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File 133841239702.png - (779.68KB , 900x900 , s4-1.png )
417423 No. 417423 ID: c811c4

Everyone ends up on the same platform. There are four teleporters, but none are active. A keyhole in each is the only distinctive mark.

Alison can also tell that this is a safe zone; no one can attack while here.

There are four light trails heading off of this platform. Each one has a sign in front, labeled as Fight Key, Puzzle Key, Scavenger Key, and the Freeroam Key.
1220 posts omitted. Last 100 shown. Expand all images
>>
No. 423043 ID: b0d466

>>423040
Don't be so hostile/accusatory towards other people without evidence of any kind!
>>
No. 423044 ID: b85f8c

>>423043
It was meant to be teasing/flirty.
>>
No. 423052 ID: 886a4d

Reply that you knew who he was but wanted to introduce yourself regardless... you've both found yourselves as leaders under the Corruptor and it isn't good to not know anything but rumors and speculation about one another.

As for our ongoing problem ledgers are a good idea, as are people doubling up. We should recruit some others to help the Collectors gather as well as have Alison occasionally replacing Chief and Math as the primary gatherers... this should be done completely randomly though. We also need some sort of official seal or mark that our most trusted carry around with them.. something that is hard to duplicate. We definately need to identify exactly what step the money is being lost at.


... I can't believe we are trying to create a paper trail, as well as procedures to follow... in other words a bureaucracy.
>>
No. 423055 ID: c811c4
File 133983753470.png - (14.00KB , 700x700 , sCS-154.png )
423055

Alison explains that she knew who he was, but still wanted to properly introduce herself, as she's only heard rumors and would rather get to personally know him.

He says it's a useless gesture, as he doesn't care to personally know Alison.
>>
No. 423056 ID: b85f8c

Ask him why.
>>
No. 423060 ID: 927efa

You'll be the judge of whether it's useless or not! Wait, no that would be a terrible thing to say.
>>
No. 423070 ID: dcd48d

>>423056
Pretty much this, why wouldn't you? shouldn't we all be working together against the system?
>>
No. 423127 ID: fed066

>>423055

He's negging you.
>>
No. 423135 ID: b0d466

"What a shame, I hope you'll change your mind sometime. See you around!" Then go meet 'n greet the others.
>>
No. 423169 ID: 450b8d

>>423135

Yeah this, let's not dawdle with him.
>>
No. 423171 ID: 886a4d

>>423056
>>423070
These
>>
No. 423202 ID: c811c4
File 133988369098.png - (12.22KB , 700x700 , sCS-155.png )
423202

She asks why that would be, since they should be working together. He says he has little regard for her help, and Bones begins leaving. The rest of the lords have also begun going on their way.
>>
No. 423205 ID: a2fa74

>>423202
Can you talk with the councilor, or have they already left?
>>
No. 423206 ID: b0d466

>>423204
DETECTIVE ALISON IS ON THE CASE
>>
No. 423207 ID: b85f8c

>>423202
What, is that it? They feel that they're strong enough to stand on their own and thus have no need to even speak to their allies?

Announce that you have a second chest to sell.
>>
No. 423209 ID: 132b99

looks like even though they have more then enough power for like anything, they still rule over the others with fear. when we beat chief with allies that work not out of fear he learned it was a failed approach that only works as long as you are stronger then them. these guys are probably afraid themselves since the powergap is steadily closing in on them. the only thing keeping them above the others are the boons they can get out of these chests. once the shop opens and power stops being something one can have simply by luck, they will be in trouble.
>>
No. 423210 ID: 886a4d

Looks like we won't be making any more Alliances this time around... pity. Onto the mystery. Maybe we should ask the Arbiter his impression / opinion on the other lords and their ways... see how the match or differ from Chiefs. We are kinda going in blind when talking to them and its obviously not working.
>>
No. 423235 ID: c811c4
File 133988969199.png - (17.74KB , 700x700 , sCS-156.png )
423235

Alison announces that she has a second chest to sell, the one that healer declined.

Another, unofficiated, auction war happens, and she sells the one that healer didn't take for 900,000 CU, to Swordbane. He'll give her the CU at her place, where he can see that she does have a chest to give.

Asking Arbiter on his opinion on the other lords, while no others are around, he says that many of them are like that. They're too concerned about the inner workings of their own system to worry about alliances. Also, if he may say, the 7.2 million lost may not be insignificant, but it could easily be an isolated incident. While he may not suggest forgetting about it altogether, Alison may not want to stress too heavily about this, and just keep a closer eye while personally collecting the CU as it comes in every once in awhile. In the grand scheme of things, 7.2 probably won't mean much in the end, and he doesn't want her to get paranoid about every little thing because of this.
>>
No. 423238 ID: b85f8c

>>423235
Who says we're being paranoid? We haven't even really done anything yet. We're still in the inquiry and information gathering stage.

