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File 140891492495.jpg - (35.92KB , 504x360 , FifTH000.jpg )
591019 No. 591019 ID: 854c97

*sigh* let me start again anew with something very simple.
Expand all images
>>
No. 591020 ID: 854c97
File 140891497227.jpg - (61.84KB , 960x720 , FifTH001.jpg )
591020

This is Chip, I'm a fox. I woke up in my nice soft room, wrapped in my jacket. It's been a long time now. Nobody's come to feed me. I'm hungry.
>>
No. 591022 ID: 37aa84

Examine door
>>
No. 591042 ID: 854c97
File 140892066944.jpg - (61.38KB , 960x720 , FifTH002.jpg )
591042

I kick the door, it tilts open. It is a very heavy door. Lucky it is padded on my side.
>>
No. 591043 ID: 854c97
File 140892075525.jpg - (46.26KB , 626x720 , FifTH003.jpg )
591043

Everything is quiet when I look out. The lights are still on. That's nice. There's some dust about. I wonder why they haven't cleaned up.
>>
No. 591044 ID: 879a42

Everyone is dead or gone due to a demonic virus. Proceed to find a way to get that jacket off.
>>
No. 591069 ID: ccd544

Check the bathroom for signs of life.
I'm assuming your room doesn't have it's own toiletries?
>>
No. 591078 ID: 854c97
File 140894539214.jpg - (50.17KB , 960x720 , FifTH004.jpg )
591078

>>591069
No... Oh no....
>>
No. 591079 ID: 854c97
File 140894551188.jpg - (62.80KB , 960x720 , FifTH005.jpg )
591079

I GOTTA GO, I GOTTA GO, I GOTTA GO REALLY BAD!!!!!

>>591044
Please don't let it be that! I don't know how to get my jacket off me....
>>
No. 591094 ID: 879a42

Pray the bathroom doorknob has a handle and isn't round... also, if you really have to, just go. I mean don't let your insides explode over it, you have bigger fish to fry. Also, food, water, decent clothes, a weapon. Thoughts on surviving whatever cleared out everyone else.
>>
No. 591140 ID: 385581
File 140899951966.jpg - (55.71KB , 960x720 , FifTH006.jpg )
591140

>>591094
It's a push, but it's a girls bathroom... OH GOD WHAT AM I SAYING I NEED TO GO!!!! AND I'D GET MY NICE JACKET DIRTY!!!!!

I CAN'T TAKE IT! I'M GOING IN!
>>
No. 591142 ID: 385581
File 140899955217.jpg - (70.11KB , 960x720 , FifTH007.jpg )
591142

... I don't need to go to the bathroom anymore...
>>
No. 591179 ID: 879a42

Stop and listen carefully. What do you hear? Do you see anything useful that isn't on the body? You should check her but without your jacket off you are very vulnerable.
>>
No. 591220 ID: 5089b0
File 140906465391.jpg - (67.06KB , 960x720 , FifTH008.jpg )
591220

>>591179
There's the dripping of water from the sinks, but other than that there's nothing else. There's a large amount of blood splattered on the wall. The bathroom stalls are closed but they don't seem to be locked.

[CHIP is now SLIGHTLY SICK. He should probably clean himself up]

Um, there seem to be some pockets on... the body, a lab coat, there's two pockets but I can't get into them. Ah how should I try getting my jacket off?
>>
No. 591221 ID: 436cdc

>>591220
>find sharp thing
>Rub jacket against sharp thing until jacket releases you
>>
No. 591239 ID: 5089b0
File 140907849736.jpg - (71.73KB , 960x720 , FifTH009.jpg )
591239

>>591221
Looking for a sharp thing, looking for a sharp thing. Aha, the stall doors have a hook.
>>
No. 591240 ID: 5089b0
File 140907854539.jpg - (77.93KB , 960x720 , FifTH010.jpg )
591240

[Chip has jumped into the door hook.]

"Eep! come on, come on get off, ah, ha, erghh!!!"
>>
No. 591242 ID: 385581
File 140907883007.jpg - (72.47KB , 960x720 , FifTH011.jpg )
591242

Eventually the knot tying the arms together is undone. Chip takes off the now dirty jacket carefully. He drops it to the floor, now Chip can clean himself off!

[CHIP is no longer SLIGHTLY SICK]

Okay now what should Chip do now? He could take a closer look at the pockets at the person in half on the floor. But when the fox opened the door to the middle stall he saw something in the toilet bowl. Though then again maybe he should leave, the blood's making him uneasy. What should Chip do?
>>
No. 591287 ID: 879a42

Well we kinda half to take slight risks so look at the pockets, then the toilet in that order. Once we are a bit more set with supplies we can bypass potential danger more often. Good luck, and if something happens don't sprint just back up quickly, its wet in here.
>>
No. 591338 ID: 77cbba
File 140911940613.jpg - (75.85KB , 960x720 , FifTH012.jpg )
591338

>>591287
Okay I'll go look at the pockets
>>
No. 591340 ID: 77cbba
File 140911961763.jpg - (78.89KB , 720x960 , FifTH013.jpg )
591340

There's two pockets and they're filled with something. The scent of blood and rotting flesh fills the air. However it hasn't been so bad as to be unbearable and there's no flies or maggots. The only thing that Chip pulled out of the pockets was a box with what looks like six chips and a rolled up piece of paper.
>>
No. 591341 ID: 77cbba
File 140911965570.jpg - (52.26KB , 960x720 , FifTH014.jpg )
591341

Carrying the paper and little plastic to the second bathroom stall, Chip looks in. There seems to be a card in the water.
>>
No. 591343 ID: 879a42

Well, the body is fresh, look behind you before taking the card... How much can you carry? (How are you doing inventory? 8 slots for stuff or just realisticly how much chip can carry in his... now that his jacket is off is he wearing nothing?)
>>
No. 591464 ID: 77cbba
File 140918857940.jpg - (76.39KB , 960x720 , FifTH015.jpg )
591464

>>591343
There wasn't anything behind Chip, except for the body. The fox quickly fishes out what was in the toilet bowl. Gained Damp Keycard.

Chip shuffles around the stuff he collected. Normally he can carry around as much as it might be possible for a fox with a SLIGHTLY WEAKENED but normally LIGHTLY BUILT body. But it can be safe to assume that Chip could hold at most eight individual things at a time with his hands alone.

... Chip really needs to get some nice new clean clothes.
>>
No. 591482 ID: 879a42

Agreed, some new clothes, food, maybe a backpack or something for carrying stuff. Then we need to know what happened here, and how we can deal with any danger. First things first, peek your head out the door and look and then proceed into the hall. We will figure out where to go next.
>>
No. 591486 ID: 77cbba
File 140920157919.jpg - (58.08KB , 960x720 , FifTH016.jpg )
591486

>>591482

Chip takes a look into the hallway. Now what should he do next? There's a lot of things to be done, getting kitted out, finding out what happened here. Anyway, now's a good as time as any for.

