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File 138813936566.png - (11.43KB , 500x500 , Title.png )
553760 No. 553760 ID: 78f02e

Press Start
Expand all images
>>
No. 553761 ID: 40e7f1
File 138813960587.png - (11.34KB , 500x500 , page 001.png )
553761

You slowly regain your consciousness in a unknown location... your thoughts are hazy and your body feels numb

In jest of plotwise convenience you cannot recall your own name or any memory of timespawn that preceded your awakening

A source of bright light in front of you obscures your surroundings
All you can tell for sure is that you are completle immobilized - with your arms and legs being strapped to this chair

what will you do?
>>
No. 553762 ID: 3447fa

Read screen. Poke at screen with tail.
>>
No. 553763 ID: dbbfc7

Shout out to see if there is anyone nearby.
>>
No. 553764 ID: 40e7f1
File 138814164150.png - (8.83KB , 500x500 , page 002.png )
553764

You throw a look at the lit set of screens nearby:
First screen appears to be some kind of ID verification panel,
Second screen shows some kind of reading (you dont really know what it means),
Third screen reads as follows - "Experiment number 005... second phase... object: feline female, name: /deleted/

There is nothing to poke with your tail...
>>
No. 553765 ID: 20aa8e
File 138814179015.png - (10.31KB , 500x500 , page 003.png )
553765

You make a futile attempt to call for help...
and answer is silence disturbed only by buzzing of the light source...
>>
No. 553766 ID: 268efe

Shout for a bit and if no-one comes, thrash about.
>>
No. 553768 ID: 78f02e
File 138814256467.png - (11.29KB , 500x500 , page 004.png )
553768

You attempted to shout some more to no awail...

After that you tried to force yourself out of the tight grip of beltstraps also to no awail...

While preforming these actions you notice some kind sticker like "thing" attached to your head
>>
No. 553769 ID: 3447fa

Obviously you're being monitored, maybe mindscanned. Relax. There aint a whole lot about to happen with you tied up.

Could try meditating. Even if to just see if you can meditate.
>>
No. 553770 ID: 34b2f2

Wild guess is the reading on the screen is brainwaves. If the display can be trusted, you either are, or are part of, an experiment. Further wild speculation: maybe you have telekinesis. Try undoing a strap with the power of your ~mind~.
>>
No. 553771 ID: 78f02e
File 138814392659.png - (12.48KB , 500x500 , page 005.png )
553771

You submerge your self in state of meditation (wich is suprisingly easy to do (having no memories and all))

Your breathing and heartbeat is calm and steady, your mind and soul are at peace...
>>
No. 553772 ID: 78f02e
File 138814480696.png - (9.87KB , 500x500 , page 006.png )
553772

With your mind calm and collected you attempt to release your self with power of telekinesis... yeah... you dont have it...
>>
No. 553773 ID: 3447fa

Huh, that was surprisingly easy.
I think the first step, once you feel properly cut off the surroundings is to search your body, one part at a time. If the experiment messed with the body, something should feel off or different... right?
I'm not a meditative expert.
>>
No. 553774 ID: 20aa8e
File 138814540617.png - (10.02KB , 500x500 , page 007.png )
553774

Well its not so much as you dont feel any different, but as you dont recollect how is to feel normal :I

Now you are confused...
>>
No. 553776 ID: 34b2f2

It's possible there's an emergency release for if your vitals are at dangerous levels. Which would involve getting super-duper panicked, I guess.

Or you could try rubbing that sticker off instead.
>>
No. 553777 ID: 20aa8e
File 138814698778.png - (11.22KB , 500x500 , page 008.png )
553777

You dont feel like panicing right now (too relaxed)
You notice the absence of said sticker... where did it go? and when did it go?
You turn around to look behind your person nothing but a solid wall 2 meters away from you... your vision becoming slightly more adapted to this light, you need to look around yourself a bit more, maybe there is something you missed (inspect previous entries more closely now that your vision is more adapted)
>>
No. 553778 ID: 3447fa

Ok, lets see. Screen. Then locks on your wrists. then, surroundings, get a look at the walls and where the light is coming from.
>>
No. 553779 ID: 78f02e
File 138814790984.png - (11.13KB , 500x500 , page 009.png )
553779

After inspectig your surroundings for second time you notice a 'hand', thou its still too bright to see the owner of sad 'hand'... how do you not notice it before :?
>>
No. 553784 ID: 3447fa

Ok, keep calm and wait this out. Wait your eyes recover fully at the least.

but god dammit if we needed that hand to unlock ourselves we're in trouble.
>>
No. 553785 ID: 20aa8e

Im gonna put the game on hold for tomorrow cuz i really need to get some sleep and get some stuff for this ready beforhand :)

Thanks for all commands (its my first try at this and so far its fun)
>>
No. 553786 ID: 3447fa

We'll be waiting~
And dont worry too much. People's expected to be off for the holidays around now.
>>
No. 553787 ID: 233fdf

Considering that the hand is quite sad, try cheering it up with humor! Perhaps this will coerce the mystery hand into aiding you further.
>>
No. 553790 ID: 53ba34

try to reach hand with tail
>>
No. 553793 ID: 9b57d3

>>553779
Can you use your tail to reach anything?
>>
No. 553806 ID: fd6ae9

>You notice the absence of said sticker... where did it go? and when did it go?
Between here >>553771 and >>553772 . It disappeared while you were meditating. Of course, you had your eyes closed then, so someone or something could have quietly and stealthy removed it and you might not have noticed their presence.

>straps
What are the straps on your arms made of? Metal, cloth, plastic, leather? If they're made of the right kind of material, you could use your cat contortionism to twist your hand around and start slowly working on cutting yourself free with a claw.
>>
No. 553845 ID: 9ddf68

... uh why haven't you tried to use your teeth to loosen the straps around your hands yet?
>>
No. 553879 ID: 20aa8e
File 138819433219.png - (11.12KB , 500x500 , page 010.png )
553879

You extend your tail as far as you can, and its just enough to reach illusive appendage

You drag the hand everything that attached to it before yourself...
>>
No. 553880 ID: 9667d0
File 138819438991.png - (28.49KB , 800x800 , page 011.png )
553880

all that is follows is scream with horror and fear...
>>
No. 553883 ID: 88960e

Wait, your tail is prehensile? And strong enough to drag something as massive as your whole body? That's not typical for a cat!

Use your tail to search the body. Or to try putting the dead guy's hand on the handscanner.
>>
No. 553884 ID: 53ba34

sht. the scanner wants a right hand. and their's is gone!
>>
No. 553885 ID: 9b57d3

Maybe the left hand will work anyway? Try it!
>>
No. 553886 ID: 20aa8e
File 138819876974.png - (10.02KB , 500x500 , page 012.png )
553886

The panel lits in red and nothing happens...
>>
No. 553887 ID: 53ba34

flip it
>>
No. 553888 ID: 9b57d3

>>553886
Well I'm at a loss, aside from trying to gnaw at your restraints.
>>
No. 553889 ID: 88960e

Flip it good!

Then search the dead guy's pockets for anything useful.
>>
No. 553890 ID: 9667d0
File 138820028585.png - (9.72KB , 500x500 , page 013.png )
553890

Before exhaust every possibility, you try to chew on your bindings ... its no good ... too sturdy
>>
No. 553892 ID: 9667d0
File 138820037948.png - (8.47KB , 500x500 , page 014.png )
553892

Well why not flip it ... and you do just that ...
Surprisingly it works ... screen flips revealing two buttons behind it
>>
No. 553894 ID: 9b57d3

>>553892
Release looks like a good button to push.
>>
No. 553895 ID: 53ba34

wow, alost hit the dispose button while flipping.
>>
No. 553898 ID: 20aa8e
File 138820346275.png - (7.84KB , 500x500 , page 015.png )
553898

You press 'Release' button... its sound far more welcoming then 'Dispose'...

As you do that you feel like grip on your wrists and ankles are lifted... you are free

The screen along with buttons slides into hole below the chair...
>>
No. 553900 ID: 9667d0
File 138820364121.png - (12.54KB , 500x500 , Room 1.png )
553900

You find yourself in still unkown location

The room is filled with scent of blood and really potent cleaning solution...

All you want right now is to get out of here as fast as possible
>>
No. 553901 ID: 53ba34

obtain AXE. consume RAT
>>
No. 553904 ID: 78f02e
File 138820491438.gif - (14.55KB , 500x500 , Axe.gif )
553904

You obtain bloodsoaked axe, its high stat of "gruesomeness" should help you in the time of need
>>
No. 553905 ID: 78f02e
File 138820514029.png - (12.46KB , 500x500 , Eat.png )
553905

You gorge yourself with deceased rodent ... its cold and tastes like old sock but still ...
You are not in postion to question stroke of good luck
>>
No. 553906 ID: 53ba34

contemplate eating the man corpse.

then move on to the door.
>>
No. 553910 ID: 9667d0
File 138820625863.png - (16.55KB , 500x500 , door.png )
553910

After bref considiration of becoming a cannibal...
Wich you discard instantly

You approach the door, its obviously locked... a panel near that door looks like phone with hand set and everything
Door itself have a small closed window, it dont have handle or anything that would help you to slide it to the side...
>>
No. 553913 ID: 53ba34

rummage through man's pockets
>>
No. 553914 ID: 9667d0
File 138820788854.png - (12.84KB , 500x500 , pockets.png )
553914

You carefully rummage through the corps pockets

You obtain the following items:
1) scissors x1
2) key x1
3) flat piece of translucent plastic with hole in the middle and two crosses beside it x1
>>
No. 553915 ID: fd6ae9

Peek into the space beneath the chair.
>>
No. 553919 ID: 78f02e
File 138820955471.png - (13.54KB , 500x500 , hole.png )
553919

You take peek into the hole beneath the chair

There is lots contraptions of unkown origin, wires and gears (you dont what all that stuff is...

There is also a faint glow at the very bottom... some kind of glowing stick and right next to it is a severed appendage... you have a an idea of whom its belong to

You cannot reach ether of them... too much crap clogging the way for you to squeeze through...
>>
No. 553920 ID: 53ba34

start dismantling the chair.
>>
No. 553922 ID: 57a559

>>553919
Strip man completely of his clothes, strap the corpse in the chair, tie it up, remove his hand from the corpse (I can imagine you can from your tail strength, and the fact that you're probably the one who killed him since you're the only thing in the room and it looked like no one entered), and push dispose

to sate our curiosity of what it does
Also to ensure that he has no other hidden pockets or shit he's hiding.

Other cool things to do would be inspect keypad more closely, and the electric lining leading to it.
>>
No. 553924 ID: 20aa8e
File 138821324718.png - (36.76KB , 500x1500 , chair.png )
553924

You have no intention to strip this man naked or remove his only remaining hand.
(let him have at least retain his dignity)

Only thing you can do for him right now is to 'dispose' of his body... fairly talking, its starting to stink

You tie the body to the chair using the same straps that where holding you not so long ago

As you tie him up the screen pops back in place, you push 'dispose' button...

Digitized voice announce form the screen - "commencing disposure" ... (head is locked in some kind of device) ... "disposure complete" ... "retrieving spinocerebellar matter sample" ... (this message was followed by sound of screws drilling into flesh) ... sample extracted, please prepare trasporting case...

... have a nice day ...
>>
No. 553925 ID: f44ca3

Well thank god that did not happen to you. Make sure to avoid any scientists. They are all spine stealing assholes.
>>
No. 553926 ID: c22069

Whelp that's unfortunate, but since its there now you might as well harvest that spine.
>>
No. 553927 ID: 9667d0
File 138821477968.png - (14.22KB , 500x500 , spine.png )
553927

You obtain spinal cord x1

Why would you ever need that :?
>>
No. 553928 ID: f44ca3

Who knows but if there is a slot somewhere that has a spine disposal sign on it we are set!
>>
No. 553929 ID: 78f02e
File 138821571335.png - (16.68KB , 500x500 , cord.png )
553929

You remember that you wanted to take a closer look at the wire that connects to the panel near the door... you proceed to do so

You dont have have a degree in electronics (are at least you dont remeber if you have one), so you assume that this cored powers the entire thing
>>
No. 553940 ID: 9ddf68

well it seems that the wire runs up into the lights in the room and then into the ceiling but not so much the door. Also is there any way for you to peek inside of that vent that has it's screen knock off like that?

anyone want to bet that the patch on her head from the beginning is the reason she can hear us now
>>
No. 553942 ID: 2a2eda

Open that panel next to the door
>>
No. 553945 ID: 40e7f1
File 138822389014.png - (15.40KB , 500x500 , shaft.png )
553945

You can't look into the ventilation shaft, it's too high up...
>>
No. 553947 ID: 40e7f1
File 138822402418.png - (16.82KB , 500x500 , Can.png )
553947

You open the only openable part of a door panel

There is unkown metal spray can
>>
No. 553955 ID: 6fdf53

open cabinet on other side of door.
>>
No. 553957 ID: 20aa8e
File 138823275552.png - (16.81KB , 500x500 , timer.png )
553957

You open the cabinet on the other side of the door

Inside it you find unkown contraption - two containers tied to an electronic device with bunch of wires and ducktape

Device have small screen with numbers on it...
Its look like it counting down 23:04... 23:03...
23:02... 23:01... 23:00... 22:59
>>
No. 553958 ID: 53ba34

what is the door made of? could it be axed open?
>>
No. 553959 ID: 78f02e
File 138823534502.png - (12.34KB , 500x500 , Axe act.png )
553959

You attempt to "axe" your way out ...

