[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 125366584021.jpg - (350.81KB , 800x600 , CBSF-Title copy.jpg )
49400 No. 49400 ID: 950eaa

>E2M2

>TRAIL OF BROKEN HEARTS
Expand all images
>>
No. 49401 ID: 950eaa
File 125366592316.jpg - (58.86KB , 533x374 , amadoobus face 01.jpg )
49401

I slept very poorly last night... I think I had a nightmare.
>>
No. 49402 ID: 7eda8b

Examine surroundings.
>>
No. 49403 ID: 950eaa
File 125366601873.jpg - (232.77KB , 800x858 , inventory-amadoobus copy.jpg )
49403

Wait, something's missing! Maybe that wasn't a nightmare after all!
>>
No. 49406 ID: 950eaa
File 125366614641.jpg - (221.83KB , 1100x600 , hills-01 copy.jpg )
49406

OK, from my camp site I can see the woods I left from, then the road, which forks off headed southwest. There are groves of trees like the one I'm camped in dotting the landscape. I suppose I should start going somewhere.
>>
No. 49407 ID: 7d87d9

>>49403
Its gone...

They must have it hostage for you to do their bidding...

We have no choice but to obey. We should try and go towards that place they mentioned... That thing we rode in must left some tracks and Doobies are the Best Trackers.

Everyone knows that!
>>
No. 49424 ID: 950eaa
File 125366974487.jpg - (200.50KB , 800x600 , crossroads01 copy.jpg )
49424

>>49407
There are tracks everywhere! I dont' know which ones to follow! There's a sign here though, the right arrow says "Ikkybig" and the left one says "Akras refinery"
>>
No. 49429 ID: 6faa8c

>>49424
Ikkybig sounds nice.
>>
No. 49432 ID: 4553b2

>>49424
The refinery sounds like it would make not-goblins.

Check Ikkybig.
>>
No. 49435 ID: c80cec

>>49424
Ikkybig, I can't think of a very good reason why they would be taken to a refinery.
>>
No. 49437 ID: b94893

USE YOUR SUPERIOR DOOBIE OLFACTORY SENSES.
>>
No. 49462 ID: 950eaa
File 125367221773.jpg - (195.78KB , 800x600 , buggies copy.jpg )
49462

I hear something coming up behind me, should I hide in the trees or wave them down?
>>
No. 49465 ID: ccb486

>>49462
PLAY THEM- oh wait shit... hide.
>>
No. 49466 ID: 476456

Hide, they do NOT look friendly.
>>
No. 49473 ID: b94893

GREET THE BIKERS
>>
No. 49475 ID: 7eda8b

Hide!
>>
No. 49476 ID: 7eda8b

Hide!
>>
No. 49479 ID: 950eaa
File 125367367946.jpg - (200.52KB , 800x600 , truckpass copy.jpg )
49479

I quickly duck behind the bushes and wait for the convoy to pass! There are a lot of two wheeled vehicles, a large truck, and some smaller four wheeled ones.
>>
No. 49480 ID: 632862

>>49479
That... that's a tank. It's the military kobolds the mindlfayer was talking about..
>>
No. 49481 ID: b94893

IDENTIFY THE RACE OF THE PERSONS IN THE METAL BOXES.

PLAN ON HOW TO TAKE AWAY THEIR METAL BOXES.
>>
No. 49491 ID: 950eaa
File 125367486097.jpg - (116.95KB , 800x600 , angrydoobie03.jpg )
49491

They were small, and green. I think. It was hard to see them.

What should I do now?
>>
No. 49495 ID: 7eda8b

Doesn't look like a kobold. Looks more like whatever Telwis is.

Is it too late to wave them down from a distance? If so, I guess continue up the road.
>>
No. 49496 ID: b94893

>>49491
FOLLOW THEM, PERHAPS THEY HAVE A KEYTAUR.
>>
No. 49512 ID: 950eaa
File 125367894128.jpg - (216.58KB , 800x600 , paved road copy.jpg )
49512

There's no way I can catch up to them but eventually I come up on this scene. There's some kind of little building down at the bottom of the valley and the road both continues southwest and a second fork goes due west.
>>
No. 49514 ID: 6faa8c

>>49512
TO THE BUILDING

Practice on your board as you walk.
>>
No. 49539 ID: 950eaa
File 125368096044.jpg - (203.02KB , 800x600 , diskownt.jpg )
49539

What board? The store has two doors, some odd things with smiley faces on them in front, and a large sign reading DISKOWNT on top. To the southwest are what appear to be ruins, and to the west a line of poles with some wires strung on the tops goes off into the distance.
>>
No. 49540 ID: 6faa8c

>>49539
Oooh, a shop. Go in and try to buy something. SING FOR THEM to pay.
>>
No. 49558 ID: 362d54

>>49539

Go to those ruins.
>>
No. 49582 ID: f78140

2nding visiting ruins.
>>
No. 49599 ID: bd36a1

>>49539
enter the very happy looking store
>>
No. 49601 ID: ed8d8a

It is so rare to find a well run shop owned by an intelligent proprietor out in the wilderness like this. We should totally check it out. The owner, while obviously not as perfect in every way as a DOOBIE, at least he knows how to spell, unlike the rest of these inferior morons. Maybe he also understands the finer points of music, and could provide us with a new instrument.
>>
No. 49682 ID: 6550ad

>>49539

Man, those are the happiest gas pumps I've ever seen.

Enter the DISKOWNT shoppe... Hm, too bad we don't have a fork and a knife.
>>
No. 49689 ID: a502ab

I like how the "missions" are named after Dragonforce songs...

Check out the store first, then we can go to the ruins.
>>
No. 49702 ID: 950eaa
File 125371519663.jpg - (250.65KB , 800x600 , shopkeep.jpg )
49702

As I approach the store, a massive monster pokes its head out of the window!

"WELCOME TO KREEG'S DISKOWNT STORE! WE GOT BEER FOOD AND GAS! WHAT YOU LOOKING FOR!?"

I can hear the spelling error in its speech.
>>
No. 49704 ID: 45bef3

>>49702
Tell him you're looking for gas. Wink suggestively.
>>
No. 49705 ID: 1c907d

Get a bucket of gas and a flashlight.
>>
No. 49707 ID: 950eaa
File 125371630983.jpg - (262.41KB , 800x600 , shopkeep copy.jpg )
49707

"KREEG DON'T HAVE A BUKKIT BUT WILL TRADE FOR EMPTY PAINT CAN! FLASHLIGHT 2 BOLDROONS."
>>
No. 49711 ID: 1c907d

Get it while the deal is hot!
>>
No. 49713 ID: 6550ad

We don't have any money so just ask the kind shopkeeper how to get to the Riblik Farms.
>>
No. 49717 ID: 950eaa
File 12537182122.jpg - (261.83KB , 800x600 , shopkeep copy.jpg )
49717

THE WAT FARMS? KREEG DON'T KNOW ABOUT THAT. IF YOU DON'T GOT ANY MONEY KREEG LIKE TO TRADE TOO.
>>
No. 49718 ID: 7d87d9

>>49717
Ask about the Big Red thing with the tentacles. Which way did the man go? Did he have Green People with him?
>>
No. 49720 ID: 950eaa
File 125371931697.jpg - (258.08KB , 800x600 , shopkeep copy.jpg )
49720

>>49718
RED THING WIT TENTAKELS? ONLY THING WITH TENTAKELS KREEG SEEN WAS SOME SLAVER, WENT DOW TOWARD FISH TOWN. GREEN PEOPLE IS MOXES, WENT TO IKKYBIG. FISH TOWN DOWN PAST POWER PLANT, IKKYBIG DOWN PAST RUINS. WHERE YOU COME FROM ANYWAY? WHAT YOU GOT TO TRADE?
>>
No. 49722 ID: 45bef3

>>49720
Bartering? What is this? We are DOOBIE! We don't have to take this shit!

