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File 134717083368.jpg - (87.54KB , 950x730 , blackcompanytitle2.jpg )
452871 No. 452871 ID: 061a93

Welcome back to active duty, you miserable maggots! Last time we briefed, Black Company has been aggressively capturing Zangano territory. The first thing we took in this area was a nuclear power plant, which is now our base of operations. We should be prepared for a counter-attack at some point. If you've somehow forgotten, they started the war by attacking our transport convoy and killing everyone inside.

Recently Zangano has been rising into high alert. Expect heavy resistance and swift, frequent reinforcement. We've also detected troop movements in other parts of the country.

Previous threads:
>>/questarch/274466
>>/questarch/375890

Information thread:
>>/questdis/29364

Kindly allow me to finish my transmission before you interrupt, you irritating wastes of flesh.
481 posts omitted. Last 100 shown. Expand all images
>>
No. 461432 ID: f1b3ee

>>461406

"With all due respect...

...why would anyone WANT your job?"
>>
No. 461433 ID: a5d914

>>461432
"To experience the sadistic joy that can only be experienced by commanding wave after wave of soldiers to wade suicidally into the line of fire?"
>>
No. 461488 ID: 061a93
File 134983001911.png - (46.62KB , 800x600 , attackmap.png )
461488

>>461296
WHAT

FUCKING

DIRECTION

LEFT OR RIGHT? IT'S NOT THAT HARD, SOLDIER.

>>461406
WELCOme back, sir. Here is the attack map for the region, as well as updated information on the locations:

1. Ciudad Canalla - A small enemy city. High production. High enemy presence. High civilian presence. Few defenses. Estimated difficulty to capture: Very High. Estimated strategical impact: Medium.
2. Fábrica de Canalla - Enemy factory. Suspected arms manufacturing plant. High enemy presence. Medium civilian presence. Few defenses. Estimated difficulty to capture: High. Estimated strategical impact: Medium.
3. La Base Militar Canalla - Enemy military training camp, west of Blackguard City. High enemy presence. No civilian presence. Medium defenses. Estimated difficulty to capture: High. Estimated strategical impact: Medium.
4. La Base Aérea - Air base near Blackguard City. Very High enemy presence. No civilian presence. Very High defenses. Estimated difficulty to capture: Very High. Estimated strategical impact: Very High.
5. Military Base - Unnamed, formally unmapped military base far south of Blackguard City. High enemy presence. No civilian presence. Very High defenses. Estimated difficulty to capture: High. Estimated strategical impact: High.
6-7. Gas Stations - There are two gas stations in the area. Low enemy presence. Low civilian presence. Little to no defenses. Estimated difficulty to capture: Low. Estimated strategical impact: Low.
9. Missile Silo - An unnamed missile silo off the road to Blackguard City. High enemy presence. No civilian presence. Medium defenses. Estimated difficulty to capture: Very High. Estimated strategical impact: High.
10. Fort Toluca - An enemy fortress on the road to Blackguard City. High enemy presence. No civilian presence. Very High defenses. Estimated difficulty to capture: High. Estimated strategical impact: High.
11. Fort Jericho - An enemy army base, also on the road to Blackguard. High enemy presence. No civilian presence. Very High defenses. Estimated difficulty to capture: High. Estimated strategical impact: High.

Our bases:
8. Aceite de Canalla - An oil refinery. No longer operational, as we have secured it and evacuated the civilians inside. However, it has enough supply to afford our forward element an extra non-heavy tank.
12. Planta de Energía Nuclear de Canalla - A nuclear power plant. No longer operational, as we have secured it and evacuated the civilians inside.

CURRENT ROSTER:
FORWARD:
[O]Mjr. Circle
[I]Sgt. Zak-Unit01
[I]Sgt. Can-Opener
[I]Pvt. Godzilla
[I]Pvt. Omikron
[R]Sgt. Suggestion
[R]Sgt. EvilPerson
[T]Sgt. Black
[M]Sgt. Conrad
[M]Sgt. Louvel
[S]Sgt. Azure
[S]Pvt. Lao
[E]Sgt. SilverFayte

POWER PLANT:
[I]Pvt. Mook
[I]Pvt. Legionnaire
[R]Pvt. Ochre
[R]Pvt. DOM-01
[T]Pvt. Nitan
[M]Pvt. Praetorian
[M]Sgt. Caltech Sr
[E]Pvt. TechnicalPerson

