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File 145303695614.jpg - (141.22KB , 800x600 , Avalon Map_1.jpg )
694707 No. 694707 ID: eeb21f

Welcome to Avalon.
Home to many creatures of many shapes and sizes, it has been your home for as long as you known.
There are 4 kingdoms in Avalon: The Zurvian Empire, Blackwaters, the Republic of Tulran, and the Dragon's Blood. But a new one is about to emerge.

Your's.

You are a young man who has been put in charge of a new kingdom,your once tiny village has grown to include many mighty people. But you know it is not enough, as non of your people have a Providence.

What is a providence you ask? The only way to explain it as the Maker's power manifest. Those few individuals with Providence hold an immense power, and can often times form kingdoms with their power. The Maker awards providence to those that have the power to change their world. There is a darker way to gain providence however: To eat the heart of someone who had providence.

Long ago, you had a providence, but it was far too dangerous, so you sealed it away. People instead follow you for your intense bravery and wisdom. You have 4 heroes at your disposal. They are ...

{Open Input}
Types to choose from:

Mage
-Rune Staff
-Knows magic

Knight
-Chain mail
-Horse
-Lance
-Can make drive by attacks, called jousts

Archer
-Bow
-Quiver(30)
-Can change arrow type depending on what's available.
Expand all images
>>
No. 694709 ID: eeb21f

interesting, well let's have 2 Mages, an Archer, and a Knight
>>
No. 694713 ID: eeb21f

>>694709
How could you forget, the twins knight Lord Bradford and archer Lady Alina, and the two mages Windvale and Relinculus. They would follow you to the ends of the earth if needed. However, none of them have a Providence. You could send them on a quest if you wish, or you could attempt a large-scale battle and have them attempt to do it...the other way?

What will you do?
>Enter War
>Send them on a mission (specify)
>>
No. 694714 ID: a22f87

>>694713
>Mission
have them scout the surrounding area and return with information of what troubles beseech the lands outside our kingdom. It will let us make a more informed decision later about how best to use our heroes to gain providence and increase our kingdoms fame.
>>
No. 694718 ID: eeb21f

>>694714
You decide the 4 to scout out the South. They soon leave the castle.

With your heroes gone, you check up on your military. One of your trusted advisors, Baron Redfist is training your troops you have:

-200 foot soldiers
-100 archers
-50 mounted calvary
-5 mages

You congratulate him and move on.

Next you move onto the throne room. There are many things to be done around the castle. You need to visit the schoolhouse, an emissary from Black Waters wants to see you, and your sword is ready at the smithy's.

What will you do first?
>Visit the Schoolhouse
>Collect your sword
>Go see the ambassador.
>>
No. 694723 ID: 2ccbb3

Collect your sword.
>>
No. 694726 ID: eeb21f
File 145304693737.gif - (86.41KB , 500x600 , ExcalaburCaledfwlchTranslucent.gif )
694726

The ambassador and the schoolhouse can wait. You go to collect your new sword. The smithy has hung it out to dry, and it looks perfect. In addition, the smith tells you that in case you ever get one, the sword has the ability to channel Providences to up to 24 feet.

What will you do now?
>Go to the schoolhouse
>Go see the ambassador
>>
No. 694733 ID: 007e78

>>694726
Check the schoolhouse. Do you have a cute schoolteacher indoctrinating your subjects for you?
>>
No. 694749 ID: 1b111b

>>694733
Sure...
You head to the schoolhouse on the other side of the castle. When you get there, the lessons have already begun. The schoolmaster is talking.
"...Be foolish, everyone knows the earth is in the shape of a bana...Oh you're here your Majesty"

The schoolmaster turns towards the children and they all bow in front of you. The schoolmaster then ask for you to say a few words. What will you say?
>Give a speech on how they will change the world.
>Give a speech on how they should learn to always obey the king.
>Nothing. You've wasted enough time.
>>
No. 694751 ID: 007e78

>Give a speech on how they will change the world.
>>
No. 694754 ID: 1b111b

>>694749
Give a speech on how they changed the world.
>>
No. 694755 ID: 1b111b

>>694751
>>694754
You give a short speech to the children. You think you may have inspired them and by extension their parents.
*BONUS:Tasks in the kingdom are completed faster*
>>
No. 694766 ID: 1b111b

When are the heroes coming back?
>>
No. 694768 ID: 1b111b
File 145305756777.jpg - (10.34KB , 250x188 , avalon_map2.jpg )
694768

The heroes have returned from scouting. It would seem that in the Dead Seas, Black Waters has a castle called Castle Rengrave. On their way back, they were ambushed by thieves. Most of them were no problem, but there was a giant among them. Your knight took him down with the help of the others. To your surprise, he gained a providence!
(Roll 1D3 to see what he got)
>>
No. 694770 ID: 007e78

rolled 1 = 1

>>694768
Rollin for loot.
>>
No. 694775 ID: 1b111b
File 145306031655.jpg - (286.22KB , 1920x1080 , 34496-1-1365292741.jpg )
694775

>>694770
Lord Bradford killed the beast by lifting him up and throwing him clear across the Castle, hitting his head on the castle wall!
*Bradford has gained the providence Strength of the Faithful: He has the strength of 10,00 men as long as there are people he cares about around him*
You go to see the Black Waters ambassador. How will you greet him?
{Open response}
>>
No. 694776 ID: 1b111b

>>694775
(Forgot the loot)
Bradford has gained the Giant's Mace!
>>
No. 694779 ID: 923da3

Let's be respectful, especially since we basically saved him for last/kept him waiting.
>>
No. 694780 ID: 007e78

>>694779
Yup
>>
No. 694784 ID: 2ccbb3

Bring a few whores. Reading textbooks. About stuff that the ambassador will not comprehend.
>>
No. 694785 ID: 1b111b
File 145306175392.jpg - (366.46KB , 400x600 , ScaverousPreview.jpg )
694785

>>694779
>>694780
You walk into the commons room of the castle. Even though you were very quiet, the ambassador still heard you, and said, "Saving the best for last, I see."
You have to try not to be repulsed. You had heard of the Black Water's forays into necromancy, but you had never seen an undead face to skull. Still, you try to be as courteous as possible.
After pleasantries had been exchanged, he gets right to the point. Black Waters is requesting an alliance with you. Do you accept?
>y
>n
*Note: if you do accept, it might put you at odds with the highly religious Republic of Turan*
(Pic related: pretty much this guy)
>>
No. 694787 ID: 1b111b

>>694784
No. Get out. Never come back. I won't let you turn this into Waifu Harem Quest.
>>
No. 694791 ID: 007e78

>>694785
Respectfully decline, for now.

>>694784
I second the whore-textbook initiative. Our courtesans will be the best educated in the world!
>>
No. 694795 ID: 2ccbb3

>>694787
Ask about what Black Waters could possibly have to offer as a counterbalance to the mindless hordes of religious zealots burrowing their holy-^&*(-consecrated corpses into the fields outside your city walls every week of every month of every year.
>>
No. 694797 ID: 1b111b

>>694791
>>694795
VOTE
You have 30 minutes. Only vote once if you please.
>Accept the alliance, and hope the Republic doesn't find out
>Stay on the safe side, don't accept the offer
>>
No. 694799 ID: 2ccbb3

>>694797
If he isn't going to give you anything (not even the satisfaction of protecting the downtrodden because they're already tortured and zombified), why should you help him?

Reject the alliance, your official (and actual) reason is because they offer nothing and that is insulting. If he comes back with some real political assets to offer, you will take him seriously.
>>
No. 694800 ID: 47160d

Accept, necromancers aren't that prone to betrayal unless something forces their hand. Where as a church could turn on us over someone going crazy and thinking they had a vision, or someone who believes we have to die as heretics gaining power
>>
No. 694820 ID: 923da3

sry if late, but I vote...Yes. Let's see what necromancy can do here.
>>
No. 694821 ID: 007e78

Reject.
>>
No. 694849 ID: eeb21f

rolled 1 = 1

>>694799
>>694800
>>694820
>>694821
I give you 3 hours and it's still not decided...
That's I'm rolling.
>>
No. 694854 ID: eeb21f

>>694849
IGNORE THIS. I APPARENTLY CAN'T COUNT FOR SHIT.
You decide to decline the ambassador's offer. There are just too many risks associated with it. He actually isn't mad at all, he just takes the chest he was carrying and leaves.

You are woken up in the middle of the night by screaming. You immediately jump out of bed and heads toward the window. In the courtyard, you see dozens upon dozens of skeletal warriors running around causing mayhem. If that wasn't bad enough, you can see that on the other side of the wall, there is a catapult flinging flaming pitch and a giant skeletal beast trying to bat down the door. The military is out, but they can't do much against it.
That's when you see the ambassador, who seems to be summoning new skeletal warriors out of nowhere. It would seem he is a providence user. You can hear the 4 heroes outside your door fending off warriors. You quickly pull on your armor and new sword and fight your way through the hallway. Once you're there, you have to figure out where to go now.
>Go to the courtyard and rescue peasants
>Kill the beast and the catapult
>Cut off the head--go for the ambassador
>>
No. 694856 ID: 47160d

Let's go for the ambassador.
>>
No. 694859 ID: eeb21f

>>694856
>>694856
You decide to go for the ambassador. After all, if he's staying at the back he must be weak right? You battle through the courtyard, slaying quite a few warriors. Some of them actually have some quality equipment, especially the officers.
*Gained a Good Shield and a +30 Arrows*
You finally reach the ambassador. It was hard sneaking past the beast, but you managed to do it. Now, it's just you and him. Bradford is holding off the skeletal giant he summoned. He seems slightly tired, but you know that an undead can go on forever if he needed to. You swing forth with your sword,hoping to catch him while he's resting. He surprises you with his speed however, and manages to bypass your defenses, slicing through your armor with his scythe.
(50/65 health)
You swing at his head, since you know that is the only way to kill him.
(Roll 1d100 over DC 60)
>>
No. 694862 ID: 007e78

rolled 52 = 52

>>694859
Rollin
>>
No. 694865 ID: eeb21f

>>694862
Your skill with a blade is not enough it seems. He moves to the side almost effortlessly. You begin to expect that there is a providence at work here. He takes the opportunity to strike once again. (45/65 health)
The 4 Heroes have just finished dealing with the skeletal giant, with Alina taking him down with a swift flurry of shots from her arrow. Suddenly, a light surrounds her as she begins firing at the warriors in the courtyard with a newfound strength. Fire, ice, poison, every kind of element imaginable is flying from her bow.
*Alina has gained the Valiance Master of the Elements: She can tip her arrows in almost any element imaginable.*
With the 4 unoccupied to come to distract the ambassador for you. While he's fighting them off, you notice that there is a green light emanating from his rib cage, which must be his Soulheart. IF you extinguish that, he'll die and you'll gain his providence! Of course, he'll be expecting that, so it'll be harder to hit him.
(Roll 1d100 + 40 over DC 80
>>
No. 694866 ID: 923da3

Let's tell him no with our blade!
>>
No. 694868 ID: 007e78

rolled 71 + 40 = 111

Cutting right to the heart of the matter.
>>
No. 694870 ID: eeb21f

>>694868
You stab your sword straight into the heart of the matter. That is, the soulheart. You can feel his providence draining from his body, into your sword, and all the way to your heart. All the skeletons immediately fall apart. That is, almost all. The skeletal beast begins charging towards you. Bradford and Alina move to protect you with their Providences, but you wave them off. You can somehow feel that it means you no harm. It starts slowing down as it gets closer, until it stops in front of you, and displays itself submissively.
What will you do?
>Kill it
>Pet it
>Other
>>
No. 694871 ID: 47160d

Pet it, no reason to kill your new minion. However there is a minor issue... doesn't gaining necromantic powers completely render the point of refusing the alliance moot?
>>
No. 694872 ID: eeb21f

>>694871
Not exactly. The point was that Black Waters is a much bigger kingdom then you are. One of their 5 castles, Castle Rengrave, dwarfed yours in both size and population.
>>
No. 694873 ID: 923da3

Okay political check: Does Tulran frown upon Necromancy period, or would a case like ours (We totes looted this from an undead commander guy!) Be okay with them?
We already got on the bad side of blackwaters, we might as well see if Tulran would be willing to lend us some sort of aid.
>>
No. 694874 ID: 007e78

>>694870
While we did not wish to wantonly encourage the dark arts, it would be wrong to destroy a creature that no longer means us harm, and has effectively surrendered.
>>
No. 694881 ID: eeb21f
File 145308610795.jpg - (1.75KB , 160x90 , download.jpg )
694881

>>694873
Imagine the Protectorate of Menoth combined with the Imperium of Man, if the Imperium of Man was made up entirely of SoB and Commissars and all the citizens of Menoths were Holy Zealots. Then make Donald Trump the supreme president for all time and give them elf ears. That is the Republic of Tulran. So, yes they still hate it.

>>694874
>>694871
You pet the beast...and it wags it's tail.
*You gain new Hero unit: The Graveyard Beast*
The Beast can make two attacks
-Tail Whip, Kill an entire room full of infantry or knock a larger being on its feet.
-Feeding Frenzy, the Beast eats its way through enemy lines in a frenzy of death and destruction.
>>
No. 694883 ID: 47160d

...So I'm thinking we need to make some allies immediately.
>>
No. 694884 ID: 007e78

Right. First priority is damage control. Help the citizenry who were affected, start repairs.
>>
No. 694887 ID: 47160d

Also what the above said
>>
No. 694888 ID: eeb21f

>>694883
There is still the Dragon's Blood and the Zurvian
Empire. The Zurvian's are pretty strong, but they love gold, so you can buy them out with gifts. Dragon's Blooders are rumored to be savages, but they have no solid command structure as they have a rule that if you can defeat the current warboss, you become their ruler. Their dragons would be a great asset to have.
>>
No. 694893 ID: eeb21f

Your heroes begin the process.
The Graveyard Beast and the Bradford are holding up a piece of wall while Alina cements in place with earth and water. Relinculus is holding a small funeral service, as the 39 dead are piled onto a pyre. Windvale distracts the children with her tales of far away lands and mystic creatures
>>
No. 694895 ID: 47160d

Is there a safe place to experiment with our new providence?
>>
No. 694896 ID: eeb21f

>>694895
You could move to the basement of the castle, no one goes there.
>>
No. 694898 ID: 47160d

Then let's do that, might as well figure out how to use it. Unless there is a way we can help the repairs
>>
No. 694899 ID: 2ccbb3

Okay. You are now a necromancer who just screwed the puppy mascot of Blackwaters. You either need to incite a war between Blackwaters and Tulran (which is dangerous, leads to massive casualties, and is impressive but dishonorable), or find some way to keep a low profile on the Zealot-Vs-Maniac meter.

Maybe you should just assassinate the government of Blackwaters and let Tulran finish the job.
>>
No. 694900 ID: eeb21f

>>694898
You go down to the basement and summon a skeletal warrior. It somehow makes you feel...wrong. You quickly banish him before anyone can see you. It does make you a bit tired. (19/20 energy)
>>
No. 694902 ID: eeb21f

>>694899
Now, it's time to strike at the heart of the matter. Your heroes tell you that the ambassador, known as Belrus, is a subordinate of Lord Rengrave, lord of Castle Rengrave. Would you like to challenge him politically or go straight for the kill. The heroes warn you that Rengrave has a champion who calls himself Lazarus, who supposedly has the power to come back from the dead in the body of the one who killed him.
Do you want to challenge Castle Rengrave?
>Y
>N
If you do, then how will you do it?
>Politically
>On the field of battle
>>
No. 694907 ID: 47160d

I'm pretty sure we shouldn't challenge a high ranking commander of a country who completely dwarfs us
>>
No. 694909 ID: 007e78

Don't challenge him. We can't afford to escalate this right now.

>>694900
...I think we'd prefer not to use this power. Unless we can harness it to turn or unmake other undead.
>>
No. 694912 ID: 47160d

Nothing wrong with some undead. Just dead bodies moved by magic and your will. We aren't zealots, however I agree. Though mostly to keep it as hidden as possible
>>
No. 694916 ID: eeb21f

>>694909
>>694912
You decide to leave this power for everything but the most dire emergencies. it might scare your citizens. Speaking of your citizens, it would seem that it would be prudent to host some kind of event, to cheer them up. What will you do?
{Open Input}
>>
No. 694920 ID: 923da3

Hrrrm...
I want to say a tournament, perhaps? A chance, for any citizenry brave enough to step up and prove their skills and prowess against their kinsman!
Possibly with a mixture of celebration that Blackwater's attack on us failed, that we can at least stand on our own.
>>
No. 694927 ID: 47160d

I second this, though with the caveat that if those with providence compete at all it has to be against eachother
>>
No. 694928 ID: eeb21f
File 145309405673.jpg - (3.38KB , 161x90 , download.jpg )
694928

>>694920
You put out a challenge to the kingdom: the first one who is able to best you and Bradford in a team battle will be awarded 100 gold pieces. You, of course, cannot use your sealed Providence or Death Call (the new providence you gained), but all other bets are off. You not only receive plenty of entrees from your kingdom but also plenty from other kingdoms. You even see a few Zurvians. Your first few matches are against normal people and you do fine. But then a burly man in a cloak jumps in the ring and shouts, "I challenge you, human king! I will destroy you and take your tribe! The "man" then throws off his cloak, revealing he was actually a Dragon Blood, and considering the skulls around his neck, a chieftain at that. Well shoot
What will you do?
>Accept the challenge
>Decline politely
>Have Bradford fight him
>>
No. 694930 ID: eeb21f

>>694927
This rule has already been implemented.
>>
No. 694931 ID: 47160d

Well if we ever want them to respect us we need to fight them. However accept it a team battle. Demand he bring in a non-dragon ally to fight with
>>
No. 694934 ID: eeb21f

>>694931
It seems he was prepared. He roars to the audience and a very large Dragon Blood jumps onto the stage. From the back of the crowd. 8 feet away. He is large enough to be shoulder to the beast, and has muscles the size of your breastplate. The chief introduces himself as Warchief Armbreaker, and the giant and Headsmasher. It would also seem that Headsmasher has a providence that makes his skin like steel.
>>
No. 694936 ID: 47160d

...Give thanks to whatever deity we believe in for Bradford
>>
No. 694942 ID: 007e78

Right. So... Bradford's strength should be a match for the mass and density of the metal guy. Which leaves us to face the chieftain.

This is gonna be interesting.
>>
No. 694945 ID: 47160d

Actually speaking of Bradford how strong is he? You said 10,00 men so I wasn't quite sure whether you meant 1,000 or 10,000. cause that's a giant difference
>>
No. 694949 ID: eeb21f

>>694945
1000. I can't type.
Next update in a bit, just thought I should inform you guys that Death Call can also summon spirits to give you passive buffs. The spirit can only be changed once per battle, so choose wisely:
-Aggressive Spirit: +10 to Combat rolls
-Intellectual Spirit: +10 to Perception rolls
-Leader's Spirit: +10 to Morale and Command rolls.
>>
No. 694951 ID: 47160d

Aggressive spirit, this guy has killed other rather powerful people. We will need everything we have to defeat him... Is this to the death?
>>
No. 694952 ID: eeb21f

>>694951
only if you wish it to. if you do kill him, you get unrestricted control of his tribe. If you don't however, the other Dragon Blood's will be more likely to listen to you.
>>
No. 694953 ID: 47160d

Leave him alive, no reason to antagonize potential allies for a small percentage of their forces
>>
No. 694979 ID: 45c35f

>>694953
You know there is no point in killing a potential ally, but you'll die if you attempt to go into hand to hand combat. Wh as T weapon will you use?
>Your sword
>A dagger
>A shield and your sword
>A mace
>>
No. 694999 ID: 923da3

Hrrrm...
Sword and shield to defeat the beast!
>>
No. 695000 ID: 3d2d5f

>>694999
Second
>>
No. 695002 ID: 8898a2

>>694999
You decide a mixture of offense and defense is the way to go. You pick up the sword and shield. Almost immediately, the chieftain is coming at you. Will you dodge?
(Roll 1d100 + 10 over DC 60)
>>
No. 695004 ID: 3d2d5f

rolled 33 + 10 = 43

Rollin
>>
No. 695006 ID: 2ccbb3

rolled 54 = 54

BLOCK!
>>
No. 695007 ID: 8898a2

>>695004
You fail to defend against his attack. His claws rake against your armor, making some deep gouges.
(45 / 65 health)
You glance over to see how Bradford is doing. He is trying to lift Headsmasha.
(ROLL 1d100 + 10 to see if Bradford throws him)
>>
No. 695008 ID: 8898a2

>>695004
>>695006
The average is 53.5, below 60.
>>
No. 695010 ID: 2ccbb3

rolled 64 = 64

Actually, the average is 48.5

And CQC THROW!
>>
No. 695011 ID: 3d2d5f

>>695010
Missing the +10, so that should be 74.

Good roll, but we don't know what we have to clear.
>>
No. 695012 ID: eeb21f

>>695010
Add the 10 from Agressive Spirit.
Also, Bradford manages to pick up Headsmasha and tries to throw him at Armbreaker. Unfortunately, he misses, and simply throws him out of the ring (100/120 Headsmasha health) Inspired by Bradford you swing down your sword with all your might at the Chieftain (Roll 1d100 + 20 over DC 70)
>>
No. 695013 ID: eeb21f

>>695011
60, same as before.
>>
No. 695015 ID: 923da3

roll to split chieftain skull!
>>
No. 695016 ID: 923da3

roll to split chieftain skull!
>>
No. 695017 ID: eeb21f

>>695015
It's dice 1d100 + 20, just fyi
>>
No. 695019 ID: 3d2d5f

rolled 37 + 20 = 57

Let's not split his skull, we want him alive.
>>
No. 695021 ID: eeb21f

>>695019
urgh...let's try again
>>
No. 695022 ID: eeb21f

rolled 38 = 38

ROLL FOR THE DICE GOD'S
>>
No. 695023 ID: eeb21f

>>695022
Nope...
>>
No. 695024 ID: 609e01

rolled 23 + 20 = 43

Rollin
>>
No. 695028 ID: eeb21f

>>695024
>>695022
>>695019
Yea, you guys can't hit the broadside of a barn.

You attempt to swing down on his head, but he simply is too strong for you. He catches your hand and throws you against the metal post that signifies the arena. (15/45 health, knocked out!)
*Knocked out means you cannot make any actions. Other teammates can however*
>>
No. 695030 ID: 2ccbb3

rolled 9 = 9

Bradford throw the other one out of the ring!
>>
No. 695031 ID: eeb21f

In a fury at seeing you knocked out, Bradford charges the chieftain. Headsmasha slams a fist down on him, seemingly killing him. Suddenly, a light is see under the giant Dragon's Bloods fist, as Bradford lifted, seeming unharmed.
*Bradford has gained the Providence Shield of the Loyal: If another team mate is knocked out, Bradford becomes invulnerable until that teammate wakes up again.*
>>
No. 695032 ID: eeb21f

>>695030
hah no
>>
No. 695033 ID: 2ccbb3

rolled 83 - 20 = 63

That's it. -20 for temporary hatred of the divine. Bradford, propose to marry Armbreaker's daughter while failing an attempt to punch him out of the ring.

If this works, your Maker hates you.

(Oh good, it didn't work)
>>
No. 695034 ID: eeb21f

>>695031
Bradford rushes with all his strength, all of his might, to smite the chieftain, who is ready for him.
(Roll 1d100 + 30 over DC 70 to instantly KO the chieftain!)
>>
No. 695035 ID: eeb21f

>>695033
so you couldn't save those rolls for the king?
>>
No. 695037 ID: 2ccbb3

>>695035
JUST USE THE DAMN ROLL ALREADY!!!

83 + 30 - 40 (Why Would I Ever Let This Midget Marry My Daughter) = 73 > 70 DC
>>
No. 695044 ID: eeb21f
File 145314307499.jpg - (7.19KB , 192x263 , download.jpg )
695044

>>695037
Ok I'll use it sheesh, but not for marrying his daughter. Though thanks for the idea...

Bradford sends his mace into Armbreaker's head with all his strength. He knocks him out instantly, ending the fight since he was the challenger.

*2 Hours Later*
You awaken in your throne room. Windvale is attending to your injuries and Bradford is waiting for you. Bradford nods at you as the shine in his skin fades away. In the common room, Armbreaker is ready , although Headsmasha was so big he had to wait outside. He is currently wrestling with the Graveyard Beast, as the crowd watches seeing who will win. Armbreaker comes up to you and congratulates you and Bradford for your win. Then he pops a surprise on you: his entire clan, complete with the 2 full-blooded dragons at his disposal, will serve you if and only if Bradford marries his daughter Slim-tail.
Will you allow him?
>Y
>N
>>
No. 695045 ID: 609e01

>>695044
>Y
>>
No. 695054 ID: eeb21f

>>695045
You give your consent to allow Slimtail to marry Bradford. Bradford doesn't say anything, the picture of a loyal servant. She will stay here while Headsmasha and Armbreaker go back to the kingdom and fetch their people.
*New hero Unit: Slimtail the Archer. Slimtail has the same basic abilities as the base archer, but with the Providence Ghost Walk: Slimtail can walk through walls and become invisible for a short time (1 Energy/Action)
>>
No. 695061 ID: eeb21f

Is anyone still playing?
>>
No. 695065 ID: 47160d

Just got home, and awesome. Can we introduce ourselves to the new wife. Also are there any wedding customs we need to know about?
>>
No. 695068 ID: eeb21f

>>695065
Yay!

The wedding won't be for at least a year (Their village is apparently on the other side of the Dead Seas. They had to fly here on their dragon.) You have a lot of things to do around the castle. You must prepare some space around the castle for the coming 350 Dragon Blood and their 2 Dragons, as well as how they're going to eat. You also should attend to expanding your kingdom, maybe towards Lake Minavera or River Diane.
Would anyone mind making a hexmap of the castle and the surrounding land for me?
>>
No. 695070 ID: 49c23f

Lake Minerva seems good and well they are a crazy pseudo-barbarian culture. The more prep we have for any wedding weirdness the better.
>>
No. 695071 ID: 47160d

Also we need to think of a reward for Bradford, the man did win the battle for us.
>>
No. 695073 ID: eeb21f

>>695071
and getting married for you
>>
No. 695074 ID: 07fc66

>>695071
We got him an exotic wife, isn't that enough?
>>
No. 695075 ID: 3d2d5f

I feel like we should have asked Bradford how he felt before marrying him off, especially when he saved our ass like that.
>>
No. 695077 ID: 47160d

He might not like the wife, he might hate her. Or lizards just might not be his thing. We needed them to get married for the good of the country which I am sure he fully understands. But he does deserve a HUGE reward for that and winning basically every battle we've been in. Speaking of which we need to set aside some time to train every day, this is an intolerable situation combat wise. Oh and what about granting him a title of nobility and the 100 gold from the tournament?
>>
No. 695084 ID: eeb21f

>>695075
He will stand by your decision no matter what. He has been with you ever since the incident in your childhood.
>>695070
You decide to go talk to Slimtail about the wedding. A lot of the Dragon Blood cultures seem the same. Using rings, the bouquet throw, the best men fighting to the death... Wait the best men fighting to the the death? Headsmasha is the best man on her side of the family...and you are on yours.
>>
No. 695085 ID: eeb21f

>>695077
He has already been rewarded the gold, and he has the title of duke. You could make him a Grand Duke, making him directly below you? Also, may I suggest a feast in celebration of both the engagement and for Bradford's win?
>>
No. 695086 ID: 47160d

...ask her if we could perhaps substitute our own wedding traditions as far as anything involving the killing of citizens goes. Also I had an idea, i need to know if we have any current nobility first
>>
No. 695087 ID: 47160d

And how helpful they have been, and good idea. A few a few days from now perhaps?
>>
No. 695090 ID: eeb21f

>>695086
We do. There are the 4 heroes, all of whom are dukes/duchesses, then there is General Nuttal, commander of your forces and a duke, then there are perhaps 2 or 3 other minor marquis over trading, education, and the treasury.
>>
No. 695091 ID: 47160d

Hmmmm okay, name him a grand duke at the height of the banquet... And about that not doing the fight to the death thing...?
>>
No. 695093 ID: eeb21f

>>695091
Done. and for the wedding...
You try and talk Slimtail out of the death fight. She is very stubborn however. You'll have to make her see reason.
(Roll 1d100 vs DC 50!)
*Note:You can change spirit to Intellectual if you would like. It would give you a +10 to all Int and Per rolls.*
>>
No. 695106 ID: 2ccbb3

>>695093
Explain to Slimtail that killing in ceremonies is considered blasphemy in your culture. If you win, your people will reject you as their leader, and if Headsmasha wins, then the people will be out a leader and distrustful of the Dragon-Blooded. It's a no-win situation; a non-lethal match might be fun, but death in the middle of a wedding will be utterly destructive.
>>
No. 695108 ID: 47160d

rolled 97 + 10 = 107

To be perfectly honest I did not know how to roll, I do now.
>>
No. 695112 ID: eeb21f

>>695108
You manage to convince her that it would not be a good idea for a Dragon Blood and a human to fight in front of the whole kingdom. She eagerly agrees with you, and she promises to talk to her father.
I hate you. I'm not coming up with a way to reward you for a crit this time. I gave you the Graveyard Beast, I gave you Slimtail, what else do you want from me?
Would anyone mind helping me draw up Bradford, Alina, Windvale, and Relinculus?
>>
No. 695113 ID: 47160d

I giggled for a good few minutes, and its fine. I would help but i have no art skill.
hmmm I am tempted to say lets just go train for a while. I don't think there is anything else we really need to do
>>
No. 695114 ID: 2ccbb3

>>695112
Fine, just consider the lack of crit as payment for not dying after all those failed rolls in the tournament.

Bradford, start dating Slimtail. And by dating I mean go on a few missions and stuff. Bring the other heroes and a small army.
>>
No. 695115 ID: eeb21f

>>695114
I'm not actually going to kill you at first.
If your health drops to 0, you'll go in a coma for d6 months. Then you lose of your 10 coma points.
Next time you die, it'll be 2d6 months, and another coma point. etc.
You'll die when you lose all 10 coma points. Even then I might make you do some kind of adventure in Heaven before resurrecting you.
>>
No. 695116 ID: eeb21f

>>695113
You still need to find a place for the Scaleys, as your citizens are calling them now.
>>
No. 695117 ID: 47160d

Do some PR to get our citizens to not be racist, and ask Slimetail where she thinks her people would prefer location wise out of the current options
>>
No. 695129 ID: eeb21f

>>695117
what is this "PR" you speak of?
(It's the middle ages. Be fucking specific)
>>
No. 695131 ID: 47160d

lol, hmmmm perhaps we introduce Slimetail as Bradford's fiancee. Also make it very clear that they are citizens in our country, and should be treated as such. Besides their part dragon, part fucking dragon!
>>
No. 695133 ID: 47160d

meanwhile I'll just sit here and pray that someone with some actual idea of how to give good PR to crazy dragon barbarians posts
>>
No. 695134 ID: eeb21f

>>695131
The fact you just called her Slimetail isn't helping your point. Anyway...
You gather the entire kingdom to the courtyard to give a short speech. Because I'm lazy, the gist of it is that the common people should learn to accept the Dragon Blood's because they are here to stay (unless they kill you and RIP AND TEAR the kingdom).
*Bonus: Your people will not suffer a penalty for working with Dragon Blood's
>>
No. 695135 ID: 007e78

>strength of the multitude, powers up around people her cares about, powers up when friends are downed
>lizard waifu
Wow. Bradford is certainly tgchan's champion, all right.

>>695116
I'm not sure 'scaley' is racist, actually. It depends on if it's being used as a derogatory slur, or just a nickname for our new allies. (And/or if they're bothered by it. Would we really care if they called us pink skins?).

But yes, if our peasants are not reacting well to our new allies, we might be well advised to put out some reeducation / propaganda.

...it would probably help if we made sure Slimtail or the others did something that earned the peasantry's respect / gratitude. Make sure they're seen as heros the next chance we get.
>>
No. 695137 ID: 47160d

Crap did I? Well that was an accident
>>
No. 695142 ID: 47160d

Anyway back to trying to think of where to settle them, does next to lake Minerva sound good? Check with Slimtail(facepalm) on how good of a location that is vs other options
>>
No. 695149 ID: eeb21f

>>695142
Slimtail (no e) says the lake would be the perfect spot. There's enough direct sunlight for the cold-blooded Dragon Blood's to heat up, yet close enough to the lake for them to cool down if it gets hot. There is also enough prey in the forest nearby that they will not stare. There's even a natural cave that will serve as the perfect nesting place for the dragons.
>>
No. 695150 ID: eeb21f

>>695135
You could send them to the other side of Dead Sea, where chief Armbreaker said they were dealing with repeated Blackwater raider attacks. If you do however, the heroes will be gone for 5 actions.
>>
No. 695156 ID: 47160d
695156

Awesome, let's make what preparations we need to for that, and send them. They might bond, and the less discord in that relationship the better. We have three other heroes, we should be good unless an actual invasion happens
>>
No. 695159 ID: eeb21f
File 145316238328.jpg - (205.97KB , 960x720 , Avalon_Map_3.jpg )
695159

>>695156
You prepare everything the two will need on the trip. Rations, weaponry, anti-vampire paraphernalia and the like. The other 3 heroes escort them all the way to Tetramenious, the port town, before saying goodbye. They are taking your own personal vessel, the Storm's Wrath. You pray to the Maker for their safety
Has anyone done the wiki page for this quest?
>>
No. 695161 ID: 47160d

doesn't look like it.

Hmmmm well now that that's done... I have no idea what to do, seems like it's just a waiting game right now.
>>
No. 695164 ID: eeb21f
File 145316270037.jpg - (224.42KB , 960x720 , Avalon_Map_3.jpg )
695164

>>695159
Better image
>>
No. 695165 ID: eeb21f

>>695161
You still have a kingdom to run boy!
BTW, a Tulranian ambassador has arrived, just wanted to drop that bomb.
>>
No. 695166 ID: 47160d

Oh... I did not realize that they were so close. Shit, do we have any idea how Blackwaters is taking the fact we killed the ambassador?
>>
No. 695167 ID: 47160d

Well let's go meet him I suppose, dispel the spirit first. We don't know if they could detect the necromancy
>>
No. 695169 ID: eeb21f

>>695166
There hasn't been any word from Castle Rengrave. There has been rumors that they have closed their walls and are building some kind of war engine, but nothing solid.
(Just so you know, she doesn't know you are necromancers. You might want to hide the Graveyard Beast though.)
>>
No. 695171 ID: 47160d

I figured but just in case she can detect such things I didn't want to bring a spirit right infront of her. And isn't he like stuck in the basement or something? I thought he was hidden anyway, do that first if not
>>
No. 695173 ID: 47160d

also the lake closer to the dead sea changed names
>>
No. 695176 ID: eeb21f
File 145316389545.jpg - (35.48KB , 300x546 , 300px-Harlequin.jpg )
695176

>>695171
You never told him to. You secretly tell him to go into the forest and stay there until you say he can come back. You feel what seems like a nod in your head before the connection breaks up. Just to be safe, you also dismiss the intellectual giving you advice. The Tulranian ambassador is certainly dress...colorfully. You had heard of the Laughing Death, the secret police of the republic, but you had heard they were never brought out unless the person they were meeting was an ally...
or about to die.
She ignores all pleasantries and asks you straight out if you will join the Tulranian empire. She is eyeing her sword as if she is hoping you'll say no.
Do you accept?
>Y
>N
>>
No. 695177 ID: eeb21f

>>695173
I know. I couldn't read it, so I just made up a new one.
>>
No. 695178 ID: 47160d

Are we ever going to get a normal fucking ambassador? I have no idea what to do here, we can't join the empire for obvious reasons but I don't want to die either...
>>
No. 695179 ID: eeb21f

>>695178
Welcome to Avalon motherfucker, you're almost certainly not gonna survive.
>>
No. 695180 ID: 47160d

Okay let's deflect, ask her what the rewards of joining the empire are as well as what would be expected of us. Also where are our remaining heroes?
>>
No. 695181 ID: eeb21f

>>695180
The mages are in the castle library and Alina is in her hall. If blows comes to blows, you have 2 of your non hero mages stationed outside.

You ask what the benefits are. She tells you coldly that you will receive 10000 gold pieces, a Providence heart, and some of the experimental "steam engines" that the Tulranians are developing.
>>
No. 695182 ID: 47160d

Hmmm okay, and what would be expected of us as part of their empire?
>>
No. 695183 ID: eeb21f

>>695182
All you would have to do is follow the Maker's laws and contribute towards the good of the Republic.
The main two laws are:
-You shall not have anything before the Maker
-You shall not consort with demons (Necromancy)
>>
No. 695184 ID: 47160d

WHY COULDN"T WE OF JUST JOINED THE FUCKING NECROMANCERS. Hmmm okay, that's not too bad. With the small issue of we have necromancy. What to do... Well ask if we can have some time to think things over
>>
No. 695186 ID: eeb21f

>>695184
She tells you that she is not leaving until you have given her an answer. You offer to give her a room, but she says she'll stay in the forest...
where the Graveyard Beast is hiding.
I'm evil
>>
No. 695187 ID: 007e78

>Do you accept?
>You shall not consort with demons (Necromancy)
Hey, demons are completely different from the dead and spirits!

Regardless, those are terms we can't actually adhere to, due to our province. We can't enter a deal in bad faith, it'll just blow up worse later.

Regretfully decline.

>Has anyone done the wiki page for this quest?
It exists, but it's just a stub atm.

http://www.tgchan.org/wiki/Magic_Kingdom_Quest
>>
No. 695189 ID: 47160d

Did you not see the part where she will kill us? And yeah at this point just say no, it's more likely that she take it well if she doesn't know the reason involves necromancy
>>
No. 695191 ID: eeb21f

>>695189
>>695187
You regretfully decline.
For the first time since you've met her, she begins to actually smile. She begins to draw her sword.
What will you do?
>Draw your own sword
>Call for the guards
>Both
>Other
>>
No. 695192 ID: 47160d

Loudly say that you will have some guards escort her out of your kingdom. Also say that you would love to join the empire but feel that you don't have enough to offer right now. Joining without bringing something to the empire would be a disgrace to the maker
>>
No. 695195 ID: 007e78

Draw your sword.

Use our providence channel to summon a messenger spirit away from her to fetch the heros we still have around.
>>
No. 695196 ID: 2ccbb3

So, another war-ambassador? Then you'll have to plan this out. Have Slimtail and Alina escort her to the woods, ask her questions about her life, girly stuff. Order the Graveyard Beast to patrol the area, which should be too tasty a target for any Tulran spies to resist.

Your remaining troops will follow Graveyard Beast and attack any forces stupid enough to charge at the big guy. If you find evidence that Tulran will pre-emptively strike if you reject an alliance, then capture the ambassador alive. Find a way to incite the Tulran into a raid on the Blackwaters capital.
>>
No. 695197 ID: 47160d

DO NOT ESCALATE
>>
No. 695198 ID: eb385b

>>695191
>Both
>>
No. 695209 ID: eb385b

>>695192
I agree with this
>>
No. 695211 ID: eeb21f

>>695192
>>695209
So far this is in the lead.
You have until 6:00 to finish voting.
>>
No. 695214 ID: 923da3

Hrm.
Draw Sword. I imagine the ring of steel upon steel will get the Gaurd's attention, and splitting our focus to call them seems a bad move.
>>
No. 695215 ID: eeb21f

The wiki has been expanded
http://tgchan.org/wiki/Magic_Kingdom_Quest
>>
No. 695219 ID: eeb21f

>>695211
This is still in the lead.
You dodge out of the way of her initial swipe.
Inbetween dodging and weaving you manage to tell her that you must decline for the moment finishing with, "It would be disrespectful if I came without presents for the maker!" The elf immediately stopped attacking, her hair disheveled. She leaned in and gave you a peck on your lips. "Why didn't you just say so! I can wait." With that she practically skips out, leaving you and the three newly arrived heroes dumbfounded. Finally Alina said, "Who was that?"
>>
No. 695221 ID: 47160d

...The ambassador of Tulran... Someone go see where she is going. Also someone go find a better hiding spot for the Graveyard beast.
>>
No. 695231 ID: 007e78

>Finally Alina said, "Who was that?"
...The ambassador of Tulran. I think she's bipolar.

Girl seems to enjoy fighting with you. It's a dangerous line to walk, but maybe we can use that to win her over? She wants a challenge more than acquiescence.
>>
No. 695233 ID: 47160d

the issue with that is that we can't offer her that challenge, as we are kinda shit at combat against any named unit
>>
No. 695237 ID: 609e01

>>695219
Can someone say "Yandere Elf Girlfriend"?
>>
No. 695238 ID: 007e78

>>695233
We don't become her battle buddy, we keep teasing crossing the line. Instead of boring her or getting killed by her, we walk the knife's edge in between where she just doesn't have to kill us to entertain the crazy person.
>>
No. 695239 ID: 47160d

...I approve this. For several reasons, okay let's brainstorm how to do this people
>>
No. 695260 ID: b9d253

I'm seeing a mixture of Yay! Yandere bipolar girlfriend! and Shit! Battle Crazy Ally!
>>
No. 695264 ID: 47160d

*Is the living incarnation of these two things at the same time.* Regardless we need to go distract her, perhaps ask her for help thinking of something to bring to the empire. While someone moves the beast somewhere safe
>>
No. 695274 ID: 007e78

>>695260
Yes.

How do our heros feel about this development? It seems the only people who want to ally with us will attack us, and vice versa.
>>
No. 695277 ID: eeb21f

>>695221
You command Relinculus to weave an invisibility spell to keep the Beast hidden. He does it with the help of Windvale.
>
You command Alina to go see where she's going. With the combination of the element Night and her skills at tracking, she easily finds out that she's staying in a nearby inn.
>No guest of mine will stay in an inn!
>She can stay there...as far away from me as possible.
>>
No. 695278 ID: 47160d

Since apparently we have a new side mission to make her a crazy yandere girlfriend the first one
>>
No. 695281 ID: eeb21f

>>695278
You send in Alina to bring her back to the castle. You hear the castle doors open as the elf comes back in. Almost immediately after she comes back into the throne room she jumps into your lap and cuddles into your shoulder. Your knights have trouble restraining their reflexes.
Where will she stay for the night?
>In my room, of course!
>On the other side of the castle. Preferably farther.
>>
No. 695282 ID: 609e01

>>695281
>Your room
I like where this is going
>>
No. 695283 ID: 007e78

Why don't we pretend to some kind of decorum and offer her own room (but close enough she can duck into ours).
>>
No. 695284 ID: 47160d

Lol you are really rolling with this.

I'm not sure whether there is some vow of chastity that she'll kill us over. so perhaps a room near ours?
>>
No. 695285 ID: eb385b

I can't believe this happened
>>
No. 695287 ID: eeb21f

>>695283
>>695284
You hold a small banquet for the honored guest. Once everyone is full and tired, you guide her to her room. She seems a little tipsy from too much mead.
>Take her to your room
>Take her to the room next door
>>
No. 695288 ID: 47160d

ROOM NEXT DOOR
>>
No. 695289 ID: eeb21f

>>695284
I wouldn't do that...maybe...
>>
No. 695292 ID: 609e01

>>695288
You're no fun
>Your room
>>
No. 695294 ID: 47160d

DO YOU KNOW NOTHING OF THE AUTHOR? I mean he's hilarious and probably one of my favorites right now but this is a trap. Put her in a different room, I WANNA LIVE
>>
No. 695301 ID: eeb21f

>>695294
Ah thanks!
You know me so well
>>
No. 695303 ID: eeb21f

rolled 1 = 1

Rolling to see if I'll screw you over or not. 1 is yes, and 2 is maybe.
You decide not to tempt fate and leave her in her own room. A few minutes later though, she barges in half dress ed and a bottle of mead in your hand.
>>
No. 695304 ID: 007e78

>>695303
Hahahahaha.

Ask her what you can do for her this evening.
>>
No. 695305 ID: 47160d

...why do you hate us? Lead her back to her room then lock your door upon returning... as well as any other way in
>>
No. 695307 ID: eeb21f

>>695305
(Ok fine)
You lead her to your room and lock the door. You also command 2 knights to stand outside the door and for Recticulus to install a magical alarm matrix around the room.
You finally get a good night's sleep. The next morning, she insists on feeding you, which for some reason pisses of Alina to no end.
What will you do today
(You just have to hold her off for another 2 actions until Bradford gets home.)
>>
No. 695312 ID: 47160d

So it occurs to me that this is quite random... Idk if I trust abrupt yandere.... anyway lets prep for Bradford's banquet
>>
No. 695315 ID: 007e78

>she insists on feeding you, which for some reason pisses of Alina to no end
Oh no, Alina doesn't have a crush on us, does she?
>>
No. 695316 ID: 47160d

Also how does she feel about the dragon blood?
>>
No. 695377 ID: 2ccbb3

Host a cooking competition!

All the contestants are now poisoners. Their goal is to create a deadly poison/virus AND the antidote/cure. Bonus points will be given to (1) diseases with long incubation rates (2) diseases with painful symptoms (3) diseases that are easily cured (4) how tasty the dish is. You will not tell the judges about this.

Have anyone who so much as looks at the ambassador take part as the judges. That should screw with her spy network. The winner is hired as a passive hero, and his dish is fed to the ambassador. Cue death threats.
>>
No. 695386 ID: 47160d

ummmm shame on you for suggesting a plan to kill someone who will inevitably turn on us? Not a good plan but regardless
>>
No. 695405 ID: eeb21f
File 145321386469.jpg - (220.65KB , 1280x720 , Bradford.jpg )
695405

What do you guys think of Bradford? I did him anime style, sorry.
>>
No. 695406 ID: eeb21f

>>695316
She has no problem with them. It's Blackwater she hates.
>>
No. 695407 ID: 47160d
695407

I was just double checking, trying to avoid antagonizing her. And he looks fine :)
>>
No. 695412 ID: 0eaeaf

>>695312
You begin to prepare for Bradford's banquet. Nyss is actually pretty helpful when it comes to coordinating the cooks and servants. When you ask her why shes just says, "Comes with being the First Daughter, I guess."
>>
No. 695414 ID: 2ccbb3

>>695412
Ask Slim-tail what diet she has, and plan a hunt for the ingredients.
>>
No. 695415 ID: cb6b39

Oh fuckity fuck. Do what Kome said and also..."First daughter....?"
>>
No. 695416 ID: 0eaeaf

Would you guys like it if I made a separate questdis thread?
You have a lot of things to do today actually:
>Begin construction on the Dragon's Blood Shelter
>Open the Harvest Festival
>Go see the Magineers
>Talk to your council
>Go see the military
>>
No. 695417 ID: 0eaeaf

>>695415
https://en.wikipedia.org/wiki/First_Family_of_the_United_States
>>
No. 695418 ID: 0eaeaf

>>695414
She's out hunting, and won't be back for another week! It's a good thing she already told you that the Dragon's Blood like eating fresh boar, deer, and other big game. They also have a craving for seafood.
>>
No. 695420 ID: 665ed8

Thats what I was afraid of... and begin construction on the shelter then go visit the magineers.
>>
No. 695422 ID: 665ed8

Also yes please do, as the first post you should explain the government of the various countries
>>
No. 695423 ID: 0eaeaf

>>695420
You would have no idea how to build it if the first of the Dragon Blood migrants, named True Claw, had not arrived. He has taken control of the servants building the shelter.

