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File 124530844973.gif - (68.71KB , 600x600 , 1.gif )
776 No. 776 ID: 95ab41

animooted
249 posts omitted. Last 100 shown. Expand all images
>>
No. 6355 ID: 213bc9

>>6353
Sparky, of course.
>>6351
Nothing else to do here, I guess. Shock the two holes under the huge cog at the same time with your dead shocker crab.
>>
No. 6356 ID: bffa2a

Go lick the cog door hole, shove shocker crab in other hole. Make cheap porn flick.
>>
No. 6359 ID: 95ab41
File 124768303059.jpg - (70.51KB , 600x600 , CH2_43_1.jpg )
6359

>>6346
>Do you know anything about this weird gear I also found?
You show the Kren the GREEN GEAR

"This One is sorry, but It is unfamiliar with the workings of Lohrke technology. Perhaps someone in town would know."
>>
No. 6360 ID: 95ab41
File 124768356980.jpg - (50.19KB , 600x600 , CrabNamangaemz.jpg )
6360

>>6353
You have decided to name your SHOCKER CRAB

SHOCKER CRAB has been replaced in your inventory with "BINKY"
>>
No. 6364 ID: 95ab41
File 124768448755.jpg - (39.41KB , 600x600 , CH2_43.jpg )
6364

>>6356
You return to the GIANT METAL COG and send BINKY down one hole, and shove your tiny head into the other. You extend your tongue down and wait for the clicking sound you heard the last time you activated one of these then *ZOT* touch the object with your tongue.
>>
No. 6365 ID: 95ab41
File 124768460177.jpg - (42.35KB , 600x600 , CH2_44.jpg )
6365

>>6364
As BINKY emerges from the hole and you place him back in his cage, you hear the same mechanical grinding noise, but this time louder. The first Gear rolls to the side, revealing a second gear behind it that then rolls in the opposite direction. With the "Gate" now open, you enter the "CITY CHECKPOINT"
>>
No. 6366 ID: 95ab41
File 124768467710.jpg - (57.60KB , 600x600 , CH2 END.jpg )
6366

End Chapter 2
>>
No. 9758 ID: 95ab41
File 124813426818.gif - (1.65MB , 800x600 , CH3_1.gif )
9758

You pass through the check point easily, as no one is there. It strikes you as a bit odd, but certainly makes your progress less of a hassle. There is another gear on the other side which appears to have been forced open at some point.

You pass through the portal and find a cliff over looking a city. It appears a little worse for ware.

This chamber is very well lit. There are many clusters of glowing mushrooms growing across the ceiling of this cave, as well as smaller bunches that appear to be set periodically along the streets bellow.

There is a path to your right that leads down.
>>
No. 9763 ID: 95ab41
File 124813441312.jpg - (181.42KB , 800x600 , CH3_2.jpg )
9763

The ceiling is very high, which leaves ample room, and from this high a vantage point, you actually have enough space to take flight in what seems like ages.

You can choose to take the path to your right and enter "Traveler's Alley" or you can take flight and head anywhere in the city.
>>
No. 9767 ID: 95ab41

>>9758
forgot to mention: animooted
>>
No. 9772 ID: f42c4e

>>9763
FLY to TOWN SQUARE.
>>
No. 9773 ID: c80cec

>>9763
Of course we fly! Let's go to the market district.
>>
No. 9789 ID: 95ab41
File 124813551893.jpg - (55.20KB , 800x600 , CH3_3.jpg )
9789

>>9772
You spread your wings and take a leap off the cliff. To Town Square!
>>
No. 9792 ID: d897b9

>>9789
Way to look badass.
Watch the ground closely so that in case someone shoots at you, you could react more effectively.
>>
No. 9811 ID: 95ab41
File 124813643287.jpg - (43.81KB , 800x600 , CH3_4.jpg )
9811

>>9789
>>
No. 9816 ID: c80cec

>>9811
OH GOD HE'S GOT A GUN EVASIVE ACTION!
>>
No. 9821 ID: 7eda8b

Oh snap! Become aware of that!
>>
No. 9839 ID: 95ab41
File 124813860529.jpg - (74.68KB , 800x600 , CH3_5.jpg )
9839

>>9816
who?

>>9821
become aware of what?

You set down with a *fwump* in the middle of town square. There is a VERY large statuesque fountain in the center, probably depicting some great leader or god of some sort. As well as what you assume is a town hall, or possibly a library, judging from the decorated doorways. There is a large hole in the wall and the street is covered in rubble.
>>
No. 9845 ID: f42c4e

>>9839
Ask nearest person you meet on where you can locate the leader of this community.
>>
No. 9848 ID: 7eda8b

Look around for people. What manner of creatures dwell in this place?
>>
No. 9851 ID: 95ab41
File 124813986460.jpg - (67.09KB , 800x600 , CH3_6.jpg )
9851

>>9845
>>9848
That's a good question... now that you think about it, you realize that you didn't actually see a single person on the streets at all while you were passing over the Market and Residential districts...