Punch him in the face 'till he gives you all you want!
>>
No. 49723 ID: 6550ad

We could trade the lighter. Ask what else does he sell.
>>
No. 49725 ID: 9d41ab

We need the lighter to actually use our fucking bomb. Do not trade it.

We don't need any of his crap right now, let's just go to where the goblins are.
>>
No. 49728 ID: 2cbe3e

>>49720

Let's just go to the ruins.
>>
No. 49729 ID: 1c907d

Soothe his icy heart with a warm island song.
>>
No. 49733 ID: 950eaa
File 125372183040.jpg - (72.25KB , 403x409 , doobiesings copy.jpg )
49733

>>49722
I dare not do that to something that can quite literally bite my head clean off.

>>49729
Perhaps we can trade for a song!
>>
No. 49735 ID: 2cbe3e

>>49729

Maybe we should have frozen his hellish heart with a cool island song.
>>
No. 49741 ID: 950eaa
File 125372348740.jpg - (59.79KB , 497x579 , bucket.jpg )
49741

He seems rather delighted and hands me the bucket.
>>
No. 49742 ID: 1c907d

Thank him for the bucket, and ask him to teach you the song of his people so you can add it to your arsenal of music.
>>
No. 49743 ID: 2cbe3e

Let's head towards the ruins on the way to Ikkybig. Thank him for the bucket.

Also, try out that far left door in the diskownt store.
>>
No. 49747 ID: 950eaa
File 125372566854.jpg - (37.44KB , 800x600 , door.jpg )
49747

The door appears to be locked or stuck, Kreeg says not to mess with it. He doesn't know what's in there either.
>>
No. 49750 ID: 1c907d

Sing the door open. Ask Kreeg to join in for a beautiful duet.
>>
No. 49752 ID: 950eaa
File 125372637222.jpg - (115.53KB , 403x409 , doobiesings copy.jpg )
49752

Hmm, the door doesn't budge. Besides, I don't really know any songs about opening doors so we sing a drinking song.
>>
No. 49753 ID: 1c907d

Then ask for force, perhaps there's something Kreeg would like too. Mystery doors must be opened.
>>
No. 49758 ID: 950eaa
File 125372734219.jpg - (63.23KB , 392x468 , kreegyells.jpg )
49758

>>49753
CHEASE!!!
>>
No. 49759 ID: 1c907d

Force door open, find peperoni.
>>
No. 49767 ID: 6550ad

Try to pry open the door with your umbrella.
>>
No. 49776 ID: 2cbe3e

Ask if there's a crowbar you can use.
>>
No. 49784 ID: 950eaa
File 125373618912.jpg - (122.84KB , 800x600 , door copy.jpg )
49784

Hmm, there's nothing to pry it open with, and I don't want to break my umbrella.
>>
No. 49791 ID: c80cec

USE DA BOMB YA GIT! DA BOMB!
>>
No. 49796 ID: 2cbe3e

>>49784

Let's see. Let's try... knocking? Shoulder checking the door? Bashing off the handle with a rock? Yelling at it?
>>
No. 49798 ID: 6550ad

Bomb that shit up, we're not gonna miss another secret.
>>
No. 49800 ID: f78140

>>49799
clearly doobie bombs are of superior quality, and will only destroy what we want them to destroy.
additionally, fire will not burn a doobie, they are the one true race, and fire will know not to hurt us.
>>
No. 49801 ID: bd36a1

>>49784
Amadoobus> use bomb on door
>>
No. 49802 ID: 2cbe3e

Bombing is a TERRIBLE IDEA considering we're at a GAS STATION.

Ask Kreeg if he has a crowbar we can trade for?
>>
No. 49806 ID: 7d87d9

>>49802
The idiot got a point for once. DO NOT BOMB.
>>
No. 49807 ID: 62ec90

Why don't we just Trade Kreeg a bomb for the door itself? Then he has to take the door down and give it to us, thus opening the door for us.

Mind Games, people. Mind Games.
>>
No. 49818 ID: bd6ea1

Don't use the only bomb on an ordinary door... jerk of a door... we'll come for it later.
>>
No. 49820 ID: 45bef3

That bomb is baby. No way it could blow up the anything BUT the door. Use it, for the greater good!
>>
No. 49822 ID: 950eaa
File 125373877217.jpg - (189.44KB , 800x600 , diskownt copy.jpg )
49822

It's dark now, I'm still thinking on what to do.
>>
No. 49826 ID: 84ae51

Sure, blow it up. Even if things go wrong, nothing of value was lost.
>>
No. 49834 ID: bd36a1

>>49801
I retract my suggestion, I forgot this was a gas station. Are there any sturdy looking rocks/ sticks in the surroundings that might look like a suitable improvised pry bar?
>>
No. 49835 ID: 950eaa
File 125373961565.jpg - (38.90KB , 399x355 , bomb.jpg )
49835

Alright, what should I do with this thing?
>>
No. 49836 ID: 2cbe3e

>>49806

ITG alert.

>>49835

Don't light it.
>>
No. 49837 ID: 45bef3

>>49835
Light the little dangly thing on fire, put it besides the door, and run as fast as you can with your stumpy little feet. Remember to jump forward dramatically when you hear a bang.
>>
No. 49838 ID: bd36a1

>>49820
even if the bomb IS baby, it's Doobie technology. Shit's gonna blow up HUEG.

I guess I'll jump on the see if Kreeg is willing to trade the bomb for anything useful, a crowbar if possible
>>
No. 49843 ID: 6550ad

Wait, wait, I forgot this was a gas station too...

Looks like there are some big rocks on that hill, go fetch one and try to break down the door with it.
>>
No. 49846 ID: f78140

>>49837
this
>>
No. 49849 ID: 7d87d9

Gasoline + EXPLOSION = DEAD DOOBIE.

DO NOT LIGHT IT. We need it to break rocks. We can have the strongman open the door. Or we use DOOBIE CUNNING to get it opened up
>>
No. 49850 ID: bd36a1

wait... has anyone tried knocking on the door? I mean... I seriously doubt it would do anything, but it certainly couldn't hurt
>>
No. 49853 ID: 7d87d9

>>49850
We could be looking in the rest room... for all we know..
>>
No. 49854 ID: 62ec90

- Plant Bomb on door
- Gain Martyrdom
- Control switch to Kreeg

OR

- Pussy out
-Barter bomb for Crowbar/battering ram/tire iron/fireplace poker/screwdriver/semi-truck/jackhammer/rockdrill
>>
No. 49865 ID: 950eaa
File 12537418618.jpg - (80.25KB , 800x600 , awesome idea.jpg )
49865

>>49849
>>49843
>>49838
>>49836
>vs
>>49837
>>49846
Hmm, on second thought, this seems like a terrible idea. I don't want to blow myself up.

Kreeg says he's tried opening it, prying it open with stuff, and knocking on it, and none of that opened it.
>>
No. 49869 ID: 62ec90

Ask Kreeg if there's even any gas at this station.
>>
No. 49871 ID: 950eaa
File 125374221871.jpg - (172.73KB , 800x600 , shopkeep.jpg )
49871

>>49865
YUP, THE MOXES JUST CAME BY TO FILL UP THE TANKS. WHY?
>>
No. 49874 ID: 476456
File 125374265338.jpg - (54.58KB , 800x600 , amadoobus.jpg )
49874

>>
No. 49876 ID: 6550ad

Alright, I don't see any alternative to blowing it up, and that's too dangerous.

So just forget about the fucking door and head toward Ikkybig.
>>
No. 49888 ID: 15f6d6

Forget the stupid fucking door
Go on to the ruins
>>
No. 49892 ID: 950eaa
File 125374588636.jpg - (47.55KB , 800x600 , tower.jpg )
49892

There's a ruined tower up there! But I don't see anything on it. Should I go investigate further.
>>
No. 49894 ID: f78140

>>49892
yes.
>>
No. 49896 ID: 6550ad

Yeah, why not?
>>
No. 49898 ID: 45bef3

>>49892
Nah, don't feel like it. Masturbate until you pass out instead.
>>
No. 49901 ID: 62ec90

To arms, Doobus!

