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Love Mountain
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SHEPHERD: “You misunderstand. What did you DO? You just put points into stats. How is that worthy of an achievement? HOW?! What effort was made to do that? Should I get an achievement for dealing with you?”
ACHIEVEMENT UNLOCKED!
SHEPHERD: “…This world is going down the drain, I tell you.”
>What did you expect us to do with mind and matter? Did you think we would just spend two perk slots and ignore the beneficial effect?
SHEPHERD: “I don’t know, some restraint? You’ll understand what I mean once Lucifer re-enters the world. Before you ask, there are no backsies now. The die was cast and it landed firmly.”
>... Unless of course, you want to pop the bubble.
SHEPHERD: “In one ear and out the other with you, isn’t it?”
>OI! What're you implying there, mate?
SHEPHERD: “Look, I understand you’re from a different time, being ancient and all, but things change. It’s just not okay to have such…feelings toward orcs anymore. And…and I think it’s wrong to force such outdated views on Lucifer. He should be able to choose for himself who he shall impress.”
>Now we move on to skillpoints, right?
SHEPHERD: “Not exactly. You need experience for that and sadly, Lucifer has none right now. And though I can see much of his psyche, I can’t exactly determine what he is good at or what his untapped talents are, aside from the fact that he knows some moves in melee – but those aren’t related to any Skills. I guess you’ll have to learn of those things when he’s able to answer you.
But, now that you’ve decided that Intellect should be Lucifer’s Primary Attribute, we can move on to the penultimate question. What type of magic, or to be more precise, what mage archetype do you want Lucifer to have?
Lucifer has an affinity towards magic as all Dark Ones do, but he knows only the basics right now. What I can do is implant some knowledge into his head about more advanced spellcasting, but I wouldn’t risk teaching him more than one school of magic right now. And, unfortunately for you, I know only five archetypes suitable for a beginner and each of them gives him access to three basic spells. Fret not, Lucifer will be able to learn other schools if he wishes to. I even recommend it.
Oh, and one more thing. The archetype you choose now will give a small bonus to the spells of the same school that Lucifer learns later.”
Pyromancer
A mage whose power manifests in the form of fire. Highly destructive archetype.
Starting spells:
Flame Weapon – Pyromancer engulfs a weapon in flames, adding fire damage to attacks and chance to ignite the enemy at the expense of causing Bleeding on the enemy as fire cauterises wounds.
Lesser Fireball – Pyromancer hurls a ball of fire at an enemy that may explode upon contact instead of simply igniting the enemy. The explosion may ignite adjacent opponents.
Fire Mantle – Pyromancer engulfs himself in flames for defense. Opponents will be less likely to attack the pyromancer in melee and if they do, they will take damage for each attack with a chance of igniting themselves.
Frost Mage
A mage whose power manifests in the form of ice. Archetype that focuses on debilitating effects.
Starting spells:
Frost Weapon – Frost Mage enchants a weapon with a frost aura, adding frost damage to attacks and a chance to either slow or freeze the enemy.
Ice Bolt – Frost Mage hurls an ice spike at the enemy that deals piercing and frost damage to a single target with a chance of either slowing or freezing the opponent.
Iced Ground – Frost Mage covers an area with ice, making it hard for the enemy to move without a chance of being Knocked Down or Stunned after falling. There is also a chance of being slowed or frozen when traversing iced ground.
Dominator
A mage who specialises in muddling the minds of his opponents. Archetype that relies on Coercion besides Arcana for spell effectiveness.
Starting spells:
Confusion – Dominator clouds the mind of one opponent. Such an opponent has an increased chance to miss an attack, receive an attack or do nothing at all. Additionally, in this state, said enemy has a chance of attacking his allies.
Lesser Domination – Dominator invades the mind of one person and fills it with such lies that said person begins to see the dominator as their ally for a limited time. During that period, the person will obey every dominator’s command aside from committing suicide and divulging greatest secrets. However, the extent of out-of-character deeds, such as kinslaying, depends on the quality of the implanted lie.
Lesser Mindreading – Dominator may dig through the memories of a dominated target to acquire information. However, the dominated mind could still fight back subconsciously with mental barriers which require persuasion and bluffing to bypass.
Diviner
A mage whose magic reveals possibilities past, present and future through complex rituals. Non-combat archetype.
Starting spells:
Lesser Foresight – Diviner receives a vision of a possible outcome of an action within a week, determining whether the result will be good or bad with the help of a focus.
Lesser Identification – Diviner learns what an object is by touching it. The spell is limited to simple and famous magic objects.
True Sight – Diviner sees the Aura of a single creature with the help of a focus and prepared ritual that involves blazeweed. Diviner should not perform this spell without supervision.
Anti-mage
A mage who uses energy to sabotage other mages. Archetype that is specialised for disruption of opponent’s spells and casting.
Starting spells:
Lesser Dispel – Anti-mage removes a single debuff from a friendly target or a single buff from an enemy target that is magically induced.
Lesser Mind Blank – Anti-mage makes an enemy magic user lose their train of thought for a short period of time, making them unable to use their abilities. The enemy becomes Silenced.
Mana Burn – Anti-mage uses a fifth of the enemy’s current Magic Points against them, converting them into damage. However, this spell can’t kill the target, no matter how many Magic Points have been burned.
SHEPHERD: “I believe you’ve already learned what comes next. Voting!”
http://strawpoll.me/6031862
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