*snfh*
>>
No. 591488 ID: 77cbba
File 140920167323.jpg - (59.60KB , 960x720 , FifTH017.jpg )
591488

Chip looks around wildly, that sound was rather loud, and now there's the smell of soot. Like the kind that comes from a large amount of smoke. The kind that builds up over a matter of hours.
>>
No. 591489 ID: 77cbba
File 140920176326.jpg - (68.97KB , 960x720 , FifTH018.jpg )
591489

Huh?!? Who's that? It looks to be, a raccoon? But he has a gun! What should Chip do, something in his heart is pounding wildly and he catches himself almost stepping forward.
>>
No. 591502 ID: 879a42

He hasn't shot yet, that means he may not be violent. Take a few steps back, I can't tell if he see's you or not. He probably does, and if he comes toward you, talk it out. You have no means of escape or weapon or anything, just talk and introduce yourself, play dumb and don't mention the key card. If on the off chance he doesn't see you yet, hide.
>>
No. 591503 ID: 879a42

(Also make a mental note the building is probably on fire, don't panic.)
>>
No. 591505 ID: 53ba34

duck around the door.
>>
No. 591559 ID: 5089b0
File 140925185134.jpg - (64.28KB , 960x720 , FifTH019.jpg )
591559

Chip walks back a few steps, rattling comes from the piece of paper. The raccoon also follows forward but doesn't shoot. *wheeze gasp, gasp*

"Hey there, who are you? I'm Chip you see. Do you know wh-?"

*Pant, huff, gasp* "Chi-- ip? Is th- at you?

I'm not *gasp* fe- *huff* well."
>>
No. 591560 ID: 5089b0
File 140925194943.jpg - (78.01KB , 960x854 , FifTH020.jpg )
591560

"Please... *huff huff* run..."

Should Chip run? Or is there something else can Chip do?
>>
No. 591569 ID: 436cdc

>>591560
Fake like you are going to run away, then roll-dive in and wrestle the gun away. Remember, knock away from the inside of the arm, not outside. That's how accidental shootings happen.
>>
No. 591600 ID: 77cbba
File 140928400078.jpg - (71.06KB , 960x720 , FifTH021.jpg )
591600

>>591569
>Fake like you are going to run away,
>>
No. 591602 ID: 77cbba
File 140928404774.jpg - (74.27KB , 960x720 , FifTH022.jpg )
591602

>then roll-dive in and wrestle the gun away.
>>
No. 591605 ID: 77cbba
File 140928429656.jpg - (62.96KB , 960x720 , FifTH023.jpg )
591605

>Remember, knock away from the inside of the arm, not outside. That's how accidental shootings happen.

Okay Chip knocks the inside of the raccoon's arm. The ring tail seems rather weak, it flies out of his hand and over the railing. But he's still struggling though. And he's dropped his stuff back there. While Chip thinks this guy's rather an easy pushover. He'll still have trouble moving around. The CHIPBOX, and DAMP KEYCARD, is behind him. So is the CRUMPLED UP NOTE that rattled on the floor.
>>
No. 591606 ID: 436cdc

>>591605
>Headbutt Raccoonman into unconsciousness
We need him incapacitated, he's obviously not himself right now. We'll tie him up with your straightjacket or something after we clean it off a bit, then try and ask him about what the hip-haps is while he's harmless.
Once we get him knocked out, we'll be free to grab everything we want.
>>
No. 591624 ID: 879a42

Don't headbutt, head smash. If we get dizzy he might get an advantage so bash his head into the floor until he passes out.
>>
No. 591626 ID: 77cbba
File 140929302885.jpg - (61.70KB , 960x720 , FifTH024.jpg )
591626

>>591606
>>591624
Chip pulls the raccoon close and bashes heads. It hurts but the fox can feel the other guy go limp.
>>
No. 591627 ID: 77cbba
File 140929321453.jpg - (63.47KB , 960x720 , FifTH025.jpg )
591627

But it might be a good idea to make sure the raccoon's not faking it. Chip lets the other guy's head fall down to bash on the floor. Looks like he's knocked out. Chip's head hurts a little but nothing serious. Also the raccoon's still breathing so that's a relief. But what should the fox do now? He's gotten some time to do something.

> We'll tie him up with your straightjacket or something after we clean it off a bit, then try and ask him about what the hip-haps is while he's harmless.
Once we get him knocked out, we'll be free to grab everything we want.

Stuff like this would be helpful but how should he go about doing this? Chip's items are on the floor, this raccoon's knocked out and still alive under him, and his straitjacket is both dirty and in the girls room.
>>
No. 591628 ID: 879a42

Let's drag him to the bathroom and tie him up in your jacket, then come back for all the loot.
>>
No. 591629 ID: 879a42

Also you might want to lock him in a stall, so he doesn't get up and tackle you unexpectedly at some point. Make sure the stall doesn't have a hook.
>>
No. 591745 ID: 37aa84

Remove his mask, I don't trust it.
>>
No. 591779 ID: 77cbba
File 140937181381.jpg - (67.86KB , 960x720 , FifTH026.jpg )
591779

>>591745
“Yeah, let's see what's behind that mask”
>>
No. 591780 ID: 77cbba
File 140937188662.jpg - (583.62KB , 960x720 , FifTH027.jpg )
591780

“WAURAAGGAGAAAAAAH!!!!!!!!!!!!!!!”

“Allen!, Allen! Snap out of it!!!”

“Orderly Jack, report to the recreation room and sedate Patient 13 immediately.”
>>
No. 591781 ID: 77cbba
File 140937195882.jpg - (80.88KB , 960x720 , FifTH028.jpg )
591781

Chip thinks that was weird and the mask crumbles in his hand. He gets his stuff and drags the raccoon into the ladies room. There's this weird gunk leaking out of the raccoon's eyes. The fox goes and washes his straitjacket in the sink. Luckily there's still soak in the dispensers.

All the stalls have hooks in them, Chip doesn't think its safe. Using the mirror to keep an eye on the raccoon, Chip ties him up with a DAMP BUT CLEAN STRAITJACKET. He has some stuff he can look at, the raccoon is still breathing softly.
>>
No. 591793 ID: 77cbba

btw Chip had collected back his inventory that he dropped on the floor. As a reminder there was

A CHIPBOX
A DAMP KEYCARD
A ROLLED UP PIECE OF PAPER THAT RATTLES
>>
No. 591797 ID: 879a42

Well lock all the stalls from the Inside and crawl under them. Then you can leave the room without him getting free by the time you come back. He is tied up, and get if he leaves he can't really go anywhere that isn't a push door. With that mask off, he might be a bit more sane. Let's look outside in the hall and decide where to go next.... after we check out the paper.
>>
No. 591830 ID: 10fbcb
File 140941874747.jpg - (35.31KB , 504x360 , FifTH029.jpg )
591830

>>591797

Chip unwraps the paper, it appears to be a memo? There's a small bottle of pills in it. The memo however seems to slightly damp from being next to all that blood.
>>
No. 591831 ID: 10fbcb
File 140941881748.jpg - (97.52KB , 960x720 , FifTH030.jpg )
591831

Gained PATIENT 13 MEMO.

Gained BOTTLE OF PILLS.

Chip goes to close and lock stall doors.
>>
No. 591836 ID: 3009b4

Let's try pills! Just one.
>>
No. 591870 ID: 879a42

Um, no. When we find out what is in the pills, then maybe. For all we know the pills are what made our raccoon friend go semi-nuts. After finishing with the stalls, check on him.
>>
No. 591954 ID: 6cb462

Feed the raccoon guy a pill. See what happens.
>>
No. 591955 ID: 10fbcb
File 140946829752.jpg - (43.76KB , 518x370 , FifTH031.jpg )
591955

>>591870
Chip gets closer to the raccoon after closing the stalls. He's still breathing and... whispering? The fox doesn't understand what the raccoon is saying though
>>
No. 591958 ID: 879a42

Get in closer, but not near his mouth that's biting range. Especially bad is his madness is transfered by fluids.
>>
No. 591971 ID: 10fbcb
File 140950084433.jpg - (54.72KB , 518x370 , FifTH032.jpg )
591971

>>591954
>>591958

Chip gets behind the raccoon and drops a pill in his hand. He doesn't know what it does, but best he doesn't try it himself. Who knows maybe it would be medicine, but the fox doesn't feel sick. He places it into the raccoon's mouth and gets him to swallow. Soon after that, the gunk around the raccoon's eyes stop flowing.
>>
No. 591972 ID: 10fbcb
File 140950093046.jpg - (43.58KB , 518x370 , FifTH033.jpg )
591972

The raccoon's breathing gets easier and then he starts to wake up.

