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File 145770814594.png - (2.13KB , 500x500 , 1.png )
708270 No. 708270 ID: 32d627

there is a large VOID here, ripe with creative potential. the void beckons you to engage it- somehow, as a distant, collective consciousness you know two things.

your TCP LIMIT is 1

you can CREATE a TINY CAT PERSON by presenting the void with a WORD. any noun will do.
665 posts omitted. Last 100 shown. Expand all images
>>
No. 722408 ID: 3e182c

Look! High Vines!
Perhaps if we could cut one somehow, we could climb it to the top.
>>
No. 722508 ID: 32d627
File 146293500360.png - (48.81KB , 436x433 , 137.png )
722508

the TCPs start in on the bottom left puzzle.
http://www.proprofs.com/games/puzzle/sliding/tcp-puzzle-2-1-1/
>>
No. 722512 ID: 5ad4a7
File 146293585796.png - (37.08KB , 443x500 , Puzzle.png )
722512

Splat.
>>
No. 722533 ID: 32d627
File 146294551540.png - (6.81KB , 500x500 , 138.png )
722533

once dad slides the last piece into place, the whole room shakes.
>>
No. 722534 ID: 32d627
File 146294555033.png - (15.37KB , 500x500 , 139.png )
722534

the pillar is now 5 bricks tall.
>>
No. 722535 ID: 5ad4a7

Just so you guys know, Wretch messed with this room. That chest up there is probably not a reward for Buddy. My guess is Wretch took Buddy's reward and put it in the Tree House, then put something else in the box up on top of the pillar in this room.

How about we save this room for last? Let's go to the puzzle chamber for Dad's reward.
>>
No. 722536 ID: 3663d3

>>722535
we can't know that, there is no way to confirm without looking.
we just have to use caution when opening and act like it will be a mimic.
>>
No. 722537 ID: f6442a

>>722535
That's just a theory. A gggggAAAAAME THeORY

Move on to the puzzle in the opposite corner.
>>
No. 722538 ID: f562b1

Well, it's a maybe Wretch influenced thing. It could just be that because Buddy touched the Wretch statue, that puzzle is referencing that bit of history. The puzzles seem to represent the TCP or their history--we didn't take a look at Primus's four central puzzles so we have no proper comparison yet.

Keep your attention focused just in case, Buddy. We'll help you three solve the other sliders too.
>>
No. 722552 ID: 659dde

We don't need to solve every puzzle to open the chest if the puzzle of this room behaves like Primus's Room. Lets just solve another Sliding puzzle so that if we decide to cheat, it will be easier. Sure, buddy's prize could very well have been the knife, and it is a possibility that the wretch sent some goons to solve the puzzles and steal our loot, but we don't know if we don't try.
>>
No. 722555 ID: cd90cb

more slide puzzles!!!
>>
No. 722557 ID: 98ff64

Lets just do the puzzles. Enjoy the adventure properly.
>>
No. 722575 ID: 3e182c

>>722557
But.. but... One more slide puzzle we could prolly give a TCP a boosty and just grab the damn thing. Boosties!
>>
No. 722583 ID: 15a025

MORE SLIDE PUZZLES
>>
No. 722607 ID: 32d627
File 146300980560.png - (49.46KB , 430x427 , 140.png )
722607

the TCPs start in on the top left corner.

http://www.proprofs.com/games/puzzle/sliding/tcp-puzzle-2-2/

>>
No. 722618 ID: d1fde2
File 146301183306.png - (109.41KB , 606x562 , bloop.png )
722618

It was not pretty. I am no expert.
>>
No. 722648 ID: d8dc8a

Oh God, the Wretch is fucking with our shit.
>>
No. 722666 ID: f7c6eb

Then we just need to be extra careful opening it.

This is a good chance to discover if the wretch is openly malicious or just kinda a dick. e can handle rude neighbors, but not ones harboring ill intent.
>>
No. 722716 ID: 3e182c

Its also possible that Wretch didn't fuck with it, but rather that it's simply related to him.

