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Lady Smooth Prancer
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Ah... I think somewhere along the way we ended up presuming 'outfit for town' as much as 'outfit for final boss', which is what you clearly were asking for.
Taking into account she's a warrior with a focus on agility and landing severe concussive blow that - as a final boss - has to deal with parties with all manner of damage types - melee, ranged, spells and explosions, I think having -a- layer of armor might be important, but it should definitely not overly reduce the mobility which she relies on. A compromise could be in adding guards, gauntlets and greaves that would be more useful in deflecting blows and offer incidental protection from spells and ranged attacks than outright stopping them.
A parry build, if you will.
Also, while it might send the wrong signal, consider including a 'demonic' half or full mask of sorts. It serves both as partial protective gear and as intimidation, a strong signifier that 'this is an important fight with an important individual' (as much as a nod to her heritage). Plus it'll be a heckin' cool scene if it gets torn or taken off in battle during a duel to the last, revealing the intense and focused expression of the dedicated honorable woman beneath. Or, after being pushed towards her limits, she puts it on to acknowledge she has to fight like a demon to win. Either way, it serves as a change in the phase of the boss battle, if/when Moriko feels the enemy has proven themselves. If she's leery you give her the choice in how she wants to utilize something like that, if at all.
>'story' of the dungeon
I hadn't considered it before, but 'rocks, lizards and spooky thing dungeon' is still pretty accurate if you replace 'lizards and spooky things' with 'living and spooky things'. Earth, life and shadow, most of your minions seem to fall into these categories. While just my opinion, let me elaborate a little.
Merud and Hin are 'earth' aspected, and craft-focused considering their golemetry and smithery. Golems obviously go here as well.
Alkaline and Char are 'life' aspected, both protective and guardian focused. Slimes fit here.
Moriko and Reisarf are 'shadow' aspected, especially in terms of them having a different side to themselves (literally, in Reisarf's case).
Belphe... also leans shadow in that he's a spooky inexplicable monster that feeds off of the other aspects. An opportunist that can pop up anywhere.
There's overlaps too. Merud's infatuation with producing a real living golem gives him a 'life' tinge. Hin's giant heritage gives her a 'shadow side' to emphasize. Alkaline's shadow slick and curse eating prowess suggests life flourishing in and feeding off shadow in symbiosis. Moriko fits into the protective guardian, which overlaps with the guard theme of your life aspected minions.
I think you could work on the story of being a "Research Sanctuary With A Secret". You seem to have a mix of 'protective' and 'utility' motives for your minions, the former being Char, Moriko and Alkaline and the latter being your wizards and magic crafters (Merud, Reisarf, Belphe and Hin). So, an outcast wizard faction setting up to learn and study this dungeon for their own benefit who the protect faction allies with to defend their sanctuary. In this kind of space anyone can become a final boss - protecting one's home or investment are powerful motivators - and you can be the 'secret' boss, taking the role of the earth spirit luring in and cultivating followers or the 'living golem' that was a product of wizardly messin' about.
There's a strong core of truth to it that might appeal. Or perhaps it's too on the nose?
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