bandits disappeared for seemingly no reason and we're all in a jungle now. What happened to the boat and the previous mission? It all feels very disjointed to me. Making uninformed decisions and then being punished because I should have known better is frustrating, whether I'm playing Yisheng Ji or "Sir" Garaile. Why is it considered so unreasonable to just want to know what's going on? It seems like Kome is having the exact same issue, but the standard response seems to just be "Reread everything again." It also doesn't help that many of the other party members are discussing and/or getting quest information over IRC, e-mail, or patreon messages rather than here in the disthread, which leads to events occurring that make sense to others, but not to me.

>why you even bother to keep showing up and participating at all
When I actually know what's going on, understand the situation the way my character understands it, and am able to make informed decisions with an at least somewhat accurate ability to predict the consequences of my actions before I actually do them (as any rational person should be able to do), it's been a lot of fun for me. You're a good writer and storyteller. I don't hate you, though by what you're saying, it seems the reverse isn't true.

>Yisheng Ji is a useful and valuable individual
Everyone keeps saying this, but he has yet to make a real difference in any situation so far. Ji is a great healer, except Vos is just as good and can also use a spear and tank damage as well. Ji is very mobile, except Viste is even more mobile and can take people along for the ride, and also can use a sword. Ji can temporarily paralyze people, but Hore or Maru could just kill those people with the same amount of effort. As the bandit leader so aptly pointed out, Yisheng Ji's contribution so far could be replaced with a pair of proper manacles. It's a Justice League type environment where everyone pats Aquaman on the back and tells him he's useful and valuable in the right situation, while the DC writers struggle to contrive such a situation. ( http://tvtropes.org/pmwiki/pmwiki.php/Main/ThisLooksLikeAJobForAquaman ) I'm not saying I don't appreciate Magey apparently doing just that with this forest thing, but I when I created the character to be a healing/medicine specialist, I was envisioning being more generally helpful to the party than "that one time".

>regarding tipping
I have no problem with giving financial support to a creator whose work you enjoy. It's just that in this case, Magey purchased an immediate and permanent end to the current subplot without any resolution whatsoever, which I felt was confusing and anti-climactic. Furthermore, this resulted in Yisheng Ji's presence being yet again rendered pointless, despite moments ago being prepared to risk his life to support Viste. I absolutely encourage others to support JamesLeng's patreon if they enjoy his work.

>regarding Maru attacking Ji
I personally have no issue OOC with Maru being aggressive and violent towards Ji. What I was unhappy about was Ji's inability to retaliate in any way short of withholding healing, which Maru hasn't missed in the slightest so far. Knowing he can at the very least dislocate your shoulder if you take a swing at him makes me feel much more comfortable with the arrangement.
>>
No. 112237 ID: 3abd97

>Just in this section alone, I don't understand exactly what happened with the attack.
Valid point there. The plan didn't survive very long. Can I try and break it down?

I think the reason we hit the bandit leader and not the spellcaster is we could reliably ID one of them at range but not the other (an officer in charge is more obvious than a caster who's not casting), and/or the leader made himself an easier target to ambush by isolating himself on top of a big rock where we could 'port in and attempt to murder him without interference from his allies. (Also, technically, we don't know for sure the bandit leader isn't a caster of some variety). Or our characters honestly made a mistake and hit the wrong one.

Original plan was for Ji to stay on the boat, but the GM moved you to the beach instead (which I don't think was in town). Something of a logical deviation from the plan- you're only one step away from the ship, you're closer to people you might need to heal, and it gave you a better position to try and take action from, if you so chose.

The sorceress was never described as a dragon by the DM. The players guessed from the visible scales that she's got a dragon in her ancestry, but we don't know how much, or even for sure (I mean, the scales might just be a mutation). Functionally, she's just a bandit npc with class levels and possibly an interesting backstory.

As for what happened to the escort mission: it isn't over, I think. The ship put down anchor for the night while we went ashore to rescue the town / beat up some bandits. Unless we get tied down here too long, we should still have till sunrise to meet the ship. (Although, if we're in a dungeon space that warps time and/or space, there's no telling if we have hours or days to make it back). I think this our last stop before we reach the town we were taking the tungsten to, get to level up and turn around to take the immovable rods back. (Our current objective, other than staying alive, is probably getting back to the ship).

>It also doesn't help that many of the other party members are discussing and/or getting quest information over IRC, e-mail, or patreon messages
I'm not. I'm on irc if anyone wants to say hi, and I've seen strgy and Achivist pop in once in a while, but I haven't done any hidden planning with em.

>Everyone keeps saying this, but he has yet to make a real difference in any situation so far.
Real differences Ji has made:

Ji's trusting the spirit in his head is the only reason anyone went right at the first intersection, and found the sun stone, which was instrumental in our escape from the dungeon.

Ji's the main reason Maria is currently alive. (And that we were able to subsequently use her to kill the ball of slime and some zombies).

He effortlessly bypassed the room of sludge trap, and opened a door the rest of us hadn't been able to, while the rest of the party was tripping themselves up with overly complicated ways to bypass the door.

He found and escaped the rotating hallway traps, which would very likely have killed anyone else if they explored that path.

He rescued Davina, twice, while she was freaking out, and out of phase. No one else had a means to do that. Not doing that would have left Dav at the bottom of the 400' shaft without the supplies she initially used to get up, and the rest of the party stranded without their useful portal maker.

The reason we even had advance intel on the bandits was a combined scouting effort from Dav and Ji. Portals to cover gross distance help, but Ji's the aerial component of our scouting.

Ji was the deciding vote for us getting involved in the current scenario at all, and was a signifcant part of the planning. Until you spoke up, I thought we were going to leave the town to its fate. (Which will probably pay off in lots of experience for all, possibly a bounty on the bandit chief, and some fame / reputation).

You renegotiated the agreement with the bosun so we're not limited to that silly "drops of blood" clause anymore, with a combination of social skills and magic.

Ji magicked up my supply of fruit, which is delaying whatever negative impacts the DM has hinted eating Q-rations all the time will bring.

Possibly more, but that's what jumps to mind off the top of my head, and this post is already long enough.

>when I created the character to be a healing/medicine specialist, I was envisioning being more generally helpful to the party than "that one time".
In fairness, if no one has gotten maimed enough you had to put them all the way back together than might be good luck.

You seem to overlook that Ji is basically a martial arts doctor. Your superpowers are perfect balance and divinely supernatural physical fitness. You didn't spec him as a fighter, but if Ji wanted to take someone apart in a fight, he probably could (unless they're specced for pure combat, or outlevel you, but that's what you have a party backing you for). He's monk and white mage rolled into one. And you don't get tired in a fight! (Picking up a quarterstaff or bow would fit the archetype, and probably be pretty damn effective in his hands).

You're more than just your specialty. Marijke's biggest contribution to her party was all the merchant stuff- which wasn't even called her starting character sheet! Dav and Vos do social stuff, despite being speced as fighters. Maru does melee combat as a townie bard. Hore's a hedge witch with a ranged weapon who still mixes it up in melee.
>>
No. 112239 ID: 3abd97

Also on the subject of not living up to specialties: my teleporting swordsfighter currently has a body count of zero. :V
>>
No. 112241 ID: fc3fc0

>>112234
You're right- I let myself take it personally, and that colored my response. I'm sorry dude, wasn't my intention, but it still happened and it wasn't very fair to you.

I don't really have any tips for confusion other than chatting in here more often? I think that would also do well for fostering better relations and talking out problems in the earlier stages. I don't think anyone's upset at you for not following, or for having problems; I think the biggest place where head bump is that is seems most of the time you post in here you're unhappy, and it feels as though JamesLeng often get the brunt of that. It often reads to me as passive aggression, saying stuff like "Great, I'm still useless! Thanks everyone, this is so much fun" clearly says you're unhappy, and that we, or the game master are to blame, and implies we're doing something wrong. I don't place any value or enjoyment in something based on how useful you are to our combat squad. On top of that, doctors usually aren't great for combat anyways, yet given your spell loadout and abilities, you're a much bigger danger in combat than Maru. It's awesome to come together and create a fun group experience, so if/when you're enjoying things, please chime in. If there are things you'd like changed, please also chime in. That's what we're here to discuss. It just feels as though you're telling us when you're unhappy, and only unhappy, without telling us how we could be more accommodating or make the game more enjoyable.

I was under the impression we were against going in, but Vos and Ji spurred us into action. We decided to think out a plan instead of charging in, and scanned the bandits. Saw there was a magic user, and assumed they were the leader. Portaled in to assassinate them in hopes of scattering the bandits before leaving to be on our merry way, but found out the leader was likely not the caster we saw earlier, and was a 9th level martial warrior instead. Everyone got very scared the Hore found the caster, Vos sectioned off the leader, Viste got surrounded, and Ji flew in just as the bloodshed triggered the growth of a massive hedge maze. We would obviously still want to protect our cargo, and finish the shipping run. We still want to neutralize the threats and leave if we can. We're just suddenly surrounded by a new unexpected problem. The plan IC hasn't changed much, and out of character we just added a new element- not so much a starting and stoping as a twist in the story.

Again, I don't think anyone hates anyone, or that your input is unwelcome. I think that just perhaps approaching problems in game from a different angle, by letting us know what we can change or something similar, would go a long way.

And, just to throw it out there, if you can't separate your enjoyment from the concept of usefulness or efficacy, posting more and giving more input will give you more chances to do cool shit. We can always chat here if/when anyone is confused.
>>
No. 112247 ID: af6e04

>>112234
If you're confused then you can always ask for clarification. I do it all the time, and always in the quest thread or this disthread. I've only exchanged a very small handful of private messages with JamesLeng, and most of them were about the art for his planned quest. I don't even know if he ever visits the IRC.

I honestly thought the bandit leader WAS the spellcaster, and just kind of rolled with things when I found out that wasn't true. There's always going to be some confusion just because theater of the mind is difficult and it's also really hard to write a concise description with perfect clarity. I think JamesLeng has been pretty lenient in this regard - don't know if you saw how hopelessly lost I got during the chase between Helen, Pog, and the stitched together Otyughs in the original thread. >>quest/781533 But that PC is still alive and after asking JamesLeng to re-explain the situation I got a much better idea of what was happening. >>/quest/782917

>Ji is a great healer, except Vos is just as good and can also use a spear and tank damage as well
>Dav and Vos do social stuff, despite being speced as fighters.
Actually, I wonder how much martial prowess Vos really has since smiting is kinda the paladin's main deal when it comes to combat. I imagine the martyr build is more of a support tank. And if we're comparing the two characters, Vos might be beefier than Ji but he lacks any form of spellcasting.

>>112237
Ji saved Hore's life when she got wrecked by that death ray baby too, IIRC.
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No. 112257 ID: d36af7

I've been somewhat outrunning my own plans again. Going to take a little time to regroup, hopefully post a big "our story so far" this weekend, maybe the 10th. Might make that the start of Act 2 Thread 3. I already have a piece of art that could work, but if somebody wants to draw something more specific that'd be cool too.

>>112204
>1)Do any of the numbered gods cover prosperity or animal husbandry
Animal life is #8, The Moon, the horned queen who also embodies trickery and madness or, from a different perspective, freedom. Prosperity in the sense of social capital, having friends and a safe home, would be #6, serpenthearth, whose portfolio further encompasses communicable wisdom and the contained, domesticated, generative sorts of fire. Prosperity in a more cold mathematical sense, ledger balances and contracts and karma and the impersonal lucky breaks that prepare legendary heroes for their destined ends, would be #7, the Unbroken Word. Prosperity and animal husbandry in the sense of rulership, the condition of having rightful dominion over those lesser than yourself and directing them as they serve, would be #1, the Storm Forge, who also encompasses mad science and the weather.

If you want a god who's specialized in being a sort of super-shepherd, and has a coherent (if obscure) geopolitical agenda, that's not going to be any of the Old Gods. Could still quite plausibly be part of the setting, though.

>2) how do earth elemental work in this setting? The air elemental Hore met seemed intelligent, as did the elemental our former mute method actor could summon, so could one be a playable character?

Most true earth elementals can swim through rock like fish through water, and have no dietary requirements, nor vulnerable internal organs, which makes them very difficult to balance as PCs even before the alien mindsets of spirits are factored in. Being half-spirit (like Rhea) or having some sort of summoning/binding ability (like Micolash Nico Nashville) would be the usual solutions if you want access to those sorts of powers.

However, if you really specifically want to play as a full-on elemental, alien mindset and all, something about halfway between Isaiah or Nistamatsin could work. One of the interesting side effects of geas-weaving being the main challenge of military grade golemetry, and long-distance trade being such a major component of the Drakocracy in general, is that sometimes you get a situation where somebody wants to build golems in one place and ship them off for use somewhere else, without having to move hundreds or thousands of pounds of magic-resistant golem bodies across the intervening space. So, you get golem manuals, the anthropomorphic siege engine equivalent of IKEA furniture: somebody with simple tools and no specialized training can assemble the parts, reading off a script, and get the finished product all ready to go... at least in theory. Sometimes there are errors. Maybe whoever was doing part of the recitation had an undiagnosed speech impediment, or just sneezed at the wrong time and tried to cover up instead of going back to correct the problem. Regardless of details, you could play as a botched golem, an earth elemental stuck in a vaguely elvenoid shell, with free will, vulnerable "organs," maintenance requirements such as https://www.youtube.com/watch?v=VTLYris4kJU , and (perhaps most important) inability to casually ignore stone walls all at least vaguely comparable to starting PCs due to the slapdash nature of the construction.
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No. 112259 ID: d22dc0

>>112257
I was looking at perhaps creating a character who's one of the native races to this setting, but isn't elvenoid, and for whom one of the numbered gods plays a big role in their life. I really enjoy the storytelling you do, and I'm finding that I'm really interested in getting down and dirty with more of the stuff you've created- worshiping a god from your pantheon, being a race from your setting, etc, so I can sort of hear more about everything and get deeper into some of the lore and information.

The basic idea I had was a creature that was happily in service to a old circle of druids a few hundred years ago, the last of whom died recently. The central idea behind the character was that they were secluded and sort of out of touch with the world, and also that any animals or creatures that liked honey would find themselves attracted to him. Reason for going in the dungeon would be tied to the death of their circle, and power was going to be something along the lines of "people want to give you better deals and prices, and can be compelled to trade their stuff with you in return for prosperity in the future" the theme with that idea being something along the lines of "honeyed words" or a "spoon full of honey helps the medicine go down" kind of vibe.
Their lower ambition was tentatively placed as an interest in siege equipment and architecture, but that could easily be moved around, especially to something else cool in the setting like golemancy.

Obviously you're going to be taking a recess so I don't know if/when you'll be able to get to this, but I would love some help work-shopping and tailoring the concept down to a more refined character who fits within the natural borders of the world.
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No. 112364 ID: d36af7

>>112259
First thing that comes to mind would be a mound-builder who worked as a courier, some reclusive druidic group's point of contact with the outside world. Maybe a bit of inspiration from Anathem by Neal Stephenson. Mound-builders don't usually live quite that long, so probably kept in ageless magical sleep between jobs? That would cover the seclusion and dislocation, while still giving them reason to be familiar with geography and the broad strokes of local history.

As for honey, how about a power to securely transport items by temporarily converting them to tattoos, and conversely, evoke temporary items from 'natural' tattoos? Start out with a pair of snakebud-tree flowers inked on your forearms, deploy them as scouts or assassins or spies, curled up to hide in plain sight with camouflage mimicking a more conventional sort of flower. They bleed honey when cut (technically nectar, same way tomatoes are technically fruit, details seldom relevant beyond the earshot of pedantic botanists), and probably make you smell delicious as a side effect. Metaphorical sweets would be all the social graces to function as an emissary who's perpetually 'new in town,' never sticking around long enough to build deep connections the normal way, but always concerned with long-term reputation and the professional ethics of formal representation.

I'm not sure if mound-builders are different enough to cover what you're looking for in terms of not being an elvenoid, though. Could you elaborate on that aspect of it?
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No. 112372 ID: 466d58

>>112364
As I understand it, Elves, humans and orcs all belong to the elvenoid family, and are capable of interbreeding as well as having similar characteristics, even though there are notable differences. I wanted this character to be distinctly non-human, and I thought it would be more fun to go for another already established race in the world rather than scratching that itch another way. There's no big reason other than I want to play a character that's a different race.

As for the power, I like the honey theme for the character but I want something that essentially makes it easier to accumulate wealth because I find that as a player, I have more fun when I have capital resources at my disposal that I can trade or invest to tool up and advance outside of leveling up. Basically the game is more fun for me when I don't have to worry about scrounging for coins, so I wanted to design a character that will help negate that aspect. Obviously choosing a rich bastard and starting out with trade goods would lend itself to solving that problem for me, but that takes up spots for other survival based gear and there's no garuntee I'll make it out of the dungeon with a big slab of honey still on my back. Additionally, I'm not sure rich bastard fits thematically with the background, and I was thinking of going the townie route to have access to books and drugs in my starting satchel.
But perhaps if I keep the tattoo power I could instead have a passive mutation that, among other things, also serves the function of making enough money to afford food, board, and occasional equipment pieces more trivial? Something mirroring the knightly privledge to requisition food and lodging and occasionally help or goods, with a compulsion to repay any charity and avoid abusing or taking advantage of my patrons?

The magical slumber courier is right up my ally- fits perfectly with the frozen in time aspect, and a mound builder sounds great to me, with the only sort of snag being I don't know much about them. If my character had a background of being removed from their home though for whatever reason, that might explain the ignorance of things a typical moundbuilder would know more about. Perhaps abducted, sold, or abandoned as an infant, and later in life purchased by the Druids and "freed" in return for assistance with moving goods and packages, which would sort of explain the loyalty to the circle.

In this same vein, do you have a number God you imagine to be particularly fitting or appropriate for the circle of Druids and subsequently this character?
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No. 112374 ID: af6e04

>>112364
Since you're still answering questions and now that I'm running a demon PC, what is the ecology of spirits and how exactly does a demon end up with a physical form? Also, any tips for roleplaying this alien mindset you mentioned?
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No. 112377 ID: d36af7

>>112374
Those are pretty heavy questions. I'll have to get back to you on that subject.

>>112372
Mound-builders resemble miniaturized humans (averaging just under three feet tall, around thirty or forty pounds), but couldn't usually be mistaken for such because of the way they move in short jerks alternating with eerie stillness, like startled deer, or hopping sparrows, or praying mantises. Tend to use slings or javelins rather than bows, due to issues of scaling and sudden vs. sustained strength. They're good at climbing and jumping, amazing at sprinting (at least when you take into account the limitations inherent to short legs), not so good at marathon running, or surviving extremes of temperature and food shortages. Habitually barefoot.

They made it through the dark times after the collapse of the Old Empire by going nomadic, but unlike orcs, they mostly stayed in green areas, burrows and other crude earthen fortifications (hence the name) dug with help from giant ground sloths and domesticated dire weasels, and in some cases the legendary terraforming sword Coastcutter, which can speak, and claims to have been forged by the world's first sapient bipedal mammal, for the purpose of dredging up. defending, and ultimately expanding, the world's first contiguous acre of land suitable to be farmed.
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No. 112395 ID: d36af7

>>112372
>which god?
#6, serpenthearth. Grants the Community, Fire, and Knowledge domains. Reputed to have once swallowed the sun (old god #4). Side effects from that act led to the extinction of all mortal life, then vomited the sun back out and created at least one entirely new category of mortal life just to get things started again.

Snakebud trees could be considered sacred, since apart from the obvious 'snake' part, they're a living spy network with a central 'hearth' in the form of the actual tree. Natural hotsprings, ancient geothermal power stations, traditional mound-builder practices of sneaking around barefoot or cuddling up together in the warmth of a giant sloth's woolly back, and enchanted candles used for long-distance communication, might all have a religious dimension to them. When some adventurers retrieve and sell off a snakeskin of extraordinary size, quality, and fire resistance, supposedly from a room lit by a perpetual bonfire of green flame, somewhere under that "mouth of doom" near the Black Boar Inn just outside Passholdt's territory, that seems like the kind of thing which is relevant to serpenthearth interests and might warrant some sort of follow-up.

As for philosophy, consider: fire is similar to life in some ways. It eats, it breathes, it dances. Not in others. A living thing has skin, to distinguish itself from the environment, as well as some sort of guidance system to seek resources and/or avoid threats. Even stationary plants grow leaves toward light and roots toward water, rather than expanding randomly in all directions. Fire has no skin, no individuality, no knowledge but also no ignorance. All fires are at least partly the same fire. Bring two candles close enough, the flames merge as if they were never apart, you see? That's the root of how those communication candles work.

As a hedge witch, you could take some of those candles as a consumable magic item, and thereby know how to make more. Lot of money to be made by helping merchants communicate in real time across great distance. Smuggling can be rich business, so the tattoo power would be relevant.
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No. 112408 ID: 36105e

>>112395
Mound builders sound great- similar enough that I don't have to worry too much about mindset, communication, locomotion, or the fueling and waste management processes, but different enough that I can dig into more of the world building naturally as I play through.

As for the serpent that swallowed the sun and is simultaneously both the end and the beginning, I can get down with that. I think I've got enough information now to work out the nitty gritty on my own and add another one to my ever growing bank of characters. Maybe next time I get the chance I'll just run a train of characters into the checkered meat grinder and build a whole adventuring party of my own.
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No. 112426 ID: 3d2d5f

>>/quest/807002
>Vos has never heard of a spell which works like that
Although we have once heard of a similar spell OOC. Lightning lecture atemi. I don't think I ever tested Marijke's version of the spell though, so I don't know if hers involved kissing.
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No. 112440 ID: af6e04

>Those are pretty heavy questions. I'll have to get back to you on that subject.
Cool! No rush.

>>807073
>>807070
Now I'm trying to picture how one would even go about kissing an eel man. Only mental image I can come up with is somebody's entire face getting fish lipped.
>>
No. 112441 ID: af6e04

>>/quest/807073
>>/quest/807070
Sorry, fixed those
>>
No. 112459 ID: d36af7

Still working on the big recap for start of thread 6. Have a piece of Mitsukara's art from a previous thing that could work, but if somebody else wants to contribute something that could also work.

>>112440
Here's what I've got so far on the spirits issue.

What are spirits?
Well, what are mortals? A mortal mind is largely dependent on the body; if the body is altered, the mind adapts. For example, a blind man's senses of touch and hearing often become more refined.
A spirit's body, conversely, is dependent on the mind. A spirit who was persuaded to exercise greater vigilance might begin to manifest additional eyes.
Spirits have concepts, emotions, obsessions, compulsions, virtues and vices, as central to them as vital organs. Physicality is comparatively optional.

Theoretically there could be as many types of spirits as there are possible types of mind, but in practice there are a finite number of species or categories with shared characteristics and distinct historical origin points.

After the serpent regurgitated the sun but before the Old Empire, there was a world-spanning civilization of possibly even greater scope, founded on the lie that spirits needed the worship of mortals for subsistence, and mortals in turn needed the intercession of spirits to work miracles. Seeking to subvert or disrupt that system was considered an atrocious crime, reckless malice to the point of madness, and so a new class of spirits - demons - emerged to specialize in exactly that. The lie started to come undone (not as a result of any demon's schemes, but rather a benevolent Messenger's victory over, and subsequent brief conversation with, something far older and stranger), various beings neither spirits nor exactly mortal decided they wanted worshippers of their own, and the Titanomachy happened. The conclusion of that conflict was how the Old Gods came to rest in their current "planetary" configuration.

Theocratic society didn't actually collapse, though, until certain elves discovered certain basic principles of sorcery, and thus transmuted inorganic matter into food without any spirit's help, permission, or even knowledge. White elves are descended from those who eagerly embraced alatrism once it became a survivable option, while green elves are descended from those who used that threat as leverage to renegotiate their relationships with spirits into harmonious coexistence rather than mutual blackmail. That's why green elves are so concerned with minutia of philosophy and honor and tea ceremonies and whatever else: such things can have spiritual consequences, and the responsible thing is to clean up after yourself, or avoid making a mess to begin with, when possible. The alternative (as they see it) is to be an ignorant slob, throwing all the effort thus conserved into unrelenting faith, and essentially demanding that the gods wipe your own ass for you.
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No. 112471 ID: af6e04

>but if somebody else wants to contribute something

Free time is hard to come by right now, but I can probably get something done within the next few days if you want to wait that long. Any particular scene or subject that anybody can suggest?

>Here's what I've got so far on the spirits issue.
Hmmm. So demons originally had the purpose of breaking apart theocratic society, but what is their purpose now? Just leftovers from a bygone era?

Since spirits don't require worship and mortals can perform magic, for what purpose do they interact with each other? Do they just live peacefully with completely different methods of subsistence, neither side needing anything at all from the other?
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No. 112481 ID: 3abd97

>>112440
>>112441
>we need to tongue for this to work
>I got no tongue, but sure!
>Wait wha-
This is pretty much the best possible response to an attempted seduction or manipulation. Puts the boot solidly on the other foot. ...not that Vos has feet either, anymore.

I'm also suddenly curious what you get when you cross eelmen with other elvenoids. (Per the crossbreeding within a racial category rules, you'd get some third species each time. Although we have half-elves, so maybe that's not always the case?).
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No. 112484 ID: 466d58

>>112481
I think we may be a bit overzealous if we assume that simply because she says "with tongue and stuff" that any sort of succubus power would be tied directly to having a tongue. I'm guessing it's a matter of phrasing, not an absolute hard and fast rule that one could only influence an individual with a tongue
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No. 112485 ID: f51003

>>112481
That's a really good question since the reproductive styles are so different. Egg layers cross breeding with mammals?
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No. 112486 ID: 3abd97

>>112484
Oh, no, I wasn't thinking it would throw off the requirements of a spell (if it is an ability or a spell that offers anything succubus like, accepting the offered intimacy is probably enough). Just that abruptly upending her basic assumptions as to how this was gonna work is a funny way to put her off balance (and maybe mess with whatever she was trying, be it social-level influences or something more magically insidious).
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No. 112492 ID: d36af7

>>112471
>So demons originally had the purpose of breaking apart theocratic society,
Not exactly. You familiar with the "guess I'll go to hell" soliloquy from Huckleberry Finn, or more contemporary satanists or atheists who don't put much thought into it? Theocratic society really hammered on morality and conformity being basically the same thing. When someone accepts that premise, but for some reason can't properly meet the standards of conformity, and can't lie to themselves, becoming a demon would seem to be the only option. In a certain sense, demons formed to complete theocratic society, a paper tiger visited by the same blue fairy that blessed Pinnochio. Demons perpetrate or provoke corruption, cruelty, degradation, terror, and so on, as an end in itself, not necessarily with any larger or longer-term agenda.

>but what is their purpose now?
Self-indulgent devastation, same as it ever was. Some are learning to manipulate the fundamental force behind prophecies and curses, a pursuit which could be usefully compared to early agriculture.

>Since spirits don't require worship and mortals can perform magic, for what purpose do they interact with each other?
Just because it's possible to do magic without a spirit's help doesn't mean that's always, or even usually, the smart of easy way to do it. A carpenter-mage might have to study for years, and even then expend great effort through fine tools, to reshape wood in ways any dryad could manage easy as breathing. Similarly, just because most spirits won't literally shrivel up and die for lack of worship doesn't mean they don't benefit significantly from the raw energy of prayer and/or the practical logistics of all those eyes and hands and brains working to advance their interests in material ways.

Spirits need prayer the same way humans need gasoline. Sure, they could survive in a "state of nature" without any at all, but is that really living? With just a trickle, options include staying warm on cold days, drinking it to get high (which is extremely unhealthy), or stockpiling it in order to rain fire on your enemies at a pivotal moment. With a steady supply, and infrastructure to channel it efficiently, many other things become possible.
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No. 112493 ID: d36af7

>>112481
>what you get when you cross eelmen with other elvenoids
Depending on the specific pairing you can get elves with gills, two very different kinds of merfolk, marsh giants, or what initially appear to be humans (they eventually shed their skin).

>>112471
>particular scene or subject
Maybe a sunset's-eye-view of the current situation? Little seaside town on a defensible peninsula, only about seventy total buildings, single-masted ship in the harbor, all dwarfed by an impossibly high and vast forest just outside the town wall.
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No. 112494 ID: d36af7

A few additions and corrections based on looking over the wiki:

Eric Grimwald and Garibald Undisclosed's mutual friend near the Black Boar Inn (boar as in pig, not board as in plank of wood) is Ulman Dark, Unlicensed Necromancer, "your one-stop shop for no-questions, no-promises, cash-up-front medical care." Ulman is married to Kanndra Dark, slightly corrupt itinerant bounty hunter.
>>/quest/731624
Thread 3 should probably be archived.

Green Breath's physical domain is the ethereal plane. Well, planes. Every space with life in it eventually develops an ethereal analogue. When mortals die, that's where the nonphysical part of them ends up as a ghost. When anything in the ether loses touch with the space it's analogous to, it drifts away and ends up in the Unbroken Word's domain, which is more than just the stars. Things can come back that way too, although trans-etheric/astral travel without specialized preparation at both ends is only accurate on a scale of hundreds of miles.

Hollow Pillar's physical domain is illusion and discontinuity. Dreams, spaces behind mirrors, temporal stasis, teleportation mishaps that send people to something like the "minus world" of Super Mario Bros., and so on. Bags of Holding and other pocket dimensions are carved from, and eventually return to, that realm, but are not of it while they still function.
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No. 112497 ID: 3abd97

>>112494
Poor Ulman was under-documented as I've been working in something resembling in reverse order. "Board" was a straight up typo, though. Thanks for the added gods lore.

I notice the half-orc who broke Hore's arm in the arena and the third-orc Minister of Punctuality share the same last name. Does that mean they're siblings? Or is "Amphoranung" a common last name, or does it denote a larger tribal affiliation rather than a smaller familial one?
>>
No. 112499 ID: 3abd97

Documentation updated to account for Nistamatsin. I'm kind of amused how terribly he would synergize with Dav if they ever met. He specializes in abjuration, which she's weak again. He's a living bag of holding, making him razor-wire to her. He can't walk through a portal without exploding (and incidentally flooding the local area with blood). And it's also possible her very nature would push his asymmetry button hard, depending on how you interpret it.
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No. 112503 ID: d36af7

>>112499
>He's a living bag of holding, making him razor-wire to her.
This is incorrect. Davina is specifically vulnerable to technological geometric weirdness. Organic or naturally-occurring examples tend not to have those same sharp edges. Her best chance for making scry-and-die tactics work would be the first half of that being druidic in origin. Nistamatsin would have some interesting interactions with Viste's portals, but nothing spectacularly lethal.

>>112497
They are brothers but not siblings. "Ratbag" is a reference to the 'bag of rats' Whirlwind Attack/Great Cleave exploit (which Pathfinder elegantly eliminated). "Einsoku" literally translates as "one-eye" (though he has always seemed to have at least two functional eyes) while "Amphoranung" has something to do with carrying a jug of wine.
>>
No. 112504 ID: 3abd97

>>112503
Hmmm. For some reason I was misremembering the original wording as "unnatural" not "technological", and a bound demon is a demon forced or otherwise constrained in an unnatural configuration.
>>
No. 112507 ID: 466d58

>>112503
>bag of rats exploit

I'm quite partial to the ridiculous pesant rail gun

Also Magey, I just looked at the wiki again for the first time in a while and it looks incredible. I just wanted to give a shoutout because it's a hard job but it is immensely helpful. Props to you.
>>
No. 112508 ID: af6e04

>>112492
Ah, this makes more sense. So, despite their 'mind over matter' existence, spirits can still be destroyed by physical means?

Are they particularly vulnerable to mental assaults? Can viruses and diseases spread memetically among spirits, like they spread physically among mortals?

>>112499
Cool, thanks magey. The antithetical nature of Nistamatsin and Davina was purely accidental, though I have considered making my next character a water elemental who is religiously opposed to baking.

The doc raises a good question, is Nistamatsin already wearing a stolen face or is he currently just sporting his normal Bosch-painting-style appearance?

>Her best chance for making scry-and-die tactics work would be the first half of that being druidic in origin
Can this be taken to imply the two splinter groups might end up pitted against each other at some point? Also, why is druidic magic a counter to a spirit's abjuration?

>'bag of rats' Whirlwind Attack/Great Cleave exploit
Hey, another reference I recognize. Haha nice.

>>112507
Indeed, and thanks to you Santova for compiling all that lore information. We should probably link to that doc in the wiki as well.
>>
No. 112509 ID: 3abd97

>>Her best chance for making scry-and-die tactics work would be the first half of that being druidic in origin
>Can this be taken to imply the two splinter groups might end up pitted against each other at some point? Also, why is druidic magic a counter to a spirit's abjuration?
I think that's actually a solution to the problem presented way back here, rather than abjuration. >>106921

Namely, Dav can teleport anywhere she can see, but trying to use an illusion generated by scrying to go long distance is well, sharp and pointy. If organic or natural exodimensional storage doesn't prick her vulnerability but artificial ones are 'sharp', it would seem the same logic can be applied to images. So groovy natural organic druid magic is better for generating an image she can teleport through than other schools.

Or put more simply: the portal bug doesn't play nice with artificial space, and this includes using artificial images to move through space.

Countering abjuration (in general) would probably involve anchoring, a counterspell, a summoning (if the abjuration succeeded) or promptly removing the abjurer in question from the picture.
>>
No. 112513 ID: d36af7

>>112507
>pesant rail gun
Nope. I don't like the logic behind that one. It starts with a minor ambiguity or omission in the rules for timing of passing items back and forth, runs off with a completely unreasonable interpretation, and then pulls arbitrary massive damage out of nowhere. If somebody tried that in an actual game, it would just be a bucket brigade, much like the one the people of Eckton are currently using to extinguish a burning house. "Bag of rats" is founded on fairly clear rules, and seems at least vaguely like the sort of thing a superhumanly skillful and obsessively specialized martial artist might actually be able to do. If somebody tried it in a game, there are logical ways to limit it (for example, ruling that you can only target the rats with whirlwind attack once they've emerged from the bag and spread out a bit, so you only get a certain number of extra swings per round based on the area they're scurrying across) and in any case it won't let anyone bypass otherwise insurmountable defenses. Fighting something with quills or acid blood or an aura of flame, lots of extra attacks might actually be bad.

>>112508
>So, despite their 'mind over matter' existence, spirits can still be destroyed by physical means?
Whenever it's possible to interact at all, it's generally also possible to do some sort of violence. Spirits can die from stabbing, and mortals can die from nightmares, but it's not likely to be quick or efficient in either case.

>Are they particularly vulnerable to mental assaults?
The consequences of successful mental assaults on spirits tend to be more lasting. A human might bounce back from an emotionally exhausting ordeal in a matter of hours or days, but need months to recover from a broken limb, while for an ice elemental the reverse might be true. "Vulnerability," though, generally means how easy it is to actually inflict the damage in the first place. Anyone competent enough to be taken seriously will know their own weaknesses, and prioritize defensive measures accordingly.

>Can viruses and diseases spread memetically among spirits
They're usually capable of sharing philosophical insights, bad puns, or pictures of cats, yes.

>is Nistamatsin already wearing a stolen face
I'm not seeing it in the inventory.

>Can this be taken to imply the two splinter groups might end up pitted against each other at some point?
That's up to you.

>Also, why is druidic magic a counter to a spirit's abjuration?
Lots of magic can be countered by other magic, but in this case it isn't.

>>112509
>an illusion generated by scrying
Close, but still not quite how it works. Scrying does not create illusions. (It can be spoofed, but in that case it's the countermeasures doing the illusion-weaving.) It simply shows a true image of something, without regard for distance or opaque barriers that otherwise interfere. Nonmagical optics (telescopes, heat ripples, and so on) do create an illusion, by distorting the natural image - well-made artificial optics turn it into something which can be processed more easily, but that's still not the same. Viste's portals don't work right when she can't see where she's trying to go, even if she thinks she can because of an illusion.

The key difference is, druids use naturally-occurring pools of water for scrying, rather than mirrors or crystal balls or whatnot. Pools of water don't have sharp edges. You couldn't put a sharp edge on there anywhere, even if you wanted to. Glass or metal most definitely can, and probably will if you're designing a machine without considering the possibility that someone might bump into it from an unusual angle. When the standard specs and safety features for Bags of Holding were laid down, they were thinking in mostly in terms of safety for people in 3-space.

It would be possible to design scrying devices, extradimensional storage spaces, and so on which Davina (or anyone passing through her portals) could safely handle and use, but probably expensive and/or involving other compromises. Conceivably, such a design could turn out to be more efficient, and in time become the new industry standard, but to even make the attempt would require lots of hard work from an engineer with deep understanding of the subject. Central part of Overmire's economy is hammering out Immovable Rods, but the vast majority, even among those who work on that project directly, are just operating by rote without really knowing the big picture. Azarthraine might be a good start, since you know he's done customized sanctums. At the very least, he could recognize whether someone else actually had the necessary skills or was just stringing you along.
>>
No. 112520 ID: d36af7

>>112113
>I had assumed the underused info checks were being rolled into the occasional dis thread infodumps

Much of that is common in-character knowledge, or broad setting background. Anyone pledging $5 per month can also, no more than once per real time week, ask me something very specific that they'd have no way to know IC, and act on it immediately as a 'lucky guess' or 'divine revelation' or whatever. Solution to a puzzle, blackmail (tangible in-game proof sold separately) or other leverage ( http://www.schlockmercenary.com/2014-06-08 ) on a known NPC, or guidance to the nearest unknown NPC with particular traits, all manner of other possibilities. If this was a CRPG, equivalent would be downloading a single relevant paragraph from a spoiler-infested gamefaqs walkthrough. Using the information effectively may still require rolled actions, but good intel can make an enormous difference.

One example which came up recently (and may yet be relevant), Strngy could ask for information about the "deal" which the bandit leader assumed Vos was breaking. Wouldn't learn every detail and the full context, but could get enough key phrases, and a sense of the broad strokes, to credibly pass as a legitimate (though perhaps inattentive or forgetful) participant in the conspiracy. If you're going for that, might want to call it in before the mind-meld with the sorceress is resolved, so as to avoid asking IC questions which would reveal your ignorance.

Alternatively, Strngy could ask about how to navigate through the new dungeon to meet up with the other PCs stranded therein, or how to find an exit. There will probably be some wandering monster rolls before multiple questions could be asked, so consider priorities carefully.
>>
No. 112548 ID: af6e04
File 149741034033.png - (38.12KB , 800x600 , title8.png )
112548

>>112493
A much taller order than a simple gazebo, but here's my effort. With color this time!
>>
No. 112554 ID: d36af7

>>112548
Thank you very much, it's lovely. Any OOC knowledge you want to call in before the mind-meld makeouts, or should I quit stalling and just jump right into starting thread 6?
>>
No. 112557 ID: af6e04

>>112554
If I call in any OOC knowledge, it will probably be directions to the other PCs. And that can wait until after the mind meld makeouts I think.
>>
No. 112558 ID: d36af7

>>112557
>directions to the other PCs
Facing toward the fungus wall, you want to take the tunnel to your left, through the door with the inexplicably spring-loaded scythe, down the stairs, and then just follow the sound of screaming. Watch out for that mud, it's only about hip-deep but highly caustic.
>>
No. 112578 ID: 1c693a

Hmm. Is it weird that I feel awful for tackling this deadly bandit sorceress?
>>
No. 112579 ID: d10e29

She I said a young girl seemingly overwhelmed by grief currently, but as you mentioned she is deadly- I do feel your pain though. Hopefully you can clear up the misunderstanding with her- I also thought her uncle was the bandit leader
>>
No. 112594 ID: 3abd97

>>112548
Belated, but very nice.

>Vos makes out with a teenager, reduces her to an angry emotional wreck by giving her false hope about her dead uncle and admitting to attacking her commander, but calms her down anyways
Amazing.

If/when we escape from the dungeon together, her trying to get us to release our prisoner should be interesting.
>>
No. 112595 ID: d36af7

Thread six https://tgchan.org/kusaba/quest/res/807859.html should probably be added to the wiki. Planning to leave Thread 5 open a little while longer, for stuff with Rhea and/or Azure.
>>
No. 112598 ID: 3abd97

>>112595
Yeah, sorry, I've been slow on the wiki. Sometimes I let new threads pile up for a few days before adding them all at once.

As for Rhea, I was pretty much planning on leaving her paused for now. (A settlement is a reasonable safe place to let a diplomatic character with a usable job skill idle). She's been good silly fun in some respects, but I've decided I really much prefer it when I have a group of other players to interact with, and the only other PC near her is in jail. Maybe I'll pick her up if and when someone else makes it to (or back to) Passholdt?

I suppose I could have tried roping her into the escort mission, but with her aversion to water and having just survived a boating accident and downing I didn't see her as in a hurry to leave the fascinating surface city she finally reached to live on a boat for a few months, accidental terrorist attack notwithstanding.
>>
No. 112608 ID: 094652

>>112595
Just bring it over to the sixth thread.

>>/quest/808156
What happens if Hore shoots the tree monster? I figure fire would be most effective but would draw massive aggro from everything hiding in the trees. Or the trees.

I took sniper plasma for Hore's 3rd level, but since she chose the fire element for her base does she get a rudimentary low-range flamethrower? I'm still not sure on that.
>>
No. 112627 ID: d36af7

>>112608
Hore's plasma pistol currently has three working fire modes: basic snap shot (10 yard range), spread shot (5 yard cone), and extended range (40 yards). All of them do the same damage on a direct hit, but while the spread shot can't really miss, it can do reduced damage if you're not focusing the hottest part of the beam on your intended target, due to distraction or defensive acrobatics. Even the 'single-target' shots spread out more than a realistic modern day shotgun, so they're effective against diffuse stuff like fishing nets or insect swarms, but not so good at precision targeting.

Snap shot is at-will, but the other two are trickier. You can either spend a couple seconds setting up, which requires standing still and making a big noisy light show but not as much concentration as spellcasting, OR you can shoot with no setup, but then take a point of gauss turbulence. Six or seven of those would knock you unconscious, and getting rid of 'em requires a full night's sleep, so the safety interlocks won't usually let you go beyond five. The good news is, once you've taken at least one point of turbulence in a given day, your nanotech symbiotes can deploy heat radiators which will burn anyone who tries to grab you (unless deliberately retracted), provide a small boost to targeting and damage with subsequent plasma shots, and look fairly intimidating to anyone who doesn't like being on fire.
>>
No. 112674 ID: d22dc0

I gotta say guys I am absolutely unable to make heads or tails of the navigation, so I'm gonna try to just take the back seat on this one here and try to add where/when I have something to contribute. Hence the string of posts with no rolls, since I'm not actually doing much. Hopefully you guys are having a bit of an easier time with the magic geometry and looping pieces. I would think that Davina/Viste would also be able to act on the information JamesLeng posted in the disc thread given your monthly donation status
>>
No. 112677 ID: 3abd97

>>112225
>I gotta say guys I am absolutely unable to make heads or tails of the navigation
It's... simpler than it seems? We're in a hexegon with 6 exits at ground level (N, NE, SE, S, SW, NW). There's also a bridge one "floor" up, with an exit at each end.

Basically this, >>112225 , although people have moved around and the fire is out. (And I might have to flip or rotate it around if I pointed the bridge the wrong way).

Town should be to the west, although there might be dungeon space warping in effect. Although, to be fair, we don't know that. We're guessing that from the (damaged) carving (and Dav only has a 1 is High Draconic), what the dead bandit said (where did he learn that and how?) and the fact Ji looped around (which might have been just due to the 16 he rolled, but our characters don't see the dice).

For things that we actually know: the infected bandit came from the north, as does the "muddy hot spring" smell.

>I would think that Davina/Viste would also be able to act on the information JamesLeng posted in the disc thread given your monthly donation status
If you mean the info in >>112558 , that's not actually particularly helpful to us. Through trial and error we could use that information to backtrack to Vos' starting position, but he's since moved on, and we don't know what other turns he's made in the meantime (there was a half hour discontinuity where he was zonked out on Esmeraude's depression and she was navigating), and they're liable to keep moving as we come after them.

There's also the fact our characters don't know we should even be looking for Vos. Ji was the last one to see Vos, when he was safe and sound with the prisoner and Agate siblings. Their priority would be finding the exit, and they're on a deadline.

OOC, I feel like we gave strngy a chance to act on that information and catch up with us by stalling and searching and scouting before we moved out. And by planning on marking our path as we go. But, I mean, if he's gonna let himself be led further away from us, I don't see it as reasonable for us to try and chase after him with no in-character information.

Gonna suck if and when our characters get out and discover Vos is lost somewhere in the massive new dungeon, though. He's the heart of the team. Not looking forward to making the call over leaving him behind to complete the mission or searching for him. No idea how to handle that when we get to it.
>>
No. 112678 ID: d22dc0

>>112677
I appreciate the clarification effort! I'm there with you on the lay out of the room, but navigating past that is the part thats a bit confusing. I'll just try to stick close to the text and read carefully.

For some reason I thought the information leading Vos out would include us, but at a second pass I'm realizing there's nothing in there to say we'd intersect while the friendly eel-man was on the way out.

As for leaving anyone behind, I think you can guess how Maru would come down on that vote. If it comes down to it we could split the party, and leave a search and rescue team in the dungeon to reunite with Vos. If we find ourselves having to leave without Vos though, I'm not sure how many of those scenarios Maru would be willing to leave behind her friend- Especially if we have an easily potable magic item worth significantly more than completing our current mission. It would obviously tank our reputation- the new rookies can't even manage a simple escort mission- but again, you'd be hard pressed to make Maru care about some company's reputation over the safety and well being of her current family. We're not totally up the creek though, there are options if it comes down to that.
>>
No. 112684 ID: d36af7

I'm planning to update thread 4 next, maybe later today, with a map of what Isaiah's road-scrying can currently detect. Haven't done that sooner because it involves elaborately censoring and recombining great big chunks of the multi-page Bloodmist Labyrinth master map.

>>112678
>For some reason I thought the information leading Vos out would include us, but at a second pass I'm realizing there's nothing in there to say we'd intersect while the friendly eel-man was on the way out.

Being a $5 patron yourself, you could also call for just such a specific spoiler with your own independent 168-hour cooldown timer, thereby correcting the deficiency.

Actually, as long as we're on the subject, lemme show you this chart I drew up years before I ever considered an account on Patreon. It's sort of an early draft or concept sketch, not the rules we're currently playing by.
OOC bribes to the GM for IC divine intervention - spell effects are CL 25, NPCs are under the GMs control. $1 to adjust weather, natural terrain, or behavior of nonsapient creatures in any simple and plausibly coincidental way, as an instantaneous effect. If other 'gods' contest the issue it turns into an all-pay auction. Mortal magic wins outright. $2 for dreams and omens. Give a PC info comparable to Divination, Find the Path, Legend Lore, or Moment of Prescience, or hit an NPC with the equivalent of a Demand spell, although the Will save DC varies between 10 and 40 depending on how well the message fits their existing religious beliefs. Divine servants recieving legitimate follow-up orders will *almost* always voluntarily fail the save; myths are made of the times when they don't. $5 to call a CR 2 outsider anywhere unobserved and give it an assignment. In-character written orders, up to 500 words, must be sent to the GM as an e-mail. When such minion uses Commune to ask questions, the payer gets to answer however they like. $10 to call 6HD of outsiders or undead (similar to a Lesser Planar Ally spell), and give them verbal orders, mid-session. $20 for a cataclysm, details negotiable, but it's always imprecise (cities, not 10' cubes), indiscriminately destructive, and porous or slow enough that some escape is possible. The core effect roflstomps most mortal magic, but side effects can be dealt with normally, and a single full-power Miracle within the first 24 hours counters it outright. Examples would be unseasonal natural disasters (ordinary forest fires, landslides, hurricanes, and so on may be available at the $1 level), uncontrolled giant monsters, continent-rending earthquakes, volcanic eruptions, or meteors, creation of a region like Eberron's Mournland or Golarion's Worldwound... more limited scope is possible, but if it couldn't plausibly wreck at least a few square miles and ruin the lives of a few hundred peasants, you're thinking too small. $25 to call 12HD of outsiders or undead (similar to a Planar Ally spell), plus mix of Create Demiplane and Mage's Magnificent Mansion if deployed at an intact friendly shrine. Orders sold separately. $50 to call 18HD of outsiders or undead (similar to a Greater Planar Ally spell), plus Hallow/Unhallow and any valid attached spell effect, or equivalent persistent weirdness, at the point where they arrive. At this level, divine might can punch into Dimension Lock, Forbiddance, etc. and open a beachhead for others, but orders or outgoing planar travel are sold separately. $100 to call a CR 20 being (asurendra, balor, draconal, eremite, iathvos, jinushigami, lhaksharut, maharaja, nightwave, pit fiend, pleroma, void yai, yamaraj, or a keketar, norn, or star archon with class levels) and give it an assignment. Written orders, in as much detail as you'd like, must be sent as an e-mail to the GM, who will study them thoroughly and ask follow-up questions, reflecting the superlative competence and loyalty of such beings. Alternatively, a thanatotic titan can be summoned and bound to a task described in exactly 256 words, but will obey with malicious literalism, and unsummon when slain or after a year and a day. $150 to bestow an artifact or CR 21-25 ally on the PCs (protection from upheval of the game world sold separately) $200 for any "direct intervention of the gods" effect. Can duplicate the Miracle spell, to start with, or give any character Mythic Rank 1, or one 'trial' toward further advancement. Thus, buying mythic rank 10 outright is $6000 per character. Alternatively, ask me any single question about the setting, I'll give you the 100% objectively true answer, including as much detail as I have to give, then if you don't like that answer you can rewrite my notes accordingly (provided the proposed change isn't going to ruin somebody else's enjoyment of the game).
On one hand, the core idea was for people to give me money, at least vaguely proportional to the extra work I'd have to do. On the other hand, it was meant to simulate the dynamics of classical mythology (and modern-day delusions of grandeur), where a heroic mortal champion is guided by vague yet consistent omens, aided by subtle coincidences until some rival god interferes, and occasionally rescued with overwhelming force when victory would otherwise be impossible. Cataclysms are relatively cheap, very deliberately on the upper end of impulse purchase range, partly because those old-school gods wrecked the world with table-flipping tantrums all the time (plagues in Exodus, Aztec history of the world being destroyed and rebuilt over and over for no good reason, probably some Hindu stuff though I'm not as familiar with those), partly as an early-warning system/safety valve in case somebody's super into playing as Kefka from FF6, and partly because it's actually a good deal for me as the GM from a design standpoint: disasters can be awesome, but it's tough to convey the scope and maintain emotional investment from the players. Those problems go away when they chose the scope, and are invested in the disaster itself. Political intrigue, and even kick-in-the-door delving, depends on plans and prep, while post- (or even more so mid-)apocalyptic adventures almost by definition deal with sharply limited resources, unsophisticated social networks, and short horizons in both time and space.
>>
No. 112685 ID: d36af7

Another goal of that chart was to incentivize situations where a plan's failure points can be guessed even while the end goal remains unclear. Say somebody just dropped a cornugon with three character levels into the heart of your warded fortress. Everybody knows that package includes no orders, and is too expensive for a diversion, so they probably also have an imp full of high value information lurking somewhere nearby. Find and stop the imp before it can explain context or priorities to the strike force, and you've won a strategic victory even if you lose the immediate battle with a CR 16+ devil. That was the theory, anyway.
>>
No. 112690 ID: af6e04

>>112677
Yeah sorry about that, just seemed like it made the most sense IC
>>
No. 112694 ID: 74621b

>>112674
>absolutely unable to make heads or tails of the navigation, so I'm gonna try to just take the back seat on this one here
Welcome to the club, buddy.
>>
No. 112697 ID: 3abd97

>>112690
No need to apologize, do what makes sense to you.