Mostly I want to eliminate suspects right now. How much money comes in for the first collection can clear Chief's name if it's 10% of what it should be, because then we know it's already stolen by the time it gets to Chief. If it's 100% then we can't eliminate Chief but that doesn't prove he did it either.

Actually... come to think of it, it's very unlikely if not impossible that the CU was stolen before Chief got it, as Chief did some collection himself. That would've skewed the numbers, no longer resulting in a clean 90%.

So either Chief, Mathematician, or a shapeshifter stole it. Ask Arbiter if he would describe Bones as a "cryptic jerkwad" via information available to the public. I want to figure out if Chief met Bones personally.

I also want to have some eyes on Chief. Perhaps Bandit can help with that.
>>
No. 423239 ID: b0d466

>>423235
Good advice.
Let's not go around interrogating everyone and alienating allies, but try keeping a closer eye on things to see if it happens again.
>>
No. 423254 ID: c811c4
File 133989504117.png - (15.02KB , 700x700 , sCS-157.png )
423254

Alison asks if Bones could be described as a 'cryptic jerkwad.' Arbiter might sooner use the words 'closed-minded sociopath', but cryptic jerkwad isn't terribly far off from the mark.

After the chest is given to Swordbane for the CU, Alison lets the time pass, paying closer mind, with more bureacracy involved in gaining the CU. She collects the entire amount every once in awhile, and it looks like she's getting all of it, so far 597,960 CU, after 20 hours in. Although, with collection seals and touch tests and hugs and other verifications, it does have some slight slowdown, but nothing terribly significant.
>>
No. 423259 ID: b0d466

Ok, so the numbers are doing well so far? Have the got this routine down?

Spend the rest of the time helping with construction stuff
>>
No. 423261 ID: 71d68e

We need to break into tier 3 and see what abilities and boons Smuggler lists. See if we can understand what exactly happened to Duelist.
>>
No. 423264 ID: 886a4d

Good, Math should do periodic checks every 24 /48 hours or so to make sure there is no sudden deviation like that again and we should chalk it up to some outside influence for now. Maybe some system lord decided to enforce that error Math made and it became reality.
>>
No. 423362 ID: b85f8c

>>423254
So either the thief knows we're checking, or they stopped for other reasons.

>>423264
>System turning clerical errors into reality
That is distressingly probable. Unfortunately the only way to check that is to make a clerical error in the other direction, but if done on purpose it might invalidate the 'trick'.

Hmm. Maybe the fact that Mathematician truly believed he had 1/10th the CU he actually did made him truly carry that much, due to how this world works. I wonder if we can try fooling him into believing that he's carrying MORE. This would be another way to get infinite CU, if it weren't for the fact that it would only work once.
>>
No. 423418 ID: c811c4
File 133993413184.png - (137.37KB , 700x700 , sCS-158.png )
423418

CU gain continues as normal, and she's able to receive enough constantly that in the end, including the first 20 hours of stage running, she's gotten 15,320,360 CU this cycle from stage running. Her house is somewhat less than half complete, but if she focuses more on it next cycle, she may be able to have it finished in another 500 hours. As for now, the pools, entry hall and bedroom are mostly complete, if rather unfurnished.

During this time, the Glitcher says that the new area, bare at the moment, will be ready for the Smuggler. She should, at the wishes of the Corruptor, think of how much of a markup the Smuggler should sell at for a profit.

Furthermore, as usual, how much of the 15 million + she should split amongst her house members. She has, in total, 22,624,216 CU.
>>
No. 423422 ID: 886a4d

25% of stage running and both chest auctions should be given to her people. That probably will end up being around 15k per person. If they are spending it on stats instead of luxuries her people will start getting into tier 2.

The five million she earned from killing the Enforcer and the rest should go towards getting Alison to tier 3 as well as setting up the rest of her primary fighting team and her two judge hunting teams up to snuff. It is time to visit the Smuggler. We should do the tier 3 and team setups BEFORE we take him to his new home in case the system does react.

As for profits I suggest he takes the full 200% increase. Not for us but to get himself up to tier 3. Just in case. This would be for the other houses except for us and the Arbiter's since he is a very good friend.
>>
No. 423425 ID: c811c4
File 133993754685.png - (15.82KB , 700x700 , sCS-159.png )
423425

The Glitcher did mention he will stop by to give her the item to teleport to the new stage, and to bring Smuggler there. She'll do so after buying her own things, but not before handing out 25% to her house members, an amount to 15,320 per person. She calls everyone to gather in a line.

