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File 125807438350.png - (15.79KB , 446x375 , Part 3.png )
76150 No. 76150 ID: 35cea2

Somewhere deep within an abandoned guildhall...
Expand all images
>>
No. 76151 ID: 35cea2
File 125807445086.png - (22.59KB , 785x524 , No surrender.png )
76151

A bizzare and likely insane man gives an inspiring speech.

Salesman: "-WHICH IS WHY CANNOT JUST GIVE UP EVERYONE IS COUNTING ON US SO STOP MOPING AROUND AND LETS SAVE THE WORLD!"
Io: "Yeah, you're right. There is so much to do and so little time though, this won't be easy."


Salesman: "ITS NOT SO BAD LET'S SEE HERE... WE NEED TO FIND 3 ROCKET FINS-"
Io: "They're probably inside the facility, but we have no idea where they could be. This place is huge!"
Salesman: "-SOME ILLEGAL VACUUM ORE FROM SOME CREMATE CITY-"
Io: "Even organized terrorists haven't succeeded in smuggling vacuum ore! At least, none that I know of."
Salesman: "-A COMPUTERY THING FROM HALLTOWN-"
Io: "I just realized how expensive this whole thing is going to be..."
Salesman: "-SOMEONE WHO CAN FIX A FUEL LINE-"
Io: "I doubt we'll find anyone willing to work in a quarantined facility. Anyone reliable at least."
Salesman: "-AND A VACUUM IGNITER THINGY FROM SOME 'TAMMY SHE' PLACE."
Io: "Right in the Dokdok guys' homeland. I'm sure this will be a piece of cake!"
>>
No. 76152 ID: 35cea2
File 125807450427.png - (3.88KB , 206x262 , Sadyidah.png )
76152

"YOU'RE STARTING TO DEPRESS ME SAYYIDAH."
>>
No. 76153 ID: f4963f

>>76152
Oh Salesman, I love you so.

Alright. Well, since it's right at hand, priority number one should be those fins. Let's find Slater and Simon and inform them of the situation.
>>
No. 76154 ID: 712bb5

Large large expense.. maybe they have some money around here.
But it's not so bad, you have a month and an airship!
>>
No. 76166 ID: 4553b2

>>76151
Well, no sense in moping. Lets head on back to the last room.
>>
No. 76204 ID: 1c907d
File 125812524330.jpg - (33.33KB , 431x306 , parappa.jpg )
76204

We gotta do what?

WE GOTTA BELIEVE!
>>
No. 76559 ID: 35cea2
File 125824229666.png - (22.30KB , 785x524 , Underground 3.png )
76559

Io and the Salesman go back to the other room.
>>
No. 76612 ID: 6550ad

Check if the stupid elevator works.
>>
No. 76660 ID: 4553b2

>>76612
After the elevator inevitably doesn't work, go back to the stairs through the door on the right and go the way we didn't go last time.
>>
No. 78296 ID: 35cea2
File 125850744342.png - (24.24KB , 785x524 , Other room.png )
78296

The Salesman and Io go into the power room, up the stairs, and into the room at the top.

There is a dangling LIGHTBULB, a RED TOOLBOX, a LARGE STOOL and a DOOR labeled High-Tech Maintenance Equipment.
>>
No. 78297 ID: 632862

>>78296
Open door, find wrenches and hammers and crap.
>>
No. 78298 ID: 135d9a

>>78296
Check the toolbox first.
>>
No. 78302 ID: 35cea2
File 125850815031.png - (10.75KB , 275x460 , Advanced Technology.png )
78302

The toolbox contains a HAMMER, some NAILS, 20 FEET OF INSULATED WIRES and a POWERFUL MAGNET.


Io enters the High-Tech Maintenance Equipment closet.

There is nothing but DUCT TAPE

Should they take anything?
>>
No. 78305 ID: 632862

>>78302
Take the toolbox with the tools in it, and two rolls of duct tape.
>>
No. 78313 ID: 35cea2
File 125850881291.png - (26.60KB , 708x700 , Invs.png )
78313

Okay. Now what?
>>
No. 78343 ID: 7eda8b

Gotta keep looking. Give the elevator a try? What floors haven't we been to?
>>
No. 79574 ID: 35cea2
File 125868967248.png - (25.94KB , 788x627 , Facility.png )
79574

The elevator is broken, and the only known way out of the the third underground level at the moment is a small air vent, which is unlikely to be able to accommodate the Salesman's massive noggin.

Here is a map of the lower levels of the facility explored so far.
>>
No. 79577 ID: f4963f

>>79574
Alright, head through the vent and tell Simon that we found Salesman. Ask him to get the broken ladder segment and rocket fin from the first floor, and, oh yeah, we found the blow-up-the-sun rocket but it needs work.
>>
No. 79581 ID: 632862

>>79574
Head to the generator room, it's the one place we haven't been yet. Maybe we can get the broken ladder down from there somehow.
>>
No. 79996 ID: 35cea2
File 125877680275.png - (24.34KB , 785x524 , Yes Sayyidah.png )
79996

Io: "I'm going to go back to report to Simon. Maybe we can see if there is a way to reactivate the elevator so you can get out of here. Wait here for a bit, will you?"
Salesman: "I WILL NOT MOVE AN INCH SAYYIDAH."
>>
No. 80002 ID: 35cea2
File 12587772086.png - (27.24KB , 819x584 , Good news.png )
80002

Io arrives at the floor Simon is waiting.

Io: "Heya Simon. I found the Salesman and the rocket downstairs!"
Simon: "Really? That is excellent!"
Io: "Unfortunately she's missing a quite a few bits, so I'd thought we'd start by looking for the rocket fins. Is there any places you haven't explored yet?"
Simon: "Well, there's a hole in the ground in the room to the right that is far too deep for me to drop down, there is that security office up there that I can't enter, there's most of the building's upper levels, and there's a generator room upstairs and a few research labs I haven't examined yet too."
Io: "Let's try the generator room first."
>>
No. 80005 ID: 35cea2
File 125877735769.png - (24.88KB , 785x524 , Powered Down.png )
80005

Simon and Io arrive at the generator room. The main generator appears to be off, and a there are a few cracks on the big axle sticking out of it. The button behind the generator is labeled "Activate/Deactivate", and there is a detached small yellow button lying on the floor labeled "U3"
>>
No. 80022 ID: 7eda8b

Fire that bitch up.

Pocket the button.
>>
No. 80029 ID: 632862

>>80005
Put duct tape over the cracks before you turn it on.
>>
No. 80034 ID: 35cea2
File 125877825198.png - (26.41KB , 785x524 , Not working.png )
80034

Io puts the button on the floor into her inventory.

Simon presses the button, and the machine immediately starts making an ungodly whirring and clicking noise. The cracks on the tube lengthen slightly before Simon can turn it off again.
>>
No. 80037 ID: 5d5878

>>80034
Duct tape! Or something more effective at sealing.
>>
No. 80041 ID: 632862

>>80034
Sounds like we should open it up and see what's wrong.
>>
No. 80068 ID: 35cea2
File 125877915572.png - (26.14KB , 785x524 , Working.png )
80068

Io applies the duct tape over all the cracks in the axles parts.

When Simon reactivates the generator, it works like a charm.

Simon: "Man, is there nothing that duct tape can't fix?"
Io: "Broken hearts?"
Simon: "Actually, Clockwork heart repair is apparently surprisingly simple..."
>>
No. 80071 ID: 632862

Try the elevator again!
>>
No. 80224 ID: 4553b2

>>80068
Duct Tape is a thing of wonders.

To the elevator, we have a U3 to go to!
>>
No. 80940 ID: 35cea2
File 125893367088.png - (22.11KB , 785x524 , Now what.png )
80940

Simon and Io go back into the elevator. They reattach the U3 button to the control panel and press it.

Salesman: "SAYYID AND SAYYIDAH YOU HAVE RETURNED FOR ME NOW I CAN FINALLY GET OUT OF HERE THANK YOU SO MUCH"
Simon: "No problem I guess. We still have to find a few of those rocket fins that are lying around here before we can leave though."
>>
No. 81022 ID: 4553b2

>>80940
Alright awesome. Now I have no real idea where to go. Brainstorm with Io and Salesman about how to solve LADDER PUZZLES.
>>
No. 81874 ID: 35cea2
File 125928458592.png - (43.07KB , 1008x700 , Pumpkin.png )
81874

Io: "You said there was a hole somewhere that had a rocket fin at the bottom."
Simon: "Yeah, problem is that it's a pretty big drop and the ladder is too big to fit in the elevator."
Io: "How about we break the ladder into pieces somehow? We could duct tape or weld it back together when we have transported it."
Simon: "Sounds like a plan, but first we need to find something to break the ladder with."
>>
No. 81892 ID: e973f4

>>81874
Well, we've got a machete.
>>
No. 81899 ID: 632862

>>81874
If it's metal, the blowtorch will be much more effective than a machete.
>>
No. 81941 ID: 35cea2
File 125929559466.png - (3.62KB , 286x127 , Cutting.png )
81941

They go upstairs to get the ladder.

Simon cuts it into several pieces with his blowtorch and brings them into the elevator.
>>
No. 81943 ID: 35cea2
File 125929578072.png - (36.01KB , 769x1012 , Going down.png )
81943

They bring the pieces to the hole in the ground, Io repairs it with some duct tape and places in the hole.

Simon and Io go down
>>
No. 81946 ID: 35cea2
File 125929595570.png - (28.60KB , 1080x411 , Gone down.png )
81946

Simon has retrieved a ROCKET FIN.

Io: "That's really weird."
Simon: "What, the dead guy?"
Io: "He's not a dead guy."
Simon: "What?"
Io: "This suit appears to be filled with potatoes."
Simon: "In any other circumstance I would be baffled, but right now all I care about is the fact we got all the rocket fins so we can get out of this dump now."
>>
No. 81949 ID: fa4818

cook potatoes and enjoy
>>
No. 81953 ID: 632862

>>81946
Dooooon't open the suit! The potatoes are evil and/or a dangerous biological weapon!
>>
No. 81954 ID: 35cea2
File 125929642372.png - (3.16KB , 286x127 , Delicious potato.png )
81954

Simon does not have any other source of heat, so he just uses to blowtorch to cook a potato.

As delicious as that baked potato that he made looks, Simon thinks he'll pass on this one.
>>
No. 81955 ID: fa4818

save soot for later?
>>
No. 81958 ID: 7eda8b

Simon: Realize with growing horror that there is a bioweapon which turns people into potatoes!!!

Take the fin back to the rocket and figure out what's necessary to stick these thingies on.
>>
No. 81976 ID: 35cea2
File 125929746576.png - (25.37KB , 785x524 , 1st step is done.png )
81976

>>81955

Simon adds the soot to his inventory

>>81958

Stunningly, that is not the most bizarre theory he has heard today. The suit seems to not have any holes or green goo in it though, so it still rather unlikely.

The party gathers the fin pieces and disassembles the ladder to bring to the rocket chamber. Simon personally thinks they could just weld them on right now with the blow torch, but Io suggests they just leave the parts unaffixed for now because that would be more work and it's getting late and she is a lazy person.
>>
No. 81982 ID: 7eda8b

Write a note explaining the situation, tape it to the rocket. You'll be gone awhile.
>>
No. 81991 ID: 632862

>>81976
Why are you worried about the time of day? You must complete all the work you can do here, and sleep on the way to your next destination! Waste no time!

Go back, empty the suit of potatoes and take the suit. Plus a few potatoes; why not. Then use the ladder to reach the balcony with the broken ladder on it. There was some kind of note there; read it. Make a face in the security camera for good measure.
>>
No. 84016 ID: 35cea2
File 125963945519.png - (47.71KB , 778x967 , Montage.png )
84016

Rocket REPAIRED!
Potatoes GOT!
Silly face MADE!
Note READ!
Confusion ACHIEVED!
>>
No. 84049 ID: 4553b2

>>84016
...Didn't Salesman eat some of that stuff?

...:c
>>
No. 84053 ID: 632862

>>84016
Oh boy. Ask him how long it's been since he ate the green stuff.

Also, go through the door!
>>
No. 84096 ID: dda9dd

>>84049
That's going to be funny, how does one hiccup to death anyhow?
>>
No. 84161 ID: 51d0f5

It's cool. He'd have to stop yelling to hiccup. He'll be fine.

I think that's all there is to do here. Better head for the next nearest quest locale.

Uh, any idea where that might be?

Also, try to find some paint.
>>
No. 84204 ID: 6550ad
File 125965745887.png - (15.33KB , 453x375 , Read Note.png )
84204

Time to move on!

I think we should leave the ore supply for the end, as it isn't something we can carry around.

So, the Trajectory Computator seems good enough to be our next objective. Let's go back to the ship and head to Halltown.
>>
No. 84226 ID: af3e6d

>>84204
The technician's too busy over in Hotel California right now.
>>
No. 84281 ID: 51d0f5

>>84096
Hiccuping so much you can't breathe, and then you suffocate?
>>
No. 84283 ID: f4963f

>>84204
Let's head to Halltown first and pick up the computator.
>>
No. 85008 ID: 35cea2
File 125980566752.png - (23.75KB , 785x524 , Immune.png )
85008

Simon heads down to the rocket to tell the Salesman the bad news.

Simon: "Hey, uh... Mr. Salesman?"
Salesman: "OH HELLO SAYYID DID YOU FIND ANYTHING INTERESTING UP THERE SAYYIDAH AND I HAVE FINISHED WELDING THE FINS TO THE ROCKET"
Simon: "Very nice, but ah... I don't know how to put this, but you might die."
Salesman: "DOES NOT EVERYONE DIE?"
Simon: "What I am trying to say is that you will hiccup to death."
Io: "Simon, I think you're going mad. Well, madder than you usually are. Normally you just spout weird schemes. Now you're going into nonsequiturs. That's dangerous territory, I think you need pills."
Salesman: "SAYYIDAH IS RIGHT YOU ARE CRAZY I CAN'T EVEN HICCUP"
Simon: "But I... what?"
Salesman: "IT'S MY UNIQUE AND BEAUTIFUL FACIAL CONFIGURATION I CANNOT HICCUP BURP SNEEZE OR STOP TALKING FOR LONG PERIODS OF TIME"
Simon: "Oh, well that solves that problem I guess."
Io: "I... don't... even... nevermind. I'm tired and there isn't much we can do here anymore. Lets get back to the ship."
Simon: "Right. I think we should go to Halltown first to find the Computator."
Io: "Good idea. It'll be nice to be back in civilization again, and I might even get the chance to speak to the Board of Directors about the incident back at HQ."
>>
No. 85009 ID: 35cea2
File 125980571261.png - (14.06KB , 748x430 , Leaving.png )
85009

Simon, Io and the Salesman climb back aboard the airship, and they head off toward Halltown.
>>
No. 85074 ID: 35cea2
File 125981081034.png - (33.00KB , 898x533 , Halltown.png )
85074

After a long journey, the party finally arrives at Halltown.

It is now 23 days before The End.

Simon radios ahead of them to make sure the guards understand that they aren't pirates.
>>
No. 85081 ID: 35cea2
File 125981102477.png - (84.27KB , 2048x699 , Unventory4.png )
85081

Before they land, however, select who should be carrying which items.

It is best to not leave the eyedrops on board, as they are illegal and will be found by the watchmen. Either dump them or bring them.

There is also the matter of that one pirate they knocked unconscious and left in one of the cells. He's still alive, what should they do with him?

Also, the Salesman regretfully announces that he will no longer accompany the party, and will instead report to his guildhall.
>>
No. 85175 ID: 4553b2

>>85081
Keep the prisoner. We can hand him over to the proper authorities while in town.

Toss the eye drops. We don't need 'em. Simon should keep hold of the doomsday notes. The rest of the stuff not in our inventories can stay on the ship.
>>
No. 85205 ID: 51d0f5

Turn eyedrops over to the authorities. They'll inevitably want to examine the ship.

WAIT. By salvage laws, do you get to keep this ship? If not, claim it's always been yours and you just happened to have it painted that way as an ingenious scheme to capture pirates.
>>
No. 85481 ID: 35cea2
File 125989888757.png - (33.81KB , 800x600 , Fondest Farewell.png )
85481

They decide to leave the prisoner and eyedrops on the ship, and let the authorities deal with them. Simon brings his DOOMSDAY NOTES, but leaves the MONEY, SUIT, TOOLS, AMMUNITION, DARTER and FOOD on board the ship.

