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File 131980933596.png - (89.57KB , 600x600 , 1.png )
361630 No. 361630 ID: c811c4

Chop is most displeased.

The Chieftain has told me that some puny, weakling recruits would be sent to Chop's Dojo to become less puny, less weak, beginning this day. And now, the sun has rose, and Chop's eyes see nothing! Where are these so called warriors to be?
Expand all images
>>
No. 361631 ID: c811c4
File 131980939759.png - (164.86KB , 600x600 , 2.png )
361631

Not standing where their green, cowardly feet should be, Chop can say!
>>
No. 361632 ID: 35e1a0

sounds like you need to start lower, find them and beat them up. then say that if they do not appear tomorrow, they will get a REAL punishment.
>>
No. 361633 ID: 4b5689

Seems like you need to go out and find them. Ask random people if they're your new recruits, if they say no then smack them for lying, if they say yes then tell them to get in here and do 20 push ups over the bed of hot coals as punishment for being late.
>>
No. 361634 ID: 6a5a08

>>361632
Second.

Also, reading all Chop's posts in The Boulder's voice.
>>
No. 361639 ID: c811c4
File 131981143037.png - (54.69KB , 600x600 , 3.png )
361639

Chop shall locate these kobold excuses. One lives nearby, so Chop has been told.
>>
No. 361640 ID: c811c4
File 131981153163.png - (70.41KB , 600x600 , 4.png )
361640

This one sleeps like a baby kitten, looking as though this world was baked with flowers and love!
>>
No. 361641 ID: 4b5689

>>361640
Wake him up by lifting him by his ears and shout at him that he's late!
>>
No. 361644 ID: 35e1a0

lift his bed into the air and dump him off of it.
>>
No. 361646 ID: 0d7a83

>>361640
Take him, and his bed, to the Dojo. Breath on his face until he wakes up, then quietly inform him that if he doesn't avoid this attack he's dead. Then break his bed, and him if he's still on it, in half.
>>
No. 361652 ID: c811c4
File 131981557189.png - (53.35KB , 600x600 , 5.png )
361652

>Bring bed to Dojo

SLAM!

>"Ack! What- where am I?!"
>>
No. 361653 ID: c811c4
File 131981560820.png - (100.74KB , 600x600 , 6.png )
361653

"THIS ONE IS LAAAAAATE"

>"AHHH---OWWWW what the hell?! Put me down, you insane oaf! Why is my bed in here?! I can't move the whole thing back, so you'd better help, whoever you are! Let me go!"
>>
No. 361655 ID: c811c4
File 131981573505.png - (79.81KB , 600x600 , 7.png )
361655

"The whining furball cannot even lift his own bed?! Then Chop shall help the weakling, and you may move it back piece by piece!"
>"Wait, you're Chop?!"

CRACK
>>
No. 361656 ID: 35e1a0

"yes, and if you are done being a baby you will wait at your post until i return with the other recruits."
>>
No. 361657 ID: 4b5689

>>361655
Confirm that you are indeed Chop and that he's not allowed to move from the bed of hot coals until you get the others here. Indicate that maybe you will stop for snacks sometime during the search.
>>
No. 361669 ID: c811c4
File 131981911270.png - (90.39KB , 600x600 , 8.png )
361669

"The flimsy looking twig is correct, Chop is Chop!"
>"I'm sorry, I didn't know! I overslept, I'm not u-"
"EXCUSES DO NOT WIN FIGHTS. This one will stand upon coals if it is done being the oversized baby, and Chop shall spend his time as leisurely fetching the other bread crumbs as this one has displayed! If this one leaves the coal, and Chop will know, then it will beg to take its next bath in this pit of coals!"
>"... yes, sir!"

Chop dares to think this one has a tiny inkling of promise after all.
>>
No. 361671 ID: c811c4
File 131981915845.png - (70.82KB , 600x600 , 9.png )
361671

Chop seeks the others, and sees a tiny crumb, shaking like a pebble in the earthquake as she approaches me.

>"E-excuse me! I'm new here! I'm looking for, uh, a Chop's D-dojo.. why are you looking at me like that? Is there something on my nose? I don't mean to disturb you, but I'm really late and I've got to know!"
>>
No. 361672 ID: 4b5689

>>361671
Well it's not entirely that one's fault to be so late. Just give it a solid flick on the nose, then some directions and tell it to get there and stand on the hot coal until you get back there.
>>
No. 361673 ID: 35e1a0

"being lost is not an excuse, you should of asked someone earlier, but your enthusiasm is noted."

she also stands on the coals but be less angry about it. she was trying to get to class but was unable to.
>>
No. 361679 ID: 0d7a83

>>361671
Hmm, well technically a TRUE WARRIOR always plans out the route beforehand, but seeing as you have yet to mold this pile of SOFT WOBBLY FLESH into STEEL-HARD MUSCLE she can be forgiven. Once.
>>
No. 361682 ID: 13ed99

HE'S LAAAAAAAATEEEEEEEE.
>>
No. 361692 ID: c811c4
File 131982181217.png - (57.16KB , 600x600 , 10.png )
361692

"A true warrior will plan the route beforehand, as is possible! You will be forgiven once! Now, what is it that this wobbly flesh is doing upon my leg?"
>"Oh, I'm sorry! In my old village, we would hug each other when introducing ourselves and in greeting! And I didn't realize you were...!"
>>
No. 361694 ID: c811c4
File 131982186758.png - (33.76KB , 600x600 , 11.png )
361694

"Chop's Dojo is beyond this hallway, followed by two immediate lefts! Stand upon the heated coals, and Chop shall look past your ill prepared, LATE arrival."
>"C-coals?! I've trained in my previous village, and we never...!"

....

>"Never..."

... "Perhaps the pup of a pup is better suited to being a seamstress with stubbed, safety-needles with a little princess' apron all while sitting atop a velvet cushion?!"

>"No no no! I'll go!"
>>
No. 361695 ID: c811c4
File 131982190526.png - (59.74KB , 600x600 , 12.png )
361695

Chop has located another house of a missing coward. Chop is realizing that this door is locked!
>>
No. 361696 ID: 35e1a0

doors are puny, break it in half, he will be punished extra if he was trying to hide from you. the first was just lazy, but trying to avoid your training on purpose?! that will NOT stand!
>>
No. 361699 ID: 40cb26

Be polite, knock on the door. Knock on it in a manner in which it will no longer be closed. Or even there.
>>
No. 361700 ID: 1854db

>>361695
Ehhhhh, maybe we shouldn't break the door in half.

Simply remove it from its hinges.
>>
No. 361709 ID: c811c4
File 131982449788.png - (80.86KB , 600x600 , 13.png )
361709

"Chop can only think the owner of this door is one of our chickens, or perhaps a trapped bunny! CHOP WILL BE POLITE ABOUT THIS LOCK!"

KNOCK! KNOCK!
>>
No. 361712 ID: c811c4
File 131982462227.png - (102.26KB , 600x600 , 14.png )
361712

>"HOLY GODS what- what are you?! Stay back, please don't kill me, I'll do anything!"
"What is this, that presents itself to my eyes, yet asks what Chop is? Chop was correct, this is no kobold! Ha! As though any kobolds have entered my gaze today!"
>"I'm a kobold! Half draconic, but all kobold in some way or another! What do you want from me?!"
>>
No. 361714 ID: 35e1a0

"you were due to come in to combat training today, but instead you locked yourself away in your room. for that you shall be punished." grab him by the ears and carry him back to the dojo.
>>
No. 361717 ID: e3f578

"You have signed up for my class and tardiness is UNACCEPTABLE! Know that Chop is eccentric, brutal teacher and that he demands at least 300% from all his students! And that's the lowest acceptable, CHOP HAS ALWAYS GIVEN 10,000%!"
>>
No. 361721 ID: 1854db

This one's female.

Tell her she's late for training and to come with you to the dojo now!
>>
No. 361723 ID: 4b5689

>>361712
Drag to training and throw on the hot coals, then tell it to stand there until you get back.
>>
No. 361733 ID: c811c4
File 131982920440.png - (90.25KB , 600x600 , 15.png )
361733

"LAAAAATE.Did the measly amassment of scales forget about the class that it has signed up for?! Tardiness is unacceptable! Anything less than hundreds of percents in effort will be met with death in inevitable combat! Know that Chop gives millions of percentages! Chop does not know or care for exact amounts, Chop does not do battle WITH MATH."

>"I'm really sorry, I got so scared! I knew a little magic, so I tried to go to the magic academy, but they tried to kill me, so I thought you would do the same!"
"CHOP DID NOT ASK THIS ONE FOR ITS LIFE STORY. Its training will be brutal, so that it will be able to become brutal back! Not to hide behind puny locks, asking for punishment!"
>>
No. 361734 ID: c811c4
File 131982922213.png - (66.13KB , 600x600 , 16.png )
361734

>"Okay, let go of my eeears! I'll stand and come on my own!!"
"Chop did not hear you! The ears upon this head are unable to hear endless whining!"
>>
No. 361735 ID: c811c4
File 131982924750.png - (94.43KB , 600x600 , 17.png )
361735

Chop believes half of the cave's new weaklings are here.

No, Chop is wrong. Another has shown up.
>>
No. 361737 ID: c811c4
File 131982930371.png - (48.83KB , 600x600 , 18.png )
361737

>"Hey, sorry I'm late. It's hard to tell when the sun comes up around... here... I'm going on the coals, aren't I. You can't be serious."
>>
No. 361739 ID: 1854db

Serious as a punch to the face! Which is what he'll be getting if he doesn't go on those coals.

How long are they gonna stand on those coals anyway? The first one to arrive is going to wind up standing on there the longest, if you let them all off at once. Better time it or something!
>>
No. 361740 ID: b6edd6

Chop is ALWAYS serious.
>>
No. 361741 ID: 4b5689

>>361737
Inform it that you're incredibly serious and that it is to remain standing on the coals until you fetch the last two.
>>
No. 361743 ID: d60822

"Chop is always serious. Get on the coals."
>>
No. 361744 ID: e3f578

"MORE WHINING? The only one allowed to whine today is CHOP and that is because Chop has late students! WHINING IS A PRIVILEGE EARNED IN MY CLASS! TO THE COALS, PUNY BOLD! Do you not like coals? For bolds like me, coals are wonderful ways to relax and be energized! Why Chop could rest his testicles on them! In fact, CHOP DOES. Chop has personal bucket in quarters where just just sits his bum on. WAKES CHOP UP IN MORNING AND GIVES GREAT SURGE!"
>>
No. 361745 ID: 28a1c9

This is so much fun. And yes, I agree with >>361739 , you need to time how long people are on the coals so it is all equal. WITH MATH. YES. I FEEL SUCCESSFUL. I AM ABLE TO TALK IN CAPS.
>>
No. 361747 ID: 4b5689

>>361739
>>361745
Existance is unfair, as is combat. They had better learn to deal with it right away. No need to time how long they stand on the coals. Although the last ones should have to do pushups on top of them while the others can do them off the coals. They don't get to move out of the spot until they have done 100.
>>
No. 361768 ID: c811c4
File 131983708942.png - (32.14KB , 600x600 , 19.png )
361768

"Chop is always serious. As serious as a punch in the face, which is exactly what this flat cardboard cutout will receive, if he does not get on the coals immediately!"

>"Sighhhh..."
>>
No. 361772 ID: c811c4
File 131983717608.png - (51.91KB , 600x600 , 20.png )
361772

"WHAT DOES THIS WEAKLING SAY!? THESE WALLS ARE THE DOJO, NOT THE WHINERY."
"It's our first day!!"
>"By the time Chop is through with this one, it will find coals to be a comfortable spot to sit a bum on! The only WHINING allowed is from Chop, from having not one, but all of these whelps arrive LAAAATE!!"
"I'm going, I'm going!"

Chop will most likely be punching him the most. Chop will decide later whether the difference in time spent on coals is worth a glance!
>>
No. 361778 ID: c811c4
File 131983724934.png - (153.60KB , 600x600 , 21.png )
361778

Chop has to play hide and seek with the remaining two. Neither could be found inside of their homes, yet here, aside the cave's exit, two newcomers sit together as though having a picnic in a world of green grass and lollipops, playing laze-about with great focus.
>>
No. 361779 ID: 28a1c9

Sneak up to them and yell as loud as possible. THE SMALL AREA OF THE CAVE WILL AMPLIFY THE YELL TO EXTREME PROPORTIONS, LETTING THEM KNOW WHAT WILL BE IN STORE FOR THEM IF THEY DO NOT MOVE.
>>
No. 361782 ID: e3f578

"LAAAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTTTTEEEEEE!"
>>
No. 361783 ID: 4b5689

>>361778
Grab them by the ears and carry them to the dojo, then throw them onto the coals. Just tell them that you're very disappointed in them.
>>
No. 361784 ID: 1854db

Inform them that it is not time for romance. It is time to train. They can play kissy-face when they're not LATE!
>>
No. 361797 ID: c811c4
File 131983968738.png - (66.38KB , 600x600 , 22.png )
361797

"THE CAVE'S SMALL AREA WILL AMPLIFY THE YELL TO PROPORTIONS OF THE MOST EXTREME NATURE, LETTING THESE TEACUPS KNOW WHAT WILL BE IN STORE IF THEY DO NOT MOVE."

>"Auuuugh I thought- I got the impression we could go when we were ready?!" The one who is most feminine dares speak. "I thought today was the earliest we cou --"

"LAAAAAAAAAAATE! IT IS TIME TO TRAIN AS OF THIRTY MINUTES AGO. THESE MAY PLAY KISSY-FACE AGAIN NEVER."

Now, finally, the training may begin! Chop feels conflicted at having the first recruit stand on coals longest, while these two, the latest of all, not get more than a glimpse! How shall this injustice be avoided?

Initial training will also be a test of mettle, to find these weakling's weak points.. these weaklings weakest points, and hammering them out!
>>
No. 361802 ID: 1854db

>>361797
First on the coals, first off the coals. Give each one in turn a personal evaluation. So the others will have to wait while you beat the stuffing out of the first kobold, then the next, and the next etc.

The last two can get off at the same time since they stepped on at the same time.
>>
No. 361805 ID: 510737

>>361802
This is good idea,fair but still letting them slowly cook to MANLY PERFECTION!
>>
No. 361813 ID: 4b5689

>>361797
They get to do push ups on the coals while you evaluate the others. First one to arrive is first one off the coals, everyone else does push up on top of coals. Once someone has been evaluated they get to rest some until you're done evaluating everyone.
>>
No. 361844 ID: 6a5a08

>>361802
This
>>
No. 361851 ID: 4b0207

>>361797
Yes. First on, first off. Any and all 'break time' will be spent on the coals.

By the way.. what are the chances that the draconic one is fireproof, and not being toughened up at all?
>>
No. 361863 ID: c811c4
File 131984762703.png - (114.34KB , 800x500 , 23.png )
361863

"Ha! What a miniscule batch this month has brought in! It is time for the runts to listen! Chop shall call each runt one by one to test your current abilities, as pitiful as they might be!"

>>361851
Chop was concerned, but the draconic one appears to have no resistance! In fact, both it as well as the tiniest runt to its left appear to soon be reaching their wits end, after but moments!

>"Why are we stilll on the coals?!" The flat one asks. "It literally smells like we're cooking! Because we are!"
"Aha! Chop has almost forgotten, while I test your weak levels, you will be doing pushups while the earlier runts test! Did Chop not tell you about whining, puny one?!"
>"And that is another thing, we all have names! My name is Sodar-"
"PUNCHING BAG."
>"Wh- what?!"
"Your name is PUNCHING BAG. Chop shall call it this, because this is what it has shown itself to be, and Chop shall demonstrate this soon! No puny runts in this room will have Kobold names until they prove themselves to be Kobolds! Runt, whom slept for so long and came, rather, dragged, first! It's new name is "BEDHUGGER." The one who hugs upon greeting! It's name is "PRINCESS." The draconic kobold's name is "PUNYLOCKS", Punchingbag is PUNCHINGBAG, and from my right to left, there is "KISSY FACE ONE" AND "KISSY FACE TWO."
>"N-no! We weren't even doing anything, we were just talk --"
"KISSY FACE ONE WILL BE SILENT WHILE ON THESE COALS. All shall do pushups beginning right now, aside from BEDHUGGER. Bedhugger, come and face me!
>>
No. 361864 ID: c811c4
File 131984768793.png - (51.03KB , 600x600 , 24.png )
361864

>"Okay, sir. But I can barely stand up, and I can't feel my feet, and my eyes are still watering up! What am I supposed to do?"
>>
No. 361865 ID: bd2a40

>>361864
This is a "Come at me, bro!" moment if ever there was one.
>>
No. 361866 ID: 35e1a0

"the first test is strength, hit me as hard as you can, and if it feels like anything more then a small insect landing upon me you will pass"
>>
No. 361867 ID: 34896a

>>361864
Bedhugger's current strength must be assessed so there is a frame of reference to be known for any possible improvement from your training.

Bedhugger must give you his best shot, and punch you as hard as he can.
>>
No. 361868 ID: 510737

YOU WILL USE THAT PAIN AND HIT ME WITH ALL YOU HAVE!
>>
No. 361869 ID: 1854db

"I want you to hit me as hard as you can."
>>
No. 361870 ID: 72d8c7

Put your arms to your sides and leave yourself open without making a word. Stand like this and only stare. If this one is to become more than a puddle of baby tears, it must learn to act on its own. If he attacks, catch his arm and grab his throat in a choking gesture so that he knows he has died because of his weakness. Then toss him away from the coals and move down the line.
>>
No. 361876 ID: 0d7a83

>>361864
You are going to hit Chop with your LITTLE BEDHUGGING PAWS and if Chop does not feel you have given HUNDREDS OF PERSENTS he will break your bed every day until you are no longer a PUNY WASTE OF MEAT.
>>
No. 361882 ID: 28a1c9

"Take that pain, convert to anger, convert to rage, convert to adrenaline, convert to strength, and PUNCH ME IN THE FACE."
>>
No. 361893 ID: 4b0207

>>361864
Make him fight back. Put a hand on his head and start pushing him back towards the coals slowly. Tell him if he manages to get to the door he can go back to hugging his damned half- bed for a few more puny minutes. This should inspire him to force his way past the weakness in his legs. If somehow he does manage to make it past, drag him back when he picks the 'wrong half of his bed'
>>
No. 361920 ID: 3fd4fb

>>361864
The greatest test of the warrior is tenacity! Chop does not give millions of percents of effort by paying mind to injuries and cannots!
>>
No. 361961 ID: 4b5689

>>361864
He is to attack you with any means that he can as well as he can. The test ends when he's unconcious or you are.
>>
No. 361981 ID: c811c4
File 131988629464.png - (60.58KB , 600x600 , 25.png )
361981

"Chop shall first test your strength! The LITTLE BEDHUGGING PAWS shall punch Chop as hard as it can! If there is anything less than HUNDREDS OF PERCENTAGES of effort, Chop shall punch back with THOUSANDS OF PERCENTS."
>"Yes, sir!"

fump

"Chop is unimpressed, but feels surprising strength from these little paws! Chop gives this punch three out of five stars.!"
>"O-ow! Th-that's pretty good, right...?"

"THREE OUT OF FIVE STARS ON THE RUNT SCALE. Next test is speed! Race to the door! If it escapes Chop's grasp, then the healers in the side rooms shall be allowed to heal bedhuggers feet, and it may hug its half bed!"
>>
No. 361982 ID: c811c4
File 131988630845.png - (52.07KB , 600x600 , 26.png )
361982

"Ha! So the bedhugger can ignore pain at the thought of cowering in a blanket of magic!"
>>
No. 361983 ID: c811c4
File 131988632743.png - (55.81KB , 600x600 , 27.png )
361983

"But it appears to be a sloth in and out of bed! Chop gives one star on the RUNT scale."

Chop shall test all recruits in this manner, but must test toughness as well! Shall Chop keep them on coals till their girly feets force them off, or beat them up until they're unconcious, or by other means?
>>
No. 361984 ID: 8ed09e

Well, the coal treatment sounds about right.
But eventually their feet will get used to the pain of the hot coals, so why not use this to toughen up the rest of their skin when they don't feel it anymore?
>>
No. 361986 ID: 0d7a83

>>361983
A test of toughness? The solution is simple: FIVE WAY BRAWL. The last KOBOLD WASTE OF MEAT standing gets their Their LITTLE SINGED FEET healed.
>>
No. 361988 ID: 1854db

>>361983
Their feet are already charred. That would be an uneven contest. Go with beatings.
>>
No. 361991 ID: 35e1a0

beating, but start with your weakest punch and get stronger. their score will be based on what punched knocked them out.
>>
No. 362006 ID: 4b5689

>>361983
Make them battle each other until only one remains standing, no rules for what they can do or can't do. Last one gets to have a go with you. Don't tell them that part until there is only one left standing though.
>>
No. 362026 ID: c811c4
File 131990323191.png - (71.65KB , 600x600 , 28.png )
362026

Some moments later.

"Chop now has a gauge on each waste of meat's strength and speed! It is now time to RECEIVE BEATINGS for ALL. The LAST KOBOLD standing shall be granted HEALING!"

>"You want us to.. fight each other?" Punylocks remarks.

"With bare fists, not these words that chew down my ears like termites upon wood."

>"Wait a moment! I can't... I can't just punch my friends!" Princess dares to dribble forth from so far down, like the puniest ant.

Chop feels confused, yet mostly irritated by this display of compassion, even amongst those who call themselves friends!
>>
No. 362028 ID: 1854db

I still think we should administer beatings ourselves.

Having them stand on the coals for longer will take too much time, and making them beat eachother to unconsciousness seems like it would not foster team spirit. I mean, these kobolds will need to fight alongside eachother. Camaraderie is important.
>>
No. 362030 ID: 1854db

Also one or two of these runts might decide that they would rather give the healing to someone else, and not fight to their fullest!
>>
No. 362031 ID: 3fd4fb

>>362026
"If Princess is too WEAK to beat, she can still be beaten by those with WILL and DETERMINATION."
>>
No. 362033 ID: d49627

Do you expect to survive in the world with HUGS and KISSY FACES?
How will you delay your friends' deaths if you cannot even PUNCH?
>>
No. 362034 ID: 4b5689

>>362026
Tell her that she's free to team up with her friend until only they are standing, of course by then one of them has to go down. Accept no excuses or ways out. The fight starts as soon as you finish speaking. Remind them that there are no rules on a battlefield.
>>
No. 362035 ID: 6a5a08

"If Princess wishes to DEFEND its friends from COUNTLESS PREDATORS, Princess must LEARN TO FIGHT! DO YOU WANT DO DEFEND YOUR FRIENDS?!"
>>
No. 362037 ID: e3f578

>>362026
"What, can't punch friends? Chop knows one of the funnest friendly activities is ragging on friends, emotionally or physically! The adrenaline rush and testosterone expended feels very great and increases friendship. So says Chop, expert of both fighting and relationship counseling! DO YOU DOUBT MASTER CHOP'S EXPERTISE?"
>>
No. 362046 ID: c811c4
File 131990712299.png - (48.52KB , 600x350 , 29.png )
362046

"TRUE FRIENDS can PUNCH one another in the face, and come out with even STRONGER BONDS. So says Chop, expert of fighting AND relationships!"
>"What?! That's insane! You're insane! Friends don't punch one another!"
"Does PRINCESS expect to protect all it loves with HUGS and KISSY FACES? NO. PUNCH YOUR FRIENDS. LEARN TO FIGHT. FLATNOSE and KISSY FACE ONE aren't complete FOOLS, for once in their meager existence!"

smack
>"Ow, damnit, that hurts. Knock it off."
>"O-oh. Sorry."

"CHOP RETRACTS HIS STATEMENT."
>>
No. 362047 ID: c811c4
File 131990718087.png - (51.46KB , 600x600 , 30.png )
362047

As much pain as it administers to Chop, Chop must admit that these sentimental mush piles must be hardened before they can BEAT ONE ANOTHER and still come out with GREAT FRIENDSHIP! Chop shall have them beat one another at a later date, when the time is right. As for now? Chop shall perform the original idea!

"THIS DISPLAY EMBARRASSES CHOP. LINE UP FOR BEATINGS BEFORE CHOP BLUSHES LIKE A SWOONING PRINCESS, IF THE COOKIE CRUMBS WISH TO PASS RECRUITMENT."

...

>"I-I'll go first. Please don't make me punch any of them."

Chop's eyes behold the DOCILE PUNYLOCKS showing a tiny drop of nerves, yet it makes Chop rain with satisfaction at seeing this morsel of improvement!
>>
No. 362048 ID: 0d7a83

>>362047
Cast sleep.
>>
No. 362049 ID: 35e1a0

show him your mighty magics.
>>
No. 362050 ID: 1854db

Start soft and gradually ramp it up. If you go full strength on the first punch you're gonna knock out everyone in one hit and get no indication of how tough they are!
>>
No. 362052 ID: 26e05d

>>362050
This.
>>
No. 362053 ID: 6a5a08

>>362050
Quite
>>
No. 362059 ID: c811c4
File 131991108573.png - (38.16KB , 600x600 , 31.png )
362059

>"Why are you doing this? It's not right! Look at her! This isn't training at all!"
"Why?! The PRINCESS must clean out her rounded ears from all the ANGELS playing HARPS she must hear all day! Its toughness will be tested in one way or another, for those who wish to pass! And so Chop asks a question of PUNYLOCKS. Does PUNYLOCKS wish to pass?!"
>"Yes!"
>>
No. 362065 ID: c811c4
File 131991139392.png - (95.82KB , 600x600 , 32.png )
362065

"SO BE IT. CHOP CASTS 'SCAN'."

THOCK

"...CHOP'S MAGIC HAS DEDUCED THAT PUNYLOCKS HAS ONE RUNT STAR, AFTER FALLING TO THE PUNCH MOST WEAK."

It is Chop's wish to tell Punylocks that Chop is proud of this display, and that Chop feels no enjoyment at punching SMALL CRYING CHILDREN! But Chop is no LOVE TRAINER! Chop shall be their enemy, so that these runts must look to one another for support against Chop's mannerisms, and see each other as irreplaceable allies!
>>
No. 362066 ID: c811c4
File 131991140306.png - (108.50KB , 600x600 , 33.png )
362066

After all are knocked out, Chop summons the healers. He will await for them to wake up, and begin individual training!

>"Nngg.."
>"Sir! This one is waking up. He's fine, now."

It would appear KISSY FACE ONE is ready to begin individual training!
>>
No. 362067 ID: c811c4
File 131991143588.png - (42.39KB , 600x600 , 34.png )
362067

KISSY FACE ONE has proven itself to be the toughest one to chew in a platter of SOGGY PUDDING. How shall Chop have this one spend its training time?
>>
No. 362073 ID: 6e44d2

Strength training! Kissy Face One will punch a bag of dry beans with its PUNY LOVE FISTS until its STRING BEAN ARMS wiggle like a PRETTY BELLY DANCER'S MIDRIFF.
>>
No. 362076 ID: 3fd4fb

>>362073
Then it will CONTINUE PUNCHING.

It may also KICK, at its option.
>>
No. 362078 ID: 1854db

>>362073
I cannot help but support this.
>>
No. 362094 ID: 13ed99

if it stops punching, it shall be placed inside a bag for Chop to punch.
>>
No. 362101 ID: e3f578

>>362066
Aww looks it's Chee, favorite of the healers! Give her a friendly punch to show the class how REAL friendship is because she can take one like a champ and save face! Still insignificant to Chop, but all are insignificant to Chop!
>>362067
Strength Training so that we may feel more when testing him for it. The strength of these puny bolds are all pathetic.
>>
No. 362114 ID: 28a1c9

>>362101
That might not be Chee.

Chee was lost and never found, remember Work of Chaos 1?
>>
No. 362132 ID: 6a5a08

>>362073
>>362076
THIS
>>
No. 362151 ID: 0d7a83

>>362073
>>362076
This is good, however it's MINUSCULE TOUGHNESS must be improved! While it throws it's BABY PUNCHES its USELESS FISTS will wear leather bags filled with the NICE WARM COALS it has come to know so well!
>>
No. 362159 ID: 6e44d2

>>362151
Have you ever punched a bag of dried beans? It hurts. A lot. That's what they train child shaolin monks on before they move them up to punching brick walls with a little bit of newspaper in front of them.
>>
No. 362161 ID: 4b5689

>>362067
It must punch a bag of heated gravel while you shout encouraging slogans at it. As it passes out or throws up from that you will call the healers and then punch it until it passes out. Then it is next one's turn.
>>
No. 362205 ID: a9e42a

>>362073
no man he has to improve his tou-
>wiggle like a PRETTY BELLY DANCER'S MIDRIFF
ok. this is hilarious.
punching it is
>>
No. 362210 ID: c811c4
File 131995356061.png - (69.39KB , 600x600 , 35.png )
362210

>Punch Chee

Chop has enough BABY RUNTS to punch, let alone the RUNTIEST crumb Chop's eyes have beheld!

"Kissy Face One shall begin punching a BAG. Chop has no BAGS OF DRIED BEANS, so will settle for BAGS OF HOT COAL. Kissy face one shall punch it with its PUNY LOVE FISTS until its STRING BEAN ARMS wiggle like a PRETTY BELLY DANCER'S MIDRIFF. Should it decide to STOP punching, it may kick! Chop shall return to see its progress shortly, and expects to see the BAG OF COALS BEATEN INTO SUBMISSION."
>>
No. 362212 ID: c811c4
File 131995357791.png - (44.91KB , 600x600 , 36.png )
362212

Chop sees that the other PUNCHINGBAG has risen from its WEAK-INDUCED SLUMBER.

>"..."
>>
No. 362214 ID: 1854db

>>362212
SLOOOOOOOOOW

Get that string bean doing laps around the gym. The route also involves running over the coals. Running over hot coals is actually not so painful but it should be good training anyway.
>>
No. 362219 ID: 40cb26

>>362214
Not good enough! He will not go fast enough, no incentive! Instead he shall first carry a very large rock, and then run over the coals! But first the rock shall be made hot in the coals! This will make him FASTER and TOUGHER.
>>
No. 362220 ID: 40cb26

>>362219
FURTHER ENCOURAGEMENT: The there shall be a two rocks one he carries and the other sits upon the coals. He must switch his rock the rock he carries for the other. The longer he takes, the hotter the rock becomes!

And these cannot not be coals as hot as what they stood upon! MAKE THEM HOTTER!
>>
No. 362221 ID: 6e44d2

So, PUNCHINGBAG has finished sniffing LAZY DREAM DANDELIONS? Since it has proven itself to be a punching bag, Chop will train it like one! Chop will throw you all the way across a field, and PUNCHINGBAG will rush at Chop with all the speed its LITTLE BIRDIE LEGS can give! At the end of its charge, it will make a PATHETIC, PIXIE-GIGGLING ATTEMPT to push Chop back. Chop will then throw it again and this will continue until it have managed to push Chop back THREE WHOLE FEET! If Chop does not see PUNCHINGBAG give HUNDREDS OF PERCENTS OF EFFORT in running, then Chop will make sure that only TENS OF PERCENTS OF ITS FACE ARE LEFT after Chop's fists have given it a PRETTY PRETTY BOO HOO MASSAGE.
>>
No. 362232 ID: 78b9fc

Give him a hug.
>>
No. 362243 ID: 4b5689

>>362212
Punching bag needs to build up some endurance and agility. He gets to try to avoid your attacks for the rest of the day, your most puny and babylike attacks so he doesn't just pass out all of the time.
>>
No. 362250 ID: 13ed99

>>362243

this. and do go easy on him.
>>
No. 362263 ID: 6a52df

>>362220
FURTHER ENCOURAGEMENT. Make the insides of the rock be filled with water, so that PUNCHINGBAG can get STEAM in her PUNY FACE AND HANDS while he is running, Increasing the incentive to RUN FASTER or you will get your RUNT ARMS AND HEAD burned. The rock shall be refilled while it is on the hot coals.
>>
No. 362268 ID: 35e1a0

>>362263
need the mages for that, if they are still around. if they do it then while they may be puny themselves they at least understand training.
>>
No. 362273 ID: 6a5a08

>>362220
this
>>
No. 362274 ID: c811c4
File 131998210162.png - (134.65KB , 600x600 , 37.png )
362274

Chop must polymorph ALL BABIES into MEN, and cannot personally train PUNCHINGBAG for long periods!

"So the PUNCHINGBAG has finished sniffing LAZY DREAM DANDELIONS? Chop shall reward this one with LAPS around the room! While carrying a LARGE ROCK. Another LARGE ROCK shall be placed on the hot coals, and PUNCHINGBAG must switch rocks each lap! The longer its TINY BIRDIE LEGS take, the hotter the ROCK shall become! If Chop does not see HUNDREDS OF PERCENTAGES OF EFFORT, Chop shall leave TENS OF PERCENT OF FACE left after Chop's Fists give it a PITY MASSAGE."
>>
No. 362276 ID: c811c4
File 131998217437.png - (57.44KB , 600x600 , 38.png )
362276

Chop finds this PUNYLOCKS to be of AMAZINGLY LOW toughness, both of brain and body! Chop feels the need to put it to work before it assumes the POSITION OF BABIES.
>>
No. 362277 ID: 6a5a08

"PUNYLOCKS will stand on the hot coals, and move around to block PUNCHINGBAG's path. The FASTER YOU MOVE and the LIGHTER YOUR STEPS the LESS PAINFUL THE COALS WILL BE. This will train AGILITY AND TOUGHNESS."
>>
No. 362287 ID: 35e1a0

pushups/situps in the coals. if she is not doing one or the other at all times she will suffer the penalty.
>>
No. 362289 ID: 1854db

>>362277
I think that would be as objectionable as punching her friends. We shouldn't have them directly interfering with eachother until they are willing to.
>>362287
I think that would set her clothes on fire. Let's endeavor not to do that.
>>362276
Hmm. Need to focus on toughness... Let's just have her punching coals too. Wait, no. Punching a bag of ice. Then have the two switch places every now and then.
>>
No. 362292 ID: 6a5a08

>>362289
Yeah, the punchingbag idea is good if she won't block PUNCHINGBAG.
>>
No. 362299 ID: 6a52df

>>362289
Yeah. Setting her clothes on fire would either cause me to die or not cause me to die. I'm not going to risk it!
>>
No. 362304 ID: c811c4
File 131999104787.png - (41.27KB , 600x600 , 39.png )
362304

Chop feels that PUNYLOCKS will perform poorly on purpose, if she is to fight PUNCHINGBAG.