You go to visit the magineers. It would seem that they have already recieved the steam engines from Tulran are experimenting.
>>
No. 695424 ID: 0eaeaf
File 145322276759.jpg - (8.98KB , 203x248 , images.jpg )
695424

They present you with their new invention, the warbot. A combination of magical control and the new steam engines, it has it's standard sword and shield. Now the only thing left to do is bind it to someone's will.
Who will you bind it to?
>Yourself
>Bradford (when he's back)
>Another one of the heroes.
>>
No. 695425 ID: 2ccbb3

>>695424
Give it to one of your mage heroes. A Tank bodyguard that is easily dismantled if turned rouge is a good asset.
>>
No. 695427 ID: 665ed8

Wait weren't the tulrians only just now developing steam engines? And I agree with Kome
>>
No. 695428 ID: 0eaeaf

>>695427
They gave some to you, remember.

Which mage will you bind it to?
>Windvale-The older twin, a healer
>Reticulus-The younger twin, an attack mage
>>
No. 695429 ID: 665ed8

Recticulus, he is more likely to draw ire and be considered able to defend himself by the warriors. And I thought that was only if we joined, did we get all of the gifts then?
>>
No. 695430 ID: 665ed8

If so I vote we use the heart for ourselves so we can have a providence that we can use near crazy-elf
>>
No. 695431 ID: 0eaeaf

>>695429
The heart was the only thing you didn't get.
>>
No. 695432 ID: 665ed8

Now that that is handled head to the council, and dang. I was kinda expecting it though, why give us something like that over a maybe
>>
No. 695433 ID: 0eaeaf

>>695432
Would you give a bunch of free shit to China only for them to use that free shit to invade you and take your land? They gave you everything but the gold and the heart.
Im sorry to any chinese people reading this
>>
No. 695434 ID: 665ed8

Lol I know, thats why I expected it. Anyway to the council, gotta see what country running matters are going on
>>
No. 695458 ID: 3d2d5f

>>695429
Supporting this.

>Bradford is back
Cool, be sure to ask him how things went (both as a king about the mission, and as a friend about his romantic prospects).
>>
No. 695461 ID: 665ed8

He isnt back yet, he just is getting back fairly soon
>>
No. 695485 ID: eeb21f

>>695461
This is true. He won't be back for another 2 actions.
>>695429
You bond the warbot to Reticulus. It takes a little practice, but soon he is moving it around like an extension of his own body.
Would you like the magineers to keep producing warbots?
>Y
>N
If you don't what should they be producing instead?
>More weapons for the soldiers
>More armor for the soldiers
>Research using the steam engines in other things.
this just turned from Magic Kingdom Quest to Steampunk Magic Kingdom Quest
>>
No. 695486 ID: 47160d

How quickly can they do each thing and to what quality level?
>>
No. 695487 ID: 47160d

Excepting research which I assume is random as far as we are concerned
>>
No. 695488 ID: eeb21f

>>695486
Warbots are slow to be created, but are excellent quality.
Armor and weaponry are quick to make but are medium quality.
Whatever they find out with the steam engines is a mystery, and will take a medium/long amount of time depending on your rolls. Speaking of which:
(Roll 1d100 over DC 50 to see how long the research takes.)
>>
No. 695489 ID: 47160d

rolled 42 + 50 = 92

Hmmm what state are our armies in?
>>
No. 695490 ID: 47160d

Whoops, so just 42 then
>>
No. 695491 ID: eeb21f

>>695489
Why'd you add 50?

Also, your armies are in pretty good shape refer to >>694718, with the following changes.
- 26 foot soldiers
- 12 Archers
- 1 Knight
+ 5 mounted calvary
+ 1 mage
>>
No. 695492 ID: eeb21f

>>695490
You can roll again if you want...
>>
No. 695493 ID: 47160d

It was an accident, I should probably add that all to the wiki, and hmmmm lets focus on the warbots and bind 1/4 to archers, 1/4 mages, and 2/4 to the foot solders. Specific personages will be entrusted to the generals to decide
>>
No. 695494 ID: 47160d

rolled 17 = 17

k then this, thanks
>>
No. 695495 ID: 47160d

Well okay lol
>>
No. 695496 ID: eeb21f

>>695495
I'm just going to use the better roll

The magineers tell you later in the day that they have encountered some difficulties in their latest research. The steam engine simply doesn't have enough power to power anything slightly bigger than a warbot. They'll keep working on it however.
>>
No. 695500 ID: 47160d

Okay well if that's everything as far as that is concerned lets see what all did we need to do...council then military
>>
No. 695508 ID: eeb21f

>>695500
You go to the council to talk. They are the elders that survived the attack on your village and in fact the ones who sealed your providence. Because of this, they are now bound to serve you: If they die, your providence will become unsealed once more. They wish to pass a new law that will stop Dragon's Blood and humans from marrying each other without permission from you or them. Will you let them?
>Y
>N
>>
No. 695510 ID: 47160d

Oooooohhhh I expected something like this but this is a good one... I want to say yes but that whole killing people thing... No but people have to come to us if they wish to use the dragon blood tradition for best men
>>
No. 695511 ID: eeb21f

>>695510
Waiting for more people to vote. You have till 4.
>>
No. 695516 ID: 923da3

Nay, I think, thanks to that whole killing thing.
>>
No. 695518 ID: 47160d

To clarify I mean no I will not let the elders instate that rule but with the requirement I mentioned
>>
No. 695524 ID: 47160d

Because we want them to integrate easily into the kingdom but we can't have them kill willy nilly. Thus a compromise that allows couples to form but not kill our human citizens
>>
No. 695526 ID: 007e78

>they sealed your providence
Why? That really affects how we see them.

>kill them
That seems a poor idea, for now.

>They wish to pass a new law that will stop Dragon's Blood and humans from marrying each other without permission from you or them. Will you let them?
Ask them why they would wish to place such a restriction on people's freedom. What business is it but the participants', or the maker's, who weds whom?
>>
No. 695527 ID: 47160d

Who said kill them?
>>
No. 695528 ID: eeb21f

>>695524
I'm just gonna assume Zaelix agrees with you.

You veto the rule, but you do keep the part about asking for permission. After all, the kingdom will fall into anarchy if every best man was killed. You now go to see Lord Nuttal. He wanted to see you because he wants to get the new warbots in his army (he's seen them working around the kingdom), but the magineers says he wants them to go through you first. How many will you give them
{Open Input}
>>
No. 695533 ID: 47160d

How many other commanders do we have? Anything notable about this one? And ask him why we should give them to him in particular
>>
No. 695534 ID: 007e78

>>695528
How many are we expecting out?

Uh, let's say his forces get 40% of the bots coming off the line? And we'll give him the first few that come off the so his forces start to catch up.
>>
No. 695536 ID: eeb21f

>>695534
Your magineers make 1 every action. You have 2, including Recticulus.

Also, Bradford has sent you a Magi-Message that he and Slimtail are returning on the Storm's Wrath. He also said something about a surprise.
>>
No. 695537 ID: 47160d

Oh good! is the banquet prepared? And I am thinkin 40% is way too much if we have other commanders. Split them evenly for now, tell him he may make another petition if he thinks of a reason to give a larger portion.
>>
No. 695538 ID: 47160d

Also where is Nyss(I think that was her name, you never really said) right now?
>>
No. 695539 ID: eeb21f

>>695537
>>695538
Gonna answer to of your questions as the same time, she's organizing the banquet and they're almost done. All that's left is to cook the boar.

You do have other generals, but Nuttal is the SUPREME general. He's the one in total command of all your forces.
>>
No. 695540 ID: 47160d

Okay hmmmm fine he may have priority for the warbots and distribute them as he wishes. He assumedly is trustworthy with such things if he is the supreme command. And let's go down to see the couple then
>>
No. 695541 ID: eeb21f
File 145325046930.gif - (1.72MB , 480x300 , download.gif )
695541

And because I love dropping bombs, some of the scouts watching Castle Rengrave were attacked by a large steel tube on a carriage that was shooting steel spheres at them. One is dead and 2 others are injured, one of them with a missing leg.
>>
No. 695548 ID: 47160d

....Fuck you! A God damn tank? Send Alina and recticulus with a contingent of solders to try to take it out. Make it clear they are to retreat if they start to take too bad of casualties though
>>
No. 695551 ID: eeb21f
File 145325130286.jpg - (10.54KB , 220x151 , 220px-QF13pounderBouncingNYTribune20October1918.jpg )
695551

>>695548
I was thinking more of this.
>>
No. 695554 ID: 47160d

Okay that's better, keep the same orders though
>>
No. 695555 ID: 47160d

Okay that's better, keep the same orders though
>>
No. 695557 ID: eeb21f
File 145325177712.jpg - (12.97KB , 259x194 , download.jpg )
695557

(or this)
>>695548
You send Alina and Recticulus, along with 50 foot soldiers, 20 Archers, 10 Calvary, and a Mage to deal with it.

Roll 1d100 over 50 to see if they can find it again.
>>
No. 695559 ID: 47160d

GO ALINA!
>>
No. 695560 ID: 47160d

rolled 78 = 78

So that won't get deleted and my phone auto capped so it didn't work...
>>
No. 695561 ID: 609e01

>>695541
Am I only the one who is hoping that we kind find it and make more of it. Or even better, put in a steam engine so that it can run without horses.
>>
No. 695562 ID: eeb21f

>>695560
You and your goddamn crits
Alina and her forces sneak through the swamp surrounding the castle and not only find the carriage, but catch them off guard.
What will they do?
>Disable the operators, and take the carriage home.
>Have the warbot blow up the carriage
>Other (specify)
>>
No. 695563 ID: 007e78

rolled 59 = 59

Alina has elemental arrows- she can use ice to render the device inoperable, or wind to prevent them from being able to light a fuse. ...or failing that there's always lighting fire to the gunpowder stores. Be better to loot it, but it would be pretty effective if we needed to.

But yes, capture the weapon.
>>
No. 695569 ID: 47160d

Second this
>>
No. 695572 ID: eeb21f

>>695563
>>695569
Your soldier launch an ambush. Alina launches a flurry of ice arrows to freeze the carriage and those nearby, while the Warden bashed the heavier undead to pieces. At the end, all but one of the operators are dead, and it's being hauled back to the kingdom.
>>
No. 695573 ID: 47160d

Awesome have we arrived at Tetrimaneous yet?
>>
No. 695575 ID: eeb21f

>>695573
We?
>>
No. 695578 ID: 47160d

I say we whenever referring to the prince/tgchan
>>
No. 695580 ID: eeb21f

>>695578
Why would you be going to Tetramenious, unless you're talking about meeting Bradford?
>>
No. 695582 ID: 47160d

yeah that was the plan right before you mentioned the weapon, and beyond waiting for them at the castle there wasn't much else to do that I am aware of
>>
No. 695584 ID: 007e78

Haul wagon back, get someone to interrogate the surviving operator, wait for it to thaw out, then let our mech builders examine it.
>>
No. 695587 ID: eeb21f
File 145325622990.jpg - (2.67KB , 90x90 , download.jpg )
695587

>Mfw
>My son asks me if Indonesia is in america
>>
No. 695593 ID: 47160d

Lol fine taking the fun out of things, yeah lets do that first
>>
No. 695599 ID: eeb21f

>>695582
You go to the port to wait for Bradford. You and your small retinue of the heroes, Nyss, and some soldiers await. FInally, you see the Storm's Wrath coming into the port. Bradford is standing at the railing, with Slimtail at his side. As he comes closer however, you realize that Bradford isn't standing, but leaning on Slimtail. When the boat finally hits shore, she immediately jumps overboard and says "Bradford was shot!"
Windvale immediately begins tending from and when she digs through the wound she finds...
a smaller version of the balls used in the gun carriage.
>>
No. 695600 ID: 47160d

....So what happened to this being medieval times? Anyway get him all the assistance that is needed then pull Slimtail away to ask for specifics on what happened
>>
No. 695601 ID: eeb21f
File 145325810195.jpg - (392.01KB , 2304x1728 , MWP_pistol_18th_century.jpg )
695601

>>695600
MAGICAL medieval times. Shit's getting real now though

You try and talk to Slimtail through her crying. It would seem that on the way back, they were boarded by Black Water pirates and one of them carried something that she described as (pic related). When the gun carrier was the last one left, he shot Bradford before jumping over the side. After that, she rushed here as fast as she could.
>>
No. 695602 ID: 47160d

Assure her that Bradford will be fine, he beat her father didn't he? And then get to the magineers as quickly as possible.
>>
No. 695603 ID: 923da3

This seems to be more..."Warmachine/Warhammer" Than Medival, if that makes sense?
Anyhoo-I take it we should probably see about scattering some skulls, and quickly, especially with the Graveyard Beast if we can do so on the sly.
>>
No. 695609 ID: 007e78

Allow your healer to see to Bradford. Anything is needed will be provided.

Do your best to reassure Slimtail. She did right, you are sure he will be well.

(Possible propaganda angle: wizard betrothed saved our hero Bradford when he was struck by a honorless sneak attack).

It would seem we need to look into the source of these ball launchers. Twice now, they have made themselves our enemy.
>>
No. 695614 ID: 47160d

i think she is an archer, and no we need to keep our heroes close by until we can develop some form of deffense against the (guns)
>>
No. 695645 ID: eeb21f

>>695602
>>695614
You quickly assure Slimtail that Bradford will be alright. You then borrow a horse and rush your way to the Magineer's tower, on the far side of the kingdom. They begin to tell you that they have completed their research with the steam engine, but you interrupt them and ask about the gun carriage. They say that they have finished their research on the mechanism itself, which is very simple, but have no information on the black powder that makes it fire, which the Magineers are calling Black Sugar. There seems to be some kind of demonic element to it, as all elements to purify it for research were foiled.
>>
No. 695647 ID: 47160d

Tell them that they will all be rewarded greatly if they can figure out defenses against this sort of weapon
>>
No. 695655 ID: 007e78

>There seems to be some kind of demonic element to it
...maybe we should talk to the ambassador, then. If demons are supplying someone with weapons, her people would want them dead.

Although we don't have a good target to point them at yet, and in the meantime, it would just mean she wouldn't tolerate letting us use the canon. So maybe not.

I'm sorry, I interrupted you. What have you learned about the steam engine?
>>
No. 695656 ID: eeb21f

>>695655
May I remind you that the only ones using this weapon is Black Water...
just saying.
>>
No. 695658 ID: 47160d

Yes blackwater who we have killed the ambassador and assaulted their pirates, meanwhile they have a castle basically on our doorstep... How is prepping for their weapon a bad choice?I mean if the others disagree with me then we don't have to right now, I just ask everyone keep it in mind
>>
No. 695661 ID: 2ccbb3

If you don't have the fuel, get a substitute. Compressed Air should be enough, right?
>>
No. 695668 ID: 007e78

>>695656
Oh, then we can present it as evidence the evildoers are growing bolder.

Fighting the good fight against the evil Black Waters might earn us some good points with the Elves. (Support we need, since we can't win that war on our own).
>>
No. 695669 ID: eeb21f

>>695658
Whoa nelly, never said anything about that. Just said that if you guys want to tell Nyss about it, it was from Black Water.
>>
No. 695671 ID: 47160d

Would really prefer not to play into what I'm sure in Nyss' plan but... fine we will indebt ourselves to her, send someone to go get her. We can meet her in our room
>>
No. 695688 ID: eeb21f

>>695671
You send a servant for Nyss. She soon arrives in the Magineer tower.Your Magineers talk with her about the gunpowder and she says that she will talk with her father. She suddenly runs to the window and breaks it, going down the 7 floor fall.
>>
No. 695692 ID: 47160d

Poke our head out the window and wish her luck. Do not be phased at all
>>
No. 695694 ID: 007e78

>>695688
Go to the window, see if elves are like cats, or if we're going to have another country pissed at us.
>>
No. 695695 ID: eeb21f
File 145326542646.jpg - (35.93KB , 698x392 , Dioscuria_Flight_Mode.jpg )
695695

You suddenly are blown back, as a magestic black warbot flies up on magic power.
She never told you that the Tulran had their own warbots.
>>
No. 695698 ID: 47160d

I imagine there is alot she didn't tell us... Let's go check on Bradford
>>
No. 695701 ID: 923da3

Good luck, and happy hunting.
Now to seeing to...WHat's next on the agenda!
>>
No. 695702 ID: 2ccbb3

You may need to put the Graveyard Beast somewhere safer.

Also you lost the Mr. See name
>>
No. 695703 ID: eeb21f

>>695698
You decide, with all that weirdness resolved, to go and check on Bradford's condition. Windvale says no one should see him, but you insist. Bradford is on the bed, bandages wrapped around the slug wound, and Slimtail at his side. You ask Bradford who he feels, and he simply laughs and says, "Like you after the tournament."
>>
No. 695706 ID: 47160d

Laugh and ask how the hunt went. Oh and your name...
>>
No. 695707 ID: eeb21f

Now I need a new trip.
>>
No. 695709 ID: 007e78

>>695695
Good hunting dear.

>>695703
Fistbump Bradford.
>>
No. 695712 ID: 609e01

>Gets shot
>Gives no fucks.
Good old Bradford, champion of tgchan.
>>
No. 695714 ID: eeb21f

>>695712
Wait a minute...
>Invulnerable
>Gets shot
Hmmmmmmmmmmmmmmmmmmmmmm
>>
No. 695715 ID: 47160d

He is only invulnerable if an ally is knocked out remember
>>
No. 695716 ID: eeb21f
File 145326664803.jpg - (3.20KB , 127x138 , download.jpg )
695716

>>695715
Yup. Don't mind me. I'm the biggest idiot in the world.
>>
No. 695717 ID: eeb21f

My own character and I forget his abilities. Time to commit sepoku.
>>
No. 695719 ID: 2ccbb3

>>695716
So yeah, leave these two lovebirds alone.

Everyone's upgrading their weapons these days. Your kingdom is lagging.

... How about dominating the sea? It's responsible for multiple trade routes and is left mostly unclaimed because most people can't live in the @#$%ing ocean.

(Submarines, down periscope!)
>>
No. 695720 ID: eeb21f

>>695719
You don't even know if Avalon HAS an ocean around it. You could try the air, but if man was meant to fly, the Maker would have given them wings.
>>
No. 695722 ID: 47160d

Speaking of which if we ever get a moment alone with one of these two we should ask how they feel about their prescribed partner. They were kinda forced into this after all
>>
No. 695723 ID: eeb21f

>>695722
You got nothing to do right now. You guys want to talk with them, or go check out what the Magineers wanted to tell you?
>Magineers
>The couple
>>
No. 695725 ID: 923da3

Hrrm. Fart around with a couple that may or may not be all cool with each other, or see people who actively want to see us for something.
I vote Magineers.
>>
No. 695726 ID: eeb21f

>>695723
What the living fuck. This is me, again.
>>
No. 695728 ID: 007e78

>>695723
Couple.
>>
No. 695730 ID: 47160d

I vote for the couple, if there are any issues we should do our best to help... on the other hand if they look like they want us to leave lets go. I dont really think they will want us to leave all that much though, they met like a week ago and are being forced to marry, I doubt they want to do anything needing privacy
>>
No. 695731 ID: 47160d

And I jsut memorized your ID since you seem to be having suchtroubles
>>
No. 695738 ID: eeb21f

>>695728
>>695730
You decide to ask the couple how they're doing. The two look at each other and nod. "The thing is..." Bradford starts but Slimtail stops him.
>>
No. 695740 ID: 47160d

Assuming this is a pause for our imput just stare blankly until they tell us
>>
No. 695741 ID: eeb21f

"I should say it." Slimtail says.
She turns to you and says in all seriousness...
And you're all gonna have to wait until I wake up tomorrow!
>>
No. 695743 ID: 47160d

-_-
>>
No. 695745 ID: 609e01

>>695741
[Rage intensifies]
>>
No. 695834 ID: 0eaeaf

>>695741
"...I am with Bradford's child."
That shouldn't be even physically possible. How will you respond?
{Open Input}
>>
No. 695835 ID: 0eaeaf

>>695834
How the hell did my ID Change, and why did I drop my name.
>>
No. 695836 ID: 665ed8

Nods give thanks to the maker, and suggest she get herself looked at. Just to be sure of course... also get a mage to see if magic was involved.
>>
No. 695837 ID: 2ccbb3

>>695834
You know what? Whatever. Might be an "egg providence" or some dick tagged the furniture with their dick. Don't care who the father is. Hope it's a girl, have fun raising the brat, blah, blah, blah.

How long before you lay eggs / live birth / whatever.
>>
No. 695838 ID: 665ed8

Oh and congratulate them of course
>>
No. 695840 ID: 3d2d5f

>>695835
Your ID is a hash based off your IP address. If you changed locations, or you have a dynamic IP, it'll change.

>pregnant
*That* was fast. Congratulations, to the both of you.

Probably should have the healer hero examine her later to make sure there won't be complications from the mixed race heritage.

...is this going to cause a problem with either people's marriage customs if the bride is already pregnant? (Or if they have a child by then).
>>
No. 695843 ID: 665ed8

Also is there magic we could use to see who the father is? Not thT we dont trust her but... chromosomes and all... maybe his arms are the only thing as strong as 1000 of their kind ;)
>>
No. 695846 ID: 3d2d5f

>>695843
...could we please avoid insulting or offending either of them by not saying that aloud.
>>
No. 695847 ID: 665ed8

That was a question to the author as to whether such things were possible, and then if they were to check that if we can't find any other explanation. Also was Bradford just super pent up? We leave him alone with a girl for a week...
>>
No. 695848 ID: 3d2d5f

>>695847
I figured, but there are certain things one needs make clear are OOC, lest one's GM decides to run with it.
>>
No. 695856 ID: 0eaeaf

>>695843
>>695840
>>695836
You congratulate the pair, but you recommend that she should go see Windvale. She says she will, and leaves the room.

>>695840
That would explain it. I'm at work.
>>
No. 695858 ID: 3d2d5f

Bro-fist Bradford. Stay with your most loyal friend a bit.

Still think we should check this isn't going to be a problem with religious and/or traditional types. We can't afford to mess up the marriage and the alliance.
>>
No. 695861 ID: 0eaeaf

>>695847
I lol'd
>>
No. 695862 ID: 665ed8

Oh make sure he knows not to tell anyone. Unless we can prove undeniably that its Bradfords child people will assume she mated with a dragon blood. Which will onlyspread rumors of them being uncontrollable animals.
>>
No. 695864 ID: 665ed8

Also ask Bradford how this happened, they didn't seem that close when they left and its been nearly no time
>>
No. 695866 ID: 0eaeaf

>>695864
He gives you the short version: Some crazy wizard charmed them, adventure happened, they tracked down the raider, then pounded when they got back to the ship.
What would you guys think of a one shot quest with Bradford?
>>
No. 695869 ID: 665ed8

depends on what it would be about, if it was interesting and gave us more info on the world then I am all for it

So how are dragon blood lovers? Should I look into hunting one down when they move in? (So much plotting in those two sentences...)
>>
No. 695870 ID: 3d2d5f

>>695866
>charmed
Oh. Well, hopefully that doesn't color anything the wrong way.

I'm guessing pregnancy and purity is a non-issue for our marriage customs, since we're still not worried about it.
>>
No. 695872 ID: 0eaeaf

>>695869
I took that completely the wrong way when I first read it.
I thought you wanted to imprison a pair of dragon lovers.
>>
No. 695873 ID: 665ed8

XD no, it was a joke asking if we should get a dragon blood lover as a couple with us.
>>
No. 695874 ID: 3d2d5f

>>695873
Those are the kind of jokes that will set off yandre girlfriend. Even though she's not here right now. Elves have very good hearing!
>>
No. 695876 ID: 0eaeaf

>>695873
But you have Yandere Elf Girlfriend on her way home to cook you dinner...Some tasty politic soup!
>>
No. 695877 ID: 665ed8

Actually thats part of theplan, I am 90% sure that she is faking. But she is bringing actual tularians here, she wont be able to act crazy infront of them. Seeing how she reacts to us having a lover will be interesting.
>>
No. 695879 ID: 665ed8

In other words I am trying to tempt her into going yandere crazy infront of people... cause that is smart lol
>>
No. 695880 ID: 3d2d5f

>>695877
Has the potential to really backfire with the elf, or screw up our alliance if we take and then subsequently spurn a lizard lover. I'd rather not.
>>
No. 695881 ID: 665ed8

I was actually about to say at the very least lets postpone it, I do want to test her but at the moment there are no viable females. I would say alina but she has a crush on us and I prefer not to lead her on
>>
No. 695882 ID: 0eaeaf
File 145331700407.jpg - (4.77KB , 144x90 , download.jpg )
695882

>>695877
Assuming you want to go with this, because a Tulranian airship has just entered your kingdom...
>>
No. 695884 ID: 0eaeaf

rolled 2 = 2

>>
No. 695885 ID: 665ed8

Just bid Bradford farewell and go greet her, make sure we are dressed well. We dont know who will be there
>>
No. 695888 ID: 3d2d5f

Prepare a reception!

Let's ditch plan make her jealous, for the moment.
>>
No. 695892 ID: 0eaeaf
File 145331886682.jpg - (9.86KB , 283x178 , TulranRavan.jpg )
695892

>>695885
>>695888
(You guys don't want to know how long it took for me to find this picture.)

You come out and wait for the the Airship to land, only it doesn't. Instead, two warbots drop from the airship...
You seriously didn't take the size of that thing into context.
Nyss climbs down from the soldier of one such warbot and greets you rather normally. Two other Tulranians disengage from the backs of the warbots and introduce themselves as Rey'zul and Taranka.
>>
No. 695895 ID: 665ed8

U
Nod our head DO NOT BOW and welcome them to our kingdom. Ask their business here, where they plan on staying, accommodations they will need, and length of stay.
>>
No. 695898 ID: 3d2d5f

Return their greetings, thank them for coming.

Are they interested in refreshment, or should we cut to discussing why they've come?
>>
No. 695899 ID: 665ed8

I just thought of something, what is our name, what is our kingdom's name?
>>
No. 695900 ID: 0eaeaf

>>695895
You nod your head to the two elves and welcome you to your kingdom. They are cold to you and say they are here to talk with your own magineers. When you ask them what qualifies them, they tell you they were the ones that found the first engine and built the first warbot.
>>
No. 695901 ID: 0eaeaf

Will you allow them to talk with your magineers?
>Y
>N
>>
No. 695906 ID: 3d2d5f

Glance at crazy, see how she's taking this.

Allow them to speak with your engineers.
>>
No. 695907 ID: 0eaeaf

>>695899
I WAS WONDERING WHEN SOMEONE WOULD ASK THAT.
You can choose now if you want.
>>
No. 695911 ID: 0eaeaf

..Anyone here
>>
No. 695915 ID: 3d2d5f

King Werner of... Kobin?
>>
No. 695918 ID: caf4c7

No not that, idk what but not that. And ask them why they want to talk to them.
>>
No. 695920 ID: 0eaeaf

>>695918
You ask why the elves want to see them. They once again talk coldly and briefly, saying that they wish to examine the "demon-cursed weaponry"
>>
No. 695923 ID: 923da3

I think we already figured out all we could from it, let's hand it over. And maybe even a copy of our research if that won't get us in trouble.
>>
No. 695924 ID: caf4c7

Hmmmm fine, as a show of good faith allow them.
>>
No. 695927 ID: 3d2d5f

Allow it.
>>
No. 695937 ID: 0eaeaf

>>695927
>>695924
>>695923
You allow the elves to hook up the gun carriage to their warbots before climbing on and commanding the 'bots to fly up to the airship. Soon all that is left is Nyss, as she is silently commanding her own warbot to drop down from the warship. What will you say to her?
>So...about those warbots
>How have you been?
>What did you say to your father?
>>
No. 695939 ID: 007e78

>How have you been?
Start with the pleasantries.
>>
No. 695940 ID: 47160d

I second this
>>
No. 695948 ID: eeb21f
File 145333370874.jpg - (2.87MB , 4128x2322 , 20160120_153724.jpg )
695948

(I know it's gonna be a long day when the first thing I see when I get home is this. Stupid babysitter.)

>>695939
>>695940
You first exchange pleasantries with Nyss, and it would seem her random nature has returned, as when she hugged you she bit your ear as well.
>Ask about the warbot
>Ask about her father.
>>
No. 695951 ID: caf4c7
695951

Father then warbot and this girl has problems.
>>
No. 695953 ID: caf4c7

Also good luck with the kid lol
>>
No. 695955 ID: 2ccbb3

Next up, you'd like some schematics on how they got 1,000 plates of metal armor to fly, let alone stay stable. The energy cost would be staggering. You intend to branch out on these advanced vehicles and build a different type of armor-plated carrier of death.
>>
No. 695961 ID: caf4c7

I doubt Nyss would know and the mech people already left
>>
No. 695973 ID: caf4c7

OH MY GOD! We completely forgot, thank Nyss for helping with the banquet
>>
No. 695982 ID: eeb21f

>>695955
(I will answer your question with this update)
You ask about how her father reacted to the news of the demon weaponry, which your men are calling Daemon Bursts.
...With the way she explained it, it would seem that she gets her crazy traits from her father.
And as for the warbots, she can't tell you that much due to confidentiality, but she can tell you they work on a combination of steam engines and gravity magic.
>>
No. 695990 ID: caf4c7

Sooooo......lunch?
>>
No. 695992 ID: eeb21f

>>695990
it's almost time for Bradford's banquet, but there is still time for you to go to the Magineer's tower really quickly and go see what they wanted to tell you.
>Go to the Magineers.
>Head straight to the banquet.
>>
No. 696000 ID: 47160d

Let's go see what the magineers need
>>
No. 696005 ID: eeb21f

>>696000
You go to the Magineer's tower as soon as you walk into the door you see...
a carbon copy of you.
Well, not exactly. The eyes are the wrong color, and the hair is slightly not your style. But still very similar. One of the magineers comes from a sealed off section of the tower. "Ah," he says. "I see you've discovered our new Spectre technology. We managed to miniaturize the steam engine enough so that it could fit in a smaller chassis. We then laid tanned cow hide over it and made it eyes out of crystals. This should allow us to make infiltrators without endangering real humans!"
>>
No. 696006 ID: eeb21f

BTW, there's been an info dump at the discussion page
>>
No. 696007 ID: 47160d

That is... incredibly useful! Give them a bonus then lets change into our dress attire and escort Nyss to the banquet
>>
No. 696008 ID: eeb21f

>>696007
You instruct the magineers to build....
>5 Spectres
>10 Spectres
>{Open Input Spectres}
>>
No. 696010 ID: 2ccbb3

5 for now, and make 5 dummy Spectres to test their adversity to magic, water, etc.
>>
No. 696012 ID: 47160d

That makes sense,let's go with this
>>
No. 696013 ID: eeb21f

>>696009
>>696010
You tell the magineers to produce 10 Spectres, 5 for use in the field and 5 for more research.
>>
No. 696018 ID: eeb21f
File 145334320380.jpg - (25.94KB , 319x899 , 8bff60a3984f6d3b68d65a53f636ddcd.jpg )
696018

It is now time to attend the banquet. You first pick up Nyss from her room. She obviously spent a lot of time cleaning up, and even cleaned up the make-up on the side of her face. What do you say?
>>
No. 696023 ID: 47160d

tell her that she looks quite beautiful, and you are honored to be allowed to escort her to the banquet
>>
No. 696027 ID: 2ccbb3

HUG
>>
No. 696038 ID: 007e78

>>696005
They won't be good infiltrators until we've got smart controls (magic AI?) or good remote controls, unfortunately.

>>696018
Compliment her, offer your arm.

Maybe after that joke about how she's less likely to draw a sword on you. (If she's gonna have to be proper tonight, a referencing / flirting with the crazy might make her happy).
>>
No. 696074 ID: eeb21f

>>696038
Go read the initial post on warbots here:>>695424, and the discussion post on warbots here: http://tgchan.org/kusaba/questdis/res/97149.html
>>696023
>>696038
You do a small bow, and say "It would be my honor to escort a lady of such beauty."
You extend your elbow, and she takes it.
You make a joke about how now she can't draw a sword on you, and she laughs and says, "it would be improper to kill you before my father can see you tonight."
>>
No. 696076 ID: 47160d

...take it in stride, don't let her unsettle us. Also say that we weren't aware she invited her father. *suddenly remembers that her father is apparently just as crazy as she is. Is horribly afraid*
>>
No. 696094 ID: eeb21f

>>696076
He's less crazy in Nyss' way. More like the eldrad in the stories here:
https://1d4chan.org/wiki/Eldrad
>>
No. 696096 ID: 47160d

...So be on guard got it, okay well no sense putting it off.
>>
No. 696172 ID: 0eaeaf
File 145340040193.jpg - (4.19KB , 120x120 , 120px-Eldrad_by_astarsis86.jpg )
696172

>>696096
You and Nyss begin to head over to the banquet hall. On the way however, the wind begins to pick up. Soon she suddenly throws you out of the way as the wind gets even louder. You are about o protest when a giant warbot comes down in the spot you were standing in a second ago. Nestled in the crest of the head is a Tulranian with a mirror-like mask on. Nyss crosses her arms and simply says "Father." The Tulranian descends using magical power, ending one inch above the floor. "Daughter." is all he responds. After a brief second between them, Nyss seems to remember you. She picks you up and apologizes profusely, before presenting you in front of the man. There is a moment of silent staring, and for a few moments you want to simply shrivel up and die in a corner. Attempting to break the awkward silence, Nyss says, "Father, meet {Your Name}, {Your Name} meet Thexus, my Father."
Thexus
As in, Thexus, one of the most powerful wizards in Avalon and creator of Gravity Magic.
Crap.
>>
No. 696173 ID: 0eaeaf
File 145340053578.jpg - (124.09KB , 690x1015 , buddhamech_web.jpg )
696173

{In case anyone wanted to see it, here's his warbot. Stupid one file-per-post rules.}
>>
No. 696181 ID: 3d2d5f

If this is going to keep up, we're going to need a designated elf-mecha landing zone.

Greet him formally and politely, as befitting of a world leader you hope to be on friendly terms with, and the father of the crazy girl you've been flirting with. Show respect!
>>
No. 696183 ID: 665ed8

Same as above, though askwhy he choose to visit our country
>>
No. 696185 ID: 0eaeaf

>>696181
Are you serious about the airship/warbot landing zone? There are bound to be some more elves if their leader is here.
>>
No. 696193 ID: 3d2d5f

>are you serious
Well there's no time to build an airpad right now, but we could rope off a field or something to prevent those without quick reflexes girlfriends from getting crushed by accident.
>>
No. 696198 ID: 665ed8

I agree, lets wait until after the banquet though, no reason to offend our guests by leaving
>>
No. 696199 ID: 0eaeaf

>>696193
You command your servants nearby to being roping off a field for use as a drop zone. It was good thing it would seem, as many personal aircraft or war-er-workbots? have landed there. With that done, you turn back to Thexus, who simply says "Good thinking."
>>696181
>>696183
You bow your head slightly and say, "It is my honor that one is as powerful as you would visit my country, Lord Elector. However, it does seem a bit strange to me: why such interest in our tiny little kingdom? Thexus nods. "Good questions. You are wise for one so young. Why we are interested in you, well you probably didn't feel it, as you are not a wizard yourself, but your castle is sitting directly on top of a ley line which we require to...harvest in order for our machines to work properly. And does it not say in the Maker's texts that you should talk before you should fight?"
What will you say to that?
>>
No. 696202 ID: 665ed8

Say we believe it says it is better not to fight at all. To such an end we would be happy to make the ley line available to them, for reasonable compensation of course.
>>
No. 696212 ID: 0b66e1

rolled 17 = 17

Discus the matter of harnessing the power of a ley line.

What needs to be done in order to access it? (Does this require a simple facility to tap into, or do they want to bulldoze the entire country to strip mine). What effect would tapping the ley line have? (Is it renewable? Does it weaken or harm our land in order to tap this resource?).

We should make like pretty much every 3rd world country when the resource hungry 1st world comes knocking. We offer to sell them the access / resources they want, cause otherwise they'll conquer us.

Obvious things that could benefit us if they set us up to receive some of the energy they're tapping (modern magic electrical grid? Basically, get infrastructure development to allow them to build), or if they paid with technology, knowledge, funds, and/or military support against our common enemy (Black Water has been harassing us). There's also the possibility of economic stimulus if their extraction facilities would employ any local workers (although they understandably might not be willing to trust others with those secrets or the security of their power source).

The fact that he came here personally to make this offer (demand) rather then passing it through his diplomat is telling- this is important for them. (And to us, obviously. We stand to benefit a lot, and we're no match for them if they decide to steamroll us with gravity mechas).
>>
No. 696225 ID: 0eaeaf

>>696212
>>696202
"Would it not be better to not fight at all? We could be willing to give you access to this...ley line...with compensation, of course. But first, information. What are these ley lines? What kind of facility does it require to be mined? What are they used for? How do you detect them?"
Thexus simply laughs. At first you think he's disrespecting you, but it seems you caused him actual mirth. "You remind me of when I was young. So may questions, just at the tip of your tongue." He lets off another peel of laughter, and you realize he is much, much older than he would seem. "Very well then." he says after he stops laughing. "I will give you the answers you seek. Ley lines are a sort of magical mine. When refined into a solid form, they make the perfect fuel sources for magical technology, as they can be used as storage banks for a machine to run on it's own. As sustained gravity magic is very taxing on an individual, it is better to just cast a spell on solid ley, and upkeep it when needed with pure power. If not for ley, we would still be stuck on the ground with you. And as for facilities, all that is needed is a small drill to access the line itself and then a mage to refine it into solid ley. I believe I have already answered your 3rd question, but we use them for our gravity magic, that makes our warbots fly. And as for detecting them, well it takes a good mage to find a good line. You happen to be sitting on a ley nexus, where 3 or more ley lines meet and where ley come up from the earth."
This is a lot to handle in one night.
>>
No. 696231 ID: 47160d

Nod tell him that we will certainly think about it and bid him enjoy the banquet. Then escort little Nyss to our seats
>>
No. 696233 ID: 0b66e1

>>696225
Right then we'll have to see if we can negotiate an equitable agreement for mining rights. There's much for each of you to gain.

Shall we see to the festivities for now?
>>
No. 696237 ID: 0eaeaf

>>696231
>>696233
You decide this is a little too much to handle for one night, and besides: this is a celebration, not a meeting. Thexus agrees with you, and you all head to the party.
Once the mead was flowing and the food was getting passed around, everyone was having a good time. The highlight of the evening was when Thexus used his powers to make a glittering star show inside the hall. At the height of the revelry, you made a toast to Bradford and awarded him his new title, but you'll probably have to tell him again when he's more sober.
>>
No. 696239 ID: 47160d

So here is the choice men, do we try to bring our insane elf girlfriend back to our room, literally FEET FROM HER FATHER? Or do we be gentlemen... And for that matter is she going to give us a choice?
>>
No. 696240 ID: 47160d

So here is the choice men, do we try to bring our insane elf girlfriend back to our room, literally FEET FROM HER FATHER? Or do we be gentlemen... And for that matter is she going to give us a choice?
>>
No. 696242 ID: 004106

>>696240
We've seen how crazy Nyss, but we have yet to see her father's insane side. Keep gentlemanly composure.
>>
No. 696244 ID: 47160d

Lol okay, well then let's retire I suppose.
>>
No. 696247 ID: 0b66e1

>>696239
The biggest question is if our insane elf girlfriend tries anything, literally feet from her father, while we're inebriated.
>>
No. 696248 ID: b5053e

Fuck... Well here's hoping he doesn't make us roll to maintain composure in such a. Senario. I wish you guys luck I'm gonna pass out, don't get us killed!
>>
No. 696266 ID: 0eaeaf

Then there's the fact that he's THE MOST POWERFUL MAGE OF ALL TIME.

So yes, rest Purpose, for when you wake you may find that the king will be forever sleeping himself.
>>
No. 696278 ID: eeb21f

>>696248
Thanks for the idea Purpose.
Roll 1d2. First dice is accepted, no options out.
On a 1, your fine. On a 2, she takes advantage of you.
NOW: ROLL FOR ME PIGGIES ROLL!
>>
No. 696283 ID: 0b66e1

rolled 1 = 1

Well I opened my dumb mouth so...
>>
No. 696290 ID: eeb21f

>>696283
You motherfucker.
You and Nyss retire to your bedroom when the morning light begins to shine through the hall windows. Surprisingly she does not take advantage of your inebriated state to...relieve some stress. There are however some kind of magical drone hovering over you. They take some kind of magical painting of you in an instant, before leaving. You wounder who could've sent them but then you realize all the scandal that will happen if the kingdom realizes you slept with Nyss. And you know just who did it.
Fucking. Thexus.
That son of a bitch.
>>
No. 696291 ID: 609e01

>>696290
This post is useless without pics!
>>
No. 696292 ID: eeb21f
File 145342741984.jpg - (137.31KB , 300x454 , Trolldrad_Thexus.jpg )
696292

>>696291
Here you go.
>>
No. 696296 ID: 0b66e1

>>696290
Use the use a Providence at a distance Providence combined with our Neco Providence. Summon a spirit inside the drone, and have it corrupt the memory / wreck the painting.

He won't be able to prove you sabatauged the drone, or know what Providence you used, but he'll know you were behind it, just as he was behind the drone.

Play the game.
>>
No. 696300 ID: eeb21f

>>696296
(It's your sword that does that. Not a providence. And I like the way you troll think.)
You quietly and secretly pick up your sword and channel Death's Call through it. You summon a spirit inside the internal mechanisms of the drone, which causes it to wobble and go out of control until it splashes down in the lake.
Just As Planned.
>>
No. 696310 ID: 0b66e1

Right. Make sure our Lady friend gets some breakfast, act like nothing happened if and when we encounter her father. Obviously we can't acknowledge the troll war.
>>
No. 696327 ID: 47160d

Yeah lets do that
>>
No. 696387 ID: b5053e

Well nothing blew up... And we could of just said the painting was fake couldn't we? Also move to another room for a few seconds to change into cleaner clothes.
>>
No. 696406 ID: 0eaeaf

>>696310
>>696327
You decide to keep this secret from Nyss. She might take lightly about a prank war about you and your father. You make yourself decent in the shower room, before heading out. The magineers want to talk to you about a problem, as well as the military. Who will you attend to first?
>Magineers
>Military
>>
No. 696407 ID: 2ccbb3

SPY SAPPIN MAH GOHLAM!
>>
No. 696408 ID: 3d2d5f

Military first. That might be more pressing, and we've given the magiengineers attention recently.
>>
No. 696410 ID: 0eaeaf

>>696406
>She might not take lightly to a prank war between you and her father.
Fixed.
>>
No. 696411 ID: 3d2d5f

>>696410
Most people would be justifiably upset if their father were photographing their nighttime activities for political fodder, yes.

She'd only escalate it if she tried to get involved.
>>
No. 696412 ID: 665ed8

Magineers, they might of been affected by the tuls
>>
No. 696417 ID: 0eaeaf

>>696412
>>696407
I think this wins. Not sure about kome's vote...
You head to the magineer's tower again. The magineers are too frustrated to tell you anything, so you go to the warbot storage cave to see the damage yourself.
...Thexus spraypainted his name all over the warbots. And made them levitate just beyond the grasp of magineers, who's powers are meager in comparison to his.
Fucking. Thexus.
That son of a bitch.
>>
No. 696418 ID: 3d2d5f

Huh. Didn't expect him to get that gauche. Obviously we need to move beyond countermeasures and start thinking about revenge pranking the elves.

The paint might be fixable if we combined our sword with Slimtail's phase providence. Make the bots phase out from under the paint so it drops off. For bonus points, get our other archer to use wind to push them over Thexus' stuff, first.

The floating we'll just wait to wear off. And if it doesn't, hey, we'll build some ladders / platforms to service them from, and start an airforce.
>>
No. 696421 ID: 665ed8

Lol this would be best, I think. I don't really have much ability as far as pranking.
>>
No. 696422 ID: 665ed8

Oh good god what couldhe of done to the military.
>>
No. 696426 ID: 0eaeaf

>>696418
I'm too lazy to type that up, you did that sans floating the paint over Thexus' camp.
The floating will wear off when the ley is destroyed or runs out of power.

You then go to military. General Nuttal told you to meet him in the armory so you head over there and when you open the door, you are almost decapitated by a pair of spinning axes.
Thexus made all the weaponry spin around as if they were dancing.
Fucking. Thexus.
That son of a bitch.
>>
No. 696427 ID: 665ed8

Lol I have to give it to him, this one was funny. Hmmmmm could our mages dispel this? If so have them do so.
>>
No. 696428 ID: 0eaeaf
File 145348554850.jpg - (9.87KB , 183x276 , download.jpg )
696428

I just realized I'm making Thexus seem like htis guy.
>>
No. 696435 ID: 665ed8

I was actually going to say this doesn't make much sense from a world leader but... if he is doing this as Nyss' father, as a sort of test for us... it would make more sense
>>
No. 696438 ID: 3d2d5f

>The floating will wear off when the ley is destroyed or runs out of power.
Woo, airforce.

>spinning weapons
If you can very carefully push or pull them at a distance, we could mount them as security measures, or as parts of war machines.

