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File 124777435236.png - (29.21KB , 800x600 , 363.png )
7104 No. 7104 ID: fb5d8e

>BEGIN CHAPTER 15
>"THE MOON"
Expand all images
>>
No. 7105 ID: fb5d8e
File 124777448738.png - (29.05KB , 800x600 , 364.png )
7105

Mudy let's out a long hoarse sigh. In all the commotion he forgot how badly his head was hurting.
The collar stopped choking him, now only causing him lasting uncomfort. Mudy can't help but feel it's supposed to be a reminder to his failure and his debt.
>>
No. 7108 ID: f21281

I do believe we had previously pledged our heart to Raital, did we not? If Kuhral shows up again to claim our heart, we can effectively tell her "If you want it, you must find Raital, as she is the one who is in current possession of it."

Also, use your flute to imitate a shrill alarm clock to WAKE EVERYONE THE FUCK UP.
>>
No. 7109 ID: 9c72c8

>>7105
Mudy! Lookin' pretty down there. It's time for a inner monologue pep talk, buddy.

You're not beaten! Well, okay, you're beaten, but you're still alive. Your friends are still alive. Raital is still alive. You can bounce back from this.

Think of this as an opportunity! You are, for the time being, an indentured servant to the second Blutjaeger. What do we know about Blutjaegers? They are very close to the Skullking, and apparently have difficulty dealing with things not involved with death.
What do we know about this Blutjaeger? She's really into you wearing Raital's panties.

We should use this opportunity to seduce and/or befriend her as much as possible, while simultaneously pumping her for information.
After all, "Sexyass Bard" is a marked step above "Silly Pet", and who better to pry info from?

Don't worry, buddy! We'll save Raital, and meet her again! But for now... let's make the most of this, okay?

And clean yourself up, man. You look like crap. You'll want to look presentable and have your story straight when the others wake up.
>>
No. 7110 ID: 670155

Check if Kuhrel is still there,wake up everyone if she's not, explain wtf just happened.
>>
No. 7114 ID: fb5d8e
File 124777599683.png - (27.41KB , 800x600 , 365.png )
7114

As he stares at the wooden table Mudy feels like it's all over -- No, wait! It's not!
Mudy has a rousing inner monologue, and with the return of his confidence, so does his strength!
He slides off the table and raises his fists. He's going to make this work!

..However, he has no means of cleaning himself with.

A quick survey of the tavern shows that not only Kuhral has left, but apart from his companions it is completely deserted. It occurs to Mudy that he hadn't seen any other waitress or a barkeep either.
>>
No. 7115 ID: d2ea61

>>7114

Let's look for something to clean ourselves up with. Then let's see if we can get any reaction at all from anyone.
>>
No. 7117 ID: 9c72c8

>>7114
Try checking behind the bar!
>>
No. 7118 ID: 670155

>>7115
I think the story would be way more believable covered in someone else's blood.

Also check if you still have that "cant leave the city bracelet" on.
>>
No. 7119 ID: d2ea61

>>7118

It's on, it's visible in the last picture. Of course, we shouls see if it also stays on.
>>
No. 7122 ID: 227d44

>>7114
Check on your teammates.
>>
No. 7123 ID: 1c53e8

Further inner monologue/peptalk/goal setting

It doesn't matter if we fail sometimes, what matters is whether we endeavor to not only learn from these failures and become wiser/better for it, but also to find some way to correct or lessen our failures.

After all, this is what we are trying to do with Raitel, isn't it? Mistakes were made, some ours, and now we have the determination to go looking for her to make things right. And in the process? We are learning, gaining the knowledge and will necessary to make future mistakes more easily avoidable.

In fact, when we think about it, plenty of our attempts to rectify mistakes have led to our greatest gains. Sneaking into the camp to confront Calavera with no background knowledge was a mistake, and yet our efforts to survive and thrive in such an environment led us to taking his place and gaining new allies.

Confronting a Blutjaeger with no practical knowledge of them was a mistake, but it was how we met Raitel, and we surely don't regret that!

Our strength is growing to overcome obstacles made by our lack of foresight, and each mistake made or corrected gives us a bit more wisdom.

Never let doubt stop you, for there will always be something you can do, if only you think and put in enough effort.

But also, seriously, we have been having a lot of people way, way more kill-capable (I like the nonexistent word, shut up) than us. We seriously need to start trying to learn some survival/combat skills when we get the chance.
>>
No. 7124 ID: 546560

Dammit Reaver, I was hoping to be productive today.
>>
No. 7125 ID: fb5d8e
File 124777728341.png - (36.83KB , 800x600 , 366.png )
7125

Mudy finds his teammates well and asleep. His generals seem to have fallen asleep on the floor just as they tried to walk away.

He moves over to the bar to investigate. After a bit of a climb he's able to peek over it.
>>
No. 7126 ID: 1c53e8

>>7114
Well, if we cant find something to clean up with, lets pass some time getting used to the heft and feel of that short sword we got, which if I recall we have not even touched. We should at least get a sense of how to handle our only offensive weapon, right? And what else could we do that would simultaneously let us watch over our unconcious comrades without leaving the inn?
>>
No. 7127 ID: d2ea61

>>7125

Damn. This is not good at all. Are they dead?
>>
No. 7128 ID: 9c72c8

>>7125
Hm. That explains where the other waitress and bartender were.

LOOT THE BODIES.

Also, look behind the bar for a rag or something, bartenders usually use them to clean glasses. We'll use that to clean up.
>>
No. 7129 ID: 546560

>>7125
Oooh, um, ouch.

Maybe we should speak with El Kingo again. One to let him know what transpired, but to also see if we can't get that bracelet off.

I have a feeling we're stuck with the collar for a while - although it lends Mudy a certain je ne sais qua.
>>
No. 7130 ID: 670155

Might be time to inform the city guard..but make sure Bladesteel is with you.
>>
No. 7131 ID: 1c53e8

>>7125
This is a partial trap. We are too small to carry our friends away from here, and fleeing would imply that we are guilty of what transgressed. We have some minor wounds from the new blutjaeger, and a magic collar/armlet combo, plus the trust of the royals. I say we wait, and try and call to a passing guard from a doorway to send word to the royals that Mudy has dire news for them at this location, and to bring only their trusted. Then, while waiting for the royals, continue trying to rouse friends, and if possible, get used to the feel of our sword. If we are going to wait, best make use of our time.
>>
No. 7132 ID: fb5d8e
File 124777833751.png - (37.54KB , 800x600 , 367.png )
7132

Mudy grabs a rag from before the bar to whipe his face with. The rag is still slightly moist from washing glasses, so it works wonders.

