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456185 No. 456185 ID: 629257

"It is you, isn't it?
Come on, Nan. It's time.

Don't you hear the bells?"
Expand all images
>>
No. 456186 ID: f2c20c

Ask what's going on.
>>
No. 456187 ID: 629257
File 134812097911.gif - (8.29KB , 701x683 , 473.gif )
456187

Nan asks what's going on.

Lorenzo says it's time for Mass.
He says that the Padre has called everyone together. The entire extended congregation, and everyone from in town.

That he says there is danger on the horizon, and that this may be the most important sermon he has ever given.
>>
No. 456189 ID: dcd676

Follow him, but be on guard.
>>
No. 456190 ID: f2c20c

>>456187
Tell him what Padre's favorite verse is.
>>
No. 456191 ID: 1f8505

>>456187

Go with him and attend mass.
>>
No. 456193 ID: 9c8e90

Go to Mass. Observe other attendees.
>>
No. 456194 ID: 7f4886

>>456185
We're not gonna get there and then it turns out everyone we've met so far shows up, are we?
Because I think that's about the time I throw up my hands and go "WELP"
Just lay down in front of Padre and let come what may.
>>
No. 456195 ID: 421526

>>456187
Ask him what the sermon's about
>>
No. 456196 ID: 4bdb93

Go to mass. I don't see anything productive being done at this point without following along because it's already been established that Lorenzo knows nothing and is determined to stick around with the Padre. Best see what's going on.

Plus it'll be our first look at him in the past, won't it?
>>
No. 456197 ID: 629257
File 134812176264.gif - (9.39KB , 701x683 , 474.gif )
456197

Nan asks what the sermon will be about.
Lorenzo says he doesn't know. But it feels like this is it.

What he's been waiting for all this time.
Maybe why he came here in the first place.

God works in mysterious ways.
>>
No. 456198 ID: 1f8505

>>456197

Make a note of any and all exits.
>>
No. 456199 ID: f2c20c

>>456197
Wait, what are you wearing, Nan?

Tell him you are fairly sure that Padre is planning to purify everyone by fire.
>>
No. 456200 ID: 421526

Ask him if he's heard of the bible verse from earlier? "The lord kills and makes alive, he bringeth down to hell and he bringeth back again"
>>
No. 456201 ID: 2fd111

>>456197

"Never assume an act is of Gods will alone. There are other wills in the world that try to mimic his word, and lead them astray. A Shepard is not God over his sheep, for he himself can still and be lead astray, and his flock with him."
>>
No. 456202 ID: 1e7d43

Attend Mass with Lorenzo, and stick close to him. While you're at it, try to convey your unease to him. He probably won't listen to any outright warnings, but if he recognizes that you feel worried about something it might help pit him on his guard.

I wonder if that will matter, though. Think we can change any of these events, fellas?
>>
No. 456213 ID: 1b6c0e

>>456202

Well,there's two ways to look at it.
A. We try to break time, render it asunder and recast it in our image. Or rather, we try to fix things and hope it doesn't break more things, which is certainly plausible. This seems inevitable, though, if people are allowed to go home to their respective time periods.

B. We observe, disturb nothing, and learn all we can to apply in the present, as much of a present as we have anyways.

Personally, I want to see if we can find anything that we can identify as existing in the present (if we haint already, it's been awhile...). We might be able to make a small change to that, to see if they past can be altered, so we could be more prepared next time we come, if there is a next time.
>>
No. 456226 ID: 629257

through the darkness of future past, the magician longs to see. one chants out between two worlds:

fire
>>
No. 456227 ID: 6a1ec2

Uh, don't attend Mass? Father Lorenzo is going to kill everyone in the building and set it on fire? God is a motherfucking badass who is on the edge of plunging everyone into a hellish nightmare just because he feels like it? Why is no one saying run the fuck away?
>>
No. 456228 ID: 629257
File 134812896958.gif - (16.75KB , 701x683 , 475.gif )
456228

It's cold, he says.
It's getting colder every day.

Nan warns Lorenzo to be careful, that things may not be as they seem.

He says he understands. Part of him wants to leave now. But he can't. Not yet.

He remarks that you're always showing up out of nowhere. Always watching him. He says it's you, Nan. It always has been.
>>
No. 456233 ID: 629257

yes.

for the love of god.
>>
No. 456234 ID: f2c20c

>>456228
Say that, to be honest, you would be relieved if you never saw him again after tonight.
>>
No. 456250 ID: feea89

>>456228

Oh crap oh crap oh crap

Raising a panic will be counterproductive, and it would be useful to see what exactly the Padre has in store, but boy, i do NOT want to go in there.

Ask Lorenzo what exactly he means by that.
>>
No. 456251 ID: 011678

you are surrounded by people who look oddly identical, with a guy who seems to have been brainwashed and are dressed like a nun.

RUN FOR YOUR GODDAMN LIFE!
>>
No. 456253 ID: 567cc3

Warn Lorenzo to make sure that the doors to the Chapel do not close under any circumstance. If he seems unsure about this, just look at him and say, "Please."
>>
No. 456254 ID: 1e7d43

Lorenzo's talking about us for once? Huh. He makes it sound like you've been appearing to him for quite a while. Maybe he thinks you're his guardian angel or something. If you can get a word in edgewise, try to ask who--or what--he thinks you are.
>>
No. 456255 ID: 567cc3

Conjecture:
Furnace beneath the Chapel built by the father. The Father is cold perpetually. Chapel eventually burns down. The Father is going to set the entire place on fire with everyone inside it. To warm himself. To eliminate the vermin.

The "Beast" is all of the souls of the collected townspeople (non-congregation) who failed to escape in the panic?
>>
No. 456258 ID: 629257

i mean, just the name. i don't ever wanna go there.
>>
No. 456264 ID: 9c8e90

Okay, I think we *have* to go in. But please, at least sit next to the door. Wedge it, anything. This is going to be bad times.

Ask Lorenzo what he means.
>>
No. 456265 ID: c187e2

Tell Lorenzo that it doesn't have to go like this, that he could leave and live a fuller and more helpful life elsewhere.

[if he says anything along the lines of "but I will stay", smile weakly in spite of yourself and quietly say "I know you will.]
>>
No. 456273 ID: bbc659

Ask what he means by that. Be on-guard to run if you need to.
>>
No. 456274 ID: 011678

the time for discusion and rational arguments seems to have passed, knee him in the crotch to incapasitete him, throw him over a shoulder and run like hell, if that isnt a option, grab a rock and smash the fathers head in.
your walking towards your potential doom (while dressed as a nun) this is no time to be subtle, if they grab you fight as dirty as possible, but dont go into that church!
>>
No. 456278 ID: 4bdb93

You think this might be thing in the Padre's journal where he burns everyone alive?

Maybe you shouldn't go to mass after all....

Ask Lorenzo the date to confirm?
>>
No. 456279 ID: e3f578

>>456228
Tell Lorenzo he's being overdramatic in this case. No disrespect, but rarely are men touched directly by God these days, that waned out in the middle ages, I mean really, he didn't really interact with pretty much anyone after that, JC was his magnum opus in the Christian faith I believe and then poof not much after that. You take responsibility for your own salvation, God will not have a part in it.
JC's teachings often asked for people to command themselves to do good, and he would do good to follow his suspicions and try to protect some of the congregation.
But tell him that your just someone trapped in the mission from the future, it got converted into a hotel or inn and it's because of the padre it happened for some reason, and he's killed at least two trapped beings there. Maybe let's just out the whole truth here.
>>
No. 456305 ID: 2a7cf9

Grab onto his hand and don't let go.
>>
No. 456322 ID: f2c20c

>>456279
You think Lorenzo is implying we were sent by God? We should outright say that we're not an angel, or a demon for that matter. If he asks, we should just say... that we don't know why we're here. We're just trying to fix things.
>>
No. 456325 ID: 2fd111

>>456322
I think you might be right about him thinking we're an angel or something, and that sounds link a good course of action.

>>456305
Do this for emphasis; to make it clear you're coming to him for support, where he would expect the other way around. Convey your fear Nan, make him know that you don't 'think' there is something very wrong here, you KNOW there is something VERY wrong here. Something bigger than the Father Valesco, but not of this world. There may very well be the influence of the Devil afoot. Even if it not be the Devil, or those fallen to his will, whatever this is, it CANNOT be of God's will.

And I can't tell you how important it is that you make it clear it CANNOT be of God's will. Even if he doesn't believe you now, you NEED to sow that seed of doubt. We NEED him know. We NEED his help.
>>
No. 456365 ID: c76511

Freak out and faint.
>>
No. 456368 ID: a4f716

Shine a flashlight on Lorenzo.
>>
No. 456398 ID: b1e5db

Nun Nan is a cute Nan.

"All rise and baaaaaaaask in the light and glory of our Lord."

--------

Since Lorenzo may be thinking that Nan is a literial God-send...

Command: Ask Lorenzo what today's date is. IF today is the day where The Padre burns everyone, then tell Lorenzo that he is right: you ARE watching him. You feel that he is in terrible danger today. You see visions of fire. Try to make it seem like you're getting visions RATHER than telling him flat-out that you're from the future.
>>
No. 456410 ID: dcd676

>>456398
Second this. All of it, not just the fact that nun Nan is cute Nan.

Although she is.
>>
No. 456421 ID: 629257

"we've met before, haven't we?"
>>
No. 456440 ID: 629257
File 134823819638.gif - (11.20KB , 701x683 , 476.gif )
456440

Nan asks Lorenzo: What do you mean by that?

He says you've been watching him. And every few weeks, appearing to him. Somehow you're the answer to all this. He's come to look forward to these brief visits.
You're here now. Something's going to happen today, isn't it?

Nan nods.
Visions of fire. Father Velasco. Suffering.
She asks him not to go. This can't be God's way.

Lorenzo stops, and the procession around them does too. He turns to Nan. He speaks softly.
He says he has this strange feeling
that this is the last time.
Like he'll never see you again.

He places his hands around hers.
Please, Nan.
Please listen to me.
>>
No. 456441 ID: 629257
File 134823831711.gif - (19.92KB , 701x683 , 477.gif )
456441

Don't be afraid.
>>
No. 456443 ID: 5d5628

Be afraid, Nan.
>>
No. 456444 ID: d7e309

don't be afraid, Nan
>>
No. 456445 ID: 48540d

WAKE UP
>>
No. 456446 ID: b7169d

Don't panic nan
>>
No. 456447 ID: 067a04

Be sort of afraid.

And run!
>>
No. 456449 ID: f77026

be really afraid.
>>
No. 456452 ID: d8c4f5

Hug him close so he can speak quietly to you.
>>
No. 456453 ID: 2fd111

>>456440
Yes Nan, don't be afraid, for fear is the mind killer.
>>
No. 456454 ID: 58396a

>>456441
Well, now we know which of them died. Namely the entire congregation.
>>
No. 456457 ID: 901a96

Is it time for a freak out? I think it is time for a freak out.
>>
No. 456459 ID: 103381

>>456454
More like a conFLAGRATION am I right?

Well, like so often with NanQuest, I am just completely up in wtf-ville, so I'll go with the time-tested strategy of hug note read Lorenzo.
>>
No. 456460 ID: 970224

>>456441
Yeah, don't be afraid, but still, get the fuck out there.
>>
No. 456463 ID: 085efe

Don't be afraid
>>
No. 456476 ID: c969d0

Be conflicted. Attempt to not be afraid. And, if you can, tell him that even if he won't see you again, he will hear from you again.
>>
No. 456487 ID: 1fbf7f

Scoot your hooves as you never have before.
>>
No. 456489 ID: 1e7d43

DON'T BE AFRAID.

No, seriously. These fellas don't look hostile. I honestly think they're trying to communicate or something.

If you've got a flashlight, shine it on them. Maybe it'll trigger another vision. Otherwise just sit still and stay calm. Try talking to him or, better yet, just be quiet. Listen. See if *they* try to tell *you* something.
>>
No. 456491 ID: aeca3a

>>456441

This got 2spooky 2 fast. Listen to what he has to say.
>>
No. 456492 ID: 886a4d

Don't be afraid
>>
No. 456494 ID: dec42e

As soon as it's over, I think we should find Anderson and ask the everloving shit out of him - that is, what exactly he knows about the church's history? Was there any fire? Seeing that he knew about the spanish mission, maybe he'd knew something else...


As for now - keep your distance, and beware. Maybe these 'things' want to attack nan, or maybe they want to tell something. Or maybe the vision is at it's end, and we'll find ourselves back in the hotel.
>>
No. 456495 ID: a4f716

Hug Lorenzo.
>>
No. 456502 ID: feea89
File 134825590270.jpg - (32.62KB , 211x211 , nope-avi-entry-cover.jpg )
456502

>>456440
>>456441
Nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope.

I have no sane idea what to do right now.

So I vote: freeze with panic.
>>
No. 456504 ID: 3197bc

Don't be afraid.
>>
No. 456506 ID: 2fd111

Hug Lorenzo.
>>
No. 456510 ID: 6a1ec2

Schlick furiously!
>>
No. 456518 ID: e3f578

Don't be afraid at the gravity of the situation.
In fact, be so unafraid of gravity that you can fucking fly.
>>
No. 456519 ID: 9c8e90

Don't run, don't panic. Overcome your fear. Hug Lorenzo, or at least squeeze his hands. Lorenzo is one of the good guys.
>>
No. 456531 ID: 959fd4

seriously don't be afraid
Lorenzo seems cool and he's probably always been a creepy dark thing even when you're having visions
so just wait and see if he actually plans to hurt you
>>
No. 456538 ID: 7c5667

Remember what he said about not being afraid, remember that the Priest is here and where you were before, Focus on remembering that the Shadows might be his victims....but also be aware that this 'might' be a trick, but if it isn't, then it adds up.
>>
No. 456539 ID: fc73b2

Don't be afraid. Stay and watch what happens. At first sign of trouble, try to leave, calmly.
>>
No. 456540 ID: fc73b2

>>456226

What does twin peaks have to do with anything?
>>
No. 456541 ID: 7497bc

Do not be afraid and whatever you do do not panic
>>
No. 456550 ID: 0051d7

Don't move, but be prepared to defend yourself.
Try to ask Lorenzo something, anything that comes to mind.
>>
No. 456554 ID: f2c20c

>>456441
Attempt to remain calm. These are probably the same people you've been speaking to. They just look different (or maybe they've ALWAYS looked like this?).
>>
No. 456559 ID: 77adce

Pray? O_O I don't even know!
>>
No. 456560 ID: 77adce

Also, while I'm here - guys. Lorenzo is totally the Pilgrim. Why is no one realizing this yet?! The Padre does something that transforms him and I think we're about to see just what it is. So, yeah, actually - Nan, you should run as fast as your hooves can carry you.
>>
No. 456564 ID: f2c20c

>>456560
You are like two threads late.
>>
No. 456588 ID: 2fd111

>>456560
>>456564
Seriously, check the discussion thread, we concluded that (and a fuckload more) ages ago
>>
No. 456589 ID: cb5078

KEEP CALM AND LOOK STRAIGHT AT HIM. Do not make a step back or show fear, that'll insult him.
>>
No. 456595 ID: d79ace

lornz pls

Ask him what's going on
>>
No. 456628 ID: 2073cc

Okay, as I am seeing what is in front of you, turn around. For all I know, they are a distraction, and the real threat is sneaking behind you.

Turn around now. Then groin kick the way out.
>>
No. 456635 ID: 6a5a08

Keep calm and call batman.
Mostly the first part though.
>>
No. 456673 ID: b1e5db

Looks like you're having another one of those visions, Nan! Man, being a semi-prophet sure is tough on your mental health!

In all seriousness, I have no idea what she should make of this vision.
>>
No. 456675 ID: 6a1ec2

>>456672

That's it! Nan is a prophet, not a time traveller! In the time of Spanish colonial missions. She only thinks she's an electrician in modern times, because she's such a good prophet that her visions of the future have beguiled even her!
>>
No. 456706 ID: 4bdb93

>>456675

Doubtful, and running under that assumption could be dangerous. Because Lorenzo acts as if when Nan is in the future (or as you would say, having /visions/ of it) she is completely gone from the mission.
Again, running under this assumption could be incredibly dangerous to Nan once she's back at the hotel because that's when shit gets real and there aren't takebacks.

For now I say to keep calm and hope things change back to normal soon so you can figure out more of what's up.
>>
No. 456716 ID: c7dc56

Be reasonable startled, and calmly run like hell away.
>>
No. 456792 ID: 480687

Stay calm. It is natural to be startled, but try to remain calm.

This isn't the first time we've gotten advice to not be afraid. Perhaps we should do our best to try to heed it.
>>
No. 456841 ID: 5f500b

Do you really need to panic here?
I mean, you should have gotten used to this already... it's not like this is the first time something like this is happening... well, probably even the first time where the black ghosts are kind of friendly.
>>
No. 457173 ID: f4feaa

POKE HIM IN THE EYES. NOTHING CAN COME WRONG OF THIS.
>>
No. 457254 ID: a4f716

WORST ENDING EVER
>>
No. 457286 ID: c04718

Make sure you have something to defend yourself with, but don't freak out yet. It could just be some wacky vision.
>>
No. 457320 ID: ef2ec9

Run.
>>
No. 457343 ID: 2fcbab

Get a grip on yourself and reality. Rub your eyes and wake up.
>>
No. 457350 ID: ef2ec9

Actually this could go either way.

>Listen to Lorenzo, swallow your fear despite the horrors before you.

>Shove Lorenzo away, breaking his grip on you, and run away.
>>
No. 457367 ID: 45e5cd

Maybe he just wants a hug y'know?
>>
No. 457408 ID: 6a59be

This is it friends.

FIGHT or Flight.

Mind you, the FIGHT need not be violent, and it need not be fought alone. These Husks of things long dead and past, they are victims too.

The Enemy of my Enemy is my Friend.

Alternatively, kick the shit out of it.

Or run, and try to give yourself more time to figure this out.

I really, REALLY don't think thats the right path though.

Weaver, we await your judgement.
>>
No. 457429 ID: 734c82

Well, he seems like the friendliest creepy thing we've seen. I think that means we shouldn't be afraid.
>>
No. 457443 ID: b6edd6

>>457408
The enemy of my enemy may or may not be a berserk murder-zombie.

I don't think we should immediately flee, but we should definitely avoid getting within arm's reach of him.
>>
No. 457450 ID: 421526

Maybe a naive idea but can you actually communicate with the shadow creatures? I mean yeah they're spooky but as far as I remember they don't seem exactly hostile, aside from the padre, pilgrim, and beast. Keep your guard up, but don't run or attack without good reason
>>
No. 457476 ID: 9718f3

Fear is dumb.
>>
No. 457492 ID: fbe234

>>457476
So is plutonium, miss Pauline.
>>
No. 457795 ID: 629257
File 134855405075.gif - (1.43KB , 701x683 , 478.gif )
457795

Surely goodness and mercy shall follow me all the days of my life:
and I will dwell in the house of the Lord for ever.
>>
No. 457796 ID: 629257
File 134855412554.gif - (9.16KB , 701x683 , 479.gif )
457796

"Nan."

Pablo is here.
Nan is being carried along.
Underfoot, black stone, ash and dust.
>>
No. 457797 ID: 629257
File 134855419359.gif - (12.33KB , 701x683 , 480.gif )
457797

Pablo says he doesn't know what happened back there.
He thinks Nan saved his life.

He apologizes for carrying her away in her state, but it was too dangerous in that room, and he couldn't just leave her.
>>
No. 457798 ID: dcd676

Calm yourself, stand up, dust yourself off if you need to, thank him, and ask where the hell he's been and what he's been doing.

Seriously, now's the time for some answers.
>>
No. 457799 ID: f2c20c

We are seeing the hotel's true nature I think. Ask him if he sees the burnt rubble and stuff.
>>
No. 457800 ID: 886a4d

I think we are in the mission / old church. You know the one that burned down.
>>
No. 457801 ID: 0051d7

Ask him where we're going.
>>
No. 457805 ID: cfd7b3

Ask him if he saw those...things behind him when they met up, and you pulled him in.
>>
No. 457807 ID: cfd2bf

ask him what he saw behind us before, and Nan should tell him what she saw behind him. just to make sure were all on the same base as to who is being followed by burned, dark, corpse-like things of indeterminate alliances.

then she should ask him what he saw/what happened after she passed out to see if he gained any extra knowledge or insight (if he also got a vision/time-travel/reenactment depending on theory's) while we were passed out.

Then ask about our current location and what he has been doing before.
>>
No. 457808 ID: 2fd111

>>457807
This, in a timely manner, while getting a move on.
>>
No. 457809 ID: cfd2bf

>>457808
while walking back to a safe location perhaps?
>>
No. 457811 ID: 2fd111

>>457809
Indeed.
>>
No. 457821 ID: 71958f

Thank Pablo, but don't forget to ask about Anna or the totem or how he got here among other things.

While trying to find somewhere safe of course.
>>
No. 457823 ID: 781274

This is probably just paranoia. . . But the doorway on the right, not far right, has a blacked-out area that could fit the Padre's hat. I say sit still another time. Run through the north door! Not left, I don't trust left.
>>
No. 457825 ID: feea89

>>457807

Backing this, while also requesting a quick GTFO to a safer location.

Asking about Anna/the Totem might be a better idea when others are around.
>>
No. 457860 ID: ef2ec9

Take Pablo and find the others.
>>
No. 458104 ID: 629257
File 134864350165.gif - (10.08KB , 701x683 , 481.gif )
458104

Nan asks where they are. Pablo says this is the second floor.

Nan hasn't been on the second floor before, has she? It's dark here. Rubble and ruin. Not much worth staying for, he says.

Pablo says they need to get somewhere less open before they settle everything that's happened, and asks Nan where they should go now. He's not sure if the safehouse is truly safe anymore.

Where to?
>>
No. 458106 ID: dcd676

First thing's first: find the elevator. If we can't even use that, we won't be able to get anywhere anyway.
>>
No. 458112 ID: f2c20c

>>458106
Aren't there stairs too?

Wait, that gives me an idea. Use the elevator as the safehouse.
>>
No. 458114 ID: 629257

i say back to the safehouse; even if it's no longer a place of refuge, you should see if anyone is there, and if they're all right.
>>
No. 458117 ID: 77adce

You should still talk to Pablo about finding the others. And ask him about the totem that is apparently his.
>>
No. 458120 ID: feea89

>>458104

So if there's nothing of worth here...
...why was he here?

But this line of questioning can wait, as can the matter of Anna and the totem. I also vote for the safehouse, if for no other reason than being reasonably sure that the others might be there.
>>
No. 458123 ID: 1d5849

Check out the safehouse anyway. Fully safe or not, it's the best place to find other people.
>>
No. 458127 ID: f63d91

Do you have anything in your inventory which lights up?
>>
No. 458128 ID: 567cc3

Is the Anasazi Lounge on the second floor? We still have the key to it, and a locked door is better than no door.
>>
No. 458135 ID: ed4c54

The safehouse may not be safe, but then again, nor is anywhere else in this building. Going there at least let's us check up on the others, and we could talk to Pablo in the elevator?

HOWEVER we could also go to the Anasazi Lounge since we have a key and because it'll probably be really difficult to get to the second floor again.

One or the other, I can't really decide.
>>
No. 458141 ID: 4bdb93

I say we investigate the Anasazi lounge. One, who knows when we'll get another opportunity to be on the second floor, and two, if it's really not truly safe anywhere then what can it hurt to be slightly more unsafe here for now?
>>
No. 458146 ID: 023519

Check out the Anasazi lounge. We have a key after all.
>>
No. 458164 ID: ef2ec9

When Nan and Anna met, Anna originally said they were going to the second floor, and then states that Nan must have misheard her when they reach the third floor to go to the safehouse. Perhaps Anna was hiding something about the second floor?
>>
No. 458167 ID: 2a7cf9

Why not ask Pablo about Anna, by the way? No one else has mentioned her at all since that little quantum leap thing you did for her.
>>
No. 458423 ID: 2073cc

I bet the Anasazi Lounge has something to do with Anna. Maybe you should check it out?
>>
No. 458431 ID: 5b3050

Check out the safehouse and see if anyone's in it.
>>
No. 458433 ID: 781274

Lets go to Anasazi Lounge. The safehouse is not that safe. Does Pablo have the axe/hammer . . . Weapon?
>>
No. 458436 ID: a4f716

Ask Pablo why he thinks the safehouse isn't safe
>>
No. 458445 ID: 629257
File 134880184311.gif - (10.80KB , 701x683 , 482.gif )
458445

Nan considers heading to the Anasazi lounge. Pablo says he believes the lounge is somewhere here on the second floor. He recalls passing it as some point, but found it locked.
Though she still has the key, Nan decides they should head to the safehouse first. Even if it's not safe, it's the safest place they know, and the most likely place for the others to head to regroup, given how scattered they are now.

Pablo and Nan arrive at the SECOND FLOOR STAIRWELL.
>>
No. 458447 ID: f2c20c

>>458445
Ask Pablo if he's ever gone down these things. If yes, then I suppose it may as well be safe enough to descend. We could also poke at it with the pipe.
>>
No. 458464 ID: ef2ec9

Take SECOND FLOOR STAIRWELL to THIRD FLOOR.
>>
No. 458465 ID: f4feaa

Suddenly, BAM! Switchblade Santiago out of nowhere.
>>
No. 458466 ID: f4feaa

In all seriousness the only obvious option at this point is to go back to the safe room. Depending on how long it will take to get there, perhaps Nan and Pablo can discuss a few things such as the deal with Anna and the strange totem thing.
>>
No. 458473 ID: 781274

We have the key, but what is in Nan's/Pablo's inventory. Nan's should use her showtune powers to see the true path and go to the Anasazi lounge. Not that unsafe safehouse.
>>
No. 458493 ID: 2fd111

>>458445
Climb the stairs to the third floor, look around, then go back down and pick up the pace headed back to the safe house. Ask him to tell you if/when you pass by the way to the lounge, assuming it's not on the way.
>>
No. 458527 ID: 1d5849

What happened to the elevator?
>>
No. 458581 ID: 023519

Walk and talk. You two have some catching up to do.
>>
No. 458803 ID: 15fdc6

I told you bro. I told you about stairs.
>>
No. 459292 ID: aa490e

Third floor.
>>
No. 459294 ID: 86503f

for some reason I don't think the safehouse is a good idea either... If we aren't trusting each other any more, for all we know, the others could be fakes now too...
>>
No. 459362 ID: a4f716

>>459294

Also, if PABLO is telling us that the safehouse isn't safe... it probably isn't safe.

Let's instead go to... Pablo's room?
>>
No. 459367 ID: aa490e

FORWARD YOU MAGNIFICENT BASTARDS!
>>
No. 459510 ID: cfd7b3

>>459362

YES QUITE. Go to Pablo's room and.. thoroughly examine him for anything unusual. Thoroughly. Very very thoroughly. Without clothes.
>>
No. 459511 ID: 629257
File 134916542308.gif - (9.04KB , 701x683 , 483.gif )
459511

Pablo and Nan ascend to the THIRD FLOOR STAIRWELL, on the way back to the SAFEHOUSE in room 313.

What happened back there, Nan asks.
Pablo is quiet for a moment.
He looks back at Nan with a forlorn expression.
"Anna's dead, isn't she?"
>>
No. 459512 ID: f2c20c

Yes. Pilgrim got her.
>>
No. 459513 ID: bd4aae

Catch up with Pablo.
>>
No. 459514 ID: 1f8505

>>459511

Let him down gently, Nan.
>>
No. 459518 ID: dcd676

Ask him how he knows, then tell him what you saw.
>>
No. 459522 ID: feea89

>>459518
Backing this. I'm still not 100% convinced he's in the clear.
>>
No. 459535 ID: 1e7d43

>>459518
>>459514
These two, combined. It's important to keep learning as much as we can, but we mustn't forget that we're getting our info from *people*, not databanks. They can't always just spew forth whatever info we ask for: They have wants and needs that must be addressed. Emotions that must be considered.

Pablo is obviously upset about this. As badly as we need his info, we ought to first tend to him as a person and help him accept Ana's death in a healthy way.
>>
No. 459556 ID: bbafd1

Tell him you don't know for sure. You can't trust what you see here.

It's a good idea to stay as positive as possible right now -- grim as things are.
>>
No. 459575 ID: ef2ec9

Pablo knows about Nan's visions into the past. Tell him about the most recent vision.
>>
No. 459744 ID: f6e771

yep lol
>>
No. 459762 ID: 2fd111

>>459535
Gonna have to agree we this. Tread lightly, something's off.
>>
No. 459768 ID: 77adce

Ask him why he thinks she must be before volunteering any information. Knowing why he assumes that will help us know what other freaky stuff the hotel is trying to do to everyone's minds.
>>
No. 459835 ID: 0d765e

Well, time's kind of wonky around here, so it's possible that she's still alive in some congruent timeline, but... yeah.
Last time we saw her she was missing most of her face.
So probably dead.
>>
No. 459846 ID: 73bcc2

Carefully Nan needs to turn to him and say
"ANNA IS DEEEEEEEEAD! SHES DEEEEEEEEAD AND NOT COMING BAAAAAAAAAAACK! SHE DIED HORRIBLLLLLLY"
>>
No. 459879 ID: 023519
File 134927981511.jpg - (39.76KB , 320x310 , LetHimDownEasy.jpg )
459879

>>459514
>>459846
>>
No. 459903 ID: 6a1ec2

>>459846

"EVERYONE YOU LOVE IS DYIIIIING"
>>
No. 459955 ID: fc73b2

Give him the bad news in the form of a showtune.
>>
No. 460009 ID: 6a5a08

Hug Pablo.
>>
No. 460017 ID: 2fd111

>>459879
Welp, Batman has spoken.
>>
No. 460030 ID: dc7d9e

I thought the last time we saw Ana, we were helping her repair an elevator or something in another time line.

It is entirely possible that our mission is to repair everyone's time line and prevent them from making the mistakes that lead them to the hotel in the first place. Some of the parties here have hinted at guilt, after all...
>>
No. 460091 ID: 629257
File 134932122494.gif - (10.63KB , 701x683 , 484.gif )
460091

Why do you say that? Nan asks.

Pablo throws himself against the wall, nearly choking. Then it's true.
He blurts it all out, on the verge of tears.
They were in shifts that night. Anderson and Kim first. Then him and Anna. They were woken up on time. Anderson and Kim went to sleep. Everything was fine for a few hours.

Then they heard voices in the corridor. Whispering at first. It sounded like something calling. They went out to look, but couldn't find anything. They went as far as the elevator. Anna wanted to go on. She said that's where the voices were coming from. But Pablo didn't. He wanted to head back. He turned around to lead her, but then he heard the chime. The doors closed. Anna was inside.
Then the lights went out.

He came back to the room. Tried to get help.
But everyone was gone. It was just you, Nan. And he couldn't wake you. It was like you were in some sort of coma.
>>
No. 460092 ID: 629257
File 134932136964.gif - (10.17KB , 701x683 , 485.gif )
460092

Then there was a scream.

Good God, that scream.

He ran out into the hotel to try and find someone, anyone. He tried to follow the elevator down via the stairs. But he got lost in the darkness.

And now she's dead. That.. thing must have got her.
He says he's sorry.
Pablo says this is his fault. It's his fault Anna is dead. He did this.

God forgive him.
He's so sorry.
>>
No. 460096 ID: 6a1ec2

Tell Pablo about your vision, where you saw yourself killed and strung up on the wall. Tell him because he needs to know that what you see here is not always (or ever) what it seems. What you saw may have been Anna getting killed. But you saw Kim get killed, and then she was fine later.

Tell Paulo not to blame himself. He turned around. He tried to help. He only looked away for a second. Whatever closed the door between him and Anna, that is who is at fault. She might be dead, but he is no murderer.
>>
No. 460097 ID: e3f578

What, it's not his fault. Lack of action is NOT fault. She's the one the left the room, and left her post. He came back to check up on us in case we were in danger.
Ask him if he'd blame himself if, instead of Anna dying, someone from the saferoom got killed when both of them left instead. Honestly, what control did he really have of the situation.
I kinda want to tell him about the dream
I just think we should get things straight now. And ask maybe what his whole past deal is. No bullshitting around, no blame, no hate. No need to hide it or anything. You're not Anderson. You're not a cop.
>>
No. 460113 ID: 023519

It's not his fault. Reassure him and make sure he knows that he's blameless in this.

Talk about when he first saw you, reminisce about old times to calm him down.
>>
No. 460114 ID: 1e7d43

I know we joke about it all the time but, really, this guy needs a hug. :(

Hug Pablo. Try to find something comforting to say, too.
>>
No. 460117 ID: e5e647

hug pablo

forgive pablo
>>
No. 460125 ID: 2fd111

Hold on, probably not the best time, but I'm have a massive case of deja vu here. Tell him that you remember having a dream, or fuck if you know what it is at this point, where you said something very similar and made nearly the same face, acting just the same. (negelct to mention the blood) If that was one of visions you've been having, this moment might not have been preventable, and by extension neither would that person's death (we don't KNOW it was Anna), therefore it is in no way his fault, but an inevitability. (might not be sound reasoning, but it might calm him down.)
>>
No. 460127 ID: f2c20c

>>460092
Tell him that God will forgive him. It's alright.
>>
No. 460146 ID: 07986b

Normally, I'd advise against such brash displays of affection, but I have the distinct feeling that that vision thing was sent to us by something that doesn't wish us to cooperate.
He does seem really broken up. It COULD be all an act, but I doubt killing Nan right now would do him any good.
So yes. Go for a hug.
>>
No. 460171 ID: 781274

Hug him.
>>
No. 460172 ID: 629257

>>460092

>>That.. thing must have got her.

what "thing"?
>>
No. 460174 ID: cfd7b3

HUG TO PREVENT HIS INEVITABLE PSYCHOTIC BREAKDOWN
>>
No. 460194 ID: 73bcc2

eat his face

COMPLETE THE CIRCLE
>>
No. 460195 ID: 73bcc2

>>460174
Softly offer to...I don't know, do something friendly
>>
No. 460197 ID: b1e94f

Oh man if he is this torn up about Ana, who he probably doesn't know very well, gotta wonder how he'll react to the death of someone he's actually attached to, like Nan maybe? Nothing like he'll react in the dream, right...?

Ah fuck it, let's just hug the poor guy.
>>
No. 460212 ID: 7a2657

Hugs are in order
>>
No. 460213 ID: a64f28

It's not his fault, he's not to blame, if in God's plan he made the Devil so much stronger than a man.

But seriously, he didn't kill Anna. He did what he could, it's a shitty situation for all of them, and he tried his hardest to save her, but in the end the hotel and the things that lurk its corridors got to her. Nobody could stop them on their own. He did what he could. He can't blame himself. For fuck's sake, hug him.
>>
No. 460215 ID: 58396a

>>460092

When Anna was found dead, the pilgrim was there, and she wasn't in the elevator. When we saw her in the weird dream with the screwdriver, she was working on it.

Is this like Kim? Was she lured there, perhaps? Is she not actually dead? We must ask Pablo if he saw anyone else: Kim, Anderson, Santiago...even the things here.
>>
No. 460298 ID: 629257
File 134938273601.gif - (10.92KB , 701x683 , 486.gif )
460298

What "thing", Pablo?
That thing. That thing with the skeleton face. That horrible thing. It shouldn't be here. It doesn't deserve to live.

It's his fault.

Nan tries to console Pablo with physical contact, but as she reaches to touch him he pulls away.
No! You'll only get hurt, Nan. They're dead.
They're dead because of him.
He did this. Her life was in his hands.
He'll have to answer for this.
>>
No. 460300 ID: 629257
File 134938276494.gif - (16.04KB , 701x683 , 487.gif )
460300

He must answer for his sins.
>>
No. 460301 ID: 77adce

Cue the lights going out. :/

Take a step back and try to calm him down with words alone. Touching him is gonna get you nowhere.
>>
No. 460302 ID: 77adce

NEVER MIND. RUN LIKE HELL FROM THAT THING AND DRAG PABLO WITH YOU.
>>
No. 460304 ID: e3f578

What sins Pablo? Besides Anna, what sins for god's sake?
Get him the fuck away from the corner.
If he's not going to tell you, then tell him to shut the fuck up and stop acting like a fucking baby. He wants to make up for his sins, tell him to redeem himself and to stop punish himself. And that he should not fucking go kill himself by shadow monster back there out of some sick desire for punishment, that doesn't help anybody. That's just stupid.
>>
No. 460305 ID: 1f8505

>>460300

Grab Pablo and run like hell.
>>
No. 460306 ID: dcd676

Okay, okay, don't panic. Point to whatever that is behind Pablo.
Back up slowly, look for viable exits.
Wield flashlight, shine it on... that.
Prepare to run.
>>
No. 460308 ID: 6a1ec2

That... would be the Beast.
>>
No. 460317 ID: 428949

Slap Pablo.
Dying doesn't solve anything, you crouton! It just means you're dead!
If you want to make up for something, then help the people who are still alive!
If you meet Anna again, do you want to tell her you gave up? Give your life meaning!
NOW IS THE TIME WHEN WE RUN.
>>
No. 460320 ID: cfd7b3

Seconding slapping him to snap him out of it, and grabbing him and running the heck out of there. If you just grab him he might refuse to run. Tell him you are NOT going to lose him to the darkness, losing Anna was MORE than enough.
>>
No. 460326 ID: 718b29

Thirding slapping Pablo and grabbing him while he's stunned so he won't pull away again.
>>
No. 460331 ID: 6a5a08

Tell him to answer by helping save the others, then drag him away.
>>
No. 460334 ID: 58396a

>>460300

Well, this... explains a lot.

Short of getting him to stop thinking this, I'm pretty sure he just got the Hotel's attention.
>>
No. 460336 ID: 718b29

This has actually happened before, when we hit Pablo with our lead pipe, he began to apologize and tear up and the shadow monsters appeared behind him.

Just saying if we absolutely can't get him away, bring him to his senses, etc. then we can use the "flashlight method" again, since it worked last time.
>>
No. 460343 ID: 58396a

>>460336

Oh crap, you're right! What if Pablo is teh demons?!
>>
No. 460359 ID: a4f716

No it's okay, remember those things are frie-

oh hey teeth on forehead

yeah that's beast TO THE SAFEROOM
>>
No. 460378 ID: f2c20c

Yell at him. NO. He isn't responsible. Anna thought she deserved to die, so she did! The hotel knows when you're ready to die, and sends someone to collect you. Now he's doing it too, and you won't be able to save him from the Beast! Tell him to snap out of it!
>>
No. 460421 ID: 781274

Pablo must live at all cost. He will act irrational and may go all suicidal and give himself to the beast. Get between Pablo and the beast. No suicide today, and tell the beast he cannot have your boy friend.
>>
No. 460437 ID: 2fd111

>>460300
Here we go again! GRAB HIS WRIST AND RUNNNN! Ask him to guide you to where the lounge is. If he resists in any way don't hesitate to punch him as hard as you can and drag him if you have to.
>>
No. 460483 ID: 023519

Seconding a slap to wake up Pablo. Sometimes you have to be rough.
>>
No. 460514 ID: 8b40da

calmly and serenely tell Pablo to...oh my fucking God...RUN NAN RUN!!!!!!
>>
No. 460541 ID: c969d0

Grab Pablo, move. If you refuses to let you grab him, just run. Tell him to run as well, if he won't let you grab him. Movement is necessary. Priority one: don't be here right now. Priority 2: make other people safe as well.
>>
No. 460562 ID: a64f28

Pablo is fixated on himself right now. He's convinced he needs to pay for his own sins, for how he failed to protect Anna, so much so that he can't see the obvious parallel.

He failed to protect Anna, to convince her to turn from a path that led to death and damnation. Don't let Nan fail in her duty to do the same for him. He will have to answer for what he's done, but there is still a chance for absolution and forgiveness. The Lord is loving.
>>
No. 460582 ID: d3a34e

We can't defeat the beast, go without us catching it. Pablo called it by talking about sin, maybe we can get it to go away

Ask him if he wants to confess and redeem himself.

Several points looking back at past memories
* Padre left when Pablo said he was not afraid to die - perhaps he can only attack if someone is feeling fear, or represent fear. Padre also is a shepherd to his flock - he seems to appear when we interact with the burned shadow things.
* Pablo might be responsible or feels he is reponsible for summoning the Pilgrim or enraging it - if it subsequently attacked Alan and Anna, that would match up with his guilt and talking about 'they'.
* The Beast seems associated with sin, maybe we have to absolve Pablo for it to disappear. Anderson thinks you should just keep running from it and never stop - running from your sins?
* The dream Nan had about the paintings could point to 2 dead at that point (Nan and Alan), so perhaps when we were sent back in time, in fact a copy was created which we followed, and the Pilgrim got the original, explaining Pablo's guilt/
* We need to show Pablo his totem and ask him about it
>>
No. 460671 ID: 2ebc5f

Tell him that everyone meets the judgement correct to them in time, and that seeking it out is pointless. He needs to live for those who have died, and keep on living to protect those who are still alive. He needs to keep himself together so that everything can work out.

No one can do this alone. You need to work together, to redeem yourselves.

Maybe make an excuse, get you both away calmly? Unless it moves. Then run.
>>
No. 460692 ID: 52ff3d

Take the Santiago route! It's worked for him, right?
>>
No. 460710 ID: 2fd111

>>460582
>>460671
Ok, I'm gonna void my choice of 'grab him and run' untill further notice (by which I mean further threat) in favor of these. If wanting death to come really will bring it upon you, then Pablo is done for. Goddamnit, I, for one, am not letting that happen! We are not losing Pablo too! EVERYONE! Pablo needs us now more anyone ever need Nan's help! We need to brainstorm, and figure out exactly why he would even consider death a reasonable response to his actions, and refute that specificly. Refuting his opinion in general may spell his doom. If we do not, this may be the end of Pablo. Come on people, let's think!
>>
No. 460726 ID: 763d62

Don't go in the Saferoom! It's a dead end and we would have no where else to go if the Beast got inside!

Out the window! If it's in here, it's not in the courtyard! And Grab Pablo, he may be calling it some how, but now's not the time to leave others to their deaths.
>>
No. 460744 ID: 629257

if you're in the woods with a friend, and the two of you get chased by a bear, you don't have to be faster than the bear; you just have to be faster than your friend.
>>
No. 460804 ID: d3a34e

Ignore the beast.

Tell Pablo that he has saved your life three times and Henry's life once. That no matter what guilt he has, whatever he thinks of himself, what he's done or hasn't done, that is the truth.

Then say that you want to help him, show the totem and say there's things you've wanted to ask him about, but they can wait. If he has sins, real or imaginary, then he can confess them and be absolved.
>>
No. 460882 ID: 1c1314

Grab Pablos hand and run. Fast. Tell him if he wants redemption he should at least help the rest of the people trapped in the hotel, getting himself killed wont help anybody.
>>
No. 461034 ID: b1e5db

I think Pablo has to stop this downer mood he has. It may be just me, but I think ramblings like those are what attract these creatures.

Don't tell Pablo that though, or he'll probably try to get himself killed on purpose.

>Grab Pablos hands and tell him to be quiet. No more rambling, no more sobbing. If he doesn't trust himself to save anyone, then remind him that he saved YOU.
>>
No. 461244 ID: f9421b

Obviously the "I need to atone" is what summons this thing and is why people die.

Weaver said we had the ability to stop Anne from dying.

We need to convince Pablo RIGHT NOW that he just saved our life, and we NEED him if we're going to survive. He knows about the past, maybe different things, and we can all work together, and SAVE EVERYONE.
>>
No. 461422 ID: 79ed47

KISS THE MAN AND TELL HIM THAT YOU NEED HIM.

THAT YOU NEED HIM TO STOP AND JUST BE BY YOUR SIDE. THIS MAY BE AN ACT OF DESPERATION BUT WE NEED TO SNAP HIM OUT OF THIS. AND WHEN HE IS PROPERLY SANE RUN LIKE HELL.
>>
No. 461463 ID: cfd7b3

>>461422

And then hot, desperate, terrified makeouts.
>>
No. 461471 ID: 86e91d

I'M TIRED OF LURKING SO I SHALL CONTRIBOOT

Stand infront the Beast and yell you are not afraid
>>
No. 461515 ID: 2fd111

Stand firm don't move an inch, if fear is wants it's not gonna get it from Nan damnit!

Pablo! You knew her! You know she's not stupid enough to let something like that happen to her! You know that can only mean sne wanted to die! Remember her! How different she was acting! Something happened to her! Something other than you! You didn't do anything! Even if you went with her ,you would just be dead too! I put a put a piece of rebar through that thing's skull! *stomp your foot* There was nothing you could do! But there is something you can do now! We need you Pablo!
I NEED YOU PABLO! *(optional) kiss him or punch him*
>>
No. 461520 ID: a11f99

Tell him that he has nothing to atone for! It wasn't his fault, it was Anna's for wandering off alone in the first place! Hell, tell him that it was OUR fault, whatever it takes to snap him out of this.
>>
No. 461564 ID: 629257

>>460582
(As an aside, please keep posts like this to the discussion thread.)
>>
No. 461575 ID: 629257
File 134984984086.gif - (9.68KB , 701x683 , 488.gif )
461575

Nan slaps Pablo in the face, grabs his hand, and runs to flee down the hall.

