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344203 No. 344203 ID: 445346

Where am I..?

This seems to be a box. Why would I be in a box?
879 posts omitted. Last 100 shown. Expand all images
>>
No. 349760 ID: b6edd6

>>349701
I vote for this, except for no wish spells or time travel spells, because those cause too much trouble.
>>
No. 349761 ID: a2cd11

>>349701
i'm voting for this one
>>
No. 349762 ID: 35e1a0

>>349760
no time travel, time stop. i suppose you could invert it and it makes the mage move at light speed so they THINK time is stopped.
>>
No. 349778 ID: fd50a6
File 131628619584.jpg - (193.58KB , 600x600 , 215.jpg )
349778

...I see. Magic will be cast at three stages of difficulty with increasing requirements, and if I didn't misunderstand you, will not be freeform- it will be arranged into distinct spells.

Now then, will these spells be arranged into 'schools' or some other sort of order, aside from arcane/divine and level 1/2/3? If so, will these schools limit what a mage can learn? For instance, will a mage only be good at spells he's been born with an affinity towards? Or maybe every magician can choose whichever school they want, but choosing one bars them from practicing another/all others? Or will there be no such restrictions?

Furthermore, will there be other sorts of limitations?
>>
No. 349780 ID: c7b6c2

So, a mage should be able to choose at the most two schools of magic; Earth magic, fire magic, ect. A mag can't learn two opposite schools. So if, say, Urist McWizard learns to be a fire mage, he can't be a water mage, but can still learn some Earth or Air magic.

Your magical power is strengthened if you have a beard. Larger beard, more raw power.
>>
No. 349784 ID: 35e1a0

a mage CAN be born with an affinity. spells from that group will be much easier for them to learn while other spells will be harder. most people will be neutral and can learn just about anything unless they specialize. the most powerful spells of each group are locked unless they specialize in it. you can only specilize in three non-opposing elements. such as fire light and earth.

new 7th set, the neutral group, will contain the magic missiles and teleports and such that have no elemental alignment. non of the spells in this group are ultimate power so regardless of specialization you can use these.
>>
No. 349792 ID: b6edd6

I think 'levels' was meant more as a gradient than distinct classes, and that distinct spells are only needed for spells that are above or at your skill level. (So as a mage gets better at using fire, a fireball spell takes less focus/casting time, and gets more customizable.)

Instead of schools, mages should be able to specialize in specific effects, with some overlap. (So a mage could get better at throwing a boulder using either skill at moving objects or skill at manipulating stone.)

A mage can specialize in multiple things if they spend the time to learn them. Mages will probably want to do this because the better they are at a specialization the more time and effort it takes to improve at it.

The more specific a specialization is, the more it benefits the spells that it applies to. (So focusing on using fire will benefit fireballs more than focusing on usng energy in general.)
>>
No. 349794 ID: 4bdd79

>>349792
This.
>>
No. 349801 ID: f29f63

Specialize areas would indeed be interesting Zig. It would be tough for a single person to make a super devastating spell if they have certain specializations, but simple spells could be much more effective.

Of course, I still believe a person can't have opposing specializations. I.e. you can be good at fire, not water. You can move things, but can't stop things. You can improve yourself, but not others, ect.
>>
No. 349808 ID: b6edd6

>>349801
I can see how fire and ice would counteract each-other, but isn't moving an object basically the same thing as stopping it (applying force)?
>>
No. 349812 ID: f29f63

Sort of. Force is used, but in two ways. With moving, you are causing something to go in a certain direction. With stopping you could basically be negating or halting their progress. Same base thing, two different ways of it being used. I guess a better example is you can sped something up, but you can't slow it down.

May not be the best example, but the base idea is still there.
>>
No. 349814 ID: b6edd6

Maybe being more skilled at something should make the inverse easier rather than harder? (So skill with fire would make extinguishing fires easier, skill with healing would make it easier to magically cause wounds, and skill with using light would make it easier to make darkness.)
>>
No. 349819 ID: a2cd11

if you mean that if you are born with potential for some type of magic you would have problems with its opposite, then it's OK, but if you mean that if you learn a type of magic you would have problems with opposite, then I'm against it
>>
No. 349824 ID: f29f63

I'd have to disagree. That would mean in most cases(such as with fire) that you get good enough that you can make water. We want to avoid that.

The way I see opposites is:
Fire opposes water.
Life opposes death.
Strengthen opposes weaken.
Speeding things up opposes slowing them down.

