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Magic Circles
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"We're just getting warm and washing. I don't think there's much of a mood."
>"Mhm. Okay. Let me start with the bad news. Our army barely knows what they're doing, or how to deal with this whole fight. The good news is that the necromancers aren't much better. A lot of details are missing, but supposedly there was evidence of necromancers miscommunicating, stepping on each others toes, and maybe even infighting. This kind of undead army has never been fought before, but it's also never been used before, so no one knows what they're doing.
>"The necromancers knew the anomalies, at least the way they were set up, were a temporary thing and they would eventually need to deal with the us more directly. Once you all started neutralizing the anomaly, and the rest of the army started hacking at the canals, well, that was when they decided to respond with overwhelming force. Or that's what it looked like their goal was, as there was a lot of magic. Everyone down here, Zall and any wizard, says they used more magic than all the 7 archwizards of the empire could generate in a whole year. Maybe even a decade. There's simply no evidence that they can regenerate what they used anytime soon, so it's a good sign they went all out using experimental magic with mixed results. The supply route has been getting broken up, so we're constantly fighting, and we're afraid that their goal now is to break it up constantly enough to siege us. Sir Zall is ordering a big push of supplies to stockpile down here in case it happens.
>"We also have wizards making countermeasures. Items that will help confirm people's identities. Anti-magic wards that will prevent cave-ins, and so on."
"Why didn't they cave in this area?"
>"They did. The whole northern gate is completely trashed, so a lot of our soldiers are occupied guarding and rebuilding that area. This is a big area, though, and caving in this whole place isn't something they can do. Chances are, the necromancers will still use their big mana shots defensively, so it's still a big issue for expeditions going outward.
>"That brings up the mana batteries, though. There's at least 4, but 2 were killed. They didn't have much for brains, because if they were smart, they probably wouldn't have ran into danger like they did with you and Aira. The antlers, worm, and battery flesh gave us a big idea of where the big mana zones are, because the necromancers can't use their mana if they're too far away. That way we can send in people towards or away from magic heavy areas, depending on what we want done. Zall definitely wants to focus on killing their mana storage anyway, because he doesn't want to wage a magic heavy war. It just gives way too many options for the enemy, and we can't defend against everything.
>"For other stuff, well, frogs are considered to be an enemy now. There's reason to think the frogs are sending the enemy information. Oh, and news about Lily was given to us specifically. They've sent runners to check in on the real one. The 'fake' Lily is doing alright. They think that they used some kind of base brain, but then used your expectations of her to give her her personality. That would explain why she knows things no one else did, but when pushed, we realized she actually knew very little about Lord Shup, her family, and so on.
>"Moving on, there's four major identities we've found. Garlic Soup, Momo, Death Carrot, and someone we don't have a name for. Several monsters have intelligence too, but they act like rank and file beasts. For the most part, their forces are moved in big groups at a time, and we're not even sure if they have much capability to micromanage much.
>"I think that's the general overview of the report. Anything else can be learned depending on what you do next. Anything else you want to know, or I can get for you? Everyone else is turning in for the night."
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