[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 125045283052.jpg - (53.98KB , 640x480 , thread2starter.jpg )
30350 No. 30350 ID: 6faa8c

MORTAL GOD

"In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed."


Hello again, loyal Orb. When I last left you to slumber, we had one mere city-state to convert, before setting my grand plan into motion. However...

It seems that a major branch of the church of the Blind One has a headquarters there. Meaning... a majority of the people are hardline faithful. So, my orb, have you any ideas as to approach the situation?
Expand all images
>>
No. 30352 ID: 01383e

>>30350
OBLITERATE

RE-FORM INTO BIOMASS

or are you still on that get them to kill each other kick? if so, manipulate SHADE OF BLIND ONE to gain BLIND ONE RELIGIOUS KNOWLEDGE. then create a FALSE PROPHET to dictate seperate SCRIPTURES than the current ones, causing conflict.
>>
No. 30364 ID: acdc9b

>>30350
You could also use your ability to try and SINK CITIES WITH A GIANT WORM!
>>
No. 30368 ID: 6faa8c
File 125045418536.jpg - (60.49KB , 640x480 , thronetalk.jpg )
30368

>>30352
Shattering the faith with a division of beliefs? Oh, I like how that sounds quite a bit... Let me call up Tyka.

>"Yes?"

It seems the last city has a distinct love for you, dear. I want to make a false prophet, and shatter their belief.

>"I shall create it myself, then. You'd screw up."

Wha...

>"Because you hate them so much."

Oh. She's right, after all. I'd just try to make it look... better.
>>
No. 30375 ID: 01383e

>>30368
well, awesome. That's gonna take a while though- got any hobbies? Maybe we could go chasing the largest animal we can find through the woods until it dies of exhaustion or something.
>>
No. 30387 ID: 82167e

>>30364
THIS IS NOT GEARS OF WAR 2.
>>
No. 30397 ID: acdc9b

>>30387
No kidding. If it were, we woulda been owned by laser satellites a long time ago.
>>
No. 30403 ID: 6faa8c

>>30375
I suppose it wouldn't hurt to come up with some new minion kinds, since I've only got strong and stealthy and freaky.
>>
No. 30405 ID: 01383e

>>30403
Well, we need some force multipliers it seems like.

We could make something that weakens the enemy- some kind of plaguespewer.

We could make something that assists the mobility of our minions- some kind of large, durable flier with a method of carrying them somehow.

We could get some long range weaponry- though I imagine a slightly modified thumper could hurl boulders quite damn effectively.

We could create swarming deadly insects, to mow down the populace in a more efecient manner.

We could also crib from local wildlife and make something modeled after the fiercest things.
>>
No. 30422 ID: 6164e0

>>30403
How about minions that can assume the form (and thought process, hopefully) of anyone they consume?

Actual combat form would be:

Bipedal Humanoid with ten fingers/toes for ease of transformation to any given human form.

Double skeleton (endoskeleton and exoskeleton, with the exoskeleton assuming the humanoid form when copying, and reforming into a very durable and slick (so weapons have a hard time catching on it). Probably high carbon concentration, with biological tendency towards forming carbon nanotubes throughout the chitin to make it crazy strong.

Spiracles in the chitinous armor can release hallucinogenic substances, so that these spiracles can be triggered upon detection to then cause any witnesses to have a powerful visions and disjointed thoughts, so that they will be unsure if they actually saw the Skin-Taker (tentative name for creature)

Skin-Takers need to have some sort of basic ability to use the biomass they gain from consuming victims to slowly self improve (denser musculature, more complex nervous system, etc) by continuing to consume people (as well as gaining their physical form)

tl;dr

How about infiltration based minions that can steal faces and memories by consuming people, and use the biomass gained to self-improve their physical capabilities.
>>
No. 30431 ID: acdc9b

>>30422
Why don't we just call it Alex Mercer?
>>
No. 30443 ID: 6164e0

>>30431
That is not the first place the idea has come from by a long shot. But yes, essentially watered down Alex Mercer's are the goal here.
>>
No. 30445 ID: 1e0726

Really small "insects" with deadly (or paralyzing) poison. Prefferably small enough to get inside a knight's visor.
>>
No. 30459 ID: 6faa8c
File 125046091423.jpg - (112.32KB , 800x800 , NEWMINIONS.jpg )
30459

>>30422
Don't think so. Tried that once, failed horribly. You can only fudgte around with cells so many times before the telomeres... well, it's best to just say it's not a great idea.

>Ranged

>Swarming

>and flight carriers.

EXCELLENT IDEAS!

Flybyes latch on between spinal discs with their legs and grant control of the wings to the 'host'. they can also pick up enemies and drop them from great heights.


Hordelings swarm and do various things, from distraction, to suffocation, to darkening an area, to causing panic.

Hulking hurlers are like thumpers with a long arm on their back for tossing rocks, allies, and enemies.
>>
No. 30494 ID: 6c80cf

>>30459

Use biomass to create DEATHCOWS.

They will secretly replace normal flora and fauna, looking completely identical right up to the point they eat the villagers.
>>
No. 30503 ID: 5ba271

>>30494
Better yet, a small fly that breeds in cows, causing them to go berserk and eat the villagers. The flies breed and spread to the other cows, the other cows search out more humans, and come across more farms. That'll conserve a bit of mass, won't it?
>>
No. 30508 ID: 6c80cf

>>30503

Cows can't eat people! Haven't got the teeth for it.

Pigs can, though. Vicious little bastards.
>>
No. 30516 ID: 9a71e2

>>30508
Whether they can is irrelevant when they try really hard.
>>
No. 30522 ID: 1e0726

Do we have some kind of... biomass farm? Like say, a forest or fields, and we only harvest the fuits, leaving it to grow for the next year.

It could be a good long term plan.
>>
No. 30533 ID: 01383e

>>30459
I approve mostly- why the hell do the thumpers get a NEW arm instead of using EXISTING arms though? That seems... odd.

Also, I think the biomass farm idea is pretty solid, and would like to point out that fungi or tubers would be much harder to detect, as they are underground.
>>
No. 30548 ID: 6faa8c

>>30522
>Why new arm?

Thumpers have a lot of power in their normal arms, but not a whole lot of dexterity. They can't aim worth shit, in other words. Plus, they can hold someone and bash them with the other two! Very effecient!

>Farms.
I am interested and would like to subscribe to your newsletter. I redirect the two converters to work on taking seasonal bounties without destroying standing resources.