OIL REFINERY:
[O]Lt. Mason
[La]Pvt. Cyan
[I]Spc. Dreamer
[I]Pvt. Public
[I]Pvt. Gaston
[I]Spc. Jools
[T]Pvt. Joe
[M]Pvt. DoctorPerson
[M]Sgt. Ku'aki
[S]Pvt. Joker
>>
No. 461566 ID: 214bf9

>>461488
Right should be fine.
>>
No. 461613 ID: 736771

Suggestion: The assault team should focus on the missile silo near our area of control. Missiles would prove to be very handy against heavier fortifications and possibly enemy bombardments.

Addendum: I also suggest either Sgt.Can-Opener or Myself to be deployed in the Medium Armor. The enemy has been proven to use armor themselves, and having it can even the playing ground.
>>
No. 461712 ID: f1b3ee

"I do know my way around a tank pretty well. Would be nice to put the shark hat on again!"
>>
No. 461748 ID: bdb3f8

>>461433
Don't get me wrong, I do get a smug sense of satisfaction watching you fuckups ignore orders and then die, but mostly I was looking for someone to handle the second front, because we are splitting the attacking force right down the middle and executing a pair of surgical strikes at soft targets. Mount up ladies and robots, we are taking the gas stations.

>>461613
Your analysis is noted sergeant, but I am concerned about taking Very Difficult targets with this many men, in light of our recent success at taking a Medium target with More men.
>>
No. 471318 ID: 061a93
File 135278695607.png - (161.66KB , 1000x500 , mission3-00.png )
471318

[DEPLOYMENT PHASE]

Officers, please place your units in the cyan box. You have the advantage.

ROSTER:
[O]Mjr. Circle
[I]Sgt. Zak-Unit01
[I]Sgt. Can-Opener
[I]Pvt. Godzilla
[I]Pvt. Omikron
[R]Sgt. Suggestion
[R]Sgt. EvilPerson
[T]Sgt. Black
[M]Sgt. Conrad
[M]Sgt. Louvel
[S]Sgt. Azure
[S]Pvt. Lao
[E]Sgt. SilverFayte
>>
No. 471413 ID: 55c4cf

>>471318

Inside of the building. Middle cyan block on the right side. If nobody else is in there just place in the center.
>>
No. 471442 ID: bdb3f8
File 135284506211.png - (166.88KB , 1000x500 , deploy.png )
471442

>>471413
(that's not a building wall, that's a dividing line between one map and another. split forces here)

Alright ladies, small squad tactics time. Shark squad will be the west gas station, Kraken at the east. No redundancy on specialized troops, so keep your fucking medics alive.

I am sending Infantry on a short flank deployment to improve our visibility and coverage, but if you are outgunned, fall back to the main force for support. Rockets, I shouldn't have to tell you to watch your fire. If you end up between the pumps, consider yourselves mobile cover for the rest of your squad. I will not tolerate any accidents, even if you DO somehow survive them.
>>
No. 471453 ID: 6a5a08

Sgt. Suggestion here, sirs. I'm good to go, where do you want m- oh man that's a lot of explosive, flammable gas pumps. I guess that's sure some real incentive not to miss.
>>
No. 471531 ID: 061a93
File 135285918835.png - (237.25KB , 1000x500 , mission3-01.png )
471531

[ACTION PHASE] (ends 7PM PST, Nov 15)

COMM1: "Shouldn't have to tell you this, but watch your fire around those pumps."

AS A REMINDER, THE OPTIMAL POST SYNTAX:
Move [directions] to [square]. (-# move for [pose])
([Pose change]).
[Action] (at [callsign] on [square]).
(Modifiers: +# -# x#)
Ammo: #Rx#
REPOST FOR EACH SUBUNIT.