Atlas happens to be first in line. He says he won't accept the CU. Asking why he won't, he explains that even if it's a little bit all things considered, Alison is better off using all the CU she can get to rescue the Duelist.

Healer, Twirl, Clarence, Bandit and several others say that they, too, want to bypass their share.
>>
No. 423427 ID: 886a4d

Hmm honestly we have enough to get two people to tier 3 no problem and even have enough to get Alison to the ten million CU cap. Still its a really touching offer.... hmmm

Accept their offer, give each a hug in thanks. We can give it to them later saying that thankfully their sacrifice wasn't needed. I hope it won't take two tier 3s to resurrect him however...
>>
No. 423450 ID: f7ae22

Alison, what happens when someone strips you of your clothes and takes them? Are you able to just summon another copy of your clothes?
If you are able to duplicate your clothing, this could be potentially used to create infinite building materials or even infinite food. We could have Alison use one of her outfits as a brick house.
Maybe Alison could even have Duelist as an outfit.
>>
No. 423455 ID: 132b99

>>423450
hahaha
>>
No. 423458 ID: c811c4
File 133994316010.png - (15.19KB , 700x700 , sCS-160.png )
423458

Alison proceeds to give Atlas a hug, as well as the remaining bunch that volunteered. She'll let them know she'll pay them back if it turns out it wasn't needed, along with many thanks.

And she ends up hugging a lot of people. she ends up returning less than one million CU in total.
>>
No. 423459 ID: c811c4
File 133994317619.png - (9.41KB , 700x700 , sCS-161.png )
423459

>What happens when someone strips you of your clothes and takes them?
Having Iso do the deed as a test, he takes her clothes.
>>
No. 423460 ID: c811c4
File 133994319349.png - (16.88KB , 700x700 , sCS-162.png )
423460

She is able to summon her copy of clothes again, and it disappears from Iso's hands, so she will not be able to get a brick outfit and build out of that. She would need to bug the glitcher to see if anything could be done about this.
>>
No. 423461 ID: c811c4
File 133994330962.png - (318.45KB , 700x700 , sCS-163.png )
423461

With time spent messing around with her clothes, and hugging almost every single one of her house members, she has to run up to do business with the shopkeep.

On purchasing Tier 3, the shopkeep will be able to see the inventory for it. He reminds Alison that even then, it may not be the entire stock. Just about everyone should still be on Tier 1, after all.
>>
No. 423478 ID: c811c4
File theShopVer2-1-1.swf - (232.79KB , 850x900 )
423478

Tier 3 Access Warning: Not intended for normal player use. All Tier 1 and 2 Abilities and Boons aside from (Fortified) Body/Armor/Weapon, all Communication and Absorb will be lost and not able to be regained. However, all lost abilities and boons are refunded in full.

Some can be bought again in tier 3 counterparts with bigger limitations, and in some ways, Tier 3 is not as strong ability-wise. However, with enough CU to burn to get anywhere near the 10 mil cap, it is significantly stronger nevertheless, though not proportionally to the CU costs.

Also to note, at the moment the maximum Tier 3 boon count is 3. And again, only Tier 3 Ability points count to the character's CU level.

More detailed information of Tier 3 Ability ranks:
>>/questdis/56171
>>
No. 423481 ID: 886a4d

In order to permanently kill someone we need Alison to have max absorb priority, block resurrection, rend ghost and the ability to kill him.

Alison should purchase both tier 2 boon slots and buy every absorb boon she can.


For tier 3 ranks heres my suggestion. Immunity 2, Damage reduction 3, damage increase 1, range 1. Boons should be float, throw, block, double offence, and Rend Ghost. That will give her a slight battle edge over the Enforcer.

As this will cost around 14 million we cannot afford right now to get a second person up to tier 3 right away. However what we can do is get our fighter tier 2s maxed out.

For fighting against the Enforcer we should bring 6 people in case he brings judges with him. Healer, Bandit, Recluse, Iso, Scanner, and Gaurdsman. I'll suggest stats for them in the discussion thread. If we still have enough leftover we can spend the 900k to get our two judge hunting teams up as well.
>>
No. 423482 ID: d40eee

say... what did the glitcher mean when he said we may be able to resurrect our friend when updating to tier3? Would that mean, that we need a tier3 in resurrection?
>>
No. 423498 ID: 886a4d

Suggested stats for Alison's battle group here >>/questdis/56172
>>
No. 423512 ID: c811c4
File 133995438909.png - (261.00KB , 700x700 , sCS-164.png )
423512

With the millions she had prior to the last cycle's stage run, she has 21,874,216 CU.