The doors to the buildings are small, roughly comparable in size to those you found in the mushroom lake shack, so it may be safe to assume what ever lives, or lived here are short, and possibly the same as that corpse you found.
>>
No. 9853 ID: 7eda8b

Don't give up hope yet. Even if there was a calamity there may be survivors.

Shout "Hello? Is anyone there?"

If there are people hiding, they probably saw you flying, so don't worry too much about attracting attention.
>>
No. 9854 ID: f42c4e

>>9851
Enter Library/Hall building. Maybe they are sleeping. In any case it looks like a place we may learn something of how to get back to the surface.
>>
No. 9865 ID: 95ab41
File 124814157193.jpg - (64.64KB , 800x600 , CH3_7.jpg )
9865

>>9853
>>9854
You attempt to enter the building but the door refuses to budge. You knock on it and call out.

>Hello? Is anyone there?

but there is no reply.
>>
No. 9867 ID: 8ce2bf

>>9865
TAKE THE AXE TO THE DOOR THEY'RE BEING HELD HOSTAGE BY HORNY ROBBERS
>>
No. 9868 ID: 0dcc29

>>9867
GEEZ BRO, manners first

>>9865
knock on the door and announce that we're coming in. (axe first)
>>
No. 9878 ID: 8ce2bf

>>9868
If we tell the robbers we're coming in they'll be prepared! We have to go in without any more warning!
>>
No. 9895 ID: 95ab41
File 124814501743.jpg - (63.95KB , 800x600 , CH3_8.jpg )
9895

>>9867
>>9868
You whip out your trusty LUMBER AXE and lay into the disobedient door.
>>
No. 9900 ID: 95ab41
File 124814521086.gif - (274.99KB , 800x600 , HeeeeeresDEME.gif )
9900

After a few minutes of hammering on the door with your axe, you manage to make a hole large enough to shove your head through and peer into the building.

animooted
>>
No. 9910 ID: ec1a70

>>9900
... why did you stick your tongue in first?
>>
No. 9911 ID: 670155

Must be popular with the ladies..
>>
No. 9917 ID: 95ab41
File 124814723548.jpg - (61.71KB , 800x600 , CH3_9.jpg )
9917

>>9910
because your snout is on the front of your face, obviously

>>9900
You poke the rest of your head through and look around inside. It's poorly lit, only receiving light from the hole in the door and the gaping hole in the wall. There appears to have been some sort of a struggle in here, though you can't see anyone in here anymore.
>>
No. 9919 ID: 0dcc29

>>9917
Is there any way of clambering in through the hole in the wall?
>>
No. 9920 ID: 95ab41
File 124814768558.gif - (472.04KB , 800x600 , CH3_10.gif )
9920

animooted

>>9919
Looks manageable...

*FW-CHUNK*

*CHAKOW*

WAT!?
>>
No. 9921 ID: 34d3ad

>>9920

RUN. INSIDE. NOW!
>>
No. 9922 ID: 7eda8b

Dive in through the hole now! It's not high off the ground! You can make it!
>>
No. 9935 ID: 95ab41
File 124814873421.jpg - (69.57KB , 800x600 , CH3_11.jpg )
9935

>>9921
You scramble up the mound of rubble and crawl through the hole just as you hear another shot impact the ground behind you.

*FW-CHUNK*
>>
No. 10003 ID: ac4254

>>9935
ruuuuuun
>>
No. 10017 ID: d2ea61

>>9935

Well this hardly seems ideal... I propose legging it hard, fast and clear. Let's try to get onto a rooftop.
>>
No. 10077 ID: 1afd58

>>10017
They are shooting from above. A rooftop is not a good idea.
>>
No. 10082 ID: d2ea61

>>10077

Oh, right. I thought they were pushing through the floor. Let's not go the rooftops at all, then.
>>
No. 11337 ID: 95ab41
File 124837333678.jpg - (67.17KB , 800x600 , CH3_12.jpg )
11337

>>9935
You clamber into the building through the hole just as another lightning bolt flashes down behind you. There is a smell of blood in the air.

This is quite a large room, like some kind of lobby. It continues back for a ways.
>>
No. 11338 ID: 9a71e2

>>11337
Explore moar.
Possibly move table into gap for protection.
>>
No. 11339 ID: bde1b8

>>11337
Flee farther in, in case he tries to shoot you through the ceiling.
>>
No. 11343 ID: 95ab41
File 124837475339.jpg - (44.34KB , 800x600 , CH3_13.jpg )
11343

>>11338
The hole is much to large for the table to provide much protection, or even much of an obstacle.