Besides, if they can use their opposite, there may be some cocky mage who would try to cast water and fire at the same time. REALLY don't want to risk that.

Though the more skilled you are, the better you are at your specialization. You can't extinguish a flame, but you can spread it out enough that a good breeze can.
>>
No. 349825 ID: 4bdd79

>>349814
That sounds like a great idea.
>>
No. 349832 ID: c2b072
File 131629648762.jpg - (258.63KB , 600x600 , 216.jpg )
349832

-Magic will be arranged into seven schools- one for every element, and a neutral, free-for-all one.

-Unspecialized mages can cast from all schools a bit.

-Specialized mages are much better in the schools they're specialized in. Mages can specialize in up to three non-opposing schools.

-Some mages are born with an affinity for a school, and are automatically good at its spells and bad at those of its opposing school.

-This one is somewhat confusing... Aside the school, mages can also practice specific aspects of spellcasting such as flinging power (throwing and catching), time manipulation (slowing and hasting), improving someone (buffing and debuffing) and so on. Maybe also things like accuracy, range, etcetera? Or maybe you were thinking about specializing in a single spell? I'm not sure. Please clarify.

This all would likely work a bit differently for a non-arcane spellcaster... For example, I doubt that a priest of death would be able to specialize in positive. Tell me, what would be the relationship between a deity, a religion, and its followers and the way this influences divine spellcasting?

Will a deity only be able to grant spells appropriate to that which it represents, or will this merely boost these spells or affect them at all? Will these spells be likewise cast with will, optionally focus and optionally words and gestures, or some sort of prayer or inner communication with the deity? Furthermore, are divine spells the same as arcane spells, or will priests and mages not have access to each other's repertoire? Maybe they're the same as each other except a few (or more) mage- and priest-exclusive spells? Or maybe every deity has its own unique spells it can grant its followers?
>>
No. 349834 ID: b6edd6

>Aside the school, mages can also practice specific aspects of spellcasting such as flinging power (throwing and catching), time manipulation (slowing and hasting), improving someone (buffing and debuffing) and so on. Maybe also things like accuracy, range, etcetera?

Yeah, that is more or less the general idea. So with study, a mage could be particularly good with projectiles, or be good at spells that are higher powered at a decreased range.
>>
No. 349842 ID: 35e1a0

a cleric will not need to get the focus and things for the higher lvl of magics, instead they get more power with prayer and doing their god's will. so only a few centuries of worship will grant access to the best spells, or you go out and do whatever the god demands actively. like blow up zombies.

also, the clerics will indeed have a few spells that only their god can grant. these are the top lvl spells so only the big shots can use them.
>>
No. 349846 ID: f29f63

Indeed. Divine magic I can see in having two perks; Divine augmentation and Miracles.

Divine augmentation is like using a passive prayer to improve a particular spell related to a god. Fire for the fire god, life for the life god, BLOOD FOR THE BLOOD GOD ect. So if you are a priest of a fire god and cast fire ball, it would gain a boost. This wouldn't really distract a god since it's just giving them a small boost.

Miracles are when a priest or worshiper asks for the gods to DO magic through them. They are ALWAYS related to that god and the god can deny the person his miracle. As such, the follower would have to actually be liked by the god for them to use a miracle. Also, since the god is basically casting magic through them, they don't necessarily need to know the spell. Just what they want out of it.
>>
No. 349852 ID: a2cd11

>>349846
this
>>
No. 349866 ID: 4bdd79

>>349842
>>349834
These.
>>
No. 349987 ID: 71c27a
File 131633245743.jpg - (320.78KB , 600x600 , 218.jpg )
349987

So priests are innately better at magics associated with their deity, but can cast all, like a mage. They need extended prayers instead of focuses or somatic components to cast more powerful spells, and instead of a growing mana pool they have a growing amount of approval from their deity that allows them to cast better. Unlike mages, they also have access to 'miracles', granted to them directly by their deity if the deity approves.

I can't think of anything else we need... Are there any other details I should add, or will that be all?
>>
No. 349989 ID: c7b6c2

>>349987
Damn it! Now we NEED deities! You guys fucked up!

