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File 135690929542.png - (87.64KB , 2000x2000 , PANEL1.png )
481277 No. 481277 ID: 2de44c

It's dark.

Light streams in through the window. Tired eyes stare out of it; despite the light being at a blinding level, they do not look away.
Expand all images
>>
No. 481293 ID: 786c14

Feel around for a light.
>>
No. 481295 ID: 2de44c
File 135691051629.png - (107.76KB , 2000x2000 , PANEL2.png )
481295

It's beginning to lighten up. The ever-growing warmth feels nice, but with the heat comes the worsened stench of decay.
>>
No. 481296 ID: 2de44c
File 135691063586.png - (108.68KB , 2000x2000 , PANEL3.png )
481296

It'd be a wasted effort-any electrical light won't work.

You do have a flashlight, however.
>>
No. 481297 ID: c6f082

>>481296
So, anything you wish to accomplish?

>electrical light won't work
So... light a fire? Go outside? wait until it becomes warmer/brighter? stay in dark?

what exactly is decaying by the way?
>>
No. 481301 ID: 2de44c

It only takes a few minutes before the light fills the rest of the room, and you can see outside clearly-and in the rest of the room.

Your only wish is to survive-and maybe find someone else.

Bodies are decaying. That means one of them must be near, if you can smell it.
>>
No. 481302 ID: 2de44c
File 135691186783.png - (66.31KB , 2000x2000 , PANEL4.png )
481302

(( im such a dumb i forgot to upload the file))
>>
No. 481309 ID: 2de44c
File 135691451205.png - (66.69KB , 2000x2000 , panel5.png )
481309

>>
No. 481312 ID: 2de44c
File 135691499663.png - (69.15KB , 2000x2000 , panel6.png )
481312

You begin to drift off. You can't help it-you've stayed up all night.
>>
No. 481318 ID: 2de44c
File 135691568554.png - (75.42KB , 2000x2000 , panel8.png )
481318

In minutes, you've dosed off-there seems to be a consistent droning noise that helps you drift off.
>>
No. 481321 ID: 91c1b3

>>481318
Put the cans in the bag and search the dresser for anything useful. But first; WAKE UP!
>>
No. 481322 ID: 5f4e7d

Commence with the dreaming.
And the turning into a zombie.
>>
No. 481334 ID: 2de44c
File 135691774540.png - (19.57KB , 2000x2000 , dream1.png )
481334

You begin to dream.
>>
No. 481335 ID: 2de44c
File 135691779633.png - (33.32KB , 2000x2000 , dream2.png )
481335

Someone is calling your name.
>>
No. 481337 ID: 2de44c
File 135691787275.png - (40.68KB , 2000x2000 , dream3.png )
481337

It's your girlfriend, Sarah! She waves and grins at you.
>>
No. 481338 ID: 2de44c
File 135691789580.png - (42.84KB , 2000x2000 , dream4.png )
481338

She says she doesn't feel so good.
>>
No. 481339 ID: 2de44c
File 135691791585.png - (43.10KB , 2000x2000 , dream5.png )
481339

>>
No. 481340 ID: 2de44c
File 135691793840.png - (67.55KB , 2000x2000 , dream6.png )
481340

Good bye, she says.
Good bye, good bye, good bye.
>>
No. 481341 ID: 2de44c
File 135691797182.png - (41.60KB , 2000x2000 , dream7.png )
481341

You can only stand in shock at your changed girlfriend.
>>
No. 481343 ID: 2de44c
File 135691812101.png - (52.77KB , 2000x2000 , dream8.png )
481343

She lunges, and you can feel her teeth digging into your neck, the sudden lack of air as blood drains down your throat, the immense pain as she bites deeper--
>>
No. 481344 ID: c6f082

aww... we just switched on when it is just about to end...
Do you have a moment? care to tell us your life-story? you can also wake up again, if you don't want to stare longer at your girlfriend...
>>
No. 481345 ID: 2de44c
File 135691819435.png - (71.86KB , 2000x2000 , panel10.png )
481345

You wake up, nearly falling over in shock.

What a terrible nightmare.
>>
No. 481346 ID: 2de44c
File 135691858071.png - (70.33KB , 2000x2000 , panel9.png )
481346

It's a good idea to pack--that nightmare left you shaken. Might as well look around the house in a bit, too, and see if someone left any medicine or even toilet paper.

As for your life story...There's not much to say about it. You're a fairly normal 18 year old hyena, who was getting ready to graduate high school. You had been going steady for two years with your girlfriend, Sarah. You were most anxious to move on from school and marry her, but...Things complicated that.
>>
No. 481356 ID: 91c1b3

When was the first time you saw one of Them? Do you have anything to use as a weapon? Don't forget your flashlight.
>>
No. 481373 ID: 2de44c
File 135692800562.png - (69.48KB , 2000x2000 , panel11.png )
481373

It was a week ago--when the out break first happened. Sarah was among the first, and showed up to your house shaken; bit. You thought it was going to be okay, that it'd heal over- it wasn't deep, so why worry?
You both feel asleep on the couch, and she woke you up...trying to kill you.
You killed her first.

You currently have a GUN and a HATCHET. A few days worth of food, a flashlight and spare batteries. You did not bother with clothes, keeping only your boxers and pants. It's only spring, so it doesn't get too cold for you to handle.
>>
No. 481376 ID: 2de44c
File 135692988107.png - (74.88KB , 2000x2000 , panel12.png )
481376

SHIT.

You get yanked back, feeling hands curl around your fur. How the hell did a zombie sneak up like that? Where you that careless?

You struggle against it's hold, more than anything trying to keep it's head away. Get bit, and it's over.
>>
No. 481379 ID: 91c1b3

>>481376
Use the hatchet if it's in reach. If it's not, use one of the cans to bash its face in. You're going to have to leave soon. Again, don't forget your flashlight; it's really important.
>>
No. 481394 ID: d59f46

RUN FORWARD.