The Glitcher had mentioned Tier 3 as the first option, but he didn't seem that confident that it would definitely be a clear cut way to resurrect Duelist.

It appears that the Enforcer used Rend ghost, as the shopkeep clarifies that 'perma death', in this case, means dying without a way to respawn without outside help.

Furthermore, the rules on Create Platform were incorrect: Instead, the ability is used at the same point, during movement but after everyone has already done their regular movement, but the platform is removed at the same point next turn, after people have been able to move again.
>>
No. 423513 ID: 09e5bf

>>423512
So it looks like one of two things will be needed to get back duelist.

Rending the Enforcer, or using Glitcher to lock him in the stage before killing him.
>>
No. 423523 ID: b85f8c

Okay, first, some fundamentals.

Rank 2 in Immunity is ABSOLUTELY ESSENTIAL. Without that, we stand the risk of being knocked around and outranged by tier 2 players.

Second, range is still a game-changer. Any offensive-built tier 3 player should have it. Range 2 preferably.

Third, knockback completely shuts down anyone you outrange. Optional, but if we got it and any ranks in range, we could solo the Enforcer we fought.

Fourth, we have enough CU to bring one other player up to tier 3, but not max. I strongly encourage this.

And lastly we obviously need to Rend the enforcer we fought. I would suggest we get Double Offense and Throw. Throw is very very useful for maneuvering, especially for getting injured players out of the danger zone.

I suggest this build for Alison:

Immunity 2
Damage (reduction) 1
T3 Range 2
T3 Knockback

Throw
Double Offense
Rend Ghost
This spends 11,300,000, leaving us with a little over 10 million in addition to refunds from all of Alison's tier 2 boons. Note: we get the CU we spent on Delimiter back.

Our second team member, who can be Iso I suppose... I like the idea of having someone who can manipulate platforms.
Immunity 2
T3 Range 2
Block Light 2
Create Light 1
Create Platform 2

That costs another 10.3 million. We definitely have 600k to spend after that, but I'm not sure how to spend it.
>>
No. 423524 ID: 927efa

Uh, wait getting Tier 3 access removes Communication, without an option to regain it? That's... uh... how's our alternative form of communication progressing? It should be easier to teach people signs when out of reach in the Corruptor's zone.

AND absorb? That would pretty much screw us over totally, wouldn't it?
>>
No. 423525 ID: b85f8c

>>423524
Communication and Absorb are included in the things that DON'T get removed.

Basically we get to keep all our hp/armor, all absorb ranks, and all communication. Everything else gets removed and refunded.
>>
No. 423526 ID: 09e5bf

We should head to the new safe zone, and try using the Smuggler's persistence to get tons of CU. That is, if he consents to doing so (upgrade him, duel him, absorb his C.U., and let persistence bring him back)

Even if he doesn't want to do that, as soon as people start buying from him, we'll probably have enough to get an optimal team of tier 3s, designed to work together.

Like a protector with full immunity, full damage reduction, full protector, and item cancelation 1.

And a pure striker with max damage, max range, block light trail 1, remove platform 1, and the double offense boon.

Then a healer with max heal, max create platform, max create path, item cancelation 1, the throw boon and the heal range boon.

Then a scanner/utility would probably be useful, but this could work well as either a tier two or as a tier 3, since tier two has some decent utility stuff, like teleport and swap position.

I'm not sure about how to build Alison, she should get the rend ghost boon, so we should probably make her the striker.
>>
No. 423528 ID: 09e5bf

>Rank 2 in Immunity is ABSOLUTELY ESSENTIAL. Without that, we stand the risk of being knocked around and outranged by tier 2 players.

All the knockback and range stuff is tier 1. We can bypass that with immunity 1.
>>
No. 423539 ID: b85f8c

>>423528
Oh, that's true. Alison should still get Immunity 2 though, since that ALSO includes max priority for everything. That's needed to block Steal Ghost etc.

Also in IRC we figured out that Rended ghosts are unfrozen whenever the render dies and doesn't revive THEMSELVES. This means that Enforcer respawned on his own somehow. We have to Rend him, as we thought, but other more normal players using rend would merely have to die without a 1up.

Also note that Rend doesn't freeze the render's copy of the ghost. This means that Enforcer has an unfrozen copy of Duelist, and the render can freely resurrect or dream-talk to the rended player.