"Emm ha, ugh why does my head hurt?" He blinks at Chip. "Eh? Who's there? Is that you Chip? I thought I heard you calling me."
>>
No. 592018 ID: 436cdc

>>591972
Tell him how he tried to shoot you so you knocked him out, tied him up, and fed him pills from some random bottle and it made weird shit stop coming out of his eyes.
>>
No. 592037 ID: 879a42

I wouldve sworn that the medicine was harmful. Anyway explain to him what happened and ask if he is okay. If he seems normal might as well undo the jacket.
>>
No. 592045 ID: 10fbcb
File 140954635979.jpg - (43.79KB , 518x370 , FifTH034.jpg )
592045

>Tell him how he tried to shoot you so you knocked him out, tied him up, and fed him pills from some random bottle and it made weird shit stop coming out of his eyes.
> Anyway explain to him what happened and ask if he is okay.
Chip explains what has happened since he woke up, the jacket, the shooting, the paper, whatever he can think of.

“Wha! I didn't hurt you did I Chip?”

Chip shakes his head, telling the raccoon that Chip fed him some medicine found in a pocket. Furthermore Chip tells the raccoon the medicine cleared some sort of gunk from his eyes and then Chip asks what happened here.

“I don't know, the last thing I remember Chip, was that I was in the records room, or at least one of them.”

Chip asks if the raccoon is okay.

“My head hurts a little and my throat's sore. …did you tie me up Chip” the raccoon looks sort of sad. “Please let me out... I mean ahhh, this is a girls' bathroom isn't it...?”
>>
No. 592082 ID: 37aa84

Yeah wasn't able to look into the boys bathroom after getting our jacket off before you came up to us crying, telling us to run, and waving a gun around, didn't want to leave you unconscious in the middle of the hall. He seems to be ok now so go ahead and remove the jacket. Also see if Patient 13 has any special meaning to him.
>>
No. 592084 ID: 879a42

Oh let him out. I'm sure you can overpower him if he is still crazy anyway.
>>
No. 592134 ID: 05d21a
File 140960752615.jpg - (65.79KB , 960x720 , FifTH035.jpg )
592134

>>592084
>>592082
Chip goes to untie the raccoon from the jacket. While doing so, the fox asks if the words patient 13 mean anything to the raccoon.

"Uh yes, I was patient thirteen, at least that's what the doctors told me."

With nothing else to do in the ladies room, and some uncomfortable feeling in Chip's stomach. They left it and went back into the hall. Where to go? That door, further down the hall or maybe go back? The raccoon that was also Patient 13 turns away from chip.

"Ah, Chip... are you... indecent?"
>>
No. 592165 ID: 879a42

I like to think of myself as a good person, what do you mean?
>>
No. 592211 ID: 385581
File 140968570833.jpg - (65.25KB , 960x720 , FifTH036.jpg )
592211

>>592165
"Ah no, it's not that, it's just it doesn't seem like you're wearing anything"
>>
No. 592257 ID: 879a42

Oh, heh (embarressed) well I haven't found any after I got out of my cell. I, er, I plan to find some soon heh.... (let's try the closet door we haven't checked.)
>>
No. 592312 ID: 89b939
File 140972545113.jpg - (80.73KB , 960x720 , FifTH037.jpg )
592312

>>592257
Chip admits that he hasn't found anything else to wear and hopefully something would come up soon. They go into the closet door. Though it becomes apparent that this isn't a closet. There's also SOME SCATTERED PAPERS and a LARGE POSTER?
>>
No. 592324 ID: 879a42

Well see if you can any sense of the papers on the floor, then check out the poster. When you are done, ask your friend what his name is, you don't know it yet. I suppose also ask where might some supplies be located, or just important room locations, such as an infirmary, armory, storage room, something like that. Where exactly are we? Hospital, asylum, military base, you don't remember much. I suppose one thing at a time but we need to press for info bit at a time.

(Meant to say closest door, not closet.)
>>
No. 592401 ID: 6cb462

Oooo, buttons! PUSH THEM!
>>
No. 592465 ID: 89b939
File 140981346909.jpg - (101.77KB , 576x792 , FifTH038.jpg )
592465

>>592324
Chip goes to pick up the papers, there's not much you can make out from this stuff
>>
No. 592466 ID: 89b939
File 140981362435.jpg - (74.09KB , 720x960 , FifTH039.jpg )
592466

That done, you go to the poster over on the wall. The tree kinda looks tacky to you. How is the tree supposed to be connected with a vague slogan like that?

>>When you are done, ask your friend what his name is, you don't know it yet. I suppose also ask where might some supplies be located, or just important room locations, such as an infirmary, armory, storage room, something like that. Where exactly are we? Hospital, asylum, military base, you don't remember much

That said, the raccoon introduced himself as Allen. From the worry on his face, Chip suspects somewhere in his addled head were memories of spending time with Allen and... several other people.
>>
No. 592467 ID: 89b939
File 140981398297.jpg - (48.17KB , 720x960 , FifTH040.jpg )
592467

>>592401
Buttons are cool, but when Chip presses them. They still don't move. Rikku says there's some sort of plot within it. Don't be said or sorry for this. This needed to be done. Then the end will come soon enough.
There's a slot by the ,magazines who engulf him. Because he's always hate I believe I cause a reskut begin to freak out and how he ways ha I'v going to I guess.
>>
No. 592480 ID: 879a42

(S-spade? I hope not who I think it is.) This all sounds very off the books sneaky government research going too far type scerario, if that makes any sense. Also if CRIMSON is an AI, considering it was uploaded to a system (or a computerized brain or something) it may be behind whatever went down here. I guess we should look for a way out. Also, get some pants asap, for more than one reason.
>>
No. 592481 ID: 879a42

WAIT JUST A SECOND WHAT THE HELL IS GOING ON I N THAT LAST POST. Chip you okay there pal? You sound a little non sensible.
>>
No. 592529 ID: 385581
File 140985662301.jpg - (80.16KB , 960x720 , FifTH038.jpg )
592529

>>592481

Chip feels a bit odd and light-headed. His stomach growls a bit, though it's probably because he doesn't remember when was the last time he ate, or drank.

So the buttons don't seem to respond. There's some sort of slot beside the buttons though.
>>
No. 592594 ID: 879a42

Well uh.... tell Allen that you don't feel so good, and that you need some food then. Hopefully you don't need medication to not go insane like your friend.
>>
No. 592602 ID: 89b939
File 140988777084.jpg - (79.36KB , 960x720 , FifTH039.jpg )
592602

>>592594
Chip says he needs food badly, Allen goes and rummages in his pockets. He found some YUMMY JELLYBEANS. Allen gives the YUMMY JELLYBEANS to Chip who eats them. He feels a little better.

"Chip, is the elevator not working? Usually the staff locks up those places they don't want us to go into."
>>
No. 592615 ID: 6cb462

Wait, are you sure those were jellybeans and not medication? Well its too late now, and might not matter.

