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File 128872498554.png - (40.76KB , 800x600 , r001-0008-001.png )
251506 No. 251506 ID: 361d44

Fuck fuck fuck fuck

Guard: "Where is he?"
Soldier: "Up the mountain! Up the mountain!"
Lieutenant: "Don't let him get away!"
Expand all images
>>
No. 251519 ID: 620bfb

Flee harder!
>>
No. 251521 ID: 31e5bb

WHAT DID YOU DO?!
>>
No. 251523 ID: c71597

You didn't try to say you were sorry for punching out that guy did you?
>>
No. 251524 ID: a09a03

Caltrops, ho!
>>
No. 251533 ID: c958bf

>>251506
Let me guess.

Guards in the church when you went to go get Sun? Or were they outside when you came back out?

Either way, just keep running until you get to the secret entrance. Go the long route around to try and lose them.
>>
No. 251541 ID: caeff1

please tell me you got the crossbow from miss Q

please
>>
No. 251560 ID: 361d44
File 128873687862.png - (43.45KB , 800x600 , r001-0008-002.png )
251560

>WHAT DID YOU DO?!
NOT MY FAULT, OKAY?!

>sorry, punching, other guy
>guards in the church
Heck no! I crossed with the Father when I sneaked into the church to call Sun, and we ended up talking and a guard spotted me! I think I just made a two-hour walk in thirty minutes!

>crossbow
'DOH!
>>
No. 251562 ID: c99f30

>>251560
What did you talk about? (hate to seem unconcerned about you being chased down and possible beaten but hey... we won't really feel it.)
>>
No. 251570 ID: 445c48

Keep legging it then.
>>
No. 251573 ID: c71597

>>251560
Impressive work there. Good to see what some proper motivation can do for assumed times and speeds.

They're a bit behind you. But you should probably not let up. Keep going for the entrance, with some luck you will have outrun them by the time you get there.
>>
No. 251576 ID: fd6d7e

Where are you running? You've been running for half an hour and haven't got away yet? Hide behind a tree! Snipe them from the bushes! Oh right no crossbow. Well, uh, the point is running isn't going to help unless you can get out of sight. Where could you go that they cannot see?
>>
No. 251603 ID: 31e5bb

>>251576
the secret entrance, duh.
>>
No. 251633 ID: caeff1

dont go to the secret entrance! they will spot it and guard it! you wont have a way out unless you find yet another exit!
>>
No. 251637 ID: 361d44
File 128874634380.png - (25.22KB , 800x600 , r001-0008-003.png )
251637

>What did you talk about?
Well, it started a bit awkward with me sending Sun to check on Lia, but we got to talking about K's stew and then food and other assorted smalltalk.

>Impressive work, motivation, assumed times and speeds
Cats bless adrenaline.

>secret entrance
Huh what secret -- oh hey yeah! It should be somewhere here!
>>
No. 251638 ID: 31e5bb

under the big rock by the tree.
>>
No. 251639 ID: c71597

>>251637
Make sure they can't see you diving into it. If they can then keep leading them on a merry chase until they give up.
>>
No. 251647 ID: caeff1

no you wont! you need to make a lap to get the crossbow!

its the only way to make things even! what stuff do you even have with yourself?
>>
No. 251660 ID: 17ca2b

You have your climbing gear, yes? Get it out and get cracking. Not much to do about the guards right now other than avoid them... unless you fancy spending some time trying to explain your actions.

...No? Didn't think so.

Though, hey, you could probably leave behind the halberd for them to find, if you're so inclined.
>>
No. 251768 ID: 361d44
File 128878367987.png - (59.00KB , 800x600 , r001-0008-004.png )
251768

>make a lap
You got to be fucking kidding me. Ugh...

>make sure they can't see, merry chase
Hff.. hff... Don't think... hff... they're way behind... wearing plate... hff...

>halberd
Bad... idea... find.. me... ugh...
>>
No. 251769 ID: e31d52

GET IN THAT DUNGEON GO GO GO
>>
No. 251770 ID: c71597

>>251768
Well then, into the dungeon we go. Time for some daring adventure and maybe some dashing rescues.
>>
No. 251773 ID: 75bbc3

>>251768
well, its your funeral...

you will need to open the exit and prevent them from noticing that its a exit. you think you can do that?
>>
No. 251821 ID: 361d44
File 128880443816.png - (27.09KB , 800x600 , r001-0008-005.png )
251821

Ah, here it is! Seriously -- this thing 's perfect. I can see why they never no--

Guard: "... how can he run so much?"
Lieutenant: "Stop yammering and move, soldier!"