CURRENT ROSTER:
[O]Mjr. Circle
[I1]Sgt. Zak-Unit01
[I2]Sgt. Can-Opener
[I3]Pvt. Godzilla
[I4]Pvt. Omikron
[R1]Sgt. Suggestion
[R2]Sgt. EvilPerson
[T1]Sgt. Black
[M1]Sgt. Conrad
[M2]Sgt. Louvel
[S1]Sgt. Azure
[S2]Pvt. Lao
[E1]Sgt. SilverFayte
>>
No. 471545 ID: 886a4d

rolled 8 - 1 = 7
Aimed Shot [3] at Infantry on [M-18].
(Modifiers: -1 from Standing)
Ammo: 4 (-1) x 2R

"Taking the shot. I gotta say I don't like how close they are. Gonna be tight"
>>
No. 471553 ID: bdb3f8

Nice shot S1.
I1, I2, this is an example of what we didn't want you to have in front of you. Move east to rejoin your squad, and see if you can't put some dents in that light tank on the way.
E1, get your shields up. Don't bother with the turret yet, your team needs something to hide behind.


TK, make sure that light armor in front of you is devoid of enemy combatants. I want a shiny new tank for my collection. I3, I4, take out that enemy rocket before he gets any funny ideas. You'll probably take some return fire, but that's why we brought a medic.
>>
No. 471561 ID: 5eea01

Standing to Crouch (-1 move)
Burst Fire at enemy infantry on AA7.
(Modifiers: +1 crouch, three shots.)
Ammo: 6Rx2 (-3 for burst)
>>
No. 471563 ID: 5eea01

rolled [7] [8] [6]

>>471561
((oops, wrong field and syntax))
>>
No. 471568 ID: d6d6cb

rolled 6, 3 = 9

Okay, you heard the man, Tank's yours if there's any pilots in there for you to mindcrush, Black. I'm moving to support our infantry.

Move: Moving through AC2, AB3, to AA4.
(Crouching).
Firing twice on enemy infantry on AA7.
(Modifiers: +1 from crouch)
Ammo: ∞
>>
No. 471573 ID: 6a5a08

Hiding their tanks behind explosive fuel pumps, really? This might make it hard to blow them up, guys. Or really easy if we don't mind being short some gas. Aside from that, there's the ammo worries. Best case scenario is I need three direct hits on the medium tank to kill it on my own; I have four rockets. Only other person who can damage it is our sniper. Infantry can hypothetically take out the light tank on their own.

Officer, what do you recommend?
>>
No. 471580 ID: bdb3f8

>>471573
Save your ammo for now. Tank might get stupid and try to come to us, and if it tries to squeeze through those pumps we might just have ourselves a lightshow.
>>
No. 471584 ID: e0b19d
File 135286787679.png - (12.52KB , 104x105 , likethis.png )
471584

Move diagonal one, left one to [R-21]. (-0 move for standing)
(Crouch).
Deploy Wall[4] (on [Q-21]).
(Modifiers: +1 -0 x1)
Deploy Wall[4] (on [R-20]).
(Modifiers: +1 -0 x1)
Ammo: 6Rx2

"Orders heard and understood. Now let's see if these new tools are all they're cracked up to be..."
>>
No. 471585 ID: 6a5a08

>>471580
Got it, sir. Oh. Hey, maybe if we're lucky the tanks are refueling and don't have pilots in them? That'd be pretty great.
Is a scan for that possible? Gonna get between our sniper and their bullets anyways, since I got the bulk.
***
Move 1NW, 2W to P-21.
Ammo: 1Rx3
>>
No. 471586 ID: e0b19d

rolled [7] [9]

>>471584
I still cannot into dice. I can never into dice.
>>
No. 471686 ID: 90a93c

rolled 10 = 10

>>471553
Sir, yes sir, one tank about to be emptied. TASTE MIND BULLETS ZANGANO SCUM!

Move: Moving 3 SE to AE4.
(Crouching).
Hurting Tank pilot in the tank at AB4-AC5
(Modifiers: +1 from crouch)
Ammo: ∞
>>
No. 471697 ID: a5d914

Move 3 SW to AC4. (-# move for [pose])
(standing).
ENTER TANK (at light tank on AC4).
Ammo: 1Rx3

"CHANCE! I'll try to steal this tank! Time to get tricky!
>>
No. 471767 ID: e316da

Move east to AE1, then southeast to AF2, spending 2 move.
Rotate shield aiming it southwest, spending 1 move.
>>
No. 471777 ID: 51a2e0

rolled 8, 5, 3 = 16

>>471553
Roger. Heading east and unloading burst into enemy. Hugging southern part of battle field to avoid treads.
------------------
Move 1 SE, 2 E to L23
Firing on light tank 16,K(6Rx2- 3 shots.)
>>
No. 471784 ID: b062ca

rolled 2, 6, 9 = 17

"Well... shit.