Assault ye fortress!
>>
No. 49902 ID: 15f6d6

Yes. Investigate.
>>
No. 49918 ID: 950eaa
File 125374786026.jpg - (61.67KB , 800x800 , ruins2.jpg )
49918

Ok, I'm on top of a hill to the southeast of the store, there's a collection of what appear to be ruined buildings. The most intact one is the second to right one. There's a faint glow far off in the horizon, and a vehicle coming down the road.
>>
No. 49929 ID: 6550ad

Spy the vehicle from a secure distance, maybe it'll stop in the diskownt store.
>>
No. 49981 ID: 950eaa
File 125375507687.jpg - (113.94KB , 800x600 , store from above copy.jpg )
49981

It's one creature on a bike. I think it's a Sergal but I can't make it out from here
>>
No. 49991 ID: 15f6d6

Let's go say HI I guess.
>>
No. 50015 ID: 950eaa
File 125375851531.jpg - (146.16KB , 800x600 , sergalbiker.jpg )
50015

It's definitely a sergal, but it's wearing some really strange outfit.
>>
No. 50017 ID: b94893

>>50015
SING HIM THE SONG OF YOUR PEOPLE.

A CAPELLA.
>>
No. 50021 ID: bffa2a

>>50015

Sweet ride man.
>>
No. 50030 ID: b5bc7c

>>50015
Borrow bike
Ram through door
???
PROFIT
>>
No. 50032 ID: 950eaa
File 125376102340.jpg - (192.19KB , 800x600 , gimp suit copy.jpg )
50032

I approach and say hello, but the Sergal doesn't respond!
>>
No. 50033 ID: b94893

>>50032
A mute!

Well, it's a good thing they're not deaf!

Compliment them on their fine outfit and then

WHISTLE THEM THE SONG OF YOUR PEOPLE.
>>
No. 50039 ID: 950eaa
File 125376258612.jpg - (229.17KB , 800x600 , gimp suit copy.jpg )
50039

It's physically impossible for me to whistle! Kreeg says that she won't say anything because she's part of some cult that only uses hand signals to communicate and has their vocal chords removed because they must be utterly silent.
>>
No. 50046 ID: bd36a1

>>50039
show her the DANCE OF YOUR PEOPLE!
>>
No. 50055 ID: 9e9b47

>>50039

Maybe it'd be best to leave this one alone. She doesn't look in the mood.

Let's check out that mostly intact building back there.
>>
No. 50059 ID: 476456

"oh sorry." and go about your business.
>>
No. 50064 ID: 7eda8b

"Has she seen a squid-man driving a black tractor trailer lately?"
>>
No. 50117 ID: 6550ad

Oh, wait! She has a GUN!

Ask her politely to shoot the mysterious door open.
>>
No. 50132 ID: 950eaa
File 125380865971.jpg - (83.80KB , 518x600 , gimpsergal.jpg )
50132

I ask the question anyway, and she signs back,

"You malformed little wad, I couldn't reply to you if I wanted to, there's no way you could understand out secret language"

How rude!
>>
No. 50134 ID: bd36a1

>>50132
sign back to tell her how rude she's being
>>
No. 50135 ID: 9e9b47

>>50132

Sign back "But you DID just reply to me. My name's Amadoobus! Where are you headed?"
>>
No. 50138 ID: 950eaa
File 125380998365.jpg - (81.70KB , 518x600 , gimpsergal.jpg )
50138

"How the hell did you understand that!?"

I say that Doobies can understand any language!
We also know when someone is being rude!
I introduce myself, and ask if she's seen the slaver. She says she has only seen one truck and it was a fuel truck.
I ask her to shoot the door.
>>
No. 50139 ID: 9e9b47

>>50138

Yeah we'll give her a song if she can blow that handle off!
>>
No. 50141 ID: 950eaa
File 125381079924.jpg - (59.78KB , 800x600 , door.jpg )
50141

I sing a song, and she agrees to blast the handle off of the door! There's a bright flash and a cracking sound from her weapon, and the handle comes right off!
>>
No. 50142 ID: b94893

>>50141
OPEN THE DOOR THAT IS NOT OF YOUR PEOPLE.
>>
No. 50143 ID: 9e9b47

>>50141

Hell yeah! Thank her and compliment her zippers, then see if you can finally open that door.
>>
No. 50144 ID: 1c907d

Check that door out.
>>
No. 50145 ID: 950eaa
File 125381161432.jpg - (42.96KB , 800x600 , door.jpg )
50145

Wait, now how am I supposed to open it? The handle is rapidly cooling on the ground and it opens outward!
>>
No. 50146 ID: b94893

>>50145
KICK IT DOWN!
>>
No. 50147 ID: 9e9b47

Go check out that mostly intact building already.
>>
No. 50148 ID: b94893

Sing to the door about how it has made itself a mortal enemy. Somehow, we will open this door. It is now our number one priority. Warn it that if it does not open itself soon, we might have to go all "The Shining" on it's ass.

For now, bang it casually like The Fonz and go "Eyyyyyyy!"
>>
No. 50149 ID: 6550ad

Put the bomb where the handle used to be and blow that shit up.
>>
No. 50150 ID: 7eda8b

Gently coax it out with the point of your umbrella.
>>
No. 50152 ID: 9e9b47

>>50150

After letting it cool a bit.
>>
No. 50153 ID: bd2eec

>>50149
Seconded. Put the big black ball where the handle was, use the fire to light the rope coming from it, and run very far away from it
>>
No. 50154 ID: 476456

Dont be rude, sign thanks.
>>
No. 50155 ID: 1c907d

Sing it open.
>>
No. 50162 ID: 632862

Perhaps you can pry it open with your umbrella now without breaking it.
>>
No. 50163 ID: 950eaa
File 125381497971.jpg - (84.40KB , 1000x600 , ruins-close.jpg )
50163

I think we've already established that using the bomb is a terrible idea. I can't pry open the door with anything, it's stuck fast. I thank the Sergal and head towards the ruins. There are a few buildings here, and a lot of stone blocks strewn about the ground.
I'll head towards the mostly intact tower first.
>1 Mostly intact tower
>2 Fairly run down tower
>3 small building with a hole in the roof
>4 statue
>5 mostly intact small building.
>>
No. 50164 ID: 9e9b47

>>50163

Let's check out 5.
>>
No. 50166 ID: 1c907d

Check the statue out first before we go in the building.
>>
No. 50169 ID: 6550ad

Take a look at the statue. Then go to 5.
>>
No. 50170 ID: 950eaa
File 125381642144.jpg - (121.54KB , 800x600 , ruins-5.jpg )
50170

Hmm, there's no going in the building, somebody has filled it up with boards and old tires and junk.
>>
No. 50171 ID: 7eda8b

Examine the statue.
>>
No. 50173 ID: b5bc7c

>>50170
Can we clear out the junk? If not, statue.
>>
No. 50176 ID: 950eaa
File 125381747752.jpg - (83.43KB , 800x600 , statue.jpg )
50176

I could clear out that junk but it would be a lot of work, and it's getting late. I'll go look at the statue. It appears to have been defaced and disarmed, on purpose it looks like. Should I look at anything further? There is a stone axe on the ground, and there are some spikes of obsidian as well.
>>
No. 50177 ID: 7eda8b

No buttons or hidden items or secrets? Search the statue for weird tidbits.

Then, I guess check area 3.
>>
No. 50178 ID: b94893

>>50176
Rock out on the stone axe like an air guitar.
>>
No. 50179 ID: 9e9b47

>>50176

Yeah check out the statue further. Maybe see what that black thing in the grass is.
>>
No. 50180 ID: 950eaa
File 125381857545.jpg - (45.79KB , 399x355 , spike.jpg )
50180

I've found a spike off of the statue!
>>
No. 50183 ID: b94893

>>50180
WE HAVE ACQUIRED AN OBJECT.