This likely means Duelist is being interrogated.
>>
No. 423541 ID: b85f8c

I'd also like to note that T3 players with Immunity should never engage in making CU off of Smuggler's Persistence. T3 Immunity most likely blocks Persistence. Alison would still be able to resurrect him, but it's a pain in the ass.
>>
No. 423544 ID: b0d466

Tier 1 immunity protects from everything we need protecting from

I suggest Alison buys
Tier 1 Immunity
Damage Reduction Rank 2
Increased Damage Rank 1
Item Cancellation Rank 1 (protects from duels)
Tier 3 Range Rank 2
Tier 3 Heal Rank 1
and the T3 Boons Rend Ghost, Selective Item Cancellation, and Double Offense
>>
No. 423545 ID: b0d466

>>423539
>Oh, that's true. Alison should still get Immunity 2 though, since that ALSO includes max priority for everything. That's needed to block Steal Ghost etc.
No, it doesn't
It gives IMMUNITY BOONS, but not PRIORITY boons
>>
No. 423548 ID: 09e5bf

We should suggest and try farming smuggler before doing any tier three stuff. Since if he becomes tier 3, he looses persistence, and if we become tier 3 with immunity, we might cancel it. We'd be getting him as high on tier two as possible, then farm him for CU. Unless something officially says he wouldn't lose merchant, he should never be made into a tier 3.


>>423539
It also just straight up cancels every aggressive absorption boon except rend ghost.

And lets her win absorption contests against everyone except other immunity 2 absorbers.

So yeah, I can see her needing immunity 2, and everyone needing at least immunity 1.

How about immunity 2, range 2, increased damage 2, and knockback. With the rend ghost and double offense boons. and all absorption boons, of course. This makes her a decent striker with some enemy control, and the best absorber she can be.

She shouldn't need damage reduction, that's what the protector and healer would be for.

Like a protector with full immunity, full damage reduction, full protector, and block light trail. That gives us a strong defender who can stop attacks, and keep attackers from getting too close.

And a healer with immunity 1, full platform creation, full path creation, and max heal, with the throw and heal range boons. That gives us a strong support who opens up a lot of mobility.

Then maybe a secondary striker/utility character. Like immunity 1, increased damage 2, range 1, block trail 1, remove platform 1, and full scanning.

Or just make them a max tier 2, so they can do all the tier two shenanigans, like being thrown, teleporting, then switching places with someone else in the party, to do huge movement quickly.
>>
No. 423551 ID: 09e5bf

>>423548

Lagotrope is dodgy about if persistence is affected by immunity, but says that Smuggler would keep persistence and merchant if he went tier three, so he can be safely raised up to tier three.
>>
No. 423553 ID: b85f8c

>>423545
This is based on the fact that he both beat Alison's absorb AND ignored our first strike ranks. I suppose he could have rank 8 or higher in Absorb Priority but the first strike issue is proof.

Unless I guess Immunity makes you immune to absorb in general?
>>
No. 423554 ID: b85f8c

>>423553
Wait no that's dumb it didn't make him immune to absorb.
>>
No. 423557 ID: c811c4

I'm just forgetting to specify all sorts of important details.

Ranks in immunity does only grant basic immunity for everything tier 1/2 (including range), but in terms of priority, a tier 3 character automatically beats out a tier 2 character in every manner of priority boons (though not priority given by ability ranks themselves). In attacks, absorptions, all of that. Given this, Alison will also receive refunds for any priorities in absorb she had, as although they are under the exemption list, there is no point in having them. This does mean that every Tier 3 person attacks at the same time, and has equal absorption priority (assuming they did in fact get rank 10 absorb), a situation that hasn't been encountered as of yet.

Apologies around, I should have waited until I got some sleep before going additional rules everywhere.
>>
No. 423561 ID: b85f8c

>>423557
Okay, then Immunity 2 protects against First Strike, Scatter Damage, and regular Double Attack. Not worth a million CU, no way! Immunity 1 is worthwhile though.

I would suggest Alison use the following build instead of the one I suggested here >>423523
Immunity 1
Increased (damage) 4
T3 Range 2

With that, we oneshot anyone that isn't Protected, Blocking, or has damage reduction. That spends an extra 900k though.
>>
No. 423564 ID: 886a4d

The thing is Enforcer DOES have damage reduction 3. And he is the one we need to kill. And Immunity 2 also covers double attack... which can one shot someone without damage reduction. An uncapped tier 2 can use teleport and switch position to easily outmaneuver a tier 3 as well.
>>
No. 423565 ID: 09e5bf

>An uncapped tier 2 can use teleport and switch position to easily outmaneuver a tier 3 as well.

though neither of these target enemies, so there's nothing you can really do about it other than have your own tier two, or make use of throw and platform/path creation/blocking for tier three field control.
>>
No. 423567 ID: 886a4d

I'm more worried about teleporting swarm with a tier 2 double attack since most are recommending no damage reduction for Alison, we're headed back to the era of 1-shot kills now.
>>
No. 423569 ID: 09e5bf

>>423567
I think Alison should be built assuming she'll be in a party. There should be at least a protector and a healer in the group with her.

