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388264 No. 388264 ID: e19cdf

<img src="http://media.tumblr.com/tumblr_lzt3sg8kij1qhfpgu.png" /> Your name is Fudge, and your alarm clock is about to go off in six minutes. That is exactly enough time to do exactly NOTHING productive. Suggest a more proactive course of action?
340 posts omitted. Last 100 shown. Expand all images
>>
No. 400506 ID: e19cdf
File 133421093390.png - (232.10KB , 700x1200 , fudgeflipsshit.png )
400506

> And before splitting up again, be FUDGE and check with HAMILTON about the bunny.
HARRIET returns with the KEY, with HAMILTON in tow. You watch as FUDGE rushes up to him, bouncing to a halt a few inches in front of his chest.
“Can I have my bunny back now?”
“Oh, sure, just a second –“ HAMILTON checks his INVENTORY, then goes even paler than normal. “I – wait, I could have sworn –“ He rummages around, then looks up and gives FUDGE the most dejected expression that can possibly appear on the human face.
minenow
“I . . . I must have dropped him or something, he . . . h-he’s not in my inventory . . .”
“WHAT?” Fudge starts to bounce up and down in place, obviously extremely agitated. “What do you mean? I told you to take care of him! How could you drop him?”
“I-I-I I’m really sorry, Fudge, I –I’llgo find him! I o-only went in one r-r-room, he’s gotta be there . . .”
neverneverhe’sminehe’smyfriendnow
You and HARRIET both watch this unfold silently. HARRIET’S grinding her teeth. It looks like if things don’t clear up soon, she’s going to intervene in her own charming way.
>>
No. 400508 ID: 673411

Take that, people implying the voices that totally don't exist were fudge.

Also, tell Fudge that you can look in butterfly room together for the bunny. Hamilton has had no reason to just get rid of it. Hook her in with they prospect of MYSTERY and DARING ADVENTURE.
>>
No. 400518 ID: f70e5e

do you hear stuff like that often? it might mean you have some mild form of second sight. also while it is understandable to want to ignoring this sort of thing, they swiped fudges bunny. that means they can affect the physical world. that makes ignoring them a bad idea.
>>
No. 400530 ID: d5ee6f

Look for bunny together, yes.
>>
No. 400531 ID: b85f8c

>>400518
Shaddap.

>>400506
FIND BUNNY.
>>
No. 400558 ID: 357800

Oh no! All the people with social skills are fighting with each other! Try to intervene and take Fudge to just go look for the bunny. Even if you don't find it, yelling at Hamilton is accomplishing nothing right now.
>>
No. 400563 ID: 70591e

>Fudge: fuck this shit, you must save your bunny from this evil house at once! depart!
>>
No. 400566 ID: 8081e3

Well even if Mir won't talk about it, at least she'll acknowledge the voice.

Yup, let's go bunny hunting. First check the rooms we've already been in. If there's no luck there, check the lily and feather rooms. I get the feeling the bunny will turn up somewhere improbable.
>>
No. 400733 ID: e19cdf
File 133429733574.png - (68.94KB , 700x600 , fuckyourcouch.png )
400733

> do you hear stuff like that often? it might mean you have some mild form of second sight. also while it is understandable to want to ignoring this sort of thing, they swiped fudges bunny. that means they can affect the physical world. that makes ignoring them a bad idea.
you have already made it relatively clear
areyoucoming?
that you do not want to talk about this
i’mherewithmynewfriend
your rudeness is appalling
ourfriend
>>
No. 400734 ID: e19cdf
File 133429735617.png - (109.93KB , 700x600 , fudgewweh.png )
400734

> Also, tell Fudge that you can look in butterfly room together for the bunny.
> Look for bunny together, yes.
> Try to intervene and take Fudge to just go look for the bunny.
You step in between the two of them, placing your hands on FUDGE’S shoulders to calm her down.
“Come on, Fudge. We can go find him together. Why don’t we go look in the butterfly room?”
hideandseek
She wipes her nose on the back of her hand and nods. You haven’t seen her this upset in a long time. You gave the rabbit to her when you were both very young, when you were pretty new to sewing. Over the years she’s had to bring him back to you several times to patch him up . . . and even though it seems a little silly to you (after all, you could just make another), the rabbit really is important to her.
You lead FUDGE out into the hallway, and the two of you head towards the butterfly room together.
>>
No. 400735 ID: e19cdf
File 133429737677.png - (162.71KB , 700x600 , butterflyroomcutscene1.png )
400735