My cue to leave!
>>
No. 251822 ID: 361d44
File 128880449557.png - (13.88KB , 800x600 , r001-0008-006.png )
251822

>crnch

Oh come on -- why this shit ain't closing??
>>
No. 251824 ID: c71597

>>251821
Probably something that got stuck. Quickly feel around and see if you can get it unstuck and let gravity close the lid for you.
>>
No. 251827 ID: 44e064

>>251822
Could the hinge have rusted, perhaps some leaves and small sticks stuck in there?
>>
No. 251839 ID: 361d44
File 128881219054.png - (13.16KB , 800x600 , r001-0008-007.png )
251839

>stuck
Ugh, doesn 't seems to be anything here...

>hinge, rust
It shouldnt -- I just opened this thing -- waitasec.
>>
No. 251841 ID: 361d44
File 128881325862.png - (10.16KB , 800x600 , r001-0008-008.png )
251841

>ssshhhrffpp--

Ow. Fingers.

>schff schff stchff

... did you hear something outside?
>>
No. 251843 ID: 31e5bb

well there was a
>ssshhhrffpp--
and a
>schff schff stchff
but that is it.
>>
No. 251844 ID: 445c48

Light dat fukken torch
>>
No. 251851 ID: c71597

>>251841
Descend a little bit before lighting a torch. Don't want them to find the entrance because some light spilled between a crack.
>>
No. 251869 ID: 361d44
File 128881871410.png - (12.13KB , 800x600 , r001-0008-009.png )
251869

>sounds
It might be them. Crap.

>torch
With what, my teeth? I'm trying to not fall here.

>descend
Time to put these to action... but where do I go? I cant see shit here.


Guard: "... it's offical, ma'am. We lost'im."
Lieutenant: "... how exactly did we lost that cuntpunt, Metal?"
Soldier: "No idea, ma'am. Maybe he just stopped running."
Guard: "Well, he ain't going downhill..."
>>
No. 251889 ID: fd6d7e

>>251869

Well I might be going out on a limb here by suggesting this, but how about... down?
>>
No. 251895 ID: 31e5bb

there is a little ledge on the left
>>
No. 251910 ID: 679e7a

Hold your position until they've gone away; you don't want them to hear you going bonk ouch thud and start searching for the passage.

Of course, if it sounds like they've found the passage, you'll have to throw caution to the wind.

So anything else we missed? We kind of tuned out right as you were giving K her private time.
>>
No. 251927 ID: 98bedf

dont lit anything. dont pick anything. dont move.

just... listen...
>>
No. 251988 ID: 361d44
File 128883953218.png - (12.15KB , 800x600 , r001-0008-010.png )
251988

>down
Yeah, nice plan. I'm stuck on the 'how' though.

>ledge, left
My left or your left?
Wait, what left's your left?

>missed
Not.. much, really.

Lieutenant: "No shit. Gimme some answers here, ya pussies."
Soldier: "He ain 't running. No running, no grass rustling."
Guard: "The oak. The forest gets thicker going up there. Might even slip into the cave."
Soldier: "Wasn't that entrance closed?"
Lieutenant: "Who cares. He goes in there, he's stuck in the dungeon. He doesn't, we'll have him. Move, you cunts!"
Soldier: "Aye ma'am."
Guard: "Yes ma'am."
>>
No. 251998 ID: e31d52

>>251988
>Yes, ma'am

ohohoho!

At any rate, let's get some light up in here.
>>
No. 252017 ID: c958bf

>>251988
If you're hanging opposite the hinge, where the trap door opens, it's behind you. For reference, the opening of the trap door is on our right.
>>
No. 252052 ID: 17ca2b

Just dig in, wait a bit for 'em to fan out and/or go away, then light a torch and climb down.
>>
No. 252113 ID: 361d44
File 128886870398.png - (12.15KB , 800x600 , r001-0008-011.png )
252113

... well, I think they're gone.
lemmesee, if that way is right.... hmmn... hup. Ack. WHoops.

Aha!
>>
No. 252115 ID: 361d44
File 128886915329.png - (33.04KB , 800x600 , r001-0008-012.png )
252115

>tschrrf!<

And now, adventure resumes.


[[http://quest.lv/kusaba/questarch/res/220449.html - Previous Thread]]
[[http://tgchan.org/kusaba/questdis/res/317271.html - Discussion Thread]]
[[http://tgchan.org/wiki/Dungeon_Game:_The_Quest - Thread List / Wiki]]

>>
No. 252125 ID: 361d44
File 128887506844.png - (17.76KB , 800x600 , r001-0008-013.png )
252125

Huh, convenient little thing. I.. think I forgot it here?