CELEBRATORY AIR GUITAR ON THE STONE AXE IS IN ORDER.
>>
No. 50185 ID: 9e9b47

>>50180

Well if there's nothing here let's go to three then.
>>
No. 50188 ID: 7eda8b

Well, it is an item, so we should carry it until we have conclusive evidence it's not useful.

Head to area 3, I guess.
>>
No. 50194 ID: 950eaa
File 125381913416.jpg - (116.82KB , 800x600 , tub copy.jpg )
50194

I am a musician, I do not play "air guitar!"

This building has a roof that's tumbled down and there's an .. old Bathtub in it? There's also some more trash and broken peices of wood.
>>
No. 50199 ID: 8e18cd

>>50194

Ride the bathtub
>>
No. 50200 ID: 9e9b47

Let's try 2 then
>>
No. 50203 ID: 7eda8b

>>50199
Concur. Ride the bathtub down the hill.

This place is dead anyway.
>>
No. 50204 ID: b94893

>>50194
Definitely ride the bathtub.

TO GLORY!
>>
No. 50211 ID: b5bc7c

>>50194
Climb onto the roof and look through hole.
>>
No. 50217 ID: 950eaa
File 12538204872.jpg - (66.28KB , 800x600 , riding the tub.jpg )
50217

This is neither fun nor exciting.
>>
No. 50219 ID: 9e9b47

>>50211

This is a reasonable idea if you can do it
>>
No. 50221 ID: 7eda8b

Make another sweep of the area. If it's just full of wreckage and shit, leave.
>>
No. 50228 ID: 950eaa
File 125382118031.jpg - (77.93KB , 800x600 , roof hole.jpg )
50228

I can easily climb up the blocks and look into the hole in the roof. some blocks from the ceiling look to have fallen into the building, but that doesn't explain why they're embedded so deeply into the floor. There is also some more garbage visible.
>>
No. 50229 ID: b94893

>>50217
Get back in the tub and sing the imagination song until it takes you to imagination land.
>>
No. 50237 ID: 9e9b47

>>50228

Can you climb down inside?
>>
No. 50241 ID: 950eaa
File 125382205381.jpg - (133.18KB , 800x600 , tower -1.jpg )
50241

>>50237
There's not really any reason to climb down there, when I could just walk through the door.
I'll look at the intact tower next.
It doesn't have a door or windows; it just comes straight up out of the ground.
>>
No. 50242 ID: 9e9b47

>>50241

climb the steps and reach the top!
>>
No. 50244 ID: bd36a1

>>50241
climb vaguely stair shaped stones to the top of the tower

declare self as "King of the Mountain"
>>
No. 50246 ID: 43d730

>>50244
Serenade moon.
>>
No. 50251 ID: b5bc7c

>>50241
Well walk through the door after the tower then.
>>
No. 50259 ID: 950eaa
File 125382313072.jpg - (99.11KB , 800x600 , rooftops copy.jpg )
50259

There's nothing in that small building but garbage and the stones from the roof!

I climb to the roof of the building but there's nothing up here either, I can see the other tower as well from here, but it's too far to jump to.
>>
No. 50260 ID: 8e18cd

>>50259

Look out behind you! It's Blooregard from Foster's house of imaginary friends looking from around that block!
>>
No. 50261 ID: 9e9b47

>>50259

Yeah there looks to be someone watching you.
>>
No. 50267 ID: 950eaa
File 12538240836.jpg - (102.08KB , 800x600 , rooftop2.jpg )
50267

There's nothing here!
>>
No. 50270 ID: 7eda8b

Brace against a wall to cover your blind side and look around.
>>
No. 50271 ID: 8e18cd

>>50267

Look to your left! I mean your other left!
>>
No. 50281 ID: 950eaa
File 12538248736.jpg - (35.88KB , 800x600 , rooftop3.jpg )
50281

Aha! It's the goblin from the other night!
>>
No. 50284 ID: 8e18cd

>>50281

Well hello there. Have you ever danced with the devil under the pale moonlight?
>>
No. 50288 ID: 9e9b47

>>50281

Hey there Ms. Goblin! I've been lookin' around for stuff. How are you?
>>
No. 50297 ID: 6550ad

Something tells me she's not going to be very pleased about us wasting an entire day thinking about how to open a door.
>>
No. 50298 ID: b5bc7c

>>50281
Have you found your lost ones?
>>
No. 50301 ID: 43d730

>>50281
Which way did he go, geo- Ahem.
>>
No. 50305 ID: 950eaa
File 125382628552.jpg - (113.32KB , 486x600 , dribliza copy.jpg )
50305

"What are you doing all the way up here!? The slaver is gonna be long gone by now, you've wasted a whole day fooling around!"
>>
No. 50313 ID: d85aad

>>50305

I was... well I found this spike?

...I'm sorry. I'll get going.
>>
No. 50315 ID: 43d730

>>50305
I'm a musician, not a woodsman.
I couldn't find my ass with both hands out in this godforsaken ruralia.
In short, which way did he go?
>>
No. 50334 ID: 7d87d9

>>50305
He's gone to Ikkybig! We find them there!
>>
No. 50349 ID: 950eaa
File 125382868586.jpg - (78.76KB , 486x600 , dribliza.jpg )
50349

I don't know the easiest way to get there on foot. We could go to Fish Town and cross the river there, or go all the way down to Ikkybig and then to the farms from there. It's shorter going to Fish Town, but we need a vehicle either way.
>>
No. 50403 ID: b5bc7c

>>50349
>we need a vehicle either way
We have a tub. Does that count?
>>
No. 50423 ID: 6550ad

Oops, I guess it's too late to ask the Sergal mute chick for a ride.

Let's follow the road to Fish Town, and wait for some vehicle to pass by and do some hitch-kicking
>>
No. 50451 ID: 7eda8b

"...Why did you leave me alone with no instructions, no tools, no vehicle, no way to communicate, and in fact no idea where I was or where I was going?"
>>
No. 50470 ID: 950eaa
File 125383830521.jpg - (79.04KB , 486x600 , dribliza.jpg )
50470

>>50451
You have magic powers, I thought you could get them back.

>>50403
Does it have wheels?
>>
No. 50481 ID: 476456

"I have magic powers, i'm not god damn omnipotent"
>>
No. 50491 ID: 950eaa
File 125383917594.jpg - (78.71KB , 486x600 , dribliza.jpg )
50491

>>50481
Hey, there's no need to be rude about it, it's your fault they got captured, remember?
>>
No. 50494 ID: 476456

"Right, sorry."
>>
No. 50497 ID: 950eaa

>>50470

See if you can tie the rope to make a lasso. You can snag a rock on the other side.
>>
No. 50527 ID: 950eaa
File 125384011028.jpg - (78.41KB , 486x600 , dribliza.jpg )
50527

>>50497
What are you doing with that?
>>
No. 50535 ID: 7d87d9

>>50527
Well Vehicles have wheels right? And that tub thing looks like a vehcile...
>>
No. 50538 ID: 950eaa

>>50527

There's stairs over there! Maybe there's a secret passage!
>>
No. 50549 ID: 950eaa
File 125384133197.jpg - (145.59KB , 800x800 , rope throw.jpg )
50549

>>50497
Good idea, but what about the other end?
>>
No. 50551 ID: 950eaa

>>50549

There's another block on our side, where you initially looked for the goblin. Tie it there.
>>
No. 50561 ID: 7eda8b

>>50470
>You have magic powers, I thought you could get them back.
You need your instrument to make them work!
>>
No. 50564 ID: 950eaa
File 125384272397.jpg - (77.58KB , 800x600 , rooftops04.jpg )
50564

>>50561
She says she will give it to me when we need it! What a harridan!

I can climb across this to the other side.
>>
No. 50565 ID: 7eda8b

Go for it. Climb across so we can see if there's anything cool there.
>>
No. 50566 ID: 950eaa

>>50564

Ask her if she wants to come with you! We're gonna explore the other tower!

If not, just head across.
>>
No. 50570 ID: 950eaa
File 12538439045.jpg - (52.85KB , 800x600 , rooftop6.jpg )
50570

I can cross the rope to the other rooftop to get here, and Dribliza deftly follows behind.