[[ CUTSCENE ]]
You enter the room.
>>
No. 400736 ID: e19cdf
File 133429739093.png - (138.39KB , 700x600 , butterflyroomcutscene2.png )
400736

[[ CUTSCENE ]]
ahhhhhhhhhhhhhhhhhhhhh
>>
No. 400737 ID: e19cdf
File 133429740648.png - (143.29KB , 700x600 , butterflyroomcutscene3.png )
400737

[[ CUTSCENE ]]
aaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh
>>
No. 400738 ID: e19cdf
File 133429742469.png - (57.75KB , 700x600 , butterflyroomcutscene4.png )
400738

[[ CUTSCENE ]]
you can’t
AAAAAAAAAHHHHHHHHHHHHHHHHHH
>>
No. 400739 ID: e19cdf
File 133429743764.png - (98.48KB , 700x600 , butterflyroomcutscene5.png )
400739

[[ CUTSCENE ]]
have to leave
AHAAAAAAAAAAAAAAAAAHHHHHHHHAHAHHHHHHAHHHH
[[ Please enter a command to continue ]]
>>
No. 400740 ID: 3ce5b2

Boy, this room sure is nice. It would be a shame if there were some kind of voices or something ruining the niceness of the room but there aren't any of those ha ha. Why don't you proceed to look around in here.
>>
No. 400742 ID: ed57e8

and this is what not talking about it causes. you could of told us about it and we would of known this would happen.
>>
No. 400743 ID: a2fa74

>>400739
Unless those have your names under them I see no reason to stare.

Also, the bunny is the most important THING to Fudge because YOU are important to PERSON to Fudge.
>>
No. 400746 ID: 46c430

Uhhhh. Leave the room and go back into the hallway to try and calm down?
>>
No. 400755 ID: 252e1b

Promise me that you will never, ever, visit a taxidermist's shop.
>>
No. 400795 ID: 696d2b

>>400739
Focus on something other than the room focus on a happy memory, focus on fudge, focus on your favorite food.
>>
No. 400809 ID: 70591e

no need to torture yourself. get out and tell Hammy to help Fudge instead.
>>
No. 400865 ID: a2853b

>>400739
[FUDGE]: Get in Miriam's face.
Yes, I know that means you'll have to jump.
>>
No. 400868 ID: b85f8c

Don't look at them. Look at the floor, under the desk, in the bookcase, anywhere else.
>>
No. 400990 ID: 232592

I get the feeling I will not be able to look at butterflies without freaking out by the time this quest finishes. Tell Fudge you can't be in here and HAUL YOUR ASS OUT OF THERE and proceed to sit in the hallway with your head between your knees until the voice gets quieter again.

SWITCH CHARACTERS TO FUDGE: ensure Mir's well-being, possibly calling the twins over to assist. Once you know she's ok, go look for your bunny (again, possibly with one of our twingers).
>>
No. 400997 ID: d5ee6f

>>400739
Turn around. Close the door. Miriam is not allowed near dead things.
>>
No. 401760 ID: f70e5e

get out, I don't mean of this room (though that would be a start) but out of this house. something really weird is going on and it is not your job to deal with it. try telling the others that they should come back tomorrow after touching base with city hall, that'll get them to leave. then come back at night and torch the place from the outside.
>>
No. 403446 ID: e19cdf
File 133513547478.png - (139.62KB , 700x1200 , miriamabscond.png )
403446

> Leave the room and go back into the hallway to try and calm down?
> Tell Fudge you can't be in here and HAUL YOUR ASS OUT OF THERE and proceed to sit in the hallway with your head between your knees until the voice gets quieter again.
You proceed to GET THE FUCK OUT OF DODGE.
One you get a few steps down the hallway, things quiet down. You sit down against the wall, trying to collect your nerves.
>>
No. 403447 ID: e19cdf
File 133513549504.png - (91.66KB , 700x599 , whatdoinamethisimage.png )
403447