After 5 min of futile axe swinging action you exhaust yourself...

Door is not indestructable, but it will take at least 2 hours to break it
>>
No. 553962 ID: 53ba34

try key. try the phone. and push random buttons.
>>
No. 553964 ID: 78f02e
File 138823732426.png - (16.22KB , 500x500 , phone key.png )
553964

You pick up the phone and attempt to type in random numerals... nobody answers

You yet to see something that look like a keyhole... door dont have a keyhole
>>
No. 553966 ID: d69267

Assuming thats a bomb, we totally do Not have two hours.

Fire the spray in the air. It might just be pepperspray, but its worth checking if it really is.

Now, thinking about what happened. Man, axe, hand, bomb. He didnt hack his own hand off because it somehow became trapped under the chair, did he? maybe you're really, really dangerous.

Is there something that can be read in the chair's panel? Anything useful, at all?

Is there a chance we can use all the wiring to lasso or hook up the guy's hand? Assuming the hand activates the chair's panel, maybe something'll happen if we use them together.

Also we have around 20 minutes to think of something.
>>
No. 553967 ID: e07025

>>553964
In the events of not finding what to do with the "bomb" in less than 20 minutes you can always throw it into the vent and hope for the best.
>>
No. 553968 ID: fd6ae9

>>553914
Okay, this piece of paper might be related to the keypad. Three marks on a 3x3 grid could correspond with digits on the numpad. Problem is, we don't know which way to orient the paper, or which order to push the buttons in.

(o-5, x-9, x-enter? x-9, o-5, x-enter? 5-o, 9-x, enter-x. Etc).
>>
No. 553969 ID: 78f02e
File 138824103295.png - (41.10KB , 500x1500 , qwe.png )
553969

You pick up metal spray can form the door panel compartment... you try to use...

It produces dust like matter without scent or color, its not sticky or wet

After that you give a second look to the chair screen... second screen went black and the third is showing a message:
- sample extracted - ... - awaiting reset -

You have an idea to make a rope out the power cord that goes through the room, you can combine it with little cabinet hook's to retrieve severed appendage from under the chair... but it will also lead room wide black out... you need to consider it carefully...

what should i do ... what ...?
>>
No. 553970 ID: 9b57d3

Is there anything inside those holes on the left side of the room?

Also consider that even with a blackout, there's a glowstick in the pit, which we may also be able to retrieve.
>>
No. 553971 ID: 20aa8e

Im gonna put the game on pause until tomorrow

Thouse things are not holes they are just painted dots ... with circles

Also until tomorrow im gonna put the last decision on vote:
A) Rip out the cord -> Black out
B) Find another solution (suggest one yourself)
>>
No. 553974 ID: fd6ae9

A blackout (and potentially getting electrocuted) doesn't seem worth retrieving the glowstick. Especially since the door lock is wired into the power supply we'd be cutting it off from, and we haven't even tried messing with the numpad, yet.

Granted, if we could get the wire off without frying ourself, we could use it to retrieve the glowstick, and grapple to the vent (and hope that leads out, somewhere).
>>
No. 553984 ID: 53ba34

use SPINE instead of CORD.
>>
No. 553986 ID: 57a559

>>553984
Correct, a combination of your strong tail and the spine might be good enough to retrieve the object down there.
The spine even has small hooking rib hooks on them that you can essentially use to hook onto the object, making it much easier to use than string with a hook.

You think that door has a fire alarm mechanism to unlock in case of a fire?
>>
No. 553990 ID: 34b2f2

You know, the blood under that hole makes me wonder if it was involved with the man's dismemberment. Just as likely a coincidence though. I'd go testing them with the spine maybe. Also, the cross and circle might be important.
>>
No. 553996 ID: 9ddf68

if we're going to black out the room then it would be best if we could grab the glow stick.
>>
No. 554023 ID: 9667d0
File 138827674760.png - (16.36KB , 500x500 , TailTr.png )
554023

You use your tail in conjunction with spinal cord (who would have guess, thing did come in handy) to retrieve severed hand and glowing stick... now that you give it a closer look, its not a glowstick at all... its some kind of syringe with glowing content
>>
No. 554024 ID: 9b57d3

>>554023
Inject it into yourself, obviously.
>>
No. 554025 ID: fd6ae9

Try using the severed hand on the hand scanner.

>>554024
...let's not until we know what it is, or we don't have anything else to try. IS there any writing or a label on the tube?
>>
No. 554027 ID: f44ca3

Could be something simple as a radioactive dye for body imaging or could be some horrible mutating nightmare drug. Lets avoid testing it for now.
>>
No. 554028 ID: 53ba34

what color is it?
>>
No. 554029 ID: 9667d0

lightish red...
>>
No. 554030 ID: 53ba34

well, it's probably mutagen then.
>>
No. 554037 ID: 9667d0
File 138827879440.png - (22.35KB , 500x500 , Scan.png )
554037

You apply severed limb to chair scanner

It glows green confurming authorization

Third screen displays the message:
- identity confirmed - good day dr.Hols
- list of subjects for today testing -
1. Simon G. (disposed)
2. Everheart Q. (disposed)
3. Philip S. (disposed)
4. Ember S. (scheduled for following testing)
5. /deleted/ (scheduled for following testing)

The message is followed by 4 active commands

-> End testing
-> Open observation window
-> Close observation window
-> Intercom
>>
No. 554043 ID: e3aff6

Select "End Testing". Anything we would see through the observation window would most likely see us, and seeing what we are up against isn't worth letting it know we are here and awake.
>>
No. 554048 ID: 9667d0
File 138828268830.png - (12.91KB , 500x500 , Endtst.png )
554048

You press "End testing"

Message appears on the screen:
- End of today testing - ...
Disposing of leftover organic matter ...
Initiating organic incineration chamber ...

With creaking sounds chair start to move ... slightly folding itself and turning to face opposite wall, wall itself opens up revealing hidden door leading to small chamber the size of a big closet (its dark in there)

You manage to take a peak in there... but you dont see anything that resembles an exit

Chair starts to slowly move along a rail that opened up on the floor...

You dont have much time until its (chair with body) in and the door closes... what will you do?
>>
No. 554051 ID: 565f37

uh, bomb? Wherever the chair is going we need to go with it, and at the least, now we have a hand to give us clearance everywhere.
>>
No. 554053 ID: f44ca3

Following that chair seems like a quick way to end up locked in a incinerator.
>>
No. 554054 ID: 53ba34

put the bomb on the chair.

we do NOT want to fallow it.
>>
No. 554057 ID: e3aff6

Make sure we still have the handy hand with us and not on the chair.
>>
No. 554059 ID: 9b57d3

>>554054
I agree with this.
>>
No. 554061 ID: 87e6c2

Open the observation window, if possible. Then dispose of that bomb.
>>
No. 554062 ID: eaa372

Put the bomb against the door then curl up on the opposite corner with your ears covered til it explodes. There's no guarantee that the disposal mechanism won't drop the bomb somewhere where it won't do you any good. Keep the scientist's hand close.
>>
No. 554064 ID: 836bee

>>554062
I agree, i dont want the explosion to happen off screen, that would be boring.
>>
No. 554067 ID: 565f37

>>554064
I want to assume the bomb has enough radius to kill everything here, andwith enough effort we can tear down the wall. So I change my vote from going with the chair to sending the bomb with the chair.
>>
No. 554068 ID: fd6ae9

>>554054
Do this.
>>
No. 554071 ID: 20aa8e
File 138828884690.png - (30.01KB , 500x500 , Byebomb.png )
554071

You relocate device form cabinet to deceased lap

(Weird kind of farewell gift if you ask me)

05 min 07 sec left on the clock...
>>
No. 554074 ID: 9667d0
File 138828919627.png - (10.67KB , 500x500 , Door2.png )
554074

As the door closes you feel the waves of loneliness flud your mind... in a wierd way this corps was companion... companion you no longer have...

...- preparing inceneration incineration chamber -
...- heating up secondary core -
>>
No. 554075 ID: f44ca3

Get in the far corner and shield your important bits.
>>
No. 554078 ID: fd6ae9

>sympathy for the dead guy
He was a scientist who was supposed to run tests on you, then extract your spine and send you off to be incinerated. Who had already done so to four other people, for the chair's logs. And who worked with or for people who had your memories and name deleted, if he didn't do it himself.

He doesn't deserve your sympathy, admirable as it is.
>>
No. 554079 ID: 9b57d3

While we're waiting, what are the chances of you jumping up to that open grating?
>>
No. 554080 ID: cbafdd

Should have opened the window first but meh, anyways find a corner and curl into a ball we don't know what's about to happen so might as well over react just to be safe
>>
No. 554082 ID: 836bee

Invent an imaginary friend to mitigate the effects of loneliness.

Also, its hard to believe that nobody has suggested that the main character masturbates for no reason.
maybe is for the best, they might be cameras arround or something, and you probably dont want that on video.
>>
No. 554086 ID: b625ce

Strip naked and dance!!

But if you have the common sense to not do that
>>554082 has it right hide out of the line of fire from that hole by that I mean go the the far right side of the door
>>
No. 554090 ID: 40e7f1
File 138830033734.gif - (347.05KB , 500x500 , end-2.gif )
554090

You follow your common sence and apply "duck and cover" strategy...

You cover your ears and shut your eyes... this state feel familiar to you... drifting in the sea of nothingness waiting for something to happen... your only wish... if there ever was someplace you called home... be able to remeber it...

... - secondary core is heated up -
... - commencing incineration -

The lights whent off for some reason... you can feel it... what is happ...

(explosion)
>>
No. 554091 ID: fd6ae9

Ouch. Well, that didn't look like we bought you a whole lot of protection.
>>
No. 554092 ID: 40e7f1

If anybody is interested in continuation of the story here is the poll:

A) 2 chapter starts right after explosion
B) 2 chapter starts 2 hours before explosion
C) 2 chapter starts 2 hours after explosion
D) end story here (reason: its dumb and boring)

If there wont be a lot of D's im gonna continue the story tomorrow or maybe day after that
>>
No. 554093 ID: 76b151

A) 2 chapter starts right after explosion
>>
No. 554097 ID: f44ca3

Oh man I hope we did not get you killed.

A seems like a good choice.
>>
No. 554098 ID: c22069

Been really enjoying this quest so I would love to see a continuation, so I gotta go with A)starts right after explosion.
>>
No. 554100 ID: 6e1234

I also say A
>>
No. 554103 ID: 7cc7aa

I vote B
Hard to call this story stupid, we saw practically nothing of it.
>>
No. 554104 ID: ccf689

B
>>
No. 554105 ID: 9ddf68

A
>>
No. 554109 ID: b625ce

A!
>>
No. 554110 ID: b625ce

Wait I dont think we named her
>>
No. 554112 ID: 57a559

>>554110
She is very clearly named Somber Mann
It's the only thing that makes sense with tgchan's UI

Gotta go with B, obviously means new character and perspective. Might learn a bit more a bit quicker, and/or change an event or totally bet hat guy/girl above in the shadows!
>>
No. 554114 ID: baddec

I vote B. Good start :)
>>
No. 554115 ID: 53ba34

B
>>
No. 554124 ID: d8aeb2

YAY EXPLOSIONS

I want...
A) 2 chapter starts right after explosion
>>
No. 554128 ID: bbc9e1

>>554112
I think she may be named Ember, beacause of the
>>554037 : Ember S.
>>
No. 554130 ID: 2f4b71

A!