This is going to be like the portfolios all over again. Some uppity band of mortals is gonna kill one of the gods, and then BAM. No more fire magic, EVER. We're fucked!
>>
No. 349990 ID: 1854db

>>349989
Uh, dude. We can just remake the deities if they get killed.
>>
No. 350004 ID: a2cd11

>>349987
i think that's all for now
>>
No. 350009 ID: 4bdd79

>>349989
No, not really. Even if somebody managed to kill every god, we'd still have a fairly stable magic system. Also, we can modify or replace this whenever the hell we want.
>>
No. 350010 ID: 385f21

>>349989
Actually, we don't need deities. If we don't make them, then clerical mages just don't exist. That doesn't affect all other mages.
>>
No. 350012 ID: 3ece60
File 131635464893.jpg - (434.51KB , 600x600 , 219.jpg )
350012

If a deity dies, the portfolio she bears won't just be destroyed... It will be left behind for her killer, or whoever else, to claim it for himself. This new aspect of reality I've crafted, this portfolio... It is as indestructable as I am.
>>
No. 350013 ID: 3ece60
File 131635479492.jpg - (48.31KB , 600x600 , 220.jpg )
350013

Although now that I think about it, Professor's universe likely had similarly indestructible portfolios- he wouldn't be so surprised otherwise.

It doesn't matter anyway. I will be the bearer of the portfolio of magic, and it's not like there's anything around that can kill me and take it, right?

...Right?
>>
No. 350014 ID: a2cd11

>>350013
No, unless you create something like that
>>
No. 350015 ID: b6edd6

Well, the universe is already dead several times over if you get killed, so it isn't really much added risk.
>>
No. 350018 ID: c57663

>>350013
Well in the interest of accuracy, yes.

Faden, if we lured her out of her demiplane, could be destroyed or have her divinity taken, right? So theoretically that would go both ways. She could kill us if we were lured into her demiplane. Same goes for Limbo, too. Whether our yarndaughter or the Limbo gods actually would kill us is another matter, but still, they definitely count as some things that are around that could do such things.

Anyway, speaking of Faden, can we check on her again-again? She's far too cute to leave for long. I wonder if she's done anything with the place while we were debating over magic.
>>
No. 350019 ID: b6ae48

Also, would it be possible to make Faden's demiplane infinite somehow?
>>
No. 350024 ID: 4bdd79

We should really work out a more robust system to replace portfolios. Either that or create a system of backups and failsafes to prevent the same kind of clusterfuck that broke Professor's world.
>>
No. 350025 ID: a2cd11

we should give each of our species a god
>>
No. 350026 ID: b6edd6

>>350025
But that way, when we have enough biodiversity we will have piles of little gods lying around everywhere.
>>
No. 350030 ID: a2cd11

make sure that a god power is proportional to the amount of worship he has
>>
No. 350043 ID: 3ece60
File 131636598948.jpg - (98.88KB , 600x600 , 221.jpg )
350043

Right now, the only gods (and by that, I refer to beings who possess divine power) are Faden and I. This does not need to thange if you don't want it to.

>>350019

It must be, but we haven't figured out how to make an infinite plane yet.

>>350018

She's animated a few creatures and she's playing with them! They look real shabby though- the creatures keep coming undone and she fixes them manually every time. This is probably because they're all purely made out of yarn.
>>
No. 350047 ID: f29f63

Bloody hell, not portfolios. This is what we want to avoid.

Never, NEVER make one aspect of reality reliant on a portfolio. In the case of a mortal or god getting the power to destroy it, we don't want a repeat.

Basically, the portfolio is just the interface for that element. It allows the person who holds control of the element far better control to the point of dominance, but that is it. If the portfolio breaks, it would be like breaking the keyboard. You can't give commands to the element, but given time you can remake the portfolio.

Also, do NOT give a portfolio to the killer of the god. BAD idea. When a portfolio owner is defeated, return the portfolio to yourself. Most god killers get their start by killing one god and working their way up.

Finally, make back ups. In case of a portfolio breaking, the system would be able to run that base part of the universe. So if the evil portfolio is destroyed, evil would still be there while the portfolio is being rebuilt.

We want our universe to be indestructible in case some angry little guy with two pointy metal rocks hooked together on a chain gets mad and wants to blame the gods.
>>
No. 350050 ID: 4bdd79

>>350047
This.
>>
No. 350051 ID: b6edd6

Can we modify portfolios so they are more a control over something than the source of that thing?

Also, dawww Faden made creatures and doesn't seem too traumatized about the spearlings.
(Where did you get yarn from, anyway?)
>>
No. 350054 ID: f29f63

Well, so long as Faden isn't causing trouble and is having fun, no worries for now.