She yells back to him, frantic.
It wasn't your fault. We'll work it all out later, but right now, we need to GO, and we need you alive.
If you die now, you'll only make it worse for everyone.

Nan looks back.
The enormous black shape is pursuing close, drawing darkness with it.
>>
No. 461578 ID: f2c20c

313 is the safehouse. Shove him in there then lure the Beast away.
>>
No. 461579 ID: 629257
File 134985047391.gif - (9.37KB , 701x683 , 489.gif )
461579

"GET DOWN!"
>>
No. 461580 ID: f2c20c

Do not get shot.
>>
No. 461582 ID: d0cd35

BE INSPIRED BY "ANDERSON FUCK YEA" AND CHARGE THE FUCKER AND PUNCH HIS SHIT OUT
>>
No. 461584 ID: 77adce

Pretty obvious.
Get down.
>>
No. 461594 ID: e487f5

HIT THE DECK
GET DOWN
YOU KNOW

ALL THAT NONSENSE
>>
No. 461598 ID: 9d5618

GRAB PABLO and then get down
make sure he gets down too
>>
No. 461605 ID: cfd7b3

Yeah, definitely wouldn't want to make that mistake now. Make sure neither you nor Pabs get shot, in other words TAKE HIM DOWN WITH YOU.
>>
No. 461624 ID: 1d5849

How much do you think a simple pistol will hurt the Beast? It doesn't.

But this isn't just a gun with an iron bullet in it. It carries within it Anderson's indomitable will, the utter lack of regret in all the things he has done through his life, the antithesis to everything the Beast and its ilk represent. He is the last to ever fall to their siren song of remorse, of absolution.

He has no regrets.

That gun is going to pack a huge fucking punch. Throw both yourself and Pablo down to make sure you're not caught within its range.
>>
No. 461625 ID: a4f716

>>361624

Beautiful.

Nan: Dodge roll, and bring Pablo down with you.
>>
No. 461643 ID: 58396a

Dive, Nan-sub, DIVE!!!
>>
No. 461644 ID: d1a7b9

nooooo! Its not gona work! just get da faq outa dur!!
>>
No. 461655 ID: 07986b

Why would you shoot a terrible amorphous black mass?

Clearly he has turned on us and is gunning for Pedr- I mean Pablo.
>>
No. 461658 ID: 43393a

Try and pull Pablo out of it's grip and get down.
>>
No. 461676 ID: 1f8505

Perform a Slo-Mo dodge of the bullet a la Max Payne.
>>
No. 461678 ID: 054879

Get down and PULL PABLO WITH YOU
We don't know who Anderson is aiming for, ladies and gents! Remember he was pretty displeased with Pablo the last time he was brought up.
Best be safe and yank him down with you.
>>
No. 461680 ID: ae6a94

I'm not convinced a few bullets will stop the beast -- quickly swerve to the other side of the hall (with Pablo) and keep running.
>>
No. 461683 ID: fc73b2

Get down
>>
No. 461698 ID: 27dfd4

obligatory: http://www.youtube.com/watch?v=h3quTc2-GyM
>>
No. 461752 ID: 45e5cd

You heard the man, get down, get dirty
Time to boogie
>>
No. 461780 ID: 1b307d

DO A BARREL ROLL!!
>>
No. 461803 ID: 781274

Pablo down first then you Nan. Protect cry baby Pablo.
>>
No. 461807 ID: 1e7d43

>>461803
Yus.

Maybe go even farther and sling Pablo behind Anderson. Seriously. The darkness seems really intent on taking Pablo right now, and we need to make doubly-sure that he's safe.

Oh, and keep your trigger finger on that flashlight, just in case a bullet doesn't do the job.
>>
No. 461831 ID: 974793

Nan! In the name of weaver, don't let go of Pablo! Duck, roll/slide and LIVE!
>>
No. 461952 ID: 823206

Stay up!
>>
No. 462101 ID: 629257
File 135003411061.gif - (11.86KB , 701x683 , 490.gif )
462101

Nan grabs Pablo and dives.
Blackness swells up, cold breath behind them.
>>
No. 462109 ID: 629257
File 135003516340.gif - (28.14KB , 701x683 , 491.gif )
462109

Thunder roars.
>>
No. 462114 ID: 1d5849

Told ya.

That bullet held Anderson's will. It's like a thunder.

Crawl away from the thing, as quickly as you can, with Pablo along with you. It's probably still alive and pissed, but it's not safe to get up yet because Anderson is firing up another.
>>
No. 462129 ID: feea89

>>462114
Seconding this. We're in direct line of fire from Anderson, so legging it isn't the best idea, but neither is staying with the (suspected) Beast for dinner.
>>
No. 462153 ID: dcd676

It can bleed. ...huh.
Anyway, seconding idea to crawl your asses out of their. Fast as you can manage.
>>
No. 462184 ID: 011678

Shoot it with your steely gun, but you just cant kill the beast.
>>
No. 462200 ID: 1e7d43

Slip your flashlight out and shine it on the Beast's wound, Nan! Or just the Beast itself, really. Every little bit helps.

If you manage to make it flinch (or if it's flinching right now. I can't quite tell. :/ ) IMMEDIATELY hoist Pablo back up and make a mad dash for freedom!
>>
No. 462239 ID: 084ae4

Hopefully those bullets are made of silver.
>>
No. 462257 ID: 9b2233

Keep moving! That shot will slow the beast down, without a doubt, but there's no guarantee that the thing won't keep coming toward you.
>>
No. 462296 ID: 823206

Drink it's blood and become The Beast!
>>
No. 462308 ID: 0313a4

Crawl! Crawl like the wind!
>>
No. 462330 ID: 42d722

Keep going! We're not out of the woods yet!
>>
No. 462361 ID: 781274

Something just seems off. . .
I would get out of there.
Tell 4eyes to open the window (if it's the one Nan used to run and then hide from the pilgrim) then get out on the landing. Don't let Pablo do anything stupid. Have Anderson cover you.
>>
No. 462610 ID: 53688c

You idiots, remember what Santiago said? The Padre, Pilgrim, and Beast are all against each other. The Padre is trying to sacrifice us to the fire, removing us from existence. The Pilgrim is Lorenzo, and he wants us to stay with him forever in death, so he doesn't want the Padre to incinerate us. Therefore, the Beast, opposing both of them, wants to protect us! It's only trying to keep us away from everyone else because it thinks they're threats to us, which makes sense given their respective states of mind. Notice how it showed up almost immediately after Santiago attacked us? It was trying to save us from Pablo too, just now.
>>
No. 462748 ID: cfd7b3

>>462610
Oh, okay. So that's why it's chasing after us with bared fangs. Right.

Anyway, yes, tell Pablo everything is going to be okay and crawl away with him. Possibly kick him in the butt if you have to to get him moving.
>>
No. 462788 ID: 4c5b1b

Get up and get behind Anderson. If he keeps shooting crawl as fast as you can.
>>
No. 463099 ID: 22ad4f

>>462610
By that logic, couldn't the beast still be in opposition to both of their goals if it just wants to eat us? Can't burn or preserve in death someone who's been swallowed whole, or not-so-whole. Pretty much it just seems like a race to see who can kill everyone first in their own special way. Safest to assume that's the case for now, since we have no reason to believe otherwise.
>>
No. 463266 ID: 68bbc5

>>462748
>>463099
Well, at any rate, the three avoid each other, so staying close to the wounded Beast, friendly or not, seems to be the best way to avoid the other two. We haven't actually seen the Beast kill anyone, and being heavily injured isn't going to do it any favors. The best course of action right now would be to keep the Beast incapacitated, without killing it. Best case: the Beast can't hurt us, and the others avoid us. Worst case: at least one of the others show up, whereupon we might be able to get them to fight each other instead of us. It's win-win, as long as the Beast doesn't die.
>>
No. 463354 ID: 86e91d

CRAWL TO SAFETY
>>
No. 463441 ID: 2e2e63

Tell Anderson to shoot it in the eyes. If we learned anything from video games is that things with large eyes don't like having things in them.
>>
No. 463442 ID: 06f007

Is that a quote? May I have the original source?
>>
No. 463545 ID: 1b355f

Just because the monsters are against each other, does not mean that that any of them are for Nan and co. We know that the Pilgrim has a specific reason for wanting the gang dead (though we may not fully understand it yet). Padre, the Pilgrim and the Beast might all be competing for the opportunity to kill the guests in the hotel.
My advice is to try to stay away from all three of them.
>>
No. 463554 ID: 1b355f

Though physical attack might slow the Beast, I have a feeling that such an unearthly creature would not be able to be taken down by brute force. Going with the hypothesis that the Beast is some sort of twisted mass of souls that the Father burned, I can think of two things that might provoke some sort of reaction:
1) Shout "For the love of god!" Padre might have recited his mantra as he burned his victims (remember, not!Kim said it a couple of times when she was pulling Nan into the furnace).
2) Brandish fire at it. If the Beast is residue of the people in the furnace, it might still fear fire.
If these do provoke a reaction, there is a chance that it might only make the Beast angrier, rather than scare it away.
That being said, I would suggest lighting a fire. If it makes the Beast angrier, it at least has something to distract it for a moment (putting out the flame). Last I checked, Nan still had matches in her inventory.
>>
No. 463562 ID: 1b355f

Assuming Nan and Pablo make it back into the safe room, I suggest taking out that journal, and reading through it.
>>
No. 463800 ID: 023519

>>463554
Oddly enough... I feel like shouting "Run, for the love of god!" will work. Nobody will think it's strange if nothing happens, but it might provoke a reaction.

Hopefully a good reaction.
>>
No. 463801 ID: e68f23

>>463554
do we really want to risk making it angrier?
but we did just shoot the thing, so go ahead and make fire if you have more than enough time.
>>
No. 463850 ID: 1b355f

If Nan and Pablo don't somehow magic their way out of the Beast's path, they're gone anyway. Might as well try somehting different; I still think it's the safest bet.
>>
No. 464282 ID: 974793

Unless by some wierd coincidence(in MY nanquest?), The beasts scream or the gun, described as thunder:

"Entry number 104
May the 24th

Very cold now. Even the sun does
little to dispel this chill. Thunder
roars almost nightly.

Very cold now.

May the light of God warm us. ..."

In the journal. I dunno, but I think this is relevant...
>>
No. 464288 ID: feea89

>>464282

/questdis/ is thataway: >>/questdis/4297
>>
No. 464307 ID: 974793

>>464288
...Sorry. Noticed it after I posted.
Anyway, I don't mind giving the best a couple more shots while we run away...
>>
No. 464404 ID: 629257
File 135061652021.gif - (14.28KB , 701x683 , 492.gif )
464404

Nan scrambles to her feet with Pablo in tow, heading for the safehouse. Kim holds the door for them.

Behind them, the great black figure crashes heavily to the floor, collapsing in the shadows.
Heavy, ragged breath fills the air, echoing and rattling through the hall.

Anderson steps past them with a purposeful stride, pistol held at arm's length.
>>
No. 464416 ID: 267691

Might not want to get too close, Anderson. D:
>>
No. 464417 ID: f2c20c

I am honestly not sure if he should kill it. We don't know what it really is.
>>
No. 464420 ID: bf54a8

"anderson wait, the monsters, they all stay away from each other, if it lives, the it might keep the others away"
>>
No. 464421 ID: 6a5a08

Caution Anderson against killing it. The Padre looks like the villain here, everything else seems to be a victim of his, twisted in some way. It's likely they also oppose him.
>>
No. 464423 ID: a4f716

Question it?
>>
No. 464429 ID: 1b355f

I second that; question it.
Who are you?
What are you trying to do/why are you trying to kill us?
Where did you come from?
>>
No. 464430 ID: e9c3eb

Push Pablo in, push Kim in, grab Anderson and pull him in then question everything. Also I don't think this thing can talk, but if so ask it what it is.
>>
No. 464433 ID: 42d722

Get everybody in the safe room.
Tell Anderson to come along, it's incapacitated, don't waste the bullets.
Sort things out once everyone's in the room.
>>
No. 464436 ID: 068b21

HOLD IT!HOLD EVERYTHING!
Something is very fucking wrong here. In the past, Anderson told us that the only thing one could do if they ran into the beast is run, and to keep running.
If it can be stopped by the bullets in his gun, why hasn't he already done so?
Either that's not actually the beast or...

That's not really Anderson.
>>
No. 464437 ID: 886a4d

The beast isn't shadows... its smoke. And where there is smoke there is fire. I have a feeling if he gets too close he is going to get burned.
>>
No. 464465 ID: e68f23

"Anderson, this place feeds on Sins, do you really want to feed it more" or something to that effect.
>>
No. 464467 ID: 796e43

Remember when Pablo said that the safehouse wasn't safe anymore? He doesn't really have a reason to think so, but then again, he might know more than he is letting on.

Perhaps this is another trap, like the one with Kim in the furnace. Especially since Anderson seems to be acting out of character here (though I suppose that could also be because he wasn't expecting to actually hurt it, just buy time).

Either way, don't go into the safehouse just yet.
>>
No. 464473 ID: 023519

>>464436
Agreeing with this.

I don't want to raise suspicion among the group, but we should definitely make sure that Anderson knows what he's doing.
>>
No. 464549 ID: 86e91d

Nothing to see here, let Anderson take care of the Beasy
>>
No. 464569 ID: 823206

I think we should kill it, you guys.
>>
No. 464600 ID: 75ea84

>>464473
>>464436

I agree, this doesn't add up, should we try stopping Mr.Anderson?
>>
No. 464623 ID: 802e50

Somethings wrong. Don't let Anderson kill the beast would be my automatic response.
Mostly because we can't see his face right now. And I'm really not sure its Anderson.

Push Pablo forward towards Kim. Try to reason with Anderson, or if there's not time just try to drag him with you.
Also maybe flashlight on Anderson, rather than Beast.
I don't know, something just seems wrong here.
>>
No. 464677 ID: 1e7d43

Shine your flashlight on the wounded Beast before Anderson can shoot it! Your flashlight reveals things and banishes illusion and falsehood.

...oooh. Like shining a light on shadows. Neat!
>>
No. 464680 ID: 6a1ec2

I'm going to regret this.

For once, in the entire quest, I suggest you shine your flashlight on the shadows.
>>
No. 464724 ID: bbafd1

My vote is for not killing the beast before knowing what it is.

Pull Anderson as you try to get away. Be ready to escape with Pablo if it winds up not being Anderson after all.
>>
No. 464957 ID: 7bfbd4

Don't kill this thing. Use your flashlight. Just do it.
>>
No. 464959 ID: 6437d1

I suggest we kill it, nothing in this god-forsaken place has done anything besides try to kill us, and if we get the chance to stun, or better yet, kill one of the many threats to our lives, all the better!
>>
No. 464960 ID: 567cc3

Keep Anderson from killing the Beast. Flashlight it.
>>
No. 464986 ID: be66af

Drag Pablo to the Saferoom. I get the odd feeling trying to kill the Beast will not end well. Try and get Anderson to stop and come with us before he gets himself killed.
"Anderson, we NEED to GO."
>>
No. 465015 ID: b14baf

Stop the mass speculation. No reason to think you can tame or in any other way control the Beast. Best we might be able to do is let Anderson kill it. Even that's iffy, but damnit if he won't try.
>>
No. 465023 ID: f6a48e

I have a pretty good feeling we're honestly fucked no matter what we try; kind of a recurring thing to be honest
>>
No. 465043 ID: 53688c

DO NOT let Anderson kill the Beast.
It's the biggest enigma we've got right now, mass speculation aside, since we already know the history and motivations behind the other two.
We need to shed some light on the situation. Get that flashlight on it.
>>
No. 465142 ID: 1b355f

Push Pablo towards Kim and into the room. Brandish flashlight or lit match at Anderson and Beast while asking what they are trying to accomplish.
>>
No. 465143 ID: 1b355f

If we straight-up kill the Beast we loose a first-hand source of information, which we really need in order to figure out how to escape.
>>
No. 465325 ID: 8c9e7d

I vote against trying to interfere with whatever Anderson is doing. He is distrustful and it would be very bad if he came to believe Nan is working against him. Every current enemy in the hotel can be reliably evaded, but Anderson has a gun and the trust of the group.
>>
No. 465475 ID: c969d0

Anderson, how many bullets do you have? Do not waste any on something that is no longer a threat to us.
>>
No. 465641 ID: f0ec70

Ask Anderson what he's going to do. If he acts aggressive/negative, shine a light on the monster.
>>
No. 465752 ID: cfd7b3

Tell Anderson, "Remember, always double-tap!"
>>
No. 465760 ID: 781274

Take care of Pablo and 4-eyes. Get to window and tell action man to get a move on.
>>
No. 466031 ID: 629257
File 135114664182.gif - (12.05KB , 701x683 , 493.gif )
466031

Pablo reaches the door with Nan's assistance and Kim helps drag him inside.
Anderson cocks his gun.

Nan takes a step and tells him not to kill the thing.

He asks why. He says this is our best chance. Maybe our only chance.
Can't you see what this thing is? It's a monster. It's not like taking a prisoner for interrogation.
>>
No. 466037 ID: f2c20c

Tell him that you all look like monsters in the right light. This might just be a really big dog or something. How can we be sure it deserves to die?

He just needs to wait a minute, you'll try shining the flashlight on it. See if you can find out something. He should still keep his gun trained on it, of course, because it definitely IS dangerous.
>>
No. 466041 ID: e3f578

He's wasting bullets. We don't know what that thing is, we don't know if it kills for sure, or what it wants. All we can think about is what we assume. Save the bullets for the Padre and Pilgrim. They're the real threats so far, this is just a large mass, you're gonna need a bigger gun to rightfully kill it.
>>
No. 466046 ID: 6a1ec2

Flashlight! Also there's a cross on your door. SAFEHOUSE ISN'T SAFE

Pablo is probably already dead.

OK ok ok.

...

KIM???????
>>
No. 466051 ID: 008d86

Guys just let him try to kill it. If that works then holy shit the things can be killed, big morale boost right there. If not, then we can try to interogate or learn.
>>
No. 466053 ID: 42d722

>>466046
The safehouse has always had the cross on the door.

In any case arguing with Anderson isn't going to get us anywhere, let's check up on Pablo and Kim.
>>
No. 466081 ID: 59f9be

If the beast is supposed to be a collection of souls or something, then wouldn't the worst idea be to harm it? If anything, it could be the remainder of what good is left in the hotel. Sure, it might be confused/corrupted temporarily, attacking the closest thing with the largest source of powerful moral (or whatever Nan has), but it still houses who knows how many spirits, wishing only to pass over to the other side. "Killing" the beast can only be bad; that would trap or destroy the souls, leaving the hotel in unending turmoil.

Or something like that...flashlight the thing...after you take care of Anderson. Tell him that useless violence is never the answer or something. I second the "your bullets are more valuable in someone else" thing to tell him, otherwise, I got nothin
>>
No. 466083 ID: 629257

"let's question the monster and ask what it wants!"

IT WANTS TO KILL YOU ALL

FUCKIN' SHOOT IT ALREADY
>>
No. 466114 ID: 6a5a08

Tell him you don't need to interrogate it to interrogate it, shining light on the shadows gives you visions. This is one of the Big Three, it might hold a key to destroying the other two or getting out.
Also there's a cross on the door to the safehouse, the cross is a symbol of the Padre. We can't stay here anymore.
>>
No. 466123 ID: dd2f7f

Flashlight it. Even if it knocks us unconscious, the others will drag it in, and we really need the info on the beast. The others backstories are pretty established.

For all we know killing a monster turns you into one of them.
>>
No. 466127 ID: 86e91d

he makes a good point, let him take the shoot
>>
No. 466157 ID: 39f7c2

I say let him take the shot.

And tell him that, just so he knows where to shoot, you'll shine a light on the beast for him. Don't want to waste ammo, right?
>>
No. 466162 ID: c969d0

How many bullets do you have, Anderson? Are you positive that shooting a wounded creature that you aren't even sure you can kill at all is the best expenditure of a very limited resource?

And a second question: Have the uninvited things ever actually hurt anyone? As far as I know, its only ever been one of the big three, and the beast might just be a really huge uninvited. Caution is advised. Extermination is not.
>>
No. 466205 ID: 320371

"Anderson, when you say this thing is, "Not a prisoner... etc." we know there is some part of your past where you may have mishandled a person during such an interrogation or failed to transport a prisoner resulting in their death. I know you feel guilty about that and that is the reason why we are all here, all of us killed someone and this hotel is our punishment. Anna failed to properly repair an elevator and probably caused an accident and the hotel got her.

This... "thing" was coming for Pablo. Pablo is blaming himself for Anna's death and probably has some dark history himself. You've already blown this thing's brains out, it isn't going anywhere and if it does, it means we have not wasted a bullet by letting it go. It emits a darkness and in the darkness I've seen people for what they are, we are all monsters in some way."

In all honesty I would be thoroughly entertained if we convince him to back off and he gets skewered for his mercy. Because if he gets skewered then we know for certain that the hotel is a force of malevolence than justice and can behave appropriately later.
>>
No. 466331 ID: 781274

Tell him that not all is what it seems. That thing my be one more victim of the hotel. Give the Gandalf speech about not knowing the part somthing has to play, be it ill or not, is to be seen. Let it go. . . Just let it go.
>>
No. 466332 ID: 1b355f

Let Anderson keep his gun aimed at the Beast and proceed to question it on its motives and shine a match at it.
>>
No. 466381 ID: 629257
File 135124485532.gif - (12.09KB , 701x683 , 494.gif )
466381

Nan won't tell Anderson not to fire, but she wants a moment first, at the least.

Anderson says this is not a human being. It is a creature. You can't talk to it. It doesn't speak. It doesn't think.
He appreciates that she won't try to stop him. Kim would have.

He'll let Nan shine her flashlight if she wants, but he's going to count to ten, and then put two bullets in its brain.
And if it so much as flinches under the light, he's going to put two bullets in its brain.

Nan says things are not always as they seem here.
Anderson says things are exactly as they seem.
>>
No. 466384 ID: 629257
File 135124521022.gif - (7.84KB , 701x683 , 495.gif )
466384

"Ain't you a little old to be afraid of shadows?
You ought to know by now.

There's nothing there in the dark
that wasn't there in the light."
>>
No. 466385 ID: 1e7d43

Son of a...

Shine your flashlight on *both* the beast and Anderson. At the same time, of course. They're already lined up for you.
>>
No. 466386 ID: dcd676

>>466385
This.
>>
No. 466400 ID: c969d0

yeah, but there might be something there in the light that isn't in the dark. Or do you not yet grasp that physics does not work the same way here? We currently live in the world of 'Hotel Gives-No-Shits', adjacent to magical-fairlyland asylum for the criminally insane. There is at least ONE thing going on here that is fundamentally evil, and it is probably not going to die just by shooting it, so we should probably get some experience solving our problems in other ways whenever possible so we don't freeze up when it doesn't work. You want to waste ammo on a wounded beast that might not even be able to hurt us anymore, fine. It IS your ammo. But tell me, anderson, has the number of uninvited things changed at all since you got here? I know you've killed some of them, but has it actually changed anything? Because there still seem to be a lot of them, and I'm betting there are more monsters than you have bullets right now, and if you are hell-bent on killing that thing you might want to use a more re-usable weapon.

((I'm probably going to stop commenting on the ammo thing now. I'm not sure drawing attention to it in the same way we drew attention to his cigar is a good idea, I just think reminding him that its a limited resource would be a good way to snap him out of it, if that is what we actually want to do. after all, stopping him from doing this might be just as much a pitfall and letting him kill the damn thing. Or it might have no bearing at all outside of how he feels about nan.))
>>
No. 466423 ID: e3f578

Anderson, you need a bigger gun for god's sake. Don't waste a fucking bullet on an animalistic enemy, go for a smart threat. We don't have an array of bullets that we can just use to kill every spook in here.

And tell him to stop reading penny dreadfuls, that's gotta be a line straight from 'em. So goddamn dramatic I fucking swear he's not a cop but a stage actor.
>>
No. 466458 ID: 59b37e

no anderson

YOU ARE THE DEMONS

Shine flashlight on Anderson too.
>>
No. 466469 ID: ee3edf

Shine the flashlight on it but at least catch anderson in the beam as well.
>>
No. 466470 ID: 86e91d

Flashlight both of them
>>
No. 466492 ID: 2fd111

>>466384
gonna regret this later for sure, but it's time to use the flashlight
>>
No. 466544 ID: 629257
File 135129955654.gif - (11.97KB , 701x683 , 496.gif )
466544

Anderson begins counting.
"One."
Nan sweeps the flashlight onto him.

Nothing seems to happen.
>>
No. 466546 ID: 629257
File 135129966116.gif - (10.79KB , 701x683 , 497.gif )
466546

Nan sweeps the flashlight's beam over the dark shape, and once more the world goes white around her.
>>
No. 466548 ID: 0c8a2b

>>466546

Gosh, Nan... I thought we learned by now...?

Well, brace yourself and remember to say "hello" to Lorenzo.
>>
No. 466555 ID: 823206

>>466548
When we meet Lorenzo, I vote we go cruisin' in a Benz-o.
>>
No. 466595 ID: fc73b2

Get ready to run.
>>
No. 466643 ID: 421526

>>466555
beat the Padre outta shape
>>
No. 466710 ID: fa1344

Idea: We can influence the past through the flashlight, right? We might be able to pacify Lorenzo or the Beast in the past, before they become hostile to us. It would give us a powerful ally in the present. Particularly Lorenzo, since we already know him pretty well. Don't run from him when we show up, no matter what he looks like. We'll definitely need the Pilgrim's help to beat the Padre in the present, and the key to that is to help him in the past.
>>
No. 466786 ID: c96fc5

with Halloween coming up there oughtta be a nice update sooner or later. Finally updated on this.

Toodles, Weaver.
>>
No. 467397 ID: 629257
File 135159054222.gif - (6.86KB , 701x683 , 498.gif )
467397

Nan is awakened by church bells.
>>
No. 467398 ID: f2c20c

>>467397
Get up and look out the window.
>>
No. 467428 ID: 887611

Are you back in the Mission? See if you can find your way to the church - it sounded like something important was about to happen.
>>
No. 467430 ID: d85795

There may be something significant about the bells. Haven't they been the first thing she noticed every time she "time travels" to here?

Nan: find source of bells.
>>
No. 467443 ID: bd6add

Get up and look through the window. See if there's a clock or anything around.
>>
No. 467446 ID: 8fca75

Go out and follow the congregation. Try to find the padre.
>>
No. 467486 ID: ece565

Nan: Get up and look through the left window!
>>
No. 467487 ID: 6a1ec2

Inspect strange cross-shaped slots.
>>
No. 467523 ID: 80ca93

Y'know, if we live through this, after it's all over, maybe Nan should make a point to go to church more.

Or less.

I'm pretty sure it should be one of the two.
>>
No. 467529 ID: a4f716

Nan awakes to find herself as No. XV, Xann.

>Inspect Organization XIII insignia along walls.
>>
No. 467535 ID: 3b8cf9

>>467430
step 1: find bell
step 2: Ring bell a bunch of times
step 3: get million Nan's
step 4: ask them for spoilers
step 5: ???
step 6: PROPHET! (like a religious prophet, because you know whats gonna happen)
>>
No. 467564 ID: 84df65

Get out of bed and CAUTIOUSLY look out the nearby window.

You never know what's going to happen.
>>
No. 467566 ID: a4f716

>Check alarm church-bell for any "466"'s
>>
No. 467581 ID: aa490e

Look around, and then go eat taco bell.
>>
No. 467585 ID: 68bbc5

Look around first, make sure there are no immediate priorities sitting in the room with us. If it's all clear, check the window. And above all, DON'T PANIC, no matter what we see or hear.
It's imperative we positively affect the past if we want to maintain a fighting chance in the present.
>>
No. 467618 ID: 421526

>>467397
examine room and look out windows
>>
No. 467637 ID: 1e7d43

You appear to be in a monk's/nun's cell. Get out of bed and pray the appropriate hour like a good Religious. Unless you've overslept, that should be "Prime" or "Terce".

http://en.wikipedia.org/wiki/Religious_(Catholicism)

http://en.wikipedia.org/wiki/Liturgy_of_the_Hours#Canonical_hours
>>
No. 467643 ID: 629257
File 135167760330.gif - (13.34KB , 701x683 , 499.gif )
467643

Nan looks out the window. Beyond, there is a familiar TERRA COTTA COURTYARD.
>>
No. 467648 ID: 84df65

Examine the room, then try to find an exit. Be on guard for anything that might happen...
>>
No. 467680 ID: 1b355f

Do you notice any distinctive smells, like fire or burnt flesh? If so, follow your nose.
>>
No. 467691 ID: e48cae

I say you climb out the window. You'll never know what might be behind a door.
>>
No. 467727 ID: cfd7b3

Climb out the window and try ringing that bell.
>>
No. 467732 ID: 53688c

The bell is significant. Climb out the window and investigate it.
>>
No. 467745 ID: 796e43

Well first before you jump out there at least take a good look around the room you are in right now. We don't want to miss anything.
>>
No. 467777 ID: b4710e

this is a suggestion for the future

the next time we meet up with Kim, we should ask her what the future is like
>>
No. 467806 ID: 1e7d43

>climb out the window
>climb out the window
>CLIMB OUT THE WINDOW

Shouldn't we...er...look for a door first? I mean, unless you're just dead-set on suicide... :/
>>
No. 467809 ID: f2c20c

>>467806
Yes. Use the door. Jeez.
>>
No. 467831 ID: a977c7

Inspect the room. Is there anything in it?
>>
No. 467832 ID: 150e9a

>>467777
Dem Quads

OT: Try to walk through gate.
>>
No. 467833 ID: 99d878

Examine the room
>>
No. 467855 ID: 5e2e14

Fine, go through the door. Find out if Mass is still going on and try to take a peek.
>>
No. 467879 ID: 1f3547

Look around the room. Why not.
>>
No. 467915 ID: cfd7b3

The door is clearly EVIL don't TRUST IT!!!

I just figure window seemed like a good idea because it would take us DIRECTLY to the bell, whereas the door would take us directly to the unknown. But I'm curious to see what happens either way.
>>
No. 467957 ID: 436013

Try looking under the bed, maybe something cool is there
>>
No. 467986 ID: 68bbc5

>>467806
>>467809
Doors = distractions and people intercepting us.

The window leads directly to where we want to go.
We have limited time. Take the window.
>>
No. 468073 ID: 5e77cc

Take the window. Be careful, don't fall and hurt yourself. Head towards where Padre's (office?) is. Let's figure out what he's planning, and see if we can stop it. Or at least take him out. Nan can always impale him with her horns.
>>
No. 468079 ID: 1fe58f

I don't think we can change the past. We haven't been able to do alter anything in our past encounters, and I don't think that that's about to change.
These are visions; Nan's not really there. I vote we check out the room then head out the door or wherever it seems Nan will come in contact with more people and be able to learn more about the past.
>>
No. 468111 ID: 629257
File 135186961242.gif - (15.68KB , 701x683 , 500.gif )
468111

Nan climbs out the window and enters the TERRA COTTA COURTYARD.
She approaches a young nun, who is ringing the bell.

The nun scoffs at Nan and shakes her head, asking her what she's doing out and about without being properly dressed.
>>
No. 468117 ID: f2c20c

Ummm... say you didn't think you had the time. You need to check something. Ask if Padre has summoned the entire town on this day.

Look out the gate- are people coming? There might be another you in that crowd, if so.
>>
No. 468118 ID: e3f578

>>468111
You're not a Nun. You're a Nan, that's completely different. Get your facts straight, old maid.
And you're dressed like this because you're a foreigner. You don't even belong here, you just kinda strolled in here with Lorenzo and have been visiting him every once in a while. So, there.

Resist urge to pet the adorable Nun.
>>
No. 468124 ID: 1e7d43

Make her feel guilty. You just got here from a distant land and yo were so eager to make the journey that you forgot to bring proper clothes.

Ask why she's ringing the bell. If it's for Mass, ask if she'd kindly lead you to the sanctuary since you don't know your way around.
>>
No. 468142 ID: 68bbc5

>>468079
We changed Kim's past on the elevator.
>>
No. 468148 ID: 781274

Is Nan cold. If she is not ask to see if the nun is cold. Call the nun Mag, no I don't have a reason for that, but you have to call her somthing. If its not cold get everybody out before the cold comes or if not. . . Well I don't know it might be usefully. . . Somehow.
>>
No. 468162 ID: 6951eb

Seconding calling her a random name, it's better than outright asking for it. Maybe she'll correct Nan.
>>
No. 468175 ID: 49d9ab

KILL EVERYONE!
>>
No. 468268 ID: 1948a0

Silently hope she doesn't have a third eye in her forehead from some unrelated adventure...
>>
No. 468277 ID: 31854b

>>468142
I think that was Anna, but your point stands.
>>
No. 468282 ID: cfd7b3

Say simply that you fell asleep and now you've lost track of the time. What specifically is she ringing the bells for..?
>>
No. 468329 ID: 629257
File 135196496168.gif - (15.75KB , 701x683 , 501.gif )
468329

Nan says she lost track of time and asks Mag why she is ringing the bells.

The nun shakes her head and clicks her tongue disapprovingly.
Sister Nancy, surely you're not trying to shirk your duties again.
You're not out here looking for that young pilgrim are you? You're shameless. She's seen the way you watch him.

She ought to be careful, Mag says.
She is sworn to chastity and devotion to the Lord. She shouldn't be looking after that young man like she were some schoolgirl.

Even if he IS awfully cute.
>>
No. 468334 ID: f2c20c

>>468329
Ask her what she means by watching him. How often has she seen you do that? I thought we've only spoken to him a few times.
>>
No. 468337 ID: 0c2247

>>468329
"Nevermind then, there are more important things to discuss.
I came across some of Padre's notes. He wrote of having grown to resent his flock, and expressed... disturbing desires. I fear he may be straying from the path.
Would you help me make sure he doesn't falter?"
>>
No. 468339 ID: e916f1

>>468329
She seems to think you're someone else. I don't suppose your family has lived near this location for a long time?
>>
No. 468347 ID: e3f578

This is the first time we even met! And you're name in Nan, not Nancy, jeese.
>>
No. 468355 ID: 6a5a08

>>468337
This. We can blame our cluelessness on shock.
>>
No. 468381 ID: 3b7cb9

We're still allowed to mother him, Sister. For are we not all God's children?
>>
No. 468429 ID: 629257

i'm for playing along. "THAT'S NOT MY NAME AND I DON'T KNOW WHAT YOU'RE TALKING ABOUT" is likely to be met with incredulity or worse. and any doubts expressed about the padre will probably be dismissed out of hand. perhaps it's best taken up with the man himself. i vote to ask where you can find the good father.
>>
No. 468433 ID: 37391c

You think he's cute now, you should see him without flesh lol I vote you play along as well seeing as its your best bet for information. Ask her questions about the Padre, if he's been acting strangely lately
>>
No. 468502 ID: 39f7c2

>>468337

Seconding this. Chock your tardiness up to shock and worry.
>>
No. 468531 ID: 86e91d

Ask where Father Velasco is
>>
No. 468559 ID: e9c3eb

DAMMIT, GODDAMMIT, I KNEW IT, I KNEW IT!
NAN WAS A NUN IN A PAST LIFE, MOTHERFUCKER, THAT'S WHY SHE'S BEEN BROUGHT TO THE HOTEL, TO FINISH HER NUN-LY DUTIES SHE COULDN'T TAKE CARE OF WHEN SHE WAS A NUN!
AND I GODDAMN KNEW LORENZO WAS THE PILGRIM HOT DIGGITY DAMN!

ASK HER WHAT TIME IT IS, THEN ASK WHERE THE FATHER IS!
>>
No. 468682 ID: bd6add

Wait a second, how do we know the nun's name is Mag?
>>
No. 468738 ID: fc73b2

>>468559

>AND I GODDAMN KNEW LORENZO WAS THE PILGRIM HOT DIGGITY DAMN!

No fucking shit, this was established ages ago.
>>
No. 468799 ID: fd8bcd

There's a theory someone else had that Nan lived (future). Her showing up out of nowhere doesn't necessarily mean she's teleporting. Nan referred to the Sister by name, which suggests she knows who she is and exactly what is going on.

Rather than having to ask for the date, does Nan already know what day it is? Does she feel like she's dreaming or like she's awake?
>>
No. 468800 ID: 77adce

Just go along with whatever the nun says for the moment. At least a habit would make a good disguise - you'd blend right in and cause less commotion.
>>
No. 468807 ID: 0d0a09

>>468799

*There's a theory someone else had that Nan lived in the past and saw visions of the hotel (future).
>>
No. 468811 ID: 2460d2

>Tell Maggie to learn some manners, not be so blunt, and mind her own business! HRMPH!

A goat like you shouldn't take that crap from her.
>>
No. 468846 ID: b1f99d

Say you weren't looking at Lorenzo "like that", you feel like you recognize him from somewhere, but can't remember quite where. Ask Mag what she knows about him and where he got that scar. (Then ask where he can be found)

If Mag gets suspicious, just say you had a "spell" and you're feeling better now, but you're still a little disoriented and talking about what's going on at the church/mission helps.

If Mag's willing to answer more questions ask a) if there is a horse around and how to find him./her (that skull had to come from somewhere) and b)where the Padre is.
>>
No. 469074 ID: b1f99d

Ask the date.
If it's May 15th (which I think it is), Don't worry about finding the Padre. He'll find you. If I counted correctly, and the Padre was a man of routine and wrote in his journal every day, then journal entry 466 ("NAN - I wont let you leave") was written today. Proceed with caution and ask questions now because we might not have a chance later.
(If it isn't May 15th I would guess that we will eventually visit on that date during some future flashback)
>>
No. 469161 ID: e88eb9

I have a feeling there may be indigenous corpses buried under the hotel...
I thought that this would make a good joke but it might work? or not?
>>
No. 469324 ID: 948e70

Huh question carefully. Also...chances of three way desire triangle on Nan with Lorenzo/the Padre? Maybe they are both seeing her as a sign, unless Padre is pulling a Frollo.

At the very least, there's something really significant about her seeing this nun stuff. It makes me wonder if that necklace will pop up again soon. Hell maybe Henry or Pablo was the Padre in a past life xD. Ooor Pablo was a native hence the statue...wonder if Mag is going to pop up more later.

Also ask for the date maybe?
>>
No. 469325 ID: 948e70

Oh right also is anyone else thinking these visions are getting a bit out of order? Maybe we would have gotten this one if we had shined the light on the beast in the chapel...
>>
No. 469407 ID: 629257
File 135231095107.gif - (15.56KB , 701x683 , 502.gif )
469407

Of course Nan knows Sister Maggie's name. They've only been sharing quarters together for the whole year.

Nan shakes off the cobwebs a bit and dismisses her confusion. She tells Mag that she should know better than to suspect Nan of lusty interests. She just had matters to discuss with the pilgrim.
Mag nods with a knowing smile and elbows Nan.
>>
No. 469409 ID: 629257
File 135231105984.gif - (15.57KB , 701x683 , 503.gif )
469409

Joking aside, Sister Maggie says Nan should probably get properly dressed before morning Mass. If the Father were to see her walking around in pants...

Nan asks where the Padre is, anyway, and Mag says she last saw him in the tower over the Chapel.
>>
No. 469412 ID: 629257
File 135231148909.gif - (15.53KB , 701x683 , 504.gif )
469412

Finally, on a whim, Nan asks if the natives had a burial ground here before the Mission was built.

Mag recoils at first, at what she describes as a horrible thought, but then stops to ponder. She tells Nan that there was no cemetery, but she does seem to recall that Father Bowerman, the priest before Velasco, who was present for the founding of the Mission, had mentioned some kind of old foundation they had used to help construction. It was before Nan's time here, of course. But if she wants to know more, Father Velasco might have some documents on it in his study, if he'll permit it. Of course, Mag says, given how well you get on with the Natives, maybe you could just ask one of them about the history of the area.
>>
No. 469415 ID: f2c20c

>>469412
...how long have you been a nun, Nan? What did you do before you came here?

Let's go throw on a habit, then ask one of the churchgoers about the foundation, if there's one around. If not, don't wait around; go to the study. Last time we saw the Padre around here we immediately got thrown back into the hotel, so avoiding him should buy us some time.
>>
No. 469420 ID: 629257

ah yes, good old father bowerman. whatever happened to that guy, anyway?
>>
No. 469430 ID: e3f578

>>469412
Is Maggie a mouse?
>>
No. 469447 ID: 77adce

Well get gussied up and go speak to natives. Save the Padre for a last ditch effort in case nothing good turns up among people who are actually not terrifying.
>>
No. 469477 ID: cfd7b3

>>469447
Agreed. Nun it up and go look for natives, preferably past Pablo, if he's here. I have no doubt he'd tell us what we need to know.

in b4 he was apologizing for something that will eventually happen in these flashbacks instead of something that happened in the hotel
>>
No. 469486 ID: 948e70

>>469447

This, but ask for the date too still. Also I have to wonder if this is an authentic flashback or if the hotel is messing with us.

Another thing to ponder at random: The Pilgrim and Padre are at odds with one another, but The Pilgrim has been shown definitely stating that he wants to kill/cause harm to Nan, which is presumably to foil whatever the Padre wants.

I wonder what the Padre's relationship to this past nun/Lorenzo is then (besides the obvious sacrifice option)

This also appears to be the first time Nan's mind is actually getting memory fogged, discounting the vision/thing with Henry and her.

Oh, and Maggie appears to be a rabbit, based on the ears.
>>
No. 469597 ID: 2460d2

>Return to the room you were in when you first got here. That was probably "your" room, so your nun outfit is likely inside.
>>
No. 469611 ID: 86e91d

I think Father is gonna be angry with or without nun suit . So go speak with the natives
>>
No. 469623 ID: 629257
File 135237270146.gif - (8.52KB , 701x683 , 505.gif )
469623

According to Sister Maggie, Father Bowerman passed peacefully in his sleep one summer night. He was old and lived a happy and full life serving the church.

As Nan prepares to leave for her room and habit, Sister Maggie stops her.
Her tone is softened.

Sister Nancy, before you go, please tell me
You know me well enough that though I would never give in to sin and vice, I care deeply for Franc- for Father Velasco. I know that he is in need of us and of our support now more than ever. But my mother has taken ill and may pass, and I should like to be there for her.
Sister Nancy, she pleads for advice,
What should I do?
>>
No. 469624 ID: f2c20c

>>469623
Tell her that helping stabilize Velasco may be the most important thing she could ever do.
>>
No. 469625 ID: b7169d

Family is important to god, and she should be at her bedside.
>>
No. 469629 ID: e3f578

>>469623
You'll handle Velasco.Just go and help your mother while you have the chance, this could be the last time you see her.
Not to be a debbie downer or anything.
>>
No. 469636 ID: cfd7b3

Above all, family is the most important thing. Please, go to your mother for your sake as well as hers.
>>
No. 469649 ID: b1f99d

GO - but keep in touch.
(a paper trail might be useful to us in the future)
>>
No. 469657 ID: b1f99d

Actually, before you go, ask about Lorenzo.
>>
No. 469668 ID: 86e91d

Tell her you will personally take care of Father and she can visit her mother
>>
No. 469695 ID: ece565

Nan: Tell her to go to her mother
>>
No. 469696 ID: efd3b7

>>469623
Cue "evil" jumpscare transition right about...
>>
No. 469699 ID: 37717c

Anyone get the feeling this is about to happen again?
>>456440
>>456441
>>
No. 469847 ID: 781274

Go to your mother. The roads are full of dangers for a woman alone. Tell her this and that she should take Lorenzo with her to remove temptations from your path and gard herself. Nan can take care of the father. Kill two birds with one stone.
>>
No. 469921 ID: 948e70

>>469847
Possibly this, though I feel we won't be altering the timeline that easily.

Try asking her what she feels like she should do, or even better, ask her to discuss it with Velesco when you go to question him instead. After all, safety in numbers.
>>
No. 470036 ID: d85795

Now it's stuck in my head

http://www.youtube.com/watch?v=qXnT3LFTc-s
>>
No. 470080 ID: 04ad3b

>>469623
she seems to be on something more than speaking terms with him. maybe it would be better to ask her to stay? if she knows him that well, she could be a useful asset if we're actually trying to change the past here. then again, if she stays, she might just end up dead with everyone else....
>>
No. 470351 ID: 629257
File 135253910394.gif - (8.83KB , 701x683 , 506.gif )
470351

Nan advises Sister Maggie to be with her mother.

She thanks Nan quietly and nods her head.
She has her responsibilities to the church and to God, but she must also honor her responsibilities to her mother. She will leave and return when she is able.

Father Velasco will surely understand her situation, but he will no doubt eagerly await her return.

Thank you, Nan. Your advice has been valuable to me.
>>
No. 470354 ID: 629257
File 135253926065.gif - (8.93KB , 701x683 , 507.gif )
470354

"Thank you."
>>
No. 470358 ID: 1d5849

"Uh. You're welcome."
>>
No. 470365 ID: 933996

What's, uh. What's that mark over the sister's left eye? And why did it appear after we made a decision on what she should do?

Oh lawd I hope something bad didn't just happen.
>>
No. 470372 ID: f2c20c

>>470365
Eyebrow. Also, I think we just saved her by changing her fate.
>>
No. 470377 ID: 3b8cf9

Souls Absolved : 1.
>>
No. 470458 ID: 77adce

Not much else you can do with someone who's not there...