Anyway, down it is, right?
>>
No. 252126 ID: 31e5bb

yep. just be careful you don't smack your face.
>>
No. 252148 ID: c71597

>>252125
Can't very well go up now. Hmm, would be nice to have a third arm for holding the torch right now. Oh well, lets move, adventure waits for nobody.
>>
No. 252172 ID: d54e90

im thinking that the little eggs had hatched. be careful with anything carnivorous down there.
>>
No. 252173 ID: d54e90

also, that was yours, and a clear indicative noone has a clue of this exit

>>/questarch/163098
>>
No. 252179 ID: 9a5057

also: I think we are supposed to remind you that is soft dirt and not hard clay? I forget why though.
>>
No. 252216 ID: 42ff00
File 128889659998.png - (23.22KB , 800x600 , r001-0008-014.png )
252216

>eggs, carnivorous
Perish the thought. Can't really remember what those whiteys feed of, though, but they seems a bit toothless to be carnivorous. But then, you never know...

>soft dirt
Hmmmn.... yeah, the ground here's dirt. I... cant really remember why that was important, though.

Maybe I should get moving.

Sorry for just making this a mini. Having issues with the source file.
>>
No. 252221 ID: 5018f7

Try not to get covered in purple stuff again on the way down.
>>
No. 252239 ID: d3d07d

huh, you have a point. there should be a humongous worm carcass rotting down there.

also player, never doubt the annoyance of random critters. they could eat iron as far as i know.
>>
No. 252305 ID: 1854db

>>252216
It being soft dirt means it's fucking hard to climb. You do have that climbing set now though!
>>
No. 252308 ID: c71597

>>252216
Could be that it makes any holds less reliable and anything you drive into it to give a better hold might pop out.

But you got up in the past, should be able to make your way down. So, lets get moving.
>>
No. 252337 ID: c958bf

>>252216
Hey, Player, doesn't stuff have a nasty habit of disappearing in here? Light that secondary torch that you left here last time, and drop it down to check if the corpse is still there, or has been replaced by something even more nasty.
>>
No. 252389 ID: d3d07d

that torch should be depleted, unless someone messed with it
>>
No. 253037 ID: 072851
File 128904425837.png - (23.82KB , 800x600 , r001-0008-015.png )
253037

>torch
Yeah, its totally spent. I guess I'll leave it here.

>soft dirt
Hmmn, maybe.

Well, down we go!
>>
No. 253038 ID: 072851
File 12890443695.png - (41.50KB , 800x600 , r001-0008-016.png )
253038

I must say, things are rather quiet here today.
But then, it always starts quiet, I guess.

>disappearing
It must be the whatever thingies that do the maintenance at work.

Well, I sure hope its them.
>>
No. 253045 ID: c71597

>>253038
Ok, coming close to the giant worm place. Ready your sword and proceed with caution. Don't know what kind of scavengers might live here, some of them might be hostile and dangerous.
>>
No. 253050 ID: eac7aa
File 128904865960.gif - (196.33KB , 254x187 , nonsense gonna nonsense.gif )
253050

>>253038
you mean the dissapearing summons from the dungeons that are not working properly?

you may be willing to take a good look at that wall there player. i dont wanna discover you cant play hide and seek because you are pink and smelly.
>>
No. 253095 ID: e44934
File 128906672763.png - (59.89KB , 800x600 , r001-0008-017.png )
253095

>summons
Those guys.

>wall
What wa-- ugh, its still there...
>>
No. 253116 ID: c958bf

>>253095
So, ah, do we dig through it again, and run around covered in purple for this little delve, or do you think you can open that thing behind you and make your way down using the climbing kit?
>>
No. 253117 ID: 31e5bb

hmmm, yeah let's try opening the hatch.
>>
No. 253119 ID: c71597

>>253095
... lets try that grate again.
>>
No. 253335 ID: e44934
File 128908626290.png - (59.16KB , 800x600 , r001-0008-018.png )
253335

I'm not very keen on spending the entire day covered in purple gunk smelling like a big insect, so, let's see what are the options...

Hmn. This thing's a quite sturdy grate, locked with a sturdy padlock on the other side.

That leaves me three basic options: pick the lock with lockpicks I don't have, break the grate with the superstrength I lack, or dig trough clay and stone around the thing with a spade. Real jackpot material here.

