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File 125211533651.jpg - (76.04KB , 600x600 , cbsq01.jpg )
38276 No. 38276 ID: 64f8ae

What motivates us the most?
180 posts omitted. Last 100 shown. Expand all images
>>
No. 38904 ID: ab91ae

>>38897
Check the nearest doctor room on the left.
>>
No. 38922 ID: 6164e0

>>38897
Go to Doctor's room. Use medical knowledge and surgery tools to appraise ability to give self nipples. Without them, your feminine form will not be as capable of manipulating most humanoid races.

This is for tactical reasons, not my own lust for hovergirl, I SWEAR.
>>
No. 38927 ID: 64f8ae
File 125221842022.jpg - (163.77KB , 800x600 , showers copy.jpg )
38927

>>38901
Hmm, not much in the shower room. The water doesn't even come on.

>>38922

The doctors' rooms are all locked, and I don't know the key codes. That sounds like a waste of resources anyway.
>>
No. 38932 ID: ab91ae

>>38927
Well that was certainly... eventful.

To the Lobby! I hope to god we find something we can smack things with.
>>
No. 38933 ID: d5f115

>>38927
Is that soap on the sink? Take it, might come in handy.
>>
No. 38937 ID: 64f8ae
File 125221917663.jpg - (127.70KB , 800x600 , shower-dark.jpg )
38937

I'll grab some soap. I think I'll go ahead and- Hmm, the lights just went out. Must be night cycle. I'm going to go in one of these empty workers' rooms and get some rest
>>
No. 38938 ID: 64f8ae
File 125221922799.jpg - (73.63KB , 800x600 , sleep time .jpg )
38938

((quest will continue some time later tomorrow))
>>
No. 38941 ID: 1029ae

OP, if I could kill with thoughts...
>>
No. 39270 ID: 64f8ae
File 12523438388.png - (103.49KB , 800x600 , inventory.png )
39270

Alright, I've got a BAR OF SOAP. I'm wearing a LAB COAT and RUBBER GLOVES.
Where should I go, the OPERATIONS ROOM, the LOBBY, the LIVING QUARTERS, or the STORAGE ROOM?
>>
No. 39273 ID: 6164e0

>>39270
How about back to storage, to pick up another lab coat to tie off as a makeshift skirt around your hover part? Many primitive cultures react negatively to things they don't understand, and this is a well documented part of history. So might as well hedge your bets in case you do encounter primitive cultures outside.
>>
No. 39274 ID: 0de1cb

>>39270
Get something to eat or recharge or whatever you need to keep going.
With our new RUBBER GLOVES we should be able to examine the "pile of goop" safely.
Do this next.
>>
No. 39277 ID: 7eda8b

Can we obtain or fabricate a belt and backpack?

If not, guess we should just head out.
>>
No. 39283 ID: 6164e0

>>39274
Oh yeah. Lets do that.
>>
No. 39284 ID: 64f8ae
File 125234820013.jpg - (156.73KB , 800x600 , digging through crap copy.jpg )
39284

>>39274
That stuff is nasty, I'll just close my eyes and feel around in it I suppose... there's some bottles of stuff in here, I'll grab them.

>>39273
That would block the air intake and I'd have to push off of random things to move around.
>>
No. 39286 ID: a9cdb7

>>39284
Investigate bottles and analyse the content if possible.
>>
No. 39291 ID: 64f8ae
File 125234985671.png - (115.86KB , 800x600 , inventory.png )
39291

I found some bottles of pills, looks like a sedative and an antibiotic. I also found a canister of bio-fuel!

Where to now?
>>
No. 39295 ID: a9cdb7

>>39291
The lobby is the last place not explored, right?
Hover there.
>>
No. 39297 ID: b94893

>>39291
Hey, uh, do you need bio-fuel to keep hovering? How's that thing powered?
>>
No. 39298 ID: 67c611

Exactly what manner of propulsion does the hover chassis use? Give a brief explanation so we have a better idea of what we are dealing with.
>>
No. 39305 ID: 64f8ae
File 12523517176.jpg - (48.95KB , 633x449 , hover.jpg )
39305

>>39298
umm, I'm not sure exactly how the physics of this work, but it's kind of like sitting on a bubble but it's invisible or something. I can't exactly see under there, so I don't even know what it looks like. It produces light, whatever it is. I'm not really a scientist, I have no idea what makes it lift up like that. It doesn't blow air out or anything though, and it doesn't make noise except for the air jets. The air jets can rotate around to provide a full range of movement.
>>39297
It's like time released food, basically.
>>
No. 39317 ID: 64f8ae
File 125235213881.jpg - (127.19KB , 800x600 , lobby copy.jpg )
39317

There's some furniture in here, and a desk. A blue light is emanating from the open doorway. I can't see too well because of that light.
>>
No. 39320 ID: ab91ae

>>39317
Check the desk for drawers. If there is nothing in said drawers, take the drawer itself. It'll serve as a suitable club until we get something decent.
>>
No. 39343 ID: a9cdb7

>>39317
Go into the light!
>>
No. 39346 ID: b94893

>>39305
I hope that's not methane being exhausted out the back.

