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File 131811998705.jpg - (329.03KB , 800x600 , CBSF-Title copy.jpg )
356862 No. 356862 ID: a8ae97

327 posts omitted. Last 100 shown. Expand all images
>>
No. 388133 ID: 1444d5

If it connects to the outside, turning it on is probably going to be a great big WE ARE HERE signal to anyone outside.
>>
No. 388155 ID: d84d24
File 132986627896.jpg - (122.38KB , 1000x600 , machineroom02.jpg )
388155

Well there's another room through the crack with the same thing in it but with more rocks on the floor. The windmills did look broken when I drove up. Cranking this thing by hand looks like it will be a serious bitch. I'll make the goblins do it or something.
>>
No. 388179 ID: 1854db

>>388155
How about we go back and switch the green levers, then check the other green door in here.
>>
No. 388181 ID: ed57e8

>>388179
the crack makes that moot. if these pumps do pump out this floor they would be a good idea to use. can then maybe check out a floor down.
>>
No. 388199 ID: 1854db

>>388181
Does it? The door doesn't open directly into the other room. Besides, there's rocks blocking the exit. There's a space beyond the closed green door that we can't see. I'd like to reveal it.
>>
No. 388234 ID: 5ed8eb

>>388155

Put the goblins on the task and take a patrol on foot.
>>
No. 388551 ID: d84d24
File 133003661720.jpg - (175.17KB , 1000x600 , river.jpg )
388551

OK, checking the other door before I go back. Looks like it leads to the same place as the one right next to it, some kinda underground river with a sandy bottom. Looks like the ceiling gets lower on both the upstream and downstream sides till it goes underwater completely. I'm not gonna swim in that shit, that's a good way to get drowned real quick. There's some gratings farther downstream, about where I'd suspect the two pumps to be.

>>388199
Well, both have doors with rocks spilled into them, it looks like this hallway went on for a lot longer originally.
>>
No. 388579 ID: 1854db

So... the pumps dump water into the river. Closing the green gates and operating the pumps would move water out of where the pumps are. It's too bad there isn't actually much water in the pump rooms... but it's a start.

Now, we could hook up one of the cars to the broken windmill to operate the pump while nobody's down here. Then we could just pull the rusty lever to de-flood the place, assuming we can do it without getting fucked over by the water rushing through.
>>
No. 388668 ID: c3ec0a

>>388579

This sounds like a solid idea.
>>
No. 389144 ID: d84d24
File 133030573774.jpg - (130.05KB , 1000x600 , mawsandpaws.jpg )
389144

I'll holler at them down the hall to flip the green levers.... Looks like they definitely control the gates down here. We have both of them closed now, is there anything else we should fuck around with or do we need to figured out the next problem of who is gonna pull the trapdoor lever.

>>388579
Yeah, This should work, assuming somebody figures out that second part. I'm not sure how anybody is going to keep from getting their ass beat by water if they open that trapdoor.
>>
No. 389159 ID: ed57e8

rope, the switch puller is tied to something, or climbs up the wall a little?
>>
No. 389164 ID: 1854db

Oh, also, those levers right next to the green ones are probably for the pumps. The very rightmost lever... I dunno what it's for. There's what looks like a door symbol right above it, maybe it's for the main doors? Have we even SEEN any other gates?

Those other levers are uh... fuck, I don't know. Have we gone basically everywhere? This place has confused me. Why don't we just start experimenting with them? The small levers on the right side seem relatively harmless.
>>
No. 389298 ID: d84d24
File 133038309905.jpg - (94.16KB , 694x576 , cheren map so far.jpg )
389298

Yeah, we have been everywhere we can get to for now. Here's how it's all laid out, we are in the control room there.
>>
No. 389299 ID: 1854db

I'm thinking the levers on the right side of the room all control things in areas we can't get to at the moment.

So... I'm thinking we could put something on top of the grating that gets opened via that lever, so that it partially blocks the opening. Then when the lever is pulled the water flow isn't as powerful. Or rather, the water flow doesn't have as much volume behind it. It will be very high pressure so whoever pulls the lever needs to stand out of the way of the jet.