Or heck, we could just automate dicing vegetables or woodchopping.
>>
No. 696439 ID: 0eaeaf

>>696427
As this one doesn't seem to held up by ley, they can. Roll 1d100 over 70 to see if they do.
>>696438
The ley can't hold up much power to keep the warbots afloat for long without maintenance.
>>
No. 696440 ID: e791d9

rolled 1 = 1

if we can't dispel this can we at least replicate it? Vexus might be on to a neat thing here...
But wait hrm.
We need something unique of ours to throw at him.
He's got the robots. He's got the levitation/flight dealie.
We need a countermeasure that can enable us to stand on our own against this guy's tricks.
We've a tribe of the Dragon's Blood with us...I wonder about the idea of playing around with water magics and/or applying some of that to blood magic?
Pick a magineer, put him on the project for like...I guess a month? After Vexus leaves, and then shuffle it around to each of them. If none of them get anything clever, we try something different.
>>
No. 696445 ID: 3d2d5f

>>696439
So the bots are coming down on their own then?

>nat 1
Fffffffff

Pranks stop being funny when the people you send to clean them up start getting killed.
>>
No. 696446 ID: 665ed8
696446

rolled 67 = 67

Pretty sure the dragon bloods' name has nothing to do with blood magic. And here we go
>>
No. 696459 ID: 0eaeaf
File 145349283503.jpg - (10.78KB , 284x177 , download.jpg )
696459

>>696440
I'm sorry sir, but you have received error 1: FUCK YOU!

Your mages attempt to stop the levitation, but this only causes to the weapons to go haywire. They go on a rampage cutting down houses and running around cusing mayhem. By the time your mages slow them down, countless damage has been done. No dead, thankfully, but several wounded. The armory has fallen down from damaged supports and several of the tents for the soldiers have been torn apart.
>>
No. 696460 ID: 0eaeaf

MOTHER. FUCKING. TTTTTTTTTTTTHHHHHHHHHHHEEEEEEEEEEXXXXXXXXXUUUUUUUUUUUSSSSSSSS
>>
No. 696463 ID: 3d2d5f

Sigh. See to the repairs, make sure the affected citizenry are compensated.

If there are no more fires to put out, let's see if we can start mining negotiations so we can get rid of him.
>>
No. 696467 ID: 665ed8

Yes do this, and send a request to the lord elector that he keep his pranks to ones that are safe
>>
No. 696484 ID: 0b3ebf

Oh Thexus how you Vex us!
I'm not sure we should send that letter just yet-letting this prankster have...
Wait, didn't he mention something about a fight? I've got an idea.
Get an infiltrator that looks like you and have it run up to him and demand a duel for his shenanigans.
Only set it to explode feces everywhere when he accepts!
>>
No. 696492 ID: 0eaeaf

>>696463
There shouldn't be. At least, you hope. You really, really hope.

You see to the repairs. When Bradford comes to take over, the armory at least has been set up again. You go to Thexus' tent. What will you say to him?
>>
No. 696493 ID: 0b66e1

Inform him he's a rowdy guest, and bill him for the repairs.

Then start negotiations for mining rights.
>>
No. 696494 ID: 47160d

Don't fine him, that would make us look poor
>>
No. 696535 ID: eeb21f

>>696494
>>696493
You decide enough is enough.
"Your foolish little pranks almost killed people today you know. The spinning weapons? 24 injured, and thousands of silver in property damage."
Somehow, you can tell he is smiling with mirth behind that smug mask of his. "And what are you going to do? Kill me? Like that ambassador from Black Water?"
How does he know that.
>>
No. 696536 ID: 47160d

No, that would be a terrible choice on so many levels. I just ask that you do your best to restrain your pranks to ones that won't endanger civilians. Preferably ones that won't endanger anyone, but civilians is the only one I am firm on." Just chalk him knowing up to spies and himm being a super strong mage
>>
No. 696537 ID: 47160d

This guy is insane, rules a country like 300X stronger than ours, and is an incredibly powerful mage. Lets try to restrain ourselves guys
>>
No. 696539 ID: 0b66e1

No. I don't kill foreign dignitaries unless they actually escalate to attacking. So far, you've merely been an unruly guest.

...also I can think of at least one person who would object to my killing her father.
>>
No. 696548 ID: e791d9

"I refused his offer of alliance. He responded by attacking my castle...And I suppose that's your point? Either I'm willing to accept things like that prank, or it's open warfare, since if I'm not with you, I'm against you, and as the first new power in so very long...Perhaps you think me foolish, but I'd perfer any further such incidents to be man to man, rather than involve our respective subjects. Can we agree to that much?"
>>
No. 696674 ID: eeb21f

(Sorry for the lateness. Spent all morning playing a 250 pt Apocalypse Warmachine game. You should have seen his face when I brought 5 Wraith Engines though. That alone justified it. List here: http://pastebin.com/8DUjLmS2)
>>696548
"I refused his offer of alliance. He responded by attacking my castle...And I suppose that's your point? Either I'm willing to accept things like that prank, or it's open warfare, since if I'm not with you, I'm against you, and as the first new power in so very long...Perhaps you think me foolish, but I'd prefer any further such incidents to be man to man, rather than involve our respective subjects. Can we agree to that much? Also, I'm pretty sure Nyss wouldn't forgive me for killing her father. Now, I would like to resume normal life in my kingdom, so if you would please, just show me where to sign the papers for the mining agreement."
Thexus seems taken aback about your anger. He probably thought you were kidding around. But no one kids around when it comes to your kingdom. No one. He quickly signs the papers. For saying goddbye to his daughter and leaving in his airship.
Well. You showed him. What will you do now?
>Go to the military and talk about the special warbot he found.
>Go to the Magineers and talk about that new weapon they built and do more research.
>Go to the man requesting an audience with you.
>>
No. 696675 ID: 2ccbb3

>>696674
Visit each area briefly, ask them if this is really important; if they need your executive order then stay and get the full lecture, otherwise come back to them later.
>>
No. 696676 ID: 47160d

NONE, go over the mining agreement to make sure it's acceptable
>>
No. 696677 ID: 47160d

Also perhaps we should send him a prank in his own castle? To maintain friendly relations with him, he is Nyss' father
>>
No. 696679 ID: 12ebed

We just faced down Thexus and got him to promptly leave! We can not waist this surge in confidence and our new commanding presence! See the guy who is requesting an audience with us. If it's another diplomat from a foreign power,then this time we will be the one to have control of the situation this time around!
>>
No. 696682 ID: 0b66e1

>He quickly signs the papers.
Wow, really? We didn't even discus terms for the mining agreement. How badly did we hose them? What are we getting?

>Go to the man requesting an audience with you.
Let's deal with our citizens first. The special projects can wait.
>>
No. 696683 ID: eeb21f

>>696679
>>696679
>>696676
That's two for seeing the man, and two for checking. Since checking won't take long, you won't have to vote.

You, Windvale, and Recticulus pour over the document. There is nothing wrong with it, just one clause that says civilians should not attempt to operate the ley drill.
You go to see the man in the room. He seems to be one of the mage warbot controllers, called 'strollers for short, from the army. He straight up asks you to let him be a hero of {Your Kingdom}. You are about to punish him for his impudence, when Bradford reaches out a hand to stop you. He says, "You can become a hero of {Your Kingdom}...if you can beat me in combat. No magic, no warbots, just man to man."
Will you allow this?
>Y
>N
>>
No. 696684 ID: 47160d

Ask him what sort of hero he would be, and why he wants to be a hero
>>
No. 696685 ID: 0b66e1

>There is nothing wrong with it, just one clause that says civilians should not attempt to operate the ley drill.
Yes but, what are we being paid in exchange for the mining rights we just sold?

>allows this?
Yes.

Are we supposed to clear out so Bradford's Providence doesn't trigger?
>>
No. 696686 ID: e791d9

A Stroller versus a man who threw a dragon.
I have absolutely no problem with allowing this-yes, he may challenge Bradford.
>>
No. 696688 ID: eeb21f

>>696685
1.000.000 gold pieces a month. To put that into perspective, a warbot costs about 1.000 gold pieces to make, and you have 3.000.000 in your treasury right now.
>>
No. 696690 ID: eeb21f
File 145359551456.jpg - (82.12KB , 500x627 , xvslh.jpg )
696690

This. This is completely Thexus.
>>
No. 696691 ID: 0b66e1

>4x our entire treasury, annually
...goodness. We might not even need taxes anymore. We could be like Alaska, and pay people for living here!

Although more seriously, we're going to have to find good uses for that money. Invest in education and infrastructure for the populace, and in military to protect them, since we have powerful enemies.
>>
No. 696692 ID: eeb21f
File 145359634704.jpg - (50.73KB , 568x335 , xvtih.jpg )
696692

Or this.
>>
No. 696693 ID: 609e01

>>696692
I didn't get this the first around. Then I saw Thexus in the corner and understood.
>>696691
I second this, and also let him fight. I wanna see if he does some kind of magic tai chi.
>>
No. 696696 ID: eeb21f

>>696693
>>696686
>>696685
Three votes. HE FIGHTS.

You nod giving your consent for the fight. Bradford takes up position opposite from the 'Stroller.
CONTROL SHIFTING TO: ARMADEAUS
The king has just given his permission for the fight to begin. Your hands are sweaty and you're nervous. but it's ok, because you have your technique. You have the power to send raw pulses of the magic power through your body. The Beast of Redford had only said magic wasn't allowed, after all.
>Rush him!
>Wait for him to come to you
>Other
>>
No. 696697 ID: e791d9

Okay. This guy will wreck you if you fight him head-on, Armadeus, so let's not take that fight. Instead...We can do one of two things:
1. time a pulse to try and deflect his incoming blow (risky, I don't think you do that often right?)
2. wait for him to attack and then counter with a pulse-enhanced strike.

either way, stay on the defensive, let him come to you.
>>
No. 696700 ID: 47160d

Yes wait, the king will care more about well thought out planning than blind enthusiasm.
>>
No. 696703 ID: 609e01

>>696696
Does using your technique propel you backwards? If so, then wait for him to come for you, jump, use it on his back, before coming down hard on him while he's still recuperating.
>>
No. 696706 ID: 2ccbb3

Act drunk and dance around silly to keep your opponent off-guard.
>>
No. 696724 ID: 12ebed

Taunt opponent until they charge at you without thinking.
>>
No. 696804 ID: 1b111b

rolled 61 = 61

>>696697
>>696703
What? Voices in my head? What's happening! Agh, he's coming toward me. I'll do what you say for now.
I wait for him to charge me as he rushes to grab me. I try to time my blow just right, but he's hard to hit.
(Roll 1d100 against my dice roll)
>>
No. 696806 ID: 47160d

rolled 98 = 98

We are here to try to help you!
>>
No. 696814 ID: 2ccbb3

rolled 30 = 30

>>696806
Oh ^&*(

TOO MUCH POWER, GOTTA TONE IT DOWN!!!
>>
No. 696816 ID: 47160d

Hey at least we didn't crit for once!
>>
No. 696839 ID: 8013df

>>696806
I catch him as he rushes past me. My palms impact with his armor and knock him clear across the room into a pillar. The pillar was hit with such force that it fell down on his head. That gave me a bit of time, but I know he's not dead or knocked out. What shall I do?
>Cause more of the building to fall on him.
>Knock him out with a blow to the head.
>Other.
>>
No. 696840 ID: e791d9

Nice! Okay, as tempting as it is to try and drop the building on him I figure you're likely going to endanger someone else and potentially trigger the EENVINCIBLE providence...In which case you are toast, potentially multiple times over.
SO. Let's not do that and instead go for hitting him upside the head so hard his wife feels it!
>>
No. 696859 ID: 47160d

I agree, plus do you really want to be responsible to more damage to the castle?
>>
No. 696871 ID: 2ccbb3

Tackle him and threaten to make the situation awkward between him and his wife

I don't care what that means
>>
No. 696884 ID: 8013df

rolled 84 + 20 = 104

>>696840
>>696859
You're right. Don't want to bring down the roof, after all. I jump and drive a palm down towards him. Looks like he's ready to dodge though.
(Roll against my roll)
>>
No. 696885 ID: 0b66e1

rolled 52 = 52

>>696884
Looks like Bradford is dodging this one, I think.
>>
No. 696887 ID: 47160d

rolled 8 = 8

this is gonna hurt
>>
No. 696891 ID: e791d9

rolled 36 = 36

one last roll to change that miss!
>>
No. 696892 ID: 2ccbb3

rolled 71 + 20 = 91

You lose.

Proceed to @#$% one of the Tulran tourists if you win with this roll. Which won't happen this time. Serious.
>>
No. 696919 ID: 8013df
File 145372076491.jpg - (48.67KB , 397x376 , berserker.jpg )
696919

>>696885
Nope
>>696887
Ha, nope.
>>696891
Le nope.
>>696892
Close, but nope.

I rush towards Bradford, ready to palm him, when he grabs my hand and swings me into the rubble. I'm not nearly as durable as him, so I can feel myself becoming unconscious...
Control Switching to King
The fight is over. Bradford won. He did put up a nice fight. however.
Suddenly, you hear a rhythmic thumping sound, before the wall is broken down by a larger than average red warbot. Ignoring you, the warbot turns towards Bradford and the Stroller and advances, bringing down one of its war axes with all its might. It is trailed by magineers and soldiers.
What will you do?
>Bring it down Recticulus
>Soldiers, attack
>Magineers restrain it.
>>
No. 696921 ID: 0ce8e0

Recticulus he seems the least likely to die doing so
>>
No. 696922 ID: 8013df

>>696921
You signal to Recticulus. He lauches a thunderbolt at it, but amazingly, the warbot simply absorbs it and continues to attack. The more thunderbolts he throws, the stronger it seems to get. Bradford narrowly gets out of the way of the axe.
>>
No. 696923 ID: 0ce8e0

Fuck, tell him to stop and get the magineers to do something.
>>
No. 696924 ID: 0ce8e0

Scratch have them work with the solders, if they could do it by themselves this wouldn't be a problem
>>
No. 696925 ID: 3d2d5f

No more thunderbolts!

If it absorbs direct attacks, switch to debuffs and impediments.

Also we could probably summon a spirit to impare it.
>>
No. 696926 ID: 3d2d5f

Also, we'll have to do something with whatshisname. He didn't win, but holding his own against Bradford (and without a providence?) is impressive.
>>
No. 696927 ID: 8013df

>>696924
>>696925
You quickly to tell Recticulus to stop slinging thunderbolts and instead tell him to help the troops. He tries to send a spell to make them stronger and faster, but it simply diverts towards the warbot. Meanwhile, the troops are attacking, but just as they get close, the warbot releases a outgoing tide of electrical energy that knocks them all out.
>>
No. 696929 ID: 0ce8e0

Uh okay have him go get Nyss and or Alina. Have the magineers help I guess and tell Bradford and the Stroller to take that thing down if they can.
>>
No. 696930 ID: 8013df

>>696929
Recticulus, knowing he's not the best person for this one, goes to get Nyss from the Dragon Blood shelter. Meanwhile, Bradford is still protecting the Stroller and the more he moves his body, the angrier the warbot gets and the more furiously he attacks.
>>
No. 696931 ID: 0ce8e0

Wait all those solders got knocked out, Bradford should be invulnerable
>>
No. 696932 ID: 8013df

>>696931
When someone HE CARES ABOUT. AKA, fellow heroes, you, and Nyss.
>>
No. 696933 ID: 0ce8e0

Does he not care about the solders! He is a hero of our kingdom who is essentially a paladin, if anything he should care more about this! And ask the magineers if there is anything new they can do
>>
No. 696934 ID: 8013df

>>696933
They can try to, but it will require an enormous amount of will.
The stroller is stirring. He seems to be muttering about the color red...
>>
No. 696935 ID: 8013df

>>696934
Forgot, roll 1d100 + 20 over DC 80. Only one shot at this.
>>
No. 696936 ID: 0ce8e0

Might as well try
>>
No. 696937 ID: 0ce8e0

rolled 12 + 20 = 32

*prays to whatever God he believes in*
>>
No. 696938 ID: 0ce8e0

Well shit one time we needed a crit
>>
No. 696939 ID: 8013df
File 145372998098.jpg - (50.24KB , 600x425 , Red Storm (1).jpg )
696939

>>696938
Le nope. The magineers fail to gain control.

The Stroller snaps awake. He immediately shouts "Red Storm, STOP" The red warbot suddenly stops his attack and goes into an inert position. The stroller puts his head in his hands in shame. "Ugh," he says "Sorry everyone. Red Storm thought you were attacking me. I thought I deactivated her this time, but I guess not."
>>
No. 696940 ID: 665ed8

...Ask him more about the warbot. Oh and ask why he wants to be a hero for us
>>
No. 696941 ID: 3d2d5f

He held his own against Bradford and modified a mech to absorb magic. I think he's earned a place a hero. So long as he can control that thing.
>>
No. 696942 ID: 8013df

>>696940
"The Red Storm? Well my dad was a magineer, and he spent a lot of time on this thing, trying to get it's magical defense perfect. He built it because he knew I used a lot of lightning magic, so the more lightning magic, and magic overall, it absorbs, the stronger it gets. He died on the scouting trip where we got the gun carriage though. Why do I want to be a hero? My dad always wanted us to have a better life, so he made me promise him..." The kid starts to cry now, but he wipes away his tears. "He made me promise him before I left that I would be his hero."
>>
No. 696943 ID: 665ed8

...Welcome him to our heroes and have Bradford bring him to wherever the heroes live. I assume there is a separate barracks
>>
No. 696944 ID: 665ed8

Oh and tell him nis father's sacrifice will be remembered
>>
No. 696945 ID: e791d9

...Well...
I'll be honest, I was impressed by the power you brought to the table, though you do slightly lose points for your warbot going on a rampage...HOWEVER!
All that means is you won't be doing any friendly sparring unless we're certain that bot is down-I'd like to not find out the hard way how many soldiers I'll lose trying to contain or stop Red Storm without you, Hero Armadeaus.
>>
No. 696946 ID: 0eaeaf

>>696945
"...Well...
I'll be honest, I was impressed by the power you brought to the table, though you do slightly lose points for your warbot going on a rampage...HOWEVER!
All that means is you won't be doing any friendly sparring unless we're certain that bot is down-I'd like to not find out the hard way how many soldiers I'll lose trying to contain or stop Red Storm without you, Hero Armadeaus."
At the sound of that, he perked up. "Bradford, show Armadeaus to his room."
>>
No. 696948 ID: 665ed8

Okay, now since they are here I believe the magineers wanted to talk to us
>>
No. 696951 ID: 0eaeaf

>>696948
You call over one of the magineers and ask them what they wanted to tell you. They say the only way to show you is back at the tower. You follow them through the gaping hole.
>>
No. 696952 ID: 665ed8

Catch a servant on the way and have them go find someone to get that fixed
>>
No. 696953 ID: 0eaeaf
File 145374739465.jpg - (8.30KB , 257x196 , images.jpg )
696953

There is a protective forcefield in place around the test field. There is a man in some kind of heavy armor in the middle, wielding a hammer with Lightning Runes. The magineer explains to you that it is a mechanical augmentation nexus, but the man in the armor objects, saying it's a Man-o-War. Ignoring the operator, the magineer continues to tell you of that it gives the operator super-strength and increased durability, but the heat of the steam engine means that it cannot be worn very long, at most 2 hours.
>>
No. 696954 ID: 665ed8

...make enough for a squad, we will use them to see how effective it is before we make too many. Also see about using some of our new wealth to increase their production capacity
>>
No. 696958 ID: 0eaeaf

Select new research options in discussion thread.
http://tgchan.org/kusaba/questdis/res/97149.html
>>
No. 696984 ID: 0eaeaf
File 145375285966.jpg - (1.09MB , 1750x700 , Hermes vs_ Defender.jpg )
696984

>>696954
You instruct the Magineers to construct 9 more suits, to a squad of 10. You head over to the armory, where a demonstration is going on. A heavily armored warbot is going up against some kind of lance-wielding light warbot that keeps on boosting around on some sort of wind magic. Unknowing to you, General Nuttal comes up behind you and says, "Quite a sight isn't it. Those are the new variations, the Hermes and the Defender. The Defender has 2 Rapid Fire Crossbows and heavy armor that shields it from even the Daemon Bursts. The Spriggan has a wind lance and can jump around is short bursts."
>>
No. 697000 ID: 0eaeaf

...Is no one playing anymore?
>>
No. 697003 ID: 0ce8e0

This is the best day! Congratulate them on the good work and watch the battle if we have nothing else to do.
>>
No. 697006 ID: 0eaeaf
File 145375650027.jpg - (592.51KB , 593x842 , 6174d66f02a4ce208cbd810c4eb77cb4.jpg )
697006

>>697003
(There isn't)
You stay and watch the battle. The Hermes's speed is admirable, but the Defender simply deflect all of it's blows. The Defender's patience pays off: A sloppy stab leads to the Defender grabbing its lance and punching through it. The crossbows fire into it, to make sure it's disabled. Even when the Hermes's catches fire, it simply shrugs off the damage and returns to its Stroller.
>>
No. 697012 ID: 665ed8

Awesome, thank them for the show and ummm lets go check on the dragon blood stuff then.
>>
No. 697024 ID: e791d9

hrm.
If possible I'd like to set up the numbers of Hermes and Defenders to be as thus:
10 Defenders to 5 Hermes.
Maybe the Defenders won't hold up as well to Blackwater cannons, but we won't need that many Hermes to make a quick strike into their range formations.
>>
No. 697057 ID: 0eaeaf

>>697024
The military has begun the process of converting the 30 Ares-pattern warbots to 20 Defender-patterns and 10 Hermes-patterns.
>>
No. 697072 ID: 47160d

What time is it? How long have we been doing things
>>
No. 697094 ID: e791d9

Hrrrm...We could wage war on the Blackwaters via political or warmongering means.
How exactly does political methods work?
>>
No. 697108 ID: 8013df

>>697094
Political means undermining his political power by accepting refugees, propaganda, finding out dirty secrets, anything that is sneaky.

The roar of a dragon signals the arrival of the bulk of the Dragon Blood refugees. Slimtail and Trueclaw get the Dragon Blood's moved in, while Headsmasha wrestles the dragons into submission and into their new nest.
>>
No. 697115 ID: 47160d

Awesome letxgo welcome them to our country
>>
No. 697134 ID: 8013df

>>697115
You welcome Armbreaker with a hug. You begin to regret that choice when he begins to crush the life out of you. He also hugs Slimtail and grips Bradford's hand. You ask him how he's been, and he says, "Fine. Had to bust some Blackwater skulls along the way, but no harm. You'll find that the nearby Blackwater village of Skulduggery is no longer a problem."
>>
No. 697139 ID: 47160d

Laugh and pat him on the back, then go find Nyss. Havent seen her since her father got here really
>>
No. 697144 ID: 8013df

>>697139
You thank Armbreaker for helping you with that village before moving onto Nyss' quarters. She's working on maintaining her Deumos. What will you say to her?
>It looks good.
>You want to train?
>Other
>>
No. 697145 ID: 47160d

What is that
>>
No. 697146 ID: 47160d
697146

Like ooc what is that
>>
No. 697149 ID: 8013df
File 145377491898.png - (317.66KB , 640x359 , Deumos.png )
697149

Sorry, forgot image.
>>
No. 697152 ID: 8013df

It's her warbot.
>>
No. 697153 ID: 0b66e1

>>697149
Oh, that fits indoors?

>It looks good.
>You want to train?
Why not both?
>>
No. 697154 ID: 8013df
File 145377519957.png - (395.69KB , 638x356 , Deumos Battle Mode.png )
697154

>>697153
In rest mode yes. This is it in battle mode.
>>
No. 697160 ID: 8013df
File 145377564877.jpg - (35.48KB , 300x546 , Nyss.jpg )
697160

>>697153
"It looks good." You say to her. Without even looking up, she says, "She. She looks good." With the awkward silence extending, you say, "So, you want to spar for a bit." Nyss perks up at this, sliding down Deumos' folded wings in front of you. "I'd love to! How would you like to fight?"
>Hand to hand
>Warbot
>Hide and Seek
>>
No. 697162 ID: 47160d

uhhhh hide and seek I guess, we kinda suck at actual fighting after all
>>
No. 697164 ID: eb385b

>>697160
Hand to hand
>>
No. 697165 ID: 2ccbb3

>>697160
HIDE AND SEEK! HIDE AND SEEK!

"Walk in that direction while counting to 2,000. I'll hide in this BREAD BOX. Your goal is to find the BREAD BOX that I am hiding in."

Stuff the bread box in a warbot and commandeer a scouting mission.
>>
No. 697174 ID: 0b66e1

>hide and seek
Hahah, how can we not go with this. And maybe something entertaining will happen when one of us catches the other.

Can we try to cheat with spirits?
>>
No. 697178 ID: 47160d

If you want to do that then you can offer a bet to her.
>>
No. 697179 ID: e791d9

Hrrrm...
Warbot. Let's see what fighting with those is like...
Incidentally, what exactly is our warbot again?
If we don't have one set, I figure let's go grab some Defender model. We're more commander instead of personal butt-kickery, so something defensive like that should be fine.
>>
No. 697194 ID: 8013df

>>697179
>>697178
>>697162
"I have an idea. Why not combine warbot with hide and seek? You lose when you are touched by the other warbot. The warbots are the only one who can attack each other directly." She nods, but says, "What warbot will you use? You're not bonded."
>Ares
>Defender
>Hermes
(NOTE: You can bond with more than one warbot.)
>>
No. 697197 ID: 47160d

Well the hermes is the best for this unless we plan on camping out until we see her and then just pounding on her as the defender
>>
No. 697205 ID: e791d9

Well, frankly, I feel like we should grab a Defender as that's the model I'd like to see us use and we might as well get used to it now.
>>
No. 697213 ID: 47160d

k lets do that
>>
No. 697221 ID: 8013df

>>697205
>>697213
You quickly head over to the armory and bond yourself to a defender. The heavy firepower might help against the speedy Deumos.
You and Nyss head to the forest and flip a coin to decide who will hide.
(Roll 1d100 over DC 50 to see who's hiding and who's seeking.)
>>
No. 697223 ID: 47160d

rolled 89 = 89

Idk who to hope for
>>
No. 697229 ID: 8013df

>>697223
You catch it on your palm, and your face shows, meaning you're hiding. You and the Defender move into the forest. Where will you go?
>Down the stream
>Near the Dragon Blood shelter
>Up towards the mountain
>>
No. 697232 ID: 47160d

Dragon blood shelter, the dragons might hide the tracks of our passing
>>
No. 697321 ID: 0eaeaf

rolled 90 + 10 = 100

>>697232
>>697232
You decide the hide by the Dragon Blood shelter, in the hopes that hustle and bustle will hide your sound. Halfway there though, you hear the sound of Deumos flying through the air above you.
(Roll against my roll)
>>
No. 697322 ID: 3d2d5f

rolled 12 = 12

>>697321
>100
Dang it all, we're losing this quick.
>>
No. 697323 ID: 0eaeaf
File 145382656143.jpg - (5.20KB , 259x194 , download.jpg )
697323

>>697322
You try to dive under a tree, but the Defenders red hull stands out among the green leaves. The Deumos opens fire, but the shield deflects it.
The Defender returns fire as well, but it will be hard against a flying target.
(Roll 1d100 -10 over DC 60.)
>>
No. 697324 ID: 2ccbb3

>>697323
Uh...

"Space Duel. We're... trying stuff out, everyone clear a path."
>>
No. 697325 ID: 665ed8

rolled 8 - 10 = -2

Blasted!
>>
No. 697326 ID: 0eaeaf

>>697325
...
I'm a let you roll that again.
>>
No. 697327 ID: 665ed8

rolled 7 - 10 = -3

What would that even do? Bloww up our warbot? and thanks
>>
No. 697328 ID: 665ed8

Oh my god, wtf! Some one else roll
>>
No. 697329 ID: 0eaeaf
File 145382859287.jpg - (4.61KB , 188x108 , download.jpg )
697329

>>697328
Hah, nope.

The Defender attempts to hit it but it can't hit the broadside of a barn it seems. If that wasn't bad enough, one of the crossbows jammed and won't fire.
>>
No. 697332 ID: 665ed8

I... fuck are there any possible escape paths?
>>
No. 697340 ID: 3d2d5f

I think we should probably try summoning a spirit to give us a targeting bonus.

And maybe go into tank mode while we recalibrate / wait for an opening.
>>
No. 697343 ID: 0eaeaf
File 145383556296.jpg - (41.04KB , 1280x720 , Deumos Detached Mode.jpg )
697343

rolled 85 = 85

>>697332
You try to escape, but Deumos drops out of the air right in front of you. Her crossbow fires, but the Defender raises it's arm and blocks the bolts. The Defender raises it's heavy arm to hit her.
(Roll 1d100-10 against my roll)
>>
No. 697345 ID: 2ccbb3

rolled 91 = 91

>>697343
WHAT IS WITH ALL THESE HIGH ROLLS?!
>>
No. 697346 ID: e791d9

rolled 53 - 10 = 43

We are apparently king can't roll to save his life.
>>
No. 697347 ID: 0eaeaf

>>697345
That would have been a pass, if not for the fact that the Defender is slow as hell.
>>
No. 697350 ID: 0eaeaf

>>697345
>>697346
The Deumos is too quick for your Defender, it seems. The heavy hand passes harmlessly through empty air, as the Deumos passes through it's defenses and goes for you.
(Roll 1d100 against DC 60)
>>
No. 697351 ID: 665ed8

Shoot her I guess, or punch her if that works better
>>
No. 697353 ID: e791d9

rolled 36 = 36

Can the Defender live up to it's name and defend us!?
>>
No. 697354 ID: 665ed8

rolled 29 = 29

I hate it when I post a reply right as you amke a post
>>
No. 697356 ID: 665ed8

...tell us truthfully are you using dark magic to make us roll shit?
>>
No. 697361 ID: 0eaeaf
File 145383951863.jpg - (118.75KB , 460x990 , cooking-for-the-glory-of-satan_o_2702715.jpg )
697361

>>697356
...Maybe..
>>
No. 697365 ID: 0eaeaf

>>697353
>>697356
The Deumos slides under the Defender's arm and grabs you. It pulls you up to its head, where Nyss is sitting. She simply kisses you and says, "I Win."
>>
No. 697370 ID: e791d9

"Well done, Lady Nyss."
Let us be gracious in defeat, if nothing else.
>>
No. 697373 ID: 3d2d5f

Ask the victor what prize she would claim. (Gotta tease / play to the crazy).

In retrospect, I'm suprised we beat the necrobassasor. Our king is proving much better at ruling than fighting.
>>
No. 697376 ID: 665ed8

Do offer a prize, make it clear it has to be asked of us as a person and not as a king though. And yeah nothing wrong with that though
>>
No. 697377 ID: 0eaeaf

>>697370
"Well done, Lady Nyss." , you say. She giggles and says, "As to you, King {Your Name}."

>>697373
"So. What will you win?" you ask. She kisses you again and says, "You'll see tonight." and giggles.
>>
No. 697378 ID: 223510

Well this is interesting, I don't really know what else to do honestly
>>
No. 697392 ID: 0eaeaf
File 145384437797.jpg - (1.76MB , 3969x700 , Tournament of Nations.jpg )
697392

A servant has come up to you. He says that a Tulranian messenger drone, just came in bearing a message. They are hosting a warmachine tournament, with all nations allowed.
Even Blackwater.
>>
No. 697398 ID: 47160d

Can we even realistically compete?
>>
No. 697406 ID: 47160d

Actually while we can't we should send some magineers. They might be able to learn things from watching the competition
>>
No. 697408 ID: 0b66e1

>>697392
Uh, this might be a job for our new hero. If his mech doesn't get wrecked, it's by far the best one we have around.

Although I don't know how well it will hold up against other mechs as opposed to people?
>>
No. 697412 ID: 47160d

Our mechs are neither powerful enough nor numerous enough to waste them on silly competitions
>>
No. 697416 ID: 0eaeaf
File 145384737194.jpg - (8.93KB , 299x168 , download.jpg )
697416

>>697398
...you can compete, you have warbots. In that regard, even if you didn't it's a WARMACHINE tournament, which is why the Zurvian Empire can compete with their golems. Dragon's Blood is also competing, with their Dragon Blue Fire.
>>
No. 697417 ID: e791d9

we HAVE to send Armadeaus and Red Storm to this.
I mean, even if it turns out we suck at Warbots we can see what's coming, so to speak, this is a chance to peek at the other nations and their tech before it's in our face busting down our doors.
>>
No. 697420 ID: 0eaeaf

>>697417
Will you go as well? If so, who else will you bring with you?
>>
No. 697423 ID: 47160d
697423

I don't care whether we go, just make sure to send some magineers to study
>>
No. 697424 ID: e791d9

As stated, ARmadeaus and Red Storm, as our champion Warbot and Stroller.
We might as well attend with Indomitable, the Defender we've bound to us (Do we have time to paint a crest on it?)
Aaaand last but hopefully not the least (that's our job!) will be Relinculus and his Warden.
>>
No. 697428 ID: 47160d

Errrr care to share about these titans?
>>
No. 697430 ID: 0eaeaf

Check the discussion guys.
http://tgchan.org/kusaba/questdis/res/97149.html
>>
No. 697433 ID: 0eaeaf

>>697424
You send Armadeaus, Red Storm, Reticulus, the Warden, and the Prototype Yaeger. Accompanying them is the Dragon Shaman Oldclaws and the dragon Blue Fire.
>>
No. 697434 ID: 47160d

Sounds good to me, how long will they be gone?
>>
No. 697435 ID: 0eaeaf

>>697434
5 weeks. 2 weeks there, 1 week tournament, and 2 weeks back.
>>
No. 697436 ID: 47160d

Fun, let's go do something then
>>
No. 697439 ID: 0b66e1

I think the king should stay here, unfortunately. We got a country to run. (And a reward to pay, tonight).

Should we send someone diplomatically minded along with the group, to see if they can make progress with representatives of any of the other countries?
>>
No. 697442 ID: 0eaeaf

It's nightime. You get into bed, with Nyss sliding in beside you. You want to sleep, from all the running while playing hide and seek, but Nyss won't let you.
You really hope Thexus isn't watching somehow, cause you would be a dead man.
>>
No. 697444 ID: 47160d

...So fade to black then I assume
>>
No. 697445 ID: 2ccbb3

I think Bradford and Slimtail should stay within five feet for safety reasons.

... Wait, where did Alina go?
>>
No. 697453 ID: 71aff6

>>697444
Yerp.

The next morning you are awoken by the knock of a servant. You cover up Nyss, and put on your robe. A servant tells you that the Dragon Blood chieftain wants to talk to you.

You go to Armbreaker. He tells you that the Dragon Bloods had found a gold vein running through the dragon's caves. He is willing to mine it for you, but he seems hesitant.
>Give you the gold
>Leave it for him
>Split it (Specify proportions)
>Other
>>
No. 697454 ID: 47160d

Split it 60/40, the higher portion to them. We hardly need it. Oh and ask if Nyss felt her prize was worth it
>>
No. 697456 ID: e791d9

Hrm...Sure...I guess?
What's he concerned about? Or is he seeing Nyss stare daggers at him behind our back or something?
>>
No. 697459 ID: 71aff6

I put up a coat of arms in the discussion, check it out and tell me what you think.
>>
No. 697463 ID: 71aff6

>>697454
You decide to be generous, and give Armbreaker the bigger portion. He seems relieved: he must of though you would cheat him. Now, the magineers wanted to see you for the production queue.
Money to spend: 1,500,000
Ares - 500 gold
Hermes - 1,000 gold
Defender - 1,500 gold
Yaeger - 10,000 gold
Artillery - 5,000 gold
Battle Wagon (Transport Vehicle with a Steam Cannon) - 2,5000 gold
>>
No. 697465 ID: 71aff6

Ares - 0.5 action
Hermes - 1 actions
Defender - 1.5 actions
Yeager - 10 actions
Artillery - 5 actions
Battle Wagon (Transport Vehicle with a Steam Cannon) - 2.5 actions
>>
No. 697466 ID: 71aff6

>>697463
>Battle Wagon (Transport Vehicle with a Steam Cannon) - 2,500 gold
Fixed.
>>
No. 697473 ID: e791d9

Hrrm...Wait, our gold amount-is that like a monthly quota thing or a rolling total?
I'm thinking we should not make many more Yeagers-unless that size and power pays off I feel like all we'd need is someone with a powerful providence or just a mighty enough mage (Thexus, anyone?) to do something ugly to the Yeager that also disables or destroys the warbots within.
I don't believe in the Yeager. Yet.
uhh...Hang on-do we need a mage to be a Stroller for each and every one of our Warbots?
>>
No. 697475 ID: 71aff6

>>697473
No. Just that Mages can channel their spells through a warbot.
>>
No. 697476 ID: 71aff6

>>697473
rolling total
>>
No. 697481 ID: 0b66e1

>>697442
Whoo! Yandre girlfriend is official.

Also we're sleeping with a princess / ambassador, that's going to make for fun politics, I'm sure.
>>
No. 697486 ID: 71aff6

I'm an idiot, that it way too much gold, change the amount to 150,000. You could buy 150 Yaegers with that kind of money.
>>
No. 697487 ID: 71aff6

>>697486
Motherfucker...
This is me, sorry.
>>
No. 697488 ID: 71aff6

Sorry, Battle Wagon can hold 20 troops.
>>
No. 697489 ID: 609e01

>>697463
3 Yaegers - 30,000
6 Defenders - 6,000
4 Hermes - 4,000
10 Ares - 5,000
20 Artillery - 10,000
10 Battle Wagons - 25,000
Leave the rest for the kingdom.
>>
No. 697493 ID: e791d9

194 foot
88 arc
54 mc
6 magi
26 ares
6 defend
3 herme
1 magi
1 YEAH!

I think that's the current dude count for our dudes.
Let's get some artillery going, I'm thinking...5 of those, and another 5 defenders.
>>
No. 697560 ID: 0eaeaf

>>697489
Gonna go with this, as it was the first one.
The queue will be done in 173 actions, and there are 5 actions a day, so in about a month.
>>
No. 697561 ID: 665ed8

Okay, lets see the people leaving off then I suppose?
>>
No. 697565 ID: 0eaeaf
File
Removed

>>697561
The sight of the large Yaeger is a sight to see. The people of the kingdom wake up to the thumping sounds of the steaming giant embarking out of the kingdom. Likewise, the roar of the giant Bluefire wakes up those who slept through that.
>>
No. 697568 ID: 665ed8

Impressive, lets go see Armbreaker. Ask how his people are settling in
>>
No. 697570 ID: 0eaeaf
File 145391999479.jpg - (14.43KB , 300x168 , Yaeger_Departing.jpg )
697570

>>697565
Fixed.
>>
No. 697571 ID: 2ccbb3

Ask Armbreaker if he wants a "Training Warbot"; basically a robot armor that adds weight resistance to act as an all-in-one exercise machine, complete with vital signs to show signs of weakness in training regimes and holo-enemies to fight as practice.
>>
No. 697572 ID: 0eaeaf

>>697571
Do you mean MoW armor?
>>
No. 697578 ID: 0eaeaf

>>697568
You already went to go see him. His people are settling into their huts, and many are gathering shellfish from the lake.
>>
No. 697579 ID: 665ed8

Are power suits a feasible thing? I'm unsure due to our current use of steam engines. I mean non giant ones that are basically human sized
>>
No. 697580 ID: 665ed8

Uhhhh does anyone want to talk to us?
>>
No. 697584 ID: 0eaeaf

>>697579
The Spectres are fine, but the MoW suits are limited due to the fact that since there is a human occupant, they can only tolerate the heat for at most 5 hours, and they take a long time to put on.
>>
No. 697585 ID: 0eaeaf

rolled 86 + 10 = 96

>>697580
Nope

BTW, rolling to see if you get attacked. On a 50+, you are. Since you have forces gone, +10.
>>
No. 697588 ID: 5b01e8

Well that sucks
>>
No. 697606 ID: 0eaeaf
File 145393318208.jpg - (6.92KB , 311x162 , download.jpg )
697606

>>697585
I hope you like zombies!

A giant black ball shoots through your castle wall. Following it through the hole is undead tide of zombies. Infantry, Brutes, Shades, the whole lot. And then it follows them through.
3 Warbots. Nothing like yours, and obviously experimental, but that means that Blackwater has warbots. `
>>
No. 697607 ID: 02422f

>>697585
Well, time for battle, I suppose. Which barbarians are at the gates?
>>
No. 697609 ID: 5b01e8

Well shit, and we can't use The Graveyard Beast with Nyss here... Summon a aggression spirit and start to call for our heroes
>>
No. 697610 ID: 02422f

>>697606
Sound the alarm, rally the troops and 'bots and heros we have. Send up a flare or something so they dragon-blooded will see we're in trouble and attack them from behind.

Normal bots crush the undead, send our hero bot, Bradford, and the battle mage, and elemental archer to wreck their bots.

We can use our providence sneakily here if we're clever. Look for anyone summoning or managing spirits / skeletal warriors, and then distance-summon a few of our own around them. Then they can fall on them. They won't expect to be "betrayed" by their own minions, and the evidence erases itself when we desummon.

If we're called on it, we can always ascribe it to some other magical effect, turning their creations back on them.
>>
No. 697613 ID: 0eaeaf

>>697609
Your heroes all are rushing towards you right now. Alina is firing her elemental arrows, but they are all being deflected by some kind of barrier. Then you see him. A freshly raised Belrus, commanding the warbots. he notices you aw well, and launches a fireball, but Indomitable has arrived and shields you. The other warbots the out as well, even a Yeager, nix artillery. How will you take care of this?
>Take care of the infantry
>Go for the warbots
>Kill the leader
>>
No. 697615 ID: 0eaeaf

>>697610
(Forgot about this part.)
It seems there also 5 necromancers managing and summoning new undead.
(Add this option to the list)
>Go for the necromancers
>>
No. 697617 ID: 02422f

>Go for the necromancers
Use the range of our sword to sneakily summon extra undead among the necromancers summoning the undead. Any given necromancer will assume they belong to one of the others. Then they surprise attack and murder their 'masters'.

>we can't use The Graveyard Beast with Nyss here
Could we remote order it to fetch the dragon Blooded reinforcements, maybe? They've seen it before, and it could withdraw to hiding after alerting them. Nyss' focus should be on the battle, whether or not she chooses to participate.
>>
No. 697618 ID: a9ff28

okay...
First off, the Necromancers have got to go.
Big strength of the Undead archtype is that for every one of ours that fall, is another soldier for them to use. We gotta staunch the flow of new soldiers or we'll go down for sure.
>>
No. 697632 ID: 71aff6

>>697617
>>697610
>>697618
Consensus seems to be to secretly send the Graveyard Beast to alert the Dragon's Blood, and secretly sending in your own skeletons to deal with the necromancers.

You try to discharge a group of skeleton warriors nearby the first necromancer, but there is some kind of barrier. You can break through it though , if you try.
(Roll 1d100 + 10 over DC 60)
>>
No. 697634 ID: 71aff6
File 145394171772.jpg - (228.62KB , 700x400 , Blue Fire.jpg )
697634

Meanwhile, the Dragon Blood's are on their way. They seem to have had some trouble with a few of the "Hell-steams", as they are calling it, themselves, but the remaining Dragon dealt with it with some injuries.
>>
No. 697639 ID: a9ff28

rolled 80 + 10 = 90

Minions! Servants bound by the powers of Hell!
We call upon thee to turn against those who disturb thy slumber, and take vengence for the peace ripped from you!
>>
No. 697647 ID: 71aff6

>>697639
(Made it, and one point away from a crit.)
You manage to break through the barrier, summoning a Brute to deal with it. A surprised necromancer dies to a falling fist, before the fist--and the body connected to it--disappears.
Now for the next one, though this one has a stronger barrier.
(1d100 over DC 60)
>>
No. 697649 ID: 02422f

rolled 23 = 23

>>697647
Secret black arts assassin-summons.
>>
No. 697650 ID: 2ccbb3

rolled 4 = 4

Begin mouthing off the Tulran if this works. Which it won't.
>>
No. 697660 ID: 71aff6

>>697649
>>697650
You do not break through the barrier. Instead, the barrier pings back the summon, summoning a rouge Shade right behind you. Indomitable stops the attack, and fires into the already dodging Shade.
(Roll 1d100 + 10 over DC 70)
>>
No. 697661 ID: a9ff28

rolled 92 + 10 = 102

INDOMITABLE! PROVE YOUR MIGHT!
>>
No. 697662 ID: 02422f

>>697661
...does a critical defend mean we smash it right back? Has this turned into a game of summon volleyball?
>>
No. 697668 ID: 71aff6

>>697662
Indomitable knocks the Shade so far back evaporates. You can feel a stronger bond be forged between you and the warbot.
(Level 1 Bond has been formed - Sentinel: Indomitable has +10 all shooting rolls and become invulnerable when you are knocked out.)
>>
No. 697676 ID: 71aff6

>>697668
Now, you can attempt to summon nearby the necromancer again, target one of the other ones, or do something else.
>Try again
>Target another one
>Do something else (see here:>>697613)
>>
No. 697679 ID: a9ff28

rolled 84 = 84

Alright, let's go stick our sword in Belrus's ribcage again! He'd love that heart attack!
>>
No. 697685 ID: 2ccbb3

Cool. Who's next?
>>
No. 697702 ID: 71aff6

>>697679
(Thank you for rolling, I was going to make you have to find him but you already passed.)

You spot out Belrus in the field of battle. Climbing onto the warbot's back as you charge into battle, the crossbows obliterating anything that comes too close and the heavy fists crushing anything that got past that. Indomitable rushes forward for a two-hand crush on Belrus, as his back is turned.
(Roll 1d100+20 over DC 70)
>>
No. 697704 ID: 02422f

rolled 8 + 20 = 28

>>697702
Goooooo!
>>
No. 697706 ID: a9ff28

rolled 68 + 20 = 88

Let us end this foul fiend's false live once again!
>>
No. 697724 ID: 71aff6

>>697706
Indomitable crushes the half-lich under his heavy claws, heavily damaging Belrus. (45/100 Belrus health)
He quickly manages to stand up, before Indomitable can finish him off. He pushes back and launches a flurry of spells at Indomitable!
(5d100 + 50 over DC 60 all of them!)
>>
No. 697725 ID: 71aff6

>>697724
Shit...
Yea this is me.
>>
No. 697726 ID: a9ff28

rolled 48, 58, 66, 12, 28 + 50 = 262

The Indomitable shall never fall!
>>
No. 697727 ID: 02422f

rolled 15, 43, 55, 19, 19 + 50 = 201

Geeze this is a barrage.

