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Castle Dust
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>>110697
That's what I wanted to do, and the minimal amount of planning I did at the start had that in mind. Technically, it wasn't 100% improvised, but all the worldbuilding I'd done was mostly not directly related to the story, such as creating the races/species in the world and the map (both of which are some of the 'retcon issues' I mentioned in my last post, I wanted to make a few changes but some things I said in the quest have already cemented them into place). Other than that, I thought up a few characters, some of whom didn't even have a name until a few updates after their appearance in the quest! (Lookin at you, Joe)
And probably the most drastic of differences is the purpose of the quest. Originally it started out as just a worldbuilding/creative writing exercise, where I'd take elements from all my random one-off creations in the past and form them into one setting. I like to to see how things connect, and I liked the idea, so I rolled with it, and wrote a few short stories set in this setting. Later, I discovered the idea of the 'Quest', and decided "Man, it'd be really cool to be in control of one of those", and decided to continue my creative writing exercises publicly. I also needed practice with my drawing, so it was a perfect opportunity to sort of get my ideas out there.
However, now after about a year, it's a lot more than simple writing exercises. I've created a whole story and plot with a mystery or two and everything, and now the purpose has changed. It's not just an exercise anymore, it's a real narrative that I have going, and I couldn't live with myself if I continued to half-ass my way through this.
Tl;dr again: I started out the quest with far lower expectations than reality has come to give me, and I'm moving to compensate.
PS: I wrote this on my phone in the car, so try to ignore any spelling errors
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