"What magic does PUNYLOCKS know?"
>"Water magic, Sir?"

Chop finds this convenient.
>>
No. 362305 ID: c811c4
File 131999108264.png - (85.53KB , 600x600 , 40.png )
362305

"PUNYLOCKS will perform PUSHUPS and SITUPS upon the coals! It may use water magic ONLY to douse the fires upon your clothes, should it occur!"

>"...okay!"

....

"Is this FEAR I sense from PUNYLOCKS?! Does it not know what a PUSHUP is?"
>"I'm sorry, I'll do it, I just, um..."
"CHOP DOES NOT UNDERSTAND STUTTER-ESE."
>"I'm pyrophobic!"
>>
No. 362306 ID: 6a52df

If you FACE your fear of fire like a MAN you shall come out STRONGER AND TOUGHER then ever!
>>
No. 362308 ID: 8c0848

>>362305
If PUNYLOCKS does not continue doing pushups and situps, it will become CHOPOPHOBIC from the resulting punishment. Now commence becoming less puny, PUNYLOCKS. Not being on fire is for quitters!
>>
No. 362309 ID: 1e3433

A pyrophobic dragon, now I've seen everything.
>>
No. 362311 ID: 4b5689

>>362305
Tell Punylocks that the best way to combat such a phobia is to stare it into the face and spit at it, every time she's at the lowest point she is to spit at the fire and scream out her defiance for its neverending hunger.
>>
No. 362312 ID: 78b9fc

It looks like someone needs a hug.
>>
No. 362314 ID: c811c4
File 131999632527.png - (45.95KB , 600x600 , 41.png )
362314

"PUNYLOCKS will face her fears! If baby dragon needs a HUG, it may HUG THE COALS. PUNYLOCKS shall become CHOPOPHOBIC if it does not perform pushups! Commence becoming LESS PUNY, scream at the HARMLESS FIRE each pushup!"
>"I'll tr-"
"CHOP DOES NOT ALLOW 'TRIES', CHOP ALLOWS SUCCESS."
>"OkayI'lldoit!"
>>
No. 362315 ID: c811c4
File 131999640056.png - (66.89KB , 600x600 , 42.png )
362315

From Chop's left to right, BEDHUGGER, PRINCESS and KISSY FACE TWO have all awoken!

>"Sir, if I may, technically you have to 'try' at something to su--"
"If BEDHUGGER wishes to talk to CHOP in such a manner, than CHOP shall indulge in his own wish of snapping BEDHUGGER in twain like its BELOVED BED."
>>
No. 362316 ID: 6a5a08

Princess: Join PUNYLOCKS.
Kissy Face 2: Join Kissy Face 1 on the opposite side, the two must try and knock each other over using the punching bag.
Bedhugger: BREAKDANCING. We call it BREAKDANCING because while you DANCE, CHOP will FLING STONES AT YOU. You must either DODGE OR ENDURE.
>>
No. 362317 ID: 35e1a0

bedhugger joins in stone carrying, mark his two stones with the coals. if you see him carrying a stone without the mark he will suffer HORRIBLE PUNISHMENT.
>>
No. 362318 ID: e3f578

>>362315
BEDHUGGER does the things with the rocks
PRINCESS, because PUNYLOCKS, BEDHUGGER, and PUNCHINGBAG are already using the coals, gets the pleasure of ADVANCED TRAINING of getting punched and thrown by CHOP to increase TOUGHNESS and AGILITY for dodging, because we can't have everybody doing the same stuff. We will hold back slightly because we are in HONOR combat, not PUNISHING PUNY KOBOLDS combat, WHICH SHALL BE TOTALLY DIFFERENT AND VERY VERY BRUTAL

KISSY FACE 2 will use SAME DEVICE AS KISSY FACE 1, BE PROUD YOUNG LOVERS I'M LETTING YOU SPEND PRECIOUS AMOUNTS OF PAIN TOGETHER!
>>
No. 362319 ID: e3f578

>>362316
Okay no nevermind, BEDHUGGER does the breakdance thing and PRINCESS joins PUNYLOCKS because it freed up a space
>>
No. 362320 ID: 4b5689

>>362315
This sounds good.
>>
No. 362325 ID: 40cb26

They are UNCOORDINATED FLIMSY AND WEAK, in that order! They shall work together to be slightly less pathetic! The princess shall carry kissy face on it's tiny shoulders, and kissy face will carry bedhugger. It shall be a TINY TOWER of PATHETIC WEAKNESS! They shall stand and KEEP BALANCE as we throw coals at them! When they fall over the coals will increase HUNDREDS OF PERCENTS until they correct it! Strength from the bottom, balance from the top!
>>
No. 362338 ID: 6a52df

>>362325
Genius!
>>
No. 362340 ID: 1854db

>>362315
Bedhugger does laps. Kissyface 2 gets another coal bag to punch. Princess joins Punylocks.

The tower of kobold seems like it would be really really silly. Also I think if Chop throws coal at them then they would not be able to endure for long. I mean, it's CHOP.
>>
No. 362350 ID: c811c4
File 132000314207.png - (130.57KB , 600x600 , 43.png )
362350

>>362325
Hmm... Chop shall remember this TINY TOWER OF PATHETIC WEAKNESS for later, as ALL of these runts are UNCOORDINATED.

"PRINCESS shall join PUNYLOCKS. KISSY FACE TWO will be allowed to join KISSY FACE ONE to spend PRECIOUS PUNCHING TIME together! BEDHUGGER shall DANCE while Chop FLINGS ROCKS at him!"

Shall Chop personally oversee these runts who put on such STRAINED EXPRESSIONS over TRIFLING TASKS, or shall Chop leave the room, only to spy on these ones and see whom turns its tasks into a game of IDLE PLAY the most?
>>
No. 362351 ID: 4b5689

>>362350
Stay for a while, then tell them that their pathethic displays have made you a bit hungry and say that you're off to get something to eat for yourself. Then exit the room and spy on them a bit.
>>
No. 362352 ID: 35e1a0

>>362351
yes, sounds good.
>>
No. 362355 ID: 35e1a0

wait, any of the mages still around? could have one of them make the rocks magic so they fling themselves at bedhugger.
>>
No. 362357 ID: 40cb26

I say to stay and drive them until EVERY LAST MEAGER DROP OF EFFORT is drained from them. We will teach them HOW TO KEEP DOING THINGS on their own after they learn TO DO ANYTHING.
>>
No. 362365 ID: 6a5a08

Oversee things personally.
>>
No. 362371 ID: 6e44d2

They aren't ready to train themselves, your voice has not yet become their internal discipline. Don't bother spying, it won't be worth it. Stay and teach.
>>
No. 362372 ID: 6e44d2

Also, have Bedhugger do what Punchingbag is doing, so you can pace around and correct form. I would also spend time demonstrating how easy these tasks really are for a real kobold.
>>
No. 362387 ID: fcfd60

>>361630
The first day needs to be the most GRUELING as possible. I say stay.
>>
No. 362396 ID: 0d7a83

>>362350
Chop must stay for a while. There is no greater motivator then a delicious mixture of FEAR AND HATE. They no doubt hate you, and there is likely a measure of fear, but they need to be made to FEAR AS A RABBIT SURROUNDED BY FOXES. Right now they are tired, but their initial stamina is still there. You need to push them, hard, until they feel the TRUE DESPAIR that only being forced to your physical limit and knowing that there's hours to go can give. Then Chop should leave, because it is then that the ONES WHO ARE NOT PUNY AT HEART will continue, whereas those who stop will reveal themselves to be IN POSSESSION OF WILLPOWER EQUAL TO A QUIVERING BABY MOUSE.
>>
No. 362429 ID: c811c4
File 132001293692.png - (63.01KB , 600x600 , 44.png )
362429

Chop looms over these runts, and their fear drives them onward for time! Yet as Chop walks, they indulge in WHISPERS as though Chop had no ears!

>"Do you think he'd notice if I just held this position for a moment?" Punylocks asks.
>Yes! Yes, he probably will, just keep going, switch between situps and pushups frequently, whenever the other two run on the coals, so he can't hear you move around too much! He can't expect us to do this literally forever, these trainers are mostly talk!" says Princess.

Chop continues throwing stones at BEDHUGGER, not pausing as PUNCHINGBAG limps by! Yet all give ACCEPTABLE PERCENTAGES until KISSY FACE ONE merely begins slapping at his task like a KITTEN BATTING AT THE AIR.

>"Keep going, keep going! He's looking this way, I told you to conserve your energy, you idiot!" says Kissy Face Two.
>>
No. 362430 ID: 4b5689

>>362429
Loom over him a bit extra and ask him if he's starting to feel tired.
>>
No. 362436 ID: 1854db

>>362429
>Should it decide to STOP punching, it may kick!

Those arms aren't wiggling like a bellydancer's midrift quite yet! Start kicking, whelp!
>>
No. 362437 ID: 3fd4fb

>>362429
Remind KISSY FACE ONE of your issued directions, which involve punching and kicking the bag until the arms and legs CANNOT BE LIFTED, then CONTINUING TO STRIKE. Inform him that if he is deficient in his STRIKING, then Chop will generously make up his STRIKE QUOTA with a redirection of the occasional ROCK to his TORSO.
>>
No. 362450 ID: 6a5a08

>>362436
>>362437
These
>>
No. 362505 ID: 6e44d2

>>362429
If a horde of ANGRY SACKS OF COALS attack Kissy Face One's village, does it expect to defend its family with GLITTER SLAPS and LAUGHABLE FLAILINGS? KISSY FACE ONE WILL PUNCH UNTIL ITS ARMS WIGGLE LIKE A BELLY DANCER. Then it will kick.

As for the rest of the SWEAT-DOUSED RUNTS, do they think CHOP HAS NO EARS? There are no PRISSY TEA SOCIALS during training. Training is for making TRUE KOBOLD WARRIORS, not FLIGHTY PRINCESS BALLERINAS. A runt will speak when Chop tells it to speak! Otherwise, it is WASTING too many percents of effort on SPEAKING ITS WEAKNESS and not enough on KILLING ITS WEAKNESS.
>>
No. 362527 ID: e4003e

>>362429
Show pride in Kissy face two. He is beating even himself with his many PERCENTAGES OF EFFORT. Then demand ADDITIONAL PERCENTAGES EFFORT.
>>
No. 362530 ID: 9a34be

>>362429
Negative on letting them know you can hear them, yet. So far their whisperings have been constructive, convincing punylocks not to slack off, and kissy face two suggested to kissy face one to conserve energy, which while counterproductive to training, is at least not terrible advice. No Kobold can face a threat alone, and in addition to their normal training, these puny would-be kobolds must also become a team able to work together to defeat any threat. As long as their talking is working towards that goal, it can be overlooked... to some degree.

But yes, judge if kissy face one can't punch any harder, or whether he has lost the will to. If the latter, yell at him to punch harder. If the former, yell at him to punch harder while also reminding him that when he can no longer punch he may begin kicking.
>>
No. 362566 ID: 26e05d

>>362530
Yet Princess is undermining our authority. Besides, you can't work as hard when you're speaking, because both your breath and your focus are divided. This is physical training, not combat drilling, so team-building and communication are not yet concerns. Right now, we need to establish that Chop's Dojo is sacred ground, and for them to respect what we respect, they must first respect us. Besides, they're all suffering though this together. That's team-buildy enough.
>>
No. 362597 ID: c811c4
File 132004254524.png - (92.21KB , 600x600 , 45.png )
362597

"Chop is left to wonder what KISSY FACE ONE would do if a horde of ANGRY SACKS OF COAL were to attack this cave? Does it expect to defend it's family with GLITTERY SLAPS and LAUGHABLE FLAILINGS? Chop does not see BELLY DANCER WIGGLINGS from KISSYFACEONE's arms!"
>"My, family, sir, is..."
"Then it shall KICK for its new family, until it can stand no more! Then after that, PUNCH MORE! Chop shall commend it for using its MAXIMUM PUNY STRENGTH, yet expects ADDITIONAL PERCENTAGES EFFORT."
>"Yes, sir."

"Chop feels that all others have gotten the belief that CHOP HAS NO EARS. These walls do not harbor PRISSY TEA PARTY SOCIALS for FLIGHTY PRINCESS BALLERINAS, only for FORGING TRUE KOBOLD WARRIORS. If it has strength for ONE WORD, it has strength better spent for another LAP, PUNCH AND PUSHUP."
>>
No. 362598 ID: 35e1a0

good, that means he has given all he has. once he passes output him off to the side and let the mages heal him again so he gets back up and continues. once he is awake commend him for working that hard, but also say it is bad he passed out and expect more out of him.
>>
No. 362599 ID: c811c4
File 132004260102.png - (54.11KB , 600x600 , 46.png )
362599

Chop's senses inform that PUNCHINGBAG is on the verge of PASSING OUT from WEAK MINDEDNESS.
>>
No. 362600 ID: 44766a

Push him on verbally. Give him something to focus on. Make him angry enough to push through the pain his PUNY body is experiencing.
>>
No. 362605 ID: 40cb26

>>362599
"Even your PUNY BODY has more to give than your BARELY THERE MIND, CONTINUE WALKING, FOCUS! If you PASS OUT before passing the coals, they shall be your BED, and the rock your PILLOW!"
>>
No. 362609 ID: 74b4b4

>>362599
Is PUNCHINGBAG going to HUG THE GROUND like it was SOFT PILLOWY BED? Chop not think that good idea. Then BEDHUGGER get jealous and BOO HOO HOO in PUNCHINGBAG'S EARS! Maybe PUNCHINGBAG wishes to FROLICK IN FIELD OF WEAKNESS AND LAZYFLOWERS! But maybe Chop too hard. Chop let you sit. Sit UP! HA! PUNCHINGBAG can take place of PRINCESS and PRINCESS take PUNCHINGBAG job! Those rocks not move themselves!
>>
No. 362611 ID: 2d6d07

Chop: Reveal secret to THOUSANDS OF PERCENTS OF MUSCLE MASS
>>
No. 362629 ID: 13ed99

>>362611

I wanna know this too, actually. how the hell does a guy get that big?
>>
No. 362641 ID: 5eea01
File 132005411147.gif - (10.82KB , 600x450 , story762.gif )
362641

>>362629
Drugs.
>>
No. 362645 ID: b4d935

While yelling at them in PROGRESSIVELY SILLY phrases is fun, these lot will actually be on the front when the goblinelvish hordes hit. Let's go for mental training to work their mental weakness. Announce that what they feel right now is nothing like crawling in the dirt with your torso ripped open while everything you care for is being butchered. Surviving a war in their current fraility is more impossible than completing your training. You can push further towards survival, PUNCHINGBAG, or you can drop dead.
>>
No. 362646 ID: 4b5689

>>362599
Let him pass out, then wake him up and inform him that you need at least one more lap out of him before he's allowed the luxury of passing out.
>>
No. 362651 ID: c811c4
File 132007005996.png - (31.45KB , 600x600 , 47.png )
362651

"Is PUNCHINGBAG going to HUG the GROUND like a SOFT PILLOWY BED, as though it were BEDHUGGER? Chop knows if it is STANDING, it is capable of RUNNING, if it FOCUSED on anything other than FROLICKING IN FIELDS OF PETUNIAS AND PANSIES. It expects to survive a fight like it is? This is NOTHING to CRAWLING IN THE DIRT with its TORSO RIPPED OPEN while ALL IT LOVES IS DYING. It will push further to SURVIVAL, or drop dead!"
>"Gahhhh, shut up shut up! It's easy for you to say, all you do is yell at people, hiding away where its safe, just because you're freakishly big! You wouldn't know a damned thing about what you're talking about! You're just damn lucky you're so huge!"
>>
No. 362653 ID: 476456

do something badass that looks impressive even given your relative size.

IE: lift a much much bigger boulder

and some bolds.
>>
No. 362657 ID: 6a5a08

"If the PUNCHINGBAG thinks to PROVE ITSELF SUPERIOR, it may request a SPARRING MATCH with Chop, in which CHOP WILL MAKE IT TRUE TO ITS NAME."
>>
No. 362659 ID: 6e44d2

SO. The puny ones finally DARE to challenge Chop's authority! Chop will now demonstrate what MILLIONS OF PERCENTAGES OF EFFORT look like!

Then punch a suitably huge rock in half.

If Chop were not FOCUSED, DETERMINED, and TRAINED, he could never break the rock, no matter how HUGE AND BULGING his muscles were.

PUNCHINGBAG. For its DISRESPECT, it will hang from the ceiling like a FRIGHTENED BAT BABY while Chop uses it to EXERCISE HIS KNUCKLE MUSCLES. That way, PUNCHINGBAG can finally FULFILL ITS DESTINY AS A PUNCHING BAG and fill its overly-affectionate mother with pride. OVERLY-AFFECTIONATE BECAUSE IT IS SO WEAK.
>>
No. 362677 ID: 1e3433

Find the puniest soldier in the base and have him beat punching bag up, show him that size matters not.
also
>>362662
delete your extra posts dude.
>>
No. 362681 ID: 0dcf7c

Chop needs only to describe his role in THE ACTIVE DEFENSE of the home you share with ALL THESE PUNY RECRUITS.

And don't forget to tell them COMBAT STORIES FIT FOR A PROPER SOLDIER.

You are not here for being HUGE AND MUSCLED, but because you are a HARD WORKING, DEDICATED WARRIOR
>>
No. 362683 ID: 0d7a83

What is this? Is PUNCHINGBAG trying to ANGER THE CHOP? Does he not know Chop is immune to such BUTTERY LITTLE BABY INSULTS? Perhaps it is time Chop showed the SLOW-BOLDS how WARRIORS DO IT.
>>
No. 362686 ID: c811c4
File 132008244910.png - (101.36KB , 600x600 , 48.png )
362686

WHAM

"If Chop were NOT focused, Chop would not have been able to resist landing this punch upon PUNCHINGBAG's FRAGILE SKULLBONES. Chop shall allow it a DUEL IN COMBAT if it thinks it is better than Chop! It will even allow the PUNIEST SOLDIER to battle PUNCHINGBAG to show how weak PUNCHINGBAG is. Punchingbag shall make up its mind or begin RUNNING FULL CHARGE, before Chop's FOCUS BEGINS TO FALTER."
>"Yeah, you'd let me fight one of your lackeys after you wore me out! Let me rest a day, and I'll kick the ass of your 'puniest!'"

Chop is ready to turn PUNCHINGBAG into LIVING EXAMPLE.
>>
No. 362688 ID: 1854db

>>362686
He wants to rest? Put him to bed. Via punch.
>>
No. 362689 ID: 4b5689

>>362686
Call in your puniest soldier, then tell Punchingbag that he might hug the ground somewhere in the dojo, your puniest soldier gets to do what Punchingbag did previously for as long as he did, then it's time to fight.
>>
No. 362690 ID: 1854db

>>362689
Oh, that's a better idea. Match the exertion, then the fight can commence.
>>
No. 362691 ID: b7169d

Exhaust yourself to his point, LIFT EVERYTHING!
>>
No. 362704 ID: e3f578

Hmm
this PUNCHINGBAG is standing up for himself at least
It isn't fit for Chop to be mad and crush PUNCHINGBAG or make into LIVING EXAMPLE, Chop is no brute or petty! Chop better than that! Chop make all students GRAND or DIE TRYING, offer fair chances, CHOP WORK WITH STUDENTS STRENGTHS AND WEAKNESSES AND INSULT THEM FOR MOTIVATION, but Chop still must make PUNCHINGBAG know his place as STUDENT. Chop not really feel that you all are actually less than himself, BUT CHOP STRIVES FOR BETTERMENT! THAT IS THE POINT OF CHOP'S DOJO! CHOP NOT HERE TO ESTABLISH SUPERIORITY, CHOP ALREADY KNOWS IS SUPERIOR! CHOP HERE TO SHAPE UP KOBOLDS INTO KOBOLDS WITH GRIT!
>>
No. 362705 ID: 35e1a0

>>362689
yes, the puniest soldier will easily do exactly what punchingbag has done and STILL beat him.
>>
No. 362707 ID: a74b43

Sorry 'bout the extra posts.

This one needs to respect chain of command. Announce that you will do ten times as much work ten times more quickly and then beat Punchingbag. Then tell him to begin acting like a warrior, not a crybaby. Every one of the warriors went through this and came out the other side a true kobold, ready for battle. He will get no special treatment.
>>
No. 362708 ID: a74b43

>>362707
The lecture comes after you beat him, by the way.
>>
No. 362716 ID: c811c4
File 132009063950.png - (53.11KB , 600x600 , 49.png )
362716

"STASRUBIS."
>"Sir."
"This PUNY TWIG in our midst feels that COAL-SWITCH LAPS is too EXTREME an EXERCISE. You shall do laps in its stead while it rests, until you have gone on for as long! Then both shall fight each other! Does Stasrubis understand?!"
>"Sir."
>>
No. 362717 ID: c811c4
File 132009073847.png - (81.42KB , 600x600 , 50.png )
362717

As Stasrubis performs his duty and PUNCHINGBAG rests, it appears to Chop that PRINCESS is unable to perform its latest pushup.

"STASRUBIS. Why are you missing an EYE and an ARM?"
>"Neglected training, sir."

PRINCESS remains INCAPABLE, despite its GREATER EFFORT.
>>
No. 362731 ID: 72d8c7

Maybe after Stasrubis finishes kicking ass, we can let him mingle with the breadcrumbs, so that they might know what a real soldier is like?
>>
No. 362732 ID: 4b5689

>>362717
Ask Princess what the problem is.
>>
No. 362734 ID: bd2a40

>>362732
..while pointing out how much better Punylocks is doing, considering she is actually afraid of fire.
>>
No. 362735 ID: 6e44d2

Princess is still holding herself up. Don't say anything until she collapses; the girl is still making an effort to destroy her own weakness.
>>
No. 362740 ID: c811c4
File 132009578448.png - (61.73KB , 600x600 , 51.png )
362740

"It appears PRINCESS has a PRETTY LITTLE PROBLEM, right alongside PUNYLOCKS, who is doing better in the face of SELF PROCLAIMED FEARS."

FUMP

"S-sorry, sir! I can't move my arms anymore! ow ow owwwww"
>>
No. 362742 ID: c811c4
File 132009582817.png - (54.90KB , 600x600 , 52.png )
362742

>"Come on, come on..." says Punylocks.

Punylocks' COMPASSION is showing through as it drags PRINCESS off the coals.
>>
No. 362745 ID: 35e1a0

dragging the wounded out of battle is fine as long as they get back into it as soon as they are done. if punylocks doesn't go right back to working out as soon as princess is off the coals then prompt her.
>>
No. 362746 ID: e3f578

"Good, you've done it to the point that you've almost passed out. Excellent work, TINY PRINCESS! You get a name upgrade to QUEENIE! Good teamwork and caring there as well, PUNYLOCKS! Though after your done carrying her to safety, BACK TO THE COALS! Or shall I offer you the reward of choosing your next exercise? IT must still be CHOP's type of brutal training but SELF-DISCIPLINE is the best DISCIPLINE! QUEENIE when you get your energy back we'll begin on bettering your STRENGTHS!"
>>
No. 362747 ID: 4b5689

>>362742
Princess now gets to rest with her knees at a 90 degree angle. It will be very restful. Punylocks goes back to pushups.
>>
No. 362751 ID: 74b8e7

There's nothing wrong with giving up as long as you understand that it means that your friends will have to make up and possibly die for your weakness. Have Punylocks do her pushups while carring Princess on her back.
>>
No. 362755 ID: 74b8e7

>>362751
Until Princess is rested enough to go again, of course.
>>
No. 362756 ID: 6e44d2

>>362746
Way too early to be heaping on that kind of praise. They're just now starting to earn a little bit.

Since Princess cannot use its arms anymore, it will use its core. Sit ups!

Hopefully, Punylocks won't have to be told to return to doing pushups.
>>
No. 362758 ID: 1854db

Did PRINCESS forget that it could do sit-ups?
>>
No. 362768 ID: c811c4
File 132009851430.png - (30.87KB , 600x600 , 53.png )
362768

"Did PRINCESS forget SITUPS were allowed?"
>"Um, she couldn't do anymore, Sir. And I'll go back on the coals!"
"Did PUNYLOCKS hope to be called PRINCESS? If this is the case, PRINCESS may have 10 MINUTES as a reward for pushing itself to its limit!"
>>
No. 362769 ID: c811c4
File 132009857348.png - (91.93KB , 600x600 , 54.png )
362769

MINUTES later, all have pushed themselves to LEGITIMATE FAILURE. Shall Stasrubis fight Punchingbag in front of this audience, or shall that crush its ego too far?
>>
No. 362776 ID: e4003e

>>362769
Ask him if his MIND IS MUSHY LIKE PORRIDGE FOR HIM TO FIGHT YOUR SUPERIOR STUDENT. who IS STRONG LIKE NOT BOWL OF HOT OATS.
>>
No. 362777 ID: 44766a

Punchingbag shall fight in front of his friends.
>>
No. 362779 ID: 1854db

In front. All must be taught that your training is effective. Also, they might learn something from the demonstration.

Hey, are there no healers in the fort that are good enough to cure missing body parts? Maybe you could get help from someone outside the fort for that sort of thing, every now and then.
>>
No. 362781 ID: 4b5689

>>362769
He needs some public humiliation to drive home the lesson.
>>
No. 362785 ID: 0d7a83

>>362769
A WARRIOR has no need for EGO LIKE OBESE CAT because he knows that no matter how NON-PUNY and NOT-PATHETIC he is, any battle could be his last. He must always treat every opponent DEADLY SERIOUS. For Chop to make these LITTLE SISSY GIRLS understand this he must first BREAK THEM. Only when they are soft like TENDERIZED MEAT will Chop be able to MOULD KOBOLDS LESS PATHETIC THAN LEGLESS PUPPIES. The first to be SMASHED INTO PUTTY should be Punchingbag, since he is clearly the most rebellious, like a SCREAMING BABY. Once he is QUASHED beneath your heel the others will follow. Stasrubis will show him how low he truly is.
>>
No. 362786 ID: 6a5a08

Have them watch, yeah.
If he wins, he just beat up a cripple.
If he loses, he just lost to a cripple.

It's really lose-lose for him here.
>>
No. 362787 ID: 864e40

>>362786
So evil but so awesome, it's a cheeseburger submarine sandwich!
>>
No. 362804 ID: c811c4
File 132010352062.png - (42.09KB , 600x600 , 55.png )
362804

"PUNCHINGBAG. STASRUBIS. Choose your weapons! Each shall fight in front of the RESTING RUNTS, to show HOW PUNCHINGBAG STANDS AS IT IS. Shall PUNCHINGBAG stand down and concede, or test its might?"
>"You can't be serious. Is this a test to see if I'm going to beat a crippled kid? He's not even choosing a weapon."
"Does CHOP have a JOKING CLOWN VOICE?"
>"Yeah yeah, I may have come here as a refuge, old man, but I was still the best in my old camp! I'll fight him!"

Hm. PUNCHINGBAG is steady of hand, and, despite its EGO LIKE AN OBESE CAT and WEAK OF BODY AND MIND, it is wary of Stasrubis. Chop can see that it is plain skill that is this one's strong point. It has the slightest CRUMB of skill to back up its GREAT WALL OF WORDS.
>>
No. 362806 ID: c811c4
File 132010359956.png - (49.91KB , 600x600 , 56.png )
362806

PUNCHINGBAG prepares his second fist, letting his first swing slide as a feint! Using what its opponent does not, fighting for victory. It is the correct idea, however 'honorless'.
>>
No. 362807 ID: c811c4
File 132010362076.png - (88.64KB , 600x600 , 57.png )
362807

SNAPOP

Nevertheless, it has much to learn.
>>
No. 362809 ID: 3fd4fb

>>362807
Continue to observe! Punchingbag's reaction to injury will speak to the worth of his tenacity. He still possesses an equal number of arms and one more eye than his opponent, after all! Is the advantage not still his?
>>
No. 362810 ID: 35e1a0

if punchingbag doesn't pass out from the pain then inform him that he was the best in his village because everyone else was simply bigger baby then him.
>>
No. 362811 ID: 1854db

>>362807
We'll need a healer after this, I see.
>>
No. 362812 ID: e4003e

>>362807
such as humility. which apears to be stasrubis' doctorate.
>>
No. 362814 ID: 4b5689

>>362807
Continue to observe, he's named Punchingbag after all, now he can be one for a while until he has properly learnt his lesson.
>>
No. 362892 ID: 14a46d

I think Stasrubis has this match in the pocket.

Isn't it time for the hearty post-exercise breakfast anyhow? The recruits have been pushed to their puny initial limits and will need proper nourishment to recover and grow stronger.

Should the next lesson be to teach the recruits the noble art of falling? There will be much falling over ahead and it's best if they can do it without breaking their necks.
>>
No. 362902 ID: 13ed99

>>362809

I like this.
>>
No. 362962 ID: c811c4
File 132016185439.png - (33.74KB , 600x600 , 58.png )
362962

PUNCHINGBAG has not finished yet! It grabs the sword with its remaining grip.
>>
No. 362963 ID: c811c4
File 132016187299.png - (63.40KB , 600x600 , 59.png )
362963

>>
No. 362964 ID: c811c4
File 132016188234.png - (18.11KB , 600x600 , 60.png )
362964

snap
>>
No. 362965 ID: c811c4
File 132016189508.png - (54.85KB , 600x600 , 61.png )
362965

>"GOD-G-DDAMN-FUCK-GI-FUCKING WRISST GOD DA-INGGAHHHDAMNIIIIIT"

"STASRUBIS has won this fight, and shall bring PUNCHINGBAG to the medics, where they will slowly mend his bones for the day! To all the other RUNTS, Chop shall expect this to be remembered! It is time for BREAKFAST to be DEVOURED. BREAK shall be EXTENDED for one hour, at which Chop expects all to be at FULL POWER."

Select:
-BEDHUGGER
-PRINCESS
-PUNYLOCKS
-KISSY FACE ONE
-KISSY FACE TWO

>>
No. 362967 ID: 99dd0d

PUNYLOCKS! I gotta see how this timid and adorable half-dragobold reacts. :3
>>
No. 362969 ID: 4b5689

>>362965
Lets have a closer look at Kissyface One.

Oh, and that fight was hardly over. Punchingbag still had both of his legs left, if you can't punch then kick, if you can't kick then bite and if you can't even bite then roll into their path and try to cling to them with your dying breath.
>>
No. 362970 ID: 4caae7

Punyglocks
>>
No. 362972 ID: bccf7b

>>362965
Punylocks. Always.
>>
No. 362974 ID: 14a46d

I'd have to go with the adorable Princess or Punylocks.
>>
No. 362975 ID: ba1062

>>362965
PUNYLOCKS
>>
No. 362976 ID: 797925

Got to support punylocks <3
>>
No. 362978 ID: 84b16f

PUNYLOCKS
>>
No. 362980 ID: 6a5a08

The human-head training dummy.
>>
No. 362981 ID: 3bd8ec

Punylocks!
>>
No. 363000 ID: 62578d

Punylocks. We shall transform this pathetic excuse for a Kobold into a highly skilled dragon/kobold combination.
>>
No. 363002 ID: f8aa66

Voting for BEDHUGGER, here.

PUNCHINGBAG will need his arms for more rock laps later. You may allow him to feel shame.

Stasrubis is to be commended - for though he is still most puny in relation to Chop, Chop is reminded after teaching these weak baby-children that Stasrubis has since graduated to baby-manhood.

Chop is pleased.
>>
No. 363008 ID: 1e3433

Princess.
>>
No. 363012 ID: bd2a40

Punylocks.
>>
No. 363015 ID: a1d7ad

Punylocks
>>
No. 363016 ID: 1e3433

>>363002
Stasrubis isn't a baby-anything.
>>
No. 363497 ID: c811c4
File 132038037615.png - (162.71KB , 1000x571 , 62.png )
363497

>"Hello. You look a little shaken, are you doing alright?" Bedhugger asks.
"I'm... I'll be fine. Is everyone else still getting food?"
>"Yes, if they're not still trying to wash the coal out of their fur, or running for their lives. May I sit next to you, Puny.. ah, that's not your name, is it? Of course, I'm not "Bedhugger" either."
"My name is Lumei, and sure."
>"I'm Klabis. Just remember, there is no shame if you cannot stand Chop or his training, and quit. I'm sure they told you about the turnover rates."
"... mhm."
>>
No. 363500 ID: 1854db

>>363497
Hey, there's a soldier over there. You could ask him for advice. It's still possible to go back to the mages, if you think you can stand the thought of facing those fireballs again... it depends on if you want to focus on the physical or the magical.
>>
No. 363502 ID: 34896a

>>363497
That is no way to think! Chop's training may be unorthodox and extreme, but just look at Stasrubis! Even missing an arm and an eye, he fights with deceptive strength.

And consider the your fears - Chop may be the only kobold here who will ever help you truly break free from them. If you studied under both Chop and the mages, you could become a truly courageous and fearsome BATTLEMAGE, with the strength of mind and body to protect all who need protecting!

Consider it, Lumei.
>>
No. 363508 ID: 2e7c25

>>363497
A good point is made. Plus, you're like half-dragon, right? You've probably got a ton of physical potential. Eventually, the village is probably going to be attacked, and you know that you'll want to be able to help protect your friends when it is. That's why you signed up for this, right?