Hmn, I can always wait until age and humidity rusts it away too, I guess that makes four.
>>
No. 253339 ID: 40cb26

>>253335
I believe dealing with stinky purple bug gunk is technically option five. It also has the added bonus of being possible to do.

Deal with it.
>>
No. 253340 ID: 31e5bb

hmmm, try launching the DU core out of your pockets. get any good amount of speed on it it should whack pretty hard.
try smacking the lock with the halberd, or the shovel.
another thing you could try would by to attach the rope to one of the beams and then throwing it down the hole and let gravity hank the bar off.
>>
No. 253344 ID: c71597

>>253335
Well what are you waiting for? Get out that shovel and start digging. Won't get done any faster by standing around moaning about it.
>>
No. 253349 ID: 112b25

Use HALBERD on PADLOCK

(not open it, break it... sheesh)
>>
No. 253350 ID: 1854db

There's another option. Go back up and open the other entrance. The one that was open the first time you came up here. You'll need to wait for the soldiers to go away tho.
>>
No. 253372 ID: 701a19

>>253335
Is that corpse flammable?
>>
No. 253373 ID: e44934
File 128909100538.png - (67.75KB , 800x600 , r001-0008-019.png )
253373

>padlock
>HALBERD on PADLOCK

See, when I say it's on the other side of the grate, I mean it.

>launch DU
... I can toss it at the thing, but I'd still need some heroic-level strength to throw the thing wih enough force to break the grate or padlock.
>>
No. 253378 ID: c71597

>>253373
Better set to digging then. From the looks of it the left side is your best bet.
>>
No. 253382 ID: 31e5bb

hmmm, tie the rope to the padlock, thread it through the loop, tie the other end to the DU core, then drop it down the shaft. the weight should wrench the padlock apart.
>>
No. 253383 ID: c71597

>>253382
It's not that heavy and the padlock is probably pretty damn sturdy. I think it would be liklier that the rope would break than the padlock.
>>
No. 253449 ID: 6b389b

how is the smell by the way? even from the chaminee if it helps.

you could try to dissasemble the door's hinges. if you can dig the wall to another part of the chaminee it would also work

remember to burn the worm if you suceed. the smoke should come out of the chaminee instead of the secret entrance and they should take it as a warning from the demons with any luck.
>>
No. 253455 ID: 6b389b

oh by the way, have you tried touching the padlock and move it around? maybe you can make a jump charge at it with the halberd.
>>
No. 253462 ID: e44934
File 12890981722.png - (52.95KB , 800x600 , r001-0008-020.png )
253462

>playing with physics
... in theory its a nice plan, but the core by itself isn't heavy enough to budge a padlock with its own weight. If I had a couple of them, though...

>flammable
The 'whitepillar' isnt very flammable; its skin dehydrates and shrivels with fire, but the.... part I walked trough is a bit meaty, and quickly gets burnt and charred.

Its just me, or it seems a bit... deflated?
>>
No. 253463 ID: 31e5bb

.... it's babies are eating it.
>>
No. 253465 ID: fba40f

>>253373
It looks like the padlock is too well-protected for our usual shenanigans. Well, the ground IS nice and soft here, and you have a spade already...
>>
No. 253466 ID: e31d52

>>253462
>Deflated

It's been dead for almost a whole day. Likely a good portion of the mass has been eaten by tiny things, by now.

Haha, the maggot is being eaten by maggots.
>>
No. 253470 ID: 445c48

Yeah, it's probably a bit rotten, maybe getting eaten by its babies, water evaporating, etc etc.

Try giving it a good kick, see if it slides does the hole.
>>
No. 253478 ID: 1854db

>>253462
Percussive maintenance!
>>
No. 253488 ID: c1f261

so here is a stupid plan.

hack and slice the worm instead of digging around. if it comes to the worse of it you can trhow pieces of it trhu the door.
>>
No. 253507 ID: a9a2cd

>>253462

I wonder how the worm tastes.

Hey, maybe it gives you an intrinsic on consumption!
>>
No. 253521 ID: 112b25

Oh, on the other side, completely missed that.

>babies eating it.
That must suck.