Either way, this is creepy.
>>
No. 722958 ID: cc9c5d

Welp, I think we should skedaddle sooner rather than later. Let's see if Primus can scale the tower yet on his own while Buddy and Dad watch the entrance to the puzzle room. We don't want to get caught with our pants down.
>>
No. 722983 ID: 32d627
File 146317975453.png - (7.71KB , 500x500 , 141.png )
722983

the rumbling starts again as soon as the last piece of the puzzle clicks into place.
>>
No. 722984 ID: 32d627
File 146317978340.png - (15.35KB , 500x500 , 142.png )
722984

the pillar rises to 8 blocks high.
>>
No. 722985 ID: 5ad4a7

>>722984
Hahaha what?! Un-solve that puzzle immediately.
>>
No. 722988 ID: d8dc8a

Go back and check the other room. I bet the puzzles are connected.
>>
No. 722993 ID: 35151f

>>722984
..pff. Yeah, alright, that's a pretty good prank
>>
No. 722995 ID: 4261ce

Wretch, you jerk! Why are you being mean to Buddy?

I guess we should test if unsolving the puzzle (at least by one step) undoes what solving it did. If it does, we should leave it unsolved. Hopefully we can come back to it later.

Let's try solving the puzzle on the upper right before moving on to another room.
>>
No. 723030 ID: f6442a

Bullying? Come on, it's just a tile puzzle. You're accusing floor tiles of being mean.

...Undo the previous puzzle first.
>>
No. 723031 ID: 9e8b77

>>722995
If solving/unsolving works, maybe there's a second treasure under the pillar.
>>
No. 723161 ID: 1fbb52

>>723031
Clever thought. I think we should try and get the chest atop the pillar first, though. Just in case.
>>
No. 723258 ID: cc9c5d

>>723031
If this is true, then there's a chance that the prize under the tower could have been missed by the Wretch. If we come to find that the prize atop the tower is missing/a box with a mean note inside, we should look into this.
>>
No. 723458 ID: 32d627
File 146335004203.png - (10.67KB , 500x500 , 143.png )
723458

unsolving the puzzle does nothing to the pillar, but a click noise sounds through the room. buddy asks if it messed up the puzzle in some way.
>>
No. 723459 ID: 15a025

A click? Could be the chest locking or unlocking. Probably be best if we tried doing another slide puzzle.
>>
No. 723460 ID: 5ad4a7

>>723458
Nope, it's not your fault Buddy. If something's wrong with the puzzle I think we can blame Wretch. Hmm, can't be sure if that click was good or bad... or even if the pillar raising is part of the original puzzle! It could just be that Wretch put in new pictures but otherwise left the puzzle mechanisms alone. For now, put the puzzle back into its solved state and let's try the upper-right one. If it turns out we need to unsolve the puzzles that raise the pillar, in the end, then we can do that. It could be some kind of meta-puzzle.
>>
No. 723477 ID: 98ff64

>>723458
yeah!
its not your fault buddy!!
>>
No. 723506 ID: f6442a

Nope, this is all part of the puzzle-solving process. Alright, move that puzzle into place again and let's move on to the third.
>>
No. 723676 ID: 0c7bf6

Puzzles are all about trial and error, buddy! Lets move onto the third puzzle and see if that moves the pillar down even further??
>>
No. 723823 ID: 32d627
File 146344644513.png - (15.17KB , 500x500 , 144.png )
723823

as soon as buddy resolves the puzzle, the pillar rises another 3 blocks.
>>
No. 723824 ID: 15a025

Let's try solving a different slide puzzle.
>>
No. 723825 ID: 3663d3

unsolve and resolve the first one a few times.
>>
No. 723826 ID: 5ad4a7

>>723825
Good idea.
>>
No. 723830 ID: 3e182c

>>723825
This, but keep solving unsolving until it breaks.
>>
No. 723831 ID: 35151f

