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Giggling Desire
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You and Dane pull back to the Battle Van. Your guys look happy to see you in one piece. STEVE briefly acknowledges your presence, then returns to speaking with a pair of medics. They must be dealing with KEN and the other wounded... You turn back to the house and turn on your radio.
>"Dunce 1, Crab 1," Crab reports. You can hear that he's got his game face on, and his transmissions are brief. "You there?"
"Go ahead."
>"We're in the basement. There's nothing on our detectors, no radiation down here. We're getting to work, now. Out."
An uncomfortable amount of time passes. Before you hear from the bomb squad again, the medics finish their work and the ambulance speeds off, carrying KEN and a couple of the more heavily-injured officers. Your watch reads 9:05. The sun's already completely set, and it's not helping anyone's mood.
Sudden movement puts all of you on edge. One of Crab's men dashes outside, reaches their vehicle and starts frantically digging around. He heaves out what looks like a large RC vehicle and disappears back inside.
>Devin inches up behind you for a moment. "Hey, I don't like this," he says under his breath. "Are we back far enough if that thing goes off? What if--"
>"We'll be fine," Dane snaps, rolling her eyes. When the journalist isn't looking, she shoots an uneasy glance your way...
>The radio's static eventually cuts out once more. "Dunce 1, this is Crab 1 again. This is tough. Tough..." Crab is breathing heavily. "This is well-made. Really well-made. Shit, I owe whoever put this together a drink..."
You share a quick look with STEVE. Something in his eyes tells you that this isn't usually how things go for the bomb squad.
Bomb squad members run in and out of the building at breakneck speed several more times, sometimes carrying tools, sometimes operating something from the back of their car. 9:15...
>"We're investigating further, now." Crab lets out a shaky breath. "Okay. Okay, okay, okay... No, we can't risk that. Check upstairs... The fucker thought of everything... No, this is even better than that one. Way better... Yeah, I feel it too. Like being in the room with a ghost...."
>You hear more panting, and some metal clangs. "Ah, shit. Disregard, I left my radio on. Sonya, can we get a phone line going? I can't deal with this thing right now..."
>Crab's radio suddenly cuts off. Shortly after, a bomb squad member comes tearing out of the traphouse. She sprints up to your position and hands STEVE a cell phone. Before she leaves, she quickly eyes the distance between you and the house. "You may want to pull back a little further, sirs," she says breathlessly.
>STEVE puts the phone on speaker as he watches the specialist disappear back inside. "Situation, Crab?" he asks tersely.
>There's a beat of silence before the specialist responds. "Okay. It's... It's okay. But we've got to act fast. Hey, pass me more of those those charges!"
>More background noise. Crab takes another breath. "Listen. I have good reason to believe that this thing is housing between 1000 and 2000 pounds of explosives. I also have good reason to believe that besides the timer, there are several anti-tamper measures in place that could set it off as well. If it goes off, I believe that its encasement will work to shape the blast in a way that would fully destroy the house and anything inside. The shockwave might rough up the nearby shops too, but they shouldn't go down. Shit, I wish we had a clearer timetable, but the display for the bomb's timer is likely inside the encasement--we can't see it without risking that anti-tamper element. I'm just going to be optimistic and guess that we have still have enough time.
>"I only see a couple ways about this," he continues quickly. "If this bomb was constructed the way I think it was--and I'm pretty sure it was--then we may be able to disable it by using tiny shaped charges at specific points. That's the only way I can see this building and the evidence inside it surviving the next thirty minutes or less. I have to warn you though, it'd be risky--I'd have to handle it personally, and I'd need to stay pretty close to the house to trigger the charges. I'll highball it and say that I'd have a 65 percent chance of success. Maybe."
"What's the other way?" you ask.
>"Try to set up structures to contain the blast, use some remote measures and just detonate the damned thing ourselves. I can't guarantee that whatever you wanted from this place will survive, but at least nobody else will get blown up--nobody who's still alive, anyway." Crab hesitates for a moment. "This is my ego talking, but if this crime scene means something to you then we're willing to try the disarm. We've lived through worse dice rolls than this..."
Shit... You weigh the options carefully. You do already have the few pieces of evidence and the photos that you took from the basement, but not much else. You're certain that the upper levels of the house have to be hiding something important. But is a chance at the rest of the evidence worth the danger to personnel...?
>"Hey, are you still there?" Crab asks, a little more urgency creeping into his voice. "It's your call to make, but make it quick!"
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