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File 139738665555.png - (29.83KB , 500x452 , title.png )
570373 No. 570373 ID: 13ef94

Chapter 1
416 posts omitted. Last 100 shown. Expand all images
>>
No. 573192 ID: 63629f

C) Since a good offense is the best defense.
>>
No. 573196 ID: d0919f

"Power to atone for ones sins" is vague and could mean fixing the mistakes we've made, though that seems too strong. It also could have any number of abstract meanings or refer to a specific sin. Point is, it's pretty much the big unknown as far as ability choices go.

I vote E out of curiosity more than anything.
>>
No. 573197 ID: 87701a

I was going to say D, since I'd say Becky has E covered. So far, we haven't encountered much physical threat outside of that thing on the roof, so I feel like D works the best.

But if nobody agrees, B always works, but I feel like C might be more useful than B.
>>
No. 573198 ID: 13ef94

dont take definitions too literally...
power to "defend" dont literally mean a defensive ability... and power to "destroy" dont literally mean an offensive ability...
>>
No. 573199 ID: a19e82

>>573196
I vote for E, too...
>>
No. 573201 ID: a95b2e

...why is our phantasm wearing little star shaped pasties.

B.
>>
No. 573202 ID: 13ef94

>...why is our phantasm wearing little star shaped pasties.
cuz of this XD
>>573091
>>
No. 573233 ID: 3f0c1b

>>573190
B, the power of Friendship is unbeatable.
>>
No. 573234 ID: e9e331

D
>>
No. 573239 ID: c27c22

>>573190
C sounds fun.
>>
No. 573244 ID: 13ef94
File 139931591820.png - (6.48KB , 700x500 , shape 2.png )
573244

So you seek the power to protect others... how noble of you...

You feel eerie presence...
>>
No. 573245 ID: 13ef94
File 139931626570.png - (6.28KB , 700x500 , not fun.png )
573245

...and ironic at the same time...

Do you wish to lear the "truth"... about yourself... or you will you choose to remain in blissful ignorance... and be rewarded...

A)Learn the truth...(regain memory fragment)
B)...remain in the dark (obtain more powerfull phantasm)

what will it be...
>>
No. 573248 ID: 189a54

>>573245
B. This place is so full of paradoxes that whatever you were before may mean absolutely nothing now, anyway.
>>
No. 573250 ID: 937723

B. Ignorance is bliss after all.
>>
No. 573251 ID: f93bc2

A. Knowledge is power.
>>
No. 573252 ID: c27c22

>>573245
This is a really tough one. I'm really tempted to say B, but then again lore is a very valuable thing.
I think I'm going to have to go with A.
>>
No. 573253 ID: 63629f

B. Power is power.
>>
No. 573267 ID: 2f4b71

B) Forge your own history.
>>
No. 573278 ID: 408c38

>>573245
B. Let us relieve ourselves of the burdens of the past and strive to be a better man in the present.
>>
No. 573280 ID: 141183

B If we must learn of our past then it will find a way to remind us one way or another so lets focus on the now and do what we can to get out of here
>>
No. 573281 ID: ca0da5

Unless the memory includes a name, go with B. The only memory you want back is your name.
>>
No. 573298 ID: 87701a

Memories? You've got plenty of memories right now! You've got memories of this place, Becky, crazy adventures, dead rats, and overpriced snack machines!

Fuck the past, choose B.
>>
No. 573304 ID: 3f0c1b

B, we need to survive and protect our friends no matter the cost. If giving up the truth could help us prevent what happened to this worlds Becky happen to anyone else we care about then so be it!
>>
No. 573309 ID: a95b2e

B.

If we're trying to be a protector, we're better of embracing that then focusing on a past where obviously we didn't live up to that ideal.

The knowledge of your shortcoming is sufficient. We don't need to make a sacrifice for the specifics.
>>
No. 573328 ID: baddec

I vote A but it looks like B will win. No backstory for no-name :(
>>
No. 573332 ID: 13ef94
File 139937887762.png - (6.65KB , 400x500 , power.png )
573332

You chooses to remain in the dark in regards of your past... in exchange for greater power...