How are the other heros doing?
>>
No. 697731 ID: 71aff6

>>697726
>>697727
(Pass)
The Indomitable takes all the hits with ease. He advances forwards and take another swing at Belrus.
(Roll 1d100 + 10 over DC 60)
>>
No. 697739 ID: 02422f

rolled 49 + 10 = 59

>>697731
Smack
>>
No. 697744 ID: 71aff6

>>697739
So close!
>>
No. 697748 ID: 2ccbb3

rolled 69 = 69

IN THE DICK! IN THE DIIICK!
>>
No. 697750 ID: 02422f

>in the dick
>rolls 69
I'm cracking up a little at that.
>>
No. 697754 ID: 71aff6
File 145395761032.jpg - (379.64KB , 927x1200 , warmachine_wrath__demolisher_by_mikeypetrov-d49nr5.jpg )
697754

>>697748
This....this made me laugh. For that, you get your request.

Indomitable switches his punch midway through to an uppercut, swinging under, catching him in the nether-regions, and throwing up where the crossbows could fire. This time, you see his Soulfire escape, meaning he can regenerate again. The only way to stop it is to take down his master.

This time, you still have to cleanup Bradford and Alina have taken down a necromancer each, leaving 2 left.
>>
No. 697755 ID: 02422f

>you see his Soulfire escape, meaning he can regenerate again
Could we sick a spirit on that, to interfere with the process, or maybe get his ghost altogether?

>Bradford and Alina have taken down a necromancer each, leaving 2 left.
Time to be unfair. Gang up on them. No reason to send one champion per necromancer.
>>
No. 697797 ID: 665ed8

Looks like you guys handled this well, I second the above
>>
No. 697819 ID: 0eaeaf

>>697755
>>697797
You try to capture his Soulfire with one of your own spirits, but it is too far away.

Bradford and Alina go to take down one of the necromancers, why'll use attempt to distance summon another Brute. It would seem this one is ready howevere.
(Roll 1d100 + 10 DC 80, you get 3 tries)
>>
No. 697820 ID: 665ed8

rolled 10 + 10 = 20

This fight is going shockingly well
>>
No. 697821 ID: 2ccbb3

rolled 96 + 10 = 106

>>697820
No it isn't
>>
No. 697828 ID: 0eaeaf

>>697821
(Crit, damnnit)
You easily break through the magical barrier, destroying the lich from the inside out. His providence flows through you, giving you power.
*Providence: Blood Control - Any enemies you draw blood from, you can temporarily control, gained.*
>>
No. 697829 ID: 665ed8

Awesome we will have to test that, is anything left?
>>
No. 697830 ID: 3d2d5f

>blood control
Damn. That's powerful. We need to start packing shrapnel grenades or a fletchette or something to exploit that. Sharp bits on our armor. Fights aren't so much about injury now, but getting first blood as quickly as possible.

...if we applied this power towards blooded allies, you think we could add bonuses to their rolls instead of trying to suborn them?
>>
No. 697831 ID: a9ff28

is Blood Control another necromantic Providence? I really hope it doesn't count as necromantic-the last thing we'd need is more power we'd have to hide from the elves.
>>
No. 697832 ID: 3d2d5f

>>697831
I think it flavors well as a leadership intimidation kind of thing. Shows might of will?

You'd think people routinely inheriting powers from defeated enemies would be known and accepted, through. Do the elves commit honor suicide every time one of them kills an enemy necromancer or what?

Oh, does blood control have to be blood we personally draw? If allies can draw blood, we'd synergize well with the archers, or slimtail ambushing people with her wall walk sneakiness.
>>
No. 697834 ID: 0eaeaf

>>697830
With a little experimenting, you find that if an ally swallows your blood they either gain a boost in combat, or the ability to use your providence temporarily.
(You can either give them +20 to all rolls or let them use your Providence, in exchange for 1 point of damage.)
>>
No. 697835 ID: 0eaeaf

>>697831
It isn't technically necromancery, just sorcery, which they're iffy about.
>>
No. 697836 ID: 665ed8

Lets go survey the damage I guess
>>
No. 697838 ID: 0eaeaf
File 145400518450.jpg - (8.37KB , 268x188 , download.jpg )
697838

>>697836
You look around the kingdom. 156 dead, droves injured, and millions of gold in collateral damage. There is still that hole in the wall, many of the tents have been destroyed, and the castle is littered with bones.
>>
No. 697840 ID: 3d2d5f

Uh, break out them coffers.

First priority is seeing to the injured, then seeing to the dead (clearing remains, disposing of them respectfully, making sure any nexromanxy is purged or blessed away), then rebuilding and repairs.
>>
No. 697844 ID: 0eaeaf

>>697840
(In case any of you are worried, that's Dragon Blood and human combined.)
>>
No. 697846 ID: 3d2d5f

>>697844
In that case, be sure we're respectful of their customs / rites for handling / disposing of their dead. Last thing we need is to dishonor allies who died for us.
>>
No. 697862 ID: 0eaeaf

>>697846
The Dragon Blood's have begun piling up their dead. When they finish, they light up the pyre with the fire of the dragon, before she dies as well. You ask what will happen to her, and they say that she will regenerate from her animus, given time.

Your own troops are being tended to as well. Makeshift medic tents have been setup, treating the injured and bringing away the dead to ever burning pyre. All in all, there are 114 human dead and 61 dragon blood dead, with 20 more dying in treatment.
>>
No. 697868 ID: 3d2d5f

Bad day for the healer hero to be away.

If we can summon some kind of benevolent spirit to aid our sick or injured (or just to give them bonuses on con rolls) we should.

If we relied on sorcery, we could try bolstering them with our own blood, but that's a lot of bleeding, and more overt. Also I'm not sure people would be comfortable / accecpting of us doing that? Might end up doing more harm than good.

Longer term, there will have to be a counter attack. We cannot tolerate this.
>>
No. 697879 ID: 47160d

Wonderful... go find out how the fuck this could happen
>>
No. 697881 ID: 47160d

Also send a messenger to the Tuls requesting an alliance for an official war with blackwater.
>>
No. 697884 ID: 0eaeaf

>>697881
You send your most trusted messenger to Ulthwe, the Tulranian capital. Sadly, he is one of the only 3 left, so it wasn't that hard.
>>
No. 697889 ID: 02422f

>>697884
I uh, hope we thought to discuss that with our diplomat? Ostensibly what she's there for.
>>
No. 697903 ID: 47160d

From what I understand we dont have any cause apparently they need to be psychopathic murderers
>>
No. 697915 ID: 71aff6

(Time skipping to a month later, BTW)
In the midst of all the repairs going on around the kingdom, as well as the discovery of Blackwater warbots, or Bonerippers as the commoners are calling them, accompanying Blackwater strike missions has quite taken your mind off the tournament.
>>
No. 697917 ID: 47160d

How have repairs been going, have the strike missions had any notable effect, and have the Tuls replied?
>>
No. 697923 ID: 71aff6

>>697917
The repairs to most of the buildings are almost done, and the magineers are at full production. The strike missions have left periodic dead at first, but they backed off and had less effect ever since you put Defender's on patrol. The Tulranians have responded by sending 50 warbots, 20 airships, and a carrier your way. They're arriving in a week (35 actions). Your magineers also have nothing to research! Choose something from the discussion posts, sans Steam Weaponry, Steam Fists, and Artillery.
>>
No. 697925 ID: 47160d

Okay, what's up with the tourney?
>>
No. 697930 ID: 71aff6

>>697925
It would seem that Armadeus has sent you a message.

My liege, it is I, Armadeus. I have heard of the attack by Blackwater, no less from the Blackwater competitor here! It infuriates me to no end, but the magineers insist that I stay here with the Yaeger. Speaking of which, the Yaeger won us our way to the semifinals yesterday, here's how it went...
>>
No. 697932 ID: 71aff6
File 145403202377.jpg - (34.39KB , 245x206 , Pangea.jpg )
697932

I was in the arena, in the observance area of the Yaeger's back. Out comes a giant golem, obviously created by the Zurvian's for pure strength. The announcer magically projects his voice, letting the crowd know that my battle versus the Pangea, as it was called, was about to begin. As soon as the bell rang, the Pangea rushed to grab me, but the Yaeger still had a chance to dodge...
(Roll 1d100 over DC 50)
>>
No. 697934 ID: 47160d

rolled 62 = 62

So what would happen if we just catastrophically failed? like the entire fight
>>
No. 697937 ID: 71aff6

>>697934
The Yaeger moves out of the way, shocking the cabin. I order it to fire it's steam cannons into the Pangea's back.
(1d100 + 20 for turned back against DC 60)
>>
No. 697939 ID: 02422f

rolled 80 + 20 = 100

>>697937
Rocket-backstab.
>>
No. 697942 ID: 71aff6

>>697939
The Yaeger unleashes a flurry of steam propelled cannon balls into the Pangea's back, and even manages to hit one of the well defended animation runes! The arm stops working, and the controller loses control of it.
(Bonus: All attacks made from the right side do 2x time the damage.)
>>
No. 697950 ID: 47160d

Okay Let's press the attack, from behind though. They will attack an attack from the right
>>
No. 697957 ID: 71aff6

>>697950
(Sorry, Pangea health is 260/340, disabled arm)

I attempted to swing to the back again, but the Pangea uses it's functional arm to try and hit me back.
(Roll 1d100 oer 70 to see if you dodge)
>>
No. 697963 ID: 47160d

rolled 89 = 89

Maybe I'll have better luck with this one
>>
No. 697968 ID: 71aff6

>>697963
The Yaeger ducked under the blow, swinging up with his fist. Unfortunately, it misses the animation rune. Still, it does some damage. (220/340). I dashed the Yaeger to the other side of the arena not out of cowardice, but for a chance to use the artillery.
(Roll 1d100 + 10 over DC 70)
>>
No. 697972 ID: 02422f

rolled 99 + 10 = 109

Boom
>>
No. 697973 ID: 47160d

rolled 20 + 10 = 30

>>
No. 697986 ID: 71aff6

>>697972
The artillery lined up, and I covered my ears as it fired with a large boom! The shell landed right smack on top of one of the animation runes further down the back, as the legs seemingly went immobile. The fight was over then, as the Pangea could neither move nor attack.

I look forward to writing to you tommorow, when we face our first battle of the midterms.
With love and honor,
Armadeus.

>>
No. 698028 ID: 71aff6

>>697986
Bumpity bump bump.
>>
No. 698034 ID: 665ed8

Well that was interesting, the titan types appear to be as powerful as expected. Speaking of which I believe our production should be finishing shortly
>>
No. 698035 ID: 3d2d5f

>>698028
Uh, right. Sorry, not an obvious hook from there.

So... aside from spending our elf-dosh to repair or rebuild, we might want to do some morale building after the attack.
>>
No. 698038 ID: 71aff6

>>698034
That it shall, the last Yaeger has 3 actions left on it.
>>
No. 698041 ID: 665ed8

Well that's good, hmmmm resources wise where are we?
>>
No. 698067 ID: 0eaeaf

>>698041
You have
3,500,000 - 80,000 = 3,420,000 gold pieces.
5,000 unprocessed gold ore.
>>
No. 698101 ID: 2ccbb3

How about magic ethanol? See if you can combine ley-line grade mana with easily grown vegetables for better fuel.

Also, go scouting for any other survivors of the recent battle.
>>
No. 698674 ID: 71aff6
File 145429903887.jpg - (2.56KB , 75x93 , download.jpg )
698674

>>698101
Fuel for what? The steam engines run off of charcoal.

The magineers inform you that they have incorporated the steam engines into a new warbot pattern,the Artemis pattern. It uses two steam cannonsas it's armaments, which can have 3 ammo types.
-The Flame Magic anti infantry
-The Ice Magic anti-warbot
-The Wind Magic/Blades AP
In addition, Defenders will now have steam cannons by default. Crossbows have a greater ROF, but steam cannons have more power.
>>
No. 698675 ID: 2ccbb3

>>698674
Make a small squad as a test run, then have the squad follow you into battle. See how well they do as an anti-army unit.
>>
No. 698687 ID: a9ff28

Hrrm. I feel like if our Archer Alina is interested in a Warbot she might like one of those Artemis-patterns...
But then again, maybe we should ask her.
Bradford...I feel like a Warbot would only get in his way, but who knows?
Actually, is there anyone who's going to want our attention at the moment? I'd like to confer with Nyss about stomping some Blackwater skulls.
>>
No. 698713 ID: 0eaeaf

(Did tgchan go down for anyone else, or was it just me?)
>>698687
Alina has been interested in getting a warbot, but Bradford says he's fine.
Thexus and the Tulran forces will arrive in 32 actions.
>>
No. 698715 ID: 99a64d

>>698713
It was down for, like, a whole day. https://twitter.com/DelimiterVPS[/spoiler]
>>
No. 698718 ID: 0eaeaf

>>698715
That would explain it.
The scouting crew has returned. Their warbot was holding some kind of corpse. After close inspection, it would seem the person died from blood loss through two puncture holes in the neck.
>>
No. 698723 ID: bc0eda

Damn it vampires really. Ugh okay
>>
No. 698740 ID: 0eaeaf

(Goddamn it tgchan. Why you gotta go out all the time.)

Windvale confirms your suspicions. It would seem that a vampire is stalking your kingdom. How will you deal with this?
{Open Input}
>>
No. 698741 ID: 0eaeaf

The hell is wrong with tgchan, btw?
>>
No. 698750 ID: a22f87

from 2008 to 2016
>>
No. 698751 ID: a9ff28

Well...I'm going to ask if vampires are more 'Dracula' or have some sort of variation to them.
We're also going to need to consider not using our blood control providence until this matter is resolved, lest the vampire lead public opinion to the idea that we are the vampire.
>>
No. 698760 ID: 0eaeaf

>>698751
Varied. Some are savage monsters, others gentlemen that blend into society. Mine is a bit of both...
>>
No. 698761 ID: 02422f

>>698751
We should also consider that blood control gives us a potential massive advantage over a vampire.

Obviously, the first thing we need to do is track it down. It cannot be allowed to prey on our citizenry.

...out of curiosity, how do the elves feel about vampires? Still rah rah, kill the abomination? Or is there any leeway for the fact they're a person suffering a curse?
>>
No. 698763 ID: 82d7ce

Careful, this might be a robot or someone with a vampiric providence. Send a robot to scout the area, preferably something cheap.

Also, I think my normal Internet can't handle Tuchman for some reason.
>>
No. 698764 ID: 82d7ce

Careful, this might be a robot or someone with a vampiric providence. Send a robot to scout the area, preferably something cheap.

Also, I think my normal Internet can't handle tgchan for some reason.
>>
No. 698793 ID: 71aff6

>>698761
Still considered necromantic.
>>
No. 698797 ID: 02422f

>>698793
Right, so it's actually more problematic for us if the vamp is sane / willing to surrender / compromise.

Still, find first, not shoot first.
>>
No. 698800 ID: 71aff6

>>698797
You dispatch several soldiers into the woods to see if they can find it's lair...
Now you can only hope and wait.
Meanwhile how will you prepare in case of a vampire attack?
>Station Defenders on the wall
>Arm the military with blessed weapons
>Other
>>
No. 698806 ID: 02422f

>>698800
Where would we even get blessed weapons. Would we import them? Do we have a priest who can make them? (Actually, since our main enemy uses undead, getting some for our forces isn't the worst idea).

At the castle though, we should have spotters looking for the vamp, and if it appears, we confront it with ourself. Blood magic means we can subdue it if it bites us, and might mean we have some options even if it doesn't (I mean, vampires run on spilled blood and all).
>>
No. 698808 ID: 47160d

The above and station troops with blessed weapons
>>
No. 698822 ID: 2ccbb3

Invent flashbangs?
>>
No. 698824 ID: 02422f

>>698822
Considering our current enemies are mostly undead, something designed explicitly to confound / confuse / disorientate living biological senses might not really be the best plan.
>>
No. 698825 ID: 2ccbb3

>>698824
Well, if the zombies are running on instinct and not logical thought then the best way to distract them is to figure out what instinctual processes they're running on and @#$% 'em up.

Fresh steaks, melting slag, loud horns, spray human body oils over half the zombies, anything to distract the dumb ones and overload the smart ones.
>>
No. 698836 ID: 71aff6

(Sorry. Played and lost a 40k game. Back now.)

>>698806
>>698808
Sorry if I confused you. When I said "blessed", I meant dedicated to the Maker. All you pretty much have to do is anoint it.

You station spotters, each with a Defender companion, to search for the vampire. If they find it, they are to send up a pre-prepared fire magic flare immediately.

>>698822
What are these...flashbangs? You have never heard of them.
>>
No. 698839 ID: 71aff6

An hour later, guards on watch rush in and tell you that several of the flares in the south have been fired. You have a few minutes to prepare. What will you do?
{Open Input}
>>
No. 698840 ID: a9ff28

Alright.
We'll go because Blood Control. I imagine Nyss will want a crack at this necromantic scumbag as well...
Actually, I think we should prolly divide our forces sorta? Like one hero per flare to a different flare location, because by the sounds of it this 'vampire' is more of a stealthy/espionage type dude more than a major battlefield threat.
>>
No. 698842 ID: 02422f

Grab sword, get an archer (hero) to follow. No arrowheads. She can 'stake' it if things go south.

>>698840
Let's leave Nyss out of this, she limits our options.
>>
No. 698843 ID: 71aff6
File 145456027243.png - (295.67KB , 256x427 , Vampires_Thrall.png )
698843

>>698840
You and Nyss head out, with your respective warbots. With Nyss riding on Deumos, you easily find the vampire.

And you find a sea of blood. All of the troops, massacred. That's not even the worst part. They were turned into what seems to be a growing army of Vampire Thralls. Shit.
>>
No. 698844 ID: 71aff6

>>698842
(Just add in Alina in my post. Since he mentioned it, and she will actually help a lot, I'll leave Nyss in.)
>>
No. 698845 ID: 02422f

>killed a bunch of soldiers
Okay, not a vamp we can talk down or help. Nyss being here don't matter.

>>698844
Cool.

>what do
>sea of blood
Presumably, the spilt blood is from the dead people made into thralls. Can we use this to exert blood magic control over them, interrupt the vamps?

Short of that it's just bot and sword and (magic) arrows to kill them.
>>
No. 698848 ID: 71aff6

>>698845
I don't think you understand. Your blood control only works on person at a time. There are literally SCORES of thralls here.
>>
No. 698849 ID: 02422f

>>698848
Oh. Well, then. If we can use their blood one at a time to unmake thralls / order them to suicide, that's still faster to kill each one than cutting them down one by one with our own sword. (Unless there's a terrible casting time).

That would break down to Nyss / warbots in melee, King at distance cheap killing them with blood magic (or inside his mech) with Alina providing ranged attacks. (Wood arrows and/or fire elemental attacks should be good. I'm going to assume she can't do light / holy).

If blood magic really can't be applied here, then we default to mech and/or sword.
>>
No. 698863 ID: 2ccbb3

What about a contagion? Can you control the blood itself and force all the white blood cells to die?
>>
No. 698941 ID: 0eaeaf

>>698849
I'll throw you a bone and say that if you sacrifice 10 of your 65 health, you can forcefully put down all the the thralls.
>>698863
The thralls are undead. Best case, it would do nothing. Worst case, they would escape and spread disease in your kingdom.
>>
No. 698964 ID: 02422f

>>698941
Cool, that's worth the time and effort spent trying to put them down the hard way.
>>
No. 698996 ID: 0eaeaf
File 145462519291.jpg - (2.34KB , 97x96 , Remenor.jpg )
698996

>>698964
You spill your blood, letting it join with that of the thralls. You send an overwhelming command through it, causing all of the vampire's slaves to finally got to the maker. Without all the chaos to hide him, the vampire is finally revealed. He uses his harpoon, to try and drag you toward him, but Indomitable stops him. Instead he pulls himself along the harpoon in an attempt to get you. As he approaches, you realize there's something not right about him...
(Roll 1d100 over 60 to see if you can spot it.)
>>
No. 698999 ID: 976688

rolled 60 = 60

Well this could be interesting
>>
No. 699004 ID: 2ccbb3

rolled 88 = 88

>>698996
dood we win yet?
>>
No. 699007 ID: 0eaeaf

>>698999
(BARELY)
You notice something odd about his eyes. It looks like there is something trapped inside the lens of the helmet. That's when you remember the legend from your childhood. He is possessed by a Wendigo helmet, which is causing him to act vampiric, but really he's just a cannibal.
"Nyss!" You shout to the air. "Get off his helmet! He's possessed!" She nods to show you she understands, and tries to get it off. Alas, the harpoon is thrown into Deumos' engines, and she goes down. Flipping off the wreck, Nyss attempts to slash at him, but the shield-claw on his other blocks him. While he's distracted, you attempt to get off the helmet.
(Roll 1d100 + 20 for distraction over DC 70)
>>
No. 699011 ID: a9ff28

rolled 45 + 20 = 65

The helm shall be ours!
>>
No. 699013 ID: 976688

rolled 39 + 20 = 59

Noooooono
>>
No. 699014 ID: 0eaeaf
File 145462704046.jpg - (47.07KB , 430x539 , dosxx-i-dont-always-herp-but-when-i-herp-i-derp.jpg )
699014

Whoops, meant to put 60. Meaning Zaelix did it.

You manage to pull off the helm, as the harpoon and shield-claw vanish into thin air, and the man behind the mask collapses unconscious.
>>
No. 699019 ID: 02422f

>>699014
Right, see that he's restrained until we can make sure he's not a further threat / cured.

Mop up any remaining creepy crawlies.

What's the proper way to dispose of a cursed helmet? Do we need to disenchant it? Bless it? Chuck it in a volcano? Can a mech just crush it?
>>
No. 699022 ID: 0eaeaf

>>699019
The newly arrived troops take away the man, and a priest arrives to take the helmet, blessing it to counter the Wendigo curse in it. Doing so however, causes the man to go into seizure.
>>
No. 699027 ID: 47160d

Have someone try to heal him
>>
No. 699029 ID: 0eaeaf

>>699027
The priest drops the helmet to try and stop the seizure, and the man immediately relaxes.
Somehow the helmet is tied to the man...
>>
No. 699030 ID: 47160d

Hmmmm have this investigated, and learn who he js
>>
No. 699031 ID: 02422f

The man and the helm will have to be held under lock and key (separately) until we can understand and remove this connection.

Have the mages / priests examine them?
>>
No. 699046 ID: 71aff6

>>699030
A quick examination of him reveals he is of clan Kulok of the Zurvian Empire...
A clan famous for the amount of wendigos it has.
>>
No. 699060 ID: 71aff6

>>699046
The man wakes up finally and tells you his Aiakos. He apologizes for the trouble and is asking for his helm back. He tries to stand up, but the spears of the guard force him back down.
What will you say?
{OPen INput}
>>
No. 699061 ID: 47160d

inform him that he may not have his helm back right now. Given how many of our people he killedd
>>
No. 699062 ID: 02422f

>>699060
Inform him he killed <insert number here> of your men while he was under the influence of that helm. Either he cannot control himself while wearing it, or he can control himself and is your enemy.

So why would you return it to him?
>>
No. 699068 ID: 71aff6

>>699061
>>699062
"Please explain to me why in the name of the Maker I should give it back to you. With it on, you killed 16 men, and I don't know how many you must have killed before in order to have that many thralls." The man lifts his head. "Not killed." This confuses you until he says, "Not kills if they were undead before. Almost all of my thralls were Blackwater undead. I was on a scouting mission when they ambushed me. They must have broken off my control amulet when I was escaping...."
He seems tired.
>>
No. 699069 ID: 47160d

Can you make another one? Without such we cannot let you have the helm. Why were you in the area anyway?
>>
No. 699070 ID: 2ccbb3

Yeah, and exactly how much do you trust that helmet / your providences?

Detain him for now and test his abilities later. You'll want a political asset.
>>
No. 699071 ID: a9ff28

"So, by the sounds of it, you were ambushed, and then turned on us, where you then killed sixteen before you were stopped.
What is this 'control amulet' you speak of. Do you still have the information you were scouting for? We also wage war against Blackwater, and perhaps the Zurvian Empire would be happy to have you back amongst them..."
>>
No. 699073 ID: 02422f

If he admits he's missing the item that allows to keep himself in control, we can't let him use the helmet right now.

We should send a messenger to his people, to confirm his story, and maybe arrange to return him?

If he didn't actually kill any of our people, it'll be a lot easier to forgive this indiscretion. So long as they keep their crazies out of our territory.

Maybe we can get our magi-engineers designing a control thing that doesn't break / remove so easy so we don't have this problem in the future.
>>
No. 699089 ID: 71aff6

>>699071

>"So, by the sounds of it, you were ambushed, and then turned on us, where you then killed sixteen before you were stopped."
He nods sadly at this. "I do not like bloodshed but 13 does what 13 will want."
>"What is this 'control amulet' you speak of."
"Without revealing state secrets, the secret to controlling the Cursed. No, you may not ask what those are."
"Do you still have the information you were scouting for?"
"Once again, state secrets."
"We also wage war against Blackwater, and perhaps the Zurvian Empire would be happy to have you back amongst them..."
"First of all, we were just scouting. Nothing about war. Second of all, is that a threat?"
>>
No. 699091 ID: 71aff6

>>699070
"13? I trust her to get the mission done and then do whatever the hell she wants. Other than that, not much further than I could throw a golem."
>>
No. 699093 ID: a9ff28

"Not a threat. An offer, to return you to them, safely, instead of...What would you do if you were in my shoes? Regardless, I'd rather an ally than an enemy."
>>
No. 700092 ID: 0eaeaf

>>699093
(And I'm back from a weekend of nothing but XCOM 2.)

"Not a threat. An offer, to return you to them, safely, instead of...What would you do if you were in my shoes? Regardless, I'd rather an ally than an enemy."
Aiakos nods at this. "Very well. However, I will still need to repair my control amulet." He starts listing off a bunch of materials needed, and some magineers go off to get them.
>>
No. 700139 ID: 0eaeaf

B-b-bump?
>>
No. 700181 ID: e7137b

Offer him a meal of a more conventional manner while he waits for the needed materials
>>
No. 701044 ID: 0eaeaf

FINALLY. I HAVE DREDGED THROUGH THE WIKI TO FIND THIS. I FOUGHT THE TIDES OF BAD WIFI. I HAVE RETURNED!
>>
No. 701045 ID: 0eaeaf

>>700181
"Would you like something while you wait. Something a little less bloody?" He glares at you for your bad humor, but he says, "Some meat would be nice. As rare as you can make it, I'm not looking for more blood." As you send a servant, the magineers return with the correct materials.
>>
No. 701054 ID: 0eaeaf

A servant comes to tell you that it would seem the Tulranian reinforcements have arrived, as a large fleet of airships, flying warbots, and a large carrier of some sort are blocking out the sun.
>>
No. 701055 ID: a9ff28

Time to get that cannibal guy and send him back to the Tulrans.
>>
No. 701056 ID: f53147

He isn't one of the Tuls. Nice to hear from you again. And let's gather Nyss and go say hi to our friends
>>
No. 701059 ID: 02422f

>>701054
We should probably go greet them. With Nyss.

And set up designated landing / parking zones this time to manage robot traffic and keep them from crushing pedestrians.
>>
No. 701060 ID: 0eaeaf

>>701056
Thanks. You don't want to know how goddamn annoying it is to have NO ACCESS to the internet whatsoever. Only time I could get in was at work, and only for a few seconds.

Remembering last time, your servants have already set up a landing zone far away from the castle. Which is good, because the sounds of 50 Ravan-class warbots landing would have certainly woken everyone up. The Ravans began mooring down the airships, and the carrier stays in the air.
>>
No. 701061 ID: 2ccbb3

Bring a few scouts, in case you need to run. Also circle any of your nearby warbots around to scout the local area.
>>
No. 701063 ID: ce9fab

Don't do that, it might offend them and there is no way in hell we could beat them. So yeah go get Nyss and the people in what amounts to your cabinet and go say hello.
>>
No. 701086 ID: 02422f

>>701061
>run
>from our own kingdom
So not even an option. We'd defend them to the last, even if we were betrayed.

>>701060
Make with the formal greeting of the allied commander.
>>
No. 701114 ID: 71aff6

>>701063
>>701063
You bring Nyss, Bradford, Alina, Recticulus, Windvale, Slimtail, Armbreaker, and General Nuttal with you. Thexus soon lands a long narrow shuttle in front of you, surrounded by his own council. He speaks first, saying, "We meet once again, King. Might I introduce you to my cohort?"
>>
No. 701118 ID: 71aff6
File 145524143612.png - (2.52MB , 1013x1345 , Solitaire_closeup.png )
701118

"This is my eldest son, the Lord Primeris Dendrus." The man with the Horned Mask comes forwards and bows, before hugging Nyss.
>>
No. 701121 ID: 2ccbb3

"Howdy doo. So what's the big deal?"
>>
No. 701122 ID: 02422f

>>701118
Looks like they wacky outfit aesthetic runs in the family. (No, don't say that aloud).

...are we waiting for him to introduce the whole cohort, or should we say something.
>>
No. 701174 ID: 71aff6
File 145525538279.jpg - (2.18KB , 73x96 , download.jpg )
701174

(Sorry. Had to dash to my son's open house or whatever.)

"This is my General, the strategist Elfyan. He is my go to man for my army." The grizzled elf looked at Nuttal, and Nuttal looked back up at him. The two grinned at each other.
>>
No. 701175 ID: 71aff6

"And finally, the magineer supreme Vulkor." The bearded elf gives you a giant meaty handshake. You're pretty sure he might have broken something." With all the introductions done, you go to the war room of the castle.
>>
No. 701176 ID: 71aff6
File 145525604798.png - (162.83KB , 250x326 , Fuegan2_7th_Ed.png )
701176

>>701175
Whoops, forgot pic.
>>
No. 701180 ID: 2ccbb3

So, who are we fighting today?

You're hoping you can get the rest of the Dragon's blood to follow your every move.
>>
No. 701214 ID: cd221b

Did everyone just like forget who everyone is? Greet them and then ask if they have any particular plans for attacking Blackwater?
>>
No. 701217 ID: 3d2d5f

Right. So... Time to plan a war.
>>
No. 701226 ID: 0eaeaf
File 145530208302.jpg - (208.58KB , 960x720 , Avalon_Map_4.jpg )
701226

>>701214
You've never met each other. The only Tulran's you knew before this were Nyss and Thexus.

One of your servants rolls out a map. Elfyan quickly makes some adjustments. "We noticed an advance encampment here," marking the spot with a grey block and 3 red circles. "The smaller circles are supply tents. The big tent...we're not sure. We kept on hearing the sounds of machinery, so we're assuming that it's a Daemon Burst factory." Shall you tell them about their warbots?
>Keep the info to yourself.
>Share the info.
>>
No. 701231 ID: 3d2d5f

Yes, share the intelligence we have about the enemy forces with the allies who came to reinforce us.
>>
No. 701249 ID: 0eaeaf

>>701231
Just in case you want to some sneaky sneaky backstabby stuff.
>>
No. 701250 ID: 3d2d5f

Backstabbing might be more appealing if they weren't funding most of our income, if we were sleeping with someone different, and if we didn't want to make the necromancers pay for the lives they've cost our kingdom.
>>
No. 701252 ID: 0eaeaf
File 145530638884.jpg - (21.53KB , 300x199 , z3e4c.jpg )
701252

>>701250
>>
No. 701259 ID: 0eaeaf

>>701231
Anyway...

"Not just Daemon Bursts." you say. The elves look at you strangely. "Black Water had developed steam engines, and therefore warbots. I'm surprised you don't know yet." Thexus shakes his head. "At the tournament, they just sent in their Grotesques. We didn't know what they were developing elsewhere."
>>
No. 701282 ID: 02422f

>At the tournament, they just sent in their Grotesques
A deliberate attempt to mislead other nations while gathering their own intelligence, perhaps?
>>
No. 702244 ID: 71aff6

>>701282
This might be the time for a history lesson. This is the first time that Blackwater has shown interest in anything other organic science. The closest they got before was crossbows, but they abandoned them for regular bows. The reason why they're such a threat is due to their sheer numbers, not tech. History lesson over.
>>
No. 702247 ID: 02422f

So... a paradigm shift.

That could mean there's a new player in a position of power on their side. Or that they're being supplied by someone else. Or that they've found found way that machines connect with the dread arts they're normally interested in.

If possible, we want to learn why they've changed their behavior. That could be important information for the war.
>>
No. 702249 ID: 47160d

I don't think it's someone supplying them. At least not a government. The only ones that would are they Zurvians and they were spying on them. So it's probably just someone suddenly taking charge
>>
No. 702343 ID: 0eaeaf

After a brief space-out, the snapping of Thexus fingers brings you back to reality. "Now, about the deployment of our forces. We have among us the following:
-30 Ravans (Ares equivalents)
-10 Errants (Hermes equivalents)
-10 Dormons (Ballista equivalents)
-30 Fighters
-10 Cruisers (Heavier versions of fighters)
-10 Dropships (Carries 20 troops or 5 warbots)
-1 Carrier (Can carry 50 ships, armed with a very powerful Gravity Cannon)
>>
No. 702344 ID: 0eaeaf

Your forces include:
3 Yaegers
20 Defenders
10 Hermes
30 Ares
20 Artillery
10 Battle Wagons
200 foot soldiers
100 archers
70 mounted calvary
10 mages
>>
No. 702345 ID: 0eaeaf

>>702344
Sorry, add 40 Strollers to the list
>>
No. 702346 ID: 2ccbb3

Not bad, but if any of the factions decide to wipe you out, you're dead.

However, increasing your army strength to the limit is going to cause serious problems; corruption, logistics bureaucracy, civilian paranoia, etc.

Try to decrease the armies of everyone else instead. There's only 4 other factions so get them to fight amongst themselves.
>>
No. 702347 ID: 0eaeaf

>>702346
...
Have you been paying attention? No offense.
>>
No. 702350 ID: a9ff28

Hrrm.
So Blackwater strategy, from what I've seen, is all about the numbers game.
But they foolishly rely upon their necromancy to supply those numbers.
This, Shall be their undoing.
Our Yaegers, Defenders and Ares, alongside...Some of, but not all, of your Ravans. will form an bulwark behind which we'll maintain a supply base, centered around your Carrier, I think.
You have fighters, and dropships- their job I think will be to seek out the enemy necromancers and inform us where they are so that we can send strike forces of your leftover Ravans and Errants alongside our Hermes to destroy them.
our combined artilery is to destroy any powerful beings they field, be it Grotesques, or warbots of their own.
Without their necromancers and leaders, they are naught but a horde of hollow, breakable weaklings.
Any questions?
>>
No. 702357 ID: 99a64d

>>702347
Do not question kome.
>>
No. 702365 ID: 0eaeaf

>>702350
So Blackwater strategy, from what I've seen, is all about the numbers game.
But they foolishly rely upon their necromancy to supply those numbers.
This, Shall be their undoing.
Our Yaegers, Defenders and Ares, alongside 10 of your Ravans, will form an bulwark behind which we'll maintain a supply base, centered around your Carrier, I think.
You have fighters, and dropships- their job I think will be to seek out the enemy necromancers and inform us where they are so that we can send strike forces of your leftover 20 Ravans and Errants alongside our Hermes to destroy them.
our combined artilery is to destroy any powerful beings they field, be it Grotesques, or warbots of their own.
Without their necromancers and leaders, they are naught but a horde of hollow, breakable weaklings.
Any questions?"
The group nods. Vulkor soon speaks up however. "And if they summon a demon? All of our forces combined won't be able to kill it."
>>
No. 702378 ID: a9ff28

...Well there's three thoughts that come to mind.
One, we kill the summoner before they succeed.
Two...We flee if one appears...
But a distinct third concern comes to mind-If a Demon is That powerful...Why don't they just crush me with it? And depending on that answer...I would ask you to go, and prepare your own defenses and plans to face it after it's through with us. As your vassal I imagine I could do that much.
>>
No. 702380 ID: 2ccbb3

>>702365
For demons, carpet bomb the area, followed by an airdrop of specialist heroes. Bring a few Defenders to stall the demons while the hero units aim for the head.
>>
No. 702397 ID: 0eaeaf

>>702380
"We will evac out our soldiers before sending in Apocalypse Fire Magic. Afterwards, we will send out the heroes, with Defender backup while the heroes will go on a strike mission."
>>702378
"But what not just retreat and let the demon destroy us. After all, that just means you get us off your land and no more taxes to your ley production. If this is what you plan..." Vulkor stops you before you get any further. "You misunderstand. As we passed over, we saw a very large sacrifice pit and heard much chanting. We suspect they are already in the process of summoning a demon, and that is bad for everyone, as it will disable the magic keeping our machines running."
>>
No. 702399 ID: a9ff28

Oh.
"Then we must move out immediately!"
And then we go sound the alarm and prepare our formation as previously stated.
...I just thought of this.
"In the last fight with these Blackwaters, I gained a Providence that enables me to control and manipulates others through blood. Perhaps with that power I could turn the Demon against those Blackwater fiends!"
>>
No. 702402 ID: 0eaeaf

>>702399
Yeah, no. Demons are made out of pure anti-magic. They have no blood, providences are a magic from the Maker itself, so they have no effect either.
>>
No. 702426 ID: 02422f

>>702397
If they're already summoning a demon, it seems our best bet is a preemptive strike against the summoners.

We have any kind of artillery? A stationary summoning circle, visible from the air, is a damn tempting target.
>>
No. 702432 ID: 0eaeaf

>>702426
Look back at this.
>>702344
>>
No. 702433 ID: 02422f

>>702432
Then yup, we should prepare an artillery strike.

Probably several. If the demon summoning is so important, they probably shielded it.

...and we'll want our forces ready to press the advantage once the demon is a non issue, and to prevent a counterattack aimed at the artillery.
>>
No. 702528 ID: 71aff6

>>702433
"We'll bring in an artillery strike from here, then prepare our forces to attack the camp in the confusion." One of the magineers speaks up. "With all do respect your magesty, that won't work. The artillery needs some kind of signal or flare in order to know where to shoot."

That's when Dendrus speaks up. "I'll do it. You just create a big enough distraction for me."
>>
No. 702533 ID: 02422f

He's capable of getting in and out on his own to mark the target?

I was thinking we'd need a strike team to get the job done, but if he's confident he can (and if his family and advisers who know what he's capable aren't objecting) I say let him go for it. (Maybe a meaningful glance at Nyss is in order?).
>>
No. 702657 ID: 0eaeaf

>>702533
You take Nyss away from the conversation. "Do you think Dendrus can handle this?" She nods furiously. "Yes, of course, he's more than enough, it's just that, he can sometimes lose control. Only my father and older sister can get him off a battle high, and he might expose our plans by mistake. I would like it if someone would go with him, but almost no one can keep up with his speed."
>>
No. 702659 ID: 3d2d5f

Battle high isn't the best trait for a one man strike team- the whole point is to do one thing and disengage, not to allow yourself to be locked down.

>I would like it if someone would go with him, but almost no one can keep up with his speed
Hmm, do any of our heros have an advantage with speed? Slimtail might, since phase means she can move in a straight line regardless of obstacles. (Not sure she'd be able to get him back down if he goes off though, nor am I sure putting her on the front lines is the best idea right now). And/or we could commit Bradford- he should have the strength to keep up and reign him in. (That's committing our most powerful piece well outside our lines, but if the battle will be lost if the demon is put in play, we really do want to make sure the ritual is stopped).
>>
No. 702660 ID: a9ff28

Hrm.
He needs a distraction right?
I think my idea of the battle plan of drawing up Defenders and Yaegers to sit and tank the enemy works out just fine.
I guess they roll up first, Dendrus rolls in, and hopefully we won't need to send in the Slimtail&Redford power couple to reel him in before it's too late.
>>
No. 702689 ID: 0eaeaf

>>702659
Seems to me the consensus is send him in with Bradford/Slimtail.
>>
No. 702753 ID: 71aff6

>>702689
You return to the conversation. "After conversing with NYss, I've decided that Bradford and Slimtail should come with you, in case you have...control issues." You would have thought he wouble be mad about you finding out, but he simply nods. "Very well," he says. "We leave in the morning."
>>
No. 702788 ID: 71aff6
File 145576316754.jpg - (31.96KB , 400x508 , Watcher'.jpg )
702788

CONTROL SWITCHING TO DENDRUS
The party is ready. I will be holding the flare, as most likely I will be the one to plant it. I fear for the lizard, but the human one...he is strong. Almost as strong as me. I can see the Maker in him.

We set off. Normally, the gate would be attended by the Watchers, but they have all taken sanctum inside, away from the battle in front. These...Yaegers are particularly causing massive damage. I will have Vulkor look into them. Suddenly, as we round a corner, we find our path blocked by a Watcher. They are not dangerous, but their call is so loud that if it sees us, the whole fortress will come down on our position. How will we take care of it?
{Open Input}
>>
No. 702791 ID: 2d2b14

Your companion, the lizard was not sent unprepared-she can phase group solid objects, and perhaps strike the watcher from an unexpected angle, and if that is not enough, you and Bradford can take the opportunity to charge forth and destroy this impediment to your progress.
>>
No. 702794 ID: 02422f

>>702788
Slimtail should use her ability to attack from ambush, putting an arrow right through it's throat, silencing it. (Assuming one windpipe comes together for the two heads? Failing that, she could aim to collapse the lungs, or she silences one head while one of the others silences the other).

Then the other two can finish it off while it tries futilely to sound an alarm.
>>
No. 702800 ID: 71aff6

>>702791
>>702794
(Combining the two of you)
Ah, the voices have returned. It has been a long time since our last combat, my friends.

I command the lizard to silence it's breath, not doubting her abilities. I hope she will not fail.
(Roll 1d100 + 20 for Shadow Walk and Stealth over DC 70 to see if she silences it.)
>>
No. 702803 ID: a9ff28

rolled 70 + 20 = 90

Go Slimtail
Go Slimtail Go!
>>
No. 702816 ID: 47160d

You know... this means some rather nasty things. The king is dead, if he ever lived. And we are some form of spirits... providence given thought perhaps? That dwell within his body. I don't know... maybe I am just thinking too deeply about it and the author just didnt think of it. But if it is true... aside from the issue with the fact we are kinda not really a person if we could learn to channel this it would be very useful
>>
No. 702827 ID: 71aff6
File 145576700675.jpg - (17.19KB , 250x236 , Reaper.jpg )
702827

>>702803
She stabs an arrow through the lung, outright killing it. We move on.

We now have an eye on the summoning circle. 6 summoners are circling it, chanting. Several lesser demons come out, but nothing big yet. Suddenly, a larger demon comes out. It's a Reaper, one of the smaller Greater Daemons. It can only be killed by stabbing it's sigil, which is always hidden.

And it's heading towards us.

(Roll 2d100 + 20 over DC 60 to see if Bradford and Dendrus find good hiding places, and 1d100 + 20 over DC 60 to see if Slimtail finds a good hiding place.)

>>702816
Whoa. Step back son. It's just his way of reacting to you guys. What you guys are, I'm not revealing yet. But don't worry, the king is very much alive. He's just had you guys around since he was a kid. I'll leave the rest for your imaginations.
>>
No. 702828 ID: 2ccbb3

>>702827
Good luck, Slimtail...
>>
No. 702829 ID: 2ccbb3

rolled 94 + 20 = 114

>>
No. 702832 ID: 71aff6

>>702829
Slimtail's found a spot. Roll for the other two.
>>
No. 702834 ID: 02422f

rolled 87, 17 + 20 = 124

Other peeps.
>>
No. 702839 ID: 71aff6

>>702834
Myself and the liz--Slimtail find good hiding spots, but the clattering of the human's armor reveals him! The Reaper turns and using its Dread Sight paralyzes Bradford. But, I see the glowing of its green sigil on its back...
right in front of Slimtail.
Should I instruct her to take the shot? It will reveal both of us.
>>
No. 702842 ID: a9ff28

rolling to save someone's behind from angry Reaper!
>>
No. 702844 ID: a9ff28

rolled 96 + 20 = 116

Might as well, what good does it do to wait?
Slimtail, don't fear the Reaper!
>>
No. 702857 ID: 71aff6
File 145576908122.png - (8.45KB , 228x221 , download.png )
702857

>>702844
That's it. Fuck this shit. A rock falls, everyone dies. I win.
*Goes to cry in a corner that his quest is too easy.*
>>
No. 702864 ID: 71aff6

>>702844
And I'm composed again.

Slimtail fires her bow into the sigil, and the Reaper falls to dust. No one even saw it happen.

For Bradford and I however, let's just say we're surrounded by undead and lesser demons.
{State their combat actions. Bradford has a mace and a shield, Dendrus has a sword and shadow magic.}
>>
No. 702866 ID: 2ccbb3

Bradford, lure the undead! Dendrus, use magic to increase the squad's defense!

Slimtail, pick them off.
>>
No. 702870 ID: a9ff28

rolled 35, 44 = 79

Hrrm...
Okay.
Bradford(first roll), you hold the foes off, buy Dendrus time if he needs it.
Dendrus, if there are any summoners/necromancers around you need to use your shadow magic (assuming it works the way I think it does i.e concealment/sneaking around) to hit any of those pumping out more troops.
>>
No. 702876 ID: 71aff6

rolled 2 = 2

>>702866
>>702870
Your first actions are basically the same, rolling to see which one Dendrus will do. 1 is kome, 2 is Zaelix.
>>
No. 702879 ID: 71aff6

>>702870
Zaelix wins. And you don't have to do rolls, yet.

Bradford begins to hold them off. If he was a normal man, it would be too much for him, but he is far from normal. Demons die in droves, but more keep on coming.

Meanwhile, I go for the summoners. There are 10 at the moment, but that's because some must have ran off. And I can tell their magic is the only thing keeping the circle stable, so I probably shouldn't mess with them for now. If only I could find out where this flow of undead is coming from. First off, I'm going to need to conceal myself.
(Roll 1d100 + 10 for being an elf over 50 to see if he harnesses the magic.)
>>
No. 702886 ID: a9ff28

rolled 11 + 10 = 21

THey think they can catch this elf? They're no match for the superiority of ten thousand years!
>>
No. 702903 ID: 02422f

rolled 2 + 10 = 12

>>702886
Ouch. First time the elf does anything, and he botches it.
>>
No. 702906 ID: 71aff6

>>702886
No
>>702903
And the reroll does worst. Ok then.
>>
No. 703012 ID: 665ed8

It would be awesome if the king actually gave imput when we go back to him. He has just sort of acted like a puppet and I curious how he feels about our decisions. Such as sticking his dick in the crazy. Also so I guess we failed there then
>>
No. 703027 ID: 0eaeaf
File 145581149975.png - (1.06MB , 1280x800 , Ghost Lord.png )
703027

>>703012
No, that was your own bad rolling that caused you to lose the bet, not your decisions.