After pulling it though they can get to safety easier with a lower flow.
>>
No. 390725 ID: d84d24
File 133107086327.jpg - (87.15KB , 1000x600 , control room.jpg )
390725

:cherennakedmad:

That's a good idea, but we don't have any of that shit down here, so unless somebody has a better idea I'm gonna send everybody upstairs and yank on this fucker.
>>
No. 390727 ID: 1854db

We could... wedge something under the lever then put a grenade under it? So that the explosion pushes the lever up? A stone slab might work.
>>
No. 390728 ID: ed57e8

>>390727
could break something.oh wait i got it! loop a rope through the top rung of the ladder then down to the lever, tie it on. then grab the other end and back up as far as you can. pull it and bam lever pulls, you are safe.
>>
No. 390760 ID: 1854db

>>390728
Oh hey that's safer and simpler! Yeah, use the ladder rung as a pulley.
>>
No. 390911 ID: d84d24
File 133109683338.jpg - (165.69KB , 1000x600 , cutebold technique.jpg )
390911

Well, once again, I don't have any of that shit, so fuckit! Here we go!
>>
No. 390914 ID: 3e85e3

Waterslide!
>>
No. 390917 ID: 1854db

>>390911
Swim for the stairwell!
>>
No. 390966 ID: 11ef65

Get the fuck outta here and towards dry land or the most likely air-bubble and wait until everything calmed down.

Also see if you can lead the other Sergals to safety if they are close, they probably get confused by loud noises.
>>
No. 391155 ID: c3ec0a

Shit!! Shit!! Shit!!
Get the fuck out!!
>>
No. 391529 ID: d84d24
File 133134729151.jpg - (122.72KB , 1000x600 , it is one sergal deep.jpg )
391529

:cherennakedmad:
There's no more water pouring out, so it's about this damn deep. It's still moving slowly so something is going on at least.

>>390966
Yes, I made sure to get them out of here first, they're up top hooking the car up to the windmill shaft. I don't know if i trust them to do things unsupervised. Goblins are notorious fuckwits.

I'll be at the stairs soon, should I check anything out up there or just go topside?
>>
No. 391531 ID: ec0bf5

Is the hatch with the water still open? Check what's in the area above.
>>
No. 391533 ID: 1854db

Look around in the fungus room.
>>
No. 391562 ID: 04e8d9

Go topside, there might be snakes in the water or something. Or piranhas. Or something equally bad.

Like a tentacle monster.

With teeth.
>>
No. 391694 ID: c17c06
File 133141890152.jpg - (140.43KB , 1000x600 , fungus room dry.jpg )
391694

:cherennakedmad:
>>391531
It goes up to the hallway above that I swam through earlier.

>>391533
Now this is what I want to see, damnit!If we can find somebody to fix this fucker it would kick ass.

Anything else before I head to the top?
>>
No. 391697 ID: b1f5fb

Is that a distillery?
>>
No. 391698 ID: 91b1a6

Omg,it looks like some kinda dorfen distillery.
See if there's booze left or maybe it's even still functional.

If the barrels are full you can get roaring drunk with your new Sergal buddies.
>>
No. 391700 ID: 2563d4

>>391694
Can you get either that sword out or a crowbar to that crack now the flooding has moved?
>>
No. 391701 ID: 1854db

>>391694
What's in the stone box on the right?
>>
No. 391702 ID: ed57e8

>>391701
oh yes.
>>
No. 391738 ID: d5ee6f

>>391694
Open the stone box!
>>
No. 391754 ID: c17c06
File 133143915215.jpg - (63.97KB , 1000x600 , box crap.jpg )
391754

In the box there's some spoons and shit. I think there's some liquid in the barrels though. Hopefully it's good still.
>>
No. 391755 ID: 9c7c3b

Dude, it's probably Dwarven stuff. It'd still be good to drink after sitting next to a nuclear reactor for a few years then being filtered through a trash heap.
>>
No. 391764 ID: 1854db

Let's take a crowbar to that stupid trapped box then.
>>
No. 391837 ID: 2563d4

>>391755
Yeah, but it's been underwater. It might have been diluted. D:

Crowbar, box, sword.
>>
No. 391850 ID: c17c06
File 133147810872.jpg - (106.44KB , 1000x600 , coins.jpg )
391850

I'll check on the barrels last. I don't want to be drunk till I'm sure it's safe. Now I'll go get Drizelle to smash open that fucking box with a pickaxe. Hmm, there's a nice bit of gold in it, turns out.
>>
No. 391917 ID: d63417

What else could there be to do?
The skeletons are deader, right?
Guess you could also survey the surface and see if your splashing around had any visible consequences.

Is the underground river navigable? Could be an decent escape route with some raft or something.
That and sentries, the gobbos, would be the first thing to make the whole thing less of an deathtrap.
Except for that, check out everything you had missed before draining the basement, like the tank I think. I barely remember.