>>11339
You advance further into the building. There are apparent exits to on the opposite wall, and... ceiling...
>>
No. 11349 ID: bde1b8

>>11343
Let's... NOT try the ceiling exit. Other door, gogogo.
>>
No. 11371 ID: 86349f

>>11343
Oh man look at those drag mark. Prepare for room fulla bodies.
>>
No. 11396 ID: 9a71e2

>>11371
Or Stitches.
>>
No. 11397 ID: 0df2d0

Get your tiny axe out, won't help much against lightning. But you never know.
>>
No. 11405 ID: 95ab41
File 124837789810.jpg - (36.44KB , 800x600 , CH3_14.jpg )
11405

>>11349
You open the door and step in. It's very dark in here. There only seems to be a small amount of light coming in from the room behind you. You grab your axe from your pack and keep it in hand.
>>
No. 11406 ID: 1afd58

>>11405
Is lantern still glowing? Pull it out.
>>
No. 11407 ID: bde1b8

>>11405
Glowlantern, charge it up.
>>
No. 11416 ID: 1296de

>>11405
Screw lighting. Get the huge spiky weapon from the floor first.
Make sure nobody's behind you though.
>>
No. 11428 ID: 0df2d0

>>11416
Are we strong enough to handle the club?
Ignore it if not.
>>
No. 11440 ID: 95ab41
File 124837945532.jpg - (55.79KB , 800x600 , CH3_15.jpg )
11440

>>11406
You pull out the PLANKTON LANTERN. It still has a charge to it and lights up the hallway quite well.
>>
No. 11441 ID: 1afd58

>>11440
Hey, I have an idea. Look to your right and make sure you aren't about to be shot by whatever shot this guy.
>>
No. 11442 ID: 95ab41
File 124837951636.jpg - (84.20KB , 800x600 , CH3_16.jpg )
11442

>>11416
>>11428
SPIKED CUDGEL has been added your inventory

A quick glance over your shoulder reveals that no one has entered the room behind you yet.
>>
No. 11444 ID: 95ab41
File 124837971979.jpg - (55.75KB , 800x600 , CH3_17.jpg )
11444

>>11441
Nothing over there but more wall with the same metal rods in it as this one. What ever shot this fellow must have relocated by now.
>>
No. 11446 ID: bd2eec

>>11444
Looks like you dropped the Cudgel. Might wanna pick that up again and move on.
>>
No. 11448 ID: 5816b2

>>11444
Check to make sure that is a corpse, and if so how long it has been dead for, if you can tell.
>>
No. 11449 ID: 1296de

>>11444
Search the body. It might have loot.
>>
No. 11464 ID: 95ab41
File 124838111832.jpg - (60.33KB , 800x600 , CH3_18.jpg )
11464

>>11446
You reacquire your CUDGEL

>>11448
You prod the creature with one of your legs, carefully so as not to make it's situation worse should it still be alive. It doesn't move. It looks to be a corpse, probably killed by metal rods being shot through it. If you had to guess, you'd say it was done a few days ago maybe?

>>11449
If the body had any loot other than it's "armor" it looks as if it's already been taken by someone else.
>>
No. 11467 ID: bde1b8

>>11464
We should probably keep moving. Round the corner, there.
>>
No. 11468 ID: 7b9042

If it's blood is red... then what's that blue shit all over the walls? Sniff it perhaps.
>>
No. 11477 ID: 95ab41
File 124838227080.jpg - (41.76KB , 800x600 , CH3_20.jpg )
11477

>>11468
The blue substance on the wall, curiously, also smells like blood.

>>11467
You head down the hallway, rounding the corner. There appears to be a large rock wall with a door built into it.
>>
No. 11481 ID: 9a71e2

>>11477
Look down all entrances, then investigate everything.
>>
No. 11486 ID: 1afd58

>>11477
What is that mirror or picture on the wall?
>>
No. 11490 ID: f95743

Maybe these lizard whatsits with their spiky clubs and whatnot attacked the town and this one got his flesh penetrated by the Lohrke and their stake-guns?
>>
No. 11491 ID: 95ab41
File 124838410227.jpg - (39.21KB , 800x600 , CH3_21.jpg )
11491

>>11481
There is a broken window leading to an alley outside, it looks dark as it seems to be cast in shadow from this building and what appears to be a large stalagmite attached to the building. There is a toppled book case and books and papers strewn about. A trail of blue blood looks as if some one wounded staggered against the wall down the hallway, crashed into the book case, and stumbled to the door in the rock wall. The door appears to lead to a room that leads up, but has no stairs.
>>
No. 11492 ID: 9a71e2

>>11491
Investigate books.
>>
No. 11493 ID: 1afd58

>>11491
LOOK OUT THE WINDOW THERE ARE EYES
>>
No. 11495 ID: bde1b8

>>11491
Check the window to the alley with your lantern.
>>
No. 11496 ID: 5816b2

>>11491
Check underneath bookcase
>>
No. 11661 ID: 95ab41
File 124839266858.jpg - (42.72KB , 800x600 , CH3_22.jpg )
11661

>>11493
What? Seriously?
>>
No. 11662 ID: 95ab41
File 124839269337.jpg - (33.12KB , 800x600 , CH3_23.jpg )
11662

>>11495
Doesn't look like there's anything here...
>>
No. 11664 ID: 1afd58

>>11661
You were too slow, Deme.

