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File 125524689256.png - (42.58KB , 480x640 , Part 3.png )
62935 No. 62935 ID: ea5d5c

"Are you alright?"
103 posts omitted. Last 100 shown. Expand all images
>>
No. 65492 ID: c5f90c

Oh. Um, hi ma'a-- er, sir.

Three? Can you maybe help us out here a bit? Greet him and such?
>>
No. 65493 ID: 12f282

>>65489
Translate this through 3:
"Pardon the intrusion, sir. A friend of ours ended up in this castle somewhere. We just want to find her and leave."
>>
No. 65497 ID: ea5d5c
File 125575254796.png - (78.15KB , 640x480 , 34.png )
65497

>>65492
>>65493
He screams something and flees. He continues to shout it. No.3 clears her throat nervously.

"'Guards'."
>>
No. 65499 ID: 12f282

>>65497
Get out of the room, run in the opposite direction he went. If you see a good hiding place, go for it, otherwise, try and get outside.
>>
No. 65505 ID: ea5d5c
File 125575369624.png - (241.03KB , 640x480 , 35.png )
65505

>>65499
The only other place to go is the balcony, where you'll probably be trapped!

The oddly-dressed man is going straight, towards the opening at the end of the hall.
>>
No. 65506 ID: 12f282

>>65505
Urghh... I hate gambling, but here goes.
Take the hallway to the right.
>>
No. 65508 ID: c5f90c

>>65506

I'll go with this. Run fast!
>>
No. 65510 ID: 0a9571

Use 3's wall-climbing power to climb down or up the balcony. 10 can hold on to 3, and grow spikes on whatever appendages he's not using to hold on to 3 to help the climb. Stick to the wall and observe windows. Since the climbing is a supernatural power, the guards will not look outside the castle, and will confine the search to the inside.
>>
No. 65514 ID: ea5d5c
File 125575485295.png - (147.89KB , 640x480 , 36.png )
65514

>>65506
The door leads to the balcony.

The balcony has stairs!

Getting the hell out of there.
>>
No. 65520 ID: 12f282

>>65514
Hide out in the woods, but don't go too far from the castle.
Lie low for a while until nobody seems to be looking for you anymore.
Then, Ten can do something to distract the guards from outside the castle while Three climbs the walls to get back inside and look for Four.
>>
No. 65521 ID: c5f90c

Three, can you maybe hide on the walls or get to the roof? We need to find out more about what happened to Four, and this is the most likely place.

Ten... I think you need to escape.
>>
No. 65529 ID: 0a9571

If possible, arm 3 with 10's help. Something small is best, closest to a dagger.
If impossible, 3 should be on the lookout for a weapon wherever she goes.
>>
No. 65531 ID: ea5d5c
File 125576038231.png - (144.16KB , 640x480 , 37.png )
65531

>>65521
The pair split up.

No.3 acquires the camera.

Audio cuts off.
>>
No. 65532 ID: 12f282

>>65531
Wave to person in window, if they can see us.
Also, let 3 know that we can no longer hear, assuming she can still at least hear us.
Tell her to make aiming the camera a higher priority than 10 did.
>>
No. 65535 ID: ea5d5c
File 125576294517.png - (178.39KB , 640x480 , 38.png )
65535

>>65532
With previous experience, you're not quite sure if this shit-eating grin makes him another quirky ally. Alexander probably learned how to be condescending with mere facial expression from him.

Visuals are a bit foggy. You can hear voices.
>>
No. 65536 ID: 12f282

>>65535
I assume the voices are in the local language?
Tell 3 to climb up there and ask the guy if he's seen any other strange intruders lately.
If he can help her find Four... well, we don't have a whole lot else to go on, so we might as well accept. If he seems hostile or can't help, just avoid him. Climb around to the other side of the castle and find a window into an unoccupied room to sneak into.
>>
No. 65537 ID: ee7fc3

>>65535
Listen to the voices.
>>
No. 65542 ID: 9e9b47

>>65535

Cover your ears against the voices. Start humming little Mouse.
>>
No. 65544 ID: ea5d5c
File 125576374649.png - (1.90KB , 640x480 , 39.png )
65544

>>65537
"are you okay?"
"Do I LOOK okay to you, fuckface?"
"No. You look like a homosexual."
"Oh that's it, come over here, you snide son of a bitch--"

Looks like the connection in the upper half of the facility is back up.