Also, yeah, ask the soldier for advice, he's been through this.
>>
No. 363510 ID: 72d8c7

Like hell there isn't shame. All you have to do is persevere and drag yourself to Chop every day. He'll do the rest of the motivation fine and well. Anyone can become a warrior because anyone can endure and keep trying. But few do. Remember that your training is the act of being a warrior itself. Never ask yourself if you want to continue, only ask if you want to be a warrior.
>>
No. 363514 ID: ddf697

True... you could quit... but A) think of all the ridicule you'd get from Chop if he ever saw you. Heck... that 'Punylocks' nickname might stick and B) You DID just spend who knows how long atop BURNING COALS. For someone that's afraid of fire, that's impressive. Cruel, maybe, but impressive. Who knows how far you'd go if you spend longer with his training?
>>
No. 363547 ID: 4784be

>>363508

You have the potential to become the strongest, become the Drakobold you are meant to be.
>>
No. 363553 ID: 4b5689

>>363497
Well you're better than all of those lousy quitters, you're going to see this through to the end and become even stronger than Chop! Then you're going to kick his ass.
>>
No. 363584 ID: 40cb26

>>363508
>half-dragon
Half draconic kobold. Bit of a difference there. Nothing to be ashamed of or anything, but it isn't as if she has a breath weapon and all that.
>>
No. 363586 ID: c811c4
File 132042852162.png - (172.57KB , 1000x563 , 63.png )
363586

I'm half draconic-kobold, so there's no real dragon in me. Iiiif I had to guess, I would be a bit more physically able than an average dog-bold here. I'm not sure what the average is for those who pass are, though.

He says there's no shame, but I'm sure I'd feel that way. I already feel incompetent from running away from the mage guild. Maybe this way, I can get over that fear, too.

"I'm not going to quit, not this far!"
>"Oh, certainly! I'm sorry, I did not mean to sound as though I wereadvising you otherwise... may I ask how long you've been here?"
"Only two days, how about you?"
>"One week. I do not believe any of us have been here for longer than a couple, in fact, we're all refugees as far as I can tell. As are most people in these caves. There are shockingly few who have been here for longer than a couple years."
"Why is that? Is it so tough?"
>"I have no idea."
"I did hear that the first day is the toughest in these training plans. I hope that's true, I'll admit! Hm... Hey, mister, soldier!"

>"Hm?"
"Is the first day here the toughest?"
>"... it doesn't matter. Just go for as long as you can, miss." the soldier looking one says.

I don't like the sound of that. It didn't help that he sounded like he was reading from a script, as though he's answered this question an awful lot already.

Ah, someone else is coming in.
>>
No. 363587 ID: c811c4
File 132042857488.png - (308.81KB , 2433x973 , 64.png )
363587

....

It's Stasrubis.
He's sitting next to me, and he's not saying anything at all.

....
....


>"Do I scare you?"

Errr
>>
No. 363588 ID: 3bd8ec

>>363587
Give an honest answer.

Which appears to be "yeah kinda."
>>
No. 363589 ID: e3f578

"Nope. Just that the awkward silence as you sat down was kind of awkward and unsettling. Unless you want me to be scared, then yes I will be very much scared of you, just let me know if you want me to be scared because it's easy when the guy wanting to be scary is a total badass."
>>
No. 363590 ID: 4b5689

>>363587
Confirm that he is a little bit scary. After all he did break a guys wrist and dislocate his shoulder as easily as snapping a twig, and it didn't even look like he was really trying. I mena if he's the weakest of Chop's disciples then the strongest must be some sort of asskicking kobold machine or something. It's all rather overwhelming.
>>
No. 363592 ID: 1854db

>>363587
He's certainly intimidating, since we know how strong he is... and he seems a little distant... Ask him if he has any plans to get his body parts re-healed.
>>
No. 363606 ID: 9c8d4f

naw.
>>
No. 363612 ID: c811c4
File 132043527180.png - (118.24KB , 800x800 , 65.png )
363612

"Nooo, not.. not really. A little maybe. A little."

He's terrifying.

>"....oh."

.....

"It's... you snapped punchingbag like he was a twig, and it didn't even look like you were trying."
>"I wasn't."

.....

"... should I be scared?"
>"... sorry."
>>
No. 363613 ID: c811c4
File 132043532231.png - (39.14KB , 600x600 , 66.png )
363613

"Ummm, do you have any plans to get your body parts back?"
>"No."

.....

>"An ogre magi did this."

.....

>"With necrotic magic. Cursed magic. Healing might backfire."

.....

>"Enemies don't know that, so they don't try to heal me."

.....

>"I'm alright."
>>
No. 363614 ID: c811c4
File 132043535293.png - (86.18KB , 800x600 , 67.png )
363614

Oh, princess!

>"Hello again. We didn't get properly introduced! I'm Sheemus."
>"Klabin."
"I'm Lumei, it's nice to meet you!"
>>
No. 363615 ID: 3bd8ec

Stas seems like he needs a friend, or... something... jeez.

Um, anyway, why don't you ask the others what they think of how this is going so far? :v
>>
No. 363616 ID: a2fa74

>>363613
Look at this poor guy! He's given so much to help others, and he's an outcast for it!

You need to make this right! Seduce him with your awkward flirtations!
>>
No. 363622 ID: 40cb26

>>363614
All of them need to be friends, and Stasrubis should be one too. Besides everyone being happier for it, the training group being friends will help them all get through it, and Stasrubis can also help with advice perhaps.

>>363616
I think being a friend is good enough, and there no need to force that either.
>>
No. 363623 ID: 34896a

>>363614
Stasrubis might be terrifying, but remember; he's on your side. You should try to make friends with him! You faced your fear of fire today, why not keep the ball rolling and make friends with him? He's got experience with Chop's unique form of training, he might be happy to help you if you asked.
>>
No. 363626 ID: 78b9fc

Hey, look at the bright side! Chop didn't do that to Stasrubis!

You guys are goin to be juuuust fine.

As long as you aren't late. Ever. Again.
>>
No. 363632 ID: 9c8d4f

I bet he's a hoot at parties.
>>
No. 363635 ID: c811c4
File 132044359684.png - (95.72KB , 800x600 , 68.png )
363635

>Make friends with Stasrubis

"Hey, uh, Stasrubis?"
>"...yes?"
"I uh... um..."

I have no idea what to say!
>>
No. 363637 ID: 4b5689

>>363635
Well you could ask about how he got here and stuff, see if he was a refugee like you and then try to get some information about what it's like here and what people do for fun.
>>
No. 363644 ID: 1854db

>>363635
Ask him how long it took him to get as strong as he is.
>>
No. 363651 ID: 72d8c7

How long he's been here, does he do or enjoy anything outside of training, his opinion of Chop, advice for training, what are the duties usually given to us refugees, etc. Just pick one and roll with it.
>>
No. 363668 ID: a2fa74

>>363635
Tell him he's so manly and awesome.
>>
No. 363674 ID: 0d7a83

>>363635
Maybe you could ask him for some private training. Chop's training's brutal and simplistic. It provides an increase of your basic fitness, so it would be good to have someone show you some more refined techniques, or if that's too much then maybe just some tips.
>>
No. 363703 ID: fd0a62

>>363635
He isn't trying to scare anyone. He's a member of the community, a protector of it, in fact. And he continues to do so after the loss of an arm, ear, and eye. Some people, after something like that happens, would look for something different to do with their lives.. or be required to.

That little man is a hero. And he very likely understands the situation you're in now, since Chop was his teacher, and Chop is Chop.

Ask him how long it took before he realized he had become so strong.
>>
No. 363706 ID: e3f578

ask him if he has any pecs
>>
No. 363725 ID: c811c4
File 132047485816.png - (47.32KB , 800x414 , 69.png )
363725

"You're really strong."
>"Thank you."
"How long did it take you to get so strong?"
>"I've been training under Chop for four months."
"Wow, you're.. a little scary, but that's amazing! Um, it might be a little much to ask, but, maybe you could help me practice? I mean, Chop seems to focus on fitness, rather than weaponry and grappling."
>"..."
"I mean if you want to! You don't have to!"
>"... yes."
"Huh?"
>"I'll help you."
"Oh, thank you!"
>>
No. 363726 ID: c811c4
File 132047487493.png - (71.73KB , 800x800 , 70.png )
363726

....

"So... how did you come to live here?"
>"My previous village managed to steal a couple too many steel weapons from the dwarves."
...
>"So they attacked a bit more often than usual."
...
>"We didn't know if it was about the theft, or if they were just getting more offensive in general. So we stole more weapons to protect ourselves better."
...
>"It turns out it was all about the theft, after all."
...
>"We fought pretty well. Well, others did, I didn't know how to fight back then. We kept stealing and using their weapons against them."
...
>"Then we stole an artifact."
...
>"They didn't like that."

"I'm sorry!"
>"Why?"
"I didn't know you lost a home."
>"But you're the same, right?"
"Huh?"
>>
No. 363727 ID: c811c4
File 132047496812.png - (112.09KB , 900x900 , 71.png )
363727

"Er, well.. why do you say that?"

>"I saw you arrive, with no family or friends. You're not a natural fighter either, I can tell. But you've come anyways. We get people like that. Everyone here at this table, in fact. None of us are natural fighters, none of us came here knowing anyone who lived here already. Despite that, we all have some reason that made us go into a profession that we don't belong in. I could be wrong. There are other possibilities. But I'm right, aren't I? We're all here to help make sure we don't have to lose another home."
>>
No. 363729 ID: c811c4
File 132047501432.png - (104.92KB , 1000x666 , 72.png )
363729

....

>".... I'm."
"What?"
>"....... I should go."
>>
No. 363747 ID: 1854db

>>363729
Ask him to stay, even if the rest of you don't have the same reasons for joining the guard.

What ARE everyone's reasons for joining the guard?
>>
No. 363750 ID: 453e62

yeah, tell him to stay and eat his food, and everyone goes around and tells them their story.
>>
No. 363752 ID: dfe71c

>>363750
I think this is a fantastic idea. Don't force him to stay, or anything, but let him know that he definitely hasn't overstayed his welcome.

Then, tell everyone what brought you here. After all the fear, anger and despair during the training, I think everyone needs an opportunity for an emotional release. Get everyone talking about what brought them here, to let out the stories they've kept bottled up. It will help everyone cope with what follows.

But don't think too much about what follows. That's going to be terrible, but later.
>>
No. 363757 ID: c71597

>>363729
Nah, he can stay. Not like he has said anything that isn't really true anyway.
>>
No. 363805 ID: a2fa74

>>363729
Hug him.
Hug the SHIT out of him.
>>
No. 363819 ID: db5063

>>363805
This is the correct course of action
>>
No. 363843 ID: fd0a62

>>363729

If he's not precisely right I'm sure he's close. Ask him to stay!
>>
No. 363882 ID: 9a34be

>>363819
Thirding
>>
No. 363883 ID: 6a5a08

>>363805
Hugs solve all problems
>>
No. 363927 ID: b8428d

Hug him to DEATH.
>>
No. 363960 ID: f8aa66

>>363927
And hope you don't set off a 'nam-style Chop flashback and end up with Stasrubis breaking both of your arms.

He seems pretty together, but he's also been under Chop for 4 months. 120 days like today.
>>
No. 363962 ID: d4155c

I too agree with the hugging. I think half of why Chops Training is effective is the fact that doing poorly means doing MORE TRAINING.

I wonder if there is a guy who trained under chop for a year. Just to see if he's stable.
>>
No. 364020 ID: c811c4
File 132061783317.png - (105.51KB , 1000x666 , 73.png )
364020

>Hug him

"Nonono, you haven't overstayed your welcome!"
...
>"I think I have. I can still help you practice, if you like."
"Yes, please!"
>"Then I'll be going."
"Wait! I, uh... um..."
...
>>
No. 364022 ID: c811c4
File 132061790212.png - (76.65KB , 800x619 , 74.png )
364022

>Hug him

"You haven't even taken a bite out of your food!"
>"It's fine. You can have it, if you like. I think it would be a good idea for you."
>>
No. 364023 ID: c811c4
File 132061794620.png - (85.09KB , 900x635 , 75.png )
364023

>Hug him

>"There goes the biggest buzzkill." Kissy face two says, after an awkward pause.
>"He's a good man, but did he not think it would be awkward to sit at our table, after so casually breaking our classmate's arms?" Bedhu- Klabin replies.
>>
No. 364024 ID: c811c4
File 132061796242.png - (54.19KB , 800x800 , 76.png )
364024

>Hug him

>"Hey Lumei, where are you going?" Princess asks.
"I'm just.. going to check on something."
>>
No. 364026 ID: c811c4
File 132061808704.png - (68.08KB , 800x800 , 77.png )
364026

>Hug him

"Hey! Did you see Stasrubis come by here?"
>"Huh? Oh yeah, once he came through the dining room door, he bolted away in a sprint, and left the Dojo."
"Wha?! Do you know where?"
>"He could be going anywhere, sorry!"

Damnit.. I got embarrassed, and didn't think he would leave the dojo.


I messed up.
>>
No. 364029 ID: c71597

>>364026
He will probably be back at some point. You can talk with him more then and explain stuff. Meanwhile you could go in and tell the others that they should try to be a bit more accepting of their senior in the profession of being a fighter. He just did what Chop asked him to do.
>>
No. 364062 ID: a3e2a0

>>364029
Nu-uh, that's way too easy. Our break is an hour. We should look for him.
>>
No. 364068 ID: 1854db

You should eat. There's no telling how long it'd take to find him and we might not be permitted to leave the Dojo.
>>
No. 364078 ID: c71597

>>364062
Easy is good, easy is to be prefered. Something that is certainly the case when Chop is your trainer. We have a break for one hour, in which we should eat and rest up some, because he's not likely to lessen his pace afterwards, so we're going to need every minute of rest we can get.
>>
No. 364126 ID: 990804

Yeah. Just eat for now. Blindly rushing out to wrap your arms around him in a bone crushing embrace is not the best idea right now. I recommend searching for him after today's training is finished.
>>
No. 364148 ID: 40cb26

Nah you didn't mess up, it's good progress. He's talked about himself and agreed to help out so he'll be back.
>>
No. 364353 ID: c811c4
File 132071341342.png - (78.62KB , 775x526 , 78.png )
364353

>Eat and rest

There's a long pause when I get back, but it's a short wait until things get comfortable again.

"So, he wasn't right about all of us, was he?"
>"He was about me." Klabin finishes his meal, and speaks first. "It was expected of me to fight, even if I was no good at it. Therefore, I fight, but it did no good in the long run."
>".. I guess he was right about me, too." Sheemus/Princess says. "I'm fragile and not that strong, but we had a similar training setup in my old camp. It wasn't so extreme that we didn't have the energy to do other tasks!"

>"He was wrong about us. Oh, and we, Kissy Face 1 here is Dasrin, and I, Kissy face 2, am Teegis. We actually like to fight quite a bit. It was more of a hobby than a profession to us, so don't get intimidated or anything!"
>"Not like were weren't humbled." Dasrin states.

I'm so exhausted. I need a quick nap! Is there anything I should ask the others before I excuse myself?
>>
No. 364382 ID: c71597

>>364353
Can't really think of much. You're probably better off with whatever rest you can squeeze in now rather than socialising.
>>
No. 364404 ID: 1854db

>>364353
Ask about other hobbies!
>>
No. 364470 ID: 72d8c7

>>364353
Tell em about yourself and where ever you came from of course. Ask who still wants to train, and ask to make a sort of group support to not let any of you give up from here out.
>>
No. 364516 ID: 6e44d2

No time for that. Just say you have to nap and go nap. Try to get some rest.
>>
No. 364548 ID: fd0a62

>>364353
Napping is not a good idea unless you have a very reliable way to be back to the Dojo on time.

... and you've been late once already today, at least in Chop's mind.

So stay there, relax and talk with your fellow trainees. Maybe ask why Chop decided to call Dasrin and Teegis 'kissy face 1 and 2'.
>>
No. 364828 ID: c71597

>>364548
That's why one takes a nap in the dojo. Or here in the dining area and asks them to wake you up before it's timee to go back.
>>
No. 368064 ID: aef021

Just go take that nap. 'Sgood for you.
>>
No. 370093 ID: d6af4f
File 132313274278.png - (70.16KB , 800x656 , 79.png )
370093

>Nap

I'm so tired. I feel I could sleep for a year. No, I feel that I need sleep for a year.
>>
No. 370094 ID: d6af4f
File 132313275240.png - (148.05KB , 800x800 , 80.png )
370094

Less than an hour later.

>"CHOP sees that NONE have RAN AWAY like a WET CAT IN A THUNDERSTORM. Chop has been DUTIFULLY INFORMED of a GNOLL CLAN coming within the DEN'S PERSONAL SPACE BUBBLE. Chop wonders if a VOLUNTEER wishes to find why DOG BREATH IS BREATHED DOWN OUR CAVE'S NECK, but shall NOT EXPECT HANDS FROM FRESH MEAT. All SHELTER-SEEKING SAFETY HOARDERS shall RESUME PREVIOUS DUTIES until Chop GROWS BORED of TEARS.
>>
No. 370097 ID: 3bd8ec

>>370094
Volunteer!
>>
No. 370103 ID: c71597

>>370094
Time to show him that you got metaphorical balls of steel! Raise your hand and say that you volunteer, since experiance gained in the field is the most valuable experiance.
>>
No. 370104 ID: bccf7b

>>370094
According to our awesome and limitless knowledge*, we feel it best to volunteer RIGHT NOW! The gnolls may just accept us as their own, which in the very least will mean ALL THE ALE.

* only on alternate Tuesdays.
>>
No. 370111 ID: e3f578

Stop oogling his pecs and fine muscles and volunteer!
>>
No. 370113 ID: f8aa66

Terrifyingly violent, often-murderous gnolls... or Chop.

Yeah, I think I might go with the gnolls.
>>
No. 370127 ID: d6af4f
File 132314911968.png - (103.98KB , 800x800 , 81.png )
370127

"I-I'll go."

>"Er, really? I hear they have shark teeth and the strength of 20 kobolds!" says Princess.

"They're not that... well..."

>"So PUNYLOCKS has a GLINT OF NERVE in it? CHOP feels surprise! Know there is NO BACKING DOWN, it shall COMMIT FULLY. PUNYLOCKS shall meet KRADIS at the southern exit in TWO HOURS. Fetch USEFUL GEAR in the MARKET for a THREE DAY TRIP."

"Yes, sir."

>"Lastly, CHOP wishes GOOD LUCK to PUNYLOCKS in its TRIAL BY FIRE. REMAINING BABIES SHALL BEGIN DUTIES BEGINNING NOW."

I don't like how he worded that! Three days? What should I bring?
>>
No. 370128 ID: db03a4

>>370127
spellbook, leather armor or better, and some sort of weapon
>>
No. 370129 ID: 453e62

some armor, a weapon, rations, maybe a healing potion or two.
>>
No. 370132 ID: 6a5a08

A miracle.
>>
No. 370156 ID: 0f1a12

Rope, blanket, other necessary traveling gear.
>>
No. 370161 ID: 2dff97

a floppy fake penis. trust me.
>>
No. 370175 ID: 1e3433

Don't weigh yourself down too much, it will make your journey more difficult and make retreat a lot harder.
>>
No. 370182 ID: b13fc9

Steaks. Gnolls are much more diplomatic when well fed. And for when that fails, rope and a knife to prepare escape routes and obstacles. Simple traps to buy precious inches.
>>
No. 370186 ID: 1444d5

Rations, water, rope (always rope. And a 10-foot pole), a bush knife, a sturdy cloak, and a net of hessian or similar.
>Chop wonders if a VOLUNTEER wishes to find why DOG BREATH IS BREATHED DOWN OUR CAVE'S NECK
Thread a bunch of leafy branches through the net, and use it as a hide. This is a scouting mission to find out why the gnolls are there, not specifically to fight them off.
>>
No. 370219 ID: d6af4f
File 132319515387.png - (141.73KB , 800x800 , 82.png )
370219

Inventory:
Short sword
Knife
Leather armor and cloak
Blanket
Rope
Meat rations
Spellbook
One healing potion
A net for camouflage


I don't know if I can study water magic while I'm outside, but a small spellbook won't weigh me down too much. It feels like a medium load, but if I have to, I can ditch things. There's no more time for me to think much more about it anyway, as I took a lot of time trying to get all of this stuff.
>>
No. 370221 ID: d6af4f
File 132319527198.png - (165.90KB , 800x800 , 83.png )
370221

>"Salutations, milady! I am known as Kradis, and it is a pleasure t-

>"Kradis." the other interupts.

>"Ah, my apologies! I shall act as your escort, along with my esteemed colleague, Pakin. I see you have packed! Thou have performed scout duties in the past, perhaps east, if I may judge your draconic look, miss...?"

"Pun- Lumei. Um, yes. Sort of... while migrating west. I've also dealt with gnolls before. Okay, seen gnolls."

>"Don't worry about it, that's a lot more than most of us can say." Pakin says. "It's rare, maybe once a year, that we see a couple of gnolls that were dislocated from their clan. A day ago, I saw a dozen, and came back to report it. They're dangerous enough alone, let alone when they have numbers."

>"Not monsters, mind you! One of our number has even been raised by their kin. 'Tis not to say thy first action should be to invite them to dinner. We shall merely view their path, and act accordingly. Dost thou have any questions before we embark?" Kradis asks.
>>
No. 370222 ID: 1854db

Define "act accordingly".
>>
No. 370223 ID: e3f578

Obligatory hat compliment
Any information on the tribe's clan, a symbol or anything
IS there anything else we should keep a look out for? Common predators or dangers?
>>
No. 370224 ID: 6a5a08

Ask if anybody has binoculars. If those exist.
Compliment hat.
>>
No. 370295 ID: ddf353

>>370224

I dunno. I think it needs a bigger feather. and more bling.
>>
No. 370296 ID: 6a5a08

>>370295
Nah man, then the lady cutebolds might think he's compensating.
>>
No. 370323 ID: d6af4f
File 132322440223.png - (185.02KB , 800x800 , 84.png )
370323

"You have a very nice hat. What do you mean by 'act accordingly?'"

>"Thank ye, milady! Let us walk as I answer. Should it appear they will sidestep our mountain home, then our act shall be to do absolutely nothing! This is most probable, as few destinations would lead along our cliff face!" says Kradis.

"... okay, but what if they do end up coming to us?"

>"Then we shall know to hide, and cover all openings to make it appear there is no cave at all! Thou must know, this series of caverns is very effective in its defense. Yet, while that may be a boon most obvious, it can also lead to us being a target for that very reason! The first defense is to never become a target of offense in the first place."

"What if they find it out anyway?"

>"Then alas, it is our duty to make sure, as sorrowfully vile as it may be, that there are no survivors to tell. But cheers! This has always been our tactic, yet it has never come to be practiced."

"Is there anything else we have to watch out for?"

>"Occasionally there are humans and dwarves in this region. Simply hide and evade from them! Kobolds are common, they shall yield no surprise. If thou run, however, make sure to run in a direction away from home."
>>
No. 370324 ID: d6af4f
File 132322441858.png - (155.42KB , 800x800 , 85.png )
370324

"Do we have any way to spy on them from far away? Also, do they have any clan symbol or any information?"

>"Our mages have limited scrying, but only to certain set up locations, for limited time and limited visibility. We can't rely on anything like that. I didn't stick around long enough to find anything out. I had to let everyone know, before placing myself in danger. They probably don't have a symbol either. They use the word 'clan' in the loosest idea of organization. There's nothing beyond a simple group of gnolls that stick to each other, and even then, usually barely..." Pakin trails off.

... "barely?"
>>
No. 370325 ID: d6af4f
File 132322445421.png - (150.97KB , 800x800 , 86.png )
370325

>"..."

>"Pakin? Dost thou spot trouble?"
>>
No. 370326 ID: d6af4f
File 132322453439.png - (198.80KB , 800x800 , 87.png )
370326

>".... no. No, I got a very weird feeling, but it's gone. Let's go."
>>
No. 370327 ID: d6af4f
File 132322455328.png - (399.42KB , 800x800 , 88.png )
370327

Early the next day.

>"They're not trying to hide their tracks, as you can see. They've split up, though. Kradis, how many do you think?" Pakin says.

>"Not a gnoll over fifteen, alas, tis difficult to sniff different gnolls who spend so long amongst one another without bathing, as they oft avoid. They appear to have decided to split up in four groups. Two appear plain, as plain as gnolls become, but one group is stronger than the rest, the others are runners."

"How can you tell?"

>"Tis' a judgement by the size of their footprints. A great margin of difference, and I am not keen on believing that they simply have big feet alone. The other ones are scouts of some kind. Their strides are quite far apart, a great indicator that these are running at a strong pace."

>"We can't follow four groups. We should split up and follow who we can."

>"Aye! Lumei, I trust ye art a capable scout! Since thou art new, I shall allow ye first pick. Which pack do ye wish to follow?
>>
No. 370328 ID: 453e62

ask if big also means slow for gnolls. cause chop is huge but he is fast.
>>
No. 370334 ID: 1854db

>>370327
How about we follow that gnoll right there behind the bush?

If that's just a trick of the light, well... Whoever follows the runners would be at greatest risk of being chased down if they have to run, so whoever's best at sneaking should try to follow them. Alternatively whoever's best at losing pursuers should follow them.

We should follow the strong group, as making mud would slow them down the most so we can escape if spotted.

...we should also think on the question of why they split up. Do they know we're here?
>>
No. 370343 ID: c71597

>>370327
The runners, they're probably the ones picked to keep the clan going if shit goes down, so they should be the ones who aren't as fighty.
>>
No. 370348 ID: 6a5a08

Check Bush
>>
No. 370373 ID: 0ef5d9

>>370343
Why do you care which of them is the least fighty? That's like pointing out the weakest giant.

Follow the average ones!
>>
No. 370404 ID: 5bd624

>>370325
Ask Pakin if he thinks Gnoll necromancers exist.
>>
No. 370463 ID: d6af4f
File 132330269505.png - (261.99KB , 800x800 , 89.png )
370463

There's nothing in the bush. The light through the trees must be playing tricks on my eyes.

"Are big gnolls slow, Pakin?"

>"Probably, but you can't count on it. Gnolls aren't known for their running speed, if that's what you mean."

"What about gnoll necromancers? Do they exist?"

>"Um, what? We have some troubles with necromancers, but we've never seen any gnoll necromancers before. They might exist, I don't know. It's very unlikely."

"Okay, okay! I'll go after the strong ones then."

>"Suit yourself. Now, cover yourself with this roughroot oil."

"Excuse me?"

>"It doesn't matter how quiet you are. The gnolls will be able to smell you. This blocks your smell. If you apply it now, it should suffice until some time after sundown."

>"Oh!"
>>
No. 370465 ID: d6af4f
File 132330274044.png - (268.94KB , 800x800 , 90.png )
370465

I set off alone at a quick pace after applying the oil. I left my food in a container nearby the old gnoll camp to lighten my load, but my pack still weighs me down some. What Pakin said was true, they're not trying to hide their tracks at all. I don't see how they could anyway, this forest is filled with a dense highgrass.

They've been moving quickly. It takes me about four hours before I hear movement ahead. I'm about to catch up, finally.
>>
No. 370467 ID: e3f578

>>370465
Quickly, crouch behind a tree! but not too loud! If they smell good they must hear good!
>>
No. 370480 ID: 3fd4fb

>>370465
Approach slowly and cautiously, being careful not to do anything which might alert them. Keep an eye out for any flankers or scouts that they might have wandering around separate from the main group. Your #1 priority here is to remain undetected; if they notice and kill you then your camp gets no information at all about what the gnolls are up to.
>>
No. 370515 ID: f8aa66

Climb the tree. I'm pretty sure gnolls can't climb trees, like bears.
>>
No. 370516 ID: c4324c

Move low and slow, take what you can see, hear, and smell with great thought.

There is as much to gain from indirect observance as there is from direct vision. Noise and camp size indicates their numbers. If they're dead quiet, they are either sleeping or anticipating something. Especially for gnolls, this is a sign they have an enemy in mind. Laughing and yelling means they're in no sense of urgency. Same for food, fire, and drink.

Visible sentries says they're not hiding their strength; they are on the defensive. No visible guard indicates concealment and more importantly that they are on the offensive.

Traps and the defensive value of the camp location would tell you they are expecting to be attacked. Then they may be fleeing.

Take in as much as you can then report back. There's nothing more to gain if you can deduce their intention.
>>
No. 370521 ID: cdb8cb
File 132331292970.gif - (767.82KB , 355x264 , holy shit this post.gif )
370521

>>370325
>>
No. 370556 ID: d6af4f
File 132331874021.png - (351.98KB , 800x800 , 91.png )
370556

Gnolls can't climb trees? If that's true, then if they find me, they can just wait. I'm sure they can move at least as fast as I can move through trees. I'll stay low for this one, with all this grass.

I'll be careful for awhile. I think there are four of them walking quickly and quietly.

I hear them. They're walking quickly, and I'm sure I could see them if I poked me head out of the grass. I don't want to do that.We're at a pass between the mountain s where the wind blows strong, and I can follow somewhat closely. Even so, they're talking openly and loudly, boasting about victories against humans and other fights.

I also hear something else. Another gnoll? It moves differently, like it's something that's sliding through the grass, rather than trampling through it. And now, they stop and whisper? I can't make them out from my distance, their whispers are getting caught in the wind.
>>
No. 370559 ID: 1854db

>>370556
We... may have been spotted, or perhaps they're being hunted. Or maybe they found their prey. Stay still, but be ready to get up and run at any moment.
>>
No. 370568 ID: 3fd4fb

>>370556
Hmm. I don't like this. Pull back stealthily far enough away that you can be confident in your ability to look at them without being immediately seen by anyone who happens to be glancing your way, and take a look at what's going on.
>>
No. 370573 ID: 459534

>>370556

> it's something that's sliding through the grass, rather than trampling through it.

A Naga? Or maybe a slime-person? It's hard to imagine anything else that would slide rather than walk. Then again, maybe it's a prisoner being drug through the grass.

Or maybe they're dragging something else. A primitive, wheel-less cart? Siege equipment of some sort?
>>
No. 370575 ID: 453e62

get closer.
>>
No. 370598 ID: d6af4f
File 132332912842.png - (207.96KB , 800x800 , 92.png )
370598

I'm very curious what moved to them! I'm going forward.

>... kobolds around here. They're watching us.

It wasn't anything special, just another gnoll?

>"Yeah? Think they'd try and hit us?"
>Let's hope they're that dumb. But where there's one, there's a hundred. Thunder ran after one dressed up all fancy, he'll try and get information out of it.

Oh, crap.

>"So why'd ya come to us? Did ya get it?"
>No, the remaining 3 of us went to each group to let you know that it knew how to hide its smell. There is a very good chance the rest of us are being followed. There's no telling how many there are.
>"Huh. Don't matter. You make a loud roar, and they all scatter."
>>
No. 370599 ID: cdb8cb

Good news they're not hunting for kobolds! Mission accomplished. Full retreat, return to base, batten down the hatches.
>>
No. 370602 ID: 453e62

kradis didn't get to his position by dying that easily. he'll be fine, back off.
>>
No. 370616 ID: d6af4f
File 132333169497.png - (162.61KB , 800x800 , 93.png )
370616

Yes, it sounds like they're not after kobolds. But then what are they here for?

Nono, I've got to focus on getting back, and Kradis is most likely okay, I hope.It sounds like they're splitting up, and one of them is coming closer to me faster than I can safely move backwards. He might pass me without noticing if I stay still, and might notice me if I try to scamper away!
>>
No. 370617 ID: 453e62

curl into a ball and pretend to be a rock.
>>
No. 370623 ID: 5bd624

Be a rock. And if it all goes down, run but don't attack. They have no reason to kill you, so don't give them one.

If you need to make an escape, run straight from tree to tree, making sudden turns out of sight around the trunks. If you haven't gotten out of sight after a few turns, make a turn around a tree and hide. If you do get captured, you'll probably be able to reason with them.
>>
No. 370651 ID: 1854db

>>370616
You have the cloak partially for this purpose. Cover yourself in it, including your tail, and stay very still.
>>
No. 370677 ID: d6af4f
File 132337370637.png - (160.23KB , 800x800 , 94.png )
370677

>Stay still

Okay, okay. I'm well hidden, he shouldn't...
>>
No. 370678 ID: d6af4f
File 132337372360.png - (166.75KB , 800x800 , 95.png )
370678

shp

>"I don't like the idea of any critters following us. Let's weed 'em out."
>"We're not in the market for killin' kobolds unless they get in the way, Chomp. Let 'em follow us, it doesn't matter."
>"Come on, just one little trick to root them out. Bet ya 3 pounds of steak we'll see a kobold in 2 seconds after my stunt."
>"No."
>"Ha! Yer just sore from last time!"
>"Kah, you're on! Let's see it!"
>>
No. 370679 ID: 3bd8ec

>>370678
don't. move.
>>
No. 370680 ID: 453e62

use your water magic to stuff your mouth so you can't yell if you think you are about to. and keep your eyes closed.
>>
No. 370690 ID: e4003e

>>370678
Just stay still. He'll make a lot of noise but it shouldn't endanger you.
>>
No. 370691 ID: 453e62

also stuff your ears if e starts making a noise.
>>
No. 370692 ID: 1e3433

>>370680
Don't choke yourself to death
>>370691
and don't start moving around like a idiot

Keep still.
>>
No. 370697 ID: 459534

>>370678
Do your best to stay motionless and quiet, but prepare for the worst. If things do go sour and you wind up getting spotted, see if you can take advantage of your position and land a below-the-belt blow on the guy above you before you run. Outnumbered like you are--and by what appear to be competent trackers, no less--any little advantage you can find is worth taking.

Also, if there's anything you can do to help yourself stay calm and still--say, some form of meditation or focusing on pleasant memories or just singing songs in your head--now would be a good time to do that.
>>
No. 370730 ID: e3f578

>>370678
If he finds you, say that he owes the other guy three pounds of steak since you were already here under his goddamn foot.

The other guy will take a liking to you immediately, maybe even saving your life indirectly. But only if your found. Then try your best to run the fuck away. Don't even wait for suggestions, run the fuck away.
>>
No. 370731 ID: 5bd624

Still as a rock, no wind nor water nor fire will move you. You are a rock, that pain you feel is detached.
>>
No. 370755 ID: d6af4f
File 132339386994.png - (267.54KB , 800x800 , 96.png )
370755

>No! Nonono! The chief only gave us three of those potions, and we're not gonna waste them to spot out some straggling kobolds! The bet's off, Chomp!"
>Pfft. The chief's hanging onto his leadership by a thread. But yeah, ain't a good idea to waste 'em on some weaklings. Let's go.
>>
No. 370756 ID: d6af4f
File 132339390153.png - (164.34KB , 800x800 , 97.png )
370756

>"Gk-"

....
....
>>
No. 370757 ID: d6af4f
File 132339394456.png - (160.66KB , 800x800 , 98.png )
370757

>"... damn rocks."