IT'S NOT SMART ENOUGH TO CLIMB THE WINDOW AND HOLD YOU.
>>
No. 481415 ID: 2de44c
File 135697315684.png - (83.76KB , 2000x2000 , panel13.png )
481415

You can get your flashlight after this fucker is dead.

You burst forward with a new strength, the creature faltering and falling outside the window. With seconds to spare, you dig into your bag and yank out your hatchet.
>>
No. 481416 ID: 2de44c
File 135697325152.png - (77.53KB , 2000x2000 , panel14.png )
481416

Just as the zombie is rearing up, you swing around and plant the blade in it's head.

It must not have been dead for long, as the hatchet doesn't go in far even with your strength-but in any matter, the zombie stops in it's tracks, blood splattering everywhere.
>>
No. 481417 ID: 2de44c
File 135697332942.png - (80.44KB , 2000x2000 , panel15.png )
481417

With a hefty heave, you pull the hatchet out and the body falls. You get ready to take a breather and re;ax-until you raise your gaze to the outside.

Shit. That's a lot of zombies.
>>
No. 481420 ID: 2de44c
File 135697841499.png - (96.87KB , 2000x2000 , panel16.png )
481420

You run over and grab the flashlight.

Zombies are crawling through the open window.

You begin to wonder why you left it open in the first place.
>>
No. 481421 ID: 786c14

Quickly make sure you've got everything you need-- maybe try and figure out if there's a way you can escape without directly engaging the zombies?
>>
No. 481422 ID: 786c14

ohwow never mind
>>
No. 481424 ID: 2de44c
File 135697945966.png - (98.47KB , 2000x2000 , panel17.png )
481424

(( naw i can work with that 8) ))

You need to get your bag. It has food and medicine-but no way can you get by quickly with the zombies trying to crawl in.
>>
No. 481425 ID: 2de44c
File 135697955249.png - (100.56KB , 2000x2000 , panel18.png )
481425

You swing wildly with poor aim, and end up chopping the zombies arm off.

It stops crawling at you and stares at it's arm, dumbly. With only one arm, it can't crawl in.

Now's your chance, if you just take out the last one!
>>
No. 481427 ID: 2de44c
File 135698055234.png - (94.85KB , 2000x2000 , panel19.png )
481427

You crouch down and lunge for the bag.
>>
No. 481428 ID: 2de44c
File 135698171032.png - (98.16KB , 2000x2000 , panel20.png )
481428

You hurringly toss your flashlight in the bag and zip it.
>>
No. 481429 ID: 2de44c
File 135698176721.png - (101.13KB , 2000x2000 , panel21.png )
481429

A loud noise rings out, and now you are freaking out--you don't even stop to consider it was a gun shot, but blood splatters around you which is enough to put you in terrified mode.
>>
No. 481430 ID: 2de44c
File 135698178532.png - (89.76KB , 2000x2000 , panel22.png )
481430

You move to get the fuck out.
>>
No. 481431 ID: 2de44c
File 135698263634.png - (87.43KB , 2000x2000 , newcharacter.png )
481431

Who is this mighty hero that stepped in and saved Axel's life?

Chose for yourself.

1. Rhino
2. Fox
3. Bat
4. Bunny
5. enter your own

And what should their name be? Gender? Favorite weapon? Quirks? Disabilities? Abilities?
>>
No. 481436 ID: 2de44c
File 135698498917.png - (102.34KB , 2000x2000 , panel23.png )
481436

(( gonna piss on you guys if you dont send anything in
also i colored axel in this picture yay))

You dash out the door, feeling sick to your stomach. How the hell did they all find you here?
>>
No. 481440 ID: ec6d4c

>>481431
Bunny, f, swords and guns.

>gonna piss on you guys if you dont send anything in
Pff. Be patient. It's new years. Everyone is probably out preparing to get drunk.
>>
No. 481441 ID: 8e1a92

lets go with a girl fox named Samantha, Sam for short. pretty good with guns, prefers a rifle. lets have her as a tomboy, make her a little cocky to a fault. has good survival skills and likes to take charge.
that should be a good base, anyone else got any suggestions?
>>
No. 481442 ID: 7901c1

Ya lets go with fox girl. Sorry, people are busy today.
>>
No. 481443 ID: fa040b

>>481431
Bunny, f, small arm guns, is totally scared of anyting, but tried to overcome this by going to police where she got gun-training, got best of class but can't really deal with shooting at anyone, so she is basically terrified and traumatized by now. This would also result in an athletic built and a certain justice sense...

so, in case you didn't already draw a new picture, this is my guess^^

Also, nice full-color-picture!
>>
No. 481446 ID: 2de44c
File 135698972992.png - (491.80KB , 2000x2000 , wowza.png )
481446

(( i actually forgot it was new years wow i
am lonely frick ))

Samantha the fox! A head-strong girl, too much for her own good who prefers to fight with her sword and rifle. Has an interesting fashion sense(wtf i tried to draw a shawl over like one of those dumb pastel shirts what is art.

How's this? Spend more time on her, or get to zombie ass-kicking?
>>
No. 481448 ID: 8e1a92

nah that should be fine, we only need a base that can develop later on over time. it would be nice if she had one of those white hospital masks for protection or something.
>>
No. 481449 ID: 2de44c
File 135699121593.png - (59.72KB , 2000x2000 , panel24.png )
481449

Wear a MEDICAL MASK?

It's going to take awhile to convince Samantha to wear THAT.

Maybe it'd do that wuss Hyena some good, though.
>>
No. 481450 ID: 5f4e7d

Throw it at him!
>>
No. 481451 ID: ec6d4c

>>481449
Yah, we don't need no wussy safety precautions! And if the transmission vector was airborne you're already be dead already. It's fairly obvious the disease spreads via walking corpses, and you know what to do with those.
>>
No. 481474 ID: 2de44c
File 135699770709.png - (53.50KB , 2000x2000 , panel25.png )
481474

Sam catches sight of him leaving the house in a panic, and knows she must act quick. Finding a rock, she breaks a string on the mask and ties it around the rock to destroy air resistance, and rears her arm back to throw.
>>
No. 481475 ID: 2de44c
File 135699777139.png - (53.82KB , 2000x2000 , panel26.png )
481475

Shit.