There's a lot of scuffling.

You lose connection with No.3.
>>
No. 65545 ID: 9e9b47

>>65544

Find another camera!
>>
No. 65547 ID: 12f282

>>65544
CUT IT OUT 11, 2.
>>
No. 65553 ID: ea5d5c
File 125576574374.png - (179.15KB , 640x480 , 40.png )
65553

>>65547
"Look, it worked. See? I told you."
"Why don't you tell that to my left foot!"
"It is still attached to your ankle, smartass."
"Yeah, but what if it wasn't?"

You finally find the correct camera.

They seem to have found No.4.

They seem to be on a bunch of pipes.

They seem to be wearing socially acceptable clothing.
>>
No. 65555 ID: 12f282

>>65553
If I wasn't so relieved that you guys aren't DEAD...
Where's 1 and Hailey? And is 4 OK?
>>
No. 65558 ID: ea5d5c
File 125576738692.png - (63.75KB , 640x480 , 41.png )
65558

>>65555
"YO! We got captain back?"
"Yeah. We shouldn't have any more problem with signals. Try radioing again."
"Uae uae~. Professor, can you show me how to work this thingy again?"
"Please get down from there."
"Don't wanna."
>>
No. 65562 ID: 12f282

>>65558
How did you guys manage to fix the connection?
And not that I'm not happy to see you again, but... you kinda cut me off from 3 and 10 at a bad time...
>>
No. 65564 ID: 0a9571

Speak quickly here.

First, we open up a timer in our laptop.
Second, we tell the Hailey group that 3 and 10 are in a different world, and we can't communicate with them as long as the Hailey group is connected to us.
Third, we give them the order to disconnect, and connect us back after two minutes. Tell them to be ready to disconnect immediately as soon as we say we need to be. They should be prepared, so they'll need to stay where they are. We can use the timer to measure the two minutes we have with 3 and 10.

Fourth, we tell 3 and 10 to drop the "rescue 4" mission, and return to the portal by any means necessary.
>>
No. 65569 ID: 420e6b

>>65562
This. We need a quick status update on the group, and see if we can be sent back to help 3 and 10.
>>
No. 65572 ID: ea5d5c
File 125576867595.png - (179.16KB , 640x480 , 42.png )
65572

>>65562
#2 reacts sharply. No.1 babbles on.
"Well, there was this big blue thingy under there, and then the boys went down to check, and it was like...all blazerkaderking the thingy that you talk with that's like a phone only more buttons. And then four was all running and stuff but we could only see her and then 'leven grabbed her and professor shut the blue stuff off and there's no more static in the radio!"
"And we found a closet full of clothes."
"Yeah, and that."
>>
No. 65576 ID: 12f282

>>65572
Shiiiiiiiiiiiiiit... please tell me you didn't shut the portal machine off...

Get a visual of the portal room, stat.
>>
No. 65578 ID: ea5d5c
File 125576917243.png - (27.67KB , 640x480 , 43.png )
65578

>>65576
The room is dark. The portal is closed.
>>
No. 65580 ID: 0a9571

Explain that 10 and 3 are on the other side of the portal. Leave Hailey and a strong guardian at the portal controls after warning them that we can't communicate with them after turning on the portal. Tell Hailey to try to get back communications while the portal is up. Have everyone else other than Hailey and her guardian jump into the portal on a rescue mission for 10 and 3 once it opens. Open the portal.

The one guardian cannot be 11.
>>
No. 65582 ID: 12f282

>>65578
HAILEY, PLEASE TURN IT BACK ON, 3 AND 10 ARE IN TROUBLE.
Meanwhile, you guys stay put. Give us... five minutes. Then shut the machine off again. We're going to try and get 3 and 10 out of there.
>>
No. 65587 ID: ee7fc3

>>65582
Agreed.
>>
No. 65588 ID: 420e6b

>>65582
I agree. Hopefully five minutes is long enough.
>>
No. 65589 ID: ea5d5c
File 125576997422.png - (147.46KB , 640x480 , 44.png )
65589

>>65580
"Uae uae~ I'll stay here with professor~"
"See you l--"

Audio cuts off.

