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File 125719928750.png - (7.33KB , 640x480 , titledisp.png )
71690 No. 71690 ID: 6faa8c

They say summoning is dangerous, labourous work. That one screw up could mean death or worse. They'd be right. Especially when contacting or calling an Outsider.
12 posts omitted. Last 100 shown. Expand all images
>>
No. 71739 ID: 6faa8c
File 125720786740.png - (3.90KB , 640x480 , areamap2.png )
71739

So what area should I explore next?
>>
No. 71742 ID: 43d730

>>71739
Poke around the robe.
>>
No. 71752 ID: 6faa8c
File 125721223512.png - (3.31KB , 640x480 , areamap2.png )
71752

>Hurr I'm a durr Sorry about that
>>
No. 71765 ID: 632862

>>71752
Check the room to the left of the bookcase.
>>
No. 71789 ID: 6faa8c
File 125721902477.png - (11.16KB , 640x480 , lab.png )
71789

>>71765
Woah. Really, woah, this is some weird stuff. Looks to me like he was building a skeleton or something, but... this doesn't follow human anatomy...
>>
No. 71810 ID: d1210a

>>71789
Super skeleton?

Maybe with bone golem augmentation to enforce it?

Or maybe a special mount?
>>
No. 71811 ID: 632862

>>71789
Well, you're in Hell so it's probably a demon skeleton. Go merge with that arm sitting there first. It looks like the bones on the wall are warded. Then check out that can or whatever it is sitting in the corner..
>>
No. 71896 ID: 6faa8c
File 125722897589.png - (5.48KB , 640x480 , Handydandy.png )
71896

>>71811
>You're in Hell, so...
Wait, what!? Someone pulled me from the Castle to HELL?!

...

...

Well, it's not that bad, I suppose.

>Merge with arm.

This feels a little silly, but...
>NEW FORM!
>I FEEL STURDIER!
>I FEEL A LITTLE STRONGER!

Huh. Well, I'm not gonna be hopping everywhere, at least.
>>
No. 71899 ID: 632862

>>71896
Okay now check out that cylindrical thing in the corner.
>>
No. 71907 ID: 6faa8c
File 125723026714.png - (9.00KB , 640x480 , nails.png )
71907

>>71899
Long nails. I know these, they're the kind you use to bind broken bones.
>>
No. 71917 ID: 632862

>>71907
Poke at the obvious secret door right there.
>>
No. 71920 ID: 6faa8c
File 12572316767.png - (10.55KB , 640x480 , nogood.png )
71920

>>71917
I notice the re-plastered wall, and butt my head against it. Nothing happens. Seems to me it would slide down or up.

Hurrrm.
>>
No. 71964 ID: 0555b4

>>71920
Did the skeleton on the wall just fall to the floor? Merge with it!
>>
No. 71977 ID: 6faa8c
File 125723742063.png - (11.14KB , 640x480 , la-ohshiiit.png )
71977

>>71964
Uhm.

No. There's no... oh shit. Ohhhh shit.

If it's not on the wall and it's not on the floor then where is it oh god why is the glowy shit smoking oh god I am not prepared for this bullshit
>>
No. 71978 ID: 632862

>>71977
It's on the celing!
>>
No. 71980 ID: 6faa8c
File 125723822357.png - (13.51KB , 640x480 , labcei-AAAGH.png )
71980

>>71978
On the cei-

OH

WHY DOES THIS SORT OF THING KEEP HAPPENING TO ME
>>
No. 71982 ID: 6faa8c
File 125723878384.png - (14.01KB , 640x480 , labcei-AAAGH.png )
71982

>>71980
>derp
>>
No. 71983 ID: 2a890a

>>71982
RUN! RUN THROUGH THE DOOR! (which was totally there the whole time)
>>
No. 71990 ID: 6faa8c
File 125723959638.png - (10.55KB , 640x480 , funwithsounds.png )
71990

>>71983
IN THE CASTLE

IN HELL

IT'S ALWAYS THE SAME

RUN! RUNRUNRUN!
>>
No. 71996 ID: 1e53d3

Lure it to the bookshelf and pull the shelf over onto it; hopefully you'll pin it at least.
You should be able to get enough leverage if you grip the shelf at the top, push your skull against the wall, and use your arm as a, well, lever.
>>
No. 72001 ID: 6faa8c
File 125724068250.png - (9.98KB , 640x480 , Uhm.png )
72001

>>71996
I go over and prepare myself to tip the bookshelf, but...