Back to looking for natives to talk to?
>>
No. 470459 ID: 933996

I dunno if that's an eyebrow. It isn't there in the prior image, and it's peculiarly placed for one. Here's hoping.
>>
No. 470460 ID: 948e70

>>470458
I think this vision may be wrapping up...but if it hasn't (or if it starts off in the same place next time) we should definitely consult the natives!
>>
No. 470504 ID: ccc004

>>470372

I bet we just condemned her, instead.

>Nun goes to visit her mother
>Comes back
>An enraged, demonic padre tears her spine out and impales her with it
>>
No. 470507 ID: 3805b8

Well hey, if this flashback thing is wrapping up, at least it is ending in light and not in darkness like it usually is. Perhaps we did something right this time?
>>
No. 470734 ID: fa1344

>>470507

It would be hilarious if it turned out the entire Beast was just this one nun.
>>
No. 470759 ID: 36237a

>>1004254
Yes. Hilarious.
Nan: Open Eyes.
>>
No. 471091 ID: be594e

Just caught up on all this. You guys finally made the right decision and saved someone (note the light rather than the darkness. Light = good).

Remember! Pilgrim is not bad, Pilgrim is GOOD. But Pilgrim is trapped because Nun-Nan allowed him to be BURNED ALIVE IN THE CHURCH!!
Take Pilgrim's advice. Don't be afraid!

If we aren't leaving this past-time sequence, GO FIND PADRE'S STUDY!! There will likely be proof of his insanity there for you to persuade Lorenzo not to allow himself to be burned to death. Like...maybe...his journal??
>>
No. 471103 ID: 440525

Cool, just like silent hill. Testing your good intentions and seeing into your heart.
>>
No. 471273 ID: d6ae01

Posts moved to discussion thread. Use the discussion thread for discussion.
>>
No. 471302 ID: 2460d2

>Take the job of comforting, or at least talking, to the Father for a few minutes. Don't forget your uniform! (That is, if you are not leaving this past sequence.)

>>471103

Yep, the name of the game is social interaction. Rather than figuring out what gear goes where, Nan has to talk, console, protect, argue, agree, or do whatever the players wish her to do with the various people she meets.
>>
No. 471419 ID: 8ca92a

>>470734
It makes sense, in a really warped way.
>>
No. 471477 ID: 629257
File 135285142495.gif - (4.18KB , 701x683 , 508.gif )
471477

In a rush of darkness, Nan can feel herself being spirited away from the courtyard, and memories seem to emerge from shadow, only to dip again into the blackness.
>>
No. 471478 ID: 629257
File 135285148987.gif - (5.04KB , 701x683 , 509.gif )
471478

Nan finds herself in the SECOND FLOOR HALLWAY, in front of Room 211.

There is muffled crying coming from inside.
>>
No. 471479 ID: f2c20c

>>471478
Knock on the door, and say it's Nan, then ask who's in there.
>>
No. 471480 ID: cef479

Does the crying sound like a guy or a girl? Because if it's a boy there's a good chance it's Pablo.
>>
No. 471482 ID: 36237a

>>471478
Peek through the keyhole.
>>
No. 471490 ID: 629257

don't knock first. break it down if necessary. be ready to fight.
>>
No. 471501 ID: 0c8a2b

>>471478

Walk in like the boss who totally owns this place. Ready your COMFORT ARMS.

Kim is probably sad and alone.
>>
No. 471509 ID: 6951eb

ummm
wasn't the entire second floor entirely burned/ruined, or at least partially?
we should take a look around before anything else
>>
No. 471517 ID: 6c3b85

Attempt entry. If locked, knock on door.
>>
No. 471598 ID: a9ce71

Knock on the door. Say "Housekeeping" and knock again. If no response, come in anyways.
>>
No. 471609 ID: be594e

Try to enter to the room. If you can't, knock and ask who is in there, and if they're alright.
>>
No. 471612 ID: cfd7b3

DEFINITELY peer through the keyhole before you make yourself known. Then if you do not feel threatened by what you see, call out to whoever is crying and ask what is the matter.
>>
No. 471622 ID: 781274

Rush in and screw caution. Oh,
>>
No. 471669 ID: 2460d2

>Place your ear against the door and hear what's inside. Be sure what's going on before knocking, or you might scare the person inside the room.
>>
No. 471675 ID: 86e91d

Slam the door open and enter
>>
No. 471676 ID: 948e70

>>471509

GUYS THIS. Remember the 2nd floor is a burning wreck, so this is most likely a vision or illusion.

>Knock on the door and possibly call out
>>
No. 471710 ID: 3805b8

Yeah take a look around first.

Then, don't burst in, at least knock, before entering.

It's inevitable were gonna try going in considering all of these commands, but let's at least do a little something before we do so hmm?
>>
No. 471738 ID: 436013

Open the door
but if it's scary close it quickly and count to ten
>>
No. 471740 ID: a4f716

>Walk in, Cosmo Kramer style.
>>
No. 471763 ID: 629257
File 135294236935.gif - (8.75KB , 701x683 , 510.gif )
471763

Nan looks through the keyhole.
>>
No. 471764 ID: 46e989

>>471763
Well, fuck.
Time for action.
Barge in!
>>
No. 471774 ID: cef479

>>471763

Kick the door in screaming "HEEEEEEERE'S NANNY".
>>
No. 471778 ID: be594e

Get in there and save Pablo's family from Pablo!
>>
No. 471785 ID: e3f578

>>471763
Looks like Kim and a tiny Lorenzo in there.
Well what are you doing, equip an item in your inventory and barge in!
>>
No. 471788 ID: 629257

i'm sure it's fine.
>>
No. 471790 ID: a5c529

Aw crap get in there and stop him!
>>
No. 471792 ID: 802e50

HEADBUTT TO DOOR
SAVE THE KIDS NAN
>>
No. 471809 ID: 781274

Open the door if you can. Don't jump to conclusions the person with the axe my not be the at fault (though he most likely is). For example it could be a hostage situation. Yell "freeze it's the police" when you go in.
>>
No. 471835 ID: b96eff

Barge in and be distracting, but not close enough to be axed immediately. Try to assess the situation as best as you can.
>>
No. 471843 ID: a42046

Knock on the door.
>>
No. 471852 ID: cfd7b3

Don't barge in! Results could be bad, and people could get hurt/killed. Try knocking on the door instead. Most likely, everyone will stop what they're doing.
>>
No. 471895 ID: 4c0017

>>471763
wheres johnny

oh there he is
>>
No. 471897 ID: 5d8a00

Whistle showtunes in a creepy manner outside the door.
>>
No. 471900 ID: c969d0

can you move your head some so you can see in at an angle and see the face of the guy with the axe? That could make all the difference.
>>
No. 471903 ID: 39f7c2

>>471852

Knocking on the door is the smartest idea here. This situation looks... delicate.
>>
No. 471943 ID: 7b3827

>>471763
Oh my god my suggestion was picked
Throw open door! Preferably yelling "WHAT THE HELL, PABLO"
>>
No. 471950 ID: 6cc859

>>471852
Knock on the door. Don't pretend to be the police or anyone else.
>>
No. 471951 ID: 86e91d

I think the guy holding the axe is not in a talkative mood , I insist

SLAM THE DOOR OPEN AND ENTER
>>
No. 471962 ID: b1f99d

It seems that we did best when we really tried to play along with the role; so here is my suggestion:
- Knock on the door and say "HOUSEKEEPING" (after all, Nan is a repair-person)
- While you knock on the door please, TAKE A LOOK AROUND. There's nothing to loose by doing that, and it may help give the unfolding situation some context.
>>
No. 471963 ID: 6a5a08

>>471962
This seems like the most not-terrible option.

When there's a madman in a room carrying a better weapon than you and who is likely stronger than you, you do not simply barge in. You have to get the upper hand or you're fucked.
>>
No. 472008 ID: 823206

>>471740
this
>>
No. 472044 ID: b96eff

>>471835
I am this person.
>>471962
I wish to change my vote to towards this person.
>>
No. 472045 ID: b96eff

>>472044
>I wish to change my vote for this person's idea.
>>
No. 472089 ID: 948e70

>>471943
This, minus the what the hell Pablo. Since this most likely a vision anyhow, we won't lose anything but a chance to potentially interfere with the murder of minors in the past...or making a terrible misunderstanding more terrible. But hey, greater risks, greater rewards.

Here's hoping that we don't get zoned back to the burned out husk of a room right as we take action.
>>
No. 472090 ID: 629257
File 135304761250.gif - (9.73KB , 701x683 , 511.gif )
472090

Nan kicks down the door to Room 211.
>>
No. 472091 ID: 629257
File 135304769051.gif - (13.48KB , 701x683 , 512.gif )
472091

Nan's family turns to face her.
Her children, Little Holley and June are crying.
Her husband is brandishing an axe.
>>
No. 472093 ID: bf54a8

i... what
>>
No. 472100 ID: 6c3b85

... Tell the girls to get behind you, Nan.
>>
No. 472103 ID: 5145b0

i


wh


No. Fuck it. Just walk out. Don't even bother.
>>
No. 472104 ID: ecfcdc

Make sure they're okay.
>>
No. 472107 ID: 2073cc

Nut shot your husband to disable the threat to your children, take the axe from him, and demand an explanation. Nothing else but this.
>>
No. 472110 ID: e6a70c

>>472091
... Whatever. Rolling with it.

YELL AT HUSBAND. WHAT THE FUCK ARE YOU DOING I WILL TACKLE YOU TO THE GROUND AND MAKE YOU EAT CARPET.
>>
No. 472116 ID: 1d5849

"Could someone PLEASE tell me what is going on? I've had an absolutely terrible day at work down in the factory and seeing my husband brandish an axe to my crying children, for whatever reason there is, sure confuses me."
>>
No. 472119 ID: 2fd111

wat


Walk out.
Slowly close the door.
Don't break eye contact.
>>
No. 472120 ID: 46e989

Yell "STOP", full lungs. Demand explanation.
>>
No. 472121 ID: 491319

>>472091
ask husband what's going on, motion kids over to you

make mental note to later investigate what appears to be a picture of the terra cotta courtyard on the back wall

optional: tell Holley she is your favorite child
>>
No. 472124 ID: be594e

Nan's family is rabbits?

Um... Well the husband looks upset also, not like he's about to kill them. Ask husband what he's doing with that axe, and what is going on?
>>
No. 472127 ID: 629257

you talk-so-much dolts. there is a time for asking dopey questions and there is a time for

maybe focus on making sure he can't hurt anyone before you start politely requesting explanations. if you have to kill the man to save the kids, do not hesitate. at the very least get his weapon away from him. like, now.
>>
No. 472129 ID: 436013

J-
Just get out of there, I don't even
>>
No. 472132 ID: 90a93c

Regret marrying this idiot and scold him for scaring the children.
>>
No. 472133 ID: f2c20c

It's going to be so embarrassing when it turns out he's just telling a spooky ghost story.
>>
No. 472141 ID: 948e70

>>472107

>Awww yeah do this or a headbutt!

After all WHAT COULD POSSIBLY GO WRONG. I mean besides you getting another mind screw thing and sent back to the burned out hotel husk.

Or it turning out that you just incapacitated Henry/Pablo/Captain Anderson while he's getting ready to shoot the monster...Or we get an axe to Nan's head.

Also remember the room #211, it might be relevant later.
>>
No. 472142 ID: 02bd5c

Get the weapon away from him. Seriously, this is no time for talking.
>>
No. 472145 ID: 440525

Yeah defiantly get the weapon from him.
>>
No. 472153 ID: cedf82

i.. think the husband is trying to protect the kids from something. maybe from you.
>>
No. 472155 ID: b6edd6

>>472153
Seconded, the husband looks scared rather than aggressive. Only try to advance towards him if he starts making a move first.
>>
No. 472157 ID: 735f4f

Apologize for smashing the door and you were worried for there safety. But keep a close eye on the guy with the axe.
>>
No. 472179 ID: 7cd42a

Ask for an explanation and step in front of your kids. Protect them!
>>
No. 472183 ID: 29654e

>>472091
SAVE THE CHILDRENS
THIS IS PRIORITY NUMBER 1
>>
No. 472187 ID: a4f716

Tell your husband this is no way to entertain the kids.

Also tell June she's your favorite. Hell, both of them are better than that blind bitch that you sent off to blind camp at the Glen.
>>
No. 472222 ID: ffd73c

Speak calmly but with authority. Tell your children to get back from the axe. Before your husband can get angry or start with denials, immediately ask him what he is doing with that axe. Specifically, why is he holding such a dangerous object near your little girls. That is dangerous. Also, ask why they are are so upset.
>>
No. 472223 ID: 6951eb

get his axe off his hands, push him away from the kids and ask him what the fuck is he doing.
>>
No. 472234 ID: b68851

>Just turn around and walk away
>>
No. 472247 ID: bf857e

Let's go on a limb and say that maybe Kim's right and we all died at one point.

Be very careful, Nan, and address this situation calmly. Ask what's going on, and if anything goes wrong, use the lamp there as a weapon.
>>
No. 472251 ID: 7b3827

>>472222
Seconding this.
Also, I'm getting the feeling that maybe Nan isn't just one person. Assuming that the repair-goat Nan we met at the beginning is the "true" Nan, I think that these visions she's been having are from past lives. Nan was a nun, and a mother, and is now a repair-goat. The other people we've been meeting probably have something similar going on if that's the case, but I don't really have much evidence for that yet. Let's see how this goes.
>>
No. 472254 ID: 99cf85

>>472251
See, I think she's actually remembering other peoples memories, learning what happened to the others.

Also, Nan ascertain what the FUCK is going on
>>
No. 472270 ID: 823206

>>472091
>TAKE AXE
>CHOP FAMILY TO BITS
>STARE IN MIRROR
>>
No. 472271 ID: 823206

>>472270
also
>PAINT WALLS WITH BLOOD
>>
No. 472284 ID: 34e552

Dafuuuuuuuq Nan. I didn't know you were a married woman! After all these times I've supported you with Santiago! D:<

>Back to story, just tell the husband not to do anything to their kids and ask whats going on.
...oddly though, the husband looks kinda malnourished, maybe he's trying to eat the kids.
>>
No. 472310 ID: a9de0c

Check your finger for a ring and ask your husband (also, what's his name? - try to find out) to a) kindly put down the ax, and, b) what the immediate danger is.
>>
No. 472342 ID: 629257
File 135313347046.gif - (13.71KB , 701x683 , 513.gif )
472342

Nan bursts into the room and confronts her husband.
She calmly but firmly instructs her children to come to her and step away, but her husband stands between them and stops them.

He says the girls shouldn't move a fucking inch.
And he says he's not giving them up.
He knows what's going on.
He says he knows you're all against him. That you always have been. Laughing behind his back.

But he says Nan is a stupid bitch if she thinks she'll have the last laugh.
Not this time.
>>
No. 472349 ID: bf54a8

axes only work if they can get a swing going, get in close and grab the handle closer to the head.
>>
No. 472353 ID: 9d5618

>>472349
diplomacize first
remember Weaver said these are social puzzles

tell the husband that is not true, you would never laugh at him behind his back, you love him
ask him what exactly is going on here, why does he have the axe, surely not to protect himself against Nan with her girlish figure

if it look like he's not going to calm his shit, then make a grab the axe
>>
No. 472366 ID: 061a93

>>472342
Point out that he's been putting on weight.
>>
No. 472378 ID: 491319

what's in your inventory?
>>
No. 472379 ID: db2304

Do you think the kids have been laughing at you? They're kids.
If you want to swing an axe around, you can do it at us.
If you have something to say, you can say it to Nan.
Nan will never laugh at you.
But if you try to hurt those children, we will end you.
>>
No. 472402 ID: fa63cb

"Let the girls go, take me instead"
>>
No. 472419 ID: ffd73c

Ladies and gents, we have a paranoid and potentially delusional man on the edge. First, tell him that alright, if he is angry with her, then they should talk. Use this as an excuse to tell the girls to go to the bathroom so you two can chat privately. If he tries to stop them, he will have to turn around. Bringing back the axe in particular will take him a moment, especially while turning. You are more nimble and can grab it first, at least buying the girls enough time to hide in the restroom or to run past to the front door.

Hopefully we can talk him down so that it doesn't come to that.

After telling the girls to go to the bathroom, try to immediately get your husband's attention back on you. You need him focused on you and not the girls. Ask him where he has gotten the idea that you are laughing at him. It simply is not true. You married him because you feel nothing but love and respect for him. Remember how wonderful it was, when you were courting, when you finally said your vows? Remember how happy you have been?

A key factor is that we do not bring up the girls' opinions towards their father. That will only direct his attention towards them and it will risk their lives. We need him focused on Nan, as she is the only one with a way to run. Luring him out of the room can give the girls a chance to run if it comes to that. The alternative is clocking him over the head with a lamp if necessary, but I would bank more on being more nimble than him. Hopefully he isn't so far gone that he can't be talked down.
>>
No. 472421 ID: 86e91d

I'm lost

Tell him you had to do (whatever Nan did) it for everyone's sake . You are sorry though, it hadn't to go this way
>>
No. 472423 ID: be594e

>>472419
I wholeheartedly second this. He still doesn't seem like he really means to hurt the kids unless you try to take them from him. So stay calm and don't make him feel threatened.

Also, can we get a real quick mental check of what's in our inventory right now? Maybe we have something to calm him down?
>>
No. 472436 ID: 2460d2

>Tell him to let the girls go so you two can settle this one-on-one, be it talking or fighting.

It may be risky, but it could give the girls a chance to flee without provoking him. Be gentle about it though. Don't make it seem like you're taking the girls away from him forever, or that'll make him think that his "everyone against him" theory is more plausable. Even though these scenarios could be illusions, it may still have an impact on the Hotel. (Maybe it'll change the state of room 211 when the scene is over?) Therefore, handling this scene delicately could turn out to be pretty important.
>>
No. 472437 ID: 1f8505

Tackle him and grab the axe away.
>>
No. 472438 ID: 436013

Laugh in his fucking face
>>
No. 472439 ID: f2c20c

He's only got one hand on the axe. Rush him before he can wield it properly.
>>
No. 472440 ID: 629257

STAN

STANNYBOY

I'M COMING

hit that dude on his head with the lamp
>>
No. 472441 ID: e3f578

I forget what our current inventory is.
Just call him an immoral douschebag and club or slice him with the item with the greatest damage output in your inventory or that's easily reachable very quickly.

Now, this may be where he tries attacking you and you weapons meet in a stalemate until one of you overpowers the other. This is when you kick 'em in the balls.
>>
No. 472442 ID: b96eff

>>472419
This.

This this this. These threads are all about being wise, not being an action hero. That's for our partners to handle.
>>
No. 472443 ID: 2fd111

>>472419
If we're going for diplomacy, this is how we should go about it.
>>
No. 472445 ID: 1f8505

>>472443

There's nothing to be diplomatic about here. He's ready to act, and we must act faster.
>>
No. 472446 ID: 629257

>>472442
>>472443
>These threads are all about being wise, not being an action hero.
I advise you read the /questdis/ thread here: http://tgchan.org/kusaba/questdis/res/4297.html#63838
Also, "this!" is still a bad post.
>>
No. 472449 ID: 7b7f04

>>472342
Hurl the lap to your left at him and shout for the children to flee. Confront him if he gives chase, if not, then flee with them.
>>
No. 472450 ID: d9d428

Don't waste any more time. He can't wield that shit with one hand, rush this motherfucker down and most importantly, try to put some distance between him and the kids.
>>
No. 472453 ID: 7b984f

Maybe this sounds silly, but try flashing the flashlight in his face to blind him, or throw a cloth or something like that over his head. I think that either blinding him or making sure he can't see would make it easier for everyone to escape.
>>
No. 472455 ID: 300b12

Charging him probably isn't a good idea. Keep edging towards the dresser, keeping him focused on you. When you get there throw the lamp in his face.

Hopefully you'll catch him offguard and knock him out, even if he defends his face you'll still be able to rush in and take him
>>
No. 472457 ID: 29654e

>>472342
>>472446
Alright, so given the available information, TAKE THAT FUCKER DOWN.
Do anything to make sure the kids don't get hurt, even if it means risking your own life.
>>
No. 472458 ID: 491319

>>472342
do you have any weapons in your inventory

if not, try and knock him out with the lamp while avoiding the kids
>>
No. 472463 ID: cef479

Guys guys. We're forgetting the most obvious solution. AIM FOR HIS BALLS. It's a cheap move but it might give us the chance to take the axe away while he's making sure his nads are intact.
>>
No. 472464 ID: 6951eb

making sure the children are safe is more important than calming him down at the moment.

ask him what makes him think that? why would you be married to him if that was true? if all the questions just end up irritating him, then his anger will be focused on you rather than the kids and you'll be able to lure him out of the room and away from the girls.

oh and take the lamp, you might need to use it
>>
No. 472490 ID: ecfcdc

Charge right the fuck in there and grab that axe and get it away from him.
>>
No. 472495 ID: 3b8cf9

>>472449
toss lamp into man, miss and hit mirror, que new transportation.

but in all seriousness, throw LAMP at AXE-MAN then KICK him in the JUBBLIES while he is dodging/blocking.
>>
No. 472501 ID: 450660

>>472342

Hmm.. yup. We be trippin'.

That painting isn't there anymore. Or wasn't. How good is your self-convincing-fu?
>>
No. 472570 ID: 948e70

>>472443

Agreed I think, time to be a diplomancer!

Also hum a show tune if you think that will help.
>>
No. 472607 ID: 491319

>>472570
angry dude's got an axe cursing at nan in front of two small kids and you wanna be diplomatic

nah dude

nah

knock him out if you want to be merciful but this is clearly no time to try and talk things out. if these suggestions keep pushing the no action route we're never gonna get anywhere [and i'd bet those two kids'll get hurt if we stall any more]
>>
No. 472626 ID: d89abb

>>472342
does nan know why he's acting like this?
>>
No. 472628 ID: 6c3b85

Okay, While rushing Axeman, Yell at the kids to go to the bathroom. That'll get them out of the fight and they hopefully won't have to see any gore. While I kinda think he's in a position to block you if you go for the balls, I do endorse cheap shots.. We want to knock him off balance and take that axe away from him so we can use it to knock the crazy out of his head. Again, preferably with the kids not watching.
>>
No. 472634 ID: a9de0c

The one instance in which we seemed to have any measure of success (probably) was when we told Sister Mags to leave. I believe that we should do the same here; see if you can convince the husband to let the kids step outside the hotel while the parents talk it out.
>>
No. 472642 ID: ac36d0

>>472626
Because Weaver wanted him to. Weaver also wants action. We'd better give him action if we don't want slaughtered children.

Let's analyse this situation.
The children are crying, scared, and Nan's 'husband' refuses to let them go.
He has an axe.

>He says the girls shouldn't move a fucking inch.
Clearly he doesn't show much care to the children when he's threatening them.

>And he says he's not giving them up.
To his insane eyes, they're simply property.

>But he says Nan is a stupid bitch if she thinks she'll have the last laugh.
>Not this time.
This seems more like a competition -- or personal revenge -- to him, rather than a fight to protect his children.

Diplomacy doesn't seem to be the way to go. Equip flashlight as weapon. Charge in and aim for the head.
>>
No. 472655 ID: 2460d2

>>472446

For the record, I wasn't suggesting Nan doesn't fight. I was suggesting a way for the kids to get away first. That's why I tacked this bit at the end: "be it talking or fighting." (I know you may not be referring to me. I just wanted to get that out of the way before I get misunderstood by others.)

I just want to make sure the kids don't get caught in the crossfire before the fight starts. Nan ending up traumatized is something we should avoid since the creatures of the Hotel detect guilt. I mean, sure an axe has two hands, but the husband is much closer to the kids. He doesn't care about the kids, so what's to stop him from taking one as a meat shield the moment Nan tries to make a move?

As for what Nan should do to counter, maybe a quick tackle/headbutt to the gut would do the trick. An axe requires two hands and an overhead swing is slow. By the time he realizes he should have used his fists first, it may be too late for him. Use those rock-hard horns, Nan!
>>
No. 472678 ID: 4aa13b

>>472342

Nan, you're a goat. You're a goat and you have horns. Just headbutt him in the chin and settle this quickly and efficiently.

Also when the hell did you ever have a husband and kids? Are you sure this isn't an illusion of some sort?
>>
No. 472680 ID: 85e688

AIM FOR HIS BALLS
>>
No. 472684 ID: 781274

Tell him that he is right and that you and him need to talk. Tell him that your sorry and you need to make it up to him. Tell him that it needs to be just you and him. Offer to move closer and switch places with the kids as they will only make it harder to talk. Ask if he still loves you and say that your sorry (a second time) and be ready to stop an axe o' death.
>>
No. 472699 ID: a42046

"We can still talk about this. It doesn't have to go this way."
>>
No. 472707 ID: 948e70

I've got the feeling that if a charge happens, we'll just end up falling through a hole in the now suddenly charred room floor.
>>
No. 472710 ID: 8d167c

You still have your flashlight? Chuck it at his head.
>>
No. 472716 ID: ffd73c

After looking at the discussion thread, I'll withdraw the suggestion for diplomacy and shall switch over to the angry mama bear camp. Take the lamp, throw it at his head while shouting at the girls to flee. This should make it difficult for him to focus his attention on either dodging, stopping the girls, or being angry with Nan. If we're lucky, this will slow him down enough to take a lamp to the face and disorient him, or at least make him focus a few precious seconds dodging the lamp and reassessing his options. Either way, we should have a few precious seconds to allow us to get in a savage attack to the genitals so that while that fucker is reeling so you can yank the axe away.

Heck, let's go all out with protective motherly rage and adrenaline, and while we're turning his outie into an innie with our feet, let's scream something snappy like, "GET AWAY FROM MY DAUGHTERS, YOU PRICK!"
>>
No. 472769 ID: e62559

Walk away.
Let them die.
There's nothing you can do.

I think it's a trap. Don't bite.
>>
No. 472777 ID: 81a3ce

the girls are probably gonna turn into eldritch abominations the minute we try to touch them....
>>
No. 472780 ID: 53688c

Beat your husband with your flashlight and your horns if need be, but DO NOT touch that lamp.
Destroying any source of light is a bad, bad idea.
>>
No. 472789 ID: 86e91d

Rush at him and go for a kick in the knee , It worked for Santiago

just don't get your head chopped off in the proccess
>>
No. 472802 ID: 31854b

HE IS THREATENING YOUR KIDS

KILL HIM
>>
No. 472808 ID: 802e50

>>472780
Those circles on the ceiling appear to be lights. If the power goes out for whatever reason, the lamp will be gone too.
I say make use of what we have and bash his stupid face in. Make sure to call him fat and laugh.
>>
No. 472836 ID: a4f716

Tell your husband that Bowerman wants us apart and that he's just playing straight into his hands.
>>
No. 472914 ID: a42046

Ammendum to my vote: use that as a distraction while yo slowly reach for something to throw at him before beating him to death like a rabid animal.
>>
No. 473008 ID: a77bab

So, is someone actually not loosing the overview? It's kind of random between
-kill him
-flee
-try to persuade him.
I just hope this will result in her getting confused right now...
I'm for provoking him to attack you and loose his grip on the children, so they can flee while you two fight... some basic stuff like "then come at me directly" or something like this. Anything you can use to counter a blow? otherwise close-combat and quick-moves are preferable as swinging needs a little space and time.
>>
No. 473015 ID: ac36d0

>>473008
He's actually got a decent plan here.
>>
No. 473023 ID: b8a92e

>>473008
*I meant "I hope this WON'T result in her getting confused"

also, yes that was me despite different IDs...
>>
No. 473024 ID: b1f99d

In light of some of the recent posts I'd like to amend my suggestion. First, try to get the husband to agree to let the children wait outside the hotel while the adults talk. If that does not work, engage the husband in physical combat (use caution, maybe throw something) while yelling "Girls, get out of the hotel!"
>>
No. 473026 ID: b1f99d

...And in light of what Weaver just posted on the discussion thread, I'm changing my suggestion once more. Nan's in new clothes, so I doubt she has access to inventory (it also indicates this is a vision). Make very brief eye contact with the older child to try to communicate that things will be ok. Then grab for the ax, not to take it, but enough to keep the husband from swinging it. While you are close, headbutt the husband in the stomach/groin area. Most importantly, as you are attacking, yell to the children "GET OUT OF THE HOTEL".
(really sorry)
>>
No. 473052 ID: b96eff

>>472446
Well shit, I'm stupid. In that case...

Everytime we're in a different time period or something, Our inventory changes to who knows what. I personally think we don't have a lead pipe on us or anything she could use to fight. Maybe she does. I would like a inventory check.

If what we have isn't anything good, or we just don't have time to check, grab the lamp next to us before proceeding to fight. It's decent sized, it's blunt, it's better than out fists at least.
>>
No. 473154 ID: 68bbc5

There is no part of using the lamp as a weapon that is a good idea.

Perform a very quick inventory check and use whatever we happen to be carrying and/or our horns.
>>
No. 473164 ID: 629257
File 135339822675.gif - (13.56KB , 701x683 , 514.gif )
473164

Nan says it doesn't have to go down this way. That it could still be different.
He laughs. You'd like that, wouldn't you? Well this time it's not going your way. This time he's in charge.

Nan says fine.
You caught her.
She laughs.
She laughs right at him.
It's no wonder he's clutching at the kids instead of coming at her directly.
This is about her.
She's the one he wants.
And he can't even face up to that?

He doesn't seem to like that.
>>
No. 473165 ID: 629257
File 135339825561.gif - (10.52KB , 701x683 , 515.gif )
473165

Nan hurls the lamp at his face, taking the brief moment of distraction to ensure her children are safe.
>>
No. 473166 ID: 629257
File 135339830841.gif - (11.01KB , 701x683 , 516.gif )
473166

Nan yells at her children to run.
Don't stop running until you've left this place behind.

As they run out of the room, Nan charges her husband. He's bleeding, and full of rage.
>>
No. 473167 ID: f2c20c

Kick him in the jimmy!
>>
No. 473168 ID: 1f8505

>>473166

Elbow him in the face!
>>
No. 473170 ID: 629257

get the axe.
>>
No. 473171 ID: 42d722

Knock him down, get the axe.
>>
No. 473172 ID: cfd7b3

Wrench that axe away from the psycho while he's distracted by the blinding pain, and while you're at it make sure there's nothing around that he can counter-attack with. If you see something, make sure you get to it first! Try cornering him into the bathroom if you can.
>>
No. 473173 ID: 2f4b71

Leave and close the door.
>>
No. 473176 ID: 781274

Back away and see what happens. Now the kids are safe see if you can save your husband from himself.
>>
No. 473177 ID: 86e91d

gouge his eyes out

.. or kick him in the groin
>>
No. 473181 ID: 491319

initiate mama bear mode and incapacitate him, get the axe away
>>
No. 473184 ID: 011678

Grab the axe then kick him in the crotch/ throw him over your shoulder, either should get him to drop it.
once he has, run from the room slamming the door and wedging it shut with the axe, then call the police.
>>
No. 473189 ID: 8121ca

NOT IN THE LEG! NOT IN THE ARM! NOT IN THE FACE!

BOOM ! NUTSHOT ! SQUISH!
>>
No. 473220 ID: 654f12

Don't fight fair. Don't be nice, or kind. Be mean. Be cruel. Fight dirty. Take every advantage, every weakness, and use it against him. Bite him. Claw his eyes. Steal his axe. Pull his hair. Knee his groin. Attack the parts that are easily wounded, and then the parts that are already wounded, and then the parts he can't guard. Don't ever stop fighting. Don't ever let up. Don't give him time to think, or or fight, or breath. Think about what you're fighting for, and why you have to win, why you have to win, and never, ever stop.
>>
No. 473229 ID: 2460d2

>Cripple your husband.

With the kids safe and glass in his eyes, beat him up to the point where he'll be too worn out and damaged to fight back. Do NOT kill him.

Since you are charging, go for either a quick cross against the jaw or headbutt his gut. Don't give him a chance to get the axe again.

Finally, watch out if he goes even more crazy and decides to use the lamp shards on his face as a weapon.
>>
No. 473233 ID: 948e70

Well that escalated quickly. Wonder when we're going to get the scare shock reality snap back?

>Kick groin, get axe away from him
>>
No. 473234 ID: a42046

RIP AND TEAR RIP AND TEAR

by which I mean get the ace away from him and break his hands. And then tear him apart if it seems appropriate (it usually is)
>>
No. 473267 ID: 3e1ac3

Run after your daughters to make sure they are okay and don't get lost while trying to close the door on your husband's face before he can see clearly again.
>>
No. 473299 ID: c969d0

get the axe away from him. To disable him, a kick in the groin will suffice for a moment, then break a rib or four. Have you ever tried doing anything that requires you to breathe with a broken rib? It really fucking hurts and is difficult to do. He won't be able to give chase, while you run and find SOMEONE to help you.
>>
No. 473308 ID: b1f99d

Simultaneously grab axe away while punching, kicking, or headbutting him in the groin. Raise the axe, prepared to strike if he makes any moves and demand answers. Now.
(It's using violence AND negotiating!)
>>
No. 473311 ID: b96eff

Take Axe. Tell him you're still willing to work it out. If not, threaten him you'l MAKE him talk it out. We're better than that, but he doesn't need to know. We need answers, we always need answers.
>>
No. 473323 ID: 62f448

>>473311
No. Fuck no. No more talking.

>>473166
Incapacitate him if you are able, if you cannot reasonably do that, you will have to kill him.
>>
No. 473350 ID: be594e

Grab the axe, follow the kids out, and slam the door in the guy's face!
>>
No. 473353 ID: ac36d0

He's in a blind, murderous rage and you people want to talk to him still? She already tried that, and it failed. I think negotiation time is over.
>>
No. 473440 ID: 629257
File 135350935512.gif - (12.58KB , 701x683 , 517.gif )
473440

As Holley and June flee out the door, Nan lunges at her husband just in time to grab for the axe.

They struggle. Nan fights dirty. She gets violent. She turns the pain of the abuse she's suffered back on her tormentor.

Her husband, unable to grab the axe back, is pushed back over to the bed. His powerful hands find Nan's throat and he begins to strangle her as she attacks him.
>>
No. 473442 ID: e3f578

Kick in crotch
Put your thumbs in his eyeballs.
>>
No. 473448 ID: 948e70

Uhoh, this is going to get bad. I'd vote for
> Knee in groin while pushing axe handle into gut, then try to make a break for it.

I feel like killing him will end badly, considering the overall themes we've been seeing in this story.

I wonder if this flashback/forward is really Nan, or her taking the place of someone else who was in the room. Well that or the hotel is just fucking with her again!
>>
No. 473452 ID: 86e91d

The lamp came back from the death, it shall judge those who are good and bad

Smash the axe in his face, I mean the butt side of the axe
>>
No. 473453 ID: 1f8505

>>473440

Use sharp end of axe on husband.
>>
No. 473476 ID: 8d7792

possibly made a bad decision here, as it seems like the picture of the courtyard has changed to show fire...
Definatley avoid killing him, drag him to the door if you can, try and scream for help.
>>
No. 473493 ID: 436013

Strangle the bastard
>>
No. 473504 ID: 491319

>>473476
I could be wrong but I think that's blood from the fight, not fire on the painting

>>473440
try to get away from him. I would say knock him out but seeing as he's already got his hands around your throat...
>>
No. 473507 ID: 6cc859

>>473453
Blunt end. Smack him in the head with the flat or back of the axe head.
>>
No. 473521 ID: ffd73c

What we need is to get him to let go, to disable, but not kill, our opponent. Aim for the inner elbows with the axe blade. We don't have the strength to hack them off, but those are delicate areas and will cause him a great amount of pain. It will be unlikely that he can keep strangling Nan's throat if his arms hurt too much to use. Injured arms will also make it difficult for him to attempt any other form of attack. Also, attacking the genitals is also an excellent distraction, and that can be done with the knee or the foot, thus keeping the hands free to wield the axe. Once he is disabled, then Nan can run without fear of him chasing her, or worse, taking a cue from what she did earlier and throwing something at her while her back is turned.
>>
No. 473526 ID: a42046

If we decide to kill him, I suggest Nan screams "YOU'RE GOING TO DIE HERE YOU FUCK" while she kills him.

It will be cathartic for her and shit.

Oh, and attack the weak points, groin eyes neck etc
>>
No. 473529 ID: 5a34d5

Use the hand not on the axe single out one finger and snap it. If you are going to blackout before then use the axe. Try not to kill the abusive @#%&*%.
>>
No. 473680 ID: 14e3f8

Suggestion: beat him, ideally until he stops strangling you.
>>
No. 473706 ID: 7b7f04

>>473440
Use the second lamp-- I mean, go for the eyes!
>>
No. 473729 ID: be594e

>>473476
I told you violence wasn't the answer, now look what you've done!!

Use the BLUNT side of the axe to knock him unconscious!
>>
No. 473731 ID: cef479

>>473729

Neither was yapping at the psychopath.

Smack that motherfucker with the blunt end of the axe until he's out and run for it.
>>
No. 473740 ID: bf857e

I go with using the second lamp, but only once you break away.

Meantime, try and get his hands off your throat.
>>
No. 473781 ID: 53688c

Beat him senseless, but make absolutely sure not to kill him. We still don't know his motives, or what he thinks is going on.
He's most likely being manipulated by the Hotel, and every person dead is still a loss for us.
>>
No. 473899 ID: 629257
File 135366823892.gif - (11.81KB , 701x683 , 518.gif )
473899

Nan bludgeons her husband repeatedly with the axe handle.

She breaks his nose.
When that fails to loosen his choking grasp, she breaks his jaw.

Finally he goes limp under her.
>>
No. 473900 ID: 629257
File 135366839401.gif - (10.88KB , 701x683 , 519.gif )
473900

Some part of her wants to take his life.
It takes all her willpower to stop there, but she does.

Still. He won't hurt anyone. Not ever again.
>>
No. 473901 ID: 1d5849

Well done!

Might want to go and make sure your children are okay.
>>
No. 473902 ID: 629257
File 135366935838.gif - (9.27KB , 701x683 , 520.gif )
473902

There's another torrent of shadows around Nan.
>>
No. 473903 ID: 629257
File 135366947453.gif - (12.04KB , 701x683 , 521.gif )
473903

>>
No. 473904 ID: 46e989

>>473903
>Colour picture
>Shit just got real.jpg

Anyway.
That cloaked figure doesn't look too inviting. Be careful, and try to determine who's that person.
>>
No. 473906 ID: 781274

Hello. . . father?

Dun dun dun!
>>
No. 473907 ID: bf54a8

cautiously say hello
>>
No. 473912 ID: 011678

wouldnt it be ironic if helping these people and peacfully/nonleathely resolving the conflicts is somehow making the situation at the hotel worse.
anyway, rember who you are right now, then address the figure before you.
>>
No. 473916 ID: 948e70

>Turn around and go back the other way!

Barring that, let's get some Nan thoughts/observations about the area she is in and what she was doing. Oh and maybe also the DARK FOREBODING CLOAKED FIGURE.
>>
No. 473923 ID: c969d0

Nan: status report, before we tell you to do something stupid. who are you, what are you, where are you, who is that, why are you wearing a cloak? answer any of these you can.
>>
No. 473998 ID: 86e91d

Approach silently
>>
No. 474031 ID: 629257
File 135371284141.gif - (11.91KB , 701x683 , 522.gif )
474031

Nan finds herself in a stone chamber high above a cliff, which overlooks a gray and gloomy sea.

She approaches the dark figure, standing by the great fire.

"Child."
The hooded figure turns slightly, staring out to the horizon.
"Do you hear it? Thunder from across the sea.
We have done well.
The dawn is almost upon us."
>>
No. 474034 ID: 1d5849

"Good, because the weather doesn't look too fine right now... but always the darkest before dawn, I guess?"

"Remind me what we were doing again?"
>>
No. 474038 ID: 86e91d

"Yes "
"Certainly we did "
" (( anything to fill the conversation )) "

Let him continue his speech otherwise
>>
No. 474050 ID: 1e9d01

>>474031
Tell him you tried your best. You think you're getting a hang of it, now.
>>
No. 474052 ID: 1ffc7d

Ask for a name. Be sure to apologize for the awkwardness of it and explain that you're a bit disoriented. Don't want to insult him/her, yanno. And try to get a look at his/her face while you're at it.
>>
No. 474053 ID: 0288c0

"Pero yo no oigo nada, padre..."
>>
No. 474060 ID: 1732a4

>>474031
WHAT ARE WE DOING AGAIN?
>>
No. 474064 ID: 629257

get closer.
>>
No. 474078 ID: 3b8cf9

>>474031
dammit Cultist Nan, stop killing everyone.
>>
No. 474084 ID: 781274

Hell why not.

Walk up behind him and say "yes it is almost here, but there's one more thing need to bring the light".

Then push the hooded person into the fire.

Hahahahahahahahahahahahahakakakahahaha. . .Ha
>>
No. 474101 ID: 35037c

Ask the child if he is content with his path.
>>
No. 474104 ID: 44cc74

>>474031

why is thunder good? it usually means a storm is brewing.
>>
No. 474118 ID: be594e

Um... Not much to go on here. (in color now!) Ask about the thunder? I dunno.
>>
No. 474119 ID: 2fd111

>>474038
Yes, continue the conversation, but don't contribute anything to it. Let them speak, they sound like they've got something to say.
>>
No. 474154 ID: 629257
File 135376554516.gif - (8.11KB , 800x600 , 523.gif )
474154

Nan gets closer and tells the cloaked figure she doesn't quite know what he's talking about.

The man turns, a solemn expression on his scarred and unfamiliar face.
"Coming to this place. Building our home of light here.
Preparing for the dawn.
They don't understand. Not the way I do. It had to be here. It's perfect.

It's getting colder every day. No one else feels it. But even in the summer sun, my skin freezes."

The fire crackles in the great stone basin. He stares into it, lost in thought.

"Are you afraid, child?"
>>
No. 474156 ID: 1e9d01

No.

...is that Lorenzo?
>>
No. 474158 ID: a4f716

>"Francis, you're drunk. Go home."
>>
No. 474160 ID: e3f578

Perhaps you're ill? I understand your conviction to this cause of your and its supposed greatness, but it couldn't hurt to contact a doctor. Come on, for me? Little ol' Sister Nan?
>>
No. 474161 ID: 450660

>>474154
>Everything is freeezing, building a house of light, cleansed by fire.

Hello, Padre.
>>
No. 474164 ID: 1ffc7d

"No, Father Velasco. Not afraid, but...confused. It seems to me that I appeared here mere seconds ago, and I know not how or why. This whole affair confuses me. Speak to me, Father. Help me understand."
>>
No. 474165 ID: daa63c

"...are you?"
>>
No. 474170 ID: a4f716

>"I'll make you warm, Frank!" Then give him a hug.

Srsly tho. Say "Yes, Francis. You're frightening me. You've changed, and I'm fairly certain it isn't for the better." Give him a hug. "Let's go back to the way things were."

Possibly, "Back when you weren't a psychotic potato-sack monster."
>>
No. 474171 ID: a4f716

Also, "Who are you trying to save, Francis? Lost souls, as you were called, or yourself?"

This is our chance to get inside the Padre's head.
>>
No. 474183 ID: 35037c

>>474170
I like this one.
>>
No. 474189 ID: 86e91d

Tell him his plan won't work as he means , You have seen it in visions. His soul will be damned for such abomination
>>
No. 474190 ID: ec2e47

I am somewhat tempted to just shove him off the cliff here and now, but I doubt that would actually put an end to him.
>>
No. 474195 ID: 802e50

"I'm not frightened for myself father.... But for them. What will the coming dawn bring for them?"

Being afraid is bad, but I think this may help the sympathy game? We gotta do something to help the natives or whatever. Man I dunno.
>>
No. 474237 ID: 1e9d01

>>474156
Oh, if this is Padre, then... say that you are afraid for him.
>>
No. 474246 ID: 781274

Belief that one has reached perfection is often the sign of a delusional mind.
>>
No. 474250 ID: c785e1

If no one else feels it, isn't it possible that you're the one who's wrong?
>>
No. 474254 ID: c460ad

"I am not afraid."
>>
No. 474259 ID: 436013

"Sure man, whatever"
>>
No. 474260 ID: 0288c0

It's you who should be afraid, Frank.

Considering that nasty scar of yours, it looks almost like someone broke a lamp on your face and then repeatedly hit you with an ax handle till they broke your nose.
>>
No. 474261 ID: 948e70

>Tell him you are not afraid, then ask what he understands that *they* do not. Oh and if possible ask how exactly did Nan help.

Also...HI FATHER HOW ARE YOU. YOU SEEM ALOT LESS BAG HEADED TODAY. Also also...what was Nan helping with?
>>
No. 474262 ID: 948e70

...I wonder if past Nan threw him into the fire instead of the expected him throwing Nan into the fire, and ended up starting all this.

A bit like Ruby and Stiches :D
>>
No. 474263 ID: cfd7b3

"I am indeed afraid but it is not without merit. No good will come of this, however pure your intentions. I have... been having visions. Terrible, terrible visions of pain and slaughter. Surely that is not what you intend to happen."
>>
No. 474282 ID: ed51d9

oh god Padre is the only one of them that actually had a light in his room. Padre is on the light's side, the friendly rats live in the darkness of the walls.