>Cows?

Using a parasite to attack people with raving cows sounds interesting, but let me take it up a notch:
The parasite transfers from the cow to a person with a bite, resulting in... well, crazy people, instead. Good?
>>
No. 30552 ID: 9a71e2

>>30548
>Crazy people
Will that affect their absorption later at all?
>>
No. 30553 ID: 01383e

>>30548
Well, okay, but I would like to see at some point in the future two of those back-arms over the two normal arms, because one central arm looks silly to me. I don't know, maybe two arm sets will also look silly, but darnit, we can try.
>>
No. 30574 ID: 5ba271

>Crazy people
That won't work at all!

The whole point is to get them afraid of livestock. People get diseases from cows all the time, but very few are eaten by them.
>>
No. 30580 ID: 98dab8

>>30553
It looks like a biological catapult to me. Two arms would be a needless use of biomass. While theoretically that would allow double the rate of fire, in actuality they must essentially forage their own missiles, so it provides no real benefit.
>>
No. 30587 ID: 01383e

>>30580
oh, a CATAPULT.

now I get it, I wasn't visualising the trow correctly.
>>
No. 30591 ID: 6faa8c
File 125048663446.jpg - (62.37KB , 640x480 , yepmetoo.jpg )
30591

>>30587
>>30580
Yep, you guys have the right idea.

Even if I gave it two hands, it would launch BIGGER projectiles, not more, and with greater precision.

Tyka sure is taking her ti- ah, here she is.

What's with the glasses?

>"To hide his... well, he's only got one, solid red eye, Achilles. That kinda stands out."

I see. Does he have a name?

>"Rastin, sire."

Huh. Well, send him out. give him a wakbug, just in case. I'll like to keep tabs on him.
>>
No. 30594 ID: 98dab8

>>30591
Well, I guess Rastin has an origin story now.
>>
No. 30595 ID: 6faa8c

>>30594
<<I was hoping someone would catch
>Return to Sol
from the first thread, but... Unless a planet sized beast rammed into earth in the Rastinverse, this wouldn't be it. Just to swat that down now. :3c>>
>>
No. 30596 ID: 9e9b47

>>30591

>Rastin

Son, I am disappoint.
>>
No. 31070 ID: 6faa8c

...
Well, they're gone now.

Odd. There hasn't been any assaults from the... what did they call themselves again... Brotherhood Of Sacred Runes, No massive cataclysmic events...

Nothing.

Damn. I never thought I'd say this.

I'm bored.
>>
No. 31073 ID: 6c80cf

>>31070

Make a baby farm. Create heroin, begin selling it. Uhhh...

Start improving your own abilities and body?

Learn more about the world.
>>
No. 31074 ID: 01383e

>>31070
how about some mock battles, to refine our designs?

Or we could try and find the ocean, and see if we can... Idunno... full it with devil fish or something?
>>
No. 31076 ID: 6faa8c
File 125057314157.jpg - (195.39KB , 1000x1000 , worldmap.jpg )
31076

>>31073
>Learn more about the world

A good idea.
I gather information from my First Highest Priest. (remember him? First priest we got. He managed to get away from the big fire.)

Here's how it breaks down, for this continent: We are currently in the nation of Artke. Artke is the least united nation, and is the land of Men. It's also the smallest, and the second most prone to conflict. Lucky us, eh? Oh, and Tyka used to rule this land with a shadow government.

Directly neihboring us is Torvis, the land of Dwarves and Smallings, such as Halflings, Kobolds, and Gnomes, and Kender. It has the third strongest military on the planet, and is known to be feircely protective of its holdings. It is defensively minded. Its king is Ironbeard Axecracker, a Dwarf known for his strength.

Directly south of these lands is Sorda, land of the Tallings, sich as Elves, Elan, Golaiths, and Treants. It is very peaceful and lives off trade with all its neighbors. It has no king, making major decisions via a big meeting and representative voting.

East of Sorda is the Tan-Tan Tribal lands, home to the Orcs, Gnolls, some Humans, Goblins, and a rouge group of Dwarves. This land has no civilization and is in a constant state of war.

South of Tan-Tan and Sorda is Salahn, Home of the Half-borns. All sorts of people live here, mainly human hybrids, and its civilization is demcratic with a large voting meeting to decide major issues and representative to make minor decisions.
>>
No. 31080 ID: 782100

>>31076
Wait, wait, wait, wait....
Did you say kender?
>>
No. 31082 ID: 6faa8c

>>31080
Universally dispised as a race of thieves and mischief makers.
"I'd as soon trust you as turn my back on a kender" is a rather common aphorism.
>>
No. 31181 ID: 954933

>>31076
Conquer Torvis.

Kill every single Kender you can find, in the most brutal and horrifying fashion possible.
>>
No. 31277 ID: 98dab8

>>31181
That's what we're planning on doing to everybody.
>>
No. 31278 ID: 954933

>>31277
Kender first. And last. And somewhere in the middle too.
>>
No. 31280 ID: 6faa8c
File 125062517192.jpg - (73.89KB , 640x480 , angry.jpg )
31280

>>31278
Did you miss the part about me currently only owning half of the smallest nation, and Torvis being incredibly defensive?
I am going to rule this world, orb, yes. However... I am not doing it for your sake, only mine. It would not be that hard to launch you into the endless void of space, alone, cold, and with not a soul to speak to.

Do not anger me again by suggesting such bullshit, am I clear?
>>
No. 31285 ID: a4afb3

>>31280
Oh how scary. Clearly you don't know a thing about us.
>>
No. 31286 ID: acdc9b

>>31280
If it weren't for us, you wouldn't own half of the smallest human latrine. You would have been slayed by Tyka or even one of the humans long ago.

Our consciousness is many faceted, do you know how simple it would be to turn our attention elsewhere and allow you to drift back into anonymity? A failed experiment, naught but a hardly noticeable blip on an otherwise unperturbed line of inexorable history?

Do NOT anger us again by belittling our contribution to your efforts... are we clear?
>>
No. 31289 ID: 6faa8c

>>31286
>>31285
And do not belittle me by suggesting political and military suicide, especially over something so insignificant as one race among dozens.

Are we in agreement?
>>
No. 31298 ID: 98dab8

>>31289
Obviously nobody meant right now, anyway.
>>
No. 31300 ID: a4afb3

>>31289
Sounds fine to me, but remember there are many voices here.

