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527511 No. 527511 ID: ce9454

Previously, Before the Storm
http://tgchan.org/kusaba/questarch/res/227246.html
http://tgchan.org/kusaba/questarch/res/262261.html
http://tgchan.org/kusaba/questarch/res/281675.html
http://tgchan.org/kusaba/questarch/res/296192.html
http://tgchan.org/kusaba/questarch/res/308967.html
http://tgchan.org/kusaba/questarch/res/347642.html
http://tgchan.org/kusaba/questarch/res/381984.html
http://tgchan.org/kusaba/questarch/res/464906.html

Discussion
http://tgchan.org/kusaba/questdis/res/35133.html
191 posts omitted. Last 100 shown. Expand all images
>>
No. 624121 ID: bda60d

Hold position, don't fire any shots. Without more information, acting now is likely to ruin the ambush and with no real aim. Observe for now, check the radio spectrum to see if either side is broadcasting anything.
>>
No. 624167 ID: 01745f

Since it is heading here with neither heavy weapons nor obvious magical monstrosities, I would guess that the larger ship is the one we want to help, but that is still too speculative to confidently start shooting yet.
>>
No. 624205 ID: d958ad

I advise trying to find their radio frequency and possibly even establish radio contact before using up any resources to fire on either party. This is a strange occurrence indeed but it could still be coincidence... Plus, we're trying to set an ambush here so it wouldn't do to fire before they get close enough for a real engagement. A small delay won't hurt.

It's too bad we couldn't get any naval power here. ...there's something strange about those skiffs. They look almost like sea creatures. They don't have any sails, and I don't see any engines either, but they are pretty far away I guess.
>>
No. 625353 ID: f84182

Well there's nothing to do at the moment except to initiate contact like the others suggested, and wait... But our ability to advise you relies on the information we have, and WE certainly don't know anything about these "Norse Cult" people, so how about you fill us in on what you know?
>>
No. 627265 ID: b518be
File 142525501325.png - (302.43KB , 870x870 , 1118.png )
627265

>WE certainly don't know anything about these "Norse Cult" people
Once, centuries ago, they were a mighty link in the Polar Compact. From their unassailable islands they would ferry men and supplies to and from old Quebeqois cities to the Heartlands. Then, something changed; novel, violent volcanic eruptions isolated the isles for decades. When the ash cleared it revealed cinder-choked shores dotted with the ruins of a people who had forsaken the church our alliances and even their humanity in favor of ancestral, pagan gods or even more insidious pelagic powers.
The Orthodoxy immediately called a Crusade, even the Cyclican churches and more rationalist political forces agreed a great work would be required to restore their place within the Compact; they resisted, violently and successfully. Subsequent forays into their waters were met with savage naval raiders augmented by clever submersible warfare, curious harmonic weaponry, and aquatic mutants dealing sabotage from below the waves.
>>
No. 627267 ID: b518be
File 142525504709.png - (234.87KB , 930x630 , 1119.png )
627267

“Right, who’s come to kill us?!”
”Norskult, maybe.”
“Bastards, I should have gue-“
”Quiet! I’m trying to scan their communications.”

I work the knobs and scan lower into the shipping bands to find a panicked voice crying out over the air, a human sounding voice.
“Guð neðan*pop* Að sökkva! Vhee senkink! Elp! Meday! Der volik es burnis urh dek! Plees nenetar medey! Urh engen vhon failurg en-“

“I thought we were the ones being attacked?” Ryllora huffs quizzically.
”I don’t know, I’m not sure what it’s all about but there’s a ship about be wrecked on our doorstep and we’re the only ones in a position to do anything.”

I pick up the transmitter and make to reply
”Hello Hello? Thi-“
Ryllora starts and grips my arm “Trap maybe? Ask where they are, don’t tell them our location.”

”Hello, answering distressed vessel, what is your location? Distressed vessel, what is your emergency?”
“Guð da! Es emeghancy, es eskapink Iseland, towrvald *sqreach* Nentor? Kaptin! Urh Kaptin thold es sav et Nentor! E’s… unter dek vhit engen nao! Kan yo-*CRACK*
”Hello, yes, can you repeat. Distressed vessel, I am trying to understand you, did you say Nenetor? Nenetor Cove?”
The transmission hisses out and static fills the channel.

“I told you not to say-
>>
No. 627272 ID: b518be
File 142525559083.png - (651.21KB , 930x630 , 1120.png )
627272

“That was about the only word we got out of them clearly; there’s no reason to believe they aren’t headed here… Hello!? Distressed vessel? Please repeat. Can you hear me?”
A static silence fills the reply.

I swap back to the local set.
”Talltooth, Topheap, this is Brightwind, do you have a visual? Report status. Out.”
“Bigheap, here, getting closer and smokier *crackle* I can see the littler ones clearly now *crack* like chicks chasen their hen. Out”
”Talltooth, Sir, I see fire *click* and fighting on the deck, a forward deck gun exploded and there’s boarders hitting from both sides. Out”
...
”We just had a transmission from them dropped, give me an assessment, can they make it into port?… Out.”
>>
No. 627284 ID: b518be
File 142525863292.png - (510.45KB , 930x630 , 1121.png )
627284

“The big one? They still have at least one gun working and they’re trying to cast off the lines and grapple cable, but their mainsail’s caught fire and there’s no way the little one *crackle* the jib won’t catch soon. I don’t know what sort of force they have below deck, but IF their engines hoOOLLY FUCK!”
”What’s happened?! Are they going down?! Were they rammed?!”
”The fire! No, the smoke. It’s attacking them! It’s like a.. I’ve never seen this before! It’s slaughtering the skiffs sir! Over!”
”Talltooth, did you say the smoke is attacking them?”
”It got another one! “
“I see too sir, we see it from Bigheap. We see it. Lika huge black snake jest whipped outa the ship and started striking ‘em!”
”Sir, flame’s dying back too, being smothered by it’s own smoke it looks like!”

Magic? Sirius, of course! Unless… it’s their own foreign sorceries? No. Volcanic isles maybe but their power springs deepest from the sea I’ll warrant. If I could read a signature off it I’d recognize his patterning…

”Can you take us closer, I want to witness this myself.”
“Are you insane? You… I… I thought this was an ambush!?”
”It could be turning into a rescue, can you take us nearer?”
“We are a glorified silk balloon held up by HYDROGEN we are NOT flying anywhere near a spark plume!”
>>
No. 627300 ID: d958ad

The large vessel is escaping something, they said. Take out the small boats! At the very least you may gain the aid of another mage.