Playing chicken with a tank again. Brand new bullets don't fail me now!"

Move 3 W to I22.
Crouch.
Burst [7] at [La] on A18.
(Modifiers: +1 x3)
Ammo: 6Rx3
>>
No. 471802 ID: b062ca

>>471784

My Easts and Wests crossed each other.

Move 3 E to I22.
Crouch.
Burst [7] at [La] on A18.
(Modifiers: +1 x3)
Ammo: 6Rx3
>>
No. 471823 ID: bdb3f8

>>471767
Oy, Conrad, you're M1. get your helmet on straight.
>>
No. 471899 ID: e316da

>>471823
What? Oh! Someone used some marker and turned it into a 2 as a prank. Nevermind then!
I move east 2 tiles to T23.
I use 1 move to rotate my shield NW.
>>
No. 471952 ID: 55c4cf

Move Northeast 8 to AB2.
Ammo: 9Rx2

"I bought sprint when it was basically just endurance, strength, and will is a tank."
>>
No. 471986 ID: 061a93

ORDERS REQUIRED:
[S2]Pvt. Lao
>>
No. 472006 ID: f1b3ee

>>471802

"My co-ordinates are also off. I think there's a storm over in Taiwain; the signal strength isn't very good today."

Move 3 E to I22.
Crouch.
Burst [7] at [La] on K16.
(Modifiers: +1 x3)
Ammo: 6Rx3
>>
No. 472011 ID: bdb3f8

Botting S2
Move to AG4, -2 to go prone
[Prone]
Overwatch on AA9-AB10
Ammo: 4 x 2R
>>
No. 472014 ID: 061a93
File 135303397818.png - (252.92KB , 1000x500 , mission3-02.png )
472014

[ENEMY PHASE]
>KILLS: 13
[R2] becomes [La1].

THIS IS THE NEW OPTIMAL POST SYNTAX TO FURTHER CLARIFY THINGS. USE THIS TEMPLATE OR YOU DO NOT COUNT AS USING OPS.

Move [directions] to [square]. (-# move for [pose])
([Pose change])
[Action] ([[dice goal]]) (at [callsign] on [square]).
(Modifiers: +# -# x#)
Ammo: #Rx#
(Promotion bonuses: [bonuses])
REPOST FOR EACH SUBUNIT.

Examples:
Move 1 NW 2 W to A10.
Crouch.
Burst [8] at [R] on A18.
(Modifiers: +1 -2 x3)
Ammo: 6Rx3

Move 1 N 1 NE to R26. (-1 for crouch)
Prone.
Fire rocket [7] at [T] on S29.
(Modifiers: +1)
Ammo: 1Rx1
Promotion bonuses: +1 rocket clip.

IF IT IS IN BRACKETS THEN IT IS SOMETHING YOU PUT IN. IF IT IS IN PARENTHESES THEN IT IS OPTIONAL DEPENDING ON IF IT IS RELEVANT FOR THE POST.
>>
No. 472015 ID: 061a93
File 135303399909.png - (17.53KB , 452x300 , lighttank.png )
472015

Stat card for Light Armor.
>>
No. 472016 ID: 061a93
File 135303411236.png - (77.38KB , 800x1800 , controlpanel.png )
472016

Major Circle, here is your control panel.
>>
No. 472077 ID: 061a93
File 135304370886.png - (257.81KB , 1000x500 , mission3-03.png )
472077

[ACTION PHASE] (ends 7 PM, Nov 19)

[I4] takes 2 damage. [I4] killed. [I1] takes 2 damage.
>>
No. 472082 ID: 886a4d

rolled 10 = 10

Aimed Shot] [4] at [Infantry] on [L-16].
Modifiers: -1 for Standing
Ammo: 3 (-1 )Rx2
>>
No. 472092 ID: 886a4d

>>472082
Rolled 10 = 10

Aimed Shot [3] at [Ma] on [I-13].
Modifiers: -1 for Standing
Ammo: 3 (-1 )Rx2

Changing orders as per request from Major Circle. (Also forgot to put in my upgraded aim.)
>>
No. 472094 ID: 886a4d

rolled 10 = 10

>>472082

Aimed Shot [3] at [Ma] on [I-13].
Modifiers: -1 for Standing
Ammo: 3 (-1 )Rx2

Changing orders as per request from Major Circle. (Also forgot to put in my upgraded aim.)