On further investigation of the scene it seems there was absolutely no struggle, yet all of the victims are missing their coin. Three empty purses lay next to them, like they were emptying them when they died.

Mudy believes it's time to call upon the city's law enforcement.
>>
No. 7133 ID: fb5d8e
File 124777837147.png - (45.04KB , 800x600 , 368.png )
7133

He quickly throws on his hat and cloak and rushes outside. A member of the citywatch just passes by.
>>
No. 7134 ID: d2ea61

>>7132

Ayup. We should have done that in the beginning. Let's feel stupid for that. Then let's have a little consolation in the fact that we probably saved lives, seeing that the cat was a bludjaeger, and would have taken what she wanted no matter how many guards.
>>
No. 7135 ID: 1c53e8

Okay, lets let this guard pass and hail the next. Could still be relate to the trap we just barely escaped. And remember Mudy, we have performed our best in the face of adversity, and become wiser for it. So don't feel down, feel determined to learn from this.
>>
No. 7136 ID: 1c53e8

>>7133
Besides, on closer inspection I swear that face looks a bet serpentine. Could be nothing, but we are in a compromising enough situation, we don't want to risk making it worse.
>>
No. 7137 ID: 9c72c8

>>7132 >>7133
Wait, what? What happened to sexy manipulating bard, buddy? Think!
Kuhral's more than a match for any guards we call. Hell, she's probably a match for Raital. She could probably tear a sizable chunk out of the city if she wanted. We'll be sending those poor guards to their death! You don't want to send poor guards to their death, do you?

Besides, doing that, it'll be obvious we're not playing by Kuhral's rules. She'll beat us senseless! And never think we're sexy!

We have a plan, buddy! Don't throw that away in a fit of pique!
>>
No. 7138 ID: d2ea61

>>7135
>>7136

Not to offend or anything, but you really like overthinking, don't you?
>>
No. 7139 ID: d2ea61

>>7137

Wat. Kuhral isn't at the tavern any more.
>>
No. 7140 ID: 670155

>>7138
he may have a point, we did just run into a shapeshifter after defeating a mind..taker.
>>
No. 7141 ID: bde1b8

>>7136
>>7135
The more outlandish your conjecture, the more likely you are to give Reaver ideas.
>>
No. 7142 ID: 1c53e8

Oh, and as an aside Reaver, I am very happy I discovered these quests of yours, since I am doing online practice coursework to get A+ certified, and having this as a nice break from that is wonderful.

So, cheesy as it may sound, thanks for making my summer less monotonous.
>>
No. 7143 ID: 1c53e8

>>7141
Or Reaver could have planned it anyway. As long as we avoid said potentially serpentine guard, it doesn't matter if we are right, since we don't interact with them/it/whatever.

But yes, I am aware that such is a potential risk.
>>
No. 7144 ID: 0dc731

We're forgetting that the collar is, potentially, a control collar. If she doesn't want us talking to the guards, we aren't gonna talk to the guards, even if we try. Hell, she could just make us admit guilt if she wanted.

Let's try to get the damn things off first. Wake up the group.
>>
No. 7146 ID: 670155

>>7144
well if we cant control what we say we can probably just sign to the guard.
>>
No. 7147 ID: 7eda8b

Wave your arms and yell "Help! Murder!"
>>
No. 7149 ID: fb5d8e
File 124778051997.png - (45.87KB , 800x600 , 369.png )
7149

Mudy runs over to the guard.
>"Help! Murder!"
, he cries out.
The guard turns around, but an expression of shock turns stern at the sight of Mudy.
>"Cease and desist your shouting, child!"
, he yells.
>"And put thine costume away. Festivities ended yesterday!"
>>
No. 7150 ID: bde1b8

>>7149
"My attire is not at fault here! Quick, into this inn! The owners seem to have been killed, while my comrades were asleep from booze!"
>>
No. 7151 ID: d2ea61

>>7149

Show him blood splatters, scream "MURDER!" harder and point towards the bar.
>>
No. 7152 ID: c411e0

>>7149
Madly point in the direction of the tavern. All zaney~ like.
>>
No. 7153 ID: 1c53e8

>>7152
I somehow don't think that would help.

He thinks us a child, and playing into that role would not be the best of ideas.

could be fun tho.
>>
No. 7154 ID: ec1a70
File 124778076233.jpg - (15.49KB , 400x396 , You bastard.jpg )
7154

>>7149
oh you are just the worst type of person...
>>
No. 7157 ID: 95ab41

won't it look kind of bad if Mudy and his party are the ONLY ONES in the tavern full of dead waiting staff?
>>
No. 7160 ID: 670155

>>7157

Calling attention to our own crimes makes equally less sense.
>>
No. 7161 ID: f44349

"Child?!"
Whip the hat off dramatically.
"I'll have you know I am the hero who just saved this city from an eternity of mind control!
Now get in here and let me explain;
I don't want you guardsfolk wasting time blaming this on us!"
>>
No. 7163 ID: bffa2a

Guys, calling guards to a murder site where you are the only suspects is a really bad idea. Compared to for example leaving and hunting the killer yourself. I'd like to continue the quest. What are you doing.
>>
No. 7164 ID: 7eda8b

>>7157
Don't be stupid. If we murdered them why would we run for help?

Point into the tavern. "Please, sir! This is important! A woman poisoned the people in this bar and cut the eyes out of half of them!"
>>
No. 7165 ID: fb5d8e
File 124778139913.png - (49.60KB , 800x600 , 370.png )
7165

>"My attire is not at fault here! Quick, into this inn!"
Mudy persists.
>"The owners seem to have been killed, while my comrades were asleep from booze!"

>"Enough of this nonsense! Art thine parents inside?"
The elf pushes Mudy in front of him into the bar. He begins to yell again.
>"Are the parents on this child here?!"

Mudy's companions jump up from their slumber with tired eyes looking around in confusement.

Suddenly the guard pauses his yelling.
>"WHOSE BLOOD IS THIS?!"
>>
No. 7166 ID: 1c53e8

>>7161
...this actually seems like it would work, the scratches in our face plus our inherant communicating skills (demonstrated as particularly effective against elves) should be enough to get the ball rolling. We just need to make sure that the news gets to the king/queen or prince(ss) as well, since they should know about Blutjaeger activity in their own capital.