While it's the first one on the list that isn't marked as 'disposed', the screen earlier listed her as 'Experiment number 5', not 4:
>>553764
>>
No. 554141 ID: e31ca1

B!
>>
No. 554143 ID: ef9264

B
>>
No. 554183 ID: 2ae1fb

A! I NEED to know what happens next!
>>
No. 554186 ID: bbc9e1

>>554130
O, I forgot about it.

and A)
>>
No. 554187 ID: a1797b

I'll go with B)

I'd like to see what the hell happened here. Maybe it'll give us a clue of how we got here and who or what we are dealing with
>>
No. 554195 ID: 9667d0

Soo im awake ... and if i count it right,
there is 9 votes for A and 8 votes for B
too close to be decisive if i say :I
... but meh what the hell its option -A- then
>>
No. 554199 ID: b625ce

She needs a name! I just looked back to the start "ex 5 name (deleted)"
>>
No. 554207 ID: 9667d0

well why not you guys come up with one :)
>>
No. 554208 ID: 57a559

My vote
Somber Mann
>>
No. 554213 ID: d7c6e1

a
>>
No. 554221 ID: 78f02e

Should i keep posting quest on this thread or create another one?
>>
No. 554223 ID: 76b151

I'd keep on posting here. Threads don't get bogged down till 500-1000 posts so we're good.
>>
No. 554226 ID: 20aa8e
File 138837663744.png - (2.54KB , 500x500 , ch 2.png )
554226

Silence surrounds you...
Your consciousness drifting in the sea of nothingness...
Suddenly a pulse of pain brings you back to reality...
Your body is numb and your thoughts are hazy...
Memory of agonizing pain and heat still feel to real... that you can almost touch it...
>>
No. 554229 ID: 9667d0
File 138837671997.png - (26.30KB , 700x500 , AQ ch 2 pg 01.png )
554229

You find yourself in unknown location...
>>
No. 554230 ID: 76b151

Well, time to wake up and smell the ashes. Hopefully thats not too literal here.
>>
No. 554231 ID: eaa372

Do the Check Your Body For Wounds dance.
>>
No. 554232 ID: f44ca3

Ok check yourself for ashes and such. Want to find out how you got here. Did you crawl through the vents or did someone carry you here?

Are those x-rays of you or someone else?
>>
No. 554234 ID: 20aa8e
File 138837754276.png - (26.31KB , 700x500 , AQ ch 2 pg 02 .png )
554234

>>554231
You really dont have time for that nonsence...
Thou you feeling yourself kinda odd... you feeling faint pain... but for some body who got explosion blast to the face... this is odd
>>
No. 554237 ID: 9667d0
File 138837773855.png - (9.12KB , 500x500 , hands.png )
554237

You started checking yourself... your arms they covered in bandages... did somebody treated you?

And brain scans... you cant really tell...
>>
No. 554238 ID: 76b151

Things to examine:

THe potted plant.
THe suspicious section of the wall the blood trail leads too
The xrays.
THe outline on the ceiling
Door
Consoles around the room (large one, one by the door, one by the xrays)
Scorched vent.

Anything on the walls we can't see?
>>
No. 554239 ID: 9b57d3

>>554237
Hang on, is there something attached to your spine in that xray?
>>
No. 554241 ID: 53ba34

>>554239
they may not be our scans.
>>
No. 554242 ID: 76b151

There is also a panel to examine on the side of that large console.
>>
No. 554247 ID: 20aa8e
File 138837991616.png - (31.50KB , 700x500 , AQ ch 2 pg 03 .png )
554247

>>554238
You examine all the following thigs:
- Plant is rather plain looking
- Trail of blood ending near the wall... somebody been loosing lots of blood... you hope its not you...
- X rays shows 6 brain scans... they have circled parts on them with several notes... each scan seem to belong to the same person... they all marked as "subject alpha" next to the xray's is drawing of neural system with something attached to it (you dont know what it is)
- The outline on the celing is seems to be made of blood... its dripping on the floor
- Door is (suprisingly)... open, but is shielded with something from other side
- Consoles under the vent is seems to be damaged by flame outburst form the vent...
- Thing next xrays is chalkboard in small compartment under it is small piece of chalk and eraser
- Vent up above scorched with flames, it dark in there... its screen is laying on the top of the console
>>
No. 554248 ID: e3aff6

Is there something on top of the door? Also check to see whether any or all of the items you had are still with you.
Press buttons on the console to see if you can get it to activate.
>>
No. 554252 ID: 9667d0
File 138838115844.gif - (24.77KB , 700x500 , Inventory.gif )
554252

First you check safety of your belongings...
where is all your stuff?!... all you have now is:
1)Loaded gun x1 (5 bullets)
2)Empty syringe x1 (in plastic bag)
>>
No. 554253 ID: 20aa8e
File 138838149478.png - (29.78KB , 700x500 , door 2.png )
554253

There is nothing on top of the door...
>>
No. 554254 ID: e3aff6

Huh, I was expecting stuff to be gone, but going unconscious and getting a (kind of) better weapon is a new one. Examine the syringe to try and tell if it is the same one you had earlier.
Is that a calendar on the door? What month and year is it, and are any days marked?
Are any of the notes on the x-rays legible?
Is that a window next to the door, and is anything visible through it?
>>
No. 554260 ID: 9667d0
File 138838382006.png - (66.67KB , 500x500 , Calendar.png )
554260

You examine the calendar... according to it...
it january... you cant really tell wich day thou...
there are only three markings on it... jan 1, jan 12, and jan 22
>>
No. 554261 ID: 78f02e
File 138838409799.png - (29.43KB , 700x500 , window.png )
554261

Next you examine the small window by the door...
As you approach it ... you see somebody throw it... its ... its ...
>>
No. 554262 ID: 78f02e
File 138838414993.png - (8.06KB , 500x300 , mirror.png )
554262

YOU!?!
>>
No. 554263 ID: 9667d0
File 138838422599.png - (29.55KB , 700x500 , who.png )
554263

what the hell is going on here...?!
>>
No. 554264 ID: 9ddf68

so the 1st is in a square, the 12th has a "d" next to it, and the 22nd has a horseshoe which I'm pretty sure is a Greek letter but I can't recall which one right now.

Also what's the mirror/window next to the door?
>>
No. 554265 ID: 53ba34

check new necklace
>>
No. 554266 ID: 7f2d33

>>554264

Pretty sure the horseshoe one is Omega. The d might stand for delta, so these are probably the testing dates for the different versions of the experiments.
>>
No. 554268 ID: 7f2d33

Oooh dear. I don't want to be a downer sweetie, but I think the explosion did a lot more damage than we thought. Examine everything on your body.
>>
No. 554269 ID: 76b151

Hmm, maybe what they were testing was consciousness transfer from a meatsack to a metalhead. Your death triggered the operation. Immortality research in otherwords.

That or you've always been an android and they've been shunting your intelligence from body to body.

Doesn't explain all the blood everywhere of the fact that people have died.

Anyway do an in depth examination of your body then continue exploring how to get out of this room.
>>
No. 554270 ID: 0f1482

>>554260
Dang. That calender is very unhelpful. No year marked. And no days, either! If we assume the first column is for Sundays, then we know the year started on a Thursday. Which narrows the possible year down to about... 11 a century.

>>554262
...maybe whoever treated you with bandages covered your face, too? You'd think you were burned by everything that happened.

>>554266
I don't think that's a d. It's an a. Alpha and omega- a beginning and an end.
>>
No. 554273 ID: 78f02e
File 138838678497.png - (40.53KB , 500x300 , who2.png )
554273

You take off the mask... to reveal another secret beneath... it not you... its not your body...
as you try to scream the only thing that comes out is incoherent howling...
>>
No. 554275 ID: 87e6c2

Is there anything behind the plant? Is that gun a 5 shot revolver or a 6 shooter that's been fired once?

Check out the consoles; if they're broken, try and pry off that panel on the side. If that's no good, try the screen next to the X-rays.
>>
No. 554276 ID: 9667d0
File 138838760449.png - (31.18KB , 700x500 , plant.png )
554276

Put the mask back on... in case you happen to accidentally look at the mirror...

You move the plant a little...
You found a screwdriver x1
>>
No. 554277 ID: 20aa8e

>>554275

Its a standart 6 shot revolver with only 5 bullets left
>>
No. 554278 ID: e3aff6

Welp. Guess it was mutant healing powers from useful yet horrible mutagen after all.
Is that an extra eye near the top of your head? Can you see out of it? Try opening your mouth a bit, to see if those huge teeth are actually functional if the need arises.

Write something on the chalkboard; you should still be able to write, and establishing that should help a bit with mental stability. Afterwards, take it and the chalk with you if possible. Being able to communicate is essential in case we run into somebody sane or eventually get out. Also roll up the calendar and take that too.

Get a look at the x-ray notes; chances are subject alpha mutated as well and is killing people and/or helping you.
>>
No. 554281 ID: b625ce

Wtf... ok weird shit is happening... I think we just got transferred to subject 4s body.. wait let me try something
(HELLO ANYBODY IN HERE?) sorry if I just shouted in to you brain
>>
No. 554283 ID: 9ddf68

>>554273
teeth... those are some mean looking teeth

Alright so lets go over what we remember, We woke up strapped to chair next to a dead body, We found a bomb in the room but managed to throw in into an adjacent room where it took out the wall between the two rooms and knocked us the fuck out. Then we wake up here after it seems someone has treated our wounds from the explosion but in the short time of five minutes not only did they fully badge us, we've ... got some cosmetic work done to our face and have been moved into a completely different room.

Is that about right? Cause if so, what the fuck happened in those 5 minutes?

As for what to do, the brain chart, do the red circles on that thing match up to where the patch was on your head? also can you see what's up the vent in the room, the one with all the burn marks?
>>
No. 554285 ID: 9667d0

>>554281

... looks like it just me here :?
>>
No. 554298 ID: 9667d0
File 138839521339.png - (29.96KB , 700x500 , console.png )
554298

You take a closer look at the console... big screen to the right is appears to be broken beyond repair, is one of the three smaller ones to the left...
Console have have two slots on it... one big at the top and one small at the side

Consol must have been hit by fire burst from the vent shaft... scorches on the wall speaks for that...

You also take a second look at xrays scans... notes on them look undecipherable for you
>>
No. 554301 ID: 40e7f1
File 138839560827.png - (4.21KB , 300x300 , locket.png )
554301

You also take a look at the locket on your neck...
It empty, but it has a writing on its back:
- from E to J -
>>
No. 554302 ID: 0e6639

>>554301
Can you try breaking the thing blocking the doorway ?
>>
No. 554303 ID: 20aa8e

>>554302
with what?... fists? gun? something else?
>>
No. 554304 ID: b625ce

>>554301
J... its the first letter of our name! E is for ember so J is us
>>
No. 554305 ID: 233fdf

Break the mirror, there may be something behind it.
>>
No. 554318 ID: 0f1482

Could we try opening the panel on the right hand side of the console, there? Might be something inside, and we have a screwdriver if needed.
>>
No. 554319 ID: 9b57d3

>>554260
12 has alpha next to it. 22 has omega next to it.

12-1-22? Try that for the door code.
>>
No. 554330 ID: e3aff6

That looks like our fellow mutant! How nice of them to leave a note. They seem to want to help, and at a guess they are visibly mutated and think we will freak out if we see them. (Also they are likely covered in scientist blood but by all indications those guys had it coming.) Leave a note for them on the chalkboard along the lines of "Can't speak; can think. You too?"

Open console, acquire chalk, break mirror with grate and acquire mirror shard.
>>
No. 554331 ID: 5fd94e

Hang on, do we know that this isn't what she looked like at the start of the quest? The images of her that we saw could have been how she thought she looked (notice how she changed once she saw a mirror.)

Maybe remove the bandages? See if your hands look the same as before.
>>
No. 554332 ID: 57a559

i think you're a body shifter
you possess different bodies
i think your first one was destroyed and you found another suitable one here

but yeah lets go with that 12-2-22 code
>>
No. 554335 ID: 9ddf68

hm, try the screwdriver on the side panel on the busted computer, then try the 12-1-22 combo on the door.
>>
No. 554372 ID: 20aa8e
File 138845661483.png - (5.08KB , 300x300 , AQ ch 2 code.png )
554372

>>554319

You attempt to input said numerals into the door panel... nothing happens... prehaps its have something to do with explosion cutting off power from it :I or something like that... darn thing just wont respond
>>
No. 554375 ID: 9667d0
File 138845681171.png - (30.41KB , 700x500 , AQ ch 2 console open.png )
554375

>>554335

You pry open small door at the side of console board by using a screw driver...