You can get closer and identify the magical signature once the ship has the fires under control. That way you can confirm you master is on board before you let the ship approach unhindered. If it's NOT him, then you can make the vessel stay out at sea while you try to establish communications and find out what's going on.
>>
No. 627356 ID: 01745f

Ok, so the larger ship is definitely intending to be here and not equipped for an invasion, so barring some very circuitous scenario it looks like Sirius is with them. Attack the skiffs and help the ship.

Don't risk going closer; if the mage is not Sirius that wouldn't tell us much, since Sirius could just as easily have a mage friend as a mage enemy.
>>
No. 627361 ID: d958ad

Oh, if it's at all possible, can we get some precision fire on the boarders?
>>
No. 627666 ID: f40437

At this range where we're only getting information from people with scopes/binoculars, I doubt we have any help other than the snipers. The skiffs are small, quick craft, and I don't feel that it'd be wise to waste our artillery, such as it is, trying to hit those. We'd just as likely hit the ship. However, of most important note... Look at those attacking craft. They're rather tiny, aren't they? I don't think they're really built for the open ocean... And while it's POSSIBLE that they've been in pursuit of the larger vessel and only just now caught up, what I'm worried about is the possibility of their being launched by some 'mothership.' And considering the brief history you spoke of mentioned 'clever submersibles', I'd hang off on betting we're seeing the entirety of this enemy's forces. Drawing the boarding craft's attention away from Sirius's vessel would be nice, but I'm not sure I can see a way to do that without expending artillery that we might need later, especially considering accuracy issues.
>>
No. 635170 ID: a9578a
File 142940079785.png - (228.89KB , 705x863 , 1122.png )
635170

”Right, fine then we’ll deal with the problem from here. Delegate it out even…”
>The large vessel is escaping something, they said.
>Ok, so the larger ship is definitely intending to be here and not equipped for an invasion, so barring some very circuitous scenario it looks like Sirius is with them.

Reasonable, we’re going with that.

>Oh, if it's at all possible, can we get some precision fire on the boarders?
“Talltooth, this is Brightwind, you up to putting some fire on those boarders? Out.”
”Negative sir, we aren’t hitting speedboats at this range with rifles and the ship’s deck is too chaotic or clouded to judge. Out.”
>>
No. 635173 ID: a9578a
File 142940200136.png - (182.99KB , 930x630 , 1123.png )
635173

>I doubt we have any help other than the snipers. The skiffs are small, quick craft, and I don't feel that it'd be wise to waste our artillery, such as it is, trying to hit those.

Au contraire mon fraire.
“This is Brightwind, Topheap, you’re carting an aircraft cannon, yes?”
“Yessir, It’sa thirty long *crack* if they’re passing low it’ll rip ‘er bellies open good. Out.”
”Roger that Topheap. Can’t fly much lower than sea level I suppose. Range in and select targets from the skiffs.”

>I'm worried about is the possibility of their being launched by some 'mothership.'
”Talltooth, I want all eyes peeling the sea for additional threats. Speedboats didn’t chase their way down from the islands on their own power I’ll bet. Oh, and note, our foe is just as likely to strike from below the waves as above them. Out.”
”Afirmative Brightwind, *kkksszh* we’ll be watching. Out.”
“Topheap ‘ere, ready and ranged, we’re awaiting yerh firing confirmation.”

Little point delaying them further, the blood stains.

” Right. Brightwind confirming. Control bursts, avoid hitting the trade vessel. O-on my… On my command. FIRE!”
>>
No. 635175 ID: a9578a
File 142940238952.gif - (925.52KB , 930x630 , 1124.gif )
635175

The cannon’s crack sounds faint and hollow by distance of the bay, reverberating only faintly in thin metallic skin of the command capsule, but I can see the flashes and tracery of fire slung outwards into the growing blotches on the distant ocean and the kick of dust and smoke from the gun amidst the rocks and brick. A pair of short bursts precede a relatively long burst, before trailing into a measured clatter of single and shots.
>>
No. 635177 ID: a9578a
File 142940241246.png - (283.76KB , 930x630 , 1125.png )
635177

Their barrage breaks off to gleefully report that a pair of the enemy vessels were turned to shrapnel immediately and another one set sinking rapidly before the remaining skiffs disengaged or were driven back or obscured by the vengeful smoke of the tradeship.
”Kills noted Topheap. If they poke their noses back towards us again you’ll know what to do. Just keep your eye on that area, just in case, while I try establishing contact with that big ship again. Report any further developments on your side… Brightwind Out.”
>>
No. 635179 ID: a9578a
File 142940248317.png - (296.37KB , 930x630 , 1126.png )
635179

Captain Ryllora suggests a standard contact establishment phrase to repeat on the long-range set when the local channel crackles open again.
*crackle*“-gust, tell August!” ”Sir, your brother just tagged a new contact *zzzssst*-sing out of the ocean! Out!”
Faaaantastic, more company, wait, right… that might be something encouraging and bold to say.
”Ffffantastic, great, more company... right. Who are they and do they want a second helping of today’s shelled-fish special?”
”Sir, What?”
”ID, I need a location, heading, ID. Out!”
>>
No. 635181 ID: a9578a
File 142940252651.png - (589.86KB , 930x630 , 1127.png )
635181

”*kkkshhhrk* It’s a huuuge skull! Sir!”
>>
No. 635204 ID: a9578a
File 142940682406.png - (2.91MB , 3240x4320 , 1128.png )
635204


”Come again? Talltooth, a skull?”
”Huge *crackle* surfacing now! Heading south by southeast… thirty to forty degrees.””Alpha Twenty to Delta Fourteen! I’m gunna go loa-*ckkrksss*”“*skkkr*Nafalgra! It’s NAFALGRA!””Nafalgra’s jus- *crackle* legend. That’s a Sailscorn-pattern assault sub!””Brightwind, should we re-angle for the new threat, please advise?”“Topheap has no visual but-… ah, surfacing fast!“-leveled out and already on deck-“
”CLEAR CHANNEL!”
”Loudhorn, Topheap, Talltooth! A-adjust aim to coordinates Alpha twenty to Delta Fourteen. Heading South by Southwest, assume new target slowing or adjusting to parallel with the shoreline below the cove entrance. Make ready to engage and respond with ready, when ready… make haste!”
>>
No. 635205 ID: a9578a
File 142940711150.png - (425.51KB , 930x630 , 1129.png )
635205

The sound of Knight Weldendon’s clear, practiced radio twang is the first thing to come back through the set.
“Talltooth here, we’re ready to engage with all guns on your command. We’ve an unbeatable vantage point and hold the initiative, our rocketbox should clean that deck up nicely while Kurtail upgrades their hardware into vaporware and the Iotis twins pin down targets of value. However, might I caution sir? They’re mounting a sizable deck gun and are already launching assault craft. I would not take repositioning off the table even if it means losing range on some of the skiffs and abandoning the rocketbox. These old walls won’t take a solid counter-barrage. Out.”