You have a damp keycard, so dry it off, use it on that slot, then mash those buttons repeatedly.
>>
No. 592668 ID: 879a42

Oh yes, the key card! With our luck it it isn't the right one or is ruined. Try it though! (Still need food.)
>>
No. 592854 ID: 689aae
File 140998235934.jpg - (80.61KB , 960x720 , FifTH040.jpg )
592854

>>592615
>>Wait, are you sure those were jellybeans and not medication?

Well they tasted like Jellybeans and didn't taste bad like medicine usually is.

>>592668
>>You have a damp keycard, so dry it off, use it on that slot, then mash those buttons repeatedly.

Chip wipes the keycard and slides it in the slot. Pressing the bottom button that lit up, there's a slight whirring sound. Eventually it stops and the doors open.
>>
No. 592857 ID: 689aae
File 140998260353.jpg - (53.55KB , 960x720 , FifTH041.jpg )
592857

It seems to be some sort of elevator, Chip suspects. Chip goes in and Allen follows. There's some buttons inside, door open and closing buttons, alarm buttons, intercom buttons, and only two destination buttons. There's only one glowing though, so Chip presses that.
>>
No. 592858 ID: 689aae
File 140998271110.jpg - (43.74KB , 960x720 , FifTH042.jpg )
592858

The doors close and both the raccoon and fox feel the room move slightly fast but smoothly. There's another set of doors on the opposite side of the doors they came in.
>>
No. 592859 ID: 689aae
File 140998297655.jpg - (51.94KB , 672x504 , FifTH043.jpg )
592859

The room comes to a stop and then the doors open. A blast of climate controlled air, much cooler than where the duo was in, smacked them in the face. Through the doors Chip can see SOMETHING IN THE CORNER, a PAIR OF SCISSORS on the table, and one VERY TACKY PICTURE on the wall. There's also two EXITS to the LEFT and RIGHT. All the walls are covered over in white. There's an antiseptic smell, not like bleach but more like rubbing alcohol or that brown fizzing liquid the staff sometimes use.
>>
No. 592891 ID: 879a42

That picture is shit, remove it from the wall to see behind it. Take the other stuff, actually take the scissors first.
>>
No. 592925 ID: 6cb462

I would say to split up, and meet in this room later, but Allen might need you for medication in case he gets crazy. That said, both of you take the left exit
>>
No. 592930 ID: 689aae
File 141002597781.jpg - (62.60KB , 672x504 , FifTH044.jpg )
592930

>>592891
Chip and Allen go to get the stuff in here. Got NUMBER FIVE SERIES SCISSORS and CARD CUT IN HALF.
That done, Chip goes to take the TACKY PICTURE off the wall.

"Wow, this is a better pic than what was covering it."
>>
No. 592932 ID: 689aae
File 141002617385.jpg - (56.80KB , 672x504 , FifTH045.jpg )
592932

That done, Chip throws the tacky picture into the corner, away facing the wall.

>>592925
Unless there's nothing else to do here, Chip decides that they'll stick together. After all Allen needs his medicine. Though he could leave the bottle with the raccoon. Then again it would be a risk, since he doesn't know exactly when Allen needs to take a dose. Other than that, the fox decides to take the left exit first.

Unless there's something the duo needs to do here first?
>>
No. 592957 ID: 6cb462

Is there anything on the sliced card?
>>
No. 592975 ID: 879a42

Well just leave through the door after admiring that beautiful painting. Peek through the door before going in.
>>
No. 592986 ID: 7571f9
File 141004823139.jpg - (40.33KB , 378x504 , FifTH046.jpg )
592986

>>592957

Chip takes the SLICED CARD, it has a picture of a sword with a blue ribbon on it. The edges of where it was sliced is rather rough.

"Hey its the Ace of Swords." Allen says. "Swords are rather bad to see most of the time, since they warn of trouble." The raccoon's face darkens. "They better not have touched my tarot deck."
>>
No. 592990 ID: 7571f9
File 141004841045.jpg - (56.34KB , 744x558 , FifTH047.jpg )
592990

>>592975
After looking one last time at the VERY BEAUTIFUL PAINTING and wondering just who is on there. Chip goes and peeks into the door to the left.

The fox sees it's a rather big room. There's pipes everywhere and another door across from him. There's a BIG WHEEL on a pipe above him and a CLEANING PANEL on the large pipe across the room, it needs a key to open. There's also more to the room in shadow, but Chip can't see anything from his point of view.
>>
No. 593004 ID: 879a42

Let's creep around and check quietly, who knows what other crazies or unknown dangers there are. Maybe some nice loot and lack of crazies will be situated here, or close by.

Hopefully some pants. I think Allen thinks were a nudist or something.
>>
No. 593196 ID: 8beeee
File 141014232811.jpg - (61.30KB , 744x558 , FifTH048.jpg )
593196

>>593004
When Chip and Allen go in, the fox can see another part of the room from here. There's less lighting and some sort of hatch in the floor.
>>
No. 593252 ID: 6cb462

Might as well try to open the hatch.
>>
No. 593254 ID: 879a42

Well is it too dark to see? Or just diminished lighting? Either way proceed for the hatch as nothing else really is grabbing my interest. Feels like it will be locked or trapped.
>>
No. 593336 ID: 5089b0
File 141021117639.jpg - (57.75KB , 744x558 , FifTH049.jpg )
593336

>>593252
>>593254
Chip and Allen goes into the gloomy less lit back area of these pipes. Chip goes to open the hatch.
>>
No. 593338 ID: 5089b0
File 141021124983.jpg - (24.13KB , 504x360 , FifTH050.jpg )
593338

It creaks open and there's a real musty smell coming up. There's some rickety rungs and the place goes into shadow. Allen doesn't like the atmosphere down there.

[Allen will not follow if Chip proceeds down the ladder shaft.]
>>
No. 593342 ID: 6cb462

There are still a lot of places to explore, and we should be keeping an eye on Allen. Don't go down there yet. Lets save that place for last, and after we give Allen medication when/if he freaks out again.

Can we reach the wheel?
>>
No. 593357 ID: 879a42

Not yet, we are likely to get seperated from the ladder breaking and you have no light source chip, let's check out the wheel I guess. Is there another door leading out the room that isn't the one we came in?
>>
No. 593410 ID: 8beeee
File 141024531643.jpg - (64.33KB , 744x558 , FifTH051.jpg )
593410

>>593342
>>593357
Chip slams the hatch shut and returns to the more well lit part of the room. It's rather hard to reach the wheel on the pipe. However the fox is able to climb and reach the thing.

> Is there another door leading out the room that isn't the one we came in?

There is a closed door in the room.
>>
No. 593414 ID: 879a42

I'm all for doing stuff to progress but do we need to turn that? Have Allen go the door and try to open it. If it won't budge turn the wheel, maybe that's its purpose is a door lock. Otherwise who knows what we would be doing by turning a random wheel.
>>
No. 593504 ID: 8beeee
File 141031819647.jpg - (64.67KB , 744x558 , FifTH052.jpg )
593504

>>593414
Allen opens the door.