See Mudy, we are back where we belong, using our wit and almost crazed courage to sway the world of creatures far more powerful than us!
>>
No. 7167 ID: f44349

GodDAMNIT.
NOW they wake up.
Also inspect the guard a bit more closely to make sure this isn't another trap.
>>
No. 7168 ID: bde1b8

>>7165
"That blood there is mine. Behind the counter, an imposter has killed the bartender and the wenches!"
>>
No. 7169 ID: bffa2a

Look at what you have done now.
>>
No. 7170 ID: d2ea61

>>7165

First: "NOBODY DOES ANYTHING!"

Then let's start explaining using our incredible bard talents.
>>
No. 7171 ID: 1c53e8

>>7165
'Mostly ours, (show scratches on face, they should be bleeding a bit since all we did was wipe them), now quickly, summon aid, I believe a fell fate befell the owners of this tavern, and I suspect the king would like to here of an eyewitness account of a minion of the Skullking operating in his own capital!'
>>
No. 7172 ID: 7eda8b

Take your hat off.

"I'm not a child. I am Mudy. Now cease your conjecture and listen to me!"
>>
No. 7175 ID: bd2eec
File 12477818872.gif - (235.32KB , 800x600 , weeooo.gif )
7175

>>7132
what th
>>
No. 7178 ID: f44349

"...Mostly MY blood...
NOW you all wake up.
Very well, I can explain this to you all at once then.
This inn was a trap.
A Blutjaeger had murdered the owners"
Gesture towards the dead bodies.
"And drugged us all.
She almost had us but I managed to... drive her off."
And now to the guard,
"I know you have no reason to believe me"
Whip off the hat dramatically
"But if you confer with the king, and I believe this IS something he will want to know immediately, there will be no doubt of my credibility."
>>
No. 7179 ID: c411e0

>>7175
Oh you double Zalgo~
>>
No. 7180 ID: f44349

>>7175
What.
>>
No. 7181 ID: d2ea61

>>7175

Looking kinda Weaver there.
>>
No. 7182 ID: 670155

>>7178
the guard captain may believe the truth but the guy who's with us now might execute us on spot.


well no, we can take him but still.
>>
No. 7183 ID: d2ea61

>>7182

We have a nobility with us and we're a goddamn hero. He would be incredibly stupid to try.
>>
No. 7184 ID: fb5d8e
File 124778246099.gif - (99.52KB , 800x600 , 371.gif )
7184

>"Mostly ours."
, Mudy replies. He takes off his hat and cloak to show the scratches on his face.
>"Now quickly, summon aid, I b--"
>"A BOLDLING?!"
, the elf cries out in shock.
He grips his halberd.

>animated
>>
No. 7185 ID: 1c53e8

>>7183
Make sure Bladetree identifies himself to the guard just in case he is a xenophobic elf and distrusts all non-elves. Bladetree is a knight of the kingdom, and so we should be covered from that.
>>
No. 7186 ID: d2ea61

>>7184

SHIT! TAKE COVER!
>>
No. 7187 ID: 9c72c8

>>7184
I TOLD YOU THIS WOULDN'T WORK.
NOW WE HAVE TO KILL HIM.
>>
No. 7189 ID: c3df09

>>7184
Wat.

Fuck! Deny everything!
>>
No. 7190 ID: 1c53e8

>>7184
O.....kay.

He died when he looked like he would attack us.
Lets keep that in mind, and make sure our friends do not look like they could be threatening us, shall we? and lets get everyone updated now, and keep everyone CALM.
>>
No. 7191 ID: d2ea61

>>7187

Click on that picture. It says "animooted" for a reason.
>>
No. 7193 ID: d2ea61

>>7184

Our army of two is so goddamn chill amidst all this.
>>
No. 7195 ID: c411e0

Yell at the top of our boldling lungs,
"MOTHERFUCKING CATGIRLS IN THIS MOTHERFUCKING TAVERN!!"
>>
No. 7197 ID: ec1a70

>>7190
darkmoon, hand
>>
No. 7198 ID: bd2eec

>>7184
Good night, dear Unnamed Guard.
We hardly knew ye.
>>
No. 7199 ID: d2ea61

>>7197

Oh-hoh-ho! That clever bitch!

No wait, she's a goddamn retard.

WHY THE HELL DID YOU DO THAT YOU STUPID, STUPID WOMAN!?
>>
No. 7200 ID: f44349

>>7184
"GODDAMNIT
WHY DID YOU DO THAT DARKMOON?!"
"He could have taken us to the king and we could have explained- argh nevermind.
Lets.. lets just get everyone and get out of here. I'll explain everything on the way."
And then do so.
>>
No. 7201 ID: 34d3ad

>>7184

"Thank you, Darkmoon."
>>
No. 7202 ID: 670155

Ok maybe we should have woken them up first.
>>
No. 7203 ID: d2ea61

>>7193
"Zay, Gunther, I believe ze silhouettes of us hast been faithfully recorded."
"Jawohl, Hans."
>>
No. 7204 ID: 1c53e8

>>7197
...dammit.
Alright, lets make sure Bladetree and Darkmoon both keep calm.

Actually, lets make sure everyone understands the order to NOT KILL TOWN GUARDS SO QUICKLY. this has made our situation potentially worse without need.

Now that everyone is awake, meeting time.
>>
No. 7206 ID: 7eda8b

Whoops. Yeah. Looks like darkmoon. My bad.

Say "W-what in the hell!? Why do people want to kill me on sight!?"
>>
No. 7207 ID: 0dc731

>>7184
Now get her to do that to the things on our wrist and neck. Plead with her to aim carefully. Very carefully.
>>
No. 7209 ID: d2ea61

Now is the time to fucking leave. Nobody saw us. We were not here. Buh-bye to the city.

Let's get a move on. And drag Hans and Gunther with us. We'll explain everything later.
>>
No. 7210 ID: f5d993

>>7184
WTF does she think she is doing?!
>>
No. 7212 ID: 670155

We never told them we were no longer enemies of the city did we.
>>
No. 7213 ID: bffa2a

".... ARE YOU INSANE?"
>>
No. 7215 ID: 1afd58
File 124778332379.jpg - (36.24KB , 736x736 , 1227800366124.jpg )
7215

We can't leave town, you dumbasses. We have a magical handcuff that stops that.
>>
No. 7216 ID: fb5d8e
File 124778333320.png - (50.19KB , 800x600 , 372.png )
7216

>"W-what in the hell..?!"
Mudy stammers.
>"Why do people want to kill me on sight?"