I hope you got it in your heart to draw an awesome Sergal kegger, or barreler, when this thread ends
>>
No. 391933 ID: 1854db

>>391850
Nice. Now how about we check out that sunken tank in the tunnel? It's probably complete scrap but maybe there's something in the pilot compartment that survived.
>>
No. 391996 ID: ec0bf5

Is that worth a lot? Put it in your... in your... oh yeah you're pretty much naked aren't you. I assume it would be uncomfortable to use that thong thing to hold it, so you're probably just going to want to carry it back if it's worth anything.
>>
No. 392008 ID: 3e85e3

Swallow it. Gold doesn't oxidize, so when you need it again you can actually poop gold
>>
No. 392010 ID: fa9f7e

>>392008
It can be dissolved by aqua regis, aka nitro-hydrochloric acid. Who knows what Sergals have in their bellehs? Eating it isn't a good idea.
>>
No. 392267 ID: 9ae92e

>>391850
Do you have any way to carry it back that doesn't involve weird shit, even if you have to make a return trip for it?
>>
No. 392854 ID: c17c06
File 133177745615.jpg - (180.71KB , 1000x600 , it\'s broken.jpg )
392854

I'm no mechanic but if I was I'd probably say it's fucked. I'm pretty sure there's not supposed to be swords in an engine.

>>392008
>>392010
You are both retarded.

>>392267
Yes, in my hand. It's like, right upstairs, I can just dump it on the floor and come get it later if I wanted.
>>
No. 392859 ID: 1854db

>>392854
That's the engine compartment not the pilot compartment!

Look under the tank though. If the swords are angled from up under the engine, maybe something interesting is down there?
>>
No. 392862 ID: ed57e8

dem dorfs man. sworded an engine to death.also yeah, maybe the crew had something sweet. or the dwarfs.
>>
No. 393399 ID: c17c06
File 133194687415.jpg - (102.98KB , 1000x600 , underneath.jpg )
393399

Looks like they came up out of some holes in the floor. What should I check next?
>>
No. 393401 ID: ed57e8

ah, was just a sword trap. check crew for GRENADES
>>
No. 393402 ID: c4a1fc

Oh shit, a white pixel that isn't part of your fur! It's an explosion! RUUUUUUUUUUUUUUUUUUUUUN!!
>>
No. 393403 ID: 832169

Carefully search the crew
>>
No. 393569 ID: 4bdd79

>>393402
He's not that much of a dick.
I think.
>>
No. 393592 ID: c17c06
File 133200667460.jpg - (141.75KB , 1000x600 , inside.jpg )
393592

I found a fish. It's not big enough to eat or anything. I imagine the crew left it here after the engine got fucked up.

It doesn't look as bad as I'd expect from something that's been sitting under water for who knows how long. It smells fucking bad though.
>>
No. 393595 ID: d5ee6f

>>393592
Take the fish. Go find the others, let them know you have a hell of a lot more room now.
>>
No. 393596 ID: 1854db

Ah, this tank is a bust.

Let's just go up and tell the others we found booze.
>>
No. 393598 ID: 1854db

...but uh, watch out for traps. We swam down here, now we're walking up.
>>
No. 393599 ID: 8e3d36

Also post an sentry outside in case all that messing around was somehow noticed.
One of the gobbos.
>>
No. 393637 ID: c17c06
File 133202836408.jpg - (264.54KB , 1000x600 , this looks safe.jpg )
393637

I threw the fish back in the water. Fucking fish. I'm pretty sure the water is a bit lower now. I didn't really notice anything on the way up. They're all up there right now fucking around with the car.

:cherenicon: Ok, how's it going up here?
:drizzle: I'm pretty sure it's working, the thing is certainly turning.
:cherenicon: Shouldn't one of you be standing watch? Even if it is getting dark, we don't want to get ambushed.

:boz: I was doing that just a while ago. There was one of those Kathartes guys and his cart going down the road a few minutes ago, but I haven't seen any other traffic. I didn't get any closer to it though, those things creep me out and I wasn't wearing a shirt. No signs of anything else though
>>
No. 393677 ID: 1854db

>>393637
Kathartes? What is that, one of those weird bug things we saw and got really high off of being near?
>>
No. 393703 ID: c17c06
File 133204042839.jpg - (55.08KB , 476x476 , not low enough.jpg )
393703

:boz: You don't know about them? Those horrible bird men? I hear they steal your organs and replace them with machines so they can eat them later. Somebody I know totally knew somebody that got kidnapped by them, and she woke up in a barrel full of ice with this big line of stitches across her belly, because they took out her liver and ate it! And there's anot-
:cherenicon:
I get the picture.

