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Sun Petal
bc8d67
Here's an idea to get Sevener out of the way without even attacking her, and avoiding whatever she's charging up: Deliberately miss the gate and use core magnetism or jetalium magnetism to yank her through it from behind. We have so much speed that even if she fires thrusters she wouldn't be able to stop it.
So here's the plan: Use quick morph just long enough to split lengthwise into three divisions, all with equal mass and form, and choose one at random to place our core in. Then split them away from each other, engage evasive maneuvers, and move apart so they'll pass Sevener at a fair distance but not so far that core magnetism will not be effective.
Activate core magnetism as soon as the first division passes Sevener. The effect of 1,300 kilos of mass moving at well past the speed of sound suddenly being attached to the small mass of her core and vice versa should be enough to send her hurtling backwards. It's likely too much to hope for that it'd rip her core right out of her body, but it just might do so.
Backup plan, in case core or jetalium magnetism isn't strong enough: Split off two very small, very low mass, highly maneuverable divisions that'll attempt to get near Sevener from separate angles, while the core body fires retro-thrusters and drags on the roadway to slow down a bit. The goal here is to get at least one division close enough to Sevener to form a plasma well right on her. Even if she avoids it, having a plasma well rolling around in front of the O-Route gate will keep Sevener away from a portion of it we could use to slip through.
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