”Understood T-talltooth. Topheap, Bighorn, what progress on your side? I want the heaviest alpha strike we can deliver on the spot! Out.”
“*Chhsksst* We’re trying, honest. Rubble heap’s blocken our shot! Jest gimme annother minute. Out!”
”Loudhorn’s almost adjusted sir. I don’t like the look of it though *sshhhkkkkkt* We got the angle, but without a test shot we can’t be sure ‘cause from ‘ere looken ‘bout ten degrees to grazing Talltooth’s backside. Out!”
>>
No. 635209 ID: a9578a
File 142940747186.png - (150.24KB , 729x569 , 1130.png )
635209

Life and death clings close to this moment. Do we tell the tower to take the shot, count on my little brother’ rockets crippling their heavy gun while snipers suppress the deckhands? A return volley could rapidly overwhelm them and it’s not a fast thing, running down a circular staircase being damaged to collapse.

Alternatively, they evac the tower, reposition them on cliffs further south and take the opportunity to bring the AA truck into a favorable angle? All the while our target has free reign to launch assault craft and start lobbing explosive shells at an already crippled civilian vessel, over the heads of our AA truck, or even into the tower itself if they’ve a capricious heart or the cruel sensibility to choke the waterway in rubble.

Loudhorn’s bombardment accuracy factors into either scenario, if they fire on the submarine now we could demolish it instantly, assuming it's hit, but it's rapidly moving into the shadow of the tower. One stray shot and the cove’s entrance would be endangered by the lighthouse collapse and… Kurtail…
>>
No. 635215 ID: 296917

>>635209
They wouldn't have surfaced where they did if they weren't planning to collapse the tower. They didn't expect an ambush, so what they were planning is to block the cove to pen in their prey...

I say trust in your brother's incredible accuracy. Focus fire on the heavy cannon. Suppression is the priority. Artillery can calmly take a test shot to make sure they can hit something without also hitting the tower. Hopefully the bombardment from the tower will encourage the sub to move away from it, allowing the artillery to get a good shot. If that seems to start happening the artillery should probably wait until the sub is well clear of the shadow of the tower before revealing its presence. This is turning into an ambush, only because the enemy is unaware of just what forces we have on the field.

Are any of those guns on the sub or speedboats capable of hitting our airship? More harassment potential there.
>>
No. 635233 ID: ea6454

If we don't take out the heavy gun now Sirius's ship won't last long against it and will have nowhere to run with the sub between it and the cove.
Lets do that thing we did that when we helped Kurtail shoot the dial off the chest of a spinning assassin in the middle of a tornado. [Command Redirect to Kurtail for targeting heavy gun]
>>
No. 635910 ID: dbc723

My natural inclination is to take the cautious route, especially since our most talented/skilled verhimen are in the tower, but I suppose logically this is exactly what we're here to do and if we pull back then as the others say, Sirius is screwed. While we haven't technically revealed that we have a presence on the tower, I suppose it would be the logical place to expect an ambusher have some of his troops, and if collapsing it to block the bay is something they can even do then that's further reason to suggest it'd be a target of opportunity. Guess we've got to let them focus fire the main gun and hope for the best.

Assuming they're able to disable the cannon, they've still got sixteen more craft deploying, so it's time to launch the airship methinks.
>>
No. 651295 ID: efe9a2
File 143545916670.png - (227.10KB , 930x630 , 1131.png )
651295

”They’ve come too close to give us any other choice. Kurtail, take the shot. Weldendon use the rocketbox and wreck those small craft. Out. ”
*ksshhrk * “Orders received.”
”LoundHorn, take your probing shot after TallTooth. Keep it wide for safety, but figure out what you’ve got to work with!”

I motion the transmitter back to Captain Rylora and head down the access shaft to the cargo bay gunport.
”Take us forward captain, they’ll want support to help mop up those speedboats.”
“Sir? What about the cannon?”
”Keep us low till they’ve dealt with it, and patch through the intercom to the cabin, I want to stay aware of what’s happening in the field.”
“Grrrr… fine. Your fault if this wind rolls us into the arms of your seamonsters!”
“Look on the bright side; they’d be almost impossible for me to miss.”
>>
No. 651301 ID: efe9a2
File 143545973107.gif - (2.39MB , 500x338 , 1132.gif )
651301

*pop…tink…clatter…*
“Svalhooonthoook .. Viddi kaerkooom rantooo!?”
...
”Damn, the launch cover. Kurtail! KURTAIL! FIRE NOW!”
*THOOOOMP*
“HJAAAALLLLP! ELODU-”
>>
No. 651302 ID: efe9a2
File 143545991350.png - (454.53KB , 930x630 , 1133.png )
651302

I’ve made my way to the cabin and begun attaching pressure hoses for the aircannon, fingers slipping nervously against polished steel ring connectors, straining my ears to hear one distant explosion, or another over the thrumming propellers and engines. When the intercom crackles to life I nearly jump out of my hide.

“They’ve got news for you commander!” ”-it it,*kkkrsshk* BLASTED DEAD ON! *crack*OUTTA THEIR SEATS!”
”Oh.. Oh good, GOOD! I knew you could brother, keep it up!”
”OKAY, WE’VE GOT THEM STAGGE- *kksssshhhhHHHHHTHUTHUTHUHTUH-*”
His voice is drown out by the hiss and pop of what I take to be the rocketbox roaring to life.
>>
No. 651306 ID: efe9a2
File 143546000118.png - (500.55KB , 692x774 , 1134.png )
651306

Like a swarm of angry bees born of a sheetmetal honeycomb the tightly packed fire needles scourge their deck of men, once men, and things that merely suggest of man.
>>
No. 651307 ID: efe9a2
File 143546016747.png - (511.40KB , 930x630 , 1135.png )
651307

What was surely an endlessly drilled and practiced surface-and-launch raid becomes the panicked scattering of ants beneath a focused sunglass. The killbox tightens further when an explosive plume of water from the mortar drops just short of their tailfin. Kurtail’s second shot punches deep into the brass plate of the deck gun, stamping a smoldering seal against it retaining any value outside of the salvage yard. Even the hicks on the truck cannon finally join the effort, sweeping surviving launch craft towards the perilous cliffs despite their ‘limited angle of attack.’
>>
No. 651310 ID: efe9a2
File 143546025316.png - (358.08KB , 930x630 , 1136.png )
651310

Against such an onslaught few would fault the shark-blood fiends for retreat. Yet no sooner are both rocketbox and deck emptied of life, but still more churn forth from the bowels of the vessel.
>>
No. 651313 ID: efe9a2
File 143546040521.png - (0.96MB , 1029x936 , 1137.png )
651313