More to the task at hand, if possible you should try spreading cults through all the nations, causing trouble all around. Conlficting cults inside the same kingdom would be a plus too, and making them point to nearby kingdoms when somebody tries to get rid of them would be great.
>>
No. 31338 ID: 2cbe3e

>>31289

You expect the orb with thousands of voices to listen to you, sorcerer? I laugh. Some may be swayed by your power. But we knew you when you were nothing and helped you up.

Shatter us if you want. There's always more orbs. If you'd like to get back on topic however and stop arguing with us, then maybe we can get back to business.

I say we move to conquer the Tan-Tan Tribal lands. If we agree to help one faction out over the others, we could own that entire region before the others know what's going on.
>>
No. 31346 ID: 98dab8

>>31338
I would recommend completing our assimilation of the country we're currently working on. After that, your suggestion is wise, though we'll need to develop maritime capabilities to effectively access them.
>>
No. 31349 ID: 6faa8c

>>31346
>Maritime abilities
Not that hard, really. Although Ziz can't swim, making another 'ship' wouldn't be too hard.

>Tan-tan
Definitely my next target. No one would notice or care if the whole nation was gone, hell, they may thank me!
>>
No. 31356 ID: 6c80cf

>>31338

Oh stop posing. Geeze. We have better things to do that fluff your ego.

What can you do with metals? Can you make a bio-forge to mass produce certain materials?
>>
No. 31357 ID: 6faa8c

>>31356
Metals are generally used by minions by grafting it directly onto their body. This is how Dicey + was made, by giving him minimal armor and making his blade steel and not bone. Rune armor adds another plus, but only if I have a hold on a surviving member of the corresponding Order. And only to one type of minion.

Since it's not organic, it's one of the few things I cannot convert.
>>
No. 31468 ID: 830ead

>>31356

>Oh stop posing. Geeze. We have better things to do that fluff your ego.

(This makes no sense at all. WHY should I stop posting? Because I'm making contributions to the thread? What does "We have better things to do that fluff your ego" even mean? They're nonsense words that don't make sense. BACK ON TOPIC)

Boss, what you might wanna do is not DESTROY tan-Tan. Why not UNITE the region?

Under one banner, you could give them the illusion that they'll rise up and take over the rest of the continent with your control. If you subjugate one of the roving races, they'll help conquer the next one and so on. By the time they realize what's really going on they're part of an army they can't have any hope of beating. That's when you harvest them all.
>>
No. 31469 ID: 6faa8c
File 125065856555.jpg - (95.07KB , 640x480 , OHYEA.jpg )
31469

>>31468
You see, this is why I lovingly keep you around!

Ohohoho, I will do that. I will do JUST THAT. After, of course, I sink the human lands into insanity and war.
>>
No. 31470 ID: 5ba271

>>31468
>What does "We have better things to do that fluff your ego" even mean?

It means you sound like an obnoxious teenager playing out a childish fantasy to make youself feel powerful and contributing nothing to the thread.

No, I'm certainly not passive-aggressively stating my opinion on the matter, why do you ask?
>>
No. 31472 ID: 98dab8

>>31468
>posing
>posting

You inserted an t that hadn't been there, changing the meaning of the sentence a bit. Just so you know.
>>
No. 31551 ID: 6faa8c
File 125070612989.jpg - (80.10KB , 640x480 , map5.jpg )
31551

IT'S TIME! AHAHAHAHAH! FINALLY! FINALLY!
>>
No. 31554 ID: 6faa8c

>>31551
Ladies and gentlemen, it's time to start a war! However, I'm not too keen on human emotions and drives: I can send out one message to all my 'priests', and then they will tell it to their worshippers. I've even got a neato effect where they get red smoking eyes like me to show that it's really a message from me.

But what should I say?
>>
No. 31561 ID: 448a65

>>31554

"ZALGO, HE COMES.."

Ok maybe not..
>>
No. 31599 ID: dd642b

>>31470

"We have better things to do that fluff your ego" actually is a collection of words that makes no sense. Perhaps you meant "than."

Plus, what fantasies? We're ALL indulging a fantasy here boy. You meant the post where I was trying to ROLEPLAY with the guy by arguing back with him? He had just been arguing with us. You know, just because I was arguing back doesn't mean I've contributed nothing to the thread. The post you linked actually ended with a SUGGESTION on what he should do, one that was taken into consideration, mind you. It's actually being followed at the moment. In fact, this post you made has given less to the topic than the post you had a problem with. How about you stop complaining about other people's posts and stop calling the kettle black? I can roleplay as any sort of a voice as I want. I don't care if you don't like it.

>>31472

I posted his quote exactly as he put it.

(ANYWAY back on topic AGAIN)

>>31554

Say that the time of judgement has come. The faithful have to cleanse the impure from the face of the earth. The unfaithful aren't even people after all, though they may look like it and sound like kit on the surface. They are animals. Animals who do not understand or believe in the One True God, and thus they do not have souls like the faithful. It is not a crime to kill the unfaithful. If anything, it's the exact opposite, a mercy to end the life of one who does not know your divine glory.

Go out to please your God and cleanse the earth of the impure.
>>
No. 31603 ID: 01383e

how about we keep it simple.


"Let's all go have a war"
>>
No. 31606 ID: 6faa8c

>>31599
>>31603
>"The time of judgement has come. The faithful have to cleanse the impure from the face of the earth. The unfaithful aren't even people after all, though they may look like it and sound like kit on the surface. They are animals. Animals who do not understand or believe in the One True God, and thus they do not have souls like the faithful. It is not a crime to kill the unfaithful. If anything, it's the exact opposite, a mercy to end the life of one who does not know your divine glory!

So...

Let us go and crusade, and cleanse the lands beyond the hills!"

4/4 CITY-STATES INVOLVED! CRITICAL SUCCESS!

As one, the cultists don their robes and gather their weapons and tools. Without even needing orders, they march towards the pass between the hills.
>>
No. 31610 ID: 6164e0

>>31606
Lets get the priests to start talking to the marching zealots of having visions that the divine spirit (or whatever terms they use to reference you) is crafting the very land into warriors to aid them in their holy conquest.

BAM. Humans are okay with your minions, and you have a much more capable combat force than you really should, rampaging about brutally expanding your empire.

And you ensure that there will always be a core loyal part of the army, since you crafted them to be that way.
>>
No. 31615 ID: 5ba271

>>31599
>Plus, what fantasies? We're ALL indulging a fantasy here boy.