They dock onto the airship tower.

While the Salesman gives Simon one last goodbye, Io talks to the watchman.

Io: "So, can we keep this airship?"
Simon: "OH GOD IO HELP ME!"
Watchman: "First we gotta check if this ship is stolen property. If it is, we have to transfer it back to the original owner."
Salesman: "I WILL NEVER FORGET YOU SAYYID MAY OUR PATHS CROSS AGAIN ONE DAY NOW STOP SQUIRMING AND HUG ME"
Io: "Also, there is a captured pirate and some illegal drugs we have found in there, just to give you a heads up."
Watchman: "We got everything under control ma'am. Have a nice day."
Simon: "LIBRA'S ASHES! HIS TONGUE IS ON ME AAAAAGHHHHH!"
>>
No. 85521 ID: 35cea2
File 125990015160.png - (17.06KB , 345x654 , Halls.png )
85521

Where should they head off to now?
>>
No. 85536 ID: 135d9a

>>85521
We were looking for a "COMPUTERY THING," right?

We probably ought to head on over to the, uh, Computer Technicians' Guild, then?
>>
No. 85837 ID: 4553b2

>>85536
And if they can't help us, head to the Meteorologists instead.

Alternatively, tell Io you are going to the Meteorologists and instead visit the Prostitutes while she goes to the Computer Technician's Guild.
>>
No. 85858 ID: 51d0f5

Computer technicians seem a solid plan, with Electricians as secondary.
>>
No. 85884 ID: 88d217

This sounds reasonable. >>85837
>>
No. 88652 ID: 35cea2
File 126032541480.png - (29.88KB , 800x600 , Slacker.png )
88652

After the Salesman has finished saying goodbye to Simon intimately enough he leaves for the Confectioner's guild.

Simon calls Slater and Io to attention while the watchmen search the ship.

Simon: "So, I assume the device we are looking for is either in the computer people's guild or the electronics guild. Io, you and Slater can take half the money and check the computer guild. I'll take the rest and check the electronics guild."
Slater: "Sounds good Sir."
Io: "When we've checked how about we meet up at the Inn?"
Simon: "Sounds good. Okay people, lets go. No dawdling!"
>>
No. 88653 ID: 35cea2
File 126032544349.png - (17.81KB , 668x533 , Simon is a dirty dog.png )
88653

Ha ha, electronics...
>>
No. 88672 ID: 135d9a

>>88653
Simon, you card.
>>
No. 88674 ID: 51d0f5

Oh you.

Try not to spend too much money.
>>
No. 88675 ID: 632862

>>88653
Well, stop dawdling and get to the electronics guild.

Wait. What is that, a whorehouse? GET TO WORK, THE WORLD'S GONNA END!
>>
No. 88800 ID: 35cea2
File 126033310861.png - (32.41KB , 1033x583 , Its a living.png )
88800

All Kiln guilds are fundamentally the same. The guilds require all their prospective members to undergo intense training and a period of apprenticeship before they are admitted as journeymen of the craft.
When he was a young man, Simon had to complete this arduous process before he was accepted as a fully-fledged astronomer. It took extremely hard work and the complete devotion of many years of his life, but in the end he was rewarded with unparalleled expertise in his field of study.
These ladies have likely underwent the same process. They have honed their craft down to an art form. These are no mere whores, but EXPERTS in the ancient SCIENCE of LOVEMAKING. This is their JOB and they are PROUD of it, for they have worked, studied and learned as hard as any other professional and their skills are UNSURPASSED in all of Caelum.




Simon realizes this is going to be really damn expensive. He better think of an excuse as to why he will be short most of his money when he meets up with the gang later on.
>>
No. 88802 ID: 51d0f5

>GET TO WORK, THE WORLD'S GONNA END!
...you know, that can be interpreted more than one way.
>>
No. 88808 ID: 51d0f5

>He better think of an excuse as to why he will be short most of his money when he meets up with the gang later on.
You got robbed in such a way that there's definitely NO WAY you can track the thief down and get it back.

...OR you could go for an apprentice. They gotta train somehow.

...OR you could actually buy electronics instead and save the world. You know. Just throwing that out there.
>>
No. 88813 ID: ba41e5

>>88800
Well, when you put it like that...
>>
No. 88834 ID: c0f3bf

Think of it this way, when you save the world there will be people lining up to have sex with you! And you'll probably get a bunch of money too!
>>
No. 88897 ID: e024d0

>>88800
Perhaps there are better ways to spend one's money in these desperate times?
>>
No. 88898 ID: f21281

>>88800
Save world, get bitches with fame.

Get bitches with money, world ends.

Hmm.
>>
No. 88930 ID: 632862

>>88800
Would you please just go do something that actually helps for the eventual goal of saving the world?
>>
No. 88931 ID: 9e9b47

>>88800

Fuck all these dudes. We'll say we got robbed. GO GET YOU SOME SEX.

Also, inquire if there's a discount for showing an apprentice the ropes.
>>
No. 89169 ID: 4553b2

>>88931
I second this. Simon can afford one afternoon of extra-curricular fun.
>>
No. 89485 ID: 6faa8c

>>89169
... AFTER HE SAVES THE WORLD FFFFFFFF
>>
No. 89527 ID: b9af96

Hmm, how expensive are we talking? Simon seems to be a pretty shitty liar.
>>
No. 90673 ID: 35cea2
File 126066422327.png - (11.80KB , 493x281 , Dilemna.png )
90673

Simon is starting to have serious second thoughts about this.

After quite a bit of deliberation, he decides that the whores can wait until after he saves the world.
>>
No. 90675 ID: 5d5878

>>90673
All the ale and whores you can handle, plus a bit extra... after. Now get to work!
>>
No. 90681 ID: 35cea2
File 126066466957.png - (27.62KB , 1033x522 , Not so easy.png )
90681

Simon heads off to the Electrician's Guild to see if he can't find the Computer Doohicky Item. He talks to the Receptionist.

Simon: "Hey, I'm looking for a Trajectory Computator."
Receptionist: "Ooh, I believe that you would better look at the Computer Technician's Guild."
Simon: "I guessed as much."
Receptionist: "Hmm, what do you need it for? Ahh, are you building an airship or missile or something?"
Simon: "Yeah, I'm trying to make a space-capable rocket."
Receptionist: "Ohh, I hope you're willing to spend a lotta cash, 'cause a device that accurate costs at least a few grand."
Simon: "Oh. Dang. Thank you for your help though."
>>
No. 90691 ID: b9af96

Io is already there, right?
>>
No. 90808 ID: 4553b2

>>90691
Yes, she should be.

But, she said we should meet up at the hotel. So, we have time to kill.

Go to the Physicist's guild, and lets see if they aren't willing to invest in the continued existence of the planet. They'll probably believe the crap findings in your Doom's Day notes.
>>
No. 90936 ID: 6550ad

So we need monies...Go to the Journalists Guild!

We can sell them a few good stories.

Like how The End of the world is nigh (We can show the doomsday notes as proof).

Or Simon could relate the Pirate attack and subsequent escape.

And the abandoned guildhall, with the biological weapon that makes people hiccup to death, and the one that turns people into potatoes.
>>
No. 91194 ID: 35cea2
File 126074713497.png - (26.61KB , 840x440 , Yay waiting.png )
91194

Simon heads to the Journalist's and Physicist's guilds to see if he can raise some money.

A journalist Simon talks to says that she will be able to hear his story tomorrow, and that if the story is good he can make a lot of cash.

The Physicist's Guild is less helpful. Though the physicist he is talking to seems somewhat interested in Simon's plan, he claims that the Director has have an audition with him first before Simon can be considered for assistance, and he won't be available for another three days at least.
>>
No. 91354 ID: 15f6d6

We don't really have three days to dick around. Maybe Simon could write down the proposal to be delivered to the director? If we can't get the computer now, we can come back for it later after we go to get some other important part, and we will have the cash then.
>>
No. 91446 ID: 4553b2

>>91354
This sounds good. If we can't get the computer by tomorrow, we should go try for the vacuum ore.

So, for now: Meet up with Io at the inn, see how things stand, spend the night. Tomorrow, try and sell your story to the Journalist's. If it goes well, buy the computer. If not, head on off to go get the Ore.
>>
No. 93705 ID: 35cea2
File 126110950210.png - (20.80KB , 698x479 , Need money.png )
93705

Simon heads back to the Inn to meet up with Io and Slater. They get a room, reducing their money supply to 429.

Io: "WE managed to find the computer device, but it's way too expensive."
Slater: "We managed to haggle it 3000 dollars, but I still doubt getting that sum of money will be very easy."
Simon: "Well, tomorrow I got an interview with a member of the Journalist's Guild to see if I can sell our story for a bit of cash. Also, the Physicist's Guild might help, as soon as their Director returns in 3 days."
Slater: "Sir, while they could help us I doubt those guilds would part with nearly enough money to buy the computator device.
Io: "Not to mention waiting for the Physicists would waste precious time that we cannot afford."
Simon: "Well, do you guys have any ideas?"
Slater: "I think you should leave the Physicist Director a letter while we go off to complete another errand. We can return here once we have enough money."
Io: "I think that first I should check on the A.S.S. hall here, and see how the guild has been dealing since my sudden disappearance."
Simon: "It's probably still too dangerous to show our faces there again, the Dokdok guys clearly know us pretty well and probably have agents wherever we are expected."
>>
No. 93711 ID: e024d0

>>93705
Good thing you didn't blow all your cash a the house of ill repute ehh? You saved it and still came up short, gunna have to work a bit to save the work huh?
>>
No. 93745 ID: c88bbf

Staying the hell away from ASS sounds like a damn good idea. Why does she want to go there so badly anyway?
>>
No. 93771 ID: de3db8
File 126112383956.png - (372.59KB , 629x459 , thisisjustlikeoneofmyjapaneseanimes.png )
93771

Try selling some unneeded equipment. I mean, Ed wouldn't let us sell an obviously very expensive hazmat suit, only for us to need it to advance the plot later, right? Right?
>>
No. 93792 ID: 6550ad

>>93745

It's the Astronomers Society, I think.

And we should check it out. Also we should ask about how's Roger doing, that charming fellow.
>>
No. 95241 ID: 35cea2
File 126133237858.png - (23.65KB , 742x424 , Journalism.png )
95241

The party decides to turn in for the night. It is now 22 days before The End.

Simon decides to go with Io to the A.S.S. guildhall later today, and sell the hazmat suit for some extra money (though Simon really isn't sure where to sell them in this city)

But before he does either of those things he has an appointment with a member of the Journalist's Guild. After being stuck in the guild's waiting room for an hour, the party is allowed into the journalist's office.

The chairs are very uncomfortable.

Journalist: "Okay, lets hear your story."
>>
No. 95309 ID: 6faa8c

>>95241
First, everyone, names, ages, and credentials. I was a journalist in highschool, this will smooth it out. Then continue with a low impact summation of your findings, and conclude with the harsh truth.
>>
No. 95700 ID: 51d0f5

The Weaponsmiths were the ones who had the hazmat suit in the first place, so maybe they'd want one.

Short of them, maybe the miners? Y'know. Weird gas and all that.

Presently, give your story. You're out to SAVE THE WORLD. And it's going to be DESTROYED unless you DESTROY VOLANS! !

Be sure not to overdo it when you mention the pirates.
>>
No. 95750 ID: 107da3

>>95241

Be completely deadpan and serious the entire interview. If she tries to say 'that's ridiculous!' show your PAGES OF EVIDENCE (make copies, get it in print-with your name on it! Free publishing) and point to your airship.
>>
No. 96434 ID: 35cea2
File 126146055382.png - (18.04KB , 742x424 , Interview.png )
96434

Simon: "First I think we should introduce ourselves. My name is Simon Betelgeuse, and I'm an astronomer."
Slater: "I am Sam Slater, his butler."
Io: "And I'm Io Adhara, Director of the Astronomical Studies Society."
Journalist: "No, not THE Director of the A.S.S? The one who disappeared several days ago after that terrorist attack on the A.S.S HQ building?"
Io: "The one and only."
Simon: "Wow, I didn't think that the incident would get on the news."
Journalist: "It's been all over the media recently, I was spent the last few days working on the reports! Please, continue Mr. Betelgeuse. This story has got to be exciting."

Simon, Slater and Io spend the rest of the interview retelling the events of their adventures, starting with Simon's discovery he made 9 days ago. The journalist questions them whether his far-fetched theory has any support. Io vouching for Simon and his explanation of his Doomsday Notes causes the journalist to scribble furiously on her clipboard.

Journalist: "Thank you very much for your time, this is truly a startling discovery you have made Simon. Here, this is the payment for your time."
She gives the party 1000 dollars.
Simon: "Thank very much ma'am. Best of luck writing your news article.
>>
No. 96546 ID: bde1b8

>>96434
Well, we're part of the way there. Check the Weapon's Guild to see if you can sell the Haz-Mat suit, and stop off at the ship to pick up everyone's crossbows before going to the A.S.S. with Io. Otherwise I think we're done here until we can come back with more cash.

Actually wait, ask the journalist if she can't mention that you guys need help saving the world, so if randomperson sees us they should lend a hand if possible. This article's gonna get the Dokdokdok up in our asses anyway, so we might as well get some help out of it.
>>
No. 96548 ID: 2cbe3e

>>96434

Go and hire a Lady of the Evening with your new funds.
>>
No. 96549 ID: 51d0f5

>>96548
We need 3000 money to get the dingus, though.

As for that, all I can think is selling the hazmat suit and maybe the heavy auto arbalest if you can bear to lose it.

...we need to think of a better way of making cash than just pawning off all our sweet things.
>>
No. 96844 ID: 35cea2
File 126154354495.png - (23.87KB , 694x429 , Excitable Astronomer.png )
96844

As an afterthought, Simon asks the journalist if she could mention in her article that the party needs assistance. She complies.

After the interview is over the party goes to the airship to pick up their weapons, and then travels to the Weaponsmith's guild to sell off the HAZMAT SUIT and HEAVY AUTO-ARBALEST. Their total money is up to 2129 right now.

Fully armed, they enter the ASS building in Halltown. Almost immediately, Io is greeted by a surprised astronomer.

Astronomer: "D-Director! Thank heavens you're all right!"
Io: "Yes, I do seem to still be in one piece, don't I?"
Simon: "I'm fine too thank you for asking..."
Astronomer: "It's dangerous for you to be here Director! Almost a week ago the news said that they think someone is trying to assassinate you."
Simon: "Hey! I'm the one one who came up with the theory! *I* should be the one being chased!"
Io: "Both the news and Simon are correct, a bunch of Cobble secret policemen are hunting us because of Simon's theory."
Astronomer: "What!? Why!? Simon is just a doomsday-spouting crackpot!"
Io: "Well, I won't deny that statement-
Simon: "I'M RIGHT HERE YOU KNOW"
Io: "-but he is a CORRECT crackpot, and these Cobble goons somehow already knew of his theorizing and are trying to stop him for some reason."
Astronomer: "This is very strange and interesting Director, but these guys obviously know where to find you all. They are probably expecting you here!"
>>
No. 96847 ID: 51d0f5

Okay, so selling the autogun was clearly a big mistake...

Let's focus on hiding. Ask the guy where in town would be good to hide. While you're here, does Io have an expense account she can max out?
>>
No. 96872 ID: bde1b8

>>96844
Ask how many funds that Io can, as the Director, take over to help fund a very necessary trip to save the world.

I am hoping this amount is in excess of 3000, otherwise coming here was needlessly endangering. After acquiring as much moneys as we can make off with, we need to get going. Fast. The Dokdokdok will take a bit of time to actually get here, even if some forward man spotted us.
>>
No. 98227 ID: 35cea2
File 12617984104.png - (24.75KB , 694x429 , Monies.png )
98227

Io: "I just need to borrow some money out of the guild coffers. It's an emergency."
Astronomer: "Well... okay. Just be fast and hide somewhere afterwords. You never know."
Slater: "Do you know anyplace to hide?"
Astronomer: "I don't know, maybe one of the guildhalls that these assassins won't be expecting you in. Now get going!"