It probably came off harsher than I intended but what I was trying to say is we could reasonably try to provide Vos chances to catch up if you were trying to, but we can't reasonably chase him down otherwise.
>>
No. 112727 ID: 3abd97

>>/quest/809013
Well how about that! Yay for the power of friendship, divine guidance, possible magical interaction, and an accommodating DM.

>[Davina]'s not here. Maru figures she probably stayed on the ship [...]
Huh. Does the magical girl transformation come with some kind of perceptual filter that's messing with the party? Cause I thought they were in on the masquerade.

>$600,000 on the black market
Can I safely assume the resale price in a non-black market setting would be considerably less?
>>
No. 112728 ID: d36af7

>>112727
>perceptual filter
The Vigilante class's core feature provides a better bonus to Disguise than the best shapeshifting, and fools divination magic.

>I thought they were in on the masquerade.
I'm going to err on the side of nobody knowing unless you've explicitly told them, or they've had cause and ability to throw significant investigative resources at the question.

>Can I safely assume the resale price in a non-black market setting would be considerably less?
A brand new one off the shelf would cost about 20% more than that, and magic items in working condition, but without documentation (typically because ownership has been transferred by right of conquest in some messy way), tend to go for half the like-new price. Conceivably, with sworn testimony from Esmeraude and the guy you tried to assassinate, corroborated by other records, you could actually get more than thirty-six pounds of gold. Any time you're talking about high-value-density crafted items, forgeries, curses, or other undocumented features are a concern, so information about chain of custody is a factor in the price.

A hypothetical above-board buyer would also have questions about where you got it, and "previous owner died of a fast-acting, corpse-warping disease whose incubation time and transmission vectors are unknown, while wearing the item in question" wouldn't be a very favorable answer.
>>
No. 112729 ID: af6e04

>>112728
Actually I'm kinda liking the idea that one day some cool skirted bug lady showed up out of nowhere and asked to join us and we were all like 'yeah okay, you should meet our friend Davina she also likes cutting portals in the air'
>>
No. 112750 ID: d22dc0

>>112684
>you can ask for info too

Yep! Haven't acted on it yet aside from a few decisions here and there, but I might in the future!

>Cool donation stuff

That's quite the system you had set up there! I wonder if in a setting with more users, such as another forum, you might have better luck reaching some of those higher goals.

>>112690
What Magey said! I'm always in favor of player authenticity- if that's what Vos would do, then that's what Vos would do. No need to feel bad.

>>112694
I'm glad we can commiserate together friend

>>112727
>>112728
I was under the impression that, as we saw her level up and gain these abilities, the core crew would be pretty in on what's going on, and if not that Davina would have filled us in. With this type of online format it's hard to establish those sort of things with in character dialog. Obviously someone like Eric, and people like Helen and Isaiah would know what's happening if they ever join up in the company, and we can assume that with the disguise skill there may be differences that go as far as the appearance of the portals and how they are carved, making it so no one immediately guesses basses on similar powers, but we were there as Davina started developing these abilities so it seemed as though at least the core crew would be aware.
>>
No. 112752 ID: fc3fc0

Also, I just wanna say, now that I'm caught up, that map work is incredible, and directly address not only my own personal needs as my character and player, which i greatly appreciate, it also seems to be to the benefit of many of us here who are discriptionally challenged. SO I just wanted to say both thanks to you, and Magey, and Strngy for the art, everyone who plays and contributes really to making this game. It really makes the difference and makes me feel like I'm a part of a community instead of just rolling with a bunch of pubbies online. Thanks for makin the experience one to remember everyone *thumbs up*
>>
No. 112757 ID: 3abd97

>as we saw her level up and gain these abilities
Hey, remember, this isn't an MMO. There wasn't a flash of light and a ding announcing the acquisition of new power to the world.

There's also the fact that Dav's understanding didn't come all at once, at least as I understand it. Someone like Marijke? A god walks in, drops a second story of understanding on top of her existing magical knowledge. Dav?

>It whispers to her secret techniques of manipulating the warp and weft of space, subtler and slower but ultimately more powerful than tearing holes straight through.
She starts closer to the ground and gets an adviser who whispers secrets to her. She's a magical girl with a luna type figure who has to teach her the words to moon tiara magic before it'll work.

I figure there were a lot of furtive, private and/or late night talks between swordsgirl and her bug that week of relative downtime we had, in between budget meetings, "budget meetings" and other goings on. There were a lot of issues to work through when the otherworldly thing that had been looming over your life finally opens lines of communication, and there were secrets to be taught.

Seems sorta appropriate to me for someone who never imagined herself as a caster, and for whom excellence / mastery / preparation are sorta things.

I've also been justifying the alter ego as something the familiar initially encouraged (I'm really not sure Dav would have thought of such a thing herself) that Davina subsequently found herself surprisingly comfortable adopting.
>>
No. 112758 ID: af6e04

>Well how about that! Yay for the power of friendship, divine guidance, possible magical interaction, and an accommodating DM.
Hmm, I'm not so sure that it's that simple. I still have no idea where to go, this just moved me from one room to another without any further hints. And each door had a similar symbol too.

>>112752
Group hug! I'm glad to participate in this campaign with all of you. It's often the highlight of my day.
>>
No. 112764 ID: 3d2d5f

>>112758
No, it didn't solve all your problems, but it gave you an in-universe reason to turn around and an opportunity to potentially apply the pertinent OOC information you have. I'll count that as a positive.
>>
No. 112783 ID: 3f3105

>>/quest/809745
Wow. Right after I got triple 3 on this thread. Good thing I didn't specify any actions other than sniffing. This means Hore smells giant bat dung, right?
>>
No. 112786 ID: af6e04

So, here's the tally.

Crit Fails...
kome: 4
strngy: 2
Santova: 2
Riotmode: 1
Tunic: 1
Archivist: 1
magey: 1

Perfect 18s rolled...
kome: 2
magey: 1 (just on a lore check though)
everybody else: none

Sorry kome.
>>
No. 112796 ID: fc3fc0

>>112786
I mean if we count negatives and positives against eachother, that average still nets the same as most of us in the one to two, with Magey being the only one to break even here. Kome just happens to have a bigger swing with the dice- extreme actions for extreme characters. I think it's poetically fitting
>>
No. 112797 ID: 3ce125

>>112796
Crit fails are high rolls. 18 is a perfect critfail.
>>
No. 112798 ID: d22dc0

>>112797
Whoops, I misread the post
>>
No. 112806 ID: d36af7

I'd like to note that it would have been possible, if somewhat riskier, to catch Hore with a clever arrangement of at-will portals rather than expending a spell slot.
>>
No. 112819 ID: 902283

>>112786
New tally:

Critical Fails
kome: 5
strngy: 4
Santova: 2
Riotmode: 1
Tunic: 1
Archivist: 1
magey: 1

Natural 18s rolled...
kome: 2
magey: 1 (just on a lore check though)
everybody else: none
>>
No. 112820 ID: 902283

>>112806
Feather fall is safer, Viste has a medium supply of spell slots, and portals would take time to calculate, time Hore might not have had if the empty loop suddenly decided to get a job and start being a floor.
>>
No. 112824 ID: 3abd97

>>112806
Yes, a fairly classic roguelike resource expenditure versus risk tradeoff.

>>112820
>Viste has a medium supply of spell slots
Actually I have an empty supply of skill slots. Unless I've been recharged without my knowing, that was my third and final 1st circle spell for the day. (Two mage armors, earlier). I'm down to cantrips, now.

(One really nice thing about the episodic nature of the caravan escort mission versus dungeon delving was the freedom for fairly liberal spell usage with much less worry of resource conservation).

Also can I just add that not-speaking, probably brain damaged, and right to the declared action without any frenzied exposition Pog comes across as pretty creepy.

And geeze, between the giant snake and the devil dog, Vos and the bloodmist team are taking a beating.
>>
No. 112830 ID: 85198d

>Viste is out of spell slots
But does Davina have any spell slots left?
>>
No. 112835 ID: d36af7

>>112819
Strictly speaking, Pog's recent roll of 16 was not a critical failure. He simply failed to avoid an attack targeting his torso, and took impaling-type damage proportionate to the enormous snake's strength. If he'd gotten a 17 or 18, or been so disoriented or incompetent that bonuses from total defense AND retreating somehow couldn't push him above effective skill 6 for his best active defense, that would have been an actual crit fail, where clumsiness produces additional complications beyond those directly inflicted by enemy action.
>>
No. 112837 ID: d22dc0

The dungeons are the most dangerous place to be, as per usual. Does Isaiah count as incapacitated right now? Because I do have a fancy list of new friends to meet up with the demon and Co further in
>>
No. 112843 ID: d36af7

>>112837
>Does Isaiah count as incapacitated right now?
No, not yet. He's badly damaged, but still conscious (since blood loss or suffocation aren't really a factor), and well positioned to stab the snake's relatively vulnerable innards. It's digestive juices aren't well optimized for destroying metal.
>>
No. 112851 ID: af6e04

>>112835
My tally only counted 17s and 18s so it's probably not accurate as far as overall crit fails.
>>
No. 112857 ID: 81cfad

So do I help Ji reel in Viste by having Hore grab on and rally the other soldiers or is there a big risk if I roll a fail?
>>
No. 112864 ID: d36af7

>>112857
Most obvious botch result for rallying the guards is they get demoralized, or hostile to you personally. Worst-case outcome there, they decide to attack? Polearms are at a disadvantage in tight quarters, tunnel means only one or maybe of them can come at you at once, and you've got a flamethrower. All that together would put them at an immense tactical disadvantage, so, not being suicidal idiots, they'd wait for a better opportunity before starting something. That gives the more diplomatic types time to smooth things over.

Grabbing Yisheng Ji is the trickier part. He's responded poorly to unexpected attempts to touch him before. If Hore messes up the leverage, or the doctor reflexively attempts to evade her grasp, that could knock him and Viste off into the chasm, or at least put them off-balance for a few crucial moments while the severed bridge is plummeting toward them and tumbling end-over-end.

It's not at all an unreasonable thing to try, though. You'd basically just be returning the favor of that rescue Viste provided less than a minute before.
>>
No. 112866 ID: 3abd97

>is there a big risk if I roll a fail
There's always a risk to rolling a fail, although you can moderate it to some extent by choosing the risks taken. Some actions have more serious, immediate, or obvious failure cases.

For some examples we've seen or discussed in the past: intimidation is riskier than diplomacy. Failed diplomacy usually means an npc not cooperating with you. Failed intimidation is much more likely to make an npc hostile. Certain modes of attack (such as Pog throwing his chained weapon, or the Pie-Orc's jump attack) leave you more vulnerable to counter if things don't go well. The worst a failed lore check can usually be expected to do is give you bad information, which while possibly dangerous should you act on it, is rarely immediately injurious in and of itself.

The part that may be harder to think about when weighing risks is that bad rolls aren't just things going wrong- they also include your character making mistakes or bad in-the-moment decisions as to how they attempt something. (At least, those are the bits that catch me the most off guard).

>So do I help Ji reel in Viste by having Hore grab on and rally the other soldiers
Honestly it's something of a toss up. Ji got a mediocre roll, which I might optimistically guess ends up being processed as "success with less dignity than I would like" or some kind of partial success. A good or bad roll to assist could push things either way.

I don't see why you'd need more than 2 people to haul one person back 4 feet though. I mean, you could almost do a trust fall at that distance- grabbing her arm or shoulder as she falls backwards (which might avoid the risk of grabbing Ji, but introduces the risk of your hand phasing through Viste).
>>
No. 112916 ID: d36af7

Apart from more immediate stuff, I'm currently waiting on Riotmode for clarification of Geoffrey Vargas's spell selection, and The Archivist for... all four characters, really.
>>
No. 112931 ID: 3abd97

>>112916
Jun 26 17:48:20 <mageykun>.seen Archivist
Jun 26 17:48:20 -feepbot-I have last seen Archivist 3 weeks, 3 days ago

He hasn't stopped in the chat for a while. I assume he's busy with something IRL?
>>
No. 112943 ID: af6e04

>>112916
I do hope Archivist returns soon. He was fun to roleplay with, and I am excited to play my newest monster boy creation.
>>
No. 112947 ID: d10e29

Sorry for the lack of activity these past few days. I too hope to see the archivist back soon, for similar reasons. Gotta say, it seems like there has been a general storm of bad luck in game this past week- heres to hoping we can make some headway through these dungeons and meet the hard earned reward of level advances and sweet loot!
>>
No. 112948 ID: 701418

Damnit, another 17. But this is an assist.

Seriously though, why are about half of our recent rolls in the 15+ range?
>>
No. 112949 ID: d10e29

>>112948
I don't know who you pissed off Kome, but apparently their preferred method of messing with you is giving you bad rolls in an online RPG. A truly diabolical pox this
>>
No. 112979 ID: 3abd97

Pertinent to the corpse Helen just found:

What happens if someone tries to use partial remains to revive someone, not realizing that someone else already used a different part of the remains to do the same thing?
>>
No. 112982 ID: d22dc0

I can't imagine it would do anything but fail. If someone is already alive, you probably can't resurrect them- the same way you couldn't cut off Maru's hand and then "resurrect" her with it; she's not dead, so that would take president over whatever misc body parts you're using to try to bring someone who isn't dead back to life with.
>>
No. 112983 ID: fc3fc0

Isaiah falls out of the snake and immediately yells DON'T LOOK AT ME IM A NORMAL BOY before crumpling into a pile of bloody metal wrapped around a seashell
>>
No. 112984 ID: af6e04

>>112979
Now that I'm reading back in this thread...

>At that point (seventh circle) he could also cut someone in half and cause them to grow back as two whole separate bodies, like a starfish. One would be a mindless empty shell, but if fed and cared for as if in a coma (and warded against possession) it would serve as an 'extra life' when the ensouled body was slain.

Also, not sure where that assumption that the head was required for resurrection came from. Clearly not the case based on information here in the disthread. Though decapitation does apparently make resurrection more difficult. >>108371
>>
No. 112985 ID: d36af7

>>112979
A fourth circle forced-reincarnation effect would cause some relatively minor spiritual injury to the resurrected person, wherever they were. Assuming they survived that, it would then bring back somebody else instead, in a healthy young adult body of a random environmentally-appropriate race as normal.

If the partial remains include living tissue (usually meaning separated from the body within a matter of minutes or hours, almost never more than a day or two even with careful handling and refrigeration), resurrection magic that works by regrowing the patient's body to original spec will usually either A) produce a mindless clone, as previously described, or B) teleport the patient and/or extracted organ so as to reunite them, or C) have no apparent effect, depending on specific spell, details of the individual case, and probably other factors tied to some deep mystery into which the wise know better than to pry. It's usually just an expensive and embarrassing waste of time, so the subject hasn't been investigated in depth.

Seventh-circle magic can bring somebody back from fingernail clippings, dry bone fragments, a single drop of coagulated blood, or in some cases an item that wasn't actually part of the deceased's body but which they had some strong personal connection to. If you try to bring somebody back with a more tenuous connection like that, when they're not actually dead, something weird and dangerous will happen. Anyone who's got access to high-circle healing can almost always arrange for some low-circle divination as a routine precaution against that.
>>
No. 112997 ID: d5cc05

>>/quest/810935
I was THINKING the number 15 when I made this post.

Okay, this is ridiculous. We've gotten a disproportionate number of high rolls, can someone test the RNG using dice and determine if distribution isn't standard?
>>
No. 113006 ID: 95d14e

Unfortunately I don't think the RNG can really be tested unless we get a thread and just make a thousand posts. I also don't think our luck is actually too far out of the norm- you are however bearing the brunt of those high tolls for a reasons I cannot easily discern other than just double layer bad luck I guess. Thank you though for rescuing Isaiah- I'm sure next time someone prays to Hanspur in however many days, months or years Isaiah will be very confused when we awakens. Now it's just a matter of deciding which character to throw into the grinder next, and how I want to deal with the floor Puzzle!
>>
No. 113008 ID: 3abd97

>>112985
Neat. I assume if you wanted to injure someone remotely and had a recently severed body part, there are probably more effective curses and hexes for that purpose than deliberately doing a resurrection wrong.

>>112997
>We've gotten a disproportionate number of high rolls
No we haven't. Random number generation only trends towards the distribution curve for large sample sizes. Streaks and local weighting in small sample sizes happen all the time.

I mean yeah, we're had a streak of relatively poor luck with the dice, but that happens sometimes, and confirmation bias makes it easy to forget the good rolls in there.

>>113006
Does any of Isaiah's stuff have Hanspur's symbol on it? If Pog drags the armor around with him, maybe someone he encounters will recognize the mark and be more inclined to invoke the god.
>>
No. 113014 ID: d36af7

>>113008
>more effective curses and hexes for that purpose than deliberately doing a resurrection wrong.
Yes. It might be a worthwhile tactic by which to abduct someone, under a confluence of unlikely circumstances, but mostly it's a matter of tragic misunderstandings, as it was depicted in Gunnerkrig Court.

>Hanspur
Pog already prayed to Isaiah personally, under similar circumstances, not that long ago.
>>
No. 113015 ID: fa5dcc

At least you guys can take comfort in the fact that your recent streak of improbable fumbles has been a source of hilarity for me.

As for Isaiah, it's possible that Helen saying something as simple as "I wish Isaiah were here cause I'm fucking lost" might suffice
>>
No. 113016 ID: fc3fc0

>>113014

>>/quest/786549
So he did! If I'm honest I had mostly forgotten about how that rolled out- perhaps then it's more likely he'll be able to get back up within this arc! If I was particularly invested in his continuation I could just make a character who knows and relies on Isaiah, but currently I'm mostly just thinking about whether or not I want to make a character who can hopefully bypass the chess trap, or figure out it's answer, or if I want to go with one of the ones we've discussed in here previously, like Tellus Matrem, the moundbuilder courier who has recently taken up the teachings of the 6th God, serpenthearth, and headed down into the nearby entrance of the old ruins with an ill fated expedition recently to search for some information pertinent to said teachings.

>>113008
Yeah, that's what I was trying to convey, but you did so with a tad bit more eloquence.
>>
No. 113017 ID: fc3fc0

>>113015
I too have found it laughable- if you don't have lows, then you can't enjoy the highs, and I try not to get so attached to any one character that I couldn't have fun if anything happened to them. And on that topic, you're free to play your character as you choose my friend, but I'm okay either way; you don't have to go out of your way to try to revive Isaiah for me. Honestly at this point if he gets up I'd be unsure how he would even manage to ambulate- getting crushed by a snake isn't something most people walk away from, even if they're a ghost bound to a seashell
>>
No. 113018 ID: d22dc0

If we could find a way to transport that fiber, by the end of our journey we could reasonably make something like 9-12 gold off it, maybe more with some really good rolls; a tidy sum for us while we're still trying to scrape by. It would be enough for room and board for the rest of the party still without lodging for the next month or so, or repairs and upgrades to current equipment, or maybe a mix of both. Not sure how we'd carry it, but with a mage on hand it might be substantially easier. Maybe you could even offer it to her as spoils or recompense.
>>
No. 113046 ID: d22dc0

Question for JamesLeng- do the venomous iron siege men count as golems, or have similar manuals for creation?
>>
No. 113059 ID: d36af7

>>113046
They are standard iron golems straight out of the Pathfinder Bestiary, complete with poison breath.
>>
No. 113074 ID: d36af7

Might as well elaborate on that a bit. A standard iron siege-man's instinctive/default-programmed fighting style is somewhere between Jeet Kune Do and the process of being run over by a freight train. Very limited repertoire of simple, elegant moves, not a lot of tactical nuance, no regard for it's own safety. If you see it coming from a ways off, you're probably fine; if you get too close, you'll probably be chunky salsa before you even notice. They could be usefully described as clumsy, and have a definite tendency to cause indiscriminate collateral damage unless specifically ordered not to (which few bother with since it makes them notably less combat effective), but on closer consideration they have adequate fine motor control and downright superhuman patience. They can't juggle raw eggs without breaking 'em (can you?) but given carefully phrased orders or close supervision, they can knit, do precision engraving, participate in tea ceremonies, cut gears and assemble them into a clock, or even disarm well-understood mechanical traps. Seldom an efficient use of resources, since if you've got somebody who understands every detail of the task well enough to explain it all explicitly to a golem they could almost certainly do it better and faster themselves, or design a different sort of golem that doesn't need to be told over again every single time, but the point is they're not just "butterfingers" clumsy. Within their specialty, iron siege-men are terrifyingly swift and precise. The usual attrition math in close combat is one iron siege-man incapacitates one gug every fifteen seconds, while two average gugs with ideal teamwork would statistically need fifty-three seconds of vigorously whittling away at the golem before it was disabled. A lone golem against ten baseline gugs could be a close fight, but against two, or perhaps even one with adequate incendiary support, they would flee or be slaughtered.

Problem is, iron siege-men don't fit through narrow tunnels very well, and even on open ground gugs can outrun them, at least in short bursts. They're too stupid to hold territory effectively without supervision, and the supervision tends to be squishy. Rather than a stand-up, knock-down fight, the gugs dash in, grab one of the mortal guards, and run off. The golem won't spray death-gas where it might hit a friendly, so it's compelled to pursue... right into an ambush, maybe starting with a great big heavy deadfall trap. Passholdt can make more, but the replacement cost still adds up, and every iron siege-man busy with gugs is one less free for towing ships upriver from the coast.
>>
No. 113077 ID: 0e104f

>>113059
That's what I was guessing, but I wanted to check to make sure! I'll make a note to add that information to the compilation shortly. Kinda fell off the bandwagon there but I hope to be combing back through the threads again soon.

That being said, I think I'm comfortable with a new character for the dungeon. Gonna post details for approval.

Name: Kent Vogner
Race: White Elf
Class: Townie
Specialization: artificer, something in a similar vein to this: http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/artificer/
Higher Ambition: Think Robinhood, but with books and education
Lower Ambition: Kent has an unmitigated love for spiders
Phobia: Kent is terrified of speaking in public- so scared in fact, that they have great difficultly speaking out loud in front of any number of people; the fear will often compound upon itself the longer they are unable to speak coherently, turning stuttering into stammering into panicked gesticulating as they become overwhelmed. Eleven sign language or written word however, do not pose any problems
Mutation: Kents skin is an abnormal rubbery indigo, with bony ridges protruding from their joints- the effect is especially pronounced at the fingers and toes, causing their hands and feet to end in rough, calcified, but sufficiently dexterous claws. Makes finding good gloves a nightmare. In addition, they also sport a thin, pointed tail, and yellow eyes that always seem to catch the light, even on the darkest nights.
Vulnerability: Kent is sensitive to sudden shifts of light, and finds what might be dazzling to some, to instead induce vertigo and migraine like pains, often causing vomiting with the combined effects of the symptoms
Power: Kent has a supernaturally powerful leap, allowing them to scale most buildings with relative ease, and making what is not easy at least possible with the right wind up and follow through. In addition, Kent boasts an indomitable grip strength, allowing them to grasp stone like butter. This combination allows Kent to excel at parkour and climbing, allowing them to leap to great hights, create a handhold, and push off once again as eassily as a free runner might move from rooftop to rooftop. Think Spider-Man, but instead of sticking onto the wall, they stick into the wall.

Inventory:
Left Hip: Manual of Iron golem creation
Right Hip: The Several Known Languages: a Written Primer on the Nuances of Civilized Communications.
Left Sholder: Dried Fruit
Right Shoulder: Water
Chest/neck: Kents Guide to Artificing, a compendium of learned and found notes/knowledge on engineering and artificing, complied by Kent Vogner, with over half the information being sourced from a disgraced dragon under which Kent was tutored.
Head: Plate Mail, in the form of a metal mask with added goggles, covering almost the complete opposite area to a normal helmet
Somewhere uncomfortable: Tools for Field Surgery

Kent Vogner was afflicted with a strange sort of aberration at a young age, causing their joints to slowly stiffin and calcify, as well as the rather drastic change in eye color and darkening of the skin; the tail was there from birth and grew with time. An oddity, Kent found a mentor in a disgraced dragon who was not neccisarily shunned from high drakkonic society, but was certainly made clear of their status as "unwelcome". Kent apprenticed under the offending dragon, who helped them reverse some of the effects of their condition, and taugh them the ways of Artificing and Engineering. After the dragon was no longer learning new things and making progress in reverting the ailment that afflicted Kent, it grew disinterested in them, and thusly discontinued the tutelage. Kent returned to urban life and took up high stakes burglary, stealing mainly valuable information, ledgers, books, and the likes from the wealthy and powerful for the uneducated and needy, in order to better balance out the playing field for the poor and oppressed. Kent was on the trail of a woman with an extremely interesting past involving the drakocracy, and an even more interesting book on curses, but couldn't keep track of her once her expedition got scattered in the blood mist labyrinth. Now they're just trying to make it back to the surface alive, and hoping that he'll find evidence of where she went once they hits the surface. That is, if she even made it out of the dungeon at all.
>>
No. 113081 ID: d36af7

>>113077
Be advised that actually using the manual to create an iron golem will require two and a half tons of expensive raw materials, as well as a suitable workspace.

Eyes can be a side effect of the vulnerability, but bony ridges and a tail kinda seems like two separate mutations. Power, likewise, seems conceptually like super jump and stone-shaping are disjoint.

How about this: for the mutation, he's got bone ridges at major joints which can be concealed under loose or carefully-tailored clothing, and his hands can be flexed around to look normal and fit in standard gloves, but for effective fine manipulation his fingers twist around in disturbing unnatural ways. In addition, touching stone or hard ceramics with his bare skin makes them ripple and warp like the surface of a still pond, amplitude dependent on how forceful the contact is. To him the surface feels as hard as normal. He can't break anything more easily that way, but he can permanently distort a surface, since it stops moving when he lets go. Walking barefoot across paved roads or caverns, he'd have to be extraordinarily careful to avoid leaving an obvious and indelible trail. Upside is he's got an excellent sense of touch, including bonuses for fiddly mechanical tasks and some degree of tremorsense.

Then the innate power is just super jump plus clinging. Given sufficient time to 'charge up,' firm footing, and unrestricted limbs, he can launch himself into arbitrary ballistic trajectories, and whatever he hits, he'll stick to until he decides to let go (or until peeled away by something strong enough to lift him off the ground). Two caveats: one, this doesn't imply ability to climb like a gecko. Once he's stuck on a wall, jumping again means propelling himself away from the wall, and 'letting go' without conventional hand- or foot-holds means dropping. In fact, the mutation actually makes him worse at climbing stone walls the slow way. Grabbing protrusions with enough force to support himself just makes 'em shift around and possibly squirm out of his grip. Two, this doesn't guarantee a safe landing unless the surface is something his mutation can distort, although in this case he doesn't have to be touching it with bare skin. Crashing into metal, wood, other creatures, and so on may result in injury as normal. Leaping across a mountain is possible (given hours of setup) but unwise, since a scrawny elf can't survive near orbital-velocity impact with a tree.

As for equipment, head armor always means protection for the skull and brain. Covering the face, or not, is optional. It's a little bit of extra weight, not usually enough to worry about (particularly since it's a well-balanced load), the main downsides are sensory impairment from covering the ears and/or limiting peripheral vision, and the social disadvantages of people not being able to see your face.
>>
No. 113082 ID: d36af7

>>113077
Dangit, looks like I got their pronouns wrong. 'swhat I get for just looking at the mechanics.

Going to have to think about the backstory more before I give effective feedback there. Tomorrow or the next day.
>>
No. 113083 ID: 3abd97

>>113077
The first question that jumps to my mind is are manuals on the construction of Iron Golems propitiatory, or otherwise restricted to people with the proper security clearance?

Seems to me the local military and/or military industrial complex wouldn't be happy to see third parties with the plans to their tools. ...or carrying said plans through the territory of the enemy they're currently fighting against.

>>/quest/811449
Squee! These little moments where characters have distant impacts on the world make me happy.

>>/quest/811672
Hmmm. Spacial distortions as wounds or sickness in the bodies of the Old Gods has interesting implications for the portal bug as a parasite. (Well, I suppose when reality is made up of the bodies of the gods, everything is living off them to a greater or lesser extent).
>>
No. 113085 ID: 74621b

>>/quest/811688
>Vos leaps across the chasm easily
Oh great, one more thing Vos is just as good at as me. [/joke]

>cursed girl and pie zombie suddenly climb up out of the chasm right behind Viste, and she must roll for phobia
Should Yisheng Ji be reacting to this with a preemptive strike to protect Viste (as would make sense IC) or should I take a backseat and avoid another Pog situation here?
I haven't been keeping up very much with the sideplot, but from what I've heard, Master Jank is pretty OP. I don't want my squishy healer to get insta-gibbed.
>>
No. 113086 ID: 3abd97
File 149896163645.png - (24.63KB , 1601x783 , The Green Tide 01.png )
113086

Okay, I've made an attempt at mapping what we've explored so far. Not to scale or cardinal directions correct, just showing how things connect. Red text means unexplored areas. Red borders means a barrier of some kind.

>>113085
>Should Yisheng Ji be reacting to this with a preemptive strike to protect Viste (as would make sense IC)
Well, Ji should react as he thinks appropriate to two non-monstrous looking humanoids climbing out of the chasm in the middle of his group.

One thing to consider- Ji's already seen that people from both sides of the earlier battle have ended up trapped in this dungeon. He hasn't seen these two before, so conceivably they could be bandits or defenders. Or they could be someone in the bigger area the Green Tide swept up! You could make a preemptive attack, or call for them to identify themselves, or shout or warning to your allies or various other things.

Using OOC information, one of these two people is a PC who probably will be inclined to working with us, and the NPC only attacked after Pog attacked first. And as a general policy, first strikes are probably a bad idea without cause?

I mean, if Viste looks at Jank and reacts badly, Ji could choose to interpret that as an attack and react accordingly, but that hasn't happened yet.
>>
No. 113087 ID: d36af7

>>113085
>from what I've heard, Master Jank is pretty OP
He got some solid basic training at soldiery, refined it with practical experience, suffered dreadful personal losses, and then spent an indeterminate period in an austere, almost monastic environment, saturated with strange magic, meditating on the nature of the world and his place within it. Given that this is a setting where Taoist cultivators exist, would you expect any less of him at that point?

Mechanically he's just a low-level fighter, but he's sorta got that whole "strength of despair" thing going on, which has some concrete tactical benefits. If you want to neutralize him as a potential threat to Viste, and you've got the drop on him (due to approaching silently through the air from behind), this might be an ideal time to try out those limb-paralyzing pressure point strikes. Jank's axe is too heavy for anyone with normal strength to wield effectively one-handed, much less in the off hand. Tag both arms and he'd be reduced to kicks, biting, headbutts, or maybe a clumsy shoulder-slam, none of which are traditionally considered effective tactics against anyone with a sword.

>>113086
Yay maps! Looks accurate, though I'd like to clarify that those two "fungus walls" are, explicitly, opposite sides of the same wall.
>>
No. 113091 ID: cf5b91

>>113077
>grasshopper elf engineer
This is a cool concept! I wonder what kind of crazy mad science Kent and Helen would get up to if Helen is successfully tracked down.

>Helmet stuff
I can imagine why a burglar would keep their face covered though

>>113086
Mapping is very appreciated, makes things much clearer.
>>
No. 113117 ID: 3abd97

>Looks accurate, though I'd like to clarify that those two "fungus walls" are, explicitly, opposite sides of the same wall.
I figured, but considering how much this place has abused space since we showed up, didn't want to assume.

>>/quest/811816
>shortcut on how to build an exodimensional sanctum, without high circle magic, base on information stolen from the gods, offered by a devil
Well that sounds safe.

And unless there's some rapid transfer of knowledge like Esmeraude's spell, or he's offering a tome or instruction manual of some kind, that presumably requires a longer term association. Being taught something generally takes time.

>the offer
This seems suspicious in several ways.

Context implies that the Devil Dog is aware that Viste understands the language he's using. (You don't beg for your life in an uncommon language that may not be understood if time is critical, not without good reason). And he shouldn't know that. Which suggests the devil dog possess either (1) extensive knowledge about Viste and/or Davina (2) scrying or remote viewing capability that allowed him to see Viste attempting to translate the message on the gourds and/or (3) some ability that tells him what languages others speak.

Choice of language might come down to it being difficult or impossible for non-dragons to lie in High Draconic? Like swearing a binding oath. Although I'm not sure if that applies to the language in general beyond specific ritual phrases, or if he even used one of the binding phrases.
>>/questarch/783067

Somewhat less suspicious is offering something we might want. Philista's request was public, and the Fire Hawks didn't take the job, and there's been time for that information to spread. And it's not a stretch to imagine this might be a subject a portal user is interested in.

He also namedrops Agatia, which two of our allies have a vested interest in.

Then there's the fact this offer seems designed to try and put Viste at odds with Vos (especially if the devil dog is also aware Vos can't understand the offer he just made).

All in all, that's a lot of coincidences and a offer very much tailored to us, from a being who really shouldn't be that familiar with us.


I'm a little stuck on how to approach this. Before he spoke, I think Viste's impulse would have been just to port, stab the enemy, reunite with Vos. Now I'm not sure if a devil offering a suspiciously well tailored deal is the kind of thing that still merits being stabbed out of hand, and if I was to accept its surrender, the logistics of how to do so (various options to try to stop the chase scene non-lethally seem like they either get me trampled, give the pursuers a chance to finish off the pursued, or let the pursued escape before making good on his offer).
>>
No. 113126 ID: f9a482

>>113117
Either way, Vos will take a while lot of convincing to even consider accepting surrender from something Tittivila has commanded him to kill.
>>
No. 113134 ID: 3abd97

Well hesitation and being preempted makes it simpler and works as a believable reaction.

Dav's sort of a weird character to play when it comes to certain questions of honor and conduct, like this attempted battlefield surrender. On the one hand, she's cultured and clearly knows the rules and is able to follow them. But at the same time, as things like her use of poison and teleporting backstabs demonstrate, she's also willing to ruthlessly disregard them for an advantage.

Situation like this, it's a hard call if she plays nice or not, and if ruthlessness means eliminating the threat or trying to grab the advantage offered.
>>
No. 113136 ID: 0e104f

>>113081

The mutation was inspired by famous x-man Kurt Wagner, also known as Nightcrawler. Indigo skin, yellow eyes, thin tail, weird hands, etc. So there was a unified theme, it was just a pop culture reference rather than an in universe idea.

As for the revisions and such, the power and mutation seem to hit the same places- get access to Spider-Man style long jumps and wall jumping. There's even a bonus for his specialty, which helps out because I figured having incredible grip strength would help that too- evens out is essentially what I'm getting at. The biggest worry is stoping power- with claws that slide through rock like butter, you can stick out your arm and sink your hand into the wall, slow yourself down gradually, even at high velocity. If he's falling, or making huge, high speed jump, and touches a wall and suddenly sticks to it, what happens to that momentum? Your comments suggested that the mutation somehow ensures or enables a safe landing somehow? Since the mutation specifies having to stick and unstick, I would assume the hand can't be dragged along a surface, at least not easily, and it would suck to do a super jump and rip your arm out of your socket, but if you can just cancel the momentum then I'd assume that makes for a safe landing.

Regarding inventory, the goal is to get a helmet that has goggles with frosted glass or another surface that would help protect from bursts of light or other sudden changes.

>>113082
It's not a big deal- mistakes happen. I appreciate you making a note of it.

Regarding the manual, I as a player wasn't adding it with the intention of making golems, nor would my character steal it with that intention in mind. There are 3 reasons involved with the theft, in no specific order:
1) the book was there, near the target reason for the break in.
2) the book has potential value as a machine of war- obviously in the bigger cities they're used to advance infrastructure, but I imagined the book was taken more from a rich collector or something similar rather than generic government officials, but I didn't really have specifics in mind. Essentially, it [/i]could[i] be a dangerous tool used to oppress even, even if it probably wouldn't be
3) not only does it have commercial value, but it could also probably teach a young engineer a lot about engineering in general. Doesn't have to be specifically to learn about making golems, but if one learns to make big automated machines that are incredibly powerful and can be directed with mild to moderate ease, that knowledge could be applied elsewhere.

I was gonna wait until you comment on the backstory so I could reply to everything at once, but I couldn't hold myself back. I'll add more commentary then, and post a more final character revision, but there's no rush.

>>113091
Thank you! I was worried the overlap would be a little much- two book loving individuals with pasts involving dragons. As previously mentioned, I've been reading through old threads and I really enjoyed playing Riv, so I was aiming for a character who, once out of the dungeon, would be more thinky and play a support role with gadgetry and rituals than out with the front lines. And yes, a mask also helps with concealing ones identity, as long as it's not too recognizable itself. Also a good excuse not to talk much.

>>113117
The map really is a big help. Eleven and a half stars 👍

As for how Dav/Viste would react, my guess was going to be that you would incapacitate the creature, either through damage to its limbs, and or restraints, and then ply the answers to your questions from it before handing them over to Vos for a summary execution. I didn't peg either one for have a particular investment in honor or codes of conduct, even being well versed, and on top of that, given your relationship with Vos, clearly wounded, and in pursuit of something claiming to be at odds with you all, I would assume that the creature would get blamed for hurting for friend, and not much else would be needed. Obviously you didn't have much time to respond though; also, it's not my character, so you are bound to know them significantly better. I'd say you can be ruthless and do both!
>>
No. 113137 ID: d36af7

>>113117
>Choice of language might come down to it being difficult or impossible for non-dragons to lie in High Draconic? Like swearing a binding oath. Although I'm not sure if that applies to the language in general beyond specific ritual phrases, or if he even used one of the binding phrases.
>>/questarch/783067
No known language in the setting supernaturally inhibits deception. The ritual phrases thing is in Low Draconic, aka Humish, a language that Aguinbreke and friends invented for use by lesser mortals. The "words of power" bit is, as I explicitly said there, not a magical thing either, just a social dynamic. People in the real world manage some pretty impressive things just by playing around with social context and emotional reactions, though, even without the benefit of literally superhuman intellect and centuries of practice. www.girlgenius.com/comic.php?date=20141031
High Draconic is the native language dragons use for talking with other dragons. It does seem to have some connection to the Old Empire's formal study of magic, but that might just be a matter of borrowing the rich technical vocabulary for various subtle and/or esoteric sensations.

In terms of metaphysics, that "devil dog" is technically a type of angel, a spirit whose core function involves communication. (If you go back to Greek roots, the word literally means "messenger.") Even generally benevolent angels, which by some estimates would be a solid majority of them, have had days when 'sending a message' involved doing something ugly in a very public place, then turning around and saying "let that be a lesson to the rest of you."

>Philista's request was public
Not exactly. It's a matter of public record in Passholdt that Azarthraine built an exodimensional sanctum for the false god Marr-Yana, but less clear how Marr-Yana constructed a temporary expansion to that sanctum from inside some sort of gug prison, after completely failing to rescue a princess, and then did so a second time to flee justice for the whole 'false god' tax fraud thing. After the investigation, Philista approached the Fire Hawks directly, rather than posting some sort of want-ad, and while there wasn't any sort of formal NDA, she was clearly trying to be discreet about it.
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No. 113138 ID: d36af7

>>113136
>momentum?
If they hit bare rock, or ceramic or whatever, the stone-warping thing dissipates the momentum safely. I'm assuming you've seen The Matrix? Think of Neo's first long jump attempt, or the rippling windows when that helicopter crashes toward the end of the rescue mission. Key difference is, the rock ripples stay in place indefinitely rather than snapping back.

If they hit something their stone-warping can't affect, the GURPS high-velocity impact rules take over. An average elvenoid hitting something fairly soft at 30 meters per second would take 3d6 damage, which is likely survivable but not something most people would casually walk away from. A hard surface, like a wall of ice or a tree, would turn that into 6d6, which is the kind of damage where you might be in serious trouble even if you land feet-first right in front of a hospital.

The idea is, it's possible to use the power as an attack, or for extremely long-range overland travel, but unless you know exactly what you're aiming at, or have other magical support for a soft landing, you'd want to stick to more moderate speeds just as a matter of personal safety. Like Davina, this is effectively a line-of-sight limitation, but with some different nuances to it.

>engineering in general
Not really. Almost all the moving parts in a golem are handled by the bound elemental. http://gunnerkrigg.com/?p=418

>backstory
Rather than a 'rogue' True Dragon, how would you feel about having been tutored/modified/built by one of the serpentfolk? They had a civilization that rose to space opera tech levels in the nigh-incalculably distant past, and then mostly died out before the first elves or trolls or organized religion. Civilized survivors would be relics and refugees, people who understand laser cannons and cybernetic limbs on the same level Lord Humungus understands pistols and gasoline.

>helmet
Nonmagical smoked-glass goggles can certainly protect against bright light (or acid splashed in your face, or various other hazards), and are acceptable starting equipment if integrated into a helmet, but you're gonna have limited peripheral vision on top of the usual "wearing sunglasses indoors/at night" sorts of problems.
>>
No. 113139 ID: 3abd97

>>113136
>ply the answers to your questions from it before handing them over to Vos for a summary execution
That wouldn't have worked if the exchange of information would be a long term thing. I was assuming you can't teach the secret shortcuts to manipulating space like a god in a few minutes battlefield interrogation.

And while Dav is probably capable of having a surrendered prisoner killed in cold blood- that kind of thing breaks basic battlefield conduct. It's a war crime. That's not to be considered lightly, and has consequences. Especially when Vos is accompanied by an unknown, and we're accompanied by town guards as witnesses. Mercenaries live and die on their reputation. I'd also think that's the kind of conduct that runs the risk of some kind of dying breath curse, or the particular ire of any divinities who might be involved.

And yes, Vos has friendship sympathy points, but he was winning (at least by that point, so far as Viste could see) so automatically defending him wasn't as much a concern.

>I didn't peg either one for have a particular investment in honor or codes of conduct
Dav's the current face of the party and (amusingly to me at least) the closest thing we have to a diplomat. It's not so much much a personal investment in honor or codes as a question of masks. When is it appropriate to be polite, to further oneself by playing the game by the rules, fence tournament style, to sip tea? And when is it appropriate to further oneself by breaking the rules, to stab someone in the back without so much as an en garde, to tag someone with poison? The silk, or the blade underneath.

Sometimes it's straightforward which way a given situation should go, other times it's not. Even splitting into social and combat personas doesn't divorce the two approaches entirely, since Viste still has to play nice in some ways / some of the time, and Davina can't always use a soft touch.

>>113137
Derp. I totally misread Chrysomelkarcalchaxis' initial statement as being in High Draconic the first time, and on my check.

Core function involving communication clears up some of the coincidences, and being an angel possibly gives it the connections needed for the non-public knowledge. Realizing it was not-a-demon earlier might have altered the risk calculus too, although really, it's not like a vengeful angel is less dangerous.
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No. 113140 ID: af6e04

>>113138
>3d6 damage, which is likely survivable but not something most people would casually walk away from.

This brings up a question I've had for a while. IIRC, GURPS just has your hit points scaled from your strength stat and they don't go up from there.

Do you use classic D&D style health scaling where a character gains a significant boost in the punishment they can withstand every time they level up, or do our hitpoints remain constant?
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No. 113141 ID: d36af7

>>113140
Everybody gets the higher of what GURPS or Pathfinder would say their hit points should be, at least for purposes of soaking up damage, as evidenced by the way a 9th level fighter remained combat-effective after being stabbed through the chest, and then was not only alive, but conscious, even lucid enough to assess the situation and speak in his own defense, moments after being tackled off a ledge and slamming headfirst into a series of rocks. Someone with less than 50 HP would probably not have taken all that so well.
>>
No. 113143 ID: af6e04

>>113141
That makes sense. I wasn't sure if that bandit leader owed his sturdiness to some sort of demonic protection or if it was just because he was high leveled.
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No. 113145 ID: d36af7

>>113139
>it was not-a-demon
I didn't say that.
>>
No. 113169 ID: 0e104f

>>113138
Power and all seems good, backstory works for me! Is Kent under the impression that the creature was in fact a dragon, or is the nature known to them?

Also, as for the whether or not a tome of golemancy could be helpful for engineering, the focus on artificer as the speciality was meant to be sort of a magical engineer- not a strictly physics and science. So if the manual has instructions regarding a bound elemental, creating mechanized soldiers, etc etc would still hopefully have value. If you can understand how someone else put things together, then you can apply the knowledge elsewhere hopefully, even if it's how you put something together with a bound elemental. I would even go so far as to say that binding elementals would be useful to learn about.

When you say intergrated, would I be able to remove the goggles but keep the helmet on? Or would I have to take off the whole production to get it to work? Because if it's an all or nothing deal I way want to go a different route

>>113139
I was thinking about getting answers to your questions- like how does it know how to appeal to you, etc, not so much teaching you the promised information. And yeah, breaking codes of honor/conduct have definite consequences. I just didn't think we were super worried about them, not that they weren't serious. Absolutely valid points though, whether or not we worry about the consequences, we could really be put in hot water if we don't follow them depending on how much others care.
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No. 113182 ID: d36af7

>>113169
>Is Kent under the impression that the creature was in fact a dragon, or is the nature known to them?
Serpentfolk probably wouldn't be systematically impersonating true dragons, but they might not explain things very well, either, so there could be misconceptions. Best literary references I can think of offhand would be "the Seven Geases" by Clark Ashton Smith (specifically the section in which serpentfolk actually appear), and the manga "Knights of Sidonia," particularly a prosthetic hand - with more fingers than the original - which one of the characters receives, though the overall tech level and concomitant aesthetic is also very relevant. If you want a variety of visual references for the serpentfolk themselves, the Antarcticans in "Centaur's Worries" seem to be close enough.

>would I be able to remove the goggles but keep the helmet on?
Could have a hinged visor, like one of those Lego motorcycle helmets, or a separate faceplate like the modern military brain-bucket/gas-mask combo, sure.

>as for the whether or not a tome of golemancy could be helpful for engineering,
Yeah, working backwards from a DIY kit to first principles is possible, but a lot of the best insights are going to be thoroughly obfuscated just by the nature of user-friendliness, never mind the horrific possibilities of supernatural DRM equivalents. If what you really want is an advanced textbook on magitech engineering, you could simply start with that directly.
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No. 113203 ID: d22dc0

First post with the revised Kent character sheet. Let me know if there's anything that needs errata, or if trying to act on OOC knowledge to get the puzzle boon is something you'd prefer I not do, I don't mind changing plans if it's an inappropriate use of that ability. Although if I'm honest, it's still likely to be a challenge, even if I can manage to correctly guess what it was that people did right vs wrong with that fourteen I just rolled.

I'm also just realizing that you had said Isaiah was a tesseract squid, and I completely misunderstood at the time. Would it be too much of a stretch to ignore all the times I said necrolithography and go forward with that idea? I don't know how things would change, but I think the ideas you present are really cool, and I'd like to move forward with your suggested outlines for how things work.
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No. 113206 ID: d10e29

>>113203
Can't believe I basically rolled a 2 to navigate the death trap and a 19 to look down the corridor. Thank you dice
>>
No. 113207 ID: c31aac

Sorry for my dodginess, new job has big hours!
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No. 113211 ID: d36af7

>>113203
>act on OOC knowledge
Check how much you're pledging on my Patreon, and what the listed rewards at that tier are. Willful failure to provide those rewards would be an act of fraud on my part, most likely too petty to actually prosecute, but still a stain on my honor and reputation.

I'm just letters on a screen to you people. I don't even do proper art. Reputation matters.

>I'm also just realizing that you had said Isaiah was a tesseract squid, and I completely misunderstood at the time. Would it be too much of a stretch to ignore all the times I said necrolithography and go forward with that idea?

The boundaries between different types of construct aren't nearly as strict as those between mortal species, which are permeable by sufficiently powerful spirits. It would be possible, indeed relatively easy, to design something that was technically a golem, but used the bound elemental strictly to keep gears clean and a mainspring wound tight. In Isaiah's case, he certain tesseract squid design aspects already provide his capacity for true learning and spiritual growth, though he otherwise functions like a more typical necrolithograph. If Davina sought to steal his heart, she might lose a finger in the attempt... perhaps even if she was only doing so metaphorically. Such are the risks of getting close to one whose soul is a gilded seashell that's bigger on the inside.