I've heard stories about bird people, some of the old people call them 'navrea' or something like that. I've never seen one, the stories all say they're nothing to worry about. They are like little people that dance and sing, like those moks but less creepy. This goblin is about as full of shit as a kobold's nose. How scary can a bird be?
>>
No. 393704 ID: 1854db

Let's spy on them! Use the sniper scope, they can't be that far off.
>>
No. 393728 ID: d5ee6f

>>393703
When bullshit concerns dangerous stuff, better to be safe.
>>
No. 393729 ID: 88e5ad

>>393703

well, you could find that out for yourself.
>>
No. 393744 ID: 3e85e3

You cannot even comprehend the terror that is the mighty peep.
>>
No. 393781 ID: d5ee6f

>>393703
Honk her boob.
>>
No. 393802 ID: 2563d4

May as well scour the road with the sniper scope for the moment I guess.
>>
No. 393821 ID: 9f34df

Heya Cheren! I'm back! Oh, and bird people? Please don't underestimate them. As for spying on them, please don't.
>>
No. 393822 ID: 9f34df

>>393781
Cheren's a lady, remember?
>>
No. 393842 ID: c17c06
File 133208933976.jpg - (102.46KB , 1000x600 , cart.jpg )
393842

I don't have my gun with me, but there's a spyglass I can use. Yeah, it's some thing pulling a cart. Not anything I can make out what it is though. I can let it pass or I can go put some pants on . It's not moving that fast, I could probably catch it easily just running down there, not to mention using a real vehicle.
>>
No. 393844 ID: 2f8080

Guess you could put your new warband to the test and raid em.
Have the others flank em and set up an trap on the road ahead. You can then follow them and cover the ambush with your rifles and snipe em in case they resist. Take the prettiest of the Sergals with you, as a spotter.

Take your time to properly prepare and gear up though. It's rally not important enough to risk anything.
>>
No. 394213 ID: c17c06
File 133220790825.jpg - (125.97KB , 1000x600 , fingerpoint.jpg )
394213

OK, we're about 200m away from the road here, so if we're gonna attack, should we just charge down there or what?
>>
No. 394221 ID: 063c28

I'm not sure it's a good idea to attack someone so close to your base of operations; if they come back later with friends, they'll have no trouble finding you. Do we even need any resources right now?

If we must attack them, wait several hours until they're further away so it doesn't give away your newfound, if temporary, home.
>>
No. 394222 ID: ed57e8

attack starts with you shooting out a tire. not here further down the road a bit. they pull over and while looking at it you jump them.
>>
No. 394272 ID: 3b3540

>>394222

would it be possible to lay an ambush further down the road?
>>
No. 394285 ID: 88e5ad

you could just approach 'em in a friendly manner first.
>>
No. 394319 ID: 9f34df

>>394285
Normally I would agree, but I'd say set up a trap and see who the occupants of the vehicle are first.
>>
No. 394337 ID: 2563d4

They're not 'bolds, so unless you're desperate for something they're likely to have, leave 'em alone. Not worth drawing attention to the camp.
>>
No. 394373 ID: 3b3540

>>394337
Maybe send someone for recon? If it's worth noticing, it's probably worth examining.
>>
No. 394374 ID: 1854db

I think we should get our pants on and get closer to see what's in the thing via spyglass without revealing ourselves.

And ask the others if it's even a good idea to attack the thing. Do they think it'd be worth it?
>>
No. 394477 ID: 71840e

I got a feeling they might be gypsylike. If true they are probably no friends of the Kobold Reich. If Boz G is remotely right they might have knowledge of cybernetic technology! Lets be cautious but not hostile.

Set up an ambush point with snipers overlooking the wagon just in case things fucks up, then have someone wait in plain view or approach the caravan to check the dudes out. Perhaps trade can be made or a new mechanic recruited.
>>
No. 394548 ID: c17c06
File 133229657933.jpg - (174.24KB , 1000x600 , cart2.jpg )
394548

:cherenicon: All right, I'm gonna go check it out. I want whoever's the best shot to cover me. What else do you know about these guys? Should we attack them and take their shit or what?
:boz: I heard they have magic, and they probably have some guns too or something. everybody has guns.

:menji: Well, there is only one of them. Then again, there's only one of them, traveling by itself at night. That's something I might be wary of.

:boz: They have all kinds of creepy technology stuff too, mechanical eyes and hands and who knows what else! It might be worth a lot of cash if we can steal it all.