"Hey Chip there seems to be something in here. A projector of some sort? Maybe a movie theater?"
>>
No. 593531 ID: 6cb462

Well then, lets watch a movie. I Hope there is some popcorn you can eat.
>>
No. 593549 ID: 879a42

Deal with the wheel later. Let's watch the movie then.
>>
No. 593634 ID: 8beeee
File 141040114239.jpg - (69.59KB , 720x540 , FifTH053.jpg )
593634

>>593531
>>593549
Chip and Allen enter what appears to be a small movie theater. There are several seats as well as a SMALL PROJECTOR. There is a door across from where they entered and another facing the MOVIE SCREEN. Chip checks the projector, there appears to be a film disc inside. He turns it on to play. Chip sits down to watch it as well.

>> I Hope there is some popcorn you can eat.

Looking around, Chip finds a bag of unpopped popcorn under his seat!
But there's no microwave....
Chip has gained +1 IRRITATION!
>>
No. 593635 ID: 879a42

Take a breath, no need to get mad. Movie time.
>>
No. 593636 ID: 8beeee
File 141040170505.jpg - (45.03KB , 720x540 , FifTH054.jpg )
593636

“The Metal Glen Medical Institute for the Blind was built in [fzzt] as a cutting edge facility dedicated to the restoration of sight and alternative medical therapies. Built at a budget of [fzzzt crackle crack] and along the coast of [ bzzzt ] The Metal Glen hosted a staff of [bzztt] and served [crackle] patients. In addition the Institute also served as a facility for the study of [crazzzzzzzzt bzbzbzb crik crik] excavated in [bzzzzzt ztztzttz crackle buzzz].”
>>
No. 593637 ID: 8beeee
File 141040175751.jpg - (42.72KB , 518x389 , FifTH055.jpg )
593637

“However the staff and the Board of Directors were found to be engaging in illegal and unethical experimentation along with abuse and maltreatment of the patients in care there. Bio-hazardous [fzzzzt] was injected into [cazztzt zt ztzt] providing regen[fzzzzzzzzztttzt] but caused [crackle fzztzt] and mental [craaaaaaaaaaaarccra] Eventually this led to the facility being abandoned following the 11-8 Incident. Patients and facility were evacuated and relocated.”
>>
No. 593638 ID: 8beeee
File 141040178921.jpg - (33.03KB , 504x378 , FifTH056.jpg )
593638

“The facility was assumed to be shut down but leads came out that Metal Glen was merely in lock-down. Furthermore, following Metal Glen's re-discovery and subsequent investigation. It was ordered that the facility be liquidated by an oversight board. The demolition was carried out in [fzzt bzttt].”
>>
No. 593639 ID: 8beeee
File 141040181440.jpg - (56.07KB , 378x504 , FifTH057.jpg )
593639

“Following the revelation of the horrors that occurred under the administration of Metal Glen, the Trump Foundation was established as an oversight committee and task force to investigate and respond to any signs of patient and medical abuse.

The Trump Foundation.

'We Will Be Watching.'”

The screen flickers off. Allen looks in the disc slot. “It looks like this film's had its last run.” He holds up a BADLY SCRATCHED DISC.

“Well that was a boring film” Chip said.
>>
No. 593648 ID: 6cb462

Well, we found a bag of unpopped popcorn, there has to be a microwave somewhere near. peek into the next room and see if one is there.
>>
No. 593702 ID: 879a42

(Containing all excitement.) Well, *gulp* I guess we found out where we are, a copy or redesign of this metal glen place. I guess we should just continue on and be careful considering the eerie vacancy of this place.

Just proceed to the next room if you don't see anything else of interest.
>>
No. 593747 ID: d92e56
File 141050447530.jpg - (52.90KB , 504x378 , FifTH058.jpg )
593747

>>593648
>>593702
Chip getting a little fed up with walking through some doors with nothing to eat in sight and no microwave to pop that popcorn enters the door opposite the movie screen.

Into a room filled with cages, dark rusty cages that have signs of somebody struggling to get out of them. Further more Chip and Allen can see two side doors and a larger pair of double doors opposite their entrance.
>>
No. 593759 ID: 879a42

Um... peek into that cage there, but be careful doing so. Its very possible whatever is in there is crazy like Allen was or worse, heck it might not even be a person.
>>
No. 593762 ID: 6cb462

doors doors and more doors. Maybe we should have Allen take the lead for a while.
>>
No. 593850 ID: d92e56
File 141056797869.jpg - (53.71KB , 504x378 , FifTH059.jpg )
593850

>>593759
Chip carefully approaches the cage that has the sound of banging coming from it.

IT rattles the cage bars.
IT shape is...
IT DOES NOT MOVE RIGHT
IT has a 'face'
Chip doesn't want to look at IT ANYMORE, DON'T LOOK AT IT. *sound of sirens in the night* DON'T LOOK AT IT. DON'T LOOK AT IT. Wor1d of l@aughter DON'T LOOK AT IT. DON'T LOOK AT IT. w0orld of sCre&ms an/d DON'T LOOK AT IT. DON'T LOOK AT IT. DON'T LOOK AT IT. after @)) DON'T LOOK AT IT. DON'T LOOK AT IT. DON'T LOOK AT IT. DON'T LOOK AT IT. DON'T LOOK AT IT. "Get away from the close^s^t doar" DON'T LOOK AT IT. DON'T LOOK AT IT.
>>
No. 593851 ID: d92e56
File 141056840106.jpg - (36.18KB , 504x378 , FifTH060.jpg )
593851

>>593762
You are Allen, also known as patient 13. You are a raccoon. You don't remember what has happened in the past few days. Days because you're getting a little hungry and other signs that time has passed. That and you smell like faded smoke and soot. You met up with Chip. He gave you your medicine and you almost hurt him. You don't want to hurt him. You are following Chip, Chip just collapsed on his knees. He doesn't look well. Somehow you're feeling quite miffed. Is everything getting tinted? You put your hand on Chip's head and pat it. Really breathing's getting kind of rough. You have some stuff in your vest pockets. You're worried about your friends. You're worried about the other patients. You wonder where is this place. You wonder where is the staff. You also wonder why is your hand shaking, you index finger twitching and how your teeth clench.

What should you do now?
>>
No. 593865 ID: 6cb462

Check your inventory. Ask Chip for your medication (if he is responsive) but don't take it yet.
>>
No. 594249 ID: 5089b0
File 141081584507.jpg - (48.12KB , 504x378 , FifTH061.jpg )
594249

>>593865

Allen shakes Chip and asks for some medicine. The fox doesn't reply but just whimpers and shakes. Allen doesn't know what to do for the fox. The raccoon also checks his pockets.

He finds a SCRATCHED DVD/CD?, a CRUMPLED UP PIECE OF PAPER, a BAG OF YUMMY JELLYBEANS 2/3 FULL, and a RIPPED PIECE OF PAPER.
>>
No. 594268 ID: 6cb462

can we see what is on the papers? careful not to get a paper cut.
>>
No. 594549 ID: c931c3
File 141100546843.jpg - (46.12KB , 504x360 , FifTH062.jpg )
594549

>>594268
Allen finds it rather hard to read things, it really makes his head hurt and feel like losing his lunch. This note seems to be written in crayon.
>>
No. 594550 ID: c931c3
File 141100559048.jpg - (42.25KB , 360x504 , FifTH063.jpg )
594550

This other paper seems to be ripped out of something. Chip's still on the floor shaking, and he's breathing fast. Allen doesn't think that this is a good place for him to be. Allen goes to pull Chip away from the cage.
>>
No. 594563 ID: 6cb462

See if you can communicate with that thing in the cage.
>>
No. 594839 ID: c9d3dd
File 141118689144.jpg - (91.56KB , 504x378 , FifTH064.jpg )
594839

>>594563
Allen looks up to try and talk whatever is in front of him.