That's why the light upsets the hotel, we're shining light in the faces of burned spirits.

Burn him before he kills everyone else!
>>
No. 474285 ID: bd6add

The main theme, as reiterated by many characters, is not being afraid of the dark. Nan isn't afraid.
>>
No. 474327 ID: 629257
File 135382385779.gif - (8.08KB , 800x600 , 524.gif )
474327

Nan says she is unafraid.
"That is good. There are worse things than dying."

But she is confused. She has foreseen terrible things. Wholesale slaughter. Surely that is not what he intends.
"It is what I intend with every fiber of my being. I can see that path as clear as day."

If you do this, she tells him, your soul could be forfeit.
"And that is why I need your help. As an outsider who has come to live among us, your role is the most important of all. When the time is at last right, just before the breaking of dawn, I can reveal the part you have yet to play."

Nan shakes her head. Father Velasco, what's happened to you?
>>
No. 474328 ID: 629257
File 135382398071.gif - (8.09KB , 800x600 , 525.gif )
474328

A look of quiet concern crosses the man's face.
>>
No. 474330 ID: 629257
File 135382408633.gif - (8.08KB , 800x600 , 526.gif )
474330

"...Who do you think I am?"
>>
No. 474333 ID: e3f578

>>474330
Sorry, we've never seen the Father's face. This shit gets confusing. Where'd you get the other scars Lorenzo? And you haven't been eating well at all! Look at your cheeks! You're barely recognizable. Let's make you some nice warm soup.
>>
No. 474335 ID: 3b8cf9

>>474330
"Just a name from my Dreams, they have been relentless as of late" or something like that, we need to pretend that the name mismatch was due to tiredness.
>>
No. 474336 ID: 35037c

>>474335
Say that.
>>
No. 474337 ID: 436013

Go existential on him
"Of course I do, but do you?"
>>
No. 474338 ID: ec2e47

Alright, this guy is clearly psycho already and seems to have a specific ritual in mind which we almost certainly don't want completed.
Slowly walk closer to him while talking, then kick the bastard off the cliff in mid-sentence.
>>
No. 474339 ID: 436013

>>474337
Man I really screwed that up and it's no longer funny

Just quietly answer "sorry"
>>
No. 474360 ID: 86e91d

Tell Lorenzo you are sorry, also apporach to him as you are talking to push him off the ledge
>>
No. 474386 ID: 4bc724

"You are Father Bowerman of course".
>>
No. 474405 ID: 781274

"Bob" say it sarcastically
>>
No. 474413 ID: 1ffc7d

"...I'm not sure. I'm not sure of anything anymore, truth be told. I don't know who you are, I don't know who *I* am, I don't even know *where* I am. A mission, a hotel, my house...I can't even be sure of what's real."

Sigh in exasperation/resignation.

[Dim stagelights]
>>
No. 474453 ID: a4f716

Grin goatishly and say "I dunno, who are you?"
>>
No. 474457 ID: 2460d2

>"... I'm sorry. It's the dreams. You're reminding me more of him everyday. You almost look like him now."

I know it's a bit of a shot in the dark since we don't know what Father Velasco looks like, but it could be worth a shot.

I'm not so sure about pushing him off the cliff or into the fire. What if that's what leads him to having a bag face in the first place? It could be possible that Lorenzo inherits the title of The Padre from Father Velasco...

Then again, what if it's supposed to happen? If this is really Nan's ancestor and she's in danger, then present Nan may cease to exist. Argh, it's all so confusing! To push or not to push... it'd take only one good shove... but what if it...
>>
No. 474459 ID: b6edd6

>>474457
It could cause the hotel, but really, any course of action could potentially cause the hotel. McCultist has outright said he conpletely intends disaster, so breaking his plan will almost certainly be a good thing if we can manage to do so. Unless this is some sort of convoluted trick, McCultist also seems to think that we will help him with his ritual and has already given us a specific parameter (waiting until dawn) which we can break away from by acting now.

In short, shoving him will quite possibly end badly, but waiting will also quite possibly end badly and seems to be closer to what the madman intends.
>>
No. 474550 ID: 07986b

>>474457
If this is really Nan's ancestor and she's in danger, then present Nan may cease to exist.

That makes no sense. If Nan were to stop existing, she would not be able to make herself stop existing. It's a Time Paradox and thus impossible. If this guy IS Nan's ancestor, she can't possibly kill him. Something will stop her. Unless he's already fathered her of course.

Likewise, if this really is the past, then we can do nothing about the hotel being created. The hotel MUST exists, since Nan has BEEN there. THerefore, whatever action she takes will be the one that either causes or allows the hotel to become the fucked-up place we know and love today.

So I guess let's just talk to this grisly chap.
>>
No. 474575 ID: 6348a6

Yeah, Im pretty sure that our hooded friend here is Lorenzo. His face may be shaped differently, but he may not be taking care of himself like he should, as for clothing, the hood matches, they both have those little nub things on the side.

Common topic matches too:
"It's cold, he says.
It's getting colder every day." (from the earlier vision)

"It's getting colder every day. No one else feels it. But even in the summer sun, my skin freezes." {just recently in this vision)

This last panel, a red flag's been thrown for him, he's wondering what is up and could attack. Verbally or physically, I do not know though.
Nan, be careful with your next few lines, this could be a crucial point for you.
>>
No. 474613 ID: 948e70

>>474575

This could be true, but...I wonder if this is even the same part of the timeline as Lorenzo. I'm getting a history repeats itself vibe.

Anyhow, I deleted my early post because on thinking about it I think that:

>Tell him to his face that you don't want to help with his plan any longer, and that you do NOT agree with killing a bunch of people!

Is a good idea. I think we need to put the foot down and catch him off guard!

...Also FREAK OUT ENOUGH IS ENOUGH should still totally be an option!
>>
No. 474658 ID: b1f99d

Say that you have been getting visions and they are somewhat disorienting. Ask him to help you orient yourself in this reality (i.e. a quick summary of who he is and what's going on).
Hopefully, the truth in these questions will convince him to help her. Also, are we just assuming the cloaked person is a man or does this person have a distinctly masculine voice or face that can actually verify this?
>>
No. 474661 ID: b1f99d

If things begin to get hairy, push him into the fire.
>>
No. 474665 ID: b1c843

>>474661
Not the fire. Fire is in the domain of whatever is causing this. Gravity, not so much.
>>
No. 474674 ID: be594e

Man, that beast contained a LOT of people. This guy is probably NO ONE we know from previously (this guy is another person forming the beast). I dunno what to do here though... Try to brush off you calling him a weird name, say you were just a little confused because you had a strange dream, and to nevermind it. Continue to try to glean information from this person. Check inventory.
>>
No. 474761 ID: 77adce

Tell him you called him friend and try to leave it at that.
>>
No. 474781 ID: e3f578

>>474327
All right, I'm just going to come out and straight up ask it even if the man is obviously insane.
What about "Thou shall not kill"? Seriously. Come on, we're all good Christians here, we don't kill. Big ten rules bro. Give us your big justification for defying that rule, go ahead, come up with a good argument big skullface boy. I'm waiting.
>>
No. 474891 ID: 629257
File 135403865877.gif - (9.29KB , 800x600 , 527.gif )
474891

Nan says she is confused, and may have used the wrong name.
"My name is unimportant. It is my deeds that will be remembered."
Nan isn't exactly a devout practitioner, but doesn't the Bible say 'thou shalt not kill'?
"I'm afraid I don't know that story."

All right, she says.
Then who are you?

"I am the not the first. I am not the last.
I face the darkness. I walk in death. I welcome it. And in death I will find salvation.

I am he who wears the crown. I am he who sparks the cleansing flame. I am the herald of the dawn.

I am the lightbringer."
>>
No. 474903 ID: 86e91d

If he's the one who caused all this, and if he's standing next to a deadly void , and if we can try to push him off, We might do something good

Get closer to him , saying that you will help him in his intentions, but push him off when you get the chance
>>
No. 474910 ID: b6edd6

Ask him to explain how death can be his salvation. If he doesn't need a particular kind of death then killing him will likely be counterproductive.
>>
No. 474920 ID: 6a5a08

Okay, so his name is Lucy.
>>
No. 474926 ID: ddb128

I'm for mindless violence as much as the next guy, but maybe we shouldn't kick this guy off a cliff yet. See what his plan is, then do the exact opposite of what he needs. who knows, maybe the plan involves his death?
>>
No. 474961 ID: 450660

>>474891

So we just went from zero to batshit.

Nan, it is your destiny (probably -- actually likely not). I think we need to stop this guy before he murders the entire congregation, village, etc.

Which are your people. Kind of.
>>
No. 474981 ID: cfd7b3

Tell him if he is the Light Bringer than you are the Night Surgeon.
>>
No. 474983 ID: 4a6f01

Tell him that you are a lightbringer too. After all, that's your job as an electrician and you've never tired of pointing your flashlight wherever you could at the hotel.
>>
No. 474984 ID: b59bfb

I vote we push him off the edge.
>>
No. 474992 ID: fc73b2

>>474891

"And who am I?"
>>
No. 475022 ID: b1f99d

"Who am I? What role do I play?"
>>
No. 475027 ID: c460ad

>Lightbringer
Oh shit this guy is definitely Satan. I know it probably won't work, but push him off the cliff. If nothing else, it might tell us something about what we're dealing with.
>>
No. 475030 ID: 2460d2

>"... and what role do I play?"

Be careful, folks. We should keep in mind that even Lucifer was once an angel.
>>
No. 475034 ID: f2c20c

I'm not sure how comfortable I am with killing this guy unless we know he's planning on slaughtering people. He might be planning on sacrificing animals.
>>
No. 475082 ID: 517bd0

I...really fucking hate this guy. I hate characters like these, the're always full of shit and just listening to the same tripe coming out of their holier-than-thou mouths makes me sick. Tell this dude he's full of crap and he should shove his metaphysical ying-yang. He knows were.
>>
No. 475124 ID: 2073cc

Okay, this is going to sound weird, but maybe you should try putting out the fire with your cloak.

If light is evil, and darkness is good, then putting out the fire will bring darkness into this area, thereby swallowing you and the Padre.

He's evil, that's a given, but maybe darkness in this case is the answer. You know, to help snuff out his light? Shoving him into the fire, or pushing him off the cliff might trigger teleportation to another, and then the next time you see him might be near end game-breaking dawn.

Therefore, try putting out the fire with your cloak. If that does not work, try kicking the wood pile into the ocean to trigger darkness.

Once the fire is out, and darkness swarms, maybe you can continue helping burned spirits like before, and eventually, leave the hotel as yourself.

Mainly, try suffocating the fire with your cloak. And do it suddenly without talking; or ask him something to turn his back, and then snuff it. Either way, reiterating one more time, put out that fire and summon the darkness.
>>
No. 475136 ID: 2fd111

>>475124
Darkness, once our greatest enemy, is now the enemy of our enemy, but is the enemy of our enemy our friend? Now is the time to find out. Put out that fire.
>>
No. 475137 ID: 491319

pretty sure we gave it away earlier but by any chance do you still have the cross pendant necklace on you
>>
No. 475138 ID: 781274

"Want to know how I got these scars?"

Ok umm so . . . I don't like him tell him you'll find your own way to bring light and that you'll see his dawn set.
>>
No. 475165 ID: 948e70

>>475030

Hmmm this could work but...

I'm definitely getting the vibe that murder is not going to end well in these scenarios. He seems to see embracing darkness (death) and bringing light/salvation (cleansing fire BURNING PEOPLE) as his two main goals. I think using darkness against him then would also backfire.
>>
No. 475222 ID: b1f99d

I know Weaver said that we should be less hesitant about taking action, but I think this situation merits a bit more consideration. His most recent response seems to imply that he is not a mortal being and even if he is mortal, he does not fear death, making threats of violence ans murder entirely moot. Additionally, he's giving us information. Let him keep talking, but the moment things get weird, or he comes closer to Nan, we need to take action. Our one bargaining chip is that he needs Nan's help. When things get weird, Nan should withhold her aid until he reveals his plan. Then we foil it (mwahahahaha)!
Then again, I get the impression that all he needs from Nan is her life (or maybe her soul).
>>
No. 475243 ID: b1f99d

Also, if there's something shiny around, try to see your reflection. If we are traveling through people who lived in the past, it might give us a visual.
>>
No. 475257 ID: 18c6a7

SATANSATANSATAN!

Okay. There is only one thing to do.

"The power of christ compels you!"

Or something. I dunno.
>>
No. 475262 ID: be594e

I don't like this guy and can't tell if he's good or bad. Shove him off the cliff, lol....
>>
No. 475283 ID: 86e91d

Guys he's not Satan, everything points he is but it could also mean he was good and turned 'bad' .

Changing my suggestion , apologize and tell him what should you do to help him. If anything fails, push him off the ledge lol
>>
No. 475291 ID: 436013

Guys
Guys listen
l-
Listen guys
IF he's Satan (and that's a big If, look at those capital letters) we should steal and wreck his shit big time.

Like, if we kill satan do we get his powers? That's how it works right?
>>
No. 475320 ID: 9e57fb

Apollo, Prometheus, or Satan?
>>
No. 475326 ID: 6a5a08

>>475320
Good question.
Try making bird sounds.
>>
No. 475329 ID: 491319

ask him if he wants to make a bet for the souls of the hotel

if you can save them he has to fuck off

first to 5 souls wins

If it IS the devil he won't be able to resist a bet. If he's mortal then, well...we'll go from there
>>
No. 475372 ID: 2073cc

Ask if he would like to play a game, jigsaw style.
>>
No. 475382 ID: 1ffc7d

I'm pretty sure this is Lorenzo. He's just starting to become "The Pilgrim". Compare what he just said to what The Pilgrim said, especially about dawn coming and salvation in death.

But just in case...
>>475329
Break out your fiddle, Nan. Put the fear 'a Chucky D. in 'em!
>>
No. 475421 ID: 629257
File 135418465205.gif - (10.86KB , 701x683 , 528.gif )
475421

Nan asks who she is.
She asks for her role.

"Your role is as important as mine. I wear the crown, but you, you will see it fall. You are the stranger. And though for now you must dwell among we who bring the fire, we will let you go - but not before you light the final spark."

Nan tenses, clenching her fists.
She plants one foot.

"You are not Anasazi."

Nan charges.
She grapples with the hooded man, struggling to throw him over the edge, but he is strong, and grabs her wrists.

"Oh, you are surely ready! But not yet, stranger..."
>>
No. 475422 ID: 629257
File 135418467482.gif - (13.65KB , 701x683 , 529.gif )
475422

"That part comes later!"
>>
No. 475423 ID: 629257

now is not the time for fear
>>
No. 475425 ID: f2c20c

>>475422
Jesus christ it's a fucking demon.

Kick him repeatedly in multiple locations. Feet, groin, ribs, knee. Get him off balance, get him to let go, then get him off the edge. Or into the fire, maybe.
>>
No. 475427 ID: d4ad1a

>>475425
What do you mean? He's just a ram. Nan has horns, too.

He's clearly got control of the situation but doesn't mean to hurt you. Step back. See if you can put out the fire, maybe distract him.
>>
No. 475429 ID: 629257

fellas you seem to be missing the fact that he seems to have our intrepid protagonist pretty firmly by the wrist
>>
No. 475432 ID: 621893

Well, since this is all a dream, and since he means you no personal harm, that means there's nothing to be scared of!
We can think through this logically!

NAN: freak the fuck out and flail around while biting him.
>>
No. 475442 ID: 3b8cf9

Anasazi... Ana... Anna... the one killed by the pilgrim... i'm sure there's no connection... nope... not. at. all... actually knowing weaver there probably isn't...
>>
No. 475445 ID: 1872b8

I'm more concerned about the Anasazi Lounge than Anna. We've got to make a mental note to check that up later.

If he doesn't let go, try kicking him in the stomach or the shins, whatever is easier to reach at the proximity Nan is at. If he does, try smothering the flame.
>>
No. 475452 ID: be594e

Not sure its relevant, but notice the scars are in the shape of the Padre's cross.

I'm lost for what to do. Jump off the cliff ourselves so he can't use us! Muahahaha?
>>
No. 475454 ID: 8fca75

>>475452
That is... A good observation

Kick the guy in the balls that should let you push him over the edge. If a woman for some reason then a taco kick could work just as well.
>>
No. 475466 ID: dd6dd0

"The name "Anasazi" has come to mean "ancient people," although the word itself is Navajo, meaning "enemy ancestors." [The Navajo word is anaasází (<anaa- "enemy", sází "ancestor").]"

http://en.wikipedia.org/wiki/Anasazi
>>
No. 475490 ID: 86e91d

Fighting will be counterproductive , he is stronger and we can't shove him away anymore . Stop struggling and apologize , listen to his instructions, then we might do the opposite of what he intends to do
>>
No. 475512 ID: b6edd6

>"That part comes later!"
So it sounds like he does want you to kill him, but in some other circumstances.

>>475427
Seconding this. Nan seems to be wearing a heavy cloak, so that might make a passable fire blanket.
>>
No. 475521 ID: 2fd111

>>475422
Oh shit, three things just clicked about what he just said.
I'd say the immediately important one first, but the context is the other one, so I'll start with that.

First: He's using Nan, and at least one part of his plan involves Nan killing him, but that isn't part of the plan till later.
Secondly: He just said you're part of his plan. He needs you alive. This means either he means you no harm, or intends to capture you!
Thirdly and most importantly: If he has planed as much as he seems, he obviously saw this coming! There's no way he doesn't have something up his sleeve to prevent you from killing him, or continue the plan without him!

Back off! What can he tell us is so much more valuable than the peace of mind from his death!

Hell, even if you manage to throw him off the cliff, there is no way he won't either have ace in the hole save him/kill you, or something to screw you over in the event you do manage to kill him! Think about it! He may very well be insane, possessed, or even the devil, but he's clearly no idiot! Back off before he plays his trumpcard!

Don't let him get close, and keep an eye out, he might not be alone In the event he gets hostile(you're the only one who's shown hostility so far), get the fuck out of dodge.


If you die now ,then their deaths will be in vain/unpreventable.

(lightbulb just went off in my head gonna make this twice so it's grammatically correct both in the event this is before the burning, bare with me, this might not be true)

before: The Anazie cannot be saved without the knowledge he carries. His word is worth more than his life! You can't risk dying now! They need you!

After:
The Anazie cannot be saved, but there is still somthing you can do. This demon of man, clearly still intends to do far more. You might be a cog in the gears of his plan, but even a single gear can stop the entire works if it does something it's not soposed to, and he knows what it is! Even if you can't find it out now, without him you'll likely not know what you can do against him till it's too late. You need to stop!

Both:
Nancy! It's not worth it! Stop!
>>
No. 475525 ID: 948e70

>>475466

Also the Anasazi lounge from earlier comes to mind...maybe this is some being of vengeance?

It's a long shot, but why not try to grill him for more information? This is going to be tricky later, but it seems like:

1. He wants you to kill him. Therefor our nonviolence path seems to be important.

2. He still might want to kill you after.

3. Holy craaaap!
>>
No. 475648 ID: b1f99d

A few things:
If he were just a ram with big horns, he would have ears too (like Nan). I don't know what he is, and that is much scarier.
Like I said before, he isn't a normal mortal, and even so it seems as though he's expecting you to kill him. Quit attacking him physically.
Keep him talking, and try to smother the flame with your robe (that seemed like a pretty solid course of action).
>>
No. 475660 ID: 392587

I'll buy it at a high price . . .

Stranger
>>
No. 475666 ID: 629257
File 135430251391.gif - (14.41KB , 701x683 , 530.gif )
475666

"Take this. My gift to you. It will help keep you safe until the time is right."

He shoves something into Nan's hand and makes a fist around it.

"And when you kill me...

be thorough."
>>
No. 475667 ID: 629257
File 135430254375.gif - (8.63KB , 701x683 , 531.gif )
475667

>>
No. 475668 ID: 629257
File 135430255615.gif - (8.77KB , 701x683 , 532.gif )
475668

>>
No. 475669 ID: 629257
File 135430256723.gif - (5.52KB , 701x683 , 533.gif )
475669

>>
No. 475671 ID: 2fd111

Well... that was different.
>>
No. 475674 ID: 9e57fb

>>475669
That's the one that other guy was wearing way back when, isn't it?
>>
No. 475675 ID: b6edd6

Ask him what he saw, and tell him about how you saw a weird cultist who wanted you to kill him.
>>
No. 475676 ID: 86e91d

Notice Anderson's uncocked gun and the lighted corridor, he took the shoot

Examine surroundings and check on Pablo
>>
No. 475677 ID: f2c20c

The other pendant is a regular cross. This one is entirely new. It's supposed to protect us, but how, I wonder?

Is the Beast still there? I think we should tell everyone what just happened.
>>
No. 475685 ID: 4fec1b

Weren't we running out of inventory slots?
>>
No. 475695 ID: 42f4c5

Put on the necklace.
>>
No. 475697 ID: 68bbc5

Put that necklace on immediately and never take it off.
>>
No. 475733 ID: e9a993

It doesn't necessarily have to be a cross, the necklace matches the scar on his face. Regardless of the fact, I say put it on. He needs you alive for whatever his plan is, so I don't think there would be any trick behind it.

Anderson is there, and armed, so that makes things safer. Take no action, just get an update up what happened, where everyone is, and if there is any danger nearby.
>>
No. 475827 ID: be594e

Okay, well I totally forget by now if we were supposed to be doing anything else besides going to the lounge, so....... Go to the lounge.
>>
No. 475830 ID: be594e

Oh, but I guess now we're also free to explore the courtyard. Lets do that first.
>>
No. 475831 ID: be594e

>>475733
No it does have to be a cross. The cross shaped that way has appeared numerous other times besides the guy's face.
>>
No. 475833 ID: 6d7a07

Ask him how long we've been standing there.
Also checl our flashlight.
>>
No. 475841 ID: f2c20c

>>475827
I think we should go to the lounge first, then the courtyard. We've been sorta stumbling around not quite going to the lounge for long enough.
>>
No. 475861 ID: cfd7b3

Put on the necklace and check on your comrades. Ask if anyone wants to head to check out the Anasazi Lounge with you.
>>
No. 475862 ID: cfd7b3

>>475666

Also he is freaking precious. Look how excited he is to do what he thinks is right.
>>
No. 475863 ID: 2073cc

Ask Anderson what current events are, if she disappeared and reappeared, and what he has done.
>>
No. 475865 ID: 81e800

Nan had a flashlight in her hand before she blinked out into the past, I assume We still have it? Maybe you guys should get back into the saferoom now to regroup.
>>
No. 475866 ID: b1f99d

Put on necklace, check inventory and finally check on the other people.
>>
No. 475889 ID: 3b32af

>> Ask Pablo about his totem

Come on guys it's clearly important in some way.
>>
No. 475954 ID: d197d6

Ask Anderson what she was doing exactly and why he took the shot. Also ask if he knows anything about the necklace.
>>
No. 475986 ID: 7b7f04

Ask Anderson what happened and what he saw as we shone the light on it?
>>
No. 476014 ID: d8f424

Ask Anderson what went down. Return to saferoom; check friends and inventory. See if you can CONTACT MICE in the walls and attempt communication. See if we have enough parts to construct a RADIO (either for communication outside of or within the hotel, plus who knows what other stuff we could pick up! Actually, was the alarm clock a radio/alarm?). Read through Valezco's Journal (assuming we still have that). We should really use Nan's skills as an electrician to our advantage and see what weapons she can rig up. Oooh - she should construct a TASER. After that, we go exploring again.
>>
No. 476086 ID: 402e8f

Comparing the last image before we went time-travelling and the first image of us coming back: from Pablo's perspective, we must have shone a flashlight over the monster, [stuff happened?], then suddenly flashlight is gone, monster is gone, and we're trying to choke him, befotre staring at a pendant that has replaced the flashlight. He seems startled. Unless the monster is just out-of-shot, he will be very confuse. Apologise, Nan, and ask what happened.
>>
No. 476140 ID: 948e70

Well. That was weird. I'd say:

>Ask Anderson what happened, then examine the necklace. Also DO AN INVENTORY CHECK! Consider taking a moment to sit and think!

Also isn't that nearly the same necklace we had earlier/Henry had? In which case...could Henry be connected to the RamSatanCultist Stan guy?

In addition, I agree we should question Pablo about the totem *if* we still have it, as well as figuring out how to talk to the mice.
>>
No. 476170 ID: 450660

>>475666

What if he's just another goat?
>>
No. 476206 ID: 290c8a

>>475841
>>475889

These things. And regrouping and asking Anderson what happened too.
>>
No. 476254 ID: 504605

Nan, Freak out at Recent Events due to lack of time to freak out before...
>>
No. 476301 ID: 781274

If the pendant keeps someone safe we may want to give it to someone to keep them safe . . . Besides us.

Ex four eyes it could save Kim form death by fire
>>
No. 476385 ID: 2460d2

>>476254

It has been a while since Nan freaked out at the gravity of the situation.
>>
No. 476446 ID: 2fd111

>>476254
>>476385
Freaking out seems a bit excessive right now. However, being confused as hell and rather frustrated over not having even so much as a clue as to what in this fresh hell just happened ,not once, but SEVERAL TIMES IN A ROW seems rather appropriate and VERY justified. Careful not to freak out Anderson any further, he seems like he's right weirded the fuck out by your sudden taking to interpretive dance. Plus, he has a gun.
>>
No. 476486 ID: 440525

Welp, back to the not-so-safe-safe room.
>>
No. 476489 ID: dc824b

Called it! Kindof. In a lame half-assed way.

Get agitated at the obscured gravity of the multiple situations, ask Anderson what happened, and go in the safe-ish room. Preferably in that order.
>>
No. 476590 ID: e52e71

>>475669

How long have we been standing here? What did we do during our trance?

Check in on Pablo and Kim.
>>
No. 476657 ID: 2460d2

>>476446

I wasn't actually suggesting Nan freaks out. I was just making a reference to the earlier chapters.

Now the joke is ruined since I had to explain it. :(
>>
No. 476845 ID: bf857e

Apologize to Anderson. Quick.
>>
No. 477368 ID: 18c6a7

PUSH ANDERSON OFF THE EDGE

Oh wait, never mind. Explain to Andy what you just saw.
>>
No. 477463 ID: 6f7628

>>476014
This is actually a good idea, the taser part, it wouldn't be difficult at all to build a simple stungun-type taser, you just need batteries, a large capacitor, and wires for contact. Look around for an old style camera, better yet, a disposable one.
>>
No. 477671 ID: b53faa

Ask our gun-toting friend here if he noticed anything strange when you shined that flashlight.
If he had any visions of his own, it might be important to learn what they are.
>>
No. 477806 ID: b1f99d

I would guess by the year 2014 or 16 (whichever Kim is from) most people have smart phones. There are a ton of useful things to do with smart phones (especially if you have two of them, though this seems unlikely), like setting up spy-cams, making tasers (http://mods-n-hacks.wonderhowto.com/how-to/convert-camera-phone-into-taser-154540/), creating all sorts of diversions and tricks, etc. Maybe we should see what everyone else is carrying around and see what we can piece together.
>>
No. 477837 ID: 145fac

Doesn't Kim already have a taser?
>>
No. 477881 ID: 9e57fb

>>477837
And wouldn't it do FUCKING NOTHING against the ELDRITCH HORRORS with which we are faced?
>>
No. 477945 ID: 6a5a08

>>477881
Sure.
It would also help incapacitate our unstable co-survivors in the case they go crazy, without killing them.
>>
No. 478173 ID: b1f99d

Try to figure out the current time. When Nan arrived at the hotel, Weaver made a point of noting that it was still early in the morning. Considering the significance of "the dawn" in the story, I would guess that something significant will happen then. Though I don;t have any evidence to support this part of my claim, I get the feeling that if we're not out of the hotel by dawn, were stuck. I think we're working under time constraints, here.
>>
No. 478179 ID: b1f99d

The Padre seems to be most "in his element" in the presence of/while in contact with fire. Water has always been depicted in color throughout the story (except the grey sea), which seems to indicate some sort of significance. I would suggest Nan carry around a small container of water to try to use against the Padre.
>>
No. 478189 ID: d3722d

>>478173
Except we've been here several days already.
>>
No. 478230 ID: b1f99d

>>478189
How do you figure?
(also, we should probably continue this in the discussion thread - I'll look there for a response.)
>>
No. 478388 ID: d3722d

>>478230
(I have no idea where that is. But I figure days because we've had at least two sleep cycles, not to mention being knocked out at least once.)
>>
No. 478406 ID: 2fd111

Link to the discussion thread.

http://www.tgchan.org/kusaba/questdis/res/4297.html
>>
No. 478727 ID: b1f99d

Time talk now on discussion thread
Also, I think that crazy incident with the beast might have bought us enough time to sit down with the whole gang, ask all those questions we've been meaning to ask and pool our resources.
>>
No. 481219 ID: e18a3c

Attempt to eat the pendant
>>
No. 482409 ID: efa3d1

put on both pendants
better safe than sorry
>>
No. 482497 ID: 78c6ea

Oh god, the person writing in the diary of Father Valesco wasn't Father Valesco. Who was that goat man? Tell me it wasn't your father. Anyway, comfort Anderson, and by comfort I mean cling to him bawling your eyes out.
>>
No. 484633 ID: 888f88

Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaverrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
rrrr
>>
No. 484654 ID: d3722d

>>484633
Hate to be the bearer of bad news, but he's visiting family right now, so it could be a while.
>>
No. 484931 ID: f27607

>>484654
the obvious solution is to kill his family so he will have all the time in the world to update
maybe we can lock him in a hotel
>>
No. 484942 ID: 90895e

>>484931
i can see no possible problems with this plan. however i might suggest somewhere with a better internet connection than a Hotel...
like a specially fitted concrete dungeon.
>>
No. 484970 ID: f27607

>>484942
an institute for the blind?
>>
No. 486039 ID: 5dfcef

Show Anderson that thing you're holding
>>
No. 487562 ID: be0dc1

Here is a suggestion, I say get everyone together in the safehouse area and start sharing information. Tell them everything you found out with all thes weird time-shenanigans and ask if anyone else has experienced such incidents as wwell. Also ask about much anyone else knows, even if its only a little. Everybit helps when fighting for your lives! And alsso, ask Pable about that totem. It came back to ya so it has to be importaant somehow. After you've done all that and shared infor, the next goal would be to take someone with you as you go to the Anazasi Lounge.
>>
No. 488597 ID: 4c6337

That necklace.

It seems like bad mojo.
>>
No. 489997 ID: d6d33b

Bad mojo that will protect us, though.
>>
No. 490042 ID: 78c6ea

>>489997

engage Trickster mode
>>
No. 491482 ID: ab67ad

Nan should ask anderson if she fell asleep or something, what happened to "The Beast", are the others Okay?
has Anderson seen Henry?
>>
No. 491729 ID: f3de59

Nan should put on the pendant, and ask Anderson what happened from his point of view.
>>
No. 491763 ID: 46b1eb

Examine the pendant with your magnifying glass.
>>
No. 492282 ID: f3de59

After checking up on the situation, we should make our way to that lounge.
>>
No. 492478 ID: 070121

That's not an inverted cross... It's a cross turned... Diagonal? Between Heaven and Hell? Or like the Swiss Red Cross, the symbol of protections and healing, gone awry, representing destruction and harm...
I...
Huh?
>brain:broken<
>>
No. 494927 ID: b07c27

It's the death symbol from I believe his 'World Eater' series. Seems pretty straightforward.

Retreat to room. We can discuss things once we've taken a headcount.
>>
No. 495491 ID: 888f88

>>494927

>World Eater

Awaken your Dragonblood and begin mastering your Thu'um.
>>
No. 495704 ID: 23e4a3

>>494927
Yell "shit" a lot and gang up in groups of three.
>>
No. 495798 ID: c8f4e0

Ask if Alan was a rabbit, and if he ever said anything about having kids. It might not have been the Pilgrim that sliced and diced him as it turns out...
>>
No. 495845 ID: 2996b6
File 136176873556.gif - (7.98KB , 701x683 , 534.gif )
495845

Nan puts on the necklace.
Anderson says they need to get into the saferoom immediately.
>>
No. 495856 ID: 2996b6
File 136176989477.gif - (16.05KB , 701x683 , 535.gif )
495856

Nan and Anderson re-enter the THIRD FLOOR SAFEROOM.
>>
No. 495862 ID: d6d33b

Tell them about your visions. Be straight with them for once.
>>
No. 495863 ID: f2c20c

>>495856
Alrighty. Time to ask everyone if they've been seeing visions of the past or maybe future.
>>
No. 495868 ID: 9ddf68

uh, where's Henry?
>>
No. 495870 ID: 9ddf68

>>495868
and what the hell happened to the lights in this room they look melted
the cracks are new as well... what the hell has happened here since we left I think that is a good question to ask, also ask what happened to everyone from the last time we saw them to right now
>>
No. 495903 ID: 30b0fc

Make a snarky comment on "saferoom" obviously having a different meaning for you than for Anderson.
(brace for anger afterwards)
>>
No. 495905 ID: d45e2e

Ask about the writing on the window
>>
No. 495907 ID: b53faa

>>495856
>Lamps melted
>Inky pool of darkness under the bed
>Glasses is just calmly sitting there amidst all this
WEE WOO WEE WOO CREEPY SHITOMETER GOING OFF THE FUCKING CHART
GETOUTGETOUTRUUUUUUUUUN!!!
>>
No. 495911 ID: 62b01f

>>495856
Holy shit yes you're back I love you Weaver-
Ask if everyone is okay. After confirming that no one else has something urgent to say, explain visions.
>>
No. 495913 ID: cef479

Kim, you been smoking up without us again? God dammit Kim.

Seriously though, ask if she's okay and if she knows what the holy hell went down in here.
>>
No. 495914 ID: 62b01f

>>495856
Huh.
>Check Dive Quest.
>Check time of update.
My goodness, are you continuing both at once?!? Weaver, you are a hard working man.
>>
No. 495915 ID: 142630

>Maybe we should find a new safe room
>>
No. 495916 ID: 116e43

I would also like to know what happened to Henry.
>>
No. 495918 ID: 78c6ea

He contracted hyposexomania.
>>
No. 495941 ID: e35dcf

How has nobody noticed "I'M SORRY" scrawled on the was-a-mirror-before-it-was-shattered?
>>
No. 495961 ID: 62b01f

>>495941
>>495856
Well, at least she's sorry. Or Pablo is, again.
>>
No. 495964 ID: d45e2e

>>495918
Towards Kim
>>
No. 495972 ID: 96dde8

>>495856
wait. wtf happened here?
i lost track, is everyone that's here supposed to still be alive?
>>
No. 495987 ID: 86e91d

don't tell them about your visions, not yet, it may be dangerous for everyone

actually just stand still and let anderson speak
>>
No. 495999 ID: c969d0

I say tell them about the visions. Maybe ask what happened, but expect "we don't know, it was just like this when we walked in" because this hotel works like that.
>>
No. 496029 ID: 1b703f

Investigate the melting ceiling, and ask if everyone's okay.
>>
No. 496038 ID: 68bbc5

Don't talk about your visions yet. Ask what happened in the room first.

Prepare to escape if necessary.
>>
No. 496039 ID: d79ace

ask where henry is, what's wrong with the ceiling, and propose that after henry shows up we never split up again, ever. it's clearly created more issues than answers. holding the safehouse isn't really an objective anymore because
>anything with the word "safe" in it
>this hotel
doesn't mix.
>>
No. 496060 ID: 8c664e

Glad to see you back, Weaver!
Check under the bed to make sure that pool of what appears to be blood isn't dripping from Henry's corpse.
>>
No. 496087 ID: 8c664e

There also appear to be some weird cubes on the floor that I don't think were there before, such as the one by the outlet. After we've assessed the more important aspects of the situation, we should check those out. It actually looks to me like there could be ice on the ceiling, if so perhaps these are ice cubes? Idk.
>>
No. 496115 ID: a4f716

Yeah I'd ask for a debriefing of recent events from anderkim.
>>
No. 496116 ID: c8f4e0

Show off your sweet new bling.
>>
No. 496238 ID: 2996b6
File 136186810717.gif - (16.71KB , 701x683 , 536.gif )
496238

Nan asks where Henry is. Kim says he was with you, wasn't he?

The door's hardly closed before Anderson turns accusingly towards Pablo. He says he has a lot of explaining to do.
He disappeared during his shift. He didn't wake up Henry and Nan, and his shift partner is dead.
He's got a lot to account for.
>>
No. 496250 ID: 2996b6

>>460092
>>460091
It may be convenient to refer to these posts regarding a recent summary of actions.
>>
No. 496255 ID: f2c20c

>>496250
Oh right.

Yeah. Tell Anderson to chill out, it wasn't Pablo's fault. Then ask Pablo if he wants to explain what happened, or if you should.

After someone relays the events in question, we should ask where Anderson and Kim went.
>>
No. 496275 ID: 17a59e

Tell Anderson to calm down, because getting heated up will get them nowhere. They need to work as a group.

Ask Pablo if he's feeling okay (given what he said in the hallway) and then if he's willing to explain to Kim and Anderson what happened.
>>
No. 496283 ID: c8f4e0

Explain to Anderson that sticking together is hard what with all the time jumps and hallucinations and all.
>>
No. 496284 ID: 80f52e

"Speaking of accounting for things, what the hell happened to this room?"
Also, prepare to punch Anderson in the face if he tries to kill Pablo later on.
>>
No. 496285 ID: 57a559

We also really don't have time for this. I mean, really, what are we going to do? Arrest him? Shoot him? Put him to trial? This is a man from Anderson's future, I don't think he has jurisdiction. For all we know, Pablo could be his own goddamn grandson.
>>
No. 496324 ID: d45e2e

I hate to be the devil's advocate, but I think we gotta side with Anderson if things get ugly. don't forget that weird dream with pablo.

>Ask about the writing on the window
>>
No. 496396 ID: 9ddf68

Tell Kim you were together at the Church but then got jumped by the beast and were separated, but both of you planned to regroup here and thought he would be back by now. then ask what she and Anderson have been doing since you left and ,again, what the hell happened to this room.
>>
No. 496448 ID: a4f716

Explain the Henry business, then ask about the lights.

spoiler alert: we're in a salvador dali painting.
>>
No. 496455 ID: d79ace

I'm curious as to Pablo's involvement/lack of involvement with Henry. If he attempted to wake you up when the beast attacked Anna, surely he'd try to wake up Henry?

Tell Anderson to calm down, Pablo to elaborate, and ask the whole group individually when's the last time they saw Henry.
>>
No. 496459 ID: 86e91d

kinda off topic but you guys might suggest relevant things

i mean the room changed drastically but it's not our main concern now
>>
No. 496461 ID: 62b01f

>>496324
No. Stop that. We've been trying to be good at the cost of things being difficult for us. Don't give in now.
Give pablo a chance to explain himself, if he fails, stik up for him.
Anyone else notice the giant head poking up from behind anderson in the window?
>>
No. 496570 ID: 948e70

>>496255

This for now. Also this room is making me nervous, it's like how the rooms in RubyQuest kept deteriorating...wasn't there a hole in the wall before?

I've got a feeling this confrontation is going to get a bit tense, Pablo still isn't entirely stable and Anderson's got a serious hardened streak.
>>
No. 496571 ID: 948e70

Additional thought: The lights look like they've been melted. More fire/burned building reference?
>>
No. 496663 ID: cfd7b3

Make sure to protect Pablo if Anderson goes to hurt him, and try to keep everyone calm. If Pablo freaks out while explaining, try patting him on the shoulder and telling him to take a deep breath.
>>
No. 496701 ID: 1b703f

keep an eye on anderson

he's the only one with a gun around here

isn't he
>>
No. 496847 ID: ddb128

>>496570
Agreed. We need to try and keep this situation alm. Do not back down if Anderson tries to interrupt, accusing Pablo of being the problem behind everything etc etc.

also i changed my idea to slapping him- if we're lucky, this will have more of an effect despite not relying on her actually decking anderson or something iunno
>>
No. 496879 ID: d79ace

>>496847
are we slapping anderson? because slapping the guy with the gun and the 1912 "women don't even vote yet" mindset doesn't seem like the best idea.
>>
No. 496892 ID: 62f448

>>496847
>Clearly physical violence will help to defuse this tense situation!
>>
No. 496916 ID: 17a59e

>>496847
Definitely don't slap him. We don't want to cause the team to break up because of physical violence. We want the situation to calm down and keep everybody together.
>>
No. 496970 ID: 6d654e

>>496847
Maybe slap pablo if he starts flipping hardcore, but not Anderson, let's not test how well he'll take this.
>>
No. 496979 ID: 5bf651

We should make sure this doesn't turn into singling each other out and tearing our little party apart. Change the subject.
>>
No. 496980 ID: 5bf651

We should make sure this doesn't turn into singling each other out and tearing our little party apart. Change the subject.
>>
No. 496986 ID: c8f4e0

Slap everyone, in height order.
>>
No. 497002 ID: 2073cc

Stand between Pablo and Anderson.

You moderate a debate between the two.
1st, ask Anderson what he specifically suspects.
2nd, Pablo defends or explains his suspected actions.
3rd, repeat above until truth is revealed.

Also, STAY between them so A does not shoot P.
>>
No. 497262 ID: a1174c

Toss Pablo out. He's too crazy now and not worth saving
>>
No. 497314 ID: cfd7b3

Are you serious? He's flustered, but other than that flashback he's not been shown to be any more unstable than everyone else in this hotel.
>>
No. 497315 ID: 78c6ea

Everyone is worth saving.
>>
No. 497325 ID: 8b893c

dont slap anyone! talk it out, and get pablo to explain his side of the story.
>>
No. 497409 ID: a1174c

Tell to Anderson that Pablo is not the one to blame. Explain to him that the hotel has been playing mind games and other strange tricks on everyone to raise suspicions and turn everyone against each other. You yourself have experienced this probably more than anyone and could easily relate the subject.
>>
No. 497525 ID: 57cc18

I meant to only slap Anderson if he started flipping out.

Yeah, try and mediate this first.
>>
No. 497548 ID: d5bf96

I'm going to go with let him explain himself first. If a fight or anything dangerous breaks out we stop them.
>>
No. 497584 ID: e13231

let pablo answer anderson and ask where kim and anderson were at. afterwards force a discussion where we can talk about whether or not everyone else is also having hallucinations/whatever you want to call them . are you the only one having visions or not
>>
No. 498240 ID: 953182

is the stuff under the bed just part of the ash that's on the walls or is it something else
>>
No. 498667 ID: 3bb056

keep calm and try to keep everyone else calm. try to resolve this peacefully.
>>
No. 499262 ID: edd9f8

Mediate between those two, and then ask what happened to the room.
>>
No. 499661 ID: 2996b6
File 136307469191.gif - (13.66KB , 701x683 , 537.gif )
499661

Nan speaks up.
She says this place is clearly messing with everyone, but there are bigger things to worry about. We can't fight between ourselves when there are serious threats out there.

Anderson scoffs. He says if we can't trust our own, we'll never last. And right now there's one person in particular not being very trustworthy. He physically pins Pablo against the wall with one arm.
You vanished during your shift. The only person you were with is dead. No one can account for you, and you say you just WANDERED OFF?

Anderson draws his pistol.
For all we know, you are the Pilgrim.
>>
No. 499663 ID: f2c20c

>>499661
No, dammit. We already know who the Pilgrim is. We've spoken with him, at the church in our visions.

He wants someone to account for Pablo? Fine. We saw him. Describe the dream you had in your unwakeable sleep.
>>
No. 499668 ID: 8498da

stop him & tell him about the dreams!
& then if anything I guess maybe just poke him with the knife or whatever & see what happens
>>
No. 499679 ID: 52ff3d

If we start acting like one of us is the enemy, we will all become the enemy.
>>
No. 499680 ID: 57a559

the fuck man you are a cop
pay attention to your damn oaths
I'm serious, for all we know that could be your grandson or great great nephew right there.
>>
No. 499682 ID: cfd7b3

SEE WHAT I SAID ABOUT PROTECTING PABLO DO YOU SEE WHAT HAS HAPPENED NOW PEOPLE

I'd suggest punching Anderson to stun him and snatching the gun away, but that might cause him to pull the trigger... damn.

Okay, No More Nice Nan. SHOUT AS LOUD AS YOU CAN for Anderson to LISTEN TO YOU for a freaking minute, because right now, HE'S the only one being ANY kind of hostile. What if Pablo's innocent? Could Anderson really just kill an innocent in cold blood, because he's too impatient to listen to the kid explain himself?!
>>
No. 499683 ID: cfd7b3

Also, I don't see how telling Anderson about a dream in which Pablo ended up somehow fucking everything up (even if it was an accident and he regretted it massively) would calm Anderson down OR fix the whole "hostiliy to Pablo" thing. If anything, it could even get Anderson to kill him right there. Think, guys. Anderson's really desperate to get this situation resolved with violence. Do you think further confusing the situation of Pablo is going to keep Anderson from hurting him?