The screen starts waning.
>>
No. 65590 ID: ee7fc3

>>65589
Start scouting with the camera.
>>
No. 65591 ID: 0a9571

If communications ever go back up, tell 3 to abandon the search mission for 4.
>>
No. 65599 ID: ea5d5c
File 125577123153.png - (149.32KB , 640x480 , 45.png )
65599

>>65589
You regain connection with No.3.
>>
No. 65601 ID: 0a9571

>>65599
Have 11 fly over and catch 3. and then get 3 to explain what happened.
>>
No. 65602 ID: ee7fc3

>>65599
Tell 3 that you're back and that you are sorry.
>>
No. 65605 ID: 12f282

>>65599
Scream 3's name.
Tell 10 to catch 3 if he's around.
>>
No. 65608 ID: 420e6b

>>65599
Hopefully she's not falling from too far up. Have 11 ready to catch her, if flying to her isn't an option.
>>
No. 65610 ID: ea5d5c
File 125577202887.png - (100.29KB , 640x480 , 46.png )
65610

>>65602
Now is most certainly not the time.

Your arrival snaps her out of her shock and she quickly grabs a tree branch.

You hear something unpleasant. Possibly of No.3's shoulders dislocating from the abrupt stop.

Better than a snapped neck.
>>
No. 65611 ID: c5f90c

Make sure she's okay and tell her that we're happy she's alright.

Explain what happened and the current situation.
>>
No. 65612 ID: 12f282

>>65610
Tell 3 and 10 that 4 is safe and they need to get back to the portal.
>>
No. 65613 ID: ee7fc3

>>65610
Tell 3 to climb down and that 4 is found, and ask her what happened?
>>
No. 65894 ID: ea5d5c
File 125583935515.png - (139.35KB , 640x480 , 47.png )
65894

>>65613
The camera falls gently into a bush.

"I couldn't get on the wall anymore and fell..." She pops her arm back in place with a wince.

There's the sound of feet over crunching leaves, but No.3 does not notice it. It must be No.11 and #2, nowhere nearby.
>>
No. 65899 ID: 12f282

>>65894
Well, we can deal with that later...
10, 3, you need to get back to the portal.
Is the stairway up to the balcony still open, or are there guards there now?
>>
No. 65903 ID: 9e9b47

>>65894

Hey Squirrel, go meet up with Trap and Whiner.
>>
No. 65910 ID: ea5d5c
File 125584046355.png - (139.15KB , 640x480 , 48.png )
65910

>>65903
"...Uh?"
You have confused No.3.
>>
No. 65914 ID: ee7fc3

>>65910
Apologize and tell 3 find 10 and to meet up with 11 and 2 at the entrance. Also, she shouldn't push herself too much.
>>
No. 65923 ID: 9e9b47

>>65910

Sorry you look kinda squirrely. Your friends are around the corner!
>>
No. 65946 ID: ea5d5c
File 125584186548.png - (92.30KB , 640x480 , 49.png )
65946

>>65914
Whether or not No.11 and #2 are near the forest surrounding the castle (or even in the same area) is unknown, but you decide to tell her to find 10 anyways. She picks up the camera.

No.11 and #2 have started to bicker again.
>>
No. 65951 ID: 12f282

>>65946
Would you guys can it with the fighting? Geez.
You're looking for a balcony, there's a stairway leading down from it. 3 and 10 are somewhere down there.
>>
No. 66581 ID: ea5d5c
File 125591321988.png - (62.45KB , 640x480 , 50.png )
66581

>>65951
"What? Balcony? We're in the middle of nowhere! Where the hell did you send us?"
"What he's trying to say is 'we're in an unpopulated forest'. Probably not where we're supposed to be."
"There's an ocean too. Are we even in the same world?"
"You know, it IS possible for the same world to have, GASP, different biospheres!"
"Oh shut up, you prick!"

You illustrate in your head what they might look like.
>>
No. 66591 ID: 420e6b

>>66581
Tell them that Three might be close to them and keep a look out for her.

Alternately, have Eleven shout her name and see if she can hear him.
>>
No. 66602 ID: ea5d5c
File 125591538577.png - (1.90KB , 640x480 , 51.png )
66602

>>66591
Click.