> Miriam is not allowed near dead things.
> Promise me that you will never, ever, visit a taxidermist's shop.
It wasn’t the butterflies. It wasn’t the butterflies at all. Well . . . you suppose it was, in part. But it certainly wasn’t looking at them that set you off.
>>
No. 403448 ID: e19cdf
File 133513551016.png - (113.95KB , 700x599 , DIDYOUFINDTHEDAMNRABBIT.png )
403448

> SWITCH CHARACTERS TO FUDGE
[[ Later in the game you will be able to freely switch characters, but right now you need to keep playing as MIRIAM! ]]

FUDGE comes out into the hallway, a concerned look on her face. “You okay? What’s wrong? You just bolted!”
As she kneels down to look at you, the TWINGERS round the corner. HARRIET sees the two of you on the floor and sighs. “Did you guys find the damn rabbit yet?”
>>
No. 403454 ID: b85f8c

>>403447
Then... was it the frames, or the names? ...it was the frames, wasn't it? You've got a phobia of ordered shapes? Or just squares?

Well, explain it to Fudge at least, she deserves an answer.
>>
No. 403456 ID: ed57e8

SOULS?
>>
No. 403517 ID: 99c568

tell 'em you don't wanna go into that room. maybe switch rooms with the Twingers.
>>
No. 403592 ID: 232592

MIRIAM FEARS FRAMES. No, but really if it wasn't the butterflies then it was probably the creepy-ass naming (or spirits connected to the names I guess). When we're allowed to then, switch to someone who can enter the room with out losing all their marbles and get the Goddamn rabbit.
>>
No. 405035 ID: e19cdf
File 133548968179.png - (105.95KB , 700x599 , fudgeisadoof.png )
405035

>explain it to Fudge at least, she deserves an answer.
Your BEST FRIEND frowns at you. “Come on, Miri, what’s wrong?”
It bothers you to see FUDGE so upset.
sheisthebeloved
You normally don’t like to talk about these kinds of things, but if you’d be comfortable telling anyone, it would be her. “You know those . . . those things I hear?” you begin quietly.
Her normally smooth, carefree brow furrows. “I thought those meds you started were working really well . . .”
You squirm uncomfortably. This is a touchy subject. “Maybe not as well as I said.”
shesgoingtoleave
“I still hear things, sometimes. Usually not at home or at school. It depends. But right now, I . . . in that room . . . in that room it was really terrible, Fudge.”
She looks really worried now. You hate this. You hate talking about this, and you hate that she doesn’t understand. “What were they saying, Miriam?”
“They weren’t saying anything.” You shudder. “They were just . . . screaming. Just screaming. No breaks, no breath for air, just dozens of . . . continuous screams.”
You can tell by FUDGE’s expression that she still doesn’t get it. “Who was screaming?”
“The v- nobody was screaming, Fudge, I know that. It wasn’t anybody, it . . . it was the butterflies, but –“
“The butterflies aren’t screaming, Miriam.” You know she’s trying to make her voice sound soft and soothing, but to you, it sounds patronizing, and it bothers you. “They’re all just dead bugs.”
“I KNOW they’re dead bugs,” you snap. “That doesn’t make it any less scary that I hear them screaming, Fudge.”
You didn’t mean to snap at her, but now her feelings are hurt – and HARRIET is getting impatient.
[[STATUS EFFECT DISCOVERED // MIRIAM: MENTAL STATE: SCHIZOPHRENIA>>AUDITORY HALLUCINATIONS ]] [[THIS STATUS EFFECT IS CANNOT BE REMOVED THROUGH ITEMS, ACCOMPLISHMENTS, OR GAME EVENTS]]
>>
No. 405046 ID: c4a1fc

drowntheworldinblood
>>
No. 405048 ID: 252e1b

>>405035
Give her a hug, let her know you're not mad at her. Forget Harriet, Harriet's a pushy bitch sometimes.

>>405046
Shaddup, you.
>>
No. 405081 ID: 832169

>>405048

This seems a pretty reasonable idea.
>>
No. 405084 ID: fa9f7e

AHAAAAHAHAHAHAHAHAHH AHAHaHAHAHahaahahahaHAHAHAH AHaHahhhhAHAHAHahahah AHaHahAHAHAHaHaHAH AHaHAhAHaHaAHaHAHAHAHAHA
>>
No. 405085 ID: ed57e8

hugs
>>
No. 405089 ID: f70e5e

>>405048
good idea. you could both probably use some reassuring right now.