It is said their kind never stops growing, only that they grow stranger. Were that so, what hideous strength could they bring to bear if only they’d the cause?
>>
No. 651314 ID: efe9a2
File 143546054575.png - (1.59MB , 2060x2000 , 1138.png )
651314

”kkksshhhhiirrrkk-MORS THEY HAVE ARMORS!”
”Captain, what was that? Tell them to repeat!”
”BrightWind, this is TopHeap. We’re running outa ammo and them in the water don’t most seem as dead as we’d like em all, shells keep skippen or missen em som’ow. Powerful swimers make’n some pretty good time too, soooo we’d be most appreciative if you’d back us up before they make a landfall…Out.”
”I hear you TopHeap, TallTooth, what’s going on? LoudHorn, why have you stopped firing?”
”Blocking our shots you colossal windbag! Course check it before ordering artillery through your own position sir! Out.”
”Fine FINE, alright just trying to keep track of everything at once up here. Out!”
”This is TallTooth. They have SUITS! Sorta’ heavy armor’s lugged a damn shotcannon on deck somehow Sir. They’re moving shields up for support, trying to counter but they’re shredding the old lantern room up top and we’ve only got so many windows to poke out!”

We need to move the airship out of the artillery line (for whatever chance they have of hitting now) and both flanks could use our help. TallTooth is currently under fire, probably could use our immediate support more, but if our maneuvering is compromised or someone’s toting incendiaries on deck the airship would be a terrible liability. Meanwhile TopHeap has an unknown number of swimmers moving around the harbor mouth and only two men covering it with dwindling ammunition. Either way could ultimately bring the airship to bear against the sub, but how soon, and what about the rest of our forces?
>>
No. 651356 ID: e114bc

>>651314
Airship goes left, support TopHeap against the swimmers. Deploy the APC to support the tower.
>>
No. 651364 ID: 08f4b2

I'm tempted to just have Topheap retreat, but if the swimmers get into the harbor unopposed they could cause all sorts of trouble like going after our artillery or flanking Talltooth.
Airship to Topheap and APC to Talltooth it is. Maybe the medium ranged members of the orange group (I forget which squad name they are) can help suppress the sub until the APC arrives?
>>
No. 651682 ID: 19d195

>>651314
Head over the west side. The landers are an immediate concern, and we'll be in a better position to flank the ship rather than fly straight into their line of fire.
>>
No. 652484 ID: dc24a6

I recommend having the AA gun withdraw to the artillery position, taking advantage of its greater speed. It's not as if it's in the best position to be assisting us at the moment, and I otherwise don't really like the idea of splitting our forces. I'd say you bring the airship along path B, maybe going even further out and beyond the submarine, splitting their focus in two directions. The APC should still deploy, though, moving to the bay-side of the lighthouse. If they get enough pressure, then it would be time to move out the ambush team lying in the ruins to flank them.
>>
No. 652508 ID: e114bc

Oh hey I realized we have a second artillery piece at the fort. Is that within range of the ship? Not much risk of hitting the tower at this angle is there?

Speaking of hitting the tower, can LoudHorn even shoot past it now that the boat's moved? Any chance of them relocating? It might take too long to be useful... then again it's still in a good spot to take shots against the swimmers or anything that comes on land. Or heck, if the boat keeps going in that direction the firing angle will improve a bit more.
>>
No. 667912 ID: 9100a2
File 144158838364.png - (402.15KB , 930x630 , 1139.png )
667912

>Airship goes left, support TopHeap against the swimmers.
>The landers are an immediate concern, and we'll be in a better position to flank the ship rather than fly straight into their line of fire.
>I recommend having the AA gun withdraw to the artillery position, taking advantage of its greater speed.
”TopHeap, I want you to withdraw and defend LoudHorn’s position from the rear of the bay, we’ll handle those swimmers… Captain, move us to the north and around the mouth of the bay, we’ll circle to the other side of the sub after raking the swimmers and split their attentions.”
“*kksshhk* Orders received, we’re moven back.”
>Deploy the APC to support the tower.
>The APC should still deploy
>orange group (I forget which squad name they are) can help suppress the sub until the APC arrives?
”Rainwick , Tripwheel, we’re going to squeeze the life out of that canned tuna, move forward to Q22 and start easing the pressure off Talltooth.”
”Rainwick confirms, we’re moving to engage.”
“*KSssssrk* FINALLY! LET’S*KSSHKC*SPIN THESE WHEELS.”
>>
No. 667914 ID: 9100a2
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667914

We overshadow the mouth of the cove and I see them, twenty, maybe thirty of the slippery, piscine yeeks making for the shoreline. The sea protects her children, but here the waters are shallower, and there is nowhere to hide from the sky.
I flick the switch releasing pressure to maximum and the aircannon’s hose twists and twitches distractingly against my waist like the tail of a girl in heat. I lean her downward as far as the rail will allow, and sweep the shadow silhouettes as we pass over them. Here and there a blossom of red blooms under the waves…
>>
No. 667915 ID: 9100a2
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667915

”GRENADE OUT! LOOSE BOLTS!”
“KILFREEGAAAR!”
“BREGKRTRU FURTHER UP.”
“AKREJGRIS ARGRUPT KEEP DOWN”
“HE FALLEN! GOT ONE LOOKIT I GOT O-!”
>>
No. 667920 ID: 9100a2
File 144158959298.png - (403.86KB , 862x588 , 1142.png )
667920

*BBRRFFFTfFTfFTfFTfFTfFTfFT*

”DOWN! EVERYONE DOWN DAMMIT!”
“KRLBRAAIIAAAA… HIT I’M HIT”
“NONONONONO”
“ALAKGRAKU!”
”*snap* WITHDRAWING! FULLHELL*KSSKKKsst*TOO HOT FOR US”*snap*
The channel crackles with the sound of squad RainWick’s panicked withdraw from the coast.
”RainWick. RAINWICK! REGROUP BEHIND THE TOWER AND COVER THE BEACHES REPEAT, REGROUP BEHIND THE TOWER!”
”*psszzztt* -O GO, MOVING *zzrt*-IND THE TOWER. WE DON’T *pop* FIREPOWER!”
>>
No. 667921 ID: 9100a2
File 144158964155.png - (282.53KB , 930x630 , 1143.png )
667921