Farting to move around... jeez...
>>
No. 39372 ID: 64f8ae
File 125235487995.jpg - (77.31KB , 800x600 , scissors.jpg )
39372

I found some scissors!

Let's see what's out the door, then.
>>
No. 39377 ID: a9cdb7

>>39372
So is there a reason for you to keep the gloves on all the time, cause if not you might want to remove them until you actually need them.
>>
No. 39378 ID: 4e0411
File 125235516354.jpg - (191.52KB , 424x600 , Medic.jpg )
39378

>>39377
Yes there is a reason.
>>
No. 39379 ID: ab91ae

>>39377
They seem pretty durable, and we are out of pocket space. Might as well wear them.

Now that we are armed with scissors, it is time to venture forth into the bold new world of Not Here!
>>
No. 39383 ID: 64f8ae
File 125235567186.jpg - (363.22KB , 800x600 , glowing mushrooms copy.jpg )
39383

So that's where all that light was coming from... The ground is covered in some blue spongy looking material, and there's huge mushrooms everywhere.
>>
No. 39384 ID: 558cb0

>>39372
Pass the scissors to Alice so she can free Cid!
>>
No. 39386 ID: ab91ae

>>39383
Test scissor strength/mushroom durability on the hide of one of those mushrooms. Either with stabbing or actually using the scissors proper.
>>
No. 39387 ID: a9cdb7

>>39383
Probe the hell out of the mushrooms and take some samples if they are useful for anything.
And where are we anyways?
>>
No. 39388 ID: b94893

>>39383
Keep on the lookout for dinosaur bird things with sword feet or aliens in latex.
>>
No. 39390 ID: a9cdb7

>>39386
>4. saw
>5. scalpel
>>
No. 39392 ID: 67c611
File 125235605417.jpg - (64.17KB , 800x600 , 125235567186.jpg )
39392

>>39383
ENEMY SIGHTED!
>>
No. 39398 ID: 520fde

>>39392
Probe enemy, it's the only way to be sure.
>>
No. 39401 ID: b94893

>>39392
Wave hello to enemy.
>>
No. 39402 ID: 9d3a22
File 125235657060.jpg - (107.32KB , 800x600 , 125235567186.jpg )
39402

And look! Something is giving us the bird!
>>
No. 39405 ID: 6164e0

Take a sample of the mushrooms with your surgical equipment. Attempt to analyze it.
>>
No. 39407 ID: 63b7d1

Say hello
>>
No. 39419 ID: 64f8ae
File 125235782753.jpg - (247.28KB , 800x600 , does this look moldy.jpg )
39419

>>39384
Umm, the 'enemy' looks like its been here quite a while. I don't need to probe it to see that it's not going to be very dangerous. It's about my size as well. There appear to be well, odd hills and stuff all around here. I may have to look around further.

The mushrooms have thick, almost woody stems. The smaller ones are soft though, They don't appear to be poisonous.
>>
No. 39422 ID: 1afd58

>>39419
deadbold is dead.

Leave it alone.
>>
No. 39430 ID: a9cdb7

>>39419
The rusty? thing at the left, investigate it.
Maybe take the skull, skulls are always useful.
And probing the mushrooms is still on the list.
>>
No. 39431 ID: 67c611

>>39419
Search corpse and immediate surroundings for loot. I think I see a gun barrel.
>>
No. 39432 ID: 099247

>>39419

Well, you're a doctor, examine it! What is the cause of death? Any broken bones? Holes in the skull perhaps?
>>
No. 39433 ID: 6c80cf

>>39419

Is that a rifle on the left?
>>
No. 39436 ID: 6164e0

>>39432
Probably the gaping hole in the torso, I imagine.

And that does look like a rusty rifle over to the left. Investigate, carefully keeping the barrel from pointing at you.
>>
No. 39443 ID: 64f8ae
File 125235939840.jpg - (102.07KB , 800x600 , gun remains.jpg )
39443

I wiggle the gun barrel around, it eventually comes free.

I'll look at the corpse next, but I'll have to free it from the fungus somehow. I don't have the strenght to just rip it out.