In short, no retcon is appropriate or necessary in this case. Being one thing doesn't mean he can't be anything else, just like
>>113145
being a Messenger, defined by the act of communication doesn't mean a spirit isn't also defined by desire to tear down theocratic society.
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No. 113271 ID: fc3fc0

>>113211
I guess the real idea I wanted to get at is that I would be okay forgoing my privileges if you felt it would be more appropriate, not that such a use of those powers would be inappropriate- that's not really what I said though. I don't donate for special perks though, I donate because I have a lot of fun playing this game with everyone, and really admire the amount and quality of the effort you put in, as well as just generally enjoy the flavor you give things. Long sentence short, money is for you, not for perks. Turns out I didn't have quite all the knowledge I needed to cheese it just yet, so it wasn't a big deal either way. And personally, I don't feel much in the way of pictures in needed to ensure a good time is had- although those maps you and Magey provide are extremely helpful.

Glad to know that my misunderstanding doesn't have too much of a detriment !

>>113207
Congrats on the new job! That's an achievement to be celebrated if my current attempts to find other work are anything to go by.

So, @JamesLeng, I was reminded by your little quip about the purpose of demons, I should pose some questions about one of my character ideas- Alphious, from last game. I didn't get to play them much and I wanted to explore those ideas a little more, so for a little while now the sister described in the backstory has been on my list of future characters. I've wondered though, if a hierarchical family structure, with blood lines and succession and stuff is appropriate, given that demons tend to be bound more to their mental state rather than their physical state. Salt, sister to Alphious, and next to inherit the throne/family business/other important but relatively interchangeable hereditary title, has run off to pursue the hunt, seeking to explore the thrills the mortal world has to offer, before being required to take on the burdenous mantle of responsibility.

Is there any way I could keep those same central ideas, while better adhering to the way demons work in this setting? What changes, if any, might need to be made? And, for the sake of curiosity, what virtues and vices might play an important roll in the psyche of a demon? Are the usual big seven relevant, or are there a custom set of morals?
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No. 113285 ID: d36af7

>>113271
>Turns out I didn't have quite all the knowledge I needed to cheese it just yet,
So... you're saying you don't want me to tell you which tile Kent could step on now to win the prize, as your once-a-week OOC infodump?

>I've wondered though, if a hierarchical family structure, with blood lines and succession and stuff is appropriate,
For dynastic sorcerers, including those descended from half-demons, sure.
>the usual big seven
You mean the Seven Virtues of Rulership, the philosophical and functional pillars upon which the Old Empire was built? Conquest of natural resources, development of industry, adoration and willing submission by the masses, stability and delegation, anticipation and suppression of rivals, education and censorship, and the last argument which is destruction? Demons predate and detest that framework. For the most part (to the extent that such broad generalizations can be applied to a numberless horde of deranged reactionary anarchists at all) they opposed it's establishment at every turn, discovering and embracing an anathematic and unnamed Eighth Virtue, complete with a category of magical effects which Old Empire wizards struggled to comprehend, let alone counter. The simplest and most widespread spell of that type is Arcane Mark, just like the one Viste cast.
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No. 113288 ID: af6e04

>you wid some, you loot some.
Hehe I can't be sure but it sounds like somebody's getting tired of new characters murdering themselves on the chessboard when they don't have any nearby companions to save them...
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No. 113304 ID: 3abd97

>>113211
>If Davina sought to steal his heart
Why she would attempt to steal the heart of someone who is neither an attractive woman nor able to father her heirs (without bringing powerful sorceries into the mix, at least) would certainly be beyond her. :V

>>113207
>So... you're saying you don't want me to tell you which tile Kent could step on now to win the prize, as your once-a-week OOC infodump?
Hmmm. That's something I would actually consider were I still close to the puzzle. Almost becomes a bonus extension of character creation at that point.
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No. 113305 ID: 3abd97
File 149947134208.png - (33.49KB , 1665x1208 , The Green Tide 02.png )
113305

Updated map. Slid a few things around, remember this doesn't get scale or relative positions of anything right. It's just a quick abstract network map of which nodes connect where. Red text is an unexplored path, red borders means a barrier of some kind.

I'm starting to think we're missing something important with the "gate" clues (incomplete information and/or not making the connection). Worst case, we're just wasting our time manually exploring the floor / demiplane we're currently on.
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No. 113310 ID: d36af7

>>113305
>missing something important with the "gate" clues
Yep.

I don't enforce railroad plots, but I do enjoy mysteries, and the best kind of mystery plot is one where sufficient information to solve it was available almost from the very beginning, only needing to be collated and correlated. Possibly more solid evidence needs to be extracted in order to prove it to a judge, if it's a criminal matter, but for personal survival and/or murky depths of the occult, that's seldom relevant. Something like the inspiration behind St. Ysbel is a great example: once you've seen it, you wonder how anyone could have not seen it.

Want another hint? Nothing big, just a vague direction. Consider what Mesifin Styx explained about the Bloodwraith way back in thread 1, and what the devil dog muttered when it thought nobody was listening, and the infected bandit's last words, all in the context of where they were trying to go while they said those things.
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No. 113340 ID: 3abd97

>>113310
I was mostly hoping to get the other players thinking on it, especially since some expressed disinterest or difficulty in navigation, but it isn't spacial skills that are necessarily what's needed to figure out what we should be doing.

>>/quest/813882
Drat, so much for that guess. A staircase or portal down on top of the rock would have been the easy answer.

If the rock is serving as some kind of omphalos, or keystone, or bezoar, there are less convenient interpretations that would still be consistent with the hints of the boulder's significance. Say, that the ninth gate could be underneath it, or the stone needs to be destroyed.
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No. 113343 ID: af6e04

>>113310
Might be worthwhile to check out the area the devil dog was heading toward.
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No. 113345 ID: 3abd97

>>113343
Important part there is the context. Where he was trying to go not when he died, but when he said something unguarded.

The only time the devil dog "said" anything when no one was listening was the writing it left after stealing Vos' chain mail and leaving. >>/quest/810171 Everything else was specifically speaking with a person, so far as I can tell.

At that point he could have been headed in several directions, depending on what choices he planned on making at the intersections ahead. The door he was running towards on the bridge (which yes no one has checked yet) may or may not be the route he was originally planning to take. (Pursuit may have denied him the opportunity to try and get off the bridge to the lower level safely).

The thing that jumped out at me is he could have been headed towards the boulder when he said omphalos, which could be described as one. The dying bandit was also headed in in the boulder's direction.
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No. 113353 ID: fa5dcc

>>113345
We don't have anything that conclusively points to the boulder room as being the omphalos, though it is our best guess right now. Don't see why we can't try to gather more data.

I wonder if that room with the four different Viste symbols is relevant. Also probably worth wondering why the devil dog took the magic brush and threw it down that chute in the first place.
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No. 113368 ID: d36af7

>>113353
I'm just going to go ahead and answer some of this, since there's no good way to figure it out in-game now and it's only marginally relevant.
>why the devil dog took the magic brush
Thought it would be necessary for something later.
>and threw it down that chute
Navigating by scent, knew down the chute was the way to go, but didn't know further than that. Didn't want the brush to be stolen, but even more so didn't want to be crushed by superior numbers. Couldn't fight effectively and hold the brush at the same time. So, a distraction to split up the enemy force, let them do some of the hard work of fetching and trap-springing. Left it down there because the brush interferes with scent navigation due to persistent ink smell. At that point, Vos and Esmeraude running off with it (and merely needing to be tracked down by that same ink smell) seemed like less of a strategic risk than dropping it into caustic mud with no plan to safely fish it back out.

Esmeraude actually dived right past the brush at first, and started searching at the bottom of the chute while it was still on the way down. Big piece of coarse cloth with only a tiny little weight inside doesn't actually slide all that fast across an imperfectly-polished stone slope, nor does it stand out visually, and she only detects magic while concentrating. She's... based on somebody who seems like they'd make such a naive physics mistake, the idea that something falling in an uncontrolled manner will effectively hit bottom instantly.
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No. 113384 ID: 3abd97

>>113353
I don't think we're ever going to get anything conclusive- that's not the kind of puzzle this is. We get hints that (hopefully) point us in the right direction, that will only be confirmed (or not) by checking them out / attempting to act on them.

>gather more data
Possibly. The tradeoff in exploration right now is potentially gathering more data / resources / allies that will get us out, at the cost of spending limited time and resources. The potential trap is the temptation to focus on the problem we know how to work while putting off the crucial problem that's less straightforward. (In other words, it's easy to suggest exploration actions "go here" "do this" "poke that". It's harder to know what action to suggest that makes progress on finding the ninth gate).

>I wonder if that room with the four different Viste symbols is relevant.
That room's currently low on my priority list of things to explore. It requires more backtracking to reach than some of the other more readily available points of interest, there was an audible warning, and figuring out how to open the doors could be time consuming.

Also, it's kind of perverse logic, but that's an obvious puzzle, while the exit seems to be a subtle one. So in my mind, opening the glass doors is more likely to be a time sink guarding some a possible material reward than an obstacle between us and the exit.

>>113368
Honestly mostly in line with what I would have guessed or assumed. (Though I didn't think of the smell of the ink interfering with him, or anticipate the naive physics mistake).
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No. 113385 ID: d36af7

>>113384
>opening the glass doors
For somebody with line-of-sight teleportation, opening a transparent door is hardly the only way to get past it.
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No. 113386 ID: 3abd97

>>113385
Are they transparent, though? They were described as thick, bubbly, and blue. Suspended bubbles and tints tend to make glass hard to see through.
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No. 113395 ID: d36af7

Bad glass adds some penalties, but short range removes others.
>>106917
>looking through a grimy window [...] will apply the same penalty to portal stunts as to ordinary vision

>>113353
>four different Viste symbols
Just to clarify, that was Viste's symbol, plus three other Arcane Marks you didn't recognize.
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No. 113416 ID: d22dc0

>>113285
>So... you're saying you don't want me to tell you which tile Kent could step on now to win the prize, as your once-a-week OOC infodump?

Nah, I'm good for now. Thanks for pointing that out as an available offer though!

>Bloodlines with succession are appropriate for, as the name might imply, dynastic sorcerers, which could be half demons

Can I extrapolate from this that it is atypical of true demons then? I can't imagine if their bodies are so malleable that regular bloodlines are really something possible to establish, although a family structure for this particular character idea doesn't have to be restricted to blood relations- just a inherited hierarchy, like a dynasty, monarchy, or gang.

Also, sorry for the low input for the past week or two. Maru isn't too crucial to the efforts involved in making progress currently, and I've been a bit pre-occupied so I haven't given much thought to the clues and environment. There's only so much dungeon to explore though- we'll figure this out eventually. Let's just hope Vos can hold on until we do
>>
No. 113417 ID: fc3fc0

>>113285
>discovering and embracing an anathematic and unnamed Eighth Virtue, complete with a category of magical effects which Old Empire wizards struggled to comprehend, let alone counter. The simplest and most widespread spell of that type is Arcane Mark

A reference to the universalist school?
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No. 113420 ID: d36af7

>>113416
>Can I extrapolate from this that it is atypical of true demons then? I can't imagine if their bodies are so malleable that regular bloodlines are really something possible to establish,
Demons, in fact spirits in general, can't reliably produce new spirits of the same kind by strictly physical means any more than humans can get each other pregnant by exchanging lewd text messages. There are apparent exceptions, such as succubi, shadow-stitchers, and valkyries, but in such cases the emotional contact (seduction, corruption, or rescue and redemption, respectively) is the actual key factor, and the resultant relationship is not usually parent/child.

>>113417
>universalist
No, in this setting Arcane Mark, Bestow Curse, Geas (but not Lesser Geas), Limited Wish and Wish are all considered Divination.
>>
No. 113437 ID: 26ba2c

>>113420
Interesting- does that mean the old empire didn't have a formal understand of divination magic?

Also, is there a preference for character actions being in the same or separate posts? I used two separate posts this time because I made two separate rolls, but I wasn't sure if either way was easier to work with
>>
No. 113443 ID: 3abd97

>it may also have serious negative consequences for your children. Such as death.
I couldn't respond to this in-character, but Ji's bedside manner makes me laugh.

>Maru isn't too crucial to the efforts involved in making progress currently
>Immediately after saying this, finds the exit, using resources they brought along (the guards) and crits on figuring out the puzzle / trap guarding it
I was going to say something encouraging about your usefulness, but I think the universe already did!

>Arcane Mark, Bestow Curse, Geas (but not Lesser Geas), Limited Wish and Wish are all considered Divination.
Makes a sort of sense to me. The "code" or underlying logic for Arcane Mark would be something like "return address / identifier of that which calls this function" and it uses divination to make the trace.

>Also, is there a preference for character actions being in the same or separate posts? I used two separate posts this time because I made two separate rolls, but I wasn't sure if either way was easier to work with
That's how I did it, when I was multiballing in thread 4. I think it comes across as easier to follow if the characters are clearly separated.
>>
No. 113445 ID: fc3fc0

>>113443
>Character usefulness

I'm glad I got the scoop! More so what I meant was that much of the useful skills she could contribute, aside from not being an NPC, were mainly generic and interchangeable; that being said, it seems we've hit level three which means her breath of inspiration was suddenly very helpful! So that's a bonus mark. Wasn't meant to be mopey or sad though- I never run out of things to say or do, it was more of a an explanation of how that was helping to contribute to my low input, given that Maru couldn't do too much differently from the guards (or so I though) which made me feel more relaxed about posting/replying less.

And yeah, if that's what you did for multi-ball, I'll try to stick with that format, since I didn't see JamesLeng ask for any changes on that front. Gonna be weird to roleplay two characters in the same party, but luckily Kent isn't a big talker; unfortunately I'm not sure anyone else but Isaiah would speak any sort of sign language. Pog obviously not, maybe our demon friend though? Any thoughts Strngy?
>>
No. 113446 ID: 3abd97

>>/quest/814924
>Might be a better plan to wait for Davina [Viste] to calm down
If it's hard to remember which persona my character is currently showing, for shorthand, it's probably usually going to be Viste when we're in the field / in a combat situation and Davina otherwise.

I did consider having Viste step away so Dav could try socializing with her fellow fallen noble, but the scenario right now kind of makes it awkward. (The basic premise is we're trapped in hostile territory, so the teleporting bodyguard on overwatch swapping her mistress in and out doesn't work well as a cover, and raises awkward questions why she can't get them all out. Or someone inconveniently noticing that someone has been left behind).
>>
No. 113447 ID: fc3fc0

>>113446
It was a slip of attention to writing- I never realized we didn't know that they were one and they same until we clarified in this thread, and I've been failing to properly mentally adjust that they're not interchangeable, and as a result typing out the wrong name on auto-pilot. Logically I know it's Viste, I'm just not doing a good job proof reading. I'll make a more concerted effort to ensure I keep it straight in the future.
>>
No. 113454 ID: af6e04

>>113445
Well, Nistamatsin's faceless victims can't speak. So maybe he learned sign language from one of them.
>>
No. 113469 ID: 3abd97

>>113445
One potential unexplored angle that occurs to me is that Maru was raised by bandits, and some sort of diplomatic resolution with what remains of the bandit forces may loom in the near future. We've got a truce with a high-ranking bandit sorceress right now, but we've got her boss and ally prisoner just outside.

>>113447
No apology necessary. It's not even a big deal to me personally, I was just concerned it could eventually lead to confusion or possible in-game consequences if it continued long enough.

>I'm not sure anyone else but Isaiah would speak any sort of sign language
>Well, Nistamatsin's faceless victims can't speak. So maybe he learned sign language from one of them.
As I see it, there's a lot of freedom to choose whatever languages make sense for your character to know (and most the PCs haven't had their language lists explicitly defined yet).

Like, I originally gave Dav a 1 in elven hand language because I assumed she would have picked up a little studying the main language, but then I thought bumping it to 2 would make more sense- someone who expects to be intangible and unable to speak part of the time would have reason to actually learn sign language on its own merits.

Nistamatsin's a demon, and by my understanding, has been around a while, so he might know more than a few languages (especially if he borrows tongues with faces?). Given how eelmen live, I might expect Vos to know some sea tongue. Helen was a scholar and could have known many languages (and high draconic is the language of formal scholarly publication) although she could have forgotten some or all of that in her current state. Ji might reasonably be expected to know some sky tongue. Etc, etc.

There's a list of the languages we currently know of in the wiki (though there's undoubtedly more) if anyone feels like fleshing out that bit of their characters background.
>>
No. 113474 ID: af6e04

>>113469
>Nistamatsin's a demon, and by my understanding, has been around a while, so he might know more than a few languages
Yeah sounds justifiable, and it's probably going to be a lot less awkward if the two can directly communicate rather than going through Isaiah.
>>
No. 113478 ID: fc3fc0

Gettin damn lucky with the crits here- looks like Isaiah's gonna be up and running in no time!
>>
No. 113509 ID: 3abd97

>>/quest/815594
>but gets caught in her pantleg on the far side
Magical girls don't wear pants!

>>108818
>Appearance wise, I was thinking war-face would be something along the lines of terrible and beautiful but alien? Something subtly off and inhuman about her, like the darker depictions of the fey. Obviously a more flashy fashion sense, the practical, dull colored adventuring gear swapped out or recast in vibrate / iridescent / unnatural hues (like a palette shifted photograph, or rainbows on insect carapace). Pants to skirt, cloak to a cape (or something that looks suspiciously like tucked down insect wings). Light oddly distorted, bent or refracted in places.

Granted this does depend on the assumption the transformation can actually alter her outfit, and I did hide that detail of her description in a rambling wall of text.

And the point is largely academic as it could have easily caught or torn nigh-ubiquitous magical girl uniform stockings instead.
>>
No. 113515 ID: d36af7

>>113509
>pants to skirt
Sorry. I read that, but got it backwards.
>magical girl uniform stockings
An elegant solution. Key point is, she's not actually injured, but came alarmingly close.
>>
No. 113526 ID: 3abd97

>How much sway would Nistamatsin have over the demon worshiping Orcusites?
I feel like that would depend whose face he's wearing, and how high that person were up the food chain inside the cult. :V
>>
No. 113531 ID: af6e04

>>113526
Aah, good thinking! One day I will steal the face of Orcus himself and order all of his followers to pick flowers for eternity.
>>
No. 113602 ID: 3abd97

Uuuuu. Gosh dang this whole scenario feels like it conspires to make the separation into social and vigilante personas awkward.

I've been trying to differentiate the two by making Viste less verbal than Dav but I feel like I keep ending up in situations where I need to be able to really talk at things in a way Viste can't.

(Not sure how well I've succeeded in conveying the difference either, since I'm still prone to trying to make plans for the group in my posts and I'm pretty gregarious myself, no matter who I'm portraying).
>>
No. 113607 ID: d36af7

>>113602
I think you're doing alright.

Assuming there aren't any last-minute tragic misunderstandings related to entering the town, Dav and Ji mostly just need to figure out how to politely refuse to eat chicken stew without giving too much offense, and then the journey to Overmire can resume.
>>
No. 113645 ID: af6e04

Think I'll hold off on further posting in thread 4 until either Santova or Archivist comes back.
>>
No. 113646 ID: d36af7
File 150034667524.png - (478.46KB , 582x772 , corebook neomah portrait.png )
113646

>>113645
If you've got game-related spoons to spare, how about an intro image for that "Neomah Quest: Race to the West Pole" thing? Here's a reference for what they typically look like, from the Exalted 2e core rulebook, though the protagonist in this case would be male rather than female. Background of the starting area would be an Escheresque hellscape of green sunlight on black stone with brass details.
>>
No. 113670 ID: 0f0804

>>113646
Still going for a pixelly look? I'll see what I can do.
>>
No. 113682 ID: 36105e

>>113645
Sorry amigo- just wanna be clear it's being busier and busier as the school season looms ever closer, rather than dissatisfaction or disinterest.
>>
No. 113683 ID: d36af7

>>113670
>pixelly look
That was the original idea, but I am open to other possibilities.
>>
No. 113686 ID: 3abd97

So our trip was paid for by the job we're on, our detour slash intervention more than paid for itself with the magic item we recovered, there's potential we'll get paid again for our intervention, and Esmeraude is essentially paying us to leave.

We're being paid for times for the same job. Marijke would be ecstatic, and somewhere, Captain Tagon is doing his happy dance.

Also I am laughing so much about the offer to be paid in a custom magic sex toy tailored to my character's interests.

And strgy you're certainly free to have Helen not join the party for roleplaying / character reasons, but that does kind of leave her stuck by her lonesome in Eckton. There are ways a primary non-combatant sage / scholar type could still be useful to a mercenary company. (Translation, research, and lore checks spring to mind. If nothing else, Helen's maw seems like it could be an effective small scale means of evidence disposal).
>>
No. 113690 ID: af6e04

>>113686
Yeah, joining up with the party is her best option right now. Free passage back to Passholdt and possible payment versus being stranded fifteen hundred miles from where she wants to be.

Problem is translation and lore checks are a lot more useful in a dungeon crawling environment than an escort mission. I'm thinking I should have probably just let her stay in the Bloodmist Labyrinth, but it's a little late for that. I guess Helen's on garbage can duty for a while ...
>evidence disposal
>>
No. 113694 ID: d36af7

>>/quest/816828
>Glory Girl aura
It's not a supernatural effect, just specialty in a particular sort of social engineering. Only applies to a single community of a couple hundred people - Eckton to start with. Switching it to apply somewhere else, such as the neighborhood around Fire Hawks HQ, would take a week of work, for values of "work" that involve carousing, and otherwise being social as Davina four hours per day, infusing the rumor mill with gossip about Viste's abilities and agenda. It's the prerequisite for Celebrity Perks, which is where you stop needing to pay for your own drinks (and eventually also taxes). Reputation also serves as a metaphysical foundation for actual supernatural effects such as the anti-scrying wards on a safehouse.

>>113686
>the offer to be paid in a custom magic item tailored to my character's interests
The device in question has other functions which were less relevant, and all she's offering is the secret formula and some labor. Acquiring the necessary parts, particularly that bandersnatch quill, is likely to be a bit of a quest.
>It would seem Esmeraude has something of a talent for knowing what people want, or gathering information on someone quickly.
She had a deep telepathic discussion with Vos, who knows at least a little bit about Davina's tangibility problems, and has religious reasons to casually mention comparative sexuality. If you want a more in-depth breakdown of what her magic can do, that'd be a very reasonable thing to ask IC as part of agreeing to 'rescue' her.
>>
No. 113697 ID: 36105e

>>113690
It funny you guys are mentioning staying in Ecton, because I nearly had Maru turn over her firehawk badge and stay in town. Wouldn't be much fun to play solo in town though.
>>
No. 113699 ID: af6e04

>>113697
I guess she could stay in town with Helen and the two (or three if Jank's interested) could form their own adventuring party. Would make sense given Maru's distaste for contract killing.
>>
No. 113701 ID: 3d2d5f

>not a supernatural effect
I was thinking in terms of end result, not mechanism. The biasing towards positive disposition or intimidation / fear based on context reminded me of her.

Does the training focus affects the balance of magical / physical specialization? Or is it just simply what things she would get better at.

>If you want a more in-depth breakdown of what her magic can do, that'd be a very reasonable thing to ask IC as part of agreeing to 'rescue' her.
Yeah, if she's paying in part with casting services, asking what she's willing and able to do makes sense.

>>113697
Her reaction was that strong? I think the rest of the group is having trouble understanding her objections, really. Taking risks at things we're skilled at for gain is basically all we do. Like, Maru didn't react as strongly to Viste trying to assassinate a bandit leader, or Vos throwing himself into harms way, or lots of other examples. If Ji wanted safety, he could find employment as a non adventuring doctor, and he was the best person for the challenge at hand.

Maru's reaction was one of the times I felt Viste was badly suited to react (with that awkward business of saying little but trying to imply more with context). Trying to talk to or mend fenses with Maru later was on my to do list, but practical necessities took priority.

>>113690
Well it's not as if we don't run into anomalies that need explaining or researching. And it's possible if/when Helen levels she'll get more options for direct action?

Also possible some members of the party might be things she wants to study?

Best reason for sticking around might be social- that corpse you're carrying around is an old and experienced adventurer who might have leads or information pertinent to Helen's search.

Although I'm not 100% on where you wanna go with her to be honest.

On sticking around: the anomaly still exists in the past, and it's possible more PCs might follow you here?
>>
No. 113702 ID: 36105e

>>113701
The big difference is motivation and how she perceived the relative risks. She knew bandits growing up, and she figured things could go south, but she didn't really consider it would be something our resident alien swordswoman who can teleport at will couldn't make it out of. If things went wrong, we could more easily retreat. Given her experience of the dungeon, which was a pretty horrid mix of mortal terror and life threatening situations, once they were in a very similar situation, faced with yet another "death trap" she was having a hard time keeping herself together. Given how deadly the chess board trap was, and how everyone who tried to cross even an eight of it nearly died, in her estimate, this tunnel full of death traps was pretty much 100% guaranteed to kill then if they tried to cross normally. So that's the first half- heightened state of fear and anxiety causing her to be more pessimistic, more emotionally strung out, and more afraid of the dangers they were facing. Part two was the motivations.

The main reason we all went in is because Vos would have gone in alone either way, and even though it's "our job to do dangerous stuff" we calculated it was a stupid risk to take, perhaps even suicidal. But since we wouldn't be able to talk Vos out of it, we decided as a group, we would have better odds of surviving if we went in as a group. Rather than take on a 500 strong army, we were going to do a quick in and out strike and be done. So the motivations were based around protecting our crew.

If you take the motivations for the magic item, Maru sees them as almost a polar opposite. When the exit is in sight, and we could all safely reach it and avoid the death trap (or so Maru thought), Viste suggested that instead of getting everyone out safely, we actively throw our crew member into a known death trap, that Maru was perceiving and certain death, because otherwise they would not be able to secure valuable profit/assets. And instead of anyone agreeing with Maru when she said "hey, it's not cool to send your friends on suicide missions if it might make you money, we're supposed to look out for each other and protect each other and stop each other from making stupid, suicidal decisions like flying across death traps (which went badly in the past for Ji and Vos, and is still fresh in her memory)" the whole crew turned around and said "hey, risks are part of the job."

It was a sudden shift from "we want to protect each other" to "risking the lives of my companions is worth it for a reward" and Maru isn't interested in being in a company with those kinds of people. Maru felt as though you had pretty much betrayed the bonds you had built together by not stopping Ji, and even somewhat encouraging him, especially when we hadn't even tried any other options. For Maru, she's okay being stricken with poverty as long as she's with good people- she'd much rather be out on the street preforming for enough coin to get drunk and thrown out of a bar than working for steady pay in a company of people who don't value each other. Again- this is how Maru perceives it; had someone like Isaiah or Riv, Stone, Kent, or almost any of my other characters been there, it would have been a non-issue. Maru's whole deal though is kinda structured around not wanting this sort of thing to happen.

Ultimately though, it would be kind of boring to have Maru leave the company from a player's perspective, so I decided against the melodramatic turning in her badge and leaving scene. It did give me a good opportunity to address the bad blood Ji has with Maru, and give her an in character excuse to be like "hey I like this person and consider them my friend and don't want to let them endanger themselves like this." So hopefully that'll have some measure of impact on how Ji feels about her.
>>
No. 113707 ID: af6e04

>>113702
To be fair, there's no way Vos or Maru or anybody could have stopped Ji from hopping down there and prancing past all those traps like a badass, and he'd probably just be annoyed with us if we tried.

That's the way Vos saw it, he didn't really care about the quiver.
>>
No. 113709 ID: b0bc40

>>113702
Sorry if what I'm about to say sounds harsh, but Yisheng Ji is very nearly the polar opposite of Maru in every way, and has had zero positive impressions of her so far.

>Maru is okay being stricken with poverty as long as she's with good people
Unfortunately, Yisheng Ji is rather interested in making money, as, if you recall, it is his lower ambition to use his abilities to earn coin. Also, his opinion of what constitutes a "good person" has little to do with morality or companionship, but rather efficiency, opportunity, and mutual respect. You could compare his mindset to that of a professional assassin: here to do a dangerous yet lucrative job, willing to work with other professionals, and very interested in maintaining his personal bubble of privacy. He is willing to travel with the Fire Hawks because from what he's seen so far, he considers them a competent group capable of accomplishing things he would never be capable of alone, as well as a ticket to greater opportunities in the future, and is completely willing to overlook any and all eccentricities they may have as individuals, so long as those eccentricities do not negatively affect himself.

>hopefully that'll have some measure of impact on how Ji feels about her
Well, from his point of view, Maru appears to consider him useless to the point that she feels he always needs to be protected in the middle of some constraining formation, and in the most recent case doesn't even trust him to do one of the only two things he's good at when the opportunity presented itself. Her two alternative plans of action were "Discard the payday rather than risk injury." and "Let me jump into the deathtrap rather than Yisheng Ji." The latter of which holds the implication that she feels she has a better chance of making it than she feels he does. Frankly, it's all rather insulting to him, as someone who has a not-insignificant degree of pride in his own abilities.

>Maru felt as though you had pretty much betrayed the bonds you had built together
>"hey I like this person and consider them my friend"
Ultimately, despite how Maru may feel, Yisheng Ji does not feel he has built any bonds with Maru, (they have never had a positive interaction), and does not consider her a friend in kind. He feels she does not give him any respect at all, and he does not appreciate the way her priorities are laid out.

I apologize for putting it bluntly, but Yisheng Ji is not supposed to be a soft, cuddly person. We have Vos for that.
>>
No. 113712 ID: 0ac9f9

>>113709
I mean there's no reason for me to be upset just because your character doesn't like my character; I agree they're pretty much opposites and have said as much before. Maru did flat out say it wasn't because she thought he was incompetent, but rather because she thought he was MORE valuable to the company. Her actual suggestion was that they shouldn't resort to having someone run a death trap, and would rather throw the profit away than risk their lives, but that before anyone did either we should at least take a short time to consider other options, which we didn't give much thought, at least not IC as a group. The reason Maru suggested going herself had nothing to do with competence, but rather her own moral code- because she wasn't okay with risking her friends life, nor okay with everyone else wanting to either, she volunteered because it solves her problem with everyone throwing away ji's life (again, in her head) and also kept people happy by still having a treasure mule. Obviously Ji is much better suited, but it was more about her personal work ethic; don't complain about the pile shit if you aren't willing to help clean it up basically.

I get that Ji does currently, and likely will for some time, harbor a stronger dislike of Maru; she does respect him, but they have different ideas of what respect is and how it's shown. I just wanna check in and make sure that you don't have any problem with as a player- if I've done something to offend personally I can certainly try to make amends.
>>
No. 113715 ID: 3abd97

>>113702
I think the way you choose to play Maru is somewhat unique in the group in that she seems to be far more consistently or significantly motivated by her fears and insecurities than ambitions or desires. They push to the forefront of her thinking and shape how she sees situations- fear that is proactive rather than reactive. (Not a criticism).

In some ways, an overly emotional reaction behind what happened is a good thing- that bodes well for the prospects of trying to listen to her, or getting her to reconsider the issue in a less panicked light.

On the other hand, if she consistently sees taking risks for profit or goals other than survival as a betrayal, that's going to be a long term problem that really doesn't sound sustainable. Either her perspective will evolve, or there will be a break.

>>113712
>Obviously Ji is much better suited, but it was more about her personal work ethic; don't complain about the pile shit if you aren't willing to help clean it up basically.
As a alternate axiom: don't insist on throwing yourself at the shit pile when your friend has a hose?

>>113709
>Yisheng Ji is not supposed to be a soft, cuddly person. We have Vos for that.
Now with bumble bee fuzz for added cuddle-ability!
>>
No. 113720 ID: 0e104f

>>113715
Yeah she is pretty fear motivated, and if I'm completely honest I can't say for certain how much of that is me as a player vs her as a character; for her, the major fear is dying before becoming famous, so that influences play. You probably haven't been keeping a super close eye on the dungeon thread, but how Isaiah's fear affects his perception and his actions has been a significant factor for me. For Maru though, I think her upbringing with her bandit crew plays a significant role in that fear bs reward perception. You can tow the line, get in a few bar fights, even get thrown in the slammer for a bit due to property damage or drunken and disorderly conduct, but overall none of those are usually deadly, so it's fine to play fast and loose because the dangers and risks involved are lower. If you know you're in the wrong side of town, or prone to radical outbursts and disrepesctful conduct that the dragon you're petitioning wouldn't apreciate, suddenly the stakes are much higher, and your outlook and approach has to change. Sometimes looting and robbing would be simple, without much risk, but occasionally you get the wrong kind of people after you and your heads are on the line, so those tense days and weeks where she's had to fear for her life for a good chunk of the day, for perhaps multiple days, are not new. Being in these dungeons, it slips back into the mindset of protecting yourself and your family at all costs, because no part of the haul, no bed or drink or drug or other fineries are worth a member of your family getting killed. The switch from petty cash to items worth thousands of gold is hard for her to process in terms of value because she's engrained in that route mindset of knowing people who are armed and skilled could be coming to kill them at any moment, and it's just that emotional need to fall back and protect what's important. I as a player think it would have been a good idea to explore other options before risking the trap, but am in no way down or out; you guys made good rolls and got out with the incredibly valuable treasure that'll make things more fun once we heft back. Maru has just had a rocky upbringing, and I want her fears and character to come through and play a roll in the decisions I make so I don't just make every character be the same person with a different tool kit.

As for how things could be bad if this happens often, that's a bridge that can't really be planned for- have to RP when and where things are appropriate. I really dig that axiom, it's a very logical and almost in character response to Maru's obstinate and emotionally based decision making criteria.

And with the crowded ship, there might be fuzzy cuddles incoming!
>>
No. 113727 ID: d36af7

>>113720
>no part of the haul [is] worth a member of your family getting killed
I think maybe Dav and Ji just need to sit Maru down with the company's books of account and a hospital's price lists, spell out the math point by point. Here is how much we're getting paid, here is how much it costs to fix a broken limb, or to reattach a limb if it's been kept on ice, or to regrow a severed limb, a stolen kidney, a punctured lung. Here is how much it costs to put somebody back together if they've been cut in half at the waist and kept on ice. Here's the price point if they've been left out in the sun for two days. Here's a week or more. If all you've got is the head, etc.
>>
No. 113731 ID: af6e04

>We have Vos for that.
>Now with bumble bee fuzz for added cuddle-ability!
>And with the crowded ship, there might be fuzzy cuddles incoming!
My monster boy powers grow stronger.
>>
No. 113746 ID: 094652

>>/quest/817134
Did I level up? I think I didn't. Level 4 takes more exp than level 3.
>>
No. 113747 ID: 3abd97

>>113746
Hore reached level 3 back when she fought in the arena in Passholdt. Not sure if you have open feat slots that still need to be assigned or not, though.
>>
No. 113748 ID: d22dc0

>>113727
Maru, not being used to the kind of resources that make an inconvenience rather than an end, might benefit from such an exercise, although it is hard to re-shape ones world perspective after a quick look at some hospital bills.

>>113731
With Daniel head over heals for you, your harem is already off to a good start

>>113747
Whoops! Forgot about that. Also I'm realizing perhaps me spamming walls of text concerning leveling might have been better placed in the disqu thread- I hope me throwing ideas out there isn't unwelcome though. I'm a little rusty, but I used to play a lot of pathfinder, and creating characters is my favorite part of almost every game so I'm perhaps a bit overeager concerning level-ups.
>>
No. 113749 ID: 094652

After studying the various kineticist sub-classes, I've noticed that most of them are either ineligible for Hore or not a DPS build, except one: the elemental annihilator. I'm considering switching Hore to that sub-class for a representation of Hore's aggressive close-quarters combat destructive behavior. But, I need her to keep an air of intellectualism and versatility in terms of survival skills and academia. Would this be a bad move for a smart bruiser, or just a restricting one that increases combat prowess in the long run?
>>
No. 113750 ID: 094652

Also, does the self-resurrection ability Azure has only work once a year? The wiki states that purebreed phoenixes can be permakilled physically if they're murdered twice in a year. You said some of Azure's limits include being "unable to ignite any of her ashes after exactly 24 hours", such as having her ashes doused in water, buried underground, stuck in a vial with no air, because magic enchantments in the area say so, etc. but I wasn't solid on the other limitations.
>>
No. 113760 ID: d36af7

I'm considering adding http://www.d20pfsrd.com/magic/all-spells/e/etheric-shards/ to Viste's spell list at the 4th circle, renamed "knife sky attack" as a Dr. McNinja reference. http://drmcninja.com/archives/comic/10p40/ http://drmcninja.com/archives/comic/11p26/ Consider how it could be used:

Dueling with somebody in a windblown grassy field, classic samurai movie set-piece. She whispers "How brave you are to walk around, when the sky begins at your feet." Little kicking motion, sound of breaking glass. An elegant geometric crop-circle pattern suddenly collapses into being, around and between the two of them, with no other obvious effect. Opponent bellows "Enough with your riddles!" and charges forward... then stumbles before even reaching her, collapsing to the ground as a pile of disassociated meat-cubes. She watches and waits to see if he'll get back up, then portals away, resheathing her unbloodied sword.

>>113749
You'd be giving up the ability to routinely provide a light source, and eventually miss out on flying with plasma rockets. It wouldn't even really be a long-term gain in DPS, since fire elemental empathy might let Hore hijack that serpentfolk artifact from Rhea and then reverse-engineer a variety of intriguing devices, including (but probably not limited to) fully automated rapid-fire railgun turrets.

There'd be political consequences to doing things that way, but as Charles Foster Kane said, "it's easy to make money, if all you want to do is make money." Realpolitik diplomacy is considerably harder to optimize for than DPS.
>>
No. 113761 ID: 094652

>fully automated rapid-fire railgun turrets
You had me at railgun. Basic Kineticist it is, though I'm having trouble deciding which skills to take. Will you give me Hore's current skill list, please? I'll look at the wiki on my own time, so just the names will do.
>>
No. 113764 ID: 3d2d5f

>>113748
I in no way object to brainstorming. I welcome it, in fact. Especially something like hard stats, as I don't have a lot of tabletop experience (My approach here is largely influenced by stuff picked up secondhand, years of fantasy novels, roguelikes, etc).

>>113760
4th circle feels a long way off, but sounds cool to me. Could work as a trap or area denial to prevent being followed through a portal. It's also something Dav could get away using herself, behind the cover of her hidden and unseen bodyguard intervening (I feel like the bluff of a hidden protector who's really oneself is liable to get called eventually).
>>
No. 113789 ID: fc3fc0

>>113764
You mentioned having trouble thinking of cantrips to take- breeze, while not entirely thematic with the idea of an otherworldy being, it certainly comes to mind with the magical girl theme, so that you can have you can have leaves swirl behind you as your hair blows dramatically in the wind whenever you want.

There's a third party cantrip called false blink which makes it appear as though you blink for a just a moment, and if they fail to see through the illusion they take a small penalty to accuracy. Seems particularly fitting for Davina to occasionally flicker, confusing enemies and confounding their attacks.

A lot of these don't seem particularly balanced but I'll post the link so that you and JamesLeng can take a look. Without regards to an appropriate level of effect for level 0 at will spells, here are some of the others that stood out to me.

http://www.d20pfsrd.com/magic/spells-by-class-3rd-party/sorcerer-wizard-3pp/

Unarm Foe - Magic a magical ranged attack to disarm

Overlook - make a stealth check for an item hidden in plain sight (like poisoned jewelry)

Conjurers toolbelt - can create any lightweight, ordinary quality tool for a minute

Spider's Thread - sticky spiderman esque web for swinging and grappling. Could be re-textured, but it has a very Zoro feel to me, swinging in and playing the role of the mysterious yet welcome rogue, which Viste reminds me of what with the hidden identity, rapier, and arcane mark.

Animate Tools - After a brief ritual, a set of tools for tirelessly for 8 hours, on any mundane task relevant to their intended nature, with quality of work based on your craft or professional skills
>>
No. 113800 ID: 094652

It took hours to research, but I think I have Hore's skill tree set up:


Skills
Lv. 1-Burn, Elemental Focus (Fire), Gather Power, Infusion,
Kinetic Blast (Plasma, Lesser), Extra Skill (Plasma Cone, Lesser),
Escape Artist, Knowledge (Nature)
Lv. 2-Elemental Defense (Searing Flesh), Utility Wild Talent (Skilled Kineticist)
Lv. 3-Elemental Overflow +1, Infusion Wild Talent (Extended Range)
Future plans
Lv. 4-Skilled Kineticist (Greater)
Lv. 5-Burning Infusion
Lv. 6-Flame Jet
Lv. 7-Air Element (Air Blast)
Lv. 8-Air Shroud
Lv. 9-Magnetic Infusion
Lv.10-Flame Jet (greater)
Lv.11-Unraveling Infusion OR Magnetic Infusion
Lv.12-Ride the Blast
Lv.13-Wall
Lv.14-Air Shroud (Greater)
Lv.15-Aether Element (Telekinetic Blast)
Lv.16-Expanded Defense (Air OR Aether)
Lv.17-Disintegrating Infusion
Lv.18-From The Ashes
Lv.19-Cloud
Lv.20-Telekinetic Globe OR Telekinetic Deflection OR Weather Master

Any suggestions?
>>
No. 113805 ID: 3abd97

>>113789
Hmm. Breeze was tempting, and is arguably thematic from the perspective that people see what she does as "air cutting".

False blink is pretty appropriate, but I feel like misjudging attacks is something that might happen to enemies as a result of her mutation anyways.

JL made a really good case for the practical uses of the origami spell though.
>>
No. 113808 ID: 3abd97

Okay, I've updated the google doc to reflect Dav's, Vos' and Maru's new stuff. And I included Esmeraude's spell list in there too. Not that any of this is binding or stat rigorous, it's just meat to be an easy reference of capabilities and the like when planning actions.
https://docs.google.com/document/d/1VNOzfqCTOpd1Lhqr18uTcHF5VbuUdHNV6NiX-FhuxL8/edit#

Feel free to double check I got your characters right (like the only thing Maru got out of that long list of links was Infernal Blood)?

Do Dav's and Maru's spells per day go up from 3 to 4?
>>
No. 113816 ID: d10e29

>>113808
Origami does sound ridiculously cool, as well incredibly practical. I'd say good choice. As for spells, I wrote Maru down for having an extra one, based on the assumption that I'm progressing through the pathfinder skald class as a baseline guide. I also gained marching song, the ability Maru used to motivate the guards to dig for an hour without getting tired, which I marked down as well
>>
No. 113829 ID: d36af7

>Dav’s probably appear as glowing energy constructs, or perhaps luminous sharp edged holes in space, rather than obsidian

What's wrong with obsidian? From a Watsonian standpoint, Dav's symbiote is outside normal space, and creates exceptions to Euclidean geometry, but it's not made entirely out of geometric weirdness. It's some kind of 5-dimensional giant bug. Cascades of obsidian butterflies could be the equivalent of it shaking off dandruff. From a Doylist perspective, it's a lot easier for me to describe and adjudicate the consequences of a projectile made out of relatively conventional matter, as opposed to something that doesn't exist in real life. Finally, as for munchkinry, incidentally covering the floor in broken glass will almost always be a tactical advantage for Viste, since she's generally going to look before she leaps, and can leap anywhere she cares to look. As visual acuity and situational awareness improve, some of those gleaming shards will present discernible reflections at odd angles, allowing her to see around corners.
>>113789
Many of those seem overpowered compared to corebook spells. Animate Tools, in particular, thoroughly upstages Unseen Servant which is a 1st circle spell. A caster with that single spell, and any equipment budget at all, could easily do the work of fifty or a hundred mundane workers, even highly skilled work in hostile environments. Heck, that's almost stepping on the toes of higher-circle stuff like http://www.d20pfsrd.com/magic/all-spells/f/fabricate

The origami-conjuring effect, by contrast, is a mere subset of what can be done with corebook Prestidigitation.
>>
No. 113834 ID: d22dc0

>>113829
Yeah, especially when it comes down to the real world balance aspect, and comparing it to the abilities of other spells, third party stuff in general has a hard time striking a good balance with the existing content.

Also forgot to mention I marked Maru down as having a couple extra breaths of inspired song, so she's up to ten total per day.
>>
No. 113838 ID: 3abd97

>>113829
My line of thinking was that glowy magic things were more magical girl then stone, it was a reskinned magic missile anyways, and a different damage type gives the 1st circle variant less overlap with just throwing a knife at something.

I had not considered the incidental scattering of lego-glass, and subsequent area denial and reflections. Sure, we can go with that.

>mere subset of what can be done with corebook Prestidigitation
I've never really been a fan of straight up Prestidigitation, it just seems too broad for a single low level spell to me, even with the restrictions.
>>
No. 113857 ID: d36af7

>>113838
>different damage type
"Reskinned magic missile" means it's still a guided projectile that deals 1d4+1 force damage, and the usual countermeasures still apply. Main difference is, an obsidian butterfly erupts out of the wound and wanders off, eventually creating a small patch of nonreusable caltrops.
>Prestidigitation, it just seems too broad
Hence why I'm promoting more narrow variants.
>>
No. 113861 ID: af6e04

Can I use my once a week OOC question to ask where we can find the eel men?
>>
No. 113870 ID: d36af7

>>113861
Sure! They're headed for a little atoll about 30 miles offshore, to which Helen or Vos can now safely navigate. Two or three square miles of mostly sand, grass, birch trees, and wild goats. They haven't actually arrived yet. Unlike the shrine/trading post which Vos and Viste visited, there's a patch of open water in the way, too wide to portal across.
>>
No. 113871 ID: 3abd97

>Some minor supernatural attack or enhancement to it's natural bite attack, comparable to the smite power granted by the celestial or fiendish templates, or the curse of a coral capuchin, or a pyrausta's breath weapon. Possibly some other powers, resistances, and/or vulnerabilities, all somehow thematically related to each other. Details negotiable.
Cross posting because I'm not finalizing anything yet, and we're back to doing (or at least discussing) actions in the main thread.

>smite attack
What would such a smite trigger against? So far, we've avoided absolute paradigms of good and evil. Whatever the antithesis of extraplaner bugs is? (Dracocrazy Fringe Division, or the local Space-Time Cops?). Beings whose personal philosophies diametrically oppose my character's beliefs?

>curse of a coral capuchin
So in this case it would do what, temporarily inflict my mutation and vulnerability on someone else?

Brainstorming other possible effects: maybe some kind of mind-altering effect from a bite? The 5-D bug tries to open a less-D mind to a wider perspective. Potentially useful if you're trying to do some kind of meditation or certain rituals, probably horribly distracting and disorienting in combat.
>>
No. 113891 ID: d36af7

>>113871
>What would such a smite trigger against?
Two ideas which spring to mind:
1) Chaos. Those who value Valor over Temperance, personal freedom and glory over patience, tradition, and responsibility.
2) All goblinoids, slimes, and time travelers, without regard for alignment.
>curse
Could use the coral capuchin dehydration curse as written, or try to think of something similar. I only brought it up because the list of non-template 3rd level Improved Familiars is fairly short. More interested in adapting the pyrausta, since it's explicitly described as both translucent and mantis-like, and that burning heart has a certain adorable fragility.
>>
No. 113902 ID: 3abd97

>More interested in adapting the pyrausta, since it's explicitly described as both translucent and mantis-like, and that burning heart has a certain adorable fragility.
Ah, okay. I didn't ask a follow up there because a breath weapon was fairly straightforward compared to the other suggestions, but using the entire miniature-dragon-mantis as a base does make it more interesting.

So, we make vengeful face bug semitransparent, with the pulsing light of its (body length) heart gleaming through. Maybe give it some mantis-style scythe arms (heat-shimmer constructs again? Maybe obsidian if we want to make that a theme). And a breath attack, of an energy type connected to the heart-light (the light of a forgotten star? An alien plane? Those strange places in between)?

Details get a little trickier from there, as "transdimensional" isn't a preestablished energy or damage type in this system we can just slot in.

Since its not powered by flame, instead of the cold weakness... maybe effects that try to impose an external order or structure on it? (If we assume the "heart" is some kind of discontinuity, or point where the normal rules of the universe are being bent or distorted, reasserting those rules could snuff it out, as cold snuffs out the flame for the pyrausta). Whereas it might have better resistance to effects that were more unfocused or randomized energy washing over it than otherwise.

So something like Tittivila's mutation would be bad, since she'd be imposing biology that follows conventional rules once formed. Well unless the goddess reached past/through the familiar to work on the greater whole, then who the fuck knows what would happen.

The breath attack is probably easiest to model just as force damage. Or maybe "stardust" expelled, acting as a sandblaster-like abrasive spray. Or to draw inspiration from real-world millipedes, it could be some kind of irritating, toxic, or caustic spay (although irl this would be secretions).
>>
No. 113904 ID: 3abd97

>>113870
>>/quest/818162
If we're assuming Vos now knows this information (divine insight) the problem isn't finding the civilians, its getting to them.

Vos can probably swim out, but that would leave him badly outnumbered when he got there. Maru's vulnerability would make a long ocean swim a bad idea. Ji could walk across. Daviste can't portal that far.

Esmeraude's flight might be able to get her or someone else across using her metamagic feat, although it probably will not last long enough for the round trip. But she's out (or close to it) of higher circle effects for the day.

Eckton doesn't currently have any vessels you can use.

The only way I see to get from here to there in short order is if someone convinces the bosun to ferry us using the merchant ship. Which... is not in his interest and risks damaging or delay his delivery.

You probably need a good diplomacy roll or a bribe if you want that to happen.