>"Because you are beink leetle ugly monster think, prince."
, Darkmoon groans.
>"Augh, my head is beink pain. Vhy I am drinkink durink period."

Totenkopf chuckles.
>"Now don't be so negative. We had a good tim--"

>"WHAT IN SILVANUS' NAME ART THOU DOING, MUDSKIN?!"
>>
No. 7218 ID: d2ea61

>>7215

And now would be a really good time to see if she was lying about that too.
>>
No. 7219 ID: d2ea61

>>7216

Goddammit, you bleeding she-beast! This was not good at all!

Explain what has transpired with barely contained ANNOYANCE!
>>
No. 7220 ID: 1afd58

>>7216
You've been assigned to protect me, and he was going to kill me. Obey your master, knight.

Now we need to leave town, and quickly.
>>
No. 7221 ID: bffa2a

Oh god, now they're going to kill each other.
>>
No. 7222 ID: f44349

Shout very very loudly and authoratatively
"ENOUGH!
Now that you are all awake let me explain what happened.
No! I know, she killed a guard. We'll sort that out in a second.
Just let me EXPLAIN."
And then do so.
>>
No. 7223 ID: 34d3ad

>>7216

"Saving my life. Now relax."
>>
No. 7224 ID: bffa2a

>>7215

Not anymore. Just the collar for our heart.
>>
No. 7225 ID: c3df09

>>7216
Crap. Diffuse the situation - how to do so I'm not quite certain. Play your flute?
>>
No. 7226 ID: 9c72c8

>>7216
"I'm not ugly. I'm adorable."
"Raital thinks so."

Prove this by giving Darkmoon the puppy eyes.
>>
No. 7227 ID: 1c53e8

>>7216
Tell Bladetree to STEP DOWN. he hasn't been here long, but we should tell him there have been several attempts on our life, and if our comrades WEREN't so cautious, we would be dead, and then the princess would have married the serpent. This time it was a regrettable accident, but understand that if it weren't for such vigilance, the Elf Kingdom would be in a far worse state. So feel bad for the needless death, but do not think she was acting madly.
>>
No. 7228 ID: 9c72c8

>>7226
And Bladetree. And Totenkopf.
And everyone.
>>
No. 7229 ID: bd2eec

>>7216
Tell Bladetree to leave immediately and find them somewhere to stay for a couple of nights. Tell him to keep his mouth shut. Confirm it as an order.

Get Totenkopf to dissolve the body into ash when Bladetree is gone and get help from Axebeard in cleaning up the blood.
>>
No. 7230 ID: d2ea61

Before we go on to make any great plans to hide this all, let's explain what has happened. They need to know, otherwise this'll all be just way too goddamn confusing.
>>
No. 7231 ID: 670155

Tell everyone to settle down while you explain everything.
>>
No. 7232 ID: 7eda8b

Mudy! Lookin' pretty down there. It's time for a inner monologue angry talk, buddy.

Clutch your head with both hands in sheer psychological agony over your present situation, and how everything continues to grow worse and worse by the moment. You don't have hair, so you'll have to just pull on your ears.

Presently, say "Enough! Darkmoon thought I was about to be killed. She was probably right. She acted to save me. She shouldn't have used lethal force, but that's... how she's trained."

Explain what happened while they were asleep.

Say "I'm in kind of a bad way. I know you want to kill each other, but I could really use your help right now. When more guards arrive, you will also need one another's help."
>>
No. 7233 ID: 0dc731

>>7216
"Bladetree, calm yourself. She felt I was in danger and defended me. She is my general, that is her job, though I look on it as you do. It was not acceptable, words would have sufficed if given the chance."

"If, however, you all had been awake come morning, this would not have happened. The waitress was a blutjaeger in disguise and I am currently trapped in this city because of her."
>>
No. 7235 ID: 1c53e8

>>7232 I have to agree with this, it is well thought out and should get us going in the right direction.
>>
No. 7236 ID: fb5d8e
File 124778462633.png - (51.08KB , 800x600 , 373.png )
7236

>"Bladetree, calm yourself!"
With ruin just around the corner Mudy collects himself and wastes no time choking the conflict.
>"She felt I was in danger and defended me. She is my general, that is her job, though I look on it as you do. It was not acceptable, words would have sufficed if given the chance."
Bladetree seems ready to retort, but Mudy continue.
>"IF, however, you all had been awake come morning, this would not have happened. The waitress was a Blutjaeger in disguise and I am currently trapped in this city because of her."

He explains the entire situation. Confronted with such information the bloody mess becomes much less important.
>"A Blutjaeger? Here?"
, Bladetree stammers.
>"Right here in Moonshine?"

Totenkopf grunts.
>"Contract magic at a Blutjaeger's level... I'm sorry to say that I have little hope for you, prince."
>>
No. 7237 ID: c3df09

Nuts to this, we need to start speaking like these feckin' hairdressers.

"CALM THYSELF BLADETREE, SON OF ARROWBUSH! MINE VASSAL DARKMOON THE CURVY WAS MERELY PROTECTING MINE BODY FROM PROBABLE HARM! METHINKS THOU SHOULDETH TAKE A CHILL PILL!"
>>
No. 7240 ID: 34d3ad

>>7236

"Compared to all that I have faced so far, a little contract magic is nothing."
>>
No. 7241 ID: d2ea61

>>7236

Ask Totenkopf if the bracelet will really keep us here.

Also, somebody please push that gruesome corpse over.
>>
No. 7242 ID: 670155

Tell bladetree to check behind the bar if he doesn't believe you.

prepare for animated cadavers.
>>
No. 7244 ID: 1c53e8

>>7237
I think it is 'Shouldst' not 'shouldeth' for proper 5th edition hairdresser style speech.

You are aware that we converted from 4th edition, I assume?


And dammit, if we keep running into threats that either outclass our comrades/run into them while comrades are unavailable, we really need to learn how to defend ourselves.

We should find a boldling village, track down Infinity General Driblis and get him to give us a few pointers on how to stay an effective warrior when so.... diminutive in stature.

When we get the chance.
>>
No. 7245 ID: 9c72c8

>>7236
"Well, hey, look, until I figure a way out of this mess, I'd ask that you guys stay with me, because technically we're all still friends (except you, Bladetree), and it's not like any of us have something else we need to be doing."
"Also, I'm pretty sure that as long as we work here, you'll get free booze."
>>
No. 7246 ID: c3df09

>>7236
If it's contract magic, maybe we can at least get the bracelet off. Since Kuhral didn't actually own the place, she doesn't get to set the prices. Find out what the actual price for drinks was, leave that amount with the body of the inn keeper, and see if anything happens.
>>
No. 7247 ID: 031e4c

>>7237
Nah, we should go for that pirate feel.