Your phantasm has powers of:
1)"stop n swop"- ability to switch places of two objects with similat size and mass or two people. (objects and people must be in sight)
2)"plagiarius"- ability to steal other phantasms powers for a single use. (can hold 3 at max)

+BONUS ABILITY.

3)"doors"- ability to summon phantasms from other dimensions through physical objects. (use with precaution...)

Now before you leave it would be fitting to give "it" a name.
>>
No. 573336 ID: c22069

>>573332
Helter-Skelter
>>
No. 573337 ID: 87701a

>>573336
I was going to suggest one of my own, but that sounds amazing. And it fits in with our classic rock theme!
>>
No. 573339 ID: a95b2e

>>573336
...we are kind of all over the place. And our phantasm's power is about moving objects / people / powers / phantasms around.

Appropriate.
>>
No. 573340 ID: bbb906

Helter-Skelter shall be his name.
>>
No. 573341 ID: baddec

1)"stop n swop"
It sounds the most reliable. Two is limited to 1 use so we can run out, and it looks like 3 can have bad side effects.
>>
No. 573344 ID: 37aa84

>>573341
I think it means when we steal a phantasm's power we can use it once and then we have to steal it again or get a different one, plus we can keep a stock of three so it sounds really good for having a variety of useful powers.
>>
No. 573352 ID: 13ef94
File 139939497413.png - (44.52KB , 700x500 , phantasm 4.png )
573352

>Helter-Skelter shall be his name.

Then so be it...
>>
No. 573353 ID: 13ef94
File 139939508660.png - (8.96KB , 900x700 , unknown room_.png )
573353

You wake up in the unkown room...
No sign of Becky or "The Hanged Man"...
>>
No. 573354 ID: a95b2e

Do we still have our inventory?

Peek outside the door, see if Becky's still there.

If not, investigate room. (What are the things hanging up, in the drawers, and under the bed). If possible, Helter-Skelter should borrow Sweet Child's ability to check the area for plot points (so we can figure out what happened).
>>
No. 573355 ID: 37aa84

>>573353
What is that conspicuous object under the bed?
>>
No. 573364 ID: 13ef94
File 139939844714.png - (9.52KB , 900x700 , unknown room sit.png )
573364

>Do we still have our inventory?

Your pockets feel lighter... you been picked clean.
>>
No. 573365 ID: 13ef94
File 139939849072.png - (9.25KB , 900x700 , unknown room door.png )
573365

>Peek outside the door, see if Becky's still there.

You cant do it, the door is locked.
>>
No. 573366 ID: 13ef94
File 139939859221.png - (25.32KB , 900x700 , unknown room hs.png )
573366

>Helter-Skelter should borrow Sweet Child's ability to check the area for plot points (so we can figure out what happened).

Helter-Skelter can steal ability only while in direct contact with other phantasm.
>>
No. 573367 ID: 59ba28

Check under the bed, open both drawers of that dresser and examine both items of clothing on those hangers.
>>
No. 573368 ID: 13ef94
File 139939910104.png - (9.63KB , 900x700 , unknown room the bag.png )
573368

>Check under the bed.

Its a sports bag...
>>
No. 573369 ID: a95b2e

Note: there's a bed here, and no barrel, stool, etc. This isn't the room you were knocked unconscious in, unless they moved all the furniture around. You've been moved somewhere else. Possibly on a different floor.

>no power stealing at range
Right. Search the room, then.

What's the black cloth on the hook? Does it have pockets / anything in those pockets? What's hanging next to it? A necklace, an amulet? Is there anything in those drawers? What about that thing under the bed? If you get up on the bed, can you pop that vent open (can you use your phantasm to do the same)? Is there anything in there?

Is there a bathroom attached to this room?
>>
No. 573370 ID: 13ef94
File 139939920765.png - (9.37KB , 900x700 , unknown room locker.png )
573370

>open both drawers of that dresser

It contiains a number of clean bedsheets and towels in the lower drawer... and bottle of hand lotion in the upper one.
>>
No. 573371 ID: 13ef94
File 139939933264.png - (9.94KB , 900x700 , unknown room jacket.png )
573371

>examine both items of clothing on those hangers.