It now open and you can see jungle of hardware components iside it... most of it is melted thou
>>
No. 554376 ID: 78f02e
File 138845704174.png - (28.44KB , 700x500 , AQ ch 2 board.png )
554376

You thought about you current inability to annunciate, and how you would able to deal with it in case you ever have a luck to converse with somebody real... not just a bunch of voices in your head

You rip off a chalkboard off a wall... this will come in handy...
>>
No. 554377 ID: 9ddf68

open the door again and see if you can't push whatever was blocking it earlier out of the way.
>>
No. 554378 ID: e3aff6

After checking the door, try throwing something like the vent at the bloody ceiling panel to see if you can dislodge it. If that doesn't work, see if you can get into the vent, possibly stacking the plant pot on top of the console if you need a bit of a boost. (Also check if you find yourself stronger or better at jumping than you remember.)
>>
No. 554381 ID: 20aa8e
File 138845873287.png - (4.17KB , 300x300 , door .png )
554381

>>554377

You check door again... its looks like some kind of metal plating... maybe some kind of fail safe in case of explosion?
>>
No. 554382 ID: 9667d0
File 138845885055.png - (30.02KB , 700x500 , venttoss .png )
554382

>>554378

You try to throw vent screen at the bloody outline on the celling... nothing of particular interest happen
>>
No. 554383 ID: 9667d0
File 138845901477.png - (29.18KB , 700x500 , vent .png )
554383

You use plant pot as a boost to reach open vent shaft... it looks like you can reach it if you jump... but it will knok over pot and possibly shatter it...
>>
No. 554384 ID: 9ddf68

could you pour out the dirt first so if it falls off it will lessen the blow to the pot, just flip the pot upside down and stand on the bottom.
>>
No. 554388 ID: 20aa8e
File 138846021890.png - (29.67KB , 700x500 , vent 2.png )
554388

>>554384

You pour out the contence of the pot on floor...
and put back on the console bottom side up as you jumping boost...
>>
No. 554389 ID: 9b57d3

>>554388
Let's do it!
>>
No. 554390 ID: e3aff6

Onwards to victory! Or at least escape!
>>
No. 554393 ID: 20aa8e
File 138846110743.png - (8.87KB , 500x500 , jump.png )
554393

>>554389

You go for it and make a jump...successfully
still damn pot breaks anyway...thing is too fragile
>>
No. 554395 ID: 78f02e
File 138846153661.png - (2.88KB , 500x300 , Ventsys.png )
554395

As you observe your surroundings you can see three possible routes:
A) up
B) straight and left
C) straight and right
>>
No. 554396 ID: 9b57d3

>>554395
Up to the next floor. I want to find out what that blood is leaking from.
>>
No. 554398 ID: e3aff6

Can we see which way has the most residue from the explosion? We should try to follow it to check out the previous room for any indication as to how we got here from there.
How confident are we that we could catch ourself if we fell down the upwards vent (or went down in a hurry)?
>>
No. 554399 ID: 9ddf68

I say go what ever way is away from the fire blast, last thing we need to do is go back to ground zero and find there's still a raging fire or something there.
>>
No. 554439 ID: f9f3ba

>>554395
Up, lets check the blood
>>
No. 554781 ID: 862651

C) straight and right
>>
No. 554810 ID: fb4e93

I'm curious, too, though maybe that's a bad idea, but let's go up.

Also, does your fur appear to be black now because it's grown that way or because of soot/singeing?
>>
No. 554813 ID: 1cc9e1

B) straight and left and keep turning left until you find something.
>>
No. 554867 ID: 78f02e

>>554810
Ok let me sort this out once and for all ... the body you are now possesing is not yours... it was not possible for you to relocate soo fast after explosion...
>>
No. 554989 ID: 9667d0
File 138881106325.png - (11.58KB , 600x500 , Up Room.png )
554989

You decide to go up the vent to ispect room above...

After some struggling you manage to reach next vent duct... you take a peek in the room
>>
No. 554993 ID: ae98d5

>>554989
Elo elo elo its one of them observers
>>
No. 554994 ID: 78f02e

>>554993

Yep there is possibility of that... still... unlike one you send to cremation chamber... this one seems kinda familiar... (prehaps because he have more then 50% of his face intact)

Who ever this is, he doesn't show any signs of life...
>>
No. 554996 ID: 53ba34

check em out
>>
No. 555009 ID: 87e6c2

Check out the body, the cabinets, and the view out that observation window.
>>
No. 555012 ID: fb4e93

>>554867
Ok. Personally, I don't think it was necessary to tell us that OOC, or even at all - it's ok for us to keep guessing, I think, particularly in this kind of quest. If it's important for us to know, it seems like there are probably in character ways of telling us, too - helps maintain immersion. You're the boss, though. Nice quest, so far.

I would like to note that if we drop down from the vent, we will likely not be able to get back up. We could consider checking the other passages before we get out of the vents.
>>
No. 555013 ID: 78f02e
File 138881848047.png - (12.15KB , 600x500 , bodychk.png )
555013

You jump down form the vent hole to check the lifeless body...

You cautiously approach it
>>
No. 555014 ID: 20aa8e
File 138881875964.png - (11.49KB , 500x500 , body2fl.png )
555014

As you check the body you notice that its covered in ash...
Two wounds that may caused his demise are a metal bar that sticking out of his abdomen... and a gunshot wound in the middle of the chest...
>>
No. 555017 ID: 9667d0

>>555012
sorry my bad ... its my first time doing quest... and i wanted to make it obvious... in the scene with a mirror at least... (cuz it was a point of choice between A,B and C, after 1 chapter) in case of option B or C it could be up to debate but not in case of A
>>
No. 555018 ID: fb4e93

Hmm, puzzling. Seems like if he had been skewered by an iron bar, you wouldn't likely need to shoot him, too, unless you needed him dead dead really quick. If he'd been shot first, then how'd he end up with a metal bar in him? One might suppose that he was shot, then later the (an?) explosion happened, driving a metal bar into him. But it seems like he isn't in the right place for that, and the blood seems spattered where he currently is. There's also all the ash. I notice there's ash marks around the window, as well as around the vent - is there much ash anywhere else? Like, around the body?

I dunno; suppose: he's standing next to the window. An explosion goes off, skewering him and causing him to fall off, onto the spot where there is now lots of blood. He staggers upright, and someone shoots him to finish him off. Ooh, is there a bullet hole in a wall anywhere?
>>
No. 555024 ID: fb4e93

>>555017
That's fine; you're doing well. I'm a little confused now, though - I'm not sure how the multiple choice thing got involved in this spoiler discussion. My only point was that it didn't seem important for us to know, unequivocally, that we actually switched bodies, and thus may not merit an OOC explanation. Stuff that has immediate impact on what we can and can't do, and is really difficult to explain in an in character manner, could merit such explanation, for example. Oh, wait, I see what you mean with the A, B, C thing. Yeah, perhaps it was intended to be totally clear, but I still think there's no harm in letting us postulate theories. And, if you don't want such discussion cluttering this thread, you could make a discussion thread. Regardless, this is all just my opinion, anyway, formed partially from what I've seen as I've lurked here for a year or two - sorry if I'm getting all lecture-y. You're doing well; it's a very intriguing quest. I tried to do a major quest, once, but put too much thought into it and panicked and dropped it. Hopefully I'll pick it up again one day.
>>
No. 555025 ID: 57a559

>>555014
Take comfort in the fact that your explosion probably isn't the reason this guy died then.

Let us look down below and into the remains of the room. If that was the room you were just in.
I mean, what're the odds its ANOTHER room that blew up too?
Turn his frown upside down. Also check his pulse he still might be alive because living organism's are generally extremely sturdy figures so it's not impossible for him to be alive.

Also loot his shit regardless. Hold the coolest looking object on him above your head and go "Doo doo doo do!"
>>
No. 555034 ID: e3aff6

Check out the cabinets before the window. Windows tend to mean trouble in this sort of place, while cabinets more often mean loot (and the occasional body part).
>>
No. 555038 ID: 20aa8e
File 138882325594.png - (12.37KB , 600x500 , bodychk 2.png )
555038

You closely ispect the room for possible bullet hole... you weren't able to locate one...
as you do so, you find small shards of glass scattered through the room...
>>
No. 555040 ID: fb4e93

Hmmmm.... Unless you notice anything weird about the pattern of glass (like if they are mysteriously absent in a specific region of the room), I guess check for stuff on the body (uh, pretend he's asleep or something), check the cabinets, then lastly check out the window.
>>
No. 555048 ID: ccf689

>>555038

Look through the destroyed blinds to see if the room below is the room that you've destroyed with the explosives
>>
No. 555050 ID: 9ddf68

well this explains the blood dripping from the ceiling at least, what can you see in the room below?
>>
No. 555102 ID: 1e9bd6

Peek through the observer window. Can you see the room you started out in?

Check if you can open the panel the blood is dripping though. That's a fast way down, if we need one.

Anything in those cabinets?

Anything on the dead guy? (ID, tools, weapons, etc).
>>
No. 555161 ID: 9667d0
File 138889025308.png - (12.32KB , 600x500 , ch2obrm.png )
555161

You approach observation window and take a peek through it...
Your nostrils are filled with scent of smoke and faint scent of burnt flesh... it cant be good
>>
No. 555162 ID: 9667d0
File 138889030012.png - (17.91KB , 500x500 , ch2exprm.png )
555162

As you look through the window, you can see oddly familiar room...
>>
No. 555163 ID: 53ba34

you were dragged off! follow that blood!
>>
No. 555178 ID: 7bbaae

Huh. Follow your original body's trail. That was a good body, we can't just let it go to waste.
>>
No. 555206 ID: e3aff6

Those scientists had to get up to this room somehow. There is probably some kind of retractible/collapsible ladder stored/controlled somewhere around here (unless it was portable and someone ran off with it). Check the cabinets before going down in any case, as it will be a bit tricky getting back up with what we have now. Also, have we looted the pockets of the corpse in this room?
>>
No. 555208 ID: 1e9bd6

>>555206
Yeah, this is the right approach, here. Finish checking the room and the body, and they try to find the way down the observer would have used.
>>
No. 555214 ID: 9ddf68

see if you can find a way down without breaking your legs, I want to know what the hell happened to you after the explosion.
>>
No. 555264 ID: fb4e93

Whoowee, that did not work out for us well. Guess that'll learn us to incinerate explosives.
>>
No. 555273 ID: 75dd30
File 138893019725.png - (12.97KB , 600x500 , ch2obrmdr.png )
555273

You decide to ispect the observation room first, before moving on...

First you open two bigger doors on observation platform... there you find 'unknown' contraption two parts of wich connects though the wall... one part resembles big light bulb, the other some kind of engine with hole on the top and plastic funnel sticking out of it...
>>
No. 555274 ID: 40e7f1
File 138893041845.png - (13.11KB , 600x500 , ch2obrmdrrl.png )
555274

You check out small door and a two button next to it...
Inside of it you find rolled up rope ladder...
Two buttons on the side of the door are marked as: 1) Release 2) Retract
>>
No. 555275 ID: 9667d0
File 138893073834.png - (14.73KB , 600x500 , ch2obrmdrin.png )
555275

You ispect the body for any valuables...

You find:
1) Snazzy shades
2) VHS tape (damaged) ... steel bar went right though it
>>
No. 555277 ID: 9667d0
File 138893228159.png - (10.10KB , 500x500 , grip.png )
555277

And lastly you pick up steel bar...

You think back to the blood trail you saw at the testing room...

It cant be good... unless it carwled away on its own... it cant be good...
>>
No. 555282 ID: 1e9bd6

Kind of odd to be describing yourself as 'it'.