Now with rolls!
>>
No. 472137 ID: 90a93c

rolled 9 = 9

Time to get us another tank, just got to crawl over the one we got and... MIND BULLETS!

Move 1 NW, 1 SW to AB5. (-1 move for crouch)
(still crouched)
Hurting [5] enemy tank pilot [P] on Z8.
(Modifiers: +1 for crouch)
Ammo: ∞
(Promotion bonuses: +1 lift range, +1 hurt range)
>>
No. 472138 ID: 6a5a08

rolled 1 = 1

Watch those grenades before you blow the whole freaking place up! Jerk.
***
Move 1S, 1SE, 1NE to R-22.
Flipping off [5] at [I] on L-16.
Modifiers: none
Ammo: 1Rx3
Promotion bonuses: +2 Max HP
>>
No. 472146 ID: a5d914

rolled 4, 2, 8, 7, 5, 7 = 33

Move 2S to AB6:AC7. (reversing)
Fire S.Burst [6] at [I] on AC11.
Fire S.Burst [6] at [R] on AB14
no modifiers
Ammo: 15(-6)Rx2
Promotion bonuses: +1 driver max HP

"WELL DONE BLACK YOU ARE A HERO TO US ALL! TIME TO GUN DOWN SOME PEONS WITH THIS CANNON!"
>>
No. 472147 ID: 90a93c

>>472137
It seems there was a derp in the move part of my turn
CORRECT MOVE
Move 1 NW, 2 SW to AB5. (-1 move for crouch)
>>
No. 472178 ID: 55c4cf

Move [Southeast] to [AJ9]. (Sprint 8)
>>
No. 472229 ID: 886a4d

>>472137
Didn't see that we had to include promotion bonuses.

[Promotion Bonuses]
Aimed Shot: [3]
Damage: 5
>>
No. 472290 ID: 5eea01

In the command center, a monitor reports that Omikron-001 has been terminated and awaiting black box retrieval. Meanwhile, a crate containing Omikron-002 beeps and signals being ready for deployment via whatever means necessary.

[Ready for redeployment]
>>
No. 472309 ID: ffbd78
File 135312866327.png - (40.34KB , 382x302 , 134879332977.png )
472309

"Sir. Back from medical leave, ready for redeployment. Sir."
>>
No. 472399 ID: d6d6cb

Backing the hell up, someone neutralize the rocket or it's owner post-haste, I don't like the way it's making all them sharp turns. Does that guy have a fly-by-wire system?

Move 1 NW, 1 N, to Z2 (-1 move for crouch)
(Crouched)
(Modifiers: +1 for crouch)
Ammo: ∞
(Promotion bonuses: +1 Armor, +1 damage)
>>
No. 472668 ID: e316da

Move to S21
>>
No. 473094 ID: 061a93

ORDERS REQUIRED:
[I1]Sgt. Zak-Unit01
[I2]Sgt. Can-Opener
[S2]Pvt. Lao
[E1]Sgt. SilverFayte

2 HOURS REMAINING.
>>
No. 473106 ID: 7204dd

rolled [4] [7]

Move 1SW, 1W to S22. (-1 move for crouching)
Deploy Wall[4] on O-22.
(Modifiers: +1 -0 x1)
Deploy Wall[4] on O-22.
(Modifiers: +1 -0 x1)
Ammo: 6Rx2
Promotion bonuses: Deploy target number upgraded to [4]

"Let's make sure I get this last wall down here, hopefully it can give us some cover from that light tank or stop it from running us over..."
>>
No. 473108 ID: e0b19d

>>473106
CORRECTION: Move destination is P-22, not O-22.
>>
No. 473110 ID: b062ca

rolled 5, 9, 5 = 19

"Well, fuck. Only one thing left to do."

Move 1NE, 1N, 1 NE onto the back of the La on K19. (-1 move for crouching)
Burst [7] at [M] on L18.
(Modifiers: +1 x3)
Ammo: 3Rx2
Promotion bonuses: Damage +1, Burst Fire +1

"Come forth, my steed; let us ride!"
>>
No. 473113 ID: 886a4d

rolled 5 = 5

>>472094
Switching back to the infantry I aimed at here. >>472082

Aimed Shot [3] at [Infantry] on [L-16].
Modifiers: -1 for Standing
Ammo: 3 (-1 )Rx2
[Promotion Bonuses]
Aimed Shot: [3]
Damage: 5
>>
No. 473119 ID: 51a2e0

Move 6 east(using sprint) to R23.