Something is weird about the way she moves so nimbly when she's supposedly pregnant.
>>
No. 50574 ID: 950eaa
File 125384478228.jpg - (70.24KB , 800x600 , accident.jpg )
50574

>A secret has been revealed!

Well, that's certainly an odd thing to find on the second floor of a building!
>>
No. 50575 ID: 7d87d9

>>50574
Investigate it closer... What is it?
>>
No. 50576 ID: 4553b2

>>50574
Examine mushy pile of guts.
>>
No. 50577 ID: b94893

>>50574
Can you like, make that thing more clearly defined or shine some light on it or use your DOOBIE VISION to make it clearer?
>>
No. 50582 ID: 950eaa
File 125384616298.jpg - (200.20KB , 800x600 , motorcycolol copy.jpg )
50582

Further inspection does not shed much light on how in the world this ended up here, but at least I know what it is.
>>
No. 50583 ID: 4553b2

>>50582
Looks to me like a ROCKET CAR.

Check to see if you can use those stairs to get back down, or if you'll need to rope again.
>>
No. 50584 ID: 43d730

>>50582
Tip it away from the wall.
If we hose it off, it might be a decent vehicle, assuming that it's been cured of randomly teleporting into buildings while remaining the same velocity.

Then head downstairs.
>>
No. 50585 ID: 476456

Nows a good time to learn how to ride a motorcycle.
>>
No. 50589 ID: 950eaa
File 12538479779.jpg - (120.23KB , 800x600 , it will break.jpg )
50589

But how to get it down?
>>
No. 50590 ID: b94893

Get the goblin girl to shimmy back across the rope and untie the other end of the rope.

Then, lower the motorcycle down with the rope.

Then, figure out a way to get yourself down, possibly using your DOOBIEMANIUM GUT to break your fall.
>>
No. 50599 ID: 950eaa
File 125384997716.jpg - (72.35KB , 600x800 , cycle lowered.jpg )
50599

Well that worked, but I'm not jumping down. I can re lasso the other side though. Is there anything else I should do while I'm up here or what? The second moon is rising, it's getting very late
>>
No. 50600 ID: 43d730

>>50599
Check the floor below this one.
>>
No. 50602 ID: 43d730

>>50600
And by that I mean the floor below the floor below the roof.
Unless it's clogged, in which case you should set about acquiring shades as soon as possible.
>>
No. 50604 ID: 950eaa
File 125385057422.jpg - (19.48KB , 800x600 , easiestframeever.jpg )
50604

It's really really dark down here.
>>
No. 50605 ID: b94893

>>50599
Use the bomb as a candle.
>>
No. 50606 ID: bd36a1

>>50604
light the closest wick possi... wait...

use the lighter to look around
>>
No. 50608 ID: bd6ea1

So get out your pocket flame.
>>
No. 50612 ID: 950eaa
File 125385096529.jpg - (50.44KB , 800x600 , easiestframeever.jpg )
50612

Hmm, not much light.
>>
No. 50615 ID: 9e9b47

>>50612

Well let's just check the box in the corner, making sure we watch our steps as we walk along. If there's nothing interesting, just head out.
>>
No. 50619 ID: 950eaa
File 125385170020.jpg - (59.30KB , 619x600 , levers.jpg )
50619

Hmm, it's two levers, one stone, and one metal! Should I pull them?
>>
No. 50621 ID: 7eda8b

Yes!

Make bulldozer sounds with your mouth and pull them both.
>>
No. 50622 ID: bd36a1

in b4 lava floods the world
>>
No. 50623 ID: b94893

Try to figure out what the levers are hooked up to.
>>
No. 50626 ID: 950eaa
File 125385242071.jpg - (89.37KB , 619x600 , levers2.jpg )
50626

One of them is made of the same stone as everything else, and one is apparently bronze.
>>
No. 50628 ID: b94893

>>50626
Pull them both.
>>
No. 50629 ID: 7eda8b

Well, no way to know what they do until they're pulled. Let's get to pulling!

The stone one first, if that's important.
>>
No. 50630 ID: 4553b2

>>50626
Pull the bronze one.
>>
No. 50632 ID: 9e9b47

pull the bronze one.
>>
No. 50635 ID: b5bc7c

>>50626
Pull both.
>>
No. 50637 ID: 950eaa
File 125385305377.jpg - (71.17KB , 619x600 , levers2.jpg )
50637

I hear a click but nothing else happens. Pull the other one now?
>>
No. 50640 ID: 7eda8b

Yes.

Then go topside to observe effects if any.
>>
No. 50641 ID: 4553b2

>>50637
Of course.
>>
No. 50643 ID: 950eaa
File 125385382385.jpg - (79.53KB , 800x800 , looking down.jpg )
50643

The statue moved aside!
>>
No. 50645 ID: 9e9b47

>>50643

Let's head down and check it out.
>>
No. 50651 ID: b94893

>>50643
EXPLORE IT IN THE NAME OF YOUR PEOPLE
>>
No. 50663 ID: 950eaa
File 125385492083.jpg - (124.92KB , 800x600 , stairs down.jpg )
50663

I'm exhausted, and I can hear thunder! I don't know if it's a good idea to go down here... I really need to get some sleep.
>>
No. 50667 ID: 9e9b47

>>50663

Let's see if we can wheel the motorcycle into a place with a roof at least so we can get some sleep.
>>
No. 50668 ID: b94893

>>50663
Ride the motorcycle back to the gas station and camp out there like the street bum-I mean BRAVE ADVENTURER that you are.
>>
No. 50674 ID: 9e9b47

building 3 seems a reasonable location.
>>
No. 50676 ID: 7eda8b

Let's at least check around down there a little bit first. We'll feel really dumb if we opened this up and let a monster out that kills us in our sleep.
>>
No. 50697 ID: 950eaa
File 125385723781.jpg - (78.50KB , 800x600 , SLEEP.jpg )
50697

>>50676
it's totally dark down there, I can't see anything at all.

>>50674
This seems like the best plan, i'll sleep here. It's uncomfortable and kind of damp but I can't stay awake any longer. Dribliza has a backpack! She takes a cot out of it and waits for me to go to sleep.
>>
No. 50761 ID: 9d41ab

I guess go to sleep and sleep the sleep of your people.
>>
No. 50764 ID: 7d87d9

>>50761
We need to trade that can for gas. But the question is... Who knows how to drive?
>>
No. 51108 ID: 950eaa
File 125392407932.jpg - (232.07KB , 800x858 , inventory-amadoobus copy.jpg )
51108

I slept poorly, and ate the rest of my Doobie Bread! Where should I head to first?
>>
No. 51109 ID: 7eda8b

Explore the underground area down the stairs.
>>
No. 51145 ID: 950eaa
File 125392549816.jpg - (25.77KB , 800x600 , downstairs.jpg )
51145

I should really go find a light.
>>
No. 51147 ID: 9e9b47

>>51145

Let's go see if we can barter with Kreeg for that flashlight then. Maybe a lantern or something.
>>
No. 51176 ID: 950eaa
File 125392653473.jpg - (229.44KB , 800x600 , shopkeep copy.jpg )
51176

IT TWO BOLDROONS, WHAT YOU GOT TO TRADE?
>>
No. 51181 ID: 7eda8b

>>51145
Can't you use your lighter to see?

Or reflect sunlight with your mirror?
>>
No. 51183 ID: 9e9b47

>>51176

We can get him a bathtub? A bathtub and a song? A favor?
>>
No. 51213 ID: 35cea2

I think we should go back and scavenge things from the towers. I say we should first check the dead motorcyclist's body. At the very least get his helmet.
>>
No. 51215 ID: 950eaa
File 125392775140.jpg - (227.70KB , 800x600 , shopkeep copy.jpg )
51215

>>51181
It really doesn't provide enough light, and using a mirror only works in one room, that being the one by the stairs.
>>51183
KREEG NO TRADE IN FAVORS. THIS NOT BE BATHTUB KREEG THROW OUT IN RUINS IS IT? KREEG GOT A NEW ONE TO KEEP FISHIES IN. DONT' HAVE TO PLUG HOLE WITH STUFF IN THIS ONE.
>>
No. 51222 ID: 7eda8b

>>51213
That's a good idea.