"There is a man with a gun!"
"Oh my goodness! How can he stand in that tree!"
"He is a rather tall man with a charming beard and donned in green clothing! He looks frustrated!"
"...Yeah, I always wondered if I should grow out a beard like that."
"No, you look too much like a woman."
"You want me to smack you?"

You're not sure why they felt the need to shout the details.
>>
No. 66606 ID: 70677f

>>66602
Shouldn't you guys run away from the guy with gun?
>>
No. 66609 ID: 420e6b

>>66602
Oh...guys? Less talking about guy with gun, more getting AWAY from him.
>>
No. 66629 ID: ea5d5c
File 125591732645.png - (1.90KB , 640x480 , 52.png )
66629

>>66609
>>66606
"Ingenius plot! Absolutely stellar! He seems be--"

BANG

"Took you long enough!"
"You know how hard it is to pretend you're not grabbing bullets?"
"Whatever...Anyways, we're obviously in the wrong area, even if all three have trees. Let's head back before we get stuck here too. Captain, you think you can do this by yourself?"
>>
No. 66633 ID: 70677f

>>66629
Yeah, you guys go on ahead.
>>
No. 66653 ID: 12f282

>>66629
Yes. Make sure Hailey is ready to turn off that machine as soon as 3 and 10 come back through.
>>
No. 66654 ID: 4553b2

>>66629
11 smack 2 in the nose to assert dominance
>>
No. 66663 ID: ea5d5c
File 125592122721.png - (111.60KB , 640x480 , 53.png )
66663

>>66629
Back to No.3.

The priest from before is here.
>>
No. 66667 ID: c5f90c

What's going on, Three?
>>
No. 66668 ID: 12f282

>>66663
What is he doing?
>>
No. 66669 ID: 70677f

>>66663
Slink away silently 3. He probably had to do with you not sticking to building.
>>
No. 66671 ID: 420e6b

>>66663
Observe, but don't make a move just yet
>>
No. 66696 ID: ea5d5c
File 125592368458.png - (98.12KB , 640x480 , 54.png )
66696

>>66671
The priest enters the small building.
>>
No. 66698 ID: 70677f

>>66696
No point in following him 3, please find 10 and get out of there before anything else happens.
>>
No. 66700 ID: 12f282

>>66696
Just stick to the original plan, 3.
Find 10 and get back to the portal.
>>
No. 66841 ID: 2cbe3e

>>66696

See if you can peek in and see what's going on
>>
No. 67728 ID: ea5d5c
File 125609784825.png - (97.91KB , 640x480 , 55.png )
67728

>>66700
>>66698
Find 10!

This is kind of hard.
>>
No. 67735 ID: 500f1c

>>67728
Take and examine that ribbon 3.
>>
No. 67738 ID: 12f282

>>67728
Tie your hair back with that ribbon so it doesn't get in the way anymore.
>>
No. 67743 ID: c5f90c

Tell Three she'd look pretty with that ribbon in her hair.
>>
No. 67766 ID: ea5d5c
File 125610263028.png - (128.29KB , 640x480 , 56.png )
67766

>>67738
No.3 puts her hair in a braid, perhaps by habit. She scootches back over to the camera, ready to go 10-hunting.
>>
No. 67767 ID: 12f282

>>67766
Look out. There's a shadow off in the woods a ways behind your left shoulder.
>>
No. 67768 ID: 4553b2

>>67766
Hide, 3! I think I see movement behind you!
>>
No. 69651 ID: ea5d5c
File 125653265767.png - (123.66KB , 640x480 , 57.png )
69651

>>67767
>>67768
It's No.10. He looks a bit under the weather, and is no longer wearing the raincoat.
>>
No. 69652 ID: 12f282

>>69651
Ten? Can you hear me?
What happened? Where is your other headphone?

Three, stay put until we can establish if we have contact with Ten or not.
>>
No. 69653 ID: 4553b2

Goodness, I am glad we found him. 3 and 10 can stick together. Between the two of them, much asskicking will ensue.
>>
No. 69774 ID: ea5d5c
File 12566155085.png - (128.46KB , 640x480 , 68.png )
69774

>>69652
>>69653
No.10 mumbles in response. You can't tell if he looks more catatonic or like a J-rocker.