I try to harness the shadow magic, but just waster my energy (15/25 Dendrus Energy). However, I do notice that the stream is beginning from one of the tents. Sure enough, I find a Ghost Lord, a lesser Daemon specializing in raising the dead. How will I deal with it?
>Kill it quietly
>Kill it with magic
>Other
>>
No. 703028 ID: 665ed8

rolled 96 = 96

Lol allow me to rephrase then, that we put him on an odd possibly-maybe romantic path with her. I mean I am just honestly curious what he thinks of her. Kill it quietly and I will just roll a D100 in this post and you can add or subtract whatever
>>
No. 703029 ID: 0eaeaf

>>703028
Alright then, he passes.

I stab my sword through it's ribcage. Its summoning stops immediately, and the undead over there have most likely died. I sneak my way back over to the circle. Bradford has cleared up most of the courtyard, and the flare is almost ready to be placed. Should I wait, or place it immediately and get out of here. We will have a 10 minute respite period to get out of the way, but the summoners won't notice anything.
>>
No. 703030 ID: 665ed8

Place it and evac everyone I guess, if you have killed most of them and can safely do so there is no reason to wait. Stayong there in case something more powerful comes or whatever would just get you all killed
>>
No. 703031 ID: 665ed8

By the way Dendrus are your voices often this... focused?
>>
No. 703033 ID: 2ccbb3

5 minute sweep for civilians and prisoners, then light the fuse.
>>
No. 703034 ID: a9ff28

Set the flare and RUN!
Think of it this way: it's gonna make a pretty boom when the artillery lands won't it?
>>
No. 703043 ID: 0eaeaf

>>703030
>>703033
>>703034
I command us all to evac, after we do a quick sweep for survivors. Everything here is the enemy. Afterwards, I light the flare and place it in a barrel filled with what I hope is animal meat. We rush to the exit.

>>703031
Now that you think of it, most of the time you are more...bloodthirsty.
>>
No. 703052 ID: 0eaeaf

Alright. Roll 3d10, over DC 5, to see if all three get out of the radius safely. If the result is between 1, one dies. If the roll is between 2-4, they get injured. If the roll is between 5-9, they get out. If the roll is a 10, they get loot. Roll it.
>>
No. 703053 ID: 3d2d5f

rolled 7, 8, 6 = 21

A straight up 1 in 10 percent of death for a hero? Geeze.
>>
No. 703055 ID: 3d2d5f

>>703053
Woot, all safe.
>>
No. 703057 ID: 2ccbb3

rolled 6, 7, 1 = 14

>>703053
Actually, that's a 1 in 10 risk, a 9:1 odds of survival, and a 90% chance of survival.

Here's an example (Do not use this roll):
>>
No. 703062 ID: 2ccbb3

Good thing we aren't using this roll, right? Now, the probability of at least one character dying is over 10%. Since each dice roll is near-independent, we can add up the probabilities as follows:

Scenario A: Exactly one character bites it. In this case, the probability that one specific character survives and the other two die is 0.1*0.9*.09 = 0.081 = 8.1%. Since there are three possibilities for the character who dies, we multiply this probability by 3 to get 24.3%
Scenario B: Two characters die and one lives, the probability that two characters die and one specific character lives is 0.1*0.1*0.9 = 0.009 = 0.9%. There are three possibilities for the character who lives, that's a total of 2.7%
Scenario C: The entire party dies. 0.1^3 = 0.001 = 0.1%, it's the only possible combination of the scenario.
Add these up and we get 24.3%+2.7%+0.1%=27.1% chance of someone dying.

Basically, we got lucky there.
>>
No. 703074 ID: 3d2d5f

>pointlessly talking about the odds
>while rolling again and MESSING UP GOOD ROLLS
ಠ_ಠ
>>
No. 703088 ID: 0eaeaf

>>703053
The 3 of us get back to the camp without injury.

CONTROL SWITCHING BACK TO KING
Slimtail, Dendrus, and Bradford have returned. As soon as I recieve the confirmation, I send the all-clear signal. All the artillery fire their explosive shell at the red smoke line emanating from the middle. Almost the entire camp is leveled.
>>
No. 703090 ID: 3d2d5f

Right. Time to attack. Gotta mop up whoever survived, and not give them a chance to adjust plans.
>>
No. 703101 ID: 0eaeaf
File 145582641042.png - (3.64MB , 1809x1183 , Daemon_Primarch_Mortarion.png )
703101

A roar emanates from the camp, as a massive hand emerges from the wreckage. That's when we realize that Blackwater wasn't summoning a demon. They were sealing it.
>>
No. 703103 ID: 3d2d5f

Well. Fuck. Do we have any anti demon options?

Short of a way of killing it, and knowing our mechs won't even work near it, I think we need to pull our troops back before they'll slaughtered. Leave it to cause mayhem behind Blackwater's lines.
>>
No. 703107 ID: 0eaeaf

>>703103
The demon begins to rush towards us. Suddenly a magic barrier of black sigils blocks its progress. Even if it escaped the seal, it is still trapped in the vicinity of the camp, but it will soon eat it's way through the magic surrounding it. You will need a battle plan.
>>
No. 703117 ID: 0eaeaf

>>703103
Only the Tulran warbots do not work in the demon's radius. Your's are based off of the steam engines, and their's off magic engines.
>>
No. 703119 ID: a9ff28

>Giant Demon so bad Blackwater is sealing it.
>We just screwed that up.

If we live, I half-expect to see that Belrus fellow at some point chewing us out for being meddling idiots.
But hilarious if not soon to be tragic misunderstandings aside, I can't think of a better plan then get all our guns, and fire at the demon until it slaughters us all or dies from eating all the shelling.
>>
No. 703121 ID: 3d2d5f

Oh. In that case:

Artillery: pound it while it's trapped in one spot. Pull back the elf mechs- they'll have to retreat or provide ranged support.

Which leaves our mechs and heros to face it, I suppose.

Does anyone know lore about demon slaying? Now would be a good time to speak up.
>>
No. 703123 ID: 3d2d5f

>>703121
Actually, wait, we can't even apply our hero's either, if the anti magic shuts down providences.

This is gonna be a straight up grudge match between evil and human engineering.
>>
No. 703144 ID: 0eaeaf

3 days. 3 days of continuous artillery fire, separated only by reloading. The entire kingdom was in lockdown, no one was to leave their homes. The barrier has been deteriorating slowly: at first fast, but slower as the demon took damage. It is halfway dead as it is, but that is still enough to end you right here and now.

With a last pound, the barrier shatters.

On the final charge, dozens of your warbots, flanked by Yaegers, and followed by the military rushed the demons.
>>
No. 703148 ID: 0eaeaf

Your Indomitable leads the charge, you yourself barely hanging on. You know the plan: find it's sigil as soon as possible, and keep damaging it until it dies. Only one problem:
There's thousands of spots to check, and this thing has swarms of lesser demons surrounding it.

Hermes are boosting to kill the flying ones, Defenders face off against Blood Brutes, Ballista-patterns line up and fire down any Reapers or Ghost Lords. It's utter chaos. And that's when the demon swings down its fist at you.
(1d100 - 10 over DC 45, sudden death!)
>>
No. 703152 ID: a9ff28

rolled 97 - 10 = 87

THE INDOMITABLE'S DEFENSE SHALL NOT FALTER!!!
>>
No. 703154 ID: 0eaeaf

>>703152
Indomitable swings both shielded hands up, protecting you. The sounds of straining metal can be heard inside his internal mechanisms. After a lifetime, Indomitable manages to push the huge hand off and move out of the way. You once again peer around, trying to see if you can find the sigil.

(Roll 1d100 over 80 to see if you can spot it.)
>>
No. 703162 ID: 02422f

rolled 4 = 4

>>703154
Can we spam spirits for the sole purpose of searching for the sigil.
>>
No. 703165 ID: 0eaeaf

>>703162
You could. For every spirit released, you'd have to pass a test at DC 60 to see if Tulrans noticed though.
>>
No. 703166 ID: 47160d
File 145584037883.jpg - (60.18KB , 500x426 , image.jpg )
703166

Let's not do the spirits
>>
No. 703168 ID: a9ff28

rolled 38 = 38

Maybe we can not trip over our sword looking for that sigil yes?
Or this can apply to our next roll.
>>
No. 703169 ID: 0eaeaf

>>703166
Mmk. Good choice.

>>703162
You unfortunately fail to spot it before you are attacked by a Blood Brute. It swings its forever blood-encrusted fist at you, too swift for Indomitable to block. You clench yourself up in preparation of the hit. It never comes. You open your eyes to see Bradford in red and golden armor, blocking the hit.
>>
No. 703170 ID: 0eaeaf

>>703168
He saved your ass.
>>
No. 703171 ID: 0eaeaf
File 145584176837.jpg - (14.33KB , 250x165 , Ancestral_Warriors.jpg )
703171

All around, demons are being killed by entities in red and golden armor. The battle has been turned to your favor.
*Bradford has gained the Providence: Ancestral Legion - Once per battle, Bradford can summon a legion of the warriors of Redford house to fight for him.*
>>
No. 703184 ID: 47160d

...did Bradford like suck the maker's dick or something?
>>
No. 703186 ID: a9ff28

PRAISE THE MAKER FOR GIVING US BRADFORD!
Seriously, I'm half-tempted to start praying mid-combat.
But we've still got an arch-demon to kill! Keep up the assault!
>>
No. 703187 ID: 02422f

rolled 83 = 83

>Bradford now has the power of legion
Holy hell he really is tgchan's hero incarnate.

Look, Nyss, you're great and all, but we're kind of in love with our bro here.

>what do
Okay, Bradford's given us an opening. Let's find that sigil!
>>
No. 703213 ID: 71aff6
File 145584597411.jpg - (227.08KB , 944x495 , Ancestral Warrior Centurions.jpg )
703213

>>703187
Ok then. You found it.

Bradford points to a spot in the demon's neck. "We've found the sigil, it was hidden behind some skin flaps. Come, let us strike!" With that, a Hermes lands nearby you, and both of you climb on. It boosts upward to the neck, and lands you on top, before rejoining the aerial fight. The sigil sits in front of you pulsing. There is already a dozen of the "elite" legionnaires, the Centurions attacking it. One of them comes up to you and takes off his helmet. It is Bradford's father. "Good to see you again, Nathaniel. We are under your command." What will you, Bradford, and the 14 Centurions to do?
{Open Input, Centurions have access to Bradford's skills. Sigil has 120 health left.}
>>
No. 703224 ID: 2ccbb3

rolled 20 = 20

You're dealing with a titan-class organic enemy. Dig out portions of the sigil with your spears and some scythes and pour acid into the raw flesh.
>>
No. 703228 ID: 02422f

>summoned legion of the good dead
Geeeeeeeze.

>What will you, Bradford, and the 14 Centurions to do?
Coordinate and stagger attacks so you're doing the highest dps possible? As one man draws his weapon back for the next strike, the next's attack slips though the opening.

...if these guys are all ancestral dead, do they count as spirits? Can we apply our own ability towards them to buff the entire group? That would probably increase our total damage more than any one attack we could offer.
>>
No. 703236 ID: 71aff6

>>703228
You can, giving them +10 to dice rolls and +2 to their base damage output of 8.
>>
No. 703239 ID: 71aff6

>>703224
You have no acid. The rest you can do.
>>
No. 703244 ID: 02422f

Actually, how big is the sigil? Maybe we could do more damage if we made the attack some kind of symbolic ritual (a magic circle of 13 divine attackers, followed by a Bradford strike in the center).
>>
No. 703246 ID: 71aff6

>>703244
About the size of a bungalo, or a trailer.
>>
No. 703277 ID: a9ff28

assuming there's 12 on top of the 14 and you and Brad, I'm gonna go ahead and guess that there's no more room on the sigil for the rest of you to beat on it.
So just punch the surrounding area-see if you guys can rip it out of the demon's body before the team beating on it can disable the sigil and send this monstrosity packing (And send you guys tumbling to the ground.)
>>
No. 703278 ID: 71aff6

rolled 4, 1, 1, 1, 5, 2, 2, 2, 3, 4, 4, 2, 4, 1, 4, 1 = 41

>>703236
Ignore the +2, thinking of other quest. Also, their base damage is 5.

>>703228
>>703224
"Stagger your attacks, when someone attacks, another burns the wound so it can't heal." The centurions agree with you and begin attacking.
(Roll 16d5 to see damage, subtract my roll from the damage.)
>>
No. 703279 ID: a9ff28

rolled 1, 2, 2, 2, 2, 1, 2, 4, 4, 1, 5, 4, 3, 2, 3, 4 = 42

We are the RedFord Army!
We shall fight as one!
>>
No. 703281 ID: 71aff6

>>703279
You did a grand total of: 1 FUCKING DAMAGE.

Now, roll for the fire. 8d10 to see if you can do an additional 4 damage per turn, for 5 or above.
>>
No. 703293 ID: 71aff6

rolled 9, 9, 8, 6, 7, 8, 9, 7 = 63

>>703281
Forget it, rolling myself.
>>
No. 703294 ID: 71aff6

>>703293
And you will do an extra 40 damage per turn.

State your actions! The Centurions can no longer burn the sigil.
>>
No. 703309 ID: a9ff28

Another round of attacking seems like the way to go, unless we can get some explosives up in here or something.
...No way to ply Strength of the Faithful to amp our attacks?
>>
No. 703316 ID: 02422f

>>703294
Drag your weapons though the flame, etching holy symbols, in fire, with our attacks.

The maker's mark, etched in fire, by divine warriors, blessed by a king on earth raised up by the maker's mandate.
>>
No. 703339 ID: 71aff6

>>703316
For a second there, I went Call of Cthulhu about thinking how to write this.

>>703309
SotF boost up their damage to 7.

You command the Centurions to stop the attack for a Holy Fire Magic ritual. The 15 drag their weapons through the fire and cast it up to heavens, praying to the Maker all the while. The resulting magic results in a bolt of fire, causing an additional 34 damage. The fire already on it spreads, causing 40 damage.
(45/120 health).
Suddenly, tentacles grow out of the holes where fire has caused breakage, healing 25 damage and then lashing out!
(Roll 16d100. For each one under 60, you lose an attack for a turn.
>>
No. 703354 ID: 2ccbb3

rolled 13, 8, 30, 84, 49, 49, 42, 82, 70, 47, 47, 95, 37, 43, 56, 48 = 800

Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces Aces
>>
No. 703361 ID: 71aff6

rolled 2, 4, 5, 1, 4, 5, 5, 4, 5, 3 = 38

You lost 10 attacks. Am I a bad person for cackling, or is that just a QM thing?

10 of the Centurions were dragged away, having to hack their way out of the demon's flesh. The remaining 4, plus you and Bradford return to your attacks.
(Roll 6d7 against my roll for damage.)
>>
No. 703408 ID: a9ff28

rolled 2, 6, 2, 1, 4, 5 = 20

STRIKE TRUE! OUR CAPTURED BRETHERN WILL FREE TEHMSELVES!
>>
No. 703416 ID: 0eaeaf

>>703408
This is sad. The only reason you killed it is because of fire damage.

Unfortunately, the matrix of tendrils has made it impossible to hit the sigil. Still, the burning flames managed to destroy the last of the sigil.

The demon has begun to dissolve into dust, as the ancestral legion fades away to the heavens. You begin to fall through the incorporeal demon, until a Hermes boosts into your fall path. Bradford seems extremely tired, and he is knocked out by the time you reach the ground.
>>
No. 703417 ID: 2ccbb3

Ow.

Form a defensive perimeter and call for evac!
>>
No. 703423 ID: 0eaeaf

>>703417
When I say he was knocked out, it was because he was tired. The demon's dead anyway, all that's left is a few stubborn Ghost Lords.
>>
No. 703424 ID: 665ed8

Okay clean the last of them up. Then send bradford to rest and try to figure our why the hell they were sealing a demon
>>
No. 703433 ID: 3d2d5f

See to Bradford's safety personally, while the rest of the heros and the army mops up.

...The rest of the Blackwater army, that weren't demon sealers, aren't about to attack, right? Smart move would have been if the elf mechs who couldn't fight the demon dealt with them, if they didn't retreat.
>>
No. 703446 ID: 0eaeaf
File 145590445407.jpg - (3.84KB , 218x232 , Crystal Scythe.jpg )
703446

>>703424
You send a 2 Defenders, 4 Hermes, and 50 Archers to go look for the last 3 Ghost Lords. Nyss takes Slimtail and Bradford home. Meanwhile, you and your magineers head to the sealing site. Vulkor is already there examining some kind of crystal scythe. As you come near, he speaks without turning. "It's a sealing alright. If this was a summoning, there wouldn't be a locus. From what I can see, the demon's name started with Mer. I can't make out anything other than that." You suddenly pause. "Could it have been Mercutio, Demon of the Dead?" you ask. "Could be," Vulkor says. "Why?" "Because," you reply in fear. "That is the name of the demon who transformed the arch-lich Tartarus, ruler of Blackwater."
>>
No. 703447 ID: 665ed8

...I really wanna touch it, I am guessing that would be bad though
>>
No. 703448 ID: 0eaeaf

>>703447
Touching something that created the menace of 1000 years and nearly ripped apart Avalon? Yes, it would be.
>>
No. 703449 ID: 3d2d5f

So... If the demon was breaking free, does that herald the return of the arch lich?
>>
No. 703451 ID: 0eaeaf

>>703449
That's for me to know, and you to find out. BTW, history update in discussion.
http://tgchan.org/kusaba/questdis/res/97149.html
>>
No. 703452 ID: 665ed8

Lol wait did we kil, mercuto? Cause that would make us fucking awesome
>>
No. 703453 ID: 0eaeaf

>>703452
Second part is up, and no you just banished him to the Dark Realms. You would need a Holy Relic in order to kill him for good.
>>
No. 703514 ID: 0eaeaf

As the magineers work to search the site, a careless one doesn't shield his hands while touching the scythe. He immediately jerks upright, and his eyes have turned completely black. Bradford and you draw your swords, but are given pause when the youth speaks in an unnatural voice.:
"A legion of steel answers the call
Of the mundane king, first amongst all
When the warrior is born, a sun upon his nave
The dead shall be returned to their graves

A betrayal forgotten will be brought to light
As the land begins to fall into blight
Only the chosen king will can save us all
From the broken one, the Red Thrall."

The voice is interrupted as Vulkor rips the scythe out of his hands and wraps it in a shawl. "What were you thinking!" he reprimands the careless magineer. "Do you know nothing about handling daemon-touched artefacts? You must have activated an imprint!" You speak up, after a long bout of silence. "Was that...a prophecy?" Vulkor shrugs. "I don't know. It might be, but you can never trust a demon."
>>
No. 703516 ID: 02422f

>Bradford and you draw your swords
I thought we sent Bradford home?

>>703514
Send the affected magineer to the healer-hero, just to be sure. And he should be kept under observation, although allowed freedom of movement.
>>
No. 703539 ID: 71aff6

>>703516
Sorry. Scrub him out of there.

The magineer is already being scanned by a priest for corruption, but he checks out clean. Thexus meets with you later on. He was part of the frontal push to distract the sealing, throwing down Apocalypse class Gravity magic to distract them. "What did you think about the battle?" he asks.
{Open Input}
>>
No. 703551 ID: 02422f

>>703539
...we were lucky, considering what we faced. Things could have gone far worse.

I'm concerned why it was here in the first place to seal, or why they were here sealing it.
>>
No. 703595 ID: a9ff28

I'm glad it went as well as it did, for us. Frankly it could easily have been the last battle for us all.
But something that...Rather highly concerns me is that it was an unecessary battle. I've no love for Blackwater, but a Demon that they were sealing...Why? This brings me back to the idea I mentioned before.
Why don't they summon Demons all the time? Why not overrun Avalon with that power, if it is to be so feared?
And if there are demons they won't deal with, why?
Why, why, why.
So many questions...But there are a few things that stand out to me.
One: Thank the Maker for Bradford.
Two: I think we can make a fairly solid team, if we continue to focus upon defensive measures and leave offense to the Tulran Republic. Our shield, with your sword.
>>
No. 703806 ID: 8013df

>>703551
>>703595
"We were lucky, considering what we faced. I'm glad it went as well as it did, for us. Frankly it could easily have been the last battle for us all. But I still have some questions. If they have the power to control such powerful demons, why not wreak hell on Avalon with it? Why were they sealing the demon in the first place? So many questions. But I think we can both say two things.
One: Thank the Maker for Bradford.
Two: I think we can make a fairly solid team, if we continue to focus upon defensive measures and leave offense to the Tulran Republic. Our shield, with your sword."
Thexus responds, "Indeed. Many questions surround the Dark Realms and the leader of the demons, the Dark Father. What we do know however is that without Tartarus to lead them, Blackwater is becoming splintered. Apparently, the prophecy that the magineer spoke is common knowledge in Blackwater. An up and coming leader among them, a man covered entirely in red tattoos with a red sun birthmark on his stomach claims he is the warrior in the prophecy, and he was the one who pushed for the development of warbots, following the prophecy. He believes that if he can find the Armor of Vengeance and the Lightbringer, he can reawaken Tartarus. However, some of the royal court does not like that. They've appreciated their independence over the last few centuries, and don't want Tartarus to awaken and take control again. I fear that the sealing was an attempt by the party against Tartarus awakening to stop this tattooed man, who calls himself 'Red Dawn'."
>>
No. 703811 ID: a9ff28

So...This...Red Dawn thinks himself the Red Thrall? And he's saying that he is the mundane king that will thwart the land falling to blight?
...He has a very very different view of that prophecy than I do, to say the least.
Seems like I'd be a better canidate for that 'mundane' king, while he can be considered the 'Red Thrall'...
But I feel like the better question is this: What does sealing that demon in particular have to do with some vague prophecy that dates back...How far exactly?
>>
No. 704179 ID: 1b111b

>>703811
he thinks he is the warrior, and that his master is the mundane king.
>>
No. 704211 ID: a9ff28

"Ah. Okay but still. The Demon we just fought, the being they wanted to seal, that guy was somehow working for Red Dawn's group? How does that tie in?
As for me...
I figure if the Blackwaters are divided, that's their loss and our gain, but no less, and no more.
We can use this to our advantage, either by attacking them to add pressure to the situation, or waiting to see who wins this civil war and trying to crush them. Either way we're gonna need some information and intelligence.
>>
No. 704357 ID: 8013df

"The Demon we just fought, the being they wanted to seal, that guy was somehow working for Red Dawn's group? How does that tie in?
As for me...
I figure if the Blackwaters are divided, that's their loss and our gain, but no less, and no more.
We can use this to our advantage, either by attacking them to add pressure to the situation, or waiting to see who wins this civil war and trying to crush them. Either way we're gonna need some information and intelligence."
Thexus nods. "Indeed. We already have spies deep within the Blackwater government, but it has been brought to my attention that you have remote mechanical spies, Spectres I believe they are called. Would you mind sharing this information, as well as the development of your Yaegers? That much steel shouldn't be able to be moved by a steam engine, let alone used to fire weaponry as well."
>>
No. 704374 ID: a9ff28

Hrrrm.
So I'm gonna go ahead and assume human mages can't actually manage Gravity Magic and thus to ask for the Tulran's Airship tech would probably turn out fruitless because they go 'lol gravity magics'.
But yeah Spectres definitely.
Yeagers...Alright. If nothing else I can just consider payment for it as part of the sweet mining package deal we got.
>>
No. 704377 ID: 02422f

>>704357
Go ahead and share the info. We're pretty solidly in bed with the elves at this point already.
>>
No. 704381 ID: 8013df

>>704374
>>704377
A magineer takes Vulkor aside. The two of them head to the design room of the magineer's tower.
"Now that official business is out of the way, I heard you wanted to tell me something Nyss?" Nyss seems actually embarrassed, but she whispers something in her father's ear. What she said, you don't know, but it caused Thexus to teleport outside and start whooping. It's only when he starts shouting "I'm gonna be a grandpa!" across the kingdom that you understand. Your jaw hits the floor. "No. We only..." Nyss nods embarrassingly.
>>
No. 704382 ID: 2ccbb3

>>704381
Wait, you never had sex with her, right?

Just back off and IGNORE HIM.
>>
No. 704384 ID: 8013df

>>704382
Reread >>697442. CAREFULLY.
>>
No. 704385 ID: 47160d

Huh... Guess we are going to need to get married. Tell Nyss you ought to take her out on a more normal date now then
>>
No. 704386 ID: 02422f

(Pfff. I was totally expecting this, actually).

I get the feeling we need to check our kingdom for fertility enchantments. Or someone needs to invent birth control.

>what do
I have no idea what this is going to mean politically or personally (would the child be a bastard, and/or kept a secret? Or legally an heir for either / both kingdoms? Does she even want to tell her father who the father is? Would politics require us to marry? Would they want to marry otherwise? Is her father going to prank us so hard we wish he killed us?) but I will always be there for you, and for my child, as long as you will have me. *Embrace her*

>>704382
How quickly you forget a girl dragging you off to bed after kicking your ass in a mech fight. Must have banged your head one too many times
>>
No. 704388 ID: 47160d

Lol well yeah of course, he is pushing the NyssXMC OTP harder than even his constant attempts to fuck us over. Or the maker like trying to suck Bradford's dick
>>
No. 704389 ID: 8013df

>>704386
The child is a legal heir to both kingdoms. Also, you can bet your ass there will be pranking.

"Well then. Will we have to wait for your father to calm down, or..." You never finish your sentence as Thexus teleports back in with a bang. "Alright. I'm composed." he says. "Of course, you know I'm staying until the baby is born. Now, speaking of which, we'll need to have you two wed before the baby is born in 6 months. What to do first..."
>>
No. 704390 ID: 47160d

...six months? Do elves just have much slower gestation? That's random. Tell him you will have someone prepare him a room and plans were being made as of a few minutes ago
>>
No. 704391 ID: 8013df

>>704388
Oh don't you worry. You'll get some sweet maker tentacle love too. Just developing Bradford's abilities to pass on to his son.
>>
No. 704393 ID: 47160d

...You know what as long as Nyss is there too then you can molest us with tentacles as much as you want. Mostly cause knowing her we would escape, walk back covered in tentacle goo and she would drag us right back so she could watch/join in
>>
No. 704394 ID: 02422f

>>704390
Well, also it's been some time since that first tryst, I think.

>we'll need to have you two wed before the baby is born in 6 months
Does that mean we're Wedding-jumping Bradford and Slimtail? That's kind of a dick move, although I don't know what else to do about it.

>What to do first
Deal with the war on our doorstep so the child has somewhere safe to grow, I'd think.
>>
No. 704402 ID: 8013df

>>704393
Kidding. Unless you want it

>>704394
Sorry man, gonna have to. And it's only been about a month.

"I would think deal with the war brooding on our doorstep, wouldn't you?" Thexus becomes serious again. "Of course. Wouldn't want the child to grow up in conflict. So here's my plan." Just then, Vulkor comes in with a blueprint under his arm. "We've finished the new design. I have to say, you humans are quite ingenious. We never even bothered to check for that, once we discovered ley." He lays out the blueprint on the table in front. Hastily written at the top is the word "Sphinx" How he managed to get this much done in the small amount of time he had is a mystery to you. It would seem it depends on a reworked steam engine for locomotion, and a magic engine for actually attacking. It has some sort of main gravity cannon like on the cruiser, and it's fists have graviton beams that can repulse or attract objects. "Now we have two options," he says. "We can jury rig one of the Yaegers, meaning it will be a prototype and you'll lose a Yaeger, but it will take us at most 3 days. Or, we can make one from scratch. That will take us 3 weeks however. It's your choice."
>Convert a Yaeger
>Build from scratch
>>
No. 704403 ID: 47160d

Would we loose any ability if we converted?
>>
No. 704405 ID: 8013df
File 145612286573.jpg - (841.49KB , 2550x3300 , Sphinx-page-001.jpg )
704405

>>704403
What "ability"? Also, forgot pic.
>>
No. 704406 ID: 47160d

I mean would it be less powerful than it would be otherwise, and on the tentacles yeah I know you were kidding on the other hand... We would earn so many brownie points with her if we got her her own tentacles to play with
>>
No. 704407 ID: 8013df

>>704406
By prototype I meant it would be more dangerous to create and has the chance to explode if it takes enough damage.
>>
No. 704408 ID: 47160d

No for now just build one. We can convert if the need becomes dire
>>
No. 704411 ID: 8013df

>>704408
The magineers set to the construction of the Sphinx from scratch. They also learn a bit about mixing magic with warbots, leading to revelation.
*BONUS: You can now research how to replicate Magi-patterns.*
Now, time to choose your research.

>Personal Steam Weaponry
-5 days
-Medium Risk
-Unlocks: Steam Rifles, Steam Pistols, and Steam Gun Emplacements

>Magi-pattern Replication
-21 days
-High Risk
-Unlocks Magi-pattern warbots

>Steam Powered Vehicles
-10 days
-Low risk
-Unlocks Flight research and Steam-Wagons
>>
No. 704414 ID: 47160d

1 or 3
>>
No. 704469 ID: 0eaeaf

>>704414
Rolling 1d2. 1 is Personal Steam Weaponry, 2 is Steam Vehicles.
>>
No. 704470 ID: 0eaeaf

rolled 2 = 2

Here is roll.
>>
No. 704471 ID: 665ed8

6yay for impatience making this the most breakneck storyline ever.
>>
No. 704474 ID: 0eaeaf

>>704470
The magineers get to work on Steam-Vehicles. A magineer comes up to you and asks if you would be interested in modifying Indomitable. You say yes, and he takes you to a garage.

>Upgrade Slots
-2 Carapace
-1 Body
-1/Arm (2 Total)

>Arm Upgrades
-Steam Cannon: More firepower
-Axe: Greater hitting power
-Sword: Basic weapon
-Lance: Greater piercing power
-[LOCKED] Gravity Cannon: Superior power. Requires Gravity Engine.

>Carapace Upgrades
-Crossbows: Superior ROF
-Secondary Engine: Allows the use of Overdrive, giving +20 to all rolls before shutting down.
-Steam Cannons: More firepower
-[LOCKED]: Gravity Cannon
-[LOCKED]: Graviton Beam - Can repulse or attract projectiles. Requires Gravity Engine

>Body Upgrades
-Secondary Engine
-Gravity Engine: Allows access to Gravity Cannon and Graviton Beam.
-Targeting Matrix: Permanent +10 to shooting rolls
-Defense Matrix: Permanent +10 to block and dodge rolls
>>
No. 704477 ID: 665ed8

Gravity engine
Gravity cannon/sword
Graviton beam
>>
No. 704478 ID: 2ccbb3

STEAM CANNONS X3 + Targeting Matrix

Make them SUFFER.
>>
No. 704479 ID: a9ff28

Gravity Engine (body)
Gravity Beam/Crossbows(Carapace)
L.Arm (steam cannon)
R.Arm (shield? Didn't Warden have a shield equipped? if not, then sword.)
>>
No. 704484 ID: 0eaeaf

rolled 2 = 2

>>704479
He has shields on his his forearms. He can still wield other weapons.
Rolling 1d3 to see who gets.

1 is >>704477

2 is >>704478

3 is >>704479
>>
No. 704486 ID: 0eaeaf
File 145616278493.jpg - (105.15KB , 736x751 , Indomitable Leaving Garage.jpg )
704486

>>704484
Oh dear. Goddamn democracy.

You point out which parts you would want on Indomitable. They look at you questioningly, but they obey. A few hours later, a newly armed Indomitable walks away from the garage. His 3 new steam cannons gleam in the fading light.
>>
No. 704488 ID: 0eaeaf

You and Nyss go to bed as the twin moons come up. You wrap your arms around her and sleep soundly.

You wake up to the sound of machinery. It would seem that team you sent to hunt the Ghost Lords has returned. Indeed, the 2 Defenders are heading to the garage, their shields filled with dents from Blackwater Daemon Bursts. The 4 Hermes are barely keeping up, their energy supplies drained. The men however seem to be in good spirits. They seem to have had a bit too much to drink.
>>
No. 704489 ID: 665ed8

Could we vote to temporarily move to Nyss?
>>
No. 704490 ID: 0eaeaf
File 145616438821.png - (52.74KB , 200x200 , Cursed Born.png )
704490

A servant comes to tell you that Vulkor wants to see you. You pull on your clothes without waking up Nyss and head down to the tower. They are making good time with the Sphinx; its legs are slowly coming into shape. Vulkor it would seem is waiting in front of a makeshift cell, the magineer from yesterday is inside. His eyes seem to be bleeding, and a symbol has appeared on his forehead.
(NOTE: This is by another tgchan artist. I do not claim any semblance of ownership for this image.)
"It would seem that the demon left more of an impact then we had thought. We came back to him to see he had clawed out his own eyes. Only, 3 hours later they had regrown. The demon left a curse behind his eyes where we couldn't check, made him a demi-demon. A Cursed Born. Now he can't die by mortal means, and he is surrounded by a ring of fire." The array of ashes in a half-circle around him is troubling, to say the least.
>>
No. 704491 ID: 2ccbb3

>>704490
I think we can still use this.

By "Ring of fire", is it possible that he is implicating a hollow sphere of heat that sets solid matter on fire? We could find a way to put him in the engine of a warbot and use his ring of fire as some kind of energy source or modification.

Or just use him as a cannonball.

Get crackin'.
>>
No. 704492 ID: 0eaeaf
File 145616515010.jpg - (9.36KB , 258x196 , download.jpg )
704492

>>704491
>>
No. 704493 ID: a9ff28

...How resistant is he to his own flames?
I'm wondering if he couldn't wield a Man-O-War now with that curse...
But we could also, yanno, see about putting him out of his misery. Maybe the Tulrans might have an idea on how to accomplish this?
>>
No. 704494 ID: 0eaeaf

>>704493
He is immune.

Seeing you deep in thought, Vulkor says, "You know, you don't have to worry about what we think. Even we understand that he didn't ask for this."
>>
No. 704502 ID: 665ed8

Go to him, lets see what his state is... and then see what he wants to do
>>
No. 704505 ID: a9ff28

"Well. I think the Tulrans would want him dead or cleansed, and frankly, I can't say I like the idea of having to dance around those flames he generates now. But if we can't do neither...I wonder at finding a way to utilize those flames somehow.
>>
No. 704506 ID: 3d2d5f

How's he holding up? Ask him how he's doing. Let's gauge if he's still in possession of his wits, and if so, what this is like for him.

If he's not himself, not attempting to treat or cure him isn't an option. If he's stable / sane / not in horrible pain, then we consider if his curse could be useful.
>>
No. 704507 ID: 0eaeaf

>>704505
What? Did you not read >>704494?

>>704502
You enter your cell, staying clear of the circle of ash. The man doesn't react until you are directly in front of him. "I've been expecting you, Nathaniel. I saw you leave your room." This is impossible. The tower is nowhere near their bedroom. The symbol of the Cursed Born is appearing on the man's eyes.
>>
No. 704513 ID: a9ff28

"Hello there. So, let me start by asking this: Are you friend or foe? I'm going to go ahead and guess you're not the magineer who picked up that scythe, correct?"
>>
No. 704515 ID: 3d2d5f

>What? Did you not read
He might have started writing before you posted your update. It happens sometimes. You hit reply only to discover your response is immediately out of date.

>>704507
So he has some kind of sight.

Would this man have addressed you by your first name before, or is that a change? (Not sure how formal we are with our engineers).

Ask (whatever his name is) if that's him in there, or if you're speaking to something else. Then ask if he knows what has happened to himself, how he's doing with it, and what he would have us do with him. (We can't promise we'll do what he wants, but we can let him say his piece).
>>
No. 704517 ID: 0eaeaf

>>704515
Ah, that's why. Sorry. Also, only Bradford and the elders call you by your first name.

>>704513
"Hello there. So, let me start by asking this: Are you friend or foe? I'm going to go ahead and guess you're not the magineer who picked up that scythe, correct?"

"Incorrect and correct. I am that magineer in body, but I am not the same in spirit. Once I was Matthias, but now I'm someone else. As it seems that now I can see things beyond my vision, you may call me Oracle."
>>
No. 704519 ID: 0eaeaf

>>704515
"Do you know what has happened to you? How do you feel? What do you want us to do with you?"

"So many questions. Well, I know that I have been cursed by the demon Ryleh'gasha Noregolama, or Mercutio by the humans. Yes, that is its true name. No, I do not know how I know that. I feel just fine. My eyes may be in eternal excruciating pain, but it doesn't bother me too much. During the initial transformation, I wished to die. Now, I'm not so sure. I am willing to do whatever you need me to. I suspect that you may want me as a bodyguard, or an assassin."
>>
No. 704521 ID: 3d2d5f

I'm not sure we trust what has been done to him enough to employ him as bodyguard of assassin, yet. That he would suggest those roles suggests he has more abilities than we have seen.

What else do you see?

You wouldn't want us to try to cure you? Seek to break the curse, somehow?
>>
No. 704525 ID: 0eaeaf

>>704521
"Wouldn't you like us to try and break the curse?"
"It would be nice if you could, but we all know the curse of a demon is everlasting. Not even the Maker's direct intervention could cure me."

"I'm not sure I trust you enough for that anyway." you say to him.
"Oh not right now of course, but you will after dinner when--hold on. So you don't want me to tell him? If you say so." The man seems to break off after that, talking to something only he can see.
>>
No. 704529 ID: a9ff28

"I imagine your friend wouldn't want me to know his identity as well right? Would he be alright with a description of his appearance?"
>>
No. 704531 ID: cc5604

Okay so then he can communicate with the demon? They are separate? Regardless ask what the demon's goals are
>>
No. 704540 ID: 0eaeaf

>>704529
"A description of him? Would you believe if I told you he had 6 wings, a holy sword, and the Maker's symbol on his forehead? Because that's him."
>>
No. 704545 ID: 665ed8

I believe you see him like that at least. Also Nathaniel, how often do cursed born report seeing figures like that?
>>
No. 704548 ID: 02422f

>>704540
I believe that's what you see. I'll have to confer with my sages to see if that means anything to them. (Let's find out if that matches a known demon, angel, anything else).

>you will after dinner when--hold on. So you don't want me to tell him? If you say so
If you have information that could protect our people or kingdom from attack, I'd prefer not to be left in the dark about it.
>>
No. 704551 ID: 0eaeaf

>>704545
"I believe you, don't worry."
You've never heard reports of cursed born ever even being this rational post-transformation. Most of them just end up as degenerate beasts living in the wilderness, their minds broken.
>>
No. 704556 ID: 665ed8

Then this one is special. Okay, release him from custod. Given the power he is likely to gain and the intelligence he has I doubt we could keep him anyway, no reason to antagonize him
>>
No. 704558 ID: 665ed8

...wait that description... are we demons?
>>
No. 704560 ID: 0eaeaf

>>704548
The only beings with 6 wings you know of are the Seraphims, the holy warriors of the Maker.
>>
No. 704562 ID: 02422f

>>704560
That's interesting. Why is someone under the influence of a demon's curse seeing the servants of the maker? The cynical response is that it's a deception (a demon appearing falsely). The alternative is that the maker intervened and sent a servant to guide or protect him (which might explain why he's holding up under the curse so well) and/or that the curse peeled back the limitations on his perceptions, and the maker is making use of that open channel.
>>
No. 704571 ID: 0eaeaf

>>704556
"Let him go." you say to Vulkor. One of the guards standing by opens the door, but when he comes in to open the handcuffs, the entire room flashes up momentarily before dimming again. After a minute of blind groping, your eyesight returns to see Oracle's handcuffs melted into slag and Oracle himself floating somewhat off the ground. He comes outside the cell, saying, "I think I'll stick with you. Your life will soon be...interesting to say the least."

>>704562
Either one of these is a possibility. It all depends on how he acts.
>>
No. 704572 ID: 0eaeaf

*NEW HERO: The Oracle*
The Oracle has extreme regenerative abilities and a controllable aura of fire around him as a curse-born. In addition, his Curse manifests in the form of prophecy, allowing him to see the future up to a year away. He is however sworn not to interfere in set events, or give "spoilers". As a former magineer, he has a natural feeling for mechanics and engineering, especially with warbots.
>>
No. 704574 ID: 47160d

Cool guess we have a body guard, and ask him if he wants his own warbot.
>>
No. 704601 ID: 8013df

>>704574
"No thanks, I'll wait until you develop magi-patterns."
________________________________________________
At dinner, you have a grand banquet with both the elven and human nobles over your victory and engagement to Nyss. Oracle for some reason refuses to leave your side. You take a sip of the mead brought to you by a servant. Strange, it tastes different. You're starting to have trouble breathing. You begin to cough. Oh god, what was in that--
>>
No. 704602 ID: 02422f

>>704601
We've been poisoned?

Well it's a good thing we let him attend the banquet, since he earlier alluded to somehow earning out trust.

(Although the cynical response is to suspect he poisoned us himself, so he could claim credit saving us. It really only proves anything if we discover the poisoner, and know they're unrelated).
>>
No. 704606 ID: 8013df

You fall unconscious. You can still hear people shouting. You hit the floor somehow, your not sure. You can hear Oracle shouting "Get me Willow-weed! This is Black-thistle poison." That's strange. Black-thistle grows in very few places. And most of them are in--Blackwater.
>>
No. 704607 ID: 8013df

You wake up finally, to Windvale fussing over you. You try to sit up, but she pushes you back down again. "You've just been poisoned. Rest a little. You're lucky that Oracle was there; We had no idea what kind of poison it was. Turns out, even though Black-thistle normally dissolves in alcohol, there is an extra strong variant known as--you guessed it, Blackwater Thistle."
>>
No. 704608 ID: 8013df

Bradford speaks up next. "We've already apprehended the servant. Turns out, he was a Blackwater Thrall. We're still trying to figure out how it got through our defenses."
>>
No. 704609 ID: a9ff28

rolled 30 = 30

Friggen Blackwater!
Okay, Someone get that servant please~! Willing to roll for someone to go get that guy.
>>
No. 704610 ID: 8013df

>>704609
You've already got him...
>>
No. 704611 ID: a9ff28

._.
Drat.
Sooo Blackwater Thrall eh?
Probably snuck into our lines during the demon fight if I had to guess. Big chaotic mess that was? Totally possible if you were smart about it.
I'm seriously feeling like we've got to get something going on to take Blackwater down because this is getting really old.
>>
No. 704613 ID: 02422f

...it's kind of tricky since we risk showing our unsavory providence to our allies, but could we try and apply our necro-povidence to dominate the thrall? Then is should be pretty easy to order it to show us how it got in, or to at least backtrack the way it came.
>>
No. 704622 ID: 8013df

>>704613
You could. You would have to tell them first, unless you want them to strike you down on the spot.
>>
No. 704647 ID: 8013df

>>704613
Going with this, actual thought on what to do next.

"I'm going to do interrogate the prisoner. And I am truly sorry for this." Before the elves could speak, you activate Death Call and use it to take control of the Thrall's mind. "How did you slip past the defenses?" you ask the Thrall. It is forced to obey you. "I was part of the hunting party. One of the Ghost Lords killed me and re-raised me before making me blend in with the group. When we got back, I disguised myself as a servant and used the Blackwater Thistle the Ghost Lord gave me to poison your mead." With that, you let go of the Thrall's mind, finally letting the poor man die. The Tulrans are speechless. Nyss is the first one to speak. "Tribal magic?" This confuses you. What do you say?
{Open Input}
>>
No. 704653 ID: 2ccbb3

"What? I stabbed an enemy in open warfare and stole his providence before he died. Dunno much about it, tho."
>>
No. 704656 ID: a9ff28

"A providence won from warring with the Blackwaters. And one that I've not utilized often because of it's origin-it was a providence I took.
...I imagine you can fill in the rest of the tale."
>>
No. 704657 ID: 02422f

Well, I guess we're going public. Hopefully we're far enough in bed now. And they understood the cursed guy.

>Tribal magic?
...no. The ugly legacy of a certain diplomat I once slew.
>>
No. 704662 ID: 8013df

>>704656
>>704657
"A providence won from warring with the Blackwaters. And one that I've not utilized often because of it's origin-it was a providence I took. The ugly legacy of Belrus, a Blackwater "diplomat" that attacked us and began this wretched war. I have only used it twice: once when Blackwater made a large-scale attack on the castle, and once again right now."

You bow your head in shame. That is, until you can feel a hand on your shoulder. "It's okay boy." Elfyan says. "I know how you feel. I also once gained a providence from Blackwater. It allowed me to turn any water I touch to poison. In the beginning, I was disgusted of it. But then I learned that it also made me immune to poison. Just as you learned as your's gave you the ability to free the undead from their torture. You must be able to look at the other side of crystal tree in order to see the fruit."
>>
No. 704673 ID: 02422f

Nod, solemnly, and place your hand over the one on your shoulder. Maybe look at Nyss or the others, make sure you don't see hate or disgust in their faces.

So... I guess the elves aren't gonna murder us for this after all! Looks like we're clear to use our power to effectively cast turn undead. (And with our sword, we can unmake them at range).

...we left out that it lets us summon spirits, or that we'd abused that more often than twice. I would leave well enough alone, there.
>>
No. 704679 ID: 2ccbb3

This does NOT give you a license to freely spam your necromancer abilities in front of Tulran, just a recommendation to use them creatively.

... You're going to double-check every glass you drink for laxatives, aren't you.
>>
No. 704709 ID: 8013df
File 145620741954.jpg - (23.25KB , 250x472 , Shasla.jpg )
704709

>>704679
What are "laxatives"
>>704673
Nyss comes over and lays her head on your shoulder. "I'm sorry. I had no idea. I thought it was just a lack of control from the necromancers." Thexus takes the opportunity to brighten up the mood. "Well, we should try and plan out the wedding. I sent a message to your sister, and she should be here...." Thexus is interrupted by the arrival of an...unusually dressed Tulran by portal. "...Now. Hello Shasla." The girl simply nods to her father. Nyss gives her a hug. She turns to you and bows. She then begins to write in the air, with her finger. "Hello. I am Shasla," she writes. "I'm sorry, but I am mute. This is how I communicate."
>>
No. 704713 ID: 2ccbb3

>>704709
I see that you share fashion interests...

Howdy do. So, why hasn't Tulran invented communication devices like text-to-speech yet?
>>
No. 704748 ID: cc5604

Ask Thexus if he knows how summoning magic works. If demons by their very being stop any magic around them it shouldn't work
>>
No. 704751 ID: 3d2d5f

>I'm sorry. I had no idea. I thought it was just a lack of control from the necromancers
That was our intention, actually! (Haha, no, let's no discuss our duplicity in detail.