>>405084
>>405046
oh shut up, Schizophrenia is not something yo make light of.
>>
No. 405090 ID: a2fa74

>>405035
Hug Fudge
"I know it's not real, but neither are scary movies. You still jump at the scares, Fudge.
This is just more intense. But thanks."
Kiss Fudge on the nose

Fudge: Look at the top of Miriam's hair. Tilt your head up about 30 degrees so you can see it better.
>>
No. 405123 ID: 3ce5b2

>>405090
seconded
>>
No. 405144 ID: 622e4f

I'm betting this isn't actually schizophrenia, though I could understand why it might be diagnosed as such.
>>
No. 405145 ID: b85f8c

>>405035
It seems kindof odd that your inner voices would say things about the bunny. Especially odd that they'd claim the bunny has been taken. Or specifically tell you to return the lacquered box.

Also you said that the butterflies didn't set you off. What did?

I wonder if while taking the medication you're filtering out the hallucinations, but you've also been psychic and are still hearing ghosts?
>>
No. 405153 ID: 99c568

>Fudge: stop trying to be understanding about something you can't possibly empathize with. it never works.
>>
No. 410050 ID: e19cdf
File 133659876320.png - (91.09KB , 700x600 , somuchsnuggling.png )
410050

> Give her a hug, let her know you're not mad at her.
>Hug Fudge
You lean forward and wrap your arms around her, sighing softly. "I know it's not real, but neither are scary movies. You still jump at the scares, Fudge. This is just more intense. But thanks."
You lean back to look at her, and even though she still looks a little confused, you think she at least understands enough for now. You give her a kiss on the nose and stand up, helping her to her feet.

>It seems kind of odd that your inner voices would say things about the bunny. Especially odd that they'd claim the bunny has been taken. Or specifically tell you to return the lacquered box.
Well . . . it’s true, ever since you went on your new medication (which does a pretty good job of stamping out most auditory hallucinations), the remaining hallucinations do seem less . . . personal. More like an outside source than an inner demon.
>Also you said that the butterflies didn't set you off. What did?
It was the voices – they just seemed to be coming from the butterflies. You’re used to voices, but never just full-force screaming like that. It was louder and more frightening than anything you’ve ever heard before, which is why it spooked you.
>>
No. 410051 ID: e19cdf
File 133659878606.png - (82.00KB , 700x600 , tophead.png )
410051

>Fudge: Look at the top of Miriam's hair. Tilt your head up about 30 degrees so you can see it better.
Uh . . .
Fudge tilts her head back to look at the top of Miriam’s head.
It’s . . . the top of her head.
>>
No. 410052 ID: a2fa74

>>410051
You were supposed to do that while she was about to kiss you, slowpoke!
Now you have to kiss her back or else it'll be all awkward!
>>
No. 410057 ID: d5f488

>>410052

hahaha, I love you man.

>everyone: get over the voices and continue exploring already.
>>
No. 410065 ID: b85f8c

>>410052
...that's an excessively awkward way to trick someone into kissing on the lips.

>>410051
Okay someone else go in the room then. How about HARRIET since she's impatient. Meanwhile the other two can explore the LILY room.
>>
No. 410066 ID: 232592

How often does Miriam have to take her medication and does she have it with her? (It would be somewhere other than her inventory unless she keeps it in her sewing kit) Fudge, stick your head back in the butterfly room and see if you can see the bunny in there. If you can, go grab it. If you can't, regroup and then go explore the other rooms.
>>
No. 410092 ID: e440a4

Dang, so close. Yeah, fudge check that room real quick. Also check the rose room next? The one you were in first. If it's not in that room then we have to blame pranks or ZOMBIE GOASTS
>>
No. 412281 ID: 6808dd
File 133712789489.png - (79.04KB , 700x600 , lilyroom.png )
412281

> How often does Miriam have to take her medication and does she have it with her?
You take your pills every evening before you go to bed. You took them last night, and you left them at home because you anticipated being home before sunset tonight.