Consumed is body, and in sin sin. [He doesn't feel good] Sucked away, his the fortunatermined grave praise name is the choser, [Are his eyes tearing up?] Happymen [Allen clutches Chip's shoulder.] Consumed be to malice!
It shall over-ending else, just worship world of smiles
>>
No. 594841 ID: c9d3dd
File 141118695816.jpg - (51.86KB , 504x378 , FifTH065.jpg )
594841

Allen has to look away, his throat's rather dry. MaYbe there's watEr here somewhere!?
>>
No. 594853 ID: 879a42

Note for the future, IF THE THING MAKES PEOPLE PASS OUT, DONT LOOK AT IT. Drag chip into the previous room. He might need some medication. Also, about how long until YOU need medication? Take a deep breath, don't pass out too.
>>
No. 595404 ID: 385581
File 141149804486.jpg - (69.09KB , 720x540 , FifTH066.jpg )
595404

>>594853
>>Drag chip into the previous room. He might need some medication. Also, about how long until YOU need medication? Take a deep breath, don't pass out too.

Allen doesn't know if he should give the medicine to Chip. But there's nothing else that he can do for the fox. He feeds a pill of the medicine to Chip. Allen remembers he needs to take a pill once a day, though sometimes he needs to take more of it, though he can't remember why he needed to take more. Allen takes a breath and waits for Chip to recover.
>>
No. 595405 ID: 385581
File 141149814894.jpg - (28.57KB , 504x360 , FifTH067.jpg )
595405

Chip wakes up, he kind of remembers seeing something horrible. Something he really doesn't want to remember. He looks around.

"Chip, Chip are you okay?" Heh, it's Allen! He looks worried? Why does he look worried? He should smile more. That way he looks better. Yeah he's adorable when he smiles. He should do it more often. Is it just you or does everything look different?
>>
No. 595440 ID: 879a42

Everything seems...more colorful. This could be either good or really bad considering you need to remember the last thing that happened to you is you stared at some abomination and then passed out. So take your new sight as you will. So DONT LOOK AT ABOMINATIONS.

Also you two need food and some water. Focus on that. Proceed back into the room without looking at the 'things' and look for another door in that room.
>>
No. 595564 ID: c9d3dd
File 141154212447.jpg - (56.94KB , 504x378 , FifTH068.jpg )
595564

>>595440
>>Also you two need food and some water. Focus on that. Proceed back into the room without looking at the 'things' and look for another door in that room.

Yeah, yeah, heheh We go back into the room. No looking a bomb in nations for me. Doors doors doors, need some doors for food and water. Three doors, one two three and a hole in the ground. *chuckle* Allen's a fluffy raccoon right? I wonder if it's nice and soft. Huggy, huggy *laughs*
>>
No. 595570 ID: 879a42

(I want to say this directly to Allen.)

He's goin nuts man! He started rambling about doors, but most importantly he just referred to you as an 'it' and called you fluffy! Slap his shit and shake him or something he is loosing his grip on things!
>>
No. 595789 ID: 5089b0
File 141167108116.jpg - (31.03KB , 504x360 , FifTH069.jpg )
595789

>>595570
"Chip! Chip! Chip! Snap out of it!!"

Chip looks at Allen dizzily. "You know, you're cute when you're frustrated."

Great, Now what should Allen do?

"I'm hungry, and coonie looks delicious!" Allen's ear has been nommed.
>>
No. 595801 ID: 879a42

(Define nommed. Like I just licked your ear or am sucking on it like a sexual wierdo nommed, or oh dear Jesus he just bit off my ear like Mike Tyson nommed. If the second is true, the picture sure doesn't show it.)

Distract him by telling him there is a toaster over 'there' and then when he looks kick him in the balls, try to either get medication in his mouth or knock him unconscious if he struggles too much, then get medication in him.

Also if one of those things shows up, just run. If chip is crazy maybe he can be salvaged later, but certainly not if you get ambushed by one of those things.

(Also why a toaster? Because crazy people love toasters.)
>>
No. 595805 ID: 879a42

I'm gonna go ahead and add on the chance of an abomination getting involved, make sure you AVERT YOUR EYES FOR GOD SAKE.
>>
No. 595821 ID: 385581
File 141168008819.jpg - (30.61KB , 504x378 , FifTH070.jpg )
595821

>>595801
>>(Define nommed. Like I just licked your ear or am sucking on it like a sexual wierdo nommed, or oh dear Jesus he just bit off my ear like Mike Tyson nommed. If the second is true, the picture sure doesn't show it.)

Chip's just standing there, nipping at Allen's ear, it's distracting and strange especially since the raccoon's the only one with clothes on. Some pants need to be found as soon as possible.

>>kick him in the balls, try to either get medication in his mouth or knock him unconscious if he struggles too much, then get medication in him.

Allen doesn't really want to hurt Chip, and the raccoon doesn't think that putting more of his medication into Chip would help. Allen remembers that apparently "Crazy is doing the same thing over and expecting a different thing happening. "

>>Distract him by telling him there is a toaster over 'there'

"Chip there's a toaster over there!"
Chip lets go and looks. "Toaster? Toaster, know what they say, toasters toast toast, I want French Toast" Chip says in a cheery tone.

Maybe Chip will get better once the medicine is out of his body? What should Allen and Chip do now?
>>
No. 595828 ID: 879a42

(Hadn't realized chip had been given meds.)

Well I guess he isn't violent crazy. Let's just lead him into the next room and wait for him to come off his high.
>>
No. 596007 ID: 2ed06a
File 141178843845.jpg - (118.59KB , 504x672 , FifTH071.jpg )
596007

>>595828
Allen and Chip go directly in the closest side door. It smells of faint smoke. A STEP LADDER lies on the floor. There are BURNED FILE CABINETS covered in soot and torn metal. At the back of the wall is a VENT. Chip still hasn't recovered.
>>
No. 596015 ID: 879a42

Yeah its gonna be a while before h gets back to normal.

That step ladder might be useful, but it would be bothersome to carry. Is it a wooden stepladder or metal? (I imagine it would be metal)

One more thing, take a closer look at the torn metal and then the vent, how is the metal torn? Was it done intentionally? Make sure you don't get too close to that vent...
>>
No. 596222 ID: 2ed06a
File 141189157698.jpg - (53.01KB , 504x672 , FifTH072.jpg )
596222

>>596015
>>That step ladder might be useful, but it would be bothersome to carry. Is it a wooden stepladder or metal? (I imagine it would be metal)

It's a metal stepladder. Chip could carry it with his ATHLETIC PHYSIQUE, but his hands would be full.

>>One more thing, take a closer look at the torn metal and then the vent, how is the metal torn? Was it done intentionally? Make sure you don't get too close to that vent...

The metal looks like it burned and charred off instead of melting... Allen goes to the vent, there seems to be something inside there. Also there's no screws on it.
>>
No. 596224 ID: 879a42

If there are no screws then someone took the screws off... WELP. Time to open it and get whatever is inside... or we could have chip get it. Yeah have the doofus get it and make him bring it back.
>>
No. 596372 ID: 2ed06a
File 141196537245.jpg - (48.73KB , 504x672 , FifTH073.jpg )
596372

>>596224
Allen asks Chip to go and get whatever is in the vent. Chip happily goes to get it for the raccoon.

"Hey I think it's a photograph, and there's a nice breeze in here."
>>
No. 596416 ID: 879a42

Why don't you help pull him out, it be faster and this way there is no risk of chip deciding to stay in there. Just drag him and uh....make it seem amusing for the unstable chip.