I'd suggest if you were to tell someone about that dream, tell ANYONE BUT Anderson, for Pablo's sake.
>>
No. 499694 ID: 9ddf68

Yeah I think it's safe to say that he isn't the pilgrim seeing as how we throw that rebar blade thing you gave us directly into that things eye and it just kept on coming like nothing happened. besides wouldn't Pablo have the blade on him if he was the pilgrim
>>
No. 499715 ID: 86e91d

Lie to Anderson and say you know where the real Pilgrim is . This will give Pablo more time and lets us explore the anazasi lounge
>>
No. 499739 ID: b07c27

*Paragon Interrupt*

Tell Anderson that accusing people is more likely to drop our chances of survival. The Hotel wants us to become divided. It makes it easier to pick us off. Bring up that if Pablo really were the Pilgrim, it'd be curious that he did not kill you [Nan] when he had a chance, since you and him were alone for a time before meeting up with Anderson.

Additionally, to provide Anderson some food for thought, call him out. Anderson seems more than willing to put down problems, and the Pilgrim is equally eager to kill the group. Perhaps Anderson is more like the Pilgrim than he thinks. Hopefully, that'll give him pause.
>>
No. 499758 ID: 007c59

>>499715

As dangerous as this sounds, it'll be enough to get Anderson's attention. So yes, we tell him we know who the pilgrim is.

If he demands an answer, we tell him about Lorenzo and our visions to explain the high likelihood that Lorenzo is the pilgrim, not one of us.
>>
No. 499806 ID: a7aca3

If Kim still has that taser of her, I believe we could stun everyone, if things turn out really bad. That should solve some of ours problems, for some time at least.
>>
No. 499866 ID: b2fcec

first, you need to bring Anderson down a peg; if he's accusing someone of being the Pilgim, remind him that he could easily be the Pilgrim as well.
Second, provied the information you found, and maybe try to get some more background information on the others; the abused family have simily physical characteristics to kim, so maybe getting the air cleared my help out.
>>
No. 499868 ID: b2fcec

Further note: I think that lying about the pilgrims location to Anderson, especialy if the happy coincidence of the pilgrim being there doesn't occure, it could further throw the group into chaos, especialy with how parinoid Anderson is right now.
>>
No. 499889 ID: 6951eb

stop anderson and tell him you need to ask pablo a question.

ask pablo if he knows anything about a totem (don't show him the totem yet) and what he knows about it. maybe the story behind it might make it look less like he's at the hotel's side too?
>>
No. 499915 ID: 2073cc

Tell A to shoot Pablo in the knee.
Get him to tell the truth.
>>
No. 499922 ID: cfd7b3

>>499915

If you do that, he's guaranteed to die. No way to run, and running is KIND OF important. I'm pretty sure he's already fearing for his life enough to tell the truth.

Why are people so eager to get Pablo killed?
>>
No. 499930 ID: 78c6ea

Careful, Anderson. When I first met Anna there was only an evil grasping shadow monster in the elevator, no living being. Things are not as they seem. That could have been her and you would never know it. If we start killing each other, the monsters won't have to. If we start killing each other, we might as well have been the monsters all along!
>>
No. 499944 ID: 781274

Take off his hat
>>
No. 499975 ID: 9ca4c9

tell kim to calm anderson down, shes the only one he might listen to.
>>
No. 500007 ID: c3e015

don't shoot pablo anderson, we need those bullets for a real emergency! pistol whip him and demand answers.
>>
No. 500023 ID: 86e91d

phisically threatening a man who was trained to fight and said man has a gun AND angry doesn't seem like a good idea .
>>
No. 500031 ID: ef1278

I can agree that we shouldn't threaten Anderson with violence, but we still need to put him back on the level, and the only way I can see this happening is by turning his accusation against him.

As for Pablo, the last thing we need is for him to perceive the group as a threat to him. The last thing we need is any more instability
>>
No. 500095 ID: c8f4e0

Give Pablo a paintbrush and tell him to express his feelings on canvas.
>>
No. 500104 ID: 3bc26e

TELL ANDERSON YOU'VE SEEN BOTH THE PILGRIM AND PABLO AT THE SAME TIME.

Also, tell him that Pablo saved you when you were alone, so he isn't the Pilgrim. Tell him shooting Pablo won't solve anything.

Do we still have that carving with Pablo's name on it...
>>
No. 500105 ID: ef1278

I think cicero's on to something.
>>
No. 500255 ID: a4f716

Yes do everything Cicero says. He currently is "the man".
>>
No. 500354 ID: 2996b6
File 136343721529.gif - (36.27KB , 701x683 , 538.gif )
500354

Nan cries out. She tells Anderson that they all need to work together to survive. This place is trying to get us to turn on each other, but we're all we have. And besides, it isn't Pablo. She's seen the Pilgrim in her visions.

SHUT UP!
YOU CAN'T EVEN SEE WHAT'S RIGHT IN FRONT OF YOU. HOW CAN WE LISTEN TO ANYTHING YOU SAY?
IT'S HIM!

>>
No. 500355 ID: f2c20c

>>500354
Ask him if he thinks he sees everything. No, of course not. He's acting now based on something he didn't see. He's filling in the blanks of his experience with his own worries. Say that he doesn't KNOW what happened, so he's afraid.

Say that you don't... always see what people really look like, but that doesn't make you afraid. I wonder... What does he see when you looks at you?
>>
No. 500361 ID: ccf816

Nan, please say the following;

"Anderson,I threw a metal spike though the Pilgrims head and he just pulled it out and kept coming. If Pablo was the Pilgrim, what would stop him from tearing us all apart right now? We'd all be dead now if he was."
>>
No. 500369 ID: c8f4e0

Looks like it's time to leave the "safe" room
>>
No. 500371 ID: 1f8505

>>500354

NO ANDERSON

YOU ARE THE DEMONS.
>>
No. 500373 ID: 2994e7

okay he is being clearly too hostile to be reasoned with! this is a very delicate situation, but then again so was that event with the hostage children. keep distracting him and try to turn his attention towards you. use physical force if you have to, like slapping him or grabbing his gun arm.

at least get it across that there are much more dangerous things to worry about! such as the state of the room!
>>
No. 500383 ID: 9ddf68

Damn he just snapped. Isn't he the solder of the group, army ranger or something like that? Why is it that the solder, the one trained to handle stress and what not is the one falling apart were everyone else (well shaken and just a little afraid) is keeping it together? You should call him out on that and also ask what has him so damn shaken, up until now he was cool, calm, and collect but now is falling apart like a scared little child, so what cause him to finally crack?
>>
No. 500390 ID: 4161a4

guys
it thinks its reasonable to assume
that Anderson is corrupted
>Hit him in the head with something very blunt immediately. Hell, try wrestling him down if you don't have anything to hit him with.
>>
No. 500401 ID: cc29c2

ok obviously anderson ISNT anderson right now, we need to get pablo away from anderson and try to get that gun away from him, maybe try knocking him out with something in the room or just using blunt force.
>>
No. 500414 ID: ccf816

If knocking Anderson out is the only option, what do we have on us? What's our current inventory?
>>
No. 500426 ID: cfd7b3

...Okay, I am legitimately terrified.
It's a good thing Nan isn't a pansy.

Tell Anderson to look at Kim. He likes her, she's a young, innocent girl, and she's probably even more creeped out by this than I am. She's probably freaking out right now. Maybe if Anderson sees that, he'll realize that he's stepped over the line?
>>
No. 500433 ID: ccf816

As much as I'd like to think that Kim could snap him out of it, something from that last image says that he is too far gone to be calmed down.
>>
No. 500438 ID: cfd7b3

Even so, there's the chance it might make a good distraction. And then if he is sufficiently distracted, throw the Totem at his head! If we try to snatch the gun, I think that would end really badly. But throwing the totem, if he's not paying attention, could really knock him out, and we could then try to restrain him or something while he's out.
>>
No. 500439 ID: 891921

Tackle Anderson.
>>
No. 500468 ID: 436013

Knock'im out, dude's out of it

Hemingway always opened with a left jab and immediately followed with a right uppercut, so try that
>>
No. 500479 ID: 6951eb

shine the flashlight on anderson's face. either something happens, or we blind him before he shoots pablo's brains out.

oh also flashlight pablo just to make sure
>>
No. 500527 ID: a4f716

>Flashlight Anderson
>Duck
>Throw blunt object at his head

>Once/if conflict is resolved, ask those around you if they saw anything different about Andy and ask if they saw anything strange about you.
>>
No. 500528 ID: ccf816

Let's just hope the flashlight is strong enough to work.
>>
No. 500551 ID: 7f2d33

FLASHLIGHT THAT MOTHERFUCKER. If that does nothing utilize the Nan headbutt. And remember to watch out for gun.
>>
No. 500571 ID: cfd7b3

A what he means by we don't even see what's right in front of us.

Is he referring to himself? If he is, he's AWARE something is wrong with him, which if he's still got a tiny shred of control in him would make good reasoning material. If not... well, I'm still curious as to what he means. Either way, I doubt he's going to answer. He's too busy freaking the fuck out.

Of course I'm still all for distracting him with Kim and chucking the totem at his head. In fact, I kind of prefer that one.
>>
No. 500587 ID: e428dc

attempt to calm him down by hugging him
Anderson doesn't seem like the type of guy to hurt a girl anyways
>>
No. 500591 ID: ccf816

I'm sorry, He looks way to paranoid to be hugged right now. He may end up pointing the gun at us if we get any closer.
>>
No. 500701 ID: d8f424

Flashlight, headbutt, retrieve gun.
There are lots of other things to do, but none of them can happen if he still has the gun.
>>
No. 500703 ID: d8f424

Things to do after Nan is in control of the gun:
-Restrain Anderson
-Make him look at his reflection/stand next to him and look at his reflection at the same time
-Splash some water on him (the fact that water is one of the few consistently colored elements in the story has got to be significant)
>>
No. 500708 ID: c3e015

hit anderson in the head with a blunt object and knock him out
>>
No. 500744 ID: 3bc26e

Apologize before headbutting him away and turning the flashlight on him. Possibly tell him TO KEEP IT TOGETHER, MAN while doing it.
>>
No. 500748 ID: 619a48

Cicero, now is hardly the time to be polite to the guy with the gun, especially with the his current attitude towards Nan.

I personally still want to reason with him, but that face just says he won't be listening to anything, reasonable, polite or otherwise.

Also, if for some reason Anderson is Genre savvy and knows that "sorry" is code for "I'm going to attack you now" we could be in serious trouble.
>>
No. 500832 ID: 098523

Guys, I just thought of something. It's true that this really isn't like Anderson. So what if he's telling the truth? What if WE'RE the ones who are being deceived?

Remember that cross we put around our necks a minute ago? Who's to say it isn't cursed, and causing us to see an illusion? Then again, it's also possible it's allowing us to be the only ones seeing things as they really are, but either way, I vote we take it off, and see what we can see.

If we start seeing monsters, and we think they aren't real, we should give Anderson a chance to wear it, and let him see the reality of the situation.
>>
No. 500843 ID: b2fcec

I guess that couldn't hurt.
>>
No. 500845 ID: f78128

>>500354

UPDATE HOLY FFFFFFF

Judge Kim's reaction to the sudden appearance of Anderson's pupils. Nan might be hallucinating, what with the hotel being able to warp time and space. If Kim is equally startled, proceed to logic Anderson into calmer states. And/or goat-headbutt the gun out of his hand.
>>
No. 500859 ID: 8c664e

>>500748
>>500845

I too have a gut feeling that SOMETHING we're looking at just isn't right- or perhaps something that Anderson is seeing. These suggestions are as good as anything I can think of- I think we'll definitely need Kim's help, and there's been something bugging me about that cross since we got it. Though still, we should be careful about that, as there's a possibility it's essential to our safety, even now. So, be prepared to put it right back on.
>>
No. 500863 ID: 8c664e

Shining the flashlight isn't a bad idea either, though we should be careful not to appear to be aggressing unless we really are, and that seems like a poor choice to me. Gun>moxie, unfortunately. But, supposing things really aren't as they seem, the flashlight might "shed some light on the situation".
>>
No. 501124 ID: 99b053

Shout "Kim!" Pretend to be distracted by Kim. If Anderson looks at her, clock him while he's distracted. If he keeps looking at you, hope that she understood you want her to clock him. If she doesn't, try to clock him anyway.
>>
No. 501435 ID: 16259d

>>500354
tell anderson that there's something behind him. grab pablo (and kim, if there's time) and get the fuck out of there.
>>
No. 501540 ID: 56a3d2

I seriously doubt Anderson will be concerned with Kim, being that he is clearly not in a stable state of mind. I say we do what a ram does best, and charge him. Hopefully we'll catch him off guard.
>>
No. 501604 ID: 2d531e

Quick! ask pablo about his totem!
>>
No. 501628 ID: 2954ce

Shine the flashlight
>>
No. 501896 ID: 937642

Say "How can we trust you, Do you even Trust yourself!? If you can't even trust yourself why do you think your making a good decision!?"
>>
No. 501905 ID: 9f645e

The Anderson Entity has made the mistake of holding a gun too close.

I would knock his arm to point the gun away, and downwards, from Pablo, and I assume we all pile on him.
>>
No. 502052 ID: 619a48

Okay, this is the order I see things going in:
Shine the light in his eyes,
knock his arm away from Pablo while hitting Anderson in the head with the totem (or the flashlight if it's made of metal), taking the gun and running.

Does that about sum up the consensus?
>>
No. 502076 ID: 3bc26e

You know I bet this is what happens when you smoke to many bug cigars.

http://tgchan.org/kusaba/questarch/src/128452719318.gif
>>
No. 502095 ID: e20872

Briefly glance towards Kim to gauge her reaction to this situation. Then, attack Anderson. If he isn't going to listen to us peacefully, we have to take drastic measures.
>>
No. 502141 ID: 9f645e

Keep the weirdo talking over his shoulder like that. Give Pablo an ace chance to cold-cock the old chum.

Make up something to tell him, or just run your mouth with stories of lifts and mazes and people getting stuck in cupboards and - BANG!
>>
No. 502142 ID: 9f645e

Walk up to him and stand in front of his gun.
>>
No. 502152 ID: 2b8a1f

Take off your pendant and wave it at him with perhaps a little more force than necessary. Ask him it he sees that, tell him your visions aren't bogus, and he needs to listen and calm right the fuck down or you are going to make him. You are prepared to wrestle him away from Pablo if necessary. Get into position, he doesn't exactly seem inclined to reason with you.
>>
No. 502201 ID: cfd7b3

Shove the pendant into his gun, bugs bunny style.
>>
No. 502265 ID: 68bbc5

I strongly feel that taking off the protective pendant at the first hint of violent strife is, in fact, the wrong thing to do.
>>
No. 502272 ID: 2073cc

YOU'RE RIGHT BEHIND HIM!
KICK HIM IN THE NUTS when his head is turned!
DUH!
>>
No. 502281 ID: 9f645e

Yeah, that protective pendant the extremely dodgy guy gave us after we chatted about how he's going to end the world.

I'm not saying it's a BAD pendant, but nobody knows what it's significance is right now.
>>
No. 502323 ID: f9ba35

If we can't see what's in front of us, then maybe Anderson would be willing to enlighten us? What does Pablo look like to him? What about Kim or Nan? Ask him, while maintaining a safe distance. Be prepared to move.
>>
No. 502324 ID: 8c664e

>>502265
My theory is this; Pablo isn't really the Pilgrim, or there would likely already be some limb-tearing and such. But, Anderson seems entirely convinced that he is, though he does seem to know Pablo is Pablo, as well as thinking he's the Pilgrim. My thoughts are that either Anderson isn't really Anderson, or he's being deceived by the hotel, and our necklace is keeping us from falling into exactly the same trap.

However, there is of course a chance that removing it would be dangerous. My solution? We haven't heard a peep out of Pablo OR Kim since this started. We should begin by getting their appraisal.

In the end, there is also the chance that Anderson really is off the deep end, and this is all a waste of time, and we should be attacking or running like everyone is saying. But I don't think we can be at all sure of that at this time; Pablo and Kim, or at least one of them, will be key in figuring that out.
>>
No. 502325 ID: 8c664e

Also, if we do end up just attacking him, shifting his focus away from us while the others talk will give us a better opening than just shining a light in his eyes, methinks. 2 cents
>>
No. 502422 ID: 179586

Surely we can defuse this situation without nut-kicking or gunshots to the head.

Tell Andy there's no immediate threat, then everyone share their perspective of what's been going on.
>>
No. 502433 ID: 320474

No one sees that he just turned into a MONSTER?
>>
No. 502435 ID: cfd7b3

Perception is often smeared in this quest. Things are rarely how they appear.
>>
No. 502655 ID: cc1e12

Nan: Realize you will never be able to trust anyone here. Realize you never should have trusted anyone here in the first place. Become paralyzed by fear and hopelessness.
>>
No. 502663 ID: 619a48

>>502655

even if not trusting anyone is a viable option, simply freezing up is not an option.
>>
No. 502664 ID: f2c20c

>>502433
Like half of the survivors have turned into monsters at some point.

EVEN NAN.
>>
No. 502666 ID: 619a48

>>502664

Wait, when did Nan turn into a monster?
>>
No. 502667 ID: f2c20c

>>502666
Oh, nevermind, I thought she saw herself during one of the two times she was running away from the burning room.

But regardless, so far we've seen Henry, Anna, Santiago, and now Anderson as monsters. It's a safe bet that everyone has a monstrous form that Nan can't normally see.
>>
No. 502671 ID: 619a48

>>502667

Perhaps I should rephrase my initial suggestion.
we should be keeping a HEALTHY distrust of those around us, but we shouldn't freeze up, and, even if we are prepared for them to be, we shouldn't treat everyone/everything as an immediate threat.
>>
No. 502769 ID: 2996b6
File 136462015781.gif - (26.07KB , 701x683 , 539.gif )
502769

Nan rushes in and struggles to restrain Anderson - or at least his firing hand - while still trying to shout him down.
She insists Pablo isn't responsible for this. He's not the Pilgrim. She's SEEN the Pilgrim.

OH, YOU'VE SEEN HIM.
IN YOUR "VISIONS"?
I CAN'T JUST TAKE YOUR WORD ON SOME DREAM YOU HAD, NOT WHEN LIVES ARE AT STAKE.
WE HAVE TO SETTLE THIS.

RIGHT NOW.

>>
No. 502770 ID: 2996b6
File 136462049746.gif - (14.12KB , 701x683 , 540.gif )
502770

"She's right.

I've seen it too."
>>
No. 502771 ID: f2c20c

>>502770
Ask her if she's okay with describing it. A church, right? Who was she in the visions?
>>
No. 502773 ID: ccc5cb

>>502770
Anderson is close to her right? Assure him that since she hasn't been seeing visions like we have that she can be trusted. Perhaps have some sort of heavy item ready in case anderson continues berzerk mode.
>>
No. 502775 ID: 619a48

Okay, lets get Kim talking, and hopefully Anderson will listen. If not, keep his gun arm away from Pablo, and hit Anderson in the gut with the lead pipe (which I believe we still have after a check of thread 6). I would say aim for the head, but I think that would kill him outright, and I'm not sure we want that right now.
>>
No. 502778 ID: 937642

Despite the fact that something is obviously very wrong with Anderson it appears he is retaining some kind of rationality, it's something we can only hope he keeps unless we figure out a way to help him.

Until then we should avoid anything that would set him off, like exposing Kim's interruption as the potential bluff it might be.
>>
No. 502779 ID: 9ddf68

Ok let's lesson to kim's story and hope it calms down Anderson, if not get ready to hit him over the head with something. After whatever happens and hopefully without anyone dying ask if any of them saw anything weird with Anderson's face (discreetly). I mean Pablo was freaking out but he was about to get his head blown off and kim seems strangely calm about all of this.
>>
No. 502780 ID: 2a8a2a

>>502778
Seconding this. Right now we should try to ask leading questions like whether she has seen the church too, and Lorenzo.
>>
No. 502809 ID: 86e91d

Kim doesn't seem to see Anderson as a monster, maybe we are being mindtricked into beliving it

tell anderson that making a rushed action might get all of you killed
>>
No. 502814 ID: db165c

get the gun
>>
No. 502821 ID: a4f716

Ask Kim for details, but don't lead on to any specific details. Just let her give her story and if it doesn't match up with ours, recognize it as a potential bluff but don't let Anderson onto it. Nonono.
>>
No. 502830 ID: 6d7a07

> Let Kim keep talking, move Pablo away from the path of the gun.
>>
No. 502831 ID: 619a48

>>502814

Not if taking it will provoke Anderson.
>>
No. 502841 ID: ad3f17

>>502780
Backing this. Get her to back up your story, while trying to shepherd Pablo and Anderson away from each other. Let's all calm down, everyone.
>>
No. 502882 ID: e52e71

>>502770

He let go of Pablo. Move him away, but slowly. Do not enrage the Anderson. Kim appears to be seeing what we are, so regard him as corrupt/REALISTICALLY DANGEROUS.

Keep Kim talking. Ask her when she's seen it.
>>
No. 502886 ID: 4019ea

yeah, try to get kim to talk. but i agree with not leading in with specific details like the church etc.
>>
No. 502887 ID: a365a0

>>502830

Seconding. This is not the time to compare stories. Anderson would take any disagreements as evidence that we're lying/delusional. Get between Anderson and Pablo. Consider shining our light on him while Kim has his attention.
>>
No. 502905 ID: cfd7b3

I still think we should take the totem and knock the man out while he's distracted, that way, if she IS making it up, she won't get caught in the lie.
>>
No. 502908 ID: 619a48

>>502905
I see that backfiring quite badly. if she is lying, we always have the lead pipe to end the situation (I'm still quite sure we have the pipe).
>>
No. 502929 ID: ad3f17

>>502908
He's a national guard, or something, dude, and we just have werak goat arms. If he gets pissed enough that we have to knock him out, we're basically fucked.
>>
No. 502966 ID: 1b6225

>>502929
I'm just thinking of the potential draw backs.
Example 1:
He wakes up, and given his current mental state, see us as a threat and tries to get rid of us like he was going to with Pablo.
Example 2: Our knock out attempt fails, only knocking him to the ground, and he tries to retaliate (you said it yourself. week little goat arms).

I could be wrong on both accounts, but it's still worth putting out there, just to be safe.
>>
No. 502988 ID: 57a559

>>502769
They're not visions or dreams, they're shifts in reality. For god's sake, everything that happens here mean something, somehow. You take a person out, an entire strand of what we could learn is detached. This place has something to say about each one of us. About Pablo, about Nan, Santigao, the Pilgrim AND it'll show visions of yourself Anderson. With Pablo, we're in a room with paintings of blood. With the Pilgrim and the Padre, it's the church.

Look at your face, your beastly attitude is making you more apart of it. The more angry you get or indulge into your animalistic desires, the more you become like the Pilgrim and the Padre. Anderson, do you want to become know as The Officer down the line? Do you want to end up like them? Because Santiago is turning into one of those things too, because of his indulgences. Stop it Anderson, or you might not be able to come back at all!
>>
No. 502993 ID: 425889

>>502988
Yeah the main problem I have with this little speech is that Anderson has already shown that he doesn't trust us, at all, not one bit. And given we're probably the only ones who've had the visions, he's probably not going to be overly receptive to our explanation. And then you start telling him he's acting like a monster? Yeah he's not going to take that well. Best thing we can do now is try to get some "independent verification" of our stories. Then at least it won't be just scrawny little goat girl against Monstrous!Anderson with Gun.

... although incidentally looking over what Kim just said, she isn't necessarily talking about visions. Just the Pilgrim. Which is even better for our position, but we have to take that into account. And let's not be too leading with our questions; if the hotel is fuckin' with us, then it's possible the Pilgrim she's seen is different from the Pilgrim we've seen in some crucial aspect. Anderson's beginning to calm down, let's not give him any excuse to get riled up again.
>>
No. 504204 ID: 179586

It's time for an exposition dump.
>>
No. 504621 ID: 2996b6
File 136545893775.gif - (7.65KB , 701x683 , 541.gif )
504621

Anderson lowers his gun slowly, turning to Kim as she speaks. Nan steps between him and draws the wooden totem, preparing to take violent action if it is necessary.

Kim says she's seen it.
The visions.
Flashes of other people, other places. Not dreams. More like memories. Seeing herself in someone else's shoes.
The things that lurk in the halls, they're the source. Light, she thinks. That's what triggers it. Going from darkness to light brings out the flashes, the visions.
She's seen it a number of times now. Not the Pilgrim, specifically, but so many people.

So many souls.
>>
No. 504626 ID: 2996b6
File 136545957444.gif - (6.48KB , 701x683 , 542.gif )
504626

At first, she thought they were trying to tell her something. Maybe a warning. Or a threat, even. Instructions of some kind.
But there's no rhyme or reason to them that she can see. No message.

A nun tending a garden in a small courtyard.
A young woman crying as she writes a letter to her mother in the back of a chapel.
Three children playing in the halls.
A woman making love to her husband.
A fistfight in a bar.

And she says she thinks these sights they're showing her, they're not for her sake.
They're for theirs.
Images. Memories. Sorrow, delight. Days and nights remembered. Like photos in a frame.
Things that go to make up a life.
>>
No. 504627 ID: 2996b6
File 136545979601.gif - (7.90KB , 701x683 , 543.gif )
504627

These things are reliving their own lives. Through this place.

Through us.
>>
No. 504628 ID: 8a3061

>Days and nights remembered. Like photos in a frame.
>Things that go to make up a life.

it's the second home by the sea o.O
>>
No. 504636 ID: f2c20c

>>504627
Add your own experiences to this. Especially the bright flashes you saw when you acted in a way that seemed to counteract someone's deepest regret.

Also, ask if they called her Kim. They always called you Nan.
>>
No. 504643 ID: 4c17e1

Have any of the people Kim's seen been reoccurring? we've seen Lorenzo multiple times so far.
>>
No. 504644 ID: 57a559

Yes, thank you Kim.
Please listen to the cute bunny, Anderson. Come on, there's got to be some weakness in those old gruff bones of yours.

Got a lady back home? I think we should get to know each other a little more, so we can get more trust for one another. And to remind ourselves why we should keep trying to get out of this hell. And talk about anything important that we've learned through visions or searching the hotel. So, let's just lay EVERYTHING out now.
>>
No. 504727 ID: 28c60a

Nan: ask why would Lorenzo be reliving his memories through her
>>
No. 504742 ID: 9ddf68

yeah add some of your own visions in with hers. like all of the visions involving Lorenzo and maybe even the one with Anna in it, unless you think that would set of Anderson again. Also is the room getting darker or is that just me... and we should probably try and find Henry at some point.
>>
No. 504779 ID: 4c17e1

>>504727

we'll have to confirm if she's seen Lorenzo first.

also, I don't think we've been reliving Lorenzo's memories, but that of someone he met.
>>
No. 504789 ID: db165c

while anderson's distracted bust him over the head and get the gun away from him
>>
No. 504818 ID: b2fcec

>>504789

Yeah, as much as that would solve our short term issues. I could see Anderson becoming more of a threat in the future if we did that.
>>
No. 504819 ID: 88d9d3

>>504636
This. Let Kim keep going, but compare/contrast.
>>
No. 504853 ID: db165c

besides the fact that he was about two seconds away from cold-blooded murder, the dude's CLEARLY TURNING INTO A MONSTER. i say take advantage of this opportunity to grab the weapon instead of waiting to play Socratic Method Quest with monsterface
>>
No. 504864 ID: b2fcec

>>504853

it just seems to me that the last thing we want to do is be rash and threatening to a person who already responds negatively to thing that appear rash and threatening to him.

But if bashing him over the head with the totem is the way we have to go, then let's go ahead and do it. Just, if we do...

BE THOROUGH.
>>
No. 504884 ID: f2c20c

>>504853
He's not turning into a monster.

HE'S ALWAYS BEEN A MONSTER. Nan just can't usually see it. C'mon man. Remember Henry when the lights went out in his room, and Santiago when he left the ray of light in the cathedral, and Anna when we passed her on the elevator the first time. This is just the first time we've seen someone's real form at a dramatic moment.


Do not attack Anderson unprovoked.
>>
No. 504887 ID: 1bd097

Here's something you guys are overlooking, when Nan shone the light on Anderson in the hallway, he didn't react.
Nan: Shine flash-light at Anderson.
>>
No. 504889 ID: f2c20c

>>504887
...if he didn't react then, why do you think he'll react now? He hasn't actually changed.
>>
No. 504890 ID: 6951eb

hey, what about the beast?

if the shadowy people are the past victims of the hotel, and the visions are their memories, is the beast all of their regrets? it seems that way from two out of three of our visions from it.

did you ever shine a light on the beast, kim? or had a vision that affected the real- uh, the hotel world? like being given an item?
>>
No. 504893 ID: 1bd097

>>504889
Well, what about the BOLD LETTERS and the SHARP TEETH displayed on the panel before kim started speaking? If she hadn't spoken, he would have most likely killed Pablo.
>>
No. 504896 ID: 1bd097

Also, check if the light's going out.
>>
No. 504897 ID: f2c20c

>>504893
...he still hasn't actually CHANGED.
>>
No. 504921 ID: ed78c8

I feel we're getting off topic. Right now, Anderson is semi-pacified, and we still need to compare notes with Kim.

Obviously we're going to keep the totem ready in case Anderson tries to pull something.

Further I would like to check everyone with the flashlight just as a double check.
>>
No. 504991 ID: 3bc26e

That explains how random some of Nan's visions have been, but not so much the ones involving Lorenzo/Goatifer/the old Mission
>>
No. 505002 ID: 001618

>>504884
you know I feel there might be something behind that theory.

I don't really think we should become suspicious of everyone around us, well not anymore then normal but it could be worth looking into at some point. And do you think we turn into something similar.
>>
No. 505320 ID: c3ec16

I think GENTLY REMOVING THE GUN FROM ANDERSON'S HAND NOW THAT HE'S DISTRACTED is a better idea than preparing to fight him.
>>
No. 505321 ID: c3ec16

Also, a good way to test if the necklace is making Nan see things is to stand in front of the mirror (preferably with another person beside Nan as a reference point).
>>
No. 505323 ID: c3ec16

I think it's high time everyone sits down and compares their notes on EVERYTHING.
Speaking of comparing notes, after they're done doing whatever they need in the room, it might be worth going back to the front desk and seeing if there is a log book or records kept in that area.
>>
No. 505324 ID: c3ec16

Another way of going about it would be to UNLOAD THE PISTOL WHILE YOU HOLD ONTO ANDERSON'S ARM WITH YOUR OTHER HAND.
>>
No. 505325 ID: c3ec16

Also, once tensions have eased slightly, we should go through our inventory and empty it out, i.e. we can leave some things here for safe-ish keeping.
For example, I think hanging on to the work check is the least of our worries now, (unless that works as some sort of grounding force or totem for Nan).
>>
No. 505353 ID: db165c

fuck that if she gets out of this alive bitch needs to get PAID
>>
No. 505410 ID: cfd7b3

Oh hell yeah nothing better happen to that check.
>>
No. 505462 ID: e52e71

>>504627

"Do they call you Kim?"
>>
No. 505716 ID: ed78c8

>>505323
Speaking of back tracking, are we still planing on going to that one room (Anasazi Lounge) on the second floor after we compare notes?

Just trying to stay one step ahead.
>>
No. 506512 ID: 86e91d

Gently grab Anderson's gun and tell him to calm down
>>
No. 506522 ID: b53faa

>>506512
If that doesnt work, grab his GUN and calm him down...
Do not open the spoiler it is bad.
but yes, ask for the gun.
>>
No. 508063 ID: 1a0006

This whole episode can just be the hotel messing with us. Remember Henry's reflection? Calming Anderson is probably the best way to go about this, remember it's his duty as a law enforcement official to keep himself rational and cool-headed.
>>
No. 508211 ID: 6d1c5f

I have a theory:
This hotel alters you. This would explain Anderson and Santiago. Santiago, being here for a month or more, has almost fully mutated. Anderson has only been here for a week, and is already becoming a monster. This would also explain Padre's, The Pilgrim's, and the Beast's strange form(s).
>>
No. 508391 ID: 15bc8b

>>508211
We got a theory. About miracles.
>>
No. 508427 ID: 6fa903

>>508391
No insane clown posse allowed.
>>
No. 508464 ID: b4feb3

take it to the Discussion Thread
http://tgchan.org/kusaba/questdis/res/4297.html
>>
No. 520016 ID: f1c1b5

Why has this not been updated in nearly 2 months?
>>
No. 520110 ID: 540e63

unfortunately, we don't know
>>
No. 520119 ID: 9ddf68

we spend day after day hoping for something that we are all are pretty will never come to be but our hope will not die out for the story is to damn good.

Same thing with dive quest.
>>
No. 520185 ID: 5869f6

Did Weaver get mugged or something?
Ooh! Maybe we can make a mini-quest out of that!
>>
No. 520189 ID: f2c20c

>>520185
No. He is just doing other stuff now.

Please stop posting non-suggestions in here, everyone. QUESTDIS. It's linked RIGHT THERE.
>>
No. 520192 ID: 66fde7

"There's something we haven't considered yet...What if it's not just the visions that come from someone else? What if...what if we're not who we think we are?"

"We've all believed that we are, or were, normal people who might have died and gotten stuck here. What if we just THINK we're those people..."

"Anderson...just a moment ago, when you were about to...you looked...it wasn't normal, not at all. For one moment you forgot yourself...or perhaps, forgot Anderson."
>>
No. 521846 ID: 3a5894

>>520192
yes that doesn't sound crazy AT ALL. Let's not go full on "Dude, what if we're, like, not us? What if we just, like, THINK we're us?" when we're trying to prove to the angry and irrational gun-wielding soldier that we're trustworthy.
>>
No. 522938 ID: 625456
File 137333579152.gif - (12.21KB , 701x683 , 544.gif )
522938

Anderson's immediate rage seems to have passed. Nan approaches him and with her encouragement, he holsters his PISTOL.

Well, he asks, how does that help us?

Kim says she doesn't know. Maybe it doesn't. But it's not about us. It's about them.
>>
No. 522945 ID: c23ab0

Mention Father Francesco Valesco. It seems puzzling that he would want to relive his experience of freezing to death while going insane. Some of these people don't have any reason to relive anything at all. Whatever past story you're seeing in your visions, the people in it aren't trying to live at all.
>>
No. 522973 ID: 9ddf68

well it's something to consider that's for sure anyways we are still one man down and I'm getting a little worried about him and this room isn't making me feel any better.
>>
No. 522982 ID: 5869f6

Halijuah, he's back baby!
>>
No. 523026 ID: e03069

>>522938
AW MAH GAWD HE'S BAWK
>>
No. 523039 ID: 5abf82

>>522938
Suggest that maybe if we know why we're here, we can figure out how to get out.
>>
No. 523045 ID: 52ff3d

Uhh Weaver hang on why do you keep posting in your own thread as "TK", you have the same pony tag and everything
Seems railroad-y
>>
No. 523054 ID: 3bc26e

So it definitely seems like at least this instance of "Someone is monstrous and it's all dark and creepy" was an illusion/hallucination.

It seems Nan should at least ask about if anyone has had repeat visions of the same people, and possibly mention Lorenzo/Padre. Also ask if anyone has heard of a Lightbringer.
>>
No. 523055 ID: f5680f

>>523045
That was his roomate.

>>522938
If that's the case then we may as well explain the method we've been using to trigger the visions/possessions/whatever they are. Also, tell them about the last few you had with those bright flashes. Maybe by helping them avoid their past regrets, you help them move on? If we do that some more, would that improve the situation in the hotel?
>>
No. 523082 ID: 86e91d

tell anderson they are no use if they don't cooperate
also tell him about the flashlight/flashback system
>>
No. 523183 ID: 9fcc99

I'm sure Kim still has plenty more to say and wouldn't appreciate being interrupted.
>>
No. 523228 ID: 5abf82

>>523183
No way. Every time Kim tries to talk, just put your big dumb goat hands on her face and shush her.
>>
No. 523245 ID: 625456
File 137342098780.gif - (7.47KB , 701x683 , 545.gif )
523245

Nan asks about Father Velasco. Why would he choose to relive the final, tormented moments of his own life?

Kim ponders for a moment, then explains that she's never actually seen one of these 'memories' from the Padre's perspective. In fact, she's seen him before, in the memories of others, but only in shadow, or out of the corner of her eye.
So she's not sure that he is reliving those moments.
>>
No. 523247 ID: 625456
File 137342131098.gif - (16.23KB , 701x683 , 546.gif )
523247

In fact, she continues...

I don't believe Father Velasco is evil at all.
>>
No. 523248 ID: f5680f

>>523247
...what? But didn't he burn his entire congregation to death?
>>
No. 523249 ID: 9fcc99

Oh I know, ask her what memories she's seen.
Then, compare them to what we've seen.
>>
No. 523252 ID: 86e91d

That just makes further questions

let the rest speak, they might know something we don't
>>
No. 523255 ID: e3aff6

By that do you mean he doesn't know what he is doing, or do you mean that the one with all the burning and murder attempts isn't him?
>>
No. 523258 ID: 9ddf68

Kim, I don't want to say you're wrong but I don't want to say you're right either, so until we can find prof one way or another I just going to think of him as they guy that tried to bash my skull in with a fire poker.
>>
No. 523286 ID: 038c14

Those blackweeds behind her back ain't look trustworthy. It could be wiser to remove either Kim or weeds from any possible contact with each other.
Striking weeds with flashlight could work too. But there is a probability that such deed could cause another flashback, teleportation or instant Kim's death via impaling on mentioned weeds.
And since safehouse ain't look so safe now, suggest of relocating current conversation somewhere either more safe or/and trustworthy at least.
>>
No. 523301 ID: 625456

>>523286
>>523298
Recap: Not weeds, just burnt black marks. And the words are written, not spelled by the burns.
>>
No. 523304 ID: 625456
File 137343253287.gif - (9.82KB , 701x683 , 547.gif )
523304

Anderson glares back incredulously and asks Kim if she's suddenly turned crazy.
Nan asks if she's really talking about the same person, namely the one who seems to have murdered his own congregation.

Kim says it seems that way, yes. Evidence is certainly putting that as a possibility. But the Padre was a man of faith, and we don't know the whole story.
Kim says that to her, it looks like he's in pain. He could be as much a victim in this as the rest of us. And whatever he did -- well, maybe he had a good reason.

Whatever the case, Kim says, her abuela used to always tell her "behind every face, there is a story". It's too early to judge.
>>
No. 523310 ID: d06ea0

Abuela? As in, Spanish?
So Kim is at least part-spanish? Relevant maybe?
>>
No. 523313 ID: b1e5f2

Okay, we need to get out of that room. Something isn't right here. Either that isn't Kim, or she's starting to slip.

We need to start a quarantine.
>>
No. 523315 ID: 86e91d

check on Pablo

also, ask what does kim suggest then
>>
No. 523316 ID: e3aff6

He might have a secret sane agenda, but until we find concrete support for that theory we should act on the existing evidence which suggests that he has killed many people and will kill more if given the chance.
Besides, whatever his motives or fault, he is by all appearances trying to kill us, and it would take some really good evidence to make that plausibly not a bad thing.
>>
No. 523339 ID: 42d722

>>523304
We have Valesco's journal, we can show and tell Kim that he had some sort of mental breakdown
>>
No. 523340 ID: 9fcc99

>>523339
True, but remember how we Weren't horribly murdered when he found us in his closet?
>>
No. 523347 ID: 9ddf68

ok then lets run a quick list of our companions.

Pablo is borderline suicidal because he blames himself for Anna's death
Anderson doesn't trust us much, absolutely doesn't truest Pablo and has a gun with an itchy trigger finger to boot.
Kim... not to sure about kim she seems ok but I think this place is starting to get to her
Henry is currently missing in action and I'm a bit worried about him.

so in short is seems like our group is starting to fall apart at the seems and we're still no closer to finding a way out of here.

So the real question is what do we do next. Might be a good question to ask everyone in the room but if they don't have any pointers I say we try and find Henry and who knows we might find something to back up or completely disprove kim's claims.
>>
No. 523385 ID: 1eed57

So what's in the ye old inventory?
>>
No. 523407 ID: 42d722

>>523385
We should have:
Pen
Magnifying Glass
Check from Fun Family Arcade
Strange Totem
Flashlight
Lead Pipe
Key to Anasazi Lounge
Journal of Father Francis Velasco
>>
No. 523488 ID: 20f86a
File 137349325090.gif - (37.40KB , 701x683 , 132995694655.gif )
523488

>>523304

So Kim is Spanish? We should definitely show her this page, then...
>>
No. 523566 ID: 625456
File 137350773352.gif - (21.59KB , 701x683 , 548.gif )
523566

"He's tried to kill us."
"But he HASN'T. If he really is in charge here, he could have taken any of us out by now. But you said yourself you've never seen him kill someone. The Pilgrim, maybe, but not the Padre."
"It weren't for lack of tryin'."

While Anderson discusses the nature of Father Velasco with Kim, and Pablo breathes a sigh of relief, Nan takes a moment to check her inventory.
She is carrying:
PEN
MAGNIFYING GLASS
CHECK FROM FUN FAMILY ARCADE
STRANGE TOTEM
FLASHLIGHT
LEAD PIPE
KEY TO ANASAZI LOUNGE
JOURNAL OF FATHER FRANCIS VELASCO
>>
No. 523568 ID: 86e91d

show Father Velasco's journal to everyone

then head on to the anazasi lounge
>>
No. 523569 ID: c45f2f

>>523488
this
>>
No. 523570 ID: e3aff6

He probably isn't in control here, but he does appear to be a pawn of whatever is. [show journal]
Anyway, he tried to attack Nan numerous times and we would have been hit if we hadn't dodged in time. The only more solid evidence I can think of for attempted harm is somebody actually being seriously hurt or killed, and that is not acceptable.
>>
No. 523571 ID: f5680f

Nan, you said to the Horned Man "You are not Anasazi." Do you remember what that meant to you? Also, it occurs to me that that specific dream was not someone else living through you. That was you. The Horned Man gave you that necklace. He was talking to YOU.

Also, the Padre absolutely definitely tried to kill you in that burning room. I'm wondering now, however, if it's because you broke the fire extinguisher. Or if it's because you, specifically, are someone he wants to kill. Not anyone else. He sure didn't try to kill Pablo in the hallway.

Anyway, show Kim the journal.
>>
No. 523572 ID: 57a559

How about instead of evil, Velasco's nuts? Have we factored THAT in at all? Pilgrim's not evil too, just really fucking nuts.

You know, we never did see Pilgrim kill Anna did we? Just making out with her head, or something. Give JOURNAL to COMPATRIOTS.
>>
No. 523590 ID: 625456
File 137351310805.gif - (16.33KB , 701x683 , 549.gif )
523590

Nan produces THE JOURNAL OF FATHER FRANCIS VELASCO and suggests the others read it with her.
>>
No. 523591 ID: 625456
File 137351314427.gif - (23.26KB , 701x683 , 550.gif )
523591

Nan opens the journal.
>>
No. 523594 ID: f5680f

>>523591
"This is not what was in it when I read it."
>>
No. 523600 ID: c23ab0

That could be the Padre writing it. It could be whatever dark force possessed the Padre to commit such heinous crimes. Or it could be... his congregation. After he failed to burn them all to cinders, their utmost evil brought about this whole nightmare realm. That seems preposterous, but if Kim is right, then it's indeed possible that the Padre had good reason to burn every living being to a crisp. If they had the power to create... this place...

I wonder what is meant by wings, regardless of who wrote this. I'll bet a solid nickel that they're not actual wings, not any more than this is an actual hotel.
>>
No. 523601 ID: 15d8ac

look through the rest of the book to see if anything else has changed, maybe look around the room & see if anything has changed?
>>
No. 523607 ID: 625456
File 137351540107.gif - (16.34KB , 701x683 , 551.gif )
523607

Those are the only pages.
>>
No. 523608 ID: 6cee83

>>523591
I'm sorry all, this book has become bullshit
>>
No. 523609 ID: 6cee83

>>523607
WRITE NEW PAGES ABOUT HOW THE BOOK IS STUPID AND DUMB
>>
No. 523611 ID: f5680f

Yeah just say there were way more pages before. Then just like, toss it on the bed in disgust.

Ask Kim if he ever saw that horned man with the symbol on his forehead.
>>
No. 523615 ID: 15d8ac

>>523611
I agree with this but keep the book, who knows, maybe what's written inside will change again
>>
No. 523618 ID: 937642

Ask Pablo if book had more pages, just to make sure we are not actually seeing things.
>>
No. 523620 ID: bf857e

How on earth did -anyone- grab the journal though? Didn't we have it with us, securely, the entire time? Or is my memory slipping?
>>
No. 523622 ID: 9b979a

>>523620
Magic?
>>
No. 523625 ID: 9883d9

>>523620
we are in a hotel that doesn't allow people to exit, and periodically goes through blackouts that populate the area with unseen creatures of darkness. A journal that writes itself isn't outside the realm of possibility.