As for what to do now in terms of gods and sentients, I would like to propose my old species the Zaki and idea for us to get a kick start.

To recap, we make a sub plane with one sun, one planet similar to Avalon but with more desert. We place all our species that can live there in good numbers and make them dislike the Zaki. If one species runs out, make a bunch more. We want the Zaki to face trials and see how they cope.

However, we should make a safe spot for them. A place where animals will avoid coming close to. Like a diamond statue of our human form. It would be a limited area, but it will help them start out.

Finally, it is time to test magic out on our leader. A red zaki with a horn and green eye. He should be naturally inclined to fire and self enhancement.(THIS FIST OF MINE GLOWS WITH AN AWESOME POWER!) When the time comes, tell him how to preform simple spells via showing him pictures in his head(carefully. We don't want his brain to go boom)

If they last 2000 years(which will be 2 weeks for us) and the leader does well, we will make him our first champion, maybe a god if he sets off no red flags. The 2000 years is basically the amount of time for them to hopefully move from cave men to at least bronze age.

Also, give the Zaki a sense to protect and help each other. This will be useful much later.
>>
No. 350055 ID: b6edd6

Remember, we want to learn more about speech and intelligence making before we make a sapient species.
>>
No. 350056 ID: 3ece60
File 131636876990.jpg - (162.52KB , 600x600 , 222.jpg )
350056

>>350051
>>350047

I can't not make portfolios, they're the aspects of reality itself! Besides, there's a whole bunch that have apparently existed inside of me for a while now. See, here I have the portfolio of fire, the portfolio of water, of earth, air, life, death, time, the planes... And a whole bunch of more.

What do you think it is that maintain gravity and the sun? That's right- I've been making portfolios instinctively this whole time.

Now, the bit about the portfolios returning to me once their owner dies, that I can do... Presuming both the owner and I are within this universe- otherwise, this effect will be "put on hold" until those conditions are all met. Backups are impossible... And the bit about making portfolios that aren't the aspects of reality itself... Well, I can make a portfolio of controlling fire to give to whoever I want to give control over fire to, but the original portfolio of fire would remain with me.

I don't see the big deal though- it's not like a portfolio is something that shatters when it slips and falls onto the floor.
>>
No. 350061 ID: a2cd11

could you make so that rather than giving the portfolio you are giving access to the portfolio, that way it would always be with you
>>
No. 350062 ID: f29f63

Fair enough, but it's better to be safe than sorry.

As for Zig my good man, that's why I want to do this. Right now we have little information on various aspects and few examples to base our experiences on. We know Dappers can control top hats strategically, and Spearlings somehow communicate enough to form packs, but not exactly how and they are primitive.

However, they lack something that seems that our little daughter has; Creativity. Homo sapien means man the thinker, so let's give it the ability of curiosity. How things act, how they react. Along with pack instincts, tool use, survival instincts, the dapper slimes tactics and a helping invisible hand when no one is looking, we should have the basics right there. All we need is time. In time, they would likely find ways to get commands done faster via words and given time, their curiosity will possibly make them think of the bigger picture.
>>
No. 350086 ID: 35e1a0

i dunno if making sentients is a good idea. the others are going to bring in a whole bunch.
>>
No. 350088 ID: 700bab
File 131637362761.jpg - (160.94KB , 600x600 , 223.jpg )
350088

>>350086

Oh... So you don't want this?
>>
No. 350089 ID: f29f63

They are most likely bringing in survivors. Small groups and such that are basically their followers. Aside from what their leaders tell them, they would have no knowledge of what happens.

In short, we want locals. People who know the animals, how the plants work and the good spots. At best, the refugees will have some skills, at worst, their skills will be useless here and having locals who can teach them alternative means will be important.

Remember, the professor said he never thought of making a copper tree. Imagine how Urist Mctreecutter is going to react that his favorite axe is not going to do much to it. He'd need Char McTreePuncher to teach him how to quickly fell the tree.
>>
No. 350090 ID: b6edd6

Maybe we could give them another pair of arms? Extra limbs are fun to have, and useful for spellcasting.
>>
No. 350091 ID: f29f63

Also to respond to genesis' new design.