”Talltooth here, that wasn’t enough, we’re still pulling too much fire to counter up here.”
”Tripwheel we need that armor up front.”
“*pop* I hear yah Brightwind but, I’m still moving up!”
>Speaking of hitting the tower, can LoudHorn even shoot past it now that the boat's moved?
”Loudhorn, what’s your angle on U23 through 25?”
”No good commander, we need more shot room. Out.”
” Put a few shots in the water between S10 and ahhh… T13 to clear the water. Watch for the trade ship.
>Oh hey I realized we have a second artillery piece at the fort. Is that within range of the ship?
”Right. Whoever’s got that rocketbox in the G23 watchtower best ready a barrage on U23 then. Don’t lose heart we’ve almost pinned them.”
>>
No. 667923 ID: 9100a2
File 144158987888.png - (461.99KB , 930x630 , 1144.png )
667923

We cannot tell at first if something is really happening or if it’s just a trick of perception but the tower nacelle seems to shift and open, like a set of wings, or an outstretched claw. Something begins to itch at my whiskers and a penetrating disquiet shivers its way up the tailbones.
>>
No. 667924 ID: 9100a2
File 144159000940.png - (298.43KB , 930x630 , 1145.png )
667924

”That’s not… I’m almost empty, more rounds! Baldrekgus I need another canister!”
“HereHurried! Nomore yelling now master.”
”Good, go fetch another and-
>>
No. 667972 ID: 9100a2
File 144159790591.png - (535.55KB , 930x918 , 1146.png )
667972

BBBBBBBBBBBBBVVVVVVVVVVRRRRØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ

It starts as something like a sound and gradually swells till Baldrekgus’ wail of agony is drown out by the sensation of unbearable pressure. However, the pulsing pain wave cuts off so suddenly it's a surprise to register the sharp prickle of pins and needles in my bones and my barely functional eardrums are treated to the sound of the our engine rattling out and our hull creaking.
>>
No. 667980 ID: 9100a2
File 144159884592.png - (325.34KB , 930x630 , 1147.png )
667980

The engine sputters back to life and I prop Baldrekgus’s unresponsive body to the side while hammering on the intercom for the damage report. My own voice sounds like a call from the distant end of a tunnel.
”CAPTAIN… CAPTAIN! ARE WE STILL FLYING?!”
“HERE… I’M HERE… SYSTEMS... FUNCTIONAL. WE WON’T… WON’T BE ABLE TO TAKE MUCH MORE OF THAT. PLEASE… ORDER A WITHDRAW…
I glance at the waves rolling under us.
” NO! THEY’LL CAPSIZE THE SHIP AT THIS RATE! WE HAVE TO STOP THEM. FINISH THE LOOP AND PULL TO THEIR SEAWARD SIDE.”
” DAMN YOUR LOOP AND DAMN YOUR SHIP! THE ENGINE’S ALREADY FAILING AND THE STORM’S ALMOST BLOWING US BACKWARDS! IF WE LOSE POWER AGAIN… I’M GIVING YOU TWENTY SECONDS BEFORE I EJECT WITHOUT YOU!”
>>
No. 667984 ID: 9100a2
File 144159971452.png - (1.83MB , 2052x2451 , 1148.png )
667984

No! They can’t do this! They can’t get away with that now! Our ambush was perfect, I refuse to go down against a last minute trick…

Kurtail... he risks the counterfire but… it couldn’t have been easy on deck with that noise, and the rocketbox is firing. Still, the resonant cavity of that vessel can’t be sturdy, when it opens to fire we could shatter it. Wait, the resonance, of course! The staff, it’s my imprint amplification of the thundertrap diagram and…. a spare aircannon barrel as a core... I could set up a counterwave and nullify the effect… hold on… we ‘could’ just bomb them if we’re getting that close… waitno… no bombs… if she can eject though… aren’t all of the airship’s components detachable?
>>
No. 668082 ID: e114bc

>>667984
We estimate 3 minutes until that thing's recharged. You have time to put together a countermeasure. Can you... jettison a spare fuel tank as a makeshift bomb?

Also keep in mind you're in the airship. If you lose access to that radio you can't order your troops. Without a leader, people will die. You have to land safely, somewhere secure, unless the engine recovers.

The beach that's been taken by the enemy needs to be cleared out. Do we have anyone that can bombard the area without getting within range to suffer return fire?
>>
No. 668188 ID: 82c018

Tell her your readings say we have three minutes until it can fire again. That should give us enough time to move upwards or to their seawards side where their non-swiveling cannon will be hard pressed to rotate to point at us without them running into the cliff.

A fuel tank as a bomb is a good idea. I am not sure if it would get through the sub's armor, but if not it should clear out enemies on the deck so Kurtail can get a shot.

The staff is a good backup but should not be relied on as our main plan.
>>
No. 668953 ID: 73d281

Ignore the swimmers that have reached the beach where the AA gun was located. In fact, the swimmers in general are largely irrlevant. The only way they could affect the battle would be to storm the lighthouse, which Rainwick and Tripwheel will be able to defend adequately. I'm not even sure the swimmers are carrying projectile weapons. Regardless, we can't let them distract us from the real objective of the fight: the submarine. None of our light arms are going to be able to put it out of commission... The only things I can think of that will do so are direct hits by Loudhorn, the rocketbox, or Kurtail's rocket launcher. The rocketbox is probably too inaccurate, and Loudhorn is currently blocked by the lighthouse, so I recommend ordering it to reposition until it has a clear line of fire on the submarine. It's unlikely that the submarine itself will move, as it's location indicates it's probably going to sit still until it's recharged its main weapon, which it'll use to destroy/disable Sirius's ship, and the airship if it can. As >>668188 said, try to veer slightly left and get on the seaward side of the sub, use your airgun to take out or at least distract the minigunner. If we can take care of him, Kurtail should be able to get off more rockets on the sub. I wonder how many he has? As a last resort, we can do that fuel-bomb drop suggested, but we'll need you in position to do so, and make sure that all the necessary equipment (and people) are out of whatever component we need to drop.
>>
No. 669820 ID: 971c8b
File 144236802724.png - (282.02KB , 930x630 , 1149.png )
669820

”CAPTAIN…RYLORA… PLEASE, LISTEN. YOU MUST FLY US CLOSER. WE’RE THE ONLY ONES IN POSITION TO END THIS NOW!”

”AUGUST…I KNOW…BUT… IF WE’RE ANY CLOSER WHEN THAT THING GOES OFF…”
>We estimate 3 minutes until that thing's recharged.
"THREE MINUTES! IT WILL TAKE THEM THREE MORE MINUTES TO RECHARGE! OPEN THE THROTTLE! WE'LL CLOSE THE GAP AND BE BEHIND THEIR CANNON!"

I feel the distant hum of the engines rise to audibily of my damaged hearing and the breeze on my face quickens. The intercom crackles again and the captains voice returns with a flat fatalistic timbre to it.