>Go to the Anasazi Lounge
>>
No. 523630 ID: 42d722

>>523607
Ask Pablo quietly about the totem, if necessary mention that you found his name carved on the base.
>>
No. 523631 ID: 42d722

>>523630
Actually first just show everybody the totem to see if anyone has an odd reaction to it.
>>
No. 523632 ID: 20f86a

We need to get to the Anasazi lounge, and also keep an eye out for Henry, last I recall, he was going to room 117 from the chapel.
>>
No. 523637 ID: bac511

On the way to the lounge, ask Kim if she's a religious person, if she's ever confessed in a church and if it's something she would normally do.
>>
No. 523641 ID: 5869f6

>>523607
What
What the fuck.
This is bullshit.
Goddamnit.
Wings, reborn?
What could it mean?
>>
No. 523649 ID: 937642

>>523641
I think it's a riddle, "With glorious wings I am reborn" sounds a lot like a Phoenix.
But I wonder what Phoenix have to do with anything?
>>
No. 523657 ID: 9ddf68

>>523649
well Phoenixes are reborn through there own ashes after burning to death so that actually fits rather well with the themes we've seen so far.
>>
No. 523658 ID: 86e91d

The journal changed when we had the visions. Assume any action in a vision causes (an equal and opposite ?) reaction.

Tell everyone to shine their flashlights more oftenly
>>
No. 523660 ID: 86e91d

>>523630
also I second this
>>
No. 523662 ID: b4bb28

Quote Entry number 90
>>
No. 523700 ID: f9d12c

Welp, the journal is useless until now. Maybe we should check the lounge? We could find secrets there
>>
No. 523701 ID: a70028

Second the idea of bringing up the totem. God knows when we'll get everyone in the same room again.
>>
No. 523758 ID: 8be0f2

Agree, ask Pablo about his totem, see if any psyche-locks appear
>>
No. 523902 ID: 2073cc

Going to Anasazi Lounge should be after finishing business in the saferoom.

Presently, two major questions should be asked-

First, if anyone recognizes the Journal and MAYBE the Totem outside of Nan's perspective. It could give a hint next where to go besides the Lounge.
Also, may want to cover up Pablo's name on the Totem IF you show it, cause Anderson may shoot him seeing his name on it, thinking he's responsible. It could be a ploy for one to kill another by a Magnificent Bastard without a name.

And second, what is up with the their safehouse room? Seriously, why is there oil underneath the bed? Why is the mirror cracked? Why is the word "I'm sorry" scrawled on the wall behind them? Why does the ceiling lights look like melted candles?

Most importantly, Nan MUST ask if THEY see these things, of if its only her. If this is the case, either she or the other three are in an illusion preventing the real state of the room from coming through.

But, yeah, two priorities are what happened to the room, and if anyone knows something else relative to the journal and totem besides Nan.

Finally, remembering this thread has roleplay elements, use the magnifying glass on the journal to see if anything is hidden between the binder. Also, check the dresser drawers and between the bed sheets for keys and clues. DUH.
And see if you can break off a shard of the mirror with the lead pipe for an emergency cutting utensil against rope and femoral arteries.

Kay, thread, feel free to take me apart.
>>
No. 523912 ID: 101f56

Room checking seems like a wise thing to do, indeed.
Would like to add somethings.
Mirror shard must be wrapped with piece of clothes, to prevent any self damage, obviously.
Those little glass bottles on drawer, should be examined and, if containing any kind either cleaner or perfume or alcohol or medicine, be taken as is. If not, suggest, emptying and taking at least one of them anyway. It always handy to have any kind of container for liquids.
It is also seems, as if mirror with "I AM SORRY" on it could be removed from wall. That things also should be done.
Underbed and little white boxes on floor should be examined too.
Any of those checking-things should be done after any conversations with our comrades and announced beforehand, to prevent any awkward situations.
>>
No. 523972 ID: e8ad34

Well the obvious thing to do is BURN THE BOOK FOR ITS INSOLENCE.

>>523630 ...Or we could do that.
>>
No. 523995 ID: 865f8e

>>523608
So it went from a journal to a bible?
>>
No. 524039 ID: e8ad34

>>523995
The bible and journal were 2 different books.
>>
No. 524083 ID: d6b97c

Say that the journal used to have more pages, and never looked like this. And finally ask Pablo about the totem we found with his name on it. Maybe... check the bathroom?
>>
No. 524257 ID: fc73b2

>>523591

My wings are so pretty
>>
No. 524334 ID: 5869f6

>>523591
Is it me or
Or do the pages look like wings?
They seem, birdlike, or, almost like a
A butterflies? Smooth curves.
Don't seem like they were torn.
Maybe cut?
>>
No. 524404 ID: a3bfb7

>>524334
Burn the book!
>>
No. 524648 ID: 625456
File 137387584320.gif - (8.77KB , 701x683 , 552.gif )
524648

Everyone confirms they see what Nan sees: A burnt-out book with ripped pages and a single entry.

Finding the JOURNAL a dead end, Nan decides to show Pablo the TOTEM she found with his name on it.
>>
No. 524649 ID: 625456
File 137387587629.gif - (8.55KB , 701x683 , 553.gif )
524649

Pablo leaps backwards as if electrocuted.
Nan nearly loses hold of the TOTEM as Pablo goes tumbling over backwards to the floor.
>>
No. 524651 ID: 625456
File 137387611545.gif - (7.20KB , 701x683 , 554.gif )
524651

"You can't have that."
>>
No. 524652 ID: f5680f

>>524651
Uhhh, we found it in the hotel on display. Why, did he make it as a kid in shop class or something?
>>
No. 524653 ID: 735f4f

Can't or shouldn't? Big difference between the two.
>>
No. 524655 ID: 57a559

oh well then
give it back to him
It obviously belongs to him
Sorry about that.
>>
No. 524658 ID: 19f859

And... why not?
>>
No. 524663 ID: f47f35

ask Pablo to explain about the totem. get some back story:
When and why it was created.
>>
No. 524664 ID: 9ddf68

we just found it out in the hall... why?
>>
No. 524668 ID: 9f1519

Keep pushing until we get some answers. Maybe try the good old good cop/bad cop approach together with Anderson.
>>
No. 524677 ID: dafe99

ask for information

i suggest we crush the totem afterwards
>>
No. 524746 ID: 95f267

Tell him we found it in the hallway.
>>
No. 524756 ID: 625456
File 137393631090.gif - (9.49KB , 701x683 , 555.gif )
524756

Nan asks if he means she "can't" or "shouldn't" have this.

Pablo stands uneasily and says he's not talking about permission. He means it isn't possible for that to be here.
The last time he saw it was years ago. It was given to a woman he was in love with.
>>
No. 524758 ID: c23ab0

>>524756

And... she gave it to someone who gave it to someone in the hotel? Perhaps it's a replica?
>>
No. 524763 ID: 625456
File 137393728640.gif - (7.77KB , 701x683 , 556.gif )
524763

Nan suggests it's possible she gave it to someone who ended up here.


"No.
I buried it with her."
>>
No. 524764 ID: dafe99

give him the totem and leave him alone, he's been through a lot right now
>>
No. 524765 ID: bf54a8

"this place brings out things you are attached to. you cared, so it is here."
>>
No. 524766 ID: c23ab0

Lick the totem suggestively.
>>
No. 524767 ID: fe1448

ask him how she died
>>
No. 524768 ID: 1f8505

>>524763

Wait... where was she buried?
>>
No. 524769 ID: 57a559

>>524763
Just say oh, it's one of those personal journey kind of things. He should take it because the Hotel probably wants him to have it to teach him something. If he wants to talk about it, you'll lend an ear. If this is a crime thing, we can talk in private. Your not a cop. Anderson, you don't have jurisdiction in the future about future crimes, so leave that well enough alone. We'll be dealing with his own personal shit soon, probably. So, sit back and be calm, try counting to ten. It's how we deal with anger issues in the future.

Yes, it sounds stupid, but future people are smarter in the future Anderson so we know what we're doing. Oh hey, Kim, how's the economy by the way? Looking up?
>>
No. 524776 ID: ea4b0b

>>524765
This is our best roll right now. Tell him chances are its a reproduction caused by all the spooky-weirdo shit going on here. Considering everything else, it might actually calm him down a bit knowing that instead of it being teleported to spook him its just what might or might not be purgatory reading his brain and trying to spook him
>>
No. 524781 ID: c42308

I am getting a hunch that Pablo killed his wife, based off of the dream with the bloody canvases where he is apologizing to his "baby". In addition, a totem isn't normally what one would expect of a memento to leave in a loved one's grave. Not like jewelry or flowers.

If the totem is heavy and sturdy, it could perhaps be the weapon used to kill her, buried with her body to dispose of the evidence.

However, asking Pablo if he killed his wife will probably send him into hysterics, like he did with the news of Anna's death. Especially if he did kill her.
>>
No. 524784 ID: 95f267

>Console Pablo, then inspect room I guess. Not sure if it would be worth it to delve in further with Anderson around.
>>
No. 524805 ID: db18f2

Try to find out how she died.

Interesting: When we first found the totem it was on a pedestal (right in front of the safe room, IIRC). It couldn't have been there for very long, otherwise Pablo would have seen it. Then we re-discovered it in one of the mailboxes. The mailbox belonged to room 117 (?), which had molten lamps like the room we're in right now, as well as a (fake-)bloody canvas that looked like the canvasses in "the dream with the bloody canvases where he is apologizing to his "baby"." ( >>524781 ).

I also think the hotel (or whoever) wanted Nan to have the totem. If it was just trying to screw with Pablo's mind, there would have been easier ways of doing that.
>>
No. 524806 ID: 42d722

>>524763
Ask Pablo if he'd like to keep it or if he thinks we should hold on to it, and then ask him, if it's not too personal or difficult for him to say, how she died.
>>
No. 524834 ID: fe1448

....maaaaybe he shouldnt touch it though, a lot of thing have happened due to touching stuff
>>
No. 524883 ID: d6b97c

Make sure he knows that you didn't get it from a grave-digging spree. Ask where she was buried and how she died.
>>
No. 524938 ID: c42308

>>524781
>However, asking Pablo if he killed his wife will probably send him into hysterics, like he did with the news of Anna's death. Especially if he did kill her.

Adding to this, if Pablo admits to killing his wife, the others may lose trust in him. This is not what we need right now. Even if Pablo is guilty of murder, he does not seem to be working against the group's best interests, even seeming repentant over the death of Anna and his wife. The events leading up to Anna's death are very similar to the events earlier leading her to stare into an empty elevator, which Pablo wasn't there for. No reason to suspect he helped kill Anna as well.

I think Nan should run down the hall, open the window, and throw the totem into the courtyard (hopefully shattering it), and change the subject as hard as possible. Considering the fuss being made about it, though, it's probably plot important.
>>
No. 524942 ID: a232fd

We should keep pablo's secret and ask him later. Keep the totem it may be a valuable plot device
>>
No. 524971 ID: f76f43

>>524942
>Pablo's Secret
He's freaking out in the same room as everyone else. It's hardly a 'secret'
>>
No. 524972 ID: 19f859

>>524971
the secret is that he killed his family (presumably)
Everyone else does not know that yet
>>
No. 525029 ID: dc6cc2

Drop the subject, reveal the SCREWDRIVER to Kim, and discuss the CUBBIES in the HOTEL LOBBY. Ask if anyone wants to check the CUBBIES again for any more items, and maybe DROP an item in the CUBBIES as well.
>>
No. 525225 ID: 2073cc

>>524763
How long ago was her death or burial?
Did she look anything like me?
>>
No. 525236 ID: d2ba92

I doubt that it looks like nan. As Kim stated these things are reliving their lives through them
>>
No. 525266 ID: 303480

would that mean we were relieving Pablo through the dream ?
>>
No. 525340 ID: e8ad34

I'd say the best course of action is:

>Tell him you found it in the cubby room wall thing, then ask if anyone has found anything in those things.

Also maybe give him a pat or something.
>>
No. 525381 ID: d2ba92

I think we were reliving pablo's wife ina dream once
>>
No. 525387 ID: 9ddf68

ask if it would be uh, rude, to ask how she died?

also shine the totem with the flashlight just because.
>>
No. 525431 ID: d2ba92

I agree with flashing light on the totem
>>
No. 525474 ID: 18c4da

I don't think we should shine the light at the totem just yet. It might trigger more inexplicable weirdness at a time when we're actually in control for once. I suggest taking the following actions:

1. Find out whether Pablo really killed his lover/family.

2. Find out whether our last vision really was a scene from his past.

3. Console Pablo and make sure that he doesn't give up and turn himself over to the Pilgrim or anything.

4. Keep an eye on Anderson and make sure that he doesn't do anything stupid.

5. Finish examining the rook. The writing on the wall, the shadows/ooze/whatever.

6. Head to the lounge, use the key, explore. Check out the rest of the second floor while we're at it, something tells me there's a lot more to discover there.
>>
No. 527151 ID: 625456
File 137472486627.gif - (10.33KB , 701x683 , 557.gif )
527151

Nan decides to leave the subject be for now, rather than probe for personal details, especially given their current situation. She offers a few words of quiet sympathy instead.

Pablo snaps back to reality when Anderson puts his hand on his shoulder and offers his condolences. He says he knows the feeling.
Anderson apologizes for his earlier hostility.
However, he adds, Pablo had better not make him regret this.
>>
No. 527155 ID: 625456
File 137472505433.gif - (17.11KB , 701x683 , 558.gif )
527155

Anderson says he's had enough sitting around. He and Kim head for the door. It would be best if they all investigated the Anasazi Lounge together.

However, Pablo may need another minute to get himself together, and Anderson and Kim intended to swing by to get some more supplies, which they can do now if Nan and Pablo need a minute or have unfinished business with this room.

He asks if Nan intends to come right now, or if she needs a minute and will meet them at the Lounge instead.
>>
No. 527162 ID: 9ddf68

really don't like the idea of splitting up but I like leaving Pablo alone even less. so I say sit in here for a sec to let Pablo regain his senses and then head on down to the lounge.
>>
No. 527169 ID: 648598

I understand that Pablo may need a minute after all this, but we can't afford a minute.

If at all possible, we should get him to follow the others. I don't want to separate the group, even if we're only leaving behind one person.
>>
No. 527170 ID: 3e7034

No.
Fuck this, I know where this is going.
Tell Pablo to not be a fucking pussy and get his ass in gear; we're all heading to the lounge together. The second we split up again crazy hotel hijinks are gonna begin and we'll be back to square one all over again.
>>
No. 527184 ID: e11260

Pablo's go the lorenzo scar. We ain't sticking around with just him--convince him to man the fuck up.
>>
No. 527208 ID: 2073cc

Fuck, we're not gonna search the room for supplies if everyone heading out right NOW??
Not even a chance to break off a shard of the mirror so you have a cutting utensil for ropes and robed villains? Seriously??

FINE. Pablo goes with you, and if he won't leave, go with Anderson and Kim. You had a flashback where you were his lover, so obviously, Pablo has Plot Armor.

Therefore, go with them to prevent Kim possibly getting into the furnace and Anderson's mouth expanding like a fleshy sluice. Maybe your pendant prevents them from dying too.
>>
No. 527241 ID: 18c4da

Tell Pablo that the Hotel has put the totem here on purpose to screw with his mind. He can't let it win. If it wins, he'll end up like Anna. (Not sure whether that's actually the case, but it seems to be our best bet if we want him to accompany us.) Tell him we need him, that we like him, and that we can't afford to lose him.

Then, *briefly* check the room to make sure we're not overlooking anything obvious and head out to the lounge together. Do not split up under any circumstances. Whatever forces are at work here will try to separate us soon enough, no need to do their job for them.
>>
No. 527337 ID: 9ca4c9

lets NOT split up..that always seems to end badly. a little walking should do pablo some good. try to get him to come along with us, we'll have more time to relax later, hopefully.
>>
No. 527440 ID: 86e91d

Stay with Pablo
somehow everything bad is connected with emotions. We should keep Pablo calm and alive while we can
>>
No. 527629 ID: 42d722

>>527155
Stay with Pablo if he needs time
>>
No. 527750 ID: 8bfb42

stay with Pablo
>>
No. 527808 ID: 86e91d

by the way, check what's under the bed
looks like somthing was hidden there
>>
No. 527887 ID: c751c1

DO NOT SPLIT UP
>>
No. 529490 ID: e4c312

Definitely stay and try to console Pablo. He's just been through some serious emotional trauma.
>>
No. 529881 ID: e8ad34

>>527887

HORROR MOVIE 101 GUYS.
>>
No. 529897 ID: c31e79

Stay with Pablo for a minute, then convince him to come with you. It's a dangerous idea to leave the guy alone right now, so it's better if you work as a team. Then head to the lounge together, and hold hands to make sure you do not split up.
>>
No. 529922 ID: a01b62

Encourage Pablo to come with the rest of you. If necessary, stay with him. Anderson and Kim have proven they can handle themselves.

Either way, tell Pablo about Santiago's prediction for Anna and how it came true. Tell him that his self-loathing is dangerous and will get him killed. He had nothing to do with Anna's death. Anna wanted to die for her sins. If Pablo feels he needs to be punished, then he will be. So tell him not to feel that way.
>>
No. 531642 ID: ad4da6

Stay with Kim and Anderson, whether Pablo joins or not.
>>
No. 531793 ID: 95f267

I agree, stay with Anders and Kim. We haven't been with them a whole lot yet and I still want to know nothing about Pablo.

Plus Anders is an asset to us, while Pablo is just an enigma. It would be a shame for us to lose Anders. We still have too much to learn about Pablo for him to die.
>>
No. 533195 ID: 5c7755

Stay with Pablo where it is safe but guard the door while they are gone.
>>
No. 533498 ID: c3ec16

Ask Anderson and Kim to help her check out the room for a minute while Pablo gets himself together. You want to see if there are clues here, but you need at least one other set of eyes in case you are dreaming or the Hotel is messing with your perception.
If Anderson's not having any of that, see if Kim would be willing to stay (Anderson seems to be most likely to survive on his own).
If neither of them are willing to stay, take Pablo by the hand/shoulder, gently guide him to the door and say that you'll make sure he's safe until he can take a moment to grieve in the Lounge.
>>
No. 533525 ID: c97688

"how about you guys just wait for like one fucking minute"
>>
No. 535888 ID: 0f1db8

>>527155

We should most assuredly *not* leave Pablo alone right now. Given his current state of mind, he seems like he's being set up for Anna part II. Still, it would be best if we can keep the group as together as possible. See if we can lead Pablo by the hand and follow Anderson and Kim while he gathers his wits, but if he won't budge, then prioritize staying with Pablo and meeting up with the others at the lounge once he's out of his funk.
>>
No. 537265 ID: d5f617
File 137740372060.gif - (16.81KB , 701x683 , 559.gif )
537265

Nan tells Pablo they should stick together, but he seems as dead-set on staying for a while as Anderson does about leaving immediately. Anderson says he's not sticking around in this damn room one more minute waiting, and Pablo explains, in a very upset tone, that he's freaking out a little bit and needs a few minutes to deal with the gravity of the situation.
>>
No. 537278 ID: e0f734

>>537265
Wow, I know he's far from home, but I didn't realize that teleport spell sent him to another dimension.
>>
No. 537287 ID: d5f617

>>537278
all right funnyman
>>
No. 537290 ID: 9ddf68

...god damn it lets give Pablo his minute and stick with him well Kim and Anderson can make that little pit stop and we'll all meet up in the Anasazi Lounge.
>>
No. 537301 ID: 363560

I guess Pablo should have his minute. He obviously needs it.
>>
No. 537302 ID: c23ab0

Pablo needs you with him right now, to give him love and kindness and buoy his spirits. Just like Kim did in the furnace. ...

Follow Anderson.
>>
No. 537325 ID: 0b28b4

>>537265
>muschio

uh....
>>
No. 537326 ID: 57a559

>>537265
You can't deal with it at the same time and move? I mean, all you have to do is move your legs while you contemplate, just hold Nan's hand so she can direct you to places in case you get a little too lost in thought.
>>
No. 537329 ID: 9381fd

Sigh and stay with Pablo, then. Maybe use the opportunity to find out more about his past, but only if it looks like we can do that without fucking him up even further.

Also, Kim and Anderson won't have much fun at the lounge without us anyway. It's Nan who's got the key, IIRC.
>>
No. 537330 ID: e4c312

Offer Pablo a hug and ask if there's anything you can do to help him calm down.
>>
No. 537332 ID: d5f617
File 137742515055.gif - (14.64KB , 701x683 , 560.gif )
537332

Nan reluctantly agrees to stay with Pablo, but only for a minute, and suggests as soon as he's able they get moving. He can grieve while he walks.
Anderson steps out with Kim.

Once the door is shut, Pablo's composure returns instantly.
He thanks Nan for not prying about the story with the others around, and says the last thing he needs is another reason for Anderson to hate him.
He says he wanted Nan to stay behind so they could talk, but didn't want to outright say it so Anderson might get suspicious.
>>
No. 537335 ID: 9381fd

Listen to what he has to say, be all supportive and sisterly.

If there is enough time and the opportunity presents itself, consider telling him about the canvas dream as well.
>>
No. 537392 ID: 9ddf68

what's he got to say?
>>
No. 537394 ID: 57a559

>>537332
Tell him Anderson's probably done worse than what Pablo fears telling him. Even if that thing is what you think it is. Not to knock how serious it could be.
But you're not a policeman, nor is it your place to judge at the current moment, so go ahead Pabs.
>>
No. 537472 ID: 86e91d

spit it out Pablo
>>
No. 537605 ID: 95f267

Well?
>>
No. 537653 ID: 363560

Pablo, you can tell us anything.
>>
No. 537671 ID: d5f617
File 137749833492.gif - (14.66KB , 701x683 , 561.gif )
537671

Pablo says that if Nan wants to know the story, he'll tell her. He certainly owes her that kind of trust.

But he had something else he wanted to say, in private. Something he overheard from Kim.
>>
No. 537675 ID: d5f617
File 137749870834.gif - (8.24KB , 701x683 , 562.gif )
537675

Anderson's son -- the one he came to the hotel looking for.

His name's Alan.
>>
No. 537676 ID: d5f617
File 137749906318.gif - (8.31KB , 701x683 , 563.gif )
537676

He's not saying it's the same Alan he met here before Nan even arrived.
The same Alan who named the Pilgrim and the Padre and warned them about the Beast. Who got butchered alive by the Pilgrim.

But if it's not, that would sure be one hell of a coincidence.
>>
No. 537677 ID: d5f617
File 137750011155.gif - (6.83KB , 701x683 , 564.gif )
537677

Why didn't Anderson ever mention it? He only told Kim. Clearly he trusts her a lot.

As unlikely as it seems, Pablo assumed it was a coincidence at first. After all, Anderson said he'd run into Alan before he died. Surely he would've recognized him. He wouldn't still be looking for his son if he'd already found him.
>>
No. 537678 ID: c23ab0

The fact that you've not turned into an unspeakable shadow beast by now gives us the impression Pablo isn't such a bad guy after all. Tell him about the vision you had, but warn him that it's not a good vision and it's about him, and you're telling him because you trust him enough that you think the vision is wrong.

Not sure what he's worried about though. Anderson came here looking for his son. His son was here before Anderson came. Son got butchered; Anderson got pissed. Seems a normal albeit gravitational situation to me. Alan was here first so got to name everyone, whoopdeedoo. Though if Alan triggered whatever started this whole mess, perhaps Anderson knows something about it too?
>>
No. 537679 ID: 57a559

Does anyone know where Alan's remains are? Are they the same species? Where did he die?
And why wait to tell me this now, exactly? He must have had this thought for a while, is this the only time we've had a pause to talk privately since he learned that information? What brought that fact to mind? Anderson's psychotic episode?

Anderson's been here the longest, two weeks I think, if we don't include Santiago. How long has the group been together to know this? Surely Anderson was here to learn of Alan's death, and Alan's death must have happened when Pablo was in the building. If Alan was Anderson's son, it would have already been brought up and pointed out easily. They must have communicated. How long was Alan here before he died?

Everything's been happening for a month since people have started showing up. How has this group come up with so little until Nan shown up? Anderson should know a fucking lot, two weeks is a long time in isolation.
>>
No. 537691 ID: 86e91d

maybe he knew too much and had to be put down
>>
No. 537719 ID: d2995c

I don't think that is much to go on considering the weirdness of the hotel. We once woke up and suddenly Henry was our husband, then a little while later he wasn't again.
>>
No. 537727 ID: 80ab0a

Try to steer the conversation towards Pablo's family (if it looks like he can take it), then towards Nan's vision.
>>
No. 537755 ID: d2f70d

Probably shouldn't mention this to Anderson. He's kinda twitchy.
>>
No. 537777 ID: 9ddf68

he could be in the denial stage, right now. But yeah this is a clue to the puzzle I'm sure but truth be told we've been getting lots of pieces for this puzzle but they never want to stick together so we can never see the big picture, hell we can barely even take a guess at what the big picture is. I guess we'll just store this for now and wait tell we can find something to build on it to get an actual idea on what to make of it. I mean we just stopped Anderson from making a rash decision without all the facts it would be kinda stupid if we started doing the same thing now.
>>
No. 537809 ID: 2073cc

I have a thought. and going to refer to two other fictions here.

First, you know how in Supernatural that YED was immune to the word Cristo? If Pablo's possessed, or secretly demonic, he could be sowing seeds of distrust between Nan and Anderson. He may be a shadow demon, and hiding it well enough not to show it.

And second, you know how in Phoenix Wright you can yell Objection if something does not factually add up? I feel STRONGLY like yelling that at Pablo now. When or if you meet Kim ALIVE again, you must ask her about Alan. Otherwise, what he says might be BS.
>>
No. 537942 ID: e8ad34

>>537677

Well that's odd. When did he hear this from Kim? And what exactly is he hinting at, for that matter?
>>
No. 537968 ID: fe21c3

I believe question "Why would Kim tell anything about Anderson at all, to Pablo?" is pretty interesting too.
It does not look like Kim is very close with Pablo, nor like she is eager to discredit Anderson. Why would she do that, then?
Both of mentioned questions should be asked.
>>
No. 537991 ID: 2f4b71

'Alan' isn't exactly a rare name.
>>
No. 538143 ID: cc29c2

ask him when he "overheard" this critical bit of information..he seems genuine to me but it also seems a bit too..dicey for him to have just "overheard" dont sound too suspicious or anything because if he is in fact genuine we dont want to ruin the trust bond we have growing here.
>>
No. 538244 ID: 86e91d

>>537991
how many Alans are known to be trapped in a particular hotel like this one
>>
No. 540256 ID: 2d6eb4

We should note that both Anderson and Santiago are on a similar level of corruption and instability. Relay Nan's last encounter with Santiago to Pablo and tell him that there is a high chance that everyone and ANYONE can TURN to monsters here.
>>
No. 541324 ID: 9d80f9

No this is dumb. If we're going to establish any sort of trust here we need to discuss this with the entire party. Anderson and Kim shouldn't be left alone for long if they're going to the Anasazi Lounge, especially since it's assumed to be on the second floor. Regroup with them, investigate the lounge, then we can start this discussion.
>>
No. 542768 ID: 86e91d

oh boy I had missed some stuff (not like things have developed in months though..)

uhh now that it's sorted see if you can catch up with Anderson and Kim
>>
No. 542913 ID: a89ee8

ask about his dead love, then head out.
>>
No. 543065 ID: f0050a

The book with the torn out pages is written in... and re-checking the inventory.... we have a pen.... Maybeeee.........
>>
No. 544507 ID: e1609c

Take it to the big dumb argument thread in /meep/, nerds.
>>
No. 544751 ID: c608b0

Suggest that maybe if the hotel messed with the memories of these lives previously, it may very well have messed with the memories of his son, or his son's memories.

It could very well be the same. You suggest not to doubt that too much.
>>
No. 545069 ID: c608b0

Suggest that perhaps when Anderson and Pablo encountered Alan, they both saw him very differently. That, or the hotel could have messed with their memories.

Before Nan came to the hotel, she had no clue who Henry was, but after apparently waking up in his bed, she was his boyfriend now. It may very well have messed with him as well.

You suggest that the possibility musn't be ignored, but you let him explain further.
>>
No. 545167 ID: 5d16dc

I would suggest asking him where he overheard the information and telling him about the incident in the heater room where the hotel was able to mimic someone from the group
>>
No. 545440 ID: 40e784

>>537677
Nan should check the mirror in the bathroom again again for any odd occurrences.
>>
No. 546740 ID: 76010a

I vote for checking the bathroom mirror again.
>>
No. 547077 ID: e3e3b0
File 138392514863.png - (1.35MB , 550x834 , image.png )
547077

father velasco needs to turn out like this
>>
No. 548457 ID: 3e3dfb

There's been a lot of suggestions all over the place since the last few updates. Then someone brought up checking the mirror. Let's do that; it's a solid idea. However, bring Pablo with you to do it and check BOTH of your reflections. If it is possible to do it without sounding really crazy, compare notes on what you saw in the mirror.
>>
No. 548804 ID: 09d6a6

I agree to this statement
>>
No. 549431 ID: 4a5db0

as per my post in the discussion thread
>>>/questdis/77893
i don't want to go to the anasazi lounge yet. i feel like we aren't equipped to yet. genre savviness also tells me it's a point of no return (past which we won't be able to save a lot of our friends' souls). i'd like to do one of the following instead:

1. sit down and talk with everyone to find clues on how to deal with their memories
>2. find henry, who's likely waiting for us in room 117
3. check the front desk cubbyholes for more items connected to our friends
>4. arm ourselves and investigate the courtyard now that the beast is out of commission.
5. investigate the rooms on the first and third floors we haven't looked in yet.
>6. find santiago and hear his story
7. drop some items we don't need (not the check, as we need it to get nan out of the hotel)

checking the mirrors is a waste of time as is investigating rooms we've already seen. stay on target, people.
>>
No. 549438 ID: 39b1e0

>>549431
This seems safest.
>>
No. 549524 ID: 775040

agree with Twi.
>>
No. 549567 ID: cef479

>>549431

X off number 6. As stated in the discussion we're better off leaving Santiago alone for now.
>>
No. 549569 ID: cef479

Before you go though, you probably should take a peek at the mirror to make sure you're not the only one they're fucking with.
>>
No. 550124 ID: 4a5db0

>>>/questarch/236646

>Besides, he says, if she really wants something to be afraid of, Nan should go look in a mirror.
>>
No. 550126 ID: cef479

>>550124

Pretty sure Santiago was just trying to tell Nan that she's evil inside or something. As far as we know nothing will happen anyways so we should make sure.
>>
No. 550199 ID: 4a5db0

>>550126

I don't think it's dangerous; I just don't want to annoy Weaver with something that's a waste of time :P I'm pretty sure that Santiago's line was a play on words meaning that the mirror has jump scares and that's it.

Anyway, I don't want to argue the point any further. We're supposed to be making suggestions, right? Well, I suggest that Nan not look in a mirror. You suggest she does. It's up to Weaver. :P
>>
No. 550728 ID: 1e38a3

Catch up to Anderson and Kim. Emphatically suggest that the group tries room 117 and 114 before going to the Lounge, since Henry may have holed up there.
>>
No. 552267 ID: e2d23e

>>537677
Anderson was looking for Alan at the hotel
But the reason he didn't recognize him was because it was Alan from the future, after Anderson's timeline 'ends' with him arriving at the hotel?
idefk
>>
No. 552345 ID: e27ee4

Have an unexpected not really flashback flashback!!!
>>
No. 552825 ID: 0b4a24

Make this entire story a flashback.

Or maybe a prophecy from the time the Padre first arrives at the mission given by Nan? that would be trippy.
>>
No. 552922 ID: edb894

>>552267
Or, perhaps consider this: Anderson and his son are estranged, right? If they haven't necessarily seen each other in awhile, Alan could have had plenty of time to change his appearance. I doubt he'd be very keen on being recognized by his old man if they aren't on the best of terms. That said, given what this place has thrown at us thus far, Alan and Anderson from two different points in their relative time-streams seems just as feasible, if not more so.
>>
No. 553209 ID: cae3f6

>>552922
But then that raises the question as to where either one was whenever the first party entered.
>>
No. 591619 ID: 0c0168
File 140929041523.gif - (16.25KB , 701x683 , 565.gif )
591619

Pablo hefts the totemic sculpture, looking back to Nan.

"Anyway, I don't know what to make of all of it. Whether Anderon's son really was Alan, why he didn't mention it, even if they would have recognized each other. I hope for his sake it's just a coincidence. He says he came here just to find his son. If it's too late, he'd be devastated."

Nan pauses, not quite knowing what to say. Too many thoughts and possibilities are stirring in her own head.

"As for myself, it's not easy, but... if you want to know the whole dark story behind me and this damned thing, I'll tell you. You've earned that much at least, after how you've trusted me. Might as well make it mutual."
>>
No. 591620 ID: 879a42

You want to know nan, hear him out.
>>
No. 591621 ID: 2fd516

This will probably be therapeutic.
>>
No. 591635 ID: 9ddf68

if he's willing to talk let's hear him out. Might tell us something that'll let us get out of this place if we're lucky.
>>
No. 591642 ID: 924b43

It may answer some questions of what's going on here, and eases his immortal soul to be able to tell someone of his sins. No reason not to let him speak.
>>
No. 591644 ID: cc08c7

Story time.
>>
No. 591651 ID: cb78a5

Well, the rest of the group already peaced out and left us behind, so I guess a little storytime can't hurt. He looks like he needs to get a few things off his chest anyway.

Also this is the best birthday present I could ever ask for! Aw yeah, Nanquest!
>>
No. 591716 ID: c2d33b

Welcome back, Weaver!

Sounds like we should listen. Maybe there might be something there to link our dreams to his story!
>>
No. 591777 ID: ad627d

Stay a while and listen
>>
No. 591809 ID: 189a54

OH MY GOD WHEN THE HELL DID THIS COME BACK :DDDD

Yeah, listen to his story while I go reread everything :D
>>
No. 592015 ID: d46f30

>>591619

Allowing him some peace of mind is a good idea I think - this place seems specifically designed to get into one's head.

The corollary being, of course, that we might be readying ourselves for full, steady spoonfuls of cow dung, but any non-invasive information gathering is better than nothing.
>>
No. 592041 ID: 8ae478

homahgawd it's like christmas morning

Nan, there's something in you that makes you want to know and to help these people. Just prepare to listen; to comfort Pablo; and, if you can, to forgive him.
>>
No. 592047 ID: 0c0168
File 140955310048.gif - (12.47KB , 701x683 , 566.gif )
592047

Nan decides she wants to hear Pablo's story. He takes a moment to gather himself, then begins.

"It was some years ago now."
>>
No. 592048 ID: 0c0168
File 140955311710.gif - (14.86KB , 701x683 , 567.gif )
592048

"I was living as an artist."
>>
No. 592049 ID: 0c0168
File 140955321381.gif - (14.10KB , 701x683 , 568.gif )
592049

"I found another like me, and we moved in together. Things were tough. We had to scrape to get by, and tried to work through the stress. She took it especially hard. Lots of medications we couldn't afford. But we had each other."
>>
No. 592050 ID: 0c0168
File 140955328780.gif - (15.86KB , 701x683 , 569.gif )
592050

"But sometimes our anger and our frustration was too much to bear, and we took it out on each other.

One day, we had a very bad fight."
>>
No. 592052 ID: bb78f2

Nan, are you seeing this too? Is Pablo in a trance as he talks about this? Are you in front of a window with Pablo watching Past Pablo and Lady Pablo and this taking place?

If you are, tell him to take it a bit slowly, he should continue, but he's going to have to pace himself if he's going to keep himself together as he relives this and actually has to see it again thanks to the hotel's weirdness.
>>
No. 592055 ID: 2fd516

>>592050
Did it come to blows?
>>
No. 592057 ID: 0c0168
File 140955622646.gif - (12.97KB , 701x683 , 570.gif )
592057

Nan asks if the fight turned violent.

"No... there was -- there was a door. I remember walking out through it. I stormed out."
>>
No. 592058 ID: 0c0168
File 140955626816.gif - (15.59KB , 701x683 , 571.gif )
592058

"I left them all alone. In that state.

I left them alone. I knew what they were capable of but I left them alone anyway. I was so angry."
>>
No. 592059 ID: 0c0168
File 140955633353.gif - (10.02KB , 701x683 , 572.gif )
592059

"I went to this studio. I sat down with a block of wood and I just let everything out. All my hatred, my frustration, all my fear. It poured out of me."
>>
No. 592060 ID: 0c0168
File 140955640781.gif - (10.35KB , 701x683 , 573.gif )
592060

"And when I was done, this thing was looking back at me."
>>
No. 592061 ID: 2fd516

>>592060
Looks pretty spooky.
>>
No. 592063 ID: 1f8505

>>592060

THE TOTEM!
>>
No. 592064 ID: 0c0168
File 140955831844.gif - (13.79KB , 701x683 , 574.gif )
592064

"By the time I came home, they were gone already."
>>
No. 592065 ID: 0c0168
File 140955845812.gif - (15.22KB , 701x683 , 575.gif )
592065

"She was dead.
Blood on the canvas. Materials all over the ground.
She must have been seizing, or thrashing, because in the throes of death she had become tangled up in yarn and thread. Snagged and coiled all around her."
>>
No. 592066 ID: 0c0168
File 140955870688.gif - (10.98KB , 701x683 , 576.gif )
592066

"She was buried a few days later.

This thing. I remember staring at it for a long time. When I'd finished it, all my hate was gone. But I'd lost some part of myself.

I left this in her coffin.
A little piece of me."
>>
No. 592069 ID: 9d49a4

So if that thing is here now... could she be here too?

Might hit a sweet spot but we should probably be aware of any mental bullshit this hotel could throw at us.
>>
No. 592071 ID: 2fd516

>>592066
I want to say it wasn't his fault but it kiiiindof was wasn't it? He knew she was suicidal and he still left her alone. Still, there must be something reassuring to say. Something like, he did the best he could with the situation? Or, maybe say that if he stayed they might've both died? Hang on, he was alternating between "they" and "she", why wasn't he just using "she"? Was there more than one other person in the apartment?

Also... ask if they tended to work on body-length canvas, and used a lot of red paint. Silhouettes, maybe? You could tell him about the dream.
>>
No. 592073 ID: 9ddf68

ok first off, ouch, don't really have anything to say to that... don't think there is anything to say to that. I mean I don't really hate him or think less of him for what he did, he was mad, stress had been building up for months, and something snapped. sure there might have been better ways to have dealt with things and there are also much worse ways that could have happened but when all is said and done I can't really fault him. I mean he's only mortal, we're all bound to make mistakes and rarely do we have the luxury to see the consciences of them until they happen. In a moment of weakness he fucked up, and I can't hate him for that.

Second, the idle. Ok so you got the idle, Anderson had the thing with his son, after the elevator chick died we kinda saw a flashback thing were I got a very strong feeling that we were seeing her make a simple mistake of not fixing the elevator all the way which we kinda altered, so what? Is this place all about dealing with problems or inner demons that everybody has but seemed to have ignored until now when they're being thrusted upon them... (sigh), questions questions and more questions, that's all we ever seem to get.

Have we told him about some of the strange shit we've been seeing yet? Like all those people's memories some tame some kinda when things are at there worse, like we're living as someone else with the repeating dream being about a church which this place was build over. I mean if he's telling us this, think it would be fair to tell him what we've seen? unless we already have, then I got nothing.
>>
No. 592074 ID: 436cdc

>>592071
They can be used to talk about a singular person, but ask anyhow. It never hurts to clarify.
And as for personal theories, I think the idol being here doesn't exactly mean SHE'S here, it might simply be his "darker side" trying to return to him or something.
It could really mean a lot of things, and we shouldn't jump to any conclusions about any of it.
>>
No. 592078 ID: d46f30

>>592066

If he has not finished, let him continue. If not, try to comfort him. Nothing overly forward which might give him the wrong idea, like, place a hand on his shoulder or something.
>>
No. 592081 ID: 2f2fc2

>>592066

It's not his fault....he needed some space so nothing would happen to his girl, and I doubt he was able to supernaturally carve a totem to do terrible things.

But he's an artist with a heap of guilt on his mind. Maybe in order to relieve some of this stress he should eventually make a totem that represents all the good times he's had with her. Once he's out of all this mess he can place it at her grave as an apology.

Padre you're not a bad person...you need to live the rest of your life and be happy when it's possible to do so.
>>
No. 592095 ID: 3f0c1b

While the intention of leaving a piece of himself with her might have been a sweet idea filled with good intentions. The fact that he made it with all his hatred and anger made it a terrible, terrible idea. But let's not tell him that, at least not that strongly.
>>
No. 592117 ID: 59e8ff

Ask Pablo what he means by "they." He refers to her as "she" in the last two panels, so I don't think he's just using a singular they.
>>
No. 592153 ID: 86e91d

jesus christ weaver, I love you so much

Tell Pablo not to relive those awful moments or the hotel willshit up
>>
No. 592160 ID: db83ac

Wow, Pablo has issues. Whether or not he murdered her himself is not the main issue; it is important in and out of context, but right now, we need to deal with the fact that Pablo's past could become a potential issue, maybe even kill one of our teammates.

The important question to ask is this: we saw in one of Nan's visions that Pablo screwed up. Badly. Ritual sacrifice badly. But was any of that real? Maybe Pablo and Nan just had the same dream at the same time because of their relevance to the event. Or maybe I'm just being doubtful and Pablo is actually a muggle-born mage with magic that literally murdered his girlfriend. Or Pablo is just deluding himself into believing that his paintings came to life and (physically or psychological-suicide) killed his wife, and that he did it himself and blocked it out. Maybe his wife killed/destroyed the paintings and Pablo killed her in a fit of rage with his statue. The possibilities are endless -

and that might be fatal.

Basically: The supernatural is killing people now, are those murderous painting children of yours a figurative problem, a literal problem, and/or alive?

We might be able to use them if they're alive and kicking. Shadows can't exist in the light, but PAINTINGS can. If Pablo's paintings are supernaturally alive, they can help us deal with the shadows, maybe even communicate with them! Even if they can't do anything but move, they could sneak through the darkness and give us intel and a VERY clear picture of what goes on in the dark!

Yeah, sorry about that, I'm new here.
>>
No. 592164 ID: 879a42

You need to tell Pablo that he needs to forget his past. Whoever we were before this hotel, it really doesn't matter. What matters is that who we are now is important and that in this place, our guilt can be used as literal weapons against us. What matters is that you two are alive, and that you two are good people, and regardless of this hotel's head games you need to remember the now as more important than anything that happened before. So let's get moving and let's get outta here. And for god sake HUG him.
>>
No. 592170 ID: 8ae478

>>/questdis/85057

equip totem and flashlight. take pablo with you and find the shadow he recognizes as his wife. shine flashlight on demon. either make pablo make up with his wife and never make the totem... or lead pablo to his wife's grave so he can finally weep, whichever is appropriate.
>>
No. 592174 ID: db83ac

Wait a minute.

At first, I thought that the five-leaved emerald clover necklace was Nan's macguffin item - much like how Anna's item was a spare wrench and Pablo's was the totem masterpiece he carved from his anger and stress. And a block of wood.

What if Nan's macguffin item is actually the clock that she found during the first day in the hotel? Remember, Nan has an alarm clock in her bedroom.

It doesn't take a genius to figure out that the "4:66" that was on the clock is an arc number - probably from the Bible, yep.

Question is, WHICH @#$%^&* CHAPTER? There are 4:66s EVERYWHERE in the Bible! Lamentations, Malachi, more that someone who isn't currently using Google can find!

We don't have a Bible - that is, a copy of the interpretation that Padre and Pilgrim are using (there are many Aesops that you can get from ONE story - which ones you choose to remember and put stock in is how you interpret a book), and that could be REALLY important when it comes to homicidal zealot fanatics -

Wait, is there a Book of Lucifer?

That "Lightbringer" guy might be using a book that mimics the Bible and sings a different tune.

Look, just search around for anything that looks like scripture. Then skim and scan for the numbers 4:66. And FM. That's what was on the clock that was highlighted by a red dot.
>>
No. 592179 ID: 0c0168
File 140965635099.gif - (11.43KB , 701x683 , 577.gif )
592179

"I never stopped thinking about her. If I had known--"
He looks down at the totem.
"I miss her so much. I'd do anything to have her back."

Nan tells Pablo that what happened was a tragedy, but his guilt is making him vulnerable in this place -- this place that tries to eat you from the inside out.
Whatever he did before, it doesn't matter anymore.
All that counts now is who you are.

Pablo stares for a long moment.
"You might be right.
And I can't tell if that's relieving or terrifying."
>>
No. 592180 ID: 0c0168
File 140965639443.gif - (8.22KB , 701x683 , 578.gif )
592180

"You know what the worst part is?

I can't even remember her name."
>>
No. 592182 ID: d46f30

>>592180

Tell Pablo comfortingly that it's not his fault. For all we know, the place may be manifesting things specifically designed to torment both body and soul, teasing his memory to achieve just that. Dwelling on it will only bring despair.

Thank him for his sincerity and suggest that it might be time to follow the others to Anasazi Lounge.

As an indirect suggestion, try to mull over Pablo's story in relation to what has happened with the lift... "event". Anna is, unfortunately, much too late (sorry) to ask anything, but the idea that there might be some way to step into decisive moments of our lives in this place may hold weight.
>>
No. 592187 ID: 879a42

Tell him its okay, and give him a hug. A light hug, but a hug none the less.
>>
No. 592192 ID: 2fd516

>>592180
>I'd do anything to have her back.
UH HUH.

...it may have been Nan. Just a hunch. But don't tell him that, tell him it's probably this place messing with him. Also, we gotta go see if we can catch up with the others.
>>
No. 592199 ID: cb78a5

Hugs solve everything, as we have learned. But only second to that is finding the rest of your party.
>>
No. 592204 ID: cef479

Read Pablo. Hug the note.
>>
No. 592214 ID: db83ac

Did your paintings steal her name, Pablo?