Release rope ladder, climb on down.
>>
No. 555295 ID: 9667d0
File 138893629347.png - (14.62KB , 600x500 , ch2obrmldr.png )
555295

You push release button... small door slides open and you unwind ladder into the room below...
>>
No. 555296 ID: 40e7f1
File 138893639937.png - (30.74KB , 700x500 , AQ romblw.png )
555296

You climb down the ladder and find yourself...
in a familiar room
>>
No. 555304 ID: dbbfc7

Check if the console it can play VHS tapes
>>
No. 555305 ID: ccf689

>>555296

Go back to the previous room and use the rope ladder to climb down to the room where you were first kept
>>
No. 555309 ID: e3aff6

>>555305
Yep yep. Rope ladders are nice like that.
>>
No. 555322 ID: 7bbaae

We'll have to smash away more of the window first, but I agree.
>>
No. 555336 ID: 9ddf68

go back up to the room you where just in and see if you can't just pick up the rope latter and throw it over the console and out the window into the room where the blast detonated.
>>
No. 555408 ID: 78f02e
File 138897653826.png - (28.89KB , 700x500 , 001.png )
555408

>>555304

You approach console board and use it play VHS tape you found in the room above... maybe something on it will shed some light on all this madness...

>Cutscene
>>
No. 555424 ID: 96c03f

>>555408
Ooo yay cutscenes!
>>
No. 555817 ID: 9667d0
File 138917998687.gif - (191.34KB , 500x500 , cutscene.gif )
555817

As video tape start to roll... unclear flickering image appeared on the top left screen...

The one standing near the chair starts to speak

- recording for archive number 040113... test subject Ember S. under supervision of dr. Leonard Hols.
- Subject so far managed to avoid any unwanted side effects... (distortion) ...soon be ready for harvesting.
- basic cognitive function is seem to be intact... if we provide enough push... much higher results can be acheved... subject is scheduled for following testing in three days...

- hmm... on a side note... for the record...
- its been three days sence the com tower went out of comission... and four day sence last contact with the main land... repairs in the east wing is not finished and... there still no news from the... second facility... f***king morons... heh sterilizing they say... sterilizing... they should... just... burn it to the ground... (man takes of the glasses and grumbles something to himself) well anyway ... end of recording...

camera shuts down...

Console makes buzzing sound and chews up the tape...
>>
No. 555820 ID: 57a559

Hey, can you do something for me
Try to speak
Say something like "What a dick"
Just want to know if your voice is funny.
>>
No. 555829 ID: 78f02e

>Hey, can you do something for me Try to speak Say something like "What a dick" Just want to know if your voice is funny.

You think "why not" ...
You attempt to converse with the voice in your head...
The face mask you are currently wearing makes you sound like some kind of hardboiled pyrotechnics specialist... well that and ripped open mouth filled with razor sharp teeth...

- Mwhah awh whighh...
>>
No. 555836 ID: 9ddf68

is that you in the chair? huh, you use to have hair.

Anyways what else is there for you to explore around here?
>>
No. 555837 ID: 9667d0
File 138919311980.png - (32.01KB , 700x500 , 002.png )
555837

>is that you in the chair? huh, you use to have hair.

You dont discard this possibility... but footage was not clear enough to tell for sure...

>Anyways what else is there for you to explore around here?

You look around the room... the obvious exit (door) is blocked, not so obvious one (vent) is rendered unreachable... you still have a rope ladder that connects this room with one above it...
>>
No. 555847 ID: ccf689

>>555837

Go back up. Grab the rope ladder. Descend onto the room where you started
>>
No. 555850 ID: 9ddf68

well shit, lets head back up and see if we can't figure out what light bulb and funnel things do. If all else fails we could always pick the rope latter up and just toss it threw the hole in the window up there and use that to clime down into the other room.
>>
No. 555922 ID: 57a559

>>555837
Inspect 4th wall
You could also inspect 4th wall in the room above you too, if it's featureless.
>>
No. 555971 ID: 9667d0
File 138923680966.png - (14.02KB , 600x500 , 003.png )
555971

>Go back up. Grab the rope ladder. Descend onto the room where you started

You ascend to the room above... and attempt to use rope ladder to get into the testing room...

Unfortunately the rope ladder is inseparable from the rewinding mechanism in the small box container... but you still manage to get through the observation window into the testing room... by breaking remaining glass before hand with a steel rod...
>>
No. 555972 ID: 9667d0
File 138923688723.png - (19.29KB , 500x500 , 004.png )
555972

Ladder is exteded far enough for you to be able to get in this room... should something unexpected happen...
>>
No. 555974 ID: 20aa8e
File 138923731052.png - (22.94KB , 500x500 , 005.png )
555974

You successfully descended in the testing room...

Strong unplesant scent fills your nostril... if not for your mask it would be down right nauseating to just be in here...
>>
No. 555975 ID: 7bbaae

>>555974
Is there anything in the incineration room?
>>
No. 555979 ID: 9667d0
File 138923831838.png - (22.29KB , 500x500 , 006.png )
555979

>Is there anything in the incineration room?

You look indide incineration room and see that... its mostly melted inside due to the extreme heat form explosion... its all scrap now,there is nothing of use in there...
>>
No. 555986 ID: 7bbaae

>>555979
Alright then let's just go out the door.

Have the steel bar ready and your pistol somewhere you can reach it.
>>
No. 555988 ID: 9667d0
File 138924098597.png - (22.31KB , 500x500 , 007.png )
555988

>Alright then let's just go out the door.

>Have the steel bar ready and your pistol somewhere you can reach it.

You ready your weapons and take step into the drakness beyond testing room...
>>
No. 555989 ID: d2995c

Check the locker, then get your pistol ready and follow the bood trail.
>>
No. 555990 ID: 78f02e
File 138924130511.png - (23.05KB , 500x500 , 008.png )
555990

...you feel something is off...
>>
No. 555992 ID: d2995c

Someone is to your left. Retreat into the room, and write "Hello. Wave a hand if you understand." on your chalkboard while keeping your gun close at hand. (We really should have gotten that written down earlier now that I think about it.)
>>
No. 555994 ID: 9667d0
File 138924202062.png - (11.77KB , 500x500 , 009.png )
555994

>Someone is to your left. Retreat into the room, and write "Hello. Wave a hand if you understand." on your chalkboard while keeping your gun close at hand. (We really should have gotten that written down earlier now that I think about it.)

Its all would be nice and dandy... but in split second of event... you dont really have luxury to think about that, you grab your gun and point it to the unkown entity in the darkness...

A) Shoot
B) Don't shoot
>>
No. 555995 ID: d2995c

Don't shoot. The only thing that has clearly tried to kill us so far is the scientists, and this does not look like one of them. (For that matter, whoever killed that first corpse while we were in the room and just left us there, unless that was somehow us.)
Retreat as quickly as possible just in case, though.
>>
No. 556013 ID: 9ddf68

don't waste ammo at what could be another dead body, but incase it isn't quickly jump back into the testing room and get the bar ready to whack the crap out of anything that would follow you out.
>>
No. 556014 ID: 627d94

Don't shoot. Shooting first is a bad policy unless you have damn good reason to believe everything around you means you harm, or you're capable of doing so non-fatally.
>>
No. 556017 ID: 0b54f4

No...don't shoot yet. They may be innocent. Plus, since you're already pointing the gun at them, if they make any sudden aggressive moves, THEN you can shoot them. I would pause for a second, then back through the door to reevaluate.

Hmm, my only worry about backing through the door is that then we have to re-enter, and we'd be easier to ambush.
>>
No. 556019 ID: 7bbaae

>>555994
Never shoot at the unknown. Always confirm the target before you fire! That's why I wanted the bar wielded instead.

Instead, back up into the room you were in previously so you can get a better look at it if it follows you. If it rushes at you, hit it with the bar instead of straight up going for lethal force, until you can identify the target.
>>
No. 556021 ID: 20aa8e
File 138924689624.png - (15.15KB , 500x400 , 010.png )
556021

You decide to not shoot... and retreat to back to the room...

Unfortunately... this moment of hesistation... will cost you...

Entity launches its self towards you... piercing with its appendages your left eye and your right shoulder... its followed by the weird feeling of spreading through your head and right arm (wich tenses up restricting its movements)
>>
No. 556023 ID: 627d94

Okay now you can shoot. Shoot like crazy, and probably die.

...although considering we already have tendrils in our head and gun arm, I've serious doubts as to our ability to get a shot off.

Might also be a good time to unleash the face of teeth, if you can.
>>
No. 556025 ID: 7bbaae

>>556021
Holy FUCK! SHOOT IT!

Also hit it. Repeatedly.
>>
No. 556027 ID: 53ba34

the fact you aren't dead is amazing. pull the trigger.
>>
No. 556028 ID: d2995c

Eh, a thing that skeletal with that many superfluous appendages probably won't be slowed down much by the organ damage from bullets. Try to bludgeon some of those skinny limbs with your iron bar.
>>
No. 556029 ID: 9ddf68

shoot, hit, bite, get that fucker away from you
>>
No. 556038 ID: 9667d0
File 138924913650.png - (15.40KB , 500x400 , 011.png )
556038

You whack this f**ker with steel bar... and managed to split... one of its skulls open... but it doesnt look like it hurt much... just stunned for a bit

You managed to get one of its tentacles out of your left eye... but its still tightly holding you right arm... you feel it trying to spread through your body... you dont have much time... you must do something... fast...
>>
No. 556039 ID: 53ba34

jerk your body back into the room. pull away from it. and swing at the vine or whatever is attached yo you.
>>
No. 556043 ID: d2995c

Yep, back away and bash the parts still connecting it to you.
>>
No. 556044 ID: 7bbaae

>>556038
Well you could rip off your own arm if you're hard enough. Or take off your mask and use your jaws on it and/or your arm.
>>
No. 556045 ID: 9667d0
File 138924965427.png - (21.49KB , 500x500 , 012.png )
556045

>jerk your body back into the room. pull away from it. and swing at the vine or whatever is attached yo you.

You stumble back into the room... this thing is still clinging onto your arm... pulsating... its not good... hitting it with bar dont do much... you need to find a way to cut it off
>>
No. 556047 ID: 53ba34

GLASS SHARDS!
>>
No. 556048 ID: 627d94

>>556047
Yeah, we don't have another cutting tool. Unless there's only one connection and we can shoot though it.
>>
No. 556056 ID: 7bbaae

The glass or maybe a sharp edge of the broken metal incinerator door.
>>
No. 556057 ID: 9ddf68

glass if you can, just try to see if there's something to wrap you hand in so you don't cut yourself more then you need to.
>>
No. 556058 ID: d2995c

If there is only one connection shooting it point blank with the piston would probably be the fastest way to get it off; otherwise go for the glass.
>>
No. 556059 ID: 78f02e
File 138925046529.png - (7.79KB , 500x300 , 013.png )
556059

You pick up one of the larger glass shard... and successfully cut off tentacle burrowing through your arm... but its only a matter of time before it would able to get you again... and this time for good...
>>
No. 556060 ID: d2995c

Shoot it once or twice to hopefully slow it down a bit, then go for the ladder.
>>
No. 556062 ID: 9ddf68

shoot it and then try to clime the fuck out of here if yo can.
>>
No. 556067 ID: 9667d0
File 138925216942.png - (97.68KB , 500x500 , 014.png )
556067

>Shoot it once or twice to hopefully slow it down a bit, then go for the ladder.

You shoot the creature, wich in turn slows it down enough for you to climb the ladder...
>>
No. 556070 ID: 9667d0
File 138925237681.png - (13.20KB , 600x500 , 015.png )
556070

You are back into observation room...

The creature is still following you...
>>
No. 556071 ID: 7bbaae

>>556067
After you get up there pull the ladder back up after you. Then see if you can get a couple more good shots off on it from your vantage point.
>>
No. 556072 ID: 7bbaae

Oh and if it comes through the window, close the shutters on it.
>>
No. 556073 ID: 76b151

Hit retract. It will be faster then hauling it up manually.
>>
No. 556074 ID: 53ba34

pull up the ladder, wait for it to be halfway through, then hit the shutter button.
>>
No. 556077 ID: 9ddf68

quick pull up the latter so it can't come up, if it's already on the latter whack the fuck out of it if you can't close the shutters.
>>
No. 556078 ID: 78f02e
File 138925392536.png - (13.36KB , 600x500 , 015.png )
556078

First you retract the ladder...

The creature is getting closer...
>>
No. 556079 ID: 20aa8e
File 138925409817.png - (13.97KB , 600x500 , 016.png )
556079

Second you push button to close the window with steel screen...