Coax the crazy a little ya know?
>>
No. 596512 ID: 879a42

Make sure he has the photograph first though.
>>
No. 596725 ID: 1c72bd
File 141221133853.jpg - (50.28KB , 504x378 , FifTH074.jpg )
596725

>>596416
>>596512

Allen goes to pull the fox out of the vent. Both go flying away from it. Chip lets a happy cry of enjoyment come out. The singed photo is in the fox's hand.
>>
No. 596727 ID: 879a42

Wheee! Take a glance at the vent, feel if the wind is still blowing strong, we will have to remember that the ventilation seems to be in overdrive!

Back away from the vent a bit so the photo doesn't get blown out of your hand, then take a look at it, see what's left.
>>
No. 597297 ID: b7db12
File 141246870660.jpg - (39.17KB , 504x672 , FifTH074.jpg )
597297

>>596727
Allen takes the photo from Chip and puts it in his vest pocket. Keeping a hand over it he looks into the vent. There's a very strong wind blowing around, it's warm... There's some sort of light in the distance.
>>
No. 597326 ID: 879a42

What kind of light is it? Is it a flashlight looking into the vent or something from the other side, or is it more...unnatural. Don't approach it, keep a distance maybe even back up some towards the door.
>>
No. 597597 ID: 5089b0
File 141270552722.jpg - (53.42KB , 504x378 , FifTH075.jpg )
597597

>>597326
To Allen it kind of looks like one of the room lights coming from far away.

Allen and Chip leave this room if there's nothing else that comes to mind about it. Outside they hear a large CRASH. But they can't tell where the sound came from. There are still two doors they have not gone into. The other side door and the large double doors at the bottom. There's also the broken cage and the hole in the ground. Chip still needs some CLOTHES or at least PANTS. And they're hungry.

Foxes can't live on YUMMY JELLYBEANS alone.
>>
No. 597601 ID: 879a42

Check side door, acquire sweet loot and pants.
>>
No. 598065 ID: c1cc80
File 141317032704.jpg - (48.97KB , 504x378 , FifTH076.jpg )
598065

>>597601
Chip and Allen go in the other side door. It seems somebody lived here? There's A SOLID DESK, IRON LOCKER CLOSET, INTERCOM DEVICE, and a STEEL COT. What should the duo do here? There's pants to find and clues to hunt and most importantly food to get.
>>
No. 598105 ID: 879a42

Check the desk and locker, attempt to acquire pants, then check out the intercom. Hopefully nothing is locked. Check under the bed, see how heavy the locker closet is, see if it can moved. (Press buttans on intercom.)

(And how loopy is our friend by this point? Less loony or still off his rocker?)
>>
No. 598387 ID: bd4980
File 141334371261.jpg - (70.53KB , 504x378 , FifTH077.jpg )
598387

>>598105
Check the desk and locker, Hopefully nothing is locked.
Allen goes to pull out each drawer and see what's inside. Thankfully there's no locks on any of these drawers.

One drawer is filled with a bunch of syringes covering a BAG OF RUBBER BANDS.

Another has some cards inside, but it only seems like one of them is a HIDDEN ELEVATOR KEYCARD.

The third drawer holds some punched tickets and some sort of PROGRAM for some sort of art exhibition. Chip is able to read it "The Opuses of Renowned Master Tom. Only for one week in ~" the name of the city is illegible .

The last drawer has a bag of nugget pretzels! But... who knows how long this has been here...
>>
No. 598388 ID: bd4980
File 141334382911.jpg - (37.32KB , 352x504 , FifTH078.jpg )
598388

>>attempt to acquire pants,
>>(And how loopy is our friend by this point? Less loony or still off his rocker?)
Chip found SHORTS in the LOCKER.
"I like shorts, they're comfy and easy to wear!"

Allen thinks to himself that it isn't as bad as before...
>>
No. 598389 ID: bd4980
File 141334392159.jpg - (30.75KB , 363x504 , FifTH079.jpg )
598389

>>see how heavy the locker closet is, see if it can moved.

Even though the LOCKER is empty it's still really heavy even for Chip's HEALTHY PHYSQUE. Besides there's not like there's going to be an entire utility room behind a locker... right?
>>
No. 598390 ID: bd4980
File 141334398330.jpg - (37.90KB , 378x504 , FifTH080.jpg )
598390

>>then check out the intercom. (Press buttans on intercom.)

There's some buttons on the intercom, there's some letters written in marker on it. Which buttons should Allen or Chip press?
>>
No. 598391 ID: bd4980
File 141334404697.jpg - (30.13KB , 504x360 , FifTH081.jpg )
598391

>>Check under the bed,

Allen goes to see if there's anything under the bed. His hand touches something metal and rusted, it seems to be a plate. There's something etched on it.
>>
No. 598410 ID: 879a42

Press them in alphabetical order, (is that an A or an H?)
So B,C,H,O I guess?
Dust plate off, maybe check the back.
>>
No. 598523 ID: 0d6ff7
File 141344035065.jpg - (39.37KB , 378x504 , FifTH082.jpg )
598523

>>598410
>>Press them in alphabetical order, (is that an A or an H?)

Allen guesses it is an H.

>>So B,C,H,O I guess?

When Allen presses button B, he hears the sound of crying and whimpering.

Button C has some creepy laughter and some sort of flat voice saying he's going to get out here, there's no way he could be trapped, he escaped.

Button H has nothing but static.

Button O, crackles a bit. But somebody answers.
"Do[Eye@mc0m!ing]n't moFORUve, Wait(foR mE) ri(NO)E&c@pE)ght t(here'sknots@fe"

>>Dust plate off, maybe check the back.
There's nothing but rust on the back and a blank space.
>>
No. 598558 ID: 879a42

>>598523
The fact that it someone answered is either really good or really bad depending on how friendly they are. Try to talk back asking ''who are you?'' Maybe ''what's going on?'' Hopefully he/she/it doesn't want our blood.
>>
No. 599316 ID: 7431a0
File 141420850341.jpg - (43.08KB , 540x396 , FifTH083.jpg )
599316

>>598558
>>The fact that it someone answered is either really good or really bad depending on how friendly they are. Try to talk back asking ''who are you?'' Maybe ''what's going on?'' Hopefully he/she/it doesn't want our blood.

Button O had somebody answering, but Allen had a bad feeling about that voice. It made him very scared. The raccoon tried getting a conversation going but there's no answer from the button. In any case, there was so much happening, that Allen and Chip needed a moment to recollect themselves. Now that Chip has shorts, he has a much easier time carrying things around.

Chip at the moment has, A CHIPBOX, A BOTTLE OF MYSTERIOUS PILLS, THE PATIENT 13 MEMO, A PAIR OF SCISSORS, A CARD CUT IN HALF, BAG OF UNPOPPED POPCORN, UNKNOWN PHOTO.

Allen in his inventory has instead A SCRATCHED DISC/CD, CRUMPLED UP TRAITOR NOTE, TORN UP J-4 NOTE, and a 2/3 FULL BAG OF YUMMY JELLYBEANS.

There is also a RUSTED PLATE found under the bed. The drawers have a BAG OF RUBBER BANDS surrounded by dangerous needles, a HIDDEN ELEVATOR KEYCARD, a PROGRAM for some sort of art exhibition, and a BAG OF NUGGET PRETZELS. How should the duo juggle things around, what questions should they ask? What should they do now?
>>
No. 599342 ID: 879a42

They need to (take all loot) ask questions about why they think they are here, and who or what wants them here? What went wrong that there is nothing but things roaming the halls (hopefully just one?) and how they could find a way to an exit... but most of all who is still alive that made that ominous voice on the radio, and why would he still be alive.