Nan, you found one of Pablo's paintings in one of the rooms. Don't mention it yet, but insist that his paintings followed him to the hotel, just like the totem. Like I said before, ask him if they are on his side and/or want everyone around him dead. They are entities that are not (to our knowledge) allied with the hotel, so they can fight the hotel on equal ground.

As for the totem itself, it's a talisman forged from Pablo's broken relationship - the hatred and stress from fighting with his girlfriend. Right now, that makes it a powerful spirit weapon. You are probably going to fight something that the "Lightbringer" will summon, and it will likely surpass you like a level 9999 demon attacking penguins because he's bored. But even an overpowered nightmare can be defeated with an equally overpowered bomb/trap.

However, if it gets too powerful to use or stops working in your favor, ask Pablo if he wants to smash it with a BROKEN CHAIR LEG. If it's attracting the paintings and enticing them to kill people, that may be a bad thing.

Finally, remember: the painting was made of paint, not Anna's blood. You ARE sure it was made of paint, right?
>>
No. 592215 ID: c4f242

Nan should comfort Pablo as best she can. Then, lets go meet up with Anderson and Kim, keeping an eye out for Henry along the way.
>>
No. 592216 ID: bb78f2

Name's come and go.
Names are practically meaningless.
The feelings aren't, so don't fret about titles or names. You'll probably remember when you get out of this place anyway.
>>
No. 592218 ID: 9ddf68

totem that he buried with his wife found here, horrible memories of a lost loved ones but can't remember her name... Don't say anything but do you think he might have experienced one of those little flashbacks we've been having? I mean thinking back to some of the more violent ones I recall us remembering who people where but not really there names and it felt like we really were a part of it. Like the father trying to kill his kids, we know the kids were "ours" and we knew the crazy guy was our "husband" but we don't know there names but we know who they were. I can' help but think maybe Pablo is experiencing something like that... or this is just one of the early stages of becoming one of those shadow things we've been dealing with... or maybe memory loss is just something that happens when you get sucked into here. Speaking of which

Hey nan, can you remember things from before you hired to come here or do you have blanks like Pablo?
>>
No. 592269 ID: dbd097

This is about to be not good, probably like the Anderson monster thing. Comfort Pablo, and start getting him out of that room.
>>
No. 592292 ID: 7ad3f7

Anyone else notice the irony of him forgetting her name? Technically he wasn't the only one as far as we know! In the beginning, it seemed that Nan didn't actually know who Henry was after waking up again with him in the bed.

Either way, might want to get out the since the two do have an objective still.
>>
No. 592303 ID: 8ae478

ooh, i have a fun idea. a really fun idea that could solve some questions. hey Nan, why don't you see what you remember from before you entered the hotel. like, since you're in a saferoom, now would be the perfect time to have a little meditative flashback. if your memories don't line up with what we remember, it'll be pretty clear the hotel is making everyone here invent their pasts and tricking them into feeling guilty over things that didn't really happen. if your memories do line up with ours, that'll be a clue everyone else's traumas really happened.
>>
No. 592309 ID: db83ac

I would suggest checking the other rooms, using Anderson's gun to shoot the locks open if need be, but do that after you regroup.

Okay, important question: which way to the Anasazi Lounge? If we go to the stairs/elevator, you can expect an ambush. If Nan and Pablo try a different method, they might get trapped in the dark. Either way, they might do a musical chairs number with the other survivors, Padre, Pilgrim, the Beast, etc.

You know how musical chairs work.

Write a note and leave. Oh, and write that you may want to fix/break the mirror. Probably fix it; we don't need another annoyed spirit baying for your blood, especially one who lives in the safe room.
>>
No. 592337 ID: de9428

Embrace Pablo with a PLATONIC HUG.
>>
No. 592375 ID: b3faae

>>592337

i like the hug idea....its the most plausabe positive thing to do right .ow
>>
No. 592448 ID: 8ae478

>>592337
yup. this.
>>
No. 592473 ID: 0c0168
File 140981775327.gif - (17.70KB , 701x683 , 579.gif )
592473

Nan consoles Pablo with a comforting hand on his shoulder.

She says they should be getting out of the room to join the others soon. And not to worry so much about what he remembers, especially in this place.

At least Nan can still remember. Before she came to the Hotel she was
>>
No. 592475 ID: 0c0168
File 140981778520.gif - (18.50KB , 701x683 , 580.gif )
592475

She
was

she did

something
>>
No. 592476 ID: 0c0168
File 140981785973.gif - (18.48KB , 701x683 , 581.gif )
592476

everything's
really hazy
why can't she


she had a
job?

something
>>
No. 592477 ID: 2efaa1

"Remembering’s dangerous... Memory’s so treacherous... it leads you somewhere you don’t want to go. Somewhere dark and cold, filled with the damp ambiguous shapes of things you’d hoped were forgotten... Madness is the emergency exit… you can just step outside, and close the door on all those dreadful things that happened. You can lock them away… forever."
>>
No. 592478 ID: 917ba2

MY GOD. PABLO KILLED NAN.
NAN IS DEAD.
CHECK HEAD FOR THIRD EYE
>>
No. 592479 ID: 879a42

Remember your job, you are an electrician, this is all tricks from the hotel, DONT GIVE UP NAN! RESIST THE HEAD GAMES.
>>
No. 592490 ID: a36601

We still have that paycheck of ours don't we? Does it say what we did to earn it? Maybe that will jog your memory.
>>
No. 592491 ID: de9428

DONT LOSE YOURSELF YET NAN!!!!
you are a REPAIRWOMAN, and you still need to get out of this hotel to cash in your paycheck!!!!
i think its time to go meet with kim and anderson!
>>
No. 592492 ID: de2c94

Remember Nan! A cog in the system, an important roll to play, a repairman (repairwoman?) you got up at freaking 6:30 to do that!

The owner of the arcade hired you, you have the check! And your gonna take it, and cash it, and buy booze, and it will be THIS place you forget then, not your life!
>>
No. 592497 ID: 3009b4

Pablo didn't kill Nan. The totem appeared in the mailbox of room 117. That could have more significance. Does screaming at the protagonist help? I think just checking inventory would be a good idea.
>>
No. 592501 ID: cb78a5

Electricians are important, Nan. Just think! Without you, that arcade would've shut down! Your apartment would run out of water! The apocalypse would be nigh without electricians!
>>
No. 592504 ID: 094283

>>592476
to be honest, at this point i can't either.
an electrician or handyman or something?
>>
No. 592506 ID: 3009b4

Hey, let's also not forget the 'lazy and waits for work orders to pile up' and 'can sing show tunes' traits. It's the little details that remind us of who we are.
>>
No. 592530 ID: 3f0c1b

You fixed shit, just like you will eventually fix this hotel. You might not know how, but it's what you do.
>>
No. 592541 ID: 86e91d

Who were you is irrelevant at the moment, move on
>>
No. 592543 ID: db83ac

Oh, @#$%.

I think I know what's causing this extreme amnesia: the visions.

Nan, you've been absorbing the memories that haunt the hotel. Learning the histories of the people. Making changes that you feel are appropriate. Developing emotional connections to these strangers who you have barely met. This is not mere data. The memories are alive by using you as their conduit. I think that they are replacing yours.

What if this is the hotel's grand plan? Possess you, not with the souls who haunt it, but with the souls' memories and personalities? You'd still have your soul, but end up as a person who previously died here.

You need to get out. NOW.
>>
No. 592551 ID: 2fd516

>>592476
You were an electrician. First you did a job at an arcade, where you fixed the electricity and got some pizza. Then you came to the hotel, fixed a broken outlet, then got trapped.
>>
No. 592568 ID: 0c0168
File 140987673805.gif - (22.08KB , 701x683 , 582.gif )
592568

That's right

That's right, Nan was an electrician

She even has something to prove it

Nan is carrying a PEN, MAGNIFYING GLASS, KEY TO THE ANASAZI LOUNGE, FATHER VELASCO'S JOURNAL, FLASHLIGHT, LEAD PIPE, and --
there it is
the CHECK FROM THE FUN FAMILY ARCADE

funny
she's never even opened it
>>
No. 592570 ID: 2fd516

>>592568
Opened it? I thought it was a check, not in an envelope. Well, go on, check it out.
>>
No. 592572 ID: 86e91d

Open envelope, and show velazco's journal to pablo
>>
No. 592574 ID: a36601

>>592568
I swear to god if there is not a check in there-
Just. I really hope there is.
>>
No. 592575 ID: 89b939

But how are we going to cash it?
>>
No. 592581 ID: cef479

>>592575

Maybe the Padre does night shifts as a bank teller?
>>
No. 592586 ID: 3009b4

I love how people are fretting about how the cheque's been drawn and if there's something in the damn envelope. Priorities.

The important thing is we have it. Although perhaps we should open it, if it is an envelope. Just in case.
>>
No. 592587 ID: 2f2fc2

>>592575

who needs to cash the check right now anyways? nan's fine booty can pay the bills till then
>>
No. 592588 ID: cef479

>>592586

Considering the fact that Nan is forgetting things and the state of the newspaper in the lobby from before it's kind of a valid worry.
>>
No. 592589 ID: 5d546b

after everything nan's been through there better be an actual check in there.
check inside the envelope.
>>
No. 592591 ID: 879a42

Well, i guess if it would make you feel better check out the check. Even if it isn't in there you know damn well that you earned it. Tell the hotel to cut its shit and get down to the lounge with Pablo.
>>
No. 592598 ID: db83ac

Envelopes are sealed for a reason. Here's three:

1. Who doesn't want to open a present filled with money after a hard day's work?

2. If the check doesn't have Nan's name on it, it's easy for Nan to write her name on the envelope and prevent theft of the cash-in without spoiling the check by mistake.

3. Maybe it's a fake check.

Please open it now, or when you feel that you have almost lost your identity to the visions.
>>
No. 592599 ID: 9ddf68

you know now that you brought up the check I can't help but wonder when we'll get out of here. By that I mean will we get out back in 2009 when you entered or will you come out somewhere else? If you get out around the same time period you went in next time you see kim ask her for some winning lottery numbers that she can remember. Hell if you have to go through all of this might as well see if you can't get a happy ending out of it. But if you don't get out around the time you went in, think the check would still be good? Either way open it up and see what you got for that little job. I mean all you did is fix a fuse box so I'm not expecting much but still maybe seeing something from before everything went crazy might help you relax a bit.
>>
No. 592604 ID: 0c0168
File 140988820499.gif - (12.77KB , 701x683 , 583.gif )
592604

Nan opens the envelope.
>>
No. 592605 ID: 89b939

Hey if the hotel stole your check from you, maybe you should sue. In fact, how about charge this blasted hotel for all the 'work' you've done at your job. You aren't going to let this place take and take and give nothing back?
>>
No. 592606 ID: 2fd516

>>592604
Huh, that's what you told the horned guy in your most recent vision.

Is there anything on the back?
>>
No. 592612 ID: 89b939

I think that you should stomp down in a rage, go to the front desk or the manager's office, Find a ledger, write down a ridiculous amount of money and other demands for all the 'work' that this hotel is hiring you for.
>>
No. 592617 ID: 9ddf68

> YOU ARE NOT ANASAZI
no, no she is not, she is nan

Hey ask Pablo if the name Anasazi sounds familiar. If so we solved that mystery, if not then at least we knocked one name off the list of potential names of his late wife.
>>
No. 592620 ID: 3009b4

The name means 'enemy ancestor'. I'm not sure if this is a good thing or not. What's on the back of the paper? Anything?
>>
No. 592622 ID: c62cdf
File 140989182341.jpg - (29.47KB , 510x383 , You_are_lisa_simpson.jpg )
592622

the truth is much more horrifying. a fate worse than death:
>>
No. 592623 ID: 2fd516

>>592620
Anasazi Lounge is a place here. The hotel has some history.
>>
No. 592627 ID: 3009b4

>>592622

SSSH! That's the secret Bad End! Mark that thing with spoilers!
>>
No. 592648 ID: 879a42

LOL, just Ignore that nan. Its hotel mind warp bullcrap.

To the lounge.
>>
No. 592675 ID: 8ae478

>>592604
you have pretty hands, Nan

>>592543
i really like this theory as an explanation for nan's mmemories. ok. so the memories are at least not totally fabricated. they're at least real enough to warrant us doing tangible things to make right these people's regrets from their lives.

there are several things i can think of doing at this point:

1. we -could- go to the lounge, but it just doesn't feel like the right time to me yet. there are too many missing puzzle pieces, and it feels like the endboss.
2. regroup with the others; maybe they're in danger? and Nan is the only one with a flashlight, as far as we know.
3. find out the others' stories and/or find their personal items. i really don't think we should do the endboss stuff without saving them all first like what happened in ruby quest... and i feel it's likely we're going to need help from as many of them as possible to defeat the three big bad shadow monsters anyway. the more we help them with their own problems first, the more powerful they will be in the endgame just like Stitches
4. oh please, please give Santiago another chance. i really like him. hurting Nan was a mistake that probably wasn't his fault, at least not fully. he looked like he was falling in love with her in the piano scene. ...although he's probably killed himself by now since we didn't trust him in the first place. *sigh* :<
>>
No. 592679 ID: 5d546b

dont show the letter to pablo right now, i feel like we need to get moving. make a mental note to ask others about the word "anasazi" later.

in fact RIP THE NOTE. we are NAN and we are getting the hell out of this hotel. lets go be bamfs with kim and anderson and beat the hell out of some shadow monsters.
>>
No. 592689 ID: 879a42

Thoughts on Santiago, considering his slow morph into shadow and acceptance of the dark, saving him is possible, but will not be by any means easy. If anything he really doesn't want to leave so after diplomacy fails we may have to beat him Into submission in order to get him to leave, whether or not he ends up being grateful for it after the fact is unknown.

As for not going to the anasazi Lounge now, there isn't any other place execept the courtyard that has been unvisited. Assuming the beast is gone we may try there, but it will likely waste our time and it might not be safe anyway. The puzzle isn't ever gonna be fully mapped out unless all the beans are spilled endgame, which is unlikely in my opinion, so really our only option is go to lounge and look for clues. If you guys want to look around later, fine, but check out our only lead first.

(Incoming pilgrim encounter in 3...)
>>
No. 592695 ID: dbd097

Ask Pablo about his inventory; namely whether he has any keys.
>>
No. 592716 ID: cb78a5

>>592679

We should totally rip that note up. Even if things are all wibbly-wobbly, we're the best Nan around, and we will HUM SHOWTUNES until we're out of here!!
>>
No. 592718 ID: 86e91d

Show note
>>
No. 592719 ID: 3009b4

>>592675

Just want to point out that while this isn't our first trip into one of Weaver's worlds, it's also not his first time out either.

I wouldn't assume what worked in Ruby Quest to necessarily work again here.
>>
No. 592727 ID: db83ac

NOW you may get angry.

They couldn't just fit a second letter into that envelope, could they? Assholes.
>>
No. 592751 ID: 0c0168
File 140995286662.gif - (9.11KB , 701x683 , 584.gif )
592751

Nan flips the paper. There is something written on the other side.
>>
No. 592753 ID: 3009b4

>>592751

Aw hell -- when I suggested we flip the paper I was hoping it'd be blank... or the cheque.
>>
No. 592755 ID: cef479

I think we know who wrote this. If it means getting our check back we may have no choice.
>>
No. 592757 ID: 0c0168
File 140995350012.gif - (18.00KB , 701x683 , 585.gif )
592757

Nan crumples up the paper and discards it. Pablo saw the message, but doesn't seem to have any insight.

Nan announces she is ready to go join the others at the Anasazi Lounge. Pablo says there's one more thing before they leave. One more reason he wanted her to stay behind.
>>
No. 592759 ID: 0c0168
File 140995354194.gif - (17.71KB , 701x683 , 586.gif )
592759

He says Nan must have noticed the charred mark spreading from the bed. It wasn't like that before.
He says he wants to investigate and he wants to know if Nan is with him.
>>
No. 592760 ID: bb78f2

Oh sure yeah whatever
Pablo, stand on the bed and lift the sheets.
Nan, from a distance look at what lies under the bed.
>>
No. 592761 ID: 3009b4

That sounds like a terrible idea. Spreading dark marks are usually a bad sign.
>>
No. 592770 ID: 2fd516

>>592759
No. It has been made perfectly clear that some things in the hotel do not appreciate being brought into the light. Let's just get to the lounge.

Also, the charred mark under the bed was like that before- the marks on the walls, however, weren't. This room is being corrupted. Leave immediately.
>>
No. 592773 ID: cef479

If we had a stick of some kind and could check from a distance? Maybe. Right now? Maybe it's a pretty bad idea.
>>
No. 592775 ID: 2f2fc2

introducing whats under the bed to the light....

is it trip to the past time again already?
>>
No. 592776 ID: db83ac

Bad idea. You are only two, and as bitter as it sounds, Pablo is not 100% trustworthy.

>>592770

The room is losing its stability. My guess is that this is one of the rooms that has the least bloody past. But you've been using it and arguing, wearing it down, and you broke that mirror and lamp (and electrical circuit). You probably started to degrade the "niceness" of the room.

This is par for the course, though. You were lucky enough to get a temporary safe room in this madhouse anyway. Look for another safe room and barricade it. Then go to sleep.

Remember, you've been doing great; the hotel could have killed you a long time ago but it didn't. Keep fighting, stay alive.

Oh, and leave a message saying that this place is starting to degrade. If it helps, mark next to the door with Padre's windmill symbol (The X with a line in the center going south) and a note saying "Safe Room (WARNING: DEGRADED)".
>>
No. 592778 ID: dbd097

Don't be afraid of the dark.
>Agree to investigate with Pablo

as much as I would like to go back into the hellway and investigate more of the hotel, I'd like to see how this develops.
>>
No. 592780 ID: 879a42

Are we seriously not gonna check? I thought this was yolo mode exposer of darkness Nan, not meh its scary nan.(This isn't shadowgate guys, I doubt we will get instantly killed for looking at something, its probably something important.)
>>
No. 592784 ID: cef479

>>592780

But what if it's the space reaper...?
>>
No. 592785 ID: 2f2fc2

>>592784
>tfw space raper
>>
No. 592787 ID: a36601

doitdoitdoitdoit!
>>
No. 592825 ID: 0c0168
File 140997692004.gif - (17.34KB , 701x683 , 587.gif )
592825

Nan hesitantly agrees to help check under the mattress, but tries to keep her distance, and is wary in case of danger.

Together, Nan and Pablo flip up the mattress and rest it against the wall.
>>
No. 592827 ID: 0c0168
File 140997711571.gif - (16.87KB , 701x683 , 588.gif )
592827

>>
No. 592832 ID: dbd097

Tell Pablo to touch it and see what happens.
>>
No. 592833 ID: 9ddf68

... did anyone we know of die in here? I mean last time we saw something like this is when the elevator chick died and all we did was give her a screwdriver in the flashback.
>>
No. 592841 ID: 2fd516

>>592827
Is that a silhouette? Investigate it with the magnifying glass. LIKE A SLEUTH!
>>
No. 592879 ID: db83ac

Huh. Another Blasted Corpse.

My guess is that souls who died here while the hotel is in ^&*(-you-up supernatural mode get cleaned by the Pilgrim, are placed in an area that is significant to their guilt (Anna probably committed negligent homicide to a poor guy/girl in an elevator) and then Padre roasts their corpses into the wall with Yol Toor Shul or something. I think you can work with this.

Nan, check your inventory, weigh your options, then either choose to pick at the corpse until it sends you into a dark memory, or leave the room. Whether or not you want to do this is up to you.

On one hand, you might be able to absolve (spiritually or otherwise) the guilt of people who died here without fixing their lives. In addition, you might be able to recover your memory if you memory-dive with these corpses instead of the shadows.

On the other hand, you might only get one shot at exonerating a soul, or get stuck in another place entirely. There are too many random variables for us to predict what the hell will happen if you keep poking this @#$%.

I don't think this room will stay safe long enough for you to do this at another time. So make a good decision.

Ask Pablo what he knows about Alan. Focus on what made Alan feel guilt and go from there.
>>
No. 592880 ID: de2c94

...touch it.
>>
No. 592886 ID: b9a3b6

Poke it with a stick.
>>
No. 592887 ID: de9428

....do you think it could be lorenzo...?
regardless of who it is, ask pablo if he recognizes the figure? i wouldnt want to touch any kind of corpse, but i guess stuff has happened before so... go on and see if anything happens if you poke it.
>>
No. 592888 ID: 879a42

Touch it, last time we did we had a vision.
>>
No. 592917 ID: 86e91d

Wait, if Nan touches it, she will end up somewhere else. This is one of the few moments they can stick together
>>
No. 592924 ID: cb78a5

It's just like the one in the elevator. It'll probably show us a vision if we touch it, but I don't know if that's a good thing or not. Check if Pablo knows anything about it.
>>
No. 592933 ID: 2fd516

>>592917
Not true. After the elevator vision, she popped back into the elevator. The burn marks are safe to touch, if this is the same thing. What I'm worried about now is... do we have the right tools to complete the event properly?
>>
No. 592944 ID: cb78a5

>>592933

Good point. This might be linked to the totem and Pablo. If we touch it, make sure we take the totem with us.
>>
No. 592978 ID: 0c0168
File 141004329428.gif - (17.95KB , 701x683 , 589.gif )
592978

Nan kneels beside the marking. It looks like it was painted on, or maybe scorched in.
She reaches out. It's warm to the touch.

Pablo watches. "Nan, be careful."
>>
No. 592985 ID: 2fd516

>>592978
Well, last time you touched it with something which wound up being important to the vision you had, and the vision involved someone who had died. Maybe this is Pablo's mark, and it will only react if he dies, or maybe you need to touch it with a specific object, but we have no way of knowing which object... unless it had something to do with the events Pablo described?

Considering the room got worse during Pablo's description of the events, I'm probably on the right track. But what do we have that would guide those events to a better conclusion? Kim fucked up an elevator repair job because she didn't have the right tool. What did Pablo lack? Ask him.
>>
No. 592991 ID: 7571f9

*ahem* scissors
>>
No. 593000 ID: 879a42

Well its in front of us here and now, might as well touch it.

Just pray good things come of it.
>>
No. 593002 ID: 2fd516

>>593000
She's touching it already, nothing's happening.
>>
No. 593003 ID: db83ac

>>593002

It takes time, remember?
>>
No. 593006 ID: 2fd516

>>593003
I'm not sure that's the problem. Nan encountered the first one and poked it with her lead pipe immediately; nothing seemed to happen. Then after talking at it, she got a little closer and tried to scrape it with the screwdriver, triggering the vision. It may have been the act of scraping/digging at it that triggered it, in which case... scratching it with the pen could do it. Honestly though I can't tell what we did right and if we can do it again here.
>>
No. 593011 ID: de9428

well nothing happened so... shrug it off.
politely pay your respects to the corpse and go on your way i suppose.
>>
No. 593105 ID: dbd097

>Have Pablo touch it.
>>
No. 593170 ID: 86e91d

Tell Pablo to stay put, no matter what kind of seizure Nan goes through
>>
No. 593255 ID: f84847

Tell Pablo "I'll be fine" if only for ambiance when things get trippy
>>
No. 593272 ID: 4561ad

Scrape it with the PEN, maybe?
>>
No. 593275 ID: 4561ad

>>593272

Then again, our memory's deteriorating, if it could be trusted in the first place.
>>
No. 593370 ID: a552ec

Remember after Anna died when we were in the elevator, we saw the dark speckled figure-like shadow? We haven't seen Henry for a while - maybe this is his memory.

Poke it.
>>
No. 593596 ID: 2073cc

Poke it with the lead pipe to check if alive.
If it looks dead, examine with magnifying glass.
>>
No. 593685 ID: ad627d

>>592978
Make sure to tell Pablo that when we do this we sometimes seem to teleport around the hotel.

Maybe have him hold our hand that isn't touching the mark.
>>
No. 594204 ID: 01fba9

New here. Greetings.

Can you recognize the scent of cremated flesh? If so, try sniffing it...
Also, contemplate your next meal. No point in surviving for so long if you end up dying of starvation.
>>
No. 594274 ID: fd70a3

Shine flashlight on it.
>>
No. 594276 ID: 0c0168
File 141083834675.gif - (17.88KB , 701x683 , 590.gif )
594276

Nan reaches out with the pen and tries to scrape some of the burnt, flaky residue away.
"Nan, wait, be caref"
>>
No. 594277 ID: 0c0168
File 141083858368.gif - (32.66KB , 701x683 , 591.gif )
594277

Nan is...
somewhere.

This time feels different. Like in the elevator, with Anna.

A small, half-finished room, no bigger than a shack, thick with the scent of dust and mold. Hot late-afternoon sun streams in stiflingly through boarded, broken windows.
A young man sits nearby, laboring over a piece of paper.
>>
No. 594279 ID: 2fd516

>>594277
...huh, he doesn't look familiar. Well, wait for a moment to see what he does. He probably needs a pen, I'm guessing.
>>
No. 594291 ID: cb78a5

Greet the man with your best pirate impression and see what he's writing!
>>
No. 594294 ID: db83ac

>>594279

Great idea. Give him the pen first (probably important) then analyze the situation. If he needs something else (magnifying glass or flashlight DO NOT SET A FIRE), give him what he needs, and take the pen back.

Also, this took too long.
>>
No. 594308 ID: 01fba9

Is that the manager? Now's as good a time as any to file a complaint...

Quick survey of the room before any further action.
>>
No. 594325 ID: bcf8c4

Alan maybe? Try and see what he is writing.
>>
No. 594367 ID: de9428

remember how last time, when we were in anna's "memories" we weren't able to interact with her. so just look around and try to find out where you are
>>
No. 594389 ID: 879a42

Be silent. Watch what he is doing and look for something out of place, look for a problem that can be fixed.
>>
No. 594391 ID: 0c0168
File 141091244498.gif - (31.84KB , 701x683 , 592.gif )
594391

Nan places the pen on the desk. The young man snatches it without even looking, and begins to write fervently.

As he writes, he mutters the letter's contents to himself.

Dear Pa,
One way or another, this is the last time I will write you.
You shouldn't have come looking for me.
>>
No. 594392 ID: 0c0168
File 141091317670.gif - (31.92KB , 701x683 , 593.gif )
594392

From somewhere beyond the encroaching gloom, a voice calls out.
"Hey boss, we gotta get going!"

The young man responds, still working.
"Give me a minute! I'm writing something here."
>>
No. 594394 ID: 0c0168
File 141091375846.gif - (31.71KB , 701x683 , 594.gif )
594394

The man continues, finishing his letter, mumbling intermittently.

"Only writing this now I see what I have to do. I am done running.
...I am gonna see ma again soon.
Goodbye.

Your son..."
>>
No. 594395 ID: 0c0168
File 141091402932.gif - (33.14KB , 701x683 , 595.gif )
594395

The other voice approaches, and another man enters the room.
"I dunno if this is the time fer -- hey, where'd you get the fancy pen?"

The young man speaks quietly, but with force.
"Get everyone and get out of here."

"What?"

"Get everyone out."
"Boss, what about you?"
"I ain't comin'. Get to Mexico, like we planned."
"Boss-"
"I ain't tellin' you twice. You get everyone and you go. Don't wait up for me."
"What about the boy?"

"You let him go. He ain't a part of this. We don't need him anymore."
>>
No. 594396 ID: 0c0168
File 141091432858.gif - (32.29KB , 701x683 , 596.gif )
594396

"Boss, we ain't leaving without you."
"You do what I say, god damn it! Now you ain't got time to argue! Get gone, NOW."

The other man waits a second longer, then leaves in a hurry.
>>
No. 594397 ID: 0c0168
File 141091441070.gif - (31.71KB , 701x683 , 597.gif )
594397

The air is still again, save for the faint sound of hoofbeats outside.
>>
No. 594402 ID: 9ddf68

...I'm torn between just sitting back and letting the scene play out or grabbing the pen trying to write something, but I don't want to ruin the letter... unless you can just turn the paper around.
>>
No. 594403 ID: 2fd516

>>594397
Look outside. Maybe you can see something.
>>
No. 594404 ID: a36601

>>594402
Nan could write on the desk itself. Noticeable and probably wouldn't affect the letter.
>>
No. 594408 ID: 01fba9
File 141091890768.png - (37.69KB , 612x598 , visitor memory.png )
594408

"Eyyy amigo. You seem familiar somehow..."
>>
No. 594412 ID: 3009b4

Anderson's son?
>>
No. 594415 ID: 01fba9

Whoever he is, he seems to care enough about his pa that he's left behind a final note to him before... seeing his ma again...

Is it too soon to conclude that this guy is Alan, ergo he is Anderson's son, ergo he's dead right now based on what Picasso's told us, ergo Admiral Anderson is chasing after his already dead son and we now have access to information that could be "harmful" to his less-than-optimal state of mind?... Alternatively, Nan's eaten some BAD PIZZA and this is all some sort of nasty food poisoning inspired nightmare coma.
>>
No. 594429 ID: 879a42

I do think we can conclude this is alan, or at the very least its very likely him. Whoever he is we just altered (something) possibly put the soul to ease or maybe even changed the past.
>>
No. 594430 ID: dbd097

>Rest in peace, Alan.

Or, maybe, we'll see you again.
>>
No. 594431 ID: 0c0168
File 141092483633.gif - (32.52KB , 701x683 , 598.gif )
594431

The young man finally signs the letter, speaking in a whisper.
"Alan."

Nan moves to the window, trying to get a look out into the bright sunlight.
>>
No. 594432 ID: 0c0168
File 141092485633.gif - (23.40KB , 701x683 , 599.gif )
594432

Nan peers outside.
>>
No. 594433 ID: dbd097

It is very dark. Hardly anything can be seen.
>>
No. 594434 ID: 3af16b

Well, I can hazard a guess as to who the guy in the middle is.
>>
No. 594435 ID: 0c0168
File 141092554817.gif - (33.13KB , 701x683 , 600.gif )
594435

A loud noise comes from behind Nan.

Alan has armed himself and stands at the doorway.
"ALL RIGHT, LAWMEN! COME AND GET ME!"
>>
No. 594438 ID: 0c0168
File 141092577183.gif - (17.50KB , 701x683 , 601.gif )
594438

He kicks the door out
And the scene vanishes.

Nan is back in Room 313.
>>
No. 594440 ID: 9ddf68

ask if Pablo saw anything
>>
No. 594442 ID: 83186f

>>594438
Take a moment. Tell Pablo what you saw.
>>
No. 594443 ID: 2fd516

>>594438
Alright dust yourself off and tell Pablo you found one of these burnt shadows before and the same thing just happened again- you had a vision and gave something to someone who needed it. This time, you gave a pen to Alan, who was an outlaw, needing to write a note to his father before he went out guns blazing.

Also we better go catch up with Anderson. Like, quickly.
>>
No. 594444 ID: 01fba9

Ask Pablo if Alan had an eyepatch. We need confirmation.
>>
No. 594445 ID: 01fba9

You know what. Nevermind. Just tell him what we saw.
>>
No. 594457 ID: f84847

Ask Pablo how long you were out or if he noticed anything.
>>
No. 594459 ID: 879a42

I think i might have something. Everyone who has come to this hotel has come in search of....something. With us, it was a job, pay, the works, to fix things. With Anderson it was his son, who i suppose he had been out of touch with. With Anna, it was a punishment. With Santiago, it was freedom. With Pablo and Henry.... well we dont know that yet. It could be Pablo's desire to see his 'someone' again. We also dont know what Kim would want if this were the case, perhaps answers to a greater order of things, after all, she was the one philosophizing about the place early on. Heck, even lorenzo came here in search of a blessing from the father. Also i believe the father came here to spread the good word of religon. It just seems to me EVERYONE came here WANTING something. Something to think about guys, and you too Nan.
>>
No. 594462 ID: 01fba9

Kim and Henry explained why they were there in an earlier part. Kim was on her way home from college and Henry is a travelling businessman. They both "needed" a place to stay for a night. They chose poorly. I don't think a hotel was on their lists of "wants and desires". It probably just seemed necessary at the time.

As far as I can tell, we don't know enough to understand what's really going on here. Maybe we
never will. All Nan can do is hang on, survive, and figure out how to get out here with her life, and hopefully her friends as well...

Of course the real mystery is when are we gonna get paid? Whoever, or whatever, wrote and sent that work request sure wasn't being straight with you, Nan. What he, she, or it really meant was, "Hey! Want money? Go replace wiring for a few outlets, escape from crazy undead worshipers, pacify the resident psychopath, receive countless visions of the past, wander aimlessly for the rest of your life, and then die a slow, painful death, scared tired and alone." There better be a big fat paycheck somewhere in this five star bona fide shithole.
>>
No. 594463 ID: db83ac

Souls Absolved: 2.

Nice! It's amazing what a little stationary and a fancy pen can do for a gangster in distress! I'm guessing that trying to think about what to do without writing it out caused Alan to confuse himself and screw the hostage over.

Seriously, I had to go through a few drafts before I decided what to say to you.

Here it is:

Nan, spend a few more minutes in the safe room preparing for a fight, and then get out and don't come back. You don't have any further reason to come back (Unless there is a way to reconcile with the haunted mirror, lamp, electrical circuit, etc.). Remember to warn others that the safe room is decaying, write on the walls and leave a note with what is left of the envelope - oh wait, you gave your pen to Alan. You can talk to Pablo later, but get to Anasazi while you have the initiative.

P.S. Maybe your crime is that you screwed over your sister?
>>
No. 594465 ID: 01fba9

There's also a chance that Kim and Henry are lying or not telling the whole story behind their being here, but aside from Anderson's outburst, I don't think Nan should have much of a reason to be paranoid of the others. She's not too traumatized... yet...

Have we asked Pablo why the ceiling is melting? It's really starting to bug me. Can we ask about it after describing the vision? Also, we SHOULD check out the lounge. I mean, it's probably just an empty room full of "righteous" flames and dead people that like just you Nan and/or company, but we don't KNOW that, so there's room for hope, I guess. Should we go alone, with Pablo, or wait for the others to return, so that they can join us?
>>
No. 594471 ID: dbd097

Don't forget, folks, there is a discussion page for conjectures and stuff. This page is for commands.
>>
No. 594474 ID: bcf8c4

Check inventory. Where did you find the pen?
>>
No. 594480 ID: dbd097

>Check inventory
>Ask Pablo what he just saw
>>
No. 594491 ID: 5d546b

tell pablo you saw alan in a "vision". also ask how much time has passed.
>>
No. 594529 ID: 0c0168
File 141099791297.gif - (17.50KB , 701x683 , 602.gif )
594529

Nan begins to describe the events she just witnessed when Pablo stops her.

"You saw it too?"
>>
No. 594530 ID: 2fd516

>>594529
Um, maybe? Ask if he gave Alan a pen, or if one just appeared out of thin air while he watched.
>>
No. 594531 ID: 3009b4

Remind him that this must be what Kim had mentioned earlier.
>>
No. 594532 ID: dbd097

>Ask Pablo what he saw
>Check inventory
>>
No. 594540 ID: 9ddf68

ask Pablo what he saw, if it turned out differently then ours then tell him how ours went.
>>
No. 594557 ID: db83ac

Uh oh.

CRAP, WE FORGOT TO TELL NAN TO TELL PABLO TO GIVE AN ITEM FROM HIS INVENTORY TO ANYONE HE MET IN THE SHADOW VISION.

Well, two out of three is better than dead. Hope that Alan wasn't dating someone when he died, or she's doomed.

Nan, don't forget to remind the others. For the hell of it, next time you see him, tell Santiago to "Give your inventory items freely when dealing with the things that go scratch in the light - NOT the night, IN the LIGHT". Don't give him too many ideas, he might start damning the Blasted Corpses even further for the evulz.

Speaking of which, what do you plan to do if the hotel replaces your knowledge of electronics with religious doctrine? Try talking to Kim about the stock market and the latest video game masterpieces (or at least which ones sold best and which ones were total flops), and give Henry some tips on what's hip in the 1990s. Pablo might be able to catch up with the 1970's art crazes if you give him some tips, but I think he needs to pursue a new field of artwork - music, maybe?

And tell Anderson to do push ups. THEN tell him about World War II. Specifically, tell him that to be an American Hero, he needs to kidnap children in Germany (of any race, don't be a racist) before 1939 and open up enough Swiss Bank Accounts to do "Take a Chance on Me" with Hundesprechschule Asra Pomeranians.

Yeah, the 1930's - 1940's were pretty @#$%ed up.

Best Case Scenario: the survivors leave to their own respective alternate timelines and make everything slightly better.

Worst Case Scenario: Everyone Dies, Lightbringer Unleashes The Apocalypse. Again.
>>
No. 594560 ID: 0c0168
File 141101298389.gif - (20.88KB , 701x683 , 603.gif )
594560

Nan asks Pablo what he saw, and checks her inventory. The pen is gone.

Pablo says that it was hard to tell what was going on. There was a sort of haze around everything. Shadows, darkness, maybe smoke. He was trying to get his bearings when he heard riders approaching from outside, then there was... noise, confusion. It's like a dream, fading fast already.

He looks gravely to the bed, then the scorched circle.
That was Alan. Definitely.

Then
he died here.
Right here in the saferoom.
>>
No. 594562 ID: 2fd516

>>594560
Well it's never truly been safe. ...on the other hand, he was a wanted man, and Anderson is a ruthless law-enforcer... Oh jeez.

Look, can we go after Anderson now? Please?
>>
No. 594565 ID: 01fba9

Anderson said he was ex-military, but... I dunno anymore...

We ain't leaving this room until we've looted every square inch of it of all of its resources. There could be something important we're missing. There might even be a hidden stash of tequila for us to have our own little fiesta to keep our spirits up... Let's just search the room quickly.

I still wanna know what's up with the ceiling, though...
>>
No. 594566 ID: 3009b4

>Well it's never truly been safe. ...on the other hand, he was a wanted man, and Anderson is a ruthless law-enforcer... Oh jeez.

Ana made a mistake and someone died. That's probably something she regrets. Or is guilty about.

Pablo regrets, guilty.

Anderson? No doubt, he feels guilty too.

There's a theme here. Nan, what do YOU regret?
>>
No. 594567 ID: 86e91d

Before you leave, check the mirror
>>
No. 594579 ID: db83ac

Like I said earlier, maybe the Blasted Corpses are placed where their victims died. If Anna committed negligent homicide with a faulty elevator, the victim was probably holding onto the wall of the elevator for dear life. It's symbolic - what you did to others is what happens to your corpse.

My guess is:

Alan became a heister. Anderson is ex-military. Do the math. What should have been Alan turning himself in to his father's unit devolved into a rapidly-deteriorating hostage situation. The hostage (a boy) fled under the bed...

And was shot to death, or was crushed underneath the weight of a mattress and four bags of loot.

Anyway, it's done. Nan, you proved that Alan had a chance to do the right thing, if he had a specific tool with him at the time. Tell Anderson and get his side of the story, and then focus on escaping the hotel. After trading stock broker information.

...

Important question: Did Alan come here to hide? Did Pablo do some of his work here at the hotel? Nan, Kim, and Henry might have been to the hotel years earlier, and forgotten about it. Remember, Nan's memory is getting faulty from all the-

Wait.

What is the name of the hotel? You had a job request with you when you entered...

If you don't know, don't fret about it. Probably part of the creepy horror vibe.
>>
No. 594582 ID: 01fba9

"Wait a second... You mean THIS is where the Pilgrim carved Alan apart?"
>>
No. 594593 ID: dbd097

>"...let's go catch up with the others."
>>
No. 594607 ID: cb78a5

>>594582
That's a good question. Let's walk and talk, we need to get moving to catch back up with the group. No time to waste!
>>
No. 594608 ID: bcf8c4

>Let's walk and talk, we need to get moving to catch back up with the group. No time to waste!
Loot the place, then head to the lounge. Don't look back.
>>
No. 594669 ID: 0c0168
File 141108736270.gif - (17.62KB , 701x683 , 604.gif )
594669

Nan and Pablo make one final quick sweep of the room, but there's nothing worth salvaging. The water is filled with ash, the food is rotten, the drawers are empty, and the mirror is broken beyond repair. The room seems otherwise empty.

Pablo agrees with Nan.
It's well past time to get going.
>>
No. 594670 ID: 0c0168
File 141108767219.gif - (10.97KB , 701x683 , 605.gif )
594670

Nan and Pablo exit into the Third Floor Hallway.

Kim says hey.
So you decided to tag along after all?
>>
No. 594671 ID: 2fd516

>>594670
...how long have they been waiting?

Ask Anderson if Alan had an eyepatch.
>>
No. 594672 ID: 9ddf68

>>594671
don't say anything about Alan to Anderson, he doesn't trust us as it is and if we push to much I wouldn't put it past him to put a bullet in Nan's head. He's twitchy from all the shit that's happening and I don't believe he is capable of remorse, or at the very least he's good at suppressing it.

But yeah let's move. We got a man missing and I don't like the thought of leaving him to fend for himself.
>>
No. 594677 ID: dbd097

>Ask how long they have been waiting and DO NOT MENTION ALAN
>Walk and talk. Anasazi lounge or bust/burn!
>>
No. 594683 ID: b5b4e9

Consider: if Alan was an outlaw that Anderson was pursuing, they may not be related. Anderson may have claimed that Alan was his son to get help finding Alan for shoot-y reasons. Continue to Anasazi Lounge. Hold off on asking Anderson about Alan.
>>
No. 594684 ID: db83ac

>>594671
This is probably a trap. Ready your weapons.

If it isn't, whatever. Just start talking about how to use time travel to get rich and famous.
>>
No. 594696 ID: 01fba9

Don't tell them? Okay. Let's be vague.

"You two haven't been standing out here this whole time have you? Pablo and I just had a long and interesting experience in there..."

Ideally, they'll just answer the question without any further inquiry.
>>
No. 594753 ID: bcf8c4

Get to the lounge, sticking together. You can explain as much as you want on the way.
>>
No. 594769 ID: dbd097

It also may behoove us to check the cubbyholes the next opportunity we get. Ask our questing party about the last time they've been to the front desk.
>>
No. 594771 ID: 01fba9

Can we at figure out if they'd done anything since they've left? I think that based on the way Kim is talking, from their perspective, it seems that we left the room a few seconds after they did which makes no damn sense at all. Pablo and Nan have been talking for much longer than just a few MINUTES.

If we're gonna walk as we talk about this, we can either follow them one what ever quest they've embarked on or tell them we're heading towards the lounge and HOPEFULLY they'll follow us, so we can discuss time irregularities and other reasons why we're gonna sue the hell out of this place once we get out.
>>
No. 594782 ID: 86e91d

Hooray, progress at last. On to the Anazazi lounge
Ask Kim if Little Holley or June sound familiar to her
>>
No. 594788 ID: 0c0168
File 141117879463.gif - (11.12KB , 701x683 , 606.gif )
594788

Pablo and Nan decide not to say anything about Alan for the moment, not wanting to risk riling up Anderson right now.

Nan asks how long they've been waiting. Kim gives Nan an odd look and says she literally just closed the door.
>>
No. 594789 ID: 0c0168
File 141117889977.gif - (11.18KB , 701x683 , 607.gif )
594789

The group agrees it's finally time to head to the Anasazi Lounge.

Back to the first floor, Anderson says.

Wait. Kim says he must mean the second floor.

Which floor was the Lounge on, again?
>>
No. 594794 ID: 2fd516

Pablo said it was on the second floor. We've explored all of the first floor anyway.
>>
No. 594797 ID: 0c0168
File 141117984601.gif - (11.25KB , 701x683 , 608.gif )
594797

Well, Pablo said it was on the second floor, so that's where it is.

Pablo says no he didn't. He said it's on the third floor, where they already are.
>>
No. 594800 ID: dbd097

>Head to the lobby to see if there's a map (I really just want to check the cubby holes. That's where we found the pen and the screwdriver)
>>
No. 594801 ID: 0c0168
File 141118106420.gif - (11.19KB , 701x683 , 609.gif )
594801

Anderson says for God's sake, just check the key. They usually put the room numbers right on them.
>>
No. 594802 ID: 0c0168
File 141118109764.gif - (13.79KB , 701x683 , 610.gif )
594802

Nan checks the key.
[Animated]
>>
No. 594803 ID: c9d3dd

Great now the hotel is literally fing with us. Try asking everybody what they think the hotel layout is like and then draw the supposed floor plans on the wall.
>>
No. 594805 ID: 2fd516

>Pablo says he believes the lounge is somewhere here on the second floor. He recalls passing it as some point, but found it locked.
>Pablo says no he didn't. He said it's on the third floor, where they already are.
Well okay whatever, memories seem to be as malleable as the hotel's structure. Time to go upstairs to the fourth floor because 466 must be on the fourth floor, right?
>>
No. 594806 ID: ad8510

Maybe it would be a good idea to find a map on the way, if possible.