The party heads up to the second story of the building and enters the storage room. Io pulls out a metal chest and opens it with a key she had in her personal items box.

Io: "Excellent, 1500 dollars!"
Slater: "That brings us to 3629 dollars I believe."
Simon: "More than enough!"
Slater: "Great, now lets get out of here before someone finds us."
>>
No. 98228 ID: 632862

>>98227
I think someone found you! ELIMINATE THE ENEMY BEHIND YOU.
>>
No. 98421 ID: 6550ad

Fuck. Try to use the metal box as a shield. And Slater could try to tackle the assassin.
>>
No. 98693 ID: bde1b8

>>98227
Simon, use Slater as a weapon. His feet are wheels, so if you just push him hard he'll roll right into that shady guy who looks deadly. Tell Slater to think fast - he should be able to figure something out.

Then tackle him or grab his arms or something so he can't hurt you or Slater.
>>
No. 100222 ID: af3e6d

>>100221
That was rude, apologize to Slater.
>>
No. 100223 ID: 35cea2
File 126205082448.png - (24.23KB , 694x429 , Bump.png )
100223

Simon, sensing the danger behind him, quickly turns around and shoves Slater into the assassin.
>>
No. 100227 ID: 107da3

>>100223

Okay he's down, kick the assassin in the nuts! Or the side. Whichever. Keep kicking him until he stops moving OR gives you information.
>>
No. 100228 ID: 51d0f5

Immobilize and disarm him while he's stunned.

Ask him who sent him!
>>
No. 100231 ID: 35cea2
File 126205251952.png - (23.68KB , 694x429 , Tackle.png )
100231

Simon: "Sorry Slater, I didn't mean to hurt you, I just wanted to stop that shifty looking guy!"
Slater: HELP!! OH GOD HE'S TRYING TO KILL ME!!"
>>
No. 100233 ID: 51d0f5

Disarm him immediately! Grab his wrist!
>>
No. 100234 ID: 107da3

>>100231

KICK HARDER YOU FOOL
>>
No. 100237 ID: db9957

Kick the assassin in the head repeatedly.
>>
No. 100242 ID: 66e906

Stamp his face into a pulp.
>>
No. 100285 ID: e0aea5

>>100231
Disarm and interrogate
>>
No. 100622 ID: c50a92

>>100231
Simon: Restrain the assassin with Slater's help, then begin interrogation. I'm not too sure what to ask him, though.

Io: If the other two fail to restrain him, or if you see the assassin is about to hurt Simon or Slater, then promptly disarm him.

With your machete.

...I mean you should cut off his fucking arm.
>>
No. 101351 ID: 35cea2
File 126219636076.png - (4.24KB , 181x229 , Smoosh.png )
101351

Simon stamps on the assassin's head a few time. This proves distracting enough to prevent him from stabbing Slater.
>>
No. 101354 ID: 35cea2
File 126219651589.png - (24.44KB , 694x429 , Disarmed.png )
101354

After a quick tussle, the party manages to disarm the assassin. The bodypaint the assassin was wearing is wiped off, revealing him to be a Cobble agent.

From him, the party has taken a PAIR OF SUNGLASSES and a DAGGER. He is not carrying anything else.

He is now at their mercy.
>>
No. 101357 ID: af3e6d

>>101354
Put on the sungl- Oh, good job.
>>
No. 101459 ID: db9957

Demand to know why the Dokdokdokdokdokdokdokdok want you dead.
>>
No. 101799 ID: 2855c8

ask someone in the guild to lock him in the basement. loot him and pry out of him whatever information we may need about who hired him and how we can fight back.

with our own mercs.
>>
No. 102108 ID: 107da3

>>101354

KICK HARDER
>>
No. 102220 ID: 51d0f5

"WHO SENT YOU!?" etc

After he refuses to answer, maybe you could bring him to the guys checking out your ship. All like "Man, we're on a ROLL with taking down dangerous criminals, huh?"
>>
No. 102242 ID: 54af1f

>>101459

Yeah find out why they're trying to kill you and bring about the end of the world
>>
No. 102666 ID: 35cea2
File 126232479416.png - (24.25KB , 694x429 , Interrogation1.png )
102666

Simon: "We know who you work for, tell us why does the Dokdokdok want us dead!"
Agent: "Torture me all you want you squishy swine, I never will talk for an enemy of the UTB!"
>>
No. 102667 ID: 35cea2
File 126232485139.png - (6.13KB , 252x315 , Interrogation2.png )
102667

Simon: "DON'T YOU BACKSASS ME!"
>>
No. 102669 ID: b082e5

>>102667
"Why do you say we're an enemy of the United Trade Bloc? We're trying to save the whole goddamn world here!"
>>
No. 102671 ID: de3db8

>>102669
This.
>>
No. 102700 ID: 35cea2
File 126232869526.png - (9.43KB , 378x297 , Interrogation3.png )
102700

Simon: "Why do you say we're an enemy of the United Trade Bloc? We're trying to save the whole goddamn world here!"
Agent: "Grandmaster wants you all dead. That is all an agent needs to know."
Simon: "Why does this Grandmaster want us dead?"
Agent: "Agents do not need to know."
>>
No. 102703 ID: b082e5

>>102700
"Who is the Grandmaster?"
>>
No. 102725 ID: 3dfb34

make salesman question him. closely. and ask the salesman to scream.

what else can you tell us of your master? where are you meeting him? where is your payment?
>>
No. 102727 ID: 51d0f5

Threaten to mess up his glasses.

Do you guys have any kind of regular rule of law, or just Condotierri mercenaries taking a cut of... something? What I'm saying is, is there any conceivable amount of danger you can be in that'll convince people to have someone guard you without you paying for them?
>>
No. 113509 ID: 35cea2
File 126378048114.png - (6.41KB , 372x386 , Hideous Closeup.png )
113509

Simon: "Who is the Grandmaster."
Agent: "He leads the Dokdokdokdokdok."
Simon: "Tell me more about him."
Agent: "I will say no more."

>>102727

The Condotierri are paid by all the Guilds to behave as Halltown's policemen, but due to their mercenary nature they're significantly more susceptible to bribery.
>>
No. 113610 ID: f0fac0

Let's smack him around a bit, see if we can get him to talk.
>>
No. 113612 ID: f0fac0

Do these guys have some kind of cultural taboos we can maybe exploit?
>>
No. 113614 ID: 15f6d6

Tell him about the whole fucking world ending in 22 days. Ask him if he has any inkling why the Dokdokdokdokdok would ever want to stop that from happening. Also, rough him up a little.
>>
No. 113620 ID: 445c48

Say Dok about a hundred times in a row. Maybe that will annoy him into telling us what we want to know to get you to shut up.
>>
No. 114467 ID: 35cea2
File 126388090219.png - (7.77KB , 372x386 , Torture.png )
114467

Simon really doesn't have the heart to torture a guy under any circumstance, but he tries his best by bonking the agent a few times with the blunt end of his hatchet.

Agent: "I suggest you give up trying to pry information out of me. Every agent is highly trained to resist torture...
Also it's beginning to sting a bit."
Simon: "Aww, come on. Give us a hint please? At least tell us why does the Dokdokdok want to destroy the world!"
Agent: "I seriously have no idea what you are babbling about. You're probably the loopiest criminal I've seen in my life, and trust me when I say I've seen quite a few."
>>
No. 114469 ID: 632862

Fuck it, let's just leave.
>>
No. 114470 ID: c0f3bf

Tell him the world is going to end in 22 days. If he's trying to stop you from saving it, he must be working for someone that wants it to.
>>
No. 114472 ID: ec4966

"The WORLD is ENDING in 22 days!!! Volans is coming! Point a telescope in that direction and you'll see! We have to stop him somehow!"

If that doesn't do anything... I don't know. What do you guys normally do with criminals a citizen manages to subdue? Bring him to the Condotierries? If so, do that. We're on a schedule and we can't waste time bonking people on the head, however satisfying that may be.
>>
No. 114473 ID: 9e9b47

>>114467

Tell him no more of this trying to murder us business, or he'll get a serious prodding in the head region with a blunt object again!
>>
No. 114485 ID: 445c48

>>114467
Listen, buddy, we're not the criminal here. WE'RE trying to stop the world from being destroyed!
>>
No. 114489 ID: 35cea2
File 126388261569.png - (10.61KB , 539x386 , Loopy.png )
114489

Simon: "The world is going to end in 22 days and we have to stop it! I've got proof! You're fighting the only people who can do anything about this! You're jeopardizing the safety of the entire planet!"
Agent: "Please stop talking."
Slater: "Sir, I don't think this is going to work. Lets just turn this guy in and leave."
Io: "Probably not a good idea. Those lousy rent-a-cop Condotierri won't do a thing if the Dokdokdok has paid them enough."
Slater: "What should we do with him then, Madam?"
Agent: "Let me go?"
>>
No. 114490 ID: 9e9b47

>>114489

String him up by his feet, take all his clothes and hang him naked and upside down out the window.
>>
No. 114491 ID: ec4966

Leave him in a safe deposit box and mail his whereabouts to someone who'll get there before he dies but after you've left town.
>>
No. 114492 ID: 6faa8c

No, just tie the bastard up and take him wherever you go. Also, don't feed him until he talks.
>>
No. 114493 ID: 6faa8c

>>114490
voting this instead
>>
No. 114494 ID: c0f3bf

No chance in hell. We will have to find a way to make him so embarrassed he cannot leave.

Remove his clothes, for starters.
>>
No. 114496 ID: bde1b8

>>114489
"No, we won't be letting you go. You'll just try and stop us from saving the world again. No... We're not letting you get off easy."

Proceed to tie him to a coat rack and tape feathers onto his face. Leave a note for the ASS so they know this guy is trying to end the world, and don't just let him out.
>>
No. 116980 ID: 35cea2
File 126421973850.png - (10.08KB , 447x328 , Plan.png )
116980

Simon: "No chance buddy. We're going to make sure that you will never bother us again. Slater, go find some rope. Io, close your eyes, this isn't going to be pretty..."
>>
No. 116981 ID: 35cea2
File 12642197519.png - (15.43KB , 721x389 , More Torture.png )
116981

Some time later...
>>
No. 116982 ID: 35cea2
File 126421986643.png - (22.43KB , 652x439 , Agent Butts.png )
116982

"YOU THINK YOU CAN BREAK ME TERRORIST!? YOU CAN STOP US!? WELL YOU ARE SORELY MISTAKEN, THE DOKDOKDOKDOKDOK WILL HUNT YOU DOWN AND KILL YOU LIKE THE MISERABLE DOG YOU ARE! YOU HEAR ME!? YOU ARE DEAD!!"
>>
No. 117009 ID: 0f6356

Rush to your next destination in a hardcore fashion. Make sure the light gleams off your glasses.
>>
No. 118127 ID: ec4966

You've got more than 3k moneys. Let's by that mcguffin, on the double.
>>
No. 123172 ID: 632862

Buy ye Computer Device.
>>
No. 124011 ID: 35cea2
File 126516275360.png - (24.12KB , 703x429 , The expensive box.png )
124011

They buy the COMPUTER THINGY THAT DOES STUFF. The party has 629 dollars remaining.
>>
No. 124014 ID: a56bd0

Now don't drop it...
>>
No. 124036 ID: 6550ad

Hooray, computer thingie get!

Now, I don't know, let's get the vacuum ore from the cremate city?

It's as good of an option as anything else.
>>
No. 124170 ID: 126d08

>>124036
Yes. To Meleg Helyen!
>>
No. 125517 ID: 35cea2
File 126534266352.png - (13.77KB , 800x468 , Leaving Halltown.png )
125517

They have 2 days of food remaining, and the trip to Meleg Helyen will take at least 3. They buy an extra day of food for each of them before they set off.

The party then arrives at the docks.

Condotierri: "I've got good news for you! We can't find the ship's previous owner, so it's yours by default."
Simon: "That's nice, though if you had confiscated it we probably would've taken it anyways. World to save and all that."
Condotierri: "Er... okay then. Have a nice trip."

The party boards the airship and sets off from Halltown.
>>
No. 125519 ID: 35cea2
File 126534271622.png - (23.33KB , 800x468 , The Sear.png )
125519

3 days later, they arrive at Meleg Helyen.

It is now 19 days before The End.
>>
No. 125523 ID: 35cea2
File 126534288086.png - (78.65KB , 2048x699 , Unventory4.png )
125523

Select what items should the party should bring with them.
>>
No. 125527 ID: 107da3

>>125523

BACON
>>
No. 125566 ID: 126d08

Dynamite, bullhorn, money, doomsday notes, a melee weapon for all three of you, an autodarter for Slater, and the flashlight because its gloomy here. First thing, buy food, then lets look for the thing we need from this place.
>>
No. 125621 ID: 6550ad

Also take the sunglasses. You never know if you're gonna have to pull ah Horatio later.
>>
No. 125630 ID: 15f6d6

Add "toolbox" to the list of things to bring.
>>
No. 125640 ID: 54af1f

Take the cash and the computer, but put the computer somewhere safe, make sure it doesn't get hurt or broken.
>>
No. 125663 ID: 126d08

>>125640
What? NO. Leave the computer on the ship. Its probably big and bulky and heavy and fragile. Carrying it with us is silly.

Just store it someplace secure on the ship.
>>
No. 125733 ID: 35cea2
File 126541161961.png - (15.42KB , 800x600 , Smog.png )
125733

They take the MONEY, SUNGLASSES, BULLHORN, DOOMSDAY NOTES, FLASHLIGHT and the TOOLBOX. Io brings the ARBALEST and MACHETE, SIMON brings the CRANEQUIN DARTER and HATCHET, and SLATER brings the AUTODARTER and the AGENT'S DAGGER.

Io parks the airship on one of the stone piers surrounding Meleg Helyen.

Simon: "Gah! This atmosphere is killing me!"
Slater: "It is rather dreary, yes. But, I don't think it's THAT bad."
Simon: "That's because you don't have a nose to smell this nasty air."
Slater: "You don't have a nose either, Sir."
Io: "Ha ha, people having noses. What a silly thought!"
>>
No. 125736 ID: 35cea2
File 126541175422.png - (65.07KB , 1200x600 , Meleg Helyen.png )
125736

Simon: "So this is Meleg Helyen..."
Slater: "Pretty impressive."
Io: "Where do we start looking for the ore?"
Simon: "No damn clue. I don't even know where anything is in this city."
>>
No. 125766 ID: 15f6d6

Go toward the big building with the yellow light. It looks important, at the very least.
>>
No. 125803 ID: cfad4e

Head on down the stairs in the vague direction of the big tower.

Be on the lookout for a crazy clockwork chick.
>>
No. 125829 ID: 54af1f

Look for tourist information or other places that sell maps and guides to the city, while heading for the big tower.
>>
No. 128341 ID: 3fc16d

We need to find out if the ore is illegal here first.
>>
No. 128499 ID: 35cea2
File 126569053285.png - (34.06KB , 800x468 , The Cathedral.png )
128499

The party heads off to the big building. As they get closer, they realize that it is a huge cathedral. The building seems to project an aura of solemnity; the whole block seems deathly quiet despite the people that are milling about.

>>125829
They didn't pass anything aside from housing en route to the cathedral.

>>128341
They really don't need to ask, they already know it's illegal everywhere.
>>
No. 128502 ID: 632862

>>128499
Those are some interesting weapons the guards have. Get a closer look at one to see exactly what it is.
>>
No. 128505 ID: 3fc16d

Can we get some info about the cathedral from a passer-by?
>>
No. 128550 ID: 35cea2
File 126569382570.png - (7.25KB , 560x145 , Halberds and Religion.png )
128550

>>128502

Simon walks up to one of the guards.

Simon: "Hey, nice weapon you got there! What is it exactly?"
Guard: "Plasma halberd. Best weapon in the whole world, it can cut through anything. Hell, if I dropped it, it probably wouldn't stop until it reaches the other side."

>>128499

Simon then accosts a woman that is walking by.