Stopped reading here because you sound like a self-important cunt. Not going to bother reading the rest so I'm just going to call you a self-important cunt.

You're a self-important cunt.

Sage for off-topic.
>>
No. 31650 ID: 6faa8c
File 125072982011.jpg - (120.82KB , 640x480 , angelslol.jpg )
31650

>>31615
<<Stop it before I turn this car around for fuck's sake. Both of you.>>

>>31610

>"And our Lord, sendeth he does, his own army crafted from the clay of the earth and the flesh of man! Perfect, immortal soldiers, to fight by our side and help deliver this world from evil! Lo, for we are the chosen, and our foes no more than daemons walking upon this blessed land!"

MORALE + 1

FIGHTING STRENGTH + 2
>>
No. 31664 ID: 9e9b47

>>31615

Once again you drive the subject further off-topic while contributing nothing of value to the thread. You've even degenerated into name-calling. I think that pretty much speaks for itself. Please don't post any more of this garbage. (Ignoring him from here on, I promise.)

>>31650

Well what else can we do, boss? Maybe appearing in person to one of the resisting cities will bolster morale. Plus, you have the chance to offer the survivors a place in your army. People are fun because they don't stop being useful when they die. Really, th best part is that you don't even have to fight, just hang back and be all mystical and wise. Touch a couple of the low soldiers to give them glimmers of hope, that sort of thing. Your real power doesn't lie with those bastards anyhow.

If any city resists too strongly I suggest we seal up all the exits and set the place completely ablaze. Make the army watch. We'll show what happens to those who dare defy your will and law.
>>
No. 31722 ID: 6faa8c

>>31664
<<http://www.youtube.com/watch?v=V92OBNsQgxU>>

The 'Angels' (Dicey + and Flybyes) assault the first city-state first, an hour ahead of my Thumpers and the full on army. Not expecting such a sudden assault, the walls fall in the first twenty minutes, the city itself swarmed by insane zealots and one-eyed screeching monstrosities.

I.

Love.

My.

Job.

<<Sorry about lack of art, there's no way I could do this scene justice :C>>
>>
No. 31724 ID: 6164e0

>>31650
Seeing as how your armies are now comingled, maybe it is time to make some creatures that can assist the human side in being as useful as they can?

Make some transport creatures with long legs and a good ability to cover ground at a decent speed on roads, and have some sort of pouch collection or some such that allows them to carry either great numbers of troops or large batches of supplies. Think organic trucks.

No one else will be able to move troops or supplies as fast as you can, and you will be able to mass your troops at any conflict point much faster, allowing you to use your troops far more often, effectively boosting your fighting strength in comparison to your much more slow and decentralized foes.
>>
No. 31767 ID: 6faa8c
File 125074375644.png - (4.35KB , 640x480 , paperdolllol.png )
31767

>>31724
I have some personal ideas for this. However, first thing first:
Time to make my personal appearence!

I have an hour. <<Not real-time>> Let's get godly!
>>
No. 31773 ID: 01383e

>>31767
how many arms can you reasonably manage, and how are you with quantum superstructures? An infinity of near-paralell universal arms is very deific imagery.
>>
No. 31775 ID: 6faa8c

>>31773
No. I can manage four, but... they'll be at half length. In terms of my personal mass, all I have is right there.
>>
No. 31807 ID: 9e9b47

Honestly I like a white robe. I know it's not "evil" enough for some people, but bear with me.

A) You don't want to LOOK evil. Even if you're crushing towns, you're really saving them. That's what this is about to the humans anyhow.

B) Blood shows up fantastically on white.

C) Easy enough so it doesn't hinder with movement. Gold trimming around the edges if you want to dazzle, or plain white for the meek "I am your brother" kind of look. Even as you crush them completely, it comes down to looks.
>>
No. 31811 ID: 6faa8c
File 125074700166.png - (5.08KB , 640x480 , hooddown.png )
31811

>>31807
I like this. So... hood down? or...
>>
No. 31812 ID: 6faa8c
File 125074703114.png - (5.80KB , 640x480 , hoodup.png )
31812

Hood up?
>>
No. 31817 ID: 6164e0

>>31812
Hood up, but add a mantle (decent length one, that comes to you elbows) and make the hood have an impressive peak and wallow (has a good bit of spare cloth on either side of the face, and make the pointy peak of the hood more pronounced).

Look ancient, wise and above all, like someone who has seen far, far more than your followers. Should give some shadow for your face to make your glowing eyes all the more impressive.
>>
No. 31980 ID: 2ec5b1

That robe needs runes.
>>
No. 32026 ID: 98dab8

A runed mantle sounds like a good idea to me.
>>
No. 32028 ID: 2cbe3e

I personally like hood down, plain robe. Maybe runes along the edges. Makes you look... slightly more normal. Basically, I'm thinking that you should LOOK humble even when you're shooting lightning bolts from your fingers.
>>
No. 32059 ID: 6faa8c

>>32028
<<Again, not arting this because I won't do it justice. I'm a better writer than I am an artist, honest!>>

Before my army arrives at the next town, I move ahead, in broad daylight. I wear a simple white robe with a runed mantle, the hood over my head and my smoke sifting out the top, my eyes glowing in the gloom. I approach the noble's home and castle, doors slamming open in front of me and portculli screaming open.

They are helpless to stop me. Arrows fly at me, and stop in midair to drop to earth harmlessly. Men assault me with swords and I fly out of their reach. Eventually, they let me go on my way. I reach the noble, sitting on his stupid throne, shaking in fear. I speak only three words.

"Unity has come."

He screams as a bolt of my will slams into his forehead, and his face begins to shift. Then his body, shuddering, swelling, bones snapping and cracking, blood pouring freely from all hos orifices.

His family watches in horror as I turn the man into nothing but a shuddering mound of biomass, then turn to the rest of them.

"You have one day. Twenty four hours to decide whether to follow me or suffer as this pitiable wretch."

There is a pause. The wife stands.
>"We will not succumb to demons!"

"Very well. Sacrifices must be made for unity. You will be... one of many."

I snap my fingers, and the lump of biomass twitches in response, re-forming into a long, gangly creature with one long bone blade extending from its arm.

"Kill them." I murmur, and then leave, to the wonderful song of their cries of agony. I can see the army swelling on the horizon.
>>
No. 32069 ID: 98dab8

>>32059
FUCK YEAH!

alright, um... I guess have Diceys harvest those unwilling to join your unity.
>>
No. 32146 ID: 6faa8c

>>32069
I have the Dicey move through the castle, screaming "UNITY!" at the top of its voice. There were a few cultists, who evade death by praying, in this city, and they immediatly go to work undermining the city from within while I serenely float out of the city. Fires erupt.