>>723825
this is an excellent idea that cannot possibly backfire
>>
No. 723935 ID: 24fe59

>>723825
If solving one puzzle multiple times raises it, then solving another one should lower it. Try solving and un-solving the first one until something good or terrible happens.
>>
No. 723939 ID: 2a7417

Start by solving the first puzzle again. Once the tower is back to about original height, do puzzle 3.
>>
No. 723944 ID: cd90cb

>>723939
This
>>
No. 724158 ID: 1a138d

If we're sure about doing this, solve the next puzzle! Don't cheat on this one- it doesn't feel like a good idea. If the tower continues to rise, get out of there. This isn't a good place.
>>
No. 724211 ID: 370962

I feel like cheating unendingly is the way to go here.
>>
No. 724295 ID: a107fd

How close is the pillar to the ceiling? We don't want to mess up and crush the treasure.
>>
No. 724953 ID: 32d627
File 146386968121.png - (15.32KB , 500x500 , 145.png )
724953

upon resolving the bottom left puzzle twice, the pillar sinks 4 blocks back into the ground. dad lets out a triumphant rumble, and buddy perks up significantly.
>>
No. 724954 ID: 398fe1

Well we can just keep doing that, right?
>>
No. 724956 ID: f6442a

Going in order around the pillar, let's do the top right.
>>
No. 724975 ID: 32d627
File 146387537189.png - (15.26KB , 500x500 , 146.png )
724975

primus says he'll take on the top right puzzle, and dad works on resolving the bottom left. the pillar falls another 2 blocks.
>>
No. 724978 ID: 32d627
File 146387552833.png - (42.65KB , 444x441 , 147.png )
724978

http://www.proprofs.com/games/puzzle/sliding/tcp-puzzle-2-3/
buddy wishes primus good luck, eager to get at the treasure.
>>
No. 724980 ID: 398fe1
File 146387638482.png - (34.35KB , 434x542 , Puzl.png )
724980

Here we go!

Wretch are you okay
>>
No. 724981 ID: 32d627
File 146387656179.png - (15.11KB , 500x500 , 148.png )
724981

the pillar raises four blocks. dad starts screaming in frustration.
>>
No. 724982 ID: 398fe1

Wretch why u do dis

Dad, maybe you can let Buddy resolve the bottom left one, and Primus (we) can work on the last, bottom right one to see if that lowers it. It should. I mean, it makes sense for two of them to raise it and two to lower the pillar.
>>
No. 724983 ID: f6442a

One more puzzle to go. Once you understand all the pieces then you can fit them together. Or slide them, in this case.
>>
No. 724988 ID: 32d627
File 146387724218.png - (46.39KB , 439x439 , 149.png )
724988

http://www.proprofs.com/games/puzzle/sliding/tcp-puzzle-2-4/

primus scoots down to solve the last puzzle.
>>
No. 724989 ID: b412df
File 146387777085.png - (53.69KB , 475x587 , Tired Puzzle.png )
724989

Solved!
>>
No. 724990 ID: 32d627
File 146387860207.png - (52.12KB , 1500x1500 , 150.png )
724990

with the puzzles solved, a distant, echoing voice of indiscriminate age begins to speak.

WRETCH is a deity of CHAOS and SPACE ITSELF, known for her seemingly infinite reservoirs of aphrodisiac, hallucinogenic sludge. she is VIOLENT and COCKY to all who approach, and while mostly harmless unless provoked, takes great enjoyment in playing violent games.
>>
No. 724991 ID: 32d627
File 146387864764.png - (15.17KB , 500x500 , 151.png )
724991

the pillar drops 3 blocks. a loud rumbling sound echoes beneath the pillar, now that all of the puzzles are completed.
>>
No. 724996 ID: f6442a

Solve bottom left and right once each, or bottom left twice if you think you can scale 1 block's height.