We need loot. To the loot mobile!
>>
No. 51223 ID: b94893

"I have this novelty bowling ball candle I've been keeping in my hair. It burns for twice as long as a normal candle. Would you like it?"
>>
No. 51226 ID: 632862

>>51215
See if he'll trade it for the mirror, umbrella, or spike.
>>
No. 51277 ID: 950eaa
File 12539299212.jpg - (195.93KB , 800x600 , shopkeep copy.jpg )
51277

THAT MIRROR LOOK NICE, KREEG GIVE 20 BOLDROON FOR IT. THAT UMBRELLA WORTH 10, AND THAT SPIKE YOU JUST BREAK OFF STATUE, KREEG DON'T WANT THAT.
>>
No. 51285 ID: 9e9b47

>>51277

Let's go and scavenge things from the tower
>>
No. 51289 ID: 7eda8b

But.. but... our umbrella and mirror. :(

Let's loot the body. If we find nothing there, then we'll sell the umbrella maybe.
>>
No. 51297 ID: 9e9b47

Screw it, let's see if he's got a backpack or something for sale. Let's also sell the umbrella and get the flashlight before the tower.
>>
No. 51302 ID: 43d730

>>51277
We regenerate, yes?
I think we should wear the spike through an ear, or implant it into our forehead and look like a unicorn.
>>
No. 51309 ID: 950eaa
File 125393138486.jpg - (117.30KB , 800x600 , loot.jpg )
51309

I climb all the way back up the tower and take what I am willing to touch off of the rotting corpse. This most certainly does NOT include the helmet! I've found a metal flask with some strong smelling liquor in it, and five ..umm, copper kobold heads?
>>
No. 51311 ID: 9e9b47

>>51309

Very nice! Let's go use two of those to buy a flashlight.
>>
No. 51360 ID: 35cea2

Taste a drop of liquor
>>
No. 51367 ID: 7eda8b

Can you at least identify a species?

Give two of the copper kobold heads to the loud creature in exchange for a flashlight.
>>
No. 51371 ID: 9e9b47

>>51309

Use your umbrella to kinda knock the visor back.
>>
No. 51378 ID: 950eaa
File 125393405898.jpg - (227.50KB , 800x600 , shopkeep copy.jpg )
51378

>>51367
>>51371
Gross! No!

Apparently the world has gone from a gold standard to kobold head emblems? Kreeg sells me the flashlight

>>51360
It's really strong, and really nasty.
>>
No. 51383 ID: 9e9b47

>>51378

Ask if you can get a backpack for three more before you head down under the statue. Or some food.
>>
No. 51386 ID: b5bc7c

>>51378
Now go explore the dark place.
>>
No. 51394 ID: b5bc7c

>>51383
Hasn't Dribliza joined our party? She's got a backpack.
>>
No. 51417 ID: 950eaa
File 125393783869.jpg - (85.94KB , 486x600 , drbliz-daytime.jpg )
51417

>>51394
Well yeah, but it's heavy. I have a lamp too.

What good is going down into that stinky-ass hole going to do anyway? We need to come up with a plan to get the others back!
>>
No. 51419 ID: 7eda8b

>>51417
Well, I don't have any ideas, so I was hoping we could go down and, I don't know, find some ancient goblin-tracking device.
>>
No. 51420 ID: 9e9b47

>>51417

Well... we need to put gas in the bike, right? Let's see how much 3 more coins will get us. Then if we need more we can go into the hole to see if there's anything we can trade for more gas.
>>
No. 51448 ID: 950eaa
File 125394232867.jpg - (215.10KB , 800x858 , inventory-dribliz copy.jpg )
51448

OK, fine. Here's all the stuff I have:

>sneaky clothes
>sleeping bag
>cot
>lantern
>water bottle
>food(4)
>multi tool
>keyboard
>>
No. 51464 ID: 7eda8b

Does ANYone have ANY ideas on where they might have gone?
>>
No. 51511 ID: 15f6d6

Our best bet is to be prepared, and the secret hole under the statute looks like it will have awesome stuff that could totally prepare us for the trials and tribulations ahead.
>>
No. 51512 ID: 15f6d6

Oh, we should also see if we can't get some wheels on the bathtub and get it to be like, a sidecar or a wagon or something so we can actually have a vehicle that can hold more than one person.
>>
No. 51563 ID: 950eaa
File 125398857053.jpg - (119.06KB , 800x600 , tunnel01 copy.jpg )
51563

The tunnel ends in a staircase heading down into some water. It's about a floor deep and pretty clear, I can see fish in it! There are some doors leading elsewhere but I can't swim to them! Actually I can't swim at all, Doobies can only float! Plus I'd hate to mess up my pants.
>>
No. 51578 ID: 15f6d6

Go back and flip the other switch, the one that didn't shift the statue, the one that made a "click" but didn't do anything.
>>
No. 51629 ID: 54ee23

>>51563
I thought the tunnel was pitch black. Where's the light coming from?
>>
No. 51787 ID: 15f6d6

>>51629
We bought a flashlight.
>>
No. 51801 ID: 950eaa
File 125400229558.jpg - (46.88KB , 800x600 , levers3.jpg )
51801

>>51578
OK, I don't hear a click this time though.
>>
No. 51808 ID: 950eaa

>>51801

Let's search around in this room now that we have a light before going down to the water-filled corridor again.
>>
No. 51809 ID: 950eaa
File 125400277944.jpg - (81.26KB , 800x600 , tunnel01.jpg )
51809

There's nothing else in the room but some loose blocks, and the room is still full of water. It's still at the same level, at least.
>>
No. 51818 ID: 950eaa

>>51809

Drag the bathtub down to that water-filled corridor. We can float across on it, even if it leaks.
>>
No. 51828 ID: 15f6d6

This plan is brilliant!
>>
No. 51830 ID: 950eaa
File 125400345625.jpg - (67.48KB , 800x600 , tub .jpg )
51830

Hmm, it has quite a hole in it. I doubt it will float.
>>
No. 51838 ID: 6faa8c

>>51830
Flip it over and walk under it.
>>
No. 51844 ID: 950eaa
File 125400383287.jpg - (93.02KB , 800x600 , angrydoobie.jpg )
51844

>>51838
It... still has a hole in it.
>>
No. 51847 ID: 15f6d6

Can your finger plug it up? Also, check to see if anything is in our paint can.
>>
No. 51851 ID: 950eaa
File 125400428859.jpg - (55.26KB , 800x600 , finger paints.jpg )
51851

Umm, it's empty, and my finger doesn't exactly fit in the hole.
>>
No. 51858 ID: 15f6d6

Put the umbrella through the hole and then unfold the umbrella.
>>
No. 51859 ID: 950eaa

>>51851

Use the spike, or the umbrella
>>
No. 51860 ID: 8e18cd

Use the motherfucking umbrella
>>
No. 51866 ID: 950eaa
File 125400470983.jpg - (83.66KB , 800x600 , redarded idea.jpg )
51866

Hmm, that doesn't exactly work.
>>
No. 51872 ID: 950eaa
File 125400489629.jpg - (68.75KB , 800x600 , good idea.jpg )
51872

Hey, the spike works though?
>>
No. 51893 ID: 950eaa
File 125400598831.jpg - (102.34KB , 800x600 , tubboat.jpg )
51893

Ok, where to?
>>
No. 51901 ID: 8e18cd

>>51893

LINKS! LINKS! LINKS!
>>
No. 51921 ID: 0d3a22

>>51893
Uhh... forward!
>>
No. 51933 ID: 15f6d6

Looks like some treasure under the water at the bottom of the stairs. See if you can see what it is more clearly.
>>
No. 51935 ID: c80cec

LEFT!
>>
No. 51936 ID: 950eaa

>>51933

Fish.
>>
No. 51939 ID: 7d87d9

>>51933
I think that's a fish
>>
No. 51944 ID: 950eaa
File 125400701034.jpg - (76.49KB , 800x600 , carp.jpg )
51944

>>51933
Well it's golden but it's not treasure exactly.
>>51936
Yeah. That.