He said roughly don't move wait right there, do the opposite and quickly and quietly scrape up the stuff in the room and distance yourself as far away as possible from this room. Start by taking the double doors. (Make sure you speak quietly, and try to have chip do the same. Thar be demons.)
>>
No. 604477 ID: 084485
File 141671691685.jpg - (34.60KB , 378x504 , FifTH084.jpg )
604477

>>599342
>>They need to (take all loot)

>>He said roughly don't move wait right there, do the opposite and quickly and quietly scrape up the stuff in the room and distance yourself as far away as possible from this room. Start by taking the double doors. (Make sure you speak quietly, and try to have chip do the same. Thar be demons.)

Chip and Allen can take just about everything except for the bag of rubberbands in the middle of all those syringes. Unless they come up with a way to safely get it out, it's going to stay there.

>>ask questions about why they think they are here, and who or what wants them here?

Chip asks why are they here in this place.
Allen says “Well I remember we were patients, I had some sort of mental disorder, they never told me what it was though. I've been living here ever since...” The raccoon clutches his arm. Chip asks what about himself but Allen frowns. “I'm not sure, they never told me why you were here? We either had something physical or mental but for you, I think it was mental. You were brought in when I was... 9 I think?”
>>
No. 604478 ID: 084485
File 141671694912.jpg - (41.19KB , 378x504 , FifTH085.jpg )
604478

>>What went wrong that there is nothing but things roaming the halls (hopefully just one?) and how they could find a way to an exit...

Allen doesn't know and looks away. When Chip asks about how they can get out of here.
“I remember that but there's doors out of the hospital. Except we have a large wall around us. The only things I remember that aren't surrounded by the wall was the beach, the tram and those caves we went on a field trip.”
>>
No. 604479 ID: 084485
File 141671697636.jpg - (46.10KB , 378x504 , FifTH086.jpg )
604479

>>but most of all who is still alive that made that ominous voice on the radio, and why would he still be alive. 

Chip asks who might be still alive to be the person to talk to them.

“I think it might be our orderly Jack” Allen whispers.
>>
No. 604761 ID: 534cc4

Well its good you know who that was, let's focus on leaving now. Through the double doors, let's see where those lead.

To get to the rubber bands first, why not scrape the syringes away with the rusty plate, then slide the rubber bands toward yourself and grab them.
>>
No. 616330 ID: 7a8244
File 141982040574.gif - (41.15KB , 504x378 , FifTH087.gif )
616330

>>604761
>>To get to the rubber bands first, why not scrape the syringes away with the rusty plate, then slide the rubber bands toward yourself and grab them.
Chip goes and takes the rusty plate and uses it to scrape those needles off and away from the bag of rubber bands. The duo grabs the bag and leaves the room with all their stuff.

>>Well its good you know who that was, let's focus on leaving now. Through the double doors, let's see where those lead.

Chip and Allen leave through the double doors on the bottom. It leads into a hallway, in front of them are more double doors, to their right, some sort of elevator. To the left another hall it seems. Chip looks all around. They needed to hurry before whoever that person, possibly Jack found them.
>>
No. 616968 ID: a79844

Check the elevator to see if everything seems to be working then investigate the double doors.
>>
No. 628856 ID: f14af9

>>616968
Is that light blinking?
>>
No. 628969 ID: 9fb4f6

>>616330
Prepare your selves, a person is arriving via elevator!
>>
No. 634652 ID: 17a93d
File 142914393030.gif - (373.66KB , 504x360 , FifTH088.gif )
634652

>>616968
>>628856
>>628969
Well it can't be too ba- OH GOD WHY!?!?!
>>
No. 634665 ID: a1ea4a

Say hello. And run.
>>
No. 634681 ID: de4854

>>634652
Skedaddle straight outta there.
>>
No. 634788 ID: 534cc4

>>634652
AAAAAAAHHHHHHHHHHHHHHHHHHHHHHH

RUN DEAR GOD WHY ARE YOU NOT FARTHER AWAAAAAAAAAAAY!!! Mayhaps jumping down that hole in the room with the cages would be a brilliant (awful) escape route, yes?
>>
No. 636448 ID: d9348f

>>634652
>sees name tag
>give a tiny chuckle
You should run. If this place is the metal fucking glen running is will equal safety, maybe.
>>
No. 652135 ID: f6ad2e
File 143572324202.jpg - (77.60KB , 960x720 , FifTH089.jpg )
652135

>>634665

Chip said "Hello GOODBYE JACK!!!"

>>634681
>>636448
Running, running, running, oh Gosh, Jack's still following!!!!
>>
No. 652137 ID: f6ad2e
File 143572333746.jpg - (67.22KB , 960x720 , FifTH090.jpg )
652137

>>634788

Wait, wait, jump down there? Where it's dark, am I crazy?!!?

Allen: "[......]"
>>
No. 652138 ID: f6ad2e
File 143572338248.jpg - (23.89KB , 960x720 , FifTH091.jpg )
652138

Chip: "AAHHHHH WE'RE FALLING!!!"
>>
No. 652139 ID: f6ad2e
File 143572342659.jpg - (34.88KB , 960x700 , FifTH092.jpg )
652139

CHAPTER ONE END.

PLAY BONUS MATERIAL?
>Y >N
>>
No. 652177 ID: 6cb462

Oooo! we unlocked a secret bonus stage! more points yay! Y!
>>
No. 652224 ID: 66415b

Y
>>
No. 656832 ID: c7bf94
File 143727780690.jpg - (67.68KB , 800x600 , FifTHBA01.jpg )
656832

Did you hear the news?

Yeah horrible tragedy that, heard it took out several city blocks.
>>
No. 656835 ID: c7bf94
File 143727788826.jpg - (56.15KB , 800x600 , FifTHBA02.jpg )
656835

Were there any survivors?

Hard to believe it but there was was one out of the entire disaster. Small son of those book sellers. You know that raccoon *bzzt* and *bzzt*, I forget the kid's name.
>>
No. 656836 ID: c7bf94
File 143727804518.jpg - (54.25KB , 800x600 , FifTHBA03.jpg )
656836

Did they find out what happened? Hard to believe that a fire like that could happen here of all places.

Nope, nobody seems to know, they’re all saying it was probably some idiot that left the stove on.

Probably?

Yeah, those experts don't know anything. They can’t even tell where the fire started in the first place.

Weird though, that everybody else died, burned to a crisp. Some of them should have woken up right?
>>
No. 656837 ID: c7bf94
File 143727816745.jpg - (76.99KB , 800x600 , FifTHBA04.jpg )
656837

What’s going to happen to that kid? Allen I think he was called?

He isn’t doing too well. Keeps on *bzzzzt* and crying. Don't think he had anything to do with the fire anyway. Even if anybody could ask him any questions. Heard that Dr. *crackle* going to take him in, heard he was that kid’s uncle.

But isn’t he that director of that asylum?

Who better to take him in? Besides that Allen kid would be alright there.
>>
No. 656838 ID: c7bf94
File 143727826162.jpg - (51.41KB , 800x600 , FifTHBA05.jpg )
656838

???: I...I...won’t.....forgive.....

*click*
>>
No. 660769 ID: d6e667

Assess situation, Where are you and What's your status?
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