As the enforcer showed, a tier three can lose to tier 2s. I doubt there's a build that could fix that.

That teleporting swarm could still teleport, since that doesn't affect Alison. But if she has a protector, that swarm blows all their attacks on a guy who reduces damage by 75%, and he gets healed immediately afterward.
>>
No. 423581 ID: b85f8c

>>423564
The fight with Enforcer will go like this:
Alison gets within range and attacks. He loses half his armor.
Alison stays put and he'll likely move towards us. This is when we use Double Offense, resulting in him getting knocked down to 1/4th hp.
Alison then moves towards him. It doesn't matter what he does, he's dead and he can't oneshot any of us.

After we get Duelist back, we should bring him up to Tier 3 and get him T3 Protect 2, Block, and Damage (reduction) 3. This will cost about 10 million.
>>
No. 423604 ID: 886a4d

If we are going to do full specilization I support:
Immunity 1
Damage Increase 4
Range 2

With the boons Float, Double Offence and Rend Ghost.

However right now we can really only afford to get Alison up to t3 at the moment. While we could squeeze in one more person it would begger us and leave us with no uncapped tier 2s. My biggest concern is that the Enforcer will not be alone next time he spawns since we did defeat him with only one death. Either we exploit the Smuggler or we use the remaining 10 million to uncap 6 people for support. If they are judges all 6 should have 2 red gloves each to eliminate them quickly so they can't take advantage of Alison's lack of first strike / double strike immunity.
>>
No. 423610 ID: 09e5bf

>However right now we can really only afford to get Alison up to t3 at the moment.

That is, unless we can use smuggler's persistence to farm CU, or account for the fact that he can charge double for upgrades, which we can turn to using to upgrade Alison's party.
>>
No. 423645 ID: 886a4d

I don't really want to take too much more time before getting Duelist back... its bad enough we waited the entire time skip.
>>
No. 423647 ID: b85f8c

Corruptor said 200% was fine for Smuggler's prices, but keep in mind we're looking at our budget from the perspective of paying 100%. We should discuss Smuggler's cut before we buy anything, to stay honest.

Also I'd like to bring up that fact that the other lords are mostly bad people so maaaaaybe we should restrict Rend Ghost? That's a power that I do NOT want in the hands of Obliterator, for example.
>>
No. 423650 ID: b0d466

>>423647
Yah, pay him the full 200%
>>
No. 423651 ID: 09e5bf

>We should discuss Smuggler's cut before we buy anything, to stay honest.

I thought we'd just treat smuggler like any of Alison's other friends. Right now we prioritize getting Mako back, but we should have Smuggler eventually fully upgraded just like we will for the rest of Alison's. Otherwise his profits go into the group pool for now, and he can generally get whatever he asks for.
>>
No. 423654 ID: c811c4
File 133998471848.png - (20.21KB , 700x700 , sCS-165.png )
423654

Smuggler realizes there's a difference! Immunity 2 costs 500,000 instead of a million. However, that still puts her over her decided build, so she gets immunity 1, Increased Damage 4 and Tier 3 Range 2. This costs her 1 million to get to tier 3, 9.7 on stats, and another 1.5 million for getting Rend Ghost, Double Offense and Float. Her refunded boons come out to refund for 119,380, making the total costs 12,080,620.

Alison has 9,793596 CU remaining, and decides that's all she should get for now before offering her hand to the Smuggler to bring him to the safe zone, after bringing the rest of her friends back to the corrupted sanctuary.

Alison talks about his share, and he says he doesn't need CU, but it's a nice gesture. He's willing to put his gains in the pool, and couldn't imagine keeping all of it.

Also, at Alison's request, the Smuggler will keep Rend Ghost a secret.
>>
No. 423658 ID: c811c4
File 133998519856.png - (267.62KB , 700x700 , sCS-166.png )
423658

At first she wonders if the item worked, but it turns out the new sanctuary is a copy of stage 5's safe zone.

There doesn't appear to be a huge disaster or anything, so perhaps it is time to open the smuggler to the public unless there is something she's forgetting, or if she wishes to bring some people to tier 2. However, Smuggler says if there's that many people that want to enter tier 3 and get charged 200%, those tier 2 allies of Alison may end up going straight to Tier 3 anyway.
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No. 423659 ID: c811c4
File theShopVer2-1-2.swf - (232.86KB , 850x900 )
423659

Shop Update
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No. 423660 ID: b85f8c

Ask Smuggler what he thinks of the black veins. Do NOT tell him that the sanctuary has them too. Keep a tight lip about the sanctuary- he'll understand why you're doing that. You can tell him they aren't unexpected, but don't say why.
>>
No. 423661 ID: b85f8c

Oh! You might request that he keeps Access: Shapeshift under wraps too, to keep paranoia in check amongst the houses.
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No. 423670 ID: 09e5bf

>if there's that many people that want to enter tier 3

We should probably bet on this being the case.