Time passes, and I wanter back to the 'lab'.

Uhm.
Ha. Hahahaha.
>>
No. 72004 ID: 1e53d3

It's... is it... stuck?
... see if you can work it's head off and then fuse with the body?
>>
No. 72005 ID: 6faa8c
File 12572411607.png - (7.72KB , 640x480 , Uhm2.png )
72005

>>72004
Naw, I just work with bones. I'd have to flay and demuscled it, and even then, I think I know why those bones were in a sealing thinger.

It's got a lot of strenght in that arm, but it seems the wood it hit and broke bent in such a way to trap those chitinous ridges on the end of its club-like arm. And it can't lean down to get leverage to rip itself out, so... it might be stuck there indefinitely, or at least a long time.
>>
No. 72006 ID: 34470e

Ask it it's name, see if it understands you. Can you even talk?
>>
No. 72008 ID: 6faa8c
File 125724161833.png - (12.41KB , 640x480 , Uhm3.png )
72008

>>72006
Yeah, in a way. I don't use vocal cords.

>"Hey. You. Can you talk?"
>>
No. 72010 ID: 34470e

Um, is that awking you or the skullodactyl?
>>
No. 72011 ID: 6faa8c
File 125724199536.png - (8.21KB , 640x480 , Uhm4.png )
72011

>>72010
The... thing. It sounds like a bird that fell down a drainpipe.

>"My name is Yorick. What is yours?"

There's a pause.

>"Awk."

Awk? Really?
>>
No. 72012 ID: 34470e

Ask it if it needs our help. 1 awk for yes, 2 awks for no.
>>
No. 72013 ID: 6faa8c
File 125724230735.png - (8.15KB , 640x480 , Uhm5.png )
72013

>>72012
>"Okay, 1 awk for yes, two for no. Clear?"

>"Awk."

>"Good. Now, are you going to kill me if I help you out?"

>"... Awk awk."

>"Very good."

Huh. When he agreed, I felt some sort of... I dunno, static wave or something.
>>
No. 72014 ID: 34470e

CAUTIOUSLY go over and CAUTIOUSLY help him. Make sure you're CAUTIOUS, okay? Don't tell it this, but if it snaps at you when you're helping him, leave him to rot forever.
>>
No. 72015 ID: 1e53d3

As in, 'I have a premonition that he will crush me to pieces if I help him free', static wave?

... well, you can always revert to the bookshelf plan; I'm guessing you can probably outrun him.
>>
No. 72017 ID: 6faa8c
File 125724304176.png - (10.76KB , 640x480 , uhm6.png )
72017

>>72014
Alrighty. Now, let's see here. If I pull here, and here...Ther-what.

What.
>>
No. 72018 ID: 34470e

This is either good, or the worst thing ever. Ask it if it will help us and hope for one awk.
>>
No. 72019 ID: 1e53d3

>>72018
From a safe distance, though.
And we/you need a better defence/attack plan than the bookshelf, methinks.

Oh, speaking of which... when you get the chance, go through the books on the bookshelf, yes?
>>
No. 72142 ID: 6faa8c
File 125728997638.png - (7.53KB , 640x480 , YorickAwk.png )
72142

>>72018
>"We're both in strange lands, Awk. What do you say we work together for the moment?"

>"..."


The front door opens. We have maybe ten seconds.

>"...awk."
>>
No. 72147 ID: 34470e

Is there anywhere you can quickly hide? If there is, do so.
>>
No. 72183 ID: 632862

>>72142
Hitch a ride on him while he attaches himself to the celing. That's a good ambush spot.
>>
No. 72187 ID: 34470e

>>72183
Very yes.
>>
No. 72190 ID: 6faa8c
File 125730102375.png - (7.83KB , 640x480 , Snoffer.png )
72190

>>72183
Oh, great idea!
>"Awk, ceiling!"
I jump on his back, and we wait up there. I swear to you, no one ever looks up.
>>
No. 72253 ID: 1e53d3

If you can, it wouldn't be a bad idea to have him scuttle away from the pitfall. People tend to look up when they get the impression something fell from the roof and crashed into the ground.
>>
No. 73114 ID: 6faa8c
File 125754643088.png - (7.09KB , 640x480 , longsharpknife.png )
73114

>>72253
Can't. We're stuck up herew by virtue of his spines, if we're moving anywhere, it has to be DOWN.