He's probably out cold now; you've got a mean throw, and that sucker hit him right on the head.
>>
No. 481482 ID: ec6d4c

Well, that went wrong. Guess you have no choice now but to drag his sorry ass somewhere where zombies aren't trying to eat it. Or at least kill anything here feeling chompy. Agress or Abscond.
>>
No. 481483 ID: 2de44c
File 135699952464.png - (654.40KB , 2000x2000 , panel27.png )
481483

A few more walkers are lumbering in this direction.

Wouldn't hurt to chop up a few, limber up your arms to drag the hyena to safety. He looks so skinny though, you suppose it won't be so hard.
>>
No. 481485 ID: 2de44c
File 135699993907.png - (249.25KB , 2000x2000 , panel28.png )
481485

Here comes one now.

How should Sam deal with it?
>>
No. 481508 ID: 8e1a92

always aim for the head.
>>
No. 481512 ID: 2de44c
File 135700262605.png - (343.26KB , 2000x2000 , panel29.png )
481512

Sam swings the sword, hitting right on the neck.
It's a clean cut.
>>
No. 481513 ID: 2de44c
File 135700264507.png - (250.01KB , 2000x2000 , panel30.png )
481513

Hell yeah.
>>
No. 481521 ID: 786c14

nicely done, but stay aware. there were others around, right?
>>
No. 481533 ID: 2de44c
File 135700553503.png - (278.37KB , 2000x2000 , panel31.png )
481533

There are still TONS of zombies around. Honestly, it isn't too hard to out run them, but the less there is the better for the world, right?
>>
No. 481548 ID: f2c20c

You can't run out of ammo for your sword. Get to slicing.
>>
No. 481549 ID: ec6d4c

Well, if there's no risk of being overrun, and can't-catch-a-rock boy isn't going to get eaten, feel free to get your slice and dice on.
>>
No. 481555 ID: 91c1b3

If you start to get surrounded, bail.
>>
No. 481570 ID: 2de44c
File 135700890170.png - (56.07KB , 2000x2000 , panel32.png )
481570

Slice and dice it is. And no worries of getting in trouble; it'd have to be a really big hoard to even make Sam blink.
>>
No. 481577 ID: 2de44c
File 135700901434.png - (74.00KB , 2000x2000 , panel33.png )
481577

She fights a good few off easy, when a feisty one comes charging at her.

She stands up straight and waits.
>>
No. 481578 ID: 2de44c
File 135700903637.png - (58.49KB , 2000x2000 , panel35.png )
481578

For the perfect moment...
>>
No. 481579 ID: 2de44c
File 135700905670.png - (60.66KB , 2000x2000 , panel36.png )
481579

And strikes.
>>
No. 481590 ID: 91c1b3

>>481579
Nice. Finish off the rest then check out your soon-to-be friend.
>>
No. 481596 ID: 2de44c
File 135701063084.png - (64.95KB , 2000x2000 , panel37.png )
481596

You hoist him up. He's scrawny and tiny, but cute. Really light.

(( hE'S NOT THAT TINY IM JUST BAD AT ART))
>>
No. 481600 ID: 91c1b3

>>481596
Do you have any place safe to go? He had a bag of food on him, so bring that too if you can carry it all. [you do a good job when you take you time drawing, and you get the point across even when you draw fast]
>>
No. 481602 ID: ec6d4c

Well, right. You got anywhere safe to go? I mean, as the alpha female, you just subdued yourself a man and slew your enemies. Time to take your prize home.
>>
No. 481608 ID: 2de44c
File 135701229991.png - (79.80KB , 2000x2000 , panel38.png )
481608

She tosses the bag around her shoulder and cradles the hyena.

Time to head home.
>>
No. 481609 ID: 2de44c
File 135701260715.png - (34.75KB , 2000x2000 , panel39.png )
481609

Her current home is a Super-Duper mart. This particular home was hit fast and hard, so it wasn't ransacked very much.

Honestly, Sam didn't think anyone else was alive other than her. It comforted her to know this guy was.

She secretly hoped that he would stay and keep her company. Life would be lonely with everyone dead.
>>
No. 481614 ID: 91c1b3

You seem like a pretty nice girl, he'll probably stay for a while. Do you have anything to work on while you wait for him to wake up? Maybe he'd like a home cooked breakfast/lunch.
>>
No. 481622 ID: 2de44c
File 135701477694.png - (70.25KB , 2000x2000 , panel40.png )
481622

Hopefully he does stay.

You drape him on the couch.
>>
No. 481623 ID: 2de44c
File 135701481512.png - (76.59KB , 2000x2000 , panel41.png )
481623

You set a burger on one of those mini-grills, and start going through his bag.
>>
No. 481626 ID: 91c1b3

>>481623
Got any plans other than surviving?
>>
No. 481735 ID: 2de44c
File 135709010326.png - (74.71KB , 2000x2000 , panel42.png )
481735

That's something Sam has been trying to figure out.

In any sense, she could practically do whatever she wants-surviving means fighting off the dead and finding the living that she can trust.

She follows her gaze into the dark outside of the store staff-room.

Everything is free to take; up for take of whoever wants it.

It won't be too hard for the living to over take the dead if they concentrate on it, really, but eventually everything will become...ruins.

Maybe finding a place to start fresh? A cabin in the wilderness, a boat atop the sea...

What place would Sam want to thrive?
>>
No. 481832 ID: 2de44c
File 135713489646.png - (169.94KB , 2000x2000 , panel43.png )
481832

(( lost my tablet pen, so art is about to take a horrid drop 8( hopefully it'll show up soon ))

It sounds like the hyena is waking up!
>>
No. 481841 ID: 2de44c

Talk to the hyena, maybe he has an idea?
>>
No. 481842 ID: 2de44c
File 135714046625.png - (124.95KB , 2000x2000 , panel44.png )
481842

>"gnnnggg..."