We are a band of vicious kobolds
A-walking out of town!
If you hear our gentle singing
You're sure to turn and run!
>>
No. 7248 ID: d2ea61

>>7244

Keep repeating that, maybe the twentieth time works right now and magically tansports us to a training arena.

No, really. Try.
>>
No. 7249 ID: 9c72c8

>>7236
Also: LOOT THE GUARD.
Then destroy the body.
>>
No. 7250 ID: 7eda8b

>>7236
>"Contract magic at a Blutjaeger's level... I'm sorry to say that I have little hope for you, prince."

Say, "She cheated and lied and rewrote the rules as she went along. Shouldn't that weaken contract magic?"

Massage your temples. "Isn't there anything that can match up to these creatures? Swordplague... The Blutjeagers. Who can stand up to these things?"
>>
No. 7252 ID: 1c53e8

>>7248
Well, if you think it will work....

'Oh gods of internet and whatever denomination Reaver may follow, please let Mudy get training to improve his combat facilities. Amen'

Like that?
>>
No. 7253 ID: 670155

The only place mudy could possibly improve himself is the library.
>>
No. 7255 ID: 1c53e8

>>7250
I have been wondering about that too. If the Skullking and his children are so crazy strong, why have they even bothered with getting an army, they are clearly capable of mass destruction.

Also, what about that bounty hunter? He was crazy strong, but was it just because he individually is an exception to the Blutjaeger/Skullking power advantage, or is his existence indicative of the existence of many entities with such strength, such as a guild or some such?
>>
No. 7256 ID: fb5d8e
File 124778578736.png - (49.54KB , 800x600 , 374.png )
7256

>"She cheated and lied and rewrote the rules as she went along. Shouldn't that weaken contract magic?"
, Mudy asks.
Totenkopf is silent for a moment.
>"Well.. I suppose it should."
>"If you agreeink on rules before signink contract, but I am seeink the collar still there, so you vhas beink confident, eh? Tat collar's magic is beink so powerful my headache gettink worse."

Mudy grinds his teeth.
>"Isn't there anything that can match up to these creatures? Swordplague... The Blutjeagers. Who can stand up to these things?"

The entire room is silent for a moment.
>"Vhell.. Eachother ofcourse."

Mudy looks to his bracelets in thought. It seems he wasn't so much as cheated into them, but never explained the rules in the first place.
Just then, a brilliant thought comes to him: If Kuhral did not own the tavern, then perhaps if he pays the regular prices the bracelet's debt will be fullfilled!
>>
No. 7257 ID: fb5d8e
File 124778583741.png - (37.11KB , 800x600 , 375.png )
7257

He politely requests Bladetree's large pouch of coins and rushes over to the bar.
There's no obvious sign with prices to be seen.
>>
No. 7258 ID: 1c53e8

>>7253
We also accidentally killed (and seem to feel responsible for) two bound paladins, so I imagine Mudy might not want to do that.
>>
No. 7259 ID: d2ea61

>>7256

See what happens. If it works, now's the time to destroy the evidence and leg it hard. To the nearest whatever that isn't city.
>>
No. 7260 ID: 34d3ad

>>7257

Drop the entire pouch on the counter. "Keep the change."
>>
No. 7261 ID: d2ea61

>>7257

Try to take the bracelet off.
>>
No. 7262 ID: 1c53e8

>>7257
Try leaving larger and larger amounts of coins with them. If no amount we possess frees us, then give back bladetree's money.
>>
No. 7263 ID: c3df09

>>7257
Start doling out coin to the barkeep until the bracelet comes off.
>>
No. 7264 ID: 7eda8b

Dole out coins one by one until the bracelet comes off.
>>
No. 7266 ID: bd2eec

>>7257
where

where did the collar on the second girl's eyes go
>>
No. 7267 ID: 7eda8b

>>7266
Yes. Look for the collar that was previously over that one's eyes.
>>
No. 7268 ID: f44349

>>7266
FFHSDGFJSGDF
ITS A TRAP
WATCH THE FUCK OUT
>>
No. 7269 ID: 1c53e8

>>7266
...That is very disconcerting, especially since it could have been a collar of some sort, and we are dealing with a Blutjaeger that has contract magic.
>>
No. 7270 ID: fb5d8e
File 124778648158.png - (41.93KB , 800x600 , 376.png )
7270

Mudy begins to pour coins on the dead barkeep's head.
After nearly half the pouch's contents is on the floor, the bracelet pops open with a loud click!

He doesn't see the ring that was around the third corpse's eyes anywhere.
>>
No. 7272 ID: 670155

the victims were missing their coin..
>>
No. 7273 ID: 34d3ad

>>7270

Tell your party about the disappearing ring.
>>
No. 7275 ID: c3df09

>>7270
Awesome. Now we can at least leave the city.

Clean up the mess as best we can, then deliberate with our party: Inform the King, or get the hell out of Dodge for now?
>>
No. 7276 ID: d2ea61

>>7270

SHA-ZANG!

Now, LEAVE THIS PLACE!
>>
No. 7277 ID: c80cec

>>7270
Tell everyone it's not safe here, and that it's time to GTFO this town. Tell them we are heading for the Dark Elves Home, unless someone knows of someway to undo this cursed neckbrace.
>>
No. 7278 ID: d2ea61

>>7275

I think any explanation we can come up with now will be so much more convincing when we can put more weight on it with Skullking's head and a kingdom.
>>
No. 7279 ID: 670155

If they rise and attack us, just shout zombies and get run into the street. Otherwise it'll look like we murdered everyone.
>>
No. 7280 ID: 7eda8b

Hand the rest of the coins back to Bladetree.

"Thank you. Apparently paying the tab defeated this magic."

Pause while you pry your cloth collar out from under the metal one, then pull it back up to your jawline to hide the magic one, and make you less uncomfortable.

"We could probably take the money back now. The real owner won't need it. Does anyone know why a blutjeager would steal the eyes of those she killed?"
>>
No. 7282 ID: 9c72c8

>>7270
We still have the collar, but SURELY NOTHING BAD WILL COME OF THAT.
Now GTFO.
>>
No. 7283 ID: d2ea61

>>7280

Don't fuck this up. Nobody touch those coins.
>>
No. 7284 ID: fb5d8e
File 124778696167.gif - (33.78KB , 800x600 , 377.gif )
7284

Mudy rushes back to his companions, leaving the corpses behind, out of his view.