"WE'LL STILL 'AVE A DECK FULL OF GUNS ON OUR BELLY!"
>jettison a spare fuel tank as a makeshift bomb?
>should clear out enemies on the deck
>use your airgun to take out or at least distract the minigunner.
"AND I’VE GOT THE CANNON AND... A PLAN… CAN'T YOU DETACH THE FUEL TANKS... JUST AS WE'RE ABOVE THEM?"
>>
No. 669821 ID: 971c8b
File 144236836385.png - (99.41KB , 930x630 , 1150.png )
669821

"THAT'LL DROP THE WHOLE ENGINE SEGMENT... WE'D BE DRIFTING DEAD ABOVE THEM! WHY NOT DROP THE ENTIRE CARGO POD... IF IM GOING TO DIE LIGHT I’D LIKE SOME CONTROL OVER WHERE I FALL."

"...WE COULD DO THAT... BUT I COULD STILL CUT OFF A FUEL TANK MANUALLY... RIGHT?"

”JUST… MAKE UP YOUR MIND YOU PISSANT PRINCELING! FANCY A CLIMB BACK AROUND THE ENGINES PLAYING WITH FUEL HOSES AND MATCHES TILL WE EXPLODE!? YOU WANNA TRY PISSING INTO THE SPIKEY METAL UPDRAFT FROM THE FIFTY-FIVE ANGRY FISHBITCHES ABOUT TO START RIPPING OUR BELLY OPEN!? OR WOULD YAH RATHER WE JUST DROP THE WHOLE DAMN CARGO POD, SO’S WE CAN RIDE THE RECOIL SPIRAL WITHOUT A COUNTERWEIGHT OR CANNON… INTO A FUCKING THUNDERSTORM… I DON’T CARE… JUST CHOSE ONE AND DO IT!”
>>
No. 669931 ID: 6ee1f4

If we can't rise fast enough to be outside of the range of their guns we will have to be as fast as possible to not get shot up; go with the cargo pod drop.

As a side note we should remember to radio the others with our plan so they will know what is going on (especially if this interferes with later broadcasting ability) and our forces in the tower will be ready to take advantage of the gunners on the sub changing targets to us.
>>
No. 670698 ID: 26e337

Kind of seems like going with the Cargo Pod drop will end up leaving us stranded in the high skies with no way to steer, land, and no real hope of rescue. I could be wrong, but let's not go with that. If the bottom/hull of the ship is too fragile to stand up to whatever small arms the enemy can produce (I highly doubt it's even possible to fire a hip-mounted minigun anywhere near straight-up) then we'll have to make our 'visit' as brief as we can, though any attention we divert from Kurtail gives him a window to make our action unnecessary. In any case I'd recommend attempting to make a more compact fuel-bomb drop, even if it takes more time than dropping the whole cargo pod.

So that's my recommendation. Manually detach/drop the fuel pods/cells, but only as a last resort if none of the other high explosive/penetration weapons come through.
>>
No. 670699 ID: 0f1c4d

>Kind of seems like going with the Cargo Pod drop will end up leaving us stranded in the high skies with no way to steer, land, and no real hope of rescue
For clarification, does dropping the cargo pod also drop the engine? I was getting the impression that it does not from the diagram, but I am not quite sure.
>>
No. 670891 ID: e114bc

>>669821
...I'm actually favoring dropping the engine+tanks on them. Just make sure the airship's trajectory will land us on easily defended solid ground, and we'll be fine.
>>
No. 686696 ID: b09acc
File 144912502057.png - (359.37KB , 930x630 , 1151.png )
686696

>For clarification, does dropping the cargo pod also drop the engine?
”WILL DROPPING CARGO ALSO DROP THE ENGINE?”
”WHAT? NO! I’M NOT DROPPING THE ENGINE.”
>sure the airship's trajectory will land us on easily defended solid ground, and we'll be fine.
”THIS WINDAGE SHOULD LAND US SAFELY IN THE FIELDS EVEN WITHOUT AN ENG-“
”NOT HAPPENING!”

>If we can't rise fast enough to be outside of the range of their guns we will have to be as fast as possible
>make our 'visit' as brief as we can
>any attention we divert from Kurtail gives him a window
”WE’RE COMING INTO RANGE NOW!”
”Fuck it! FUCK IT ALL…! FINE! I’VE GOT THE CANNON. YOU RADIO THE TOWER. TELL KURTAIL TO WATCH FOR AN OPENING. OH… AND READY TO LOOSE CARGO THE MOMENT I EVAC TO COMMAND!”
>>
No. 686697 ID: b09acc
File 144912505088.png - (479.90KB , 930x715 , 1152.png )
686697

I cannot hear the hissing fittings rattled loose by the sonic blast, but I feel their chilled depressurizing sting whilst I rack the last ammo canister into the aircannon and twist the lever back to full power.

The crowd on deck turns… first a few, but then more. They appear to be earnestly gathering pointed arguments against the endeavor of manned flight.

We exhale, and start squeezing the trigger.

I fear our retort lacks most elegant graces, but for mobs we’ve few answers except steel for their faces.
>>
No. 686698 ID: b09acc
File 144912509499.png - (557.14KB , 930x630 , 1153.png )
686698

Though marked out and staggered, their giant fights on bravely…
>>
No. 686700 ID: b09acc
File 144912512629.png - (212.00KB , 729x523 , 1154.png )
686700

Canvas rips and glass shatters… resolutions misjudged? Maybe.
>>
No. 686701 ID: b09acc
File 144912528762.png - (427.72KB , 930x930 , 1155.png )
686701

But a moment’s resistance, against blood slickened decks.
>>
No. 686702 ID: b09acc
File 144912538472.png - (790.42KB , 930x720 , 1156.png )
686702

Reduces flesh into meat…
>>
No. 686703 ID: b09acc
File 144912544929.png - (530.17KB , 930x630 , 1157.png )
686703

…and ships into-
>>
No. 686704 ID: b09acc
File 144912599254.png - (460.88KB , 930x930 , 1158.png )
686704

”-WRECKS!”
A sharp snap of pain, my head jerks back and half my vision goes. Vaguely wonder for a moment who is screaming, ‘til I realize it was me.
>>
No. 686705 ID: b09acc
File 144912622191.png - (257.48KB , 778x630 , 1159.png )
686705

Flopping back on the sheets, the feel and weight of the shot-shaft twisting in my face proves unbearable, it clatters painfully against the bent metal of my mask and I taste-smell the blood leaking beneath when I regain my footing.