Awk's arm changes again, and his eyes change color.

There's some talk below. I hear the unsheathing of a blade, and the air in the room tenses abnormally.
>>
No. 73127 ID: 6faa8c
File 125754762997.png - (7.51KB , 640x480 , battelteim.png )
73127

>>73114
COMBAT MODE ENTERED.

From now until combat ends, roll a d20 in your post for your suggestion. This will affect the outcome, if I choose to use that one. Similar suggestions will use the median between their rolls, and only one roll is allowed per ID.
>>
No. 73134 ID: 92ffbc

rolled 12 = 12

>>73127
drop down and slice off the one below you's head, hopefully if it hits he wont be stuck again.
>>
No. 73138 ID: 6faa8c
File 125754849018.png - (7.72KB , 640x480 , battelteim2.png )
73138

>>73134
12 is MODERATE SUCCESS.
The creature in the next room looks like living darkness outlines with pale light. Its eyes shine red, and it barks something in a strange tongue.
>>
No. 73153 ID: aba0a3

rolled 2 = 2

Sweet talk it into becoming a sweet hat.
>>
No. 73156 ID: 632862

rolled 6 = 6

>>73138
Jump out of the hole to dodge the lightning.
>>
No. 73158 ID: 92ffbc

rolled 9 = 9

>>73138
ah shit, he's charging something! get behind the wall and out of that hole.
>>
No. 73165 ID: 6faa8c
File 125754965373.png - (7.19KB , 640x480 , waitwut.png )
73165

>>73156
>>73158
7 is a MODERATE FAILURE.

What is Awk doing?!

[cutscene]
>>
No. 73169 ID: 6faa8c
File 125755006539.png - (11.95KB , 640x480 , ACTIONSHOT.png )
73169

OOOHGOD

Awk rises and tosses me away, the blast missing me by inches. It strikes Awk, but I don't know where or how hard. I only have less than a second to act, I'm headed right for the bastard's face!
>>
No. 73171 ID: 92ffbc

rolled 19 = 19

>>73169
BITE HIS BIG FUCKIN NOSE
>>
No. 73172 ID: 632862

rolled 15 = 15

>>73169
Grab him with the arm and commence strangulation and/or biting.
>>
No. 73173 ID: aba0a3

rolled 7 = 7

Sing a meat loaf song to soothe the savage beast.
>>
No. 73181 ID: 6faa8c
File 125755073598.png - (7.84KB , 640x480 , NOMNOMNOM.png )
73181

>>73172
>>73171
>Bite
CRITICAL SUCCESS
>choke
HIGH SUCCESS

RAAAAAAAAGH

FEEL THE RAGE OF THE WEAK AND POWERLESS MOTHERFUCKER
>>
No. 73189 ID: aba0a3

rolled 20 = 20

Be the other guy.
>>
No. 73191 ID: 6faa8c
File 125755117385.png - (6.16KB , 640x480 , theotherguy.png )
73191

>>73189
Friend Skull is ripping into enemy dark one's face. What do?

One arm stun, unmorphable. Other arm fine. Still in hole.
>>
No. 73194 ID: 92ffbc

rolled 17 = 17

>>73191
go up and claw his arms off!
>>
No. 73201 ID: 6faa8c
File 125755163128.png - (12.90KB , 640x480 , AWK.png )
73201

>>73194
Yes! Yes! Destroy options for foe!
>>
No. 73202 ID: 92ffbc

rolled 17 = 17

>>73201
finish him off! Slice him right in half.
>>
No. 73205 ID: aba0a3

rolled 9 = 9

Make dapper hat from opponent. Especially for the skullhead. He would be very charming.
>>
No. 73211 ID: 6faa8c
File 125755208194.png - (9.55KB , 640x480 , VICTOLY.png )
73211

>>73202
DIII-oh.