>Fudge, stick your head back in the butterfly room and see if you can see the bunny in there.
>Yeah, fudge check that room real quick.
> someone else go in the room then. How about HARRIET since she's impatient. Meanwhile the other two can explore the LILY room.
>everyone: get over the voices and continue exploring already.
You all agree to have FUDGE and HARRIET look for the rabbit, while you and HAMILTON continue to explore. The two of you enter the room with the LILY on the door.
It looks like another PARLOR.
shhhquiet
There are two tall CABINETS on the far wall flanking the FIREPLACE, a matched set of FURNITURE around a low TEA TABLE, a DOOR that must lead to the FEATHER ROOM . . .
[/i]they’rehere[/i]
. . . and a FIRE burning in the GRATE.
>>
No. 412285 ID: b85f8c

>>412281
...Miriam, if the bunny is here we just confirmed those voices aren't coming from you.

Check in the cabinets. And under the table.
>>
No. 412288 ID: c4a1fc

run
>>
No. 412292 ID: 3ce5b2

Okay.

I think it's time to get real, here. Step 1, Check the ceiling. Step 2, listen very closely. Step 3, put something between the door and doorframe before you enter. Step 4, when you take a step, tap the ground with your leading foot before you put your weight on it.

If at any point in these steps something scary happens, nope.jpg your way out of the room immediately. Check that sofa. Check those cabinets. Check out that painting. Look in the mirror, from a safe distance. See if you can look at what's on the other side of that door in any way without actually opening it.
>>
No. 412362 ID: 5c94e7

>>412281
Miriam, let me share with you a little mental trick.
When trying to block out the voices in your head, replay some music from memory, or compose a new song using you imagination and bits of old songs. It keeps you distracted, drowns out the voices, and can really hearten your spirits if you get a swinging big band or deep orchestral piece going. You will be a little less aware of your surroundings, but it's worth it at times.
For now, try this one on for size:
http://www.youtube.com/watch?v=2xfwz2TRGss
>>
No. 412394 ID: 232592

Prediction: we won't get out of here by nightfall so the voices will become VERY INTERESTING. I think it can be agreed that the voices are definitely not consciously from Mir.

Do the usual, check cabinets and furniture and whatnot. Can we see the painting first just because I like the paintings?
>>
No. 412623 ID: 1444d5

>abandoned building
>lit fireplace
Not good.
>>
No. 412644 ID: b85f8c

>>412623
Oh shit you're right. Maybe we should get the hell out and report back that someone's living here.

...after we get the bunny anyway.
>>
No. 412683 ID: b5d916

Examine EVERYTHING
>>
No. 415840 ID: 6808dd
File 133791392727.png - (139.83KB , 700x900 , steps.png )
415840

The fact that the FIREPLACE is lit is intensely unnerving. You consider leaving, but . . . well, it couldn’t hurt to just have a look around. Besides, you find your curiosity piqued. The impossibility of the fire is as fascinating as it is frightening.
Still, you decide to be cautious. A NORMAL, WELL-ADJUSTED PERSON would probably be puzzled by this level of paranoia, but it’s worth noting that you are not a NORMAL, WELL-ADJUSTED PERSON. It’s also worth noting that you check your shower for malevolent presences before getting in. This is routine.

> Step 1, Check the ceiling.
There are the same ragged traces of a light fixture as downstairs in the main hall – there must have been some kind of hanging light, most likely a chandelier, in this room.
You wonder if all of the lights have been ripped out like this.

> Step 2, listen very closely.
shhhhhh

> Step 3, put something between the door and doorframe before you enter.
You take the RAGS from your inventory and wedge them under the DOOR to prop it open. Better safe than sorry.

> Step 4, when you take a step, tap the ground with your leading foot before you put your weight on it.
Nothing happens. The floorboard creaks a little, but that’s to be expected. It looks like everything is clear.
>>
No. 415842 ID: 6808dd
File 133791394988.png - (324.77KB , 700x900 , lilyroompainting.png )
415842

> Can we see the painting first just because I like the paintings?
You cross the room to look at the PAINTING over the FIREPLACE, with HAMILTON following reluctantly behind. It’s yet another portrait of the ALBINO WOMAN.
God fucking damn it why are there so many portraits of this creepy fucking woman.
You consider calling HARRIET over to look at it, but really, this is another painting that doesn’t seem to have much SYMBOLISM for her to analyze.
>>
No. 415843 ID: 6808dd
File 133791397468.png - (89.17KB , 700x600 , cabinetcrowbar.png )
415843