>animated
>>
No. 7286 ID: d2ea61

>>7284

Sorry, but I don't think there's any animation there.
>>
No. 7287 ID: c3df09

>>7284
WAIT, I THINK I CAN SEE THEM ROTTING.
>>
No. 7288 ID: 1c53e8

>>7284
unless that has a really long wait for panel change to occur, I am not seeing anything change there.
>>
No. 7289 ID: 34d3ad

>>7286
>>7287
>>7288

It was just him trolling us.
>>
No. 7290 ID: 031e4c

>>7288
No, checked in Imageready, single frame there.
>>
No. 7291 ID: d2ea61

>>7284

Now would be a good time to destroy all the evidence of blowing up a guard's head and moving our magnificient corporeal presence out of Dodge.
>>
No. 7292 ID: 670155

Maybe we should ask tote if there's some way to physically remove our heart without killing us.
>>
No. 7293 ID: d2ea61

>>7292

And thus was born... the BOLDLICH!
>>
No. 7294 ID: fb5d8e
File 124778758866.png - (50.94KB , 800x600 , 378.png )
7294

Mudy joins his companions at the table again.
He informs them about the missing eyepiece - It's not safe here! He tells them they are leaving the city right now, and head for the Dark Elven Desert.

>"Home?"
, Darkmoon asks.
>"It has beink only twelve years since leavink there. Vhat do you vhant to go for?"

>"And how're we going ta get there, lad?"
, Axebeard adds.
>>
No. 7295 ID: 1c53e8

>>7293
I like the sound of 'Lichling' more, even if 'BoldLich' is more in line with established naming practices for sub-genre of Lich.
>>
No. 7296 ID: d2ea61

>>7294

You have two fine, if a bit stubby, feet. So do we. Figure it out.
>>
No. 7297 ID: d2ea61

>>7294

"Beyond there is Skullking. We can't do anything here, we must go to him."
>>
No. 7298 ID: 34d3ad

>>7294

"Two reasons. One: It is on the way to the Claw of the Skullking. And two: It may give us a chance to break off the Skulllking's alliance with the Dark Elves."

"And as for how we will get there... I imagine we'll just start walking."
>>
No. 7299 ID: 0dc731

>>7294
Pull out the map. See if they can't think of somewhere better to go. We obviously can't take the Skullking on by ourselves yet, but if we can find somewhere we can go to we might be able to get ready.

"We make our way in whatever way we can, because it is not safe here and I know of no other place that would take us."
>>
No. 7300 ID: d2ea61

>>7294

PUSH THE BODY OVER ALREADY.
>>
No. 7302 ID: 670155

I'd suggest through the forest to the elves, then over the sea to the dwarves.
>>
No. 7303 ID: f44349

"Hm I-
...Okay what the hell is up with Hans and Gunther?
Someone wake them up so we can get out of here.
We'll sort the details out on the way."
>>
No. 7304 ID: 7eda8b

>>7294
"The Skull King has three routes here. To the north, blocked by Dwarves, through the sea, blocked by Humans, and to the south, where the Dark Elves have provided passage. If we want to hurt the Skull King and present a more united front, we need desert power."
>>
No. 7305 ID: fb5d8e
File 124778883918.png - (51.17KB , 800x600 , 379.png )
7305

>"The Skull King has three routes here. To the north, blocked by Dwarves, through the sea, blocked by Humans, and to the south, where the Dark Elves have provided passage. If we want to hurt the Skull King and present a more united front, we need desert power."
Mudy pauses.
>"And as for how we will get there... I imagine we'll just start walking."

His companions agree with the plan.
>"I am needink to speak with papa about te Skullkink almost killink me and baby anyvhay."
, Darkmoon adds.
>>
No. 7306 ID: d2ea61

>>7305

Ask if Dark Elves have anything that can actually resist Skullking, or even the Bludjaegers.

And then get walking. In a montage if nothing else.
>>
No. 7308 ID: fb5d8e
File 124778898227.png - (38.95KB , 800x600 , 380.png )
7308

With piles of corpses behind them and little explanation the group is quick to work their way through the city. It isn't long before they are walking along grass fields with the city just a view in the distance.

Darkmoon and Bladetree groan.
>>
No. 7309 ID: c3df09

>>7306
YOU GOTTA HAVE A MOWN-TAWGE!
>>
No. 7310 ID: c3df09

>>7308
What are those two nancies bitchin' about now?
Also: Where did Beavis and Butthead go?
>>
No. 7311 ID: d2ea61

>>7309

A SUPA-SEXY MONTAAAAG
>>
No. 7313 ID: d2ea61

>>7310

Shit. Back to get them. Then... ONWARDS!
>>
No. 7314 ID: 7b9042

Where the hell did everybody's face go!?
>>
No. 7315 ID: 34d3ad

>>7308

"...Where the hell are Hans and Gunther?"
>>
No. 7316 ID: d2ea61

"Zis hier roof ist ze fascinazing, ja?"
"Ja, it truly ist."
>>
No. 7317 ID: 1c53e8

>>7308
If we are going to be doing some traveling, do we actually have supplies of any sort? Or gear? Tents, pots, rope, all of these things are important.
Unless we have either a macguyver in the party or magic can handle it.

Also, I know I keep shoving this idea out there, but really, if we are going on a journey, we should try and get Darkmoon and Bladetree to try and teach us the basics of fighting. Setting up camp and gathering food only takes so much time, and what would be a better use of that extra time?
>>
No. 7318 ID: 1c53e8

>>7316
...Are they even alive? Other than twitching their eyes at us yesterday, they haven't really moved at all.
>>
No. 7319 ID: d2ea61

>>7318

Corpses don't tend to stand upright gazing at the roof for extended periods of time.
>>
No. 7320 ID: 34d3ad

>>7319

Just look at the elven guard.
>>
No. 7321 ID: d2ea61

>>7320

Yeah. I said we should have pushed him over, since he was too busy violating the laws of nature to do so himself.
Still, our brave cowled nazis are not suffering from an acute cranium deficiency. That's positive.
>>
No. 7322 ID: 7eda8b

Wait! Hold on!

Can't we abstract getting some more money and supplies and desert gear together? And maybe some horses?

I'm sure we can visit a bank and a general store (AND GET THAT DIAMOND APPRAISED) before we go without it turning into another bet for our soul?

