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Blue Dawn Basket
09e5bf
We should suggest and try farming smuggler before doing any tier three stuff. Since if he becomes tier 3, he looses persistence, and if we become tier 3 with immunity, we might cancel it. We'd be getting him as high on tier two as possible, then farm him for CU. Unless something officially says he wouldn't lose merchant, he should never be made into a tier 3.
>>423539
It also just straight up cancels every aggressive absorption boon except rend ghost.
And lets her win absorption contests against everyone except other immunity 2 absorbers.
So yeah, I can see her needing immunity 2, and everyone needing at least immunity 1.
How about immunity 2, range 2, increased damage 2, and knockback. With the rend ghost and double offense boons. and all absorption boons, of course. This makes her a decent striker with some enemy control, and the best absorber she can be.
She shouldn't need damage reduction, that's what the protector and healer would be for.
Like a protector with full immunity, full damage reduction, full protector, and block light trail. That gives us a strong defender who can stop attacks, and keep attackers from getting too close.
And a healer with immunity 1, full platform creation, full path creation, and max heal, with the throw and heal range boons. That gives us a strong support who opens up a lot of mobility.
Then maybe a secondary striker/utility character. Like immunity 1, increased damage 2, range 1, block trail 1, remove platform 1, and full scanning.
Or just make them a max tier 2, so they can do all the tier two shenanigans, like being thrown, teleporting, then switching places with someone else in the party, to do huge movement quickly.
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