He sits up, his sight seeming to come back more slowly, trying to make out the room before him.
>>
No. 481843 ID: 2de44c
File 135714056663.png - (145.41KB , 2000x2000 , panel45.png )
481843

And then he seems to realize he has no clue where the fuck he is and starts to freak out, ignoring Sam's comments that he needs to shut up and calm down.

(( having no tablet pen is killing me
i mean my art wasnt good before but seriously mOUSE PAD DRAWING IS LIKE BEING SLOWLY STABBED IN YOUR BIG TOE))
>>
No. 481918 ID: 2de44c

Flash him to calm him down or at least stop him from panicing long enough to explain why you knocked him out and where he is
>>
No. 481924 ID: 8042f4

Hold the cooked food in front of him. The smell of a freshly cooked meal should distract him long enough for you to get a word in. [Just got back from a short trip, sorry for being offline for a while]
>>481918
[you don't have to put anything in subject, normally it is used to show quest names or other stuff]
>>
No. 481925 ID: d7e950

go poop
>>
No. 481931 ID: 6914c3

(( fiona I know u made that post I recognize your id ))
>>
No. 481980 ID: 2de44c
File 135722228744.png - (71.58KB , 2000x2000 , panel47.png )
481980

He presses himself up against the couch as Sam walks up to him.
>>
No. 481981 ID: 2de44c
File 135722270158.png - (72.20KB , 2000x2000 , panel48.png )
481981

Holding the burger out, the hyena takes notice of the smell.
>>
No. 481982 ID: 2de44c
File 135722280658.png - (71.05KB , 2000x2000 , panel50.png )
481982

Sam says nothing, but the offering of warm food is enough to stop his freakout from getting bad.
>>
No. 481983 ID: 2de44c

Okay now explain where he is why she took him with her and the whole braining him with a rock thing
>>
No. 481984 ID: 15b5e6

Go for something simple. Introduce yourself, see if he'll reciprocate.
>>
No. 481987 ID: 2de44c
File 135722748668.png - (63.56KB , 2000x2000 , panel51.png )
481987

He visibly calms down and seems to realize on his own that he is safe here.

>"Who are you?"
"Sam."
>>
No. 481988 ID: 2de44c
File 135722755382.png - (63.38KB , 2000x2000 , panel52.png )
481988

>"I'm Axel."
"Nice to meet you."
>"You too. Thanks for the food.
>...Hey, how'd I get here? I don't remember anything."
>>
No. 481989 ID: 2de44c

Okay okay now can we explain why she brained c'mon I'm trying here this seems like a good idea to me
>>
No. 481990 ID: 2de44c
File 135722782563.png - (62.82KB , 2000x2000 , panel53.png )
481990

Shit.

"Well, I kind of wrapped a rock in a mask and chucked it at you--"
>"WHAT? Why the hell did you do that?"
"No, I was just doing it for fun, see! That voice told me to do it--"
>"Voice? What, is it telling you to slit my neck open? Toss me to the zombies?"
"Calm down! I didn't realize my own strength; you're just weak!"

He looks like he wants to retort, but the burger seems to be more pleasurable than arguing.

>"...I'd probably be dead is you didn't come along. So I forgive you."

Thank god. A rocky start, but it's smoothing out.

Sam's stomach knots at the thought that he'd leave after that stupid, impulsive action. Maybe she can bribe him with the knowledge of this huge store with medicine, clothing, food, entertainment, even a corner with guns and hunting knifes.
>>
No. 481991 ID: 2de44c

Yes good idea tell him of your standings and like all your supplies and shnit
>>
No. 481993 ID: 2de44c
File 135723147131.png - (56.41KB , 2000x2000 , panel54.png )
481993

"There's a lot here. Like, Advil and Aspirin, Tylenol, tons of vitamins and other medical stuff including tooth brushes and deodorant!"

Axel's eyes perk up at this. Sam keeps going.

"Tons of clothes and shoes! Upstairs there's a mattress compartment so we have beds and blankets and pillows! Lots of food, too-that hamburger is one of the hundreds stocked up. I got a generator working in the freezer where they store meat so it lasts. Fruit's mostly bad already, but stuff like carrots and apples and things are still good for another week maybe. And the preserved foods!"

Axel's eyes are wide with the images presented, but now they get a heavenly look.

"Canned food, candy, chips--a literal shit ton! We'd survive years, you and me!"

At this point, her desperation seeps into her voice that she wants Axel to stay. He notices, and glances at her thoughtfully.

>"...Would we let others in?"
>>
No. 481994 ID: 2de44c

Maybe go looking for people, try and get survivors together, make a band of peeps to survive the Apocalypse and build like a village together and stuff
>>
No. 481995 ID: 15b5e6

...I guess? You're the first 'other' I've seen in a long while, though.
>>
No. 481997 ID: 2de44c
File 135723359448.png - (48.09KB , 2000x2000 , panel55.png )
481997

"I suppose...I don't know how likely that will be, though. You're the first 'other' I've seen so far. I wouldn't have even noticed if the zombies weren't crowding to your house."
>>
No. 481998 ID: 2de44c
File 135723387212.png - (42.83KB , 2000x2000 , panel56.png )
481998

"...But if it ever happens, then yeah! We could, have like, a little community and stuff. Take the whole town, if we get enough people. The zombies are weak, but there are too many for me-us-to take on right now!"

>"We could do searches of the neighborhood and stuff! Leave little bundles of food in 'safe points', where we make it obvious that it's been cleared! Like, a mark or something."

He looks so intent talking about this-he really wants to help.

It makes her wonder if he lost someone close to him, to feel the need to protect others.