It falls down cutting some of the tendrils and trapping some of them under it...
>>
No. 556080 ID: 9ddf68

close the shutter if you can... if not... I really hope that funnel and bulb thing can help use cause we're kinda running out of options.
>>
No. 556083 ID: 53ba34

pull thing out of your arm.
>>
No. 556084 ID: 9667d0
File 138925567403.gif - (168.01KB , 500x500 , 017.gif )
556084

You decide to take a break and sit down for a bit ... your head feels light and your thoughts are hazy...
>>
No. 556089 ID: 9ddf68

you ok kid?
>>
No. 556090 ID: d2995c

I was considering trying to open and slam the shutters some more to chop more bits off the creature, but that isn't a task to do on an unsteady head.
Try and remove the tentacles that are still lodged in you; that pulsing was probably them trying to fill you with crazy mutant assimilation cells*, and you need those out of the way for your own crazy mutant cells to hopefully start regenerating.

*I rather suspect the creature acquired that second head and extra arm(s?) rather than growing them.
>>
No. 556091 ID: 20aa8e
File 138925627703.png - (10.59KB , 500x500 , 018.png )
556091

>pull thing out of your arm.

After some really painfull manipulations... you manage to extract all tendrilsfrom your arm... you reapplied your bandages to stop the bleeding...

Looks like this things dont pose much threat after being separated form the main body...
>>
No. 556094 ID: 9ddf68

ok now check yourself, just how bad did that thing mess you up?... We may have to use the mirror again.
>>
No. 556097 ID: 53ba34

eat it.
>>
No. 556101 ID: f0a5e4

Well Madam, whatever hellhole you may currently be trapped in, whatever crazy sanity-blasting powers you may possess, whatever horrible gribly whatsits try to kill you, at least we know one thing.
You are hard as sodding nails.
Good bloody show.
>>
No. 556102 ID: 0b54f4

Aaauhaaaughughghugh. GHRK. Blech. Uh, yeah, I guess waiting didn't have the greatest of outcomes.

I'm pretty sure if I ever encountered a malevolent alien species, I'd be toast. I'd be all, "Uh, hi! Welcome to earth! GAK gllblerk *death*." Still, though, I'd rather die from a hostile species than kill one that actually was friendly.
>>
No. 556118 ID: 7073ab

>>556070
>>556078
>>556079
I like the casual stance and gestic you have there while being followed by a shadow-monster that pierced your head...
anything else to do?
>>
No. 556120 ID: 78f02e
File 138927850685.png - (16.61KB , 700x500 , 019.png )
556120

>I like the casual stance and gestic you have there while being followed by a shadow-monster that pierced your head... anything else to do?

-I guess im just hardcore like that...

After you reapplied your bandage... its still hurts like hell... well at least you still can move your hand... more or less...

You are right now more worried about one that pierced your head through the eye... something tells you wound like that usually leathal... you can clearly feel the exit hole at the back of your skull...

For now you are safe... but there is no telling for how long window shielding would hold 'it'...

You need to find a way to kill it without getting too close...
>>
No. 556121 ID: db7998

>You need to find a way to kill it without getting too close
Are there any controls up here? The incinerator room is busted open, now. If that were suddenly turned on full blast, you might be able to fry it.
>>
No. 556124 ID: 9667d0
File 138928079753.png - (7.97KB , 400x400 , 020.png )
556124

>Are there any controls up here? The incinerator room is busted open, now. If that were suddenly turned on full blast, you might be able to fry it.

You dont think so... incinerator was epicenter of explosion... whatever equipment it had there must have been destroyed
>>
No. 556128 ID: 085d3e

Ahhh shit so thats what happened to our old body:(
But hay you now know you are a full on badass and can take KILLING blows and LIVE!so cool!
>>
No. 556131 ID: 78f02e
File 138928336712.png - (109.98KB , 700x500 , thbcr.png )
556131

You think back to the creature... the way it looked... you managed to just get a glimps of it in the darkness... this thing was infernal, like something from a nightmare... twisted and unnatural... getting shot at and having its skull split open just slowed it down...
>>
No. 556135 ID: 53b858

Take a closer look at the two contraptions under the observation platform.
And are there really no other exits in this room than the robe ladder? Not very ergonomic design.
>>
No. 556136 ID: db7998

>You need to find a way to kill it without getting too close
Huh. Not sure we can do that from up here, or not.

I suppose we could always leave by the vents, but then we run the risk of running into that thing somewhere else.
>>
No. 556139 ID: 7bbaae

>>556131
I'm pretty sure this thing is scavenging corpses to add to itself.

Is the vent in this room reachable? If not, I guess we have to figure out how to get the blast door open in the room below. Take a closer look at the stuff on the door.
>>
No. 556144 ID: e607cd

I mean, I guess you could see if the weird light bulb thing is a monstrosity melting death beam or something. Maybe somebody planned for this.

(The idea would be to try it on the little tentacle, not carry the thing into battle.)
>>
No. 556149 ID: d2995c

I think it is still worth considering to try opening and slamming the shutters on it some more, though that has significant risk so we should check out our other options first.
Take out the funnel device and inspect it for any labels. Maybe try and squeeze some tentacle blood into it?
If that doesn't do anything, try bringing the corpse down to the room below to see if you can stack it on the console and stand on it to reach the vent.

> this thing was infernal, like something from a nightmare... twisted and unnatural... getting shot at and having its skull split open just slowed it down...
To be fair, the same can be said for us. On the positive side, unlike it we still seem fairly sane, so there's that.
>>
No. 556154 ID: 0b54f4

>>556091
Holy wow, that showed up in my nightmares! In the form of tiny micro-barbed parasite worms that went into you really easily, but you had to grasp them firmly with a fingernail to pull them out. And later on there were millions of them.

Yeah, uh, I guess examine the funnel thing.
>>
No. 556161 ID: 9ddf68

try examining the two objects inside of the console, we're kinda running out of options and right now anything would be helpful
>>
No. 556173 ID: 57a559

>>556131
You think that might be your old body? It's awfully close to where it was before the explosion. Well, that or it ate it.

Did we even check to see if you feel about the same height and weight? Shit, even gender?
>>
No. 556228 ID: 20aa8e
File 138931580241.png - (14.20KB , 600x500 , fnnl.png )
556228

>Yeah, uh, I guess examine the funnel thing.

You obtain: small plastic funnel x1 (you can smell gasoline)
>>
No. 556230 ID: 7bbaae

Hmm. I have an idea. Check that dead body's face. Maybe... take off some bandages on your hand and try giving it a poke. Maybe you are similar to that other monster and can absorb corpses? Doing that would allow us to grow in power and perhaps reach the vent again.
>>
No. 556239 ID: 20aa8e
File 138931891649.png - (4.54KB , 300x300 , hnfc.png )
556239

>Hmm. I have an idea. Check that dead body's face. Maybe... take off some bandages on your hand and try giving it a poke. Maybe you are similar to that other monster and can absorb corpses? Doing that would allow us to grow in power and perhaps reach the vent again.

-hmmm... in any other situation this would sound really farfetched... but given what happened so far... should i even try that...

A) Go for it
B) Let's not
>>
No. 556240 ID: 53ba34

do it
>>
No. 556241 ID: 76b151

A) Go for it
This is a stupid plan.
>>
No. 556246 ID: 085d3e

A) DDOOOOO IT!
>>
No. 556247 ID: 9ddf68

you're just going to poke him, don't see much harm in it
>>
No. 556251 ID: 78f02e
File 138932117342.gif - (28.83KB , 300x300 , hnfc.gif )
556251

You decide to poke the corpse...

-I'm sure nothing will happe...
>>
No. 556252 ID: 9667d0
File 138932128033.png - (20.44KB , 500x300 , hnfcsk.png )
556252

-AAAAAAAAAAAHHHHGGHHH...
>>
No. 556253 ID: 20aa8e
File 138932132941.png - (15.14KB , 200x300 , hnfcskfd.png )
556253

NNNNGGGHHHAAAAAAAA...
>>
No. 556254 ID: 57a559

continue to writhe on the floor
because honestly can't think of anything you should do right now
maybe the pain mean's it's actually working for your favor? Like disinfectant.
>>
No. 556256 ID: 9667d0
File 138932186479.png - (2.68KB , 500x500 , plspai.png )
556256

Pulsating pain from your left arm spreads through your whole body... light in your eye has slowly faded away... after minute pass... all you can feel is cold floor underneath you... and all you can hear is cacophonic beats of three heart...
>>
No. 556260 ID: 7bbaae

Hah, it worked! Now all we have to do is keep our sanity and keep the most monstrous bits covered so any survivors won't immediately shoot us.
>>
No. 556261 ID: 9ddf68

... I can't tell if that was a good or bad thing we just did? Hopefully good because if not, wow we are sucking in this quest, like really really bad
>>
No. 556263 ID: 20aa8e
File 138932622274.png - (141.10KB , 800x800 , Choice.png )
556263

Choose second character...

A) Ember S. location: testing facility 'east wing'
B) Sarah Y. location: testing facility 'monorail station'
>>
No. 556270 ID: bdc18e

Sarah
>>
No. 556273 ID: 9667d0

-P.S.
Choice of one character will not exclude another from the story...
>>
No. 556275 ID: d2995c

>keep the most monstrous bits covered so any survivors won't immediately shoot us.
If we are still sane, that is what we brought the chalkboard for. This time we should write something on it in advance, like "Hello and stay back."
>>
No. 556277 ID: d2995c

Also I vote Sarah. She looks like she has a bit more of an idea of what is going on, which would be useful to have.
>>
No. 556278 ID: ccf689

Sarah
>>
No. 556279 ID: 9ddf68

Ember because I want to be different
>>
No. 556285 ID: 085d3e

>>556263
B cos we have been helping them!
>>
No. 556295 ID: 085d3e

>>556285
Wait I changed my mind I vote A cos I won't to see what the original character is up to
>>
No. 556300 ID: 20aa8e

>Wait, chapter 2? Where is chapter 1?

-At the beginning of the thread... duh
>>
No. 556301 ID: 085d3e

>>556298
Chap one ended at the bomb going off
>>
No. 556303 ID: 07f3c3

B) Sarah Y.
>>
No. 556310 ID: db7998

Well uh, that went terribly right.

Ember.
>>
No. 556354 ID: 20aa8e

- ok with score 4 to 3 its option (B) then...
>>
No. 556360 ID: 20aa8e
File 138934568992.png - (172.77KB , 800x800 , Sarah page 01.png )
556360

Somewhere between primary and secondary facility...

My name is Sarah Yang im a construction worker for a private construction company Wyntech.

A week ago i receved a well paid job offer from an unkown contractor... stuff like that comes up from time to time... like goverment funded projects and such... stuff that usually kept secret... it was like big HUSH was put on everything... personal flight to the unknown location... prescripted sleeping pills all the way to final destination...

At first everything was... normal... work and breaks in between... place was some kinda science facility... lots of guys with white lab coats... lots of varios equipment...

Three days ago...it started... creatures appeared out of nowhere... they killed almost everybody in the first attack... handfull of us managed survive... still... we where like rats trapped in maze... dying one after another.... eventually only me and my friend Rob have made it to safety our only hope was to get to primary falility... using monorail... helicopter... i cant remember anything after that...
>>
No. 556361 ID: 78f02e
File 138934587630.png - (174.31KB , 800x800 , Sarah page 02.png )
556361

Sarah
>Ow my head... what happened

Sarah regain her consciousness...
>>
No. 556362 ID: 9ddf68

don't know but shit has hit the fan and we need to get the hell out of here, grab the shovel next to you incase something needs a good thump and see what's around you in the monorail.
>>
No. 556371 ID: 78f02e
File 138936215040.png - (60.46KB , 800x500 , Car.png )
556371

>don't know but shit has hit the fan and we need to get the hell out of here, grab the shovel next to you incase something needs a good thump and see what's around you in the monorail.

You observe your surroundings... its looks like you are still inside the car... well the last thing you remeber is getting on it... so thats right... what is not right... where is Rob?

You are sure he was with you when entered the car...

You pick up small shovel...
>>
No. 556373 ID: 40e7f1
File 138936228406.png - (59.76KB , 500x500 , Car 2.png )
556373

If you remember layout of the car correctly...
>>
No. 556374 ID: 256d52

Maybe he's just lying down or something. Check the other rows of seats.
>>
No. 556377 ID: 0b54f4

Hmm, yeah, I guess look for him. Very carefully.
>>
No. 556379 ID: 40e7f1
File 138936353291.png - (64.16KB , 500x300 , bird.png )
556379

>Maybe he's just lying down or something. Check the other rows of seats.