We'll head left first.
>>
No. 51947 ID: 8e18cd

Point and laugh at the lesser being.
>>
No. 51948 ID: 15f6d6

That fish looks like it really needs a hug. Give it a sprinkle of breads and then grab it. Fishes need hugs.
>>
No. 51957 ID: 950eaa
File 125400731775.jpg - (98.87KB , 800x600 , tunnel2.jpg )
51957

I don't have any bread crumbs, Doobie bread doesn't make crumbs! There's a set of stairs going up and one going down!
>>
No. 51964 ID: 950eaa

>>51957

Try the one going down
>>
No. 51986 ID: 950eaa
File 12540082329.jpg - (117.90KB , 800x600 , wet tunnel.jpg )
51986

Hmm, there are two gratings in here, and it's quite damp.
>>
No. 51988 ID: 6faa8c

>>51986
Red dots.
>>
No. 51989 ID: 6faa8c

>>51986
Red dots.
>>
No. 51994 ID: 950eaa
File 125400857978.jpg - (44.64KB , 800x600 , red gemeralds.jpg )
51994

Looks like some uncut gems! What should I do?
>>
No. 51995 ID: 0d3a22

>>51994
Pull 'em out. Use your front teeth if necessary.
>>
No. 52001 ID: 950eaa
File 125400909911.jpg - (58.20KB , 800x600 , that won't work.jpg )
52001

Hmm, that doesn't really seem practical, I might chip a tooth!
>>
No. 52004 ID: 0d3a22

>>52001
Aks Dribliza to use her swiss army knife multi-tool with the gemstones, then.
>>
No. 52017 ID: 950eaa
File 125401050975.jpg - (69.90KB , 361x600 , work dat gemrald.jpg )
52017

>>52004
((Leatherman would have been more appropriate))


She's getting it out, it looks like!
>>
No. 52035 ID: 950eaa
File 125401194640.jpg - (76.88KB , 361x600 , money shot.jpg )
52035

Uh oh! That may not have been the best idea on second thought!
>>
No. 52037 ID: c80cec

Well, uh, we should continue onward. Does the path continue in this direction, or do we need to go back up the stairs?
>>
No. 52038 ID: 632862

Book it! The gratings will probably drain the water away.
>>
No. 52058 ID: 950eaa
File 125401579237.jpg - (99.88KB , 800x600 , tunnel2.jpg )
52058

OK, where to now? The path with the gratings was a dead end!
We can go up these stairs or down the other passage in the flooded room!
>>
No. 52091 ID: b94893

>>52058
Down the stairs while we still can.
>>
No. 52098 ID: 950eaa
File 125402069681.jpg - (120.70KB , 800x600 , wet tunnel.jpg )
52098

>>52091
It's much the same as we left it!
>>
No. 52103 ID: d87afa

Go up the stairs in the previous room.
>>
No. 52111 ID: 7eda8b

Okay, check around upstairs, but if there's nothing interesting there, immediately get back in the boat and try the left passage from the flooded room.
>>
No. 52114 ID: b94893

>>52098
Use DOOBIEMANIUM TEETH to gnaw through the grate.
>>
No. 52115 ID: 950eaa
File 125402183858.jpg - (88.77KB , 1000x600 , 2pointperspective.jpg )
52115

>>52114
I think we went over this already.

Upstairs there's a bronze door, and more stairs? I'm not sure how far up or down we are.
>>
No. 52116 ID: 15f6d6

Go up the stairs I guess.
>>
No. 52117 ID: 7eda8b

Try to open the bronze door. If you can't, it's probably linked to the bronze lever (argh!) and you should explore up the stairs.
>>
No. 52119 ID: 15f6d6

FUCK. Let's go all the way back out, switch the damn bronze lever, and then come back and see what's behind the damn door.
>>
No. 52123 ID: 950eaa
File 125402302942.jpg - (114.02KB , 800x600 , moar levers.jpg )
52123

There are two more levers upstairs, and some rushing water!
>>
No. 52127 ID: 7eda8b

Pull one. Left one.
>>
No. 52130 ID: 950eaa
File 125402363543.jpg - (102.15KB , 800x600 , moar levers.jpg )
52130

The water level lowers as a door opens somewhere underneath me.
>>
No. 52131 ID: 7eda8b

Explore down the stairs.
>>
No. 52132 ID: 9e9b47

>>52130

Let's go down and see if the water drained from the room full of water. If so, we can enter the flooded doorway.
>>
No. 52134 ID: 950eaa
File 125402472082.jpg - (110.66KB , 1000x600 , 2pointperspective.jpg )
52134

I can hear rushing water now, what should I check next?
>>
No. 52140 ID: 950eaa
File 125402536859.jpg - (76.29KB , 800x600 , tunnel2.jpg )
52140

>>52132
On my way down I hear rushing water, and the stairs are flooded here, but the flooded room is just as we left it.
>>
No. 52141 ID: 9e9b47

>>52140

Look into the gem room to see if that's where the rushing is coming from.
>>
No. 52145 ID: 950eaa
File 125402575315.jpg - (82.07KB , 800x600 , mapdungeon.jpg )
52145

>>52141
It is, I can't go down there now.

Here's where I've been.
>>
No. 52150 ID: 9e9b47

>>52145

Let's check the second passageway off the main room.
>>
No. 52151 ID: 7eda8b

Looks like the second passage from the bathtub-rafting room is the only real unexplored place.
>>
No. 52164 ID: 950eaa
File 125402873124.jpg - (143.30KB , 800x600 , deadsergal.jpg )
52164

>A secret has been revealed!

This hallway slopea upward and continues on for a long wa- Oh my!
>>
No. 52165 ID: 9e9b47

>>52164

Let's search the body. Looks old enough that it's not still "runny"
>>
No. 52172 ID: 950eaa
File 125402951094.jpg - (42.99KB , 399x355 , locket.jpg )
52172

I found a locket in its hand with a tiny painting of another one inside. I'm not digging through it, but this was in its hand.
>>
No. 52173 ID: 9e9b47

>>52172

Listen to the door. If there's no water, lift the board and open it.
>>
No. 52174 ID: bd36a1

>>52164
step over the corpse and see if you can remove that large bar from the door
>>
No. 52184 ID: 950eaa
File 125402997724.jpg - (47.79KB , 800x600 , door.jpg )
52184

It leads outside!
>>
No. 52185 ID: 7eda8b

Score!

Look around.

Also, steal the sergal's hat.
>>
No. 52186 ID: 9e9b47

>>52184

See if we can trade the dead sergal's spear for gas.
>>
No. 52188 ID: b94893

>>52172
Look closer at the one in the locket.

Take the spear too.
>>
No. 52189 ID: 7eda8b

Hell, trade everything on the sergal. The dude doesn't need to know it's only a foot away.
>>
No. 52202 ID: b94893

Let's hang onto the locket and see if we can't find the one from the locket.

Might as well deliver the news.
>>
No. 52208 ID: 950eaa
File 125403163663.jpg - (133.03KB , 800x600 , picture.jpg )
52208

>>52188
Looks like a sergal, I can't tell them apart. There's light ones and dark ones.
>>
No. 52212 ID: 950eaa
File 125403205298.jpg - (139.10KB , 800x600 , shopkeep.jpg )
52212

KREEG GIVE YOU FIFTY FOR GLAIVE, IT NICE. NO WANT NASTY OLD SERGAL HAT. SO THERE DEAD SERGAL IN DOOR? KREEG GO BURY LATER. NO WANT DEAD BODY BY SHOP, DRIVE OFF CUSTOMERS.
>>
No. 52215 ID: 9e9b47

>>52212

Alright! Let's go and get the bike and some gas!