>"Hello. I am Shasla," she writes. "I'm sorry, but I am mute. This is how I communicate."
Greet yandre girlfriend's sister warmly.
>>
No. 704784 ID: 0eaeaf

>>704748
You'll remember to ask Thexus later.

>>704751
You give her a small bow and say, "I am Nathaniel, King of Zarzoth." She nods and begins to ask the two of you questions. The first question is: "Do you want to have an elven marriage or a human marriage? They're exactly the same, but Tulrans have a few different customs."
>>
No. 704785 ID: 3d2d5f

We should probably ask for more specifics on those different customs. (Baring anything crazy, or 'traditions' that are just barely disguised pranks, I'd say the best response would be to compromise and include elements of both).
>>
No. 704799 ID: 665ed8

Yeah ask about the customs
>>
No. 704800 ID: 665ed8

And good, depending on the answer I think I can come up with an idea for anti-demon tulish mechs
>>
No. 704808 ID: 0eaeaf

>>704785
>>704799
"What kind of customs?" you ask tentatively, remembering the Dragon Blood marriage customs. "Nothing really. Wed by the father, a large feast, hunting a wilder-boar, throwing a wither-flower bouquet." Well that seems pretty--wait a minute.
"What was that last one?" you ask. "Throwing a wither-flower bouquet?" "No, the one before it." "Oh, hunting a wilder-boar. Yeah, the father and the grandfather of the bride take the groom to the Hidden Forest ruins to hunt wilder-boar for the feast." Wilder-boar, the mystical beasts raised by the druids that are the only remnants of their civilization. They are said to have the ferocity of a demon and as predictable as the wind.
>>
No. 704812 ID: a9ff28

...I have a feeling we're gonna end up using one of the two providences to bring that thing down, especially if we're alone (Because I doubt they'll let a big clanky Warbot into their sacred forest!)
I'm...Unsure of my capability to perform that Wilder Boar hunt...But I think I should be capable of it.
>>
No. 704814 ID: 3d2d5f

Every elven marriage has one of these hunts? How are the boars not extinct?

This sounds like a plot hook, or at least an interesting chance to get pranked. Let's go for it.

...doesn't anyone have dangerous and ridiculous marriage customs for the bride?

(Actually, that reminds me. I wonder how Nyss is holding up with so much of her family around. She's lost her chance to act out).
>>
No. 704830 ID: a27db2

Say we will think about it, see how our bride feels about us doing it
>>
No. 704857 ID: 0eaeaf
File 145626822667.jpg - (10.72KB , 192x262 , Maguhan.jpg )
704857

>>704814
The boars were the druid's primary food source, and they never stopped breeding.
>>704812
It isn't sacred to them, but most likely Indomitable will scare them off/cause them to charge you.
>>704830
"I'll think about it. Let me see what Nyss thinks." Thexus nods. "Good. I will call my brother Maguhan, just in case." Wait, Maguhan as in Maguhan Rathbone, one of the deadliest assassins in the world? Shit.
>>
No. 704859 ID: 47160d

Ask how she calls people if she is mute
>>
No. 704860 ID: 0eaeaf

>>704859
>Thexus nods. "Good. I will call my brother Maguhan, just in case."
>Thexus
>>
No. 704865 ID: a9ff28

Hey, if Rathbone was going to be after us, we wouldn't have been told. That's good to hear he's Thexus's bro!
Also let us never get caught in any scandalous activities that would endanger our relationship to Nyss.
>>
No. 704866 ID: 47160d

Oh... Well I'm stupid. Anyway say cool, I mean I doubt with those two along we could die. Let's go talk to the blushing bride to be(greet her as such. I'm curious if I can use nothing but different synonyms for fiancée to refer to her for the rest of the time until they marry.)
>>
No. 704892 ID: 0eaeaf

>>704865
Good idea.
>>704866
"Well then, I'll guess I'll go along." you say. "Wonderful, we'll set it up for a few weeks from now." Thexus leaves to write a letter to the capital. Speaking of letters, another letter has arrived from Armadeus.
>>
No. 704897 ID: 47160d

Let us see what happens
>>
No. 704898 ID: 0eaeaf
File 145627296039.png - (3.76MB , 1920x1080 , cryx-kraken.png )
704898

My lord. I am sorry to be the bearer of bad news. It would seem that Blackwater has developed steam engines, with a darker twist. They could not find a proper substitute for the lack of charcoal in their lands, so they have discovered that in the moment of death, a person leaves behind a small amount of their life force upon their death bed. Blackwater has begun harvesting this left over life force and distilling it as a pseudo-charcoal, known as the Decay. It is apparently much more efficient than regular wood for burning, and they have created a complex titan class design known mockingly as the Seraphim. This is what I faced today, on the last match of the finals.
>>
No. 704899 ID: a9ff28

Let's read it! See if our little boy thunder-mage and his toys played too rough with their newfound play pals!
>>
No. 704902 ID: 2ccbb3

>>704898
@#$%ing idiots. I'm willing to bet that they have a motherlode of oil from all that dead biomatter that sticks behind when the bone powder is harvested and turned into soldiers that proceed to march up and down, compressing the buried biomatter into raw oil. Then they decide to kill people because apparently the magical TINY life force that people produce is far more preferable to, oh I don't know, ACTUAL BODY FAT?!

Just find a way to stop them, they were going to kill their enemies' civilians anyway. Prevent them from forming an alliance with the Zurvian Empire or you're screwed.
>>
No. 704905 ID: 0eaeaf
File 145627358314.jpg - (148.00KB , 753x1000 , PZO1120-Titan_Hecatonchires_Hecatoncheir_Hecatonch.jpg )
704905

Today was a tag team match. A Grotesque and the Seraphim faced off against myself and the dragon Blue Fire.
Immediately I ordered the Yaeger to fire all the weaponry on...
>the Grotesque
>the Seraphim
>>
No. 704908 ID: 2ccbb3

>>704905
Open fire on the grotesque, then make some experimental shots on the seraphim. Figure out what you need to stop the new guy.
>>
No. 704909 ID: 0eaeaf

BTW, how would you like to proceed with the battle? Use the normal way, or use the way from the battle with the demon? I'm fine either way.
>>
No. 704918 ID: a9ff28

Hrrm...Unload on...The Grotesque.
There's no way that thing can protect itself from incoming fire besides dodging, which I bet it's not great at.
Seraphim might on the other hand have some unexpected trick to it...
>>
No. 704923 ID: 02422f

>They could not find a proper substitute for the lack of charcoal in their lands, so they have discovered that in the moment of death, a person leaves behind a small amount of their life force upon their death bed. Blackwater has begun harvesting this left over life force and distilling it as a pseudo-charcoal, known as the Decay.
...I wonder if our providence would allow us to access and purge the life and/or spitit left in 'decay' the way we can with undead. If possible, we could bring any of their mechs to a grinding halt.

>>704905
Fire on the bigger one, try and knock it into or on top of the smaller one.
>>
No. 704924 ID: a9ff28

sorry for double-posting but open-input sounds like it could be more fun.
>>
No. 704930 ID: 8013df

rolled 15, 9, 13, 3 = 40

>>704908
>>704918
>>704923
I ordered the cannons to fire against the Grotesque, and the artillery to fire on the Seraphim.
(Roll 4d20 - my dice roll for damage on grotesque, and 1d100 for damage on seraphim)
>>
No. 704931 ID: 2ccbb3

rolled 25 = 25

Bang, mother@#$%er.
>>
No. 704932 ID: 2ccbb3

rolled 15, 6, 3, 2 = 26

And a pepper spray for the Grotesque.
>>
No. 704933 ID: 02422f

rolled 7, 19, 19, 15 = 60

Uh, let's see if we can improve on that.
>>
No. 704934 ID: 02422f

rolled 98 = 98

And another.
>>
No. 704938 ID: 8013df

The 1 reroll for damage
>>704933
And the other reroll
>>704934

The Yaeger does minimal damage to the outer layer of the Grotesque, causing wounds to open and begin to bleed. Meanwhile, the artillery shot lands almost straight down on the Seraphim, but it deflects off! The appearance of spirit energy rising into the heavens reveals that the Seraphim must be shielding itself using the souls from its engines.
(Grotesque 220/240, Seraphim Soul Shield 102/200)
Now, Blue Fire...
{Open Input, Blue Fire can use claws and tail in close combat or fire in short range}
>>
No. 704939 ID: a9ff28

rolled 50 = 50

Right.
So the Seraphim's got a shield, and teh Grotestque has limbs out the wazoo. LET'S NOT GET IN MELEE RANGE!
Fire on the Groestque! I bet that walking ball of flesh burns good!
position so the Grotesque is between Blue Fire and the Seraphim at all times, as well.
>>
No. 704988 ID: 8013df

rolled 14 = 14

>>704939
...had flown in front of the Grotesque and unleashed a full torrent of fire!
(Roll 1d50 to see damage, then 1d10 over 5 to see if he catches fire for 10 damage a turn)
>>
No. 704994 ID: 2ccbb3

rolled 27 = 27

Hope this causes low damage and HIGH STAGGER
>>
No. 704995 ID: 2ccbb3

rolled 8 = 8

BURN

some bear asses
>>
No. 705001 ID: 8013df

rolled 49 = 49

>>704994
13 damage inflicted
>>704995
and set aflame.

The initial flames of the dragon didn't do much damage, but it is the lasting flames that may have killed the beast. (Grotesque 203/240, Ablaze)

The mechanical tentacles of the Seraphim were not for show. It reached impossibly far out to entangle the Yaeger's limbs. (Yaeger entangled) It then set it's sights on Blue Fire. The large narrow cannon glowed green at the tip, before sending a lance of necromantic energy towards it.
(Roll 1d100 against my roll. If your roll < mine, Blue Fire immediately takes 50 damage. It has 150 health.)
>>
No. 705002 ID: 2ccbb3

rolled 10 = 10

Coin toss...
>>
No. 705005 ID: a9ff28

rolled 85 = 85

Blue Fire won't fall to this!
>>
No. 705009 ID: 8013df

rolled 27, 98, 82, 12, 27, 11, 2, 6, 39, 39 = 343

>>705002
The lance scores a direct hit on Blue Fire's wing and through to it's side. It goes down, it's wing damaged until it can recuperate.

The Grotesque takes the opputunity to attack, dealing massive damage to the Yaeger.
(10d100 damage/500 Yaeger)
Once the Yaeger broke free, it seemed like the Seraphim went into some kind of low-power mode. Its soul shield resurged. (200/200 Seraphim Soul Shield)
{Open Input, Yaeger can attack with fists or fire cannons, will take another turn before artillery is ready again. Blue Fire can do CQC and latch on to a target and flame}
>>
No. 705010 ID: a9ff28

rolled 100 + 1 = 101

Okay...
Grotesque hits hard, but Seraphim is nasty in it's own right...
Since the Grotto (dang name is hard to spell!) is already on fire, I like the idea of Blue Fire trying to floor it with a swing of the tail.
Yeager can walk closer to Seraphim and fire rounds from Fist cannons.
>>
No. 705019 ID: 02422f

>>705010
>prefect success and a perfect fail
...I don't even understand what is about to happen now.
>>
No. 705075 ID: 0eaeaf

rolled 3, 9, 8, 13 = 33

>>705010
Blue Fire had gotten up and entangled its tail with the Grotesque's many legs, causing it to fall over. (Grotesque 102/240, Ablaze)

Meanwhile, the heavily damaged Yaeger grapples the Seraphim and fires its cannons directly into it.
(4d20 + 10 damage for close range against my roll.)
>>
No. 705076 ID: 2ccbb3

rolled 19, 18, 17, 7 + 10 = 71

Shotgun.
>>
No. 705078 ID: 3d2d5f

>>705076
Not bad!
>>
No. 705080 ID: 0eaeaf

>>705076
The impacts of the 4 cannons leaves lasting damage upon its Soul Shield. Since I was directly in front of it, it cannot fire its Soul Lance or entangle me. Instead, it seemed to overcharge its Soul Shield, pushing the Yaeger away and burning out.
{Open Input, Yaeger can use artillery again. Blue Fire still needs another turn before firing.}
>>
No. 705081 ID: 0eaeaf

>>705080
>Blue Fire still needs another turn before flying
Fixed.
>>
No. 705082 ID: a9ff28

rolled 18, 9 = 27

If teh Seraphim's shield is down, time for the Yeager to CHARGE! get in close and clobber that thing!
Blue Fire, bite a chunk outta that Grotto! If we can take it out before the Yeager falls we'll be in good shape!
(first roll:Yeager, second roll: Blue Fire)
>>
No. 705086 ID: 0eaeaf

rolled 2, 4 = 6

>>705082
The Yaeger moves in for maximum damage against the Seraphim. (Roll 2d35 for damage)

Blue Fire attacks while the Grotesque is down.
(Grotesque 50/240)
>>
No. 705087 ID: 3d2d5f

rolled 6, 32 = 38

>>705086
>>
No. 705091 ID: 0eaeaf
File 145633741813.jpg - (338.08KB , 1275x1650 , Wraith-page-001.jpg )
705091

>>705087
(Seraphim 1st Shell 762/800)
Suddenly, the Seraphim's tentacles rise up, and stab the Grotesque! It seemed to drink up the feeble life energy left within the beast, before dropping it, dead.
(Grotesque 0/240)
The Seraphim then seemingly sheds it shell! From the wreckage emerges two speedy warbots, that suddenly disappear!
>>
No. 705092 ID: 3d2d5f

rolled 34 = 34

Blast a ring of fire around yourself. No sneak attacks allowed.

(Ninjas can't catch you if you're on fire)!
>>
No. 705093 ID: 0eaeaf

>>705092
Assuming you're talking about Blue Fire.

Blue Fire, in confusion, lights up the entirety of the area around it. This somehow interferes with the faster warbots' stealth, and reveals them for the Yaeger to target.
{Open Input, the Wraiths are too small and fast to target with artillery, Blue Fire can fly again.}
>>
No. 705096 ID: a9ff28

rolled 18, 11 = 29

Stealth Warbots. Okay we might want to figure out flamethrowers if we can, and quickly!
But for now...
Yeager, BEAT THE SNOT OUT OF ONE OF THOSE WARBOTS!
Blue Fire, you can't maintain flight for long because of either weight/rules right?
For now, beatdown the warbot the Yeager doesn't start pounding on.
first roll: Yeager.
>>
No. 705100 ID: 0eaeaf

>>705096
Yaeger smashes a fist down on the first...Wraith, I will call it. It does minimal damage. (Wraith1 71/100)

Meanwhile, Blue Fire begins to attack the second one.
(Roll 3d15 for damage)
>>
No. 705103 ID: a9ff28

rolled 5, 13, 10 = 28

This Wraith is no match for the Wrath of a Dragon!
BLUE FIRE BREAKOUT!!!
>>
No. 705104 ID: 665ed8

rolled 4, 14, 2 = 20

Pray to the maker...
>>
No. 705107 ID: 0eaeaf

rolled 96 = 96

>>705103
Blue Fire begins to do damage to the other Wraith, but it turns invisible again before it can do anything.

The Wraith the Yaeger is attacking somehow phases through its hands and moves around to the side. A cannon emerges from its chest, and fires at the Yaeger's control cabin...
Where I am.
(Roll 1d100 for Armadeus DODGE. If below my roll, you lose the fight.)
>>
No. 705108 ID: 0eaeaf

rolled 44 = 44

>>705107
Ok, rerolling. That roll was fucking shit.
>>
No. 705109 ID: 2ccbb3

>>705107
ARE YOU KIDDING ME

You know what, WE FORFEIT.
>>
No. 705110 ID: 2ccbb3

rolled 87 = 87

See?
>>
No. 705112 ID: 0eaeaf

>>705110
The cannonball narrowly misses the codex of the Yaeger, it impacts behind me nearly blowing the room apart. I stand in anger as a white light blossoms around me. I barely register the lightning running over my arms as I supercharge the Yaeger.
>>
No. 705113 ID: 0eaeaf

*Armadeus had gained the Providence: Fist of the Lightning God - Armadeus can do one of two things every battle.
-Supercharge: Armadeus supercharges all warbots under his control, giving them +40 to all rolls.
-Thunderhands: Armadeus electrifies all of his warbots, causing all of their attacks have +10 damage and cause paralysis.
>>
No. 705116 ID: a9ff28

RAGNAROK COMES FOR YOU WRAITHS!
Yeager, spin around and backhand that Wraith into next week!
Blue Fire, use your dragonflame to roast that Wraith once it goes flying!
>>
No. 705117 ID: 0eaeaf

>>705116
Using this new power, I grab the Wraith and crushed it where it lay. Blue Fire burned the other Wraith and pushed it towards the Yaeger, where it crushed it with it's foot. With that, we won the match and the 50,000,000,000 gold.
We are heading home right now. The Yaeger has taken heavy damage, but we have gained much gold and knowledge of our enemies. I look forward to coming home.
>>
No. 705121 ID: a9ff28

>providence
>1st place prize.
NICE JOB ARMADEUS! ALso, we've GOT to look into Red Storm's electrical powers alongside that Providence to develop lightning magic into a thing for all warbots on our side.
>>
No. 705130 ID: 0eaeaf

You show the letter to Thexus. He quickly skims through it. "This is...troubling to say the least. The thought of Blackwater with such titanic machines...it is a good idea we ourselves are developing the Sphinx." You glance back at the Sphinx. The torso was beginning to come into shape, and the ley engine was being placed above the steam engine. Shasla writes in the air, "It is dismaying, to say the least."
>>
No. 705137 ID: 02422f

>>705130
What's most alarming is how they have made so much progress, so quickly.
>>
No. 705141 ID: 47160d

We knew this would come, the maker does not give easy trials. We shall push through and show our worth
>>
No. 705180 ID: 8013df
File 145636014995.jpg - (421.42KB , 1242x1600 , Sphinx First RUn.jpg )
705180

>>705137
>>705141
"What's most alarming is how they have made so much progress, so quickly. But we knew this would come, the maker does not give easy trials. We shall push through and show our worth." Thexus nods. "Well said."

(TIME SKIP 3 WEEKS)

Today is the first testing of the Sphinx. It has been ready for 3 days now, and is full of both magic and charcoal. It trundles out of the garage, in it's spot resting Armadeus' damaged Yaeger, which some are already calling "Rolling Thunder", due to the sound of dull thunder it makes as it walked. Armadeus returned last week, but the repairs are still ongoing. The Sphinx charges up its cannon. What's left of a "Boneripper", the troops' name for the Blackwater Ares equivalent, is serving as the target. It was retrieved from the battle that served as a distraction for the strike team. The cannons fires. The air itself warps around the warbot. It is crushed into oblivion, unrecognizable. Next, two more wrecks are brought out. The graviton beams are fired at it. One is pushed far away, falling into lake minavera, surprising many Dragon Blood. The other is brought close to the Sphinx, close enough for it to grab it and crush it.
>>
No. 705195 ID: 02422f

>>705180
Niiiice.
>>
No. 705200 ID: 8013df

Thexus comes up to you. "An impressive performance, is it not?" You nod. He hands you a letter. "We have just received this letter from one of our spies. It would seem we have an opportunity to strike at Blackwater."
My Lord Elector, it is I Asurya. I have uncovered that the inventor of the Seraphim, a Master Grievous, will be attending a masquerade ball for the upper-class in Castle Rengrave next Saturday. This is a perfect oppurtunity to cripple their production, because if I know Blackwater, most likely he didn't share it. Please send a strike team in to assassinate.
Your Servant, Asuryan


"It would be a good idea for us to send a strike team as she says."
GUERRILLA STRIKE OPPORTUNITY UNLOCKED: ASSASSINATE THE SERAPHIM INVENTOR.
REWARD: NO SERAPHIMS NEXT BATTLE
FAIL CONDITION: TEAM IS DISCOVERED
MAX HEROES ON MISSION: 3

>>
No. 705202 ID: 02422f

I think the hardmode victory condition would be abduction, not assassination, since then we could interrogate him about how the things work, and weak spots.

But if we really want a good assassin team:

Slimtail (phasing and sniping), the Oracle (he said he'd be good at it and being a precog has to help avoiding patrols and ambushing people), and the elf-prince (shadow magic).
>>
No. 705203 ID: 8013df

>>705202
It's an open input mission. So you could attempt it. Expect pretty hard DCs though. Name their equipment, each hero can take a Primary Weapon, a Secondary, an Item, and a Warbot (NOT RECOMMENDED).
>>
No. 705225 ID: 8013df

Equipment list is up.
>>/questdis/98074
>>
No. 705279 ID: a9ff28

Hrrm..I second Slimtail, and Elf-prince guy going...I dunno about Oracle? I'd rather send Alina or Rediculous (we need to give that guy some action-the last thing he did was basically get his butt kicked by Red Storm.)
As for their equipment...
Slimtail
(p)Crossbow
(s)Steam Pistol
(i)Scope

Dendrus
(p)Sword
(s)Crossbow Gauntlet
(i)Magic Armor

Relinculus
(P)Steam Gun
(s)Dagger
(i)Locus
>>
No. 705281 ID: 2ccbb3

I think you should bring a warbot. See, if you openly challenge him to a warbot duel, you can goad him into spilling its secrets by boasting about your warbot and asking him if he stole his schematics. After a few rounds of this he'll go on the offensive (as opposed to making alliances for Blackwater at the party that will bite you a year later) and you can fight him with a well-equipped party, or abduct if your warbot wins the duel. If you lose the duel, then Grievous will likely inflate in ego, dissuading his usual security protocols and allowing for an easier capture.

And if he didn't bring a warbot, then just crash the party, collateral damage and all, and abscond. Nobody will believe that you were brash enough to blow up the ballroom and grab an unarmored target with a giant clunky robot.
>>
No. 705282 ID: 02422f

>>705203
I would have gone for it if I saw powers that were suited for it. The two angles for abduction I see would either be infiltrating the party as a guest to get access to him, or a massively stealthy hit and incapacitate and run. We don't have a good social infiltrator, and I'm very skeptical phasing and/or shadow magic would be enough to carry him out.

So defaulting to just killing him.

>>705281
No. Just no.
>>
No. 705291 ID: 8013df

>>705279
Alright. Normally, I'd say vote, but you actually provided a loadout, so we're going with your's.

"Let's send out Slimtail, Dendrus, and Recticulus. I feel they would be best suited for this."

Thexus nods. "Good. We'll get them outfitted right away. Dendrus will be team leader."

Control Switching to Dendrus
We arrived in Castle Rengrave in the late night, as the walls were closing up. The ball will be tomorrow at 6:00. We rested till 8:00. What will we do while we wait? (Each action takes an hour)
>Rest some more
>Scout the area
>Hire allies
>Set a trap
>Socialize
>Visit the market
>Train
>Sabotage any patrols
>Listen for information
(Train, rest and socialize can be done more than once.)
>>
No. 705299 ID: 2ccbb3

>>705291
Scout the area, set a trap, socialize with the servants and staff, get them on your side.
>>
No. 705347 ID: 665ed8

As per above
>>
No. 705351 ID: a9ff28

Scout first, socialize after, listen for info, Maybe train for an hour, THEN trap.
>>
No. 705357 ID: 0eaeaf
File 145641722825.jpg - (119.16KB , 736x1029 , Peacemaker.jpg )
705357

>>705299
>>705347
"Let's scout out the area first." I say. And nice to see you again, focused voices.
We go in cloaks, in order to appear as simple thralls. We see that the ball will be locked down. There are thralls everywhere, and summoned Blood Brutes as well.
...
What the hell is that. It looks like a Blood Brute but those things on it aren't natural.
>>
No. 705358 ID: 665ed8
705358

A blood brute enhanced with cybernetic, and mechanical attachments obviously. Which from a guess enhance its reach and strength greatly, melee will not be an option with those. Stealth is tantamount and if engaged harrying combat is advised, a true battle with one seems like it would have too many casualties to be worth it.
>>
No. 705360 ID: 2ccbb3

>>705357
Is that a Zurvian augment?

Looks like most of his body has been cybernetically enhanced specifically for the purpose of controlling all those limbs. And red armor plating. Millions of gold were invested to make a fighter who surpasses even the best of melee warriors.

So how do we trick him? Maybe we could hack one of his hands...
>>
No. 705366 ID: a9ff28

Somethign we do not have enough information on. I mean, besides the obvious of 'lots of fists, lots of punching' and 'do not fight'...
Probably a sign of where Grevious is going with his research and development...
>>
No. 705374 ID: 0eaeaf

>>705358
>>705360
If what you say is true, then we should try and avoid it all costs. I see at least 10 of these things, and there might be more later.
>>705366
But then again, if we kill one, it might be good for the magineers to study...

Optional Objective added: Capture/Kill a Augmented Blood Brute.
>>
No. 705375 ID: 665ed8

Hmmm okay, are they patrolling or simply guarding static locations? If the former are there any you think might become isolated during said patrol?
>>
No. 705384 ID: 0eaeaf

>>705375
They seem to be splitting up. 5 of them are patrolling with the other blood brutes, while 5 are staying nearby the ballroom with the thralls.

>>705299
We next set up a trap. A tripwire connected to several crossbows hidden in an enclave. When Grievous' wagon passes by later on today, they'll be hit with a flurry of arrows.

We move in quietly to the hall. There is a large rush of greater thralls, most with preserved flesh, moving around geting the room ready. A raise table is being prepared with utmost caution. We blend in with the crowd. One of the overseers hands me a platter, filled with crystal glasses. I take the opportunity to ask the overseer if he knows anything about the guest. "Only that he's the one behind those damned Peacemakers, and that he will be unveiling about his experiments with the pieces of dragon animus he received from the Zurvs."
>>
No. 705387 ID: 665ed8

... so the zurvs are allied with part of blackwater... well shit
>>
No. 705390 ID: 0eaeaf

>>705299
You pass the overseer a thick roll of silvers. "Well then, let's change that." The overseer looks questioningly at you, before sneakily taking the roll from you. "I'll talk to my boys. See if I can't arrange a way to get you nearby their table."
>>
No. 705392 ID: 0eaeaf

Next we go outside. A market is trying to haggle us. Fresh meat, nice spices, good bodies, the like. One merchant stands out however. She is selling some kind of sleeping poison. If a person ingests it, they'll fall asleep for a day straight. Pretty pricey though, it costs 150 gold. I only have 900 silver, or 180 gold.
>>
No. 705404 ID: a9ff28

I'd pass it up.
Unless we can get back to the Kingdom within a day's times, and assuming the poison even works that long upon the Blood Brute, it's not worth buying, but a red herring.
>>
No. 705405 ID: 0eaeaf

>>705404
(OOC...I meant it for Grievous lol)
>>
No. 705406 ID: a9ff28

>Grievous
...Still a no.
If we're gonna use poisons, we might as well use something lethal, and this is Blackwater, I'd be amazed if a lethal poison wasn't on sale for as much as this one is if we looked around for it, though I suppose I also don't know poison prices and other things...
>>
No. 705410 ID: 0eaeaf

>>705406
We decide not to buy the poisons. It was too expensive for something we didn't know would work.

Next, we go to look for information near the hall where Grievous is staying. Most of it was what we already knew, experiments with dragons, but one thing stood out. A man who said he was Grievous' assistant for a while, a Viktor Rankov, said that they were doing experiments with mutating the animus, trying to create sort of soldiers, each meant for a specific role. Of course, he said that they failed, they couldn't get the animi to obey their commands.
>>
No. 705418 ID: 0eaeaf

(If you guys would like, we could time-skip to the ball itself, now that you've secured a way in.)
>>
No. 705468 ID: 0eaeaf
File 145644792643.jpg - (8.30KB , 192x262 , Grievous.jpg )
705468

(Time-skip to the dinner)
The overseer managed to get me and Recticulus as serving boys, and Slimtail in as a table mistress, waiting on the group's every need. Beforehand, I wove a small shadow-charm for all of us, to make us appear as thralls. It is coming in handy now, as no one bats an eye at us. We are putting down plates full of hearty food when Grievous calls me over. He certainly isn't impressive, just a human. He has some kind of strange staff, it seems familiar to me, but I can't remember what. "Who were you," he asks me. "I haven't seen you before. This table was supposed to be served by those from my retinue." I think quickly and say, "I'm new my lord. Freshly raised." He rubs his stubble. "That's strange." He suddenly makes a grab at my throat, choking me. "I don't remember raising any Tulrans for the past half century." That's when he rips away my shadow-charm exposing me. His eyes open. "Peacemakers! Defend me!" Suddenly, a half-dozen of the augmented Blood Brutes from earlier teleport and surround me!
{Open Input, Dendrus has a clear shot at him, but he's surrounded.)
>>
No. 705472 ID: a9ff28

rolled 89 = 89

Okay.
We CAN take a shot at the target...But I'm guessing what happens is you take that shot, and then get pounded into paste by the Peacemakers.
Then again, the better question is could Slimtail or Relin get a shot at him somehow, especially Slimtail with tricky phasing trickery...
A wonky staff though?
Hrrm.
If you reconize it, it's either connected to an important event or specialized for something.
I bet it's specialized for somethign defensive and we really shouldn't take that shot.
Can you duck/get out of the way of the Peacemakers?
>>
No. 705473 ID: 02422f

>what do
Relinculus should fire off a concussive AEO effect blast to knock back the surrounding forces, preferably a magnetically or electrically charged one (to maximize the effect on those metal limbs they got tacked on).

Dendrus should take the shot, Slimtail has overwatch, disappearing from few and sniping as needed and/or when the opportunity presents itself to cover her allies and sow confusion among the enemy.
>>
No. 705476 ID: 0eaeaf

rolled 2 = 2

>>705472
1
>>705473
2
>>
No. 705483 ID: 0eaeaf

rolled 4 = 4

>>705473
Recticulus calls down a thunderstorm in order to confuse and possibly severely damage the Peacemakers.
(Roll 2d15 + 10 against my roll for effect.)

Meanwhile, I take the shot against Grievous
(Roll 1d3 vs. my next roll to see damage.)
>>
No. 705484 ID: 0eaeaf

rolled 2 = 2

>>705483
Armor 1d10-1d5 due to Pierce.
>>
No. 705488 ID: 02422f

rolled 5, 12 + 10 = 27

>>705483
Thunderdome!
>>
No. 705489 ID: 02422f

rolled 3 = 3

>>705484
Pew.
>>
No. 705513 ID: 8013df
File 145645594248.jpg - (1.53MB , 1257x1276 , Angelius Trooper-page-001.jpg )
705513

>>705488
Recticulus unleashes lightning magic all over the demons. Their mechanics short out, electrocuting them and sending them back to the dark realms.

>>705489
I fire the bolt into Grievous' arm. He grabs it in pain but he is still conscious. "I was hoping I wouldn't have to reveal them." he mutters. He suddenly raises his staff. "Angelions, to me! Your master requires you. With a shred of cloth, the curtain over the stage is torn apart and those...things jump off. Now I remember where I've seen that staff before. It is the one Dragon Blood shamans use when commanding their dragons. And I know one would never part with their's willingly.
>>
No. 705515 ID: 2ccbb3

>>705513
Crap.

Lead the undead dragon-blooded away from the fight! Slimtail should distract them easy. Dendrus, close the distance and chop him up!

Relinculus, join in with Dendrus using your steam gun or fight with Slimtail using your magic, your pick!
>>
No. 705525 ID: 02422f

Slimtail, time for a surprise attack on the target.

Dendrus should probably try and swipe the staff, he strikes me as the best at that kind of sneaky maneuver, and that might cost him his command of them.

Recticulus offers covering fire, and/or throws another AOE spell at the summons.
>>
No. 705528 ID: 8013df

rolled 1 = 1

>>705515
1
>>705525
2
>>
No. 705529 ID: 2ccbb3

Uh, actually I like the other guy's suggestion better.
>>
No. 705531 ID: 8013df

rolled 5 = 5

>>705525
Alright then. Force me to rewrite the update, will you.

Slimtail phases through the tables and confusion over to Grievous, but it will take her some time. Meanwhile, I try to grab Grievous' staff, in order to disrupt his control over his...Angelions. Recticulus is distracting the Angelions, but their rapid regeneration makes it so that he can do no lasting damage.
(Roll 2d10 against my dice roll to see if Dendrus takes the staff.)
>>
No. 705532 ID: a9ff28

rolled 7, 9 = 16

Either way I figure we will need rolls!
rolling for Slimtail's shot (first number)
And Dendrus's sword swing? (second number)
>>
No. 705539 ID: 8013df
File 145646371801.jpg - (3.86MB , 2073x1889 , Angelion Alpha.jpg )
705539

>>705532
I managed to wrest grasp of the staff away from Grievous, but the jingling of the bells on the staff attracts the attention of the Angelions, who are overrunning Recticulus. They all come rushing towards me. They seem to bow their heads at the sight of me holding staff, at Grievous is shouting at them to try and gain control. Suddenly a loud roar calls the attention of both the Angelions and everyone in the room. "YOU FOOLS!" a voice shouts. An Angelion bigger than all the others emerges. If possible, the other Angelions seem scared. "YOU DARE TO OBEY THIS WEAK THING INSTEAD OF MASTER OR I! I WILL PERSONALLY REWARD THE ONE WHO KILLS THIS WEAKLING AND BRINGS ME ITS HEAD." The Angelions seem bloodthirsty now. I try shaking the staff, but they ignore it. This...Alpha has control of them now.
>>
No. 705545 ID: 02422f

...well that backfired.

Someone needs to make sure Grievous dies, now. Don't let him escape in the confusion. (Either Dendrus if he still can, or Slimtail needs to take the shot she was setting up for earlier).

I wonder if passing the staff to Slimtail would help, since she's a royal dragon blooded, and these things are dragon derived, and should be bound to her? (And she's carrying Bradford's heir, who might eve have more right to command them, after he won that challenge, and he's practical the chosen of the maker).

Short of that working, we need an overwhelming offense to kill the alpha, fast. Before we're overwhelmed. I'm thinking Dendrus needs to come off the leash, a bit. And Recticulus needs to hit it with a major whammy before he's forced back on crowd control.
>>
No. 705596 ID: 8013df

rolled 7 = 7

>>705545
To make sure he doesn't escape, I slice Grievous' throat while he's still down. He bleeds out, dead. I try passing the staff to Slimtail, but that doesn't work either. These Angelions are too enraged. Recticulus tries laying down some ice magic, knowing how much dragons hate ice.
(2d15 + 10 vs my roll)

Meanwhile, me and Slimtail rush the Alpha. I slice at him, going for his chest. Slimtail lines up a shot at his throat.
(First 1d10 vs second roll for Dendrus, then 1d10 + 10 vs second roll for Slimtail)
>>
No. 705597 ID: 8013df

rolled 11 = 11

Dendrus' roll
>>
No. 705598 ID: 8013df

rolled 7 = 7

Slimtail's roll
>>
No. 705600 ID: 3d2d5f

rolled 12, 1 + 10 = 23

>>705596
Ice blast.
>>
No. 705601 ID: 3d2d5f

rolled 5 = 5

>>705597
Slicing, although a d10 can't top 11 without geometry breaking magic.
>>
No. 705602 ID: 3d2d5f

rolled 9 + 10 = 19

>>705598
Go for the throat.
>>
No. 705604 ID: 8013df

>>705600
Recticulus manages to freeze the Angelions to their places, making them very sluggish.
>>705601
I try to slash through the Alpha's armor to no avail. It is so goddamn FRUSTRATING.

BATTLE HIGH ACTIVATED. CONTROL SWITCHING TO SLIMTAIL

By the tails of the dragons, the elf lost control. This is what I was afraid of. I line up my shot for the throat anyway. An arrow ends up where the Alpha's adam's apple is. He doesn't seem hindered however. Instead, he's just enraged. His blood drips to the floor. It metamorphoses, growing in shape and size until a new one of the basic...Troopers is born. As if this already wasn't hard enough.
(You've lost control of Dendrus, state Slimtail's and Recticulus' actions.)
>>
No. 705609 ID: a9ff28

rolled 7 = 7

Alright. Elf going nuts is a problem for later.
Relin, maintain that frozen status! If the others can't move this can more or less be a 2v1 versus the Alpha. Bring him down and we can take these corrupted Animus back with us, hopefully to be restored to normal.
Slimtail, go for...Hrm. Go for an eyeshot!
>>
No. 705612 ID: 3d2d5f

Now the real question is if a crazed elf can kill that thing. Or if he'll recognize friendlies.

Slimtail, go for the eyes, maybe? Even if you can't kill it, blind it.

Recticulus should keep the lesser creatures busy, or hammer the boss with fire or something if the ice is keeping the others locked down.
>>
No. 705616 ID: 0eaeaf

rolled 28 = 28

>>705609
>>705612
(Rolling for Dendrus damage. Also, Alpha is at 38/50 health)

Recticulus maintains the freezing effect on the Troopers. (No roll needed)

Meanwhile, I line up my shot again, this time focusing on the Alpha's eye.
(Roll 1d10 + 10 against my next roll)
>>
No. 705617 ID: 0eaeaf

rolled 9 = 9

Slimtail's roll.
>>
No. 705618 ID: ce9fab

rolled 2 + 10 = 12

Well then
>>
No. 705619 ID: 0eaeaf

>>705618
Hooray, you'll need another turn to kill it.

Dendrus does massive damage to the beast, nearly killing it with his brazen slashes. I fire the bolt directly into his eye, but it doesn't do much damage. If anything, he just seems enraged.
(Alpha 7/50)

{State those actions, Slimtail's crossbow is on cooldown)
>>
No. 705621 ID: 2ccbb3

Use the other zombies as stepping stones and

KILL
THAT
NECROMANCER

Oh, and flashbang the area.
>>
No. 705622 ID: a9ff28

rolled 4, 2 = 6

Relin, drop the freeze, grab the staff and order the Angelions to grab a Peacemaker and get out, we're done here I think.
Slimtail, shoot that Alpha in the face with your pistol.
Between you and Dendrus, you two should kill him and then we can take the staff and run before someone summons a Seraphim on our heads.
>>
No. 705626 ID: 3d2d5f

Slimtail still has the staff. She should be ready to take control of the things when the elf kills the alpha.

The bigger problem is the berserker we need to reign in, after that. Could our mage summon an illusion of, or summon the image of his father? We need one of the people he calms down for.
>>
No. 705629 ID: 0eaeaf

rolled 1 = 1

>>705621
All I have to say to you is, read this >>705596.

>>705622
1
>>705626
2
>>
No. 705630 ID: 0eaeaf

>>705622
Dendrus falls upon the Alpha slaying and tearing open it's chest. It is gruesome to watch. He pulls out the animus and laughs in the way of the beast. It seems much smaller than the ones I've seen. There are many etches and scratch marks on it. It seems to be the size of my hand, unlike Blue Fire's, which is bigger than me. My only guess is that these monsters have taken a dragon's animus and broken it apart to form these...things. The Alpha must have been the base the others were split from.

Recticulus immediately stops the ice magic. The troopers begin to warm up and become aware of their surroundings again. He grabs the staff and rattles it. Now that the Alpha's dead, they pay attention. He directs them outside, where Peacemakers are ushering out the guests. Two of them engage the Angelions. A trooper grabs one of them and amazingly , their wings grow out of little stubs and it flies off. We meet at the agreed drop zone. Dendrus has calmed down some, but he's still covered in the Alpha's blue blood. We could meet at the agreed pick up zone, but the dropship might get spotted. Otherwise, we could attempt to cross the border into Zarzoth ourselves, but it will take longer and they might get spotted, and we've already attracted more attention than I'd like.
>>
No. 705637 ID: a9ff28

...Play this by the book I think.
Yes, we've got the Angelions and a captured Peacemaker in tow, but I don't see how throwing the plan under the bus does anything approaching useful.
>>
No. 705644 ID: 0eaeaf
File 145651727563.jpg - (6.11KB , 240x175 , Angelion's Storage Mode.jpg )
705644

>>705637
We are about to head out when the Angelions suddenly stop. We turn to Recticulus, but the staff suddenly breaks. A little sliver of animus emerges from it, and the Angelions' chests break open. Shards and slivers of animus join together with the animus from the staff, before the result falls, a perfect cube.
>>
No. 705647 ID: 0eaeaf
File 145651800277.png - (631.27KB , 900x609 , Fanir.png )
705647

Suddenly, the animus of the Alpha emerges from Dendrus' pack. It connects with the cube on the floor, and the two vibrate before somehow becoming one, forming a bigger cube. A dragon's body begins forming around it, growing until it's up to your hip. "Thank you." the dragon says. "I've been freed from that staff's control. Now, where is the rest of my animus. I am still incomplete, as you can tell."
>>
No. 705659 ID: a9ff28

Relin:"I am sorry, but we do not know. The best I could guess is that the man responsible for the state you were in, Greivous may have kept the rest of the Angelions elsewhere...Or perhaps the truth is your animus was not only in his possession...In which case, I've no idea even where to look."
...
We're gonna put finding the rest of this guy on our to-do list involving Blackwater.
>>
No. 705671 ID: 0eaeaf

>>705659
There's a list?

"I am sorry," Reticulus says. "But we do not know. The best I could guess is that the man responsible for the state you were in, Greivous may have kept the rest of the Angelions elsewhere...Or perhaps the truth is your animus was not only in his possession...In which case, I've no idea even where to look." The dragon seems saddened. "Oh. I didn't realize. I haven't been...myself for a long time now. All I remember was the tall ones in leather taking me away from my cave." He perks up. "How rude of me. My name is Fafnir. I am an earth dragon, and it would seem I will be accompanying you for--ARGH!" The dragon bows his head, and he seems to metamorphose into the Alpha. This time, it seems he is larger and more draconic. "Ugh, what happened." He suddenly sees Dendrus, and his eyes narrow.
>>
No. 705672 ID: 0eaeaf

"You." he says. He rushes forward and forms his sword out of nowhere. He is about to cleave Dendrus in half until he an agonizing spasm. He morphs back into his smaller form. "I'm sorry...I don't know what's happening to me."
What will I say to him?
>>
No. 705677 ID: 02422f

>I'm sorry...I don't know what's happening to me.
You are not fully free of the curse that shaped you into something else, it would seem.

If we're clear, we should try recalling the over angelions. I'll bet they all have a fragment of the animus inside. Maybe the more we put him back together, the more he'll be in control.
>>
No. 705679 ID: a9ff28

Relin:"I'm guessing but maybe it's a side effect of Greivous's experiments?"
Slim:"Or more accurately being incomplete like you are now means that other form still has a hold on you."
>>
No. 705688 ID: 2ccbb3

Wait. Did you set Grievous' corpse on fire or take his corpse with you?

Maybe you could heal the damage with a transfusion from the right dragons?
>>
No. 705736 ID: 8013df

>>705688
You left it behind. Probably a bad idea in hindsight. (Was wondering when someone would notice.)

>>705677
"You are not fully free of the curse that shaped you into something else, it would seem. It might have something to do with the fact that your animus might still be split. Perhaps as you become more complete, you will have better control over your situations." Suddenly, the pulsing noise of gravity magic alerts you to the fact that the dropship has arrived. The pilot seems surprised to see the Blood-Brute, but Dendrus gives him a look and he doesn't say anything.
>>
No. 705744 ID: 02422f

>You left it behind. Probably a bad idea in hindsight. (Was wondering when someone would notice.)
If you plan on making someone a sapient undead, don't you normally have to make the preparations beforehand? If he died unexpectedly, there's not much they can do to get access to his intelligence again.
>>
No. 705749 ID: a9ff28

>kills the target.
>left the body
>Target's coming back because necromancy.
DAGNAMIT!
All we did was piss him off, delay his research, and maaaybe if we're lucky cost him big-time in terms of what he'll need to do to get the animus back.
Well, mission semi-completed I guess.
Greivous lost his flesh, for whatever that counts for in Blackwater, and the Angelion project was stolen along with a peacemaker research sample.
>>
No. 705750 ID: 8013df

>>705744
Not necessarily. If the corpse is recent enough, it is significantly easier to find the soul that was occupying it because there is residue soul energy for necromancers to track.
>>
No. 705751 ID: 8013df

>>705749
Not exactly on that last part. Remember, you only recovered a small part of Fafnir's animus.
>>
No. 705760 ID: 02422f

>>705750
...I suddenly wish we had rigged the body to explode when they start magically probing it. We could have taken out some necromancers too.

As is, we have two options. We can try and make his body unusable now, or we can wait till they raise him as something, and then the King can use his providence to dominate him and then we'll have a head enemy engineer forced to tell us everything he knows about the enemy forces before we grant him the mercy of the honest death he was denied.
>>
No. 705784 ID: 8013df
File 145653621626.jpg - (10.72KB , 192x262 , Maguhan Rathbone.jpg )
705784

The dropship begins the flight home, as Fafnir boards, looking back at Blackwater, he suddenly feels a small tug in his chest. Looking down, he sees that's where his animus is, and he knows that the rest of him is somewhere in that castle, waiting to be reunited. I hug him to comfort him, and he nuzzles my neck.

Control Switching Back to King
You have just gotten the news that Dendrus' team have completed their mission, with a few hitches, and they had managed to bring in some research subjects for the magineers. Now, Thexus comes up to you, and says, "My brother has just arrived, and we've set the date of the trip for tomorrow. We'll be gone for 3 days, and leave on the Dawn's Vengeance , my personal airship. Is that okay with you?
>>
No. 705785 ID: 02422f

>>705784
Yes, agree to the hunting trip.
>>
No. 705792 ID: 8013df

>>705785
"Tomorrow is fine. The elders can take care of the kingdom for a few days." Thexus nods. "Good then. I'll talk to my brother about attaining the necessary equipment. You can take anything you want, but please, no warbots. You'll scare off the boars." The magineers call you to their tower afterwards. They have finished their research into Personal Steam Vehicles, and present you with the Steam Wagon, an easy to produce civilian transport. It is less armored than its military equivalent, but faster and more fuel efficient.