...Can't we?
>>
No. 7323 ID: 670155

>>7322

in retrospect yes, it would have been a good idea to get prepared for traversing a desert.
>>
No. 7324 ID: 7eda8b

It's not too late. Get some water at a store or ... or something.

And how about some more money? We could use some more. I'm sure Bladetree has more, and the king will spot him for it.
>>
No. 7326 ID: d2ea61

Was that it?
>>
No. 7327 ID: fb5d8e
File 124779163740.png - (54.88KB , 800x600 , 381.png )
7327

Mudy and his companions are making good time with their silent rhythm. They hit the Forest of Dread just as the sun starts to set.
However, their way into the forest is blocked by a figure sitting on the path. It appears to be an old lady in rags.
>"Oh, young man.."
, she says with a shaking voice,
>"Young man, I have fallen and now I can not get up. My legsss have gotten too old for collecting mussshroomsss. Won't you pleassse help an old lady? I will make you and your friends dinner at my cottage."
>>
No. 7328 ID: 34d3ad

>>7327

"I won't fall for your trickery, Lucinus."
>>
No. 7329 ID: f44349

Inspect OLD LADY more closely to make sure it isn't ANOTHER trap.
>>
No. 7330 ID: 35cea2

>>7327

I am registering an 11 on the SUSPICIOUS GAUGE.
>>
No. 7331 ID: c3df09

>>7327
"Out of the way, snakenuts - we're on an adventure!"
>>
No. 7332 ID: e3d75a

>>7329
But perhaps that is part of the trap?!
>>
No. 7333 ID: 031e4c

>>7327
Have a human minion help her up.
>>
No. 7334 ID: 9c72c8

>>7327
Blast her with Totenpowers.
Steal her mushrooms.
Eat on the road.
>>
No. 7335 ID: c3df09

>>7327
"Srsly, Lucinus? Srsly? Is this the best you can do?"
>>
No. 7336 ID: f44349

>>7327
Have Hans and/or Gunther help her up.
Take offer of dinner at cottage but DO NOT EAT OR DRINK ANYTHING UNTIL ONE OF OUR COMPANIONS HAS AND WE SEE THAT THEY DON'T DIE/TRIP BALLS/FALL ASLEEP.
>>
No. 7337 ID: fb5d8e
File 124779218652.png - (53.50KB , 800x600 , 382.png )
7337

>"I won't fall for your trickery, Lucinus."

>"HSSSSSS!!!"
A giant snakebody erupts from the old lady's waist as her head morphs into someone familiar.
>"But how?! I've brought citiessss to their kneeeeessss with my deceit, yet you sssseee through them so quickly!
>Who are you?!"
>>
No. 7339 ID: 35cea2

>>7337

"Your end. Totenkopf, incinerate him!"
>>
No. 7340 ID: 34d3ad

>>7337

"I am Prince Mudy."

"And you are dead."

Have Darkmoon blow his fucking head off.
>>
No. 7341 ID: 9c72c8

>>7337
BLAST HIM.
>>
No. 7342 ID: 227d44

>>7337
"I'm motherfucking Mudy, bitch."
>>
No. 7343 ID: c3df09

>>7337
"You really need to work on that accent of yours, you know. So... you need a job?"
>>
No. 7344 ID: 670155

As much as i dont like senselessly killing people. he's wearing a big "I will keep coming after you" sign on him.

so either kill him or have him savagely beaten if he doesnt join us.
>>
No. 7345 ID: 34d3ad

>>7343
>>7344

BAD IDEA. He'll betray us the first chance he gets. He's better off dead.
>>
No. 7346 ID: 7eda8b

>>7337
"Well, there's your problem. I'm not a city. Hahaha. I'm named Mudy. Listen. I've had a rough day. Give me a reason not to blast you to ash."
>>
No. 7347 ID: c3df09

>>7344
You kiddin'? The guy's a laugh riot. He was scared off by a kobold, for God's sake.
>>
No. 7348 ID: f44349

"I am NOT IN THE MOOD." >:C
And then have Darkmoon blow his fucking brains out.
Don't even give him time to weasel his way out of this.
The fewer backstabbing tricksters we have to deal with the better.
>>
No. 7349 ID: 1c53e8

>>7337
Threaten him with terminal violence form our comrades and from us (we bluffed him before) unless he can provide to us something worth sparing his life. He should spew out something useful at that.
>>
No. 7352 ID: fb5d8e
File 124779303692.png - (59.32KB , 800x600 , 383.png )
7352

Mudy sighs.
>"You really need to work on that accent of yours, you know. So... you need a job?"

The Serpentking wriggles out of the rags and raises himself.
>"A job? A job?!"
, he hisses,
>"I lossst my entire empire becaussse of you! ..And.. I have nowhere near the power to fight a Bludjaeger.
>When that white one passssssed by thissss road I hid in the busssshesssss right over theeeeere!"
He gestures towards a random patch of undergrowth.
>"Hiding issss all I'm good for now!"
>>
No. 7354 ID: 9c72c8

>>7352
"So that's a yes?"
>>
No. 7355 ID: 34d3ad

>>7352

"How strangely appropriate."

Motion to your comrades. "Come along. We have a heading now. And don't bother wasting your magic on this whelp. He isn't worth the effort."
>>
No. 7356 ID: 67c611

>>7352
>"Hiding issss all I'm good for now!"

That's all well and good, now kill him.
>>
No. 7357 ID: c3df09

>>7352
"Wait, you saw a Blutjaeger? Which way was she traveling, and when?"
>>
No. 7358 ID: 7eda8b

>>7352
Say, "Very well. You have convinced me. Totenkopf, destroy him."
>>
No. 7359 ID: f44349

This guy is going to stab us in the back if we don't deal with him now.
It's not particularly heroic but I say we get rid of him once and for al-
Wait 'BLUTJAEGAR'?!
"Which way did she go? And when?"
>>
No. 7360 ID: 9c72c8

>>7352
Threaten him into joining under penalty of death.
>>
No. 7361 ID: 7eda8b

>>7357
We know all this already. Watch.
>"Wait, you saw a Blutjaeger?
Yes.
>Which way was she traveling,
From the city, through this spot, headed away from the city along a twisting forest path.
>and when?"
Within the very brief window between her leaving us and us arriving here.
>>
No. 7362 ID: 670155

Tell Lucinus that you're chasing blutjaegers. And that if he's not absolutely insane he'll stop chasing you.
>>
No. 7363 ID: 670155

Actually wait, maybe we can pit Lucinus against Kuhrel. They're both tricksters.
>>
No. 7364 ID: 7eda8b

>>7363
How?
>>
No. 7365 ID: c80cec

Give him two options;
1. Help fight the Skullking.
2. Die right here and now.
>>
No. 7366 ID: fb5d8e
File 124779412745.gif - (190.11KB , 800x600 , 384.gif )
7366

>"Wait, you saw a Blutjaeger?"
Mudy feels his heart start beating faster.
>"Which way was she traveling, and when?"