Also worth noting your character(s) probably have a better chance convincing other characters or NPCs into going along with your rescue attempt if you can convince them you know where to go, so it's a rescue rather than a prolonged and possibly open ended search and rescue.
>>
No. 113912 ID: fc3fc0

Economic question: if one gold is worth roughly $400, and a +1 weapon is $1,000, what makes them worth so much? Are they really only luxury items to show power or wealth, or saved for the best of the best? It seems like even the professions hailed as being the most lucrative jobs would need at least a couple years of saving up to buy a sword or knife that, while magically superior, could be eclipsed by training and expertise that money could buy at a much more effective rate. Magical weapons have extended durability, and enhanced capabilities, but only get more expensive after the broad but shallow magical enhancements. Who are they marketed towards? Why are they so expansive? Who takes the time to learn to create such items if it's rare that anyone would commission one?
>>
No. 113914 ID: d36af7

>>113902
>"transdimensional" isn't a preestablished energy or damage type
Could just go with the simple version, say it's a blue-green "flame" which burns brighter when submerged, drowns in warm dry air, and leaves behind ice crystals rather than soot. As a bonus, food that's been thoroughly "cooked" in such a way (freeze-dried) sometimes has it's chirality reversed, which would then make foraging in the wilderness a plausible option.
>>
No. 113915 ID: 3abd97

>>/quest/818257
You're responding to the put upon and tired thoughts of someone who is feeling a little betrayed by her friends, and frustrated with being held hostage by someone else's conscience. Don't expect that to be fair.

Maru falls into the too-good-for-her-own-good category here because she has the luxury and willingness to put idealism or a moral judgement before her responsibilities.

OOC, I'm not really surprised at all Maru would be up in arms over the breeding program, given her background. (It's more surprising she didn't try harder to keep the party from splitting, given her previous efforts on that front).

Also geeze, why was no one who wanted this willing to roll for diplomacy with the bosun. Dav's was hung up on the job, and he's the job. She wasn't about to argue against her own position, but the bard or paladin certainly had a shot at getting more flex from him than his initial "teleporter stays here" position.
>>
No. 113916 ID: 094652

>>/quest/818257
The main reason why Hore is such a rapist is because she's been raised in a twisted culture that glorifies slavery and justifies rape, but she has some resistance and sense thanks to her mother. But long term, she has barely met any individuals throughout her mercenary career that even CONSIDERED the idea of @#$%ing a psychopathic scar-covered hyperactive murder&!+(# - hell, even the prostitutes would run away when Hore walked down the street on her best behavior! Vos is one of these individuals, so Hore's lust is kept to a controllable level when he's in the same party as her. Same level of self control would happen if Azure or even POG (though I'm not sure Hore would be THAT desperate... but she would get creative) were in the party. I personally didn't want Hore to stay, but Vos made an ultimatum and if Vos stayed while Hore and Maru left, they might drawn weapons.

There might be time to withdraw my non-roll post and stick to the ship, but what do you think?
>>
No. 113917 ID: 094652

After realizing I could have potentially sparked an incident by making eel-men watch one of their own kiss a woman with dog ears and scars I have decided to retract my non-rolled post and carefully consider my decision more thoroughly
>>
No. 113918 ID: d36af7

>>113912
First of all, go here http://forum.candlekeep.com/topic.asp?TOPIC_ID=10821 for a general discussion of the parallel economies of turnips, gold, and miracles in default D&D settings.

At low levels, yes, mundane craftsmanship and training are absolutely more cost-effective than magic items. Named weapons and force-wall bracers and all that kind of thing only really start to make sense when you're trying to concentrate a lot of force onto a very small number of individuals, and then only after they've already got the best training and nonmagical gear, out to the point of diminishing returns. Spending your city-state's entire military budget for the year to turn a 1st level fighter into an effective match for a mundanely-equipped 2nd level fighter is stupid, since some rival polity could hire an entire army for that same price and drag your champion down by weight of numbers. But, if you've already got a 9th level guy (like that bandit leader) who could plausibly take on a small army all by himself, but not without risk, and you need him to win a duel against some other mid-level champion, or hold a bridge, or slay a behemoth? Then it might be worthwhile to turn him into an effective 10th level fighter, and at that point a magic sword might easily be quicker, cheaper, and safer than racking up the equivalent XP.

If you've got access to certain spells, it's also relatively easy to set up a 'repo' option, just in case you want one of those champions abruptly cut back down to size. Gives civilian (or at least rear-echelon) leadership some important leverage against the possibility of being usurped by their own military.

All that being said, a lot of it IS gratuitous and wasteful. In that regard, a key difference from IRL historical upper-class fashion is the way that some nobleman's coat (sewn from the tail-tufts of ten thousand dangerous and elusive weasels, dyed vivid purple with the distilled mucous of a rare mollusc from halfway across the world, and so on) may also provide a provable degree of resistance to assassination, rather than being purely decorative.

I think that covers the issue of demand. As for supply, not many do learn how to make permanent magic items, and those few are without exception also either spellcasters of at least the 3rd circle, or superlative masters of some mundane craft, or both. By any reasonable standard, their time and energy is extremely valuable, but crafting magic items involves a surprising amount of tedious scut-work, waiting around for the right moon phase or suchlike, and 'fetch quests' for exotic ingredients with counterintuitive handling procedures necessary to maintain their ritual suitability. A tiny sprocket or teacup created in total darkness, for example, might be mystically spoiled after momentary exposure to light, but appear intact right up until you tried to use it. http://trialofthesun.com/index.php?pn=1

A grandmaster of the immovable rod syndicate in Overmire can pump out four or five rods a month, no sweat, with weekends off and plenty of time left over for side-projects and/or political entanglements, but that rate of production is only possible to maintain thanks to a continent-spanning supply chain (of which tungsten from Passholdt is only a small part) and a city full of masters and journeymen providing hundreds of gold worth of materials and labor for every grandmaster-day of final assembly. Without that kind of infrastructural support, and a proven design template, making, say, a +2 shield might easily involve months or years of frustration, even for somebody who already had all the necessary skills. It would soon seem like a better use of time to 'grind for gold,' so to speak, and then simply hire goons to retrieve some pre-existing miracle (from a rival country, or maybe out of some haunted ruins, or maybe by converting a rival country into haunted ruins if the situation is truly dire) in place of whatever they were planning to build.

The Old Empire started out with people basically saying, "Let's built as much of that permanent-magic-production infrastructure as we possibly can, just to see where things go from there." Drakocracy started out with disliking those results, and by precisely crippling the whole system, yet retaining it's ability to make the 'turnip economy' less of a miserable dead end.
>>
No. 113922 ID: 3d2d5f

>>113914
So the heart-flame would be vulnerable to being snuffed out by... low humidity? Not sure I get the logic there.

I'm cool with some kind of strange anti-fire for a breath weapon. Although flavor wise, if the bug were pulsing with an inner light, I imagined something more yellowish (could still turn blue-green when expelled for the attack it reacts to the outside environment?).
>>
No. 113923 ID: d36af7

>>113922
By fire damage, mostly, but also heatstroke or dehydration, 'high risk of forest fire' sorts of conditions, same way a regular pyrausta is vulnerable to cold damage and probably shouldn't attempt a long hike across the tundra.
>>
No. 113926 ID: fc3fc0

>>113915
Yeah it would have made sense to make some rolls; I was waiting on everyone agreeing on a plan, and we set things into motion a little before anyone came to consensus.

>>113918
That makes a lot of sense- it basically boils down to the fact that magic weapons are a lot less available than they might be in other traditional, high fantasy D&D esque games.
>>
No. 113929 ID: af6e04

>Also geeze, why was no one who wanted this willing to roll for diplomacy with the bosun.
I was going to, but I spent too much time joking around about splitting up Davina and Viste and JamesLeng went ahead and moved things forward before I got the chance. My bad.
>>
No. 113934 ID: 3abd97

>>113914
>>113923
Hmmm. Makes a certain amount of sense in that millipedes tend to hang out in damp or humid environments near the ground.

On the subject of the familiar, would it be reasonable to pass Davina and Viste off as sharing one, like the coven did? The cover story that seems to have evolved in npc speculation is that Viste is a bound demon or something similar (in which case Davina's flickers would make sense as some kind of consequence or side effect- part of Viste's nature bleeding over or marking her) and a shared familiar as part of the bond between bodyguard and noble would seem to fit that narrative.

(Partially I'm thinking I need to finally get around to naming the poor bug, and having to come up with dual identities for it just makes it more daunting).

>>113929
Yeah, don't sweat it. I'm making a bigger deal out of it than I need to, I think.

Assuming you do wrap up your business relatively quickly (within the same day) it's still plausible to use some combination of Esmeraude's contact spell, portals, and inspired song to get everyone back together within a few hours.

I'm wondering how the hell Vos and co got to the atoll, though. Eelfolk swimming, carrying Maru above the waves, and inspired song?
>>
No. 113936 ID: d36af7

>>113934
>On the subject of the familiar, would it be reasonable to pass Davina and Viste off as sharing one, like the coven did?
Yeah. Less necessary now that the appearance and abilities are starting to dramatically diverge, though. Could just say the millipede was hanging out with Viste to keep an eye on her, but now that she's shown consistently acceptable behavior Davina is unlocking a bit more of the powers that Viste (as a powerful and dangerous bound spirit) actually had all along, including permitting her to summon some sort of ice-breathing imp as an assistant. The distinction of capabilities being unlocked rather than developed might be important for a certain sort of intimidating bluff. "Haven't even seen my final form" and so on.

>Eelfolk swimming, carrying Maru above the waves, and inspired song?
Probably a patch job on a substandard rowboat. Also Vos can get out and push, yeah.
>>113929
Since I pointedly didn't specify who came along, there's still room for retroactive diplomacy. Convincing the bosun to delay the shipment by sailing into a dangerous reef is going to be a really hard sell, though.
>>
No. 113937 ID: fc3fc0

>>113936
I'm good on rolling diplomacy- already a bit removed from the situation, and Maru is doing her best to care as little as possible about most things right now, so not gonna put in much effort on that front without explicit directions.
>>
No. 113950 ID: af6e04
File 150106204255.png - (910.56KB , 971x760 , eeels.png )
113950

>/quest/818526
>>
No. 113961 ID: 094652

>>113950
Need any help?
>>
No. 113962 ID: af6e04

>>113961
Well I'd rather not fight my fellow eelmen, but it looks like a fight's about to be on our hands anyway.
>>
No. 113963 ID: 3abd97

>>113962
They were threatening you. I think the option to shut up and leave was still on the table, even if they failed the intimidation check to try and force you to.
>>
No. 113970 ID: d36af7

>>113963
This is correct. If you withdraw with any attitude besides one of utter irreconcilable "I'll get you next time, Gadget!" hostility, they won't pursue. Also, the more of them you kill or maim, the less they need to lie in order to convince the abductees that your intentions were hostile all along.

Resolving this situation the way you want it to go would require either a lot more force than you have readily available, physical or social, or else something entirely independent of numerical force, such as producing and presenting some direct proof of what's actually going on back in Eckton, something everyone knows Esmeraude couldn't possibly fake. Without such indisputable evidence, it could just degenerate into another xenophobic shouting match.

Absent such a thing, Tittivila isn't going to think any less of Vos for backing down from a fight he can't win, or walking away from people who aren't in immediate danger and don't really want to be saved. The ever-changing flesh finds a way around, rather than hammering straight on through.
>>
No. 113971 ID: ebaf71

>>113970
Alright, this makes sense. For some reason I interpreted it as them telling me they were just going to kill me now.

>>/quest/818652 That moment when Hore is the voice of reason
>>
No. 113975 ID: d36af7

>>113971
>voice of reason
Stranger things have happened.
http://www.giantitp.com/comics/oots0141.html
http://www.giantitp.com/comics/oots1026.html
>>
No. 113982 ID: fc3fc0

I've been giving some thought to Maru's family after the question, and I'm trying to think of appropriate, bird themed masks and personas for them to adopt to go along with their life of crime. So far I've got Kookaburra for Maru- loud, obnoxious, and inserts itself into other bird nests. Blue-Jay for the paternal strategist that instilled in Maru her sense of loyalty and the importance of familial bonds. Cassowary for their strongest brother, who wasn't always the most subtle, but was the most dangerous in a fight. Dove for the eldest, an gruff orc with an in depth knowledge of mundane medicinal and surgical practices, as well as folk-lore and astronomy. Still need to think of two more personalities and appropriately fitting birds if anyone has any ideas.
>>
No. 113998 ID: 094652

>>113971
Hore was the moment of reason because she has done the "hunted down by a tribe made up of your own species over an overblown ideological difference" thing. Conclusion: If you win, the tribe loses. Their lives. Especially the small children.

To this day, Hore has no idea if the remnants of her tribe survived or are just plain dead.
>>
No. 114045 ID: 39a27b

In the interests of Hore and Azure, what methods would you recommend for non-encounter exp?
>>
No. 114049 ID: 3abd97

>>114045
>>/questarch/778030
>I give XP for exactly two things in this game: surviving danger, and costly sensual indulgences.
>>
No. 114052 ID: d36af7

>>114045
I give XP for...
>>114049
Yes, that. Thank you Magey.

Azure doesn't have very much XP yet because the one major fight she was in, she didn't actually survive. Her most obvious options for earning XP at the moment would be seducing and/or starting fights with her fellow prisoners, or attempting to escape. Obvious option for escape (which the authorities may not have thought of, since it's not exactly a common capability) would be blowing herself up in such a way that part of her charred remains pass through the chimney and land somewhere outside the secure perimeter. A failed 'suicide' attempt would provide XP, while a success would not (again, due to non-survival) but once you're alive again and on the loose, excitement will become readily available, or even actively seek her out.
>>
No. 114053 ID: 3abd97
File 150134665913.png - (171.39KB , 640x271 , millipede-crop.png )
114053

Naming a bug: Filo.

Per the same old timey fencing manuals I pulled Viste's name from, that's Italian for a sword's edge. Something of an appropriate reference to function and to the familiar being a part of a larger whole.

More recent translation tools put that somewhat further down the list of meanings, in favor of wire / thread / cord. Which works both as a physical description of a millipede and a tentacle.

If we go to the Greek, it's a alternate spelling of phyllo, which is a kind of pastry and means leaf (which also invokes a smaller piece of a whole).

A good mix of misleading frivolity and cuteness with deeper significance, I think. (Dav probably would have named her familiar not very long after acquiring it, but I've been slow to get to it OOC).

>>113982
Neat. So did Maru make the choice to seek her fortune away from them, or did the whole getting arrested and subsequently fleeing a murder charge regrettably result in separation?
>>
No. 114054 ID: 5694dc

>>114053
I'm impressed at your ability to find a name that fits on so many levels, and also sounds delicious. Growing up eating traditional Greek quizine over the holidays has given me a deep seated love for phyllo/filo dough, and I can't help but imagine your familiar being a pastry chef now. Millipedeakopita. Mmm.

As for Maru, it's kind of a both and neither at the same time situation. She didn't want to implicate the rest of her family and cause them any grief, so they made a mutual agreement, some less happy about it than others, to part ways afterwards, basically promising eachother they'd meet again sometime. Maru's family skipped town, she was briefly incarcerated, and then she met everyone after fleeing from the long arm of the law. She's still looking to see them again, but she made her peace with leaving the first time, so it's not a huge priority. After getting out of the dungeon, her first priority was to secure food and shelter and drink away some of those less pleasant experiences. After that she started inquiring on the black market, but that was a limited opportunity, and they were soon on a cargo ship. Might not be a bad plan for her to check in town for any rewards on bandits, see if they've been spotted nearby as they travel from place to place
>>
No. 114077 ID: d36af7

>>114053
First association for me is a particular character from the movie UHF, which also happens to be very appropriate, as he's an advisor, a spy, and an undercover alien.
>>
No. 114082 ID: 094652

>>114052
Which leads to a problem; Azure is not a fighter. Azure hasn't tried to seduce the other inmates is because she feels less confident without Pog to defend her from being beaten up. She's fairly confident that there are vaporization spells and other safeguards in place to deal with adventurers with From The Ashes or other resurrection-type spells, and even if she escaped, she already sent word to her father about this unfortunate mishap; a jailbreak could mean an actual disowning, something she will not risk under almost all circumstances.

It's been a month. If there's no word from her father by now, she'd like to do the espionage thing. Or some other quest that requires sexual diplomacy and / or medical care.
>>
No. 114086 ID: 3abd97

>>114082
>Which leads to a problem; Azure is not a fighter
I'd point out there are plenty of ways to survive danger without fighting it, per se.

Azure's actually got several options, there. She's got medical training, so she could serve as a combat medic, which means operating in dangerous situations and helping a group (including herself) survive. She could use diplomacy- fast talking her way out of otherwise dangerous situations (although she's had mixed success with this so far. I think her casual competent and arrogance get in the way). And if she's going to leverage sex, that has applications in espionage, persuasion, conflict resolution, etc. She's also (probably) dexterous and intelligent (when she remembers to be) and can't easily be killed off which makes her rather suited to the rogue's traditional trap-disarming role. And she started with a crossbow, so we can assume at least basic proficiency there, which does give her combat options.

Also, just because an escape attempt might be a good idea from an XP earning perspective doesn't mean it's a good idea overall. Lotta consequences there. Honestly, I would worry less about XP and more about what makes sense for your character to do. If you keep doing that, and survive, XP will eventually come.

>She's fairly confident that there are vaporization spells and other safeguards in place to deal with adventurers with From The Ashes or other resurrection-type spells
Why would she be confident about that? Her ability is anything but common, and they shouldn't know she has it.

>It's been a month. If there's no word from her father by now
Remember this is a medieval-ish world without fast travel infrastructure. If messengers have to go back and forth the slow way, and Father Youngmason's home / place of business isn't nearby, it might take a month or few till he gets word back, or a team of legal cavalry arrives.
>>
No. 114091 ID: 3abd97

>>/quest/819445
>Baumhund Conjecture
Could be a reference to a minor character in Girl Genius, and/or that's German for "tree dog".
>>
No. 114093 ID: 1b1fcc

>>114086
Thanks for the advice. I'll try to come up with a long-term character plan, but this will be difficult.

>Why would she be confident about that? Her ability is anything but common, and they shouldn't know she has it.
Dragons have been around for a long time. What they haven't seen, they've heard theories about. For all their pride, they have the discipline and wisdom to back it up. That includes thinking up security protocols and legal consequences which scale with the level of a city. And Passholdt is a big city.

Also, if Azure escapes illegally, that's one more excuse for the dragons to consider her family's company expendable and two more excuses for her father to disown her (one for confirming her criminal status and one for endangering the company). She needs to earn a pardon. Question is, how? She hasn't had an opportunity to talk to further legal counsel or a judge.
>>
No. 114094 ID: d36af7

>>114082
>It's been a month.
I haven't really plotted out what Azure and Rhea have been up to back in Passholdt in nearly as much detail as the actual, y'know, active adventurers. So far she's looked around, spoken a bit to three roommates, flipped through some medical textbooks, botched baking a pie, and gotten dangerously bored. Given previous evidence about her attention span, all that might conceivably have happened the first day.

Speaking of Rhea, she didn't actually see anything particularly sensitive inside the gug embassy near Greznek, nor did she have an opportunity to set up Mode for scanning nearby. Since she'd be the one giving instructions to Mode about what to display, she could leave out whatever she chose as it came up, and Passholdt's military is mainly interested in more recent information about any forces close enough to pose an immediate threat.

For that matter, a high-res 3D map of various caves and mines, including densitometric scans hundreds of yards deep into surrounding rock, might plausibly be worth more than enough to cover Rhea's debt, even with the added expense of hiring a squad of swamp trolls as bodyguards and eye donors. Ethically, such mapping is reasonably far removed from a betrayal of anything gugs could reasonably expect Rhea to keep secret. Most of those rocks were in place long before the gugs arrived, and will likely remain long after. Selective illumination of the shape of the earth, for political advantage, is pretty much her lifelong divine mandate.

Hm... by OD&D rules, with optimistic assumptions an adventuring party could map maybe a 10' cube per minute. Densitometric scanning is 1.62 times faster, and has myriad other advantages. Mapping out even a single square mile in high resolution that way could still take years, though. Visual/infrared mapping could proceed as fast as some palanguin bearers can run and shine a light around, though obviously it won't be seeing through any walls. Enabling scouts to move at least half again as fast and skip cartography supplies while losing nothing - actually gaining - in map quality is probably a good trade for less than a hundred pounds of extra kit split among a squad, even counting Rhea herself as part of the load. In concert with skilled prospecting, the commercial value is hard to estimate. Passholdt has extensive mining operations scattered around the surface of adjacent mountains, with supplies moved in and ore moved out by blink dogs with portable holes, so lack of roads is no obstacle to setting up new dig sites.

Speaking of portable holes, I might as well extent this recursive digression to a bit of exposition on how that works. First, the teleportation: lots of spirits have the ability to teleport at will, but only themselves and a small amount of inanimate equipment. Blink dogs are not spirits, they're mortal goblinoids, but (possibly as a result of interbreeding with that sort of spirit) they've got a similar ability. It's more limited, though, equivalent to Dimension Door, and the equipment limit is zero pounds. Y'know what just happens to weigh exactly that much/ A portable hole.

Portable holes are the most expensive type of magic item for equipment storage, partly for that very reason. They've also got no known limit to how much mass they can hold, and a bulk limit that wildly outshines the largest standard bags of holding. Only downsides apart from cost are accessibility (you need to lay it out on a flat surface to move anything in or out) and instability under certain conditions.

If you try to put a portable hole into another portable hole, it won't go. Feels like rubbing two pieces of cloth together. If you put a bag of holding inside another bag of holding, it works just fine... but the inner ones have a tendency to spontaneously regurgitate their contents under such conditions, which is bad news if it pushes the outermost over capacity. Overloading a bag of holding is sorta like over-inflating a balloon: sometimes it's fine, especially if it's just over the line a little bit, but other times it suddenly pops, scattering the contents and fragments of the container all over the place. Most of what was inside will land on the ground nearby, either immediately or within the next few minutes, but 'missing socks' might end up on other planes or be destroyed outright. Dangerous magical backlash from the bag itself is rare in otherwise well-maintained models that were originally built up to spec, but not unheard-of. Try to force a bag of holding to interact with an active portable hole - meaning one which is open OR has anything more than air and maybe a bit of dust inside - and something very bad will happen, immediately, pretty much every time. Not necessarily what you'd expect, either. http://www.scp-wiki.net/scp-2282 Deep research into exactly what happens is prohibitively expensive to attempt with any useful degree of statistical rigor, and any study at all of why is firmly discouraged. Inactive portable holes can be folded up and stored inside bags of holding safely, but there's seldom if ever any reason to do so, and not many would be inclined to take the risk.

The largest now-standard bags of holding were actually developed first, during or possibly long before the Titanomachy. Tiny closet-sized demiplanes with portable gates were already in use at that point, so flexible reinforcement and miniaturization for tactical convenience was a relatively modest conceptual leap (practical implementation was a far greater challenge, of course, but that's the nature of engineering). Handy haversacks and efficient quivers are the pinnacle of that technology's maturation. They're inefficient in some ways but extremely convenient, and still cheap enough to be occasionally affordable for the elite or the lucky. Portable holes, on the other hand, have completely unrelated antecedents. They're a spinoff tech from the Old Empire's astrological weaponry, one which Aguinbreke considered opaque and harmless and too useful to entirely discard. These days they're produced by rote, without the slightest understanding of underlying theory.

>>114086
>Remember this is a medieval-ish world without fast travel infrastructure. If messengers have to go back and forth the slow way, and Father Youngmason's home / place of business isn't nearby, it might take a month or few till he gets word back, or a team of legal cavalry arrives.
There is a certain amount of much faster communication available by magic (and sometimes even without, since anyone with a hand mirror and a prearranged code can send lightspeed signals out to the horizon on a clear enough day) but it tends to be low-bandwidth or expensive or both. If Azure's prisoner status isn't unambiguously a high priority issue, petty bureaucratic measures might be taken to delay the notification and negotiation process in an effort to "keep her off the streets" a bit longer.

>jailbreak could mean an actual disowning,
...how do you figure? Legally she's a POW, not a civilian felon. If she gets away clean, leaves Passholdt's territory (nearest borders are less than forty miles away, with trackless mountains or notoriously bandit-infested wilderness right outside), her former captors would simply send a follow-up letter about her escape and presumed repatriation, thus neatly extracting the more responsible parts of her family from that awkward and expensive diplomatic position she put them in. It could almost be considered a form of cleaning up her own mess, which would actually be desirable behavior for an heir.

A failed escape would mean losing good-behavior-based privileges, but there are sharp limits to how much POWs can legally be punished for something so many of them are honor-bound to try. http://www.schlockmercenary.com/2004-09-19 (panels 7&8)
>>
No. 114100 ID: d36af7

>>114093
Yes, many individual dragons, or all of them collectively, could probably figure out Azure's powerset and design a containment system capable of holding her with certainty... but they don't necessarily consider that good use of resources. Mature dragons are at the very top, shepherding broad socioeconomic trends, not micromanaging. For Chrysomelkarcalchaxis, Minister of Thunder, cutting through the red tape to liquidate that Lengese ruby and various similar exercises of overwhelming political authority are the career-path equivalent of flipping burgers for minimum wage just after moving out of her parent's basement. Tedious, mildly dangerous, disgusting, hopefully just another humiliating speed bump before moving on to something meaningful, or at least fun. Somebody in that kind of position isn't usually going to put their best effort into every little thing they do, and POW camps aren't even officially her job, that's more the Ministry of Hospitality's problem. In fact, the whole point of the drakocracy is mainly to allow dragons to benefit from the many advantages of privileged positions in basically functional societies, while delegating as much of the real work as practical to lesser mortals. Designing and building a prison that's utterly impervious to every single obscure supernatural movement power, including powers that aren't even directly movement-related, but conceivably could allow someone to slip through a small hole, at significant personal risk? And yet is also easy to transfer prisoners in and out of? While keeping them alive, healthy, free to participate in the preparation of the food they'll be eating, and many other requirements for ethical treatment of prisoners of war? That sounds like a significant technical challenge, meaning real work, to be delegated if possible, and also like a significant expense which should maybe be skipped outright, if it turns out not to be strictly necessary, and all that assumes it's even theoretically achievable with the resources at hand. A certain number of POWs escaping is tolerable, particularly if they only manage to do so by means so difficult and/or dangerous that most wouldn't even be willing to make the attempt.

>illegal escape
When a prisoner of war escapes, they haven't broken any law. They've merely stopped being a prisoner and resumed being an active soldier, though probably unarmed and cut off from the larger chain of command. Trying to engage the enemy while out of uniform, in an effort to deceive them about your true allegiance, well, that would be perfidy, but if they know damn well who you are you're clear on that, and when they shoot first you'd be justified shooting back in self-defense even as a civilian.

All that might seem like petty and irrelevant distinctions for someone being shot at, but from a larger diplomatic or reputation standpoint it means you haven't automatically done anything worse by escaping than whatever got you captured in the first place. Overwhelming confirmation of negligent arson, plus well-founded suspicion of aiding and abetting a serial murderer, are bad enough already. Running can't add much to that unless you rack up gratuitous collateral damage.

Speaking of which, nobody's going to waste high-circle disintegration spells on Azure when they want her incapacitated but intact as a prisoner, nor while mundane bludgeoning so obviously works just fine on her bare skin and hollow bones.

I'm not saying it's safe, but it's not dangerous on some the levels you seem to the thinking.
>>
No. 114102 ID: fc3fc0

>>114100
Out of curiosity, how do Dragons learn? Not in the biological sense, but the societal sense- it's clear that reading the well regarded works of other Dragons plays at least some significant portion, but given that Dragons don't socialize with each other in the same sort of institutionalized way the bipedal races do, I'm curious as to how the sort of passing of memes and societal norms and other value systems are impressed upon young females.

For that matter, I'm also curious about what really constitutes a sage in this setting; typically, sages are people who can answer questions, or at least give the impression that they've answered questions. With formal research into knowledge banned, I'm interested in knowing a little more about what they actually become learned on. Clearly not all passing of magical knowledge is banned, mainly the organized research of how it all works if I understand correctly, so they could obviously be learned in a number of esoteric rituals, passed down knowledge, and more worldly and mundane subjects which still bear great importance, but I wasn't sure if there were any facilities approximating schools or other such knowledge imparting devices.
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No. 114104 ID: d36af7

>>114102
First of all, they've got some sort of genetic memory. A wyrmling incubated and hatched inside a (sufficiently heavily reinforced) sensory deprivation chamber will eventually ask to be let out, and speculate aloud on the morality of any researchers involved, in mewling but grammatically flawless High Draconic. Sometimes other languages as well, including those not native to the area. Full details are unclear (again, prohibitively expensive to attain any degree of statistical rigor) but it's plausible they could have an arbitrarily vast memory-palace of ancestral knowledge to draw from, with time in meditation spent to organize and integrate it into the current generation's living mind. They're inclined to a relatively solitary existence, but that doesn't rule out long rambling conversations during one-on-one meetings with other dragons, or consultation with spirits, mysterious oracles, and even ordinary mortal sages or captive princesses when curiosity strikes. All that's been true as long as dragons have existed. In the Drakocracy, many female dragons - possibly even a majority - spend their childhood and youth as slaves, often doing work that takes advantage of their acute senses, rapid flight speed, and prodigious endurance, such as that young bronze customs inspector you already met. Couriers, librarians, courtier-spies, aerial scouts, engineers and technicians, the common thread is they get exposed to interesting information from the perspective of some of the most valuable work that's being done. Nobody's rich enough to buy a dragon, then assign her to nothing but scrubbing dirty dishes and peeling potatoes. Even if it's not really useful work, just something status-reinforcing like dressing up in gilded shackles and posing submissively for the amusement of guests, there's a lot to be learned by listening in on whatever other subjects are incidentally discussed at that sort of party.
>With formal research into knowledge banned
Only on a few subjects. mainly high-energy chemistry and theoretical thaumatology. Alchemy and applied thaumatology are monitored, but there's still more than enough room to spend lifetimes as a full-time scholar if you "color inside the lines," so to speak. Astronomy, botany, comparative theology, geography, geology, history, pharmacology, sociology, and countless other fields are not only wide open, but actually encouraged. Ignorant savages aren't as efficient at extracting and refining gold, or setting up an effective military for their own defense, or public health and hygiene, or even maintaining centralized governments for a dragon to manipulate efficiently. If ALL science is banned, things inevitably slide back down toward that level. Technical expertise gets hoarded by trade guilds, then wiped out when masters die or go crazy without passing on their secrets, and nobody's allowed to rediscover any of it by reliable means because that's science. Basically the internal problems the Imperium has in 40k.
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No. 114105 ID: e9490d

>>114104
>With formal research into knowledge banned
That was actually a typo on my part- I meant formal research into magic knowledge, but I seem to have missed a word. Still though, I am, as always, somewhat awed by the detail and depth of the setting.
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No. 114111 ID: b0bc40

>>/quest/819685
>it would not be appropriate to hand over the letter just yet
I have no idea what to do here then. I'm caught in a bind between completing the delivery mission and handing over sensitive military information to what may not actually be Sage Frist or failing the mission by suddenly changing my mind about the delivery and probably being forced to kill or be killed by "Sage Frist" and his henchmen. If nobody else has any ideas, I'm just going to hand it over and Philista will have to deal with the consequences of that. (Which will probably involve destroying the Red Hawk's reputation for handing over sensitive information to the enemy.)
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No. 114113 ID: 3abd97

>>114111
Right now I'm a little torn too. The clues we have right now could be consistent with either the sage trying to conceal something from us for good reason, or some kind of foul play. And I don't see a good test to easily differentiate the two.

For instance, considering his position, trusted with sensitive information, if something happened to him that would make people worry about his competency or worry he was compromised (a stroke, illness, curse, an affliction like Davina's, becoming undead, etc) it's probably in his best interest not to let this become public knowledge.

On the other hand, his 'guards' could be captors holding him hostage, and "Baumhund Conjecture" could be a duress code Helen no longer remembers.

There's also the Holmesian problem where the hints might refer to some in-setting thing I just have no familiarity with.

Also, there's the problem of anyone putting the pieces together in-character, since we're all making private observations, but conferring in front of our host is problematic.

>Which will probably involve destroying the Red Hawk's reputation for handing over sensitive information to the enemy.
I don't think being deceived on an ancillary assignment would tank our reputation, especially with a convincing fake. It would be politically inconvenient, and probably a black mark for subtler or espionage type work.

If we do get this wrong, I would expect the biggest consequence would be that compromising the city's defenses would change the political / military backdrop we're working with.
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No. 114114 ID: c31aac

Has this updated recently or have I just missed updates?
>>
No. 114115 ID: d22dc0

>>114111
I think in this case the responsible thing to do would be to hold off on delivery and find a messenger in town who can rapidly contact, through magic or other means, the sender, and inform them we are worried about the receiver perhaps being under duress. Just because one spell doesn't provide 100% accurate protection and has other weaknesses doesn't mean we're entirely up the creek here. we could simply try to gather more information- there's not need to rush the delivery. Ji was planning on taking some time in the Sage's company anyway. Why not use it to our advantage? It's harder to deceive someone for a number of hours than it is a number of minutes. Simply getting more info might be all we need.
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No. 114116 ID: d22dc0

>>114114
Both threads have updated pretty heavily since we last heard from you. Currently there's a couple new characters- a masked figure with strange, dark skin, strange climbing ability's, and a lack of eloquence, a perhaps unsettlingly realistic, faceless mannequin, similar to one of the people the expedition had in tow, "Malkov", who is not quite as they appear, and is likely giving Geoffrey a hell of an itchy shoulder, and Wendy, currently NPC ified tinker-doctor. Look for the dungeon thread to join back in if you're up for it!
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No. 114117 ID: d36af7

>>114111
>destroying the Fire Hawk's reputation
No, you've done most of the due diligence here. If you stole the letter and resold it yourself, or screwed up and allowed it to be intercepted by an obviously hostile parties, that would be career-destroying, but at this point you could truthfully say "I delivered it to the correct tower, and released it to the man I recognized on sight as the correct recipient only after checking his eyes, fingerprints, and handwriting, and taking further precautions against possession or mind control. There was nothing out of the ordinary that couldn't be adequately explained by old age and paranoia." What more could they ask for? You're barely even getting paid for this side gig.
>>114113
>the Holmesian problem where the hints might refer to some in-setting thing I just have no familiarity with
You can ask IC general-knowledge background questions at will, inexplicable fourth-wall-breaking revelations one per $5 patron per week.
>conferring in front of our host is problematic.
You could just lean over and whisper. It's sorta rude, but people who deal with highly sensitive information tend to understand that certain compromises of etiquette are necessary. Or you could step outside, claiming you need to use the toilet.
>compromising the city's defenses
Force-wall projectors are used for smelting tungsten, not securing the perimeter. While it's true force walls can stop most any attack, the projectors are too expensive and fragile and have too short a duty cycle to be useful as static defenses in a real siege. Comparable to the reasons why modern infantrymen don't wear helmets made out of basketball-sized diamonds. More likely, it would compromise a monopoly over the trade secrets of metalworking at temperatures where any crucible made of conventional solid objects would be destroyed.
>>114115
>simply try to gather more information- there's not need to rush the delivery
Yes. From a Doylist perspective, this is a random side adventure I rolled up. You can dig into the mystery, or simply drop the package on the apparent intended recipient and shrug "welp, all them demonic brain slugs must-a got there right after we left" if that turns out bad in hindsight, or... I dunno, burgle the place if you think you could get away with it.

I was warning Tunic about handing over the letter because that seemed to be inconsistent with his immediate IC knowledge and goals, not because it would derail some larger plot.

>>114114
>Has this updated recently or have I just missed updates?
I haven't been updating thread 4 as much, but yes you've got some developments to catch up on.
>>
No. 114128 ID: fc3fc0

>>114114
A more in depth review of what we last did since you posted

Isaiah, Pog and Geoffrey left the tunnel with the snake and headed back towards the chess room, meeting a new elvenoid individual on the side closer to the chessboard; they have a helmet with a mask and several books, as well as dark indigo skin and an ability to seemingly stick to walls or something of that nature. After some brief maneuvering, we met up with a medic named Wendy who had parts Isaiah could use to repair himself. He moved off-screen, down the tunnel with the one way fog, after which the masked individual briefly entered, before returning to announce that the human which must have been inside (you know that Isaiah was empty, so this is a bit of a conflict) has disappeared, possibly due to Vampires. Kent has now suggested that the whole group, being Wendy, "Malkov" Geoffrey, themselves, and the large faceless elvenoid doll Wendy and Malkov had with them, all head back to where the snake was killed, to try to gather more clues regarding how Helen disappeared.
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No. 114129 ID: 3abd97

Okay, so, considering theories.

I don't think we have an imposter (Shapeshifter, glamour, disguise check, etc). An imposter wouldn't know every detail of Sage Frist's past, and would be unlikely to recognize a corresponding colleague (Helen) and a one-time acquaintance (Ji) if they appeared with no warning, and aren't directly related to whatever con is being run.

So if we assume this is the real sage, where does that leave us?

It could be his 'guards' are more minders or keepers, and in some way have him over a barrel. If he's been forced into that kind of position against his will though, that would seem to clash with the more confident way he's holding himself that Ji picked up.

There's the badly covered smell. I did consider that the sage might have become some kind of intelligent undead, but we've seen him eating, he's had close examination by a doctor, and an aura examination by an undead hating paladin. For him to be non-living and be able to thoroughly conceal spiritual and physical tells from either of them, but skimp on covering the smell? Doesn't really seem to fit.

Could be some kind of goa'uld-like mind control parasite (not sure if there's anything like that in standard tabletop fare?). If the sage has been made into a meat-puppet, the difference in demeanor and having to relearn motor skills would come from a different driver, it still has access to knowledge in his brain, and the smell is from the host slowly deteriorating. (Although I suppose the same effect could come from a physical parasite, mental remote control, or a spiritual possession).

Or... the other possibility is the sage came down with some kind of illness or curse and is trying to hide it, and/or he's doing something shady to treaty whatever he came down with and is trying to hide that. Creepy magical medical treatments could be behind the smell.
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No. 114130 ID: fc3fc0

>>114129
Honestly? I can't quite put my finger on it, but I don't think any of those quite add up. It's just a gut feeling, but I think there's something more to this. Like I said though, we have time to gather info if we really are interested in unraveling this little mystery we've got going on. Maru is a bit removed from the situation, trying to ignore Hore talking to her about the types of damage she's inflicted on different people's brains, so I'll participate on a sidelines and chime in if I feel like i can add anything. I just think that perhaps it's something we haven't quite thought of yet, at least not completely. I'd hate for us to get too attached to a specific answer and get blinders on what happened. Something something, that saying about assumptions, other less than helpful comments.
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No. 114131 ID: d36af7

>>114129
If you've got it more or less narrowed down to two hypotheses, sensible options would be to either devise a specific test to distinguish between them, or gather more data on the subject in general and see what shakes out. Maybe sniff around for the source of the odor. Stench of decay is definitely achiral https://en.wikipedia.org/wiki/Putrescine and the active ingredient in the incense might not be, so that could be a bit of an edge for Viste. Hore probably has the best nose in the group overall, though running back to fetch her presents some obvious potential problems.
>>
No. 114135 ID: af6e04

Can't we just tell him we're suspicious and ask him to explain himself? Again it's rude but probably warranted given the situation.
>>
No. 114136 ID: d22dc0

>>114135
Seconded.
>>
No. 114137 ID: 3abd97

>>114135
We can, but our exhaustible resource here isn't time, it's leeway.

We can only search the the house, examine our sage, and ask polite or not so polite questions so many times before patience or goodwill will be worn out, and we'll be asked to just hand over the letter already, or get the hell out, or someone resorts to force, whether or not there's any foul play here.

So yes, we can ask him directly to explain any and all of the irregularities observed ("what's that smell?", "did you suffer a stroke or a similar injury recently? Your handwriting suggests it", "Did you have your scars removed" "Are you aware you have a degenerative disease that will kill you untreated" etc).

The catch is direct questions are confronting him on the issue, which tends to burn up leeway rather quicker than discreet inquiries.
>>
No. 114138 ID: 3abd97

Although if someone were going to ask potentially rude questions, Helen probably has the most leeway to do so, since she (supposedly) has a preexisting relationship with Sage Frist.
>>
No. 114142 ID: d10e29

>>114137
Good point. We can pass off rudeness as nerves from our recent fight, but that only goes up to a certain point. In character though, how invested are we in being cordial and not getting asked to leave? If we can't verify the information is in safe hands, the sender might want to know that even more than they want the information delivered. A god, even a minor one, surely has better ways of delivering important messages than the postal service. And as JamesLeng pointed out, unless put under some sort of mind probe or magical truth compelling spell, it's pretty easy to put are collective finger to the nose and claim "not it".

I guess what's bothering me is that we know the sage has a degenerative neural condition, but at least from what I know those usually don't lead to the rotting of flesh while one is alive and competent. Cancer and other maglinent desease don't usually lead to necrosis with minder medicine, although I can't say I know much about how they affected people historically. So it's my first instinct to guess the rotting meat smell is coming from somewhere else in the house. If the sage is in control of his own body and being black mailed or held hostage in some way, then clearly a source of rotting meat in the house leaves questions unanswered. The people inside the house were not seemingly engaged in any sort of combat directly before we arrived- no signs of imediate injuries that we've noticed, didn't seem to be that way engaged before we alerted them to our presence. So if they're just hanging around, while a sage with the ability to travel great distances quickly is upstairs, possibly unattended, why does he not attempt escape? He did not immediately come down, so perhaps he's preoccupied with something upstairs? Something having to do with rotting meat? It honestly could just be meat gone bad after leaving the house unattended, but all this could be less conspicuous than it seems, so speculating on how we might be overreacting isn't overly helpful in reaching a conclusion about what to do since anything based on how it might be just fine opens us up to more risks. Does what I'm saying make sense though? Or am I misinterpreting things and reaching a bit?
>>
No. 114143 ID: af6e04

>The catch is direct questions are confronting him on the issue, which tends to burn up leeway rather quicker than discreet inquiries.
Yeah but we've hit a wall with our current line of investigation and Ji still hasn't handed over the letter so
>>
No. 114149 ID: 3abd97

>>/quest/807859
Ji's holding and was entrusted with the letter, so it's his call, but I think I'm satisfied this isn't an imposter, and whatever secret behind his illness Sage Frist is concealing, doesn't compromise him receiving this letter.

I don't think we should keep digging to find out what his problem is, although I feel like Helen should try rolling for something. This is a chance for her to get a bead on what she's forgotten.

Also possible we could check in with the sage again on our return trip, which leaves open the possibility we might get involved helping him later, or that Helen could set something up that would take time (like, asking the Sage to gather or collect information for her from his library?).
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No. 114150 ID: af6e04

>>114149
>I feel like Helen should try rolling for something.
Yeah definitely, but I'm just not sure what. How long do we have to hang out with Sage Frist? I guess I could just ask for his notes on the Baumhund Conjecture and to borrow some relevant literature.
>>
No. 114151 ID: af6e04

I figure that Helen could probably get the answer out of him if they were having a private conversation, but since we're interrogating him here and now Vos should be the one to take the rapport hit.
>>
No. 114154 ID: 3abd97

>How long do we have to hang out with Sage Frist?
Well if Vos keeps being rude, not very long at all. :v

Reasonably though, if Helen managed to get the sage alone in the library for half an hour, an hour or whatever, it wouldn't really impact our ability to catch up with the ship via chain-portals.
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No. 114160 ID: af6e04

>>114154
Hey I thanked him for the tea. Besides, if you wanted subtle you shouldn't have brought the tumor paladin.
>>
No. 114168 ID: d36af7

Been having trouble concentrating on this. Want to get NQ:RttWP started, for variety. Already have several updates plotted out. Just need a title card image.
>>
No. 114176 ID: d36af7

Some people say, "if you want something done right, do it yourself." I don't think that exactly applies in this case, but I did want the art to be done.
https://tgchan.org/kusaba/quest/res/820566.html
>>
No. 114181 ID: af6e04

>>114176
Are you going to do more art in this style or is it going to be a text quest?

I have pretty much no familiarity with the Exalted setting so my suggestions probably won't make much sense.
>>
No. 114183 ID: d36af7

>>114181
>Are you going to do more art
Hopefully not. I tried to get various other people to provide illustration, without success.
>my suggestions probably won't make much sense
That's fine. Silly questions and unreasonable proposals are half the fun.
>>
No. 114188 ID: c31aac

If someone here wants to offer to take over Geoffrey while I try to settle on my schedule so I can play, here's some cliff notes:
-racist against anything not strictly human, and often terrified of even those. Given he's plagued by ghoulish creatures out to kill him, this is Understandable.
-wants little more than food, safety, and a litany of armed guards and security measures between him and threats. He fantasizes about those often, making him a surprisingly adept crisis manager.
-very easily spooked, cowardly even, mostly hiding behind people rather than actively fighting. He is a spearman after all. Probably for the best since he's a healer.
-he's a bit dull, as befitting his vague irish background. All this new magic nonsense is like an illfitting sweater wrapped around his conciousness and he has to speak in tongues and do humiliating dance numbers to even use most of it.
-surprisingly adept in a fight with hit and run tactics, despite his girth his legs are those of a very terrified olympian.
>>
No. 114189 ID: d36af7

>>114188
>he has to speak in tongues
No, he explicitly doesn't. Does need some open space away from other people, though, which makes it harder to maintain a tight perimeter.
>>/quest/770425
>Casting spells with any reasonable chance of success will require precise full-body movements, and excluding any other sapient being from a fifteen foot radius around you, but you have no need to speak aloud the words of power.
>>
No. 114190 ID: c31aac

>>114189
No, I know! It's a personal choice meant to represent how alien the concept of magic ability is to him. It's a flavor thing.
>>
No. 114193 ID: 3abd97

>>114181
I don't think that will really be an impediment, I used to be in the same boat. Basically everything I know about exalted comes secondhand from following things that use the setting and having fun with them.

https://keychain.patternspider.net/
https://tgchan.org/wiki/Lunar_Quest
https://tgchan.org/wiki/Exquisite_Bride_Obsession
Plus a few other exalted quests, but none that lasted more than a few updates.

Keychain pointing to Lunar Quest is how I first stumbled across the the board, actually.

Lunar Quest might even be somewhat relevant here- "Salina" isn't too far a distortion of "Saulanna" for someone from long ago. Although the LQ setting is a little nonstandard with The Ebon Dragon re-becoming the The Dragon's Shadow, soulsteel being permanently unmade, the Sidereals being ostensibly MIA, and a nascent Titan running around stirring up who knows what trouble, so any lore picked up reading there may not necessarily apply here. Although I suppose everything using the source material in different ways is to be expected.
>>
No. 114194 ID: c6ffec

Nah the Salinan Working is something from core Exalted. A very powerful Solar sorceror somehow embedded the principles of working sorcery into Creation, meaning you can find terrain features that are guides for spells and other sorcerous initiations. It even seems to act as an archive for spells that would otherwise have been lost.

It also made it really easy for gods to learn sorcery and it's not clear if that's a bug or a feature.
>>
No. 114205 ID: d36af7

I'm sticking with the canonical Exalted 2e setting as much as possible, just looking at it from different angles, and filling in some blanks with original and/or tgchan-derived ideas. For example:

Salina didn't actually create the https://tgchan.org/wiki/Orb_of_Infinite_Psyche . Arguably, she stole and destroyed it. It was originally built as a joint project between Ma-Ha-Suchi (the wolf with the red roses), Oa-Te (most prolific theoretical sorcerer in human history), and a Chosen of Serenity whose name has been lost. It's physical component was a blue gem, not much larger than a typical hearthstone, and it's core magical function was to interface with (by the sympathy of partial emulation) the shinma of corrosion, ignorance, and desire, in whom the primordials rooted Compassion when they forged the Second World. All the shinma, of course, provide the cosmos with particular concepts by embodying the absence thereof, so that particular one was, is, must always be, all-wise and incorruptible, with no desires of it's own. The Orb of Infinite Psyche was built to be fractionally more desirious and less incorruptible, so that it could be persuaded to share that vast wisdom in ways Venus and Jupiter might not otherwise approve of.

It was meant as a... well, not a sex toy exactly, though in many ways it could be usefully compared to the Erosine https://tgchan.org/kusaba/questdis/res/33317.html#37859 A relationship toy? In dry technical terms, a device for identifying potential weaknesses in the Loom of Fate and how they could be manipulated to provoke otherwise improbable outcomes, particularly with regard to intimate connections between individuals. That's a (relatively minor) crime against Celestial law, formally known as "crack shipping" since it can be mathematically represented by irregular shapes (similar to cracks in plaster) gliding like sailing ships across a Sea of Dirac. Ma-Ha-Suchi, you see, was on a personal quest to seduce and fuck every living celestial exalt, which would necessarily involve persuading several of them to renounce solemn vows of chastity, to say nothing of marital fidelity. The Salinan Working bears many lingering traces of that original function, to those who know where to look.
>>114194
>embedded the principles of working sorcery into Creation
Principles of working sorcery were already there from the beginning. Thaumaturgy is the exploits anyone can use, emerald circle is for basic registered users, sapphire circle is for supervisors, adamant circle is for admins. Sol Invictus, as the highest-ranked supervisor, has limited admin-like powers; Luna, as Gaia's lover, can borrow similar access through a personal appeal. Salina just added user-friendly documentation to that mess, and then all the other high-end sorcerers freaked out over the prospect of having their oligarchy undermined by a bunch of scrubs and autodidactic casuals.
>>
No. 114276 ID: d36af7

Who can guess what specific type of being E-ko's father was? It's not particularly obscure, to anyone familiar with the setting, and each of her listed characteristics is a relevant clue.
>>
No. 114457 ID: fc3fc0

>>114276
Sorry, don't think I've got much in me for guessing into the setting's lore- I've read very little concerning exalt and it's world building.

Damn though, first day back and I've got two fives in a row. Party time 🎉
>>
No. 114482 ID: d36af7

Just to make it explicit, now that the ambush has more or less been sprung, this:
>>/quest/821891
>Frist looks up from the letter, visibly considering this offer very seriously, but reluctantly declines, and then suggests one of those guests he mentioned might need it more.
...was roughly a less-clumsily-executed version of this:
http://www.prequeladventure.com/receipt-comic/
>You look like a fine, strapping gentleman, he says. He wagers you would make an excellent sacrifice to dark gods, hypothetically speaking.