I can hear babies crying.

Wonderful.
>>
No. 32226 ID: 6faa8c
File 125082461433.jpg - (96.15KB , 640x480 , map5.jpg )
32226

>>32146
It strikes me that war is much faster than conversion.

BIOMASS ADDED: 70 TONS (TOWNS + WILDLIFE)
>>
No. 32230 ID: 9e9b47

>>32226

Hehehe. So, is it time to move on Tan-Tan now? We could start sending out some human cultists who wish to spread your good word out to the various races. It probably won't bring in many recruits, but at least everyone there will have heard of you and your deeds when you show up.
>>
No. 32257 ID: 01383e

>>32226
ah, I'm glad we waited until we were strong enough to use violence. I think now we can just steamroll everything in a row with it.

Speaking of, can we make any kind of giant slug or something to simply crawl over cities and crush them? possibly with a snailshell to hold invasion troops?
>>
No. 32262 ID: 9e9b47

>>32257

I think we should just save up and make one huge, city-sized stag beetle kind of thing. It can just fly around and smash cities into paste with one drop.
>>
No. 32263 ID: 98dab8

>>32262
>>32257
We've already got a biological castle. Why don't we just weaponize him?
>>
No. 32273 ID: 6faa8c

>>32263
Ziz is strong. Incredibly so. However, he is helf up not only by his wings, but by large sacs of gas. If these are somehow punctured, Ziz will fall... and his own weight would kill him!

>>32257
>>32262
Great ideas, but larger creatures take disporportionate amounts of biomass. Not to mention, their use would be limited, because I am trying to be as secretive as possible!

Now... The time has come to move to the Tan-Tan tribal lands. There are several decisions we must make before we set out:

What will our sea vessel be?

What special lackeys will we take with us? (Choose two: Tyka, Knight, First Cleric, First possessed)

What race shall we present ourselves to first?
( Orcs, Gnolls, Goblins, Humans, Dwarves )
>>
No. 32291 ID: 9e9b47

>>32273

Who we show up to first is easy. Orcs. Beating up the lead orc always works, and they'll fall in line. Goblins are probably gonna be next for the same reason, plus if you approach the Goblins with Orcs also on your side that's a large intimidation factor.

Knight and first cleric I suppose.

You said air sacs earlier. Can we just attach air sacs to our boats? Having airships would be pretty nifty if we could find a way to strengthen the sac, maybe put a layer of membrane around it. Barring that we can still do normal ships.
>>
No. 32293 ID: 98dab8

>>32273
We've already got human cultists, so we may have some small advantage there. As for aquatic transfer, Ziz can carry a good portion of our dudes, and I'm sure the human kingdom had boats of some sort.
>>
No. 32312 ID: 6faa8c

>>32293
Who says we are taking our human army with us?
No, no. They will remain here. We'll take a few clerics to show them how strong I can make people (it's a small matter to enhance a living being, I just don't do it often) but I dislike pinkies a great deal and keeping too many around would only make me irritable. Stupid, I know, but that is who I am.

Ziz, Tyka, and the First-possessed will remain here to watch over my holdings. They will contact me if anything goes astray.

I begin to craft my own ship from biomass. Should it look merely like a large fish of some sort?
>>
No. 32324 ID: 01383e

>>32312
Fish? no. Crustaceans, crawling along the bottom, if at all possible. Hollow on the inside or with life support systems, whichever can hold more troops and yourself comfortably. Also, claws are great defensively, and some come equipped with fusion-explosion capability.
>>
No. 32336 ID: 6faa8c
File 125083730647.jpg - (75.72KB , 640x480 , buildinmahsubmareeen.jpg )
32336

>>32324
I suppose a large crustacean would be fitting.

I give it life-supporting systems inside its hollow shell, and adapt a set of gills - just in case.

It won't be nearly as large as Ziz, due to pressures and other things, but I don't need to being that many helping hands.
>>
No. 32349 ID: 01383e

>>32336
make sure that the weak point is hard to hit- everyone goes for the weak point on crabs.
>>
No. 32351 ID: 77571f

>>32336
Make a fake seam running down the center of the top, where the armor is the hardest. Use coloring to make it appear as though that line is thinner than the rest of the armor. With any luck, they'll go for the fake weak spot.
>>
No. 32353 ID: 6faa8c
File 125083862629.jpg - (81.35KB , 640x480 , itsmahboat.jpg )
32353

>>32349
Not a crab, more like a lobster or a shrimp, except with ant jaws. He's more combat-capable than Ziz, but he's not as great a fortress. He holds people in his rather large belly, and is designed to be able to open up the back of his shell to let people out. His claws can crush armor, and his jaws aren't that bad, either.
>>
No. 32354 ID: 6faa8c

>>32351
<<Oh wow, I did that on accident!>>
>>
No. 32462 ID: 01383e

>>32353
fuck yes!

let's take this war to the high seas!

also, let's make some devilfish. Like normal fish, but instead of being herbivores, all of them are pirhanna-like omnivores.
>>
No. 32815 ID: 6faa8c
File 125092978019.jpg - (69.50KB , 640x480 , 2newminions!.jpg )
32815

>>32462
>Fishy minions!

Oh yes! I wouldn't venture into a new medium unprepared!

The left one is Pihran, like a piranha but better armored. The right one is a Crustkin, a small version of a Thumper with far better armor.
>>
No. 32938 ID: 6164e0

>>32815
Huh. It seems that exoskeletal protection might be superior to the forms we use on land.

Why not have all your minions get exoskeletons? All it seems it would do is make them all more durable, and you can stylize it a bit to make it look like some sort of suit of armor. Make conversions of foes easier to have a more knightly look to your minions, and your followers will have better defended messengers of god.
>>
No. 32944 ID: 6faa8c

>>32938
There's a very good reason you don't encounter many creatures with an exoskeleton bigger than an insect. They get all squooshy inside, one good blow with something heavy and they're toast. Since maces and the like aren't as effective underwater, I can afford to use exoskeletal designs. When I get on land, though? Back to the old minions. Don't fix what ain't broken.
>>
No. 32949 ID: 6164e0

>>32944
How about at least bone crests, ridges and whatnot to further protect vitals (You could have all non-metal diceys and other minions grow a hardened bone and enamel crosshatch protecting the eye) the restrictions of exoskeletal life on land are what they are, but endoskeletal creatures sometimes have exposed bony ridges and such, and the usefulness of such organic armor can't be ignored.