Simon: "Excuse me miss, but what is that big building for?"
Woman: "That is the Cathedral of Saint Gustav. It's the center of Meleg Helyen; it's not only a church, but it has a hospital, a college, and it's also where the Szinódus meets."
Simon: "What is the Sin...Szino...?"
Woman: "The Szinódus is the group of nobles and bishops who rule Meleg Helyen."
Simon: "Ah, okay. Anything else interesting about the Cathedral?"
Woman: "Well, there are a lot of stories and superstitions about it. For example, one of them is about a man who got lost in the huge catacombs under the Cathedral and eventually starved to death, and now his ghost wanders the tombs and tries to kill visitors by making them lose their way as well."
Simon: "Eerie! Do you believe any of these stories?"
Woman: "Hahaha, no not really. I'm not a superstitious person. Well... actually the first part of that story is somewhat believable. Those tombs under the Cathedral stretch so far I assume it would be easy to get lost in there."
Simon: "Thank you for your time ma'am. You've been very helpful."
>>
No. 128646 ID: 6550ad

So we need to find out where do they keep the ore, but just asking would arouse suspicions.

We should start asking someone for a place to buy a map or something, we don't know anything about this city.
>>
No. 128661 ID: bf2bdb

could we try to convince the city government to help us? It seems a lot easier than attempting to acquire it on our own.
>>
No. 128928 ID: 126d08

>>128661
I second this. Ask one of the guards, or maybe the lady we accosted, where the mayor/city council can be found. If we set up our story via the DOOMSDAY NOTES and with back up from Slater and Io, we might be able to get them to actually help us regardless of the illegality involved.

Maybe. Its worth a shot.
>>
No. 133157 ID: 35cea2
File 126637661565.png - (11.69KB , 429x316 , More maps yay.png )
133157

Simon tells his friends his plan.

Simon: "I think we should try to convince the people in charge here to give us some vacuum ore instead of trying to steal it."
Io: "Oh sure, that's going to work perfectly. 'Hey, we're a bunch of random weirdos and we'd like some highly dangerous materials that have the potential to level a city? It's for saving the world, we swear!'"
Simon: "You're a director, maybe your credentials can help convince them."
Io: "I doubt it."
Slater: "It's not like we have many alternatives, Ma'am."

Simon walks over to one of the guards.
Simon: "Hey, do you know where we could find the people that run this place?"
Guard: "In the Cathedral. Here, take this map; the Szinódus is in the green circle room."
Simon: "Thanks guy! Hmm... there are a lot of off limits places in this building aren't there?"
Guard: "Yes. Holy places and secret government areas. Don't intrude unless you want to vaporized. That's not an idle threat."
>>
No. 133182 ID: 7318ec

>>133157
Proceed to GREEN CIRCLEY ROOM. We should probably heed Io's warnings, kind of, so. Before even mentioning the horribly dangerous ore, we should bring up the doomsday thing first, and back it up with evidence.
>>
No. 133464 ID: bf2bdb

>>133182

Would it be possible to get a telescope and just show them the incoming evil god?
>>
No. 134588 ID: 35cea2
File 126654310738.png - (23.78KB , 833x447 , Sinodus.png )
134588

>>133464
They'd need a powerful telescope to see Volans at this time.


The party enters the Szinódus chambers. Apparently the council isn't in session; there is only one man there, scribbling away at some documents. He doesn't seem to notice the party entering.

An awkward silence pervades the room, broken only by the sound of a pen scratching.

Io: "Uh... excuse me..."

The man doesn't even look up.
>>
No. 134640 ID: 354bcd

"The world is going to end in three weeks."
>>
No. 134652 ID: 7318ec

>>134640
"And we need some help to stop that from happening."
>>
No. 134822 ID: 35cea2
File 126655021577.png - (9.15KB , 580x349 , Goddamn Nobles.png )
134822

Simon: "The world is gonna end in three weeks, and we need some help to stop that happening."

The man finally looks up from his work and glares furiously at Simon.

Noble: "Listen, I'm a busy man, and I don't have the time to deal with every moronic prankster that waddles in here!"
Simon: "But there's really-"
Noble: "Do you have anything of ACTUAL importance to discuss, or are you here because you think it's funny to waste my time?!"
Simon: "But this is important! If you could see a telesc-"
Noble: "Maybe you don't understand me: I said something important, not some insane dribble!"

Slater leans over and whispers into Simon's ear side of his head.
Slater:"Sir, this man is an aristocrat. He probably doesn't even know the meaning of the word 'sense'."
>>
No. 134858 ID: a1ac99

>>134822
"Okay, okay, fine. We think we've figured out a way to use vacuum ore as fuel and we'd like some to test our methods. Thing is, it'd have to be a lot because the loss from the process is astronomical. You could, likely, do this without anyone knowing, too. Hell, the place we picked to do this is out in the middle of nowhere.

"Best case scenario, you get more money than you already have. Worst case scenario, you're out no more than a failed investment and never have to hear from us again."

He's an aristocrat. Aristocrats is in it for the money. Nothing more, nothing less.
>>
No. 138140 ID: 35cea2
File 126698285389.png - (11.45KB , 580x349 , Jerk.png )
138140

Simon: "Okay, okay, fine. We think we've figured out a way to use vacuum ore as fuel and we'd like some to test our methods. Thing is, it'd have to be a lot because the loss from the process is astronomical. You could, likely, do this without anyone knowing, too. Hell, the place we picked to do this is out in the middle of nowhere. Best case scenario, you get more money than you already have. Worst case scenario, you're out no more than a failed investment and never have to hear from us again."
Noble: "I'm not going to invest in some random fools who THINK they've got a good idea. Especially not with expensive and dangerous vacuum ore!"
Simon: "What would we need to do to convince you otherwise?"
Noble: "Go jump in the magma pits."
Io: "Are the other members of your council as huge dicks as you are? I'd like to know whether we should bother trying to find someone more reasonable or just give up now."
Slater: "Madam!"
Io: "When the entire planet is vaporized, I'm going to die with the consolation you will be gone with it!"
Simon: "Io, maybe we shouldn't-"
Noble: "You have five seconds to get the hell out of this Cathedral before I call security on your asses!"
Simon: *sigh*
>>
No. 138143 ID: 1c0eb7

Why did we not show him the documents!?
>>
No. 138144 ID: 9e9b47

Let's leave then. Fuck this guy.

Hey, let's ask Io if she has an idea for getting some of that ore.
>>
No. 138146 ID: 15f6d6

We can ask in the lobby and try to find out where any of the other council members are. If they aren't in here, maybe we can find one and talk to them without being arrested.
>>
No. 138192 ID: 35cea2
File 126698783092.png - (30.39KB , 1047x570 , The Lobby.png )
138192

The party leaves to the lobby area. There's almost nobody around, barring a custodian or two.

Simon: "Damnit Io, you ruined our chance at getting the ore from that guy!"
Io: "What chance? We probably couldn't have gotten anything useful from him if we threatened him at crossbowpoint!"
Simon: "He said he'd consider us maybe! Granted, diving into magma pits seems like a weird and dangerous way to earn someones trust... maybe if we wore some kind of heat suit or something..."
Io: "Oh god you really are that clueless aren't you?"
Slater: "Well Madam, do you have any other ideas?"
Io: "We COULD stick around to see if any other the other council members are gonna help us, but personally I think we would have a better chance at trying to smuggle some ore."
Slater: "Pardon me Madam, but I must say that that is the worst idea I've heard since a few days ago."
Io: "We've killed an entire pirate crew and survived encounters with multiple trained assassins. I think we might be able to handle this. Besides, how hard can a bit of smuggling be?"
Simon: "You jinxed it. Now we're all doomed."
>>
No. 138195 ID: 15f6d6

How much ore do we need exactly? I mean, is it even a smuggle-able amount?
>>
No. 138198 ID: 7318ec

Where the hell would we find this ore anyway?

Lets go to some shady alleys and look for local smugglers or mafia. Be sure to keep your weapons ready, and lets go get dangerous.
>>
No. 138312 ID: bcf25c

>>138192

TO THE LIBRARY! It probably has some dry, dull, scientific information that omits very specific engineering and other informational qualities; entirely unhelpful unless you need to know where the ore sources from.
>>
No. 138318 ID: bf2bdb

Find local academics, and a telescope powerful enough to demonstrate that the world is gonna end.
>>
No. 141319 ID: 35cea2
File 126758440980.png - (31.54KB , 807x458 , Library again.png )
141319

>>138195
According to the rocket schema, they need only about 20 lbs of the stuff.

>>138318
The sky is too filled with smog to see anything.


The trio hits the library once again.The know that vacuum ore was once mined deep below Meleg Helyen and that international treaties have banned the substance. A helpful hint they learned is that the ore either has been lost to raids by criminals or are now stored in various castles and fortresses held by the Meleg Helyen government. Slater manages to find a map where some of the fortresses are; all of which are at least a day's travel by airship.
>>
No. 141351 ID: 393d7d

>>141319
Find info on the owners of the castles we know about, and head to the closest one who is also either very hospitable or mildly insane.
>>
No. 141495 ID: 15f6d6

We need a rundown on said owners of said locatable castles.
>>
No. 141506 ID: bf2bdb

Preferable one with an interest in astronomy, that gives us a point of entry and a telescope so we can prove our case
>>
No. 146400 ID: 0fc814

We should forge official documents listing us as legal shippers of the ore from one site to another. Then one-over a fortress garrison with this ruse and leave with the loot.

Can this be done?
>>
No. 170598 ID: 35cea2
File 12723301302.png - (42.05KB , 785x761 , Fort map.png )
170598

>>146400

Simon is not too sure he or anyone else in the party is any good at forging.

>>141506
He finds no mention of astronomy in any of the books. Uncultured barbarians.

>>141495
>>141351

Simon finds a page in a book that contains a brief summary of the forts that may contain vacuum ore. Unfortunately it's not a lot of information.
>>
No. 170976 ID: 0fc814

Betegvar is least likely to have sleepy, stupid guards we can pull a fast one on, so let's make that Plan C.

Lelkesvar is probably full of baddies we can kill without remorse, but we're not really that good at that sort of thing, so let's make that Plan B.

This leaves Olvadtvar as Plan A by default. Maybe we can sneak into the mines when nobody's looking. Perhaps there's a forgotten route through the ruins of the fort itself. That's how the material was first discovered, after all.
>>
No. 171171 ID: 7524b0

>>170976
I agree.
>>
No. 171185 ID: 3b6c92

>>170976
Can't really think of anything to add to this.
>>
No. 171265 ID: 35cea2
File 127242458538.png - (9.68KB , 709x411 , Leaving again.png )
171265

Simon: "Well, it looks like our bet is this Oldy Vat Tar place. It looks like the place with the lowest chance of running into people who would want to kill us."
Io: "That's reassuring."
Simon: "This was your idea in the first place, you know."

The party picks up a day's worth of food for the trip and then flies over to Olvadtvar.
>>
No. 171268 ID: 35cea2
File 127242476697.png - (25.57KB , 797x520 , Oldvadtvar.png )
171268

They arrive the next day, 18 days before The End. Olvadtvar appears to be not much bigger than a village. The fort in the middle seems fairly well maintained though, despite its age. They land on the ground some distance away from the main part of town.

Pick what equipment the party will bring. Refer to:
>>125523
>>
No. 171300 ID: 7524b0

Swap the books for the toolbox, and swap the potatoes, chococolate, and soot potato for the auto darter and ammo and the toolbox. Make sure Io is actually carrying the proper ammo for the arbalest. Also leave behind the alarm clock.

Uh, are we out of rations? We should buy more in town.
>>
No. 171301 ID: 7524b0

Also bring the monies.
>>
No. 171827 ID: 0fc814

We're pretty good for equipment. We're already armed enough to risk suspicion, and if we need the toolbox or whatever, we can come back for it.

Stop carrying around the pile of potato ash, at least. It's probably making a mess.

Pose as tourists who are interested in cremate military history.

Also, let's buy some more food before we begin pulling shenanigans, so we won't go hungry if we depart just ahead of an angry mob.
>>
No. 171841 ID: 2cbe3e

>>171827

This seems the best idea.

You know what you need to bring? Your game faces.
>>
No. 171862 ID: 3441fa

Also bring the flashlight, just in case you have to sneak into actual mining tunnels to get this stuff.
>>
No. 172370 ID: 35cea2
File 127268860812.png - (75.33KB , 2048x699 , Unventory4.png )
172370

They equip themselves as follows. They stop by a small store and pick up 2 days more rations.
>>
No. 172371 ID: 35cea2
File 127268901263.png - (32.36KB , 800x600 , Smallguy.png )
172371

As they approach the fort, a tiny soldier stops them.

Soldier: "You don't look like you're from around here."
Io: "Very perceptive. Was it the fact we weren't made of lava?"
Soldier: "Just curious why anyone would be visiting a dinky town like this one."
Simon: "We're tourists!"
Soldier: "Tourists?"
Slater: "Yes Sir. Tourists are people that visit places that are far away from-"
Soldier: "I know what a tourist is! I just never thought of Oldvadtvar as any sort of tourist attraction."
Simon: "It's the fort. We're interested in military history you see."
Soldier: "Really? Well, I suppose I can give you a quick tour if you like. I can't show you the mines beneath the fort though, they're off limits."
>>
No. 172381 ID: f82d85

>>172371

Take the brah up on his offer
>>
No. 172394 ID: 3441fa

>>172371
Ask what's wrong with the mines.
>>
No. 173919 ID: 35cea2
File 127310327413.png - (23.91KB , 757x535 , Smallfortsmallerguy.png )
173919

Simon: "Sure, we'd love a tour!"
Slater: "Why are the mines off limits Sir?"
Soldier: "It's fulla dangerous stuff that could cause some serious trouble if it fell into the wrong hands. Or so I have been told."

The soldier leads them through the sleepy little town to the fort. It's quite small, but at least it looks somewhat well maintained.

Soldier: "Well as you can see there aren't a lot of us on duty right now. Most of the soldiers in this town are just reserves, living at home with their families and such until something comes up. Which is never. Anyways, there really isn't a lot here. Up there is the tower where you can get a scenic view of this star-forsaken hellscape, the armory full of outdated equipment is behind me, and that thing sticking out of the wall is the commander's office slash gross basement slash mines you can't go to."
>>
No. 173931 ID: 0fc814

Dick around acting interested in old things, until he gets bored of you, then try to sneak into the mines.
>>
No. 173956 ID: a594b9

Talk his ear off about the apocalypse.
>>
No. 173957 ID: 8bb533

Let's see if we can find out if the commander's likely to believe us, find out what kinda guy he is.
>>
No. 173963 ID: 2eac65

When warning the soldiers about their impending death, it'll be best to leave out the part about the missile until after we've convinced them. If we tip them off that we're after vacuum ore, they might tighten up security.
>>
No. 174336 ID: 35cea2
File 127320162829.png - (32.29KB , 940x594 , Lolsowacky.png )
174336

Simon: "Can we meet the commander of this place first? We want to warn him about the impending end of the world."
Soldier: "Sure I ca- wait what? Nevermind. I don't even want to know."

The soldier takes the party to commander of the fort.

Soldier: "Sir! I've brought some visitors. They're tourists and want to ask you a few questions."
Commander: "Tourists? That's preposterous, nobody visits here. Are you sure they aren't Trükkös spies? Sneaky bastards will try anything..."
Soldier: "The Trükkös Monarchy fell a decade ago, Sir."
Commander: "That's what they want you to think. So, you people. What do you want."
Simon: "We're just here to tell you that the world is going to end and we need any assistance we can get."
Slater: "Excuse me Sir, but I thought the idea was that we were touri-"
Commander: "STARS ABOVE IT'S HAPPENING I KNEW IT I KNEW IT ALL ALONG!"
Simon: "You did?"
Commander: "THOSE HABORUS BASTARDS HAVE BREACHED THE OUTER FORTS! ROUSE THE MEN! MAN THE WALLS! SOUND THE CHARGE! MELEG HELYEN IS IN DANGER! AUGH OH GOD SOMEBODY HOLD ME!"
Soldier: "Goddamn what did you do that for? He's going to be bouncing around like that all evening now..."
Commander: "AAAAAHHHHH!!!"
>>
No. 174337 ID: a594b9

>>174336
Tell him about our plans to blow up the Fallen God with our rocket powered by Vacuum Ore!