Want

Want want want wantwantwantwantwantWANT SO HARRRRRD!
>>
No. 350095 ID: f29f63

The extra arms can be used for another beast. We never really experimented with creatures with more than two arms. Besides, this will work pretty well for baby's first sentient species.
>>
No. 350106 ID: 700bab
File 131637494629.jpg - (125.04KB , 600x600 , 224.jpg )
350106

>>350091

My name is Aldaren.

One desert planet, coming up! ...Wait, this might be way too hot for creatures of flesh encased in plates of copper and iron!
>>
No. 350109 ID: f29f63

Ok, move the sun away a bit Aldaren. It doesn't need to be completely desert. Add some planes, a couple of lakes and rivers. Basically, a place where all our current creatures can live.
>>
No. 350112 ID: b6edd6

Deserts don't necessarily have to be hot. To be a desert it just needs to be low on water.

>My name is Aldaren.
Whatever you say, Shazam.
>>
No. 350116 ID: f29f63

And before I go for a bit. Giving the flesh heat resistance so they don't cook would be a good idea for the Zaki.
>>
No. 350117 ID: 1854db

>>350106
You're right, make it temperate.
>>
No. 350121 ID: 700bab
File 131637672670.jpg - (149.42KB , 600x600 , 225.jpg )
350121

>>350109

I'll move the planet away instead. Moving Rao could mess up Avalon's ecology pretty bad!

Heat resistance has been added.

>>350112

I just assumed you didn't want a planet covered by tundra, Oggar. Anyway, I'm changing it to a generally semi-arid planet... Most things should be able to live here.
>>
No. 350127 ID: f29f63

Alright, now for that magic moment. First make that diamond statue safe zone. Next, assume your humanoid form.

Now, make our red leader first. He can't move, but can see us make the other zaki. When done doing that, pat him on the head 'waking' the other zaki and allowing him to move. This way, he knows there is a higher force without making it a grandiose thing.
>>
No. 350130 ID: a2cd11

let's give Faden a sister, do the same thing you did before, but make the body be of a different material

the list is in a decreasing level of preference

Light

Fire

Diamond

Water

Ice
>>
No. 350148 ID: 700bab
File 131637950507.jpg - (161.14KB , 600x600 , 226.jpg )
350148

>>350128

Perhaps I should focus on one thing at a time. Remember what happened the last time I tried to multitask?
>>
No. 350149 ID: 700bab
File 131637964097.jpg - (180.02KB , 600x600 , 227.jpg )
350149

The first zaki has been made. Shall it be able to reproduce, and shall it pass on its 'leader' properties onto its children? Furthermore, how many other zaki shall I create, and howw should they reproduce? If they have sexes, will sexual morphology be present in their species? How?
>>
No. 350156 ID: a2cd11

>>350148
i meant for you to do it after we're done here
>>
No. 350200 ID: a2cd11
File 131638314604.jpg - (93.45KB , 504x792 , Male-female-human.jpg )
350200

they would be divided in male and female, they would look somewhat like this
>>
No. 350205 ID: 700bab
File 131638451147.jpg - (342.92KB , 600x600 , 228.jpg )
350205

Sexual reproduction, two genders, one pair of mammary glands for the females, genitals behind the pelvic plate... Okay, I got it. How many more of these should I make?

Oh, and the leader... Will it be a male or female? Fertile or infertile?
>>
No. 350207 ID: a2cd11

male and fertile, his children would have a orange color
>>
No. 350212 ID: b50e2a

>>350207
This.

>>350205
Let's make 200 of them half being male and the other half being female.
>>
No. 350222 ID: 0d095c

I think we should make FIVE hundred, with half being male and the other half female.

Yknow, for long term survivability.

Also, to prevent an instant patriarchy, we should make him a wife at the same time. Make all of her children be purple.
This will go well...
>>
No. 350225 ID: c57663

>>350222
>at the same time
Whoops, too late for that.
>>
No. 350240 ID: f29f63

Male, but infertile. He's basically our zaki leader, future champion, and a very possible godling. Giving him a family means possible demi-gods or even causing a holy empire situation. Those tend to end badly especially if one ruler thinks they have divine rights.

Besides, this may allow for the competent to take roles rather than the red shells. Have him be the apex of what the regular Zaki dreams of even when he ascends.
>>
No. 350283 ID: c7b6c2

Oh god we're actually doing this? When did we learn how to make quality sentients?
>>
No. 350297 ID: f29f63

Like I said before, we have all the building blocks. We just need time and actual experience. The reason Faden's first encounter went bad now seems to be because we gave her too much in too little time.