“Stayed too long… my mistake… have to evac to command.”
>>
No. 686707 ID: b09acc
File 144912625508.png - (304.30KB , 729x652 , 1160.png )
686707

A quick jerk releases some of the pain in my head.
If we hadn’t worn that… probably be dead.
An empty-handed clatter, some vision regained…
my hand now running red-wine stained...
refilling my thoughts… I need to escape,
finish this with cargo.. a bomb of great weight… of great… WAIT!
>>
No. 686708 ID: b09acc
File 144912640425.png - (435.02KB , 930x630 , 1161.png )
686708

Baldgregus… cannot forget, must not leave him, true loyalty rewards.

In times good masters must brave…hurh… at times-
>>
No. 686709 ID: b09acc
File 144912652605.png - (5.25KB , 930x630 , 1162.png )
686709

>>
No. 686710 ID: b09acc
File 144912654919.png - (93.43KB , 930x630 , 1163.png )
686710

Stinging… burning…
>>
No. 686711 ID: b09acc
File 144912762694.png - (406.57KB , 930x630 , 1164.png )
686711

”-BRAVE SWORDS!”
“Hoshit, What!? Don’t do that, you should be dead! I mean… we could have been dead!”
”I… lost my place.”
“Almost lost an eye is what you mean sir… another couple centimeters and you’d be wearing some of those specialty masks with only one hole.”
”Oh… it’s still in there? Sort of assumed, otherwise.”
“Nah, think ye’ll be fine…. or about as close as you get. Eye’s just swollen up is all. Needen some stitches though, that gash is a right mess… I mean, I guess I could sew it now if you wanted sir. I’ve stitched up some kilometers ‘ah canvas myself, but for your noble nose you probably want a real doc.”
>>
No. 686712 ID: b09acc
File 144912782751.png - (264.29KB , 930x630 , 1166.png )
686712

“Right… right… Baldrekgus… is he okay?”
“Your bold? Haven’t seen him.”
”Haven’t… haven’t seen him? He was unconscious, on the bed, where could he go?!”
“Dunno, coulda fallen out… or bailed while I was busy trying to not crash us after we lost an aerostat. If I’d guess he mighta just bolted for it when we touched down. Think we’re in freebold territory now so you’d be lucky to see that one again.”

”Freebold terr- what *ATCH* that stuff burns, careful around the eyes. Maybe you should quit trying to rinse my veins empty and start patching me up?”
“Well, Sorry Sirrrr Commander. But you keep squirming like that and it’s make everything messier than it’s gotta be, ‘sides, I hadn’t noticed you being very concerned with cardiovascular health what with all that cutting you were up to last night. Hmm?”
”What…How do- nevermind, just, where are we exactly?”

“A soft beach only a couple clicks south of the hot zone, I think it’s the Freedbold marshes.. had to set her down after one of the lift segments blew out… probably shrapnel from your brother’s rockets.”
“So, we won?”
“I’dunno, was a little too busy trying not to die to check the mirror, but I don’t see how the fishies could possibly keep fighting after a thrashing like that.”
>>
No. 686713 ID: 5ad4a7

>>686712
Ah, ah. We probably won, then. Wear your scar with pride. See if you can get confirmation, after your medical care.
>>
No. 687237 ID: 96e1ea

You need to get on the radio and confirm the situation. Or, more likely, have her do that. Assuming the situation isn't dire, you might see about alerting the proper authorities about just what went down, so they don't come in guns blazing at 'Unwarranted Southern Aggression'... Then get in contact with Sirius and whoever he's with. But first thing's first... we need to check up on what's happened. For all we know there might have been another two subs.
>>
No. 687332 ID: d9d503

Ok, so our priorities are:
1. Confirm the battle is won
2. Contact Sirius and his ship / direct the remainder of the battle
3. Arrange for transportation four our group and whoever Sirius is bringing with him. (Maybe call in a favor from that freebold Peklendroi who we helped kill the demon-goat?)
>>
No. 691056 ID: 971c8b
File 145162666233.png - (272.75KB , 930x630 , 1167.png )
691056

I wait for her to finish bandaging me up before trying to talk again.

”We should radio the others for a ride, or at least an update on the battle.”
“Power’s out… system’s designed to automatically cut the main circuit in the case of a crash”
”Well, then, we’ll just have to replace the fuse, set the switch, or whatever it is won’t we?”
“Well just hold up now ‘Commander’. You’re injured and there’s a good reason power cuts out like that. The impact probably sprung a leak or two an’ there’s no telling if the gasses reached the control conduits. So we-”

She pauses to pull me to my feet with a groan.

“-Meaning me- are going to have to climb back up to command, yank out the radio and take a bit of a stroll down the beach before we call anyone… there… now can you walk?”

”Seems like it… a little dizzy though… if you’d be so kind as to just grab my staff over there?”
She gives me an odd look between befuddlement, concern and frustration.
”I mean, yes… the spare aircannon barrel.”
“MY spare aircannon barrel.”
”Yes, your spare aircannon barrel, for your aircannon, for your airship. I was just borrowing it… for an experiment.”
“You’re actually completely widdershins, aren’t you?”
>>
No. 691057 ID: 971c8b
File 145162732905.png - (436.11KB , 930x630 , 1168.png )
691057

”I am NOT!”
“Oh no… the signs are all there Commander. I mean, I’d heard a rumor or two that you weren’t exactly sociable an’ maybe even a bit excitable around women, but I didn’t expect you to be suicidal… or… have a ‘staff’.”
”I am NOT suicidal, and it’s a perfectly reasonable piece of scientific equipment.”
“Oh really? So we didn’t nearly just die in a frontal assault, that’s a relief.”
”We were the only force in position with the speed to assist my brother!”
“And the “staff” what’s it do?”
“MMMMmmmm-orgone channels *mumble* a polydimensional*mumble* reactive resonance*mumblemumble*cylinder array….”

”Look it hasn’t been tested yet.”
“Go on then, show me.”
”Nonsense! It might be dangerous in here… remember?”
“Agreed, it is dangerous in here, Commander. So, in the interest of removing us from danger faster, would you mind limping along midships with your ‘staff’…perhaps opening the door while I go grab the radio? Won’t be difficult, emergency release still works without power.”
”Fiiine… release is by the door?”
“Red lever, on the control box. Can’t miss it.~”
>>
No. 691058 ID: 971c8b
File 145162747587.gif - (521.21KB , 930x770 , 1169.gif )
691058

Boxes of supplies and other cargo torn loose from the cargo webbing have spilt across the misaligned floor.
”Right, there’s the lever, let’s get out of here and call it a day-“

Ah… but that would be convenient.
>>
No. 691059 ID: 5ad4a7

>>691058
Use the staff! Didn't use it in the main battle, may as well see what it can do!