Phew, he's leaving! What now? Should I really go back home? From the last few hours, it feels like we've combed the entire area of the forest, and are slowly heading west in our cave's direction.
>>
No. 370761 ID: b6edd6

Is that Clamps? I think it is.
>>
No. 370762 ID: 453e62

sneak off to the reindevou point.
>>
No. 370771 ID: 1854db

>>370761
Not Clamp. Chomp.

If they're heading west to the fort, we need to report it so that they can send out a force to eliminate the gnolls. Kradis... I don't know what to do about him. We can't rescue him alone.

Maybe we should just hope they will not kill him before the execution force arrives.
>>
No. 370806 ID: d6af4f
File 132340308582.png - (357.06KB , 800x800 , 99.png )
370806

This is a map Pakin made while we rested on the day trip over here. The X is where I'm at now, and the O, the old gnoll camp, is the closest we have to an established rendezvous point. The problem is that it's in the opposite direction from home.

From what Kradis says, we won't send a force to eliminate the gnolls. We'd sooner hide if it looked like they might find the caves. I can see why. I didn't know gnolls were so huge.

I can't be positive yet, but they're combing the forest, and if they don't stop in the next couple of days, might stumble on our camp. Which may or may not be a bad thing? I don't know, but if I go back and report what I've found, we may go into lockdown.
>>
No. 370807 ID: 1854db

Then... instead... we need to help them find what they're looking for, so they'll go away.

I suggest you contact them from far away, telling them that you'll help.
>>
No. 370816 ID: 459534

If you do contact them, be sure to ask who their chief is. Knowing that could prove useful.
>>
No. 370838 ID: 3b77a8

They'll kill kobolds for sport. Report back, don't make contact.
>>
No. 370840 ID: 453e62

yeah just head back, no contact.
>>
No. 370845 ID: d6af4f
File 132341124029.png - (293.06KB , 800x800 , 101.png )
370845

>Go back

I'll attempt to make good time and report!

I might be paranoid, but I've felt like I haven't been alone for a long time. It's been a few hours, and the sun is high. Whenever I stop, I don't hear anything outside the regular forest sounds. My head's telling me that I'm just paranoid, and that I was just spooked over getting so close to being caught. My instinct, though...
>>
No. 370846 ID: 3b77a8

One of their scouts could be following you. Don't ignore your instincts. Head back to the old campground, see if you can rendezvous with the rest of your party.
>>
No. 370847 ID: 453e62

pretend to trip.
>>
No. 370848 ID: 1854db

>>370845
Veer north, then double back. Remember we were told not to head directly back to base when running from the enemy. We should endeavor to make sure we don't do that now.
>>
No. 370850 ID: 3bd8ec

>>370845
It'd be damn nice to know exactly what they were looking for. Seems like it'd be useful to be able to get them on their way as soon as possible.

But, uh, >>370848 has a point.
>>
No. 370857 ID: d6af4f
File 132341372361.png - (136.63KB , 800x800 , 102.png )
370857

>Pretend to trip

... nothing happens.

>Veer north

I hope I don't have to go all the way back to the gnoll camp! I'm not made of stamina, plus, it would be a lot of wasted time if I just ran in a big circle, especially since I don't know if either of my teammates would be there.

I shouldn't run straight back to the home if I'm being followed, so I'll run north.
>>
No. 370858 ID: d6af4f
File 132341377240.png - (200.18KB , 800x800 , 103.png )
370858

Another two hours go by. I've gone in random directions, but overall north. It's getting cooler, the wind is stronger. I'm getting tired. I'm getting scared.

There are still no signs, other than a gut feeling, that I'm being followed.

It's the not knowing that hurts.
>>
No. 370860 ID: 1854db

Call out, say you know they're there.
>>
No. 370863 ID: cdb8cb

Climb a tree, go to sleep. You can go without food for a few days at least instead of leading something to your enclave. Whatever it is can either reveal itself or try to conceal itself from everyone for days while you conserve your energy. Trust your instincts.
>>
No. 370869 ID: d6af4f
File 132342630021.png - (168.17KB , 800x800 , 104.png )
370869

"I know you're out there! Please show yourself, already!"

...
>>
No. 370871 ID: d6af4f
File 132342635421.png - (204.51KB , 800x800 , 105.png )
370871

>Sleep in a tree

From what I've observed, the gnolls are confident, if not overly. If my follower, assuming he exists, wanted to kidnap or.. kill me, then I think he would have tried by now instead of waiting for me to doze off.
>>
No. 370872 ID: d6af4f
File 132342637831.png - (152.71KB , 800x800 , 106.png )
370872

It's not like I can sleep heavily, anyways.
>>
No. 370972 ID: d6af4f
File 132348924871.png - (132.39KB , 800x800 , 107.png )
370972

The next morning, in the kobold barracks.

CHOP has awoken, and is prepared to GUT THE DAY LIKE UNCOOKED FISH.

The PUNY ONES have given NEGATIVE PERCENTILES OF EFFORT. NEW TRAINING is required. Chop is thinking A SINGLE ACTIVITY to INVOLVE ALL KITTENPUPPIES. LAPS AROUND THE CAVE ALL DAY while STICKING TOGETHER LIKE HUDDLING CHILDREN AND FINISHING IN EXCELLENT TIME, or simple DODGEBALL UNTIL EVERYONE PASSES OUT. THEN DODGEBALL AGAIN. Chop shall ponder these decisions while making sure NONE HAVE DECIDED ON THE ACTIVITY OF DITCH-THE-DOJO, LEST CHOP PLAY A GAME OF FISTIFACE.
>>
No. 370979 ID: 6e44d2

>>370972
Clearly, that is the deadliest game.

Role call!
>>
No. 370980 ID: c71597

>>370972
The balls of course have to be 5 kilo solid steel balls, otherwise it's hardly dodgeball.

Oh, and I guess the winner (last one standing, or sort of coherent) should get some sort of price. Possibly 15 minutes of rest before the next task or something nice like that.
>>
No. 370992 ID: 40cb26

Perhaps it is time for the... TINY TOWER of PATHETIC WEAKNESS!
>>362325
>>362350
>>
No. 371001 ID: d6af4f
File 132350026057.png - (75.42KB , 600x600 , 108.png )
371001

"CHOP DEMANDS ROLE CALL."

>"Klabi-"

"CHOP DOES NOT KNOW THIS KLABIS."

>... "Bedhugger."
>"Princess!"
>"Kissy F-Face 2!"
>"Kissy face... one."
>"..... punching bag."

>Tower
Chop finds this to be awkward with the ODD NUMBER of 5, and shall ARRANGE THIS IDEA.

"CHOP NOW WISHES TO SEE THE PYRAMID OF PATHETIC WEAKNESS."

>"Wh-" Princess starts.

"NOT A PYRAMID OF WORDS."

>"What about Lu.. punylocks? We can't really make a pyramid with just five..."

"IT SHALL BE A PYRAMID CUT AT THE TOP TO REFLECT THE STUNTED GROWTHS OF THOSE BEFORE CHOP."
>>
No. 371002 ID: d6af4f
File 132350027317.png - (109.98KB , 600x600 , 109.png )
371002

Chop finds this display of balance to be SHAKY and as though we were in a PLANET ENDING EARTHQUAKE, but also is surprised at their success so soon even without needing a 6th being standing on top! Shall the difficulty be raised by COAL FLINGING, or shall another manner of GREAT TRIAL be provided?
>>
No. 371004 ID: cdb8cb

>>371002

Complete the pyramid.
>>
No. 371005 ID: cb0cc3

>>371002
Complete the pyramid. From its peak, direct the weaklings in running laps.
>>
No. 371009 ID: 365adf

Don't forget to get up there by jumping on them.
>>
No. 371021 ID: d6af4f
File 132350257714.png - (138.76KB , 600x1000 , 110.png )
371021

>Complete the pyramid by leaping.

"CHOP SHALL NOW COMPLETE THIS WOBBLY TOWER WITH GREAT LEAP."

>"W-wait!!"
>"NONONONOONONO"
>"You're gonna--!!"
>>
No. 371027 ID: d6af4f
File 132350276264.png - (94.02KB , 600x600 , 111.png )
371027

Moments later!

>"You did what?!"
>>
No. 371034 ID: e3f578

I laugh when Chee gives you a condescending question.

Give a hardy laugh and smack Chee on the back. Yes you did.
>>
No. 371044 ID: 40cb26

...You know, the original plan with that was to make them keep their balance as we threw burning coals at them. The training would have lasted longer at any rate.
>>
No. 371063 ID: bd2a40

It was for the best. They needed to know the WEIGHT of the situation they were in.
>>
No. 371071 ID: cdb8cb

>>371044

Original plans are for BABIES who do not understand TRUE INSPIRATION.

...is that supposed to be kissy face, or kissy face 2?
>>
No. 371086 ID: c71597

>>371034
This is the proper way to handle this situation.
>>
No. 371103 ID: 1e3433

>>371044
From now on when given the choice between training or scouting they'll know the right answer.
>>
No. 371159 ID: 8d5b81

The new challenge should be to carry your IMMENSE MUSCLE WEIGHT around as long as they can. Whoever holds out the longest gets the opportunity of sitting out the next challenge, though they must do situps continuously while sitting it out.
>>
No. 371313 ID: c7dc56

We haven't really done any combat training so far. So how about you spend the day taking turns trying to block your strikes and hitting you with a stick. They can do laps between turns.
>>
No. 371449 ID: 6a9fdc

>>371313
Naw man, see, they're on the "operate a pump until they are Legendary Pump Operators" part of their training. Once they're strong and tough, they can start the "equip armor and shields and then wrestle until they are Legendary Wrestlers" part of their training. Weapons training comes last, to make sure they don't accidentally dismember eachother.
>>
No. 371880 ID: cdb8cb

>> Legendary Pump Operators

Wait. You may have something with this one.
>>
No. 372835 ID: d6af4f
File 132403934910.png - (120.11KB , 700x700 , 112.png )
372835

>>371071
That is STANDARD KOBOLD CHAMPION healing his WOUNDS OF MANLIHOOD.

>Pump Operators
Chop finds this idea to be PRIME FOR WEAKLING.

"CHOP IS SATIATED AT THE SIGHT OF BALANCE, BUT GREAT CARRYING MUST BE IMPROVED. All shall report to the pumps in EXACTLY NOW."
>"What are we pumping?" Kissy Face One blurts.
"MUSCLES."
>>
No. 372837 ID: d6af4f
File 132403945816.png - (99.30KB , 700x700 , 113.png )
372837

EXACTLY NOW

>"How long are we going to be pumping for?" Princess asks.
>"Probably all day..." Bedhugger mumbles.
>>
No. 372848 ID: 0d7a83

>>372837
Clearly Bedhugger does not appreciate his WONDERFUL PUMP, but not to worry, because Bedhugger's MUMBLINGS have earned him a special treat: He will take his WONDERFUL PUMP to bed with him tonight, so that he may give it CUDDLES during his KITTY NAPS. Perhaps he should now be called PUMPHUGGER.
>>
No. 372854 ID: e3f578

CHOP would think AVERAGE BRUTAL TECHNIQUES CHOP trained you through yesterday was less preferable to AVERAGE EXERCISE REGIMEN! PERHAPS CHOP WAS WRONG? Shall we return to the COALS?

Either students are very WHINY today or have gained more MANLIHOOD? CHOP HOPES IT IS THE LATTER, BUT KNOWS BETTER!
>>
No. 372869 ID: c7dc56

Exactly what are they pumping? Air? Water? If it's water, you could put them in a flooding pit and have them pump to keep themselves alive. Put the love of fear in em.
>>
No. 372876 ID: 1854db

Was that a complaint, bedhugger? Regardless, he is CORRECT!
>>
No. 372930 ID: cdb8cb

I don't think there are enough boulders tied to those puny pump arms.
>>
No. 372951 ID: f8aa66

>>372930
Bedhugger's mouth is obviously his greatest muscle. Tie rocks to arms. Bedhugger shall pump using only his chin.
>>
No. 373014 ID: 3c976d

>>372951
this
>>
No. 373033 ID: 365adf

>>372951

Well actually, the muscle there is the tongue.

So make him pump with his tongue. :D
>>
No. 373067 ID: d6af4f
File 132414575076.png - (76.09KB , 600x600 , 114.png )
373067

"Chop would have thought that this would be PREFERRED over AVERAGE BRUTAL TECHNIQUES of yesterday! Perhaps it prefers the COALS OF MANMAKING?"

>"No, no!"

"Then BEGHUGGER shall enjoy his WONDERFUL PUMP with his GREATLY EXERCISED MOUTH MUSCLES. Tonight it shall bring its MUSCLE PUMPS to bed, and perhaps it shall be called PUMPHUGGER after giving it NIGHTLY KITTEN NAP LOVE CUDDLES. ROCKS SHALL BE FIRMLY APPLIED TO ARMS TO ENSURE THIS."

>"Um, Sir! I'm not complaining, but what are we pumping? Do these pumps even work? It doesn't look like there connected to anything." Kissy Face Two asks.

"CHOP has already explained that it is pumping MUSCLES. Chop has ZERO POUNDS OF CARE whether or not these pumps perform EXPECTED DUTIES, but only if KOBOLDS PERFORM THEIRS."

Chop wishes to ride upon the TINY TOWER by the day's end, yet WEAKLINGS at the beginning of the day shall not be WARRIORS by the end. However, Chop believes them to already be capable of UNRELENTING SUCCESS, if only they had BRUTAL MOTIVATOR to QUINTUPLE EFFORTS! How shall Chop give BABIES this motivation?
>>
No. 373068 ID: 4e1288

>>373067
Do you happen to have any deadley animals kept in your base?

Teeth and claws can be corked to make sure they dont kill anyone, but being beaten with the giant paws of a roaring beast should be enough motivation.
>>
No. 373070 ID: f6106a

BABIES sadly do not have the motivations of WARRIORS. That will come later. For now they need BABY motivator. Give BABIES a number of pumps they have to hit before days end. If they do so, BABIES get to sleep in for two extra hours before training tomorrow. Failure means they come in two hours early.
>>
No. 373076 ID: 3c976d

>>373070
i like this...
>>
No. 373079 ID: 6e44d2

>>373070
Make it one hour in both directions. We can't lose an entire two hours of training, even for the more motivated warriors. They'd only be cheating themselves out of valuable training time.
>>
No. 373085 ID: f6106a

>>373079
I don't think one hour would be sufficiently motivating for such pathetically weakwilled toddlers.
>>
No. 373632 ID: 61d944

>>373067
A JOG through the compound! Show them who they FIGHT for!
>>
No. 373645 ID: c7dc56

Engage black-ops mind games mode. Continue them with a "normal" daily routine, and observe the people they are close to. Then put them in an arena with an overwhelming odd against them and have them hold for 20 minutes. Everyone who fails will result in their loved ones being denied rations for a day or two. Follow this by restraining forcibly the losers to a comfortable bed with the extra rations denied to their loved ones.
>>
No. 373656 ID: 1854db

>>373645
Whoa, okay, no, that is too extreme and also we don't have authority to do most of that. The point isn't to torture the trainees, it's to expose them to harsh conditions to ready them for difficult battles.
>>
No. 373665 ID: d6af4f
File 132436387452.png - (56.62KB , 600x600 , 115.png )
373665

>>373068
TRULY DEADLY BEASTS may KILL EVEN WITH CORK CLAWS. We allow no such beasts into these walls!

>>373645
"Chop shall keep this brand of ideas for when SUCH WEAKLINGS will not BREAK UNDER SUCH DURESS."

"BABIES will have PERFORMED EIGHT HUNDRED PUMPS BY THE DAYS END. SUCCESS will give TWO HOURS OF WARRIOR SLEEP, and FAILURE shall be met with REPLACING TWO HOURS OF BABY NAP WITH MORE PUMPING. If babybolds need rest, then they may rest their WET SPAGHETTI ARMS and JOG ALONG THE CAVES TO SEE WHOM IT IS YOU ARE HERE TO PROTECT."

Choose Character:
Bedhugger
Princess
Punchingbag
Kissy Face One
Kissy Face Two

>>
No. 373670 ID: c2c011

>>373665
Lets take a look inside the mind of Kissyface One.
>>
No. 373685 ID: 61d944

I wanna see Princess!
>>
No. 373711 ID: 437934

>>373670
>>
No. 373726 ID: a1d7ad

>>373665
I vote for Princess
>>
No. 373752 ID: c7dc56

Punching bag was the one with super brows right? Vote going his way.
>>
No. 373756 ID: 1854db

>>373752
That's Bedhugger.
>>
No. 373774 ID: 6a5a08

Bedhugger.
>>
No. 373779 ID: 0d7a83

Pillowcuddler.
>>
No. 373809 ID: d10a3e

bedhugger
>>
No. 373828 ID: 1854db

Bedhugger.
>>
No. 373870 ID: 365adf

1/2bed(2x)hugger
>>
No. 373902 ID: 1e3433

Princess.
>>
No. 374136 ID: 44c37f

Hugger of beds, master of eyebrows.
>>
No. 374478 ID: 5ef398

Stasrubis? Failing that, Bedhugger.
>>
No. 375226 ID: d6af4f
File 132492889988.png - (59.55KB , 600x600 , 116.png )
375226

I can't feel my arms. They really could actually fall of right now, and I really would not even notice. This is absolutely insane. Shoulda gone scouting.
>>
No. 375232 ID: c2c011

>>375226
That's right, always volunter whenever a psycho drill sargent asks for one. If you're lucky you're just going to get maimed a bit and then get some well earned rest. Anyway, don't slow down, otherwise he will come up with something even more insane.
>>
No. 375236 ID: cdb8cb

>>375226

Look on the bright side, you are going to have way stronger arms than if you had gone scouting. Also you are less kill by gnolls than if you had gone scouting.
>>
No. 375241 ID: d6af4f
File 132493572320.png - (58.42KB , 600x600 , 117.png )
375241

>Don't slow down
I do have to conserve my strength, but trust me, I do not want to get caught by that giant while standing still. Not at all.

>Less kill by gnolls
Okay, that's true. That's very true. I hope Lumei's alright. Actually, she's supposed to be back by now, I think. That's worrisome. Very. Maybe I could find out what's going on, if the rest of her scouting party is back.
>>
No. 375248 ID: c44286

While you run, keep alert. Surprise attacks while engaged in repetitive exercise is surely a training method worthy of CHOP.
>>
No. 375259 ID: 1854db

>>375241
Go find somebody and ask!
>>
No. 375709 ID: 5ef398

>>375241
>worried about Lumei
Bring that to Chop's attention. He should probably know if somethings amiss. Who knows? Maybe he'll even cut you some slack for keeping Lumei's mission in mind while training. You could pass it off as a sign of a good strategist, concerned with the success or failure of the camp's various plans.
>>
No. 375714 ID: c2c011

>>375241
Don't let your attention wander, Chop is probably just looking for a blatant opening to exploit to teach you a painful lesson in being aware of your surroundings.
>>
No. 375723 ID: d6af4f
File 132509673578.png - (105.19KB , 600x600 , 118.png )
375723

>Go find someone

Yeah, near the entrance I think is.. it's flooding, huh. It has been raining a lot lately, now that I think about it. I doubt Chop could sneak up on me easily, he always smells like barely cooked steak. I'm still not used to being indoors all the time. Not at all. Oh, I think that's.. Kradis, was it?
>>
No. 375724 ID: d6af4f
File 132509674936.png - (42.78KB , 600x600 , 119.png )
375724

"Kradis..? That's you, right?"
>"Ah, aye, tis me. Bedhugger, am I correct? Say, have thou seen Lumei?"
"Oh, I was hoping you could tell me. That's not good, is it?"
>"Fret not, lad! I am sure she is fine."

Maybe I will go ahead and talk to Chop about it. I don't expect slack, but it would be wrong if he gave me a hard time for worrying about a friend. All kinds of wrong. He's not that kind of crazy. I don't think.
>>
No. 375725 ID: e3f578

AS long as you don't whine or sound whiny at all. Obviously. Try doing what he asked as you explain to him by doing laps around him as you explain. Then again, he may find it disrespectful or ridiculous enough to want to punish you. You do realize he's probably just going to punish you anyway or find some excuse to work harder later? Probably shave off your eyebrows so they're less distracting.
Concern for your fellow sister in arms will probably seem honorable to him anyway, if he doesn't assume you'd be doing it for selfish romantic reasons. Kissy Face One and Two really got hit hard from that basic assumption and he's going to ride that single fact for who knows how long, at least until he drops nicknames. Probably.
Bedhugger's respectable as far as the nicknames go, second to Lumei's nickname PUNYLOCKS.
>>
No. 375727 ID: c2c011

>>375724
Go and volounteer for a search and rescue party!
>>
No. 375730 ID: cdb8cb

>>375723

>> flooding
>> pumps

oh shi
>>
No. 375742 ID: d6af4f
File 132510135450.png - (85.46KB , 600x600 , 120.png )
375742

>>375725
I don't think my eyebrows are distracting. Not distracting at all.

>floods
>pumping

..okay, that is a little funny when I think about it, but no. Our pumps weren't actually connected to anything, we were literally just pumping our 'muscles' as Chop kept saying. And the water from the rain does have to go somewhere, so there is flooding in the caves.

"Chop, L-Punylocks hasn't been found. If it's okay, I'm willing to volunteer for a search party."
>"And if PUNYLOCKS has ran into PERILOUS DILEMMA, how does A TINY BEDHUGGER expect to fare?"
...

>I'll go alone, if I have to." Stasrubis says.
>"STASRUBIS wishes to GO WITH BUT AN ARM? Chop is displeased by this UNCHARACTERISTICALLY BRASH DECISION, but will not SPARE STASRUBIS FROM HIS OWN FOLLY. Bedhugger may go if it wishes! Bedhugger shall choose one more of its choosing! Any kobold within this cave may be chosen for the RESCUE PARTY that will BE GONE FOR NO LONGER THAN TWO NIGHTS, regardless if PUNYLOCKS state is revealed!"
>>
No. 375744 ID: c2c011

>>375742
Shabin can be pretty useful in a fight, and I have heard something about her knowing how Gnolls think. Seems like a good choice for someone to have with you.
>>
No. 375746 ID: a2fa74

>>375742
We pick Chop.
>>
No. 375747 ID: 453e62

may need a healer if she is hurt. what's her face... chee!
>>
No. 375749 ID: e3f578

Fraga is also a cool bro that knows magic, so is the bearded kobold. Taking the kobold chieftan would be pretty boss if he would accept, I'd like to see how he fights and shit.

Shabin has the gnoll advantage covered, but Fraga is more versatile. SO I vote Fraga
>>
No. 375752 ID: 7c31d2

Fraga!
>>
No. 375755 ID: 9b8205

Chop.
>>
No. 375759 ID: 6a5a08

Chee.
>>
No. 375787 ID: 40cb26

Fraga
>>
No. 375790 ID: 1854db

...probably shouldn't choose Chop, since he smells like steak and sucks at sneaking. The gnolls will be on us in no time. Chop may be very very large and mighty, but that's a whole pack of gnolls.

Well, taking him would work if he can wash off that smell or something. Otherwise how about picking Chee?
>>
No. 375812 ID: d6af4f
File 132511967206.png - (45.76KB , 600x600 , 121.png )
375812

I'm split between Fraga who I have barely seen and a healer who seems not all quite there. Completly split.

Chop is tempting but I think I would like my time away from Chop to be away from Chop.
>>
No. 375816 ID: 40cb26

Ask Chop what Fragas skills are, and if that is underwhelming ask if Chee is actually somewhat competent outside of healing.
>>
No. 375819 ID: f8aa66

>>375812
Ask of the other trainees: Who here wants to not attend Chop's class in favor of charging out into the perilous wilderness after a pack of terrifying gnolls, with only Stasrubis as backup?

Watch as every single member tries to sign up.
>>
No. 375827 ID: 6a5a08

>>375819
This
>>
No. 375840 ID: c2c011

>>375812
Out of those two? Fraga.

Still think we should have brought Shabin though.
>>
No. 375846 ID: d6af4f
File 132512534198.png - (49.53KB , 600x419 , 122.png )
375846

"What kind of skills do Fraga and Chee have?"
>"THE RUNTIEST is but a healer, and CHOP doubts it can hold its own in its fight, yet CHOP acknowledges that it can cure great wounds in acceptable time. FRAGA can heal minor wounds, but may assist in a FIGHT should the gnolls, LOST FROM THEIR HOMES, appear."

"Uh, just as a test, do any of you guys here want to go chase after someone in the rain where gnolls are going around?"

>"I do."
>"I do."
>"Yep."
>"Sure."
>>
No. 375847 ID: d6af4f
File 132512536296.png - (40.68KB , 600x600 , 123.png )
375847

>"...CHOP thought he made it CLEAR AS WINTER MORNING LAKEWATER that it would be ONE KOBOLD, however, CHOP decides that if ALL FALTERING KOBOLDS WISH TO SQUIRM OUT OF TRAINING DUTIES, CHOP shall ALLOW THIS. Should there be ANY SURVIVORS, which Chop HAS GREAT DOUBT FOR, CHOP shall CONTINUE TRAINING ALL WHOM RETURN ALIVE. CHOP shall only train THOSE WHO WISH TO BE HERE, and shall not HUNT FOR PUNY WEAKLINGS WHO BUNKER THEMSELVES UNDERNEATH THEIR BEDS from this moment on!"

Wow, he sounds a little... disappointed. Mostly angry, but he always sounds angry.
>>
No. 375849 ID: d6af4f
File 132512541466.png - (32.12KB , 600x600 , 124.png )
375849

>"This isn't expected. We have too many to make an efficient scouting party, now. We may as well bring both Fraga and Chee, and split into two even parties. Is that acceptable, Chop?"
>"Chop grants this request."

Bedhugger, Princess, Punchingbag, Kissyface One, Kissyface Two, Stasrubis, Chee and Fraga.

There are 8 of us. How should we split them?
>>
No. 375851 ID: 6a5a08

1- Stras, Chee, Bedhugger, Princess
2- Fraga, Kissy Faces, Punchingbag
>>
No. 375853 ID: 365adf

Team 1: Stasrubis, Bedhugger, Princess, Fraga.

Team 2: Kissyface One, Kissyface Two, Punchingbag, Cheelop.
>>
No. 375854 ID: 6a5a08

>>375853
Fraga and Stasrubis are our most competent in actual fights and probably in experience. Putting them in separate parties leaves the other vulnerable.
>>
No. 375855 ID: 6a5a08

>>375854
>separate
The same, that is
>>
No. 375856 ID: 365adf

>>375854

Yeah, I realized when I saw the order before mine.

Changing my vote to >>375851.
>>
No. 375867 ID: e3f578

Fraga can heal as well, so we should spread the two healers between teams and put Chee on Starubis side

Fraga, Bedhugger, Kissy Face One, Princess
Starubis, Chee, Punching Bag and Kissy Face Two
Those are my lineups, though our perspective holding Bedhugger can be switched to the other team with another trainee, probably punching bag. It's just I feel that the other team would be still rather weak without our help, and a Starubis+Chee team wouldn't need guidance to be effective.
>>
No. 375916 ID: f8aa66

Aw, I hurt Chop's feeling. And that was the last one he had, too.
>>
No. 375941 ID: c2c011

>>375853
This one works, then we got a team for fighting and one for support. Chee's team can hang back and assist where needed while Fraga and the rest try to scout and find Punylocks.
>>
No. 375992 ID: c7dc56

>>375847
>>375916
Do you see this? Cherish this, for it is precious and rare. It is a fuck. A fuck given by Chop. Possibly the last fuck given by Chop. We should feel honored.

Now as for the teams, we could split the groups as symmetric as possible, which would give them the most flexibility. But we could also go asymmetric and have Stasrubis, Fraga, and the two best recruits on one fire team, then put the others and Chee in the support team. Have the support team follow a bit behind the fire team keeping up an escape while the fire team does the actual pathfinding.
>>
No. 376163 ID: d6af4f
File 132523964954.png - (120.17KB , 600x600 , 125.png )
376163

Stasrubis seems set on having 2 parties being able to scout, rather than one team supporting. Yeah. I'm inclined to agree, this is supposed to go fast, and we should cover as much ground as possible.

Team A - Kissyface 1, Fraga, Bedhugger, Princess,
Team B - Kissy Face 2, Punchingbag, Chee, Stasrubis

We have basic camping gear and weapons, and rope. Enough rope. Is there anything else we should do before leaving the cave?
>>
No. 376164 ID: 1854db

NOPE!

Except make sure Chee knows that Stasrubis probably shouldn't be healed if he gets hurt.
>>
No. 376165 ID: c2c011

>>376163
Make sure to cover your scent from gnollish snouts and don't forget to bring along some food.
>>
No. 376206 ID: d6af4f
File 132527352724.png - (169.57KB , 600x600 , 126.png )
376206

>Chee shouldn't heal Stasrubis
I'll let her know, but I hope Stasrubis would remember to share that himself. Hopefully.

>Scent hiding oil
We've got some of that, but so long as the rain keeps up, it won't do any good.


"It's really raining. Hard."
>"Yeah, man. Kradis says the gnolls are getting closer, too. They're probly gonna close the main entrance back behind us, so don't fret if we come back to a sealed bit. It's no problem."
"Okay, let's go, then."
>>
No. 376207 ID: d6af4f
File 132527354381.png - (225.49KB , 600x600 , 127.png )
376207

We walk for a few hours without any event. Now that I think about it, we've just been wandering aimlessly, but princess knows how to track a little. She's been saying that we ran into a path the gnolls took. She did just stop though.

"Princess, are you sure they came this way? Not to doubt you, but I can't see anything."
>"...I'm sure!"
"You don't sound sure."
>"No, I'm very sure. Look!"
>>
No. 376208 ID: d6af4f
File 132527359334.png - (300.36KB , 600x600 , 128.png )
376208

... oh.
>>
No. 376212 ID: c2c011

>>376208
Looks kind of abandoned right now, time to gather your forces and ask for the most sneaky one among them, needs to be someone who won't sell the rest of you out in case of capture either, even under horrible torture.

Whoever goes will then have to quickly get in, look around a bit to see if they have Punylocks and then be out again before noticed.
>>
No. 376213 ID: 6a5a08

A tent is still up, why would they leave that behind?
>>
No. 376226 ID: c7dc56

look around very carefully for trip wires and other alarms/traps. Then send in Bedhugger to investigate the tent with the other three ready to charge in. Have Bedhugger open the tent with the tip of his sword, and have Princess and the others on look out for surrounding enemies as well.
>>
No. 376388 ID: d6af4f
File 132531386364.png - (230.40KB , 700x700 , 129.png )
376388

>Investigate the tent

The others are on standby in case things go wrong. There don't seem to be any tripwires or anything, after inspection. Let me go to the tent... wait.

Voices. Definitely voices. 2 of them? I don't think they're whispering in their, but it's too loud to make it out, out here.

>"...no luck.... try again?"
>"....... still the same!... I'm telling you...
>"...no, no, we're doing this right... defi.... possible!"
>>
No. 376391 ID: 365adf

This is a long shot, but do either of them sound like Lumei?

Because if not, those are probably Gnolls, and they are doing something reaaaal suggestive...
>>
No. 376392 ID: 1854db

Two? We can probably take 'em... eavesdrop or interrogate? Try communicating in handsignals, to ask if the others want to listen, or to attack.

Or just whisper I guess.
>>
No. 376397 ID: f7ae22

>>376388
Continue listening, they seem preoccupied and unlikely to come suddenly.
>>
No. 376398 ID: d6af4f
File 132531486763.png - (107.60KB , 700x700 , 130.png )
376398

No, it's hard to make out their voices, but I'm pretty sure Lumei isn't one of them.

Also, I am pretty sure that they are not doing anything suggestive. That had not occurred to me. They are talking, but they don't sound like they are moving around much. That's what people do when they do suggestive things, right? Move around a lot?

>Handsignals
I don't know many handsignals, but I'll make the 'come here' motion for them to gather around in case we try to take them.

>Keep listening
>"... is like a circle, here..."
>"......way way way too risky! you'd probably telep... explode half the region..."
>"... no way, I cast this spell all the time... toss me th.... gonna try it!"
>>
No. 376399 ID: 6a5a08

Ninja Wizard Gnolls!
>>
No. 376403 ID: f7ae22

>>376398
They are doing suggestive things without a condom on, hit the deck.
>>
No. 376404 ID: 1854db

Oh god they're mages doing something risky get the hell out of there!
>>
No. 376407 ID: d6af4f
File 132531640630.png - (306.10KB , 600x600 , 131.png )
376407

>Ninja wizard gnolls
>Hit the deck
>Get the hell out of there

Splash

.... nothing's happening. Except that I'm muddy, now.

>"... told you it'd fail.."
>"... whatever, we can st... break in..."
>>
No. 376409 ID: a2fa74

>>376407
Peek inside.
>>
No. 376411 ID: f72f26

yes peek inside the tent
>>
No. 376412 ID: f7ae22

The mud is CAMOUFLAGE. This was all part of the PLAN. Now that you are practically invisible you can peek in the tent easily.
>>
No. 376414 ID: 365adf

Wow they are horrible at this.
>>
No. 376418 ID: d6af4f
File 132531838474.png - (244.38KB , 800x800 , 132.png )
376418

>Peek in

Here goes.

>"Eh?" the gnoll says.
>"Uhhhhhhm?" the kobold says back.
>"Errrrrrrrrrrrrr." the gnoll continues.
>>
No. 376419 ID: 6a5a08

Oh okay.
They were playing D&D&D.
Makes complete sense now.
Ask if they've seen a dragonbold.
>>
No. 376420 ID: 365adf

Equip ROBE and WIZARD HAT

...>>376419
>>
No. 376421 ID: f7ae22

HIT THE DECK AGAIN
>>
No. 376423 ID: e91c8d

Apologize and explain yourself briefly.