I'm no gun expert, but this looks to have been one at some point in the past. I am a medical expert, however, and that is definitely a finger and a half that came up with it. I think I know what these mushrooms are growing in now...
>>
No. 39447 ID: a9cdb7

>>39443
I think we should throw it away, no way it's working or even fixable.
If we were a technician...
>>
No. 39449 ID: f78140

>>39443
hang on to it, it'll serve as a club until we find something better. also, maybe you'll find someone who CAN fix it.
>>
No. 39462 ID: 6164e0

>>39447
It could be used as a makeshift club, at least, and other than scissors we got diddly for self defense.
>>
No. 39475 ID: 64f8ae
File 12523629302.jpg - (162.97KB , 594x600 , autopsy.jpg )
39475

Using the scissors, I can free the corpse. After arranging the parts I could find into some semblance of a skeleton, it looks like this creature died from some severe trauma to the chest, seeing as how there's a gaping hole in its torso armour, and most of the ribs on that side are missiing. Unfortunately all of the tissues have been eaten away by the fungus, so I have no idea how long it has been in here, but it's obviously been a while. Looks like it had the foresight to buy a stainless steel pistol, though.
>>
No. 39477 ID: 6164e0

>>39475
TAKE THAT SHIT.

Also check the body for any ammo in pouches or pockets.
>>
No. 39479 ID: a9cdb7

>>39475
The belt looks still good, try it on.
And about the gun, I assume you'll have to disassemble and clean it before even thinking about firing it. And the ammo might have gone bad over time, at least I think so.
>>
No. 39493 ID: 64f8ae
File 125236448563.png - (131.46KB , 800x600 , inventory.png )
39493

The belt does indeed fit, and there is a thingy with some bullets in it, and a holder thingy for the gun.
I don't know much about guns other than you point it at the target and pull the trigger, but I'll take it just in case.

Too bad I can't use those gloves.
>>
No. 39497 ID: 6164e0

>>39493
...use surgery skills to improvise sewing skills to open an extra hole after the last finger on each glove. Sure they will be a bit ratty, but they will be far more durable than rubber gloves, and then you can keep the rubber gloves intact in your pockets until you need them.
>>
No. 39510 ID: a9cdb7

>>39493
Go on with the exploring.
>>
No. 39532 ID: 64f8ae
File 125236799133.jpg - (45.69KB , 376x508 , glove.jpg )
39532

>>39497

That looks kind of funny, but oh well.

>>39510
All right, Let me get out of these creepy mushrooms and into whatever else is out there.
>>
No. 39537 ID: ab91ae

>>39532
I think it looks neat.
>>
No. 39538 ID: 7eda8b

Explore beyond these mushrooms.
>>
No. 39539 ID: 64f8ae
File 125236840849.jpg - (129.27KB , 800x600 , inventory.jpg )
39539

updated inventory
>>
No. 39544 ID: 64f8ae
File 125236952556.jpg - (126.80KB , 800x600 , cave path.jpg )
39544

After a bit of travel from the mushrooms, the path seems to branch...
>>
No. 39546 ID: 120ca8

>>39544
Take the path less traveled, so long as your hover chassis can handle the broken bridge.
>>
No. 39560 ID: 7eda8b

Get some speed going and hop the gap in the bridge.
>>
No. 39563 ID: c80cec

Bridge.
>>
No. 39564 ID: c80cec

Bridge.
>>
No. 39569 ID: 276781

Am I the only one who sees the 'break' in the bridge as a skeleton hanging in front of it in the darkness?
>>
No. 39570 ID: 120ca8

>>39569
I... can see it... but I think that based on the scale it'd have to be a really big skeleton. Plus what makes up its arms looks to be repeated vertical lines, so I'm pretty sure it's just coincidental.

Good eye though.
>>
No. 39584 ID: 64f8ae
File 125237238767.jpg - (78.00KB , 800x600 , jumping.jpg )
39584

I can easily pass over that small gap

(People find stuff in my drawings all the time that I didn't intend to put in there.)
>>
No. 39585 ID: b94893

Can you float over the chasm?
>>
No. 39586 ID: ab91ae

>>39584
Wooosh! I knew we picked hovering for a reason! Its awesome.

ONWARD, LITTLE ONE!
>>
No. 39629 ID: 64f8ae
File 125237600488.gif - (191.33KB , 800x600 , face.gif )
39629

It's really dark in here, I'm glad I have a light sour- AAAH!!
>>
No. 39631 ID: 7eda8b

Calm down. Take a few.... hovers.... back, and examine what you're facing.
>>
No. 39668 ID: 64f8ae
File 125237974045.jpg - (190.09KB , 800x600 , warmachine copy.jpg )
39668

Oh, it's just, umm, an old mining machine or something. Ah. Ok.
>>
No. 39688 ID: b94893

Are those both cutebolds?