A tiny bundle of guilt taps her stomach; she only wanted someone near her so she wasn't alone. Not to protect them to the end.
>>
No. 481999 ID: 2de44c
File 135723394004.png - (38.00KB , 2000x2000 , panel57.png )
481999

A look knits his face.

>"No knocking them out with rocks, though."

"Understood fully."

We share a smile.
>>
No. 482000 ID: 2de44c

So how are you feeling? DO you wanna take stalk or anything? I'm alone here, so there's not much to do...
>>
No. 482001 ID: 15b5e6

Alright. First order of business then. If he's fed and uninjured from our kind of accidentally throwing a rock into his head (dang, we missed the obvious excuse) we should see about getting him a proper weapon. So he fares better against the next bunch of Zoms. Kinda necessary if he wants to search for survivors.
>>
No. 482002 ID: 2de44c
File 135723497912.png - (54.81KB , 2000x2000 , panel58.png )
482002

Sam is doing ABSOLUTELY AMAZINGLY FANTASTIC! She now has a companion to spend time with and talk to! Honestly, this is the best day she's had since the zombies took over. Thanks for asking!
>>
No. 482005 ID: 1e72ae

>>482001
The only melee weapon better than a hatchet for zombie apocalypse is a crowbar, so go with that. Give him a gun if he knows how to use it.

You said that everything would become ruins eventually regardless of how much humans fought; does that mean these zombies don't decay/ everyone becomes a zombie when they die whether bitten or not? [Do you know santova? You have the exact same ID.]
>>
No. 482008 ID: 2de44c

I may be partial to certain information that others are not, but I've been told no spoilers. But ask how he's feeling, and see what he wants to do, you, maybe show him around the compound or something
>>
No. 482009 ID: 2de44c

(( yep! he's my best bud, we go to the same school; i suppose the same id is due to the fact that we are both on our school laptops ))
>>
No. 482013 ID: 2de44c
File 135724337631.png - (71.33KB , 2000x2000 , panal59.png )
482013

He wants to walk around and scope the place out.

Axel jumps off the couch and grabs the gun that you had pulled out of his bag, saying that he wanted it just in case. That's a good idea; Sam grabs her sword and fit the sheath on.

The reason she said that is because no one will be around to clean things up-everything will crumble without being cared for, the bodies of the zombies will continue to rot away-and maybe die on their own, starvation, maybe?

Sam doesn't know for sure. As for the turning, all she knows so far is biting transfers the disease-it kills you, and within the hour you wake again as a monster.

She hadn't found anyone to see if dying in general turned them. Hopefully she wouldn't figure that out soon, or in any amount of time.

She shivers visibly, then turns back to Axel.

"How are you feeling? Your head, I mean."
>"It hurts, but I think I'm fine. Calmer now that I have good food in my stomach."

She gives a curt nod in response.
>>
No. 482016 ID: 2de44c

Give the tour! Also, you should show him the compound too. Maybe see what he knows about the local areas, Zeds, and how well he can fight too
>>
No. 482024 ID: 2de44c

She takes him to the first section-clothes.

He gazes around with wide eyes.

>"This will last us forever!"
>>
No. 482025 ID: 2de44c
File 135724564565.png - (51.13KB , 2000x2000 , panel60.png )
482025

forgot the damn file good Bye
>>
No. 482028 ID: 1e72ae

Maybe talk about where you're from?(while walking) Try to get to know each other a bit better.
Do/did either of you have any hobbies that you can still enjoy with the world gone to hell? (stamp collecting, knitting, painting) Do you have any that can be put to use? (fishing, tending gardens, building things, hiking, sailing, cooking)
>>
No. 482034 ID: 15b5e6

How long has it been since everything went to hell, anyways?
>>
No. 482039 ID: 2de44c
File 135724745415.png - (31.29KB , 2000x2000 , panel61.png )
482039

They moved onward, past kid clohtes-and hit the toy section.

Axel stopped in front of a large teddy bear.

>"I had a little sister who had this same bear."

"...I'm sorry for your loss."

He only gave a small nod in response before going forward quickly to leave the area.
>>
No. 482045 ID: 8ebb5c

What's next on the tour? Also, hobbies, good topic. See if he has any particular skills, like carving or camping, or maybe map making? Know the terrain and having a map of the area would be very useful
>>
No. 482113 ID: 8ebb5c

And there were no more updates that night and everyone was sad
>>
No. 482177 ID: 2de44c
File 135730885021.png - (67.00KB , 2000x2000 , panel62.png )
482177

They begin to walk around in a more aimless matter, reaching the food section.

Sam starts the small talk and quickly learns:

-They both lived at this town, and have talked before at this same store as Samantha used to work here
-Axel played many zombie video games and they seem to be useless in preparing seeing as he was freaking out
-He's a sucker for chick-flicks and his favorite movie is FREE WILLIE
-He's only FIVE FOOT TWO tall

From Sam, he learned:

-She's 19 years old
-FIVE FOOT SIX tall
-She was a GIRL SCOUT and passed the highest rank
-She played the same video games he did and turned out a lot better than him
-She took martial arts and fencing classes
-She's basically a BAMF and revealed no soft side or sweet stuff and bragged about her nearly reaching black belt and beating everyone in the classes up
>>
No. 482180 ID: 2de44c

So she's obviously got some skill with a weapon; what redeeming talents does he have? Can he plan, or build, or scavenge, or really do anything? He has to have some sort of skill or talent to contribute if she's our resident fighter
>>
No. 482181 ID: 2de44c
File 135731056256.png - (66.76KB , 2000x2000 , panel63.png )
482181

Sam asks him and he gets an embarrassed expression.

>"Not really...I guess I can scout? I'm good at hiding, and I'm really fast."

He reveals how rather skimpy and weak he is, but that running is in his blood at the least. He can handle guns with little recoil better than anything else.