One is a snazzy black jacket the other some kind of pendant made of a silver dollar with hole in the middle.
>>
No. 573372 ID: a95b2e

Check pockets of coat, take pendent (probably has sentimental value, might be tied to someone and their phantasm for ability number 3, but I wouldn't mess with that yet), check inside sports bag, get up on the bed and check the vent.

Does this room have a bathroom attached?
>>
No. 573374 ID: 13ef94
File 139940021254.png - (11.04KB , 900x700 , unknown room pockets.png )
573374

>Check pockets of coat, take pendent

You check pockets of the jacket...

You find a small key on inner pocket...

You take the pendant...
>>
No. 573375 ID: 13ef94
File 139940032289.png - (6.60KB , 300x300 , bag.png )
573375

>check inside sports bag

Its filled with cash... lots of cash...

>Does this room have a bathroom attached?

You dont know... the only door (north) is locked.
>>
No. 573377 ID: 59ba28

>>573375
MONEY! Wasn't expecting that. We should probably take that with us. It could be uh... useful later. Yeah.

Also, take the hand lotion. You wouldn't want to have coarse hands, would you?
>>
No. 573378 ID: 478cfa

put on the jacket and coin necklace for more pockets and style and take the bag on money with you. Also see if either of those keys up the door.
>>
No. 573379 ID: 032946

Where's the pistols? We almost have a SPORTS BAG FULL OF PISTOLS AND MONEY, we're so close!

But seriously, check the key to see if it works.
>>
No. 573401 ID: 189a54

>>573374
First off, put on that jacket and bling and become the snazziest dude in this hotel.

After that, try calling through the door. After listening for a reply, try the key.
>>
No. 573409 ID: d6410a

Use trial and error to unlock the door, then..
Time for an experiment <3
Get the bottle of lotion, then attempt to swap some of the lotion with one of the keys, and back again. Be sure to focus on the lotion, not the bottle.

Having a divisible mass for swapping could come in handy
>>
No. 573412 ID: 59ba28

>>573409
Wouldn't he have to be able to see the lotion itself for that to work, though?
>>
No. 573416 ID: c22069

>>573412
Yeah, you need line of sight and its also probably "all or nothing" on the teleport mass requirement too, since being able to teleport just parts of things would be OP.

>>573375
Grab a Stack of Bills and leave the rest in the Bag. Then see if you can use the Key to unscrew the Air Vent to sash the Money Bag inside the duct for safe keeping.
Or alternatively after grabbing some, take all that Dosh and make it rain.
>>
No. 573419 ID: ca0da5

Knock on the door. If nobody answers, try the key.
>>
No. 573451 ID: a95b2e

Take a small amount of cash, in case you find a vending machine that takes bills. The whole pile won't be much use, in your current situation.

Leave the jacket.

See if you can reach the vent to pop it open, or if your phantasm can. Anything inside?

Have Helter-Skelter apply lotion to himself.
>>
No. 573471 ID: 13ef94
File 139944381013.png - (1.66KB , 200x200 , cash.png )
573471

>Grab a Stack of Bills and leave the rest in the Bag.

You take a stack of bills...
>>
No. 573473 ID: 13ef94
File 139944395987.png - (4.92KB , 500x500 , jacket.png )
573473

>put on the jacket and coin necklace

You put on a jacket and wear the coin necklace...
It feels like you saw this jacket once before... and the this coin for some reason makes you feel uneasy...
>>
No. 573475 ID: 13ef94
File 139944419839.png - (9.28KB , 900x700 , unknown room door key.png )
573475

>Also see if either of those keys up the door.

You have only one key... and it dont match to the door...

>Get the bottle of lotion, then attempt to swap some of the lotion with one of the keys, and back again.

First of all you must see an objects you want to swap... second of all you can swap key only with another key or something that looks like a key... and have a similar mass.
>>
No. 573476 ID: 13ef94
File 139944443706.png - (10.84KB , 900x700 , unknown room vent cash.png )
573476

>Then see if you can use the Key to unscrew the Air Vent to sash the Money Bag inside the duct for safe keeping.