*click* WRETCH IS- *click* *click* WRETCH IS- *click* *click* WRETCH IS- *click* *click* WRETCH IS- *click*
>>
No. 724999 ID: 398fe1

>>724991
Oh, I wonder if we'll get some kind of information like that if we solve all of Primus' room's puzzles?

Anyway yeah now we know which puzzles lower the pillar. Resolve those until you can get to the top. Might be able to boost Buddy up with Primus to reach the top early.
>>
No. 725040 ID: a107fd

Don't mess with the puzzles any more, that's just going to trigger more penalties. Instead, teamwork!
Buddy, crouch in front of the pillar, with your back to it, hand forming a step.
Primus, pick up Dad, get a running start, and jump/climb as far up the pillar as possible, then throw Dad the rest of the way up there as needed.
Be careful not to land on Buddy's sharp side.
Dad... assuming this works? Land softly and open the chest.
>>
No. 725051 ID: 99d6a0

How sturdy is the knife? Could we jam it in the brick seems and use as a platform for Primus to use his parkouring skills on? With a boost from the other two he might be able to reach the top.
>>
No. 725137 ID: f562b1

>known for her seemingly infinite reservoirs of aphrodisiac, hallucinogenic sludge.
Not sure how useful the aphrodisiac portion will be in a world that doesn't have such activities, but halluincations can still be dangerous or funny.
This suggests that she's willing to play nice if we follow her rule to leave her stuff alone, though being Of Chaos, she may pull some pranks.
>>
No. 725148 ID: 15a025

Maybe everyone can climb up on each other and have someone get up there that way?
>>
No. 725390 ID: d035ee

>>725040

This is a fantastic idea that cannot possibly go wrong. Let's try unsolving and resolving the puzzles first, and then go to crazy parkour stunts as a last resort.
>>
No. 728529 ID: 32d627
File 146543439757.png - (7.64KB , 500x500 , 152.png )
728529

buddy presses itself against the pillar, holding out a hand for primus to step on. it asks primus to keep it quick if possible.
>>
No. 728530 ID: 32d627
File 146543442225.png - (11.59KB , 500x500 , 153.png )
728530

primus assures his friend that they've got this covered. dad seems to think otherwise, but keeps her mouth shut.
>>
No. 728531 ID: 32d627
File 146543445705.png - (16.11KB , 500x500 , 154.png )
728531

dad is pretty light, thankfully.
>>
No. 728532 ID: 32d627
File 146543447435.png - (8.21KB , 500x500 , 155.png )
728532

>>
No. 728533 ID: 32d627
File 146543449466.png - (8.22KB , 500x500 , 156.png )
728533

whoops.
>>
No. 728535 ID: 9f3729

>>728532
u ok dade
>>
No. 728536 ID: f6442a

Was there a pie launcher inside it?
>>
No. 728537 ID: 15a025

Hurry! Check DAD.
>>
No. 728539 ID: 0543a8

rip dad................... funeral time
>>
No. 728542 ID: 3e182c

With The shape of the pillar the direction of impact should be impossible. Contemplate your ability to throw things through solid objects.
>>
No. 728543 ID: 99d7d8

Well geez Dad are you okay?
>>
No. 728546 ID: 4afe8e

The chest might be a mimic, Dad is getting the first strike! Good form Dad!
>>
No. 728549 ID: 4b991a

>>728537
Seconding this.
>Dad: Not be unconscious
>>
No. 730443 ID: 8b90b4

Tell dad it was a dadcident!
>>
No. 732604 ID: 32d627
File 146723220629.png - (28.07KB , 1000x1000 , 157.png )
732604

>CHECK DAD

im back from a small mini hiatus to improve my art and the consistency/worldbuilding of TCP. some things will have changed, namely minor design aspects, some of the art assets, and how the "game" aspects of TCP work. all entries from now on will be in proper punctuation to make it easier on the eyes as well!
>CHECK: DAD

Dad is a DAD TYPE TCP, and is thus very small, but incredibly powerful. Being a CREATURE TCP, her abilities are passive and cannot be used intentionally. DAD TYPES have a leadership passive effect- any TCPs in her immediate vicinity will prioritize listening to her over any other commands- from the void, or other TCPs.