...goddamn it why don't we have a more believable plan?
>>
No. 174520 ID: 3441fa

>>174337
Alright, then, let's explain it to our tour guide, he seems more reasonable. Apologize for rousing the commander, show him our doomsday notes, and explain the end of the world thing. If the commander stops being crazy, invite him to listen in, but the plan is to convert this soldier to our cause and, from there, have him either talk to the chief about it or work behind his back to get us that ore.
>>
No. 174524 ID: 0fc814

Io and Slater: Apologize for your enthusiastic and eccentric friend. Have Simon start talking his ear off about astronomic stuff that he could not possibly care about. While they're distracted, sneak into the mines.
>>
No. 174539 ID: a594b9

>>174336
Oh wait no I have a better idea!

Let's tell him we can destroy Trükkös with the vacuum ore. He'd surely give us permission.
>>
No. 174607 ID: 8bb533

Let's just sneak into the mines with all the confusion this will cause.
>>
No. 174611 ID: 1ac39d

>>174539
brilliant! he will probably give us all we could ever need if it means defeating the enemy.
>>
No. 174916 ID: 3441fa

>>174539
Let's do this after explaining to the tour guide about the world ending thing. It seems like he has a level head, and a man made of lava is a threat no matter how unimportant in the ranking system. We don't want to seem like we are playing on his boss' horrible PTSD to rip him off for our own personal gain.

We are playing on his boss' horrible PTSD to rip him off for the entire world's personal gain.
>>
No. 175030 ID: 35cea2
File 12733418929.png - (18.04KB , 705x434 , distraction.png )
175030

Simon: "I'm serious, we need his help! Look at these notes here. You can CLEARLY see the kind of trouble we are in right now. If we-"
Commander: "THE WESTERN FRONT HAS FALLEN TO THE ENEMY! FIRE THE BALLISTAE! LAUNCH THE MISSILE! RELEASE THE HOUNDS! RED WIZARD NEEDS FOOD BADLY!"
Soldier: "Goddamnit I don't care what nonsense you are talking about! You're making a huge mess! Get out of here!"
>>
No. 175033 ID: 35cea2
File 127334192821.png - (26.58KB , 805x581 , Basement Dwellers.png )
175033

While the Commander's office is in a state of utter chaos, Io and Slater quietly slink off to the basement.
>>
No. 175035 ID: 0b2a05

Look behind the boards. If you can't see anything, check the trapdoor.
>>
No. 175044 ID: 6550ad

Open that box to the right and take a peek inside.
>>
No. 175047 ID: 0fc814

Ransack everything! Open that trapdoor! Look in that crate! Examine behind the boards!
>>
No. 175052 ID: f16354

>>175047

This man speaks with wisdom, and for all of us! Pronto, pronto!
>>
No. 176280 ID: 35cea2
File 127362577992.png - (23.30KB , 805x581 , ransack.png )
176280

Behind the boards is darkness. It's probably the mines.

In the crates are some cloth sheets.

Under the floorboards is an empty looking room that is completely flooded. It smells like rotten eggs.
>>
No. 176284 ID: e973f4

>>176280
Well, let's not beat around the bush, here. I believe we have a mine to explore?
>>
No. 176313 ID: a594b9

I'm rather glad Slater has the flashlight.
>>
No. 176317 ID: 02d2bc

>>176280
The ore could be underwater... don't test this
>>
No. 176332 ID: 3441fa

>>176280
Flashlight our way into the mines!
>>
No. 176361 ID: 35cea2
File 127363497669.png - (43.88KB , 1460x574 , The mines.png )
176361

Slater and Io break the boards and enter the mines. There is a doorway leading to a large room to their left and a huge pit in front of them.

There is nothing but walls on the other side of the pit, and it goes deep enough that the flashlight cannot penetrate the lower darkness.
>>
No. 176362 ID: 3441fa

>>176361
Let's avoid the bottomless pit for now. The side room looks appealing.
>>
No. 176407 ID: 6550ad

>>176362

This.
>>
No. 176464 ID: 8bb533

looks like the door is the only reasonable option.
>>
No. 176465 ID: 1ac39d

no wait! that's just what they WANT you to think! the pit obviously has a invisible floor so you can cross it easily!
>>
No. 176585 ID: 35cea2
File 127371247073.png - (45.72KB , 1205x574 , Pipes.png )
176585

They head through the doorway. The room contains a few leaky pipes held together by duct tape, an empty minecart on a track leading someway far into the distance, and a somewhat ominous doorframe.
>>
No. 176588 ID: a594b9

>>176585
Are those eyes in the darkness...? Perhaps some wild beastie decided to make these mines its home!
>>
No. 176601 ID: 1ac39d

>>176588
watch it just be two round things of some kind.
>>
No. 176602 ID: 43d730

>>176601
Watch it have just been two round things in the darkness until you said that.
>>
No. 176815 ID: 35cea2
File 127377470545.png - (9.25KB , 577x376 , angrything.png )
176815

Slater shines his flashlight into the doorway. Some large, slimy creature starts hissing and snapping at them.

Io: "Eugh what the hell is that?"
Slater: "Whatever it is, it seems to be unwilling to move from its present location."
>>
No. 176826 ID: a594b9

Well let's leave it alone for now. Just follow the minecart tracks.
>>
No. 176876 ID: 1ac39d

it probably has a nest or something. creatures like that wouldn't try to fight when they could just run unless something important was there.
>>
No. 177501 ID: 35cea2
File 127388643244.png - (28.20KB , 854x574 , Tracks.png )
177501

Io and Slater follow the tracks. They lead a long way down a winding path, until the tracks lead into a bridge over a large, water filled pit.

Above there is a shaft with a bunch of rocks held in place by some planks.
>>
No. 177505 ID: a594b9

>>177501
Could the rocks be vacuum ore? How would we tell? Do we know what it's supposed to look like?
>>
No. 177668 ID: 3441fa

>>177501
Use that mine cart to test how sturdy the bridge is. That construction looks a little rickety.
>>
No. 178104 ID: 35cea2
File 12739817956.png - (13.97KB , 581x402 , Cart.png )
178104

>>177505
Vacuum ore is a pitch black rock that makes soft whistling noises as it absorbs the air around it. Those boulders are just plain old rocks.

>>177668
The shove a minecart down the tracks, which speeds forward down the bridge and into the darkness ahead. The tracks creak a little but otherwise seem rather sturdy.
>>
No. 178107 ID: 8bb533

good, lets head across, but be wary of anything that may cause a disturbance.
>>
No. 178108 ID: 1ac39d

okay, if it could support the cart then you can keep going.
>>
No. 178111 ID: a594b9

Well, let's go further in. Slater's not going to have trouble is he?
>>
No. 178137 ID: 35cea2
File 127398433420.png - (47.70KB , 1088x674 , Otherside.png )
178137

Slater and Io carefully cross the bridge. Eventually they reach the other side. There's a switch on the wall connected to a generator and a series of lights. Ahead there is a mess of rockslide and minecarts. The track branches off into another tunnel to the right, and there is a doorway to the left. The sound of flowing water can be heard coming from above.

Slater: "It looks like a tight squeeze, but I think you might be able to climb over this rockslide if you wished to do so, Madam."
>>
No. 178139 ID: 1ac39d

>>178137
see if you can channel the water away from the generator or pull the generator away from the wall so it's out of the puddle then flick the switch.
>>
No. 178140 ID: 8bb533

Check out what's over the rockslide, but don't go all the way through. Even if we can get over that doesn't mean we can take anything back.
>>
No. 178141 ID: a594b9

>>178137
Don't touch the light switch. The generator is wet. If you turn that thing on, it's electrocution city.

I guess if you found a way to get that water away from it you might be able to turn it on safely...

Poke your head past the rockslide and see what's past it.
>>
No. 178149 ID: 35cea2
File 127398580250.png - (24.81KB , 871x410 , Froom.png )
178149

>>178139
The generator is bolted to the ground, and they can't channel the water away with their hands alone.

Io crawls over the rockslide to see what is on the other side.

Slater: "Do you see anything Madam?"
Io: "There's a just a hatch in the floor and an old mining helmet."
>>
No. 178152 ID: 8bb533

we don't need to be splitting up down here, as tempting as it looks. Let's check the side doorway and see what's there.
>>
No. 178161 ID: a594b9

>>178149
Take the helmet. Think you can use it to divert the water?
>>
No. 178912 ID: 35cea2
File 127414642362.png - (7.15KB , 475x310 , lol2hat.png )
178912

HELMET OBTAINED

Unfortunately there is simply too much water streaming by for a helmet to gather it all.
>>
No. 178913 ID: 35cea2
File 127414664275.png - (19.87KB , 539x674 , Pit.png )
178913

Also, the light in the helmet lacks batteries.

Slater and Io pass through the doorway and find themselves before a huge chasm. There is a ladder and a lift here.

Io: "Oh stars, that's a big drop. I think I can hear some hissing down there. Do you think it's the vacuum ore?"
Slater: "You are probably right Madam, but I don't think I'll be able to accompany if you go down. I can't navigate that ladder and this sign here says the lift is broken."
Io: "Do you think you can fix it?"
Slater: "Actually I think I could, but it would probably take me a few hours. Also we'd have to find a way to turn on the generator in the other room."
>>
No. 178914 ID: a594b9

Wait a second, is the generator attached to the floor in any way? Maybe we can just use the rocks in the minecart to raise it above the water.
>>
No. 178921 ID: 1ac39d

>>178149
>the generator is bolted to the ground
>>
No. 178928 ID: a594b9

Aw fuck.

Fine, just let slater start work on the lift while you go down with the flashlight and check it out.
>>
No. 179254 ID: 0fc814

Just head down the ladder.
>>
No. 179331 ID: 35cea2
File 127421944426.png - (7.78KB , 751x473 , Bottom1.png )
179331

Slater starts working on the lift while Io heads down the ladder. A minute or so later, she reaches the pitch-black bottom. The hissing sound is louder down here.

Io: "EUAAGHH!"

Slater calls down from above.

Slater: "Madam! Are you alright?"
Io: "There is nasty water down here everywhere! Eww, the bottom is all slimy!"

A current tugs at her feet from the right.
>>
No. 179332 ID: a594b9

>>179331
Shine the light everywhere to see if there's anything down here of use at all. If not... then I guess we go back up.
>>
No. 179367 ID: a594b9

Wait. The 'bottom'? The water is shallow?

Let's move around and see what's what.
>>
No. 179554 ID: 35cea2
File 127423755082.png - (10.63KB , 854x574 , Bottom2.png )
179554

Io shines the light around the bottom. Aside from broken glass bottle, which she carefully avoids stepping on, she finds the source of the hissing noise. It's a small whirlpool.
>>
No. 179555 ID: 1ac39d

i think the vacuum ore is sucking up water... how do we carry it?
>>
No. 179557 ID: a594b9

>>179554
Poke it with something.

Also, it occurs to me that we could use the vacuum ore to suck up the water around the generator.
>>
No. 180274 ID: 35cea2
File 127438715823.png - (8.65KB , 751x473 , Bottom3.png )
180274

Io pokes the whirlpool with a crossbow bolt. It appears to be a small hole, not vacuum ore unfortunately.
>>
No. 180283 ID: a594b9

>>180274
...bleh. Look around for anything else interesting down here.
>>
No. 180287 ID: a594b9

In fact, go right. That's where the water's coming from.
>>
No. 180313 ID: 35cea2
File 127439269521.png - (13.31KB , 700x507 , Bottom4.png )
180313

Io heads to the right. The water seems to be coming from a series of pipes in the wall. The largest of which look big enough to allow Io to walk through.
>>
No. 180315 ID: a594b9

>>180313
The obvious course of action is to go in.
>>
No. 180327 ID: 3441fa

>>180313
Watch out for those eyes to the left, and try going down the massive pipe of beckoning. We're in the sewer level, folks.
>>
No. 180342 ID: 35cea2
File 127439589860.png - (6.76KB , 700x507 , Bottom5.png )
180342

Io enters the tunnel. Io begins mumbling to herself.

Io: "So I find a big nasty hole in the wall, and of course the first thing I do is crawl through it. Goddamn why is this place wet anyways? Everything is just so weird."
>>
No. 180343 ID: 35cea2
File 127439597826.png - (24.87KB , 700x507 , Bottom6.png )
180343

"You know what? I give up. I'm done trying to make sense of the world."
>>
No. 180344 ID: a594b9

>>180343
...

Well, may as well take it. Any other exits leading out of the steak room?
>>
No. 180345 ID: 3441fa

>>180343
Take out your frustrations on that steak. Throw it about the room violently and shoot crossbow bolts at it. Discover it was sitting on top of either the vaccuum ore we have been looking for or on top of the drainage pipe for this entire damn place.
>>
No. 181085 ID: 35cea2
File 127450228020.png - (79.06KB , 2048x699 , Unventory4.png )
181085

>>180344

Nope


Io vents a little on the steak, beating it up a bit and shooting it with her crossbow. She feels a little better, and then adds the steak to her inventory. It's not rotten at all, but it still smells pretty bad.
>>
No. 181087 ID: 3afd1f

>>181085
Okay, our next plan is to go back to that creature we found and feed it the steak so it lets us pass unmolested.
>>
No. 181091 ID: 1ac39d

>>181087
good plan, raw dead meat would be much preferable to raw not dead meat.
>>
No. 181094 ID: 3afd1f

>>181091
Well... Io is made out of clay... but the effect of being eaten is the same.
>>
No. 181115 ID: 3441fa

>>181094
Now you're making me wonder where steak and bacon come from in a world where everyone is made out of rocks.

More relevantly, Io is going to need a shower after all of this. She must be feeling gross from all this water and damp and handling raw steak with her bare hands.
>>
No. 181310 ID: 35cea2
File 127455564042.png - (9.21KB , 631x342 , deadthing.png )
181310

>>181115

Only the people are inorganic. All the animals are still made of meatstuff.


Io goes back up the ladder and meets up with Slater. Since Io has mostly explored the pit, Slater stops working on the lift.

They head back to the weird salamander and toss it the mauled steak, where it immediately kills itself by chomping on the crossbow bolt.

Slater: "My word!"
Io: "You know, it probably would have been easier to have simply shot it. Then again, it wouldn't have been quite so entertaining either."
>>
No. 181393 ID: 3afd1f

>>181310
That's hilarious.

Well, find out what's past it.
>>
No. 181519 ID: 35cea2
File 127458304777.png - (48.07KB , 1088x674 , Behind the deadthing.png )
181519

They step over the dead creature and enter the room behind it. It contains a rusty cage with a box inside and a nest full of slimy looking eggs.
>>
No. 181523 ID: 3afd1f

>>181519
...if the vacuum ore we need is in that box I'm going to be slightly irritated.

Bust open that cage and get into the box!
>>
No. 181524 ID: 1ac39d

see if you can pull the pins out of the hinges. if not we need that torch Simon is holding onto.
>>
No. 181525 ID: 35cea2
File 127458354397.png - (24.52KB , 535x394 , Rust.png )
181525

Slater tugs at the door, but it's completely rusted shut. It doesn't appear to be locked, though.
>>
No. 181528 ID: 3afd1f

>>181525
Rust? We have oil.
>>
No. 181533 ID: 35cea2
File 127458467837.png - (12.14KB , 535x394 , Mmmmbox.png )
181533

The oil works like a charm. Slater pulls open the door, drags out the box and opens it.

Slater: "Briefs."
Io: "Briefs?"

Io takes a look in the box.

Io: "Briefs..."
Slater: "Yes Madam. Briefs."
>>
No. 181534 ID: 1ac39d

throw them all out, maybe something is under them?
>>
No. 181539 ID: 35cea2
File 127458539850.png - (5.48KB , 394x204 , Briefs.png )
181539

>>181534

Nope. Just briefs.
>>
No. 181542 ID: 1ac39d

use box like a little boat so you can check out the lower lvl.
>>
No. 181546 ID: 8bdb6a

Poke the eggs.

How do you transport vacuum ore, anyway?
>>
No. 181555 ID: 35cea2
File 127458700946.png - (4.19KB , 394x204 , egg.png )
181555

>>181542

That's not gonna work.