You unscrew the airvent screen with small key and put the bag with cash in there for safe keeping...
you obtain 3 small screws.
>>
No. 573481 ID: ca65e6

>>573476
Reach through the door with your Phantasm and try to unlock it from the other side.
>>
No. 573483 ID: 53ba34

or try having it break the door down with a ORA ORA ORA ORA
>>
No. 573485 ID: 57a559

Wait, how are you locked IN a (what is I assume is a hotel) room? Is the door handle switched around? I mean, shouldn't there be a little switch lock thing you can just like click and make the door unlock? If the keyhole is on this side, then that means the switch is on the other side.

Perhaps test if Helter Skelter can rotate a single object with his powers. Essentially you'll be switching an object into two different states, making them the exact same shape and mass, but simply moved. You might be able to either flip the door handle so that the lock switch is on the inside of the room or the entire door and just ruin the hinges that hold it in place. Actually rotating the handle with also completely destroy the lock regardless.

If not, just ask Helter to switch the two hinges that hold the door in place. They should be of similar mass and shape, so lets see if switching them dislodges them from the door that they hold.

Also I have another idea.

Stop and swap the walls of your room
>>
No. 573487 ID: 13ef94
File 139944738445.png - (4.95KB , 500x500 , door opens.png )
573487

>>573481
>>573483
>>573485

As you are about to try all sorts of manipulation with the door... and this room in general you heard a light clicking sound and saw doorknob turn...
The door opens and a man peeks inside...

-"So i take your beauty sleep helped get your shit together...?"
>>
No. 573489 ID: ca65e6

>>573487
Hey, it's the guy with the fake suicide act! Ask him what the hell he was trying to pull and what he did to you.
>>
No. 573490 ID: 13ef94
File 139944818990.png - (5.26KB , 700x400 , wha.png )
573490

>Hey, it's the guy with the fake suicide act! Ask him what the hell he was trying to pull and what he did to you.

-"What? Are you still sleeping, man?... We got the adress, its going down tonight... Sally will meet us there, Cliff is downstair heating up the car... so we good to go as soon as you say so... Harry.
>>
No. 573491 ID: 13ef94
File 139944837698.png - (5.58KB , 700x400 , wha 2.png )
573491

-"Dude you sure you alright... you look kinda pale... maybe we should call the whole thing off?"
>>
No. 573493 ID: ca0da5

Tell him that your dreams have simply followed along into your wake, a quick jog of your memory is all you need.
>>
No. 573496 ID: 13ef94
File 139945706561.png - (6.46KB , 700x400 , out.png )
573496

>Tell him that your dreams have simply followed along into your wake, a quick jog of your memory is all you need.

-"(laugh) he-he... you always where a kidder Harry... now come on we have job to do..."
>>
No. 573497 ID: a0267c

Is this the work of that guys phantom? Well just try rolling with it for now.

Ask about the address he spoke about. It wouldn't happen to be Sunset Hill?
>>
No. 573498 ID: 189a54

It seems that we're in some flashback of our past even though we chose B. Go along with it and see what you can learn, but be ready to duck out if whatever you're going to do will put you in actual danger.
>>
No. 573501 ID: 13ef94
File 139946195861.png - (5.98KB , 700x400 , out 2.png )
573501

>Ask about the address he spoke about. It wouldn't happen to be Sunset Hill?

-"yeah... how do you know? did i just mention it? meh anyway yeah its an old hotel on the platinum drive."

>be ready to duck out if whatever you're going to do will put you in actual danger.

-"you look kinda dense... is everything ok?"
-"maybe i should drive?"
>>
No. 573505 ID: a0267c

"Yeah maybe you should."

Be sure to call shotgun once you get to the car though.
>>
No. 573506 ID: 51556e

Let him drive, and on the way have him go through the job step by step. Wouldn't want to forget anything, would we?
>>
No. 573508 ID: a95b2e

...so this is your past? You're outside, and without any mist.

>maybe I should drive?
Go ahead.

Once you're off, ask him what the plan is, once you get there. (It kind of looks like you were a criminal?).
>>
No. 573511 ID: e9e331

yeah let him drive, just say you had a shit night trying to sleep and just need to wake up a little and you'll be fine.
>>
No. 573515 ID: 8bb1f7

Ask him to go over the plan one more time. You know, just to be sure you've got it.
>>
No. 573575 ID: 13ef94
File 139952585536.png - (7.63KB , 700x400 , out 3.png )
573575

>"Yeah maybe you should."