She'll see what it can do, too.
>>
No. 691060 ID: d9d503

Its the fishmen from the sub, so I don't think talking would work. If we evade they can either pursue or set the ship on fire from outside, and I don't think we can deal with either of those. Our least risky option is to shoot then, and drawing the pistol would be too slow so use the staff.
>>
No. 691762 ID: dc4e44

Well considering they HAVEN'T set fire to the ship from outside, let's not assume they can. However, you seem to have a gun of some sort pointed at you, so I'd definitely suggest evasion, ducking back into the corridor so you can pull out your pistol. Your staff, if I'm remembering correctly, was charged with a variant of the thunderclap thingie, but something meant to be potentially deployed at the submarine. As a result, it might be rather dangerous to activate in such close quarters. Evade, ready pistol, tell captain she needs to help repel boarders.
>>
No. 710405 ID: 8fcb85
File 145843294370.png - (265.45KB , 713x558 , 1170.png )
710405

>>691059
>Staff
>>691060
>Staff

These saltspawn are strong, but they’re not fast, and less so above the waves. His watery eyes barely pull into focus before we’ve met their gaze with the flourish of steel and wire. The aggression in our stance startles the amphibious halfman and he cowers back.

“Your lot want a fight then? Alright… HERE WE GOOOOO-
>>
No. 710410 ID: 8fcb85
File 145843317375.png - (296.33KB , 930x770 , 1171.png )
710410

”-OOOOoooooooo”

“Oh?”
>>
No. 710412 ID: 8fcb85
File 145843322489.png - (296.99KB , 930x770 , 1172.png )
710412

”Oh.”
>>
No. 710414 ID: 8fcb85
File 145843349357.png - (306.57KB , 930x864 , 1173.png )
710414

>>691762
>Pistol
>Evade
A mistake, a mistake, this was a mistake! A horrible, horrible mistak-
>>
No. 710422 ID: 8fcb85
File 145843464244.gif - (596.90KB , 930x609 , 1174.gif )
710422

There’s a horrible droning sound to our right; our feet are yanked off the ground leftward whilst the air is pulled straight from our lungs.

*vvvvVRROOOOOOOMMMMmmm*pop*thhhhuuuUUUUUUUMP*
>>
No. 710423 ID: 8fcb85
File 145843479410.png - (233.54KB , 1146x629 , 1175.png )
710423

>>
No. 710426 ID: 8fcb85
File 145843496446.png - (345.73KB , 1146x629 , 1176.png )
710426

...
>>
No. 710427 ID: 8fcb85
File 145843512634.png - (313.36KB , 1146x629 , 1177.png )
710427

“AAAaaaaaaahah, Haaaaa... wow.

I suppose the trigger is reactive or somesuch? The basic mechanism certainly worked though. We’ll probably want bracing against the recoil next time, easily could have broken something important there. Perhaps if we directed a sort of backblast counterbalance in the design-“

>>
No. 710428 ID: 8fcb85
File 145843524715.png - (322.80KB , 1146x629 , 1178.png )
710428

Something moves among the waves down the beach. Not splashing in the waves, or cutting through them, but sliding deliberately and smoothly like a brass bearing-ball sinking though oil. No not something. Somethings.
“Shit!”
>>
No. 710429 ID: 8fcb85
File 145843533933.png - (636.61KB , 1362x774 , 1179.png )
710429

My back gives out before we clear the lip of the hull. A torn stitch of last week’s assassination attempt births a stumble, yields a knocked shin, becomes the mad scramble for the far doorway.
>>
No. 710433 ID: 8fcb85
File 145843542564.png - (311.80KB , 930x630 , 1180.png )
710433

Their sabre bites into the support strut behind us while we lunge forward into the daylight; scrabbling over sand, wood and leather to grip the handle of a discarded axe.
>>
No. 710435 ID: 8fcb85
File 145843563753.png - (318.24KB , 930x630 , 1181.png )
710435

”Ghah!”
The axe’s haft snaps under the weight of the blow. I try to kick away from the heaving brute, but a second marginally more gracile opponent joins him; pinning my leg under his webbed foot.
>>
No. 710438 ID: 8fcb85
File 145843584425.png - (228.18KB , 930x636 , 1182.png )
710438

Skinny continues menacing me with a barbed harpoon while their companion labors for breath.
“Fangii?”
“Nei!”
“Galuuut, skalala ég taka að blása?”
“Nei! Þetta er mitt… FYRRUUUR ÞUG, ENNNDAR!”
The man-toothed shark whirls his saber and the evening sun catches like fire in the polished blade. Desperation sets our mind ablaze; twisting for leverage, the pistol pinned beneath me, could a shot into to the hydrogen cell at this range? IT MUST?!
>>
No. 710439 ID: 8fcb85
File 145843591163.png - (236.38KB , 930x636 , 1183.png )
710439

”Gu-*thap*-CK”
A short plume of green feathers sinks deep between man-tooth’s collarbone and armor. A series of soft pops, like bursting seedpods or bog bubbles, stirs in the grasses behind me and a verdant crop of smaller darts blankets the pair in an instant.
>>
No. 710441 ID: 8fcb85
File 145843599289.png - (713.02KB , 1362x774 , 1184.png )
710441

The sharpish one hesitates, wobbly brushing some darts off his arm with an air of disbelief before trying to push his gasping companion back inside. The venom must have sunken in by the time the second volley falls as I hear deranged shouting and man-teeth starts to weep the sweet scent of gardenias; Wiltwine Toxin.
>>
No. 710442 ID: 8fcb85
File 145843608481.png - (500.71KB , 930x630 , 1185.png )
710442

The grasses erupt in whistles and warbling kobaltic warcries. Among the charging mob I spot some of the ‘demon hunters’: the scaled and cloaked commander, their tawny pelted spearman, and the longtailed arbalest notching back another bolt. Baldrekgus capers wildly, waving about a short steel pipe shouting something very loud but utterly unintelligible.
>>
No. 710445 ID: 8fcb85
File 145843694376.png - (219.18KB , 522x583 , 1186.png )
710445

Before I can protest I am engulfed in a tide of looming noses and tiny mottled hands pulling us back into the marshweeds.

http://tgchan.org/kusaba/questarch/res/464906.html#515841
>flares to call on that airspace policing agreement
Before the adrenal rush of this day’s battle (and the incessant chattering of exuberant freedbolds) can overwhelm us I slide a hefty flare round into our pistol.
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No. 710447 ID: 8fcb85
File 145843716321.gif - (271.96KB , 930x630 , 1187.gif )
710447

CHAPTER 9 END
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No. 710461 ID: 5ad4a7

>>710447
Wooh! The staff worked. Congratulations, master.
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No. 710524 ID: e2db64

Well that went fairly well as fights against giant semi-organic submarines go.

>>710461
Yep. As an added bonus, we might be able to loot that guy's sonic rifle to study.
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