Right now, the Zaki will likely be lowish intelligence. Stone Age in terms of skill in tool use and general knowledge. Now they just need to grow on their own with some light guidance.

Like you said, we have NO experience. You get experience by learning and via examples. As such once these guys advance, we'll have a blue print for OTHER intelligent races.

Unless you have other ways for us to learn how to make a fully intelligent creature(professor would likely let us try things on our own rather than help.), we need to get right on this.

Besides, we basically gave these guys the full package. Pack instinct, tool use, curiosity, survival instinct and all the things needed to try and become 100% intelligent. All we need to do is watch and wait and give them a little help in key times.

We are on a time limit and a welcoming party to help protect and aid the refugees to grow accustom would be a major point for us.
>>
No. 350325 ID: b6edd6

I agree with having our demigod infertile, because descendents of a demigod would lead towards a more entrenched aristocracy which in turn are more likely to become inbred and corrupt.
>>
No. 350358 ID: e2eea9

>>350283
>>350297
tl;dr: we didn't learn how to make quality sapient creatures; we're learning now.


Once we're done making sapient creatures here, can we go invite Faden into the airlock and teach her a couple things safely? We could probably get her to like and respect us better if we showed her how to make simple (harmless) creatures and plants out of, say, stone or ice. Plus it would encourage her to be a little more creative than just making things out of yarn.
>>
No. 350359 ID: bb1da0
File 131642511713.jpg - (351.90KB , 600x600 , 229.jpg )
350359

I can't seem to decide whether he should have children and a wife or not... I'll make him infertile for now.
>>
No. 350360 ID: bb1da0
File 131642516216.jpg - (415.39KB , 600x600 , 230.jpg )
350360

>>
No. 350361 ID: bb1da0
File 131642518946.jpg - (437.19KB , 600x600 , 231.jpg )
350361

>>
No. 350362 ID: bb1da0
File 131642522534.jpg - (349.56KB , 600x600 , 232.jpg )
350362

>>
No. 350363 ID: bb1da0
File 131642525124.jpg - (347.33KB , 600x600 , 233.jpg )
350363

>>
No. 350365 ID: e2eea9

Wow okay I actually found that kind of creepy.

Anyway now that's done, let's see what their reactions to everything are and then go give Faden some life-building lessons? Unless she's figured out how to make more things than just yarn creatures since we've last seen her.
>>
No. 350366 ID: bb1da0
File 131642791095.jpg - (372.06KB , 600x600 , 234.jpg )
350366

>>350365

I believe "panic" describes their initial reaction quite accurately.

Meanwhile, Faden is starting to figure out the art of weaving.
>>
No. 350367 ID: e2eea9

>>350366
Hahaha! Do they look like they'll be able to scratch out a survival? We should probably change a few things if they are to die so easily.
>>
No. 350370 ID: bb1da0
File 131643184966.jpg - (52.35KB , 600x600 , 235.jpg )
350370

The zaki have figured out the statue's beast-repelling effects. There's 163 survivors now. They're trying to figure out a way to get food. Meanwhile, the leader has noticed his exceptional speed and strength... As did the other zaki.
>>
No. 350371 ID: 2ce97a
File 131643464915.jpg - (39.77KB , 300x200 , Czech_Bead_Mix_Stone_30g.jpg )
350371

Hmm... there doesn't seem to be much materials other than stone around the statue, Maybe you should try letting some seeds of tree-like plants land around and inside the boundary of the repel-radius?

And maybe you should give Faden some stone beads? We might as well wait for her to finish whatever she is doing first, though. She might be able to find uses for different shapes and materials when she's creating creatures. She should at least be able to work out how to make them herself after a while.
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No. 350373 ID: bb1da0
File 131643573922.jpg - (82.47KB , 600x600 , 236.jpg )
350373

>>350371

It's not a suitable location for silverwood or coppertop to grow.

What would Faden even do with stone beads?
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No. 350374 ID: 786012

Why, beadwork, of course! She's made of yarn, and beads will make perfect ornaments for her to wear.

Just imagine: your daughter comes home for the first time with a fire-and-water-essence necklace on her neck... ;-)
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No. 350378 ID: c7b6c2

>>350374
And then the beads accidentally click together and end all of Creation.