:cherenicon:
I don't trust any of them not to fuck this up, so I'll scout ahead myself. I found a good spot, and I haven't been seen yet. I'll take a look at - ok what the FUCK is that thing? I can't even tell where its face is. Does it even have one or just some fucked up wrinkles of skin?

I assume that vulture looking motherfucker is the nevrean. Certainly doesn't look like the stories though. I thought they were supposed to be like, little brightly colored singing peeping guys. There's some figures on the roof too, I'm gonna assume they're gobbos from the retarded coloration, but they're not moving, and kind of in weird positions. So do I approach this guy, shoot at him, or just go back inside and drink till morning?
>>
No. 394579 ID: 9f34df

Approach, he may be a slaver. Freeing the goblins will get you positive karma. If they turn out to be slaves I mean.
>>
No. 394584 ID: ed57e8

once everyone is in position shoot the beast in the gold ring on the front. appears to be a mechanical eye.
>>
No. 394665 ID: e0a638

More guns for us is cool, they might have body integrated shit we cant use, but they might also have trade goods adapted for other races. I'd keep a close eye on those goblin looking things. The way they sit they look like guard dogs ready to pounce on aggressors.

We don't know how dangerous the nevrean can be either, looks pretty bulky under that cloak... AT rifle might be useful.

I guess if we want potential implants we approach the guy and trade. Otherwise knock an AT round in its chest. Hope the others got machine guns or something to mow down the goblins if they start sprinting towards us or something.
>>
No. 394670 ID: 88e5ad

approach him. not too closely, but close enough to talk, and more importantly, have him see the big fuck-off cannon you'll be holding in your hands.

maybe bring someone else with you so he realises you're not alone.
>>
No. 394680 ID: 2563d4

Leave it alone.
>>
No. 394687 ID: ddc50f

>>394548
I think the creature in front is known as a WHAT THE FUCK!?! Monster. The brid is definitely not a nevrean. The stories you heard were pretty accurate. Givin the whole scene here, I inclined to take the rumors the pink gobo gave you as at least fesabl. Careful if you shoot the beast, it might not have vital anatomy. It might not even be alive. Mechanical or undead maybe? We've seen enough of the latter today.
>>
No. 395065 ID: 61e7f9

For god's sake leave it the fuck alone. You have enough shit to deal with already.
>>
No. 395067 ID: b766d0

LEAVE IT ALONE, THIS IS A BAD IDEA.

Go dry off instead and make sure all your gear is in order, talk to the others about maybe getting back to wherever they are from.
>>
No. 395182 ID: 9f34df

Actually, I really don't want you to get hurt. Lets just stay out his way.
>>
No. 395183 ID: 1854db

I say we ambush it as planned, once it's a good distance away. Shit that creepy needs to get shot.

Snipe the vulture with... the smaller rifle. Continue sniping anything that continues to move in any aggressive manner. The others can approach afterwards.
>>
No. 395184 ID: 200b72

Approach and act like you were lost asking for directions then perhaps inquire about their business.
>>
No. 395289 ID: 428ef1
File 133254981793.jpg - (172.29KB , 1000x600 , fluffy.jpg )
395289

OK, fuckit, I'm gonna go get drunk.
:cherenicon:
So where are you guys from and how'd you end up here?

:menji: Well, I was born really far to the west of here. I never knew my real parents, the goblins I was raised with said they found me as a baby. We had to move around a lot, we could never stay in any towns for long. The group eventually decided to head for somewhere farther out to get away from the snotters. I figured I'd had enough running around from them, and went out on my own.
:boz: We made a farm.
:menji: Yeah we did. We though they'd moved on, but then they started laying rail around where we were. Coming from the east, as usual. So we kind of had to run for it. We met up with Drizelle and the rest of the gang a while after that, but everybody else we were raiding with is dead now.
>>
No. 395293 ID: a43a6c

Continue being fluffy.

WHERE'S THE LIQUOR
>>
No. 395323 ID: 428ef1
File 133255803022.jpg - (140.87KB , 1000x600 , licklick.jpg )
395323

Oh yes, this will do nicely. I'm gonna get shit faced!
>>
No. 395324 ID: 428ef1
File 133255828097.jpg - (287.10KB , 800x600 , CBSF copy.jpg )
395324

>>
No. 395325 ID: 12c19f

Assume the post-hangover "oh god did we fuck" afterscene.
>>
No. 395326 ID: ed57e8

oh man, we missed so many secrets we don't even know how many their were!
>>
No. 395328 ID: 428ef1

Instead of info dumping in the quest ask any character questions you guys have in questdis or ItQ
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