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Bright High Brush
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After a lot of mental debate, you decide to take Kelepee with you. You also take up Miranni's offer to come with you as well. If nothing else, it'll help you carry a lot more.
You take the three loaves of B R E A D and the lowest-weight, highest-value items, and stash everything you can't take with you. You wave bye to the orcs, and head back to the ambush site, getting Rhaina's backpack in the process. You decide not to tell anyone what's in it, and pass it off as if you just happened to find it.
With that, you complete your trip to Willow.
You've never been happier to see a fairly small, primitive house in your entire life.
Built up among the trees, most of the buildings are elevated on posts, making the village extremely defensible. Curing hides hang from many of the elevated porches, and curious onlookers peer over the railings.
Miranni leaves you at this point. With the Shaman of her tribe dead, she has to return to her people, but she tells you that as far as she's concerned, you're a friend of the Secret Water orcs, which is the tribe that she belongs to. She says that they're generally respected, so it could keep you safe if you run into orc raiders in your travels. She says that she'd like to see you again sometime. If you're traveling out west, maybe you'll run into her.
You ask her about what they were there for. She tells you that Bohmadigh had a vision of an evil race sweeping into the lands from the north, and the power of the heart would allow the orcs to call forth strong allies to defeat them and keep them from ravaging the orc lands and continuing onward into the human kingdoms. With the mission failed, they'll return and prepare. Supposedly, it would still be roughly a year before the invasion was to occur.
Kelepee is strangely subdued the whole time. Even though you choose not to shackle her, Miranni gives you a set of shackles and a key "just in case." You get the impression that if Caoiran wasn't maimed, Kelepee would be substantially more aggressive toward her.
Miranni helps Caoiran work out a way to strap a shield onto the arm with her missing hand, which is better than nothing. She's sill capable with her sword in her off-hand. You certainly wouldn't want to tangle with her.
Miranni warns you that the problem with Kelepee is that if something sets her off, you, Caoiran, Kevwar or Miranni herself aren't really capable of getting her to back down. She knows better than to actively murder people, but she's seriously injured several orcs she's gotten into fights with, and her impulse control is poor, to say the least.
You convince her to wear the shackles in town, and more or less manage to pass her off as a sort of War Wolf. It's a pretty good idea.
Once in town, you seek out Genlaud, Rhaina's wife. You tell her the sad news regarding her husband, but she is overjoyed when you return the eggs to her. They're roughly a foot long, and oblong, shaped roughly like a grain of rice, their white shells leathery instead of hard like bird eggs.
She cries tears of grief and joy, her tears shining like silver, condensing into little crystals that slowly dissolve.
She offers you hospitality and friendship. You also learn you were right to not tell the orcs about Rhaina or the eggs. Apparently, orcs vivisect any elf they find in the hope they'll have eggs in 'em, which orcs consider to be a delicacy. For this reason, Genlaud's offer of hospitality doesn't extend to your orc. She also pays you in gems for the return of the eggs and several of the keepsakes in Rhaina's backpack, although she doesn't ask for the book. An elf's death-promise is transmitted magically into the mind of their kin, after all.
In the morning, you hire some rowdies to go get the rest of the loot you stashed, and find none of it has been disturbed. You learn that most of the corpses in the corpse-pit had belonged to local bandits, and that the road to and from Willow is much safer now.
Perhaps best of all, you have an amazing story to share, and you begin working on your memoir. You'll have to figure out some way to offload the books you've found to truly get ahead of your losses, but you're in a much better position than you ever thought you'd be after that harrowing attack in the woods so long ago.
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You tended to make fairly safe, cautious decisions early on, although you became more willing to take significant risks toward the end of your captivity.
You became friends with a tribe of orcs, used fell magics to contact a Fairy, and ended up with two extremely valuable texts.
You have a fast companion in Caoiran, who you shared your earnings with, and have ... a ... companion in Kelepee, although you think it's going to be quite difficult to keep her out of trouble, especially since she seems intent to staying close to you.
You also miss Miranni. You remember the conversations you had with her, and miss her quick wit and intellect. There's certainly no one like that traveling with you now, although you see something of her in Rhaina's wife.
All in all, you're certainly living a life of adventure, although you think you'll spend some time in civilization before you set out again.
Thank you for playing!
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