Remains to be seen whether the outcome will be similar.
>>
No. 114517 ID: 3abd97

>You look like a fine, strapping gentleman
With his boon-granted immortality and peak physical condition, Yisheng Ji's probably among the finest and most strapping gentleman a body snatching bundle of tentacles could hope for!

>>114276
As the inherited prehensile hair came with a propensity for architecture rather than music or hugs, I got nothing.
>>
No. 114522 ID: cc4874

>>114517
True, but I think it's worth noting as a rather major factor that Yisheng Ji has no leadership, social, or political power. As far as long-term propagation goes, It's hard to imagine anything more desirable than commanding loyal followers.
>>
No. 114561 ID: d36af7

> no leadership, social, or political power
Somebody trusts him to deliver high-secrecy-value mail, at least.
>>114517
>I got nothing
Want another hint (the demon in question is very thoroughly non-anthropomorphic) or would you rather just have the answer? (Marottes, the Hopping Puppeteers)
>>
No. 114579 ID: 3abd97

>>114561
>Hopping Puppeteers resemble fist-sized masses of hair glued together with phlegm and bile, with dozens of legs ending in small, black feet. They are prized by [sorcerers] for their skill at construction.
Kinky, Brant.
>>
No. 114593 ID: 094652

>>114131
Should I have her DO something, or can I make her stay at the inn further for more sensory indulgence exp? Three hours haven't passed for team Ji yet.
>>
No. 114608 ID: c31aac

Looks like I've fallen too far behind again, and with my schedule like it is I don't think I'll be able to return to this.
Sorry everyone, it was fun. Maybe you'll see geoffrey pop up in other things though, I'm certainly not done exploring his character
>>
No. 114620 ID: d36af7

>>114608
Dang. That's too bad about the schedule stuff, he hadn't even gotten to test out any magical botches yet.

If you're going to be formally quitting, how would you feel about handing control of Geoffrey off to a more active player, instead of (with The Archivist also slow to respond) effectively leaving all the casters in the current dungeon group for me to run as NPCs?

>>114593
>Should I have her DO something,
Hore could interact socially with Esmeraude, to find out more about her motivations and background. She'd probably betray the Fire Hawks if the right opportunity came along, not least because this whole arrangement is under duress, so building more of a personal connection and/or finding out an eccentric inbred sorceress's perspective on what "the right opportunity" would be, might go a long way toward delaying that outcome, maybe even indefinitely, or at least softening the blow and preparing for it.
>>
No. 114626 ID: d36af7

>>114579
Some weird prank or dare that got out of hand, probably. The Heptagram is sorta like Hogwarts, but with more complicated and brutal inter-family politics, less effective medical options, and instead of mangled Latin wish-fulfillment effects, the main subject of study is demon summoning. Also, instead of a kindly old nutcase with infinite personal attention for the main character, it's run by the villains from John Carter of Mars.
>>
No. 114627 ID: c31aac

>>114620
Anyone's able to grab them if they want, I've left character notes a few posts up all ready for that exact purpose
>>
No. 114632 ID: d36af7

>>114627
That hasn't been working because of the bystander effect. I'm asking you designate someone, rather than leaving it open to 'anyone.'
>>
No. 114634 ID: af6e04

>>114627
>>114632
I can give it a shot, though four characters is a little more than I bargained for.
>>
No. 114636 ID: 8d774f

>>114632
Strngy has it for now, but if they wind up overloaded my first choice is whoever is playing the living armor.
There's a great dynamic between those two: Geoffrey is super racist against magical monster types, and said armor is self-conscious and so far pretty mild mannered.
. good room for development there!
>>
No. 114638 ID: b0bc40

Darkly amusing that, once again, Yisheng Ji's greatest concern is his own party members.

>>108143
Now would be a good time to confirm whether or not I've gained that +3 dodge bonus vs allies yet. It may or may not become very relevant soon. I'm willing to spend a feat (or the GURPS equivalent) to get it if necessary.
>>
No. 114639 ID: 3abd97

>>114638
Appropriately, when trying to keep secrets or do spycraft, your own friends and allies are sometimes the biggest impediment, as they're the best positioned to catch on.

An interesting question might be if the parasite-patient Ji's accepted would nominally count as an ally for the purposes of that feat as well.

>It refers to her, or possibly some category or organization which includes her, with the mental image of stone claws, gnarled and twisted in geometrically impossible ways, wielding a golden blade, rather than by any pronounceable name.
This really makes me grin, though.

>>114620
>betrayal
Technically, she's employing us, and all the trip and our protection are costing her are spellcating services (likely against threats she'd have to defend herself from anyways) and information on arrival. She doesn't gain much by direct betrayal, unless she's interested in revenge for our interfere in Eckton.

The biggest problem I see for her if she breaks with us early is that "Cap" is a tremendous asset for her, and without Maria, his supernatural bindings might not exactly be easy to undo.

...of course it's already been established she's somewhat impulsive and flighty, so we can't necessarily count on a betrayal being backed by a well thought out plan.
>>
No. 114645 ID: d36af7

>>114638
>that +3 dodge bonus vs allies
In Pathfinder terms, I'm mostly thinking of him as some sort of healer/monk hybrid class, trading off most (but not quite all) of the unarmed combat offense boosts for spellcasting. He'd still have the defensive abilities.

In GURPS terms, a dodge bonus would normally cost 15 points per +1, but "only versus allies" seems like it could reasonably be a -60% limitation, comparable to "useless under stress" in that it makes the ability worthless under most if not all typical adventuring situations.

Thing is, though, I was talking about a +3 specialty in Exalted terms, which is the maximum, and Exalted deals with demigods a lot more casually than Pathfinder or GURPS do. Bonuses to rolls in GURPS or Pathfinder are roughly comparable (within about 20-25%, which is rounding error most of the time), but one extra die added to a pool in Exalted terms is the equivalent of +3 to a GURPS skill roll. I checked the math across a number of different subsystems, it's remarkably consistent. So a +3 specialty for an exalt is the equivalent of a +9 bonus in GURPS, or, more precisely, a bonus somewhere in the range from +8 to +10. Improving your dodge active defense by that much, even with a heavy limitation, would cost somewhere between two and three times as much as the eternal youth boon.

So yes, Yisheng Ji has gotten better at dodging, with bonuses specific to avoidance of being grabbed by 'friends' who think they know better than him but can't be bothered to talk things through like civilized adults (let's call it "ultima ratio repulsivum" for easy reference), just not up to the equivalent of a +3 specialty in Exalted terms. At least not yet.

If he did have that much of a bonus, the only way anyone low-level would have a chance of laying a hand on him without permission (or long-shot crits) is if the good doctor had first been blindfolded and tied to a chair, or some equivalent impairment. Even then, it might be surprisingly difficult unless the chair in question was also securely bolted to the floor. He could be too drunk to tie his own shoelaces, yet still dance nimbly away from Vos's embrace.

>>114639
>without Maria, his supernatural bindings might not exactly be easy to undo.
Last three panels here: http://sluggy.com/comics/archives/daily/030521
>doesn't gain much by direct betrayal
The risk isn't so much full unilateral betrayal as how willing she might be to simply slack off, or throw the Fire Hawks under a figurative bus if and when some better offer comes along.
>>
No. 114646 ID: af6e04

>once again, Yisheng Ji's greatest concern is his own party members.
>'friends' who think they know better than him but can't be bothered to talk things through like civilized adults
I don't see how Vos is the unreasonable one in this situation? This is like a scene straight from Invasion of the Body Snatchers??

>He could be too drunk to tie his own shoelaces, yet still dance nimbly away from Vos's embrace.
Does the grappling specialization not increase those odds? Not that it's relevant in this case, Vos won't be doing any manhandling unless Ji actually assaults him
>>
No. 114647 ID: b0bc40

>>114646
Rather than asking yourself whether or not you're being reasonable, perhaps you should ask yourself whether or not any of you would ever in a million years be able to catch Yisheng Ji if you chase him out of the party now.
>>
No. 114648 ID: d36af7

>>114646
>the unreasonable one
That was slanted toward Yisheng Ji's perspective, I'm not trying to make an omniscient judgement call on who's right or wrong here.
>wrestling specialty
Yes, it improves the odds. The odds aren't actually all that bad. Paragraph starting with "if he did have" is all a hypothetical.

Decaro Vos's current wrestling skills are about on the level of some real-world moderately famous pro athlete, before mutation-related bonuses. Yisheng Ji is only one level higher than Decaro Vos, and less combat-focused. If it came to a fight, in close quarters inside the tower, Vos could back Ji into a corner to deny him the retreat bonus, use various other tactics to penalize active defenses even further, and probably win. Note that previous instances of slapstick hilarity corresponded with good rolls on Tunic's part paired with bad rolls from everyone else.
>>
No. 114649 ID: 3abd97

>>114646
>>114647
I think part of the problem here is Ji is, essentially, asking Vos to trust him, but at the same time Ji has a hard deescalating situations. He seems to trend towards escalation and acerbic remarks when challenged socially? Although he's also making a play to Vos' emotions, which I feel is probably the correct approach. Vos is a touchy feely kind of guy- trust and friendship matter.

OOC, and without knowing the patient's purpose, motivations and capabilities, we can't be sure, but I don't think Ji's completely at its mercy anyways. If it crossed a line, it can't avoid him blasting it with Diligent Vermifuge. The fact it's both willing and able to negotiate terms with a host suggests its either unable or unwilling to seize direct control. Honestly, a medical spellcaster and a sentient physical parasite seem somewhat evenly matched- they're both somewhat at the other's mercy.

Although I found it interesting Ji never asked what his patient's goals were, or discussed payment for providing long term personal care.

On the subject of secrets, there's also the potential problem going forward of maintaining patient-doctor confidentiality with others when there's a third party listening in. It'll be interesting to see how that gets handled, as that's a possible conflict of interest for Ji's professionalism.
>>
No. 114652 ID: af6e04

>perhaps you should ask yourself whether or not any of you would ever in a million years be able to catch Yisheng Ji if you chase him out of the party now.
Hmm, that is an angle I hadn't entirely examined.

>Paragraph starting with "if he did have" is all a hypothetical.
Ahhh once again I fail at reading comprehension.
>>
No. 114666 ID: 08bd9b

>>114652
>an angle I hadn't entirely examined
In my OOC opinion, if you believe Yisheng Ji to have been mentally compromised by his patient and therefore a threat to himself and others nearby, would it not make more sense as a paladin to want to keep him as close as possible to keep an eye on (and possibly cure) him, rather than confronting him with open suspicion and possibly driving him away to cause trouble where you cannot help prevent it? Especially if you ever want to see your friend in his original state again. Honesty is a virtue, but... perhaps not always the best policy.

>>114649
>Ji never asked what his patient's goals were
That was going to come later, when they had more time to talk.

>or discussed payment for providing long term personal care
I was actually planning to talk to Sage Frist about this, rather than the patient, as it was Sage Frist's original request.
>>
No. 114694 ID: af6e04

>>114666
The problem is that, if Ji really is compromised, that means The New Fire Hawks are outnumbered almost two to one. On top of that, one of us is more scholar than fighter and we also have the 'fifth circle caster in his own domain' to worry about, as Viste observed. Ji might see the situation as a simple case of doctor/patient confidentiality, but Vos sees the situation as immediately dangerous, not just to Ji but also to himself, Viste, and Helen. Remember, all he saw was Ji getting trapped in a room and then coming out demanding silence and expressing outrage at Vos' concerns.
>>
No. 114696 ID: d36af7

>>114694
>fifth circle caster in his own domain
The sage Deros Frist appears to be a sickly old man, and gesture-dependent casters in general notoriously perform poorly while being grappled. If the goal is to escape with your lives, Viste could simply look out a window and cut... though it must be noted there are no windows in the library, nor the second-floor hall. The window in the guest room was covered, while the patio door is still closed and possibly locked.
>>
No. 114697 ID: 3d2d5f

>It's moving almost as fast as a thrown knife, but just might be possible to catch or block, if only you knew some zero-prep way to mess up disembodied thoughts.
Pity Maru's not here, daze would probably work. And possibly make the watcher forget they heard as well.

I'm not sure we're carrying material that would be telepathically opaque to stick in the way.

Vos' songs might work? If countersong can disrupt telepathy, or distraction can work on disembodied thoughts.

If the packet is traveling straight line, and through the room we're in, changing its course with a portal might be possible. Assuming it travels straight line and doesn't home in on the intended recipient.

>>114696
Hey, if I was a high circle mage, I'd have rigged my home to give me as many advantages as possible, especially I had an infirmity limiting my options.
>>
No. 114698 ID: d22dc0

>>114697
Well she didn't think she'd be welcome on Ji's mission despite her efforts to apologize and show concern for the bird man; in addition, she's not really the one you want for a sensitive mail delivery mission in general. We'll see if she can turn up any interesting rumors or info about the surrounding area.
>>
No. 114703 ID: d36af7

>>114697
>I'm not sure we're carrying material that would be telepathically opaque to stick in the way.
There absolutely is something in the room, which you already know about, and would have IC reason to believe could have some destructive or disruptive effect on the substance of thoughts.
>Vos' songs might work? If countersong can disrupt telepathy, or distraction can work on disembodied thoughts.
Countersong is for countering songs. Telepathy, by definition, has no real auditory component. Distraction, similarly - apart from probably not even being able to perceive sound, the packet is a static chunk of thought, not a full living mind. You can't hypnotize a cruise missile.
>If the packet is traveling straight line, and through the room we're in, changing its course with a portal might be possible.
Not exactly a straight line, but a predictable trajectory, yes. This would make sense... if Viste could see it. Only Vos has aura sight.
>Assuming it [...] doesn't home in on the intended recipient.
It's got a crude and partly extrinsic guidance system. Redirection could buy time, and enough cumulative disruption from path-extension might cause delivery to fail outright, but it might also be rerouted such that the remainder of the path lies somewhere you can't reach.
>>
No. 114711 ID: d36af7

>>/quest/824354
Just to make it clear that I'm not being randomly vindictive to Kome, here, lemme explain how that trap is supposed to work: there's a pit, and a pressure plate. The pit is initially locked, so somebody checking for traps the lemming way wouldn't notice it. Pressure plate triggers an auditory illusion of an oncoming boulder, and temporarily unlocks the pit, so anybody running directly away from the boulder would fall in, maybe even if they thought they were being cautious and sensible by retreating into previously-checked territory.
>>
No. 114712 ID: 3abd97

>>114703
Aah. I was thinking along the lines of an impermeable material, but imposing Helen's maw in-between the thought packet and its target might destroy it, or at least consume / alter the information. Consuming its history might even mean retroactively erasing the information from the person who overheard us.

Vos probably has the size and strength needed to grab Helen and put her in the way, and its under his specialty, but the timing is gonna be tight.
>>
No. 114715 ID: af6e04

>The sage Deros Frist appears to be a sickly old man, and gesture-dependent casters in general notoriously perform poorly while being grappled.
Honestly I don't see how somebody who can cast powerful spells from a distance and already has multiple combat buffs active would even have to worry about getting grappled in the first place.

>but imposing Helen's maw in-between the thought packet and its target might destroy it
Aura sight senses another slapstick routine on the horizon!
>>
No. 114716 ID: d22dc0

>>114711
In fairness to you, Kome basically said Pog was taking it causally anyway you slice it- if take tens are allowed, which I didn't think they were, that still means Pog is just doing something that seems easy enough to pass with a ten, which avoiding a clever trap is not. If take tens aren't allowed, then it's being treated as an action so trivial as to not need a roll, which is basically the same thing. Rolling allows for critical incapacitate or other bad things, which has now happened to Isaiah twice and Kent once to a less definitive degree currently, but also crit successes on even minor stuff, so the trap could have been avoided given a roll.
>>
No. 114718 ID: 3abd97

>>/quest/824279
Oh neat, I got too busy at work to stop and do a lore check, so my beneficent extra-planer horror implanted one in my memories.

>Ancient foes: Mak Thuum Ngatha, Eoth-Elids / neothelids, seugathi, bhole, Tsochari
Apparently the magical sword girl has tentacle monsters / worms as a chosen enemy. http://www.exploitationnow.com/2002-01-11/212

>Tsochari
https://issuu.com/p.gabrielr.d.s/docs/_d_d_3.5__book_of_aberrations_-_lor/123

Welp, I think we know what's been causing Sage Frist's wasting illness. Having to manually relearn his own handwriting would be consistent with the sage being dead and a tsochari being in control, but having the spell slots for semi-casual teleportation and recognizing Helen support Frist being a still-living host (or former host).

>She remembers dreaming about the little bear's adventures, and thinking up variations on the rhyme-scheme to trick her mom into making that cute little 'meow' noise
The cuteness. I died.
>>
No. 114719 ID: 094652

Well, I'm running out of ideas. I've developed a paranoid fear of rolling crit fails when someone else could save my character easily. To be fair, that's happened like what, four times now?

I don't think Pog has sufficient acrobatic skill or physique to do a triple jump ten yards up from wall-holding position. But his heavy strength and endurance means he can stay there for quite a while if someone else finds a way to, oh say, mold part of the pit into three feet of solid stone for Pog to land on.
>>
No. 114729 ID: d22dc0

It's a deadly dungeon designed to kill off players and be really easy to roll up new ideas. I know it feels shitty to get the bad luck end of the RNG stick but over all people falling in holes and dying is what this is all about. Maybe though pog can get the mining tools and carve some handholds to climb back up and out? I wouldn't be afraid to roll though, sometimes you just gotta take the bad hits on the chin and roll with it. Not everyone makes it through, so don't be afraid to take the risks, otherwise none of your guys will actually make it through. If you treat everything as non-trivial, those non-rolls will catch up with you a lot faster than any crit fails will. Pog's not in too desperate of a situation though, I give you good odds, and wish you good luck.
>>
No. 114732 ID: d22dc0

Side note, given where Kent is, and their phobia, it would be extremely hard for Kent to say no to our demon friend doing anything. I think I've made it sufficiently clear that I like to prioritize character authenticity, and don't really get hung up on tragedy befalling my characters, so I just wanted to assure you that there would be no hard feelings if Kent's arms were swiftly removed, or even something as lethal as their neck being snapped or some such. We are traveling with a demon after all. Given the nature of the dungeon though, more people on your side might be better, in terms of survivability, reaching an exit, and wreaking more large scale chaos and disruption. I'm just saying that you do what feels right in character and I promise I won't get upset about it or anything like that.
>>
No. 114746 ID: d36af7

>>114729
>kill off players
No, just their characters.
>>
No. 114752 ID: 3abd97

>>114719
Yeah, I feel you. I was getting pretty leery of every roll spelling doom when I was having a run of bad luck.

>when someone else could save my character easily
Pog might need to call out for help? I'm not sure anyone else knows you fell in the trap, in-character. Everyone was up ahead crowded around where Kent had his arm stuck. (Well, except Geoffrey, who got seperated in his panic).
>>
No. 114768 ID: fc3fc0

rolled 5, 1, 3 = 9

>>114752
Their arm, but yes, no one is currently aware. Kent will likely soon begin to wonder "hey where'd that giant fellow go, they're being significantly quieter than normal" pretty soon, but is currently preoccupied with curiosity over the laws governering the blood flowing from our demon friend, and a desire to learn more about their sudden radical change in appearance. Kent is not particularly scared of demons, but there's been a rapid stream of changes that watrent immediate attention and interest, so it may be a tad before they notice pog missing on their own.

As for dice, I may be in the minority with this opinion, but honestly tragedy happens all the time. When we take risks, RNG can kick our asses. For instance, engaging the bandit leader was incredibly risky, as we were somewhat outmatched even with the element of surprise, and thus when we have to rely on luck it goes bad much more quickly. Since we mostly focus on roleplaying the exciting, life or death bits, and don't have to roll for stuff that doesn't matter, every roll really is a dangerous situation that can go bad at any moment and fuck us over- and I find that it's an alluring part of the design. We can choose to minimize risks by only doing boring easy stuff, but then it's not really a fun game, is it? We choose to engage challenges and take risks because that's what the game is all about, and that's what generates the element of stress and suspense and fun and all that Jazz. If you can't roll low, the highs aren't that special.

Sidebar, Kent will be less enthusiastic than I, but I love those little magic charm bracelets. Super psyched to get to play with one.

And a question for Magey, what was the finger crushing motion meant to do originally? Do you have a spell that uses that gesture?
>>
No. 114776 ID: af6e04

>>114732
Nistamatsin probably won't be killing or maiming other PCs for no reason. It'd be a violation of his geasa.

>Kent will likely soon begin to wonder
Remember we are currently past a fork 200 feet away from the boulder incident. I think at this point we've assumed the rest of the party is dead and moved on.
>>
No. 114781 ID: 3d2d5f

>And a question for Magey, what was the finger crushing motion meant to do originally? Do you have a spell that uses that gesture?
Something you originally suggested, actually. That was Entangling Ectoplasm from her Eldritch Heritage (using localized space warping instead of goo to stick things in place). Like the portal cutting, the ability is gesture based for her.

Turned up to 11 with the crit. Holy heck, an impromptu pocket-prison with fine controls from an ability she'd never used before.

Now to think on how I want to question this thing.

...I wonder, if we killed our spy, and fed the remains to the cosmic maw, and its history is consumed, does that mean its allies would forget about it? Would that mean we would forget anything we might have learned interrogating it before that?

>>114776
>I think at this point we've assumed the rest of the party is dead and moved on.
Brutal! It's poor Sgt Nick all over again.
>>
No. 114782 ID: 131f7d

>>114776
>>114781
Hey, I specifically said Kent has not forgotten forever. Perhaps Nistamatsin is used to such peculiarities, but Kent will be very intrigued by the invisible boulder that never made an impact. Ordinarily, such a trap would need some way to be re-set, and a large stone is hard to miss, yet the thunderous crash as it breaks upon the walls is suspiciously absent. No cries of pain from pog, no squish, crunch or splat. Something is unusual, and it'll take more than a threatening smile and an interesting bracelet to make Kent overlook such unusual properties, and stop them from trying to figure out how they work. Everything follows rules, one way or another, and based on the rules Kent knows, something is amiss; so they are going to investigate until they can expand their understanding of the governing laws in place, or realize how exactly the mechanisms work without violating known principles.

Also, cool beans regarding the magic prison! I thought it might be something from that feat tree, but I must have forgotten the part where we talked about the gestures that went with it.
>>
No. 114786 ID: af6e04

>feeding the parasite to the cosmic maw
I'm actually very curious to see what happens if you feed a living creature to the maw. Vos might have some objections though

>no boulder crash
You're right, I guess it would make sense to go back and investigate why there was no loud impact.

>Brutal! It's poor Sgt Nick all over again.
Haha maybe Pog will show up in "Please do not [T]ake these Organs, a third time"
>>
No. 114807 ID: 3ce125

>>114719
Have you considered... walking back up? Pit trap walls tend to be completely vertical. If Pog can brace against the walls he can do so the whole way back up.
>>
No. 114815 ID: f99f09

>>114807
Big question: How much friction does the wall have? Because sliding twenty feet does not inspire confidence, and punching the wall to gain a griphold is not a valid strategy for a fatass character!
>>
No. 114828 ID: d36af7

>>114815
Pog blundered into the trap, fell thirty feet - that's ten yards, as I originally stated - before catching himself. The walls are coarse stone.

Would you have preferred it if he'd fallen the full 120 feet, to be incapacitated or killed by some combination of that sudden stop and the follow-up secondary trap, thus allowing you to roll a new character? Maybe try something simpler next time, more generic, as an exercise in temperance. Limit backstory and personality to 25 words, no rape, no murder, no alien tech or extravagant corruption or superlative idiocy or special-snowflake dice mechanics. A blank slate, more or less, for development in play.

This isn't an order I'm giving you. You can ignore it and keep playing the way you have been. It's just that, when we previously discussed the possibility of going outside your comfort zone, the only thing you could think of was swinging to the opposite extreme with this
>>111816
which, the more I've thought about it, seems like a malicious caricature of excessive temperance, from a perspective of unfamiliarity. You want variety, novelty, but you're optimizing your search too hard so you end up stranded in a narrow fringe of extremes. When you alternately offend everyone else and fail to satisfy your own craving, you're trapped, and it seems like the only option is to dig in deeper with more heavily optimized searches. Am I right? I've been there. The only real, lasting fix is to choke down the bland stuff until desensitization wears off enough that you can taste it again.
>>
No. 114846 ID: 3abd97

>>/quest/824772
Awful cool and collected under pressure. Unfortunate.

Information gained: A cell of conspirators suggests more than 2. It also as good as confirmed it doesn't have significant value as a hostage.

If Vos and Helen successfully intercepted the telepathic alarm (and it didn't pass right through her) best plan of action post-interrogation might be to just leave as if we were none the wiser? The way we would behave on a normal visit. Once we had left and were alone with Ji, we would be in a better position to in some way deal with his tsochar than the entire cell at once.

Although we'd have limited time to do so. Eventually the cell would realize we'd killed our watcher, or if we left it alive, it would eventually escape. At which point they'd alert their agent with a sending spell of some kind, or possibly teleport after us.

I can't think of a great way offhand to play good cop and give my prisoner the carrot asked for. Witness protection is pretty non-trivial with divinations. Even if we got Tittivila to rebuild it into a completely different creature, I'm sure there are ways for motivated spies to track down such a loose end. Possibly if a tsochar was inside Dav/Viste when she transformed, it would shift with her into a divinations-distinct new identity, but the level of trust I'd need beforehand attempting that is prohibitive.

I find the premise of an interrogation a little challenging. My first impulse is logical persuasion, but that sorta feels like playing into the hands (tentacles) of a manipulator stalling for time. Viste's also harder to write when she has to take the dominant role in a conversation. As a compromise from being-less verbal here, I tried breaking things into direct, clipped thoughts. Businesslike, to the point, cutting.

And may I just say I love the fact that while we're being paranoid about body snatchers Ji is calmly touring the artificially moonlit gardens.

>>114828
>A blank slate, more or less, for development in play.
I will comment that is rather part of the fun for me. All my characters have developed in ways I didn't originally anticipate or plan for. (Like say, figuring out how half of my character's personality is supposed to act when thrust to the fore). Although Marijke is really the only one who really qualified as a blank slate initially.
>>
No. 114850 ID: af6e04

In my defense, I posted a few better plans in the same reply as the ridiculous plan. Also, I still have no idea how magic works for level one characters so it's hard to tell what tools I really have at my disposal.

>blank slate
Helen was supposed to be a blank slate more or less, but for me she just ended up being kinda unfocused. Still not sure why I took deception as a specialty.
>>
No. 114851 ID: d22dc0

As far as character writing and development goes, I was leaning on prior characters from pathfinder in the beginning- Riv and Stone both being old characters I wanted another chance to use. As I found myself getting more into the setting, I really wanted to start playing characters who were part of the world, not just my world. With Maru, as I said I wanted someone who was team oriented and would be helpful, so I chose a support class, and gave her a backstory where she would be protective and self sacrificial at times, so basically the opposite of Riv. With the dozen other characters I have in the bag I like to play things that deviate from norms in my eyes, so they're more fun to play. Kent being selectively mute makes them interesting for me to play because it's a challenge I don't normally impose on myself. If you end up rolling a new character in the future, I might suggest you start off with thinking about the roll they could fill in the group, and how you can build someone who fits into that niche, and then find a way to make them different engaging for yourself.
>>
No. 114869 ID: c31aac
File 150377416471.gif - (7.17KB , 320x320 , bigfingerguns.gif )
114869

@ new geoffrey
>>
No. 114880 ID: 3abd97

>>114850
>Also, I still have no idea how magic works for level one characters so it's hard to tell what tools I really have at my disposal.
It's my understanding that for level 1 starting characters magic sort of doesn't? Unless you have an ability or specialization that allows throwing around spell-like effects without structured spells, like Maria's cleansing flame or Malkov's lightning.

If it helps, the main purpose of that google doc on characters is for remembering which tools various characters have.

>>/quest/825209
Okay, assuming that's all true, that [/]is[/i] actually pretty good news for us. Frist being dead and not a willing participant lowers the threat assessment. And spies in passive information collecting mode that's not specifically targeting us is a lot less of a threat than spies who have been activated to complete a specific task.

Question now is really how we want to play it.

We could leave them intact, and allow Ji and Tchalcedo to complete their task. Downside is we have to keep information we don't want getting out from Ji until his passenger disembarks and harbor (another) potential threat on our escort mission. (And their ultimate master is apparently a threat to portal bug's interests). On the upside, you can try to control what information you feed a known spy (although that's less helpful when we don't know the agenda of the spymaster), and by leaving the spies in place we might be able to exploit them later.

We could also try to destroy the cell, and cash in on that. A resurrected Sage Frist would be in our debt (and possibly opens more options for Helen), as would be the industrial interests he would be spying on. Obvious problem is the confrontation, and the fact Ji would almost certainly object.
>>
No. 114882 ID: fc3fc0

>>114880
I mean, Ji has an agreement with a patient, not with its allies, right? Unless I'm misunderstanding the nature of this colony thing.
>>
No. 114885 ID: d36af7

>>114880
>It's my understanding that for level 1 starting characters magic sort of doesn't? Unless you have an ability or specialization that allows throwing around spell-like effects without structured spells, like Maria's cleansing flame or Malkov's lightning.
This is a good approximation. Hedge Witches also have the innate, always-on ability to sense the presence or absence of magic, can leverage that to poke at it for cantrip-level effects (or possibly more elaborate rituals, with a lot of preparation and luck), and use two or three first-circle effects per day, from a limited selection partly based on their specialty.

For Nistamatsin's abjuration specialty, look at effects like http://www.d20pfsrd.com/magic/all-spells/a/alarm or http://www.d20pfsrd.com/magic/all-spells/h/hold-portal or http://www.d20pfsrd.com/magic/all-spells/m/mage-armor or http://www.d20pfsrd.com/magic/all-spells/p/protection-from-good or http://www.d20pfsrd.com/magic/all-spells/r/resist-energy Single target, narrow AND limited protection, relatively short duration. Might be the decisive factor in a fight, but only if things were already pretty close, or you're patching what would otherwise be a crucial failure point with something highly specialized against a specific threat. Even then, those are the big guns you want to save for situations where you expect to get eight hours of rest afterward. Routine effects are going to be more like http://www.d20pfsrd.com/magic/all-spells/p/prestidigitation or http://www.d20pfsrd.com/magic/all-spells/r/resistance or http://www.d20pfsrd.com/magic/all-spells/v/virtue

Geoffrey knows basically nothing about thaumatology because he never got the most basic background education any hedge witch or young dynastic sorcerer with surviving family would receive, so improvisation outside his short list of established spells would probably be hilariously catastrophic http://keychain.patternspider.net/archive/koc0320.html Thaumatology, as an overall field of research, combines all the worst qualities of beat poetry, computer programming, international politics, transcendental meditation, and magnetohydrodynamics, so nobody gets anywhere without cribbing somebody else's notes to start.

Imagine trying to program a computer to display "hello world." The computer in question is built from a turbulent plasma, which routinely violates the laws of thermodynamics because it's individual particles are mutually-hostile religious extremists, none of whom know what a pixel is, so you're going to need to explain some pretty basic concepts... in iambic pentameter, without using the letter E. There's no mouse, no keyboard, no slot for punch cards. Anything you visualize hard enough will be taken as input. Not necessarily valid input! Some 'compiler errors' will be displayed in the form of a monster appearing from nowhere, trying to eat your face. That's noob-level sorcery.
>>
No. 114886 ID: 3abd97

>>114882
That's correct. Ji only has a direct interest in protecting his patient. However, said patient likely isn't going to sit idly by if it realizes it has been discovered, or if discovers the rest of us acting against its allies. Even on his own, Ji might object to us going after the person who paid him.

Confrontation could lead to scenarios where Ji flees, where Ji is used as a hostage, where Ji tries to protect people he thinks we have no good reason to fight, where Ji's patient eats his brain for direct control despite his initial cooperation, etc.
>>
No. 114887 ID: af6e04

>>114869
Old Geoffrey's got my back!
>returns finger guns as grinning demon sneaks up from behind
>>
No. 114888 ID: af6e04

>>114880
Another thing to consider is if we don't destroy the cell, they'll find somebody else to hollow out and take control of. I don't know how much Viste cares about preventing that sort of thing, and Vos could go either way. He doesn't necessarily begrudge predators just because of what they are, even if their prey is elvenoids.

I would really like to know the story behind Helen and Sage Frist though.
>>
No. 114889 ID: 3abd97

Another perfect crit? And we've taken out a third of known cult / cell non-lethally, without an alarm being raised yet. Assuming they survive to send in a report, it's getting impressive.

>>114888
>I don't know how much Viste cares about preventing that sort of thing
Davina's alignment is probably something like... motivated self interest good?

Like, in abstract, people being hollowed out by parasites is bad (and likely it resonates more due to her own history). In practice, attempting to destroy a group that isn't directly threatening her interests, and that she's not being paid to deal with, ranks below defending her interests. Discipline and duty trump.

Remember also that Davina is perfectly willing to kill in service of her own aims, and to exploit underhanded tactics like surprise attacks and poison. So there's not exactly a moral condemnation of others doing the same.

Viste honestly probably exacerbates that mindset, since she's in bodyguard mode. Much more concerned with resolving or avoiding threats and defending her team than heroics on behalf of others.

Biggest sticking point is the implanted memory telling Viste that these guys serve a god who is a long standing enemy to her interests. Granted, gods aren't their followers, but I'm not sure how much weight to give enmity with Mak Thuum Ngatha here.

Plan I'm leaning on right now is just getting out of the tower, leaving with Ji, maybe leaving a message to the effect their agent will be tolerated so long as it honors her agreement with Ji, do not attempt to contact her and tell her she's been made? (Also not sure what we're doing with my prisoner- cooperation means not killing it, at least. Plus, we can't hide the confrontation now that Tilkos was attacked).

Possibly Helen could secure something to use to resurrect Frist later? We don't necessarily need to cut off a body part for reincarnation spell.
>>
No. 114890 ID: 3abd97

Also, speaking of my prisoner, I'm getting the impression they're more of an anthropologist than a spy, even if there is necessarily some overlap.
>>
No. 114891 ID: 094652

I was going to have Hore ask about Esmeraude's family history, but that might have struck a nerve. Still, is there a way to get HER to talk about it without directly asking?
>>
No. 114893 ID: d36af7

>>/quest/825565
>take ten
It's actually more like taking six, in D&D terms, or fourteen where low rolls are better. In any case you're definitely going to miss out on those glorious critical successes.
>>114891
Magical support for small-unit tactics has been her de facto career for a while, and physical intimacy is her driving passion, so getting her to discuss (or provide) those sorts of services is no great feat of social manipulation. If you want real secrets, without being apocalyptically suave, you're going to need to roll for it. Fortunately, having hung around with bandits for a period of years, bracketed by two humiliating defeats, Esmeraude isn't easy to offend.

>>114889
>Davina's alignment is probably something like... motivated self interest good?
>Like, in abstract, people being hollowed out by parasites is bad (and likely it resonates more due to her own history). In practice, attempting to destroy a group that isn't directly threatening her interests, and that she's not being paid to deal with, ranks below defending her interests. Discipline and duty trump.
Sounds like lawful neutral to me. In the somewhat more nuanced Exalted virtue scale, maybe Compassion 3, Conviction 3, Valor 2, Temperance 4? She'll protect the innocent or pursue romance given a reasonable opportunity, just not at the direct expense of her own core agenda or key assets (such as trusted associates, even if they're... less innocent). She cares enough about both of those factors that there's potential for internal conflict but they're more or less balanced. She's far more concerned about propriety and long-term consequences than innovation or personal glory. A trick like http://oglaf.com/mighty-deeds/ would never, ever work on her, not in a million years, because as long as it's about reputation she'd rather be thought a coward than an impulsive fool, but she's not an actual coward (that'd be valor 1, or 0 for someone with a debilitating anxiety disorder) and it might be possible to maneuver her into an impossible situation by using some solemn oath she swore on her family's name as a lever. As for temperance versus conviction, she'll defend her friends if they get in trouble, but only through legitimate channels: a strongly-worded letter to the judge backed up by a week of research into relevant precedents, not a jailbreak... unless she found out that the whole relevant system was sufficiently corrupt that overthrowing the local government became a 'legitimate channel,' in which case she'd still strongly prefer to go recruit a coalition to fund an army and do it all properly, rather than resorting to terror tactics... though she won't outright refuse to consider dirty tricks when the situation is sufficiently desperate, such as when the family she's sworn to see continue is down to one surviving member with negligible holdings. Getting the drop on someone who's already prepared for violence, or adding a little extra spice to a wound, isn't nearly as much of an anti-Temperance problem as outright confidence games or blackmail. Sound about right?
>we can't hide the confrontation now that Tilkos was attacked
Nah, it was quick and clean enough that you could simply set him in one of the chairs and claim he suddenly passed out for no apparent reason. If you look nervous, simply pass it off as concern for Tilkos's health. Good thing there's a doctor available!

Those locked doors might be more of a problem. Anybody who tries to go through will notice something's wrong, and a mid-level caster would have no shortage of ways to confirm that wasn't just a weird accident.
>>114890
http://www.girlgeniusonline.com/comic.php?date=20160909
"...what I do, not what I am." Even antagonists need personalities, right?
>>
No. 114894 ID: d36af7

>>114888
>if we don't destroy the cell, they'll find somebody else to hollow out and take control of
Carrying that logic a bit further, even if you succeed at wiping out this cell, whoever they've been feeding data to will eventually notice, and probably not be happy. Might not take it quite as personally as http://www.giantitp.com/comics/oots0628.html but even if it's "just business," be careful who you're implicitly declaring war on.
>>
No. 114896 ID: 3abd97

>Sound about right?
Yeah, that's pretty solid.

She cares about glory only so far as it serves her family. Personally, she'd be more concerned with excellence or execution- whether she'd doing something well or not. Bit of a perfectionist.

The imprisoned friend scenario gets a little complicated- it would depend a lot on whose law talking about, the consequences of breaking it, and the expediency of a break out versus a revolt. Although getting your friends out of trouble with social-fu (or money-fu, or influence-fu) is always preferable to a breakout, since then you don't have to avoid being seen associating with them, arrange new identities, or leave town in a hurry.

Only thing I might really nitpick over is the last bit- it's not so much bad situations force her to use dishonorable tactics. It's more that while she gets honorable conduct, and will play that game (and may enjoy doing so), she doesn't have many compunctions about discarding it when it she sees it necessary. It's a tool. Maxims 27, 31 and 64 apply.

>Nah, it was quick and clean enough that you could simply set him in one of the chairs and claim he suddenly passed out for no apparent reason. If you look nervous, simply pass it off as concern for Tilkos's health. Good thing there's a doctor available!
I'm willing to run with this gambit if strngy is.
>>
No. 114897 ID: d36af7

Looks like this discussion thread and the thread 4 dungeon crawl are both heading into post counts where the board has technical difficulties. I'd report it for archiving and start a new one, but, as ever, art is a limiting factor.
>>
No. 114899 ID: af6e04

>>114897
You have anything specific in mind for me to draw?
>>
No. 114901 ID: d36af7

>>114899
Didn't really have anything specific in mind, no. Maybe a lineup of the currently active dungeon crawlers for thread 4.5, fleeing down a corridor from something just out of frame, and then a hex map of Passholdt's hinterlands and the Stoneheart River's path to the sea for the discussion thread? That's the area I've got the best developed, as a frontier for exploration and dungeon delving, so having the known parts of the map persistently visible might be good for maintaining strategic focus.
>>
No. 114905 ID: 3abd97

>>/quest/825689
Hahaha, it wants to come with. So we'll be bringing two alien body snatchers back on our escort mission, and keeping one hidden from the other. That brings us up to 4 extras on this trip who straddle the line between asset and security risk to carefully manage.
>>
No. 114909 ID: d36af7

>>114905
You might want to depart in such a manner that this new prisoner doesn't get a chance to telepathically contact the boss, so as to preserve the impression that the previous warning was ignored rather than intercepted. Fortunately the kitchen has both a window and a door, neither of which face directly toward the garden.

I'd also like to call attention to the way he's listed human cultists as assets rather than members of the cell, but explicitly addressed Viste as a peer in alienation. Not as much immediate tactical relevance, but something Davina might be disturbed thinking about later.
>>
No. 114911 ID: ee6e74

Helen managed to close up the dining room door. Tilkos interrupted her when she was about to do the library door. I'm tempted to try eating the doorknob with the cosmic maw. Call me crazy, but I think it would be easier to deny responsibility for an avalanche of teeth appearing in Sage Frist's dining room than a cursed door.
>>
No. 114917 ID: 3abd97

>>114909
The issue I'm seeing there is we'd (probably?) have to drop the pocket prison to move the prisoner, at which point we lose a way to prevent telepathic communication.

I could move the prisoner outside, and hide it for later pickup after returning the rest of the landing party to the ship. (Sort of easy to double back with portals and the excuse of scouting).

And yeah, I did notice that distinction.

>>114911
The curse will wear off in an hour. It might be better to just head downstairs and meet them? It no one tries to get into the dining room, it won't arouse suspicion.

Honestly this is getting messy because we've bounced back and forth between committing to stealth and to cover broken.
>>
No. 114922 ID: af6e04

>he's listed human cultists as assets rather than members of the cell
This means we have to win over all the human cultists and convert them to the worship of Tittivila!
>>
No. 114923 ID: d36af7

>>114911
>Helen managed to close up the dining room door. Tilkos interrupted her when she was about to do the library door.
"Just as she was finishing up" meant she locked both doors. For 45 minutes after Tilkos regains consciousness, the only way to leave Deros Frist's dining room without knocking out a wall or climbing through a very narrow window is the door to the front hall, and the only way to get from the front hall to any part of the tower other than the dining room (again, without knocking out a wall) is by going outside.
>>114917
>head downstairs
Everyone's on the ground floor already, except for Yisheng Ji and your host who are out in the garden. Which... still counts as the ground, now that I think of it.

Given that you've got access to the PDF of Lords of Madness, mageykun, would you mind posting an image of the map of that tower from page 131, cropped to just the ground floor and the title? In the actual quest thread, that is.
>>
No. 114925 ID: af6e04

I feel like we were so close to a smooth resolution this time. If only I hadn't been so curse happy.

What bugs me is that Vos' aura sight said that Sage Frist genuinely cared about Helen. Would that be easy to fake, and why would he bother doing so? Might have been accounting for aura sight from the start.
>>
No. 114926 ID: 3abd97

>>114925
It's possible your aura sight wasn't wrong. Say, the two have met before, after Sage Frist was replaced, and before Helen lost her memory. Yikk Tasst could have developed a real fondness for a friend he inherited as part of his cover.

Also possible Vos misinterpreted what he was seeing, as that was something of a middling roll.
>>
No. 114929 ID: 3abd97

>>114923
Oh, whups, I didn't even realize this place was in there. I was just looking for more information on a critter I was unfamiliar with. Feels a little rude to have linked that now.
>>
No. 114930 ID: d36af7

>>114929
It's alright, I've changed a few key details. added new stuff, and you're behind on OOC questions anyway.
>>
No. 114931 ID: b0bc40

>>114925
What I'm more amazed (and frustrated) about is Vos was able to instantly and confidently identify Yisheng Ji's patient as a parasite just when it would be most inconvenient for me, but wasn't able to do the same thing when we first encountered Sage Frist, when Yisheng Ji could have actually been an asset in helping to deal with it, instead of his current status as a hostile to keep in the dark. Maybe in the future Vos should be focusing more attention on improving the reliability of his powers.
>>
No. 114933 ID: af6e04

>Deros has a few combat buffs active. Mage armor mostly comparable to Viste's, some concealed weapon, and a third effect which is hard to clearly identify.
I think that third effect is what got us. Some sort of false aura spell? He knew we were coming and had probably done some research on us beforehand, so it makes sense.

>Tilkos 'passed out' and all the doors are sealed
Yeah, I don't see how I'm going to explain this one away. And with Viste gone, it might be best to just cut our losses and run.
>>
No. 114934 ID: 3abd97

>>114931
I'm guessing the reason Vos couldn't identify the precise problem with Sage Frist was because the sage's brain had been eaten, but the remainder of his body is being kept alive. So the body doesn't ping as dead (or undead), and Vos only sees the aura of one sapient intelligence, as he would expect.

By cohabiting with Yisheng Ji instead of coring him, Tchalcedo actually made herself easier to detect with aura sight.

>instead of his current status as a hostile to keep in the dark
Even in the worst case, if a fight ensues, Ji could probably free himself with Diligent Vermifuge. In his current position, he's still useful as a mediator? He wants to depart peacefully, with his payment, patient, and allies, so Ji would logically be trying to smooth over any ire or suspicion Vos and Helen may cause with the sage.

In the short term, he's more of a conditional hostage than a hostile? So long as we don't let Tchalcedo know we're aware of her, she and Ji will (probably) complete their arrangement peaceably. And I'm assuming you'll be able to find a suitable new host in Overmire, so the need to keep any particularly sensitive secrets from Ji will be short lived.

I'm more amused that my in-character attempt to get more information and to confirm Ji really isn't in imminent danger (or worse) resulted in doubling down on the number of these things we're transporting and somewhat counting on good behavior from.
>>
No. 114935 ID: 3abd97

>Yeah, I don't see how I'm going to explain this one away.
Helen accidentally invoked some kind of nightmare curse she was experimenting with? Causes the target to pass out, and wake up in a fright, and seals nearby exits. A trap you in a nightmare sort of thing, can't get out, panic just feeds into it. You'll have to work on cleaning up that trigger, and making it behave better on cue.

I mean, you'd need to do a lot of bullshitting, but Helen is an irresponsible magical researcher with a book of curses, and she does specialize in Deception / Gall. It's possible she could sell some story.

And even if you don't sell the story, you just have be not a problem enough that the person in charge doesn't want to compromising deploying a new covert asset to kill you. (Like, thinking you're broken their cover is bad, but suspecting you did something in the library you're trying to cover up might be tolerated).
>>
No. 114944 ID: 094652

>>/quest/825962
You know, the ninth card in the Major Arcana (considering The Fool is number 0 and the Magician is number 1) is Strength, and was considered Fortitude. Pog has considerable strength and massive Fortitude. Does that mean anything?

>>/quest/826019
Four wishes for a temporary bout of insanity that can be cured with the first wish! Congratulations!
>>
No. 114946 ID: 094652

>Deck of many things
>Ruin
Oh I get it! Pog is now bankrupt, but because he's a slave he doesn't OWN anything, meaning all of his possessions are intact because they belong... to... Azure.

... ffffff-

But seriously though, which numbers in the dice roll correspond to which cards in the deck? Also, why are there 23 cards instead of the Pathfinder standard of 22?
>>
No. 114947 ID: d36af7

>>114946
It's not a standard Deck of Many Things. I modified some of the classic effects, threw out others, and invented new ones from scratch. The card Pog drew causes magic items to be lost, stolen, and/or cursed, but the deck itself was the only magic item he had, and it's sorta already cursed, so Nistamatsin auto-stole it.
>>
No. 114948 ID: 094652

>>114947
That's a relief.

Will you confirm that you kept the same ratio of preferable-to-"oh fuck why did I ever touch this deck of living blades", or are you keeping us in the dark for suspense? Either way, now that I understand what a Deck of Many Things does, and that the standard issue has a card that decreases intelligence scores by up to 4, and even a card that voids all monetary-translatable assets on hand and abroad, I'm not having Pog touch that thing anymore, much less Azure. So how much would it be worth to a potential collector?
>>
No. 114950 ID: d36af7

>>114948
>I'm not having Pog touch that thing anymore
Wouldn't matter if he did. Any given deck is a once-in-a-lifetime deal.

>Will you confirm that you kept the same ratio
I can neither confirm nor deny, at least until that question is asked by someone who's contributing an appropriate amount to my Patreon. I will say, however, that more than one effect is a deliberate 'mixed blessing,' helpful to some and horrific to others.
>So how much would it be worth to a potential collector?
That's not something Pog could plausibly know, so please refer to the previous reply.
>>
No. 114952 ID: 094652

>>/quest/826056
OOH, can you wish for the deck to permanently discard most of the bad cards or something?

Also, I read that the joker card has to be discarded once drawn, same as the fool card. You're better off asking for a card that increases stat scores.
>>
No. 114953 ID: af6e04

>potential collector
Look if we even can give this deck away and we're planning on being disastrously irresponsible enough to do so, it should at least be to some random guy on the street not somebody who sought it out and bought it.

That way, it's disastrously irresponsible and hilarious

>You're better off asking for a card that increases stat scores.
I think the Wish can do that anyway. Though that's kinda the boring safe option. I wouldn't have drawn thirteen cards in the first place if I were interested in that.

Trying to think of something interesting for the immunity/weakness card but I'm having trouble. If I don't come up with something soon I'll probably just take the three additional cards.

Also, unrelated, but I'm working on the new thread art but it might still be a few days. If you want a hex map you'll have to give me a detailed description of the geography. Or better yet just give me a diagram to pretty up.
>>
No. 114954 ID: 094652

I just realized: since the deck has many potentially dangerous cards, does that mean Pog gets a little exp and Nistamatsin gets a @#$%-ton, for managing to evade the dangerous cards most of the time out of sheer luck? Just asking.
>>
No. 114955 ID: d36af7

>>114952
You can't permanently modify this deck with any of it's own functions, including Wish spells.
>>114954
You don't get XP just for flipping cards, or for that matter by playing solo Russian roulette. Has to be some kind of danger you might conceivably get better at dealing with through sufficient knowledge and practice.