COMBAT MODE END.
>>
No. 73216 ID: aba0a3

Skully: Ride atop your noble steed(Awk).
>>
No. 73217 ID: 92ffbc

>>73211
well catch our little buddy! and return control to him.
>>
No. 73224 ID: 6faa8c
File 125755245369.png - (8.53KB , 640x480 , sweetcatch.png )
73224

>>73217
Haha! Take that, you sorry excuse for a monster! Ahahahah!

Something falls to the floor.
>>
No. 73228 ID: 92ffbc

>>73224
have AWK lower you to grab it, then proceed with >>73216
>>
No. 73232 ID: 6faa8c
File 125755288596.png - (3.41KB , 640x480 , areamap3.png )
73232

Awk stops me from touching it, shaking his head and squaking. So I climb onto his back again.

Should we leave through the window or the door?
>>
No. 73237 ID: 34470e

>>73232
Hmmm... We might not be on the first floor, but Awk has shown some climing ability for that ambush. On the other hand, we might be too high up for Awk to climb down safely. Let's peek out the door to see if there are any enemies.
>>
No. 73240 ID: 632862

Check out the door they came in from first since it's still open. If it's another empty room maybe we can quickly grab something before we go.
>>
No. 73242 ID: 6faa8c
File 125755351443.png - (7.57KB , 640x480 , 40kayhuge.png )
73242

>>73237
>Peek out door.

Uhm.
>>
No. 73243 ID: 632862

>>73242
Okay go back and try to get that secret door open; slide it up down left and right.
>>
No. 73249 ID: 6faa8c
File 125755407367.png - (8.93KB , 640x480 , boom.png )
73249

>>73243
I work with the door for a bit, until Awk comes up with something.
>>
No. 73251 ID: 632862

>>73249
What's in there?
>>
No. 73462 ID: 6faa8c
File 125759088493.png - (8.23KB , 640x480 , pretendthere'sactualdepththere.png )
73462

>>73251
It's a stairwell, and it seems to go down forever. As in, you'd fall for days, not minutes, if you slipped and went down the middle.
>>
No. 73466 ID: 632862

>>73462
Well... Go down!
>>
No. 73543 ID: 92ffbc

hrm, check the last door, this way would take way too long.
>>
No. 73665 ID: 6faa8c
File 125762816788.png - (7.67KB , 640x480 , Worthlessshit.png )
73665

>last door

...Is a garbage area. It seems this is where he dropped the worthless bones. There's not much but shards here.
>>
No. 73667 ID: 34470e

>>73665
What happens if you eat them? Do you grow bigger? Get stronger?
>>
No. 73668 ID: 632862

>>73665
Ever tried to merge with shards before? Maybe you could use them as armor plating or something.
>>
No. 73700 ID: 6faa8c
File 125763037748.png - (5.45KB , 640x480 , yorickthinkan.png )
73700

>>73667
>>73668

I can only merge with whole bones. Well... I can merge with shards, but it's pointless and a dead end proposition. I can't connect other bones to shards, you see.

Unless you have some use for them, I'll be heading downstairs soonest.
>>
No. 73704 ID: 632862

>>73700
I guess so. There's nothing else here? Nothing under the shards?
>>
No. 75042 ID: 6faa8c
File 125775313479.png - (9.86KB , 640x480 , Loadingscreen.png )
75042

Awk checks, lifting the bottom, but there's nothing. Man, what the heck? Nothing leaves bones around here... If they did, the bones would be a lot younger. These things are nearly as old as the Boss!

Well, we'll head downstairs.
>>
No. 75045 ID: 6faa8c
File 125775469848.png - (10.04KB , 640x480 , galleryofmight.png )
75045

It's a big room, long and wide. On the wall opposide the stairs is a series of seven displays, each with the same shit that Awk was stuck in, 'cept blue. I can feel something like when he promised to me, and when the shady dude charged that lightning think, only it's... worse. It's oppressive, incredible. There's writing on the near wall, but I can't read it. The first two displays have a cloak and a huge sword, the other five are empty.

IMPORTANT SECRET FOUND!

