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15b51b.jpg
Lilac Rain Dancer
15b51b
>>276806
I would only go with this on the condition that the Dryads and Snarren have actual, meaningful rear area assets that we can attack. If we can actually fuck them up by attacking their camps, baggage trains, and so on, and they can't just move this stuff away faster than we can advance, THEN this plan has some merit.
If we are not absolutely certain that we can conduct a decisive blow of that nature, then we are just pissing in the wind and stringing ourselves out to get our ass kicked.
In the more likely latter case, we should just evacuate everyone, and not wait until they're damn good and ready. Make it absolutely clear to the remaining rebels that the war is lost and we are leaving. They can come along, but they cannot decide not to come along and then change their minds at the last minute.
Make it clear to them that if they choose to take the stubborn route, then we will have no choice but to deploy large numbers of nuclear weapons. Make them understand what this means. If they don't want us to nuke the shit out of everything, then they will cooperate and either leave or surrender. Make it absolutely crystal clear that their options are to either leave, surrender, or endorse a nuclear bombardment. These are their ONLY options. Make them come to a decision at the BEGINNING of the turn.
We have plenty of time to evacuate them all as long as they don't wait until the last minute.
This should hopefully entice them to evacuate in an orderly manner. The troops are to establish a defensive perimeter with wide, clear lanes of fire, to defend the settlement during the evacuation and/or stupid-bullshit. Deploy all our robots such that they can cover the retreat of the troops when we pull them out.
Deploy all spare fusion casters, priority: one per BRIC.
Medina Ridge: What do your elf eyes see?
Build:
1,350 Plasma Carbines (equip light infantry that aren't using rockets and stuff, and use the rest as sidearms for the power suits)
80x Light Plasma Cannons (priority: tanks)
4x Medium Plasma Cannons (give to heavy gunships / use freed up fusion casters on BRICs)
16x Heavy Plasma Cannons (give to all the deployed MBTs that don't have Forge Casters)
7x Nuclear Bombs
26,000 Nondurables
1,000 Durables
Cost:147M, 20C, 217SC, 140U
Shut down all 4 Uranium filters. Send 250 workers and 150 infantry to UC on some freighters (with 2x Frigates escorting) loaded with 2,000 Metal, 500 Ceramics, and 150 SC.
When they get there, they're to build:
5xRES DISTRICT
5xLUX COMPLEX
1xBIODOME
1xMED OUTPOS
1xL WAREHOUSE
5xL DERRICK (3x Metal, 2x SC)
1xM SMELTER
1xL CERAMIST
1xL POWER
4xL LAB
1xFORT
1xTEMP COMMAND
Cost: 7000M, 400C, 128.5SC
They don't have enough Metal, but they can get started, and the ships trading with the Galts should come back loaded with Metal. They're to fly directly to UC to supply the rest of the needed materials.
Send all idle personnel to Irontown's new tenements.
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