Hold off on offering Rend Ghost until Corruptor or Arbitrator have a say on it. That's a pretty serious boon.
>>
No. 423671 ID: b0d466

I don't think shapeshift will be a big deal, given its limitations.

If you let people get to tier two and pump up their body stats, their work will be easier for them. Charles and Atlas should be first~
>>
No. 423675 ID: a2fa74

>>423658
Don't let Rend Ghost be available at all. There's too much enmity and mistrust here to let that genie out of the bottle.
>>
No. 423692 ID: 1e6d70

>>423675
I second this, remember what happened to Mako?
>>
No. 423694 ID: 09e5bf

>>423692
In the same vein, it could be a powerful tool to combat the system with, so we should be telling arbiter, and corruptor about it at least.
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No. 423697 ID: b85f8c

>>423694
We should tell Corruptor about it, and that to save a player who is Rended by an Enforcer, you have to Rend the Enforcer. So, SOME people should have it, just so we can rescue folks without relying on just Alison.
>>
No. 423698 ID: 886a4d

We should say that anyone who we do not personally introduce should be restricted from Rend Ghost... and since we've already introduced Arbiter that solves that... perhaps we should ask Arbiter to take our concerns about it to the Corrupter as well so people spying on us won't listen in when we bring it up.
>>
No. 423703 ID: c7dc56

We should talk to arbiter and corrupter about forming our enforcer-hunting team. Remember, the chest-runs had a limited judge run based on the systems lack of focus on any single team. If we start actively seeking out enforcers with a single team built to fight back, the system will be able to prioritize that team and send in like 20 enforcers. I think we need many many many teams actively hunting to disperse the enemies power. In fact, if we can start stirring up minor acts of disobedience in the open brackets, we can really thin out their efforts. We should talk to corrupter and arbiter about forming enforcer hunting teams.
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No. 423707 ID: c811c4
File 133999349286.png - (12.53KB , 700x700 , sCS-167.png )
423707

Alison heads back, getting Arbiter's opinion about hiding Rend Ghost. He says she should definitely tell the corruptor, but she likely holds enough weight to hold it from the others.

>Shapeshift
Arbiter says that the existence of it is public knowledge, but it hasn't been a widespread problem, though perhaps Alison's missing CU may have been because of that.

Sure enough, the Corruptor is sympathetic to her reasons. Again, he admits the other lords are not as cooperative as he would like, and understand why she would want to hide such a thing. He suggests it be kept between the Smuggler, Alison, himself and Arbiter, and for Alison not to tell anyone she brings to Tier 3 to keep it down low as well. Rumors spread easy and fast, after all.
>>
No. 423708 ID: b4798d

I'm thinking we should cut Arbiter and his followers some slack on the price markup - maybe 125% or so for them. Possibly the same for Corrupter and those who work directly for him.
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No. 423717 ID: c811c4
File 133999435117.png - (9.98KB , 700x700 , sCS-168.png )
423717

>Enforcer hunting teams

The corruptor says that he does have a trust for some directly under himself, and believes he can make a hunting team for that. Arbiter does as well, and the Corruptor mentions that Alison need not worry about the forming of teams outside her own members.

>Price markdown for Corruptor/Arbiter
Alison was planning on charging no extra for Corruptor/Arbiter, both of which greatly appreciate the gesture.

She will have plenty of room from the other four houses. For every one person that each of them brings to 10 million, Alison will be able to bring one of her own to 10 million, with a 100% markup.

Corruptor asks if there is anything Alison would like to discuss prior making the new sanctuary public.
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No. 423720 ID: 886a4d

I think that is it... well besides extending an invitation to our party once the Mansion is finally finished. Looks like we won't be seeing much outside house attendance. Once alone with the Arbiter we should do the same for him.
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No. 423730 ID: c811c4
File 133999699887.png - (10.56KB , 700x700 , sCS-169.png )
423730

>100% shopkeep returns yields enough CU to max one of Alison's party members for every time someone else does it.
Alison corrects herself, as ability ranks are spent directly, not bought.

She remembers that she has yet to formally invite the Corruptor to her party once her mansion is done.

He looks flabberghasted, if happy. He says he'll make a point to try and attend, provided no urgent business comes up.