Dad's head feels a little bit sore from smacking her head on the chest, but seems okay otherwise. She's not particularly happy about it, but she figures she'll get over it.

Dad is currently wondering if this treasure chest has something inside that's really worth all this slide puzzle trouble. She's also curious about what the clicking sound heard when they solved all those puzzles was- she's really hoping it doesn't mean traps. Traps would suck.

Dad's SKILLS and INVENTORY can now be checked separately via a CHECK SKILLS or CHECK INVENTORY COMMAND.
>>
No. 732605 ID: 32d627
File 146723224962.png - (6.23KB , 500x500 , 158.png )
732605

Aside Dad's sore head and mild irritability, she seems to be doing a-okay. She makes sure to give a thumbs up to her friends below, and an extra one held high for the void to see.
>>
No. 732607 ID: 2a7417

Open chest from the side or below, with bated breath
>>
No. 732620 ID: 15a025

Open chest.
>>
No. 732663 ID: 4b991a

Say look out below, and take the item inside.
Then push the chest off the side and climb down with the item.
>>
No. 732670 ID: 32d627
File 146725417640.png - (6.40KB , 500x500 , 159.png )
732670

Dad is cautious, poking around the chest and even lifting it up before even trying to open it. She reports that there's no traps anywhere she can see, and pries it open from the side. Inside the chest appears to be a similar device to the one Primus obtained earlier.
>>
No. 732671 ID: 15a025

Maybe it tells us where we are on the map thingy.
>>
No. 732676 ID: 32d627
File 146725593741.png - (6.38KB , 500x500 , 160.png )
732676

Dad picks up the device with caution, reading out the screen to the TCPs below. She says she's not quite sure what the thing means by an incoming call, and that she's not pressing anything til the void says so.
>>
No. 732677 ID: 47160d

I would say answer it, might let us finally know exactly what is up
>>
No. 732678 ID: bf22e8

DAD --> ANSWER
>>
No. 732679 ID: 15a025

Yes.
>>
No. 732680 ID: 358228

>Yourself
Holy crap, we've been Wretch the entire time.
>>
No. 732681 ID: f0e552

>>732676
Yes. Tell Dad that this is a device that allows two people to talk long distances with their voices. Tell Dad that if she doesn't want to listen to what the wretch says, she can block her ears and we'll listen instead.
>>
No. 732682 ID: 4b991a

Read the note first
>>
No. 732688 ID: d035ee

Tell Dad it's a thingy that lets people talk from far away by transmitting their voices across long distances. I think before we answer it, we should ask Dad and the others what they think of talking to Wretch. Also maybe figure out a way to get Dad down safely.

Welcome back! :D
>>
No. 732701 ID: 398fe1

>>732680
The other notes were addressed to the TCPs, weren't they?
>>
No. 732705 ID: b14e18

>Primus: Get ready to catch Dad.

>Dad: Hit accept, but then IMMEDIATELY hop off the platform and aim for Primus. We'll tell you if the call was anything important.
>>
No. 732712 ID: 32d627
File 146726326958.png - (8.97KB , 500x500 , 161.png )
732712

Dad taps Y. It only takes a moment for the deity on the other end to appear on-screen. Dad gets the strange feeling that this creature isn't talking to her- but the void itself.

WRETCH: WOW i can't believe you took that long getting yr communicator
WRETCH: you might be the most incompetent newbie ive ever seen
WRETCH: w/e tho. yr gonna be my new buddy now

Wretch smiles wide, and Dad feels a chill run down her back.

WRETCH: arent you?

PART 1 END

BEGIN FIRST CONVERSATION: WRETCH?
https://tgchan.org/kusaba/quest/res/732711.html
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