Reason, both for repairs and to head for cover.
>>
No. 473120 ID: 061a93

>>473119
SORRY JACKASS YOU'RE AN HOUR LATE
I DON'T PITY YOU THOUGH YOU HAD FOUR DAYS

FOUR DAYS
>>
No. 473122 ID: b062ca

>>473110
Correction.

Move 1W, 1NW, 1 N to G20 (-1 move for crouching)
Ammo: 6Rx2
Promotion bonuses: Damage +1, Burst Fire +1
>>
No. 473127 ID: 061a93
File 135338794566.png - (515.16KB , 1500x750 , mission3-04.png )
473127

[ENEMY PHASE]
>KILLS: 15
>>
No. 473197 ID: 061a93
File 135341045041.png - (525.78KB , 1500x750 , mission3-05.png )
473197

[ACTION PHASE] (ends 7 PM PST/10PM EST, Nov 21)

[I2] killed. [S1] incapacitated. [S2] incapacitated. [E1] takes 1 damage.
>>
No. 473203 ID: 9e97e6

rolled 6, 5 + 1 = 12

Move west to R21.
Crouch
Stabilize[3] at S1 on Q22.
Heal[6] at S1 on Q22.
+1 from crouching
>>
No. 473205 ID: 886a4d

rolled 5 = 5

Thanks for the heal friend. Now lets deal with that bedamned tank.

Aimed Shot [3] at [La] on [M-23]
(Modifiers: +2 from Prone)
Ammo: 2 (-1) Rx2
[Promotion Bonuses]
dmg: 5
aimed: [3]
>>
No. 473227 ID: e0b19d

rolled 4 = 4

Move 1 East, 1 Southeast to R-23. (-1 move for crouch)
Deploy Turret [3] on Q-23.
Modifiers: +1 -0 x1
Ammo: 6Rx2
Promotion bonuses: Place target upgraded from [5] to [3]
>>
No. 473228 ID: e0b19d

rolled 8 = 8

>>473227
Following up with Subunit post for the turret.

Shoot[6] at La on L-23~M-22
Modifiers: +0 -0 x0
>>
No. 473232 ID: 6a5a08

rolled 10 = 10

>>473197
I think that was [I1], wasn't it?
Anyways, I think it's time to blow stuff up.
***
Move 2 NE to T-20.
Pose Change to Crouch for 1.
Fire Rocket [7] (at [Ma] on N-13.
(Modifiers: +1 -0 x1)
Ammo: 1Rx3; 0Rx3 after shot
Promotion bonuses: +2 HP
>>
No. 473251 ID: f1b3ee

rolled 5, 10, 7 = 22

"I'm not dead yet, command! I gotta give those Taiwanese kids something to brag about back home!"

Move 1N, 1NE, to H18.
Fall prone.
Burst [7] at [I] on L18.
(Modifiers: +1 x3)
Ammo: 3Rx2
Promotion bonuses: Damage +1, Burst Fire +1
>>
No. 473254 ID: bdb3f8

La1, your turret is gimble locked in a 180 arc. If you want things in your firing arc, I recommend you just hard reverse and see what pops up.

T1, I don't like how I can't see the enemy infantry any more and that tank no longer has a kill marker on my hud. Why don't you do your thing one more time?
>>
No. 473257 ID: 90a93c

rolled 1 = 1

>>473254
Sir, yes sir, no one will drive that tank besides me and I'll enforce this with MIND BULLETS!

Move NOWHERE. (-1 move for crouch)
(still crouched)
Hurting [5] anyone inside the light armour [La] on Z8.
(Modifiers: +1 for crouch)
Ammo: ∞
(Promotion bonuses: +1 lift range, +1 hurt range)
>>
No. 473259 ID: d6d6cb

Lao's down! Gonna try and get him back up again, someone find the jerk who tossed that 'nade. I don't feel like getting shot.