Basically, give your creatures two skeletons, and endo and an exo that is just an extension from the endo. Sure, it will make some minions slower, but the added protection, especially to such a vulnerability as the eye (or any other established weaknesses of a unit type), would be worth it, methinks.
>>
No. 32952 ID: 6faa8c

>>32949
I'll think on it when we arrive. I may just need it.

For now, we set out. And the sea will be likely a boring time, so for now, goodbye. I shall return when this time has passed.
>>
No. 33100 ID: 01383e

why not simply two skeletal systems? Or one endoskeletal creature and a symbiotic chitinous armor creature?
>>
No. 33238 ID: 9e9b47

>>33100

I think he's gone.

So. Um... did we just get left in a box or something? Well damn.
>>
No. 33239 ID: 6faa8c

>>33238
Someone as mentally capable as myself can turn readable brainwaves on and off fairly easily.

<<Going to bed for the night. Will start up tommorow again>>
>>
No. 33313 ID: 6faa8c
File 125105527685.jpg - (83.33KB , 640x480 , wipperdoo.jpg )
33313

>>33239
I thought I wasn't to be awoken until we arrived?

>"M-m-milord, there are creatures..."

Then send the fish at them for fuck's sake!

>You don't want to do that.

What the hell?!

I run up to look out the eyes of my beast.
This thing is very close to my transport's eye. It's the size of a human's thumb.

>Greetings, (He who brings Chaos), we would like to make you an offer.

Another mentally gifted race?
>>
No. 33347 ID: 6164e0

>>33313
Well, they are sentient, and they could have simply attacked you before making you aware that they are sentient.

So lets return the favor and hear them out.
>>
No. 33352 ID: 6faa8c
File 125106208065.jpg - (151.82KB , 1024x768 , 1251005382849.jpg )
33352

>>33313
Very well. What is your offer?

>If you leave us and the ocean alone, we will do you no harm.

Two others join him.

>Your conquest over the races of the land will make us all the more powerful.

>Yes, yes. Continue to wreak havok over the dirt peoples!

Hm. I'm not sure about giving up all the oceans.
>>
No. 33354 ID: 6164e0

>>33352
'Oh, so you claim to have dominion of all the oceans, then?

Well what of this, then? I shall leave you and your people to your own devices, but the waters are a very useful means of moving supplies and troops. I wonder, would you be willing to let me and those I create travel the waters unmolested if I do not attack you? After all, what I am doing already is beneficial to your kind as you admitted, and allowing this would only expedite the process at which I conquer the land and expunge the races already living there.'
>>
No. 33367 ID: 6faa8c

>>33354
The small creatures chitter among themselves for a few moments.

>We will allow safe transit through the waters, on the condition you harvest nothing from the seas.

>We will sweeten the deal further: There is a large area inaccessable to all known intelligent... if you can call them that ... races, the southern continent. We will help you land there. Again, so long as you harvest nothing from the waters of the ocean.
>>
No. 33371 ID: 33bb8b

Were you actually PLANNING on taking over the oceans as well? Had I been made aware of such plans, I would have suggested doing it a long time ago, until these guys showed up. Oceans are USUALLY filled with nearly limitless quantities of pretty dumb biomass. Only with this new development does the ocean rise in importance to that of another power to worry about.
>>
No. 33378 ID: 6faa8c

>>33371
My plan is to turn the planet into a massive organic spaceship and return to the Sol system.
>>
No. 33381 ID: 33bb8b

>>33378
...fair enough. in any case, no reason to make enemies of them just now. We will see if they prove useful allies, and if not, we can always revisit the question at a later junction.
>>
No. 33382 ID: 6164e0

>>33367
Agree to their proposal, only if you can arrange for at least some form of trade between your two nations. Who knows, they might know/have things that would be wildly useful to you.

Besides, your goal is to eventually conquer star systems. This could be your chance to start building an alliance that would make ruling such a massive empire much easier.
>>
No. 33394 ID: 6faa8c

>>33381
>>33382
Agreed. May I, if I find things that prove valuable to you, offer trade?

>Maybe. Be on your way, (He who sows destruction).

They seem very relieved as they leave.
>>
No. 33400 ID: 33bb8b

Clearly we have a hive mind of tiny beings on our hands here. They obviously do not want to fight us, but if they feel threatened they may attempt some sort of annoying first strike, or worse, an alliance with one of the dirt races. They have alarmingly good intel on what is going on outside the ocean, we must be very careful if the time ever comes to betray this agreement. In the mean time, back in the box! Onward!
>>
No. 33404 ID: 6164e0

Oh yeah, and as we continue our time under the see, lets see what we can figure out in terms of gifting our minions with dual skeletal structure to vastly improve defensive capabilities. Even if nothing else, at least work on a way for your land based minions to grow a bone and enamel crosshatch over that oh so vulnerable eye.
>>
No. 33427 ID: 01383e

their psychic, seeing as they're hiveminded. watch out for them.
>>
No. 33465 ID: 6faa8c
File 12510737763.jpg - (68.46KB , 640x480 , bonearmor.jpg )
33465

>>33404
>Bone crosshatch

That's a fairly good idea for the base Dicey and Thumper. The + and ++ designs for the Dicey won't need it, however. Thumpers can and will cover their eye with one hand in combat, relying on nearby wakwaks to see.

As for the rest of my designs, I don;t use them extensively enough or leave them in combat long enough to warrant it or the heavy bone armor.

Outer bone is seperate from their main systems and is therefore easily replaced.
>>
No. 33493 ID: 6faa8c
File 12510779775.jpg - (98.52KB , 640x480 , landing.jpg )
33493

>>33465
We've landed!
>>
No. 33525 ID: 6faa8c

>>33493
<<In case anyone is wondering, each of those circles is a tribe.>>

There's no one here but me and twelve Dicey's, three thumpers, and twenty Wakwaks. I can see a tribe in the distance, Gnoll, I'd guess...

Any ideas? You guys said Orc was my best bet.
>>
No. 33533 ID: 6164e0

>>33525
Well, the best thing to do right now (if you want to prevent beastly equivalents of those knights showing up) is to stay low and hidden, and eat flora biomass for a bit, while trying to make your way to one of the smallest tribes unnoticed. Hopefully, by the time you reach the tribe, you should have acquired enough biomass that you could build yourself an avatar, some sort of fifteen foot tall minion that you can switch your mind into. If you can appear to the beastly races to be some sort of giant, bestial and powerful figure, it will make conversions easier.