She asks if he wants a crowbar and he responds that that will probably work better than his hatchet, so yes. Sam makes a mental note to look out for one in the hardware section.
>>
No. 482182 ID: 2de44c

Okay so we have a fighter and a scout, he'd probably be good on recon, and maybe scavenging. Next on the list: get him his own room to change and show and stuff, unless they're pretty modest, and some sort of sleeping device, like blankets and a mattress.
>>
No. 482184 ID: 2de44c

*Shower
>>
No. 482186 ID: 1e72ae

You seem to be pretty well off here, is there anything you need other than other survivors? Let him know it's cool to be a scout, he'd be the most useful person to have if they ever have to get around/through/distract a large group of zombies. (as long as he can keep his head that is)
>>
No. 482187 ID: 2de44c
File 135731388452.png - (70.17KB , 2000x2000 , panel64.png )
482187

Both of them stop up on the second floor where the bed compartment is. It's really wide open and Axel says he'd rather drag some beds down to the staff room than sleep in the open.

Sam agrees, feeling a shiver up her spine.

She relays that he should get better dressed to protect himself, but that instead of using the water supply that the store uses interdependently rather than the tap that the rest of the town uses, that in stead of showering they should use babywipes or something. The water is best used for water and boiling food.

It's hardly mid-day,and from what Sam can guess, around 11 AM.

She's taken the store, but tons of other stores are around that could be looted.

She can't decide whether to take Axel on a LOOTING MISSION or to SEARCH FOR SURVIVORS.
>>
No. 482189 ID: 2de44c

After they get him set up with a bed and stuff, they outta go look for survivors; they seem to have a lot of gear, but not too many people
>>
No. 482190 ID: 1e72ae

Survivors; But is he sure he's got enough rest? He didn't get much sleep. (from a bit after dawn to 11 is not much at all, especially after being up for a good chunk of the night)
>>
No. 482193 ID: d42c7a

Don't the two kind of missions overlap? I mean, don't survivors tend to hang in places worth looting?
>>
No. 482195 ID: 2de44c
File 135731607085.png - (52.79KB , 2000x2000 , panel65.png )
482195

>>482193

That's true, they do--But the other voice has a point. Axel needs to sleep.

Sam tells him that, saying he still looks exhausted. He realizes this is true, not having realized beforehand due to the excitement of being here.

He says he can deal without a mattress and just sleep on the couch while she goes out. He starts to head down and Sam stands for a few moments reflecting.
>>
No. 482197 ID: 2de44c

It's dangerous to o alone so just don't wait for him to rest. Maybe you can get some Zs as well, or try and set up some sort of room structure so you can be close to your friend while still having privacy
>>
No. 482200 ID: 2de44c
File 135731943792.png - (55.90KB , 2000x2000 , panel66.png )
482200

((UPDATING MAY CEASE FOR AWHILE...i do not wish to resort to using my kindle to draw, but seeing as my personal laptop is broken and this school one is suddenly deleting all files and not allowing me to save, this may be one of the last updates for awhile. I will keep updating until that happens, but i shall leave a message if it comes to putting this into hiatus))

She decides to drag a mattress down the stairs-once they moved on their own with electricity-in order to get sleeping places arranged for them and possible newcomers.
>>
No. 482201 ID: 2de44c
File 135731972845.png - (56.35KB , 2000x2000 , panel67.png )
482201

A sudden pain in her head strikes and she stops dead in her tracks.
Her eyes open wide in attempt to see something; her vision is whited out.
>>
No. 482202 ID: 2de44c

OH NO WHAT'S HAPPENING
>>
No. 482203 ID: 2de44c
File 135731996550.png - (64.95KB , 2000x2000 , panel68.png )
482203

She's paralyzed-her body is rigid, she can't breath or move. It feels as if tiny nails are drilling into her every bone and joint and muscle, ripping the skin off, stabbing needles made of fire. The white flashes snake in like coils, overtaking the shop.
>>
No. 482204 ID: 2de44c
File 135732022687.png - (19.55KB , 2000x2000 , panel69.png )
482204

Everything is white.

Existence is pain.

A single, high pitched noise rings in her ears.
>>
No. 482205 ID: 2de44c
File 135732033781.png - (20.43KB , 2000x2000 , panel70.png )
482205

A black line swirls into her vision ever so slowly. Like it's dancing.

It hurts more than anything; she can't do anything but watch it.
>>
No. 482207 ID: 2de44c
File 135732049032.png - (34.04KB , 2000x2000 , panel71.png )
482207

It swirls and dips and dances in her vision.

It's starting to get faster, more violent movements.
>>
No. 482208 ID: 2de44c

Hold me I'm scared
>>
No. 482209 ID: 2de44c
File 135732054540.png - (64.03KB , 2000x2000 , panel72.png )
482209

A second line dances in, and spells her name out.

The other line doesn't seem happy and skitters over the place before crossing over the other line.
>>
No. 482210 ID: 2de44c

hold me im scared hold me im scared hold me im scared
the voice bounces in her head, this one a blue line with sharp corners and angry gnashing teeth
>>
No. 482211 ID: 2de44c
File 135732075643.png - (89.50KB , 2000x2000 , panel73.png )
482211

forgot the file
>>
No. 482212 ID: d42c7a

Well, this sucks. Willpower through it?
>>
No. 482213 ID: 2de44c
File 135732086286.png - (100.75KB , 2000x2000 , panel75.png )
482213

she cant breath
pain pain PAIN
red begins to capture the picture

wake UP
it screams in her head
a different voice
>>
No. 482214 ID: 2de44c
File 135732103058.png - (19.54KB , 2000x2000 , panel76.png )
482214

She wakes up.

At first she thinks shes gone blind-
But it's just dark.
Light no longer comes through the windows.
It must be night now.
>>
No. 482215 ID: 2de44c

Do you have a craving for brains and or all your limbs?
>>
No. 482218 ID: 2de44c
File 135732173049.png - (30.95KB , 2000x2000 , newcharacter.png )
482218

Actually, you feel fine now. The noise is dimming away and your head no longer hurts.