Move 2 NE, 4 E to AF1 (Sprinting, -1 move for crouching)
Stabilizing S2 at AG2
(Modifiers: +1 for crouch)
Ammo: ∞
(Promotion bonuses: +1 Armor, +1 damage)
>>
No. 473260 ID: d6d6cb

rolled 9 = 9

>>473259

Woops, forgot my dice.
>>
No. 473337 ID: 55c4cf

rolled [4]

"Circle the gas station isn't going today so."

Move [North] 1, [Northeast 1] to [AK6].
(-2 to go [Prone])
Lob Grenade (6 - 1(prone) [5]) (at [?] on [AJ9]).
(Modifiers: +1 aim for crouch, -1 enemy hit for prone)
Ammo: 9Rx2, 1G
>>
No. 473491 ID: a5d914

rolled 10 = 10

"Yeah screw this. Didn't know these things had some kind of gimp turret. I usually run things over anyway. HARD REVERSE!"

Move 8S, 2SW to Z16:AA17. (Reverse turn ending with front facing East)
Ammo: 9Rx2
Promotion bonuses: +1 driver max HP
>>
No. 473552 ID: 061a93

ORDERS REQUIRED:
[S2] Pvt. Lao
>>
No. 473587 ID: 061a93
File 135355468465.png - (523.03KB , 1500x750 , mission3-06.png )
473587

[ENEMY PHASE]

[S1] takes 4 damage. [S1] is killed.

>KILLS: 16
>>
No. 473737 ID: 061a93
File 135361411711.png - (519.98KB , 1500x750 , mission3-07.png )
473737

[ACTION PHASE] (ends 7PM PST/10PM EST, Nov 24)

[T1] is killed. [M2] is killed. [S2] is killed. [La1] takes 4 damage. [I3] takes 2 damage.

Now seems like a good time to mention that any and all recruits are welcome (that means you!).
>>
No. 473738 ID: 061a93

>>473737
Redact that, Nov 26*
>>
No. 473779 ID: 1b0758
File 135362368641.png - (218.18KB , 600x600 , getfukt.png )
473779

>>473737
<intercepting transmission>
>"HAHAHA YES, M-M-M-MULTI-KILL!"

>"THAT INFANTRY IS GETTING ENLISTED INTO MY PERSONAL CORPS IF HE SURVIVES YOU ASSHOLES!"

>"OH, SPEAKING OF YOU ASSHOLES~!"

>"TELEPANSY GOT TELE-SQUASHED, MEDICKHOLE IS MEDICALLY BRAINSQUISHED AND YOUR SNIPER IS SIX-FEET UNDER!"

>"ALL THAT AND MORE ON LATE-NIGHT MURDERFEST WITH YOURS TRULY AND HIS ZANGANO BA~AND!"

>"GYAHAHAHAHA!"

<enemy transmission ended>
>>
No. 474623 ID: a5d914

rolled 2, 4, 4, 1, 7, 7 = 25

Move 2W, 1NE, 1E
Fire S.Burst [6] at [M] on AD8.
Fire S.Burst [6] at [R] on AE11
no modifiers
Ammo: 9(-6)Rx2
Promotion bonuses: +1 driver max HP

"FUCK! This is going badly! I'll go for their medic so they can't recoup any losses... Officer circle, requesting permission to go from 'objective capture' to 'objective denial' before making a strategic retreat. By that I mean I'll try to blow this place up and run away."
>>
No. 474627 ID: 6a5a08

Move 1SW to S-21. (-1 move for Crouch)
Reloading.
Ammo: 0Rx3, 1Rx2 after reload.
Promotion bonuses: +2 HP

Alright, their tank can apparently move 2 squares before a rocket can move 1. Good to know. Guys, I'm gonna have to blow the fuel pumps. We don't have the firepower to take out that tank otherwise.
>>
No. 474696 ID: 4a899d

Move Two East to U-23, -1 for Crouching
Face West.

"Command, I'm going to have to agree, situation is FUBAR. If we blow the station we'll at least deny them fuel, even if we don't gain anything from it ourselves. If you tell us to hold, though, we'll still do our damnedest, but without reinforcements the situation isn't looking up."
>>
No. 474698 ID: 4a899d

rolled [7] [10]

>>474696
Following up with subunit post for turret.