-"sweet..."

>Ask him to go over the plan one more time. You know, just to be sure you've got it.

-"oh, Sally gonna go ahead and scout the place and get us a room... we drive in drop the package and get our cut... the usuall stuff."
>>
No. 573576 ID: a95b2e

Nod, like you knew that, or it makes sense to you.

Looks like we're the delivering contraband kind of criminal, not the robbing the hotel kind.
>>
No. 573579 ID: 13ef94
File 139952627846.png - (10.48KB , 700x400 , out 4.png )
573579

As you approach the car you see another man next to it...

>Be sure to call shotgun once you get to the car though.

-"shotgun"

-"damn it guys what took you so long!"

-"dont blame me Cliff, its Harry here been taking his beauty sleep... so how is the package?"

-"i gave her another shot... so she wont be waking up for 8 more hours. we are soo out of schedule..."
>>
No. 573581 ID: a95b2e

>the package
>she
Shit. We're human traffickers? No wonder the dark laughed when you said you wanted to protect people.

Play along, for now.
>>
No. 573583 ID: 87701a

Her? Son a bitch. And here I thought it was something tame, like drugs, but....

Well, we've got the gangster look going! It's time for some kidnapping, trafficking, and other highly illegal activities! I vote we play along until we get to the hotel, then we start staging some shenanigans to get us out of this nasty business.
>>
No. 573584 ID: 53ba34

no weapons, and doubt trying to use ghost fists right now will help. play along until we get a chance to bail with the package.
>>
No. 573592 ID: ca0da5

So far, you haven't gotten the chance to use your phantasm yet... I'd say play along until something goes sour, then which power to use depends on the situation.
>>
No. 573596 ID: ca65e6

>>573579
Great. You used to be a bad man. Play along, this is a memory and you should probably try to get information from the situation.

Trying to save the girl is useless right now since she'll be unconscious for another 8 hours, and I suspect the memory won't even last that long. So talk to the guys, ask them to go over the plan one more time.
>>
No. 573609 ID: 37aa84

Well this might explain why Rebecca was restrained in the bathroom of our room.
>>
No. 573619 ID: 3f0c1b

Skipping on that memory fragment was probably for the best. Assuming this is our actual past then we probably don't want to remember it.

Let's just ride along for now.
>>
No. 573709 ID: 13ef94
File 139964085479.png - (9.11KB , 700x400 , car.png )
573709

You get in the front passenger seat and car leaves the drive way...

Couple hours pass as car reaches the coast and after a few minutes driving along it... you reach your destination...
>>
No. 573710 ID: 13ef94
File 139964095505.png - (7.04KB , 700x400 , hotel.png )
573710

Cliff
-"well... here we are..."
>>
No. 573711 ID: 13ef94
File 139964106277.png - (18.50KB , 700x800 , hotel 3.png )
573711

Cliff
"...now to get the "job" done..."

END OF CHAPTER 1
>>
No. 573715 ID: 13ef94
File 139964266445.png - (8.98KB , 700x400 , choose.png )
573715

Choose your character for the next chapter:

A)Garter
B)Rope
C)Cap
>>
No. 573717 ID: c99336

A)Garter~
>>
No. 573718 ID: bbb906

A) Garter
>>
No. 573719 ID: a95b2e

Garter.
>>
No. 573723 ID: 87701a

I kinda want to vote noose so we can learn more about him, but we know nothing about Garter. Though as soon as we mentioned a certain "her" in the trunk, I've been pretty sure it's Becky.

So yeah, let's go with A.
>>
No. 573747 ID: 189a54

>>573715
Garter sounds fun.
>>
No. 573756 ID: 521d2a

Let's go with Garter.
>>
No. 573814 ID: 13ef94

ok... -A- option it is then.
>>
No. 573846 ID: fe8b1a

Is there a discussion about this? I feel the need to talk about how jojo/persona this is starting to feel
>>
No. 573848 ID: ca0da5

>>573846
>>/questdis/81099 is the discussion thread
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