-Yeah that must be it...

Sarah remove first restraint... but then notice a... bird on the window of car... something is not right...
>>
No. 556380 ID: 53ba34

spit. which way does it fall?
>>
No. 556381 ID: 256d52

Can you look out a window? Maybe open one?
>>
No. 556388 ID: 085d3e

>>556379
............spit and see witch way it falls and are you still strapped in? If not yet more crazy muntent powers the last one was to meld dead bodys to theres
>>
No. 556390 ID: db7998

...the car is sidways. You crashed?

That's going to make getting out of your restraints harder. You'll have to brace yourself and unstrap slowly and carefully if you want to avoid falling to the new floor.

More worryingly- your head isn't in a good place if you had to pick up on visual clues. You should feel which way is down. You're going to have trouble getting around if the crash messed up your inner ear or sense of balance.
>>
No. 556391 ID: 20aa8e
File 138937016429.png - (39.64KB , 500x300 , oh-ho.png )
556391

>spit. which way does it fall?

... (spits)... this gonna be a problem...
>>
No. 556392 ID: 78f02e
File 138937105782.png - (50.27KB , 300x500 , crjmp.png )
556392

>You'll have to brace yourself and unstrap slowly and carefully if you want to avoid falling to the new floor.

You cearfully remove searbelts and brace your self to land properly on the side of car... the car widnow gives a small cracks but holds your weight... the bouncing feeling you get from landing indicates... that car is still on the 'line'...
>>
No. 556395 ID: db7998

Right. Stop standing on the cracked window. Stand on the walls. Look down through the window. You're on the line, but is there anything below you keeping you propped up at this 90-degree angle?

Then search the car. See if your friend is anywhere, or if there's anything in the other rows.
>>
No. 556398 ID: 7bbaae

>>556392
From now on move carefully throughout the car. Head for an exit. Current plan is to climb up to the top so that we can see where we can go safely.
>>
No. 556417 ID: 9ddf68

ok get off the window and see just how high up you are, also check the other rows for your friend.
After that we're going to need to get the hell out of here.

Hey, think you're still getting paid for all this? If so I think you need a raise.
>>
No. 556426 ID: 57a559

>>556392
Wow, thin window
>>
No. 556441 ID: 8a3061

>Wow, thin window

maybe it was damaged in the crash
>>
No. 556500 ID: 78f02e
File 138942665533.png - (80.70KB , 500x500 , wind.png )
556500

>ok get off the window and see just how high up you are

You are cearfully step off the cracked window... and look through it determine high on wich you are currently are... from the looks of it you are currently at 50-60 feet in the air... and the below you can see sharp rifs near the shore... and a crashed car just like the one you are currently in...

Sarah
-Shit...
>>
No. 556504 ID: 40e7f1
File 138942685596.png - (87.26KB , 500x500 , crchk.png )
556504

>Then search the car. See if your friend is anywhere, or if there's anything in the other rows.

You look through the car for clues on Rob whereabouts... he couldn't just disappear in the thin air... right?...

All you manage to find is Rob's key card jammed between two front seats...

Sarah
- Rob... where are you?
>>
No. 556505 ID: 20aa8e
File 138942694595.png - (39.18KB , 500x500 , box.png )
556505

Another thing that might be of some use is box mounted to a side of car... its locked thou... figures
>>
No. 556507 ID: 9667d0
File 138942701673.png - (75.56KB , 500x500 , dor.png )
556507

>Head for an exit

Door out the car appears to be unlock... but something jamming it from other side...
>>
No. 556508 ID: 9ddf68

isn't it great when everything just goes your way? anyways do you think you could just use the shovel to smash one of the windows on the 'top' side and clime out? If so make sure to cover your eyes when you smash the thing because glass in eye's hurts like a bitch.
>>
No. 556513 ID: 53ba34

try KEY on BOX
>>
No. 556514 ID: 40e7f1
File 138942853837.png - (91.01KB , 500x300 , glscrsh.png )
556514

>anyways do you think you could just use the shovel to smash one of the windows on the 'top' side and clime out?

Sarah
-Well why the hell not?...

After a few hits... one of the windows on the right side of the car breaks with shuttering noise...

>try KEY on BOX

Sarah
-There isn's any kidn of card reader slots on this box...
>>
No. 556515 ID: 9ddf68

alright, now poke your head out, be careful not to cut yourself and what do you see?
>>
No. 556516 ID: 40e7f1
File 138942956774.png - (42.37KB , 500x300 , glscrsh2.png )
556516

>alright, now poke your head out, be careful not to cut yourself and what do you see?

You poke your head out and make take big breath of fresh air... aahhh... you needed that...

Sarah
-Great, now to find a way to get down from here... what is that sound?
>>
No. 556522 ID: 9ddf68

DROP DROP DROP

just make sure when you drop you don't land on that window again, just try and grab on of those restraint things built into the seat, the thing you where hanging on when you broke the window earlier. Also there has to be more then one door on this damn thing, can't you try the other one.
>>
No. 556530 ID: 53ba34

jump OUT and roll away!
dropping will corner us!
>>
No. 556533 ID: 9667d0
File 138943593535.png - (122.45KB , 500x500 , hst.png )
556533

>jump OUT and roll away! dropping will corner us!

Sarah
-... (turns her head)... shit...

Creature
-...
>>
No. 556535 ID: 9667d0
File 138943694776.png - (68.60KB , 500x400 , adsom.png )
556535

You jump out of the window... so that if you gonna die it might as well be on your terms...

Sarah
-Come on you freak! Wanna piece of me! Then come and get it!!!
>>
No. 556538 ID: 76b151

Does that thing even have legs?
>>
No. 556539 ID: 53ba34

wave shovel threateningly! be ready to counter anything. but don't strike first.
>>
No. 556540 ID: f63577

>>556538
It looks kinda... tethered to the cable.

In fact, is anything else holding the car up? This thing might be the only thing standing between you and a brief period of acceleration followed by a briefer period of deceleration.
>>
No. 556541 ID: 77f364

Call for Rob loudly. If he's anywhere close and in his senses he might hear.
It'll also work in case he's right in front of you...

Cool dynamic pose btw
>>
No. 556544 ID: 9667d0
File 138944081168.png - (95.55KB , 500x500 , cvrn.png )
556544

Creature doesnt seem to be all that interested in you... its just keep staring blankly at you...

>It looks kinda... tethered to the cable.

Yep it does... looks like its the only thing that holds car... two cars... from falling...

>Call for Rob loudly. If he's anywhere close and in his senses he might hear.

Sarah
-ROB!!! DO YOU HEAR ME!!! ANSWER ME!!! ROOOB!!!

silence... only howling of the wind far down below...
>>
No. 556545 ID: d4e8a3

Is... that thing Rob?

In any case, it's best not to attack it, if it's the one who stopped you from falling.
>>
No. 556546 ID: f63577

Well, it hasn't attacked you, and it might be the only thing keeping you alive at this point, so... talk to it, maybe? Ask if it can understand you?
>>
No. 556547 ID: 78f02e
File 138944520457.png - (67.44KB , 500x300 , tlk.png )
556547

>Is... that thing Rob?

Sarah
-I hope not...

>Well, it hasn't attacked you, and it might be the only thing keeping you alive at this point, so... talk to it, maybe? Ask if it can understand you?

Sarah
-Hey you tube...snake...thing... looks like you are not gonna try to eat me... or do something worse...

Creature
-...

Sarah
-Do you understand me? Sprechen englisch...? ... i guess not...
>>
No. 556548 ID: 76b151

Right, we need to get off this death trap. Back into the cars, lets look for something to help us get onto that line so we can crawl our way to our destination.
>>
No. 556549 ID: 100739

it dosent look to dangerous for now, its mannerisms actually look a little confused, like its not sure how it got there.
However its important to rember that the mannerisms of one species do not carry over to others (smile at a gorilla and itll rip your arms off ect ect) so try to avoid touching it and see if the distance to the cliff edge is within jumping range.
>>
No. 556557 ID: 9c12b1

Well it has an arm so might as well try offering it a handshake.
Then start pointing up the cliff trying to get across that you want up there.
>>
No. 556563 ID: 40e7f1
File 138945352290.png - (151.16KB , 500x1200 , handshake.png )
556563

>Well it has an arm so might as well try offering it a handshake.

Sarah
-Well i guess it would be polite thing to do...

You offer a handshake to a creature as gesture of good will...
At first it looks hesitant at first... but then curiosity takes over and it slowly offers its only appendage...
Suddenly to your shock creature retracts it...
>>
No. 556564 ID: 78f02e
File 138945356524.png - (46.48KB , 300x300 , handshake 4.png )
556564

Sarah
-Whats up with you now?!
>>
No. 556565 ID: 5f0bf4

>>556564
You got a bandage for some injury there?
maybe you also got all tentacly underneath that bandage...
>>
No. 556569 ID: 20aa8e
File 138945398318.png - (55.17KB , 500x400 , jmpup.png )
556569

The creature... weaved around the line, like it... afraid of something...
>>
No. 556570 ID: 9667d0

>You got a bandage for some injury there?

Sarah
-I'm not talking about this...
>>
No. 556571 ID: 9c12b1

Ok so no handshakes and no high shovels either since on you have a shovel.
If the creature is content on staying away and holding the train car you might as well get inside the other car and see if there is something useful inside.
>>
No. 556588 ID: 7bbaae

Strange. Poke at your hand to see if anything's weird about it.

I guess all we can do now is try to go around the creature and enter the other car to see if Rob's in there.
>>
No. 556592 ID: 53ba34

oh, interesting. remove bandage.
>>
No. 556601 ID: 74c4ad

It's... scared of you. Is there something under that bandage to be scared of, or do you merely remind the creature of someone or something else?

Back away a little bit, and hold your hands in front of you in a non-threatening manner, so it can see you aren't coming after it.

Then we need to think. You're stuck up here, alone with some kind of snake monster who's afraid of you, and you can't communicate with. How the heck do you get down safely?
>>
No. 556606 ID: 9ddf68

well... ok

maybe something/someone is on the next cart, we should check that out.
>>
No. 556628 ID: 7bbaae

...I hope the scared creature doesn't let go of the train. We'd be proper fucked then. Also I hope there's nothing behind you that it's scared of.

If trying to move around it results in it retreating further then we won't be able to get to the other car that way without it letting go. In which case... hop down to the side of the car and climb around?
>>
No. 556682 ID: 77f364

Sarah, were there no communication devices with you at all? I know it's a classified facility and all that jazz, but maybe you and Rob carried at least some short-distance walkie-talkies?

Oh, and are you strong enough to grab the cable and just climb to the land?
>>
No. 556783 ID: 40e7f1
File 138950872388.png - (42.59KB , 500x400 , jump .png )
556783

>I guess all we can do now is try to go around the creature and enter the other car to see if Rob's in there.

You use moment while creature moved most of its body up... to jump onto other car... avoiding contact with it...
>>
No. 556784 ID: 40e7f1
File 138950890598.png - (61.05KB , 500x400 , second car.png )
556784

>maybe something/someone is on the next cart, we should check that out.

You are now on top (or on side) of the second car.
You can already see that it was sustained more damage then first one... one of the windows is broken...
>>
No. 556785 ID: 9ddf68

look threw the window, what can you see inside?
>>
No. 556788 ID: 7bbaae

See if you can land somewhere in there that won't result in you touching the creature.
>>
No. 556791 ID: 74c4ad

Take a look inside. Don't just jump in.
>>
No. 556792 ID: 40e7f1

>Sarah, were there no communication devices with you at all? I know it's a classified facility and all that jazz, but maybe you and Rob carried at least some short-distance walkie-talkies?

Sarah
-We actually did have thouse... for some time.
-Then when almost drowned in drenage pipe damn things shorted out...

>Oh, and are you strong enough to grab the cable and just climb to the land?

Sarah
-Well i guess i can do that line goes down form here and its about 100 meters away from the station... so i could just slide down, the problem is my hands would turn into a bloody mess about half way in... and would just fall to my certain demise... and im not talking about finding way around this gooey friend of mine... cuz right now its the only way to reach the line
>>
No. 556795 ID: 9ddf68

>>556792
uh, pic?
>>
No. 556798 ID: 40e7f1
File 138951022845.png - (73.33KB , 500x400 , second car window.png )
556798

>look threw the window, what can you see inside?