Shoot[6] at R on M-17
Modifiers: +0 -0 x1
Shoot[6] at R on M-17
Modifiers: +0 -0 x1
>>
No. 474705 ID: bdb3f8

rolled 9, 6 + 1 = 16

M1
Move SE E to T22. (-1 move for Crouch)
Heal[6] E1
+1 for crouch
Ammo: inf
>>
No. 474707 ID: bdb3f8

rolled 7 - 1 = 6

I2
move W to G18 (-2 for prone)
Arc grenade[6] at medic on L19
(-1 arc, +1 prone, -1 enemy prone)
Ammo: 1 grenade
>>
No. 474709 ID: bdb3f8

rolled 7, 4, 5 = 16

I3
Move SW W to AI7. (-2 move for prone)
Burst [8-1=7] at [R] on AE11
+1 prone
Ammo: 6Rx2, 1G
>>
No. 474712 ID: b062ca

rolled 9, 5, 7 = 21

Move 1SE, 1S, to I20.
(Currently Prone)
Burst [7] at [M] on L19.
(Modifiers: +1 x3)
Ammo: 0Rx2 2G
Promotion bonuses: Damage +1, Burst Fire +1
>>
No. 474713 ID: b062ca

>>474712
Whoops, wrong name there!
>>
No. 474716 ID: bdb3f8

rolled 9 = 9

In that case: M1 changes to
double move NW NW NW W to N18. (-1 move for Crouch)
Stab[5] R on M17
+1 for crouch
Ammo: inf
>>
No. 474797 ID: 55c4cf

>>474709
"Yes, sir"

Move SW W to AI7. (-2 move for prone)
Burst [8-1=7] at [R] on AE11
+1 prone
Ammo: 6Rx2, 1G

Officer already rolled.
>>
No. 479564 ID: 623deb
File 135580171321.png - (519.68KB , 1500x750 , mission3-08.png )
479564

[ENEMY PHASE]
>KILLS: 18
>>
No. 479622 ID: 623deb
File 135582273566.png - (501.35KB , 1500x750 , mission3-09.png )
479622

[ACTION PHASE]

[I3] is killed.

BUSTER-1: "Reinforcements waiting on your order, Major. We're ready for dust off."
>>
No. 479646 ID: 6a5a08

Major. Do I try to blow this place to the moon or are you sending us some backup? Cause I don't have enough rockets to take this tank down without one or the other.
>>
No. 479647 ID: 6a5a08

>>479646
Sorry sir, forgot my callsign.
>>
No. 479654 ID: f1b3ee

rolled 6, 4, 6 = 16

"If you need rockets, go take this guy's ammo."

Move 1 SE to F19
(Currently Prone)
Burst [7] at [R] on L15.
(Modifiers: +1 x3)
Ammo: 0Rx2 1G
Promotion bonuses: Damage +1, Burst Fire +1
>>
No. 479677 ID: bdb3f8

>>479646
If I had backup available that could scratch that thing you would already have it Sergeant. I can offer you ammo boxes or air-strikes.
>>
No. 479690 ID: 6a5a08

rolled 4 = 4

>>479654
I doubt I can get to that guy without getting run over!

>>479677
I'm gonna go for the fuel tank next to it and hope it doesn't blow the whole place. Artillery will have the same effect where it is now, if we want it to do anything, and the tank dodged my last rocket anyways.
Dice be with us.

No Movement.
Firing Aimed Rocket [7] at Fuel Tank/Pump on M15, 6 NW on the spot.
Ammo: 1Rx2, 0Rx1 after shot.
Promotion bonuses: +2 HP
>>
No. 479691 ID: 6a5a08

>>479690
>0Rx1
No wait, that's 0Rx2. Knew I should have paid attention in math cl- whoa shit, I should have been paying attention to the shot!
>>
No. 479878 ID: a5d914

Move 2S to Y16:Z17
Get out of the light tank (to square Z16 if possible)
Ammo: 3Rx2
Promotion bonuses: +1 driver max HP

"Dammit. This is going to hell."
>>
No. 479883 ID: bdb3f8

Okay, that's all I can stand. As much as I would like to capture that magically agile light tank, I would rather give my soldiers a fighting chance.

I need artillery strikes targeted at M13 and AL9 right NOW, and may god have mercy on me. If there is anything left to fight over we will see about those reinforcements.
>>
No. 518451 ID: 1766db
File 137179782158.png - (5.79KB , 800x600 , signallost1.png )
518451

[ SIGNAL LOST]

We apologize for the inconvenience. Please report this error to your superior and try again later.
-Skyline Industries
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