Arbiter is most certainly welcome, and he says he'll most certainly come.

With that, the Corruptor will make the sanctuary public.
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No. 423733 ID: c811c4
File 133999713569.png - (15.28KB , 700x700 , sCS-170.png )
423733

The two sanctuary's appear to be synced on the same timeline, so the Shopkeep can be visited at any time. Alison heads over and waits until Shopkeep is alone before speaking to him.

Within 2 hours, the shopkeep gives Alison 42,898,500 CU before business subsides. She now has 52,692,096 CU total.

Alison also mentions those vinelike things in the background, noting that she doesn't know what they are.

He says they're gigantic, moving light trails. He isn't sure why he knows that, but he doesn't know anything more.
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No. 423735 ID: 132b99

we are rich mofo's dump a chunk of that into the house fund so it will finish this cycle.

that would be a good thing to tell corrupter. an actual bit of info on the vines. but they must be MASSIVE and REEEEEEEEEEEALLY far away of the telescope doesn't help much. need a much larger one. add an observatory to the house.
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No. 423737 ID: f3ac2a

House is done when house is done. Lets max out some of our people.
>>
No. 423740 ID: b0d466

Let's get everyone to tier 2 and as much body as possible
>>
No. 423741 ID: 886a4d

Light trails, as to move around Rest Areas and Stages perhaps?

We need to get our Enforcer killers up to stat first before anything else

Suggested Stat allocations,
Scanner:
Immunity 2
Damage Reduction 1
Damage Increase 2
Item Cancel 3
Scan 2

Float, Block, Selective Item Cancel


Healer:
Immunity 2
Damage Reduction 1
Inc. Damage 1
Range 1
Healer 5

Float, Block, Heal Range


Iso:
Immunity 2
Block Light Trail 3
Create Light Trail 3
Remove Platform 3
Create Platform 3

Float, Block, Throw

Gaurdsman:
Immunity 2
Damage Reduction 3
Inc. Damage 1
Protector 2

Float, Block, Double Offence

If Alison was typical four more should cost us 48 million CU. To complete the team I suggest later we add Recluse and Duelist as another Protector / Striker to round us off. The rest of the money should go towards Judge hunting teams and maybe getting Bandit and Succubus shapeshift.

Once we kill Enforcer permanently we can definately pay back our house memebers, preferable with interest.
>>
No. 423742 ID: 09e5bf

Lets make our enforcer hunting team before anything else, and try taking him down.
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No. 423753 ID: 6e44d2

This is so freakin' cool.

Let's hunt some enforcers. Also, do we pay 25% of our earnings to our members?
>>
No. 423756 ID: 6e44d2

>>423735
Also, this. We need a bloody observatory.
>>
No. 423764 ID: 886a4d

>>423756
It is on the mansion plans

I just remembered we never asked Smuggler about going over the boon limit with chests. Especially since you can only get 3 boons for t3.
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No. 423770 ID: e3aff6

Hmm, light trails.
This makes it more likely that we could get results from drop-explorers (explained in >>/questdis/56088 ).
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No. 423773 ID: 886a4d

A better idea would be to create an armor / weapon form that goes fast and flies.
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No. 423788 ID: c811c4
File 134002977613.png - (237.74KB , 700x700 , sCS-171.png )
423788

>Make an observatory/construction
Alison will pour in a good chunk to speed up construction, especially the observatory. This would likely be necessary anyway, as the Engineer says that making a lens of a huge magnitide is no easy task.

>Going over the boon limit on chests
Shopkeep says it's impossible, but if you're full on boons and get one you'd prefer in a chest, you're given an option to swap out between the new and the old.

>Dark light trails
Shopkeep doesn't know, perhaps they aren't active? They would be dead ends anyway.

>Test the safe zone falling
Atlas and Charles volunteer. They get equipped, and jump off.
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No. 423789 ID: c811c4
File 134002980044.png - (265.32KB , 700x700 , sCS-172.png )
423789

Within a few seconds of falling, they teleport back. Atlas by a split second came first, as he says he was farther down, so it appeared that they teleport back up after they fall down a certain distance. He teleported right out of the rope, as did Charles, so it appears that inanimate objects continually fall. There is no sign of the rope anymore.
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No. 423790 ID: c811c4
File 134002987915.png - (11.35KB , 700x700 , sCS-173.png )
423790

Alison will wait for a short time longer to see if any more money comes in, before spending most of her funds. That way, she'll get a few Tier 3 friends, and some way or another, find an enforcer.

With any luck, with any assistance from the glitcher, she'll be able to rescue Mako.
>>
No. 423802 ID: 6e44d2

Good thread! See y'all next time.
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