"Sorry! I was just looking for a friend! She was tracking gnolls, and I sorta just followed your tracks to track her but I guess I have the wrong gnolls so... sorry?"
>>
No. 376426 ID: a2fa74

>>376418
"Sorry to disturb you, but one of our friends is missing and we think she might have run into a pack of gnolls. Have either of you seen a lizardbold or a pack of gnolls around here?"
>>
No. 376433 ID: 5eea01

That gnoll is cute~
>>
No. 376436 ID: d6af4f
File 132532246661.png - (140.17KB , 700x700 , 133.png )
376436

"Uhh.. sorry. Sorry. One of my friends is missing. We think she may have ran into gnolls. Maybe the wrong gnolls? Have you see any other gnolls, or a half mammal half lizard kobold? And sorry for interrupting?"

>"Oh. Never saw a kobold like that!" the gnoll states. "I think I heard that Stream was going to follow that one. You probably have the right gnolls, since we're the only gnolls around as far as I know. What's up, man? What village are you from?"
>>
No. 376442 ID: 1b0f2f

This is all Tom's fault.
>>
No. 376444 ID: 6a5a08

"You seem nice and all, but that's kinda not something one tells random strangers from nomadic clans of warrior species, you understand."
>>
No. 376452 ID: e3f578

>>376436
Oh, no, there are reports of more aggressive to kobold gnolls. One of our guys returned to our encampment with blood on him anyway.

Compliment them on their figurines and environment set up. They look really nice. especially with this era of technology. Were they made by magic or professional carpenters?
>>
No. 376453 ID: 453e62

>>376452
focus.
ask if he can help us meet this streams without them biting our face off.
>>
No. 376476 ID: c2c011

>>376436
This is weird as hell, ask what the other 'bold is doing there and in what direction Stream headed off to.
>>
No. 376490 ID: 1854db

>>376436
Tell her it's a secret, and they shouldn't be around here. Ask her what they're doing here. We kindof want them to leave?
>>
No. 376516 ID: 682361

>>376490
...her?
>>
No. 376550 ID: c7dc56

Tell em "we have to keep our home a secret, but could you tell us the name of your clan? We're just worry about whether or not wandering strangers are gonna try and kill us in our sleep."
>>
No. 376553 ID: d6af4f
File 132536284149.png - (79.06KB , 700x700 , 134.png )
376553

"I, uh... well, no. I mean, I'm looking for more aggressive to kobolds type of gnolls. A kobold came back to my home with blood on him, too. I'm going to follow Stream, do you know where he went, and any way I could approach him without getting my face bitten off? A lot?"

>"We're the gnolls, yeah. We're not here to kill kobolds, but... it might happen I guess. Well, Stream's a she, for starters. And yeah, northeast from what I gather, but she'd follow your pal. Don't worry, I don't think Stream would kill that one, just follow her till we find a particular camp. Speaking of that! You didn't answer my question?"

"You seem nice, but that's not something I tell nomadic clans, you understand? What's the name of your clan, anyway?"

>"You know, you're the first kobold I've met in this forest that didn't answer the question. That makes me feel that there's a secret kobold residence we don't have on the map, and possible a reason for that. You understand? You tell me that, and I'll tell you about our clan."

"... you have a nice set of figurines. Were they made by magic or professional carpenters?"

>"Lilu here tells me he traded it for trinkets from a human caravan. But please, don't avoid the topic anymore. We've got to know."
>>
No. 376554 ID: f72f26

tell the gnoll the truth, he's definitly a friend of kobolds, maybe if your polite he'll let you join in on the game
>>
No. 376556 ID: c7dc56

>>376553
No can do, there's plenty of kobold villages and camps around these parts, but there's only one that's lasted more than a handful of years. I should know I'm originally from one, and having all your family and friends killed in a raid makes you alot more cautious.
>>
No. 376557 ID: c7dc56

>>376554
Oh but totally try and get into that game.
>>
No. 376558 ID: 6a5a08

"If anyone were to find out I told you that, I'd probably be exiled. We're a refuge for those displaced by raids, war, and the like. I'm just out here making sure everyone's safe. If your group doesn't mean harm, then it's best if we ignore each other."
>>
No. 376566 ID: f70e5e

we can't risk the settlement, even if these gnolls are friendly, we can't be certain they can keep a secret. the best thing would be to give him a convincing lie maybe something like

"I come from a kobold camp made up of those displaced by the destruction of there old homes. we have survived by staying hidden and moving whenever it looks like we might be found."

if he asks why your telling him this say them knowing the camp exists and ignoring it is better than them deciding to go and look for it.
>>
No. 376568 ID: d6af4f
File 132536629187.png - (159.12KB , 700x700 , 135.png )
376568

"I'd get exiled if I told you. I'm part of a camp mostly made up by displaced by the destruction of our old homes. I think it would be best if we ignore each other, if your group doesn't mean harm."

>"Yeah, don't worry about it. I don't blame you, even if I think you are in the camp we're after. If there's a guy dressed in red that you know, tell him I don't mind that he messed up my foot."

>"Wait, wait, Hilt! You said the necromancer would kill you guys if you didn't find it!" Lilu says.

>"Gah, Lilu, man, I told you not to go and spread that. You're making me look pathetic, here. We'll find the camp anyway, don't worry about it. Hell, you want to join in on the game we've got going, eyebrows? It's better with more people."
>>
No. 376570 ID: f72f26

Yes join in! this will be the most fun thing to do.

also you gotta find out more about this necromancer, this is a quest hook If I've ever heard one!
>>
No. 376571 ID: c2c011

>>376568
You could point out that they're all likely to die if they do find the camp. Chop and his disciples probably wouldn't have any greater problems with taking down a small nomadic group of gnolls. Especially not if he has mage back-up.
>>
No. 376572 ID: e3f578

What? No man, we gotta save the girl man!
>>
No. 376573 ID: 40cb26

Oh you'd just love to, but you're out here because you're worried about your friend. Tell them you can't be spending time playing games right now, but maybe if you see them again under better circumstances? Of course if they are trying to attack your camp it'll never happen. But if you know what the lich wants then maybe the whole mess can be avoided somehow. It's not like they mean us any harm right? Just the lich.
>>
No. 376577 ID: f7ae22

Ask if they have room in the game for three more kobolds in addition to you, and then call in Kissyface 1, Fraga, and Princess. Your goal here is to gather as much information as you can, and if you're all just chillin' out playing a game then certain things might slip out.
>>
No. 376585 ID: 6a5a08

Bedhugger: "I have to make sure my friend is okay, but after that sure. Maybe if I explained it to the chief he'd be willing to help you with this necromancer problem."

Chee: Sneeze.
>>
No. 376586 ID: 6a5a08

>>376573
He said nothing about a lich. Do not mention a lich. If there is a lich, and we magically know about it, he'll figure out we're the ones he's after.
>>
No. 376605 ID: c7dc56

Bring in Fraga, he's probably the best qualified for negotiations and diplomacy.
>>
No. 376606 ID: d6af4f
File 132537372542.png - (119.10KB , 800x800 , 136.png )
376606

Well, he did say Stream wouldn't kill Lumei, so she should be okay. And we could use the information, so I'll stick around. Yeah.

"Do you have room for 3 more?"
>"Seriously? Yes, definitely! Haha, I can take charge of the left half, and you guys can all gang up on me. Don't worry, it won't be a long game, and I personally guarantee your friend's safety! Please join in, it would mean a lot to me."
>>
No. 376607 ID: d6af4f
File 132537379674.png - (83.68KB , 800x598 , 137.png )
376607

........

>"... that's a gnoll, alright." Kissy face observes.

>"Yep. Man, you guys are well equipped. You're definitely in the place we want. Most kobolds just have wooden spikes and planks for weapons and shields." says Hilt.

>"Why are you around here, and not with the other gnolls?" Princess asks.

>"My foot got messed up pretty bad by some guy dressed up in red. If you know him, tell him no hard feelings, okay? My toe is broke, so I won't be moving very fast very soon. Which is why I'm glad I met Lilu, it makes the time go by a lot faster, since we don't have access to mages out in the boonies."
>>
No. 376608 ID: d6af4f
File 132537382902.png - (118.02KB , 800x800 , 138.png )
376608

.......

"So what does this Necromancer want?"

>"Something about an artifact hidden away in the mountain. He didn't elaborate, just told us we'd know when we saw it." Hilt says.

>"I got no problems with you, man, but we are going to be able to kill you guys if you actually attack." says Fraga.

>"Probably, from what I've seen. Hey, if you want to shut this thing down early, there's three gnolls you should kill. Stream, who you know, Chomp, the big guy with a bunch of scars, and Clanker, another tough guy who wears bracers. They're second only to the Chief, and if they're out of the picture, the rest of us would probably call it off. Maybe go into hiding, or join up with another clan since our's is on the verge of collapse. I hear Chomp's bro became a chief recently. Don't worry about any necromancers though, that's our problem!"
>>
No. 376611 ID: d6af4f
File 132537408624.png - (125.84KB , 800x800 , 139.png )
376611

.........

>"I don't know! Is that illegal?" Lilu asks.

>"You're holding the book upside down, heh." Hilt answers.

>"You told me you didn't know how to read!"

>"I don't, but that picture isn't right side up."

>"Oh... oh. Then this word, uh... yeah, it's okay!"

>"Nice! I think that means my tower falls! Haha, you guys win, I never was too good at strategy!"
>>
No. 376612 ID: 0d7a83

>My foot got messed up pretty bad by some guy dressed up in red

Uh, Kradis's clothes are red right?
>>
No. 376613 ID: 6a5a08

"If we are where the thing you need to get is, we could see about getting it ourselves. That way nobody has to die, and we don't have an angry necromancer after all of us."
>>
No. 376615 ID: d6af4f
File 132537642515.png - (100.68KB , 800x800 , 140.png )
376615

Yeah, Kradis is the one he must be talking about.

"Hey, we could see about ge-"

>"Whoa, whoa, man." Fraga interrupts. "We'd love to have gotten rid of that necromancer bait, really. We've tried, but the last attempt ended up stirring an old drider nest."

>"Wait, you guys are on a drider nest?" Hilt asks. "That must be why we only needed to find your home. Oh, here, I have some dried beef, let's have lunch."

>"Thanks man, you're kind of cool for a gnoll. Driders are just one thing, past a certain point in the cave, I hear you can hear echos of lots of different nightmarish things. Trust me, you don't want to be down there."

>"Yeah, we're not going to be. We were just supposed to find the mountain and confirm it was the one with the kobolds inside. I wasn't thinking when you said we'd get killed; that doesn't matter since we wouldn't be the ones attacking in the first place. It would be the necromancer."
>>
No. 376618 ID: 40cb26

Ok let's lay out some basics: We don't want to die, we don't want to kill them, and even the necromancer doesn't seem interested in anything but the artifact. So how can we work this out so that no one dies?
>>
No. 376619 ID: 6a5a08

>>376618
This
>>
No. 376620 ID: f72f26

I am on the side of no one having to die as well
>>
No. 376622 ID: 4bdd79

>>376618
This.
>>
No. 376627 ID: a2fa74

>>376615
"If they want to clear those things out down there we'd be happy to grant them safe passage. Shit, if they get 'em all we'll throw 'em a goddamn parade."
>>
No. 376629 ID: c2c011

>>376627
That's not really something we have the authority to tell them. Nobody here really does have the authority for proper negotiations. We should probably send a runner back to base to get someone with the proper authorisation.
>>
No. 376630 ID: c7dc56

>>376618
>>376619
>>376620
>>376622
>>376627
Whoa whoa whoa guys. First off, inviting a NECROMANCER inside of the cave seems like something that you'd want to check off with the guys actually running the place. Our priorities are first to protect the cave and second to rescue Lumei. We have established diplomatic contact, the intent of the Gnolls, and the likely condition of Lumei. Right now we should report back to the cave, making sure to cover our scent trail. We can't make deals on the behalf of the others.
>>
No. 376631 ID: f8aa66

>>376627
Because surely the necromancer will just head on past us and deal with the driders for us, and not... I dunno... turn us into his, her or its' undead slave army with which to clear a path to the doohickey.

I'm sure it's a nice necromancer (well, we do have one precedent, but I'm pretty sure Chee isn't sending gnolls to attack herself).

The bigger trick would be actually killing three gnolls with our crew. Kradis is pretty good, right? I mean... he seems like he'd be pretty good, in his fancy clothes and funny courtly accent and all. And he managed to break this one's toe.
>>
No. 376638 ID: d6af4f
File 132538267549.png - (130.59KB , 800x800 , 141.png )
376638

"We don't want to die, and we don't want to kill you guys if possible, and the necromancer just wants the artifact, right? Right. So how do we work this out so that no one dies? I don't suppose the necromancer would go right on through our home without giving us trouble?"

>"Hahhh, that's what I like about you guys! You guys die like all the time, but you're always so concerned about making it so no one does. It's sweet, and I don't mean that in a patronizing way! The necromancer is way too callous. I wouldn't trust him with all of you letting them through. Sorry, I don't think killing is avoidable, but you can minimize it by knocking off the three I mentioned. Clanker, Chomp and Stream. I know they're supposed to be my clanmates, but they're real mean, and enjoy raiding and pillaging more than even gnolls should. Think of it this way. By killing them, you'd be saving more than three people. I've been thinking about it, and I don't want to be a necromancers tool. Don't just tell the red kobold there's no hard feelings, do me a favor and thank him! It gave me time to think, and even if my toe was fixed up right now, I wouldn't be a part of this anymore."
>>
No. 376645 ID: 6a5a08

"I don't think your clanmates would be too happy with you for telling us all this, and you can't outrun them on that foot. We can see about getting you refuge in the caves until your foot is healed."
>>
No. 376646 ID: 1b0f2f

What an interesting proposition. You have a cave system full of death and intrigue, but mostly death. Yet people still want to go down there seeking fortune and fame. Maybe instead of being a secret you should charge admission!
>>
No. 376647 ID: 40cb26

The only way I can see getting out of having the necromancer sack the caves and everyone in it is to procure the artifact ourselves. Stupid dangerous of course, but I'm not sure attacking those three warmonging gnolls is much better. Mention the possibility but also ask where those three gnolls might be found. And about the chief himself, if taking out a single gnoll will break the clan it should be worth looking into.
>>
No. 376653 ID: 914844

I rather suspect that this guy might be the chief (or at least a prime contender), and wants us to eliminate his rivals.
>>
No. 376655 ID: 40cb26

>>376647
Also, even if we take out the gnolls and their clan doesn't bother us anymore, that doesn't prevent the necromancer finding us later by other means. Then everyone dies anyway.

And there is one other final desperate plan: evacuate the caves until the necromancer gets what it wants. But then it may never be safe to return...
>>
No. 376664 ID: b738b4

Remember, the cave's closed until the gnoll threat passes. Or at least until the rain stops; It was starting to flood earlier. So no choices that we'd have to run by the higher-ups.

Now, where'd the other search group get to? They should be in on this, if only to get different views on the matter.

Maybe ask Hilt if there's anything that'd get Clanker, Chomp, and Stream to outright try to kill each other. Or fight. Or even just get into a raging argument so we can ambush them.
>>
No. 376669 ID: d6af4f
File 132539066548.png - (53.60KB , 800x800 , 142.png )
376669

"Hey, aren't you worried that your clan isn't going to be mad at you over this conversation?"

>"Well that's why this conversation never happened!"

"And Fraga, is it at all possible we could get it ourselves?"

"Like I said dude, we've tried. I think it would be easier with a small, strong team, since the more we send down at once the more monster attention we nab." Fraga says.

"So if just us went?"

>"Dead. I said small and, no offense guys, strong. The emphasis on the latter. Not an option for now, sorry. I know we're not solving the problem at its source, but we should focus on the gnolls for now. At least we can stall the necromancer. I'm with ya if you want to go gnoll hunting, no offense to our bro gnoll here, but we can't go back to our base to report until tomorrow night when it's opened briefly."
>>
No. 376670 ID: d6af4f
File 132539073666.png - (92.50KB , 800x800 , 143.png )
376670

"Is there anything to get Chomp, Clanker and Stream to kill each other? Or fight or anything? Also, what happens if your chief would get killed? Would that end this, too?"

>"Uh, well geez. Man, you guys are way into subterfuge. Well, if the Chief dies, chances are Chomp will be the new chief. He's been gunning for it for some time. Clanker is prideful, and would be the chief if he could take Chomp on a fair one on one fight. Stream, uh.. works for herself. Whatever benefits her, she's not really a team player. I don't know how to answer it beyond that, I just, uh... don't think about things like these. I can show you their paths, though. Clanker and Chomp are together, along with Crash, the weakest of the strongest. Stream is on her own."

We know the path that Stasrubis's team is taking, but it would take an hour or two to catch up to them. We can do that, or act on our own, either going after Lumei still or trying to take...

"Wait, there's 3 of them?"

>"Well, 14 in total, but the strong two are in a party of three, yes."
>>
No. 376678 ID: f72f26

never trust a traitor.

this guys pretty much just told you to kill his friends, the question is what's he really after?

accept his Idea for now, but be sure to question his pals, before you kill them, If you decide to kill them at all
>>
No. 376684 ID: a2853b

>>376670
With this image, I WANT TO HUG IT SO BADLY. SO. MUCH. HUGGING. MY LOVE WILL SHATTER ITS SPINE, AND I WILL HAVE NO REGRETS.

Well, you need a small, strong team? Those clan leaders sound strong. Really Strong. Chop might be a goddamned badass on par with the Goddamned Batman, but there's only one of him.
Since the Gnolls already have a death-sentence on their heads, since if they find us, we kill them anyways with no survivors, if they don't the Lich kills them anyway.
We could always use them as the shock troops for our next descent into the Deeps.

How many days do you guys have before the Lich kills you all? If there's enough time, we might be able to find some other adventuring group from somewhere and have them join in as well. The Monsters are an issue, but that's only because we're teeny-tiny kobolds.

Of course, whoever we bring will either be mindwiped afterwards, or if we can't do that we'll blindfold them in and out, and if we can't do that we'll kill them in the 'practice trap' cavern once they manage to make it out, unless they choose to stay here and help the settlement rather than leaving.
>>
No. 376687 ID: a2853b

>>376684
Oh, and all of this isn't without it's rewards.
The Deeps are rich in old treasures, magical and mundane, and are also a massive store of wealth in terms of alchemical components and raw materials.
>>
No. 376695 ID: d6af4f
File 132539594932.png - (130.84KB , 700x700 , 144.png )
376695

"Hey, Fraga, let's speak over here a second. Do you think this guy is okay? I mean, he's nice, but he's a little too nice. He could be trying to further his own goals with us."
>"Yeah man it bugs me a little too, but let's not try to offend him. That's no good of a move no matter what. It doesn't sound like his goals are necessarily at our detriment though, so he can go up or down on the gnoll ladder or wherever, it's cool with me."

Okay, okay. Whatever we do, I think it would be best to meet Stasrubis's party beforehand to discuss everything, but I've got to think about our main choices.

1 - Try and talk Chomp and Co. into forming an ADVENTURE PARTY to retrieve the artifact.
2 - Formulate plans with Stasrubis to deal with the gnolls, possibly to kill the three, but cross that bridge when it's reached.
3 - Screw all of it and, get Lumei, go back and wait for the entrance to open, and let the gnolls search play out on their own like the original plan was.
>>
No. 376696 ID: a2fa74

>>376678
In general this sort of thing is not treason, it's Gnoll Politics.

In this specific case? The people involved are plotting acting against the chief and this guy thinks their behavior is bad for the pack. It's not treason because he's doing it for the sake of the pack; protecting the chief is a minor detail compared to that.

Also? If a buncha kobolds can kill those three gnolls then those gnolls are not at all fit to lead. They certainly aren't fit to be pushing for all these raids if they can't even survive some kobolds.
>>
No. 376699 ID: c7dc56

>>376695
Bit of 2 and 3

I'd rather not hand out artifacts of power to less-than-benevolent necromancers. Find Lumei, wait for the cave to open, discuss with Kradis and the others.
>>
No. 376703 ID: f72f26

1 and 2 sound good to me.

but I'm gonna lean more with 2, I wanna find out more what's really going on
>>
No. 376704 ID: 1b0f2f

Tell the gnolls that the caves are filled with harpies. That will totally get them to go in.
>>
No. 376717 ID: 1e9d01

Kill the three gnolls.

If we told them where the artifact was and they actually managed to get it, they'd probably raid the fort on their way out. And letting the situation go will result in the gnolls finding your fort, because they already basically know where it is, and they're seeking it out.
>>
No. 376724 ID: b738b4

3, with a bit of 2, and maybe some 1:
Meet up with Stasrubis' group, fill them in, then all of you go to get Lumei. You're probably going to have to deal with Stream to keep her from tracking you back anyway. Better to have numbers for that.

Maybe afterwards you could put your heads together and come up with a way to convince Chomp and Co. to help get the artifact. You'll have some time while waiting for the entrance to open. You're going to need it, 'cause I have no idea what'd work.

Those three gnolls are going to have to be taken down, and it's going to take better trackers, trappers, and fighters than you lot, I'm sad to say. Don't even think about it. You could take one, with planning and luck, but three at once is suicide. Report in and let the better skilled take this one.
>>
No. 376761 ID: 6a5a08

2
>>
No. 376779 ID: bccf7b

>>376695

The most devious is... all of the above!

We get Lumei and bring her back to safety, and hopefully use any knowledge she has about things. Then, we organize a little "meeting" of sorts when the gnolls finally "find" the encampment, claiming that some great and terrible thing is down in the caves where a "great treasure" lies... and if they mention the necromancer, convince THEM to take it instead.

This will hopefully bypass the "get killed" nonsense, and with luck, we can seal them in there, let them get themselves killed by whatever's down there, and hopefully take out some baddies in the process (if they instead live, well... more power to them). After a bit, try and get the thing for ourselves, put it elsewhere, and let Mr. Necro have it without fuss.

Also we let our new Gnoll friend join and become Master of Games and Official Liaison of Gnoll Relations.
>>
No. 376813 ID: d6af4f
File 132545489889.png - (126.24KB , 700x700 , 145.png )
376813

>2
"We're going to meet with the other party and try to formulate plans."

>"Hehh, I'd offer to come with you guys to help you out, but broken toe and all. All I could do is keep you company."

On reaching Stasrubis' and the others, who should we go after?
>>
No. 376817 ID: 6a5a08

Find Lumei. I don't trust someone like what Streams was described as not to attack her and try and torture some info from her.
>>
No. 376818 ID: c2c011

>>376813
Doesn't Fraga have some light healing powers? Possibly enough to mend a broken toe. Which isn't really that bad an injury. This guy somehow feels shiftier by the second.
>>
No. 376819 ID: d6af4f
File 132545584418.png - (53.09KB , 700x700 , 146.png )
376819

"Hey Fraga, can't you heal?"
>"Yeah man, but not mend bones. I can only do surface wounds from weapons, but nothing fancy, sorry. We'd need to get him to Chee, or Chee to him, to fix him up."
>>
No. 376820 ID: c2c011

>>376819
Give it a try anyway, might ease his pain a bit or something.
>>
No. 376821 ID: f7ae22

Tell Fraga to try giving him a small heal anyway, and to try to numb the pain to make trying to get to Chee easier (and also to see if he is AN UNDEAD!!! OH NO!!!)
>>
No. 376823 ID: f72f26

>>376821
this
>>
No. 376828 ID: d6af4f
File 132545740959.png - (116.52KB , 700x700 , 147.png )
376828

>Heal anyway
"Sure thing. I guess it might help some of the exterior damage."

>"Hey, thanks! I didn't know there was a such thing as a kobold mage."

Well, he's not undead. Not at all. I'm sure we can get a makeshift splint for him to walk on, if we want to offer to bring him to Chee. I am getting more aware of him the more time I spend around him. Suspicious, even.
>>
No. 376830 ID: f72f26

don't bring him to chee or your camp, that is almost definitly the worst idea
>>
No. 376831 ID: 453e62

take him with to meet up with the other group.
>>
No. 376840 ID: b738b4

Hilt would just slow you down in his current state, as well as being a big and obvious. Leave him. You can swing back here after getting Lumei and have Chee fix his toe, as thanks for the help. Just don't mention this to him. It'll be a surprise.

Better hop to it. You've got to meet up with Stasrubis' group and get to Lumei before Stream does. Or get Lumei away from Stream, if it has come to that.
>>
No. 376856 ID: d6af4f
File 132546638937.png - (84.23KB , 700x700 , 148.png )
376856

>Leave Hilt

"Alright, we've leaving, Hilt."
>"Yep, have fun out there. And thanks for playing the game, it means a lot to me, I mean it."
>>
No. 376857 ID: d6af4f
File 132546640140.png - (349.55KB , 700x700 , 149.png )
376857

Some time later

"Ah, there you are, Stasrubis!"
>"We weren't going to meet again until the small canyon an hour from now. What's changed?"
>>
No. 376859 ID: 40cb26

>>376857
"Information." Commence debriefing.
>>
No. 376862 ID: 1b0f2f

Information? B-but that conversation never happened!
>>
No. 376903 ID: d6af4f
File 132547981478.png - (265.14KB , 700x700 , 150.png )
376903

I spill absolutely everything. That conversation did happen, actually. I know he doesn't want the other gnolls to know about it, but the conversation did happen, so that was a weird thing to say. We talk about it while walking.

>"Let's not trust the gnoll. We can only trust ourselves." Stasrubis states.
>"I missed a game and a chance to heal?!" says Chee.
"Let's find Lumei, and possibly Stream. We'll see what we can do. Whatever we can do. How do we even find her? It seems like she could be anywhere."

>"Speaking of streams." says Stasrubis.
"Oh, we have to cross this?"
>"That's not a big deal. But there was no stream here before."
>>
No. 376906 ID: 453e62

can't the wizards do ice magic and make a ice bridge?
>>
No. 376907 ID: f72f26

uh oh, this may be the beginnings of a flood, you're going to have to hurry
>>
No. 376926 ID: 1b0f2f

Oh shit get to the pumps!

Wait, no time for the pumps. You'll just have to punch the water into submission!
>>
No. 376929 ID: d6af4f
File 132548938681.png - (231.97KB , 700x700 , 151.png )
376929

>Punch the water into submission.
Should have brought Chop. Definitely.

"Hey, Chee, Fraga, can you guys make an ice bridge or something? Maybe a small one?"
>"Sorry man, no can do."
>"I'm sorry, I know very little elemental magic!"

>"It's weird." Stasrubis says. "It doesn't seem like a likely spot for a flash flood. It doesn't matter. We need a way to cross."
>>
No. 376930 ID: 365adf

Aww, If Lumei was here maybe she could part the water and make land to cross. Like Moses.


Actually, let's do that.

Find Lumei so she can pull a Moses.
>>
No. 376933 ID: 1d6a0a

Okay, okay, here we go, put the lightest 'bold on a shield, give them an end of the rope and set them across the water.

Preferably one with high agility/strength to maintain balance.

Then when they get to the end, tie the rope to the other side then each 'bold can cross. If one of them is too weak, hopefully another 'bold can help them across.

And hopefully they don't get ambushed in the process.
>>
No. 376939 ID: d6af4f
File 132549646353.png - (215.19KB , 700x700 , 152.png )
376939

>Send rope across.

Okay, Stasrubis says that I have to swim straight across, but won't be able to prevent going downstream. So I can't carry the rope with me across, since it won't last long before it runs out, so once I get to the other side I can get the rope tossed to me and tie it around a tree or something.

Princess and I are probably good for the job, but I volunteer first. I can definitely do it, the wood in the shield is floaty enough. I got a light sword too, so that's no problem.

Okay, I'm definitely going be going pretty far downstream. A lot. But that's fine, it should just take some minutes to get back to where the rest were. Then Stasrubis - or someone - can toss me the rope and we'll get across in no time. Definitely won't be that long.
>>
No. 376940 ID: d6af4f
File 132549648362.png - (409.79KB , 700x700 , 153.png )
376940

I'm out.

Shouldn't take long at all to get back. But we didn't plan for this. Not at all.
>>
No. 376944 ID: 1b0f2f

Oh boy you in big trouble now. Run!
>>
No. 376950 ID: 1e9d01

Say hello first. They just look defensive.
>>
No. 376954 ID: c2c011

>>376940
Look cute and naive and tell them you com in peace.
>>
No. 376995 ID: d6af4f
File 132553809190.png - (291.64KB , 700x700 , 154.png )
376995

>Say hello
".......hello. I come in peace."

>"Hi! Who are you?! You're not one of us, are you? Right? If you are then, uh.. I'm sorry. But I don't think you are!"
>>
No. 377000 ID: 453e62

"i need to help me friends cross the river, can we walk and talk at the same time?"
>>
No. 377001 ID: f72f26

tell them you don't mean to tresspass, but you need to find a lost friend
>>
No. 377007 ID: 6a5a08

"Not trying to trespass, my friend is lost and I'm out looking for them."
>>
No. 377010 ID: 1b0f2f

>>376954

You fool! Cute and naive only works on things less cute and naive than yourself!
>>
No. 377015 ID: d6af4f
File 132554398764.png - (262.81KB , 700x700 , 155.png )
377015

"I'm not trying to trespass! I just want to find my friend. And I need to help my other friends cross this river. Can we walk and talk?"

>"Fine! We're looking for a kobold too! A half draconic one! Have you seen one like that?"
>>
No. 377016 ID: c2c011

>>377015
That sounds suspiciously like the one we're looking for. Don't mention that yet though, first find out why they're looking for that particular 'bold.
>>
No. 377017 ID: 453e62

"no, i haven't seen one around. why do you need it?"
>>
No. 377019 ID: f72f26

ask him how suck a horrible genetic monstrosity could even exist, then ask why he's looking for it
>>
No. 377021 ID: c7dc56

Just say "what for?"
>>
No. 377029 ID: d6af4f
File 132554839891.png - (365.08KB , 700x700 , 156.png )
377029

>Ask how could such a horrible genetic monstrosity exist
"How could such a horrible gen..."

I can't do that.

"No. I haven't. What for?"

>"Because a buncha gnolls came to our vil-"
>"Thrukligus! We can't say, the gnolls told us not to tell others about them!"
>"Ah! We messed up! Now they're gonna eat us and boil us and pluck off our hands and do all that stuff they said they were gonna do!"
>"No, that was just if we didn't help them find the draconic kobold! And you messed up!"
>"Don't blame it on me!"
>>
No. 377031 ID: 453e62

say you and your friends can help them. but you need to get them first.
>>
No. 377032 ID: f72f26

convey what the gnoll told you to theses Kobolds, be sure to mention that he also told you not to speak of him.

this should earn the bolds trust.

be sure to tell them that these gnolls may be trying to play your two sides against each other
>>
No. 377046 ID: d6af4f
File 132555127205.png - (310.14KB , 700x700 , 157.png )
377046

I give the summary of my talk with Hilt, and we start walking back upstream in the meanwhile. The others seem to be watching me more intently than I'd like. Much more.

"He also told me not to talk about it. My friends can help you once we get to them."
>"O-oh. W-wait. Lilu was kidnapped! I mean I guess I didn't see it so she might have left on her own but I don't know. Did hilt really actually help you? That seems really unlikely! Gnolls are bad, really bad!"

Oh, so Lilu was part of this tribe.
>>
No. 377048 ID: 453e62

gnoll in the woods, point at it and yell for them to run.
>>
No. 377051 ID: f72f26

tell him you suspect Hilt is not legit in his claims, and that you don't know what he's really after

promise you'll help them find Lilu when-

OH SHIT!, I just notice the gnoll!, everyone prepare for combat!
>>
No. 377056 ID: 1b0f2f

Everybody do what kobolds do best! Flee pathetically!
>>
No. 377071 ID: d6af4f
File 132555741439.png - (366.18KB , 700x700 , 158.png )
377071

>Do what kobolds do best

>"AHHHHHHHHH"
>>
No. 377072 ID: d6af4f
File 132555749027.png - (312.70KB , 700x700 , 159.png )
377072

>"Haha, you pathetic fuzzballs! I should kill all of ya, but I'll spare your sobbing lives if you capture the one with the eyebrows! I couldn't help but overhear Hilt's name, and I'm very curious what eyebrows knows about him!"

>"I- sorry, but we have to capture you!"

Not good! The rest of my friends are right ahead!
>>
No. 377074 ID: 453e62

keep going. they throw you the rope then run around a tree twice to secure it and then let them "capture' you aka make you stand still for a bit.
>>
No. 377075 ID: c7dc56

Tear your eyebrows off and blend in with the fauna.

Or just have Stasrubis and Fraga gank his ass.
>>
No. 377076 ID: 3c585f

>>377072
time to put that chop training to good use. sord n bord the gnoll with your pumped muscles. your eyebrows are too thick to take that kind of shit from some no browed pointy eared nobody.
>>
No. 377086 ID: 1b0f2f

>>377076

It's been like 2 days. Chop can't work miracles, man.
>>
No. 377088 ID: a1d7ad

>>377086
Don't question what Chop can do, nothing is tougher than Chop's training
>>
No. 377091 ID: 1b0f2f

>>377088

Chop is!
>>
No. 377092 ID: 0d7a83

>>377091
Shut up you'll cause a MUSCLE PARADOX

>>377072
I find it disheartening that despite the fact there are at least ten kobolds there they'd still rather turn on their own than fight one gnoll.
>>
No. 377101 ID: a1d7ad

Realise what would happen when you get back if Chop heard you run from a Gnoll

Become Chop and turn the running kobolds against their Gnoll oppressor
>>
No. 377107 ID: b738b4

Run towards your friends.
Have them throw the rope to you and pull you across.
Then yell back that you'll throw the rope over for any kobold that wishes not to become gnoll chow.
If there's any takers, anchor your end and chuck it to 'em.
Once the gnoll shows up, move out of sight into the forest.
Head downstream to about where Klabis got out, just in case they send someone over to throw a rope to.
>>
No. 377111 ID: e3f578

Tell them they're idiots, working all together they can take out this threat with their pointy sticks.