>>181546

Io pokes an egg. They're slimy but hard.

Vacuum ore can be transported in any container. It can even be carried by hand, but after too long the flesh will get raw. It's like getting a hicky from a rock.
>>
No. 181559 ID: 1ac39d

okay, go back across the bridge and check the room next to the generator,.
>>
No. 181561 ID: 3afd1f

Put some batteries in that miner's helmet so we have a second flashlight.

Take the eggs, maybe we can raise them as pets or something. Or sell them, who knows?

Grab that pickaxe from out of the pipe. Patch up the pipe with duct tape.

Go back to the generator and try using the pickaxe to cut a channel to guide the water away from the generator. Then soak up all the water around the generator using the briefs.
>>
No. 181570 ID: 1ac39d

>>181561
now that sounds like a plan!
>>
No. 182059 ID: 35cea2
File 127466665893.png - (78.70KB , 2048x699 , Unventory4.png )
182059

They take the pickaxe and a few of the creatures eggs. Slater uses some of Io's duct tape on the pipe so it stops leaking, and Io replaces the batteries in the helmet.
>>
No. 182062 ID: 3afd1f

>>182059
Well? Continue with the other half of the plan.
>>
No. 182063 ID: 35cea2
File 127466705814.png - (47.27KB , 1088x674 , Generator puzzles again.png )
182063

They head back to the generator. Slater creates a little channel in the wall using the pickaxe, directing the water flow away from the generator. Io uses the pile of briefs to soak up the excess water.

Io: "I hope it still works."
>>
No. 182066 ID: 1ac39d

cross your fingers and activate it.
>>
No. 182078 ID: 35cea2
File 127466880646.png - (51.61KB , 1088x674 , Overcharge.png )
182078

As soon as Io flips the switch, electricity arcs from the generator. The lights burn out immediately and a clunking noise comes from the right.

The generator dies a few seconds later.
>>
No. 182080 ID: 1ac39d

see what clunked.
>>
No. 182081 ID: 3afd1f

>>182078
Aw fuck. Go check out the hatch.
>>
No. 183055 ID: 35cea2
File 127483398675.png - (26.55KB , 871x410 , Hatch.png )
183055

Io crawls over the rubble once more.

Io: "Well, the hatch opened. That's what matters, at least."
>>
No. 183057 ID: 1ac39d

sweet. let's see if it has any goodies.
>>
No. 183061 ID: a594b9

>>183055
Go down carefully.
>>
No. 183129 ID: 35cea2
File 127484122376.png - (30.96KB , 871x494 , Ores.png )
183129

Slater waits on the other side of the rubble while Io checks out the room under the hatch. The distinctive whistling noise and dark color of the rocks embedded in the wall reveal that Io has found the vacuum ore.

Io: "Finally! Stars above, this mine was getting on my nerves."
>>
No. 183130 ID: 1ac39d

look around room, if empty then go get the pick and get a nice chunk.
>>
No. 183163 ID: a594b9

>>183129
Is there enough here? Tell Slater to start emptying the mine cart.
>>
No. 183638 ID: 35cea2
File 127492511584.png - (18.90KB , 507x400 , Mining.png )
183638

>>183163

The minecart on the left side of the rubble pile is already empty. The minecart under the rubble pile is impossible to move. The boulders holding it down are too huge to move.


Io spends a few minutes hacking at the wall and collects a sufficient pile of VACUUM ORE. It feels funny when she picks it up, but it should be safe in her inventory. It still makes an annoying hissing sound though.
>>
No. 183640 ID: a594b9

...hmm, we're going to need to muffle that hissing sound if we're going to be able to sneak it out of here.

Put in in the box we found and cover it in underwear?
>>
No. 183661 ID: 1ac39d

just put it in the box and seal the gaps with duct tape. once all the air is sucked out it will stop.
>>
No. 183702 ID: 35cea2
File 127492900258.png - (14.40KB , 567x327 , IT WILL IMPLOD.png )
183702

Io and Slater collect the moist briefs and head back to the room where they left the box. She puts the vacuum ore in the box full of underwear and seals it with duct tape. This lasts for about a minute, until the pressure difference on the box's flimsy construction causes it to implode in her inventory.

At least it stopped making noises now.
>>
No. 183704 ID: 1ac39d

okay cool. let's go get Simon now that we don't need a distraction.
>>
No. 183707 ID: a594b9

Duct tape fixes all sorts of problems.

OKAY let's get the hell out of here.
>>
No. 184155 ID: 35cea2
File 12750056267.png - (24.65KB , 757x535 , Fort2.png )
184155

They leave the mines.

Io: "Huh, what happened here?"
>>
No. 184158 ID: a594b9

>>184155
Quickly follow the tracks.
>>
No. 184202 ID: 8bdb6a

Looks like Simon was thrown through the window and then dragged away.

Okay, so maybe 'leave Simon with enraged military personnel indefinitely' wasn't our best plan...

After them!
>>
No. 184691 ID: 35cea2
File 127510630683.png - (30.52KB , 800x600 , Hospital.png )
184691

Slater and Io follow the drag marks to a clinic somewhere in town. The short soldier they saw earlier sees them and runs up to them.

Soldier: "There you guys are! I've been looking all over for you! Is crazy bluerobes with you?"
>>
No. 184692 ID: 5a2e05

>>184691
"He's not with you?"
>>
No. 184693 ID: 1ac39d

sigh and say "yeah, what did he do this time?"
>>
No. 184695 ID: a594b9

>>184691
"What'd he do this time?"
>>
No. 184703 ID: 35cea2
File 127510798318.png - (15.73KB , 630x428 , Damnit Simon.png )
184703

Slater: "He isn't with you?"
Io: "Oh boy, what did he do this time?"
Soldier: "Well, after you disappeared, your idiot friend kept on agitating the commander until he lept out the window. He knocked himself unconscious and we had to drag his fat ass all the way to the clinic here. Your friend took off soon after the commander jumped."
Slater: "Oh dear, I'm terribly sorry about that Sir."
Soldier: "Not as much as your buddy will be when I get my hands on him."
>>
No. 184704 ID: a594b9

>>184703
Let's see if we can track him down.

(he's probably at the ship waiting)
>>
No. 184706 ID: 1ac39d

"well, if you promise not to kill him we would be happy to bring him back" then just find him and leave to get the next part.
>>
No. 184993 ID: 35cea2
File 127517390377.png - (12.28KB , 630x428 , Thinkmap.png )
184993

Io: "If you promise not to kill him we will help you find him."
Soldier: "Kill him? Nawww, that's barbaric. We're just arresting him a little."
Io: "Arrest!? For what?"
Soldier: "Being an annoying idiot."
Slater: "Is that really against the law, Sir?"
Soldier: "It should be. Look, if you wanna help us look for him, fine. But I'll have one of the other soldiers here go with you, so you don't try anything funny. We already got a few guys going through the town, but feel free to check outside of Olvadtvar if you think he's decided to chance the Sear by himself."
>>
No. 184994 ID: 1ac39d

sure, head to airship and ditch your follower.
>>
No. 185004 ID: 6550ad

>>184994
Yeah, head for the airship and wait for a good moment to ditch the guard.
>>
No. 185037 ID: 35cea2
File 127518372335.png - (29.27KB , 726x602 , Hiding.png )
185037

Io and Slater head back to the airship accompanied by a soldier.

Slater: "Are you here sir?"

Simon's muffled voice replies.

Simon: "Oh thank goodness you're back! The commander went loopy and jumped out a window while I was trying to reason with him, and then I ran and hid myself in here. I think I might've pissed the soldiers off a little."
Soldier: "You got that right, punk!"
Simon: "WHAT?! Why did you lead them here Slater?!"
Slater: "Sorry Sir."
Soldier: "You are under arrest for being an obnoxious twit!"
Simon: "Is that really against the law?"
Soldier: "It should be."
>>
No. 185038 ID: a594b9

>>185037
"How long were you going to arrest him for, when you don't really have any charges to bring against him?"
>>
No. 185040 ID: 15f93c

Couldn't he just...Apologize, or something?

And then, y'know, he could leave and you'd never see him again.
>>
No. 185228 ID: 6550ad

If reasoning doesn't work, Io shout to the guard's ears (becuse I guess Cremates have ears) with the bullhorn. While he's confused and deafened Slater shove him out of the ship. And then fly out of there.
>>
No. 185507 ID: 35cea2
File 127526778827.png - (29.29KB , 726x602 , Shove.png )
185507

Io: "How long were you going to arrest him for, when you don't really have any charges to bring against him?"
Soldier: "I dunno. A week maybe."
Simon: "What if I say I am really, REALLY sorry?"
Soldier: "Then it'll be a week and a slap across the face."
Simon: "That's completely unacceptable. Slater!"
Slater: "Yes Sir?"
Simon: "Get rid of him."
Slater: "As you wish Sir."
Slater shoves the soldier out the doorway.
Soldier: "Hey, you can't ju-AUUGH!"
Slater: "My apologies Sir."
>>
No. 185514 ID: a594b9

>>185507
Close that door and get liftoff.

We got the ore, what's next on our list?
>>
No. 185824 ID: e973f4

>>185507
Yeah let's just hurry up and get out of here.
>>
No. 185826 ID: 8bdb6a

Simon: Lean out the door as the ship's lifting off. Say "No time for that, pal! Gotta SAVE THE WORLD! Look to the west over the coming weeks. Succeed or fail, it'll be a show."
>>
No. 186282 ID: 35cea2
File 127536497793.png - (13.12KB , 800x600 , Hitching a ride.png )
186282

Simon quickly closes the door, and they liftoff immediately.

About 30 seconds later Simon notices something is amiss.

Simon: "Hey, what's that noise?"
Slater: "I hear it too Sir. It sounds like... a terrified scream."
>>
No. 186286 ID: e973f4

>>186282
I think you might have some manner of stowaway!
>>
No. 186287 ID: 1ac39d

decelerate, get close to the ground and drop him harder.
>>
No. 186296 ID: 8bdb6a

It's probably nothing.
>>
No. 186297 ID: a594b9

>>186282
May as well let him in. He's so far away from town he can't really do arrest us anymore.
>>
No. 186306 ID: 5a2e05

>>186282
It's nothing, ignore it.

Or let the poor bugger in.
>>
No. 186321 ID: 35cea2
File 127536939767.png - (13.32KB , 555x499 , Hanginman.png )
186321

Simon opens the door.

Soldier: "AAAAAAAAAAGHHH!"
Simon: "Ah, it's you. For a second there I thought something bad was happening."
Solder: "HELP ME! OH GOD I'M GONNA DIE!"
Simon: "Now, why did you try something silly like this in the first place? Trying to hitch a ride on a moving airship is dangerous, you know."
Soldier: "AAAAAAGHHHH I'M SLIPPING PLEASE HELP!"
Simon: "Oh fine. No need to cry about it though, you big baby."
>>
No. 186324 ID: 35cea2
File 12753696313.png - (29.03KB , 726x602 , Afraid of heights.png )
186324

Simon pulls the soldier onto the airship. He collapses onto the floor, panting and in shock.

Simon: "I'd let you arrest me now, but you look kinda tuckered out at the moment. Maybe later when you're more in the mood."
>>
No. 186325 ID: 1ac39d

take his weapon, surprise hammer-thing wouldn't be fun.
>>
No. 186326 ID: 8bdb6a

Say "Welcome to the airship something something. We got it from a band of pirates that we killed."

Don't bother explaining that you're out to save the world. He probably heard that a few times during the ruckus in the office.
>>
No. 186339 ID: 0b43cd

Everyone haul him aboard and ask whatever possessed him to HOLD ON when the ship was lifting further up. Also, disarm him, 'lest he try something funny.

It's tempting to try to recruit him now. Having so narrowly avoided a pointless, random death he already feels like part of the team!

Let's give him a choice! He can either hang around for an opportunity to arrest Simon on charges of being a pesky cerebrationally challenged dope once this whole 'end-of-the-world' business is over and dealt with in 18 days' time...

OR he can be dropped out of the hatch again (at a safe height, of course) so he doesn't endanger the safety of Caelum's least likely, least expected, least funded, least believed and least appreciated would-be saviours. Also, the only ones.

...Hell, just keep him around long enough for a few assassins to gun for us all. Aren't we going to the Dokdokdokdokdok guys' homeland soon anyway? Having a bulky, armored Cremate around seems... wise. Well, assuming the Cremate is actually willing to listen to reason.

...Speaking of which, maybe it's better if we let Io do the talking. She's the only one who hasn't directly or indirectly caused him grief yet, bar association with Simon.
>>
No. 186341 ID: 0b43cd

(Hoh, yeah, I had this one in my folder and forgot to post it until now, then update. Joy, frabjous joy...)
>>
No. 186587 ID: 35cea2
File 12754285603.png - (6.93KB , 425x347 , Weh.png )
186587

Simon: "Well, welcome aboard the airship something something. A bunch of pirates *donated* us this beauty a while back, if you know what I mean. Libra rest their souls."
Soldier: "Y..you are all crazy!"
Simon: "Naw, it's just me who is crazy really. Slater and Io here on the other ha- wait when did you get here Io? Aren't you supposed to be driving."
Io: "I stopped the airship after I heard the commotion back here."
Simon: "Ah."
Io: "I see we got a stowaway. Should we drop him off somewhere or what?"
Simon: "I haven't decided. What I do know is that your weapon here too dangerous for us, so I hope you don't mind if I-"
Soldier: "Touch it and you die."
Simon: "Sorry."
Soldier: "Who the hell are you people anyways? What are you up to?"
>>
No. 186588 ID: 6550ad

We're going to save the world!

Will you join up with us in this ADVENTURE?
>>
No. 186591 ID: c05c83

>>186587
We're saving the world. Long story.
>>
No. 186595 ID: 8bdb6a

"I guess you weren't paying attention earlier. Volans is coming."
>>
No. 186622 ID: 0b2a05

List yours and Io's credentials so you don't sound completely absurd.
>>
No. 186624 ID: 35cea2
File 127544017722.png - (7.88KB , 403x347 , Feh.png )
186624

Simon: "You haven't heard me lecturing the commander?"
Soldier: "No."
Simon: "Volans is coming, and he will destroy the world within 18 days!"
Soldier: "So... you're all preachers of the apocalypse?"
Io: "Astronomers. Believe it or not, we've got scientific evidence for this. I'm the Director of the Astronomical Studies Society, and Simon here has been researching this for years."
Slater: "I understand it's a bit hard to grasp, Sir, but I implore you to trust us."
Soldier: "If you all are so sure about this, then why haven't I heard about this before? I'd expect something this important to be kinda well known."
Io: "Simon was the only one doing research on this that we know of. The Dokdokdokdokdok agents probably know about this too, though, since they've been hunting us ever since we left the guild headquarters."
Soldier: "Wait, hold on. I remember something on the news about some terrorists in the A.S.S. building or somesuch and secret research. Was that about you?"
Slater: "Indeed it was."
Soldier: "Wow. Here I was, thinking this was going to be a boring arrest."
>>
No. 186626 ID: a594b9

>>186624
"You're going to arrest us for trying to save the world? Now that's just suicidal. Besides we aren't actually terrorists. Well, maybe Simon is, but he doesn't mean to."
>>
No. 186627 ID: 8bdb6a

Simon: Naively say "So you're going to help us?"
>>
No. 186628 ID: e973f4

>>186627
Io and/or Slater: Ready something to brain this guy with.
>>
No. 186636 ID: 5a2e05

>>186624
Ask him to give you 20 days. If he still feels like arresting you for saving the world, he can do so then.
>>
No. 186658 ID: e16c45

Have Slater turn into a voice of reason as well, to encourage early-onset Stockholm Syndrome. Maybe something along the lines of:

"Again, my apologies for pushing you out Sir, but it was as much for your own safety as Simon's. The Dokdokdokdokdok were the ones who hired the former disreputable owners of this ship and they have tried to kill us several times, ever since their first failed attempt in the A.S.S. guild hall. If you arrest Simon and put him in a cell, they might try to deal with him there, and anyone who would get in their way.

More importantly, sir, even if Simon's life was not on the line, he cannot be wasting a week in jail to satisfy your superiors' petulance with something that isn't even a real crime. Not with all of Caelum at stake."