>>114953
>a detailed description of the geography
>or better yet a diagram
I've got a hard copy diagram, but no scanner. Also it's a really faint pencil sketch on a sheet of cheap unbleached paper that was originally used as packaging for papayas, so even with a scanner, not so great. I've got notes in a text file, but to anyone other than myself they'd be cryptic and fragmentary.

I'll compile something you could actually use tomorrow. Bunch of IRL errands to run today.
>>
No. 114960 ID: af6e04

Ahh, I should have known that the XP wouldn't just be freely granted! I've been played.

Can I conceivably defeat this grim reaper or otherwise survive this encounter? I'll use my once a week ooc question for that one if I need to.

Worst case scenario, all those mortals I saved will have a lovely statue to remember me by.
>>
No. 114961 ID: 094652

>>114960
You could use your final wish to negate one of the cards, but that would mean you wasted three whole wishes for a mere 10,000 exp.
>>
No. 114962 ID: d36af7

>>114960
You could conceivably win the fight, yes, but the odds are bad.
>once a week ooc question
Yes, even taking into account those two 'extra life' cards you got, and...
>all those mortals I saved will have a lovely statue to remember me by
Maybe not! Damage to your body will be redirected to the statue, and vice versa, until one or the other has been mostly destroyed (-5 x HP). Sorta like the classic 'Dorian Gray' setup. Accordingly, there's a very real risk the statue will end up battle-damaged, even if you stow it securely inside the subterrene. In fact, tucking it away somewhere inaccessible while you continue going into harm's way perversely makes that more likely.

Speaking of the subterrene, you might want to consider using that last Wish, or haggling with that archon, for basic knowledge of how to use and maintain it. Crew requirement is a pilot, a navigator, and eight maintenance technicians who each require different specialized training.
>>
No. 114963 ID: d36af7

>>114961
No. Incorrect on every point. I explained that this is not a standard Deck of Many Things already, and that directly meddling with a previously-drawn card would cost three wishes. The reward for defeating an avatar of Death has not yet been explicitly described, and is more than a flat quantity of XP.
>>
No. 114964 ID: ee6e74

Your wording has me confused. Do you mean the odds are bad even with those extra life cards?

Between the XP granting card with 'potentially unpleasant side-effects' actually just summoning an impossibly lethal foe for me to fight for XP and the 'subterrene' which I probably won't be able to make use of, I think the fact that my statue won't be permanent is the most heartwrenching reversal of expectations to come out of this. I think I've been pretty lucky over all though.

Still have no clue what that archon's trying to sell me.
>>
No. 114966 ID: d36af7

>>114964
>Still have no clue what that archon's trying to sell me.
That was the eleventh card. You'll find out after resolving the tenth card.
>>
No. 114967 ID: 3d2d5f

Follow up questions on Nistamatsin's inventory, just for record keeping.

* Do the hedge witch consumables count as mundane for the purpose of the item destruction effect?
* Does the brass balm altered by the earlier card effect differ (could have been made more or less magical).
* The beheaded statue was spared. Does this include the severed head, or was that destroyed?
* Nistamatsin's as naked as his glorious silver statue now, right?
>>
No. 114974 ID: d36af7

>>114967
cinnamon incense is gone (burnt up, leaving Nistamatsin temporarily impaired), clothes are gone, brass balm is contaminated, statuette and head are both intact but still separate.
>>
No. 115032 ID: 3abd97

>promise to complete a little quest: clear out, cleanse, and generally restore to working order an abandoned hospital less than half a day's travel from Zelkor's Ferry
Heeeeeeey. By any chance, is that the same now-dungeon the original party visited in thread 3? The one with the recording about St. Ysbel?
>>
No. 115049 ID: d36af7

>>115032
Why yes, I am trying to keep the focus closer to the area I've got more developed details in this time, thanks for noticing.
>>
No. 115062 ID: d36af7

>>114953
>detailed description of the geography
The easternmost point in the area to be mapped is the city of Orcmeet. Terrain in that hex counts as desert - there's actually a fair amount of grass, but not enough precipitation or natural groundwater to support intensive agriculture. Passholdt controls four more hexes of desert, two due west of Orcmeet, with a paved road and aqueduct leading straight uphill to the City of Passholdt itself, and two more to the northwest and southwest of Orcmeet, with watchtowers and lower-quality roads. All five desert hexes have farms, supplied with water by an aqueduct which forms a crow's-foot shape.

The western terminus of the aqueduct is the city of Passholdt, in a hill hex representing a mountain pass. All three hexes on the west flank of Passholdt are also hills, while on the east flank there's a desert hex (as previously described) with mountain hexes to the north and south. Passholdt controls a total of five mountain hexes, all of which have been developed with quarries for extracting construction stone but NO ROADS. The quarries are virtually inaccessible except by flight or teleportation; blink dogs with portable holes carry supplies in and stone out. Passholdt controls a total of six hill hexes: two with the river (one of which has the city of Passholdt itself), two directly north of the river and two directly south of the river. All of them are well developed with farms and orchards.

The Stoneheart River flows into Passholdt's territory from underground, through a total of five controlled cavern hexes which probably won't be represented on the surface map. It enters the city from the south, there are side channels inside the city leading to the aqueduct and then (on the west side of town) to a cooling pond for the vast smelting industry. Outside the city, it flows west through that other hill hex, then enters the forest, where it turns to the southwest for two hexes, then straight west again and continues in a straight line all the way to the coast. In the fifth and last forest hex which Passholdt controls there's a small fort. Next hex downstream from there has an unusually large tree which is hollow, with a red-furred bear living inside. The bear doesn't usually attack caravans, but lone travelers go missing frequently. Next hex downstream from the bear contains Zelkor's Ferry, the Black Boar Inn, and the Mouth of Doom. The ferry crosses a tributary to the Stoneheart flowing in from the south. Following that upstream there's a lake big enough to be the dominant terrain of a hex (adjacent to both the ferry and the unclaimed hex with the bear) and, on the far side of the lake, another river-and-forest hex with the abandoned town of Rook's Vineyard.

Downstream from the ferry there's one more hex of forest, two of swamp (most of the swamp is on the north side of the river, and all three hexes immediately north of those two are also swampy), then the river flows into a canyon (hill hex) crossed by the Old Coast Road, which links this up with the hexmap already on the wiki.
>>
No. 115085 ID: af6e04

You really can't dangle this carrot behind an impenetrable instant death wall and expect me not to jump at it anyway.
>>
No. 115086 ID: 094652

I have an idea for a wish: wish that Helen be brought to your side at the earliest event constituting her impending doom. Nistamatin's rationalization would be that bringing her back through time would be heavily inconvenient, and if she were on the verge of acquiring a grand treasure then she might outright attack him out of spite. But if he were to bring her to him at the exact moment when she WOULD have otherwise died, then the only problem would be if she had a bomb strapped to her and now I figure you should word the spell so that the wish deprives her of all physical items and removes curses to the best of its ability.

You know, if you chose to re-draw the wish card, the expected number of wishes you would get is 2.5. If you got unlucky, you lose a single wish. If you broke even, then whatever, but if you won an extra wish or two you could have used up four to put yourself in a fairly preferable situation, like safe passage into a treasure room and then straight to the surface with an entire land submarine of magic items and other such happy times.
>>
No. 115087 ID: af6e04

>>115086
Hmm, seems pretty metagamey but I do technically have the right to use OOC knowledge. Can you make a wish that only goes off when certain conditions are met though? d20pfsrd is very unclear on the limitations of the spell.

The idea of wishing Helen back in general is pretty tempting, partly so Kent can have somebody to work with on their higher ambition and partly just because of the hilarity of the situation https://www.youtube.com/watch?v=Pthr3t9KxCc

>You know, if you chose to re-draw the wish card, the expected number of wishes you would get is 2.5.
Actually I thought about that but trying for The Sun card (which ended up not existing in JamesLeng's deck) seemed more fun and risky. Also one Wish is hard enough to come up with a use for on the spot, let alone more, especially with Nistamatsin's higher ambition probably thrown out the window along with his binding. I was already feeling pretty overwhelmed with choices just with the magic items and all that.

And I wouldn't have gotten that awesome terraforming card. Though I feel like raising a big erupting demon dick volcano in the middle of JamesLeng's world would be like defacing a fine painting.
>a small mountain, the side of which 'naturally' resembles your face, or whatever other feature you feel the general public needs to be more thoroughly informed of.
>whatever other feature
>>
No. 115088 ID: d36af7

>>115087
>Can you make a wish that only goes off when certain conditions are met though?
Wishes can duplicate a staggering range of spells, and there are spells that activate on a delay or when particular conditions are met, so I'd say yes. You'd basically be inventing a variant of http://www.d20pfsrd.com/magic/all-spells/r/refuge that's activated by imminent danger rather than a command word, and casting it on her remotely using the Wish's unlimited range. That's a non-sorcerer/wizard spell of the 7th circle, so it's valid.

>Nistamatsin's higher ambition probably thrown out the window along with his binding.
Original binding may be gone, but the effect on Nistamatsin's nature doesn't just vanish. http://freefall.purrsia.com/ff2900/fc02872.htm
>>
No. 115091 ID: af6e04

...could I instead wish Azure and Rhea back into thread 4 so I'm not controlling more than half of the active PCs?
>>
No. 115093 ID: 094652

>>/quest/827028
I figured Viste kicks down the inn's door, orders them to get the lead out, and portals the team to the tower entrance?

Well, I just watched Big (Hero) 6, so... now I don't want my character to die in a fire from reckless behavior.

Basically, if Viste doesn't want to rescue book loot and the people in the tower, then whatever. But if Esmeraude is going to play firehose then Hore is going to play firewoman.
>>
No. 115094 ID: 094652

>>115091
Good idea but that's like two wishes. Besides, you really think the drakocracy would just LET serial killers, foreign spies, and prisoners of war (with rich daddies) escape from jail with a wish from their wizard friends? My guess is that the entire prison is warded with anti-wish level magic, possibly with actual wishes!
>>
No. 115096 ID: 3abd97

>rolls a 5
>"there's no safe way to get in there"
>keeps trying to get in there
>"you should go"
>keeps trying to get in there
>"everything is on fire now"
Strngy, pls.

Although it's kind of amusing that every time I think we're a single update away from wrapping this encounter up, something new happens.

>>115086
>I have an idea for a wish
Man, I could think of all kinds of wishes just to try and optimize the stuff you have. Off the top of my head: Wishing for a subterrene crew (especially a magical crew where keeping them paid and/or fed is not an issue). Wishing for the current party to be magically trained as crew. Exodimensional storage for all your loot, and that statue.

You could probably get the archon to heal / repair Isaiah without a wish, too.

>>115091
Fair warning, if you decide to terraform the hex including Greznek, summoning Rhea is probably a bad idea.

I mean, she's generally a nice person, but if Rhea abruptly finds herself dragged from whatever nice kitchen she's currently hanging out in to stand before a demon who just attacked her home you're probably getting lit on fire for a start. Firemom is a little touchy about territory after all those losses to Orcus, too, so I imagine she'd be rather more supportive than usual helping her daughter / priestess in getting some righteous smiting in.

(Granted with all the stuff you got from the deck I doubt Nistamatsin would lose that encounter, but still).

If you do pull Rhea in, I'll roll with it, although there will be a lag while I have to figure out what she's been doing in town and how she might have leveled up and if her inventory has changed.

I had considered rolling a new character to get in on this, but I didn't have a final design I was happy with yet, nor someone I felt could adequately exploit the chessboard. (At this point, I would happily have Dav or Rhea use an OOC question to snag a boon, but for someone new, I'm not sure what boon to even give em! If I haven't developed a char to the point where I can say what they'd want, they're not ready).

>Good idea but that's like two wishes
Could fudge it as a single wish for allies? Nistamatsin doesn't know Azure or Rhea personally enough to request either of them in-detail, in-character.
>>
No. 115097 ID: 3abd97

>>/quest/827009
>whether you even consider this situation to be your problem
Well, recovering Vos and Helen would be Viste's problem. Protecting the assets of a spy who serves a god hostile to her long-term interests less so.

>only issues are how fast she can get there
Would it be permissible to use an OOC knowledge question to facilitate proper execution? Say, ensure Viste didn't make any pathing errors placing portals / getting Esmeraude to the tower ASAP?
>>
No. 115100 ID: af6e04

>Strngy, pls.
I've already outlined how desperate Helen is to find a cure for this curse. And especially now that she's miles away from where she thought she had a chance of finding a cure, now that some sort of lead has fallen into her lap she's not going to just leave it be.

On top of that, every time (really it's only been two times now but that's still every time) that my characters have had an opportunity to achieve a goal they've been thrown a curve ball that they had no way of dealing with. Why tease that book and notes at all, then make it completely impossible to get? Maybe JamesLeng has some grand reason for pulling the rug out from under me like that, but I'm sure you can understand why I wouldn't want to leave empty handed this time.

And on top of all that, I really wouldn't mind some character pruning (up to four now)

>Fair warning, if you decide to terraform the hex including Greznek
Not going to happen, since Nistamatsin is still the 'good' demon
>>
No. 115103 ID: d36af7

>>115094
>Good idea but that's like two wishes.
One Wish is sufficient to instantly transport a number of (willing, non-dimension-locked) people equal to the caster's level, from anywhere, to anywhere.
>Besides, you really think the drakocracy would just LET serial killers, foreign spies, and prisoners of war (with rich daddies) escape from jail with a wish from their wizard friends?
Yes, I do think that. The Drakocracy doesn't throw infinite resources at what are ultimately very petty local problems.
>My guess is that the entire prison is warded with anti-wish level magic, possibly with actual wishes!
If they could do that, they would've fireproofed the waterwheel and mill-race. Making wood immune to mundane fire, or synthesizing some material that naturally can't burn and has sufficiently wood-like structural properties, is vastly easier than protecting anything against plenipotent 9th circle magic, and the waterwheel is a far more important strategic asset than a hedonistic low-level prisoner.
>>115097
>Would it be permissible to use an OOC knowledge question to facilitate proper execution? Say, ensure Viste didn't make any pathing errors placing portals / getting Esmeraude to the tower ASAP?
Yeah, "what's the most efficient route between these two nearby landmarks" is well within the scope of OOC questions, In fact, I'll throw in some extra: when Dav/iste anf Filo get upset, they're straddling the border between the old gods numbered 2 abd 3. Much as she might want to be associated with nobility, the border of #1 is way up there by the cloud deck. Stars are #7, visible out the far side of #3 wherever there isn't illusory land in the way.

>>115100
>Why tease that book and notes at all, then make it completely impossible to get?
It wasn't impossible, just excessively dangerous if you're in a hurry. I had a big post halfway written up about how Overmire's built on the immovable rod industry in more than one sense, so it's just about the best place to buy secondhand or 'slightly irregular' machine tools and enchanting supplies, including all the stuff you'd need for ward-breaking. You're headed there on the ship anyway, with the Fire Hawks who are going to get a big paycheck on arriveal, Deros Frist might be away in Passholdt when you get back here, but he greeted you as a close friend so it'd probably have been possible to BS your way past his minions and back inside to work on the trapped cabinet unsupervised.

Mope! You made the call, so we're playing out the house fire thing now. I don't do railroads.
>>
No. 115104 ID: 3abd97

>>115100
Just giving you a hard time, not a serious criticism. :V

Helen only immediately endangered npcs and your own characters, anyways.

>Not going to happen, since Nistamatsin is still the 'good' demon
Arguably, something that does long term good or provides a strategic benefit to a populace while causing a lot of short term chaos, distress and upset could serve both Nist's ambitions at once.

(And depending on how racist he or his original bindings were, or what his wife's loyalties were, his high ambition could be interpreted more narrowly to not protect some races, populations or civilizations).

Not that I would personally advocate messing with Rhea's home, but there's certainly ways to justify it in-character if you were so inclined.

>One Wish is sufficient to instantly transport a number of (willing, non-dimension-locked) people equal to the caster's level, from anywhere, to anywhere.
Right then. If strngy chooses to make that wish, I'm willing, and Rhea would reasonably be willing to answer a magical call for help.

>when Dav/iste [and] Filo get upset, they're straddling the border between the old gods numbered 2 [and] 3
Oh, yeah, personally straddling the ethereal and "material" planes makes sense. I guessed 1 and 2 thinking the problem was environmental, not personal. The sky dipping too low, right to the tops of the treetops, similar to what happened in that abandoned town.
>>
No. 115113 ID: ee6e74

>>115103
Well I didn't know any of that at the time. And it kinda brings forward similar problems that I've had with playing Pathfinder in the past. With such a focus on system mastery it's hard for new players to know all the things in-universe that can counter or defeat each other without reading the books. I don't know what tools I have at my disposal or even what questions to ask to gain this information. All these things apparently seem obvious to the more experienced players and so I'm just left feeling like an idiot.

Also, I have every reason to believe that I won't be on friendly terms with Sage Frist or his minions after being involved with 'the prisoner's' disappearance, which you even specifically pointed out.
>You should probably make an effort to be gone before someone else notices that the other 'guest' went missing at the same time Viste did.

I'm not upset about what happened in the game, and I can roll with anything, but I don't appreciated being chided for my decision making abilities when I feel like I was backed into a corner here and did the best with what I was given.
>>
No. 115119 ID: d36af7
File 150439327108.png - (829.73KB , 533x767 , Aoyama Motoko - Kaolla Suu - Piggyback.png )
115119

Esmeraude is riding on Viste's back because of a mental association to the two pictured characters from Love Hina.

>>115113
>I'm just left feeling like an idiot
First of all I would like to make it absolutely clear that this was not my intention.

As for solutions... there's a lot of stuff you don't know, but I don't even know what you don't know, so I'm not sure where to start with explanations. This isn't a pure Pathfinder game, it's also got Exalted and GURPS. One of the big themes in both those systems is the importance of infrastructure and training time. When you've got a technological problem you can't solve on the spot, the obvious things to try boil down to 1) getting some money, going to a major city, coming back with better/more specialized tools, and 2) doing a semester's worth of research and study on the problem's theoretical underpinnings.

In Exalted, as in D&D, heroes go into dungeons and emerge (if they survive) as demigods... but even as demigods, they need to put serious time and effort into organizing expeditions, setting up workshops, and keeping their followers fed.
>won't be on friendly terms with Sage Frist or his minions after being involved with 'the prisoner's' disappearance
This is an espionage/politics issue, not system mastery so much. Tilkos, Werra, and Zard are cultists, described as assets rather than full members of the tsochar cell. They aren't cleared to know exactly what is actually going on, so Yikk Tasst couldn't give them a full explanation of why he's suddenly suspicious of Helen without violating operational security.
>>
No. 115143 ID: af6e04

>>115119
>First of all I would like to make it absolutely clear that this was not my intention.
I didn't think it was, but reading that does make me feel better regardless, so thank you.

>I don't even know what you don't know
I've played only a couple sessions of Pathfinder and no Exalted.

>When you've got a technological problem you can't solve on the spot, the obvious things to try boil down to 1) getting some money, going to a major city, coming back with better/more specialized tools, and 2) doing a semester's worth of research and study on the problem's theoretical underpinnings.
I'll keep that in mind in the future. Honestly I didn't even think I'd have the opportunity to return though.

>They aren't cleared to know exactly what is actually going on, so Yikk Tasst couldn't give them a full explanation of why he's suddenly suspicious of Helen without violating operational security.
That seems like a dangerous thing to assume if you don't know for sure. Yikk Tasst could just tell the cultists to capture me or bar my entry without explaining why.

Anyway I want to apologize for getting snippy with you. I understand your job as DM is hard enough without me hassling you. I was just feeling a little ganged up on, and deep down I am a delicate snowflake.

Anywho,
>Right then. If strngy chooses to make that wish, I'm willing, and Rhea would reasonably be willing to answer a magical call for help.
So it's decided then! I'll go ahead and post the wish in thread four (art's coming soon)

As for Helen, not sure what to do with her at this point. She's burned so many bridges in one night she should probably just flee the crime scene. (I'd rather not have to return that book I stole)
>>
No. 115147 ID: 3abd97

>>115119
Expressions sure seem accurate to me. (Although I don't know how Viste would end up in a swimsuit. Or even what swimsuits in a fantasy magic setting would look like).

>>115113
>>115143
>I was just feeling a little ganged up on
I apologize for contributing to that.

>not sure what you don't know
>backed into a corner
The only real advise I can offer there, is if you feel backed into a corner, or don't like the choices you think you have, discuss it here? Other people might see (or know) something you don't.

>As for Helen, not sure what to do with her at this point. She's burned so many bridges in one night she should probably just flee the crime scene. (I'd rather not have to return that book I stole)
On that note, technically, I don't think Helen burned any bridges with the people she's currently working for, even if she did literally have to be pulled out of a fire. (Might have messed up her friendship with Sage Frist and/or Yikk Tasst, though).

And I don't think you stole the book? You did get permission before he realized it was locked up, and he did give you permission to examine the locked cabinet. And when it went wrong your colleagues promptly dealt with the consequences. And the sage is currently too shell shocked to contradict your prior agreement.

Legally / contractually, I would think we're sort of at an impasse? Frist could argue we damaged his property and demand damages, we come back that we applied specialists to the exact task he requested, he outlined the risks himself in advance, we provided good faith support, and didn't even bill him for the rescue.
>>
No. 115148 ID: 094652

In a way, if Pog's reunited with Azure, then he's mostly under control and so Pog and Azure together are controlled like one unit. In any case, it's been a LONG time since I made any characters.

I've come up with a new character, based on the Shapeshifter Class from Streets of Rogue. When you get to possess anyone from behind and suddenly all their treasures are unlocked for you? Super gratifying.

I'm not deploying this character just yet, she's far from ready and I'm pretty sure she's heavily overpowered. I don't need an immediate answer; I might change my mind on adding a fourth character.

Anyway, here she is:

Ivori (and maybe her sister Ymbri)
A nerdy catgirl with a dark secret...

Class: Townie
Speciality: Shadow Scholar (ninja class, but learns MANY skills / passives of other classes over time)
Higher Ambition: Steal the secrets of the world
Lower Ambition: LARPing in other people's bodies / find her sister?
Phobia: Getting caught (will attempt to run on instinct, serious problem when combined with her power)
Mutation: Deformed cat ears (shape of a bat, less hair than regular cat ears)
Supernatural Vulnerability: unprocessed metal injected into her bloodstream (OR found within her possession target) deals direct damage
Agile and intuitive, she seeks to uncover the mystery of where she (and her sister) came from, and the Event that changed everyhing...

Special Power: Possession
Can stealthily possess a target, immediately taking full control of their body for up to 72 hours.
Ivori temporarily learns how to locomote, elocute, and resolute as the target would, gaining a weaker form of their skills. While in the body, a SIGNIFICANT portion of experience earned goes directly towards a sub-class - level up a sub-class and gain the skills and even a few powers that class has. Her main class has a new rule - more levels, more sub-classes that can be learned. The target also gains partial experience points from danger and sensual indulgence, as they experience the world as if in a dream. The target is woozy when Ivori escapes. If the target allows possession, they can "inject" Ivori into themselves, a ritual which gives them full control of their bodies while allowing Ivori to focus on Chi flow and other physical issues.
Weakness: 24-hour Synchronization
Any target Ivori possesses is synchronized to herself, and STAYS synchronized until the target dies or Ivori enters a new possession target. Any damage the target takes, she takes a fraction of. Healing the target does NOTHING for Ivori while she is inside, and she must depossess to get herself healed.
On one hand, this synchronization goes down to 15% after 24 hours, allowing Ivori to kill her host with minimal damage to herself. On the other, more prevalent hand, she cannot repossess the target or possess ANY other target until her sync rate gets down to 15%, during which time any attacks on the former host will damage Ivori, potentially killing her by executing the host while they're dizzy from attacks. For a former ninja who is predisposed to run away, this is a serious problem. Note that sync rate decrease can be inhibited by things like sleep and paralysis, basically anything that prevents her from moving and acting consciously on her own.
Ivori does not understand her power, and it may have more to give.

Ivori was a scholar by day, terrorist operative by night. But the Event seperated her from her sister, her Ouyabun has put a hit on her, and she has this strange new power.
>>
No. 115149 ID: af6e04

>And I don't think you stole the book?
Oh no, I meant the other book I stole.

>Magic of the Dragon Lords
>>
No. 115150 ID: af6e04

>>115148
Possession would be a cool power, this seems kinda complicated though.
>>
No. 115152 ID: 094652

>>115150
The idea is for her to play like the Shapeshifter class in Streets of Rogue (honestly, I don't know why they don't just call him Possessor), but with the limitations I feel would make the extremely overpowered class seem 'fair': In the regular game, you get behind a target without being spotted, and one click later you're playing as the target. You get all their skills, their stats, and most importantly, a separate health bar. You can inject your poor host with dumpster drugs (even cyanide!), steal all the money from their safe while they are forced to watch, or do the obvious thing and hug an indestructible rocket-launching robot whose prime directive is to violently and destructively murder you, host and other bystanders be damned, again, while they watch. Even if your host dies from decapitation or plays pattycake with an overclocked boiler, you only lose 15 HP (out of 80), AND you get to keep all the stuff they had in their inventory. So what if your character is smaller, weaker, and generally killed on sight by the police? Just jump into an unsuspecting victim and all three problems go away! Want to trick a gang into going on a suicide run? Possess their leader and give the order yourself! Want to free a prisoner from high security? Possess one of the guards while they're off-duty and ask for the key when it's their shift! Want to be a gorilla? Just find a gorilla and *BAM* you're a gorilla!

It's hilarious fun, but it's simply too easy. Synchronization and a long cooldown period means that it is in Ivori's best interest to keep her host alive for about 24 hours, at which point she can screw them over completely or let them live. There's also a positive tactic that works like the SoR mechanic; depossessing a host makes them paranoid that they'll get possessed again, at which point if the shapeshifter is out of sight (kill or be killed when it comes to possessors like they'll just run away before they can get possessed again and focus on defending themselves in their homes, which makes them more protected from possession AND other dangers than their unaware neighbors. So if Ivori were to possess the head of a house, get compromised, then depossess and run, the guards would spend the rest of the day protecting the head instead of chopping his head off and taking Ivori with him. This means that Ivori can focus on kidnapping VIPs by possessing them directly, but she needs to save her power for that one opportunity.

Maybe I could tweak the sync and desync rates, but I'm not sure what is appropriate for a mid-fantasy campaign.

Also I understand that she has similar powers to a tsochar, and as the Fire Hawks now have one as a prisoner and one as a passenger, having a possessor who retains her humanity could either act as a diplomat between symbiote and biped, or a deterrent; if one of the tsochar hollows out one of our characters, she could possess THEM, and show THEM how it feels to be chained and slowly eaten alive from the inside.

With drug abuse!
>>
No. 115153 ID: d36af7

>>115148
"Getting caught" is too vague and too reasonable to be an effective phobia. How about a pathological fear of being completely surrounded by bright light? Single-source light is fine, so going outside in the daytime wouldn't be too much of an issue, but she'd want to find some cover on clear days around noon, and avoid big mirrors that might result in sun the sun outflanking her.

For the vulnerability... just about anyone would die if you stuck enough metal in where their blood's supposed to be, maybe in the form of a sword, so again, that's not much of a vulnerability. Interaction with the possession power doesn't help, since the vulnerability should be able to stand on it's own. How about saying she's a fey creature, violently allergic to cold iron? Discomfort in proximity, pain on skin contact, bruising and blistering on prolonged contact even without force, agonizing aggravated wounds and incidental unnatural phenomena (smoke and rainbow sparkles instead of blood) if struck with an actual cold iron weapon.

Proposed mechanics for possession are trickier, I'll look through those properly on another day.
>>115143
>Yikk Tasst could just tell the cultists to capture me or bar my entry without explaining why.
Yes, but... incongruous orders with no explanation are more vulnerable to loophole abuse and general fast-talking. "Are you sure, when he said to capture me, he didn't actually mean you should just make sure I don't wander off again without first finishing that job he wanted me to do last time I was here?" Absent a social-combat solution, there's only three of them, and Vos's sneak attack demonstrated that they're neither omniscient nor invincible, so some combination of subterfuge and violence could plausibly work.
>>
No. 115157 ID: 094652

>>115153
I have an idea for a mutation that justifies that fear; an incontinent chameleon skin that turns from pitch-black to rainbow if it comes into contact with two light sources, more colors with more sources. So she's deathly afraid of having light shined upon her from multiple sources because suddenly you'd have to be blind not to see the trespassing ninja assassin who had a run-in with Lisa Frank. So her skin is the color of night with a single light source, which is great for stealth, but if she's shown upon by two light sources she's visible, and so the more light sources there are and the more luminosity her skin gets the more she stands out until finally there's a colorful giant rainbow fairy that only a blind man wouldn't notice.

Vulnerability and Fey race works, but the whole point of the original vulnerability is that if she tries to possess someone like Hore, who has nanobots in her blood, or someone with an extremely heavy content of metal in their blood (example: an ignorant commoner who drinks from government-issued lead cups), or a golem (which might be the biggest risk of all), she's going to need to depossess instantly or risk dying in another person's body, and THEN she has to defend that host from harm for the next 24 hours WHILE suffering from lead/tin/whatever-metal poisoning, or risk death by life-sized voodoo-doll. But I think I'd go with Fey heritage, it's something new.

By "cold iron" do you mean magnets?
>>
No. 115173 ID: 3abd97

>>115149
Oh. Yeah, that sounds expensive.

Well, if Helen is about to disappear as the result of 9th level magic, the remaining Fire Hawks are probably going to classify her vanishing as an abduction (or at the very least the interference of a third party). We didn't steal the sage's book, someone kidnapped our scholar and/or stole your book remotely, possibly grabbing one target unintentionally.

>>115152
>Also I understand that she has similar powers to a tsochar
Tsochar physically climb into a body and then use pain (or threat of pain) to force compliance, or they eat the brain and take over the controls of the nervous system. As such they can be countered in some obvious ways- armor or protections that keep them out, intangibility, Diligent Vermifuge, not caring about pain, not needing your brain to function, etc. Also, if they kill a host, there's restrictions on what spells they're allowed to keep (which might be why Sage Frist needs a lot of prep work for teleport, or couldn't put out the fire).

I'm assuming Ivori's takeover isn't physical, which means it's magical, spiritual, or psychic? Your targets might qualify for a will save, or be harder to take over if they practice certain skills or arts, or if they're warded against mental intrusion (Mind Blank), or if they're in any way protected against demonic or ghostly possession.

>possessing a tsochar
Depending on how exactly your ability ultimately works, trying to possess a hivemind might backfire. Could find yourself outnumbered once on the inside.

>By "cold iron" do you mean magnets?
http://www.d20pfsrd.com/equipment/special-materials/#TOC-Iron-Cold
http://tvtropes.org/pmwiki/pmwiki.php/Main/ColdIron
>>
No. 115242 ID: af6e04

If you're wondering why the art's taking so long, I've run into a few walls (drawing other peoples' characters is hard, especially without some sort of visual reference). But rest assured I am working on it.
>>
No. 115292 ID: 094652

I'm not sure what inventory Ivori would have. I want her to be inherently poor with a cheap inventory, so that I can get more fate points for her innate powers. A stealth character like her would focus on innovation and resourcefulness, anyway.

- Rope darts or a grappling hook, obviously.
- A set of hair pins that double as lockpicks.
- Shivs made from various stolen scraps of cloth and walls.
- Sand Ball Potion: Balls of sand, clumped together with a little spit, work wonders on torches and guards. Most of this comes in the form of a small potion that is poured into sand to grab a ball. This potion holds things together until it experiences a wall of force, causing the sand to fly out with weak force. Sonic attacks can cause the ball to explode as well. Ivori knows the recipe, but it's kind of complicated.
Inferior bag of holding - Ivori stole this wizard's experiment, which has proven relatively useless. Capable of holding five pounds in a 2-by-6 inch space, this ten-pound 4-by-8-inch pouch is simply an airtight mechanism to store precious materials. But for Ivori, this presents a good opportunity.
- Various fungi: cultivated by masters of her arte, these fungi have been grown under specific conditions (mostly from the dead, and some in a volcano) to produce deadly and unpredictable results. Most importantly, the mushroom farm Ivori has is a self-contained ecosystem, capable of sustaining itself in terms of heat and moisture as long as it gets some nutrients from the outside about once a month. Now if only she had a miniature sun... for prideful reasons, as sunlight would just light up the bag.
- Poison vials - Each contains a brew of liquefied fungus, capable of driving a man to madness from the sheer pain alone. Or sets them on fire. Or death by vomiting. Pick yer poison.
- Panacea vials - Ivori's fungus experiments have yielded fruit in the form of these strange healing liquids, which were discovered thanks to trial and error from her assassination victims. She does not know how it works or why, but she knows five different recipes for fungus-based healing that sometimes works on disease maladies.
- Screwknife: Ivori's signature weapon. A serrated knife with a little screwdriver hidden in the handle, the trick is to hack it in and twist the blade.
And now for the magic item:
- REALLY-Back pack: to complement her unique camouflage fae mutation, this enchanted packing mechanism has no frontal-visible straps and hooks Ivori's inventory to her back, keeping her from being spotted as long as she does not show her butt to anyone. The magic in this thing means that anything attached to it is as invisible as the user.
>>
No. 115296 ID: 3d2d5f

>want her to be inherently poor with a cheap inventory
>asks for at least 3 magic items and almost all the equipment is custom
That's not really consistent.

If you want a unique magic item and/or really expensive item, she should be a rich bitch. And even then, you only get one.

As the townie you have her as now, she gets access to drugs, poisons and books.

And the sand potion and the renewable source of fungal reagents sound like custom hedge witch items to me.

Limit your list to supplies one class of character has access to. You'll have to pick the rest up later! (For example, Davina, as a rich bitch, couldn't start with poison, even though she started with equipment to use with it. She had to buy poison later).
>>
No. 115309 ID: d36af7

>>115296
This is accurate. Please pick your character's initial inventory according to the rules at the start of thread 4. Now that thread 4 is concluded, new PCs will be starting in thread 7, inside the Mouth of Doom, which is rather less dangerous than the Bloodmist Labyrinth and also closer to Zelkor's Ferry. There are at least two different ways to get from the Mouth of Doom to the larger megadungeon near the coast without returning to the surface.

The only advantage to leaving slots empty is that you might be less encumbered, and thus run faster. That same benefit could be achieved by starting with something, then taking a moment to un-equip and drop it.

I'd also like to note that the phrase "fate points" has no meaning in the context of this game's rules, and this is in fact the first occasion in all eight threads so far on which the word "fate" has been followed by the letter P. Perhaps you were thinking of the 40k rpgs, Dark Heresy and Rogue Trader and so on? Fate points aren't really a character-creation resource there either. Soul-motes, the currency of those chessboard puzzle boons, or the GURPS points which they correspond to? Still not a character creation mechanic here.
>>
No. 115313 ID: 094652

>>/quest/827896
My plan here is simple - and might need a little revision.

- If the union workers win the bid, then they pay us with the privilege to send their workers out to outright steal the supplies (claiming that it is part of their work benefits to circumvent direct legal issue), and we'll be at odds with the company owners.

- If the company wins, they pay us in supplies, which we can then move back to our ship ourselves - even if it means moving them through a crowd of scab-hating dockworkers.

Except here's where it gets tricky. Nobody in this town realizes Davina is a teleporter. If the Fire Hawks can pull it off:

(A) Hiring dockworkers means HIRING HELP. Instead of taking the dockworkers to do something highly illegal like outright theft from a company warehouse, we just interview them one by one. If they fail the interview, we leave them tied up with a nice sum of cash as compensation. We can then hire more sailors, convincing them to take all the food in their pantries in preparation. They move into the boat without stealing a single thing. We then pay them wages (which are secretly just for their food stores) and keep the ones who give the best performance, or if the Captain likes them, outright buy them a ship and increase the trading fleet. If not, we hire them, or we just leave them at the next town over, having paid their wages and signed their letters of recommendation. This might be expensive, but it could earn us the workers our mercenary company desperately needs.

But more likely, the company will anticipate this and win. Which is where the teleportation power throws a curveball that hovers in midair and flies straight up.

(B) deceive the company into thinking that by taking the supplies we'll be forced to fight the crowd, but then Davina can do her thing and teleport all the supplies we purchase from winning the bid. Suddenly, all those unspoken implications that we were hired to fight the mob go away.
>>
No. 115316 ID: 094652

>>115309
>>115296
Yeah, in retrospect that's pretty extravagant for someone on the run.

I'm thinking about choosing prestige classes to create a Ninja - Shadow Assassin Hybrid, possibly with the Spell Style to get the Penumbra skill so that she gets an extra "stealth shield" - but I heard Penumbra was banned from official play and replaced with Greater Penumbra, asking for permission to use this. Any recommendations for a formerly pure Shadow Assassin who now has a very serious problem with multiple light sources?

I think this inventory is satisfactory:

Left hip - Arrows
Right hip - 400 Poisonous Lifeforms And What An Upstanding Citizen Should Never Do With Them (A book on how to identify, harvest, and utilize different poisonous plants, animals, and fungi with relative safety)
Left shoulder - Bow
Right shoulder - Rope
Chest/neck - Ebony-colored wooden carving of an unknown diety. Ivori has had this as long as she can remember, and prays to it to calm down in times of panic.
Top of head - Shinobi hood, doubles as a blanket.
Somewhere uncomfortable - metal shards in a pouch, to be used as cheap lockpicks or caltrops.

Ivori's main weapon is the knife, as almost all of her combat skills will be focused towards flanking an enemy and debilitating them with Death of a Thousand Cuts until they tire out from exhaustion and blood loss, so she can get behind them and possess or execute.

Her high dexterity means she's good with a bow, but doesn't really know much beyond point and shoot, so heavy wind or obstacles will be a serious problem (she's a mid-range straight shooter, and would be amazing with a gun if it wasn't so damn LOUD). Her strength isn't high enough to kill with a single sneak attack arrow, but with the right poison equipped and enough aim to hit the right spot, she's good for it.
>>
No. 115317 ID: 3abd97

>>115313
>My plan here is simple - and might need a little revision.
I feel like step 1 of our plan should be "find out what's going on" (say, what actually has the strikers upset / what the catfolk were actually trying to) and step 2 should be "get what we need in the most expedient manner". Not to deliberately stir up trouble by taking a hostile position to multiple parties.

Which company are you even talking about? Whoever locally owns the supplies we planned on purchasing? The shipping company we already have a contract with and who therefore doesn't need to bid for our services?

>Except here's where it gets tricky. Nobody in this town realizes Davina is a teleporter
Considering Davina was content to let the party believe it was her magic sword doing the teleporting, and that she's been letting Viste do all the teleporting since she first appeared, Davina's reasonably confident that the number of people alive who know her actual capabilities since the fall of her house are reasonably small, and not likely to be anywhere nearby.

And she'd prefer her hidden capabilities to remain hidden, thank you.

In plainer terms: Davina's been deliberately misleading about her ability so if she has to cut a portal without her sword, or when not-Viste, it will not be something her enemies planned for.
>>
No. 115318 ID: d36af7

>>115152
Alright, how about this:
You're a huldra, a type of troll-kin, symbiotically linked with a variant of the http://www.d20pfsrd.com/bestiary/monster-listings/fey/alpluachra/

Mutation/parasite: there's a weird fish-bug living in your throat, which steals any food you try to eat unless you pawn it off on somebody else with a kiss. You also have a gaping hole in your back, with rotten wood where organs and spine ought to be, and you heal almost as fast as a full troll, though fire and acid leave more lasting wounds.
Phobia: being completely surrounded by bright light messes up your ninja skills, and you're paranoid about anyone getting a good look inside any part of your body, even reputable doctors inspecting wounds under sworn confidentiality.
Vulnerability: pure salt burns you just like weapons-grade acid, and seawater or non-trollkin blood deal damage per ten minutes of exposure.
Power: after you've transferred a parasite to a living creature, you can hijack their mind remotely. Can't fully control more than one body at once, but it's possible to assign some mindless repetitive task, such as eating - and a good thing too, since you'll likely be ravenously hungry. Damage to any of the parasites is also applied to your main body's HP, but since they're small and fragile and you've got regeneration this is unlikely to kill unless somebody feeds salt to several of them in rapid succession. Main body grows a new parasite in 2d6 days, can't have more than one in the same body at once since they'd block the airway. Possible to put one in an undead creature, something like a ghoul or vampire that eats regularly. Can't actually take control of undead, but could use it as a telepathic communication channel and possibly persuade a vampire to deliver the parasite to some living host. Can't have more than ten parasites at once; could create more, but you'd end up losing the link to whichever ones are being neglected. Practical limit is thus nine victims and one in reserve. Leaving a parasite in the same host too long will result in them starving to death, unless they've got a Ring of Sustenance or something.

Sound workable?
>>
No. 115340 ID: d36af7

>>115316
Ebony originally refers to a type of wood, sawdust from which is highly toxic, so just call it an ebony statue rather than 'ebony-colored.'
Equipment otherwise looks fine. Remember to post a complete character sheet for final approval and to make Magey's work maintaining the google doc easier.
>Any recommendations
I recommend you not try to compile a detailed plan for level 20 before you've reached level 2. This isn't a pure Pathfinder game, and I'm doing a lot of improvising and handwaving. At first level, townie with a "shadow sage" specialty means you've got the skills a plausible real-world entry-level ninja would have, plus some mystical philosophy and special exercises which will unlock shadow-themed magic and wuxia style chi powers and so on somewhere down the line. Examples of GURPS rules for that kind of thing, straight out of the core book:

Blind Fighting
Per/Very Hard
Defaults: None.
Prerequisites: Trained By A Master
or Weapon Master.
You have learned to fight blindfolded
or in absolute darkness. As a result,
you can “sense” your targets without
having to see them.
This skill enables you to use senses
other than vision – mainly hearing, but
also touch and even smell – to pinpoint
exactly where your opponents are. A
successful roll allows one melee attack
or active defense without any penalties
for lighting (even total darkness),
blindness (temporary or permanent),
or an invisible foe. However, attacks
made in total darkness, while blind, or
against invisible enemies have an extra
-2 to target specific hit locations.
If you also know Zen Archery
(p. 228), you can shoot targets without
seeing them by making rolls on both
skills at -6.
An opponent who knows you possess
this ability can foil it by winning a
Quick Contest of Stealth-4 vs. your
Blind Fighting each turn. If he wins,
you cannot detect him. However,
Invisibility Art (p. 202) never works on
you; it is completely useless against
this skill.
Modifiers: Background noise gives
a penalty: -1 for rain, -2 for heavy rain
or a storm, -3 for a crowded, noisy
area or heavy machinery, -4 for a full
football stadium, or -5 in the middle of
an artillery barrage. If you cannot hear
at all, the roll is at -7, but you may still
attempt a roll, as the skill is not completely
based on hearing. Add your
level of Acute Hearing to the roll. Add
the higher of your ESP Talent (p. 256)
or Telepathy Talent (p. 257).

Invisibility Art
IQ/Very Hard
Defaults: None.
Prerequisites: Trained By A Master,
and both Hypnotism and Stealth at
14+.
This is the fabled skill, often attributed
to ninja and other martial-arts
masters, of being able to stand in plain
sight without being noticed. It
requires one second of concentration
to activate. After that time, roll a
Quick Contest once per second: your
Invisibility Art vs. the Vision roll of
each person who can see you.
Viewers must apply the current
darkness penalty to their Vision roll. A
viewer who is concentrating on something
else or otherwise distracted is at
-3; one who is specifically looking for
intruders gets +3. If someone sees you
and raises the alarm, by pointing and
crying out, those who believe the
warning get +3 on their next roll.
If you win, that person is unable to
see you for one second. Otherwise, he
can see you normally. Once someone
notices you, he is unaffected by this
skill until you can get out of sight
somehow (which might be as easy as
stepping into a shadow), whereupon
you may try again.
Note that this skill does not work at
all in combat. In particular, if you
attack anyone, you will immediately
become visible to everyone!
Modifiers: +3 if you use a smoke
bomb or flash grenade before you
attempt your roll (you appear to vanish
in a cloud of smoke). Your movement
modifies your skill roll rather
than viewers’ Vision rolls: no modifier
if you stand still (Move 0), -1 if you
move at a slow walk (Move 1), -2 at a
fast walk (Move 2), or -5 at a run
(Move 3+). If you stand perfectly still
(requires a successful Breath Control
or Meditation roll), you get +1.

Zen Archery
IQ/Very Hard
Defaults: None.
Prerequisites: Trained By A Master
or Weapon Master, Bow at 18+, and
Meditation.
This skill allows you to strike difficult
targets with ease when using a
bow. On a success, add up the penalties
for size and speed/range, and then
divide them by three (round down).
Modifiers: -10 if used instantly,
dropping to -5 after 1 turn of concentration,
-4 after 2 turns, -3 after 4
turns, -2 after 8 turns, -1 after 16
turns, and no penalty after 32 turns.

In GURPS rules, one turn is one second, and Move 1 means moving one yard per second. Distance penalties for ranged attacks start at 0 for a man-sized target two yards away, -1 at three yards, -2 at five yards, -3 at seven yards, -4 at ten yards, -5 at fifteen yards, -6 at twenty yards, and so on, another -6 for every factor of ten. Normally penalties for extreme range are offset by bonuses for weapon accuracy and extended aiming, or long-shot odds are simply tolerated and compensated for by volume ('suppressive' or 'harassing' fire). Zen archery turns that -12 for two hundred yards into a mere -4, so mastering it means you can plant an arrow up the enemy commander's nose (base skill 18, targeting the head for an extra -5 reduces that to skill 9) at ranges where anyone else would count themselves lucky to hit the correct tent (a 15' diameter yurt is size modifier +4, compared to a human silhouette's +0, so at 200 yards the attack roll would be at net -8 before aim bonuses).
>>
No. 115342 ID: 094652

>Huldra
I think I've seen Foglio porn of this. I can work with this. Plus, the cow tail might be cute.
>Mutation
That's worrisome. If she loses all her parasites, then she'll literally have to steal food from the mouths of consumers or beg someone to kiss her every time they have a meal. If she's trapped with food, she'll starve to death with indigestible rations right in her face. I don't think this is worth it. I mean, ninjas don't really need high-speed regeneration if they don't get hit.
Maybe this mutation instead: Tryptophobia Skin: Ivori's entire body is covered in disgusting holes. These holes can take in soot or makeup, changing the color of her skin and covering up the holes, but a simple splash of water will cause the dirt to fall out. Which leads to a very disturbing problem: Ivori must choose between a health issue with an increasingly horrifying stench, one that might compromise her if someone smells her, or bathe off her camoflage-slash-makeup, which risks showing off her giant pores that creep everyone the hell out (we are talking a -5 to charisma here, and a chance to activate her phobia of having her insides - pores - seen).
This is based on the "Charcoal Burners" job the Huldra have in the myth, with my own interpretation: that they assist humans with their charcoal fires so that the soot from the smoke gets all over them, covering up the hideous mutation of holes that forces them into hiding from the fair folk and mortals.
>Phobia: In The Spotlight + Internal Opinion
Since she's a Huldra, this makes sense.
>Weakness: Salt
Good one. It's a fae weakness, one that leaves her with a dislike of saltwater, as opposed to the Huldra habitat of freshwater. I think this works.
>Power to mind control with parasite
That's a far cry from Streets of Rogue shapeshifters. In fact, this power is dangerous in the city (which is kind of the opposite of streets of rogue).
Look, can we add a simple time limit to the amount of time she can possess someone to balance out the OP? Rules are: She possesses someone from the back, unless they are stunned, paralyzed, or unconscious, or simply don't stop her from reaching into the back of their neck. Her body enters a unique fluid state which is instantly absorbed into the host, making them her slave within a matter of seconds (A la Attack On Titan, with her fluid body interfacing with the WHOLE spine and some of the brain). Once inside, the character involved is whacked conscious, and has some minor self-control over actions that are outright suicidal (don't jump off a cliff, don't stab yourself with a knife, etc.) but cannot stop indirect suicide attempts (injecting cyanide into your veins, attempting to give a reaper a hug~). Jacking out of a body only deals damage, about as much as getting stabbed with a knife, if the person inside is dead. Jacking out of a living target leaves them woozy for a few seconds unless they succeed on a critical fortitude save, enough time for Ivori to kill the target outright. Ivori can search through a host's memories but she doesn't have enough time to do more than a few low level skills that the host knows (we're talking four levels below the host's class levels), but this memory search does allow her to steal a single item from the host upon depossessing, by having the host locate it upon their person and throw it behind their shoulder so that Ivori can catch it in her hand, in case she needs a quick getaway or can't kill a host.

The three skills you highlighted seem crucial for a ninja assassin, so I'll consider them deeply.

Thank you for your assistance, I'll keep working on this character and maybe she might be ready by the time thread 7 rolls around.
>>
No. 115346 ID: 094652

I've been thinking about the possession ability a little more. This one is less like Streets of Rogue, but still retains the spirit of hijacking a living person's body like a Tsochar, uses the combat style of the rogue to create an entry point, and has limitations in place to prevent overpowering.