But, uh.

It appears there is a cat folk staring at you. He glows in the darkness.
>>
No. 482220 ID: d42c7a

Uh, quick, on your feet. If that's a zombie, are you armed? If not, we need to be ready to run.

Try a cautious hello, see how it responds?
>>
No. 482224 ID: 2de44c

Ditto to that, get ready to bolt, but look at your surroundings to see where you could actually bolt to. No good to run into a dead end unarmed
>>
No. 482238 ID: 2de44c
File 135732804504.png - (32.16KB , 2000x2000 , panel78.png )
482238

A huge grin set upon it's face.

Don't listen to them, my dear~ I am no harm. To you, anyway.

..He can hear you guys.

Sam sits up, shivering. Something wasn't right about him at all. His voice...it is so very familiar.

"Who are you?"

I go by many names. You may call me Mal.
>>
No. 482241 ID: f2c20c

>>482238
Oh. Is this the devil?
>>
No. 482258 ID: 2de44c

The devil? No, no; the devil is a fool. I am...an angel~ a leading light.

His body moves like a shadow across the room, and in moment he stands next to Sam.

Poor little girl, thrown in a game that you cannot control~ Things are not for you to worry about. Samantha, weren't you doing something? Bringing that down for dear Axel?

"I...yeah..Dragging it. Right."
>>
No. 482259 ID: 2de44c
File 135732939421.png - (52.01KB , 2000x2000 , panel79.png )
482259

oops
>>
No. 482267 ID: d42c7a

Okay... so, instead of playing 20 questions, you want to tell us what you are, what you want, and/or why you're in Sam's head?
>>
No. 482268 ID: 2de44c
File 135733025249.png - (54.58KB , 2000x2000 , panel80.png )
482268

She gets to tugging it down, the newcomer hovering around silently.

In about 15 minutes, she's got it down in front of the staff room. She'll need Axel's help it flip it on it's side to get it in.

Sam opens to the door, and Mal sweeps past her.

Axel's awake, standing up, looking like he was about to exit the room.

>"Samantha! What took you so long?"

"I...fell asleep upstairs, sorry."

She pauses, then realizes it's rude to not introduce Mal.

"Oh, this guy is Mal. He found me upstairs."

>"...?"
>>
No. 482270 ID: d42c7a

>introduce the guy in your head
>to the person already worried you might be crazy
*facepalm*
>>
No. 482272 ID: 2de44c
File 135733041178.png - (51.98KB , 2000x2000 , panel81.png )
482272

>"...Where is he?"

"Right there--"

Sam begins to point, but Mal is gone.

..Oh.

"..He was just there!"

>"I think you're still in dreamland, Samantha. You should get some water."

"..Right."
>>
No. 482274 ID: 2de44c
File 135733086296.png - (58.17KB , 2000x2000 , panel82.png )
482274

It...Didn't occur that he wouldn't be able to see him.

Maybe Axel's right; she just needs some water.
>>
No. 482276 ID: 252e1b

>>482274
You can explain this away as having been confused from a dream, luckily. That's not really odd, it happens to lots of people.
>>
No. 482277 ID: 2de44c
File 135733106687.png - (65.30KB , 2000x2000 , panel83.png )
482277

Don't talk to him about me. He can't see you. He isn't blessed like you. Unlike you, Samantha, he can not call upon to his own mind for guidance. Repay me by staying quiet about your blessing; is that too much to ask?

"...No"

Good. I'm glad to hear.
>>
No. 482279 ID: 1e72ae

Try not to talk to Mal while Sam is there. While he may have heard us(the voices) for a bit, he'll probably think of it as an effect of just being really really tired. We can try to convince him of the shared existence the next time we're with him, but until then don't mention us. Also, anyone that you can see through probably cannot be seen by others.

Go get that water, and have a chat with Mal once Sam is out of hearing range.
>>
No. 482285 ID: 2de44c
File 135733140960.png - (59.68KB , 2000x2000 , panel84.png )
482285

>"What was that, Sam?"

"!! Nothing! Uh, will you help me drag the mattress in? I brought one down, it's outside the room."

>"Yeah, sure."

((okay switching sam to firstperson bc im a lazy shit))

I know now that Mal isn't...natural. He's real, but not real, right?

Why should I listen to the all of you?

Axel heads out the room and I follow him. It's easy to pull the mattress in with his help, and we prop it into a corner.
>>
No. 482286 ID: 2de44c
File 135733177214.png - (44.69KB , 2000x2000 , panel85.png )
482286

"I'm...Gonna go get some blankets and pillows. Make me some dinner, I don't care what you use."

>"'Kay."
>>
No. 482287 ID: 1e72ae

>>482285
[I mixed up the names, sorry.]

Because we have good advice most of the time? We haven't actually been that useful. I guess you are free to ignore us, but most of what we tell you is stuff you would(or should) already do.
>>
No. 482289 ID: d42c7a

Yeah, we're basically just extra thinkers. We help you come up with ideas and plans maybe faster than you would on your own. We're here to help! (mostly!) And we're pretty transparent, and we don't come with our own agenda or nothing.

Creepy cat dude though... definitely got something going on.
>>
No. 482304 ID: 2de44c
File 135733390336.png - (48.11KB , 2000x2000 , panel86.png )
482304

I suppose you guys are right. Everything you say is backed by logic-I'll trust you.

I head up stairs, noticing that Mal has re-materialized. He completely ignored the quest of what he wants, what he's doing-I want to ask him again, but I'm a little afraid.
>>
No. 482310 ID: 2de44c
File 135733497080.png - (29.85KB , 2000x2000 , panel87.png )
482310

Sam, I can listen to your personal thoughts as well. Do not forget. I don't know what else to tell you, other than what I have. I will guide you through ~everything. If they tell you to do something, and I tell you different...You know who to listen to, hmm?