The growth has begun to cover his mouth again.
>>
No. 69776 ID: a2af21

>>69774
Tell 10 that 4 has been found and that its time to exit the portal.
>>
No. 69778 ID: 12f282

>>69774
...let's hurry up and get back to the portal...
>>
No. 69779 ID: ea5d5c
File 125661679156.png - (128.58KB , 640x480 , 69.png )
69779

>>69776
>>69778
The information seems to set off a nerve, but he nods.

"Alright."

From what you can see, or rather what you can't, it's probable he has absorbed his headphones.
>>
No. 69780 ID: a2af21

>>69779
Ask 10 and 3 if anything interesting happened while we were gone.
>>
No. 69791 ID: 632862

>>69779
Or did you want to stay here?
>>
No. 69794 ID: ea5d5c
File 12566224135.png - (68.96KB , 640x480 , 70.png )
69794

>>69780
"No."

It is rather uncomfortable. You check the other end out of reflex with all the camera switching you were doing before, and catch Hailey and No.1 in the middle of a conversation.
"-rm, I guess? I don't know, I wasn't too old. I wouldn't be able to speak in the language at will, but maybe understand it. No.3 seems a bit more fluent, but she was way older than I was. It's kinda weird, you know? She has over ten years to learn English, but she's still all broken."
"You have to understand she came here after her learning phase. It becomes incredibly hard to learn new things when you don't have the base ingrained in you already. If you don't know basic addition and subtraction before the age of ten, you'll find learning math extremely challenging."
"Ah, I see. So I guess it's possible for the other professor to teach No.5 how to act properly?"
"Yes. I think it's what he was talking about. She's the textbook definition of a feral child, after all."

You're not sure if psychological discussions are just that interesting or they are literally ignorant of the fact that the portal is now closed and No.11 and #2 should have returned at this point.

No.1 seems to have found headphones.
>>
No. 69795 ID: 12f282

>>69794
Uh, guys? Where are 11 and 2, they should be with you by now!
>>
No. 70258 ID: ea5d5c
File 125687478878.png - (91.22KB , 640x480 , 71.png )
70258

>>69795
No.1 peeks down to the place where the portal entrance lies.
"Are you alright down there?"
"Oh, fine. It devoured the leg of my pants, but we made it."
Based on this comment and #2's previous complaining, it would be safe to assume that this portal is unstable and prone to pulling at people leaving it.
>>
No. 70259 ID: 12f282

Eurgh... where are 3 and 10... the sooner we can say "good riddance" to these portals the happier I will be.
>>
No. 70305 ID: 4553b2

I'm not entirely sure what we should be doing right now.

Lets info dump Hailey and ask her what she thinks. She seems smart, albeit scatterbrained.
>>
No. 70602 ID: ea5d5c
File 12569623319.png - (65.12KB , 640x480 , 72.png )
70602

>>70305
Hailey makes a suspicious face. Everyone seems to know more than they let on ever since those damn portals started showing up.

No.11 and #2 are yelling at each other again. No.1 has taken to inserting small comments to fuel the argument.

"Is it alright if we advance? There was another entry in that room, correct? It's possible they can get back up here from there."
>>
No. 70610 ID: 12f282

>>70602
DAMN PORTALSSSSSSSSSSSSS

Yeah, sure...
>>
No. 70627 ID: 4553b2

>>70602
Do whatever you think you need to do, Hailey. We're just making sure nothing bad happens to you people. So... yeah, go right on ahead.
>>
No. 72191 ID: 1fd8f3
File 125730122243.png - (144.31KB , 640x480 , 73.png )
72191

>>70602
"Who are you talking to?"
"...Begging your pardon?"
"We told you about captain, but you're not wearing any headphones. How did you hear what captain was saying?"
>>
No. 72192 ID: 1fd8f3
File 125730126515.png - (63.36KB , 640x480 , 74.png )
72192

>>72191
>>
No. 72193 ID: 1fd8f3
File 12573012975.png - (64.10KB , 640x480 , 75.png )
72193

>>72192
"Yes sir. I'm sorry, sir."

Hailey takes a deep breath.

"...My name is Hailey Joneston. I'm a...An agent for the supernatural division for the government that was recently formed with the discovery of this operation."

She clears her throat.

"I'm not very good at it."
>>
No. 72194 ID: 1fd8f3
File 125730132316.png - (68.54KB , 640x480 , 76.png )
72194

>>72193
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