Street Possession:
When the target would fall unconscious (or die) from an attack to a nerve cluster (head, spine, balls, vagina) or has a wound near a nerve cluster, the user has the power to connect with the nerves. This transmutes their body and inventory into a gaseous form, which is quickly absorbed by the nerve cluster over a period of 5 seconds / level.
Any negative hit points to the target are quickly restored by the user’s hit points/ki, at a minimum rate of 1 / second and a maximum rate of level / second. These hit points will stabilize the target, at the cost of adding control points. Once stabilization has occurred, the target is quickly jolted conscious, aware that they are awake, and can be controlled immediately. Each control point gives the user total bodily control over the target for thirty seconds. The user may opt to refrain from using points, but the target will instantly and knowingly gain control of their body, which may cause them to call for help or panic and run into danger. After stabilization Ki may be used to extend control at a cost of one Ki points for two control points. Control points ARE NOT REFUNDED when the user jacks out.
The user cannot use the target's body to directly commit suicide unless they spend (+ Target Level - User Level + 4) Control Points, at which point they get thirty seconds to give the target a horrifying and painful suicide. In most cases, it's far easier to simply jack out of the target, which stuns them for an entire (Target Level - User Level) * 5 seconds, but sometimes, a public suicide or hiding in a dead body or using a body as an all-encompassing cushion for a long drop is worth the hit points. However, doing suicidally stupid but not directly suicidal actions for a regular control point is totally allowed, such as resting your head on the chopping block, or injecting lethal drugs into your body as if they were heroin, or walking into a trap because animals never developed the instincts to avert traps, or telling an unstable killer to go @#$% himself, etc. User takes (Target Level - User Level)*(# of 24-hr days in body)d6 damage upon exiting a dead body due to necrotization, and is forcefully ejected if the bodily fluids are bleeding / drained. Jacking out is near-instantaneous and the user’s body is immediately ready to move, though slight disorientation might occur.
Using possession when dying is NOT recommended, as hit points are absorbed by the host primarily. However, any injected drugs may have an effect on the user as well, including healing drugs. With surgical precision, a high-level character can use this power to possess a victim without them knowing it, allowing them to stay in a body indefinitely, but with limited control points. Control points deteriorate at a rate of 1/day, but health and Ki restores if the target gets sustenance. A simple heal check will quickly detect the foreign intruder in the bloodstream latching onto the nervous system.This power can be used on a dying character to heal them, at the cost of gaining control over their body.
>>
No. 115353 ID: d36af7

>>115342
>simple time limit to the amount of time she can possess someone
When somebody with an alpluachra stuck in their throat eats something, they don't get any less hungry, because the parasite steals the food before it hits their stomach. By GURPS rules, they're taking a fatigue point for every missed meal, so three a day, and maybe more for dehydration depending on how efficient the parasite is at intercepting liquids. Typical host would be constantly miserable and exhausted after a day or two, dead (or nearly so) in about a week. That's a definite time limit.

>regeneration only matters if you get hit
You ever hear of http://www.d20pfsrd.com/magic/all-spells/m/magic-missile or http://www.d20pfsrd.com/magic/all-spells/t/true-strike ? Fairly common first-circle spells, both very popular for shooting at mysterious folks lurking in shadows or fog or any other sort of concealment. There's even a stupid meme about it, "I attack the darkness." Popular because they don't miss. Even without that, have you forgotten how terrible your luck has been with the dice? Even with ninja skills, how long do you really think it would be before you crit-fumble an acrobatic dodge? Everybody gets hit sometimes, even Queen Merela, and ninjas don't wear heavy armor so when they do get hit it really tends to sting. At first level, you're not going to be Ryu Hayabusa. You might end up as one of those dismembered mooks who keeps trying to crawl over and participate in the fight somehow.

Combat-speed regeneration means that when (not if) somebody tags you with an arrow or a knife or an axe, you can fall down, ham it up like Tybalt's big monologue in Romeo & Juliet while you're slyly recovering, then show off your lack-of-a-wound. Pretend you safely caught the projectile, and were only pretending to be hurt.

As for regeneration (or fast healing) being a suitably thematic ninja ability, well, it's good enough for Red Mantis Assassins to get it as a class feature.

>If she loses all her parasites, then she'll literally have to steal food from the mouths of consumers or beg someone to kiss her every time they have a meal. If she's trapped with food, she'll starve to death with indigestible rations right in her face.
I think you're misunderstanding. The huldra body and the parasites are separate creatures, with their own metabolisms and correspondingly separate FP pools. If she doesn't have a parasite ready to go, she can (and must) eat like a normal person. If she does have one in herself, she could try eating, and to outside observers the process would look normal, but the parasite would steal the food and she'd stay hungry.

>>115346
Everything I've previously said about asking you not to invent your own mechanics for this game still applies, but I would like to put special emphasis on the lack of a need for elaborate suicide rules. Apart from the subject being generally in poor taste, should it become tactically necessary to work out all the grisly details of such an act to several decimal places, GURPS Martial Arts and supplementary material in Alphabet Arcane already provide mechanics for specialized training in snapping one's own neck, a technique which, I will admit, a shadowy assassin with possession powers might have good reason to use more than once.

I'm not going to comment on your specific presented mechanics. If you're looking for more of a http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/demon-shadow/ sort of body-merge spiritual possession, rather than decanthrope-inspired biological remote control, I could work something out for that. As ever, though, it's got to have enough limits that escaping the dungeon doesn't become trivial.
>>
No. 115373 ID: 751120

>>115353
OH. Oh NOW I get it. I thought these parasites were vomited out and then stuffed into a victim's mouth by hand.

But you're saying she uses a KISS OF DEATH, except it's a Kiss Of Possession Followed By Enslavement And Starvation, and they grow from a strange spot where part of her spine should be, so if she doesn't have one fully grown in her throat then she can eat normally! Yeah, I can get behind this.

>Everything I've previously said about asking you not to invent your own mechanics for this game still applies
Sorry, I just think about inventing game mechanics when I'm bored. You want me to stop posting this ^&*(, so I'll stop.
>>
No. 115376 ID: 094652

Here's the summary, this might not be the final draft but if it is, it's ready for Google Docs.
Name: Ivori
Race: Huldra mutt
Class: Townie
Specialization: Ninja / Shadow Assassin
Higher Ambition: Truth / Knowledge
Lower Ambition: Cultural Arts (Dancing, Singing, etc.)
Parasite / Mutation: There is a weird colony of Alpluachra-variant parasites living in Ivori’s throat. Over the course of 2d6 days, one of these parasitic animals grows beyond its siblings and matures to its full size, at which point it steals any and all food and drink Ivori attempts to consume. The fully-grown parasite may be passed onto another living victim by means of Ivori kissing the victim. Ivori also has a gaping hole in her back, with rotten wood where organs and spine ought to be, and she can heal almost as fast as a full troll, though fire and acid leave more lasting wounds.
Phobia: Being completely surrounded by bright light messes up her ninja skills, and she is paranoid about anyone getting a good look inside any part of her body. Even reputable doctors inspecting wounds under sworn confidentiality make her nervous.
Vulnerability: Pure salt burns Ivori’s skin just like weapons-grade acid, and seawater or non-trollkin blood deal damage per ten minutes of exposure. Note that the parasites also have this vulnerability.
Innate Power: After Ivori has transferred a parasite to a living creature, she can hijack their mind remotely. She cannot fully control more than one body at once, but it is possible to assign some mindless repetitive task, such as eating - and a good thing too, since the parasites are ravenously hungry. Damage to any of the parasites is also applied to Ivori’s hit points, but since the parasites have a low maximum HP and Ivori has troll-speed regeneration, this is unlikely to kill her. Ivori’s main body grows a new parasite every 2d6 days, and cannot grow more than one in her body at once, or put more than one in the same victim, since they would block the airway. It is possible to put a parasite in an undead creature, something like a ghoul or vampire that eats regularly. The parasites cannot take control of the dead or the undead, but undead can use the parasites as a telepathic communication channel and Ivori can persuade a sentient undead to deliver the parasite to some living host. Ivori cannot have connections to more than ten parasites at once; she can create more, but she will end up losing the link to whichever ones are being neglected. Practical limit is thus nine victims and one in reserve. Leaving a parasite in the same host for too long will result in them starving to death within a week, as the parasite instinctually feeds off all food and drink the host eats, unless they've got a Ring of Sustenance or something.
Initial Inventory:
Left hip - Arrows
Right hip - 400 Poisonous Lifeforms And What An Upstanding Citizen Should Never Do With Them (A book on how to identify, harvest, and utilize different poisonous plants, animals, and fungi with relative safety)
Left shoulder - Bow
Right shoulder - Rope
Chest/neck - Ebony carving of an unknown deity. Ivori has had this as long as she can remember, and prays to it to calm down in times of panic.
Top of head - Shinobi hood, doubles as a blanket.
Somewhere uncomfortable - metal shards in a pouch, to be used as cheap lockpicks or caltrops.
Twin orphans, raised as ninjas, mysterious event, sister gone, house betrayed her, discovered possession power, trying to find out why all this happened.
>>
No. 115385 ID: d36af7

>>115376
Looks good apart from one little detail:
>and a good thing too, since the parasites are ravenously hungry
The parasites themselves are lazy and gluttonous, but can hibernate for months at a time without food, and only need to eat about as much as a mouse even while active. Her own huldra body is the one which is likely to be ravenously hungry after delivering a parasite via kiss.

As a bit of further clarification, it is also possible for the parasites to be transferred from one possessed host to another via further kisses, or cram two or even three parasites in the same host for very short periods of time (breath-holding) in order to perform such a transfer and retain control of both. The parasites can even crawl around on their own and sneak into a sleeping person's mouth, but they don't like doing that, and they're not very good at it either. In dry environments it's almost exactly like dragging yourself along the floor as a disembodied tongue. Could store a parasite temporarily in a canteen half-full of water, though that'd be equivalent to locking 'em in a solitary confinement cell, and the water would be unpalatable afterward.

Someone with sufficiently strong will or appropriate magical protection might be able to resist control, but breaking the effect means removing the parasite, and there's no easy way to do that short of eating enough salt to kill it. Vomiting doesn't help when the stomach's empty and the obstruction's got a good grip.
>>115373
That's not a bad thing in itself. Maybe channel that energy into running a quest of your own?
>>
No. 115395 ID: 3abd97

Probably not going to drop any of this in the gdoc till the thread actually starts.

>various Ivori questions
Not necessary for documentation, but I'm curious:

Does Ivori have options for preventing victims from starving to death, if she'd prefer they stayed alive? (Say, if you're stuck in a situation where the only people you have to fob the thing off on are allies, or a she's undertaking a long term infiltration).

Can she order the alpluachra to jump hosts, or do they decide independent of her? How does she get one to climb into a canteen, or across to a sleeping body, if they presumably won't obey an order to just climb up out her mouth when she feels like eating?

What does the host experience while possessed? Discontinuity? A confused dream state? A helpless, silent, but I must scream session trapped in their own body, conscious and seeing everything?

>prep for new thread
I'm not sure how much time has passed / will have passed for Rhea between arriving in town and getting wished out, but I think I'd like her to have gone with the solution proposed in >>114094 to work off the debt? Doing mapping runs of stuff Passholdt is interested in. Hanging out it town and baking in-between runs.

I'm thinking she's also looking for some way to apologize to / make up with Philista, as a personal gesture, separate from debt she's working or worked off. Makes for a good short or medium term goal.

Probably would have tried to have gotten those holy symbols appraised, or at least find more out about which gods they belonged to.

Whatever else happens, she's gotta poof in from the wish holding a tray or some kind of baked goods.

Was there a level-up to be processed? Not sure if we wanna wait for the thread to do that, or if anyone escaping the bloodmist labyrinth with Nistamatsin is due.

...the wish dodged the immediate doppelganger problem, but the doppelganger could still potentially escape the labyrinth independently and eventually cause trouble, right?
>>
No. 115396 ID: af6e04
File 150475097289.jpg - (118.29KB , 337x355 , thumb5.jpg )
115396

Speaking of the new thread, fate seems to be conspiring against it. I was working on a nice pen and ink drawing when my scanner stopped working.

So...have what ended up being my favorite thumbnail while I look for alternatives / start over in digital
>>
No. 115403 ID: d36af7

>>115395
>they presumably won't obey an order to just climb up out her mouth when she feels like eating
This presumption is inaccurate. She's the PC, and they're her NPC minions, with their own (unsophisticated, but still nominally hidden behind the GM screen) morale and loyalty stats. They can't control people on their own, but can choose not to cooperate as relays for her possession power. Normally they'd only do that if neglected (which is where the limit of ten comes from) or severely mistreated, but being ordered out of a warm throat into any less comfortable environment certainly does count as mistreatment as far as they're concerned, particularly if it's for the sole purpose of denying them food. The idea that someone else - even a symbiotic partner - might need the food more is irrelevant, barely even comprehensible.

Apart from any morale impact on the parasite itself, being seen vomiting up a horrid little wriggling thing before every meal and then swallowing it again right afterward might compromise her cover, or at least make people less willing to accept an open-mouthed kiss.

>What does the host experience while possessed?
Memories aren't erased, but might be muddled or repressed in the usual ways. Consciousness is impaired but seldom completely absent, comparable to a hypnotic trance or drunken stupor. Behavior that's not wildly out of character will usually be rationalized as "it seemed like a good idea at the time" or similar, whereas grossly inappropriate actions prompt a contest of wills with the loser being locked out of control entirely for anywhere from a few seconds to an hour, depending on context and degree of success.

>Was there a level-up to be processed? Not sure if we wanna wait for the thread to do that, or if anyone escaping the bloodmist labyrinth with Nistamatsin is due.
I could go back and tabulate things more precisely, but anybody who escapes the Bloodmist Labyrinth at all almost certainly has more than enough XP for 2nd level and is probably a good part of the way toward 3rd. Ridiculously deadly stuff all around down there. The chessboard puzzle alone is listed as
"CR varies, up to 12."

>the doppelganger could still potentially escape the labyrinth independently and eventually cause trouble, right?
Yes. Having seen how I operate, why would you even need to ask this question?
>>
No. 115460 ID: 094652

I've been thinking about giving Hore a slight rehaul of her combat abilities.

I know it usually costs money to retrain Hore, but I barely applied her infusion to anything and haven't used her Elemental Overflow at all. After considerations have been made, I realize that I'm playing Hore as a combination of Kineticist and some other soldier class, and I think variant multiclassing is what I actually wanted from her. Of course, that leads to the crucial problem of losing the Air-based element, preventing Hore from mastering Plasma in the long run, as well as the telekinetic element, because nothing says battlefield execution like stuffing someone in a psychic ball and introducing as much physics into the psychics as humanly possible. Basically, I'm worried that Hore's class has to stay pure wizard to be stable, yet she's an up-close fighter.

Also, I didn't fully understand Hedge Witch when I chose it, so now I'd call her a Mercenary Soldier with a Specialization in Cybernetic Kineticist.
>>
No. 115478 ID: 094652

I've spent the past three hours trying to maximize Hore's feat tree. It's ridiculous. AND I realized that I may need the Technologist feat for late-game cybernetics crafting!

I think I'll work on fleshing out my other characters for the moment. I'll work on Ivori for now, but which classes should I look into for Azure and Pog? Azure's a healer, merchant's daughter, and courtesan. Pog's a tank, miner (profession), and rescuer in emergencies.
>>
No. 115480 ID: af6e04
File 150496127448.png - (7.05KB , 600x600 , title.png )
115480

I agonized over this image a lot more than I should have.

Couldn't find a composition I was happy with for the original prompt, so I went with this instead. Features Pog and Kent standing probably much closer than they should be as Nistamatsin draws cards from the Deck of Many Things.

Let me know if I should change anything.
>>
No. 115482 ID: 094652

I've been thinking. What if Ivori takes Shadow Assassin as her primary class and Hunter as her subclass? I'm still looking for a blend of stealth and seduction. More stealth than seduction, considering her current ability point build has average charisma.

>>115480
Personally, I think this is amazing, but you kind of lost Pog's eyes and... shape. Not my decision to make, so do whatever.
>>
No. 115486 ID: 3abd97

Neat! High contrast stuff is a fun limitation.

I'm pretty sure that's shadow across an arched ceiling, but I can't help being amused at a lurker above looming.

>>115478
>>115482
Honestly, I don't think you really need to think too much about long term builds. This game is something of a mash up, and there's plenty that could happen in-game that would reshape your choices by the time you get to making them.

Like I sure didn't plan on becoming a pirate, or getting a macaw that turns into a gem, or becoming a magical girl (or a caster, even), or becoming the party's diplomat (either time).

Things happen! Roll with them as it makes sense to do so.
>>
No. 115490 ID: af6e04

>>115482
>Personally, I think this is amazing
>Neat!
Thanks!

>Not my decision to make, so do whatever.
Well it is your character so I'd like the illustration to be to your satisfaction. Pog's head is in profile, and I basically gave him a boar's head since I didn't know how prominent the pig snout was supposed to be. He's looking in from the right path in that cross shaped room. I can try to get more of his body in the frame. (probably a good idea for clarity's sake. I just didn't want things to turn into a single big unrecognizable mass)

>High contrast stuff is a fun limitation.
Yeah, though in this case it's just me going with what's familiar when another route was suddenly cut off. Oh well.
>>
No. 115497 ID: 1e1629

Still thinking about what exact class hybrid Ivori should have. Haven't found any appropriate classes for Azure and Pog.

Maybe a Shadow Assassin / Nightblade, Marksman, even Cleric? Or maybe I should consider the rogue, despite deviation from ninja artes?

This is complicated. Here's my current ability plan:
1stDeadly focus
2ndShadowmeld (stealth bonus), Shadow Blade
3rd&Style Skill +1 (Bow), Style Mantra (Bow)
4thEvasion, Shadowmeld (skill bonus)
5thDaggermaster +1
6thGreater deadly focus 1/day, Spell Style
Level 6
0* Ghost Sound
0* Disrupt Undead
0* Touch of Fatigue
1* Touch of Blindness
Level 12
1* Blend
2* Invisibility
7th&Disengage
8thShadowmeld (camouflage)
9thDaggermaster +2
10thImproved Evasion, bypass DR
11th&Bonus Feat (Something that allows Ivori to fire parasite-tipped arrows into open mouths)
12thShadowmeld (produce shadow)
13thDaggermaster +3
14thGreater deadly focus 2/day
15th&Style Skill +2 (Bow)
16thShadowmeld (living shadow)
17thDaggermaster +4
18thGreater deadly focus 3/day
19th&Ranged Specialist
20thShadowmeld (death shadow)

Any suggestions?
>>
No. 115501 ID: d36af7

>>115497
>This is complicated.
You are making this more complicated than it needs to be. Stop doing that.

>>115480
Looks good to me. Think I'll call it "lucky numbers by strngy" for the start of thread 7. That alright?

I'm currently working on compiling and polishing a big chunk of 'common knowledge about Zelkor's Ferry,' and considering mods to the new-character instructions/intro procedure. Next update for thread 6 will be after that. Lower priority/enthusiasm level on Neomah Quest since Magey seems to be the sole suggester.
>>
No. 115504 ID: d24cff

>Stop making things more complicated than they need to be
Wait what? *rereading quest discussion page*
>I recommend you not try to compile a detailed plan for level 20 before you've reached level 2
Oh, I thought you said I SHOULD, I misread that sentence. Shadow sage it is.
>>
No. 115507 ID: af6e04

>>115501
>That alright?
>I'm currently working on compiling and polishing a big chunk of 'common knowledge about Zelkor's Ferry,' and considering mods to the new-character instructions/intro procedure
Sounds exciting! Can't wait for the new thread.

>Lower priority/enthusiasm level on Neomah Quest since Magey seems to be the sole suggester.
I actually just caught up on Neomah Quest (though I mean, it's not exactly War and Peace yet) so I'll probably drop in some suggestions.
>>
No. 115513 ID: 094652

Would now be a good time to introduce Ivori into Thread 7, or when should she be introduced?
>>
No. 115518 ID: af6e04

>You could also, OOC, try recruiting additional players by various means.
I've actually been trying this pretty much since I started participating in Pdn[T]tO. This quest has a few barriers for entry though. "What is a tgchan?" seems to be the first and toughest hurdle.
>>
No. 115531 ID: d36af7

>>115513
Existing characters in the same thread need to be incapacitated, in some way that's harder to snap out of than ordinary sleep. Maybe have Pog get drunk, hug Azure, and pass out with her pinned underneath him?
>>115518
Sounds like focusing recruitment efforts on those who already use imageboards would be more efficient, unless that demographic has been exhausted.
>>
No. 115539 ID: 3abd97

>>115518
>>115531
I can take partial credit for getting Dan and Riot initially interested, I think. Not sure if anyone else from the chat would be interested in joining in, though a new dungeon and entry point is pretty convenient.

Anyone have any pithy ideas for a name for the new party? In lieu of anything else, I think I'm going to take a page from Nistamatsin's irreverence and call it "Team Magic Sword" for now.
>>
No. 115540 ID: 3abd97

Oh that reminds me:

strngy, for the purpose of the transportation wish, would Helen have considered Azarthraine’s alleged bones hers (so they were ported with her), or are they still sitting in the ship with the other Fire Hawks?

Could go either way, and each opens different options. (Say, the Fire Hawks getting to rez their powerful founder after they get paid, or having the bones where Lt.Cmdr. Jalkaren Blessed-Is-The-Light could potentially raise him in return for favors / service / help with Team Magic Sword's mission).
>>
No. 115572 ID: 094652

>>115531
Is there any serious way to make money from a drinking contest or some other dangerous thing in a small town with no serious dangers or crowds? I figure nobody in this small town needs a courtesan, merchant, or architect, she could negotiate with the local gnoll tribe.

See, Azure knows gnoll. Hore taught her how to speak tribal, and learned some Dwarven in return. (These are taken as initial bonus languages thanks to their above-average intelligence) and with a little diplomacy, she could convince the gnolls to do some good old fashioned animal slavery! Also known as 'ranching', but that word is offensive to gnoll culture, as is 'working' and 'charity'.

Or she could get herself killed again and Pog could panic and lock himself and her ashes in a tight room, leaving them both incapacitated enough.

Alternately, she could convince Deros Frist to lend out his stuff, use her linguistics skills to make cliffs notes of every instruction she finds, and then have Hore translate if they run into each other later.

Also, Azure has skill rank priorities in the following areas, first one with the most: Heal, Fly, Diplomacy, Bluff, Linguistics (how else would she have done so well with rusty goblin?), Professions (Courtesan, Merchant, Architect), Sense Motive, and Knowledge (nobility, nature). A rounded skillset for any merchant of medical assistance, though this might change over time with level-ups.
>>
No. 115598 ID: ee6e74

>Sounds like focusing recruitment efforts on those who already use imageboards would be more efficient
I've mostly been bringing it up with my tabletop-related friends. Most seem apprehensive about the play-by-post format.

>Team Magic Sword
Sounds perfect.

>would Helen have considered Azarthraine’s alleged bones hers
That's a good question. I guess she probably would, since she was planning on negotiating for some sort of payment once the group got to Overmire and taking off.
>>
No. 115624 ID: 3abd97

>>115572
Well, there is a reason adventuring types typically leave town in search of danger and profit, and return to spend their earnings and celebrate. And I mean, this is just an inn.

I can think of two potential routes to profit besides those you mentioned: (1) Azure is a medic, and could maybe ply that to some profit, although you've got an established necromancer for competition, and a Deva nearby who can likely offer better medical services. (2) Azure's supposed to have a good singing voice. Might be able to charm some coin or other favors lose with a good performance.

Maybe focus more on the interpersonal stuff and roleplaying until we get the level ups sorted and head out again? Relationships and connections can ultimately be profitable (especially with the people who you're depending on to keep you alive, and to give you a share of the loot).

>See, Azure knows gnoll
You're free to define a list of known languages and relative masteries. Aside from humish, languages known are mostly vaguely defined for most the PCs.

>>/quest/830027
>Yep, that's the issue. I know just enough [...]
I guess I'm confused why you brought it up, then. Hope Archivist would answer, or are you asking for the rest of us to figure out how Wendy should grow?
>>
No. 115639 ID: d22dc0

Hey. Obviously been out for a couple weeks. School, work, social obligations, and narural disasters have all been contributing factors, and I'm not sure exactly where everything is given the spread out nature of the threads. I'll get around to reading through most of what I missed hopefully, but I was just hoping for a quick update on which characters I have that are still operational, and where I should be looking to like, state actions and give input about what they do while I'm getting caught up
>>
No. 115640 ID: d36af7

>>115639
Maru is in thread 6, looking at a so-far-nonviolent dispute between a labor union and a family of catgirls with some exotic pet bugs. Lots of room for barfights or musical influence on large crowds. Kent is in thread 7, having just been abruptly transported to Zelkor's Ferry. Isaiah is there too, but incapacitated. Kent is in a good position to do at least part of the necessary repairs.
>>
No. 115641 ID: 3abd97

>>115639
Hey, welcome back! You picked a pretty good place to come back actually, both parties are in places where you can do stuff with minimal catchup.

The Fire Hawks are still on the escort mission. Problem of the week is a port town with a strike interrupting resupply. We're basically just talking to npcs right now, Maru could easily step into that.

Dungeon Team came across a deck of many things and strngy drew way too many times. The Tl'dr is Nist now has a Holy mission, and used a wish to get everyone to safety. There's a new thread where the new team is RPing getting to know each other, and we're just starting to do level ups. Kent is fine, Isaiah is still down but fixable.

The full backlog is pretty fun, though. Delros Frist's tower almost turned into a comedy of errors, and the deck of many things stuff at the end of the old dungeon thread is a fantastic mess.
>>
No. 115642 ID: c31aac

It's fun to see my fat boy Geoffrey is still alive somehow, I was loosely following the developments with the monster chase and I'm still following where I can.

Keep up the good work, you're playing him as flighty as he should be. A+
>>
No. 115643 ID: af6e04

>>115639
Santova's back! We missed you!
Important things that haven't been mentioned

-Nistamatsin drew sixteen cards from the Deck of Many Things

-We now have a submarine that can go through solid ground. It will take months before we are all trained in its use.

-Helen has been poofed back to her original group by means of a Wish spell. This means Kent and her have met up.

>>115642
Thanks Riot. I've been trying to play him like you would!
>>
No. 115648 ID: d36af7

Have to do some IRL doctors-and-lawyers stuff with my wife, tomorrow and the next day. Should have more mental energy free for level-ups in thread 7, fleshing out relevant NPCs in thread 6, and zombie elephant joyriding in NQ:rttWP after that.
>>
No. 115662 ID: af6e04

>>115648
No worries. Take as long as you need to.
>>
No. 115709 ID: d36af7

I'd like to note that the title of thread 7 is, among other things, a deliberate reference to two different idioms about getting into deep trouble by your own deliberate efforts, in ways an outside observer could easily recognize as foolish: "giving [person or group] enough rope to hang themselves" and "when you're at the bottom of a hole, it's time to stop digging." The idea of 'digging deeper' within yourself to find the energy for some redoubled effort when seemingly exhausted, as well as more literal rope and holes in the ground, are also relevant.

Has anyone figured out what specific type of archon offered that quest to Nistamatsin? Once you do, the 'gotcha' clause in this bizarrely alignment-reversed 'deal with the devil' should be fairly clear.
>>
No. 115711 ID: 3abd97

>>115709
From some quick research, Trumpet seems the closest fit. They've got the marble skin, the pupilless eyes, and they ask sacrifices of service and time.

I don't think anyone has observed an instrument in Lt.Cmdr. Jalkaren Blessed-Is-The-Light's possession, though.

(Some of the other types are pretty easy to rule out- she doesn't have a dog's head, she's not a ball of light, she was described as having swan-like wings, not metal ones).
>>
No. 115714 ID: d36af7

>>115711
If that were the case, what would the catch be?
>>
No. 115717 ID: b45626

So, i apologize if i appear a bit misinformed, but this thread is a bit long to read all the way through. Anyway, I wish to join in this quest. Strngy has told me stories about the exploits of these characters and it sounds like a lot of fun. So i guess here we go!

Name: Valeno Nahesa
Race:Vishkanya(snake person)
Class:Townie
Specialization: Rogue/Poisoner
Higher Ambition: To become a Walking Viper (a master of poison in one aspect or another E.g. Knowledge of poison or inventing a new poison, etc.)
Lower Ambition: Voyeurism.
Mutation: The ability to squeeze through and around any tight spaces. Valeno being a vishkanya can bend and flex their slender 5'4 frame through spaces as small/wide as their head. Which in Valeno's case is 20 inches.
Phobia: Statues. A terrible encounter with a demon disguised as a statue and almost dying has left Valeno with fear of them. Stone statues specifically, iron golems and animated armor might give them the willies, but stone statues are straight up scary.
Vulnerability: Attracts demons, and is not well equipped to dealing with them.
Innate Power: Poisonous blood and spit. Vishkanya are known for being venomous, their effects vary from vishkanya to vishkanya. For Valeno this is a sickening and nauseating poison. Usually inducing vomiting and flu like symptoms for a short period. (1 minute or so?) Having poisonous blood also comes with a resistance to other poisons and toxins.

Initial Equipment:
Left Hip: Catalog of Poisonous Creatures and Plants by Master Theuban. (A vast catalog of known poisonous plants/creatures, what they do and how to extract them).
Right Hip: Poison. (specifically a powder form poison that can Charm creatures. Not a love potion sort of effect, but puts the target into a favorable state of mind.)
Left Shoulder:Rope
Right Shoulder: Mapping Tools
Chest/Neck: Bandolier of Knives
Top of Head:Helmet
Someplace Uncomfortable: Thieves' Tools.

Valeno was born in the vast desert a lower class Vishkanya couple, but was kicked out at a young age to fend for themselves. (This is common in Vishkanya culture.) Learning quickly to lie and steal helped Valeno to survive on their own. However seeing the opulent and famous lives of the Walking Vipers wanted that life too. Or at the very least get rich trying. One day, during a fateful expedition with a group of adventurers, Valeno, attempting to pluck an emerald from a stone statue, instead awoke a powerful demon. This demon, Be'Loshipru, after failing to kill Valeno, instead cursed them to be a beacon for demons in the world. Now lost from their expedition group, Valeno will use whatever cunning they have to achieve their goals. If they don't die first.

Hopefully this works, i figured i started in the crazy dungeon somewhere. Also is art acceptable?
>>
No. 115718 ID: af6e04

>>115717
I got us a new player guys!

>>115714
Hmm I'm not sure. And looking through the pfsrd I couldn't find anything that fits the bill better either.

>gotcha clause
I imagine worst case scenario is that Nistamatsin ends up just as bound as he was before.

But it's okay everyone I have Protection from Good. No worries.
>>
No. 115728 ID: 3abd97

>>115717
Hey, welcome to the game!

>but this thread is a bit long to read all the way through
You don't really need to read the whole thing. All you really need to read are the rules (which you must have, to have done char gen).

Setting lore can mostly be picked up on the go, and character introductions can be handled when you run into them in-game. If you want a quick overview of stuff, I recommend the wiki at the top of the thread (the list of npcs is probably the most incomplete part).

>i figured i started in the crazy dungeon somewhere
Yup.

>>115714
Not a clue. I didn't see anything type-specific in what I read that jumped out at me.

One obvious possibility is he "gets the sword" no matter which way things go ("Congratulations" *stab*), although how fatal that would be depends on if the deva keeps hacking until the safety net from the statue and extra lives wears out, and how deadly 4th tier named weapons are / if that would bypass those protections (we know 6th tier breaks fate / prophecy).
>>
No. 115733 ID: d36af7

>>115717
>spaces as small/wide as their head. Which in Valeno's case is 20 inches
That's a... pretty big skull. GURPS figures a typical human head is a SM -5 target, equivalent to a sphere only 5 inches in diameter. Let's upgrade this mutation to say you can squeeze through 6" pipes with moderate difficulty, and anything more than a foot wide you can slither through almost as fast as running down an open hallway, but odd anatomy poses occasional problems for medical care and you can't wear off-the-shelf rigid armor.
Elaborating on the vulnerability a bit, demons find Valeno Nahesa's flesh inordinately delicious and beneficial, like a ripe mango marinated in mild healing potions. They can catch the scent from miles away, even without otherwise extraordinary senses of smell. Additionally, wrestling holds, entangling vines, sticky goo, anything that a Freedom of Movement spell would provide immunity to, as long as it's from a demonic source, Valeno cannot escape without assistance. An imp could tie a flimsy piece of string around their wrists and it might as well be a set of steel manacles welded shut, at least until one of their friends finds a pair of scissors, though this would not necessarily stop them from, say, kicking the imp to death with unencumbered feet.

Saliva-poison is a nerve agent, causes extreme nausea in a matter of seconds if you can get it into an open wound or mucous membrane (eyes, mouth, etc.) Vomiting stops after a minute or two, runny nose and general misery persists until the victim can get a good night's sleep. Never has any effect at all on demons, or mortals with significant demonic ancestry. Generating an effective dose takes about ten minutes, longer if dehydrated, sometimes faster if hungry or enraged. Can't speak coherently with more than two doses in your mouth. If a larger quantity (which probably means saving it up in a flask or something) is allowed to soak through someone's bare skin or thin clothing, without an actual wound, mild nausea starts after 15-20 minutes and persists for hours, along with runny nose, fever, and trembling. This is mainly useful for persuading someone their carefully-guarded food supply is already rotten or otherwise compromised. Resultant disruptions in routine can provide the opportunity to introduce something more serious. It would take a ridiculously large quantity to reliably kill someone outright, unless they were in very poor health to begin with, but a dozen doses or so in reasonably rapid succession can produce convulsions, unconsciousness, and leave any normal person bedridden for weeks, which is just as good for most tactical purposes. Can also decide not to secrete poison, though waiting half an hour and/or washing out one's mouth with a cup of hot coffee (which completely neutralizes the poison if it hasn't been applied yet, and helps recovery at least a little bit) would be advisable before kissing non-vishkanya.

Otherwise, looks good!

>in the crazy dungeon somewhere
How would you feel about approaching the complex near Zelkor's Ferry from below, at a point where it connects to deep tunnels and caverns?

>is art acceptable?
Not only accepted, but greatly appreciated. Mapping is particularly important, and I'd like you to actually draw and post any map you're making in-character.

>>115728
>(we know 6th tier breaks fate / prophecy).
Nistamatsin's new spear is above that level, but has no particular effect on fate or prophecies because it's not Vorpal. Sixth tier is simply the lowest at which the Vorpal quality can be attained, while fifth tier is the highest which can be reliably produced with techniques known within the Drakocracy. Beyond that point, you're looking at ancient artifacts or quirky prototypes, and it's extremely rare for such things to be any better outside their specialties than a general-purpose 5th tier named weapon would be. Kazleth's axe might lose a fair side-by-side comparison with a 2nd tier named weapon involving tasks such as demolishing an ordinary wooden door, all else being equal.
>>
No. 115734 ID: 094652

>>/quest/830978
TECHNICALLY, does this mean Hore and Azure get partial healing if hit by Rhea's beam? I mean, Hore is a pyrokineticist and Azure has Phoenix blood. I'm mainly asking this because Azure is a godless nymphomaniac whose healing abilities are strictly physical, and designed to work in areas where magic is restricted or illegal. Or not working right. So while Pog might not have any problem getting a tattoo or brand of Rhea's mother on his butt, Azure MIGHT object to carrying around a golden rosary of fire if it's associated with a goddess.

Long story short, the Youngmasons do pray for a safe journey to the afterlife, but an entire 16.7% of the family's gross fortune has been subsumed by massive religious donations that amounted to NOTHING (They were swindled by a genuine religious order working with the express permissions of an actual god. "Warhammer Book of Grudges" doesn't even begin to describe what the Youngmasons did when they found out.)
>>
No. 115735 ID: d36af7

>>115734
Azure meets condition 1, and Hore meets condition 4, but not vice-versa. Condition 3 could be as simple as "we, the undersigned, agree to help each other out in whatever ways we can, except when we don't feel like it," plus two signatures, scrawled on a bar napkin which is then left somewhere safe back in town.

A tattoo wouldn't work for condition 2, though, since it's a body mod rather than equipment.
>>
No. 115737 ID: 094652

It took me a while, but I think I figured out which class Azure should get:

Primary: Bard (Serenader)
Secondary: Rogue (Medic)

This custom class balances between (A) healing targets, (B) buffing allies, and (C) mind dominating foes.
>>
No. 115739 ID: 3abd97

>They were swindled by a genuine religious order working with the express permissions of an actual god
Praises be to The Guild and Brem Marst! Capitalism Ho!
>>
No. 115740 ID: b45626

>>115733

>spaces as small/wide as their head. Which in Valeno's case is 20 inches.

I completely forgot to type that it's supposed to be a 20 inch circumference. Which just so happens to be around 6 inches in diameter.

Also, i love what you did with Valeno's vulnerability. However, a quick question: In the imp-string scenario, if there were say a knife on a table, or a particularly well angled corner, could Valeno cut the string themselves? Or does their vulnerability render all objects and environment useless?

Lastly, can Valeno coat a dagger with poison in a pinch by licking it? And i had stated that Valeno's blood is also poisonous, is that still the case?

You can start me wherever would be appropriate, I am eager to get started!

(Oh, and i mostly meant character artwork, but i will certainly lend a hand to map-making.)
>>
No. 115742 ID: d10e29

>>115740
It's good to have new people! Welcome to the crew, we hope you enjoy your stay!

On that note, I just want to check in and see if you're still around Tunic. Haven't seen you post in the new firehawks thread in a while. It would be a shame if we didn't have your input anymore.

Also thank you everyone for the welcome back and the recap! Looks like there's been a lot going on! Strngy, the art looks great, I love the little hat you have Kent. still need to read what happened after we dodged the non-existent boulder in the dungeon thread but I'm caught up on the fire hawks thread and the disc thread. I, as always, have ideas for a new character, but I'm not sure how active I can be, so I don't know if it's wise to try to initiate any actions that result in me introducing a new character.
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No. 115745 ID: d36af7

>>115740
>circumference
Problem there is, "20 inch circumference" could also describe a mail slot 9 inches wide and 1 inch high, which is NOT big enough to fit a skull through.
>could Valeno cut the string themselves?
No. With a demon's cooperation, you could absolutely abuse this curse to make substandard rope, jewelry-grade chain, etc. functionally indestructible, as long as Valeno's own weight or muscle power is the main source of mechanical damage which would otherwise be inflicted. In the scenario described, your best option without nearby allies might be holding the string over a candle until it ignites.
>coat a dagger
Yep, simplest way to get it into an open wound. Saliva doesn't stick to metal all that well, though, so try to apply it immediately before use and make sure the first swing connects.

Between the bandolier of knives, and the concealed lockpicks and surgery tools, you also have a few mouth-darts, which will be coated with saliva as an inevitable part of normal use.
>blood
Sticks to blades better than saliva, but it's also harder to replenish. I'm not seeing 'clean sterile cloth suitable for bandaging' on that inventory, and open wounds will make the demon-attracting scent even more obvious, so consider carefully before injuring yourself.
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No. 115746 ID: 2fe6d0

>>115745

Great! Good that we clarified, I did get a "D" in geometry. Do I need to wait till a new thread to get started, or am I just going to be dropped in at some point?

And I figure any other questions should just be posted here in the meantime? I have never done this before, and honestly all I ever do was lurk. And is it best to just roll in each post? Oh, and will Valeno start at level 1?
>>
No. 115748 ID: 094652

>>/quest/831147
Wait, isn't insulting Maru and her half-siblings a Foul Implication (Level 5)? And even if it's just talking (Level 2) Maru swearing (Level 3) allows Captain to use Grapples and Leg Sweeps (Level 4), but not a Hard Unarmed Attack (Level 6) like headbutting.

Also, I've chosen a class for Pog: Unstoppable Black Blooded Bloodrager, forgoing spells in favor of Black-Blood-fueled antimagic constitution-based berserking, or whatever lineage works best with high constitution.
>>
No. 115749 ID: 3abd97

>>115746
>And I figure any other questions should just be posted here in the meantime?
Yeah, you can put any OOC conversation or questions whenever in this thread.

>And is it best to just roll in each post?
You roll whenever you attempt any significant action.

Probably faster to list examples of things you don't need to roll for:

1) Really simple actions. For example, cantrips outside of combat or other stressors. Walking across a room in town. That kind of thing.
2) Continued actions / letting it ride. Simplest example here is conversation. If you roll well for diplomacy with an npc, you can go back and forth, having a conversation that lasts a few posts, without worrying that every follow up question could be a crit fail that turns them against you. Some actions logically span more than a single post to resolve.
3) Asking clarifications from the DM (or other players). This is a (mostly) text only interface. Sometimes something, as described, won't be clear or may seem ambiguous to you. You can ask clarifications without rolling for spot every time. (Although rolling for a spot check to get a more detailed look at something/someone/someplace is certainly an option).
4) Roleplaying with the other PCs. I mean, you could roll for that, and maybe other players would factor a great or terrible roll into how their character reacts, but mostly that's ruled by what players feel makes sense in-character.

If you're not sure if a given situation requires a roll, it's generally safer to roll. Not rolling when you should have could result in an automatic fail of some kind. An unnecessary roll, at worst, gets ignored by the dm.
>>
No. 115750 ID: 3abd97

Oh! And in case you didn't know, we're playing low numbers good. When you roll 3d6, 3s are great, 18s are terrible.
>>
No. 115753 ID: d36af7

>>115748
Oblique insulting implications, or vague praise for someone Maru hates, would be category 3: half-truths. When Maru replies with characteristically foul-mouthed outrage, that category 5 makes 6 permissible. Maria Agate, if she considered the risk of such an exploit at all, probably thought of it as an appropriate punishment for anyone who couldn't keep a civil tongue in their head, and (not having seen the actual duel) badly underestimated how much damage this guy could do in a short period of time with limited tools.

>non-spellcasting bloodrager
Pretty sure that would just be a barbarian.
>>
No. 115754 ID: 3abd97

>Maria, not having seen the actual duel
I thought she was at the staging ground, which had line of sight to the rock? (Seeing as Viste portalled from one to the other). And Ji could see, as he reacted the Viste's fall.

Not that having seen the fight or not would prevent her from instituting a flawed security measure.
>>
No. 115756 ID: 3ceeb7

I think there's enough wiggle room in Maru's character to not suicidally attack him and risk the lives of the whole crew, but I do feel as though killing him is suddenly a high priority, and if I or she underestimate or fuck up things could quickly go south. Just like a heads up in case anyone wants to take preventative measures
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No. 115757 ID: 3abd97

If we wanted to be really nitpicky, if that humming could be formally classified as a form of torture, that would be cat 9.

The lesson here is really you don't want cute and overly complicated warding schemes- you want things that are simple, straightforward and effective. ...and one probably shouldn't explain your warding scheme well enough to a prisoner that they can game the ruleset.

>>115756
I'm kinda waiting for actions I'm in the middle of to proc, first. Davina can't react to that news until her conversation with the bug finishes and Maru tells her (and we don't know how long Maru will be out or how long till someone finds her), and the end of my retroactive conversation with 'Cap' is sorta relevant to how she would handle him escaping now.

But, yes, attempting to kill him could go pretty bad pretty quick. First, it allows him to escalate to deadly force, if his bonds are still in place (not sure how time consuming or difficult it would be to get them removed) and secondly that's almost certainly a breach of contract. Esmeraude is paying us to extract / escort the two of them out of dodge. Attempting to kill him could cost us a payday, and turn her against us too.

Most frustrating part is we were almost at Overmire, when we would have parted ways anyways. He's escaping less than a week from release. (Unless he's not actually planning on escaping and is just making life difficult for us on principle).
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No. 115759 ID: d22dc0

>>115757
Yeah, in hindsight it seems incredibly obvious that he would attempt an escape, but after Davina had such a successful conversation with him, his calm demeanor threw me off. Wanted to get Maru interacting and doing something in the game since I had been out, but looks like I underestimated which NPCs were the most risky to have a conversation with.
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No. 115764 ID: 094652

>>115753
I could have chosen Azure to be a mesmerist or Pog to be a barbarian, but that's just not in character.

Azure isn't good at focusing; she got killed less than an hour into the dungeon following a dancing light. With her higher ambition of fame, and the general contrast of a mesmerist's life, surrounded by mindless drones who can't properly appreciate her dazzling performances of their own free will, this isn't a fulfilling class path. On the stat side of things, while mesmerists are generally more powerful in terms of mind control and detection-defying speechcraft, they also have few effective healing skills and fewer effective party-encompassing buffs. For a support character whose main purposes in combat are to keep her tank partner alive and buff the whole party, and whose main purposes outside of combat are to get through socialization and seduction with less-than-average focus, the mesmerist class is too specialized to be of effective application.

Pog, on the other hand, isn't a skilled combatant and never will be. His huge size and long years of repetitive, undisciplined work mean his dexterity is a semi-dump stat. Barbarians and Bloodragers alike require strength and constitution, but Barbarians also need dexterity to hit their targets, and Bloodragers require charisma to cast spells. Pog has neither of those, so I looked around for a build that would forgo spells in favor of some powerful ability or passive boost. I found the latter in the form of the Untouchable Rager, a bloodrager archtype that sacrificed spellcasting for ludicrous spell resistance, ridiculously effective for guarding against high-powered magic and friendly fire from Azure's area-of-effect spells that she cast with herself as the center and Pog right below her. After that, it was a matter of finding the right lineage that used Constitution for attacking effectively. Black Blood might not be the best choice, so I'll look around. The other choices I had for lineage were Draconic and Forge-Born, which might work.

Even so, I'll still consider different class choices if you can give a solid argument on which class is more suited to my playstyle, or what unique class abilities would be tantalizing to strive for.
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No. 115766 ID: af6e04

>>115757
Well, he hired us to provide passage. I thought the only reason we had him tied up was because we were afraid of him singlehandedly hijacking the ship. If he wants to leave then why stop him? Unless he has something to gain from screwing us over here somehow.
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No. 115771 ID: 094652

>>115766
The Fire Hawks butchered his army. They dislocated his wrists. They chained him up with the power of polite speech and good manners, and they left his hands tied and his free will restricted on a boat for days. And the only other thing that stopped him from murdering everyone on the boat was Esmeraude and her claim to nobility. Which, after the cluster@#$% that was losing her army followed by a coincidental but rumor-spawning instant jungle growing right after she panicked, isn't much of a @#$%ing claim, not helped by sleeping with Hore of all people.

Captain's got an entire skeleton and two wrists to pick with our party, everyone associated with them, and anyone within a ten mile radius of anyone associated with them. If Esmeraude doesn't talk him down and he escapes? It may take years, but heads will roll.
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No. 115774 ID: 3abd97

>>115759
I wouldn't beat yourself up over it.

As for Davina vs Maru's experience, well, of the two of them, it makes sense Maru would be more vulnerable to provocation.

>>115764
>Pog, on the other hand, isn't a skilled combatant and never will be
Seems to me that a barbarian, or a berserker, are the quintessential unskilled combatants. Raw power over skill or form.

>>115766
Well, Esmeraude hired us, and we never gave him a choice in the matter.

>why stop him?
Honestly, depends on how Esmeraude reacts (if she doesn't care, it doesn't affect our payday) and if he takes the opportunity to try and pay us pack for some of the grief we caused him.
>>
No. 115775 ID: 3d2d5f

>>115771
I'd also point out, beyond speculation, we don't actually know what motivates this guy.

One important example: does Esmeraude hang out with him because he's powerful and tolerates her out of past obligations, or does he maintain loyalty to the surviving heir of the house he once served? We don't know which way (and to what degree) the power dynamic in their relationship goes.
>>
No. 115776 ID: 094652

>>115774
If I do select the Barbarian instead of the Bloodrager for Pog's class, I'd rather choose the Armored Hulk archetype. The Berserker archetype is designed for sustained regeneration continuous rage, which doesn't heal that high a fraction of Pog's maximum HP. And Barbarians usually wear light-medium armor; Pog's heavy plate armor is GRAFTED TO HIS BODY, so the Armored Hulk heavy armor bonuses are a must. Overall, the Armored Hulk is good for Tanking, which Pog is all about.
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No. 115788 ID: d36af7

>>115775
>what motivates this guy
Asking Esmeraude herself is still an option, and there's some big things you might've been able to deduce from initial description and context.
>>112459
>Seeking to subvert or disrupt that system was considered an atrocious crime, reckless malice to the point of madness, and so a new class of spirits - demons - emerged to specialize in exactly that.
>>112492
>Demons perpetrate or provoke corruption, cruelty, degradation, terror, and so on, as an end in itself, not necessarily with any larger or longer-term agenda.
>>/questarch/804828
>not a normal person. He turns to face [Viste], and his expression is pure rage, without a trace of confusion or fear, even when he tries to speak and nothing but gurgling red foam comes out. Apart from the hole through his chest, he's got a mark on his forehead, like somebody carved a complicated symbol with a dull knife and then kept trying to re-do it for weeks until it got infected, His left sideburn and about two-thirds of his right jaw are clean shaven, while the rest is a scraggly mess of two-inch-long unkempt beard
>>/questarch/711840
>stereotypical self-neglect, melodramatic blasphemy, or random aggression

>self-neglect
>scraggly unkempt beard, half shaved off
>obvious infected wound, no sign of treatment

>melodramatic blasphemy
>mark on his forehead, like somebody carved a complicated symbol with a dull knife

>random aggression
>his expression is pure rage

The Netseth family was accused of consorting with demons in an irresponsible manner, and chose to fight and/or flee rather than stand trial, not in fear of political machinations backed by a witch-hunt mentality, but rather because the allegations were essentially accurate. Esmeraude personally is indifferent to morality, but prefers to solve her problems with sex and/or violence; "Cap" is indifferent to sex, actively hostile to any sort of organized morality, and considers lack of violence to be a problem in and of itself, because he's possessed by a demon.
>>/questarch/804942
>The possessed man
His loyalty to Esmeraude was initially established by magical bindings, but has become habituated and might persist even if he were unbound, much like Nistamatsin's selective pacifism.

>>115757
>If we wanted to be really nitpicky, if that humming could be formally classified as a form of torture, that would be cat 9.
Apparently it was too indirect, subtle, and unconventional to fit the definition of 'atrocity' Maria encoded into the knots. She could patch the issue easily enough, given a bug report from Maru and an opportunity to untangle the whole mess and re-tie it.
>>115754
Staging area was on the beach, at the bottom of a rocky slope, just outside the town's defensive wall. Chosen for proximity to the ship and improbability that the bandits would attack there. Viste opened a portal from the staging area, up to the branches of a tree above the slope, then a second portal over across the battlefield to the site of the duel. Vos tackled "Cap" back through that second portal, positioned to take the brunt of the falling damage rather than reach the safe up/down portal (which might have closed by then, anyway).
>>
No. 115806 ID: 094652

Any suggestions to what else Hore should ask to the union workers?