...Yeah.
>>
No. 482314 ID: d42c7a

...and why should she trust you more than us? We're disembodied outsiders, here. We have no stake in this. No angle to play. The only interest we have to work for is hers. And our own amusement, I suppose.

You however, exist (at least partially) in Sam's world. That means you have your own interest to act in. And what's in your best interest may not coincide with Sam's!

So how about you tell us what your game is? Knowing that would go a long way towards building trust.
>>
No. 482315 ID: 1e72ae

So Mal, can you actually touch anything or can you only suggest like the rest of us?

>Make me some dinner
That's a rude way of asking. Guess who doesn't get dessert tonight! Have you had the voices for a long time, or just since today/yesterday?
>>
No. 482318 ID: 389f2b
File 135733702366.png - (51.04KB , 2000x2000 , panel88.png )
482318

"Hey! I dragged him to safety, made him his own meal, and brought him down a bed. I think he'll be fine with making me something. And...A few days before this all started. It began as whispers."

>So how about you tell us what your game is? Knowing that would go a long way towards building trust.
How much must I say it? I am only here to assist...Same as you.
As for interacting with the world, I cannot-I exist only in Samantha's mind. I suppose if I were to touch her, though, her body would react through psychosomatic means-if I, say, shoved her, she would fall down though anyone else wouldn't be able to tell.

>>
No. 482326 ID: 1e72ae

>>482318
Don't get pissed at him, he's had a long day(probably) and didn't mean it like that; I meant it more as a let him know once you are done cooking. If you want to be mad at him, make him help cook and give him the boring parts.(peeling potatoes) That way, you can get him to learn where things are in the kitchen for when you make him cook next time without him having to fumble for 20/30 minutes.(which should be the next meal)
>>
No. 482327 ID: 389f2b
File 135733928071.png - (52.73KB , 2000x2000 , panel89.png )
482327

"I'm not pissed. Just...a little nervous, I guess. We'll probably make meals for each other depending on whose doing what."
>>
No. 482332 ID: 389f2b

I don't trust Mal, but that's probably because he was born of pain and sounds creepy. We don't have much of a reason to trust him, but why shouldn't we? I mean, if what he says is true, and he only lives in her head, her probably wants to keep her alive, at least so he can have a host. Also who's making dinner right now?
>>
No. 482337 ID: 389f2b
File 135734118768.png - (27.41KB , 2000x2000 , PANEL90.png )
482337

Born OF pain? Do not discredit me so; I was indeed THE pain. I had to...Knock around her brain a little so that I could properly interact with Sam.

Axel is currently making dinner.
>>
No. 482339 ID: 8ebb5c

Not helping your case buddy. Sam maybe you outta take it easy for the night, relax, take in this whole "Mal" thing. Axel is already unsure of your sanity, so not mentioning the black-out-inducing-pain-monster-who's-name-literally-means-bad, is a good idea for now. But once he starts to trust you, maybe after a raid or two, he outta know
>>
No. 482351 ID: 389f2b
File 135734276309.png - (59.53KB , 2000x2000 , panel91.png )
482351

NO. AXEL SHALL NOT KNOW.
>>
No. 482352 ID: 1e72ae

>>482337
When you take a rest, put on a blindfold; this should stop you from seeing him shove you which would actually stop him from pushing/shoving you. In this case, seeing is believing, and that belief can hurt.
It should only work if she thinks it will though, on the basis that if she thinks Mal touching her won't cause her pain, she won't react with pain. Since he is only able to touch her in a psychosomatic manner.
>>
No. 482354 ID: 7d1576

>>482351
nice... now sam has not only us contradicting each other but also Mal with which we are happily distrusting each other...

Also Mal, it doesn't really help her for you to be so clingy...

Let's all settle down a bit, relax and try to survive a bit...

I suggest we first try to do something about this survivor/looting/zombie deal and become a bit more familiar with each other.
>>
No. 482356 ID: 1e72ae

>>482351
Also, you are doing a horrible job of convincing her Mal. I mean, you could have waited until she was used to you and sure of telling him, then you could have convinced her to put it off until tomorrow. (and the one after that and so on)
>>
No. 482359 ID: d42c7a

>>482351
Ya see, this kind of thing is why we aren't sure we should trust you.
>>
No. 482360 ID: 389f2b
File 135734352253.png - (87.44KB , 2000x2000 , panel92.png )
482360

I'm sorry for being so...Direct with that, Sam. Just understand I am here for your best intentions.

As for you others...I grow tired of arguing! I'll leave for now, but only because the situation doesn't need me. Lead her on to find survivors...Whatever you must.

>>
No. 482363 ID: 1e72ae

>>482360
Better; now all you have to do is help her with any big problems that arise and earn her trust that you are actually there to help.

Take a breather, Sam. Voices having an argument in your head is always a strain on the mind. Since you took a martial arts class, they should've taught you some meditation exercises. Try one of those out while you wait for dinner to be finished.
>>
No. 482366 ID: 8ebb5c

Eat,sleep, and maybe you'll feel better in the morning. Maybe even talk to Axel a little
>>
No. 482372 ID: 389f2b

(( so right after posting that panel, my computer started spazzing and the wndows were opening and closing on their own and highlighting stuff, right?
well then i start coughing blood up and a nose bleed begins and
i dont think mal liked me sending him away
just thought to share haha ))
>>
No. 482382 ID: 389f2b
File 135734532779.png - (49.77KB , 2000x2000 , panel94.png )
482382

I'll just...
>>
No. 482383 ID: 389f2b
File 135734535624.png - (47.92KB , 2000x2000 , panel95.png )
482383

Go find Axel.

Yeah.

Dinner should be ready.
>>
No. 482385 ID: 389f2b
File 135734550732.png - (48.64KB , 2000x2000 , panel96.png )
482385

Chapter 1 will start soon.
>>
No. 482389 ID: 8ebb5c

Our fair storyteller has actually fallen ill, so there probably won't be any more updates for tonight. If I know something before anyone else does I'll try and keep you guys posted
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