CONSPIRACY SECRET FOUND!
>>
No. 75048 ID: 34470e

Examine the sword more closely but cautiously. It might come alive and attack you.
>>
No. 75049 ID: 632862

>>75045
Any doors around?
>>
No. 75052 ID: 6faa8c
File 125775562098.png - (3.92KB , 640x480 , Talkytalkysword.png )
75052

>>75048
I examine the blade with care. Something abou-AH!

>"You are not a demon."
>"Er. No, not really."
>"Then you cannot touch me. I have no business with you or the Beast you ride upon."
>>
No. 75053 ID: 34470e

>>75052
That BEAST is AWK! >:(
>>
No. 75054 ID: 632862

>>75052
Ask who it is, and what's going on here.
>>
No. 75056 ID: 6faa8c
File 125775601671.png - (3.57KB , 640x480 , Talkytalkysword.png )
75056

>>75053
>"Don't insult my friend! His name is Awk!"
The eye narrows.
>"You intend to tell me you are using the Vanished Lord as a mount?!"

And no, only the door we came in.

>"Who or what are you? What is going on?!"
>"I am the noble blade Durance. I do not know why I was placed here. I know I can feel my energies being funneled as if my powers were being used.... but that is all..."
Wat? I don't understand any of this!
>>
No. 75057 ID: 34470e

>>75056
>Vanished Lord
What is that?
>>
No. 75058 ID: 632862

>>75056
Go ask the Cloak over there who he is. It should probably talk if it's being held in the same room as such a powerful sword.
>>
No. 75060 ID: 632862

>>75057
I presume that Awk was once the Lord of Beasts. Seeing as how that means he's not an Outsider, that means he was alive even reduced to bones. That's some impressive regeneration. Tarrasque-level regeneration, practically.
>>
No. 75061 ID: 6faa8c
File 125775660118.png - (8.86KB , 640x480 , cloak.png )
75061

>>75057
>"One last question: What's the vanished Lord?"
>"The First and Greatest Lord of the Beast Tribe. He vanished without a trace some time ago."
>"Thank you."

I peek at the cloak. It growls lowly at me, then sees Awk. It flaps around on the nails, seemingly excited.
>>
No. 75064 ID: 34470e

>Vanished Lord
>Cloak excited to see awk
Hmmm... I think I may have single handedly befriended a more powerful ally than I once thought :D
>>
No. 75066 ID: 34470e

Anyways, ask it why it's so excited to see Awk.
>>
No. 75069 ID: 6faa8c
File 12577575983.png - (16.49KB , 640x480 , LORDOFTHEBEASTS.png )
75069

Before I can do anything, Awk waddles over to it with great speed and snatches it from the circle, clawing the wall and breaking the ward as he does so. Awk puts it on.
>>
No. 75070 ID: 34470e

>>75069
Now all we need are a pair of yellow sunglasses.
>>
No. 75071 ID: 632862

>>75069
Nice. Um, ask if he can help us get out of here.
>>
No. 75072 ID: 6faa8c
File 125775823579.png - (8.18KB , 640x480 , suddenlyTALKING.png )
75072

>>75071
"Uhm. Can you help us out of here?"
There's a long pause.
"I am sorry, my friend. You can come with me, but I cannot take you home. I have pressing matters among my tribe. Someone, or something, is intentionally disrupting the Hierarchy of the Lords. We must hurry, lest they claim another."

>"For now, let's focus on escape."
>"Agreed."
>>
No. 75074 ID: 632862

>>75072
So is your name really Awk, or did you just say that because you couldn't talk before?

Say this while we go back up the stairs again.
>>
No. 75075 ID: 6faa8c
File 125775927889.png - (9.00KB , 640x480 , Upstairs.png )
75075

>>75074
>"So your name is really Awk?"
>"Yes."
...

...

...
>"I named myself before I had the cloak."
>"Ah."
>>
No. 75076 ID: 6faa8c
File 125775995876.png - (6.54KB , 640x480 , EndDisplacement.png )
75076

>>75075
>"Awk, I'm worried. There's no bones here..."
>"Do not worry, friend. We have one another. I shall protect you, and you shall help me."


SIDEQUEST COMPLETE!
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