Seriously, have you looked at their numbers? Against one gnoll? Hell, they could take on three gnolls, you're all in thier territory.
>>
No. 377117 ID: d6af4f
File 132557620246.png - (385.79KB , 700x700 , 160.png )
377117

>Tear off eyebrows
No.

>>377091
I find that disheartening too.

>Sord'n'bord the gnoll
Someday, I hope I can do that without feeling like it's suicide.

>Have the rope thrown

"THROW THE ROPE!"

>Use the rope to get dragged back to the other side
>Secure the rope and fight the gnoll

I might be able to try and convince the kobolds to get the gnoll, if they do see my friends! It's risky, but the alternative is to go back to the other side of the stream. I don't know how easily the gnoll would be able to cross it, but at least we wouldn't have to worry about these other kobolds.

Should I tell the others to drag me back to the other side, or have them come across and fight?
>>
No. 377118 ID: 40cb26

Letting this gnoll go would be a disaster. It knows Hilt is involved somehow and is threatening these kobolds to find our friend. This one has to go down, now.
>>
No. 377125 ID: 1d6a0a

Secure the rope and stand your ground. Hopefully you can create enough of a distraction with your puny furry body so the rest can cross safely, without the rope being cut or being speared mid-crossing.

Again, hopefully, the other 'bolds will allow you to stand up to the Gnoll, but if the Gnoll feels like the situation is getting out of hand, it might flee, so hopefully, by showing spine, the other thousand 'bolds will help.

Other then that, don't die, and make sure the rest cross safely.
>>
No. 377129 ID: d6af4f
File 132558551046.png - (294.17KB , 700x700 , 161.png )
377129

>Secure the rope, and fight
The gnoll shouldn't leave here alive since I opened my mouth about Hilt, so I'm securing the rope! I'll go back and try to distract them, at least with trying to get the other kobolds to help a guy out.
>>
No. 377131 ID: d6af4f
File 132558557918.png - (533.73KB , 800x700 , 162.png )
377131

Back on the other side...

>"The rope is decent, but between the weight of us and the power of the current, no more than two should cross at a time, otherwise the rope will be in danger of snapping. Which two should cross first?"

Stasrubis
Kissy Face 1
Kissy Face 2
Fraga
Princess
Chee
Punching bag

>>
No. 377135 ID: 1b0f2f

>>377131

Stasrubis, Fraga first, Chee last. Healers always behind the tank.
>>
No. 377137 ID: 1e9d01

Chee can't heal Stasrubis. He's not a tank, he's a shock trooper. We don't have any tanks, really. I guess Klabis might count if he's good enough with the shield, which suggests we send Chee and Fraga over first.

Note that the gnolls don't expect kobolds to know magic. It's our ace in the hole. A gnoll that knows the art of war would see a heavily injured but living kobold soldier as someone to be wary of, so stasrubis would catch his attention. Unless he's stupid. I think stasrubis would be most effective as a late addition to the fight, to take him down as he's distracted.
>>
No. 377140 ID: 1d6a0a

Fraga + Punchingbag. Hopefully no one gets -too- hurt for Fraga to need assistance healing. Punchingbag because he might be willing to try to prove himself more then the others still.

Or Kissyface1+2, because they are self-proclaimed hobbyist fighters. Might have some synergy going on.

Save Star/Chee for later, as Star is best not getting hurt and Chee is best hidden away for a bit.

If Fraga can use some magic, it might appeal to the other Kobolds.
>>
No. 377141 ID: c2c011

>>377131
Stasrubis and Fraga, we need to get some offensive power over there.
>>
No. 377189 ID: c7dc56

First the veterans Stasrubis and Fraga, then Chee and Punchingbag, followed by the rest in any order. Shout that you've already rescued Lilu from Hilt loudly at the Kobolds to dissuade them from attacking.
>>
No. 377261 ID: b738b4

These other kobolds will get the wrong impression if Stasrubis comes across first.
Better send over some stronger looking 'bolds first:
Fraga and Punching Bag

Followed by:
Chee and Princess
Kissy Face 1 and 2
Stasrubis

Chee's in the second group 'cause a healer won't do you any good on the other side of this river. She should stay near the rope and out of the gnoll's sight though; If that gnoll sees healing magic, it's going to focus on her. We'll bring the injured to her instead.
>>
No. 377371 ID: d6af4f
File 132565775088.png - (168.70KB , 700x700 , 163.png )
377371

>Stasrubis
>Fraga

They're coming, and I'm running back. I think the gnoll is taking this likely, it probably could have kept up with me, but he's hanging back with the other kobolds.
>>
No. 377373 ID: d6af4f
File 132565786772.png - (365.40KB , 700x700 , 164.png )
377373

"Hey, hey, wait! There's a lot of us, can't we turn on the gnolls?!"
>"No! There's more gnolls out there! At least 50 of them!"
"There aren't fifty of them, there's hardly more than a dozen!"
>"That's not what the gnoll told us, but that's a even more! We'll get killed if we fight back!

The gnoll is caught up.
>"Less talking more captury, unless you tykes want to be more dead than alive."

They seem reluctant, but are slowly inching to me. Slowly.
>>
No. 377374 ID: 6a5a08

"We have a wizard."
>>
No. 377376 ID: ed57e8

strike a combat stance "i have been trained by the legendary master chop, i have gone easy on you for we are kin but know that even a thousand gnolls do not match me"
>>
No. 377378 ID: e3f578

"Less taky orders from gnolly likk little bitches and more killy gnolly like real kobolds protecting their domain. THAT IS WHAT WE DO!"
or
"She's lying like a bitch, she's the only one here right now! Take her out and the last person who knows your tribe is here is DEAD!"
or
"Capture me and my tribe, one-hundred-fifty strong, will completely murder your entire tribe. You have no choice in this matter, your tribe is going to do the bidding of somebody. I imagine a fellow kobold's bidding is better than a gnoll's who will kill you anyway. I AM THE FURRY-BROWED-DIPLOMAT! FEAR ME!"

Nonetheless she's about to draw her sword and chop your head off. So dodge it bitch.
>>
No. 377381 ID: f70e5e

it doesn't matter how many gnolls are in the area, because right now there is only one right here.
>>
No. 377383 ID: b738b4

Point out that these gnolls are in the service of a necromancer. Which probably means they're all going to be killed to refill said necromancer's kobold parts bin anyway, so why not fight back?

If that doesn't work, ask them to remember the last time they heard of a kobold tribe forced into aiding gnolls that didn't end in the kobolds being enslaved, slaughtered, or worse. 'Cause I have never heard of such a thing, have you?

>>377376
And then they all scramble out of the way, yelling "WELL, PROVE IT ALREADY!"
>>
No. 377387 ID: 0d7a83

>>377374
We have wizards.
>>
No. 377391 ID: 1e3433

"Theres one Gnoll here right now and shes surrounded by your spears, you have the choice to take this opportunity to rid yourself of a enemy or you can die cowards when the Gnolls feel you've outlived your usefulness."
>>
No. 377393 ID: f72f26

clearly the solution is too seduce the gnoll with your sexy eyebrows
>>
No. 377399 ID: eb672d

I can give several reasons.

How about the fact that they will likely kill you anyways the moment you so much as mess up? Or the fact that when they find your brethren whom by the way would likely not mind addition defenders, they will likely use you as the front line as you have to kill possible relatives with your own hands while your captors stand back and watch.

Or maybe once that is done and you have your brothers' blood on your hands, they will send you into a death trap just you could get an artifact for some creepy bugger to enslave more of your people and will likely kill you just so he could have a few more undead waiters to bring him his morning tea!

So yeah, your choice. Help us kill this guy so you can be free, or fight for him/her where the outcome will lead you fellows to kill innocent kobolds, go into a monster infested area for some stuff you will never get to use, and likely be slaughter along the way and likely reanimated as a meat shield so you can fight again because you can't stand up to ONE GNOLL THAT IS RIGHT HERE SURROUNDED BY POINTY SPEARS!
>>
No. 377402 ID: d6af4f
File 132566805826.png - (381.73KB , 700x700 , 165.png )
377402

>Seduce the gnoll
I would.. rather fight it one to one.
>Lots of bluffing
I'm not a very good liar.

"She's lying, and she'll probably kill you as soon as you make a mistake, or she feels you outlived your usefulness! How many stories do you know where kobolds are taken advantage of, where the kobolds win in the end?!"
>"We can make a story up where we do!"
"Okay, well there's only one gnoll with us! Surrounded by your spears!"
>"But if we don't obey her, and especially if we kill her, the rest will come!"
"They're doing a necromancers bidding, and he'll just kill the lot of you anyway!"
>"...th-then we should live as long as we can!"
"We have wizards!"

....

>"Wizards?!"
>"Wizards. You can't be serious." the gnoll says.
>"What kind of wizards?!" the kobolds ask.
>>
No. 377404 ID: f72f26

exagerate the capablity of your mighty wizards

>"But if we don't obey her, and especially if we kill her, the rest will come!"

tell them they don't have to kill her, just order her to surrender, then take her weapons and tie her up.
>>
No. 377407 ID: eb672d

Yell the tales of the Mighty Muscle Wizard Chop. Who can cast sleep with his fists, punch out gnolls and dwarves with ease, and that he is looking for apprentices.

Also, how would the other gnolls know if she doesn't say anything due to her being dead and you guys being long gone from the scene?
>>
No. 377408 ID: 1d6a0a

>>377404

Get Fragums do make a spectacular display of non-lethal exhibitionism magic. Fire and explosions everywhere.

"Not even the rain can douse our spirit" or something awfully corny like that.

As soon as the 'bolds are on the team's side, begin warfare to slay the Gnoll.
>>
No. 377415 ID: d6af4f
File 132567106068.png - (356.70KB , 700x700 , 166.png )
377415

"Yes, wizards! The great muscle wizard Chop, who casts sleep with his fists, punches out gnolls and dwarves with ease, and he's always open for apprentices!"
>"Wait, Chop's alive?!" one kobold shouts. That's weird.
"Yes, of course he's alive! And Fraga, who's fireballs light up the sky! oh god I hope that's true"
>>
No. 377419 ID: d6af4f
File 132567126173.png - (413.33KB , 700x700 , 167.png )
377419

"FRAGA I NEED A HUGE FIREBALL I DON'T CARE JUST MAKE IT BIG PLEASE TELL ME YOU'RE THERE!"

>Yell something corny to the kobolds
"NOT EVEN THE RAIN CAN DOUSE OUR--

FWOOSH
>"Shit!" the gnoll shouts.

---GOOD GODS FRAGA THAT WAS CLO- I MEAN--"
>>
No. 377420 ID: d6af4f
File 132567128695.png - (361.27KB , 700x700 , 168.png )
377420

"NOT EVEN THE RAIN CAN DOUSE OUR SPIRITS!!"

If they're going to take any orders, it's going to be now! Definitely now! What should I order?
>>
No. 377421 ID: f72f26

"capture the gnoll, do not let it escape, lest you incur the wrath of mighty chop,"

"she has told you many lies and in justice must now tell you truth"

alternatively, you mentioned wanting to fight her one on one.
offer her this challenge, her gnollish pride won't allow to refuse.
>>
No. 377430 ID: c2c011

>>377420
Tell the gnoll to surrender or perish.
>>
No. 377431 ID: ed57e8

CHAAAAAAAAAAARGE!
lead your bolds to victory!
>>
No. 377440 ID: a1d7ad

>>377421
Scaring them by mentioning Chop might work, after all Chop is scarier than that gnoll.
>>
No. 377444 ID: e3f578

I say take no risks and stab it with spears. Just stab the shit out of it.
>>
No. 377501 ID: c7dc56

>>377444
MAKE WITH THE ADORABLE STABBINGS
>>
No. 377529 ID: 1b0f2f

Do what kobolds do best! Overwhelm your enemy in sheer numbers!
>>
No. 377542 ID: 1854db

ATTACK!
>>
No. 377587 ID: b738b4

Hobble the bitch!
Go for the legs!
Don't let her escape!
Capture her!
>>
No. 377609 ID: d6af4f
File 132573802558.png - (258.60KB , 700x700 , 169.png )
377609

"We've got the numbers! Don't upset Chop, get the gnoll! Don't let her escape!"
>"Son of a bitch, you guys are dead!"
"Stream, surrender, or you'll die!"
>"Fuck off, you're next!"

Should I join in? Stasrubis and Fraga are almost here, but it's still going to be dangerous, and she'll almost definitely target me given the chance.
>>
No. 377612 ID: 40cb26

If she targets your new friends they aren't going to stay useful for long. Move in, know you are going to be the target and use that to your advantage by playing an annoying, distracting defense until your allies arrive.
>>
No. 377613 ID: ed57e8

yeah, stay fast and annoying. make it target you.
>>
No. 377614 ID: f72f26

yes move in, but stay defensive, distract her from the mob, and while she's swinging at you their mass will pull her down
>>
No. 377623 ID: b738b4

>>377612
Yes, this. Play an evasive defense.
Hurl every curse and insult you can think of at her.
Yell "Go for the legs! Keep her from running!"
>>
No. 377635 ID: 1854db

>>377609
Be a distraction, and tell the other kobolds not to risk their lives, a healer will be on the way in a few minutes.
>>
No. 377641 ID: c7dc56

Piss her off. Be evasive, but still her primary threat. When Stasrubis and Fraga arrive, have Fraga flash her with bursts of bright fire and Stasrubis deliver a killing blow.
>>
No. 377675 ID: c2c011

>>377609
Go in there and start distracting her. Might give the others a chance to stab her in the legs with their spears a couple of times.
>>
No. 377678 ID: 6a5a08

You're the only one with a shield, use it.
>>
No. 377732 ID: d6af4f
File 132580269449.png - (292.66KB , 700x700 , 170.png )
377732

Yeah, I'll hang close enough to be a target, but too far away to be too easy to hi-

shunk shunk

- ow - to be too hard to hit! The throwing knives could be a problem. Definitely.
Fraga can't throw fireballs easily when there are so many kobolds on the gnoll, so he's healing. Chee and Punchingbag are on the rope crossing, so we'll have more healing power soon.
>>
No. 377733 ID: d6af4f
File 132580270514.png - (370.14KB , 700x700 , 171.png )
377733

But the gnoll is getting tired, and slowly scratched up! I think we might be able to capture her instead of kill, but there will probably be more wounds if we try to capture her. But we have that option, and we've got to decide.

Capture or kill?
>>
No. 377734 ID: 1d6a0a

Kill, the last thing you need is more casualties to falter your leadership over the feral 'bolds.
>>
No. 377737 ID: 1854db

Kill her. We said she was working with necromancers and she didn't deny it, so what's there to talk about?
>>
No. 377738 ID: f72f26

Capture, she may have info on Punulocks.

and we need to know her situation with Hilt, and and the other gnolls
>>
No. 377740 ID: c7dc56

>>377733
Blood for the blood god. Fraga should know non-lethal fireballs, or anything else that produces a bright flash. If you coordinate it, you can shield your eyes and get her while shes blinded. Also put your shield up to your eyes and crouch when you're not doing anything.
>>
No. 377743 ID: f70e5e

you have a healer so wounds are not such a big deal, go for capture unless it looks like someone might die. having Fraga blind her with some sort of super bright fireball might be a good idea.
>>
No. 377744 ID: 453e62

murdilate.
>>
No. 377756 ID: a1d7ad

Kill, let's take no chances, we can do some capturing sometime when we are better prepared if we need to.
>>
No. 377757 ID: c2c011

>>377733
Capture. Don't trust Hilt, if he wants them dead then we don't want them dead until all the players and all the plots are out in the open.
>>
No. 377758 ID: 2f6dbf

Capture, some more wounds are an acceptable risk
>>
No. 377760 ID: 13d0dc

slash the tendons at the back of the legs, and on the outer side of the arm, near the wrist. she is a gnoll, so the achiles tendon is extremely vulnerable.

dont worry, severed tendons are probably easy to medium for a healer to fix, and we have chee. chee can heal just about anything.
>>
No. 377767 ID: 44d173

Capture we need intel on the one who sent the gnolls here and shes alone and an easy target.
>>
No. 377781 ID: d6af4f
File 132581604941.png - (345.95KB , 700x700 , 172.png )
377781

"Capture the gnoll, she has to answer!"
It's difficult, but they've got some rope themselves, and are slowly able to knock her off balance.
>>
No. 377783 ID: d6af4f
File 132581613296.png - (326.39KB , 700x700 , 173.png )
377783

Chee and Fraga as saving who they can, while I talk.
"I'm surprised you didn't run. Really."
>"As if I'd run from a bunch of kobolds, you bastard."
>>
No. 377787 ID: e3f578

Insult her skill as a rogue and loner. Somebody should take on numbers of anything alone and she's stupid for thinking that. Then insult her tribe for being a necromancer's bitch. Place a lie that your scouting group eavesdropped on Hilt consorting with an assassin to kill the strongest gnolls in the tribe sans chief. What does he stand to gain, from either gnoll politics or the necromancer? Is he always a charming personality or has he always been a scheming snake?

Take some anger out on her if you'd like, or let the bolding in your group that hates gnolls the most. She's not going to give information up easy.
>>
No. 377793 ID: 1b0f2f

Insult her manhood.
>>
No. 377803 ID: b738b4

Say we could do this the easy way, or the hard way.

The easy way is she tells us everything she knows, without hesitation or lying.
If she does this, we'll heal her, leave her gear in a neat pile across the flooded stream, and slip her a throwing knife so she can slowly cut herself out, after we find our lost draco-bold friend, of course. We will even go back and tell Hilt that she's dead. Won't he be oh so suprised when she shows up. Oh, and nobody need ever know she was bested by a bunch of kobolds. It'll be our little secret.

Ask what she knows about the necromancer and his troops and minions.
Ask if her clan is the only group searching here for a hidden kobold camp.
Ask who's in her clan, and where they are.

However, if she chooses the hard way...
Put on your best, toothy-est, grin and point out you've got a quite good healing mage, many sharp and not-so-sharp implements, and plenty of time 'till our comrades find Lumei. We can play How Many Cuts Does it Take to Get to the Center of a Gnoll. That sound like fun to you? It does to me, but I always lose count and have to start over. Every time. Oh well, at least the mages will get plenty of healing practice out of it.
>>
No. 377807 ID: 1e3433

Don't hurt her for pleasure, only when necessary.
If talking or non-permanent forms of torture don't work then best bet is to threaten mutilation or if threats don't take do something like cut off a finger and if she talks Chee will reattach it if she doesn't throw it in the river and seal the wound. Even the toughest people fear being disabled.
>>
No. 377833 ID: f72f26

>>377807
yes this seems like a good plan,
>>
No. 377864 ID: b4798d

>>377807

Agreed.
>>
No. 377866 ID: c2c011

>>377783
Ask her why she's here. Don't let her know that you already possibly know. After that we can move on to why Hilt would want her dead, since she already knows that part.
>>
No. 377867 ID: d6af4f
File 132585081014.png - (278.86KB , 700x700 , 174.png )
377867

"Why are you here?"
>"Don't play coy. I know you know."
"What do you know about the necromancer?"
>"Pah, only Chomp spoke to him, and I didn't ask him any details."
"Are there any other clans searching for a hidden camp?"
>"No."
"Who's in your clan, and where are they?"
>"...."

I don't... I don't have it in me to do real, honest torture. I hope she won't try to fight, but I guess threatening would work.

"If you don't tell us everything, we'll lop off a finger. We have a healer that can put it back on if you tell us, or we'll throw it... in the river."
>"You sound like you're afraid to poke me with a sharp stick."
"..... maybe, but Stasrubis here isn't."
>".... our strong team is Chomp, Clasher, and Clanker, last I knew. I'm the scout, like with River, Waterfall and Thunder. They're combing the forest, but I don't know where any of them are. Hammer, Mace and Club are far south, also combing the forest. Hilt was with Steel and Ore until he was wounded, the second two are somewhere within 2 hours walk, getting kobolds to help search for the draconic one. I have no idea where Chomp and his party is.
"What about Hilt? What do you know about him?"
>"Not much, he only joined our clan a month ago. He came with us, only to share that he's got a soft spot for your kind, the idiot. I bet he let his foot get broke. Never trusted him, either. You wanna tell me what you know about him?"

It looks like she didn't overhear much, after all.
>>
No. 377881 ID: f72f26

there are a few important things to be gleamed from this

it seems odd that he'd pretend to like kobolds around his gnoll buddies.
it also doesn't make sense for stream to lie about it. as it would only give us reason to trust him over her.
so his kobold loving sentiments are probably honest.
this is a point in favor of trusting Hilt, however . . .

Stream mentioned 3 other scouts, and so far Stream doesn't seem particularly high up on the food chain. or have any special knowledge/skill
why did Hilt name her specifically?
he didn't give a reason when ordering the hit.
sure she was the one assigned to finding punylocks, but is she really irreplacable in this task?

ask her why Hilt would want her dead, is there a personal grudge?

Chomp, and Clanker where mentioned as the chief's seconds thus them needing to die.
yet the chief was not mentioned, why?
Clasher, part of the same team was also not mentioned, which seems odd,
Stream could have been assumed to be a second, but her stupidity, and weakness in combat would suggest otherwise.
also why would a chief send all his seconds to wander the woods with out and sort of bodyguard?

ask her about Chomp Clanker and Clasher but don't mention anything you know about them, or even mention Hilts hit. let her believe she's the only one who's been targeted, this will make her feel betrayed and make her more willing to cooperate
>>
No. 377894 ID: d6af4f
File 132587555807.png - (273.84KB , 700x700 , 175.png )
377894

>Stream's weakness in combat
I hope that wasn't weak. She killed at least 4 kobolds, not including ones she merely wounded that are getting healed.

"Hilt wanted you dead. Would you know why?"
>"Me? Specifically?"
"Yes."
>"I don't know. Bastard. He couldn't like kobolds that much to try to off me just for killing kobolds more frequently than the others!"
"What do you know about Chomp, Clanker and Clasher?"
>"They're the strongest ones, along with Crash, though I didn't see him with his team. He may have gone with Steel and Ore, to replace Hilt."
"What else?"
>"Why don't you just go fight them and find out?"
>>
No. 377896 ID: 1854db

One last question- did she cause the stream?
>>
No. 377897 ID: d14d3e

>>377867
>I don't... I don't have it in me to do real, honest torture. I hope she won't try to fight, but I guess threatening would work.

Torture is shit anyway. Seriously. People will say anything to get out of it, so you can't know it's true. And even if you have a way to verify, that usually nullifies the point, (Sending in a scout to verify the position and enemy numbers you tortured to get - you may as well have just sent in the scout) not to mention, it takes time.
>>
No. 378000 ID: b738b4

>>377897
Good on 'ya, Klabis. Don't be a monster. You're better than that.
Torture is lousy for getting reliable intelligence anyway.

Ask why did her clan even took this job. 'Cause necromancers are not known as being the safest, or sanest, of individuals to work for, right?
Oh, and what's the time frame for completing this job? Maybe we can run the clock out and the gnolls will have to leave.

Now, what to do with Stream?
She sees kobolds as near-vermin; Killed four and injured more right here and now. Threatened more into doing her bidding. She'll do so again, given the chance.
Klabis, could you live with giving the order to kill her when she's bound and unarmed?

Or maybe you could just take her out of the fight; Break her foot and take her gear. Bind her hands behind her, and let her limp back to camp.
After you get Lumei, of course. You want to get to Hilt before she does.
>>
No. 378112 ID: d6af4f
File 132592892853.png - (211.40KB , 700x700 , 176.png )
378112

"Did you cause the stream?"
>"What? No. You're the one with the water mage. Fucking hate fighting mages in their own element."
"Why did your clan take this job?"
>"Because the necromancer will hunt us down if we don't. And don't patronize me, I know we'll be thrown out as soon as we stop being useful, so all we gotta do is to keep our use up."

I can't think of anything else. How should I deal with this gnoll, now? If I'm going to have to do something nasty.. real nasty I mean, I'm going to get Stasrubis on that. Definitely.
>>
No. 378165 ID: 1854db

Stream needs to be out of the picture for the plan to work. Kill her. She's cooperated, so make it as painless as possible.
>>
No. 378169 ID: bdf35e

Make her a nice hot dinner and apologize.
>>
No. 378170 ID: f72f26

go with what the other kobold clan wants, you don't want to upset your new friends
>>
No. 378198 ID: 45fc67

Either kill her or persuade her to "play nice". Given what we've told her about Hilt, we can't let her go unless we're sure she won't hurt him, not to mention the other kobolds.

If you decide to persuade her instead of killing her, make sure you only use "positive" methods of persuasion--like negotiation, gifts, praise/admiration, etc.--rather than "negative" methods of persuasion like torture or insults. Hurting or taunting her would make her more likely to double-cross you later, and make it more dangerous to leave her alive.

Also, assuming she's an experienced tracker, consider getting her to help you find Lumei. If you can figure out a way to convince her to do that, anyway. Maybe a nice, warm, cutebold hug?
>>
No. 378307 ID: b738b4

The necromancer is not going to stop; There'll be more search parties, more warriors, and sooner or later a full on army crashing through here. We're going to need allies more than corpses.
Negotiate. It's a long shot, but we have to at least try.

Ask her what it would take to get her clan to break with the necromancer and sign on with your group; Or to just leave and go into hiding.

If the other kobolds object, point out that these gnolls are just the tip of the necromancer's spear. He's set his sights on this valley, and he won't stop 'till he gets what he's looking for. We'll need everyone and everything to get through.
>>
No. 378321 ID: 6442e0

Ask her about the necromancer duh. What kinda abilities does he have that would terrify all these gnolls into subservience.
>>
No. 378416 ID: 1b0f2f

I'm going with the hot dinner suggestion. You've even got some fresh meat handy!
>>
No. 378551 ID: b738b4

>>378416
Fresh meat...? NO, we are not cooking the dead kobolds. Seriously, what the hell, man.
>>
No. 378654 ID: a2853b

One last chance, let her have a taste of the big picture.
"Stream, we know what the Necromancer wants, and our clan elders would love to get rid of it. However, even with monsters like Chop we still don't have enough firepower to actually reach the damn thing. I already know the Necromancer has signed your tribe's death warrant: you run away or fail, he kills you all, and if you find our place, we kill you all. Your only hope for yourself and anyone in the pack you might care about to live would be to convince the pack to join us as allies to help us recover the artifact, so that you could at least have a chance at survival."
>>
No. 379351 ID: f354ab

>>378321
She's never met the guy. No one has, except Chomp, right?

Strikes me as suspicious, but nothing we can really do about that.

Explain that while it's a shame about the necromancer, better them than kobolds. You know she understands this, since the gnolls made the same decision about the kobolds. You're now going to go deal with her tribe one by one like you did with her- unless they find our camp, in which case Chop will deal with them before you get the chance. Cast sleep on her with your shield until it works.

Then wonder how the hell you're going to make that happen.
>>
No. 379933 ID: d6af4f
File 132664424849.png - (235.48KB , 700x700 , 177.png )
379933

>Go with what the other tribe wants

>"We've got to make her apologize!"
>"Yeah! Apologize, gnoll!"

.....
>>
No. 379935 ID: d6af4f
File 132664430834.png - (154.20KB , 700x700 , 178.png )
379935

>"Oh, yes. I'm very sorry. So very sorry. Can you ever forgive me." Stream states.
"How strong is this necromancer, to have made you guys so subservient?"
>"Strong enough, apparently. How should I know?"
"What would it take to break with the necromancer and go with us?"
>"A portal into opposite world. Again, how should I know? That's Chomp's thing. You convince him, the rest of us go. I tell you what, you let me go, and I'll even stay out of your way long enough for you to 'meet' Chomp. I'm sure he'll oblige if you ask nicely, hah!"
>>
No. 379944 ID: d6d6cb

Remember what Hilt said about her - Stream is very mercenary. If we're going to persuade her it has to work out in her best interests, not even the clan's interests - just her's.

Which could be useful, so long as we can keep making working for us more beneficial than anyone else.

But killing her neatly removes any chance of suddenly getting a knife in the back if/when someone offers her something better than what a bunch of kobolds can give. And I'm inclined to think a necromancer has those sorts of resources to spare.

Maybe consult with Fraga/Stasrubis about what could be used as an offering to hire on, try to convince, and if she declines have Stasrubis take care of her.
>>
No. 380003 ID: f72f26

take her silly mask, and give it to the stealthiest of the bolds who took Stream down. tell him he's ninja master now

and then take all of her other clothing and things,(gnolls love their stuff)and do this plan
>Tell her, we'll heal her leave her gear in a neat pile across the flooded stream, and slip her a throwing knife so she can slowly cut herself out, after we find our lost draco-bold friend, of course.
>>
No. 380025 ID: 1854db

Nope, we aren't letting her go. I still think we should kill her to stick with Hilt's deal, but I guess I've been overruled.

At the very least we should gag her so she can't yell for nearby gnolls to rescue her. But honestly, I'm worried about her escaping her ropes. Maybe knock her out?
>>
No. 380068 ID: b738b4

>>380003
This, plus blindfold and gag her, and leave a couple guards, while you find Lumei.

But first, leave her with some parting words before heading off to search: "Do you really want to stick with a clan who's choices got the lot of you bent over a barrel for a necromancer, traipsing about the middle of Nowhere in the driving rain, ending up with you tied to a tree, at the mercy of a bunch of kobolds? Now would be a splended time to reconsider your life path. It'll be the one that leaves you alive, and leads away from all this crap and to a clan who's leader doesn't have bricks for brains. I'll leave you to think this over while we find our lost comrade. We we will be back."

When you do come back, make sure to break her toe before slipping the throwing knife over. That'll put her out of the fight for awhile.
>>
No. 380077 ID: d6af4f
File 132669150916.png - (275.58KB , 700x700 , 179.png )
380077

... I don't want to kill her, after all.

"Stasrubis, Fraga, do we have anything we can offer her for hiring?"
>"Beyond saving her hide from a necromancer? Nothin, man." Fraga says.

"Well, it's better you than kobolds, Stream. You should understand that, since you made the same decision about us. Do you really want to stick with a clan who's choices got the lot of you bent over a barrel for a necr-"
>"Shut up, eesh! Like hell I'd ever choose you!"

"... think it over, now would be a good time to reconsider your path. Stasrubis, could you, uh, knock her out, and blindfold and gag and all of that?"

....PLONK

>..."You fucking asswipe, I'll k-"

PLONK

"Okay, the-

PLONK

>"She was faking." Stasrubis states. "Let's have another batch of rope for her. We don't want any chances."
>>
No. 380078 ID: d6af4f
File 132669153895.png - (182.42KB , 700x700 , 180.png )
380078

"Hey, you. Take this gnoll's face mask. You're a ninja master now."
>"R-really?!"
"Yes. Wear it with pride, you've earned it.."

Okay. So, what do we do now? Find Lumei? That's a concern. Very much. But I don't know how to go about it.
>>
No. 380080 ID: 6a5a08

Ask if Fraga has any scrying or such.
>>
No. 380102 ID: f72f26

maybe Punlock made the stream, if true, going upriver would be a good bet
>>
No. 380107 ID: b738b4

Well, we do know something that the gnolls didn't: her name.
Tell your new kobold friends Lumei's name, and ask them where they've searched already.
When you split up into search parties, have one of the members of Chop's training class go with each one. This way Lumei can see they're friendlies.

What are Fraga's capabilities? Was that fireball for real or just an illusion? Does he or Chee know what a water mage can do?
We may be able to look for odd water behavior as clues to Lumei's wherabouts.
>>
No. 380185 ID: d6af4f
File 132673194747.png - (310.52KB , 700x700 , 181.png )
380185

"Fraga, what are your capabilities? Do you have any scrying, and was that fireball actually real?"
>"It was real, but it was a low temperature one, it was all show. I don't have any illusions, or scrying, sorry man. Just fire magic with a little bit of healing."
"Do you know anything about water mages?"
>"Nothing fancy, just that they can do some pretty snazzy stuff in water. I've got no idea how powerful Lumei was as a mage, but given how heavy it's pouring, I'd bet she'd be real formidable right now."
"Think she could have made that stream?"
>"Man, that would blow my mind, but mostly because it's possible. We can head upstream and see what we find. Let's head together."

"Hey, you other guys! You want to come with us?"
>"Nuh uh! We have to protect our village from the gnolls!"
>>
No. 380187 ID: d6af4f
File 132673205102.png - (270.21KB , 700x700 , 182.png )
380187

>Head upstream
Half an hour later

"Well, that was easy. Really easy."
>>
No. 380188 ID: 5eea01

IT'S A TARP!
>>
No. 380190 ID: e9b708

ask Punylocks if she's Ok
>>
No. 380196 ID: ed57e8

TOO easy... look for traps.
>>
No. 380207 ID: 1854db

>>380187
She's got a bubble of anti-water around herself to keep from being swept away by the stream... Can she not swim?

We should probably toss the rope over.
>>
No. 380251 ID: 1b0f2f

Lumei does know water magic, but this much? There could be another water mage. USE CAUTION
>>
No. 380258 ID: f354ab

>>380251
This doesn't seem like a particularly good trap, if it is one. Could be she took a dive into the river to escape the gnolls and they're still waiting, I guess, but surely ONE of the tribe besides Stream has long-distance weapons?

We still need to get Lumei back. Do the same thing we did last time, I guess- Bedhugger fords the river to her little island of dryness, then they get pulled back by the rope.
>>
No. 380296 ID: d6af4f
File 132677557224.png - (305.80KB , 700x700 , 183.png )
380296

>Look for traps

"I don't see any offhand, I think she was just trying to get our attention. Probably."

>Toss the rope

Hopefully there aren't any surprises. Hopefully.
>>
No. 380299 ID: d6af4f
File 132677566854.png - (276.51KB , 700x700 , 184.png )
380299

There weren't. That's a relief.