Inspect the bodies.
>>
No. 39690 ID: f78140

>>39668
examine it more closely. it looks like there are some dead things inside; how did they die?
>>
No. 39692 ID: 6164e0

>>39668
While inspecting the bodies, check out what appears to be a rifle mounted into the mining machine. If nothing else, the two might have more ammunition on them.
>>
No. 39711 ID: aba0a3

What the hell is the machine stuck in? Check it out, as well as those whatever is in it.
>>
No. 39713 ID: 7eda8b

Man, bolds grow big around here, it seems. (And then die)
>>
No. 39716 ID: 64f8ae
File 125238309486.jpg - (213.69KB , 800x600 , crew.jpg )
39716

Two faces peer back at me, rusted into their armour. The driver is still clutching the controls, and the rust running down the helmet of the other one looks like tears from its hollow eye socketes.

They appear to have died suddenly when they were in the middle of something. There are no signs of trauma at all, and the driver's skin has mummified on its corpse. I would guess they hit some kind of gas pocket or something and suffocated but that doesn't explain the stuff around the feet of the machine.

The machine has two large arms on it with some kind of hammer bits or something on the ends.

>>39711
Some kind of goopy looking black rock. It's kind of shiny.

>>39713
umm, they're about three feet tall.
>>
No. 39717 ID: 6164e0

>>39713
I think it is just that Sari is SMALL.
>>
No. 39718 ID: 6164e0

>>39716
See if you can remove the gun the one is holding, and/or search them both and the cockpit for more ammunition or any good not too damaged by age.
>>
No. 39721 ID: aba0a3

It is dangerous out there, loot them.
>>
No. 39727 ID: b94893

>>39716
Take their gloves. Start a collection.
>>
No. 39753 ID: 64f8ae
File 125238712839.jpg - (72.88KB , 400x429 , deadbolds.jpg )
39753

All of their guns and equipment look to be rusted together and pretty well useless. I can't take the machine gun off of the contraption, even if I could all the pieces are rusted together, I don't think it would shoot. Weird, all of their ammunition has holes in it. like it exploded or something. I can't take their gloves, I don't have anywhere to put them.
>>
No. 39763 ID: ed8d8a

>>39727
eh, everyone needs a hobby.
>>
No. 39771 ID: 6164e0

>>39753
>ammunition exploded
>they died under somewhat mysterious circumstances
>you are carrying ammunition


You might want to quickly depart, place all your ammunition out by the bridge, and then come back to continue inspections.
>>
No. 39779 ID: aba0a3

Move the bodies, check out the inside of that machine's cockpit, maybe there's something we can use, or a clue inside.
>>
No. 39875 ID: f78140

>>39753
check if that flashlight in the helmet still works. might shed some light on the situation
>>
No. 39883 ID: 64f8ae
File 125243281259.jpg - (38.34KB , 485x490 , light.jpg )
39883

>>39875
It won't come on, and shaking it doesn't help.
>>39779
There's nothing really in the cockpit, I've already checked that out while I was looking for signs of trauma to the bodies.

>>39771
If their ammo blew up and killed them I'd know. Like I said, they look like they were killed with no signs of trauma, I'd guess some kind of suffocating gas or something. That happens sometimes underground, doesn't it? I know what didn't kill them, but not exactly what did.
>>
No. 39891 ID: 2cbe3e

Continue on. There's nothing more you can do with these dead guys.
>>
No. 39894 ID: b94893

>>39883
Can you take the entire helmet?
>>
No. 39895 ID: b94893

>>39883
Can you take the entire helmet?
>>
No. 39898 ID: a9cdb7

>>39883
>some kind of suffocating gas
So how effective is you respirator?
>>
No. 39901 ID: 64f8ae
File 12524337803.jpg - (516.53KB , 1000x800 , doors.jpg )
39901

Well, the ground is moving upwards, and its really uneven. I think I can hear echoing now... and .. what happened here?

>E1M1 end

>Enemies killed 0
>Items collected 9
>Secrets found 0
>>
No. 39959 ID: 6faa8c

>Secrets

FFFFFFFFFFFFFFFFFFFFFFFF
>>
No. 39960 ID: 6faa8c

>Secrets

FFFFFFFFFFFFFFFFFFFFFFFF
>>
No. 40000 ID: 01383e

>>39901
>secrets found 0

FUCK

RELOAD THE GAME
>>
No. 40009 ID: 308dd6
File 125244376299.jpg - (2.68KB , 135x101 , pumpkinsss.jpg )
40009

>>40000
>>
No. 40068 ID: 0d5afc

>goopy black rock
>exploded ammo
OH HEY MAYBE IT WAS A SUDDEN FLOOD OF MAGMA
Look for any elephant skeletons in the area.
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