Plus, it will mean you have a means of having fun on the front line too now.
>>
No. 33538 ID: 01383e

The first action in any new area is to establish a base of operations. Convert the lobstertransport to land-use, and send two or three diceys to scout the gnoll camp, and a few more to scout the surrounding area.
>>
No. 33539 ID: 6faa8c
File 125108350090.jpg - (54.75KB , 640x480 , heyimdrawinghimagain.jpg )
33539

>>33533
>Bio-Mech

Great idea. Oh, hey, what's this?

>LAIR FOUND: CAVE
>LAIR STATUS: UNCLEARED
>DANGER OF LAIR: UNKNOWN

>SALVAGE LAIR? Y/N
>>
No. 33544 ID: 01383e

>>33539
a cave? Let's explore it. Plant some mold or fungus spores as you go along- even if you don't like the place, you can still convert it to usefulness.
>>
No. 33546 ID: 6faa8c
File 125108403723.jpg - (66.11KB , 640x480 , translation.jpg )
33546

>>33544
Alright! I gather two Diceys, leaving the rest outside. I mean, what's the worst that could happen?

I leave some moss at the entrance. I'll know if anyone touches it.
>>
No. 33551 ID: 6faa8c
File 125108438817.jpg - (25.07KB , 640x480 , tiiiiny.jpg )
33551

>>33546
Wow, this cave is small. What could possibly live here?
>>
No. 33572 ID: 6164e0

>>33551
OUT

OUT NOW

SHIT SMELLS LIKE DEATHTRAP

TRUST US, FLEE
>>
No. 33577 ID: 01383e

>>33572
does it?

well, send some wakwaks and those... swarm things you made. investigate disposably!
>>
No. 33580 ID: 6faa8c
File 125108591487.jpg - (31.65KB , 640x480 , kekekekeke.jpg )
33580

>>33572
Flee? Wh-

Oh shit. I've lost contact with the Diceys. Fuck! And the cave collapsed behind me!

>DANGER LEVEL FOUND!
>DANGER LEVEL: HIGH
>INHABITANTS: TUCKER KOBOLDS
>>
No. 33587 ID: ed8d8a

If it has a spear it has a mind. Own that thing behind you.
>>
No. 33588 ID: f44349

>>33580
>TUCKER KOBOLDS

...Well, it was nice knowing you.

Also, BEHIND YOU!
>>
No. 33590 ID: 6faa8c
File 125108642744.jpg - (44.31KB , 640x480 , mindraep.jpg )
33590

>>33587
Of course. They have harmed my property. My FAMILY!

The blood vessels int he small creature's ears and head pop, and horror crosses his mind.

Wait, what's that smell?
>>
No. 33592 ID: 01383e

>>33590
probably some kind of burning oil. I suggest using your mind powers to dig a way out, fast.
>>
No. 33598 ID: 6faa8c
File 125108694816.jpg - (33.65KB , 640x480 , SONSOFBITCHES.jpg )
33598

>>33592
The rocks are cemented together! The cunning bastards! And that upper passage is too small for me. The smell's getting stronger, too.

>Burning oil

FUCK!
>>
No. 33602 ID: ed8d8a

>>33590
...you know, I sorta meant own it like, it belongs to you sorta thing. You know, that thing you do with the controlling stuff?
>>
No. 33605 ID: 01383e

>>33598
well, can you blast through the mortar? If not, you may be forced to go down the traptunnel. it's most likely certain death, but if you can't get out this room is also certain death
>>
No. 33611 ID: 6faa8c
File 125108746378.jpg - (35.72KB , 640x480 , littlebastards.jpg )
33611

>>33602
I tried. Its mind resisted to death. Not many sentient creatures do that...

>>33605
Agreed.

Fuck fuck fuck!
>>
No. 33613 ID: 6faa8c
File 125108770790.jpg - (29.39KB , 640x480 , goddamnit.jpg )
33613

>>33611
Well, there's only this open cavern at the other end. And the oil is starting to seep towards here.
>>
No. 33628 ID: 01383e

>>33613
well, looks like we're fairly boned. Our only option is to try to go into the third dimension, as that skeleton's leg position implies that to your left there is a greater expanse of area.
>>
No. 33646 ID: 6faa8c
File 125109119030.jpg - (40.03KB , 640x480 , huuuuurry.jpg )
33646

>>33628
Nope, the place is hollowed like a big orb.

>Skeleton

DERP!

Come on, come on...
>>
No. 33649 ID: 01383e

>>33646
oh man, you can just bioform skeletons? I thought they had to have meat. awesome!
>>
No. 33650 ID: 01383e

>>33646
also, hit that suspicious grey panel on the wall
>>
No. 33653 ID: 9e4dde

>>33650
Oh, that's just his powers sucking the very color from the space-time continuum!
>>
No. 33654 ID: 6c80cf

>>33646

Isn't oil an organic substance, too, for that matter? It's made out of fossilized creatures.
>>
No. 33661 ID: 01383e

>>33654
fffff-

if you can just absorb the oil, then maybe you should

>>33653
what amazing powers!
>>
No. 33662 ID: 6faa8c
File 125109162720.jpg - (46.90KB , 640x480 , huuuuurry.jpg )
33662

>>33650
<<I can't 'sample color' in this shitty program. That's as close as I could get...>>

>>33649

I could bioform FOSSILS if I had to! FOSSILS I SAY! FUUUUUUUUUUCK
>>
No. 33668 ID: 01383e

>>33662
>FOSSILS if I had to!

burning fossils? if so, do eet to the oil. if not, CONTINUE BIOFORMING THE SKELETON JESUS CHRIST.
>>
No. 33689 ID: 6faa8c
File 125109317696.jpg - (39.83KB , 640x480 , huuuuurry.jpg )
33689

>>33668
FUCK, THAT'S RIGHT!

I can convert them. The changing of the material should put out the fire...

With the oils and this lump here, I have about two or three dozen kilos...
>>
No. 33691 ID: 6164e0

>>33689
Well, maybe a creature that can travel down the tunnel the kobold came out of, to track down and consme more of them? Then it will come back when it has enough mass that you could make it capable of opening the sealed entryway.
>>
No. 33692 ID: 6c80cf

>>33689

Clearly, we need to get over these mental resistances. There's too much of this bullshit.