Choose new research.
>Personal Steam Weaponry
-5 days
-Medium Risk
-Unlocks: Steam Rifles, Steam Pistols, and Steam Gun Emplacements

>Magi-pattern Replication
-21 days
-High Risk
-Unlocks Magi-pattern warbots

>Peacemaker biopsy
-14 days
-High Risk
-Unlock Personal Augmentation Nexus research

>Flight
-60 days
-Low Risk
-Unlocks Nymph fighter, Airship research

>Angelion Autopsy
-21 days
-Medium Risk
-Unlocks Angelion Shieldbearer and Archer, Infiltrator, Bloodseer, and Animus research
>>
No. 705794 ID: f62de2

Personal steam weaponry, we need to buff our normal solders
>>
No. 705802 ID: a9ff28

I Want Magi-Patterns so badly.
But that Peacemaker body's not getting any fresher or any less smelly soooo...
>Peacemaker Biopsy
>>
No. 705810 ID: 8013df

Here's an idea. Every time you make a decision post, roll a d10. Whoever has the highest roll after 3 hours is the one whose decision will be chosen.
>>
No. 705813 ID: 2ccbb3

rolled 5 = 5

Let's try Personal Steam Weaponry, it's only 5 days so we can get the magineers started on other projects while we upgrade our army.
>>
No. 705814 ID: 8013df

>>705813
>>705794
The magineers get started on personal steam weaponry. You on the other get a good rest for the hunting trip tomorrow.
>>
No. 705815 ID: 8013df

It is morning time. Time to pick up your equipment.
>>/questdis/98074 for equipment list. Pick a Primary, Secondary, and Item. For this mission, you have access to Magic Armor.
>>
No. 705825 ID: a9ff28

Equipment:
Providence Sword(P) (we still ahve this right?)
Crossbow Gauntlet(S)
Heavy Armor (I) (We are still King can't roll to save his life as far as I'm concerned. Screw rolls with this guy before they screw us.)
>>
No. 705827 ID: 2ccbb3

rolled 9 = 9

Crossbow, Steam Pistol (Scope mod), Heavy Armor.
>>
No. 705830 ID: 02422f

>>705825
Seconding this.
>>
No. 705839 ID: 8013df
File 145655092959.jpg - (54.38KB , 736x522 , Wilder-boar.jpg )
705839

>>705825
>>705830
You select your sword Caliburn, a crossbow gauntlet, and heavy armor to take with me on the trip. We also take some hunting dogs and enough food for a week. The dropship puts us down on the outskirts of the hidden forests. You can already hear the large snorts and sounds of the wilder-boars. How will you approach one?
>>
No. 705854 ID: 47160d

ask the two experienced hunters with you for what their advise would be
>>
No. 705884 ID: a9ff28

Okay. So here's the plan I like.
I figure these boars are big and stompy. So let's start off finding a hiding place hopefully nearby a boar's location, and then take a shot at it via the crossbow.
From there, we can ply Blood Control no matter what the Boar does. If it goes to attack us, we use the providence to steer the boar into a tree. If it runs, I imagine we could use it as needed to 'track' the Boar and ensure it doesn't get away.
>>
No. 705902 ID: 8013df
File 145659374820.jpg - (4.08MB , 2378x3047 , The Arch Overlord.jpg )
705902

>>705884
>>705884
>>705854
"How would you recommend we deal with this?" you ask Maguhan. "If I had to," he says as he points to an alcove in the rock. "I would send someone with a long ranged weapon up there while someone else goes to distract the boar." You nod, borrowing Maguhan's high speed crossbow and climbing to the rock cropping. You set up as Thexus attracts the attention of a boar with light magic. It begins to chase them. Unfortunately, they fail to notice that a bigger boar, most likely the alpha of the herd is chasing them. There's no way you can recalibrate the rifle in time, but they can't hear you shouting from this distance. You are about to fire for the heck of it, when you here a voice behind you. "Let me handle this."

The floating...thing sends an arc of pink energy towards the alpha, and when it hits its head explodes. The sound of it draws the attention of the brothers, and they begin to run towards you. The herd is making a full on stampede now. There's no way this stranger will be able to take them all on. That's what you're thinking at least, until a flash of pink lightning emerges from its head, stunning the boars before moving onto the next one. In seconds, the entire herd is unconscious or dead.
>>
No. 705904 ID: a9ff28

"You have our thanks, good sir."
>>
No. 705934 ID: 8013df

>>705904
"Thank you..." you say. "Exulon. Arch-Overlord Exulon, and ruler of the under-realms. And I am going to have to ask you to leave immediately. You are trespassing on Mechanitor territory."
>>
No. 705935 ID: 02422f

>>705934
Introduce yourself in return, one ruler to another.

>trespassing
Am I truly? Why is it you never chose to inform the elves who have been returning to hunt here for generations?
>>
No. 705940 ID: 8013df

>>705935
"I am King Nathaniel Proctor, of the Kingdom of Zarzoth. This is Thexus Rathbone, the Lord Elector of the Tulranian republic. This is his brother, the assassin Maguhan Rathbone. Coming here to hunt boars has been a Tulranian tradition for generations. Why only now is it trespassing?" Exulon seems taken aback. "Generations...how long have we been sleeping? Is Tartarus finally gone? How goest the war? What about the Empire of Ulthwe?"
>>
No. 705958 ID: 9409bc

Tartarus has been defeated. The war has long ended, though the Blackwaters still is home to undead and Demons.
Ulthwe is no more, though I suppose one could say the Tulrans are their decendants. The Empire of Man has fragmented, between my Kingdom of Zarzoth, and the Zurvian Empire. And now the Dragon's Blood is considered a nation in their own right.
>>
No. 705960 ID: 2ccbb3

Technology has begun advancing. This is an age of conquest, where the victorious alliance will dictate a world built on engineering; where golems are cheap and can be built by anyone.

The successors of Tartarus are planning to fuel their golems with mass sacrifice, bordering on genocide. Will you help us stop them?
>>
No. 705969 ID: 02422f

>>705940
Tell him honestly. (Though the longer lived elves might have more details than you do).
>>
No. 705975 ID: 8013df

>>705958
>>705960
"Tartarus has been defeated. The war has long ended, though the Blackwaters still is home to undead and Demons. Ulthwe is no more, though I suppose one could say the Tulrans are their decendants. The Kingdom of Baal has fragmented, between my Kingdom of Zarzoth, and the Zurvian Empire. And now the Dragon's Blood is considered a nation in their own right. Now Blackwater marches to war, fueling their mighty war machines with the souls of the fallen. Tartarus' undead legacy marches upon the battlefield, and we require allies to win this battle. Will you join us?" you hold out your hand. Looking at it for a second, he finally extends one of his manipulators and shakes it.
>>
No. 705979 ID: 47160d

Ask him to tell you more of his situation
>>
No. 705983 ID: 8013df

>>705979
"What do you mean by waking up exactly? What kind of magic did you use before?" you ask. Exulon replies, "We Mechanitors have been slumbering for centuries it would seem. Our stasis pods must have somehow malfunctioned, I'll have to check with the Overseer AI. I woke up somehow unable to leave my pod. So, I used my psionics to move me and do the necessary conversions. As for your second question, it wasn't magic, it was psionics. We stopped using magic after the Avalon protocol was initiated."
When he sees your confusion, he seems surprised.
"Oh...so you don't know."
>>
No. 705984 ID: 47160d

no we do not, please explain
>>
No. 705985 ID: 02422f

>"Oh...so you don't know."
Would you mind explaining?

After his explanation, we might want to offer assistance with reviving the rest of his people, from stasis, if he's interested. We could net a new ally (or at least not make a new enemy) by being friendly.
>>
No. 706142 ID: 8013df

>>705984
>>705985
"Well it began with..." Before Exulon can speak, his pod suddenly falls and seemingly shuts down. The banging on the inside indicates something is wrong. You quickly open it up, to see a pale and fragile body. "Life support." Exulon barely gasps out. "Need...life support. By the wall. Circular machine." You quickly drag him out of his pod and towards the wall. There is some kind of wire coming out of the machine. You have to search for a bit, but you find a corresponding plug in his neck. Maguhan activates the machine and Exulon begins to breathe again. "Malfunction in the pod's power supply." he says when he can talk. "Some kind of power surge..." That is when you hear a rough thumping, and the sound of claw scraping against rock. "Quickly, hide!"
>>
No. 706148 ID: 02422f

>"Quickly, hide!"
We should, but not at the expense of our new friend. If we have to choose between remaining undiscovered, and coming to Exulon's defense, we'll choose the latter.
>>
No. 706149 ID: 47160d

Seconded! And prepare weapons, what are the other two doing?
>>
No. 706156 ID: 8013df
File 145671765873.jpg - (26.41KB , 320x230 , Alpha of Pyrovore Pack.jpg )
706156

>>706148
One of the Angelions Slimtail told me about enters the cave. By his size, I'm guessing this one is the Alpha. Fire is constantly exhaling from his mouth. "Where are you weakling! I will find you eventually." He comes into the room you and the others are. "What the hell is this? I thought you said we were the only ones in the valley?" The alpha says. That's when he sees you and Thexus behind the rock waiting. "Oh...well isn't that convenient. The leaders of our two biggest enemy countries sitting together waiting to be fried."
>>
No. 706157 ID: 8013df

rolled 5, 3 = 8

He opens his mouth, ready to breathe fire.
(Roll 1d25 to see if Thexus dodges, then 1d10 to see if King dodges)
>>
No. 706158 ID: 47160d

Well... let's try to kill it, fire the crossbow
>>
No. 706159 ID: a9ff28

rolled 20 + 1 = 21

ROYAL AVOIDANCE TECHNIQUE!
(first roll is the elf)
>>
No. 706160 ID: 02422f

Summon an aggressive spirit for buffs, and then watch as two of the most powerful elves in existence reduce that thing to a smear. (Or less. Gravity magic doesn't leave smears if you crush them small enough).
>>
No. 706161 ID: 47160d

rolled 8 = 8

MAKER BE WITH US!!!!!!!!!!!!!!!!!!
>>
No. 706164 ID: 8013df

>>706159
>>706161
Thexus easily dodges the blast. You, on the other hand, almost get singed by the flames as you dodge out of the way. It was probably a bad idea to bring heavy armor...
{State your actions, Maguhan still has his rifle, Thexus has access to Gravity, Light, Fire, Water, Air, Lightning, and Ice magic. Please limit it to something that won't destroy the room.}
>>
No. 706166 ID: 02422f

Nathaniel: Use sword and our necromancy to try and call the dragon in the alpha forth, confusing it / putting it into self conflict.

Thexus: crush the alpha into neutronium with gravity, until the Aspect pops out.
>>
No. 706171 ID: 8013df

>>706166
Necromancy wouldn't work on the animus: they're corrupted, not dead.
>>
No. 706173 ID: a9ff28

rolled 4 = 4

Let's not get carried away-we still have that psychic guy in the corner we need to keep safe...THEREFORE!
As gravity magic is tiring, Thexus should lock down the Alpha with Ice magic, especially given the Dragon's weakness to cold!
Magnus guns away while Nathan takes a sword swing at it.
(rolling only for Nathan because I have no idea the dice on Magnus's weapon.)
>>
No. 706247 ID: 0eaeaf

rolled 17, 23 = 40

>>706173
"Thexus, use Ice Magic to lock down the Alpha!" He immediately complies, and the Alpha's magic defense was too low to even think of stopping Thexus. You then tell Maguhan to line up his shot (1d100 - my roll for damage) and you come in with your sword (Roll 1d20 against my next roll)
>>
No. 706248 ID: 0eaeaf

rolled 15, 23 = 38

And King's roll.
>>
No. 706249 ID: 2ccbb3

>>706247
... could you repeat that slower?
>>
No. 706251 ID: 0eaeaf

>>706249
Roll 1d100. Then roll 1d20. Simple.
>>
No. 706252 ID: 2ccbb3

rolled 86 + 1 = 87

I'm rolling both.
>>
No. 706255 ID: 0eaeaf

>>706252
(Alpha 52/400 Health)
Maguhan's shots do a lasting impact on the carapace of the alpha, but my sword just bounces of the armor. The alpha now roars, as he becomes smaller and troopers split out of him, as well as some new type of Angelion wielding a giant crossbow. 6 new troopers and 4 new archers have been created.
{State actions, troopers have the ability to breathe fire, archers have artillery type weaponry}
>>
No. 706257 ID: 2ccbb3

Use magic to disorient, then close the distance on the archers!
>>
No. 706258 ID: a9ff28

rolled 19 + 1 = 20

Relin managed to freeze most of the angelions...But they were all melee type back then?
Thexus, AOE ice magic spell, blast them all!
Maguhan I think either goes for the archers or for the Alpha.
Nathaniel, screw it it's providence time. Sword a Trooper then Blood Control on it to make it attack the Archers.
>>
No. 706264 ID: 0eaeaf

>>706257
>>706258
Thexus use a High-Class Ice Magic spell that slow down the new Angelions and disorient them. Maguhan takes the oppurtunity to unload into the alpha (1d100 for damage). You go for the troopers and archer, knowing they can be a problem. You stick your sword into a trooper to draw out blood, and activate Blood Control , allowing you to control him. You wail on one of the frozen archers, while the trooper goes to work on his brethren.
(Roll 2d20 for King's damage, and 1d30 for Trooper damage.)
>>
No. 706270 ID: a9ff28

rolled 13 + 1 = 14

BUTT-KICKING ROLLS TIME!
>>
No. 706271 ID: a9ff28

so I guess more than two dice groups at a time won't fly...Anyone know which rolls went through?
>>
No. 706274 ID: 0eaeaf

>>706271
No idea...just roll them separately.
>>
No. 706278 ID: a9ff28

rolled 92 = 92

Maximal Maguham murdering!
>>
No. 706279 ID: a9ff28

rolled 2 = 2

King of the Rolling!
>>
No. 706280 ID: a9ff28

rolled 6 = 6

Terrific Trooper Tussling!
>>
No. 706282 ID: 0eaeaf
File 145677726444.jpg - (1.80MB , 1295x2036 , Overlords.jpg )
706282

>>706278
I don't even...

Maguhan lets out a full flurry of bullets into the Alpha, killing it. He takes out a hunting knife and cuts out the animus. He tosses it to you. You catch it, and suddenly all the Angelions ice cages break, as their animus flies from their body. Slimtail told you about this, but you didn't think it would be quite so...bloody. Exulon has returned from the back of the caves, with it seems a few friends. "I have succeeded in rousing my people from stasis, King. That brute threatened to destroy the entire cave if I didn't let them look through the underground for something. They said it was called...Lightbringer."
>>
No. 706285 ID: a9ff28

Lightbringer.
As in-THE LEGENDARY SWORD OF THE LEGENDARY MAGNUS!
...And this place WOULD be the sort of place it would have been taken too but...
Weren't you surprised to hear about the state of the war?
On top of that you don't seem to recognize the name 'Lightbringer'...So it's not here, I take it?
>>
No. 706321 ID: 8013df

>>706285
"Are you aware of the hero Magnus the Avenger?" you ask Exulon. One of the people behind him answer before he can. "We have searched the databases. There is no record of a Magnus or a Lightbringer, anywhere we can find. Although it does line up with the story of the 7 Swords of Discord." Seeing your confused look, Exulon explains. "In the beginning, Pi-the Maker gifted all the races of the world a special weapon. These were known as the Swords of Harmony. The humans received the Sword, the elves the Bow, the half-dragons the Staff, the giants the Mace, the dwarves the Hammer, the mechanitors the Lash, and the eldest sons the Shield. They were given to protect their people, and make their place in the world. At that point, the Maker was young and naive: he didn't realize the potential for violence in all living things. Of the 7 races, only the Elders did not use their Sword for evil. In anger, the Maker nearly destroyed the world in a plague of blight, until realizing it was his own fault for creating the swords in the first place, and hid them. From then on, they would be known as the Swords of Discord."
>>
No. 706323 ID: 02422f

...regardless of the exact details of its history, if the sword is here, I think we can agree that brutes such as this creature and its masters should not be allowed to wield it.
>>
No. 706358 ID: 9409bc

>Giants got a mace
>First loot Bradford got was a mace alongside providence
>Pls not that mace.

Noted...Seven legendary weapons. Sword may or may not be Lightbringer...
Eh, we got new allies, the mechanitors, I got more animus of Fafnir, who will be happy to have another piece of himself back.
All we need is to get one of those fried board from earlier and I'll say this was a successful hunting trip!
>>
No. 706516 ID: 0eaeaf
File 145686371929.jpg - (276.96KB , 486x928 , Mechanitor Firewall.jpg )
706516

>>706323
>>706358
"Indeed. Unfortunately, it is not here. We have sent psionic pulses through the entire tunnel system: there is nothing new here." Exulon says. "I expect that you will want us to ally with you, with that in mind we have prepared 3 of the Overlords and 50 of our servitors to follow you. A tall mechanical-man mixture emerges from behind him. It begins to speak a foreign language. "It says that it looks forward to working with you." says one of the Overlords.
>>
No. 706519 ID: 3df134

Alright! I think this has been quite the successful trip!
Let's head back before something else happens?
>>
No. 706525 ID: 0eaeaf

rolled 13 = 13

>>706358
"Let's just pick up one of the dead boars and leave." you say. "Oh no." Maguhan says. "You need to kill one yourself, and I know you can do it." You all head out again, where one of the boars is just waking up. You take your sword and raise it to stab it's neck.
(Roll 2d75 to see if you kill it before it wakes up.)
>>
No. 706527 ID: 3df134

Anyone else thinking this is gonna be the part where we get tired and launched sky high?
>>
No. 706531 ID: 0eaeaf

rolled 55, 23 = 78

>>706527
ummm...
Let me check something
>>
No. 706532 ID: 0eaeaf

>>706531
so 2d75 does work. Try rolling again.
>>
No. 706535 ID: 1f207c

rolled 32, 8 = 40

Maybe a phone messes it up?
>>
No. 706537 ID: 0eaeaf

rolled 10 = 10

>>706535
Probably. And not enough to kill it.
(Boar 11/30 health)
The boar suddenly surges awake. It throws me off, giving me a bruise on my back as I fall.
(King 30/45 health). It then charges me!
(1d10 against my roll for dodge.)
>>
No. 706538 ID: 02422f

>>706535
Your phone (if it's anything like mine) will tend to do auto-corrects that mess up the syntax (like adding or subtracting a space, or capitalizing "dice").
>>
No. 706539 ID: 02422f

rolled 5 = 5

>>706537
Do we manage to hit it at all? If so, then a dodge is unnecessary. We can just apply blood control and make it stand still for a coup de gras.
>>
No. 706576 ID: 0eaeaf

>>706539
You try to dodge out of the way, but the heavy armor slows you down and you get hit by the boar's charge. (King 25/45 Health) I push myself away and...
{State Actions, King has Caliburn and Crossbow Gauntlet}
>>
No. 706601 ID: a9ff28

rolled 6 = 6

Caliburn's good for more than just being a shiny providence extender! LET'S SKEWER THIS SWINE!
>>
No. 706623 ID: 0eaeaf

rolled 1 = 1

>>706601
...decided to use my sword once again, trying to cut through the thick armor.
(Roll 1d20 vs my roll for damage)
>>
No. 706644 ID: 2ccbb3

rolled 9 = 9

... Like shooting fish on the ground.
>>
No. 706653 ID: 02422f

>>706644
This might be the second time ever Nathaniel actually takes something in a strait up fight!
>>
No. 706664 ID: 8013df

>>706644
You hack away at it's armor until it's almost dead. You then just take control of it and end it's misery by making it stand still. Maguhan slaps you on the back. "Nice job, you might make a good husband for my niece yet."
>>
No. 706669 ID: 8013df

The dropship soon comes to pick you up. The pilot seems surprised that you finished the task so quickly. "Normally, it takes a lot longer to find one of these things, let alone kill them." he says while flying the lot of you home. You return to see...
An army of the Mechanitor Firewalls standing outside your walls, and an army of warbots standing across from them. Great.
>>
No. 706675 ID: 47160d

These are our allies yes? Demand to know what is happening
>>
No. 706677 ID: 02422f

>>706675
Our people haven't heard they're allies yet, and the new guys don't speak our language!

Quick, get in there and defuse the situation before we have an international incident. Stand down!
>>
No. 706694 ID: 8013df

>>706677
You tell the dropship to land in the space between the two lines. You quickly run up to Nuttal's personal warbot, the Reckoner, and tell him to stand down. "These are our new allies, but they do not speak Common." you say. Nuttal looks at you strangely, but commands that all hands should stand down. He then asks what happened on your trip that you made this new ally, and you give him the short version. "Wow...an eventful trip, to be sure. By the way, tell those magineers thank you for those steam guns. Could tell they were a lot more stable now than those experimental ones they were handing out."

*Foot soldiers are now equipped with Steam Guns*
*Archers are now equipped with scope-modded Steam Rifles*
*Mounted Calvary are now equipped with horse-mounted Steam Cannons and Short Swords*
*Mages are now equipped with Staffs and Steam Pistols*
*Man-o-Wars are now equipped with a shoulder-mounted Rapid Fire Steam Gun and a Thunder Hammer or Steam Fists*

"These things sure surprised me when they just appeared. Just a flash of pink light, and instant army."
>>
No. 706698 ID: 8013df

You then go and see the overlords. In a tent surrounded by servitors, they seem to be somehow communicating through some kind of crystal ball. They are all floating around a table, with brief flashes of pink lightning emanating from their heads. Finally, one of them breaks off to talk to you. "Excuse us, we were just submitting our status reports to Thexus. Thank you for defusing the situation. We would have done it ourselves, but it was too risky with our frail bodies."
>>
No. 706719 ID: a9ff28

...I want to show them our Man-O-War suits and get their opinion on those.
Also, yay for steam guns! Now next research: FLIGHT!!!
>>
No. 706737 ID: 8013df
File 145688932239.jpg - (1.26KB , 127x94 , Gungir.jpg )
706737

One of the Overlord's come up to you. "As a symbol of our new alliance, we have created this for you." The leader presents you with a bundle wrapped in cloth. It is a special javelin. "THis is programmed to allow you to understand servitors, and allow you a small amount of psychic potential," he says. "As you grow stronger, you psychic prowess will grow as well."
>>
No. 706764 ID: a9ff28

>Awesome Spear.
Woo hoo!
>Primary weapons
ooooh. Hrm. Okay we'll have to practice with this thing. Hopefully we'll hit a point where Nathan's psychic powers become independant of using that spear so it's not always needed.
Still gonna have to at least use it for talking to mecha-peoples.
>>
No. 706776 ID: 8013df

"Come with us," one of the Overlords say after a short time. "We'll bind you to the spear." The four of you sit at a table. They being to psionically activate, sending flashes of purple lightning across through the darkness.
>Choose your Psionic Discipline
>Combat
-Focuses of offensive attacks and buffs for yourself
-Starts with the Psi-Shard attack

>Control
-Focuses on controlling the enemies and actions
-Starts with Mindfray

>Support
-Focuses on buffing and protecting army
-Starts with Psi-Shield
>>
No. 706780 ID: 02422f

Okay, we already know Nathaniel is cursed to roll terribly at direct combat. So that's out.

Control is sort of redundant with blood magic and necromatic dominating. (Although obviously, the target needs to be dead or blooded first).

Support is also sort of redundant with the bonuses we can stack from people drinking out blood or assigning spirits. The shield is new, tho.

....on average, I think I'll vote support. A magic shield to prevent ourselves or our allies from getting killed is pretty useful, and it's got the least direct overlap with other powers. Besides, we got a lot of heros, we're best served buffing protecting and leading them then trying to be something we're not.
>>
No. 706785 ID: 8013df

>>706780
When I said control, I meant controlling on a LARGE SCALE.
For example: Mindfray makes an entire army not be able to make their actions, effectively giving you a free turn.

Also, most psionic powers (Except the ones at the ends of the trees) don't require rolls.
>>
No. 706790 ID: 2ccbb3

Which choice allows us to use passive buffs that increase the dice rolls of all situations? I'll go with that one.
>>
No. 706793 ID: 8013df

Support
>>
No. 706796 ID: 2ccbb3

I guess support is good. Nate can assess the battlefield with overshields. Are there any special support skills that improve the odds of stealing providences using executions and even regular attacks?
>>
No. 706823 ID: 9bccb8

Support definitely
>>
No. 706828 ID: a9ff28

>Votes are already for support.
>Power that won't be roll dependant.
Wellp...
Though to be fair, Support isn't really all that strong of a thing as far as our providence selection goes? Only Armadeus has anything along those lines and he's probably going to be Warbot-focused.
>>
No. 706831 ID: 665ed8

Its to boost our armies and stuff since the king shouldn't be in combat anyway.
>>
No. 706832 ID: 665ed8

Though you are right, my vote is control
>>
No. 706860 ID: 0eaeaf

>>706780
>>706796
2 Support
>>706828
1 Combat
>>706832
1 Control. Support it is.

They put you through the processes of becoming familiar with the spear. After a while, well after the moon has set, you stand up. You take the spear in your hand, and concentrate. A circular sphere of golden energy surrounds you.
*You have reached Adept level in Psionics.*
*You have learned: Psi-Shield - Makes all allies in sight range invulnerable to non-psychic attacks for two turns*
>>
No. 706861 ID: 2ccbb3

>>706860
Practice this ability by the end of the day.
>>
No. 706862 ID: 0eaeaf

>>706861
>After a while, well after the moon has set, you stand up.
>>
No. 706874 ID: 0eaeaf

>>706862
Ok then. I'm an idiot. I meant to say:
>After a while, well after the sun has set, you stand up.
>>
No. 706875 ID: 0eaeaf

You go into your room with the intention to take a bath, to wipe the days grime off of you. To your surprise, in your mirror you see your eyes have become golden. You assume it is just because of the effects of the spear's powers. You take a bath, and slip in next to Nyss.
>>
No. 706877 ID: 665ed8

If you aren't too tired see ab8ut some fun, its a good stress relief and its not like you need to worry about a baby. In the morning see how the mechers feel about blackwater
>>
No. 706878 ID: 3d2d5f

>magic eye color change
Note to self: get checked by our healer hero tomorrow just to be sure.
>>
No. 706883 ID: 0eaeaf
File 145695262157.jpg - (224.98KB , 1204x1600 , Breaker.jpg )
706883

>>706877
>>706878
You wake up in the morning to the sun in your eyes. You decide to go discuss Blackwater with the Overlords, and later on go to see with Windvale over your new eye color.

You go to see the Overlords. They are apparently working with the magineers, in order to build something of their own. Several servitors are built into the mix. They are rotating around some kind of white chassis. The leader floats down towards you. You ask him about Blackwater. He says very plainly, "I think they are disgusting brutes that hold not the ticking time bomb they hold. There is a reason why life and death are separated, and they will soon receive their retribution. May I introduce you to the Breaker?" He turns back to the warbot. "A psionically fueled machination armed with psi-cannons as primary weapons and shredder gatlings
as secondary weapons."
>>
No. 706904 ID: 47160d

Ask if it is safe to test it as you would like to see, and then ask where they plan on settling.
>>
No. 706908 ID: a9ff28

Sounds neat.
Hrrm.
Seems like these mecha folks like their long-range weaponry.
Maybe we can divide our forces as thus:
Humans:Front line
Tulran:Support&Magicals
Mechanics:Long range&Pisonics
>>
No. 706919 ID: 8013df

>>706904
"Mind if we could see a demonstration?" you ask the Overlord. "Certainly." he says. He begins to shout out commands in the Mechanitor language. Thanks to the spear, you know that he is saying, "Finish preparations, prepare target." It seems their language consists of less words than Common, indicating it's a pidgin language. The 3 Overlords send a bolt of psychic power into the warbot, seemingly starting it up, while the servitors bring in an old Boneripper wreck. The cannons warm up, and a blast of psionic energy rips the warbot in half, before the shredder cannons obliterate what's left.
>>
No. 706920 ID: 2ccbb3

>>706919
Nice.

I guess the plan is to collect an array of warbot attack types until the enemy commanders can't build a strong enough all-elemental defense?
>>
No. 706925 ID: 02422f

>>706919
Impressive work, especially so quickly.
>>
No. 706954 ID: 8013df

Next up, I go to see Windvale about my change in eye color. She examines my eye, and makes sure I'm healthy with her providence Eye of the Druids . Finally she says, "I can't find anything wrong with you. Only thing abnormal is a lot more energy going through your brain, which is understandable. Most likely, it's just your body adapting to the psionics.
>>
No. 707015 ID: 3b611b

Okay well... Let's go talk to the oracle and ask if anything notable is coming up soon?
>>
No. 707020 ID: a9ff28

I kind of wanna touch base with Bradford and see how he and Slimtail have been getting along.
But we're forgetting something very important.
We have Animus to deliver to Fafnir.
>>
No. 707021 ID: 3b611b

All three of these, uhhhh animus then Bradford then oracle
>>
No. 707047 ID: 0eaeaf
File 145702800814.jpg - (74.31KB , 800x336 , Fafnir Stage 2.jpg )
707047

>>707021
You go to Fafnir's cave in the Dragon Blood settlement. Blue Fire is still regenerating from her wounds, and her fellow dragon Blood Claw is still in his small from while regenerating from the battle where you first glimpsed Bonerippers. Fafnir was resting, but wakes up when he sees you. "I assume you have found another part of my animus?" he says. You nod and pull in out of your pack. He eats it, and a light shines as he grows bigger, almost as tall as a warbot, and he suddenly lets out a blast of fire. "Yes, you've found my fire aspect!" he says. "Now all I need is my water, earth, air, and mana aspects, and I will be complete."
>>
No. 707053 ID: 2ccbb3

>>707047
Did you forget metal? Can we add a metal aspect?

What's next on the menu?
>>
No. 707058 ID: 3d2d5f

How's the dragon blooded settlement coming, anyways? Been a while since we last checked on them.
>>
No. 707116 ID: 8013df

>>707058
The Dragon Blood settlement is doing well. They are mining the gold, fishing for seafood, teaching their young, everything you wold expect from a normal village.

Next, you go to see Oracle. He has been given his own room in the Hero's Hall. Before you open the door, a voice comes through saying, "It's open, come inside." Oracle sits in his bed, with a great load of books strewn around him. You pick up one. He seems to be reading Mechanitor books on psionics. "It really is interesting," he says from the bed. "I can't figure out anything about them. Something about their psionics prevents me from reading any future concerning them." He lifts his head. "So what do you need? I assume you didn't just come by to chat."
>>
No. 707117 ID: a9ff28

"Uhh, I actually came by just to check up on everyone but good to know pisonics prevents you from seeing the future with them...Incidentally, is it...Harder to see my future as of late?"
>>
No. 707152 ID: 8013df

>>707117
"Just came to see what you were doing. Quick question however. Can you see my future now?" You quietly activate your psychic powers. "Sure I--wait, what are you doing. Stop it. STOP IT." His eyes begin to bleed, and he has to shut them.
>>
No. 707154 ID: 02422f

>>707152
Oh geeze, stop it, and apologize. Probably should send for Windvale, too.

If he can't factor the leader of the country into his visions, that's certainly going to make them less accurate.
>>
No. 707159 ID: 2ccbb3

Whoops, you stabbed his subconscious.

Looks like using divination on a psychic will cause major stress damage, enough to cause bleeding. Probably because it takes psychic current to predict the future and your defensive powers act like mental barbed wire. Tell Oracle that he should no longer attempt to study your future, neither will most of the enemy's oracles once you master this psychic shield.
>>
No. 707199 ID: 47160d

Pat his shoulder consolingly or something, apologize for not warning him first
>>
No. 707245 ID: 0eaeaf

>>707154
>>707159
>>707199
You immediately shut off your psychic powers and go to him. He wipes his eyes of the blood and tears and vomits. "Don't...don't ever make me do that again. My demonic prescience does not mix with psionics." You apologize for your lack of warning. "Just...get out. Please." You obey his wishes, and leave.

Next you go to Bradford's room down the hall. Slimtail is resting inside, and says you can find him in the training room with Armadeus. Her baby bulge is beginning to show.
>>
No. 707248 ID: 2ccbb3

Yeah, I think we've sent her on more than enough missions before maternity leave. Hire some more Dragon-Blooded rouges.
>>
No. 707251 ID: e38ced

In the training grounds, you find Armadeus and Bradford sparring. Armadeus is trying to make him submit while he stands there taking the blows. Even when using his technique, he does no visible damage to his body. Looking at this, you can see the distinctive difference between the two. Bradford is like a rock, taking damage and dishing out equal damage in return. In comparison, Armadeus is like a snake, going for lightning strikes in order to make up for his more fragile nature.
>>
No. 707261 ID: e38ced

Finally, Bradford looks towards you next to the door. He beckons you over to the battlefield. "I want to see how you are with your new powers." he says. You take up Gungir, putting a scabbard on the blade. Bradford picks up a short sword and a shield, also putting on a scabbard. You both begin in standard form. Armadeus declares the start of the fight. He rushes towards you immediately. What will you do?
{State actions, King can shield or stab. Spear has 1d25+10 damage, Bradford has 75 damage}
>>
No. 707263 ID: e38ced

>>707261
Sorry. Using a new computer. This is me.
>>
No. 707278 ID: 430103

Hrrrm.
So I'm gonna go ahead and guess we should shield.
We're gonna need to play this like Armadeus does, hit hard when we can because trading will get us killed.
As for psionic trickery? Hrrm.
I wonder if we could use Psi-Shield to say, make a psy-shield on the ground as he comes at us, so that when he swings he's on the psy-shield. Then we drop the psy-shield, and stab him, and he goes 'what' as he ends up on his butt. (Because what was under him just vanished, he'll be airborne and we can actually have a shot at knocking him backwards as opposed to stabbing him and he just laughes and forces his way down the spear to beat the king senseless.)
>>
No. 707283 ID: 47160d

Worth a shot at least, this guy has knocked out like ducking tanks
>>
No. 707303 ID: 02422f

>>707278
Psi shields for terrain manipulation / surprise trip attacks seem like they should be doable. Even if turns out that shields are supposed to only appear in front of or around the person being shielded, we should be able to use our sword to displace them.

If our shields are opaque and/or glow-y, we might be able to place one to temporarily blind an opponent.

And if we can bubble with them, and if they're airtight, we could put one around an opponent's head and wait till they pass out.
>>
No. 707305 ID: 8013df

rolled 11 = 11

>>707278
You activate your psionic shield and wait for him to step in range. When he does, you suddenly flip the shield, launching him into the air.
(Roll 1d25 + 10 for damage)
>>
No. 707307 ID: 02422f

rolled 12 + 10 = 22

Oh cool, a flip? I assumed they were stationary and all we could do was turn them on and off.

That means, with practice, we can also use shields to deflect attacks in specific directions by manipulating the angle.
>>
No. 707314 ID: 8013df

rolled 5, 15 = 20

>>707307
Nope. You can make them bigger, transform them, and make them different shapes. Only with practice however. Also, (King 19/20 Energy).

I stab the him with the tip as he is in the air, causing him to fall down. (Bradford 60/75). He jumps to his feet and rushes me, grabbing me. He nearly kills me. (2d15 + 20/65 King Health)
{State King's Actions, Using Shield takes up an energy each time}
>>
No. 707317 ID: 47160d

Could we make a shield inside of his arm?...wait no don't do that we like him. Could we though? and try to get away, close up we are no match for him in combat ability or weapon
>>
No. 707324 ID: 02422f

I'm going to assume if (okay, when) Bradford beats us up in a training match we aren't going to go into a coma for months.

>>707314
If he's grabbed us, create a bubble shield in the space between our bodies, and then expand it rapidly, throwing us apart.

Use sword against the ground to slow down / stop, use another shield to make a spike or blade where Bradford is gonna land.
>>
No. 707421 ID: 8013df

rolled 19 = 19

>>707324
You form a shield around you and push out with it. it's a little tiring, but it gets him off of you. (King 16/20 Energy). He's dazed, giving you a chance to strike. (Roll 1d25 + 10 against my roll.)
>>
No. 707422 ID: 47160d

rolled 22 + 10 = 32

It would be awesome if we won
>>
No. 707555 ID: 1b111b

>>707422
You jab at Bradford with the butt of Gungir knocking him over again. (Bradford 47/75) This time he is ready however, and lands like a cat, sticking his leg out and tripping you. (King 15/65 Health)
{State Actions, King is on the floor}
>>
No. 707557 ID: 2ccbb3

rolled 48 = 48

BREAKDANCE

(rolling 1d100)
>>
No. 707558 ID: 02422f

>>707555
Roll out of the way, throw up a shield-barrier in front of Bradford.
>>
No. 707605 ID: 8013df
File 145731432947.gif - (1.50MB , 500x281 , giphy.gif )
707605

>tfw
>I realize people other than me update the wiki page
>>
No. 707644 ID: 8013df

>>707558
You narrowly dodge Bradford's short sword, as you push yourself back up with Gungir. You extend a hand, propelling Bradford backward into the wall with a Psi-shield. (15/20 Energy) He gets up almost effortlessly, with a grunt rushing towards you again. He punches you in the solar-plexus, causing you to lose your breath, and then hitting you in the face with the flat of the short sword once you were kneeling.

You wake up once again in the hospice. Windvale is standing over you, attending to your sprained wrist. "Now look what you've done, why must you come here every other day? You're going to need to stay off it, and NO MAGIC whatsoever to fix it. I keep telling people, magic won't stop your bone from setting wrong, but they don't listen."
>>
No. 707646 ID: 2ccbb3

Does psychic power count? The mechanism is different, maybe it can help improve the healing over time...
>>
No. 707700 ID: e38ced

>>707646
You do not know any healing psychic powers.
>>
No. 707701 ID: 665ed8

Well...nlets go see if anyone has anything to say to us
>>
No. 707703 ID: 3d2d5f

Be respectful of your doctor white mage. You don't get anything from obstinance in this case.

We made Bradford work for it, though. Totally worth it.
>>
No. 707704 ID: e38ced

>>707701
A servant comes up to you. It seems it is time to set your production queue for the month again.
(Refer to >>697463 and >>697465 with corrections >>697488 and >>697466. Also add these two to the list.
>Man o War: 1500 gold, 1.5 actions
>Ballistae Pattern: 2000 gold, 2 actions)
>>
No. 707715 ID: 430103

194 foot
88 arc
54 mc
6 magi
36 ares
12 defend
4 herme
1 magi
20 artiliary
10 battle wagon (BWs in future.)
4 Yeagers
I think that's an accurate count of our current troops but that's me going from my old post and I've yet to count casualty reports.
>>
No. 707720 ID: e38ced

>>/questdis/98241
Current Forces
>>
No. 707749 ID: 8013df

'Ello...
>>
No. 707753 ID: 47160d

We had a suggestion right? And I would vote but it is too math heavy for me :(
>>
No. 707759 ID: 430103

That was me beginning the work of figuring out the troops we already had.
..Wait hang on.
The post in the discussion lists two sets of ares.
one at 60, another at 15.
I'm guessing that 15 is the Hermes count.
But I'm thinking...For now at least?
I want another 5 hermes, and 10 Defenders.
No more ares production.
I wish we could order more mages. we're at 10 and we're getting increasingly warbot heavy. Given the way mages and warbots synergize it would be very nice to have more mages.
But seeing as that's not happening...
I'd like to order 30 Man-O-War suits. Let's not forget our standard fighters!
Incidentally, what tech choices need to be made?
I'm thinking now might be a good time to check out what Fafnir researches are availible...And maybe discussing if he can somehow pass on his 'fragmentation' powers to BlueFire?
Alternatively, we could biopsy that Peacemaker we snatched.
>>
No. 707760 ID: 8013df

>>707759
All the military units are trained at random. I have a chart I roll on actually.
1-5: 20 Foot soldiers
6-7: 10 Archers
8-9: 5 Knights
10: 1 Mage
That's why you rarely get them.
>>
No. 707761 ID: 8013df

>>707759
The magineers get to work on the production of 5 Hermes, 10 Defenders, and 30 Man-o-Wars. As soon as you're done talking, a Tulran magineer and a servitor each come up to you. They would like your permission to begin work on 20 more Ravans and fighters, 10 more Dormons, and another sphinx as well as 20 more Breakers and 100 more Servitors. All together, this will cost 10,000,000 gold. Will you allow this? You have 75,000,000 gold in the treasury.
>>
No. 707786 ID: 75d2e3

How much do we make annually again?
>>
No. 707788 ID: 430103

Uhh...Sure, why not? We've got enough gold for it, I think.
>>
No. 707789 ID: 75d2e3

Yeah but do you really want to use that much gold if it will take us years to make back? I mean if we use our entire GPD now then it sets a bad precedent
>>
No. 707792 ID: 8013df

>>707786
You make 120,000,000 gold a year
>>
No. 707794 ID: 665ed8

Christ almighty yes then
>>
No. 707799 ID: e38ced

>>707794
You give approval for them to use the workshop. They start construction immediately. A servant comes by, reminding you that it is Bradford's birthday tomorrow.
>>
No. 707800 ID: 665ed8

COMMENCE EMERGENCY GIFT HUNTING
>>
No. 707802 ID: 3d2d5f

>>707799
>>707800
Aaaaaaah!

What do you get your best friend / the guy who single handedly saved us more times than we can count, when you have a whole kingdom's resources at your disposal.

...that servant gets a bonus.
>>
No. 707804 ID: 2ccbb3

Just get him some stuff for the baby. Easy.
>>
No. 707806 ID: 430103

Oh Bradford!
Hero of Redford!
The finest warrior in these halls,
he can throw giants into walls!
The Maker has blessed him thrice.
With or without he'll beat you twice!
MIGHTY MIGHTY BRADFOOOORD!!!

It's not the entirety of our gift but I hope it helps convey just how awesome this guy is.
>>
No. 707807 ID: 665ed8

...holy shit Bradford is the reincarnation of the hero
>>
No. 707810 ID: e38ced
File 145747162973.jpg - (85.38KB , 501x487 , 18hdq1lqqpoj7jpg.jpg )
707810

>>707807
...Close, but not quite.
>>
No. 707812 ID: 933fbd

Well then it's his son, cause you mentioned Bradford basically only being important because of him. The issue with that is the way that the Maker throws providence at him and there is no way they are hereditary or every single ruling line would just have hundreds of them
>>
No. 707813 ID: 933fbd

Anyway think on the past as to what we have done for his birthday
>>
No. 707814 ID: e38ced

>>707813
Before, you normally threw him a banquet on his birthday. Every time however, something would go wrong. Last year for example, a baby dragon raided the treasury and Bradford had to keep it distracted while Recticulus and Alina slowly whittled it down to its animus, and teleported it to a random location far away from Zarzoth.
>>
No. 707815 ID: 933fbd

Well fuck it then, let's just ask Brad what he wants
>>
No. 707816 ID: 02422f

>>707814
Then will have the perfect, fortified feast. Every contingency will be accounted for.
>>
No. 707818 ID: 430103

>>707816
That's an excellent way to have Belrus&Grevious bust through the wall kool-aid man style with 1 million Seraphim warbots as backup to stop the prophecied son.
I'm thinking we do something small, in reconition of the fact that something will go wrong, and even if it's not catastropic like Blackwater invading it's been too long since the last round of pranking...
>>
No. 707824 ID: e38ced

>>707816
>>707818
Vote. You have until 6:00 pm GMT-8.
>>
No. 707835 ID: 47160d

I vote for Zaealix
>>
No. 707843 ID: 2ccbb3

Just bring out some food and presents. Plan ahead in case someone poisons the food or one of the presents is a bomb.
>>
No. 707857 ID: 8013df

>>707818
>>707835
>>707843
You tell the servant to prepare a party, a small one for the dukes of the kingdom. That way, there will be less chance of infiltration and trouble. He agrees, and begins the preparations immediately. Now, all that is left is to choose your present for him.
{Open Input}
>>
No. 707916 ID: 4dd48d

Hmmmm a new shield perhaps? That or armor I would think.
>>
No. 707934 ID: e38ced
File 145754486267.png - (257.54KB , 284x650 , Bradford's Birthday Armor.png )
707934

>>707916
You are pondering over what to get Bradford for his birthday when a magineer comes up to you. It seems that while they were working on the magi-pattern breakdown, they have created a sort of prototype armor that absorbs magic like the Magi patterns known as the WAR armor.
>>
No. 707952 ID: 430103

This sounds perfect!
>>
No. 707954 ID: edfc59

Promise him one when they get out of the prototype stage, this seems like it will end in like his providences getting sucked out or some shit
>>
No. 707969 ID: 8013df

>>707954
The magineer says they'll have the first 10 suits ready and tested by tomorrow. There isn't a very high chance of something going wrong; both Vulkor and the Oracle were working on the project.
>>
No. 707972 ID: 47160d

Actually give it to him I have an idea I won't share cause the writer will fuck it over if I do
>>
No. 707987 ID: 8013df

>>707952
>>707972
You get the first of the prototypes reserved for tomorrow's garden party. Now, a servant informs you that the guard has been hearing a rhythmic thumping for the past hour, very far off.
>>
No. 707999 ID: 47160d

SIgh deeply and send some scouts, tell them to avoid engaging if at all possible
>>
No. 708043 ID: 8013df

>>707999
You send out 10 scouts and 4 hermes escorts. 3 hours later, 2 scouts and a heavily damaged Hermes return. The still conscious scout barely manages to get off the lone horse, and gasps out "Bonerippers...large force...2 Grotesques...Angelion pack...4 hours." before collapsing. He is quickly picked up by healers and taken to the hospice.
>>
No. 708048 ID: 47160d

...well let's prep for a siege...again
>>
No. 708049 ID: 430103

Alright.
It's time we finally tested Indomitable's brand new cannons.
I'm also wondering what happens when Fist of the Lightning God gets to work on lots of Warbots at once.
And I'm lastly wondering what Fafnir's Fire aspect does for his Angelion troops.
LET'S FIND OUT SHALL WE!?
>>
No. 708053 ID: 8013df

Time to allocate warbots to parts of the castle and to specific parts of the army.