Okay, so now that we've got intelligent life, what do we do? We can't just give them everything on a silver platter, or they'll never learn.
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No. 350379 ID: e2eea9

I was thinking more along the lines of showing her how to make a little four-legged rock/metal guy, or a climbing ice vine, or a slime squid, or a herbaceous tree that makes a dense, pitted fruit. Give her a few ideas and templates like that.

>>350371
She has all the essences and energies, she just doesn't appear to be using anything but... yarn. Or something. She might have a reason, but I thought we could kind of nudge her, too.

We should probably also show her how to make pools and mountains and stuff, since her plane works fundamentally different and she actually has to create her own geography.

You know, just in case she hasn't figured it out yet. Let's go to the airlock.
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No. 350381 ID: bb1da0
File 131644229484.jpg - (85.59KB , 600x600 , 237.jpg )
350381

Okay... What now?
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No. 350382 ID: e2eea9

Um... actually, let's just make it look a bit less airlock-y first. Still function the same way, but let's not make it too jarring compared to Faden's plane.

Then let's close the portal to the infinite plane and open the portal to Faden's plane! If she doesn't feel like coming through, stick a hand through and wave and see if you can't draw enough attention to yourself for her to stick an eye in.
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No. 350417 ID: f29f63

Damn, I seem to have made Spearlings our version of the honey badger. They just don't give a fuck.

Well, I think it's time we test out magic for our leader. Spearlings seem to be dangerous, but they are melee creatures. Gently teach him how to use a fire ball spell, and maybe a speed enchantment spell. You can possibly do that by having the words or movements entering his head like a memory. Preferably when spearlings show up.

When we get back from Faden, try implementing some hearty herbs for the Zaki. A few ideas to help.

Mountain Mint. A refreshing herb that grows in clusters. They reproduce via seeds. Their roots do not go deep, but they are strong enough to anchor into very rocky areas. They absorb some minerals and plenty of nutrients from the ground making them relatively filling and good for the body.

Aldrian Lily: Our first magical flower. A flower with pure white petals. They grow around our statue and the petals have the ability to heal wounds when eaten. They grow naturally around the statue, but to grow outside they need magic to be poured into the seed.

These should help them out enough. The mint should be able to keep our current zaki pop sustained, but they would need meat to flourish. The lily will also help insuring mortality from wounds isn't depressingly high once they figure out what the petals do., but that can wait until you get back.
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No. 350434 ID: bb1da0
File 131645745415.jpg - (91.43KB , 600x600 , 0238.jpg )
350434

>>350382

I build a door into the room with the two portals- it leads out of the building and onto a large empty space.

>>350417

I'm not so sure about that. They didn't even figure out general organization, hunting tactics, farming, building, language, or a decent way to survive in general... yet. They have a long way to go... In fact, it could take millenia until they can truly be called sapient.

And you're right about spearlings- they have sharp fangs, large claws, a giant scary stinger, an armored but lightweight hide, high speed and endurance, resistance to many environmental hazards and hunt in tightly-knit packs... They just don't have to give a fuck.
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No. 350435 ID: bb1da0
File 131645750023.jpg - (96.07KB , 600x600 , 0239.jpg )
350435

Look who's here!
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No. 350436 ID: 35e1a0

show her how to make a swerg. should let her understand that they don't need to be yarn.
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No. 350437 ID: 6af537

First, say hello.
Next, be sure not to let her hug you and drag into her realm.
Then, make a swirg, commenting aloud on each step. We want her to learn Aldarenian, right?
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No. 350439 ID: f29f63

Hey there Faden, lets see how her latest attempt at a creature turned out.

Hmmm.. was afraid of the thousand year long brain growth. Good thing we started early. We could likely speed them up a bit via a nudge here and there. Maybe allow some swirgs to go into the area of the statue and see what they will do to them. Tinnies as well since their hides would give them some stuff to work with.

A time/space bubble for the second planet so time progresses faster could also help.
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No. 350440 ID: bb1da0
File 131646027213.jpg - (98.82KB , 600x600 , 0240.jpg )
350440

Speaking of time bubbles, I just figured out this neat trick.
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No. 350441 ID: bb1da0
File 131646030531.jpg - (364.01KB , 600x600 , 0241.jpg )
350441

Let me show you... It's called a
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No. 350442 ID: bb1da0
File 131646032367.jpg - (61.38KB , 600x600 , 0242.jpg )
350442

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No. 350444 ID: f29f63

...Clever god.
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