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afdebc.jpg
Mystery Tart
afdebc
rolled 10, 1, 9, 3, 1, 7, 7, 8, 8, 8, 6, 3, 8, 5, 5, 10, 2, 5, 4, 4, 2, 5, 6, 2, 2, 10, 6, 10, 10, 7, 8, 2, 2, 10, 2, 9, 7, 9, 8, 4, 9, 10, 9, 1, 2, 10, 7, 8, 1, 5, 9, 8, 4, 2, 2, 6, 5, 6, 4, 7, 4, 7, 6, 1, 1, 2, 3, 4, 7, 10, 5, 3, 8, 10, 2, 6, 3, 6, 8, 6, 4, 10, 8, 2, 3, 5, 3, 2, 7, 5, 4, 3, 2, 5, 6, 3, 8, 7, 10, 3 = 552
>>919389
>>919427
"The Jade Lion's stratagem is sound, I will lend my support." Lute agrees, as her robes turn silver, melt, and reform into garb more like that worn by the Haslanti. "I am already antiquated with the airship crew, and have aided their repairs previously- it should be possible to secure their assistance."
Lute will depart and attempt to sell the Haslanti airship crew (whose fuel reserves have been freshly topped off with wood-demesne olive-oil) on the plan to ward the surrounding territory against further demonic incursions by providing an artificial Autumn's worth of leaf foil warding talismans. (No no, not these demons. They've been bound by a sorcerer who's understandably interested in not being overrun).
>I figure Lute can carve a leaf from Hrotsvitha into a simple "property of Madelrada, keep out" sign with a miscellaneous action using Craft (Air) at difficulty 3, since it's both simpler and more error-tolerant than a prayer strip.
>She's got twelve dice, plus three bonus successes from that prosthetic arm's bushbot mode.
>A six-action flurry with a base pool of twelve dice would mean rolling 6 dice on the first, 5 on the second, 4 on the third, 3 on the fourth, 2 on the fifth, and 1 on the sixth - but thanks to those bonus successes, anything more than zero dice is enough.
Rolling to persuade the airship crew to help, for the social attack in the engraved message, and for crafting in that crazy flurry.
As a day long warding / protective action aboard the airship, I'm going to count this plan as a day of training towards Stone Skipping Spirit (1 of 3). (And when Lute takes a much deserved sleep after all
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