Lucinus brings one of his monstrous claws up to his chin in thought.
>"I'm not ssssure... Sssshe sssseemed to jusssst be wandering around here.."


>animated
>>
No. 7368 ID: 1afd58

>>7366
Look for blutjaegar
::advice dog::
hope it's Raital
>>
No. 7369 ID: 7eda8b

Wait, I have an idea.

Do we still have that magic oath shackle?

Slap it on Lucinus' arm. "Swear an oath that you will work genuinely against the interests of the Skull King, and in the interests of those who genuinely oppose him, until the end of his reign."

If he agrees, say, "Great. Now fuck off."
>>
No. 7370 ID: f44349

>>7366
SHITTHEFUCK
Well I guess that solves that moral dilemma.
Also DUCK FOR COVER while yelling "DUCK FOR COVER!"
>>
No. 7371 ID: 34d3ad

>>7366

"Thank you, Darkmoon."
>>
No. 7372 ID: c3df09

>>7366
MORTAR ATTACK! HIT THE DIRT!
Take cover and try to figure out what the hell just happened.
>>
No. 7373 ID: 670155

Well I was going to say the worst case scenario of lucinus being pit vs kuhrel would be uh...what just happened. OK THEN!

Try and see where that came from while looking for cover.
>>
No. 7374 ID: 9c72c8

>>7366
"Hello, Stormplague."
>>
No. 7375 ID: 7eda8b

Stand there, so that whatever reveals itself, we can pretend to have seen coming.
>>
No. 7376 ID: 670155

Actually have everyone but mudy take cover, we need to talk to whoever it is.

unless its stormplague, then we're in trouble.
>>
No. 7377 ID: 1c53e8

>>7369
Holy fuck, DO THIS. Great idea, and add to the shpiel 'If you agree, I will treat all previous grievences between us as null and void, such as your threat to eat me prior to your flight from the wedding chamber, which really have been looking forward to paying you back for.....'
Cue comrades Tot, Darkmoon and Goldwomb looking threatening as hell.
>>
No. 7378 ID: c3df09

I wonder - are Raital's clothes enchanted at all? Maybe we get a defense bonus.

A defense bonus boner.
>>
No. 7379 ID: 7eda8b

>>7377
>Great idea
Uh.

Thanks.
>>
No. 7380 ID: 1c53e8

>>7366
'Hello there, and how are you?'

If Raitel, be ready for Dramatic monologue to convince her to come back with professions of attachment with minor reservation voiced as being 'until I know who or what I was before I lost my memory, I cannot tell you I will be with you as a lover for eternity etc' and ask her to help you find your past.

If the catgirl, be ready to start shaking that pantied ass and being as sexual as possible,

If some new, as of yet unknown Blutjaeger, just leave it as is, and see where we go from here.
>>
No. 7381 ID: 1c53e8

>>7371
Pretty sure Darkmoon did not do it this time.
>>
No. 7382 ID: fb5d8e
File 124779535598.png - (63.57KB , 800x600 , 385.png )
7382

>"RAAAITTAAAALLLL...."


>END OF CHAPTER 15
>>
No. 7383 ID: 1afd58

>>7382
WHAT THE FUCK
>>
No. 7384 ID: c3df09

>>7382
FFFFFFFFFFFFFFFFFFFFF-
>>
No. 7385 ID: 7eda8b

>>7382
Say "Holy crap!"

Use URINE on PANTIES.
>>
No. 7386 ID: f44349

>>7382
I repeat: SHITTHEFUCK

...Apparently we need to ditch Ratial's clothes (except the panties :3)
>>
No. 7387 ID: ec1a70
File 12477955631.png - (7.59KB , 438x600 , Uboa.png )
7387

>>
No. 7388 ID: 670155

>>7387
Oh god we are going to die.
>>
No. 7389 ID: c3df09

>>7387
Oh shit game over man game over
>>
No. 7390 ID: 34d3ad

>>7387

I don't know what that is.
>>
No. 7391 ID: 1c53e8

....Wait what?

WHAT THE HELL IS THAT!?
>>
No. 7392 ID: e3d75a

>>7390
http://www.youtube.com/watch?v=YJHux3Hda2c
>>
No. 7393 ID: f44349

Alright.
We need to be as calm and collected as possible when we start back up tomorrow.
Mudy is mostly useless, our charisma is the only thing we've got so NO MORE PANICKING!
We've gotta act like we own the whole damn world even if we're about to get dead.

Also our best option here would probably be to feign ignorance.
Yknow, remove the cloak and say "You seem to have mistaken me for someone else. 'Ratial...' is that who these belonged too?" Then maybe we can give our Blutjaeger friend some strategic misinformation and get rid of her. Y'know tell her we bought the cloak form somewhere far away- Oh! Ohohoh we can tell her that RAT sold it to us. That should keep her busy for a while and make sure none of our allies are harmed in the process.
>>
No. 7394 ID: bd2eec
File 12477970716.gif - (90.04KB , 801x600 , 377works.gif )
7394

>>7286
>>7288
>>7290
I know this is really late, but what did you guys see?

It works just fine for me.
>>
No. 7395 ID: f44349

>>7394
Oh god.
I see it now.
THE EEEEEEYES
>>
No. 7396 ID: 0dc731

>>7395
He did that himself.

Same guy that did >>7175, in fact. Look at the ID codes for the two posts and the KB size of the two images.
>>
No. 7397 ID: a3b36a

Hmm... this one's gonna be a bit trickier to seduce...
>>
No. 7399 ID: 7eda8b

Let's just attack it.
>>
No. 7400 ID: e1e900

That best not be Khural, Reaver. You double shoggoth.
>>
No. 7402 ID: 7eda8b

>>7400
Let's see. She looks nothing like Kuhral, seems nothing like her, has different hair, acts not at all like her, and has obviously never met us before.

Yep! It's Kuhral.
>>
No. 7403 ID: e1e900

>>7402
Words fail to describe how clever you are.
>>
No. 7404 ID: 34d3ad

>>7392

...That's not scary.
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