"Are you alright?"
>"Yes! I'm glad to see you guys! What are you doing all the way out here, though?"
"We were looking for your."
>"Oh, I'm really sorry! I made a flood, and jumped in to escape a gnoll that was following me, but I ran out of magical energy and, well.. it was all I could do to try and stay dry. Right, the gnolls! I thought I was a goner, when another gnoll found me. He just... waved at me, but didn't attack. Then he just limped away."
>>
No. 380300 ID: f72f26

I guess you can go back to kobold camp now
>>
No. 380301 ID: 1854db

Tell her that was Hilt, and we're working with him, sortof, to chase off the gnolls. Explain the plan.
>>
No. 380302 ID: 1b0f2f

You know Lumei you really should be training with the magic users after all-remembers initiation to that group-never mind.
>>
No. 380318 ID: bccf7b

>>380299
Hey, she met new Best Gnoll-Friend too? Interesting...
>>
No. 380328 ID: b738b4

Fill Lumei in on what happened with Stream.

So, what now?
Head back and deal with Stream? Go talk to Hilt? Look for the other gnolls? Return to the cave entrance and wait? A combination of these? Something else?

I'd say head back to Stream and explain to her, in no uncertain terms, that if she doesn't break off her search and leave this valley right away, your tribe will kill her next time you meet. Then knock her out, untie her, strip her, and cleanly break one of her toes. Then cross the stream with Lumei's help. Dump any of Stream's gear you don't want to keep in the water.
>>
No. 380349 ID: d6af4f
File 132678661667.png - (114.11KB , 700x700 , 185.png )
380349

I go ahead and tell Lumei everything, about Hilt, and about Stream.

>>380328
What now...? That's a good question. Very good. I don't know. I'd like to... do everything. We did get Lumei, so there's nothing stopping us from going back. We were successful. We could go back to Hilt, since I don't know why he would see Lumei and not tell us. Or check on Stream and let her go if we end up going back to our cave, or find the other gnolls. We have 9 people now, so we can split up again. Or not.
>>
No. 380395 ID: f72f26

I think we should go back to the new bolds and deal with stream while there

>I'd say head back to Stream and explain to her, in no uncertain terms, that if she doesn't break off her search and leave this valley right away, your tribe will kill her next time you meet. Then knock her out, untie her, strip her, and cleanly break one of her toes. Then cross the stream with Lumei's help. Dump any of Stream's gear you don't want to keep in the water.

this seems like a good plan.

after that don't go to Hilt, go home and tell chop everything first
>>
No. 380404 ID: 9e73da

Though I'm afraid it'll turn out to be a bad idea to go back to Hilt, my curiosity is killing me. Take a combat-ready group to meet Hilt (let's say Stasrubis, Fraga, Chee, Klabis, and Lumei) and send the rest back home to tell Chop & co. all we know about what's going on.

Once the first group gets to Hilt, grill him with questions. The more we know, the better decisions we'll be able to make regarding the gnolls--and, trust me, we *will* have to do something about the gnolls. If we go home without dealing with them, the necromancer will just continue throwing tougher and tougher things at us until he gets what he wants.
>>
No. 380409 ID: bccf7b

>>380349
Splitting the party again sounds like a bad idea. Let's go grab Hilt. I feel it wise to bring him back to the village. He can probably give us more info and maybe even serve as a liaison if things get nasty.
>>
No. 380410 ID: d6af4f
File 132682199578.png - (228.84KB , 700x700 , 186.png )
380410

>Go back to camp after going to Stream to tell her to leave, break her toe, knock her out and toss her gear. Then check on Hilt.

Stream is on the way, so we'll all go back to her. Then we can decide about going to see Hilt, as I would like to know what is with him."

"So, Fraga, I'm split about going to Hilt. Do you think it would be a good idea to split the party after we deal with... stream?"
>"Uh, bro, it's tempting, but..."
>>
No. 380413 ID: d6af4f
File 132682211650.png - (167.59KB , 700x700 , 187.png )
380413

>"I dunno what to make of this." Fraga finishes.
>"The wound looks like it's a clean cut." Stasrubis says. "Not like the weapons the other kobolds have. I can't say who did this, but it wasn't the other tribe."
>>
No. 380414 ID: f72f26

fuck this, everyone head back to town,
back to the dojo.

Hilt is like either already dead, or the one behind this, either way going back to his camp is a very bad idea
>>
No. 380428 ID: 459534

Retiring to the dojo is still not an option. Either find Hilt or find Chomp.

Ooooor....find that tribe of kobolds and learn more about Chop (they said he used to be part of their tribe, didn't they?).

I'm split between finding the kobolds and finding Hilt, myself.
>>
No. 380434 ID: 51dd6a

Better or worse we should find Hilt. Hilt might be the manipulator, but even then he's done nothing against us. And if he's not behind this, we should warn him. We should have no qualms with Hilt if he decided to kill Stream, their inter-tribe fighting doesn't involve us.
>>
No. 380451 ID: 1854db

Find tracks. Someone did this, we'll find out who it is.
>>
No. 380454 ID: a2fa74

>>380413
It doesn't look thorough enough to have nicked any major veins or arteries, and there's nowhere near enough blood for a serious neck wound.

Don't just assume she's dead, confirm it. My understanding is that healing magic doesn't work at all on dead people, so throw some of that on her. Either she's alive and you've got a prisoner to bring back or you'll know for sure she's dead.
>>
No. 380470 ID: bccf7b

Well... that takes care of that, I guess? Seems kinda mean to leave her the. She was a dick, but at least she told us what was up, right?

Then again, what if it was the necromancer that did it....?
>>
No. 380479 ID: 369d34

OK, make absolutely sure she's dead dead, and not just half-dead. Throw some healing magic her way or something.

Odd... Was she blindfolded and gagged when you left? 'Cause if she was, whoever did this took the time to remove them. Maybe to try and get her to talk.

May as well take the rope, and her gear. She won't need it now.
>>
No. 380480 ID: 6e44d2

I think it was Hilt. I think we should be on our toes right now.
>>
No. 380491 ID: 369d34

>>380480
This would be consistent with Hilt showing up, pulling the blindfold and gag, and Stream giving him an earful. He couldn't let her live with what she knew about his intentions.
Have a look around for fresh tracks. Specifically gnoll ones where a toe is bandaged.
Hilt would be slowed by his injury, but that's slow relative to a gnoll, and a gnoll's stride is longer than a kobold's. It's totally possible he could have kept up with your group, if you were walking and not running.
>>
No. 380525 ID: d6af4f
File 132686890475.png - (287.27KB , 700x700 , 188.png )
380525

>Blood
I think the rain washed a lot of it away.
>Tracks
The rain is messing up all of the many tracks from the earlier fight, so it's hard to tell.. we don't have anyone who's a good enough tracker.

"Cheelop, could you try healing her to make sure she's dead?"
>"O-okay... yes, she's really dead!"

She was blinded and gagged, so whoever did this took a moment to let her talk and see. It might be a bad idea to see Hilt, but while we have a force assembled, I would like to know what's going on! It's not far out of the way back to camp, anyway.
"Stasrubis, would you like to check on hilt?"
>"It may give answers, but we should retreat at the first sign of danger. It isn't worth our lives."
>>
No. 380526 ID: d6af4f
File 132686895172.png - (292.66KB , 700x700 , 189.png )
380526

Back at Hilt's camp

Well, a light is on inside, so someone is still inside. Probably. Unless they just left a torch on fire. Probably not.
>>
No. 380564 ID: bccf7b

>>380526
Have Fraga ready to light up the tent at a moment's notice. In the least, it'll give you guys cover if you need to run.
>>
No. 380646 ID: 459534

Try to peek inside the tent--without being seen--before you enter it. We want to make sure we aren't walking into a trap.
>>
No. 380649 ID: 0e907d

Have Fraga ready for another fireball on the tent if it turns out to be anything dangerous inside - weak or not, the tent catching fire should panic any threat, have two 'bolds check the tent while everyone fans out around the tent (facing outside, not towards the tent) to watch for any signs of ambush.
>>
No. 380818 ID: 369d34

The tent is soaked from the rain. Any fireball Fraga could manage would only dry the tent slightly. Unless Lumei could pull the water out of the fabric, and keep the rain off of it, forget throwing a fireball at the tent.

One kobold should peek under the edge of the tent to see what's what. Everyone else face outward and watch for an ambush.
>>
No. 380841 ID: 51dd6a

If Lumei, Fraga, or Chee is capable of it, have them be ready to blow the tent over. You could use the wind, a strong focus of rain, or even fire would create a large burst of air in this cold weather. Have some one carefully open the tent, where sudden motion is the cue to blow the tent over and run.
>>
No. 380908 ID: d6af4f
File 132696318933.png - (253.43KB , 700x700 , 190.png )
380908

"Lumei, can you dry out the tent to make it so that Fraga can launch a fireball if need be?"
>"Yes."
"And Fraga, can you do that if things get messy? Real messy?"
>"Sure thing."
"Okay, everyone keep an eye on the outskirts for any possible ambushes, I'll go to Hilt and see what's up...."

>"I want to come too!" Cheelop says.
"Er.. that's not necessary, thanks. You should help keep watch. I'm going to go now."
>>
No. 380909 ID: d6af4f
File 132696322448.png - (141.75KB , 700x700 , 191.png )
380909

>"Gooood.... you came back...!"
>>
No. 380910 ID: d6af4f
File 132696330101.png - (70.12KB , 700x700 , 192.png )
380910

>"That's what you make him out to look like all of a sudden! You said he played games, right?! He can't be that bad! I want to go!"
"Erg, fine, you can come."
>>
No. 380911 ID: d6af4f
File 132696331027.png - (97.28KB , 700x700 , 193.png )
380911

>Try not to be seen opening the tent

.... That's easy. It looks like he's sleeping.
>>
No. 380912 ID: c6ec33

>>380911
Wait, is his ENTIRE BODY underneath the sleeping furs/whatever? That smells like a bait and switch, or some other kind of trap. Have your weapon drawn. Practice stealth, prepare to be jumped, just in case. Signal Chee to keep it down. Even if she's not expecting combat, she's probably polite enough to be quiet around a sleeping person.

Speaking of smelling, you've smelled Hilt before in the flesh. Does it still smell like him now, or is there the scent of other gnolls? Can you tell the difference?

Also, any sign of the other kobold that he was playing a game with earlier?

Where's the light coming from? Torch left on, after-all?
>>
No. 380914 ID: c6ec33

... alternatively, if it's *definitely* him, just proceed with plan to get info from him. Wake him up, but be prepared for a fight just in case.
>>
No. 380944 ID: 459534

That second panel is just how Klabis is describing Hilt to Chee, right? ...right?
>>
No. 380945 ID: f72f26

poke him with a stick.

there is a high chance this is
A: a trap
B: him already dead

if he doesn't get up after pokes, pull off the blanket
>>
No. 380947 ID: d6af4f
File 132699181365.png - (62.66KB , 700x700 , 194.png )
380947

Yeah, the torch is still around, it was left on. And I do smell him, and.. maybe Lilu, but there's no sign of that kobold.

>>380944
At least, that's how she thinks I described him. I just think I should be on my toes.

>Poke with a stick
Yeah, yeah I'll do that...
Poke!
>"SNRK....snr..."

"Wow, gnolls sound funny in their sleep. Geez, okay, I think I'll pull the blanket. Carefully. Very."

....>"Whoa!"
"I said to keep it down, Chee!"
>"Sorry! But.. but...!"

>>
No. 380953 ID: d6af4f
File 132699199316.png - (86.14KB , 700x700 , 195.png )
380953

>>
No. 380954 ID: d6af4f
File 132699200366.png - (66.00KB , 700x700 , 196.png )
380954

"Well, there's Lilu."
>"Ohmygoshohgoshohgoshohgosh"

"Hey, Hilt!"

>"Snrrk.. huh..? Oh, hey, it's you guys! How- oh.. oh, man! That kobold!"
"What, Cheelop? What about her?"
>>
No. 380955 ID: d6af4f
File 132699201671.png - (83.32KB , 700x700 , 197.png )
380955

>"She has the cutest, tiniest little hat!"
>"Hey! Give it back!"
>>
No. 380962 ID: 459534

D'awww! Gnoll/kobold luv! :3

All fun aside, we need to get some answers. Confront Hilt with what we know--that he met Lumei and didn't tell us about it, that a gnoll he wanted dead (Stream) has been slain under suspicious circumstances, and that his behavior in general has been unusual enough to raise eyebrows (and what eyebrows they are!). Be sure to press the matter if he tries to avoid your questions--it's important that we squeeze whatever we can out of him.

If we have time to spare, see if you can learn more about his relationship with Lilu and/or the other kobolds as well.
>>
No. 380963 ID: 459534

Oh, and ask why Chee's freaking out, too. I should've included that.
>>
No. 380966 ID: 0d7a83

>>380963
Chee's having a squee moment.
>>
No. 380974 ID: d6af4f
File 132700173817.png - (54.94KB , 700x700 , 198.png )
380974

"Cheelop why are you freaking out? A lot?"

>"Oh my gosh it's a gnoll and a kobold sleeping together I mean even if they weren't doing anything it is a gnoll and it is a kobold oh my gosh that is so amazing I mean this is the second real live gnoll and he's not trying to kill me or anything this is the best"
>>
No. 380975 ID: d6af4f
File 132700174613.png - (58.35KB , 700x700 , 199.png )
380975

"Okay, Hilt, we need to talk.
>"Yep."
"Uh.. well, we didn't kill stream, someone else did while we left her on a tree."
>"Yep, that was me."
"Right, and then- wait, what?"
>"I killed stream after you guys left her."
"O... kay then. Uh, and then.. Lumei. She apparently met you."
>"Yep."
..... "Okay, why didn't you tell us?"
>"Oh, I just wanted to test out if you guys would kill Stream on your own, and was afraid if you went to Lumei first, it would have hurt the chances of you running into Stream."
>>
No. 380976 ID: e3f578

Can we know why you made her see who was killing her? Doesn't seem very tactical, did you have a bone to pick with her?
>>
No. 380977 ID: f72f26

this guy is starting to get really creepy.

I'm sure he'll have a cute friendly smile on his face as he disembowels you.

don't trust him,he lied to you so you'd murder his friends, he's been following you to make sure you follow his orders, manipulating you with his cute smile, he's been using you as pawns for some twisted game of his.

coming back here was not wise
>>
No. 380979 ID: 459534

Huh. He's...surprisingly forthcoming about that.

Ask about the conversation that he must have had with Stream before killing her (remember, she was found ungagged and whatnot). Also point out that by lying to us, even if he had entirely practical reasons for doing so, he has fostered distrust between us and so should not be surprised if we're a bit skittish toward him in the future.

Point out that his foot must not be nearly as much of a problem as he originally let on, if he's feeling well enough to run around killing captives behind our backs. Ask exactly what he was doing running around the woods by himself. Oh! Ask if he followed us or our tracks to find Stream! That could be important later--we don't want anyone following us back home.

And try to figure out why he's so friendly with kobolds (particularly Lilu).

Other than that, I guess....talk with him about what's happened and try to figure out where to go from here?
>>
No. 380981 ID: c6ec33

>>380975
That's not exactly a *friendly* thing to do, but it's understandable in the context of him trying to get you guys to do something mutually beneficial (you take out Stream for him, you find Lumei). Except that he didn't really help us with Lumei...

Looking back over the updates, it seems like Hilt offered to give us intel on where the other gnolls were going, but we didn't end up getting it. See if you can get that now. Might as well try to get some useful information out of him before we (might) get unfriendly. He obviously wants his fellow gnolls dead, so you can probably trust his intel on where the other ones are.

Also, ask about Lilu, and how he found Hilt in the first place. His pals seem to think he was kidnapped.

After getting good info is out of the way, try to get him to talk more about his motivations and plans. If he really likes Kobolds so much, try to guilt-trip him by mentioning that 4 kobolds died taking down Stream, and Lumei could have died or been captured if luck hadn't gone their way. For all we know, the kobolds that died could have been Lilu's friends or relatives.

Ask him how we can trust him now.
>>
No. 380991 ID: 1854db

>>380975
Straightforward, isn't he? Also, sneaky and fast, even with his injury.

Ask him what they talked about.
>>
No. 380996 ID: d6af4f
File 132701150112.png - (89.69KB , 700x700 , 200.png )
380996

"So why did you make her see who was killing her? Was it something personal? Did she say much?"
>"Not personal at all! I mean, it sucks already to be killed while tied to a tree, right, but gagged and blindfolded? I mean, I'd prefer if I knew who and what hit me, rather than just hearing a couple footsteps then get a knife in the throat! Anyways, she didn't say much, it was mostly just a string of curses. I can't blame her."
"Okay, and uh.. you did lie to us. You're uh.. well, we can't really trust you anymore."
>"Yeah."
".... Also, your foot. It can't be nearly as much of a problem as you let on. Did you follow us, or our tracks?"
>"I limped really fast. I'm a pretty good tracker, and there are 8 of you."
"... you wouldn't happen to be willing to tell us where the other gnolls are, would you?"
>"Of course I would!"
>>
No. 380997 ID: d6af4f
File 132701151509.png - (42.90KB , 700x700 , 201.png )
380997

"So, one of the other kobolds said Lilu was kidnapped."
>"Yes, that, as well, was me."
"Actually kidnapped?"
>"Yes. I wanted company, and Lilu is nice."
>"It's true. Hilt is a good guy!" Lilu says.
"You know... four kobolds died while trying to take down Stream."
>"And it's a tragedy, but she would have killed many more if she lived!"
"Lumei could have died, as well!"
>"I think, even if it were four kobolds and Lumei and myself, it would have been worth it for Stream's death."
"Okay, anyway.. about the location of gnolls.. about that or anything in fact, how can we trust you?"
>"You can't, not anymore. I was always a liar, and now I can't offer my lunch to you anymore. If you had killed Stream, I probably would have kept up the ruse and had you guys try to kill the other two, but when you hesitated to kill so much, I think you guys would just die out there. So there's no point in it. Actually, you can trust me at least to tell you the route of the other gnolls, since you know that I definitely want a couple of them dead, so there would be no reason for me to lie about that. As for anything else, you're best off taking everything I say with all the skepticism you can muster."

"Then... what is your motivation? Why do you really want them dead?"
>"It's you, my friends, who should want them dead! But you can't trust me, so it won't do any good to tell my motivation."
>>
No. 381001 ID: 459534

Hilt is...interesting.

Oh well. Shall we get those gnoll locations?
>>
No. 381006 ID: 4bdd79

>>380997
Tell him to man the fuck up and make himself useful. He can make up for lying to us by helping us deal with the other gnolls.
>>
No. 381009 ID: 0d7a83

Hilt is clearly the necromancer and you must kill him with fire.
>>
No. 381014 ID: 3af198

>>381006
killing the two gnolls is no longer in our best intrest.
hell Hilt isn't even paying us to do his dirty work for him.

Stream was just some thug, and no more a threat to the camp than any other big tough gnoll. maybe she owed Hilt money, more likely she was just a test to see if we'd do his bidding.

no matter what we do Hilt is going to follow us, which means if we go back to Camp he'll be able to track us.
>>
No. 381016 ID: 459534

>>381014
Hilt may be a threat, but I'd hate to hurt either him or Lilu.

Gah! I am torn! What to do?
>>
No. 381020 ID: d6af4f
File 132701912247.png - (78.28KB , 700x700 , 202.png )
381020

"You haven't done anything to help us, though, you just wanted us to do your dirty work!"
>"I'd be willing to fight, but my toe doesn't let me do much more than keep up!"
>"H-"
"Hold on, Cheelop!"

>"Uh.. well anyway, 5 miles straight west. There should be a canyon with a stream running on the western side should put you in their path, if you go now, and hurry, you may have an hour or two before they reach there. That's assuming they're on schedule, of course!"
"We might not do that."
>"Good, you'd have a lot of deaths if you did, I think."
"We might go back home."
>"Mhm?"
"But you might follow."
>"Oh.. I see what you mean. My word isn't any good, so even though I could honestly say I won't, you can't believe me! So. You can tie me up if you want, and bring Lilu with you for a couple hours then release him, and he'll come back to free me. That's 4 hours I'm out, and the rain will easily mess up any tracks, especially if you guys try to cover them this time."

Okay. I can get Cheelop to heal him if we do want his help, if we really do want to kill those gnolls. Which I kind of don't, but I should think about it. A lot. He won't have an excuse if we heal his toe. Otherwise, we can do what he says and go back home. Or something else. I mean, we could heal him and go home anyway. Just an option. Heal him or not, fight gnolls or not.
>>
No. 381021 ID: 459534

He seems to be working hard to restore our trust in him. Maybe we *should* trust him? I mean, if we help him kill a few key gnolls the ones that remain will be free to leave us alone and, more importantly, may be more open to persuasion. With gnoll allies we'd be able to retrieve the thing the lich is after and deliver it to him. Then the lich would, I assume, just back off (once he has his treasure I imagine he'd lose most interest in us and turn his attention elsewhere).

This seems like the best plan to me, in turns of long-term benefits. What's more, it seems the only reliable way of dealing with the necromancer (simply hiding from him or fighting wave after wave of his followers won't work for long).

I say we heal Hilt and take him with us to kill Clanker and Chomp, the two remaining troublesome gnolls (lets try to minimize other gnoll deaths, shall we?).
>>
No. 381022 ID: 1b0f2f

Plus if he's the necromancer, then healing will hurt him. That's how necromancers work, right?
>>
No. 381026 ID: 51dd6a

>>381020
I think we should trust Hilt. If we heal him, his clan may be suspicious so leave that as a decision for Hilt to make. Go with the tie up plan, but also make sure to initially take a path away from the cave, release Lilu, then take a loop around path to the cave. If we decide to fight the gnolls it will be with the agreeance of the our superiors and with the backup of more trained fighters.
>>
No. 381027 ID: 3af198

>>381021
Hilt is an admitted, remorseless liar and killer.

trusting him is a mistake.

>"I think, even if it were four kobolds and Lumei and myself, it would have been worth it for Stream's death."

how many lives is Hilt willing to sacrifice to achieve his goal?
probably more people than your entire camp.

you could try tying him up, but his confidence in this idea makes me believe being tied up might not be much of an obstacle for him

>"I limped really fast. I'm a pretty good tracker, and there are 8 of you."

I'm not buying this whole disabled act, his relaxed attitude doesn't seem to added with someone motivated enough to limp after people despite a busted toe.

he's a lot more cappable than he's letting on, you have to be careful
>>
No. 381031 ID: e3f578

This gnoll has so many irons in the fire it's fucking ridiculous. I bet he's making an entire armor set out of his schemes.

I'm scared of him. A lot. Let's do what he asks.
>>
No. 381046 ID: ed57e8

>>381027
so then we SHOULD heal him and remove the ability for him to fake it. if he still says it's not fixed then it really is a act and we should run home and get chop to punch him in half.
>>
No. 381050 ID: f354ab

>>381027
He's a gnoll, guys. I think the 'remorseless killer' thing is part of the package. Maybe the 'liar' thing too, I dunno.

I say we pack it in. We came, we scouted, we killed a gnoll (sort of) - now we report our findings, not throw our lives away on trying to behead the gnoll leadership.

Even if setting up an ambush in a canyon is pretty tempting. We would win the way kobolds are meant to- by making a bunch of traps and crushing people with deadfall rocks.
>>
No. 381052 ID: c6ec33

Figure out how much longer Hilt thinks the gnolls will be in the area, and whether or not they'll do terrible things to the local kobold population.

One thing to consider is... if we just leave, what is Hilt going to do the next time he has to meet up with his group? Will they even care that Stream's missing? What will happen to the local Kobolds if the other knolls question them about Stream?

We should talk with the rest of our group some more and get opinions on protocol from the more senior members. We're scouts, not warriors. I'd be all up for leaving and then ambushing later with a larger force, but the main worry is that the local Kobolds will take the blame for Stream's death and get massacred.
>>
No. 381057 ID: 459534

>>381027
Lying to us was foolish, but I think he honestly believed it was the best course of action, so I soften my judgement of this particular offence. Remember, he was distrustful of us, just as we are now distrustful of him. He was being careful. His almost shamefully frank honesty in answering our last few questions shows that he has decided to trust us at last.

As for the killing, we have to remember that not all killing is murder--sometimes death is deserved. If Stream was as bad as Hilt made out (and her behavior certainly lines up with Hilt's account) then she may well have deserved death. In addition, note that Hilt was bothered by the idea of dispatching Stream while she was gagged and blindfolded--as a wretched cutthroat would've done it--and opted instead to give Stream the most honorable death he could given the circumstances--awake and facing her executioner, with a chance to give last requests and last words (even if she chose not to take advantage of this chance). I'd wager that leaving her bound was merely a practical measure. Hilt has already told us that he's the worst fighter in the group, so he'd probably be unable to take an unbound Stream in a fight (even if she was wounded).

Most of all, even assuming Hilt is tricking us, why would he care about us in the first place? His goal is to dispatch the gnoll leaders he doesn't like, he has no business with us. The fact that he doesn't do it himself just goes to show that what he said about being a poor fighter was true. And if he was trying to use pawns in some grand scheme of his, why on earth would he use kobolds? Kobolds are terrible soldiers compared to other species. It seems far more likely to me that his using us to kill those gnolls was just a matter of opportunity--we showed up at the right time and he decided to take a chance.

>>381050
Killing the targeted gnolls is not an end in itself, it is a means to and end. We have no interest in gnoll politics, but we do have an interest in protecting our home from the necromancer, and the only way to do that requires us to first eliminate Clanker and Chomp.

And be careful about assuming that all gnolls are evil. They thrive on battle, but they aren't inherently evil. Take Clamp, for example.

I reiterate what I said in my earlier post--healing Hilt and going after those two gnolls is the best way to serve and protect our home. Anything else will result in long-term failure. Now, we may be able to stop by home in order to get more men and equipment, but we still need to do as Hilt suggested. To do otherwise is to risk severe losses at home, if not outright extermination.
>>
No. 381063 ID: 1854db

Finding out the time limit is pretty important. If we have time, maybe we could send for reinforcements to finish the assassination mission.

Honestly, what do we have to lose? We kill a few gnolls and maybe they go away. If they don't go away, how could the situation get any worse? Let's just never tell Hilt where the fort is, even if he becomes chief and leaves or wants to settle nearby. We can't trust ANY outsiders.
>>
No. 381067 ID: c6ec33

>>381063
+1 on never telling outsiders where our camp is. Even if Hilt is an "ally", the entire reason why our Kobold village is safe is because very few people know about it. Despite how helpful it might be to use (some of) these guys to help remove the necromantic artifact which makes our base a target, we should only use them IF we're confident we have a mage who can wipe their memories of the location of our base.
>>
No. 381068 ID: bccf7b

>>381020
Ask him why he wants us to believe him. It's obvious he likes kobolds and isn't like the other gnolls, but why does HE want us to believe him?
>>
No. 381076 ID: 369d34

From Hilt get the time frame the necromancer gave the gnoll clan to find your hidden fort. We'll want to know roughly when new necromancer's forces are going to show up. Get the direction and distance to the necromancer too.
Also, how long will it be until the fort opens the cave entrance?

Heal Hilt and take him with you to take down Clanker and Chomp. But plan to capture Chomp long enough to get more information about the necromancer out of him. It's better to get these gnolls out of here ASAP so your fort is clear to rally the nearby kobold villages and ready itself to hold back the necromancer's goons.

Oh, and do not let anyone else know where the cave is. Not Hilt. Not Lilu. Not any other kobold. The fort has suvived by its secrecy. Do not have them regret taking you in, Klabis.
>>
No. 381078 ID: 369d34

Try mentioning Chop to Lilu. That could get a reaction.
>>
No. 381165 ID: d6af4f
File 132707833399.png - (112.79KB , 700x700 , 203.png )
381165

No matter what I do, I'm not telling anyone about the location of our fort, of course. That was never even an option, not at all.

"How long until you guys would leave, anyway?"
>"Until we find the fort, or probably die trying, I suppose. Failure wasn't an option, as the saying goes."
"Where IS the necromancer, anyway?"
>"No idea. I don't even think Chomp knew, he spoke to a necromancer's construct. Chomp said it sounded like the necromancer was under a lich, too, but that's speculation."

..."Cheelop, I hope I'm not making a mistake, but I think we should bring Hilt to try to take out those couple of gnolls."
>"Oh, a healer that can mend bones?! Nice! I won't make you regret this."
"I hope not."
>"Well, we should get underway, then. You know, I'm willing to fight, but aside from Clanker and Chomp, there might be 1 or 2 other gnolls with them. If I can approach them first, I may be able to lead the other gnolls away so that you can fight only Clanker and Chomp, but otherwise, I'll stick around and help you guys fight all 3 or 4. How about it?"
>>
No. 381169 ID: d6af4f
File 132707856427.png - (23.29KB , 700x700 , 204.png )
381169

"Oh, hold on while I think about that. Lilu, I almost forgot, does the name Chop mean anything to you?"
>"Wha? Yeah, I know of him! Why?"
>>
No. 381175 ID: 459534

TELL US EVERYTHING YOU KNOW :I

Also, he lives with us.
>>
No. 381176 ID: f70e5e

he's a gnoll that we have had dealings with before. it would suck if the tribe we are about to detonate was allied with his or likely to be absorbed by a tribe he's fighting or some such.
>>
No. 381185 ID: 0d7a83

>>381176
Chop, not Clamp.

>>381175
YES GIVE US THE DIRT.
>>
No. 381188 ID: 1854db

>>381176
No, you're thinking of Clamp, and in this timeline only Shabin knows him.

Chop is the HUGE KOBOLD that's teaching the other kobolds to be less tiny.
>>
No. 381224 ID: d6af4f
File 132709475091.png - (29.07KB , 700x700 , 205.png )
381224

Uh, telling Lilu that Chop lives with us might get her wanting to know where we live. I'll just...

"Please tell me everything you know about Chop."
>"Well, he used to live with us! So I've heard. It's been around 8 years since he left? I wasn't born yet, but some of the older kobolds talk about him. I heard he left to beat back a dragon that was enroaching too close to kobold lands. He didn't go alone of course, but it still was suicide even with 5 of our strongest and him! He never did come back, so I guess that was the end of it."
>>
No. 381233 ID: 459534

I think we'll have to talk to Chop himself to get the rest of the story. Maybe telling him we found his clan and heard part of his story will get him talking.

If we've got nothing else to ask Lilu I suggest we continue with Hilt's plan. I think I'd rather have him lure the extra gnolls away so we can take care of the troublesome two. It'll be tough, but so would the alternative (Hilt's not that good a fighter, so he wouldn't be able to up our odds very much). Besides, this way we kill only the gnolls we have to. Limiting our gnoll kill-count like this ought to make them that much more open to cooperating with us.

'course, we may want to run by home to pick up more men first. We could split up for now and meet Hilt at the site of battle (Hilt *could* track us, but I think we'll just have to grit our teeth and trust him).

And so we can have it all in one place, a quick rundown of the situation so far:


What is our primary goal here?
To defend our home from hostile forces--in this case, the necromancer.

How do we deal with the necromancer?
Either kill him or give him the trinket he wants. I don't think killing him is possible for mere kobolds like us. Retrieving that trinket for him, however, is--though we can't do that alone. We've apparently tried that in the past. Note that simply hiding from the necromancer will ultimately fail (he already has an idea of where we are, and he will find us eventually). Trying to fend off his attacks will also fail: As a necromancer, he has an infinite army of the undead at his disposal. Our forces are finite. In a war of attrition, he'd win.

How do we retrieve the necromancer's trinket?
We've already been told that the kobolds back home can't handle it, so we're going to need allies. Where we should get those allies is open to debate, but the best candidates at present are the gnolls (and possibly that other kobold tribe, but I don't know if they'd be any good at fighting). Also note that having to use allies means someone is going to have to be told about our home. It's unavoidable. Unless we blindfold all our allies and lead them there, or something.

How do we get the gnolls to ally with us?
By cooperating with Hilt's plan and eliminating the targeted gnolls: Clanker, Chomp, and Stream. Stream's been taken care of, leaving only the other two.
>>
No. 381271 ID: 369d34

>>381233
Running back for reinforcements is not an option; The fort sealed the cave entrance. It's not going to be open in time.

Go with the plan where Hilt leads those other gnolls away. Having one gnoll, plus our group, versus four gnolls is not as good as our group versus just two gnolls.

Now we just have to figure out how our group is going to take down Clanker and Chomp. Can we get a lay of the land where those two will be from Hilt? We're going to have to lay traps, determine ambush locations, and figure out the best place for our mages to be.
>>
No. 381286 ID: 1854db

>>381271
Sealed? Well shit, let's just do this with Hilt's help then.

That's my decision. We find out where the other targets are and have Hilt help us take them out.

Hey, we could ask Stasrubis for his opinion, he's very experienced and might have some insight.
>>
No. 381380 ID: f354ab

>>381271
You really think the 'bolds have what it takes to take down two of the gnolls' best? Remember when we had like a dozen kobold reinforcements and Stream still killed a bunch of them? And that's if the other two gnolls fall for Hilt's plan long enough for us to get it done, AND if Hilt doesn't betray us.

We'd need a damn good plan, at least.
>>
No. 381402 ID: 51dd6a

Oh man you think that was Voxol? Poor dragon never had a chance...
>>
No. 381406 ID: d6af4f
File 132714467950.png - (225.29KB , 700x700 , 206.png )
381406

That's true, our home is probably sealed by this point. I excuse myself for a moment, to go talk to Stasrubis to explain everything. Huh, Lumei and Stasrubis are both under the gnoll's campfire.

"What do you think? Should we ambush them?"
>"I don't like it. There are many if's, and a high possibility of death for at least a couple of us. I don't like Hilt, either. Except we're stuck out here for another day until our home entrance is available. The canyon you described is getting distressingly closer to our home. They probably will not find it, but I do not like "probably" not having a necromancer assault. I do not like the thought of fighting those gnolls, but I am willing to do so. If"

I guess that settles it. I hope I'm not making a mistake, but we're going to fight the gnolls.
>>
No. 381409 ID: d6af4f
File 132714478951.png - (266.00KB , 700x700 , 207.png )
381409

A couple hours later.
>"Alright, this is the place! They should be here in a couple hours, from what little sunlight I can see."

This pass is somewhat wide, but not so wide that laying traps is impractical. It is not as dense in forest as when we fought stream, but there are still frequent trees trees, and the grass can hide us well. Lilu is also fighting.
>>
No. 381417 ID: b4798d

What kind of tools do you have available? If you could mostly carve out the base of one of the trees facing down onto the path, then when the gnolls come along Hilt could just push it over on top of them. It strikes me that even one of them being under a tree would make the fight quite a bit easier.
>>
No. 381420 ID: bccf7b

>>381417
Good luck getting it to hit them.