You take a look inside car through the broken window.
Most of the inner space filled with tentacle-like mass, it cover the floor completly.
No signs of Rob...
>>
No. 556800 ID: 9667d0

>>556795
[Im sorry i could not provide the pic.]
>>
No. 556801 ID: 9ddf68

>>556798
just checking, sometime people forget, not yelling or anything
>>
No. 556802 ID: f44ca3

Looking more and more like the tentacle guy might be Rob after all.
>>
No. 556803 ID: 9667d0

>See if you can land somewhere in there that won't result in you touching the creature.

Sarah
-I dont see safe way in wich i can enter cat without touching it...
>>
No. 556804 ID: 20aa8e

>Looking more and more like the tentacle guy might be Rob after all.

Sarah
-Ughhh... i dont wanna think about that possibility...
>>
No. 556805 ID: 53ba34

try talking to the big guy again. don't try to touch just pantomime. maybe you can figure out what on you made it run away.
>>
No. 556806 ID: 9ddf68

the thing freaked out when it saw our bandaged arm, why haven't we check that yet?
>>
No. 556807 ID: d2995c

Yeah, lets not walk on the tentacle stuff if we can avoid it. Check the other window.
>>
No. 556809 ID: 7bbaae

>>556807
Yeah let's do this for now. Just look through the other window. If we can't proceed, then I think we should go back to the first car and try to open that box by prying it open with the shovel.

Just be careful when dropping down, don't break the bottom windows.
>>
No. 556814 ID: 9667d0
File 138951184217.png - (25.80KB , 300x300 , Ahem.png )
556814

>the thing freaked out when it saw our bandaged arm, why haven't we check that yet?

Sarah
-I'm not taking bandage off... end of discussion!
>>
No. 556818 ID: 9ddf68

ok ok, damn it's like you got an embarrassing tattoo while drunk under there or something.
>>
No. 556819 ID: 9667d0
File 138951264746.png - (52.78KB , 500x400 , hmm.png )
556819

>Yeah, lets not walk on the tentacle stuff if we can avoid it. Check the other window.

Sarah
-Same thing as other widnow... hmm what is it...

You notice something shiny hanging on the broken part of the car...
>>
No. 556825 ID: 53ba34

carefully climb down the piping. then use shovel as a hook. put it through the loop then twist it and pull up.
>>
No. 556826 ID: 20aa8e
File 138951369872.png - (51.63KB , 400x400 , Chest.png )
556826

>I think we should go back to the first car and try to open that box by prying it open with the shovel.

You go back to the first car and attempt to pry open box with a small shovel...
-Success
You obtain: Pair of protective gloves, roll of wire x2
>>
No. 556827 ID: d2995c

Before doing any climbing we should get a closer look to see what it is.
>>
No. 556829 ID: 9ddf68

well if we could clime down we could easily grab it but since we agreed not to go down there I guess you could see if what's left of the railing could support your weight and clime down and grab it. Just knee down and push on the railing a bit to see just how sturdy it is.
>>
No. 556835 ID: 20aa8e
File 138951445561.png - (49.27KB , 500x400 , locket.png )
556835

>well if we could clime down we could easily grab it but since we agreed not to go down there I guess you could see if what's left of the railing could support your weight and clime down and grab it. Just knee down and push on the railing a bit to see just how sturdy it is.

Yes we could do that... but being the daring lass you are... you just climb down by the railing and yank the shiny with your trusty shovel...

Sarah
-Huh... its Rob's locket... he never took it off...

Sarah looks down into the black waters beneath... and crashed car far down below...
>>
No. 556836 ID: 9ddf68

I'm sure he's fine, I mean the rail car down there could have been the one behind your car. It probably fell off when the monorail split in half. So what's inside?
>>
No. 556838 ID: 40e7f1
File 138951546912.png - (51.86KB , 300x400 , Picture.png )
556838

>So what's inside?

Its picture of his wife Rose... I really shouldn't be doing this...
>>
No. 556839 ID: 9ddf68

just shows how importune it is, which means we're going to have to give it back. Anyways is there anything else of interest on these cars or should we try talking to that one guy again?
>>
No. 556840 ID: 78f02e
File 138951683705.png - (32.10KB , 300x400 , He is alive.png )
556840

>just shows how importune it is, which means we're going to have to give it back.

Sarah
-Right!... He is alive... And im gonna find him and give it back...!
>>
No. 556841 ID: 53ba34

put on gloves, they go far enough to cover bandage? if so then try to commune with creature again. try to convince t to ... shamble? the cars accross the wire.
>>
No. 556843 ID: 75dd30
File 138951749742.png - (62.51KB , 300x400 , Creature.png )
556843

>put on gloves, they go far enough to cover bandage? if so then try to commune with creature again. try to convince t to ... shamble? the cars accross the wire.

Creature doesnt seem to change its disposition about you any time soon...
>>
No. 556845 ID: 9ddf68

alright so lets take stock of our situation here.

We are currently hovering over a canyon on a derailed monorail with one car picked clean by us and the other full of the weird fleshy vine crap making it to dangerous for us to get into. Our lives seem to also be held in the hands of whatever this one creature is that is holding the two cars to the rail that, if for whatever reason decides to let go, will send us plummeting to our deaths and It seems deathly afraid of us as well for some odd reason involving our bandaged left wrist.

...Short of getting this guy to start moving along the rail or us climbing up to the rail ourselves and shimmying all the way to one end I'm not seeing a way for us to get the hell out of here... other then drop, but I'm sure that is an option we wish to avoid.
>>
No. 556846 ID: 9667d0
File 138952008750.png - (59.26KB , 500x400 , Plan.png )
556846

>...Short of getting this guy to start moving along the rail or us climbing up to the rail ourselves and shimmying all the way to one end I'm not seeing a way for us to get the hell out of here... other then drop, but I'm sure that is an option we wish to avoid.

Sarah
-Well climbing on the line ourself while wearing the gloves to avoid direct contact with this thing... sound like plan... the problem is how will it react?
>>
No. 556850 ID: 78f02e
File 138952848511.png - (57.34KB , 500x400 , ready set.png )
556850

Sarah
-Well its not like i have better ideas... so might as well go with it...
>>
No. 556851 ID: 40e7f1
File 138952928201.png - (57.67KB , 500x400 , Go.png )
556851

Sarah
-Here goes nothing...
>>
No. 556853 ID: 9667d0
File 138952935183.png - (55.68KB , 500x400 , Swooosh.png )
556853

>>
No. 556854 ID: 78f02e
File 138952986041.png - (54.94KB , 500x400 , Primary facility.png )
556854

As you keep approaching other side of a line... mist kept getting clearer... so you can see primary facility's main wing...
>>
No. 556855 ID: e69d1c

You should probably slow down before crashing into a wall
Also, what is Creature doing ?
>>
No. 556856 ID: 20aa8e
File 138953043103.png - (47.67KB , 500x400 , main wing.png )
556856

You are now approaching -main wing- monorail station...
>>
No. 556858 ID: 40e7f1
File 138953168256.png - (82.52KB , 500x400 , welcome party.png )
556858

>You should probably slow down before crashing into a wall

Sarah
-Good advice... cant wait for the next one concerning "welcome party"...

>Also, what is Creature doing ?

Sarah
-yeahhh... not my biggest concern right now...
>>
No. 556861 ID: 78f02e
File 138953286816.png - (128.30KB , 600x300 , Party.png )
556861

Sarah
-And by "welcome party" i mean shit load of trouble...
>>
No. 556866 ID: e8483f

A wise individual knows when to hide, when to fight, and when to run like your ass is on fire.

This is that third one, get on the ground and RUN!
>>
No. 556868 ID: 40e7f1
File 138953762619.png - (57.45KB , 500x400 , Uh hello.png )
556868

>A wise individual knows when to hide, when to fight, and when to run like your ass is on fire.

>This is that third one, get on the ground and RUN!

You jump off the line right into the "fire"...

Sarah
-Uh... hello...

"Welcoming party"
-(Incoherent sounds)

Commencing operation "Ass on fire!!!"...
>>
No. 556871 ID: 3b5a6b

>>556868
This would be the time that you tell us that your really supperman
>>
No. 556872 ID: 74c4ad

I don't suppose these things are afraid of your bandaged arm too? That would be convenient.
>>
No. 556875 ID: 78f02e
File 138954006720.png - (18.38KB , 300x300 , yousay.png )
556875

>This would be the time that you tell us that your really supperman

Sarah
-You are gotta be f**king kidding me... all the hell i went through for the last three days... all the shit the that hit the fan and then me... when im soo close to way out of this... nightmare... i'm...
>>
No. 556876 ID: 78f02e
File 138954018616.png - (274.46KB , 800x400 , Fyouall.png )
556876

F@*KING SICK OF THIS PLACE!!! F@*K YOU ALL!!!
>>
No. 556877 ID: 77f364

What I actually had in mind was dangling down from the cable, then clenching it between your hips and ankles, and then pulling yourself forward with your arms, but oh well...

Look on the bright side: we have the element of surprise! Let's use the hell out of it by developing horizontal velocity as high as goatly possible. You know the layout of the facility, I presume?
>>
No. 556878 ID: 78f02e
File 138954064350.png - (66.29KB , 300x300 , ttheface.png )
556878

F@*K YOU, AND YOU, AND YOU!!! AAAAAAAGGGHHH!!!
>>
No. 556879 ID: 87e6c2

you just punched that things head 180 degrees

THAT IS AWESOME

NOW TRY AND BEAT A MOTHERFUCKER WITH ANOTHER MOTHERFUCKER
>>
No. 556881 ID: 20aa8e
File 138954182140.png - (125.68KB , 500x300 , Oraaa.png )
556881

ORAAAAAAHHH!!!
>>
No. 556882 ID: 100739

where they even attacking you>? the thing on the car seemed content to let you be, and while these things made some freaky noises they dont seem to be able to really hurt you if a single punch can break their necks..

..are you massacring a crowd of people who were just waiting for the car to get back?
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No. 556887 ID: 20aa8e
File 138954303409.png - (191.61KB , 600x400 , Oraaaa.png )
556887

>NOW TRY AND BEAT A MOTHERFUCKER WITH ANOTHER MOTHERFUCKER

ORAAAHHH!!!
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No. 556888 ID: d68278

RIP AND TEAR!

As awesome as this is you should probably start directing your rampage towards some door before you run out of steam.
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No. 556890 ID: 9667d0
File 138954381929.png - (17.95KB , 300x300 , ugh.png )
556890

>As awesome as this is you should probably start directing your rampage towards some door before you run out of steam.

Sarah
-Oh... right! need to move tow...
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No. 556891 ID: 9667d0
File 138954383724.png - (15.83KB , 300x300 , ugh 2.png )
556891

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No. 556892 ID: 20aa8e
File 138954385397.png - (37.44KB , 600x400 , hhh.png )
556892

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No. 556893 ID: 77f364

>>556892
Please don't tell me that's yours...
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No. 556894 ID: 9667d0
File 138954488102.png - (42.62KB , 600x400 , pltmiov.png )
556894

Unknown
-Play time is over...
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No. 556895 ID: 9667d0
File 138954517930.png - (17.73KB , 600x400 , end3.png )
556895

Sarah
-Who... are you?
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No. 556896 ID: 7bbaae

>>556894
Take off your gloves. See if there was some reason the Creature didn't want to be touched by you.
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No. 556898 ID: 9667d0

[Damn i just realized that that this was one looong cutscene... my apologies...] [Also i think im gonna need to archive this thread now... how do i go about it?] [And if you can please write commentary on the quest so far... i really want to know how i was doing]
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No. 556899 ID: 7bbaae

>>556898
It's pretty cool. It seems to flow a little awkwardly at times though. First quest?
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No. 556900 ID: 74c4ad

>>556898
To move a thread to the archive, just report the last(ish) post with "thread complete" or something similar and a mod will get to it.

>commentary
Hmm. One minor criticism- if you're going to do a long cutsceen, it can help to indicate it's happening. (Say, by stating cutsceen, or numbering posts 1/n, 2/n... n/n, etc). Otherwise it can start to get weird if our input isn't being acknowledged. (Although that only half happened here).

Overall, I'd say you're doing pretty well, though!
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No. 556902 ID: 7bbaae

Oh, and if you're posting an imageless update, try putting something in the subject field to make it stand out (and indicate it's supposed to be imageless)
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