If we did find a map, can it be trusted?
>>
No. 594812 ID: 01fba9
File 141118249171.png - (7.52KB , 701x683 , stupid digital clock.png )
594812

I didn't even know there WAS a fourth floor here. There was also something disturbingly familiar about the number on the key...
>>
No. 594813 ID: dbd097

You can always trust my maps.
>>
No. 594814 ID: 9f18ae

I agree with the idea of comparing notes (or rather maps) with the others. If that doesn't yield any interesting results, I think we have two major options:

- Go to the second floor. It's all burnt up and weird and we haven't really explored it yet. Plus, Pablo said the lounge was there

- Go to the elevator or the staircase and see whether we can find a way to this mythical fourth floor.

I favour the former.

Also, 466 is the number the alarm clock gave when we "fixed" it, so the number doesn't necessarily refer to a room.
>>
No. 594817 ID: 3009b4

>Also, 466 is the number the alarm clock gave when we "fixed" it, so the number doesn't necessarily refer to a room.

I wouldn't be surprised if there is a 4th floor NOW. That is the same number that appeared in the journal entry "I will never let you go NAN".

Also, this is relevant: http://sacredscribesangelnumbers.blogspot.ca/2011/09/angel-number-466.html
>>
No. 594818 ID: bb78f2

Nan, at this point just ask the hotel straight up if it's fucking with you.
I'm serious.
Ask it. Maybe it actually will respond back.
>>
No. 594832 ID: 01fba9

I can kinda see how a person like Santiago could go crazy here. Eldritch horrors wandering the hallways and offering their own brand of "salvation" , constantly shifting architecture screwing up your sense of direction, increasingly frequent visions of a distant past where you assume the identity of another, no pizza... Now it's all peaceful and quiet right now and you can't help, but wonder if you might have been imaging parts of what may or may not have actually happened... But no matter how sane or insane you think you might be, YOU'RE STILL STUCK IN THIS DAMN BUILDING!!

Let's see what the others have to say... I'm sure we all have all the time in the world to decide our next course of action. In the hallways... Where the lights could go out at any second... And where our good buddies Father Velasco and Lorenzo are probably discussing the finer nuances of theology... while Santiago eavesdrops from a distance with a knife in hand...
>>
No. 594833 ID: dbd097

>Smash the key with the axe
>>
No. 594834 ID: 86e91d

Now that is just absurd.
Might as well check the second floor, we've never checked it thorough.
>>
No. 594837 ID: 879a42

How about the fourth floor, room 66. Or any room on that floor with 66 in the room number. Is there no fourth floor? Take a peek at the boxes in the hotel lobby, see if there is a 466 box.
>>
No. 594847 ID: 01fba9

"For God's sake..."

HE'S SAID THE LORD'S NAME IN VAIN! HEATHEN! FORGIVE US OUR TRESPASSES AS WE PUNISH THOSE WHO TRESPASS AGAINST US!
>>
No. 594881 ID: db83ac

If you see a door with "99h" on it, open it up and lift one leg into the room. You'll know why it feels funny.
>>
No. 594908 ID: 879a42

Genius! Yes 99h is more likely the answer than a fourth floor I'm pretty sure doesn't exist. But since we need to go to the first floor do check out the lobby.
>>
No. 594910 ID: a552ec

Return to the lobby. Check the cubbies, and see if you can find a room with number 466.
>>
No. 594950 ID: 5107f7

Ask everyone if there is a fourth floor. Do NOT split up.

Also, I assume we're going into the past and solving the dead's regrets. Alan regretted never getting to say goodbye to his father and well...

Remember how Anna apparently thought that she could fix that elevator without a screwdriver? Her negligence probably caused the elevator to fall. That could have killed more than half a dozen people, if the elevator was full. I'm sure only one would be enough.
>>
No. 594963 ID: 01fba9

Anything's better than standing around here. We can talk about the "fourth floor" as we walk. We might even see the others along the way. I'm hoping for Henry, but knowing our luck... Can we just start by going to the stairwell first? Stairs are a good work out! :)
>>
No. 594966 ID: 01fba9

...or the elevator if you don't feel like walking...
>>
No. 595854 ID: 00825f

Welcome to the Hotel California
Such a lovely place (Such a lovely place)
Such a lovely face
Plenty of room at the Hotel California
Any time of year (Any time of year)
You can find it here
>>
No. 595868 ID: 7e217c

Then where the heck are the mirrors on the ceiling, and the pink champagne on ice. Oh and maybe a nightman to beat up
>>
No. 595889 ID: db83ac

I did a search on Wikipedia for Anasazi. The Anasazi were a tribe of Native Americans that lived in Southwest America, which includes Texas. Spanish explorers who interviewed the Native Americans in the area claimed that the Anasazi were the "Enemy Ancestors", which means in their language "Ancestors of our Enemies"; that the descendants of the Anasazi ended up becoming their enemies. The neat thing about the Anasazi was that they carved their buildings into the mountain cliffs and canyon sides, or built with foundations of stone instead of tents made of wood. They also had an advanced culture, including pottery, astronomy, and of course, long-term architecture. The Anasazi were basically Native American Dwarves.

Then they disappeared.

Since we only have a subconscious connection to Nan, we can't give Nan information she hasn't already learned. But you might be able to factor this knowledge into your decisions.
>>
No. 595936 ID: dbd097

don't forget, there's a separate thread for discussion in /questdis so we don't clog up this thread with theories.
>>
No. 595960 ID: 879a42

Waitwaitwait... "Pablo says he believes the lounge is somewhere here on the second floor, He recalls passing it at some point but found it locked." Everyone else has differing opinions on where the door is because they all saw it in different places at some point.

So we are playing a game of gauntlet 2 with warping exits. The two strategies are to run around and hope you find it, or go to a known location and camp the door. Or alternatively it could appear with an emotional trigger/randomly.
>>
No. 596001 ID: 2f2fc2

nan is the only one with a key, but what if she unlocks it on the four floor and everyone tries to open it on the floor it appears for them after she unlocks it?
>>
No. 596004 ID: db83ac

>>596000

You are on to something!

Nan, give the key to the others, see if the number on the key changes! The key code (groves on the side) may also change.
>>
No. 596014 ID: 01fba9

Well, I'm not prepared to make any assumptions other than the fact that this place is insane. Is the door truly changing locations? Is everyone hallucinating the lounge's true location? Is everyone just lying to you? I'm beginning to question whether Nan really did ever have a life that wasn't stuck in a hotel. Things get CRAZY in here...

Let's just get moving to the stairwell or elevator or something and decide where we go from there. Oh but first, consult your companions and see what they have to say about the damn key. Hell, check to see if they see the same numbers you're seeing. These numbers might not even be real. YOU MIGHT NOT EVEN BE REAL. just kidding. Considering the genre of we're in, we're likely to get split up regardless of what our plans are, so we might as well enjoy what little time we have together.
>>
No. 596068 ID: caad34

Well, we've already establish the hotel's blatant disregard for physics and other peoples feelings so an extra floor shouldn't be that much of a surprise. We should go to the nearest stairwell and see if there are ascending stairs. If not, the number is probably a part of some code but if there is a fourth floor, we are already on the third so it wouldn't be much of trip...hopefully.
>>
No. 596083 ID: 879a42

Nan had a life outside the hotel, so did everyone else. If we were secretly part of the hotel we would'nt be attacked by its inhabitants.
>>
No. 596198 ID: 4a42a5

hmm... if time works differently depending on which part of the hotel we're in, that means, well, among other things, santiago may not have been here that long. also, if santiago wanted freedom, maybe he was a prisoner in the real world...

just musing!

you know something we've never done or even talked about doing (from what i remember)? finding the hotel's fuse box and having nan check it out. maybe we should do that at some point.

in the meantime, i am becoming less opposed to actually heading to the anasazi lounge. looks like we've saved the two people we know have already been taken by the darkness... and saving lorenzo or the padre (because you know the quest to save them is in that room, which was all on fire earlier) won't necessarily let us out of the hotel, giving us time to do everyone else.

yet! i still do want to hear everyone's stories! ToT

if Weaver is pushing us toward the lounge, we should probably go there, i realize. sorry for being a bad gamer D:
>>
No. 596252 ID: 5107f7

Okay but did it really bother no one else that Pablo kept alternating between "she" and "them"? In a way that seemed deliberate? He says "she", except in reference to right before she died. "I left THEM alone. I knew what THEY were capable of, but I left anyway."
>>
No. 596330 ID: 879a42

Perhaps either Pablo or the girl had multiple personalities, then he would be talking about her and either his or her split personality being there. If it was his, then he trances out and mentally left while his other self brutally killed her. Its also possible the alternate self then went and had 'Pablo' start carving the totem somewhere else. This would explain why Pablo felt like he was away from the scene if he really wasn't.

In any case, just thoughts. (Man we should save this for the discussion page but I can't help myself.)
>>
No. 596379 ID: 01fba9

Lick the key. Taste the key. EXPERIENCE THE KEY.
>>
No. 596513 ID: fd70a3

Look around at the staircase and see if there's a new set of stairs going up. If not there, check the elevator for a fourth floor button.
>>
No. 596707 ID: caad34

Unless the hotel just spawned a new set of stairs, I don't think there is a set of them that goes up any further. When Pablo brought Nan to this floor the shot of them in the stair well showed no other staircase. I think letting everyone examine the key is a good idea and after that we should check the stairwell for good measure (even though I doubt it would be that obvious or easy) then search that floor for any secret entrances that can get us up. I can't shake the feeling that the Anasazi is not stationary and certain conditions must be met for it to appear for an individual, in which case we will inevitable have to or will be forced to split up.
>>
No. 596716 ID: d001e3

Am I'm the only one that noticed that the figure in the flashback looked kinda like the crew?
>>
No. 596776 ID: 01fba9
File 141222932625.png - (14.07KB , 281x342 , IAMTHELAW.png )
596776

One of the shadowy "lawmen" outside of Alan Wake's cozy little writing shack sorta looks like Captain Anderson, but it's hard to focus on and tell who or what exactly it is. I'd hate to think we can't trust Anderson. It's not like he's been acting crazy or suspiciously lately, right...?

I kinda think the hallway MIGHT not be the safest place to discuss the key, but I get the feeling that the "saferoom" might not be so secure anymore... Cheap-ass hotel. So unprofessional... 466... That's almost the number of the beast (666). Maybe it's the son of the beast... Nahhhh. that's almost as crazy as me.

Who wants to see the stairs? I wanna see the stairs. Let's go to the stairs.
>>
No. 596795 ID: bcf8c4

Check everyone's inventory as you make your way to the stairs. If you can go up, go up. If not, then go down to the lobby.
>>
No. 596815 ID: e2870c

get the clock and anything else which has that number
it must mean something
>>
No. 597523 ID: 330ce5

where to check first, the elevator or the stairs? Normally I don't trust elevators but I believe anna fixed it, check there first. If that doesn't work then it is stair time and a final option (although STUPID and RISKY) the team can climb up through a window.
>>
No. 597837 ID: e9603a

Before we go: show the key to the others, ask if they see the same number. Cause y'know, this hotel might be messing with our perceptions to this point as well.
>>
No. 597874 ID: edd9f8

Make sure everyone else sees the same key number! Then go check the elevator for the mystical fourth floor. I don't trust stairs.
Alternatively, explore the second floor a bit more. Maybe we'll find it there like we originally thought.
>>
No. 597920 ID: 910c7f

>>594802
tell nan to check the envelope for hey paycheck, see who sent her the letter, maybe we can find something else out?
>>
No. 597924 ID: 4a25df
File 141308059454.gif - (16.22KB , 701x683 , 611.gif )
597924

After confirming the writing on the key, Nan and the others walk down the hall and arrive at the main stairs.

Something is certainly different.
>>
No. 597930 ID: 00b8ad

Figure out of all of that is blood or if reality is collapsing in on itself. Alternately, check your brains to make sure your minds aren't collapsing in on themselves.
>>
No. 597931 ID: cd0ff2

Prepare what weapons we have and step forth
>>
No. 597932 ID: 2f2fc2

>>597924

Welp...into hell you go
>>
No. 597933 ID: 4a25df
File 141308190798.gif - (6.32KB , 701x683 , 612.gif )
597933

Nan climbs the charred stairs.

Nan has entered the fourth floor.
>>
No. 597934 ID: 436cdc

>>597933
something tells me flashlighting up here is a bad idea.
See if you can get in the weird tower
>>
No. 597935 ID: 2fd516

>>597933
Just advance to the tower. No flashlight.
>>
No. 597937 ID: e9603a

Oh god. We have seen this building structure before.
Anyway, consult the others and think a little befure turning on the flashlight. Santiago may not be wrong in what he said about darkness...
>>
No. 597940 ID: cb78a5

No flashlight, move forward cautiously
>>
No. 597954 ID: dbd097

Continue sans flashing the light.
>>
No. 597966 ID: 879a42

Flashlight should be used if we are attacked I think, and only if you can't run. Let's keep low profile unless we have a reason not to.
>>
No. 597996 ID: 86e91d

go forth
>>
No. 598007 ID: 9bfce9

Proceed, but remind you're crew to steel themselves so nothing catches them by surprise...We do not know if we've been granted safe passage.
I'm torn between, not wielding our weapons (so we don't pear hostile to anything sentient that may otherwise ignore us) and having them ready just incased anything in that possibly malicious decides to go an an attack...

On a random note Santiago has been here pretty long, I wonder if he KNOWS anything about THIS place?
>>
No. 598056 ID: 5635e6

Go now together, into the deepest dark...
>>
No. 598063 ID: 86e91d

Also, tell everyone not to flash their lights
>>
No. 598074 ID: 01fba9

So, it looks like we've made it to the... roof? It looks more like we're standing on a cliff facing the sea... The night doesn't get any darker does it?

I don't remember any tall imposing structures on top of the hotel, but I'm sure I must have missed it or something.

Can you turn around for a second? I'd feel a bit more comfortable knowing that we have an exit strategy should anything go wrong. I mean A LOT has gone wrong since you've been here, but something is definitely wrong here. It's more than just the darkness. This feels like a set up...
>>
No. 598079 ID: b7e22b

FLASHLIGHT MAY BE A BAD IDEA HERE! DO NOT USE IT!
>>
No. 598086 ID: 330ce5

to the tower, stay in a group, be ready to run.
>>
No. 598088 ID: 2073cc

Describe the floor. Make sure its ash, or soot, and not evil black jello waiting to wobble our heroes into oblivion.
>>
No. 598097 ID: 689d21

Ignore growing urge to jump off of the roof
>>
No. 598102 ID: 90bd2c

Do like a penguin and huddle up so no one gets taken by surprise.
>>
No. 598110 ID: 342452

Hold hands, or otherwise link yourselves together. Have the people with the most effective weapons on either end so that they can defend the group. If attacked, they can hold off the monsters for a second while everyone else grabs theirs.
>>
No. 598128 ID: de16c6

Look to see if they are just meters away from an ocean. That rooftop looks more like a dock next to water...
>>
No. 598134 ID: b2f9d9

Listen; do you hear anything around or nearby?
>>
No. 598277 ID: bcf8c4

Take note of your surroundings. Make sure you are the only *living things here.
>>
No. 598394 ID: fd70a3

Approach the entrance to the tower cautiously. Who knows what monster could jump out of the shadows to get you.
>>
No. 598396 ID: fffd04

Nan hug everyone

Seriously though, hold hands, stick together, and very close. Don't lose anyone in the darkness.

Also, look directly up. Is it pitch-black darkness everywhere, except the tower?
>>
No. 598904 ID: 0bd34b

Form a circle, each of them facing out of the circle.In clockwise order, Nan,Kim,Andreson,Pablo. Each of them take out a weapon and a light source if they have. If Anderson complains about Pablo or his position tell him they need someone to cover the rear in case they have to retreat and remind him that they need to work together. Link arms with each like in the image but to form the outward facing circle.Nan will be the last to link her arms so she can look in the middle and make sure nothing is in the middle of the circle. Nan will lead, She will take one step, then wait for the circle to catch up and when Anderson brings up the rear he will lightly tug Kim and Pablo's arm and in turn tug at both Nan's arms to sign all clear. Lights ON!
>>
No. 598906 ID: ad381c

The End is coming, approach the final boss, prepare your party, keep your flashlight as the final desperation move. Approach the tower, unless there's more prep work you wish to do
>>
No. 598944 ID: 2797a5

>>598906
are you kidding we've barely gone back in time at all the final boss is still ages away
>>
No. 598978 ID: 01fba9

Can we start with baby steps? As long as nothing dangerous shows up, we can take things slowly. It's not like you're in a rush or anything. Do think about finding that lounge though. There might be a door on the "lighthouse"... So, who wants to go first? WHO'S FEELING LUCKY?
>>
No. 599074 ID: 24b23b

Reminder to take all theories, questions, and long-term plans to the discussion thread: http://tgchan.org/kusaba/questdis/res/4297.html
>>
No. 599113 ID: b2f9d9

Nan, remember the painting of this. Mention it to the others. As you proceed, ask them about all the torn up paintings you've seen. Have they done that? Do the paintings mix with reality here?
>>
No. 599117 ID: e0fc53

head count before you go in

head count when you get to wherever
>>
No. 599188 ID: d2f62c

Check your inventory before you proceed. Has anything appeared, disappeared, or inexplicably changed?
>>
No. 599962 ID: dbd097

>Go back to second floor and grind for xp on lesser daemons
>>
No. 599989 ID: cd0267

Carefully walk toward and behind the tower for the secret end-game loot
>>
No. 600080 ID: c716ee

Whilst linking arms, skip along singing, "We're off to see the Wizard! The Wonderful Wizard of Oz!" and etc.
>>
No. 600124 ID: 41718f

Mention the goddamn painting of this
>>
No. 600131 ID: 59368a

Take out the flashlight, don't take a tiny bit of a chance here because Santiago or the padre or hell even the pilgrim could appear. PULL OUT THE FLASHLIGHT NOW
>>
No. 600206 ID: 8bf19a

>>594812
In case people forgot, that was also the entry number in the padre's journal for I WON'T LET YOU LEAVE NAN (or however it went)
>>
No. 600333 ID: cffc70

>>599962

Yea basically. Ding a few times and come back with your NEWFOUND ABILITIES.
>>
No. 600335 ID: cffc70

Nan, REMEMBER PAINTING OF TOWER IMMEDIATELY. Do not take out your flashlight. Stay in immediate contact with everyone else at all times, do not lose them in the dark.
>>
No. 600336 ID: cffc70

We really shouldn't take out the flashlight. I don't want another deathvision.
>>
No. 600369 ID: 8bf19a

I'm getting a bit worried about Henry now.
>>
No. 600390 ID: 1fbb52

>>597933
Recall painting, realize this is one of the less strange things to occur here, proceed to tower.
>>
No. 600793 ID: 4b1ee9

Im pretty sure we need Santiago guys, hes the only one who really KNOWS this hotel. Hes been here a month we gotta go back and get him.
>>
No. 601109 ID: cffc70

>>600793
If we did that, it'd be a sign of weakness; saying that we're afraid of the darkness. He probably wouldn't help us.
>>
No. 601385 ID: 01fba9

Santiago will help us if and/or when he wants to help us. Otherwise, I think we're better off keeping our distance from him unless the situation calls for a change of plan.

This darkness is giving me heebity-jeebities, though. It's more than just not knowing what's in the darkness. Things change in the darkness somehow... I'm worried about the others, particularly Anderson... We do still have the flashlight, right?
>>
No. 601512 ID: 4a3df7

Yeah, flashlight's still there. Though I don't think it's a good idea to use it right now.
>>
No. 601587 ID: 1fbb52

>>600793
>>601109
>>601385
>Asking Santiago for help
Are you lot forgetting the whole attempted sexual assault and turning into a monster as he leaves thing?
>>
No. 601639 ID: 4a3df7

^ agreed. Besides I don't think Pablo and especially Nan would be too keen on the idea
>>
No. 601647 ID: 01fba9

He's obviously crazy and untrustworthy, but so is this whole damned place! If things get really bad, I mean worse than our situation already is, I'm not gonna rule out any option if it'll help us all get out of here, or find some answers if "checking out" is out of the question.

Maybe Nan should ready her lead pipe. The others should also prepare themselves for danger. At the very least, you'll FEEL safer.
>>
No. 601860 ID: 784110

ahh i say dont equip anything, flashlight or pipe. something tells me you might need to lead- genre instinct. the important thing is to show no fear, like santiago said before he flipped shit
consider giving small pep talk to our squad?
>>
No. 602313 ID: 9f37d6
File 141599995946.gif - (11.38KB , 701x683 , 613.gif )
602313

Nan keeps her flashlight off, as sudden light seems to trigger visions.
And right now, Nan figures she and the others need to stay firmly in the present.

The group approaches the great tower in the darkness. Its door is set with a single prominent keyhole.
>>
No. 602315 ID: 07a835

Welp. Use that key.
>>
No. 602320 ID: 8178e0

>>602313
Give Pablo the key, and tell him to open the door.
>>
No. 602321 ID: 9f37d6
File 141600070656.gif - (12.11KB , 701x683 , 614.gif )
602321

Nan unlocks the sizeable door and slowly it slides away, into the stone wall of the tower.

In a small antechamber beyond, a dark staircase spirals upwards.
>>
No. 602322 ID: 1f8505

>>602321

Ascend the staircase.
>>
No. 602323 ID: 07a835

>>602321
Watch your step. You might actually want to turn on the flashlight here just so nobody trips and falls down the stairs.
>>
No. 602325 ID: d52967

Check out those 5-point crosses on the back wall and be alert. That symbol so far means nothing but trouble.
>>
No. 602327 ID: c716ee

Nan: Use Flashlight on the stairs. Also, check for hand-railings. Safety first!
>>
No. 602329 ID: 9f37d6
File 141600255064.gif - (14.66KB , 701x683 , 615.gif )
602329

Nan clicks on the flashlight.
The light is almost blinding.
>>
No. 602330 ID: a19cd5

Right, back off with it then.
Honestly shouldn't have turned it on at all.
>>
No. 602331 ID: 07a835

>>602329
Wow. So... it's opposite day today I guess. That makes it harder to see the stairs. Wait a minute to see if your eyes adjust so you can use the flashlight to ascend... if not, then just keep a hand on the handrail.
>>
No. 602332 ID: 41718f

so the flashlight did't work, turn that shit off but keep it handy
>>
No. 602333 ID: ccea58

Masturbate furiously with flashlight
>>
No. 602334 ID: c716ee

Nan: Tell everyone that it *seems* safe enough to come in. (Putting emphasis on seems)
>>
No. 602337 ID: 01fba9

LIGHTSOUTLIGHTSOUT! LIGHTS! OUT!
>>
No. 602339 ID: 9f37d6
File 141600651729.gif - (11.72KB , 701x683 , 616.gif )
602339

Nan shuts off the flashlight and carefully ascends the spiral staircase. The others follow close behind.
>>
No. 602340 ID: 9f37d6
File 141600653986.gif - (12.59KB , 701x683 , 617.gif )
602340

Nan has entered the Anasazi Lounge.
>>
No. 602341 ID: ad627d

>>602329
A blinding light is currently useless. Turn off the flashlight. Continue onwards with the party.
>>
No. 602342 ID: 07a835

>>602340
That guy isn't here. Considering this appears to be the same place as in your visions, I expected him to be.

Check out the books.
>>
No. 602343 ID: ad627d

>>602340
Have the party check the furniture and books.
Pick up the book that's on the floor and see what's inside.
>>
No. 602344 ID: ccea58

Relax on couch, it looks comfy.
>>
No. 602346 ID: 2ecce6

Nan: Examine the fire, why is it white?
>>
No. 602347 ID: 8178e0

>>602346
Because the world is in black and white, dingus.
>>
No. 602348 ID: b0bd78

Look for Santiago behind everything.
>>
No. 602349 ID: a6eb72

Let the others check the books and stuff, take a look outside.

And don't look into the fire. For no reason whatsoever. God only knows what might be burning inside that brazier.
>>
No. 602350 ID: ccea58

Grab a book and have story time on the couch with everyone
>>
No. 602351 ID: 9f37d6
File 141600907062.gif - (11.16KB , 701x683 , 618.gif )
602351

The group begins to explore the new room, investigating the furniture and the books.

Nan approaches the bookshelf nearer to the large stone basin, where a great fire burns. The furniture itself is strange: it begins like any other bookshelf, but the far edge is rough-hewn and primitive. One side feels like wood, but the other is rough stone.
And it seems much of the other furniture is similarly deformed.

Nan retrieves the book on the floor.
It appears to be a nature book, about moths. Nothing about it stands out.
>>
No. 602352 ID: ccea58

Like moths to a flame.
>>
No. 602353 ID: ccea58

Read the note I guess, it will probably be pretty spoopy
>>
No. 602354 ID: a6eb72

Nan: Read the papers on the table. If it's too dark, get close to the flame just enough to see what's written, not closer.
Rest: Inspect the "cube" on the right side of the room and the rubble behind it.

This lounge is so wierd. It seems to get more and more "ancient" the closer you get to the flame.
>>
No. 602355 ID: ad627d

>>602351
Examine the side table that is indicating it has something for us.
>>
No. 602356 ID: a863b2

Is there anything different about the books towards the rough stone end of the shelf?

Also, you might want to check out the thing with your name written on it.
>>
No. 602361 ID: 9b0e21

Look at the papers on the table, but avoid touching them if possible.
>>
No. 602362 ID: ca118c

Quickly inspect every book, there can be something in one of them
>>
No. 602363 ID: 01fba9

Glow-in-the-dark ink? Are the others seeing this? We're not just imagining this, right?
>>
No. 602366 ID: cb78a5

>>602340

Uh guys, doesn't that fire and everything look suspiciously like the cave from this flashback here? >>473903 Looks like we have a match! We also said to the guy with horns "You're not Anasazi", and this is the Anasazi Lounge. To the discussion thread!

So yeah, investigate that flaming altar.
>>
No. 602368 ID: 77bbb6

welp, nothing much here...Go read note
>>
No. 602377 ID: 534cc4

Ther is quite litterally a book with your name on it. Wanna check it out?
>>
No. 602379 ID: 01fba9

>>602366
"I've seen this place before... in a vision... I knew I wasn't crazy! THE PROOF'S RIGHT HERE!"
>>
No. 602385 ID: a4941f

>>602351
glance at the sign labeled "NAN"
observe what it's pointing to before investigating it thoroughly
>>
No. 602420 ID: 15f172

eat the book.
>>
No. 602548 ID: 9f37d6
File 141610134820.gif - (10.79KB , 701x683 , 619.gif )
602548

Nan picks up the pile of papers beneath the note with her name on it, and moves closer to the fire to be able to read the small print.

Meanwhile, the others continue to explore the room.
>>
No. 602550 ID: 9f37d6
File 141610161252.gif - (13.86KB , 701x683 , 620.gif )
602550

Pablo notes that the walls of the lounge feel like wood, nearer the door, but about halfway into the room, the texture becomes more like smooth stone.

Kim notes that this is very unsettling.
Anderson remarks that it's very fortunate they have a lady who can fiddle with electricity to keep them safe.

"Hey, don't scoff," Kim chides. She asks if Anderson's ever seen an electrical fire. There was this one nightclub near where she used to live. It burnt down when she was a kid, from bad wiring or something. A bunch of people died. Rumor around school was one of the bodies was melted to the fire extinguisher.

Pablo recommends they drop the grisly subject, at least until they can leave the room.
>>
No. 602551 ID: ccea58

Read note.
>>
No. 602553 ID: 07a835

...Nan. Remember the burning lounge you had to hack yourself out of? That's what Kim is talking about.

Tell her about your experience.
>>
No. 602564 ID: 01fba9
File 141610304604.png - (33.07KB , 613x598 , nononono.png )
602564

WELP, It's a good thing we have NO IDEA what she's talking about. You think this worries me? OF COURSE IT DOESN'T!

This worries me immensely.
>>
No. 602565 ID: 9ddf68

>>602550
did you ever fix a night club back before you came here?

anyways what does the note say?

...also on that note does anyone else find it odd that Kim seems to remember her life outside this place better then others we've seen so far? I mean Pablo couldn't remember his wive's name, Nan had a hard time remembering what her profession is, Anderson didn't recognize his own son according to Pablo. Could be since she is the one person who came from the most recent time she isn't getting hit as hard but still I feel it's worth noting.
>>
No. 602570 ID: 13c4a5

A smile a day keeps most bad thoughts away, but if you think about it there is nothing but bad thoughts nowadays.
>>
No. 602574 ID: 01fba9

Should we mention that her story sounds suspiciously similar to that burning nightclub in this hotel where we were first attacked by Padre Velasco? I mean, it doesn't make sense that the specific night club she's talking about would happen be in this hotel, but nothing's been making sense lately. Take this room for example. It's a goddamn cliff-face cave lounge at the top of a fucking light house. There's no reason why it has to make sense. Reason is dead apparently.

I'm just questioning whether we should trust the others with info they might not really need to know or just keep note of it for later. We might learn something new by discussing it with them, but we might also get them worried for nothing or worse damage their already fractured sanities. Plus, maybe Pablo's right: This could be a bad place to talk. However, there might not be another chance for us all to talk about this later...

DECISIONS. MY ONLY WEAKNESS. What do you guys think we should do?
>>
No. 602575 ID: 9f37d6

>>602574
>>602564
Again, please keep longer theories and discussion to the discussion thread: www.tgchan.org/kusaba/questdis/res/4297.html
>>
No. 602579 ID: 01fba9

Sorry. Got carried away. Again.

Don't tell them about it yet. Continue searching the room. Notice anything odd about the fire?
>>
No. 602580 ID: 223c09

I think we should indeed mention the odd similarity.
>>
No. 602581 ID: 9f37d6
File 141610598222.gif - (12.94KB , 701x683 , 621.gif )
602581

Nan mentions that story sounds familiar.
She thinks she's been there before.

Pablo asks -- out there? Really there? Or from in here?
Somehow, Nan isn't sure anymore.

Kim approaches the fire as well, looking over books and papers.
She says some of these books are hundreds of years old.
There's even a newspaper from 1910.
>>
No. 602583 ID: 07a835

1912 is from when Anderson is from. Check the news for information about him or his son. Or the obituaries, even.
>>
No. 602585 ID: 01fba9

I wouldn't stand too close to the fire if I were you, Kim...
>>
No. 602586 ID: 77bbb6

read the newspaper from 1910
>>
No. 602587 ID: ad627d

>>602581
Ask Kim if she notices any interesting articles.
Read the papers we picked up.
>>
No. 602589 ID: 0f2a62

>>602581
Check newspaper to see if it is recently published or old and dusty.
>>
No. 602590 ID: 9f37d6
File 141610756326.gif - (6.48KB , 701x683 , 622.gif )
602590

Kim flips through her newspaper, but it's mostly destroyed by time.

Nan examines the note left with her stack of papers.
>>
No. 602591 ID: 9f37d6
File 141610759318.gif - (10.65KB , 701x683 , 623.gif )
602591

A cold wind blows from the hole in the stone wall. Far below, dark waters stretch out towards the horizon, shimmering faintly.

Nan begins to read.
>>
No. 602592 ID: 07a835

>>602590
Destroyed by time? Then at least we know 1910 is in this place's distant past.

>>602591
Check the back.
>>
No. 602594 ID: 9f37d6
File 141610825048.gif - (21.34KB , 701x683 , 624.gif )
602594

There is a small, crusty news clipping at the top of the pile.
>>
No. 602597 ID: ccea58

Kim you piece of shit, it's a good thing Nan came to the rescue.
>>
No. 602598 ID: ccea58

>>602597
Er, it was Anna, they are all bitches though.
>>
No. 602600 ID: 01fba9

Weird. The elevators seemed so safe the last few times we've used them.
>>
No. 602603 ID: ccea58

>>602600
Remember that silhouette we touched and we got sent into a memory? We gave Anna a screwdriver to fix the elevator, so she kinda died.
>>
No. 602605 ID: 07a835

>>602597
I think you are confused. Anna was the one we helped with the screwdriver.

>>602594
I'm tempted to burn that. Should we even tell the others about Anna's negligence? ...hmm. Maybe that would bring their own situations into perspective. Everyone here likely committed some sin that caused the death of someone that didn't deserve it.

Anna's was sloth. Anderson's was likely wrath. I wonder about the others...
>>
No. 602606 ID: 0f2a62

>>602594
Wipe mysterious fluid from clipping to get a better look at the words.
>>
No. 602609 ID: ccea58

>>602605
I don't think they each have a specific sin, as i don't see any of them being gluttonous.
>>
No. 602612 ID: 01fba9

>>602603
Anna died AFTER she took the elevator and ran into the pilgrim in the hallway.
>>
No. 602614 ID: ccea58

>>602609
Nevermind, Nan could be considered gluttonous from chomping down that pizza too eagerly, Henry could be lust from that experience we had where Nan was his lover.
>>
No. 602615 ID: 0f2a62

>>602609
Nan didn't NEED to eat that free pizza
>>
No. 602618 ID: 0f2a62

>>602614
>>602615
Darn, you beat me to it.
>>
No. 602619 ID: 01fba9

Tell the others. Mention the fact that Anna was an elevator mechanic in a vision. We've been telling them everything we've learned up to his point. I don't see why we'd suddenly stop now.
>>
No. 602620 ID: 0f2a62

>>602617
(Carefully) use Nan-spit to reveal name of hotel.
>>
No. 602621 ID: 9f37d6
File 141610941914.gif - (20.96KB , 701x683 , 625.gif )
602621

Nan attempts to scrape away the crusted stain, but there's only so much she can do.
>>
No. 602623 ID: ccea58

Tell Pablo to get his ass back over here and not creep off
>>
No. 602624 ID: 07a835

>>602621
Yesterday, at roughly 2 PM at the (???) Hotel, a family of three was fatally crushed when the new elevator --- had been ---- installed

Yeah, so, Anna fucked up and killed three people. What was the name of this hotel, again? Is it the same hotel?

Show/tell the others then toss it into the fire. Into the fire.
>>
No. 602625 ID: 9f37d6
File 141611018222.gif - (9.17KB , 701x683 , 626.gif )
602625

Nan shares her findings, and leafs through to the next piece:
A large monogrammed envelope.
>>
No. 602626 ID: ccea58

Cast envelope into fire, it contains nothing important
>>
No. 602628 ID: 54806b

The part in the middle appears to be "new elevator mechanic." ask the others if Powerman or Towernan sounds familiar.
>>
No. 602629 ID: ccea58

>>602624
The article said Bowerman hotel. The gang is in the Sunrise hotel.
>>
No. 602630 ID: 0f2a62

>>602625
Attempt to see through envelope by holding it up to fire.
>>
No. 602633 ID: 9f37d6
File 141611061113.gif - (9.29KB , 701x683 , 627.gif )
602633

Nan can't see through the envelope.
However, it isn't sealed. It appears to have been previously opened.
>>
No. 602635 ID: ccea58

THROW IT INTO THE FIRE
BLOOD FOR THE BLOOD GODS
ENVELOPES FOR THE FIRE GODS
>>
No. 602636 ID: 01fba9

Check if Anderson is looking before doing anything.
>>
No. 602637 ID: 0f2a62

>>602635
Ignore arsonist urges.
>>602633 Nonchalantly read letter to self to avoid suspicion and hide secret-keeping.
>>
No. 602638 ID: 9f37d6
File 141611114942.gif - (7.75KB , 701x683 , 628.gif )
602638

Suspecting that this is the letter she witnessed Alan writing only minutes before, Nan cautiously checks Anderson.
He seems preoccupied with a nearby bookcase.
>>
No. 602640 ID: ccea58

Minutes?
>>
No. 602642 ID: 07a835

>>602638
Go on then.
>>
No. 602643 ID: 9f37d6
File 141611132554.gif - (26.16KB , 701x683 , 629.gif )
602643

Nan unfolds the dusty letter and begins to read.
>>
No. 602644 ID: d3be40

Mar***hall
Marshall

Yep, that is probably Anderson's letter. It should explain the details of what happened. Nan, look for the keyword "Bed" - Anna's Blasted Corpse was found in an elevator, Alan's corpse was under a bed.

Keep all the notes in your inventory. They may be useful in the future. For the heck of it, you should probably stock up on anything you find here, since your inventory is lighter.

... About the nightclub. Look, if it was an accident and you did your best, then all you can say is that you didn't cut corners and would fix the problem if given a second chance. Assuming that it was your work that accidentally set the building on fire.

Whether or not you're guilty of negligent homicide, you called your work your "duty". That takes a level of dedication to say normally about your day job. You've got little to be guilty about if you showed effort and respect in your work on an average daily basis.

For now, survive. If you can keep living, you can keep redeeming other Blasted Corpses. You might be able to fix this mess like you did for Anna and Alan. You may even be able to escape to an alternate timeline, and fix the damn nightclub wiring correctly. Or just sabotage it intentionally and call in an engineer to help you with the wiring mess.

You haven't given up throughout this journey. And you're still alive. Keep going!

Oh and watch out for Santiago. He is probably following you. He might be helpful, what with being part Dark.

P.S. I'm posting from a different location, so my ID is different.
>>
No. 602646 ID: ccea58

Anderson a shit, Henry is best candidate for Husbando right now
>>
No. 602647 ID: ccea58

Also, it seems Anderson has blood on his hands. Mark that down.
Killers:
Anna
Alan?
Anderson
Pablo
>>
No. 602649 ID: 3009b4

Just want to point out that Anderson is the only one we've seen kinda go demon when he gets really pissed off. Something to watch for.
>>
No. 602650 ID: d3be40

... oh. Sorry, I wasn't looking at the letter.

Well... damn. Nan, be careful. Showing this to Anderson outright might make him snap. Tell him the truth: you know now that he and his son were on opposite sides of the law, and this letter was a curse against him for hiding his violent/ruthless nature behind a badge. HOWEVER, tell him that YOU. CHANGED. HISTORY. When you saw him in that vision, he was fumbling for a pen. His mind was overloaded from all the pressure and thoughts in his mind, and he needed to spill them out on paper. But he didn't have a pen. YOU gave him the pen he needed. It changed things -

WAIT. Right. Changed history. That would explain all the amnesia.

TELL ANDERSON THERE IS HOPE, THAT BECAUSE OF WHAT YOU DID, ALAN COULD STILL BE ALIVE. IN AN ALTERNATE TIMELINE PERHAPS, BUT STILL ALIVE.

What the hell did Alan mean by "darkness inside of you"? Anyway, I guess... Anderson shot Alan while he was hiding under the bed. Or THOUGHT he was shooting Alan, only to accidentally shoot the hostage that Alan stashed under the bed. Or something like that.
>>
No. 602652 ID: 01fba9

Ouch... This is some seriously dangerous information. Dangerous for Anderson and, as long as he carries that revolver, dangerous for us.
>>
No. 602653 ID: 07a835

>>602643
Well. Anderson is a bad man. Anna was a bad person too. Santiago is certainly a bad person. Henry was a bad person if that flashback was really him. Strange that he didn't recognize Nan though.

Don't say anything. Just read the other notes. Then we can talk to the group.

>>602649
You're wrong. Santiago had a clearly visible monster form last time we saw him, and Henry was one of the first monsters we saw. EVERYONE HERE IS A MONSTER. Even Nan. Anderson seems to know this. I think we are discovering why.
>>
No. 602654 ID: 01fba9

Is Anderson still busy with the TOTALLY INTERESTING BOOKCASE?
>>
No. 602655 ID: 01fba9

THE HOPEFULLY DISTRACTING BOOKCASE.
>>
No. 602656 ID: ccea58

Embrace Arsonist urges and push someone into the fire.
>>
No. 602659 ID: d3be40

Nan, if you're looking for a rousing speech:
"Alan and your wife can curse your name to high heaven for all eternity but you're HERE. You were a Marshall, your job was to protect and serve through the barrel of a gun. So keep protecting us. We're worth it. And if we aren't, then we may as well keep fighting; Lightbringer isn't going to kill himself - literally."
>>
No. 602660 ID: ccea58

Instead of making a speech, shove letter into overalls pocket and resume searching the lounge.
>>
No. 602662 ID: 01fba9

Maybe Anderson's just made a shitty choice. We've all made mistakes and fucked up somewhere in our lives... Yes, I'm making up excuses! He saved our hides from the beast and I don't want to believe he's gonna turn on us!

Please for the love of God, tell me Anderson is still distracted by the BOOKCASE!
>>
No. 602663 ID: a19cd5

>Hiding the letter
Let's not. Bad idea.
>>
No. 602666 ID: 01fba9

As long as we have the letter, we are in danger. If Anderson learns that we've been keeping this from him, what do you think he'll do?
>>
No. 602667 ID: 01fba9

Either burn it up or give it to him. On one hand, Alan wanted him to know this. On the other hand, there's no telling what he'll do after reading it.
>>
No. 602668 ID: ccea58

Letter for the fire gods.
>>
No. 602669 ID: 9f37d6

>>602666
>>602667
Can you please knock off all the double posting? It's very distracting.
>>
No. 602670 ID: ccea58

Sorry Weaver, we are all bi-polar
>>
No. 602671 ID: 9f37d6
File 141611378550.gif - (6.80KB , 701x683 , 630.gif )
602671

Nan presently decides against showing the letter to Anderson.
She briefly considers burning the letter, but for the moment, pockets it instead.
>>
No. 602673 ID: 07a835

>>602671
Next note. We can give Anderson his letter when we're done reading all of the notes.
>>
No. 602675 ID: ccea58

Ask Anderson about the paper he is reading.
>>
No. 602678 ID: 0f2a62

>>602675
The paper might be dirt on Nan, like the fire report from the nightclub. See if you can sneak around and get a peek at the paper.
>>
No. 602679 ID: 9f37d6
File 141611477916.gif - (28.19KB , 701x683 , 631.gif )
602679

This clipping is very old and half-burnt.
>>
No. 602681 ID: 07a835

>>602679
Yeah that's what we thought happened... Next note.
>>
No. 602686 ID: 0f2a62

>>602679
We probably shouldn't give the impression that we're stealthily snooping. Tap Anderson on the shoulder and ask what he's got there.
>>
No. 602694 ID: a19cd5

>>602673
This. When we finish, we give anderson the thing.
Witholding info will only bite us in the butt later.
>>
No. 602698 ID: d3be40

>>602681
This is going to hurt, isn't it?
>>
No. 602705 ID: 9f37d6
File 141611736643.gif - (26.98KB , 701x683 , 632.gif )
602705

With great hesitation, Nan slowly unfolds the old, burnt newspaper page lying beneath the clipping.
It's dated December, 1828.

Distantly, from somewhere beyond the sea, thunder roars.
>>
No. 602707 ID: d3be40

>>602705
YEP, THAT EXPLAINS THE ARC NUMBER 466.

If you ever get out of here alive, find a copy of the newspaper if you can.
>>
No. 602708 ID: 07a835

>>602705
OH god so that's what the 466 means. ...well, maybe it means all the things we think it means. It looks like he even called in people from neighboring towns...

Is there anything else?
>>
No. 602722 ID: d52967

Have we tried to look outside from up here yet? Could give us a good view of the hotel as it currently is, or something equally interesting.
If we're feeling really suicidal, we could even try to shine the flashlight onto everything to see if it works.
>>
No. 602732 ID: 01fba9

That's a lot of lost souls...
>>
No. 602759 ID: 0bc138

“The California State Capital” Ha! I think that might be the first time it is established that this hotel is in California. I am strangely amused and happy about this.
>>
No. 602774 ID: ad627d

>>602705
It kind of looks like everyone is staring at us.
Is everyone staring at us?
Glace behind us just in case they're looking at something behind us.
>>
No. 602782 ID: a4941f

>>602759
pretty sure this story is inspired by that song
"I heard the mission bell
And I was thinking to myself,
'This could be Heaven or this could be Hell"

"You can check out any time you like, but you can never leave"

Anyways make sure everyone is up to date on the stories of the newspaper clippings
>>
No. 602790 ID: 928b98

Maybe ask the others what they found?
>>
No. 602791 ID: 15f172

Check on everyone and share any new information you have gained. Tell them about the death count and its ties.
>>
No. 602793 ID: c6ec0b

Strange Idea I know, but call out for Santiago.
This is the dark you know.

And Nan think... Who could have left that note for you...
>>
No. 602807 ID: 388ccd

I've been having these wierd thoughts lately. Like is any of this for real or not?
>>
No. 602821 ID: a2b630

The newspaper clipping mentions Father Velasco. Try scraping the blood of the article around that as well. You didn't get mcuh off of the Fatal Elevator tidbit, but if that paper has to deal with our neighborhood monster, we need all the information we can manage from what we've got.

Scratch that article free. Let's see our lotto numbers, so to speak.
>>
No. 602852 ID: 0bc138

(reply to a4941f)
I knew that before, I'm just amused that it's finally confirmed that it is in California this deep into the story, while we've been speculating that it's based on the song sense near the beginning.

(reply to 9f37d6)
Wait everyone is staring and it's dark. Ask for a sound off. Lets get vocal conformation that everyone here is who we think is here.
>>
No. 602872 ID: 1fbb52

>>602852
A sound off would be a good idea, but we've seen that the Hotel can mimic people. For now we'll just have to trust them.
>>
No. 602927 ID: 5367c2

Eat the paper hide all evidence!
>>
No. 602956 ID: ccea58

Start humming show tunes nonchalantly while pocketing the paper.
>>
No. 603015 ID: dbd097

>Look out the far window. The one over looking the sea. Take in that view.
>>
No. 603031 ID: 9f37d6
File 141619130017.gif - (4.64KB , 400x400 , icon.gif )
603031

End, Part 7
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