> Check in the cabinets. And under the table.
The LEFT CABINET opens to reveal several totally empty shelves. The right one will not budge – you can’t get it open, no matter how hard you try. Man, if only you had a CROWBAR or something. Some nagging thing in the back of your mind tells you a CROWBAR would be a great thing to have in this kind of situation.
You check under the TABLE and find a dried-out pile of MOUSE DROPPINGS and a LARGE STAIN.
> Check that sofa.
Nothing in the CUSHIONS or under the FURNITURE. You do notice, however, that the upholstery smells strongly of STALE PERFUME.
>>
No. 415844 ID: 6808dd
File 133791399902.png - (57.80KB , 700x600 , mirror.png )
415844

>Look in the mirror, from a safe distance.
It’s . . . a MIRROR.
You don’t like MIRRORS. Never have. You’re not sure if it’s a valid discomfort, however – your recent diagnosis has suddenly cast a lot of feelings you always thought were rational into extreme doubt. You can’t think anything without wondering if you’re being reasonable, or if it’s just your mind spinning things into bigger problems than they really are.
>>
No. 415845 ID: 6808dd
File 133791401043.png - (37.92KB , 700x600 , doorwindow.png )
415845

>See if you can look at what's on the other side of that door in any way without actually opening it.
There are two very thin windows of crystal-cut glass set into the door to the adjoining room. You can’t see much, but you figure this must be the FEATHER ROOM. There’s a piano, some shelving and drawers . . . and that’s about all you can see.
You’re willing to bet there’s another fucking PAINTING in there, though.
>>
No. 415854 ID: 7acb8e

I hope you aren't ticklish because it's time to go the fuck into the FEATHER ROOM.
>>
No. 415855 ID: 1f8505

>>415843

Follow your QUEST INSTINCT and locate a CROWBAR.
>>
No. 415856 ID: 699da6

so there's... nothing here? that's useful. I bet we're missing something. maybe behind the painting. or check if the painting is pointing at something.
>>
No. 415857 ID: c7b4c4

>>415844
that is a mirror, but that is not your reflection your hair does not look like that.
>>
No. 418596 ID: 6808dd
File 133877851521.gif - (585.43KB , 700x600 , mirror.gif )
418596

>that is a mirror, but that is not your reflection your hair does not look like that.

[ANIMATED]
Of course it does.
And you thought you were paranoid. You people need to calm down.
>>
No. 418597 ID: 6808dd
File 133877852968.png - (63.64KB , 700x600 , behindpainting.png )
418597

> so there's... nothing here? that's useful. I bet we're missing something. maybe behind the painting. or check if the painting is pointing at something.
The only thing the woman in the PAINTING seems to be pointing out is at the edge of her own FRAME. You grab the edge of the FRAME and start to pull it forward. It's attached to the wall with some sort of metal rod, and when you pull it out, you hear a dull clunk. It won't move any further than this, and there's nothing of interest behind it besides the mechanism it's attached to.
>>
No. 418606 ID: 7acb8e

New plan, lets avoid mirrors forever.
>>
No. 418665 ID: c7b4c4

>>418597
Scooby Doo sense tingling quick jump into fudges arms and say Zoinks.
>>
No. 418666 ID: 132b99

it's a switch. need to activate them all
>>
No. 418668 ID: b85f8c

Ask the others if anyone's got a crowbar.
>>
No. 418680 ID: f2cd76

revisit all rooms and check for any revealed secret passages.
>>
No. 419406 ID: c8c8e9

how about we check this room first, since the mechanism was in this room? seems like a good idea to me!
>>
No. 419440 ID: 6808dd
File 133904277142.png - (82.89KB , 700x600 , miriventure.png )
419440

> Ask the others if anyone's got a crowbar.
Nope - you already know that nobody has a CROWBAR because you all compared INVENTORIES when you met up again!

>revisit all rooms and check for any revealed secret passages.
>how about we check this room first, since the mechanism was in this room? seems like a good idea to me!