Ask if he's got a backpack for sale.
>>
No. 52217 ID: 7eda8b

Can either of you use a glaive effectively? If not, sell it.
>>
No. 52218 ID: 9e9b47

Drain the old gas out of the bike first.
>>
No. 52224 ID: 950eaa
File 125403289050.jpg - (176.59KB , 800x600 , shopkeep.jpg )
52224

>>52217
Kreeg says he has a nice one he will sell for twenty boldroons. I don't know if Dribliza can use a glaive, she is back inside the room with the levers, she wanted to sit down.
>>
No. 52227 ID: 9e9b47

>>52224

Yeah let's get the backpack. Sell the glaive, and let's head back to get Dribliza.
>>
No. 52231 ID: 7eda8b

I wouldn't really trust her with a sergal glaive against an illithid with a shotgun and mind powers anyway.

Sell, buy the backpack, fill up the motorcycle or something.
>>
No. 52242 ID: 950eaa
File 125403434385.jpg - (164.98KB , 1000x600 , 2pointperspective copy.jpg )
52242

I'll get Dribliza before I make any decisions. She says she can use a polearm but that one is a bit long, but extremely high quality.
>>
No. 52243 ID: 7eda8b

I'm a little unclear. Can you two use the motorcycle as a means of conveyance or not?
>>
No. 52253 ID: 950eaa
File 125403538767.jpg - (90.59KB , 800x600 , thinkin.jpg )
52253

Hmm, that doesn't seem like the best of ideas.
>>
No. 52259 ID: 43d730

>>52253
There is a clear answer to this.
Sell glaive, buy sidecar.

Wait, then we can't use it to joust with.
>>
No. 52261 ID: b94893
File 125403604548.gif - (2.10KB , 121x127 , facepalm quickman.gif )
52261

HESHKA!?

OH GOD NO... WHY!? WHY DID IT HAVE TO BE HESHKA!?

I wonder if he knows...
>>
No. 52271 ID: 7eda8b

Well, shit.

Have we found any evidence whatsoever of where the truck went?
>>
No. 52277 ID: 9e9b47

>>51512

Use this dude's idea and see if we can alter the bathtub. Maybe we can get some wheels from the ruins, buy some tools and parts from Kreeg, and see if we can't rig up a doofy sidecar. Get a cushion too.

>>52271
Well, Kreeg said a slaver with tentacles went towards Fish Town. The problem is, Tex might just decide to go to Ikkybig anyhow.

But yeah, sell glaive, buy backpack.
>>
No. 52296 ID: 950eaa
File 125406431916.jpg - (237.20KB , 800x600 , shopkeep.jpg )
52296

Kreeg says he will weld me a side car for Thirty boldroons.
What should I sell?
>>
No. 52297 ID: c80cec

>>52296
Is that gem you pried out of the ceiling of any value?
>>
No. 52300 ID: 8e18cd

Leave the medallion for yourself. It may be valuable to someone else.
>>
No. 52301 ID: 950eaa
File 125406531982.jpg - (194.26KB , 800x600 , shopkeep copy.jpg )
52301

>>52297
KREEG NOT GEM CUTTER, DON'T WANT THAT

I'll keep the locket for myself.
>>
No. 52303 ID: dae139

>>52301
It's a gas station, right?
Ask that freak if he can do any modifications on our new bike. If he can't do it himself he might know of a mechanic who can.
>>
No. 52310 ID: 950eaa
File 125407148548.jpg - (231.86KB , 800x600 , kreegweld copy.jpg )
52310

KREEG DON'T MESS WIT ENGINE TOO MUCH, KREEG WELD GOOD! YOU WANT KREEG MAKE TUB CAR? GO ON SIDE OR PULL BEHIND?
>>
No. 52311 ID: 9e9b47

>>52310

Hell yeah! Let's sell the glaive and pay him 30 boldroons. Let's pool the other 23 coins and see how much gas we can get. We may have to just worry about a backpack later.
>>
No. 52312 ID: dae139

>>52310
On the side obvious, that includes some wheels hopefully.
Can he weld the Sergal helmet above the front wheel, as some kind of ornament?
>>
No. 52314 ID: 7eda8b

>>52311
This seems good. The Glaive's too big for us.
>>
No. 52329 ID: b94893

>>52312
NOT A GOOD IDEA.
>>
No. 52340 ID: 950eaa
File 125407361613.jpg - (130.11KB , 800x600 , bathtub sidecar.jpg )
52340

Umm, Ok, there we go!
>>
No. 52341 ID: 9e9b47

>>52340

Awesome! Let's go then. Fill up the gas tank, but make sure to DRAIN the old gas first.
>>
No. 52342 ID: 7eda8b

>>52341
It can't be THAT old, can it?
>>
No. 52344 ID: e4190e

>>52341
Hmm... can Doobies drink gasoline?
>>
No. 52466 ID: b94893

>>52341
The crash looked pretty fresh to me.
>>
No. 52469 ID: 9e9b47

>>52466

I mean I figured it was better to be safe than sorry. I suppose it can't have been there too long, so it probably wouldn't hurt to just leave the gas in there.
>>
No. 52715 ID: 950eaa
File 12540933714.jpg - (174.48KB , 800x600 , bathtub sidecar.jpg )
52715

OK, fuel is two more "coins" and we are ready to go! Is there anything else we should do before leaving?
>>
No. 52720 ID: 43d730

>>52715
Pose as a team.
See if you can purchase shades for this purpose.
>>
No. 52723 ID: 8e18cd

>>52715

This is the best thing to grace this board, ever.
>>
No. 52725 ID: c80cec

>>52715
See if he has any goggles/sunglasses for you two before you go.
Then thank Kreeg for doing business with you and be on your way.
>>
No. 52771 ID: 950eaa
File 125409767576.jpg - (82.26KB , 800x600 , goggles.jpg )
52771

>>52725
There are none that will fit me of course, the Doobie morphology is uncommon, but Dribiza can wear some, they're ¤5.
>>
No. 52776 ID: bd36a1

get a pair of goggles and break them in half, then hold the lenses to your eyes when you drive, you don't want to get bugs in them!
>>
No. 52785 ID: 7eda8b

Just tough it out. Let's get going in the direction we heard the truck was headed.
>>
No. 52787 ID: 950eaa
File 125410000457.jpg - (79.26KB , 800x600 , confus.jpg )
52787

>>52776
But I'm not driving!
>>
No. 52792 ID: 632862

>>52787
Yeah, I guess you can just cover your eyes.
>>
No. 52796 ID: c80cec

>>52787
Yeah, don't worry about it just get going.
>>
No. 52799 ID: 950eaa
File 125410107992.jpg - (72.11KB , 800x600 , where to.jpg )
52799

Where to?
>>
No. 52811 ID: 7eda8b

>>52806
No. The green people are Moks. The guys in the armored fighting vehicles.

We go to Fish Town.
>>
No. 52819 ID: c80cec

>>52811
Oh yeah, durr. To Fishtown!
>>
No. 52829 ID: 950eaa
File 125410735136.jpg - (115.92KB , 800x600 , the road.jpg )
52829

Ok, we're off! Should we bother stopping at anything we see or should we ignore everything and go straight through?
>>
No. 52831 ID: 43d730

>>52829
Just a montage.
>>
No. 52832 ID: 9e9b47

>>52829

If there's something interesting, sure, stop and check it out.
>>
No. 52838 ID: 7eda8b

We've wasted too much time already. Only stop if you see something that looks like a weapon, a weapon store, or a clue about where the truck went.
>>
No. 53283 ID: 950eaa
File 125418565998.jpg - (290.69KB , 800x600 , CBSF copy.jpg )
53283

>>
No. 53310 ID: 9891a9

>>53283
>E2M1
:C
>>
No. 53348 ID: e16a45

>>53283
This is not a montage.
>>
No. 53506 ID: 1c907d

I will miss you Kreeg. ; w;

Really well done, we actually got some secrets for once. Good show, team!
>>
No. 53678 ID: 950eaa

oops I made a typo
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password