60 ares
30 defenders
15 hermes
4 yaegers

25 ravans
10 errants
10 dormons
1 sphinx

10 breakers

You can allocate them to
>The walls, improving defense
>The military improving offense
>Armadeus, to improve damage capacity
>Oracle, to improve efficiency
>Vulkor, to improve survivability
>Yourself, to protect you
>The Overlords, to protect them while they're using psionics
>>
No. 708060 ID: 8013df

Check out disthread, new info has and is being posted
>>
No. 708124 ID: 430103

Assuming the named Warbots (Warden, Red Storm, Indomitable, Rolling Thunder) are assigned to their handlers...
I'm thinking...
5 Ares
20 Defenders
1 Yeager
5 Breakers on the Wall.
10 Hermes
20 Ares
10 Ravens
5 Errants deployed in Military.
5 Ares
5 Hermes
1 Yeager
5 Ravens
Supercharged by Armadeus.
5 Defenders
5 Ravens
10 Ares Obeying the Oracle.
5 Dormons
1 (the) Sphinx
Under Vulkor's orders.
5 Defenders
Protecting the King.
2 Yeagers
Gaurding the Pisonics.
It's a Wall-heavy composition, but if I comprehend the rules of battle right, we won't need that much elsewhere if we can just hold the line there.
>>
No. 708137 ID: e38ced

>>708124
Wall defense is 710, Military offense is 1400, 240 Armadeus defense, 225 Oracle defense, 90 Vulkor defense, 100 King defense, 80 Overlord defense.
>>
No. 708143 ID: e38ced

Now you must choose 3 from the following list.
>Ice Bombard: Half Angelion attacks
>Thunder Charge: Half Boneripper attacks
>Light Flash: Half Grotesque attacks
>Pouring Pitch: One use, skip directly to next Counter phase
>Air Strike: One use, removes 40 attack
>Void Rift: One use, halves all attack for 2 rounds
>Defense formation: Halves all damage taken for one turn. 3 turn cooldown
>Attack formation: Removes 5 attack per turn, for 3 turns. 5 turn cooldown
>Speed formation: Can move 20 defense between forces immediately. 3 turn cooldown.
>>
No. 708146 ID: 430103

>Attack formation
>Light flash
>Ice Bombard
if we can cut down on their offense, the natural penalty for failing to beat the wall offense will cause heavy casualties on their side of things.
>>
No. 708196 ID: e38ced

Now, it's time to split up Fafnir. He can split up into 70 Archers and Troopers, including himself. You will also have to choose which weapon his Alpha form will wield; the ballistae or the blight-blade. Finally, determine which Angelions will go to the military, and which ones will go to the wall. They have the same stats as the regular counterparts, but they do give you an extra one use counter if the majority of them are on wall defense:
>Wall of Fire: The enemy immediately takes 50 damage, and skips immediately to Counter phase.
>>
No. 708205 ID: 430103

Hrrm.
70 angelions...
I'm thinking...I'm gonna regret this, but 45 on the wall, 25 in military.
10 troopers, 35 archers on wall,
20 troopers. 5 archers in military.
And the Alpha will be in archer-mode.
>>
No. 708226 ID: 8013df

>>708205
The warbots and Angelions are set. The military, with their own warbot escorts, is running interception. Finally, you see the massive grotesques closing the distance, with a tide of black and blue indicating the Bonerippers and Angelions. You have a chance to counterattack before they arrive, what will you do?
>Attack Formation
>Light Flash
>Ice Bombard
>Wall of Fire
>>
No. 708227 ID: 47160d

Hmmm attack formation
>>
No. 708232 ID: 430103

Wall of Fire-this will be their most powerful turn, let's cancel it and get free damage off in the process.
>>
No. 708288 ID: e38ced

rolled 2 = 2

>>708227
1
>>708232
2
>>
No. 708292 ID: e38ced
File 145771782840.jpg - (10.78KB , 261x193 , Wall of Fire.jpg )
708292

The Angelions under Fafnir's command let loose a continuous blast of fire, burning away 4 of the troopers, and the remaining fire prevents their army from advancing (640 Attacks left).

Choose your next counter:
>Attack Formation
>Light Flash
>Ice Bombard
>>
No. 708297 ID: 430103

Hrrm. Attack Formation next.
>>
No. 708382 ID: 8013df
File 145775393588.jpg - (1.79MB , 1183x1447 , Angelius Shieldbearer-page-001.jpg )
708382

>>708297
You command the Defenders and Ares to stagger in front of the walls, to make sure any that get close are attacked immediately.

The Bonerippers rush and troopers rush, the archers firing behind them. The alpha's at the front, leading the charge. But suddenly, something new emerges. It's some kind of armored Angelion, and it's tanking the hits for the others. The counter attacks being made by the others aren't doing any good either.

1890 Defense - 1000 Attack (I miscalculated earlier) - 700 Set Defense = 190 Casualties.
All the troopers are dead and 1 archer is dead.
>>
No. 708384 ID: 2ccbb3

They don't have any more melee mooks, so you need to aim for the archers and then take out the remaining elites (Grotesques and Angelions) with flank attacks.

Cast Light Flash to blind the elites, at which point your army should advance towards the enemy's archers and end the elites' support. 3/4ths of your ranged should go towards the archers while 1/4th of your ranged should distract the elites.
>>
No. 708491 ID: 430103

Hrrm. Assuming we need to do the last command I guess a Light Flash is coming up. Otherwise I'd like to do a Thunder Charge and stop the Bonerippers.
>>
No. 708880 ID: 1b111b

>>708384
>>708491
Thexus, with the help of the mages, creates an elaborate mini-sun using high-class Light. magic. The light blinds the Grotesques, but the Bonerippers are inorganic and therefore are not effected by it, and the Angelions can find their way with their other senses.

The Angelions and Bonerippers charge again, this time keeping the armored Angelions in front, minimizing casualties.

1890 Defense - 700 Set Defense - 870 Attack = 320 Casualties. All but one of the Archers is dead, and it is on it's last 10 health. The Hermes strike in at it, leaving behind a corpse filled with holes. 290 Attack Left.

Choose your next counter:
>Light Flash
>Ice Bombard
>Attack Formation [Active, 1 turn left]
>>
No. 708882 ID: 1b111b

>The Hermes strike in at it, leaving behind a corpse filled with holes. 480 Attack Left.
Fixed
>>
No. 708913 ID: 430103

Ice Bombard.
Tear away their stolen angelion armor and watch them writhe in the light of their failure to breach the wall!
>>
No. 708914 ID: 47160d

Ice bombard... *cries bitter tears over the loss of our troops*
>>
No. 708919 ID: 430103

>>708914
We've not lost a man good sir!
If we did that giant Defense number would be decreasing.
>>
No. 709066 ID: 2ccbb3

Ice bombard the Bonerippers, forcing the Angelions to halt to protect their partners!
>>
No. 709192 ID: e38ced

>>708913
>>708914
You know the only Angelion left is the Alpha....
>>
No. 709212 ID: 430103

Hunh. Ice Bombard isn't going to be worthwhile then...
Unless teh Alpha breaks out some fancy new trick, I think we can safely swap to the Light Flash trick and just use it until we can use Attack formation to whittle down the attackers, assuming they don't break themselves on our defenses first!
>>
No. 709476 ID: 0eaeaf

>>709212
Once again, Thexus, with the help of the mages, creates an elaborate mini-sun using high-class Light. magic. The light blinds the Grotesques, but the Bonerippers are inorganic and therefore are not effected by it. However, the Alpha uses the opportunity to gather his power and express it all in a feat!
*FEAT ACTIVATED: Wall of Steel: 40 Damage is automatically dealt to the wall and any effects on the army is dispensed with.*
>>
No. 709480 ID: 0eaeaf

>>709476
Whoops, part of it got caught off. Add:
>and all damage against them is negated for two turns.
>>
No. 709920 ID: 0eaeaf

So I can leave for 2 days and no one will notice?
The wall nearly crumples before the advancing blockade of otherworldly steel. The warbots are forced to retreat inside. As if that wasn't bad enough, the number of armored angelions swells to 1400.

Choose your next counter:
>Light Flash
>Ice Bombard
>Attack Formation On cooldown.
>>
No. 709922 ID: 3bdf27

Lol you didn't give us the data needed for our post. And light burst I guess
>>
No. 709937 ID: 430103

wait the amount of angelions is increasing now!?
ICE BOMBARD!
>>
No. 710096 ID: 0eaeaf

rolled 2 = 2

>>709922
1
>>709937
2
>>
No. 710102 ID: 0eaeaf

Thexus unleashes a High-class blizzard of ice magic, severely slowing down the Angelions. The armored ones are unable to use their Set Defense in time. It does however have the unseen consequence of having the Angelions on your side slow down as well!

490-340 = 290

Fortunately, your forces manage to counter attack and destroy all but two of the Bonerippers. The Angelions on both sides have recovered, and the wall of steel disappear. The Alpha is now weakened.

Would you like to use one of the heroes to attack the Alpha? If so, state which one.
>>
No. 710109 ID: 430103

Hrrm...I think we're going to Light Flash to stop teh Grotestques while...Armadeus goes out to end that Alpha.
>>
No. 710516 ID: 8013df

rolled 7 = 7

>>710109
Thexus once again performs High light magic, blinding the Grotesques. Armadeus takes the oppurtunity to ride out on a horse, with the intention to end the alpha before he can summon reinforcements. The alpha suddenly stands readily, and roars out a challenge! Armadeus is forced to accept.
(In a challenge, every turn you roll a d10 in the Counter Phase. If your roll exceeds mine, the Alpha takes a wound. If my roll exceeds your's, Armadeus takes a wound. The first to suffer 10 wounds loses.)
>>
No. 710676 ID: 02422f

rolled 1 = 1

>>710516
Challenge go!, I guess.
>>
No. 710677 ID: 02422f

>>710676
Haha, wow. Poor Armadeus.
>>
No. 710700 ID: 430103

rolled 8 = 8

...We've got to outroll a 7 result 10 times.
...I really hope this isn't where Armadeus dies.
>>
No. 710702 ID: 47160d

>>710700
He will reroll each time
>>
No. 711655 ID: 1b111b

Must update...resist urge to play XCOM
>>710700
Armadeus narrowly ducks the Alpha's halberd and uses his technique to push away and daze him.(Alpha 1/10 Wounds)
Choose your next counter
>Light Flash
>Ice Bombard
> Attack Formation On Cooldown
>>
No. 711660 ID: 430103

rolled 1 = 1

Ice Bombard.
Pretty sure they're basically banking on their Angelions to win this for them, while for us (Since I did the setting up of our troops) Our Angelions were a bunch superfluous bonus troops.
>>
No. 711661 ID: 02422f

rolled 2 = 2

>>711660
>nat 1
Oh boy.
>>
No. 711662 ID: 430103

To be fair, I was rolling for Armadeus...But still. Uh-oh.
>>
No. 711677 ID: 1b111b

>>711660
The mages combine their magic to put down a barrage of ice that makes the Alpha next to nothing in his fight with Armadeus. Armadeus steam fists propel his punch that much farther forward. (Alpha 2/10 Wounds)
The thumping of the ground brings the threat of thrall reinforcements. It is faint, but loud. They will be here soon.
Thankfully, the combined force of your defenses manage to obliterate all but the Alpha, in fear of hurting Armadeus in the process.

BATTLE BREAK! You can now choose to transfer forces between controllers and the wall. Note that I have been taking it easy on you so far: now you'll have guys going for your controllers too.
>>
No. 711680 ID: 1b111b

rolled 6 = 6

>>711677
Right, also rolling for the number to beat again.
>>
No. 711748 ID: 430103

rolled 8 = 8

Okay.
So, until we whack that Alpha, we're gonna get our wall slowly beaten down by that steel wall trick.
Assuming we've had no losses to our defense, but that they can attack our controllers seperately(!) We're gonna need to do some moving around.
20 wall archers join the Yeagers protecting the pisonics.
10 military troopers go to aiding Vulkor
and 5 Defenders from the Wall go to shield our King.

Aaand let's not forget our little lightning mage.
>>
No. 712480 ID: 0eaeaf

rolled 2 = 2

>>711748
The Alpha takes more damage as Armadeus jabs at his exposed midsection. (Alpha 3/10 Wounds)

Thrall reinforcements 4/5 turns away.

King 200, Wall Defense 1750, Overlords 120, Vulkor 110, Military 1350, Armadeus 240, Oracle 225.
>>
No. 712481 ID: 0eaeaf

>>712480
Are you sure this is your selected army composition? This is your last chance. Also, you can elect to switch out one of your Counters for another on the list here: >>708143.
>>
No. 712523 ID: 430103

Hrrm.
Well...
Dropping Ice Bombard for Defense Formation. Might be useful depending on how the enemy decides to split their incoming attacks.
>>
No. 712972 ID: 0eaeaf
File 145952595872.jpg - (1.59MB , 1306x1867 , Aeon Pack Alpha.jpg )
712972

>>712523
You give the order for the mages to rest a bit, as strollers give orders for warbots to be ready to defend, staggering the Defenders in front of the Hermes and Ares. Suddenly,a roar is heard as the clouds part and an Angelion comes racing down to the ground. "I come Brother!" it shouts as it lands.
>>
No. 712978 ID: 0eaeaf
File 145952675621.jpg - (1.11MB , 1074x1406 , Angelion Pathfinder.jpg )
712978

rolled 4, 1 = 5

>>712972
*Armadeus' challenge now suffers a -1 to rolls, and you have to roll 2d10.*

Behind him is a legion of small, fast, flying angelions who are harassing your soldiers. The Tulran warbots fly up to take care of them, but there are much too many of them. Choose your counter.
>Light Flash
>Defense Formation
>Attack Formation
>>
No. 712991 ID: 430103

rolled 5, 4 = 9

>removes Ice Bombard
>Another Alpha shows up.
SONNOVA!
DEFENSE FORMATION!
>>
No. 713147 ID: 02422f

rolled 5 = 5

>>712972
>>712978
Hey, if they have 2 alphas, can be field a second hero?

I'd like to see Alina cut lose, here. Her new providence that allows targeting everything in range would be pretty useful against an enemy army.
>>
No. 713317 ID: 8013df

rolled 27 = 27

>>712991
Armadeus deals another wound to the hurt Alpha, but it seems his martial prowess is matched by the new arrival, and ends in a standoff.

>>713147
Alina suddenly takes to the field, riding on the back of an Artemis pattern! She activates her providence Maelstrom taking 1d50 of the enemies plaguing the walls!

The warbots remaining guarding the walls move to protect the keep, taking the hits.

1750 - 700 set defense - 750 Attack - 300 DISTRACTION ANGELION = 0 Casualties. Defense formation has no effect because it halves damage, not attacks.
>>
No. 713318 ID: 8013df

rolled 1, 2 = 3

>>713317
123 Angelion Pathfinders left.
Rolling for Alphas, you no longer have a -1 penalty for fighting two enemies at once.
>>
No. 713331 ID: 02422f

rolled 3, 3 = 6

>>713318
Time for Armadeus to do some damage. Them angelions didn't roll very well. (Do crit fails count here?)
>>
No. 713339 ID: 430103

rolled 2, 4 = 6

ATTACK FORMATION!
Let's kick these guys outta here!
And yes, more rolling, first is Arma, second is Alina.
BRING DOWN THE ANGELIONS!
>>
No. 713581 ID: 1b111b

>>713331
Fortunately, they do not. But you did trigger the double effect.

With Alina's help, Armadeus strikes at the Metalicus Alpha, doing a large amount of damage to it's former wounds. Alina strikes with an ice-tipped bolt at the Aeon Alpha.
(1st Alpha 6/10 Wounds, 2nd Alpha 2/10 Wounds)
>>
No. 713582 ID: 1b111b

>>713581
Goddamnit I hate my work computer. This is me.
>>
No. 713599 ID: 1b111b

>>713581
Choose your next counter
>Light Flash
>Defense Formation On Cooldown
>Attack Formation

Thrall Reinforcements 2/5
>>
No. 713883 ID: 0eaeaf
File 145980586962.jpg - (1.59MB , 1185x1713 , Alpha of Metalicus Pack.jpg )
713883

rolled 4, 3 = 7

>>713339
You command the Defenders and Ares to stagger in front of the walls, to make sure any that get close are attacked immediately.

The flying Angelions charge in once again, not cowed by the loss of some of their comrades. The first Alpha briefly breaks away and uses the blood from it's wound to form another one of the ...Shieldbearers.

1750 - 800 Set Defense - 615 Attack - 246 DISTRACTION ANGELION = 89

17 more flying Angelions die, leaving 116 left. The pounding of thrall feet on the ground announces the impending arrival of reinforcements.

The Alpha's attack once more, with the one spawning Shieldbearers stabbing with its spear and the new arrival swinging its sabres.
>>
No. 713888 ID: 430103

rolled 3, 4 = 7

first roll is Armadeus, Second roll is Alina.
Orders?
Are the Grotesques still standing?
LIGHT BARRAGE!
>>
No. 713891 ID: 0eaeaf

>>713888
You killed off the Grotesques.
>>
No. 714028 ID: 0eaeaf

>>713888
The thralls crest the hill with a rumble, joining the battle. There seems to be about 200 of them. Guiding them once again is Belrus, who seems to be accompanied by some kind of undead warrior, an amalgamation of different species.

The mages look questioningly at you, but follow your orders and use high-class Light Magic, to no effect because the Angelions use other senses and the thralls are under the control of Belrus, who is unaffected.

1750 - 765 Attack - 800 Set Defense - 226 DISTRACTION ANGELION = -41
The wall is nearly destroyed, at 19 health left.

Choose your next counter
>Light Flash
>Defense Formation
>Attack Formation
>>
No. 714031 ID: 430103

> no grotestques left...
...Whoops.
Well, looks like we're gonna want to throw out an attack formation before Belrus comes back to beat on us once again.
>>
No. 714054 ID: 0eaeaf

Bet you wish you had saved that Wall of Fire, didn't you.
>>
No. 714057 ID: 430103

>>714054
more that I had swapped out light Flash instead of Ice Bombard, really-even if it's hitting our own Angelions, if all we're fighting right now is angelions well...Kinda works out better for us to hit them instead.
I stand by my Wall of Fire usage, given what I knew then.
>>
No. 714062 ID: 0eaeaf
File 145989802196.jpg - (2.18MB , 1196x1961 , Hellborn Legionnare.jpg )
714062

You know, I am so throwing you a bone right now. I wasn't planning to reveal these guys until later,

The sound of the ground thumping at first leads you to believe that there was more thrall reinforcements incoming, but soon the origin of the sound comes around the corner. It is an army of giants, yelling a battle cry as they crash against the back wall of thralls.
>>
No. 714064 ID: 0eaeaf
File 145989866003.jpg - (78.77KB , 639x681 , Asura Chieftain.jpg )
714064

The new arrivals dice up the thralls, and cause Belrus to have to retreat, making their contribution to the siege negligible. A large roar announces the arrival of some kind of elder giant.

The attack formation removes a...Pathfinder, leaving 112 left.

1750 - 800 Set Defense - 560 Attack - 224 DISTRACTION ANGELION = 166 Casualties. 33 Pathfinders are dead.
>>
No. 714071 ID: 8013df

>>714064
Choose your next counter
>Light Flash
>Defense Formation
>Attack Formation On Cooldown
>>
No. 714072 ID: 1cebc8

Defense Formation. Duh.
>>
No. 714221 ID: 0eaeaf

>>714072
Are you sure? It might be wasted as it does not seem that they will bypass your defenses anytime soon.
>>
No. 714222 ID: 1cebc8

>>714221
Attack formation is on cooldown and Light Flash does nothing! If you have any other reasonable option then DO IT INSTEAD.
>>
No. 714224 ID: 02422f

>>714221
>>714222
Light flash might work? At least the second one appears to have visible eyes.

And if we need to pick one skill to "waste" and have on cooldown, we might actually want defense formation later, when they're close. It'll suck if we can't defend when we need to. But if light is useless no matter what, we might as well use it when we have to waste a turn.

Unless we can burn a turn charging or preparing or something.
>>
No. 714231 ID: 0eaeaf

>>714224
Purely cosmetic. They can still find their way when blind using DRAGON SENSES.
>>
No. 714270 ID: 0eaeaf

rolled 4, 2 = 6

>>714222
The warbots cluster up in defense of the wall, lessening the amount of damage they can do.

The giants bring to bear large rotating cones and begin to fire metal spikes at the Pathfinders. They are forced to stop harrying soldiers, lessening the distraction.

1750 - 800 Set Defense - 395 Attack = 555 casualties.

Your forces easily obliterate the remaining Pathfinders as they attempt to retreat. The Alphas fight with renewed vigor as they sense their loss, but Alina and Armadeus have inflicted such wounds that their efforts are negligible.
>>
No. 714703 ID: 0eaeaf

[That was a signal to keep rolling to kill the alphas BTW.]
>>
No. 714707 ID: 430103

rolled 1, 9 = 10

first roll Alina, second roll Armadeus-where are those alphas in HP?
Our heroes been soundly kicking their tails all over the place for the most part though it seems like.
>>
No. 714715 ID: 0eaeaf

rolled 9, 7 = 16

>>714707
The Alpha of the Pathfinders bashes away Alina with his tail, causing light damage. (Alina 1/10 Wounds). In retaliation, Armadeus beats down the Shieldbearer Alpha, slamming him to death with his steam fists.

Just skip to the next one, there's no more enemies. Belrus and the thralls ran away.
>>
No. 714721 ID: 430103

rolled 1, 2, 4, 8 = 15

And as the Metal Shieldbearer Alpha falls...Actually, can Reticulous and King get in on the Alpha fighting fun?
first roll is Arma, Second in Alina, third is Reticulous and fourth is King, assuming we can ride out there and fight them.
>>
No. 715237 ID: 8013df
File 146023674844.jpg - (1.59KB , 142x90 , Alpha Storm.jpg )
715237

>>714721
As King and Recticulus ride out, Alina and Redford are pushed back the enraged Alpha, who then uses his feat.
>*FEAT: Alpha Storm: The Alpha and all Pathfinders can only be targeted by magic attacks, and all non-Angelion flyers are grounded*
The Tulran warbots are forced to land as the Alpha's primal magic manifests. He takes the oppurtunity to deeply cut himself, creating 3 new Pathfinders. You however, manage to circumvent the storm barrier by clearing a path with Psi-Shield, allowing you stab the Alpha before being pushed out again.
(Aeon Alpha 6/10 Wounds)
(Roll for King and Recticulus' attacks only)
>>
No. 715270 ID: 02422f

rolled 3, 7 = 10

>>715237
>>
No. 715300 ID: 8fc1bc

rolled 3, 1 = 4

>>715270
Phone fucked up
>>
No. 715315 ID: 8fc1bc

rolled 6, 2, 10, 10 = 28

>>715270
You stab through the clouds under the cover of the Psi-Shield again, but this time the Alpha is ready and deflects it. This leaves however exposed to a lightning bolt from Recticulus, which inflicts further wounds on him. The Alpha's feat then expires, as it comes to the ground once again.
[You can roll for all 4 again]
>>
No. 718525 ID: 8013df

>>715315
(This is your signal to roll again...)
>>
No. 718600 ID: 665ed8

What do we need to roll?
>>
No. 718606 ID: 090348

rolled 8, 5, 8, 1 = 22

1-Arma
2-Alina
3-Relin
4-King
Let's end this.
>>
No. 718923 ID: 8013df

>>718606
The Alpha, almost dead, is struck down by the combination attacks by Armadeus and Recticulus. While Recticulus' magic attack deflected off a hastily constructing magic shield, it left the Alpha open for a double strike for Armadeus, doubling his damage output. The alpha finally goes down, as his remaining pathfinders.

With the battle over, you look at your unexpected allies. Across the gap, a sort of siege column is setup, with the smaller soldier type giants with swords in lining up in rows like an army, and the few larger giants behind them like an honour guard guiding what is likely their chieftain. What will you say?
>>
No. 718924 ID: 430103

"Greetings! We are thankful for your aid against the undead of Blackwater."
>>
No. 719101 ID: 0eaeaf
File 146162445536.jpg - (4.76MB , 2273x2568 , Hellborn Centurion.jpg )
719101

>>718924
You call across the gap between the two armies. "Greetings! We are thankful for your aid against the undead of Blackwater." The giant chieftain says nothing. Instead, one of the smaller giants who is yet bigger than the others calls out. "Ave, King of Zarzoth. Think this not as a friendship. We is only here to defeat Blackwater, that is--" The giant is suddenly interrupted by shuffling in the lines.
>>
No. 719104 ID: 0eaeaf
File 146162476269.jpg - (6.28MB , 2184x3005 , Praetor Zhàn Lì.jpg )
719104

The lines of the army part as a normal-sized man in black armor takes the stage. The speaking giant bows immediately. "My apologies Praetor. I didn't think of--" The giant is stopped by the "Praetor" suddenly drawing one of his twin obsidian black blades and cutting off its hand. The giant barely stops itself from crying out. "Take this disgrace from my sight." says the black armored figure with disdain.

He then turns to you. "Hail, King Nathaniel Proctor. We have had our eyes on you for some time. " Looking at him gives you a slight headache, and you can tell by the slight groans behind you that the OVerlords are getting the same thing.
{Open Input}
>>
No. 719158 ID: 430103

Okay. First off, hand off our spear to someone else, since these guys are anti-psychic. (hopefully also not anti-Oracle as well!)
Beyond that, I suppose continue with basics: who are you, what would you ask of me, where are you guys on a world map, etc, etc.
>>
No. 719297 ID: 0eaeaf

Today, I clicked on /draw/ to see what was there.
Please never make me go back there.
>>
No. 719298 ID: 1cebc8

I think a few duels with the dragon-blooded camps should ease their minds. Other than that, if any civilians are hurt, you will demand reparations.

Now get out the lard. Don't worry about quality, just get enough to feed their army.
>>
No. 719324 ID: a075ba

>>719158
Yes ask for his name, he has the advantage of you. From where do they hail?

>>719297
Oh come on, there's barely any horrible porn on the front page of draw today.
>>
No. 719379 ID: 8013df

>>719324
Preserve not the mutant, filthy heretic. Die by my fire!

>>719158
A servant takes Gungir away from you. Your headache immediately disappears.

You call across the gap between you. "Would it not be better for us to be seated across from each other? It grows tiresome to shout across this gap." The Praetor seems to think for a moment. Finally, he says "Very well. Meet me in my command tent." With that, he turns around and disappears into the army around him.
----------
You are flanked by Bradford and Thexus as you walk through their camp. Everywhere, all you can see is giants: Some setting up defenses using the rotating cones they used earlier, others in smithy's aprons are forging weapons, others still are standing guard. Yet there's one thing you see none of the giants doing: resting. On the contrary: all of them seem on edge, as if there always being watched. Eventually, the giants who's hand was cut off from earlier comes up to you, seemingly whole now. It takes you a little while to realize that this is a different cyclops. The armor has specks of blood on it. The giant says, "The Praetor will see you now." You soon come to the largest tent, towering even over the giants. Inside, the Praetor is discussing with the giant chieftain. The newly promoted giant steps forward and takes off his helmet. It is now apparent to you that he is not a true giant: he is some kind of sub-species, with only one eye. "I have brought the visitors Praetor." The Praetor waves him off. "You are dismissed." The sub-giant walks off but the Praetor calls him again before he leaves the tent. "Oh and Centurion?" The sub-giant nearly goes stiff. "Your new armor is bloody. That's sloppy. Don't let it happen again, unless you want to meet the same fate as your predecessor." Simultaneously, all the other sub-giants in the room--noticeably none of the true giants--looked up at the newly promoted one. They seem almost...hungry. The promoted one looks scared. "Y-y-yes sir. My utmost apologies." With that, the Centurion almost runs away from the tent. Now, the Praetor turns to you. "Ah, welcome Nathaniel. I expect you have questions. What is you would like to ask?"
>Location
>Purpose
>Name
>>
No. 719408 ID: 430103

Hrrrm.
Alright. This guy is very strict and to the point.
Although he did hand a dude earlier for saying we're just here for blackwater, that was also because dude spoke out of turn.
These guys are majorly disciplined, at least when fully trained.
That said...Purpose, or at least a name. While Location in theory would be nice, we can 1-pay attention to what direction they leave from and consider their initial attack direction from the battle, and 2-we have fliers, I don't think these guys do, and thus we probably could theoretically track them...But I'd not want to risk the cones overmuch, myself.
>>
No. 719661 ID: 0eaeaf
File 146187133371.jpg - (55.50KB , 550x344 , Praetor Zhàn Lì Helmetless.jpg )
719661

>>719408
After a moment of consulting with Thexus and Bradford, you finally ask, "What is your purpose here?"
The Praetor stands up and walks around the table. "Our purpose? Our purpose is to annihilate the ones who dared to wipe out our species. We were a small village, only 200 people. One day, the Blackwater scum swept through and killed nearly all of us. All that was left was our chieftress, my son, and my brother." You ask, "What about you? Didn't you survive?" He doesn't answer, instead just lifting his helmet. There is nothing below it.
>>
No. 719665 ID: 0eaeaf

Sorry for the repost. Typos with a side of typos with a typo shake.
>>719661
He puts his helmet back on. "One lord took interest in me. He turned me into an Agnei, a restless spirit. He trapped me in a suit of tin armor, and made me the guardian of his treasures. One day, my brother came to rescue me. Apparently, the chieftress had dominated a tribe of oculi, giant savages who roamed the Hellborn Wastes. When the chieftress saw what had become of me, she made up her mind. That is when we began our crusade. That is when the Hellborn legion was born."
>>
No. 719666 ID: 1cebc8

... I think we can come to terms.

Offer to assist the Praetor in his crusade against Blackwater and their battle, and to deliver the souls of the Blackwater nobles responsible for this so they may be tortured personally, but in exchange you will obtain HALF of the Praetor's armies when this is over, your pick.

Said half includes his family, so if he tries to screw you over by sending most of his army into the meat grinder, you WILL take his son as compensation, but if half of his current army is available by the end then you swear that you will not break apart his family.
>>
No. 719678 ID: a075ba

>>719661
>>719665
Well, I cannot fault your motives.

My people have also suffered at the hands of the Blackwater, though not so cruelly as your own. You came to our aid in our time of need, and I would offer friendship and an ally against a common enemy.

>>719666
Noooooo. No. Nope. Let's not do that.
>>
No. 719692 ID: 1cebc8

>>719678
He's going to keep killing his minions. The giants need a way out.
>>
No. 719711 ID: 8013df

>>719692
>Threaten
>Army of giants
>Just saved you
You might want to think that over again kome...And I never said the oculi were innocent either >;-D.
>>
No. 719714 ID: 430103

I figure those giants knew well and good what they're getting into.
As for Hellborn relations...
We don't actually need a full count of them, but a...I guess sterotype of what each dude type does could work?
Doesn't need to go into details if he doesn't want to, but just enough we have a basic gist of what he and his can do.
From there, we just co-ordinate-like if he wants to charge blackwater we might assist him/ sneak around and hit supply lines, that kind of thing.
basically, just give us a heads-up before he attacks so he doesn't go alone. All we ask.
I figure an information trade at least of human warjacks/army info for his should suffice. I feel like the elves and Overlords should get to barter their info seperately though.
>>
No. 719767 ID: 0eaeaf
File 146195432239.jpg - (3.17MB , 2269x3043 , Prince Zhàn Dòu.jpg )
719767

>>719714
Combat portfolio will be up in the discussion soon.
An oculi hands you a portfolio of the legion's capabilities.

>>719678
"We would be able to offer a friend and--" you begin. The Praetor raises a hand to stop you. "No need. My army is enough. If I require assistance, I will call for my brother. No, that is not what we came for. I came here to bring my son. I want for him to train under a leader. As he is, he is rash, impulsive, and prone to excessive violence." He barks at the back of the tent. "Zhàn Dòu, come!" A tall teenager emerges from the tent. They seem remarkably like the elves, though more tanned and muscled. "Yes father? Is it time for you to send me away?" he says with spite. Without saying a word, he raises a heavy hand and slaps the teenager. "Do not talk back. You will stay in this kingdom until you can learn to be mature and not whine like a child. You are 22 now, and yet I can't even trust you wish a scouting contingent."
>>
No. 719780 ID: 430103

"He will be safe, and be provided many lessons."
I'm gonna go ahead and guess that this kid's got the typical issue of thinks he knows everything.
So I figure we test his knowledge and see how long he lasts...But I figure once we're out of earshot of the camp, so word doesn't get back to the commander, we can ask his side of the story. Sounds like he's an incompetent leader?
>>
No. 721140 ID: 0eaeaf

>>719780
"We will keep him safe" you say. "He will learn under us. We promise." The Praetor nods. "Thank you. By the way, my name is Zhàn Lì, and my son is Zhàn Dòu. Watch him: he can go sneaking in the night."

You head away from the camp, flanked by 4 oculi ushering you out. They stop at the gate of the camp, and you begin to enter the castle. When you see Dòu walking alone, you move towards him and attempt to put his hand on your shoulder, but he pushes you off. "Stay away from me until you can challenge me, fool." Turning away, he is caught by Bradford, who picks up the lean teenager easily. "Listen to me," he says dangerously. "You want to act like a whiny little ass? Fine. You want to live like you're the only one who's lost people? Fine. But don't say it in front of the one who had his entire village sacrificed to raise a dark god." Dòu kicked off his chest and drew his sword. "I challenge you, paladin." Bradford grins. "If it's a fight you want, it a fight you'll get." He pulls his mace off his back. Will you intervene?
>>
No. 721164 ID: 50970f

This punk is gonna get punted sky-high.
And it will be hilarious.
No interference!
>>
No. 721204 ID: 1cebc8

>>721140
Kid needs a lesson in multi-elemental defense.

Tell Bradford to hold back, then use your psionic powers to whack the kid unconscious. If he's too stubborn to realize his brains are being scrambled during the skirmish, rub that in his face tomorrow.
>>
No. 722626 ID: 0eaeaf
File 146301379573.jpg - (173.11KB , 600x400 , DouVBradford.jpg )
722626

rolled 13, 10 = 23

Sorry for repost. Forgot image.
>>721164
>>721204
You decide not to stop the duel, but you tap Bradford's soldier. He nods understandingly and moves into combat stance.

The long-ass siege battle has made me rusty for the open input style. Bear with me.

Dòu takes the inititave, charging forward with a cleaving blow.
(Roll 3d10 Armor vs my Roll)
>>
No. 722627 ID: a075ba

rolled 7, 2, 1 = 10

>>722626
>>
No. 722646 ID: 8013df

>>722627
(Bradford 62/75 Health)
>Choose Actions
>Bradford:
>Guard: +1d10 Armor.
>Sweep: Do 1d5 damage, but slam target 1d10 feet away.
>Cleave: Do 2d20 damage.

>King
>Psy-shield: +1d10 armor to you or Bradford.
>Reflection: Any damage caused by next attack is applied to nearest enemy.
>Suffocation: Nearest enemy loses next turn and suffers 2d5 damage.
>>
No. 722656 ID: 094652

rolled 2 = 2

Sweep and Reflect. See if he's stupid enough to take the bait.
>>
No. 722657 ID: a075ba

rolled 1 = 1

>>722656
For the slam effect of sweep.
>>
No. 722674 ID: 430103

Hrrm...
We could gaurd against this, but it seems like either this kid hits like a truck and knocks Bradford on his butt, or he doesn't and is a speedy little pain to deal with.
I'm inclined to think the latter and perfer the option of Cleaving, with King either using Psy-shield to protect Brad or not doing anything for the time being, just sitting back and waiting until interventions are needed to prevent fatalities.
>>
No. 723151 ID: 8013df

rolled 1 = 1

Rolling a die

>1
Cleave + Psy-shield
>2
Sweep + Reflect
>>
No. 723152 ID: 8013df

rolled 6, 9 = 15

>>722674
Roll 2d20 - my roll for damage.
>inb4 Natural 40
>>
No. 725727 ID: 0eaeaf

>>723152
Same thing for you guys. 2d20 please.
Or else
>>
No. 725728 ID: 094652

rolled 9, 14 = 23

>>
No. 725730 ID: 0eaeaf

rolled 18, 18 = 36

>>725728
Bradford's mace swings down as he attacks the boy before he can escape. It is clear he is hurt.
(Dòu Health 27/35)

You layer your Psy-Shield over Bradford's physical armor, augmenting his protection. Before either of you can react however, Dòu says a quick chant before making a swift cut along his arm. He lets the blood run down his blade, before charging forth. His blade meanwhile is now covered with an ethereal film, and it takes you a small bit to realize that the blade of his weapon is made out of the same material as his father's armor.
(Dòu Health 25/35, Bleeding)
>>
No. 725731 ID: 0eaeaf

>>725730
So 56 damage. And no armor save for you because Blackbane ignoring psychic powers and Ghostslash ignoring armor. (Bradford 6/75 Health)

>Choose Actions
>Bradford:
>Guard: +1d10 Armor.
>Sweep: Do 1d5 damage, but slam target 1d10 feet away.
>Cleave: Do 2d20 damage.

>King
>Psy-shield: +1d10 armor to you or Bradford.
>Reflection: Any damage caused by next attack is applied to nearest enemy.
>Suffocation: Nearest enemy loses next turn and suffers 2d5 damage.
>>
No. 728045 ID: 430103

...
I'm not sure if this kid is playing for death or knockout.
If he's going for death, then say this:
"Stop or you both die. Or you and me die, your choice."
If he's going for knockout though...
Let's just do Reflection on whoever he's charging at, and when he gets floored we sit on him and have a spear right on his eyeball before he wakes up.
When he comes to, and nearly looses an eye, then we say.
"So that's why your dad doesn't trust you with even a scouting regiment."
This kid's got a big ego because he's a good fighter right? And that trick of his is a great way to win 1v1, or even 1v2-5 maybe.
But the problem is he's a hot-headed idiot who doesn't consider the idea of numbers/tactics I think.
So I figure as a general rule, let's keep his training to war games, and preferably have him explicitly NOT be the commander on either side.
Basically, get his ego out of the equation and hopefully thinking calmly instead of going 'WTF I COULD TOTES BEAT THAT IF I WAS OUT THERE RAEG!!!'.
Unfortunately, this kid hits hard enough that the 'unfair duel' idea might be risky- he's the type you need to shut down with hitting hard yourself, and finding something that can do that AND survive his attacks is easier said than done...
>>
No. 728055 ID: 430103

Wait I had a better idea.
King: Suffocate on Dio
Bradford: Cleave.
That SHOULD put the kid on his butt and thus end this fight.
And once we have his attention, we can start giving him wargames to train him.
I think we should probably keep him away from actual battles if we can manage it-this boy's not a bad fighter, but he has no head for tactics whatsoever.
>>
No. 728182 ID: 8013df

rolled 4, 3 = 7

>>728055
Roll damage for both of those. Dòu only gets an armor save for cleave, because how is your armor going to save you from getting strangled by a psychic bubble?
>>
No. 728183 ID: 430103

rolled 9, 8 = 17

rolling for smacking some sense into the boy!
>>
No. 728184 ID: 430103

rolled 1, 2 = 3

and now for choking the stupid out of the boy!
>>
No. 728306 ID: 8013df

>>728183
>>728184
(Dòu Health 13/35)
Dòu is stuck in a psychic bubble, clawing at his neck for air.

>Choose Actions
>Bradford:
>Guard: +1d10 Armor.
>Sweep: Do 1d5 damage, but slam target 1d10 feet away.
>Cleave: Do 2d20 damage.

>King
>Psy-shield: +1d10 armor to you or Bradford.
>Reflection: Any damage caused by next attack is applied to nearest enemy.
>Suffocation: Nearest enemy loses next turn and suffers 2d5 damage. Already in effect.
>>
No. 728348 ID: a075ba

rolled 1, 2 = 3

>>728306
Maintain bubble until he passes out?
>>
No. 728357 ID: 430103

If we're gonna do that, I want to lecture him first.
Simply put, from what we've heard of him from his father/overheard from them arguing, this kid thinks he's tough cookies.
Aaaand given how much damage he did to Brad, he probably IS fairly good in a duelling circle. But he's also a hot-headed moron who charges in thinking he can just cut down all his problems, which is why his dad handed him over to us. He's as much a danger to his troops under his command as the enemy soldiers are with that mindset.
So I'm thinking a few rules regarding this kid:
One, he's prolly gonna get gaurds because diplomatics etc, etc. I figure give them the stipulation to either a. run away if he starts getting rowdy, into/alternatively b. dogpile his butt before he starts cutting people down.

And lastly, no more duels. I only agreed to this one because if he's gonna be that rude he probably wouldn't listen unless we smacked some sense into him, necessitating something along these lines. It's just gonna be wargames, with him dealing with troops that don't know him. no representations of Dio explicitly throughout his training.
and MAYBE, just maybe, as a final 'congrats' he gets a war-game based off that disasterous scouting mission he went on, with him playing the enemy and he gets to gleefully trap and do nasty things to the incoming force. In essence, getting to see how far he's come as a commander.
>>
No. 739779 ID: 1aa430

>>728357
You release the bubble, and wait for him to catch his breath. "That is why we don't rush in, and why your father "dumped"--your choice of words--you here with us while he went on the crusade. You don't even seem to understand the basics of tactics, which is keep your commander in the back and let the troops do the fighting!" You calm down for a moment before continuing. "I have three ground rules while you're here. One - no more duels. It is rude and improper. Two - you get guards, both for your safety and those of others. Three - Your training begins the day after tomorrow, with wargames. Tomorrow is Bradford's birthday banquet."

Is there anything you'd like to do before tomorrow? You can check in on the magineers, visit one of the heroes or leaders, and spend some time with the others. Each action takes an hour, you have 8 hours to the banquet, 3 if you want to get some sleep.
>Choose
>>
No. 739795 ID: b2d501

>>739779
Gain the Well Rested status by sleeping in early. Tomorrow is going to be a rambunctious birthday party... again.
>>
No. 739798 ID: 24100f

>>739779
We should probably get some sleep, and it's been long enough I can't remember when we last saw who.

Okay, we saw the magiengineers right before the last battle and the Praetor showing up. They can probably wait.

We might want to check in with our rescued dragon-things? They got a bunch more, uh, parts back from the angelions we just killed, right?

Also probably want to check in with Nyss.

And/or a little time just hanging with our main heros? It's probably been a while since we got the original band back together, and most of them were active in that fight if I remember right.
>>
No. 740548 ID: 8013df
File 147040901315.jpg - (403.71KB , 1024x768 , earth_dragon_by_cindyaa-d3etmp0.jpg )
740548

>>739798
You head to the Dragon caves. Fafnir readily ansorbs them, and suddenly sprouts wings as well. "Yes, you've found my air and earth aspects and air aspects! Now i can breath fire and use my elemental ability again!"
>>
No. 741547 ID: 0eaeaf

>>739798
>fly and use my elemental ability again!"
Fixed

>>739798
Nyss is in the castle with Oracle, planning Bradford's birthday. You come up behind her and give her a peck on the neck. She pushes you off playfully. "Oh push off," she says. "I'm almost done, wait for me in the room." You consent and retreat. She doesn't keep you waiting long, and soon she's at your room with 2 platters of food. "You know, I was thinking of a picnic with the others. Come with?" You nod, and the two of you head to the gardens, where the other heroes are waiting. Bradford begins to tell stories and Windvale and Nyss lay out the food. You all laugh at the time you accidentally set Recticulus' house on fire while playing in his workshop, and Windvale spins tales of the War in the Heavens passed down from her great grandparents. Soon the food is ready, and it turns out to be scrumptious. You laugh away the hours, but soon enough you must turn in. Nyss and you slip into bed and soon fall asleep.
>>
No. 742225 ID: 1aa430
File 147120580536.jpg - (20.99KB , 300x300 , Seraphim3.jpg )
742225

>>741547
The next day comes too early. Still, you're better off than Bradford and Recticulus, both of whom were drinking all night. You do not envy their hangovers. Especially since they still have a full day of partying ahead. Trumpets fanfare as Bradford strives through his parade, mounted on the kingdom's finest horse in his new armor, that Oracle helped him put on. It is a proud sight. Afterwards he disappears into the castle, before coming up onto the balcony, where a banquet has been laid out in the garden. Midway through the feast, a blinding light appears. When the flash is gone, there is someone standing on the ledge of the balcony. It takes you a bit of time to realize that the "someone" has 4 wings: a Seraphim. You immediately bow, and the others follow. The Oracle removes his hood and smiles. "Well if it isn't my little friend." The Seraphim smiles and says "You may rise." He turns to you. "You. The chosen king. My master has allowed you one wish. You may use it on anything you wish, a reward for your faithfulness. What will you wish for."

>Open Input
>>
No. 742235 ID: 3abd97

I wish I remembered enough of the long term stuff going on in this quest to make a smart wish

blessed greased +2 gray dragon scale mail

Okay, okay, seriously now.

Assuming there are reasonable restrictions in place and you can't just wish the enemy country into capitulation and defeat:

As a ruler, the unselfish wish would probably be for the health, safety, and prosperity of his people.

...as an individual, you might instead make a similar wish on the behalf of the two as of yet unborn children. Your own, and that of your oldest friend.
>>
No. 742239 ID: 4affa1

WAKE UP
>>
No. 742471 ID: 0eaeaf

>>742239
Don't worry this is real.
>>
No. 742510 ID: 8013df

>>742471
GAH! Wrong name. This is me. Sorry, was posting in Discussion.
>>
No. 742518 ID: b2d501

>>742471
THAT WILL NOT STOP NATHANIEL. THAT WILL JUST MAKE HIM CRAZIER.

BEGIN THE GMOD DANCE! (And make sure Slimtail is still in bed, you do NOT want to kick her baby to death.)
>>
No. 742947 ID: 0eaeaf
File 147147170284.jpg - (9.02KB , 328x153 , download.jpg )
742947

>>742518

I'm just going to go with >>742235...Sorry.
>>
No. 742949 ID: 0eaeaf

>>742235
"As a king, I should wish for my people. I should wish for our strength, prosperity, and for our kingdom to last forever. That is my duty. As a lover and a friend forever, I also wish that my own child and the child of my dearest friend to be strong, to grow up to be kind and mighty and smart. That they will be able to pick up where we left off in our own generations." The Seraphim nods. "Such is the King's curse. To wish for the prosperity of thine own bloodline or that of their people. To choose one of the other is to bring unbalance; to either have a weak king or a tyrant."

>Wish for your children's prosperity
>Wish for the kingdom's prosperity
>>
No. 743052 ID: b2d501

Take care of your kingdom.
>>
No. 743467 ID: 3abd97

rolled 2 = 2

>>742949
1. Kids
2. Country

Let fate decide.
>>
No. 743703 ID: 1aa430

>>743052
>>743467
"I wish that my kingdom thrive. I am but one of hopefully a long line of kings, my responsibility is my people not myself." The Seraphim puts both hands to your head and looks to the sky. "Oh Maker who gives us life and protects us in his eternal grace, bless this land. Bless its people with wealth and its soil with fertility. May they have eternal protection and set up sentinels to ward off evil. To you I pray, Boban."

It seems like nothing happens, but when you look for him the Seraphim has disappeared. He reappears next to Oracle. "I have a gift for you as well. Think of it as a reward for your faith." He then puts both hands over Oracle's eyes. When he raises them, Oracle seems amazed. "I...I can see. I can see again. The pain is gone. IT'S GONE!" He rejoices in happiness, actually crying.

Seeing the people gathered around you, you wonder about the hardships you went through over the past 3 years. Then, you look at all the joy has been part of your life. You smile, and look to the heavens, ready for another day on Avalon.

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