Now it's going to follow you.

Anyway, go on into the cave.
>>
No. 11666 ID: f44349

>>11662
LOOK UUUUPPPP
HURRY
>>
No. 11671 ID: 64f108

>>11662
BACK UP!
>>
No. 11684 ID: 95ab41
File 124839353174.jpg - (30.82KB , 800x600 , CH3_24.jpg )
11684

>>11666
>Huh?

You look up as you see what appears to be some sort of tail whipping up over the ledge of the building and onto the roof.
>>
No. 11704 ID: 64f108

>>11684
uhh. Think you can follow it quietly?
>>
No. 11712 ID: 95ab41
File 124839465061.jpg - (42.64KB , 800x600 , CH3_25.jpg )
11712

>>11704
What ever it is, it's on the roof now. You can't fit through this small window though. You'll have to find another means of going up.
>>
No. 11713 ID: 1afd58

>>11712
Well, try the cave passage, Deme.
>>
No. 11723 ID: 95ab41
File 124839652348.jpg - (34.60KB , 800x600 , CH3_26.jpg )
11723

>>11713
The cave door leads to a small room. There are no apparent exits on this level though. It continues upwards quite a ways. You can see an opening that looks like it would be about the height of the roof. There is a strange purple light emanating from it.
>>
No. 11734 ID: 1afd58

>>11723
How are you at climbing? Try climbing up there.
>>
No. 11735 ID: 5816b2

>>11723
Can you try to half-climb half-fly up?
>>
No. 11759 ID: 95ab41
File 124839892682.jpg - (72.55KB , 800x600 , CH3_27.jpg )
11759

You shuffle around your inventory to make room for the LUMBER AXE to free up both hands.
>>
No. 11763 ID: 95ab41
File 124839901252.jpg - (36.66KB , 800x600 , CH3_28.jpg )
11763

>>11734
You latch onto the wall digging your WING CLAWS and FEET into the rough surface of the rock. You'll need to take a whet stone to your feet once you get home after this. You begin climbing.
>>
No. 11846 ID: 95ab41
File 124840398627.jpg - (41.78KB , 800x600 , CH3_29.jpg )
11846

You reach the opening at the top. The light from the mushrooms once again hits your eyes. But something else grabs your attention...
>>
No. 11847 ID: 1afd58

>>11846
is that a foot
>>
No. 11848 ID: 95ab41
File 124840411866.gif - (910.44KB , 800x600 , CH3_30.gif )
11848

animooted

"Say 'hello' to your buddies for me, Engsami trash!"

>Balls...
>>
No. 11850 ID: 95ab41
File 124840417018.jpg - (57.57KB , 600x600 , CH3 END.jpg )
11850

Chapter 3 End
>>
No. 11891 ID: f21281
File 124840634062.jpg - (172.40KB , 800x1003 , SOMEGUY.jpg )
11891

>>11848
Portrait vershun.
>>
No. 11893 ID: 9a71e2

>>11848
Go 'MEEP' and cover your head with your hands, causing you to fall backwards.
>>
No. 11902 ID: 64f108

oh bother.
>>
No. 11917 ID: 0dc731

Loosen grip, slide quickly back down to a safe distance and then drop to the floor. I doubt he's going to listen to us if we try to tell him that we're not an Engsami.
>>
No. 11929 ID: 64f108

>>11917
we don't even know what they ARE... but hopefully we don't look like one.
>>
No. 11933 ID: 0dc731

>>11929
Gonna go ahead and assume that the guy pinned to the wall before was one and say that there's a passing similarity, what with the tail and the semi-reptilian head.
>>
No. 11962 ID: ed8d8a

>>11893
this! it will be adorable, nonthreatening, and with any luck, endearing enough that the scary guy will reconsider shooting us as we lie sprawled on the floor in pain.

I.. I can't tell if I'm joking!
>>
No. 11990 ID: 8e18cd

>>11848

I think he's referring to... >>11464 These creatures. Seeing the same type of bolts he uses are wedged into the creatures body we can safely assume this is an Engsami.

Oh and the creature is a Lohrke undoubtedly.
>>
No. 12100 ID: 7d87d9

Throw Binky as you quickly drop down Maybe the crab will act as a distraction. It'll be a sacrifice but if it saves your life...
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