So Azure's busy propositioning for freelance work, using her song and dance routine to lure customers over, while Pog is busy doing lumberjack work. Can I still give them actions for the week, or should I stay quiet and let them rake in cash?
>>
No. 115809 ID: 3abd97

>>115788
Well, to quote Maru, fuck.

I'm pretty sure I wrote off most the demonic clues in his appearance as "high level PCs accumulate weirdness". But dang, I was really focused on not dying horribly in that fight if I failed to notice that narration straight up called him possessed.

Pity we didn't catch on. Pretty sure I would have taken a different approach in my current conversation. (And I probably would have charged Esmeraude more).

On the downside, we've been keeping him cooped up for days and days, and he's almost certainly going to stir up some trouble in town. On the upside, he's unlikely to abandon Esmeraude, which means he'll probably be back, in one way or another. Using her as a lever to reign him back in until we can part ways will be tricky, but honestly, probably less difficult than fighting him. (And would come with less collateral damage).
>>
No. 115810 ID: 3abd97

>>115746
>Do I need to wait till a new thread to get started
Pretty sure you're going to start in this thread. >>/quest/829557

Not sure if you can jump right in and start exploring, or if you're waiting on some kind of intro from JamesLeng.

>Oh, and will Valeno start at level 1?
Probably, yeah. Everyone else has so far, and the PCs closest to your starting point just hit level 2, so there's not a huge gap.

>>115806
I was waiting to see how they responded to the last batch of questions you asked, actually.

The rest of the party has been roleplaying interactions and such while we figure out the level ups and before we dive into the dungeon. I'd say have Azure and Pog jump right in. There's a bunch of weirdos to play off of.
>>
No. 115813 ID: d36af7

>>115810
>some kind of intro
Intro! Yes, the fungal garden thing. Probably that's next. I've got several irons in the fire which I'm... juggling? Something about spinning plates? Trying to pace myself and not get overwhelmed again, mixed success as you can see from the quality of that metaphor.

>>115809
>failed to notice that narration
Consider this further evidence of the value of reviewing previous threads, and incremental progress on those "TODO" bits in the wiki.
>>
No. 115830 ID: d22dc0

>>115746
Depending on if I can get Kent drunk out black, and how well Valeno's first foray into the dungeon goes, I might try to roll up a new character to come join you. Dungoneering is always more fun with friends.
>>
No. 115836 ID: d22dc0

Not sure it's wise, given my ability to commit time, to roll another character, but I can't resist making them. Here's a character concept, phrased in a more wordy and less eloquent way than I would like, looking for more succinct revisions and necessary changes, from anyone who wants to pitch in or help out. Obviously not urgent at this point, given I don't have a free slot, but I wanted to throw it out there while I had everything in mind.
Name: Bulgruf, Many Woman
Race: Half-giant/Goliath the sterile offspiring brithed from a giant, with the genes of another, smaller elvenoid mixed in. Going for a Hagrid kinda vibe here, and angling towards some sort of "powerful build" type racial trait for access to bigger lifting loads and larger tools.

Class: Soldier. Pretty self explanatory

Higher Ambition: Atone for her sins by making art that betters the world; essentially, it cannot be art for the sake of art, and cannot be art simply for her, or done because she likes it or wants admiration; it has to be art created out of altruistic intention, for the viewing of others, that has the possibility to change the way a passerby is thinking, at least to a degree. It can be sold, but it cannot be created with profit being the only motive, it can help her gain status, but cannot be created only to gain status, etc.

Lower Ambition: An unabiding love for dogs. Also pretty self explanatory. Not sure if it would extend to wolves or other canines, or how it might be appropriate to react if say a pack of rabid dogs attacked her, or if something like the devil dog Vos encountered were to become hostile towards her.

Phobia: Afraid of her past mingling with her present. Ex: Running into past colleagues or victims, and fearing they will interact with allies or others who know her, afraid of someone she doesn't know possessing knowledge of her that is unreasonable for a stranger to know, afraid they might share said knowledge with others she knows even if the stranger has no ill will and hasn't indicated they would do anything, or even if they swear they wouldn't tell, etc; however, her diceminating the information about herself to others would not cause fear. Similarly to how one might feel if they chose to share nude photographs with an individual, vs knowing someone possesses nude photographs of you and might at any moment decide to share them against your wishes, or that someone you know might see nudes of you that someone else posted a long time ago. It's not about just anyone seeing them, more so about people you know right now, and about choices in the past coming back to haunt or affect your present.

Mutation: Any food that isn't raw acts as a local anesthetic, and provides little nutritional value, but is otherwise harmless; conversely, she is readily able to digest raw food, and gains abnormally high nutritional value from said foods, even foods that one could not normally digest for useful nutrition, such as a echidna milk or woody flowers, despite still needing the same amount of calories
Supernatural Vulnerability: Doing "evil deeds" temporarily causes her soul to age, leading to detrimental physical and spiritual effects. The more heinous her deed, the longer she is "aged", and the worse the effects are, causing symptoms ranging from general weakening of the body and soul, to severe arthritis and physical impairment, to the near total loss of all physical senses, memory, mental faculties, and ability to act in general. It cannot outright kill her, but can obviously put her in such a state that she cannot care for herself. I'm imaging timelines not extending past a month for any deed evil enough that she could feasibly commit it in this game, although something like committing large scale genocide or a similar atrocity would lead to essentially being in a vegetative state for year, most normal "evil acts" would be on the time from of hours to days, so as to keep play at least somewhat accessible in the case of triggering her vulnerability.

Innate Power: An ability to conjure and trade abnormal, worthless items with creatures that would not normally be capable of understanding barter, in exchange for mundane favors. For example: Bulgruf meets a wolf out in the woods; she offers to give it a trinket if it tells her where the nearest source of water is. In her possession, a piece of pumice, shaped in the vague likeness of a pile of noodles, with an inch of twine dangling from it appears. If the wolf accepts her gift, something that is has no value to it, she then knows where the nearest source of water is. Not sure how to refine that down, but the basic goal is that it's an agreement the creature can say yes or no to, the materials can't be kept by her or her companions, or profited off of in any way, they are not pre-existing, and the trade goods should be artistic in nature, and not at all something an animal would normally want. Mechanically, I was thinking it could affect anything with an intelligence score, but nothing smart enough to comprehend language. So it wouldn't work on undead or insects, but it would work on something like rats or wild animals. I just like the idea of a huge woman trading tiny crude pieces of art with forest animals in exchange for favors. The more I'm reading through it though and trying to explain the concept, the more it sounds like it's just a weird way to phrase "can requisition favors from animals". Maybe I could instead change it from being spontaneous to requiring art she's made?
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No. 115874 ID: 3abd97

>indifferent to sex [...] considers lack of violence to be a problem in and of itself
>gets free, visits a whorehouse
Clearly this is going to end well.

Anyone want to consider plans before we jump into this mess?

I don't really like the prospect of a violent rematch with 'Cap', although that is one option. Besides that, there's trying to pressure Esmeraude to bring him to heel (not sure if catching her with her hand hovering above the cookie jar would make her more likely to cooperate, or panic and make things worse), trying to talk him down ourselves (kind of a long shot- play on the fact we're working for someone he's loyal to). Plan way far down the alphabet might be to use Prisoner to control Esmeraude if she proves more liability than asset, but that introduces as many problems as it solves.
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No. 115877 ID: 094652

Want to talk about our characters' Theme Songs, or is that not recommended?
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No. 115878 ID: d36af7

>>115836
>racial trait
Whatever racial traits you want should be expressed as a mutation/parasite, vulnerability, or phobia, or all three plus an innate power. "Big and strong" is a valid mutation, since, while it's not exactly concealable per se, neither is it obviously monstrous or unnatural, and it implies as many disadvantages as advantages. Nonstandard armor and clothes, problems with tight spaces and fine manipulation (though likely not to the same extremes as Pog).
>Class: Soldier
>Specialty: Pretty, Self-Explanatory
She's physically attractive and an endless barrel of exposition? So far I'm picturing Sailor Jupiter as a drill instructor.

>requisition favors from animals
Let's make that a vulnerability instead. Random normally-nonsapient critters frequently petition her for minor but inconvenient favors, and she can't refuse them outright, only add conditions (which have to be logically possible, though they need not be reasonable), ask for something in return, or otherwise haggle. An endless parade of flaky deadbeat animal 'friends' who know just how far they can push her, because http://oglaf.com/kindlyhunter/ any time anyone asks (in appropriate formal terms, possibly in some obscure liturgical language which all the temporarily-uplifted animals know and anyone else could pick up by listening to them) about her own capabilities or what honor-bound obligations she's already laboring under, she has to give a complete and honest answer. Of course, other party members can interrupt before negotiations conclude ("Aah! Talking grizzly bear! Kill it!"), or she could filibuster and stall until the petitioner loses interest and wanders off to do something else.

Phobia, then, could apply to situations where an existing promise becomes impossible to fulfill, and Innate Power could be the energy-blast thing from the original 'corrupted princess' example, with the amusing twist that it's completely useless until you acquire some actual jewelry.

Higher ambition could be to create art that teaches everyone who sees it to emulate the instinctive nobility, honor, and virtue of blink dogs, while lower ambition could be to escape her various debts and obligations without technically violating any of them.
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No. 115879 ID: d36af7

>>115874
Whore's Guild does far more than just sex, same way Masons & Bricklayers do more than literally piling up rocks. All sorts of personalized entertainment, massage therapy and a few other related medical fields, relationship counseling, and, most relevant at the moment, they've got a few rope-bondage specialists on staff.

Remember that bit in the sage's tower, where the sealed doors wouldn't open until the effect timed out, or was forced with magic, or the door itself was chopped down, because it was a divine curse from the God of Locks? Well, what happens when it's Agatia's power being challenged, instead? What's her answer to everything?
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No. 115881 ID: d4a844

>>115874
If I were him, a huge shipment of trade goods and rations, already established earlier in this thread as valuable to him, would be my priority. Revenge might be nice, but it might be nicer to lure my enemies away, reunite with those I am loyal to, separate them with a distraction and steal their cargo, ruining their reputation and ability to gain capital. It may not be as simple as we're suggesting, considering just how capable he is.
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No. 115883 ID: 3abd97

>>115879
Well, on the plus side, cleansing fire that burns evil and the impure might be one of our more direct methods of actually harming someone demon possessed. If the wards blew up on him, he's probably hurting.

On the downside, Agatia likely sees whores as impure, and there was likely at least one bondage expert in close proximity to those bindings when they went up.

>>115881
Yeah, one drawback is we are on the defensive- the ship is big, obvious target if he wants to hurt us, and we can't leave it completely unprotected.
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No. 115884 ID: d10e29

>>115878
>Racial trait

yeah, we stated before that race doesn't provide noticeable bonuses; I was thinking this would fall under the category of natural biology, the same way Elves live longer than humans or Nistamatsin has terrifying demonic traits, or how a merperson might easily breath water by extracting air through their gills. Conceivably all these things could be a mutation on someone of a different background, but logically they are within the regular curve for that race and don't count as a mutation. The thought was that since Bulgruf is bigger than most other folk, she has to utilize tools that are bigger than those for ordinary folk.

Specialization: I actually forgot that part, shame on me for not utilizing all my available points of articulation. That being said, I have immediately fallen in love with the idea of her specialty being focused on aesthetic appeal and straight-forwardness. Unfortunately I am more familiar Takeuchi's husband and his work than I am hers, as exemplified by the fact that I had to look her name up, but I don't even have to spell check Togashi. Still though, with Sailor moon having an emphasis on transforming between different faces, and one of Bulgruf's character traits being the personal emphasis she places on the intersection between one's identity and their duties (hence the name Many Woman- she has had many jobs, and been called many names, and considers herself many different women, rather than one woman who has grown and changed) I think the correlation is even more fitting.

Higher Ambition: To create art that inspires others to emulate the noble and virtuosic nature of Blink Dogs

Lower Ambition: To find peace from the animals hounding her

Mutation: Bear-woman- She is abnormally large and sturdy, eats her food raw, and if she cannot store enough calories to fuel her bulk she can enter a sleep-like state that slows her metabolic processes. Obviously requires most tools and attire to be custom made.

Phobia: Past sins and impossible obligations will come back to haunt her.

Vulnerability: Random normally-nonsapient critters frequently petition her for minor but inconvenient favors, which she need not outright accept, but cannot outright refuse.

Innate Power: She can call down lightning bolts from sky with a grizzly roar, or from any jewelry/magical, non-fabric item she is currently in contact with.

Like magical jewelry energy blasts, but tailored to fit the sailor Jupiter theme; the idea is that she has to essentially loudly declare her intentions and shout or scream angrily while doing so, much in the way a tv character might dramatically scream while utilizing their special move or powering up. Jewelry, or magical items such as a wand, or tiara, but not something like a magic shirt or gloves or cloak, can be the source of the lightning instead of the sky, allowing her to use it more easily in confined spaces, and giving her greater precision in targeting, and perhaps re-skins the effect to give it the appearance of being it's own unique special move. Sky lightning has no real ability to target beyond a small specific area, but jewelry lighting is based of the quality of the item it originates from.
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No. 115885 ID: d10e29

>>115877
As for theme songs, I don't really have too many songs I feel are appropriately fitting for any of my characters; I found a song that I thought fit one of the former player characters a while back, but haven't really found anything that just clicked since then.
Do you have theme songs in mind for your characters?
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No. 115889 ID: d36af7

>>115884
>Innate Power: She can call down lightning bolts from sky with a grizzly roar,
No. It can be various different types of energy, depending on the specific focal object. The focal object must be primarily decorative (it can also be some sort of functional tool, but value as an art object must exceed practical value, and yes, thanks to GURPS I can quantify that kind of thing down to the cent), and it must include either gemstones or precious metals, preferably both. An amulet consisting primarily of a cluster of pearls held together by silver wire with a jagged gilded spike descending from it would probably produce lightning; earrings stolen from the high priestess of Obox-Ob might instead produce jets of acid, regardless of appearance. Fancier jewelry produces more powerful and interesting effects, but magical properties of the jewelry are completely irrelevant.

Roaring and gesticulating and otherwise announcing the attack is preferable, but not strictly necessary. You can skip the stealth-defeating setup by paying one fatigue point.
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No. 115890 ID: 094652

>>/quest/831688
Like I said, Bard Serenader with variant multiclassing in Rogue Medic. It's a complicated class, but the basic concept is a "Hello Nurse" who's not reluctant to use her sex appeal.

First off, the bard feats that I'm replacing with Serenader feats aren't very applicable to Azure's background and playstyle. Azure isn't as much an academic as Hore; she's been trained in a few subjects involving politics and physics, but spent her childhood living in an underground mansion surrounded by luxury, her family's faith is basically semi-agnostic so they'll pray to the gods but will use any and all scripture as toilet paper, most arcane technologies and magics used in the Youngmasons' architectural designs were treated as black boxes and curriculum was in favor of physics and legal issues, etc. Azure understands engineering and nobility, but not much else, and at the core of her training is the skill she needs as a businesswoman - diplomacy. That means bardic knowledge and Lore Master are thrown out the window, replaced by Silver Tongue Adept and Silver Tongue Master. She's a songstress, so she might be enticed by other bards' songs to learn from them but is too narcissistic to be charmed by others that easily. That replaces Well Versed with Hard to Charm. Her phoenix blood means she hasn't experienced courage for most of her life, but she has learned to charm others during her travels for sensual indulgences. That replaces Inspire Courage with Serenade. And of course, Azure doesn't want others to run away from her from fear, she wants them to be entranced by her beauty. So that replaces Frightening Tune with Song of Devotion.

Second, while there are other classes which appeal to her higher ambition, like the Diva class, they just don't work or don't feel right for Azure. Diva might be an appealing class, but Azure's criminal reputation (mostly due to Pog) means she needs to be on the move, and is infamous instead of mainly famous. Divas also play out as abusive insulters, who break things and then accuse others of being too incompetent and meek to serve them with expensive wine glasses they deserve, which doesn't fit Azure's personality. Azure might be spoiled, but she's an pampered hedonist, NOT a sadistic brat.

Third, Azure can't rely on spells alone. There are situations when she might run out of spells, or spellcasting might be restricted, or even dangerous to cast without permission. The medic class is for out-of-combat situations when she and other injured members of the party are idle, allowing her to spend some time healing without using up her magics. Salves are mostly for in-combat situations, to give out simple healing after her bardic performances run out, with healing spells only used if someone takes a big hit or after a fight. The added dodge bonuses at higher levels also tie in to her avian features. Generally speaking, if there's a "ranger archetype" that can be used for variant multiclassing healing, I'd consider taking that instead. To multiclass, I'd have to give up Inspire Courage, and Heroics; for Azure, those aren't exactly things she believes in.

Still, in retrospect, taking the variant subclass means Serenade will only affect a single target at high levels. I'm planning to have Azure take on high-level multiple-target charm spells however, so it balances out. If you want, I can play Azure as a Serenader with no variant multiclass.

Here's the spell list I came up with:
Cantrips - Dancing Lights, Detect Magic, Know Direction, Resistance, Unwitting Ally
Level 1 - Cure Light Wounds, Tap Inner Beauty, Aspect of the Nightingale (basically one healing spell and two beauty accessories)

At her current level plus charisma modifier, she can cast 3 1st-level spells a day. If you see any spells that are even more effective at increasing charisma, constitution, or just plain "must-have for any bard" useful, let me know.

I gave it some thought and decided Pog can be a barbarian, but an Armored Hulk archetype. He's clearly not good at dodging, but has excessive layers of heavy armor. Couldn't find a better choice.
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No. 115892 ID: d36af7

>>115890
Unwitting Ally is a fiddly little tactical thing that I can't figure out how to represent in GURPS terms, so swap that out for a personal grooming and feather-recoloring effect.

Aspect and Inner Beauty are mostly just +2 to stuff you're already good at, which is bland and redundant. Instead, how about Fool's Gold and Innocence?
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No. 115893 ID: 094652

>>115885
Hore- Caravan Palace: Lone Digger
Azure- Caravan Palace: Wonderland
Pog- Caravan Palace: Rock It For Me
Ivori- Squirrel Nut Zippers: Soon
Embri- Squirrel Nut Zippers: The Suits Are Picking Up The Bill

Hore's an action girl, one waiting for the right moment to lay waste with plasma bolts and ax-crazy.
Azure's haughty and dreams of having it all, even when she has less fortune than she realizes. She'll get there, though, or die trying.
Pog's a happy-go-lucky spontaneous dangerous creep.
Ivori's a parasitic influence, a shadow with a murderous, maddening agenda; in this case, "Soon" feels like someone hijacked a marching song and turned it into a dirge of doom, much like Ivori sneaking in the background to turn someone else's story into a living nightmare followed by death.
Embri entices others into a debt they believe to be charity. Embri's training in ninja arts was as a geisha-assassin; think Assassin's Creed Hide-in-plain-sight tactics, where she uses charm to lure others only to discreetly murder them while everyone is watching but no one is paying attention.
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No. 115895 ID: 094652

>>115892
>swap that out for a personal grooming and feather-recoloring effect
You mean Prestidigitation? Sure. Might come in handy, anyway.

Important question: Should I have Azure get Spark? This is so she can commit regenerative suicide at any given time, like say, if her wing is broken and she's seconds away from having her head cut off by a reaper, or if she's trapped underground and doesn't want to spend the next three days starving to death. I mean, it's a powerful tactic, but I think it might be creepy with a side order of unintended and costly side-effects. If you're not going to let me pick this, I'll just get Light so Azure can make torches that won't set her on fire.

>Aspect and Inner Beauty are mostly just +2 to stuff you're already good at, which is bland and redundant.
I figured stacking would be overpowered if it wasn't limited: http://www.giantitp.com/comics/oots0767.html
Note that Azure has taken dump (7-8) scores in Strength and Constitution (not like she needs either), and slightly above average (12-13) scores in Dexterity, Intelligence, and Wisdom. Everything else goes straight to Charisma. This is BEFORE she gets the charisma bonuses for being a phoenix-blooded harpy mutt.
I'm getting Eagle's Splendor (+4 to Charisma) at level 3. I figured I could push it a little further with Tap Inner Beauty. I'm also planning to fill Azure's 2nd-level spell list with other stat boosts, like Fox's Cunning (motive is to make Hore a genius when she's inventing stuff), Cat's Grace (For Hore and Pog during combat), Boiling Blood (Pog's an orc, this makes him even stronger), Human Potential (target gets to choose which stat to temporarily increase by 2), and Cure Moderate Wounds (getting a healing spell in each spell level category).

... Okay, important question: what happens when you cast Rage on a berserker? Do they use their Rage Powers when someone else forces them into Raging, or is it as if they have no Rage Powers whatsoever? Because if the former holds, that might be a good replacement for Human potential, or Fox's Cunning, or whatever.

>Fool's Gold
Well, Azure lost most of her gold coins from exploding. But she does spend a lot of cash, so yeah, this makes sense.

>Innocence
Yyyeah I can see why she'd want that.

Also, I haven't selected a Versatile Performance yet, but the first two are Singing(Bluff and Sense Motive) and Dancing(Acrobatics and Fly), that I'm sure of. Important question, since the wiki might have a typo: Masterpieces require both performance skill ranks and an appropriate sacrifice (feat or known spell), but do they also require the Versatile Performance feat?
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No. 115902 ID: e9490d

>>115889
>No lightning

Alrighty then, if that's not an acceptable power, what would you recommend for a lightning oriented innate ability? I was imagining she had access to her innate power previously, but didn't readily have access to metal/gemstone jewelry, and thus was still discovering these new aspects; If it comes only from jewelry, it undercuts some of what I had envisioned, and I think I'd prefer to focus on the lightning aspect over the jewelry aspect. If it helps, I was envisioning she came from a nomadic background, located somewhere similar to the Mongolian steppe, and life revolved mainly around herd animals and controlling access to farmland.

>
To address music, I've had some time to think it over; Your character's music choices are interesting Kome, but I can see a connection. The music video for Lone digger is particularly appropriate for Hore, even if I'm not sure how the some relates. Wonderland makes a lot of sense to me though as a song for Azure.

I'm not set on any of these but I had some songs I thought were at least reminiscent of my characters, even if they're not quiet "theme song" material

Maru: "invincible" by OK GO (her original concept was actually conceived to this song

Isaiah: "Be Human" by Scott Matthews. Not neccisarily for the "be human" ascpect, but more for the similarities on a yearning for experiences one can never have.

Kent: Kent was harder, as they're A) one of my happier characters, and B) not super defined in terms of personality yet. Maybe "Crazy in Love" by Kiyoshi Yoshida

Riv: Probably something off of downward spiral by NIN, not sure what exactly though. Maybe some variant of "The Tree Song" by Kiyoshi Yoshida as well.

Stone: Also harder, but maybe "Circle of Life" by Elton John

Alphious: Hardly said one line, but I have something of a picture for his character in mind- "Zoot Suit Riot" by Cherry Poppin Daddys I think is fitting for his hedonist nature

Curious as to whether anyone else has songs they feel fit their characters.
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No. 115906 ID: d36af7

>>115895
>You mean Prestidigitation?
I'm breaking it up into narrower effects. If you want a single spell that can do as many different things as Prestidigitation, it's going to represent experimental exploration, which means it's going to be unreliable.
>Should I have Azure get Spark? This is so she can commit regenerative suicide at any given time, like say, if her wing is broken and she's seconds away from having her head cut off
Broken limbs or other severe injuries already autoignite, assuming the air is breathable. Spark wouldn't significantly accelerate the process. Dancing Lights is a better pick, unless what you're looking for is a ranged weapon.
>what happens when you cast Rage on a berserker?
Time under the spell doesn't count against their daily limit of controlled rage, same as with a skald.
>Important question, since the wiki might have a typo: Masterpieces
Serenader isn't much of a change, it's still well within the scope of the bard class in GURPS Dungeon Fantasy. What practical capabilities are you looking for from these 'masterpieces,' exactly?
>stacking
Passholdt's Minister of Punctuality, Einsoku Amphoranung, routinely combines Alter Self, Ant Haul, Boiling Blood, Bull's Strength, and the Half-Dragon and Lolth-Touched templates to push his carrying capacity up above twelve tons, and then Intimidating Prowess to apply that same overwhelming force socially. He's also got a lot of permanent Symbols of Scrying, some in places the smugglers think he doesn't know about.

Don't worry so much about plus or minus two. Circumstantial modifiers or mundane training and practice can do that, and it's only going to matter when the dice come up really close to the threshold of success or failure anyway. Instead of thinking about that, think about the kind of conditions under which Azure's social skills would face overwhelming adversity. Per http://thealexandrian.net/wordpress/700/roleplaying-games/advanced-rules-diplomacy , the only situation where a diplomacy check's difficulty can scale upward indefinitely is when the party you're seeking to persuade isn't interested in talking at all. In Exalted, the simple way to avoid most social-combat problems is by switching to physical violence, because it happens so much faster than people can normally construct a persuasive argument. GURPS has rules for language barriers and cultural differences which make communication - and thus persuasion - more difficult. And every system has some threats which just can't be dealt with socially at all. You might be able to call off a golem or zombie by subverting it's handler, but they aren't necessarily accessible, and nobody negotiates with an earthquake. In "min/maxing," minimizing weaknesses comes before maximizing strengths. That's not alphabetical. It's because getting K.O.'d before you bring your strength to bear makes the exact magnitude of that strength irrelevant. What are Azure's weaknesses?
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No. 115907 ID: af6e04

>theme songs
>Nine Inch Nails
Nistamatsin wears huge nails on his head and shortens his name to 'Nin'. This is not a coincidence.

I haven't really thought about musical influences for the rest of my characters.
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No. 115908 ID: d36af7

>>115902
>if that's not an acceptable power
I wasn't saying it was completely unacceptable, just that it wasn't the specific power I was thinking of. I hear "pretty soldier" and I think of weaponized princess bling. Malkov has a lightning-based power, but it's very short ranged, basically an enhancement to his unarmed strikes. If you want http://www.d20pfsrd.com/magic/all-spells/c/call-lightning/ an artillery effect, something which can reliably hit targets far away and behind cover, there should be some compensatory limitations. Setup time, FP cost or other cooldown requirements, conditions under which it doesn't work, that sort of thing.

Maybe one of her parents or grandparents was a huraka? Could go for somewhat broader wind control powers, with the major limiting factors being how long she has to prepare and how much open space is around her. So, underground in 10' wide tunnels, roaring just produces a blast of wind which can knock people down, or rearrange fog inside the Bloodmist Labyrinth. In larger caves, several minutes of setup produces a swirling vortex which can expend itself by releasing electrical discharges comparable to a single siege crossbow magazine. Out on the open steppe, a day or more of standing on a hilltop and howling (while clouds swirl, revealing your approximate position to anyone within a hundred miles) could culminate in a crackling hurricane to devastate an army.
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No. 115909 ID: d22dc0

>>115907
Well, that just makes it seem obvious in retrospect. Nistamatsin actually made me think of the song "Otherworld", which is the result of a bunch of different people who aren't related by a common band; Nobuo Uematsu, Michio Okamiya, Takuya Sugimoto and Bill Muir being the main names I see associated with it.

>>115908
Ah, gottcha. In my head, I was imagining the jewelry emulating iconic sailor moon devices such as the wands or tiaras, but as I though about the intersection between her background and such I got more attached to the idea of lightning and stormy weather than the jewelry concept which originally inspired it. The power you described sounds great; fantastic, even. Thematically I quite enjoy the picture you painted of her shouting on a hilltop.

On a side note, do you feel it's appropriate or useful to keep this thread going? Or should we start up another disqu thread to keep this from getting too long? Pros are obviously a shorter thread, cons being we split up the information and potentially cause confusion.
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No. 115910 ID: af6e04

>new disthread
We've actually been planning it for a while now. I just promised to make a hex map for the title card and have been dragging my feet. I'll try to get it done tonight.
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No. 115911 ID: 094652

>I'm breaking it up into narrower effects. If you want a single spell that can do as many different things as Prestidigitation, it's going to represent experimental exploration, which means it's going to be unreliable.
"Preen Feathers" it is.

>Time under the spell doesn't count against their daily limit of controlled rage, same as with a skald.
I guess I'll get this so Azure can add some extra, non-fatiguing rounds to Pog.

>Serenader isn't much of a change, it's still well within the scope of the bard class in GURPS Dungeon Fantasy.
Cool.

>What practical capabilities are you looking for from these 'masterpieces,' exactly?
Honestly, I picked them for their high rank requirements because they'll be taken at higher levels, nothing we need to worry about any time soon. But for a phoenix, divine light is weaponized sunlight worthy of a harpy, and an earthquake would turn the tide for a harpy in a valley.

>What are Azure's weaknesses?
Low Strength and Low Constitution, minimal combat skills, prideful, high-profile (hard to stealth, maybe the feather preener can fix that though), and unknowledgeable about the world in general.

Pog covers Azure's physical weaknesses, but there are times when they are separated or she's in a fight; covering this means (A) talking her way out, (B) running like hell, or (C) finding a new partner to hide behind.
(A) High Diplomacy and Bluff ranks.
(B) High acrobat and fly skill ranks thanks to Versatile Performance: Dodge.
(C) Attempt to charm an enemy / neutral party into protecting / fighting for her.

I guess that's somewhat limited. Here's a list of 1st-level spells I'm considering, in addition to Cure Light Wounds, Fool's Gold, and Innocence:
Vanish - Invisibility makes fleeing easier.
Unseen Servant - For triggering traps, but this might not be that useful.
Unnatural Lust - Oh man, if Azure and Ivori are in the same party, this is a must-have.
Touch of Gracelessness - If Azure is up against a fast opponent, one round is all she needs to slow him down for the remainder of the fight.
Touch of Blindness - Same idea as gracelessness.
Toilsome Chant - Because Azure was raised by dwarves. I could take this and forgo the medic subclass, making her buff to skills MUCH more useful.
Timely Inspiration - What are the rules for this? Do I just call out that I want to use it if someone's roll is pretty high? Because this is one hell of a spell.
Share Language - Because of what you said about some language barriers. But I'm making Azure learn linguistics, so would this help or be redundant?
Shadow Trap - Simple yet effective.
Remove Fear - This is to help Geoffrey stick together, but would it anger him?
Memory Lapse - If negotiations go south with an individual powerhouse, this could be the difference between life and death.
Liberating Command - Could help if she's held by a brute.
Jitterbugs - Keep target distracted from pummeling Azure and company
Itching Curse - Same idea
Hideous Laughter - This might be funny.
Haze of Dreams - Slow the enemy down, and fleeing is easier.
Ear-Piercing Scream - Now THIS looks like a winner.
Cultural Adaptation - Might help diplomacy. Maybe.
Charm Person - Always useful, but Serenaders are mostly Charmful anyway
Blurred Movement - Azure is either perched on Pog or on the move in combat, standing still isn't something she does while arrows and axes are being thrown in her face.
Adoration - Azure is a sucker for fame.

Honestly, I don't like playing mage characters because of the excess number of spells. It's one big complicated optimization problem, and I don't understand what synergizes from the documentation alone.
>>
No. 115914 ID: 3abd97

>>115892
>Unwitting Ally is a fiddly little tactical thing that I can't figure out how to represent in GURPS terms
I'm not sure if it's a problem, but Maru's currently got that on her list.

>>115893
>She'll get there, though, or die trying.
>She'll get there, though, or [and] die trying[, repeatedly].
Fixed that for you.

>>115906
>spark for auto-suicide versus self inflicted injuries igniting
The main advantage I see for spark for that purpose is she could activate it while restrained, and unarmed.

>>115910
No rush, historically, threads don't break till around 2k posts, and that limit might have been adjusted. (Nice looking hex maps is something I've been putting off ever since we hit the overworld too).

>gdoc, Hore, Mutations:
>Low-level nanomachines assist with natural healing. Hit points regenerate slightly faster based on satiation, which decreases slightly faster. Sleep heals from burn faster. Does not restore any hit points when dying
>Kome was here, is this legit to add?
Kome, for future reference, that document is meant to be a reference for known capabilities and inventories. And I don't recall this being introduced at chargen, or level up. Unless JL says otherwise, I don't think Hore has what amounts to built-in ring of regeneration?

Good rule of thumb is if you can't copy paste it from a thread, it probably doesn't belong there.

>>115911
I can sympathize with the challenge of trying to pick useful and interesting spells from long lists, that's for sure.
>>
No. 115923 ID: af6e04
File 150598682294.png - (71.15KB , 1295x921 , maplayout.png )
115923

>>115062
Threw this together in hexographer just to see if I've got the layout right. Anything I need to fix?
>>
No. 115925 ID: 3d2d5f

>>115923
Might wanna label the Bloodmist Labyrinth by name, since we now know of 3 different dungeons accessible from the overworld.
>>
No. 115932 ID: d36af7

>>115923
Hex northwest of the canyon should actually be coastal hills, not swamp. Monastery is in the swamp hex northeast of the canyon. This was an error in Davina's initial map. Otherwise, looks good!
>>
No. 115934 ID: 3abd97

All right, Azure's updates pushed to gdoc, pending further revisions.

That leaves figuring out Rhea's spells, and everyone else's everything.

>other spells Azure is considering
Of that list, what jumps out at me is
>Remove Fear
Given that pretty much every PC has some fear that could disable them at a critical moment, measures to counter that will probably be useful. (Although, with the appropriate application of charm and social skills, a bard might have some ability to calm someone down without a dedicated spell).
>>
No. 115945 ID: 094652

I was afraid to ask this, but since I chose Variant Multiclassing so Azure could be a Serenader with the medic sub-class, does that mean Azure loses Bard spells per day and spells learned at level 3 along with her level 3 feats, or does she keep the spells per day and spells learned but loses the level 3 standard bard feats and any level 3 archetype feat replacements? Because Unnatural Lust is kind of important for her to get if when Ivori eventually gets a turn. Wiki doesn't really explain this part in detail.
>>
No. 115948 ID: d36af7

>>115945
>Variant Multiclassing
This is NOT a straight-up Pathfinder game, and that particular variant is not one I am using. Azure's medical expertise can be represented by regular skill points, particularly considering she's more of a decadent dabbler than a proven professional. Hore Wutashi doesn't have (functional) Eclipse Phase-style medichines, either; she might have once, but they burned themselves out sculpting her biologically impossible elvenoid/goblinoid hybrid physiology into something that could survive puberty, and nobody she's ever met has the skills OR the tools to do basic nanotech diagnostics and maintenance, let alone major repairs.

I have lost count of how many times I have told you (you specifically, kome, nobody else does this to nearly the same extent) to stop making up mechanics. This is my quest, I make the rules. I'm trying to make those rules fair and consistent (among other things) and I'd accept constructive criticism, or even pedantic analysis of errors and self-contradictions, but I neither require nor appreciate your blunt and presumptive "assistance" in the task of game design itself. If the muse compels, I strongly suggest you try running your own quest to get it out of your system, instead of bucking for moderator status in this one every time I go too long between bapping you on the nose with a rolled-up newspaper.

If anyone wants to know how the rules work in this game, just go right ahead and ask me, preferably from a more or less in-character perspective. http://thealexandrian.net/wordpress/17231/roleplaying-games/dissociated-mechanics-a-brief-primer

Speaking of which:
>>115914
>Maru's currently got [Unwitting Ally] on her list
Swap it for Detect Recreational Intoxicants. Can't spot, say, cyanide, but tracks down a pipeweed stash just fine, and 15 seconds of concentration is enough to assess degree of sobriety with greater practical precision than modern breathalyzers (since it seamlessly accounts for degree of tolerance, nonstandard drugs, interaction effects, etc.) from twenty yards away and through some walls.
>>
No. 115950 ID: 094652

>>115948
>Stop trying to add game mechanics like nanomachines
Sorry. I thought it was canon, seemed way too overpowered anyway. I'm not going to argue about you removing it.

>No variant multiclassing
I'm reading heavily from d20pfsrd because I don't have a complete 'framework' on how tabletop RPGs work in general. Can you put a cliffs' notes of rules you don't want us to bother you about into the character page or some other google document or something?

>Just finish up your character
Other than some minor worries that versatile performance doesn't allow you to respec skill points (should add a few anyway for safety) and a few more questions that can wait until she gets to level 3, I got her level 2 configuration set up.
Revised Feat List:
0th Spells - Preen Feathers, Dancing Lights, Detect Magic, Know North, Resistance
1st Spells- Cure Light Wounds, Fool's Gold (the one where someone in possession of a gold piece you cast the spell on is susceptible to your charms), Remove Fear
Versatile Performance - Sing
Skills - Appraise 1, Diplomacy 2, Disguise 1, Fly 1, Heal 2, Linguistics 1, Perform (Dance) 1, Perform (Sing) 2, Profession (Courtesan) 1, Profession (Merchant) 1, Profession (Architect) 1
>>
No. 115953 ID: 3d2d5f

>>115950
>I thought it was canon
It's my understanding that Hore does have nanotech of some variety or another. The problem is that they doesn't count as a formal mutation, or have the in-game effects you claimed they have. (Largely, they seem to be fluff that justifies some of Hore's powers, or the way automated repairs unlock new capabilities on level up).

I mean, basically every character has things that are true about them that don't immediately translate into hard mechanics or stats.

>Can you put a cliffs' notes of rules
If I may be so presumptuous, I'll give it a whirl.

Character creation rules are as described in the dungeon thread OP. You don't need any external resources there, except maybe as inspiration for mutations / abilities / vulnerabilies / etc.

The level up process boils down to picking an archetype for broad development.

Then, based on that archetype, JL will suggest or ask you to select spells and/or feats / new abilities consistent with that archetype. (And you can ask for input from other players for brainstorming, if you need or want it).

I like to think of this as selecting additional tools for your toolbox.

You don't need to worry about what d20pfsrd or anything else says about how to build a character. We're only really using external resources as lists of spells / abilities / powers / feats / whatever to reference.

I may be over-simplifying, and it's true that tabletop familiarity might save you from asking what things or how many of them you should be selecting at a given level up, but that's hardly necessary, and it's easy to ask.

>skills
In the same vein, you don't really need to keep track of those. JL just treats you as good (or not good) at a skill as makes sense for your character's specialization and established history.

For example, you'll notice there's no list anywhere stating out how good Davina is with a sword, or diplomacy, or charming a partner into bed, even though you can infer she's good at those things from her background.

I think where you're having trouble is you're treating this as something very rigid and predefined and complex (which to be fair, are all things tabletop games can be) when this game is more organic. I might call it free form, but that really doesn't capture the care and thought JL so obviously puts in weaving elements together.
>>
No. 115956 ID: d36af7

>>115953
>The level up process boils down to picking an archetype for broad development.
It's also possible to focus on practical capabilities without much of an archetype (other than what's been established in character creation and over the course of play), even very narrow specializations like "I want to get better at flirting without saying anything out loud, just with posing and suggestive gestures, particularly to orcs" or "I want to get better at stabbing folks, specifically by kicking them in the kidneys with this specific pair of high-heeled shoes. And also walking around in a dungeon while wearing said shoes without falling down all the time, I guess." The way GURPS works, spending points on a narrow specialty (three one-point perks for the high heels thing, plus however many in a technique for targeting a given hit location with a given type of attack) makes you better at that one thing than if you'd spent the same number of points on broader expertise, and when the specialty hits diminishing returns it'll spill over to the general skill anyway. The World's Greatest Eye Surgeon is going to be at a disadvantage when the task at hand is clamping off a spurting artery inside a gunshot wound to some other part of the body, but still far better than somebody who's never been trained in surgery at all.

But that's quibbling. Mageykun seems to be on the right track. More generally, if you want to know the rules, go back and read what I've already written about them in this thread, the previous discussion thread, and the various quest threads. If I had a more condensed "cliff notes" version ready to go, it would already be in there somewhere.

I could do all the research myself, compile and tidy up my notes and spoon-feed 'em to... someone who's not actually one of my patrons, even at the $1 per month "guaranteed response contingent on patron not being a jerk" level, last I checked? I could do a lot of different things, but I have to prioritize.
>>
No. 115957 ID: 094652

Well, I'm out of ideas. Is there anything else Hore can ask the union?
>>
No. 115968 ID: 3abd97

>>115957
Well logically, now that you've gotten an understanding of what the problem is, and that you've gotten chummy with them, you could try persuading them into resupplying our ship. Either:

1) Bribe / persuade the strikes to help us out, despite the strike.
2) Try to resolve the root cause of the problem so the strike goes away.

I'm not exactly what solution would satisfy #2, and for #1, the question is what you offer them.

Or you could decide you'd learned enough and leave to touch base with the rest of the party, and maybe get dragged into what's happening with 'Cap' and Esmeraude. Or you could ignore responsibility and take advantage of the free drinks to get blackout drunk. Lots of options!

>>115948
>http://thealexandrian.net/wordpress/17231/roleplaying-games/dissociated-mechanics-a-brief-primer
An interesting read, and gives me the vocabulary to explain why, say, Davina hasn't gone out of her way to ensure Comfort for the Lonely is always active.

>and you can ask for help or input if you need it
Speaking of:
>>/quest/831049
Input on Rhea's spell list? Stuff like light or spark and some fire effects seem inferior to or redundant with Rhea's innate stuff. Producing flame and resisting fire she's already got down.

Probably one of the only obvious shoe ins is Purify Food and Drink. I guess detect poison would be practical for a chef although I sorta want to resist giving literally all of my characters the same spell.
>>
No. 115970 ID: 4bf177

>>115948
Sounds useful. I missed that the first time around- just noticed when I was going back and checking up on my spells to see if I took light. Sadly, I did not. Still, that seems useful enough- got a good nose for drugs. Thank you Magey for keeping everything up to date
>>
No. 115972 ID: 094652

>>115968
Option 1 - Hore's charisma is low, she got lucky this time. Azure's the one with all the speechcraft skills. Pass.
Option 2 - Tried to suggest selling unique secrets to the Nyancompany, but it looks like they've racked their brains and found nothing they want to give out. Hore would need more data to figure out a better solution.

So I guess she'll just say goodbye and tell the Union she's going to meet up with her team to try and mediate this situation.
>>
No. 115974 ID: 3abd97

>>115970
Well, in a bind, that flaming melee weapon trick might work for a light source? In general though, you do have party members who can create light, and if you're concerned with the immediate brothel basement situation, Viste does have Dancing Lights.

Although I'm not sure if Maru woke up soon enough to tag along or not.

>>115972
1) I'd point out that these people already like Hore. (I mean, Hore is sorta salt of the earth and crude in a way that dockworkers can relate to her. Plus, dog people. And you've been hanging out drinking together, which is often good for making friends). You've got a circumstance bonus to leverage, here.

Don't be so quick to dismiss option outside a character's specialization. Sometimes, the best person for the job is the person in the right spot, not the person with the highest skill.

I mean, what's the worst case for trying and failing? Your new pals say no, or they toss you out of the bar, or maybe a crit fail results in a bar fight.
>>
No. 115975 ID: d22dc0

>>115974
Spark would also produce light at a negligible initial cost- the flaming weapons don't last long, and spark is at will, but property damage is obviously a concern. Light isn't an immediate issue, just a generally useful tool. Maru doesn't have dark vision, and she's scared of cap. Being able to see better would be comforting for her IC. OOC, I'd rate it as a bad idea unless we're unable to see
>>
No. 116003 ID: 094652

>>/quest/832437
This means Hore and Vos get lost for three hours, doesn't it.

Do I roll to see WHERE Hore and Vos end up that is definitely not near any other party members, or will you build a scenario without additional roll input?
>>
No. 116021 ID: f460dd

>>116003
If you're really lucky, you might crit your way out of danger- although I doubt a crit fail and crit success back to back will simply cancle out with no consequences- more likely, you'd be left with something advantageous happening to Hore, and some lingering pentaly attached to Strngy
>>
No. 116022 ID: 3abd97

>>116003
Well, Hore could try to do something to mitigate or influence that poor roll, but it is a little tricky since you don't know what it will cause, yet.
>>
No. 116026 ID: af6e04

Never let the eel-man navigate!
>>
No. 116034 ID: d36af7

Who's "Ann Onamouse" ?
>>
No. 116037 ID: f460dd

Not me; is that a new patreon? I don't remember there being 4 before, and if I'm not mistaken the monthly total just went up
>>
No. 116038 ID: 094652

>>/quest/832583
... Are high rolls good now? Or are the bugs just that experienced?

>was quietly murdered
Wait, I thought Viste was simply an alternate persona that Davina uses via disguise checks.
>>
No. 116039 ID: 3abd97

>>116038
>Wait, I thought Viste was simply an alternate persona that Davina uses via disguise checks.
Yes, but Vos doesn't know that, in-character.

The poor roll resulted in Vos drawing the wrong conclusion from the available evidence.

>>116026
Apparently we can add mystery solving to that list.
>>
No. 116047 ID: af6e04
File 150632550165.png - (33.60KB , 900x220 , map.png )
116047

Here we go! Hope it looks alright.
>>
No. 116048 ID: af6e04
File 150632591845.png - (34.92KB , 900x220 , map.png )
116048

Made a small (but probably useful) change
>>
No. 116049 ID: d36af7

>>116048
I like the textures.

Two positional details: the hex with Zelkor's Ferry in it should be flipped left-for-right, and the red bear's hex should be flipped top-for-bottom.

Might also be sensible to represent the paved- road-and-aqueduct connection between Passholdt and Orcmeet somehow, as well as the border fort in that hex immediately east of the red bear.
>>
No. 116050 ID: d36af7

Thanks to some combination of effective movement speeds, communication through holding up signs, and a series of elaborate plans that fail abruptly and catastrophically just short of the finish line, I am picturing 'cap' as Wil E. Coyote and Viste as The Roadrunner.
>>
No. 116053 ID: 3d2d5f

>>116050
I'm personally satisfied with which side of that paradigm I'm occupying.

>Did she look him in the eye? Did Maru?
...level 0 interaction allows level 1 response. Prisoner imitates eye contact, and unless the interrogator lacks exposed eyes, involuntarily or unconsciously returns it. Which allows a level 2 responses. It's trivially easy to shortcut 0 to 2. Lies of omission are only off the table for a prisoner spontaneously volunteering information.

Yeah that goes in a bug report. Although my verdict is already "scrap this entire framework for something simplier that's much more biased towards the interrogator." The current model is far too biased towards the prisoner. For example, the interrogator has no way to be certain what level is active, while the prisoner functionally always knows what he's being prevented from doing.

>whisperweb
...Which would allow trivial remote escalation if an accomplice swears at him.
>>
No. 116069 ID: d22dc0

>>116053
I can't find the binding rules anywhere, I don't know what I'm doing wrong but I'm gonna go ahead and act without them, based on the fact that I think it makes sense IC that Maru also forgot the exact details- meticulous planning isn't really her thing
>>
No. 116072 ID: 99663a

How do we defuse the situation? Captain is on the verge of manipulating Maru into attacking, if we can just gag him before he says too much...

Hore has a creepy little gnoll laugh. Should I have her laugh at the song to defuse it, or would that trigger a high-level counter?
>>
No. 116076 ID: af6e04
File 150641229172.png - (37.39KB , 900x220 , map.png )
116076

New and improved!
>>
No. 116077 ID: 3abd97

>>116069
>I can't find the binding rules anywhere
This post >>/quest/818953

You're currently holding a lethal weapon to his neck, so I'm pretty sure the whole scale is open to him right now.

>>116072
I... think it's just a matter of putting him back in the box at this point and ignoring provocation?
>>
No. 116079 ID: 3d2d5f

I mean, I was kind of hoping Maru's crowning moment of awesome, where she got cap to crack and actually show fear was pretty much it.

We got him dead to rights, and he knows at least some of us are willing to put his head on the table. He can't seem to help being provocative or bluster in the face of that, though.
>>
No. 116084 ID: d22dc0

Obviously this isn't a perfect metaphor, given how different this is from a pen and paper tabletop RPG, but let's say a level 9 warrior have 100 health- a critical hit guarantees you do damage, but 2d8+2 still isn't that much off the top as compared to say, 1d8+2. Clearly this is still a social encounter, and the dice system works a bit differently, but it makes sense to me that a single crit doesn't instantly solve everything- just diffuses the results of Vos fumbling a roll, and putting cap on edge. Maru is currently waiting on Viste to make the decisions as to how to proceed; if she were in charge she probably would have tried to cut off his leg so he can't run away anymore, and hauled him back to the ship to get locked in a dark box where no one can see or talk to him. Her little speech was really more for herself, and everyone else than for cap- even if you don't like what's going on, trust that the boss- Davina, and Viste as an extension of Davina's will, are handling the situation, and don't make any stupid decisions, no matter how much you want to kill the guy in front of you and wipe your hands of this whole mess. She's telling herself and Vos that they should trust Viste, and telling Viste that she's upset, but she's doing her best to keep it in check and let her handle it instead of subverting her authority and forcing her to manage cap and 3 other people.
>>
No. 116124 ID: d36af7

>>116079
He asked what you want. Maybe try telling him what you want, at least with regard to his own immediate behavior?
>>
No. 116127 ID: 3abd97

>Maru is currently waiting on Viste to make the decisions as to how to proceed
>Maybe try telling him what you want
Ah. Clear, detailed, non-cryptic orders.

The enemy of taciturn, enigmatic alter egos the world over.
>>
No. 116128 ID: d4a844

>>116124
I don't know about Davina/Viste, but Maru wants him dead. Hence her waiting for orders.

I would imagine we want him to come back to the ship peacefully, but honestly? It doesn't seem like a good idea to keep carrying him around, too much risk compared to the reward. We've seen the captain would be capable, under the right circumstances, of executing everyone on the ship and stealing it. The sorceress, if given the choice, would probably not be sentimental enough to turn down such an opportunity. Not sure what the boss thinks but Maru is skeptical that there's something worthwhile to risk keeping him around
>>
No. 116130 ID: d36af7

>>116076
https://tgchan.org/kusaba/questdis/res/116125
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