Realize that four days have gone since you told your story to the journalist in Halltown. Surely this guy should have heard SOMETHING more than just about the terrorist attack on the A.S.S guildhall? You HAVE been trying to tell people, after all.
>>
No. 186803 ID: 6550ad

Show him some of your Doomsday Notes to overwhelm him with the technicalities of the subject.

Also note that he works as an unknown guard in the ass of the worl. This could be his opportunity to become a hero and help saving the world!
>>
No. 186828 ID: 35cea2
File 12754920198.png - (31.81KB , 726x602 , soldierguy.png )
186828

Io: "Are you really going to arrest us for trying to save the world?"
Soldier: "Sorry, but it's my job."
Slater: "I apologize for pushing you out of the airship earlier, Sir, but it was for your own good as much as ours. If you arrest us, you would likely end up tangling with the people who are hunting us. More importantly, Sir, even if Simon's life was not on the line, he cannot waste a week in jail to satisfy your superiors' petulance with something that isn't even a real crime. Not with all of Caelum at stake."
Soldier: "I suppose you're right. Still, I can't really go back on my superior's orders just because some people talked to me about their problems. If the law worked that way, criminals could go free so long as they had a sob story."
Io: "At least give us 20 days. You can follow your orders later. Our work is a little more important than your sense of duty."
Soldier: "That's reasonable. Besides, I think those people hunting you are breaking a few more laws than you did. Abandoning the jaywalker to catch the murderer, you see."
Simon: "Speaking of which, are you sure you didn't see anything else on the news about us? We talked to a journalist a few days ago about our story, so..."
Soldier: "If I did see something I don't remember. I don't pay much attention to the news if it doesn't relate to me really, I just remember the incident at your guild headquarters because it seemed interesting."
Simon: "Y-you mean we're not interesting?"
>>
No. 186879 ID: bde1b8

Alright, recruiting time. Ask him to come with us so that he may arrest us properly after we save the world. I mean, we could drop him off back home right now, if he wants, but he can bet we won't be coming back just for an arrest. He'll need to make sure we survive to get arrested.

And after that:
>Soldier: Acquire Name.
>>
No. 186884 ID: 1ac39d

oh and ask if can a fuel line.
>>
No. 187375 ID: 35cea2
File 127561751810.png - (30.91KB , 726x602 , Newguy.png )
187375

Simon: "Well, if you're bent on arresting me, why not stick around with us until we're done with this whole saving the world thing?"
Soldier: "Sure."
Slater: "Would your superiors allow that?"
Soldier: "Technically I'm pursuing the suspect here. Also, I have an obligation to combat crime wherever I see it, and I think finding those who attempted to assassinate you warrants my attention more than arresting a dithering twit."
Io: "Do you happen to know how to fix a broken fuel line?"
Soldier: "Umm, I can't say that I do. Why?"
Io: "Just wondering."
Simon: "Welcome to the team, buddy. What's your name?"

The soldier grasps Simon's hand and shakes it.
It's pretty damn hot.

Soldier: "Karsci Vadász."
Simon: "I-I'm S-Simon B-Betelgeuse."
Slater: "Samuel Slater at your service."
Io: "Io Adhara. Welcome aboard Mr. Vadász, make yourself at home. I'm going to get back to driving this flying bathtub."
Simon: "C-can you go of m-my hand now?"
>>
No. 187377 ID: f82d85

Ask him how long you'll be locked away for once this is all over.

Out of curiosity.
>>
No. 187445 ID: a594b9

>>187377
A week, he said.

Well, ask if he knows any good mechanics that could fix a fuel line. We need to find a city where we can hire one or something.
>>
No. 187790 ID: bde1b8

>>187445
Also don't let magma boy near any open fuel lines.

I can't imagine why firepeople are miners. They'd cause explosions every time they hit a natural gas deposit.
>>
No. 188227 ID: 35cea2
File 127576551249.png - (29.80KB , 726x602 , Talking some more.png )
188227

Karsci relenquishes his grip on Simon's hand.

Karsci: "Whoop, sorry."
Simon: "Augh, you're really hot."
Karsci: "Uh..."
Simon: "Temperature-wise."
Soldier: "Oh. Well, being hot is kinda what Cremates do."
Simon: "Our plans to save the world involve fixing a gas line, do you think you might accidentally set it off with your body heat there is a leak?"
Karsci: "We're usually not hot enough to do that, and if we have to we can cool ourselves down a little bit."
Simon: "You didn't want to do that when you shook my hand?"
Karsci: "Not really. Making ourselves colder is uncomfortable."
Simon: "..."
Slater: "Speaking of the fuel line, Sir, do you know anywhere we can find someone to fix it?"
Karsci: "I dunno. Maybe some mechanic or someone like that. Have you tried a phonebook?"
>>
No. 188231 ID: 1ac39d

"thought of that, but since we are 'suspected of terrorism' asking someone to fix a rocket is unlikely to be met well.
>>
No. 188335 ID: a594b9

>>188227
...No, we haven't. TO THE PHONEBOOK!
>>
No. 189465 ID: 35cea2
File 127588234888.png - (30.07KB , 726x602 , but enough talk.png )
189465

Simon: "I thought of that, but since we are 'suspected of terrorism' asking someone to fix a rocket is unlikely to be met well."
Karsci: "You walked into Olvadtvar and nobody knew who you were. The news report from the A.S.S was confusing and vague anyways, and I haven't even heard of your other story, so I doubt anyone anywhere else would suspect you either."
Simon: "True."

Io: "Hey guys, I just realized I have no idea where we are headed. Also, I hope you have some food on you Mr. Vadász, because this trip could take a while."
>>
No. 189478 ID: 35cea2
File 127588328339.png - (90.99KB , 2274x698 , Unventory4.png )
189478

Karsci:"Uh, how far would two candybars get me?"
Io: "Not far. Damnit."
>>
No. 189484 ID: 8bdb6a

Keep your eyes peeled for a city as you trundle aimlessly along.
>>
No. 189502 ID: a594b9

Map, please. What nearby locations are there?
>>
No. 189516 ID: bde1b8

Sounds like we need a pit stop ASAP. Hopefully the phonebook will tell us where to find a good mechanic nearby, and we can grocery shop while we are there.
>>
No. 189567 ID: 6550ad

And close that door before someone has an accident.
>>
No. 190164 ID: 35cea2
File 127596647079.png - (10.77KB , 329x370 , Yet another map.png )
190164

Slater: "Do you know of any nearby places we could resupply Sir?"
Karsci: "Let's see here; Starym Domku is small and poor, Rozkop Miasta is small and gross, and Plamka is just really small. Meleg Helyen and Dérkő both are further away but they're certainly much bigger."
>>
No. 190168 ID: a594b9

>>190164
Small and poor means they'll love to take our money. Let's go there.
>>
No. 190285 ID: 099247

I'm gonna agree with the Starym Domku choice, we could even buy a suitable farmers hat for Simon.
>>
No. 190688 ID: 35cea2
File 127604988920.png - (9.11KB , 650x467 , Dirt town.png )
190688

The party arrives at Starym Domku late at night.

Simon: "All the smog here makes nights rather dark, doesn't it?"
Io: "Yeah, I would've missed the town down there if it weren't for the lights. Too bad they didn't illuminate an area for us to land on, I can't see a safe spot in this light."
>>
No. 190691 ID: 1ac39d

get in close to the middle and drop a ladder, one person climbs down and finds a spot then signals to the ship with the flashlight.
>>
No. 190951 ID: 5f20de

>>190691

Hmm... Are there no spotlights on this thing? If not, the 'search around with a flashlight' option actually seems like a solution.
>>
No. 191222 ID: a594b9

Get on the bullhorn and rudely demand that someone show you where to land.
>>
No. 192295 ID: 35cea2
File 127631135717.png - (19.74KB , 886x558 , Darkness.png )
192295

Simon is dropped off via rope in the middle of town with the flashlight. As the airship approaches all the windows are shut and some of the lights are turned off. The already quiet town has turned oppressively silent.

Ignoring this, Simon wanders around until he finds a place suitable for landing, then signals Io to land the ship by shouting and waving his harms around like a lunatic.
>>
No. 192298 ID: 1ac39d

wait for ship to land, when locals see Karsci get off they should ease up a little.
>>
No. 192301 ID: a594b9

>>192295
"Hello there! Don't mind us, just having a stopover."
>>
No. 192349 ID: 35cea2
File 127631454737.png - (19.42KB , 886x558 , Darkness2.png )
192349

Simon spots someone out of the corner of his eye.

Simon: "Hello there! Don't mind us, just having a stopover."

The watcher immediately dashes away into the night.

Simon: "Hmm. Is everyone in this town so shy?"
>>
No. 192427 ID: a594b9

>>192349
I guess we'll just have to see what they're like when it's not so dark out.
>>
No. 192526 ID: 6550ad

Stay alert, in a poor town like this, it's like you have a sign saying "I'm rich, mug me!" hanging fron your neck.
>>
No. 192568 ID: e45b52

Remember you are flying in a PIRATE ship.
>>
No. 192579 ID: e973f4

>>192349
Maybe Karsci can help in this instance?

Y'know, since he's like an official soldier of this place rather than some random dude with a flashlight, and all.
>>
No. 192872 ID: 35cea2
File 12764005135.png - (31.16KB , 886x558 , Townsfolk.png )
192872

Io lands the ship, and the party heads a ways into town. Karsci calls out to reassure the populace.

Karsci: "Don't worry, we're not here to cause trouble."

A man peeks through the ragged curtains in front of his house.

Man: "Who are you then? Why did arrive in the middle of the night on a dark airship?"
Karsci: "I'm from the Olvadtvar militia, and I'm escorting these people here on an important mission. We came here to resupply. Landing at night was just a little misjudgment on our part."

While Karsci was talking, more and more townspeople cautiously show up to ogle at the newcomers. A woman speaks up.

Woman: "Oh, thank goodness. A bunch of us thought it was a raid by pirates."
Man: "Not like there's anything of value to loot here."
Simon: "I can understand your confusion. This airship used to belong to pirates. We drove them off it though."
Woman: "Oh my, how brave! You all must be very tired. I could show you to the inn if you'd like to rest here."
>>
No. 192916 ID: a594b9

>>192872
Yeah, sure... unless the blimp has places to sleep. This being a poor town, the inn might not be so great. In that case perhaps we could just get some supplies and use the beds on board.
>>
No. 193760 ID: 35cea2
File 127655879495.png - (22.32KB , 886x558 , Morgen.png )
193760

Karsci: "On second thought we'll just use the beds on our airship. In the morning we'll stop by to purchase supplies."
Man: "*mumble* If you're just gonna stay on your airship then why bother landing here and scaring the pants off all of us?"
Karsci: "Sorry citizen. We had no intention of startling you."

The party heads back the airship and the townspeople head back to their homes. In the morning of the next day a man calls out to them from outside the airship.

Man: "Hey! Are you awake?"

Simon opens the door and answers the man.

Simon: "Mostly. What's up?"
Man: "Just wanted to let you know my general store's open, if you want to resupply now."
>>
No. 193765 ID: aeade0

thank the man and go see his store.
>>
No. 193786 ID: bde1b8

>>193760
Ask him to lead the way!
>>
No. 193844 ID: 35cea2
File 127657415960.png - (28.83KB , 711x444 , Shed shop.png )
193844

The shopowner leads Simon, Slater and Karsci to his store while Io holds down the fort. The tiny general store is very meagerly stocked. Karsci can buy a day's rations for $3 (up to a max of 4). He doesn't have anything that Io or Simon would find edible.

Aside from food, he has nothing except for the few supplies he has on the shelves for display.
>>
No. 193884 ID: a594b9

>>193844
What supplies are those? Also, may as well buy the full 4 days since our rations are incompatible.
>>
No. 195732 ID: 6550ad

>>193844

Yeah, buy 4 rations for him. By the way, if he's going to tag along, he should know that we're heading out of Cremate territory soon. How hard would it be to find food for Cremates out there, in other cities?
>>
No. 195777 ID: 099247

>>193844
What are those little yellow and blue boxes behind him?
>>
No. 195848 ID: 54af1f

Examine everything then decide.
>>
No. 196611 ID: 35cea2
File 127709253513.png - (15.61KB , 591x449 , Stuff.png )
196611

They buy Karsci's rations for $12, and then peruse the shop owner's slim selection of other goods.

>>195732
Most towns of at least medium size would have somewhere to buy Cremate food. Sometimes smaller towns as well if they expect tourists or travelers to come by.
>>
No. 196617 ID: 8bdb6a

By the thread and the soap flakes. The thread is cheap and potentially useful, while the soap is shenanigans in a box.

The shovel might be useful some day, but let's not go crazy.

Where were we going, again?
>>
No. 197436 ID: a594b9

I think we should buy the shovel too, personally.

We're off to the... uh... okay let's see if we can find out where we're going next. Is there a phone book in this town? Or we could just ask the locals.
>>
No. 197470 ID: 35cea2
File 127726504813.png - (97.82KB , 2274x698 , Unventory4.png )
197470

They purchase the THREAD AND NEEDLE, a SPADE and a box of SOAP FLAKES for $17.

Currently the party needs someone to fix the fuel line and a VACUUM IGNITER from Tamaishi.

>>197436
Asking around reveals that nobody in town has a phone, a phonebook, or the technical skill necessary in fixing the rocket's fuel lines.
>>
No. 197538 ID: 6550ad

I guess we'll have to go to Meleg Helyen to find a phonebook and hopefully a mechanic to fix the fuel line.

Yay, we've wasted valuable time coming to this poor town.
>>
No. 197638 ID: a594b9

>>197538
Okay, where's Tamaishi? That should be our next stop, and we can find a repairman there, or on the way there.
>>
No. 197858 ID: 35cea2
File 127734256797.png - (12.62KB , 591x449 , Near Tamaishi.png )
197858

Everyone gets back on board the airship, which leaves immediately for Tamaishi.

It is 15 days before The End. A few dozen miles away from Tamaishi, a strange airship appears in the distance. Io has tried to contact it with the radio but it does not respond. It is approaching very quickly.
>>
No. 197861 ID: a594b9

>>197858
Evasive maneuvers!
>>
No. 198026 ID: 6550ad

>>197858

Even if they don't respond, try to communicate that you aren't pirates through the radio.
>>
No. 198438 ID: 35cea2
File 127741975575.png - (7.80KB , 579x468 , Following.png )
198438

Io tries to steer the airship away, but the other airship just redirects its trajectory to intercept them. Io also continues to attempt to establish contact with the other airship, but to no avail.
>>
No. 198439 ID: d98958

dump all ballast, rapid ascend!
>>
No. 198441 ID: 54af1f

>>198438

Can we rig some kind of explosive bolts with dynamite?

We can't evade them, so let's just head the way we want to go and hope they don't shoot us down.
>>
No. 198445 ID: a594b9

>>198438
Are we faster than they are? Same speed? We really do want to get the hell away from them.
>>
No. 198497 ID: 35cea2
File 127742514118.png - (13.10KB , 543x468 , Airship.png )
198497

Simon starts shoving the unused crates out the door, but they can't climb fast enough.

At this point there are no guesses as to the other airship's disposition; it fires a javelin at their airship, missing narrowly.

The airship swoops by, slowly turning around to make another run at them.

>>198441
Taping dynamite the the airship's auto-ballista javelins will prevent them from fitting into the machine. Not like the dynamite would have detonated anyways.

>>198445
The other airship is significantly faster, but is slightly slower to turn.
>>
No. 198498 ID: a594b9

>>198497
Wait, we have weapons on this blimp?

SHOOT THEM! If they're slower to turn then get inside their turning radius so they can't get to us.
>>
No. 198519 ID: 8bdb6a

Man the auto-javelin gun!

If you've got more than one, man all available!

Transmit an SOS.
>>
No. 198521 ID: 54af1f

>>198497

Begin a tight turn and fire back at them. Short bursts, try to lead the target
>>
No. 198564 ID: 35cea2
File 127743138337.png - (13.65KB , 723x468 , Airship shootan.png )
198564

Io does her best to out-maneuver the enemy airship, but it still manages to get a head-on attack on them. It fires a volley of 3 javelins, one of which easily slices through their airship's envelope. The gas inside starts escaping, and the airship is losing altitude slightly.