The noise that you heard seemed to come from fairly close by, so you decide to recheck everything in the room. Everything seems unchanged - until you get to the CABINETS. The one you couldn't open now swings open easily - and you find that it's not a CABINET at all. It has no back - just a doorway to a dark STAIRCASE leading down. You can't feel any breeze coming from it - it must lead somewhere else in the house.
HAMILTON balks at the sight of the STAIRS. His DEFENSE and COURAGE LEVEL are currently too low to enter. If you go in, you'll have to go by yourself.
>>
No. 419441 ID: 7acb8e

Tell Hamilton to alert the others. Proceed into yonder dark passage!
>>
No. 419469 ID: 1f8505

Enter!
>>
No. 419495 ID: b85f8c

Tell Hamilton to go get someone brave enough to go down some steps.
>>
No. 419501 ID: d5ee6f

>>419440
Get someone more useful!
>>
No. 419502 ID: 132b99

say you'll blow him if he goes down. you wont really but i wanna see his reaction.
>>
No. 419508 ID: f2cd76

be disappoint in Hamilton.
>>
No. 419573 ID: 324124

if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him.
>>
No. 419608 ID: 1444d5

Before you enter, find something sturdy to block the doors from closing behind you.
>>
No. 419632 ID: 908033

> if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him

Sounds good.
>>
No. 419640 ID: 885ee8

>>419502
Let's call this the "if you go down, I go down" initiative. I approve.
>>
No. 421714 ID: ecb09c
File 133963917407.png - (124.90KB , 700x600 , miriamisdisappoint.png )
421714

> be disappoint in Hamilton.
Oh, you are.
You are.
>>
No. 421715 ID: ecb09c
File 133963918747.png - (112.82KB , 700x600 , miriamisalarmedbytheconceptofpenis.png )
421715

> say you'll blow him if he goes down. you wont really but i wanna see his reaction.
> Let's call this the "if you go down, I go down" initiative. I approve.
Absolutely not!
Besides, haven't you people been paying attention? A shock like that would put him in negative DEFENSE POINTS. He would probably die.
Still, you think that "if you go down, I go down" is a really funny pun. Nice work.
>>
No. 421716 ID: ecb09c
File 133963920815.png - (138.22KB , 700x600 , somethingsturdy.png )
421716

> if hamilton doesnt want to go down, could we at least enforce a buddy system? like, somebody goes down the shady-as-fuck staircase with miriam, and somebody stays with hamilton to make sure nothing bad happens to him
> Tell Hamilton to go get someone brave enough to go down some steps.
You tell HAMILTON that if he isn't going to come with you, he better go get FUDGE or something. He agrees and goes to get FUDGE and HARRIET.
But wait! FUDGE'S COURAGE LEVEL is even worse than HAMILTON'S! She balks at the edge of the staircase, too. Looks like the only person who will go down is HARRIET. She scoffs at the two SCAREDY CATS and equips her GLOVE-CANDLE THING THAT COULD HAVE BEEN THE SUBJECT OF A WITTY PUN BUT ALAS IS NOT.

> Before you enter, find something sturdy to block the doors from closing behind you.
You grab HAMILTON and stick him in front of the CABINET DOOR.
>>
No. 421720 ID: ecb09c
File 133963966905.gif - (842.03KB , 700x600 , descend1.gif )
421720

[[ANIMATED]]
MIRIAM AND HARRIET: DESCEND
>>
No. 421721 ID: ecb09c
File 133963970191.png - (67.38KB , 700x600 , level1complete.png )
421721

LOADING ... LOADING ... LOADING ...
LEVEL 1 COMPLETE
SPECIAL ITEMS COLLECTED: 3 OUT OF ???
ROOMS EXPLORED [[ FLOOR 1 ]]: 4 OUT OF 9
PLAYABLE CHARACTERS UNLOCKED: 4 OUT OF 5

BEGIN LEVEL 2?

[[ Like in any game, you will be able to revisit old areas (levels) to pick up items/explore rooms/trigger events that you missed - in fact, you'll probably have to! ]]
>>
No. 421722 ID: 1f8505

>>421721

YES LOAD NEXT LEVEL GOGOGOGOGO
>>
No. 421724 ID: 09e5bf

We should reload level 1 to get the character we missed!
>>
No. 421726 ID: 132b99

>>421724
we probably need to find a Key in a later lvl first.
>>
No. 421895 ID: e894c0

proceed with absolutely no caution whatsoever.
>>
No. 422054 ID: ecb09c

LEVEL 2 LOADED
BEGIN LEVEL: http://tgchan.org/kusaba/quest/res/422052.html
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