Make BRAIN WORMS. They naturally produce tranqs, and sneak up on creatures while they're sleeping, before burrowing into their skulls and taking over. It should make for a nice zombie army.

It should also be possible to make them capable of extracting information... physically... from sources which are otherwise immune to your mental abilities.
>>
No. 33695 ID: 01383e

>>33689
well, let's make some swarmers, need a bodyguard of minimal weight.
>>
No. 33700 ID: fdc826

>>33689

Hey, I haven't really been following this quest, but I have some advice, assuming you're using Paint; save everything as .png, seriously. It makes everything easier without that fucking compression, or whatever the shit .jpg does.

Anyway, other than that, I have no suggestions. However, tomorrow, when I get the chance, I'll read through the first three threads. This looks pretty awesome, and kinda reminds me of that quest on /tg/ where we started as cat cancer.
>>
No. 33703 ID: 6faa8c
File 125109410141.jpg - (34.52KB , 400x400 , GRUETIME.jpg )
33703

>>33691
Getting rid of these yipping assholes sounds like a plan for me!
Alright, something small, yet feirce in the dark caves and tunnels.
Huh. Why does this look familiar?

>>33692

Someone hasn't taken PSYCH 101!
Memory, as we think of it, is not stored on any one part of the brain. Rather, it is stored by the whole of the brain. Cloud computing, not hard drive.
>>
No. 33704 ID: 6faa8c

>>33700
That's cool to hear!

I save in .jpg because it's the first thing that came to me and the art quality is really secondary. I might change that soon, though.
>>
No. 33708 ID: 01383e

>>33703
FUCK YES GRUES

send GRUES to MAUL 'BOLDS through their crawlholes. return with guts full of biomass.
>>
No. 33709 ID: 6c80cf

>>33703

So... why couldn't you just sample the memory centers which contained the mediums you wanted and discard the rest?
>>
No. 33712 ID: 6faa8c
File 125109470014.jpg - (35.89KB , 640x480 , YOUHAVEBEENEATENBYAGRUEMOTHERFUCKERS.jpg )
33712

>>33708
I return to the original hole.

YES.... YEEEES! TAKE IT YOU LITTLE SONSA BITCHES! TAAAAAAAAAAKE IT! AHAHAHAHAHAH!
>>
No. 33714 ID: 6faa8c

>>33709
Not... really. It's complicated. Memory manipulation is fucking hard for even an Altan of my calibur!
>>
No. 33717 ID: 6c80cf

>>33714

Who said anything about manipulation? Getting at such things physically would involve drilling into their head and pulling bits out. Anything like that would probably end up destroying them.

But, unethical surgeries aside...

I somehow doubt that's the only secret panel in this mountain. Or the last trap. May want to consider simply turning this place into a quarry with your army outside, and loading up ammo for your throwers.
>>
No. 33720 ID: 6faa8c
File 125109547231.jpg - (33.80KB , 640x480 , somuchmeat.jpg )
33720

>>33717
The Grue takes a longass time to return. I have to reconvert the poor thing because it doesn't even fit in the hole anymore.

I need to 'take' someone to taste their memories. <<This isn't Starship Troopers or Half life Episode 2.>>

You now have:
300 KILOS OF BIOMASS
>>
No. 33734 ID: 01383e

>>33720
well, make a biological battering ram and get out of here. reform the battering ram back into grues and fungus and have them start occupying the cave system- might as well start ecoinfecting the place.
>>
No. 33797 ID: 6164e0

>>33720
Ise the biomass to make a beta version of your eventual biomech. Sure, it will be too small now, but each practice version you make will make it easier to diagnose potential problems before you make the final version.
>>
No. 33870 ID: 27cccc

Make tunneller creatures, build a fortress.
>>
No. 33876 ID: 6faa8c
File 125114263755.jpg - (40.65KB , 640x480 , untouchedfortressmap.jpg )
33876

>>33870
>>33734
Both good ideas. I need a place to work out from, after all.

Let's see... I'll call a Thumper, and have him break open the entrance. Man, I should have thought of that earlier. Now, I'll make small creatures capable of digging through rock.

And now, we wait. Any of you have plans for my fortress of doom? Grey is already hollowed and smoothed, Dark grey is rock/soil, and black is Kobold tunnel.
>>
No. 33882 ID: ed8d8a

>>33876
make the back of the the cave into a little temple to your divine self, and keep the entrance to the kobold tunnels hidden. Build the rest of your stronghold out of them, being careful to keep it disguised from the outside.
>>
No. 33926 ID: 01383e

>>33876
windier! branchier! induce a sense of lostness in intruders- try gradual curves to the left or right to confuse them as to which way is where
>>
No. 33936 ID: 6faa8c
File 125114957896.jpg - (80.30KB , 602x530 , map1.jpg )
33936

>>33926
>>33882
Yes! I shall!

How's this for complicated?
((Half joke half serious))
>>
No. 33941 ID: 4902ae

>>33936
Yes, especially with the moonrunes all about.
Make sure the only way to get to anywhere is by a long, circuitous route through fairly easy, but irritating enemies.
Your enemies will be bald with irritation by the time they get to you.
>>
No. 33951 ID: 01383e

>>33941
I second this plan, irritation always works
>>
No. 33952 ID: 6faa8c

>>33941
>>33951
AHAHAHAH! Yes. A long, confusing route, filled with weak, subpar enemies, occasionally with larger, stronger ones. Anyone will surely give up before long!

It'll take a while to make this thing, however.
>>
No. 33970 ID: 01383e

>twisty dungeons filled with weak but annoying minions
>Glowing red weak points
>Evil force overwhelming an unsuspecting fantasy landscape

NOTHING COULD GO WRONG
>>
No. 33987 ID: e53f80

just get tons of spike pits and Medusa heads
>>
No. 33997 ID: 6164e0

>>33987
have the medusas come from all directions, rather than just in a wave.

And somehow add some cliff racers in caverns.

You really want this to just piss of would be adventurers, combining a big dungeon with enemies like those should give you some peace and quiet.
>>
No. 34076 ID: 6c80cf

>>33997

Or, alternatively, spike pits, no light sources whatsoever, and filled with grues.
>>
No. 34483 ID: 6faa8c

>>34076
>>33997
>>33987

Man, this shit is gonna take ages!

I bring in my bodygaurds, and have them assist. Converting the Lobster to land-travel is easy enough. Something tells me I might want to find something to do in the interim.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password