Io fires a two bolts from her ballista, one of which gets stuck in the other airship's body, to the right of the cockpit. It is beginning to leak some kind of fluid.
>>
No. 198566 ID: a594b9

>>198564
Keep firing!
>>
No. 198575 ID: 8bdb6a

Set course for Tamiashi. Hopefully we can crash land there. We'd better hope the town doesn't have the same temperament as this airship.

And keep firing. Try to score another hit on the leaky bit. Maybe it'll leak more or catch fire.
>>
No. 198667 ID: bde1b8

>>198564
Have someone else man the cannons, Io! You're busy DRIVING.
>>
No. 198718 ID: 54af1f

>>198564

Use tent fabric to patch the hole!
>>
No. 198863 ID: 35cea2
File 12775012829.png - (11.89KB , 723x468 , Going down.png )
198863

Io continues firing bolts at the airship, but they all miss. The airship passes over them and doesn't appear to be turning for another run, apparently satisfied with the damage it has done.

>>198575
The airship is losing air pretty quickly. Io is trying to navigate the airship the best she can, but it's still going to crash into the ocean at least 3 or so miles from Tamaishi.

>>198667
The controls for the autoballista are right next to the steering parts, like a fighter plane. Not that Simon would have been able to help, he's kinda running around and panicking in the storage bay.

>>198718
The hole isn't in a very accessible area.
>>
No. 198867 ID: 8bdb6a

Set 'er down in the ocean while you still have spare lift, and try to repair the damage without the risk of falling to your death. You've gotta have a little boat aboard or something.
>>
No. 198878 ID: a594b9

We could also try losing more weight to keep afloat for longer.
>>
No. 198898 ID: 5f20de

You know...Does this pirate ship have any grappling hooks? Y'know, for grappling onto other airships and doing piratey-things like

BOARDING TIME

or such?
>>
No. 198900 ID: 711ab4

next time we land we are repainting this thing.
>>
No. 198901 ID: 5a2e05

>>198863
Is there anywhere visible to land? Or anywhere at all if there happens to be a map handy?
>>
No. 199067 ID: 35cea2
File 127752449132.png - (15.20KB , 723x468 , fixit.png )
199067

Io lands the airship in the ocean. There is enough gas in the balloon left to keep the thing afloat for a few minutes at most. After that it's probably going to sink.

>>198867
No boats, but there is a crate they haven't tossed overboard yet. Simon is dumped inside and sent out to patch the hole with the thread and tent canvas. The problem is reaching the hole.

>>198898
Io has grappling bolts for her arbalest, but it would be very difficult to use against a fast moving airship. Especially one that is miles away by now.

>>198901
Out on the horizon is the island of Tamaishi. Other than that, there is nothing.
>>
No. 199069 ID: 8bdb6a

Use the grappling hook and a rope to haul yourself up to the tear.

If that doesn't work, you've got nothing to lose. Pickaxe your way up the side! Punch holes right through the hull and use them for hand and footholds.
>>
No. 199070 ID: a594b9

>>199067
Use the spade to paddle over to it. I'm sure as fuck glad we bought it.
>>
No. 199072 ID: 8bdb6a

PS: Don't forget your duct tape.
>>
No. 199085 ID: 35cea2
File 127752684980.png - (17.80KB , 723x468 , Repairs.png )
199085

>>199067

Simon gets the equipment from inside the airship and paddles back over to the tear again using the spade. He then fires a grappling hook into the envelope, pulls himself up to the hole, gets tangled up in the cord, and then uses up a roll of duct tape, the tent canvas and all the thread in order to mend the airship. The finished product is pretty messy looking, but it should be able to fly again. The airship still has lost so much gas it won't be able to go as high as it used to, though.
>>
No. 199088 ID: 8bdb6a

You can buy more gas at Tamaishi, hopefully.

It should be at least relatively safe. If they had the ability to just impound it and kill you when you got there, they wouldn't have bothered with the intercept. Stay on your toes.
>>
No. 199285 ID: bde1b8

>>199085
Proceed to Tamaishi! Stay low on the horizon so you are less obvious as you approach. Hell, if you can, just stay on the water and boat your way to the island.

The fact you can not fly very high only helps this plan.
>>
No. 199509 ID: 35cea2
File 127759395163.png - (19.60KB , 800x468 , Tamaishi.png )
199509

Their airship approaches the island of Tamaishi. They can either dock at the airship tower, or land somewhere in the forests in order to stay stealthy.
>>
No. 199510 ID: 26eb80

hang a white flag or something out the window and approach the tower slowly so they don't think you are pirates too.
>>
No. 199567 ID: a594b9

>>199509
Radio ahead to make sure they know you're not pirates, and just dock at the tower.

Also can we please repaint the blimp?
>>
No. 199634 ID: 35cea2
File 127761183587.png - (25.97KB , 723x468 , Tamaishii greeting.png )
199634

After they radio ahead to make sure nobody shoots at them again they dock at the tower. There is an information desk in the building, but the person staffing it is fast asleep. He seems to be covering a bunch of papers with his face.
>>
No. 199642 ID: 8bdb6a

Kiss your airship goodbye and proceed on down.
>>
No. 199657 ID: a594b9

>>199634
Gently nudge them to wake them up. Or knock on the desk.
>>
No. 199658 ID: add46b

yes if they work here they may be able to tell you where to get more gas.
>>
No. 199713 ID: 0b2a05

...Wait, are you going to be able to understand them when they wake up?
>>
No. 200367 ID: 35cea2
File 127775072067.png - (17.07KB , 723x468 , lazybored.png )
200367

Simon nudges the sleeping man.

Simon: "Hey buddy, do you know anywhere we can re-gas our airship?"

The man snorts and mumbles a bit, then pulls out a drool-covered pamphlet from under his head.

Io: "Eww."
Karsci: "Oh look, it's got a bunch of coupons on it. There's %10 off at this Nensho-Mai Airship Repair place, how convenient."
>>
No. 200370 ID: a594b9

>>200367
Great, let's use the coupon. Get the airship repaired and repainted. How about a nice blue color, to make it harder to see? After that let's get a phonebook and find a fuel line repairman. Maybe figure out who would have that vacuum igniter.

Say, what's the sign on the desk read?
>>
No. 200926 ID: 35cea2
File 127785281737.png - (28.12KB , 719x507 , Repair place.png )
200926

>>200370
It's just a bunch of advertisements.

They find the airship repair shop just at the base of the tower, so they head on in.

Mechanic: "Konichiwa. Do itsu ta go yoken desu ka?"
Simon: "Uh... yeah. We have this coupon here, and our airship needs repairs and a new paint job."
Mechanic: "Ah oh-kay. What is wrong with it?"
Simon: "There is a hole that I sorta patched up and it's low on gas."
Mechanic: "I see. With your coupon, a paint-job, patching and regassing will cost you, hmm... about 396."
>>
No. 200932 ID: a594b9

>>200926
My word, that's expensive. If we weren't in enemy territory I'd say we should try to find a job. I guess we do have enough money though.

Hmm, try to haggle him down a bit. Ask how much the paint job is going to cost as part of this deal.
>>
No. 200965 ID: 6550ad

>>200926

Casually ask him if he would be able to fix the fuel line of a rocket. Try to make it sound like a joke, but try to get an answer.

It would be probably a bad idea to hire a mechanic from here to do it, but maybe we can get an idea of how hard would be to do it and how expensive.
>>
No. 201434 ID: 35cea2
File 127792708470.png - (3.17KB , 293x233 , Im getting lazy.png )
201434

Slater: "That is quite a sum, Sir."
Simon: "With that money I could have asked you to fix, I dunno, a rocket fuel line or something."
Mechanic: "Hah, I doubt it. I've got a cousin in Weeya-Bhu who works on stuff like that, and she told me it took her a week to fix the fuel systems of single rocket."
Io curses under her breath. Karsci just stares.
Simon: "Interesting, but enough digression. How much will the paint-job cost as a part of this?"
Mechanic: "100. Painting the thing is time consuming, but I can assure you that you will lose much more by flying those colors everywhere you go."
Simon: "That still seems really steep. We've managed to make it this far, maybe we can skip the paintjob."
Mechanic: "Hmpf. How about I lower the total cost to 346 then? Business has been slow and I'm a little desperate, but I cannot go any lower than that."
>>
No. 201435 ID: 5d5dbf

there we go. may not of lowered much but that's good. next stop Weeya-Bhu.
>>
No. 201445 ID: a594b9

>>201434
That's a good price. Next we need to find that Vacuum Igniter.
>>
No. 201615 ID: 35cea2
File 127795294739.png - (25.20KB , 751x488 , Whereto.png )
201615

They pay the mechanic, who says the airship should be ready in two days. The party heads outside and discusses their next move.

They don't know where to find the VACUUM IGNITER or the layout of the town in general though, so the first thing they need to do is orientate themselves somehow.
>>
No. 201616 ID: a594b9

>>201615
Surely there's a visitor's center or something with little brocures and maps, right?
>>
No. 201617 ID: 35cea2

>>201616

The visitor's center was manned by the sleeping guy. It didn't have much else aside from coupons and advertisements.
>>
No. 201624 ID: a594b9

>>201617
Oh I thought that was just an information booth... which is totally different from a visitor's center. Yep.

Hotels usually have maps, right? Or you could just ask some random guy where you can get one.
>>
No. 201894 ID: 35cea2
File 127802549756.png - (23.90KB , 723x468 , Hotelmap.png )
201894

After asking a random passerby, they find a hotel. Here Simon picks up large map of the island, which also conveniently contains a smaller map of the town on it.

The list of (useful) services in Tamaishi include:
Airship Mechanic
Hotels
Grocery store
Electronics store
Hardware store
Clothing store
Hobby store
Library
Marina/Dock area
Corporate Headquarters for a mining company, a telecommunications company, a construction company and a shipping company.
>>
No. 202115 ID: cfab98

hrm... try that hardware store.
>>
No. 202117 ID: 1e9d01

>>202115
That does seem like the most likely place for a vacuum igniter to be.
>>
No. 202465 ID: 35cea2
File 127812849991.png - (25.75KB , 726x602 , Iginiter what.png )
202465

They head to the hardware store to see if they can find a VACUUM IGNITER. The party splits up and wanders the ailes for a while, but their searches are fruitless.

Io goes up to the customer service desk and asks if the store has a VACUUM IGNITER. The person behind the desk has never heard of such a thing, but after searching the catalog he reveals that the igniter is a special item that must be ordered directly from the factory and isn't placed on the shelves. They can place an order on the item, but it would take a week to arrive and would set them back 2000 dollars.
>>
No. 202467 ID: 7324e7

ask where the factory is. perhaps going there would be faster then waiting.
>>
No. 202473 ID: 1e9d01

God DAMN we need some money. Get everyone together and try to work out how you can get 2000 bucks in about a week, maybe two if we want to cut it close.
>>
No. 202572 ID: 6550ad

Yeah, ask the location of the factory. It will probably be faster and cheaper to buy the Vacuum Igniter from there directly. Or maybe we can even try to steal it.
>>
No. 202892 ID: 35cea2
File 127821632038.png - (31.24KB , 723x627 , Tamaishi Island Map.png )
202892

Io asks the clerk where the factory is, which he states is located in Kojo, on Tamaishi island. Io pulls out a map to locate the place.

Io: "Wha-, that's only like a two day walk! Why would it take a week for them to deliver here?"
Clerk: "Namakemono Shipping Corporation is notorious for its speed and efficiency. More accurately, its lack thereof."
>>
No. 202897 ID: 1e9d01

Okay, we've got two days to kill. If we walked there now it would take two days to get there then two days to get back. If we wait for the airship to finish being repaired we can get there and back a lot faster.

What places are within a day's walking distance? Also let's check to see if there are any odd jobs available around town. Make some quick money.
>>
No. 203479 ID: 35cea2
File 127830930997.png - (18.52KB , 609x431 , Ads.png )
203479

Ichi-mune and the edge of Dragon Fields are both just a bit longer than a day's travel. Teki Castle can be reached in about a day and a half if they cut through the Machibuse Woods and ignore the main roads.

The party asks around town to see if they can find work to occupy them until their airship is repaired. In general the town doesnt seem to be needing much temporary labor. If they just tried finding all the random cleaning and such jobs, they can expect to make at most 100 dollars a day.

However, there are some very interesting advertisements hanging from the various corporate office buildings in the city. It appears the construction company requires the expertise of some skilled spies, the mining company needs a few detectives and the telecommunications company needs some gung-ho mercenaries.
>>
No. 203482 ID: 1e9d01

Let's take the detective job.
>>
No. 203483 ID: 4faab0

indeed, if it's one thing we have gotten good at it's problem solving.
>>
No. 203493 ID: 8bdb6a

>gung-ho mercenaries.
That's us!
>>
No. 203510 ID: 099247

>>203479
I'm going to have to go with gung-ho mercs for this one. ADVENTURE HOOO!
>>
No. 203517 ID: 1e9d01

Note: Mercenary work may involve murder. Io, Simon and co. have shied away from that in the past...
>>
No. 203619 ID: a6008c

Thirding Detectiving.
>>
No. 203651 ID: 620bfb

Fourthing gumshoe.
>>
No. 203924 ID: 35cea2
File 127839085870.png - (46.13KB , 1904x570 , Conference.png )
203924

Agreeing that maybe detective work may best suit their abilities, the party enters the mining company's headquarters office. After spending about an hour in reception and getting lost in the hallways, the finally find the person they need to talk to in a conference room.

Potential Employer: "Ah, konichiwa! You must be the detectives we're looking for. Please, have a seat."
They comply. The chairs are pretty uncomfortable and smell like cheap coffee and cigarette butts.
Potential Employer: "So, are you from the guilds or the secret police or what?"
Slater: "We're... independents, Sir."
Potential Employer: "Okay, good. Right now we have an issue that we simply don't trust the UTB's police forces enough to handle."
Simon: "I know exactly what you mean."
Potential Employer: "We are willing to pay you three grand total for the successful resolution of this case. But first, I am going to need to ask you: Can you all keep a secret?"
>>
No. 203931 ID: 1e9d01

It depends on what the secret is, but probably.
>>
No. 204092 ID: 6550ad

But of course!
>>
No. 204938 ID: 35cea2
File 127860126746.png - (23.54KB , 844x570 , Gumshoes.png )
204938

Potential Employer: "Well, a few weeks ago one of our most profitable iron mines on Ijin-Shima faced a series of crippling malfunctions. If word got out about these problems, the UTB would have shut us down for safety violations. The chance those things would have happened on their own is very slim since our equipment is always well maintained. We suspect our major competitor, Raibaru Extractions, is behind all this. We hired an agent to keep a close eye on them, but he has failed to report back to us. We need you to find out the fate of our agent and complete his mission for him. The pay is 3000 dollars for accomplishing both of these tasks."
Slater: "This case seems rather dangerous, Sir, considering how your previous sleuth disappeared while trying to achieve the same objective."
Potential Employer: "Are you saying you aren't being paid enough?"
Slater: "No Sir, I am just s-"
Simon: "YES THAT IS EXACTLY WHAT WE ARE SAYING HOW MUCH CAN WE GET?"
Potential Employer: "Hmph, fine. 4000 dollars is as high as we can go though. So, what do you say?"
>>
No. 204948 ID: a6008c

>>204938
4000 is excellent, take it. Now ask for directions to the mine and to his competitor, and we'll start by going to the mine and talking to the foreman there about what exactly went wrong.
>>
No. 205009 ID: a594b9

>>204938
Let's do it.
>>
No. 205695 ID: 35cea2
File 127874066574.png - (95.07KB , 800x957 , Location.png )
205695

Simon: "Sounds good to me? Where's your mine and competitor located?"
Current Employer: "Our mine is located in the middle of the jungles of Ijin-Shima, and our competitor is only about a day's walk from there. I can get you all tickets for a flight there there, if you need them."

They party needs to purchase food before they leave; Simon and Io have 0 rations each and Karsci has 2. In addition, they can take some time to purchase other items in Tamaishi.
>>
No. 205703 ID: a594b9

>>205695
Okay, let's shop around a little bit.
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