>>381409
Traps should be to the fore with a clear path for retreat on our side. To ease things, let's have Hilt be the point man. Make sure Hilt can avoid things, but if the gnolls attempt to flank or rush past him, the'll hit the traps. 'Bolds should get hidden for ambush, and await Hilt's initial attack against the gnolls before striking.

If all goes well, they'll be crippled by the traps and surprise, hopefully reducing losses on our side.
>>
No. 381422 ID: b4798d

>>381420

Not at all. We don't need the trunk to hit them - it's more than enough to get them caught under the branches, which will cover a fair-sized area. Throw a couple snares and concealed triplines in the area where we expect the tree to fall, and we can probably keep them from running out of the way, too.

Then we just come in after the fact and poke them a few times with spears.
>>
No. 381439 ID: 6e44d2

>>381422
These are pine trees. It's not a practical plan.
>>
No. 381475 ID: 1854db

>>381409
We'll have Hilt lead away the two extra gnolls, and set up traps ABSOLUTELY EVERYWHERE. Set them up so that kobolds should be able to spot them but gnolls can't.

Or hey, here's an idea- set up spikes recessed into the ground so that heavy gnolls stomp on them but light-footed kobolds don't sink their feet far enough.

Optimally you would want traps that cripple enemies so that they're easy to finish off. Fraga should aim for their heads during combat to blind them with flames. Doesn't even have to be high temperature fire; the bright flash of light at this time of night will cause temporary blindness.

Lumei, assuming she has mana, will fire gouts of water to knock them off balance. Everything in this fight is to cripple them so that they can be taken down with a well-placed stab from Stasrubis, and so that they can't bring their full strength to bear to kill anyone.

If it's possible to dig a trench or pit trap by using Lumei as a water-pressure-based digger, make it just deep enough to leave the head of a gnoll the size of Hilt exposed.

See if you can find some way to ensure footing for fighters, and place such secure footing in hidden places scattered throughout the area.
>>
No. 381485 ID: f354ab

Wasn't our chosen spot in a canyon? If we could get a significant height advantage, that would be best. 'bolds aren't overly strong but depending on what the scree/talus looks like you might be able to set off a small landslide.

Also looks like you have a bit of a river going on over there- flooding the pass might be just the thing if Lumei has the juice.

Failing all that, get everyone but the best fighters up high. Draw the gnolls attention with fireballs and dropped rocks and such- then during the commotion, have Stasrubis and whoever hamstring them from behind in the tall grass.

As far as traps go, I don't think we have the man(dogbold?)power to really dig some good holes, and where would we find spikes? Although we could dig holes just wide enough for a gnoll's leg all over the place. Dogbolds can run around with impunity, gnolls twist a leg trying to follow.
>>
No. 381498 ID: 369d34

Ask Lumei how well she can control water; If she could make a small sheet or sphere of it and cover a gnoll's muzzle, or shove it up their nose. Also ask where is the best place for her to stand to maximize her water magic abilities.

We don't have much time to do any fancy traps. Nothing more complex than rope trip traps and digging hobble holes to twist the gnoll's ankles.
Do we have any spears or time to fashion some crude wooden spears? I'm thinking of a tactic where one kobold leads a gnoll into a trip trap at full speed, and another kobold is lying in the grass with a spear. When the gnoll trips, the kobold in the grass raises and plants the spear, and the gnoll falls and impales itself. If you've got enough time to make a bunch of short wooden spikes, you don't even need the kobold in the grass; Just plant the spikes on the falling side.
>>
No. 381573 ID: 508026

A couple ideas to consider. I'll just toss a few out and let the kobolds figure out what to try. :)

>>381475 is, overall, a pretty good plan. So is >>381485. Combining them is good times.

If, for some reason, we don't have the ability to set up any pit traps, consider the following:

- If the river is wide and at least waist-deep, try to lure the gnolls into it. It'll slow them down and you can take potshots. Punylocks is the perfect bait - she just has to do a good job looking like she didn't intend to get caught, and try to run away. When they follow into the river, magic the shit out of them.

- Try to avoid close combat at all costs. Magical ranged attacks, throwing knives, bows and arrows, etc., are our best options. Use the close-range fighters only in protection of our ranged units or as ambush fighters. Hiding somewhere on the way to our 'bait' and then hamstringing them, as said, would be a pretty good idea. Disable their legs, and you can pelt them from a distance.

- Aim to disable first, then go in for the kill if necessary.

- Punylocks told us everything about her encounter with the gnolls, right? I'm assuming we know that the gnolls in Chomp's group have a "special" solution to "scare out" the kobolds, then. Ask Hilt what it is. We don't want ANY surprises.

- Simple traps can be effective. Trip lines, small pits to trip the gnolls up, etc. But they only work if the gnolls take a very specific path. If we can find a good path to use for this, it would be perfect.

- Can Punylocks and Fraga work up a kind-of combo steam blast? Steam can scald, and be more damaging in some ways than either fire or water on its own. If we can use a steam jet to scald their faces and take out their eyes, we can pelt them from a distance.

Also, what the heck kind of skills does Lilu have?
>>
No. 381591 ID: d6af4f
File 132725337760.png - (312.83KB , 700x700 , 208.png )
381591

Lumei had a hatchet. Punchingbag is using that and a knife to make spikes. He's pretty fast at it. We'll use pitfall traps that won't break under our weight, but will under a gnoll's.

We do have a few bows and some arrows. A few of us recruits that know how to shoot them will hang on the high ground nearby, but close enough to help. The rain and wind won't make firing it easy.
>>
No. 381592 ID: d6af4f
File 132725339687.png - (254.98KB , 700x700 , 209.png )
381592

We only have rope to make tripping traps, but with the grass as tall as it is in some areas, it will still be hard for them to see.

We are making the traps quickly, but with enough planning that we have a clear escape route in case things go bad, so that there are plenty of traps for gnolls that won't affect us.
>>
No. 381593 ID: d6af4f
File 132725343878.png - (234.58KB , 700x700 , 210.png )
381593

Fraga and Lumei say they have no idea how to actually combine magic, and just shooting fire and water into each other would be difficult to make useful. Lumei does say she has enough energy back to make some powerful water jets, but won't be able to overflow a stream again so soon. She could dig as well, but it would take all her energy, and it would take a long time to dig a trench almost as deep as a gnoll. I don't think the ground will be as soft after a certain point. She'll make a few holes at our exit point though, that may help a lot if we need to run. Hopefully won't need to. Probably will.

>If she could make a small sheet or sphere of it and cover a gnoll's muzzle, or shove it up their nose
She claims both of those things are difficult, because they can move their muzzle out of the way, and catch a breath before her reaction speed lets her move the sphere back in place, and that normal magic is difficult to influence inside of another body, making trying to drown them difficult. For similar reasons, I guess, that Fraga can't start conjuring a fireball inside someone's brain. That would suck. Well, for the brain.
>>
No. 381594 ID: d6af4f
File 132725346026.png - (173.21KB , 700x700 , 211.png )
381594

Lumei did mention that special trick to lure out kobolds. I mention it to Hilt. He explains that the necromancer supposedly gave Chomp a few potions of sensing life, and had absolutely nothing to do with 'scaring kobolds out of hiding places' so much as 'finding kobolds in hiding places, then scaring them.'

Lilu has no special skills. Too bad.
>>
No. 381595 ID: d6af4f
File 132725349192.png - (147.52KB , 700x700 , 212.png )
381595

We're ready. Hilt is talking with them. I can't hear what they're saying. Me, Stasrubis, Fraga and Lumei are going to be first to strike, we're pretty sure they're going to come down this way, and most likely step on a spike. Fraga and Lumei will jump out to that one and throw magic at him, hoping that that will be enough to disable the first, then run from the second who will likely chase them. If all goes well, me and Fraga will try to take out the disabled one. Hopefully disabled. All the others will fire at the second, and Chee will hang by whoever looks like they are going to get hurt.
>>
No. 381596 ID: d6af4f
File 132725351672.png - (232.75KB , 700x700 , 213.png )
381596

Okay. It looks fine. Hilt managed to take the other gnoll away, so we do have only two. The big one, I'm guessing Chomp, is talking. I can hear from from a long distance away while they get closer, even through the noise.

>"...like hell Stream was killed by a bunch of kobolds. And not just is he walking fine now, but he found the kobold fort, and wants Clanker to go off with him?" Chomp says.
>"You think Hilt's a traitor? Then why'd you send Clanker off? I knew you two had your beefs, but seriously?"
>"Bah, cool off. Didn't you hear me tell Clanker to watch his back, and off Hilt if it turns out he was full of it? I bet that son of a bitch was in my bro's clan. Us two never did get along, but it's not like 'im to send a sabateur, so hell I dunno. Between that, and the constant smell of mangy kobold pelt, Hilt may have actually found the bloody place. That's the only reason I didn't off him right there."
>>
No. 381603 ID: 1b0f2f

Potions of sense life? In a forest full of trees? Wow, that necromancer is a dick.
>>
No. 381604 ID: bccf7b

>>381603
They tend to be attuned to the living, rather than just "life". Plants are a whole different story.

>>381596
So maybe it IS just gnoll politics? Who knows... either way, Hilt seems to be keen on helping us (for now), so no sense in complaining. Still, best to watch him for now...

... and get into positions. This will probably end very messily.

Hey, wait a sec. Chomp. Is he...? He looks so freaking familiar, gah!
>>
No. 381609 ID: 9c7c3b

>>381604
Are you sayin' that all gnolls look the same?
>>
No. 381610 ID: 1854db

>>381604
Chomp is Clamp's brother.
>>381596
Stick with the plan.
>>
No. 381638 ID: 459534

Wait, Hilt asked Clanker to go with him? ...crap. There goes our second target. Maybe he thought we couldn't handle the two top gnolls at once? Oh well.

See if we can limit ourselves to killing Chomp and sparing his bodyguard there. For reasons given earlier we want to minimize unnecessary gnoll deaths if we can. It could help us in the long run.

'course, if that turns out to be too difficult, just off 'em both.
>>
No. 381641 ID: 459534

In addition, if we spare the bodyguard we'll be able to question him and, perhaps, learn more about Hilt.

I don't think I'd bother interrogating Chomp, by the way. He's the leader, so he's unlikely to give us any information (His betraying his clanmates like that may lead to his...deposition? Murder? Whatever gnolls do with unwanted leaders).
>>
No. 381644 ID: 1854db

What questions would we ask? Still, I won't object to allowing one to live for a bit longer if we have them at our mercy without intending to. Aim to kill, but stop if they're disabled.

I wonder if Shabin has told anyone that she was raised by gnolls? Maybe they told Chee. If so, and we find out that Clamp's tribe might be involved here, we would know that Clamp is cool and he can like, take control of the leftover gnolls via Hilt.
>>
No. 381647 ID: bccf7b

>>381610
oh, thanks. Huger derp moment there!
>>
No. 381652 ID: 369d34

>>381593
Oh well. Didn't expect it to be that easy. Maybe Lumei could still drown one of them if that one ends up in the stream. Keep that in mind.

Be ready to scatter and lead them into a trip trap or hole if they down one of those potions. Hiding won't work at that point. We don't know the duration of them either; It's probably longer than this fight anyway.
>>
No. 381773 ID: d6af4f
File 132737019548.png - (257.49KB , 700x700 , 214.png )
381773

>"Gods in hell it smells like kobolds moreso than usual. Mind your damn feet, that's all they can g-"

shyrk

>"FUCKINFUCK."

Uh...

>"What, you step in some shit?"
>"A god damned NEEDLE you idiot!"
>>
No. 381776 ID: d6af4f
File 132737030115.png - (461.07KB , 700x700 , 215.png )
381776

Fsshhhhh!

>"They're actually fighting?! I'm goin' after 'em!"
>"MURDER THEM."

Okay, uh... I'm thinking that punchingbag was thinking he was supposed to make spikes to use against other kobolds. Or gnolls the size of kobolds. Something small.

He made an easy target. That's good. That part of the plan worked well. I liked that part of the plan.

I'm starting to rethink the part of the plan that has me go up to him and... sword him.
>>
No. 381778 ID: 1854db

Cut the back of his heels. Sever that achilles tendon. Or just generally fuck up his feet and run.

Alternatively you could stab up through his ribs to get to a lung. That'd kill him eventually.
>>
No. 381782 ID: f354ab

They do look a bit bigger up close, don't they?

>>381778
With Bedhugger's skill? He'd probably catch his sword on a rib and get it knocked out of his hands.

That said, I'm not seeing a lot of options here. Sword him in the back of the leg and run, lose him in the tall grass- keep that shield ready, it might be the difference between broken arms and being cut in half.
>>
No. 381786 ID: 4bdd79

>>381776
Start hacking and stabbing at the back of his leg just above the ankle. You should hit a nice thick tendon. Break the tendon and he'll no longer be able to walk. He'll probably fall down and/or start kicking wildly so be sure to step aside.
>>
No. 381788 ID: 459534

Actually, you're in a pretty good position, Klabis. You're close to Chomp and, from the look of things, he hasn't noticed you yet. If you can pull it off without getting stepped on (that gnoll is friggin' huge), see what you can do about stabbing or slicing Chomp in the...*ahem*...dangly bits. Given that you're wielding a sword even a glancing blow should cause enough pain to give you an advantage.

That's what he gets for wearing a kilt into battle against knee-high enemies.

Oh, and what are the chances that throwing Stasrubis at Chomp's head will become a legitimate option at some point? 'cause I imagine getting Stas even remotely close to a major artery will prove deadly.
>>
No. 381790 ID: 459534

Oh, and I should have mentioned hitting him in his nether-regions would take less strength than trying to slice through his (presumably thick) fur and skin--another reason for you to consider it.
>>
No. 381822 ID: 369d34

Uh... Quick size check: Are you really knee-high to Chomp, Klabis?
Keep in mind that Chomp is missing his right eye. He'll have a big blind spot on that side.

As for cutting Chomp's achilles tendon: You'd have to slice through his fur, hide, and then at least partially through what is likely one of the toughest tendons in a gnoll's body. You could try two-handing the sword and running full-tilt at it from the side, to drive it in point-first, but you probably don't have the muscles or mass to pull that off.

Another option, if you think you're maneuverable enough, is to get under Chomp's kilt and swing your sword right into his groin with all your might. It won't take as much arm strength as the tendon, but once you hit, Chomp's going to be right pissed and will know exactly where you are. But if you succeed, that kind of injury will cause significant blood loss if not stopped. Even more if he keeps fighting.
>>
No. 381841 ID: 1854db

Well, apparently breaking a toe is a disabling injury. You could go for that if the tendon is just too tough to sever.
>>
No. 381851 ID: d6af4f
File 132742187135.png - (180.79KB , 700x700 , 216.png )
381851

>Size check
Yes, I am pretty much eye level to his knee.

>Go for the groin

I don't think I could make a swing that would break his tendon, and driving it point first... well, look at my sword. It's like a claw to him. I think I'll go for the groin, since there are no tough tendons and things in the way. He's going to be pissed. So very pissed.

That's a sight I'm not going to forget no matter how hard I try. He's slowly getting himself off the spike, giving me the time needed.

shnk
>>
No. 381852 ID: d6af4f
File 132742190131.png - (274.96KB , 700x700 , 217.png )
381852

There's a little awkward silence. Well, other than the steady noise of the rain around us. I think the shock of what just happened was more stunning than the pain itself, for him.

And me, well, I can feel his pain. It just isn't right to kick under the belt, let alone stab it, but life or death and all that, so whatever. My imaginary pain is quickly turning into that feeling you get when you realize "I am about to die". It's worse.
>>
No. 381855 ID: d6af4f
File 132742197739.png - (289.34KB , 900x500 , 218.png )
381855

Running. Running. Fast running. His right foot is limping, so even though the spike was small, it got to him!

Where's Stasrubis?! Wait, I saw a shuffle of grass to my right, that might be him!

>"Get back here you fuckin worm, I'm gonna split you in two and see if you fuckin' writhe around like one!"
>>
No. 381856 ID: d6af4f
File 132742198536.png - (194.48KB , 700x700 , 219.png )
381856

Shnk!
>>
No. 381858 ID: e3f578

Somebody for the love of god end his suffering
You've made him a eunuch and pieced two of his feet right down the middle.
In a world of healing magic or no, who wants to have that amount of pain for that long, even if the healing magic could restore his reproductive capabilities in the long term.
>>
No. 381884 ID: d6af4f
File 132743909939.png - (147.25KB , 700x1000 , 220.png )
381884

Okay, I didn't neuter him. I mean, I don't know how much damage I did, but I'm pretty sure he's still a guy. Just a guy in more pain than I would like to be.

>End his suffering
I'd love to if he would let me but he is most definitely not going to let me I mean he is screaming incoherently but I am pretty sure that he is listing off the ways I am going to die. He's limping but he is still after me, I thinkI am going to dart under this tree. Fast like and -

"AHH!"
>"Hey, buddy."
>>
No. 381890 ID: 1854db

>>381884
Give him your sword and tell him to ambush the guy. Then run back out into view and lure him past the tree.
>>
No. 381891 ID: 1854db

Err, wait, maybe he already has a weapon. I can't tell.
>>
No. 381894 ID: e3f578

aww shit get away he's going to betray you now
look at his awful glowing eyes!
>>
No. 381896 ID: 1854db

>>381894
ALL GNOLLS HAVE THOSE!
>>
No. 381897 ID: 4bdd79

>>381884
Tell him to kill Chomp the moment he comes this way. Offer your sword if he's unarmed.
>>
No. 381899 ID: e3f578

>>381896
and you see how often gnolls betray?
It's not coincidence you know!
>>
No. 381902 ID: 459534

...where did that blood on his shirt come from?
>>
No. 381903 ID: 917cac

>I'm sure he'll have a cute friendly smile on his face as he disembowels you.

remember how I said this? well yeah . . .

ask what the hell he's smiling about
>>
No. 381905 ID: c6ec33

>>381884
He's probably not going to kill you. He's already surprised you; if he wanted you dead, you'd already BE dead.

Does Hilt know where all the traps are? If so, he could be a good combat buddy. If not, he stands a good chance of hurting himself if he goes out there.

If he DOES know - ask him if he thinks he could either sneak up on Chomp or trick him into thinking they're on the same side. Or, alternatively, try to lead him *directly over* some of the worst traps. And find out if he has a weapon. We should send him out to assist ASAP if that's an option.

If he DOESN'T know about the traps, either try to plan to lure Chomp over here so Hilt can surprise attack him, or tell Hilt a route that will let him support the other 'bolds without getting himself hurt. Or send him off to provide a distraction that will keep him in a safe location but lure Chomp into a pit trap.
>>
No. 381911 ID: 1854db

>>381902
He probably got in a fight with the one he was leading away.

Can we just... fucking... let the gnoll who is not trying to kill us help us instead of being incredibly paranoid?
>>
No. 381918 ID: d6af4f
File 132745112084.png - (211.38KB , 700x700 , 221.png )
381918

>"I lost my weapon in the river. Hand me your sword quick, would you?"
"O-okay."
>"Thanks."
>>
No. 381919 ID: d6af4f
File 132745115646.png - (212.74KB , 700x700 , 222.png )
381919

"What's that blood on your shirt. Why are you smiling?"
>"Don't worry about it. I'll take care of you now, so don't worry about a thing."
"Do you know where the traps are? I mean, could you trick Chomp-"
>"Shush. He's coming."
>>
No. 381920 ID: d6af4f
File 132745124248.png - (172.81KB , 700x700 , 223.png )
381920

>Lure Chomp

SHNK

H-he said he'd take care of me in the worst way he could. The worst. Chomp was already chasing me down anyway, I didn't need to work on luring him at all.

>"GK- un...fucking... y-you bastard, you really are a fucking tra-traitor. You got Clanker?"
>"Ye-"
>>
No. 381921 ID: d6af4f
File 132745128931.png - (191.88KB , 700x700 , 224.png )
381921

SHYUNK

>"Kah!! N...no way... g-geez, you're tough, but you're de..ad. No one's gonna heal you, you know?""
>"So are you, you little shit. Think there's any healers out in the stick that could sew up a half severed shit torso?"
>"Heh, maybe..."
>"So what, did my bro sic you on me?"
>"No, no, I volunteered."
>"Why the hell did he want me dead? I didn't think he's take our harsh words so bloody seriously."
>"He didn't... I just wanted to help him keep a promise he said he had. 'sides..."
>>
No. 381922 ID: d6af4f
File 132745131765.png - (269.96KB , 700x700 , 225.png )
381922

>"I always did root for the little guys."
>>
No. 381923 ID: 1854db

>>381922
Call for Chee! Mortal wound needs attention here immediately!
>>
No. 381924 ID: e3f578

He's not going to make it guys
Looks like Chomp got him through the heart, that's a near instant death.
Chee would need to be a fucking ninja to make it fast enough.
>>
No. 381926 ID: 6a5a08

Get Chee and Fraga both.
Does anybody have a healing potion?
>>
No. 381927 ID: 9c7c3b

>>381924
A ninja wizard doctor?
>>
No. 381928 ID: a2fa74

>>381924
You forget - she's a NINJA doctor wizard.
Yea, get Chee over here post-haste.
>>
No. 381930 ID: d6af4f
File 132745348231.png - (232.54KB , 700x700 , 226.png )
381930

"CHEE!! FRAGA!!"

Man. I was pretty useless. I'm surprised. A little. I mean, part of me expected Hilt to stab me right there. It's not like I didn't have reason to be wary. After all.

>"I'm here, I'm here! Oh, oh geez..."

It looks like she wasn't that far off, after all. Fraga must be a long ways away by now, though.

"Do you think he'll make it?"

>"... uh, maybe, but he's going to need rest and some natural healing for something like this! I mean, even if I do stabilize him, I can only heal a wound like this so thoroughly!"
>>
No. 381931 ID: b6edd6

What about that gnoll with the hat? Is he still alive?
>>
No. 381937 ID: f354ab

I don't think even all the kobolds gathered together could manage to carry Hilt. We may have to just lay him out here and hope he doesn't get trench foot. Although I guess a little procession of kobolds carrying a giant gnoll on their shoulders would be neat to see.

Also, where's Chomp's buddy?
>>
No. 381943 ID: 1854db

Hey, if Hilt managed to kill the gnoll he led off, doesn't that mean all three of the intended targets are dead? If we tell the remaining underling gnoll, maybe he'll stop fighting and go back to his troop.

Or do we need him dead just so the other gnolls don't find out about Hilt? Ask Hilt if the last gnoll needs to die. If so, everyone who can should assist in taking him out.
>>
No. 381944 ID: bccf7b

>>381922
Hilt is now promoted to bestest gnoll-friend.
>>
No. 381947 ID: 459534

Whoo! You used my Stasrubis idea (kinda)! :3

>>381921
Huh. I'd forgotten about Clamp's promise to protect Shabin. Does this mean Hilt volunteered to infiltrate the hostile gnolls on Clamp's behalf in a complicated effort to eliminate them before they could hurt Shabin and her buddies? So...Hilt is a gnoll spy/agent? That explains all the deception and subterfuge--he had to be well-versed in that kind of stuff to complete his mission.

Ask him if he likes his martini shaken or stirred.


Clamp is one hell of a dedicated Dad, isn't he? He...hold on! Clamp must've deliberately brought Shabin to our home, which means he already knows about it's location. We can use him and his trusted friends to help us retrieve the necromancer's trinket without worrying. They already know where we are, so we won't be losing anything by asking for their help!

I wonder how Shabin will react to everything that's transpired. Maybe she'll even get to meet Clamp again.
>>
No. 381953 ID: a2853b

>>381947
>Clamp must've deliberately brought Shabin to our home, which means he already knows about it's location.
And since he had a brother who knew these guys...
Then it must only be a matter of time before the Necromancer gets in contact with HIM.
>>
No. 381957 ID: 369d34

>>381943
Hilt's not going to be answering questions for quite some time. Even if he is awake, he shouldn't talk with that injury.

OK, first thing is to take down that gnoll that was with Chomp. I think his name is Crash.
Second thing is to find Fraga and get him over to help Chee.

Take Crash down ASAP; Aim to kill. What Hilt did here can not get back to his clan.
>>
No. 381963 ID: d6af4f
File 132746320786.png - (284.81KB , 700x700 , 227.png )
381963

That's right, I have to deal with the other gnoll, whoever he was. Crash or Clash or Clasher or something I don't even know.

I heard some fighting this way, this must... oh... oh. Oh.
>>
No. 381965 ID: d6af4f
File 132746333295.png - (232.79KB , 700x700 , 228.png )
381965

Lightning cracks off in the distance, so I can't see, but that's... that is. What is he doing here? Why is he here?


>"CHOP sees that BEDHUGGER will not yet be HUGGING BEDS IN THE AFTERLIFE.
"Uh, not that I'm complaining sir, but, why.. are you here? How did you know?"
>"CHOP smells BABY FEAR from MILES AWAY."
"That doesn't even make sense. How did you know we needed help?"
>"CHOP does not enjoy having FLABBY VOCAL CHORDS insulting CHOP'S GREAT INTELLECT. These PUPPY KITTENS I have surrounded myself with would scream for help FROM FROM FLAPPING BUTTERFLY WINGS SLAPPING AGAINST THEIR SENSITIVE SKULLS. The thought of them needing help from ALMOST-WARRIOR GNOLLS cause Chop GREAT PAIN FROM THE THE TOXIC LEVELS OF OBVIOUS."
>>
No. 381966 ID: 1b0f2f

>>381965

What he means to say is you didn't come back soon and he was worried.
>>
No. 381967 ID: 459534

...this is why Chop is in charge of the Dojo.

If there are any gnolls left, stand aside and let Chop clean 'em up. Otherwise, lead Chop to Hilt and Chee while catching him up on everything that's happened.
>>
No. 381970 ID: 459534

Oh! And let him meet Lilu, too! Then see if we can coax the rest of his story from him.
>>
No. 381971 ID: f72f26

>>381947
Hilt being a spy actually makes a LOT of sense and explains all his weird actions.

obviously we will have to check with Clamp later
>>
No. 381974 ID: d6af4f
File 132746548099.png - (157.03KB , 700x700 , 229.png )
381974

>Lead Chop to Hilt and the others while catching up

I ask Kissy Face 2 what went on.

>"Uh, well, we were mostly running, and we got a few arrows in him but he really didn't slow down. We avoided getting mortal wounds and all that, but so did he. Then... well, I'm not sure if I saw it right, but suddenly I saw Chop just fall out of a tree and start wailing on the gnoll. He got thrown off, then they fought for a bit. They didn't really land any solid hits till Chop feinted, and ended up lodging his fist in the eyepiece of his skull ornament. It got bone shards in his eye, and it just sort of went downhill for the gnoll after that."
>>
No. 381977 ID: d6af4f
File 132746564436.png - (186.29KB , 700x700 , 230.png )
381977

>"CHOP's feelings are a mix of RAGE, CONFUSION and GREAT CURIOSITY as to why our TINY HEALER thinks that GNOLL IS A KOBOLD."
>"Th-this is hilt! He's a good gnoll!" Chee says.
>"Is it a DEAD GNOLL?"
>"Er, no, he's not dead!"
>"THEN CHOP HAS EXTREME DOUBTS."

>"You're... Chop?" Lilu asks.
>"To what ends does this RUNT that RIVALS THE TEENIEST HEALER know of CHOP?"
>"I'm.. part of Glukulubus."
>"Chop NO LONGER is part of any civilization by such name."
>"But.. you're a legend back there!"
>"The CHOP OF THE PAST is a DEAD legend. The CHOP OF THE PRESENT wishes it to REMAIN THAT WAY."
>>
No. 381978 ID: 7c31d2

>>381976
Wow theres alot of u's in that name
>>
No. 381979 ID: e3f578

But do you respect the memory of that dead CHOP? Then please, give mercy to this Gnoll, without this gnoll there would be much more losses today. Lilu would be dead, probably, and much of the DEAD CHOP's clan as well, or at least enslaved.

RESPECT DEAD CHOP, LIVING CHOP!
>>
No. 381980 ID: 1b0f2f

>>381976

Oops. Sorry Chop we didn't know you were incognito.
>>
No. 381981 ID: 6a5a08

Explain to Chop that Hilt basically saved your life and nearly died for it.
>>
No. 381983 ID: d6af4f
File 132746697150.png - (225.24KB , 700x700 , 231.png )
381983

"Sir! This gnoll, uh.. without him, there would've been a lot of losses. He saved me and nearly died for it, and without him, I think a lot of Glukulubus would have died as well. At least you have a respect for, uh, dead Chop, right?"
>"Chop said EXTREME DOUBTS, not EXTREME DENIAL. Chop has seen and heard of GNOLLS OF RESPECT. The Rock Eater of our home is UNDENIABLE TESTIMONY TO THIS. If this gnoll has done what has been said, then this gnoll shall live, if the healer WOULD CARE TO STOP STARING AT ME AND GET BACK TO WORK."
"H-he's stabilized, I can afford losing some attention!" Chee claims.

"And, uh, sorry, I didn't know you were trying to stay hidden."
>"CHOP shall look beyond this GRAVE ERROR if Bedhugger has realized his weakness. Would BEDHUGGER HUG any more BEDS if not for this gnoll?! It has already claimed to the contrary! And all others! Do they expect CHOP to FALL FROM ALL TREES to save their PAPER THIN HIDES forever? CHOP assumed they joined the DOJO to PREVENT DISPLAYS OF OVERWHELMING WEAKNESS, but instead RAN OFF TO FIGHT WHAT THEY COULD NOT."
"... I'll sit at the pumps all day, if you ask me to."
>"CHOP WILL EXPECT THIS, and FUTURE CHOP SHALL NOT LOOK FAVORABLY ON FUTURE FOLLIES SUCH AS TODAY. Since BEDHUGGER is HUGBUDDIES WITH GRASSHUGGER GNOLL, what does BEDHUGGER propose we do about this RECOVERING BAG OF DEAD WEIGHT? Not SIT IN THE RAIN FOR DAYS, Chop hopes.
>>
No. 381985 ID: e3f578

I suggest we have Chee suggest what to do with him, she's all huggilishious too with this gnoll ever since she went daaaaaaw at him napping with the tinest 'bold. Also, she's a professional healer and knows more about medical shit then you. Leaving this kind of shit to the educated while you work, train, and fight hard is probably the FIRST CHOP LESSON of the day. Or SECOND CHOP LESSON or even maybe THIRD! Because I can't count how many subtle lessons we've subconsciously learned today.
>>
No. 381989 ID: 459534

Bring Hilt home and get him into a bed so he can rest properly. It'll be safe. Let Lily come, too. She'll want to stay with him (maybe she should be inducted into our clan?). Once Hilt recovers we can organize a combined gnoll/kobold expedition to retrieve the necromancer's trinket from the deep caverns.

Oh, and we should try to contact Clamp before the necromancer does.
>>
No. 381991 ID: 459534

*Lilu not Lily (stupid autocorrect).
>>
No. 381998 ID: 1854db

>>381967
We can't bring Hilt back to the fort. We just can't. How about we get him over to a different nearby kobold settlement, where he can rest? Lilu's probably.
>>
No. 382011 ID: 459534

Remember, in order to get help from the gnolls we're gonna have to let them know where we are. See:
>>381233

I think Hilt's earned the right to know. Of course, if you're still nervous, we could blindfold him before taking him home.
>>
No. 382042 ID: 1854db

>>382011
We'd want to clog up his ears and nose too. And carry him so he can't count steps.
>>
No. 382063 ID: e3f578

Bedhugger has CHOP stolen your eyebrows?
Not only is he strong but he has incredibly deft hands! He can steal hair!
>>
No. 382068 ID: e3f578

Did Punylocks get her ears amputated?
>>
No. 382069 ID: d6af4f
File 132749940580.png - (232.30KB , 700x700 , 232.png )
382069

"Chop, is it possible to bring him back home, if we blindfold him, and maybe carry him so he can't count steps and that sort of thing? What do you think, Chee? Should he come home, or rest in another kobold settlement?"
>"Chop, Chop!" Chee says. "He said he was in Clamp's clan, too! Shabin told me that's the one that brought him over, so we can trust Hilt here! Also, um, he'll need good care, and I don't know any settlements that know anything about healing, even mundane."
>"... CHOP GRANTS THIS REQUEST. We shall use our REMAINING ROPE to create a GIANT GNOLL STRETCHER to HAUL GRASS HUGGER OFF FOR RECOVERY."

It's a long way back home, and Hilt is unconscious for most of it, and delirious for the rest of it. We're pretty much dragging him. But that's better than dead. Much better.
>>
No. 382071 ID: d6af4f
File 132749947503.png - (90.87KB , 700x700 , 233.png )
382071

The door is unsealed when a watcher sees us. After reporting back to the Chieftain and other higher ups, we decide that we'll send a group of kobolds to double check everything with Clamp. It's a long trail, they said, and very dangerous, but we'll get a resupply of weapons and things as well, with it. So we're going to send a caravan to Clamp's clan, in the hopes that we can trade what valuables and gold we can, to get anything of use we can, as well as talk about Hilt and everything. That's out of my hands, though.

Lilu had to think about it, but decided to go back to her home. She told Chop she would keep him a secret, and asked that we ask Hilt to visit her when he was able.
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No. 382072 ID: d6af4f
File 132749950163.png - (109.85KB , 700x700 , 234.png )
382072

As for us.... we didn't want to think too much about what would have happened if either Chop didn't come, or Hilt betrayed us. Let alone if both of those things happened. Needless to say, we're going to stick around the Dojo for awhile.
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No. 382073 ID: 459534

Good End!

And don't think I didn't notice Stasrubis and Lumei getting together!

>>381406
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No. 382075 ID: 365adf

...And then over the next few <large unit of time here>, the six of them became the most awesome Muscle Wizards ever.

Yay!

part2part2part2
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No. 382127 ID: 76c597

>>382072
The pyramid! Aw, you guys will do all right.
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