Try kicking it.
>>
No. 253623 ID: c71597

>>253462
It has probably decayed a bit, or scavengers have been at it. Hmm, guess you could try charring your way through the middle to not get all purple and shit again. But that sounds quite time consuming and like something that would take alot of torches. I would say start the digging for now, if it's something that's eating its way through the maggot then you should find out on the way back. Getting past the grate shouldn't take more than a couple of hours with soft soil.
>>
No. 253636 ID: fba40f

>>253462
Dig around the top of the worm, it looks ready to fall.
>>
No. 253971 ID: 79c5ec
File 128922304693.png - (53.18KB , 800x600 , r001-0008-021.png )
253971

>it's babies are eating it.
... its hard to not think that as .. yuck. I hope it isnt crawling with maggots.

>kicking
It's a bit too stuck to just come loose by kicking. Hmnph.
>>
No. 253972 ID: 79c5ec
File 128922317321.png - (62.95KB , 800x600 , r001-0008-022.png )
253972

>hack and slice
Let me see--

>chop!< >Sllkt!< >chak!<
>>
No. 253973 ID: 79c5ec
File 128922323790.png - (65.76KB , 800x600 , r001-0008-023.png )
253973

>rrrRRA--*SPLARKT!<
>>
No. 253974 ID: 79c5ec
File 128922327051.png - (59.13KB , 800x600 , r001-0008-024.png )
253974

... I guess that worked.
>>
No. 253975 ID: c71597

>>253974
Lets go down and see what we find then.
>>
No. 253976 ID: e31d52

>>253974
hey don't freak out but it's in yer hair.
>>
No. 254012 ID: c958bf

>>253976
He's been covered in it to the point that he was purple head to toe before. I don't think a little in his hair is going to bother him.

>>253974
Looks like there might be just enough room to slip past it from what we can see from here.
>>
No. 254020 ID: 3390f5

do you have how to start a fire? we may need to burn the corpse anyway.
>>
No. 254034 ID: e1b734

i just realized her huge body wasnt supposed to have slided so easily.

i think it either got rot very quick or its children are eating it.
>>
No. 254048 ID: fba40f

>>254034
It's both.
>>
No. 254367 ID: 79c5ec
File 128930696116.png - (46.25KB , 800x600 , r001-0008-025.png )
254367

>in yer hair
>covered
Ok then, I wont freak out. Ugh, the smell.

>start a fire
I have the torch. But to burn the entire thing, I think I'll need more than that. Its still kinda... 'wet'.

>slided so easily
>its both
Well, let's see...
>>
No. 254368 ID: 79c5ec
File 128930712165.png - (55.29KB , 800x600 , r001-0008-026.png )
254368

Right.

I'm not .. entirely certain of how... this happened, but I'm sure that's not supposed to happen.

.. this thing's really just like a big, meaty caterpillar, no muscles, just... meat and fluid.
>>
No. 254374 ID: c71597

>>254368
There is an awful lot of the smaller ones around. They were probably nomming away at the big one when you came and pushed it down. They're probably not a terrible danger as long as you keep moving. Lets go deeper into the dungeon, lets just hope there's not demons in the damn torture room again.
>>
No. 254391 ID: 1854db

>>254368
Meat IS muscle.

Anyway, grab an egg or two. May be useful? Then... hmm, let's go right.
>>
No. 254394 ID: c958bf

>>254368
Need to ask Miss K if those eggs would be worth anything.

How's your throwing arm? Could you hit something in the face with one of those eggs? If you think you could, take one or two of them.
>>
No. 254400 ID: fd353b

must i remind you that those things are a danger because of the tunnels they make? there could be a bounty on them but i belive thats about it.

break all the eggs you can find anyway. it must give you good karma.
>>
No. 254484 ID: 79c5ec
File 128933753385.png - (54.67KB , 800x600 , r001-0008-027.png )
254484

>Meat IS muscle
.. its different

>grab an egg
>throwing arm
I'm not so sure about how weaponizable they are, but...
Hmn. I better not lug too many of these around.
Player acquires 2 whitepillar eggs

>break all
Now, no need to get carried away. These tunnels are rather handy.

>go deeper
See, there are at least ten different directions in this place that are 'deeper'.
>>
No. 254489 ID: 478b5a

How about we see if the tunnel to your right reconnects to the main shaft?
>>
No. 254503 ID: c71597

>>254484
Well then, lets see where the tunnel to the right leads. Could be an exit into the venilation shaft.
>>
No. 254813 ID: 79c5ec
File 128939315863.png - (27.96KB , 800x600 , r001-0008-028.png )
254813

Well, let's see then what we have here....
>>
No. 254835 ID: 40cb26

>>254813
Some sort of room with a metal door, right ahead and below you. It's probably another well secured entrance, but be careful in the off chance its a trap door. Even if it isn't meant to be doesn't meant you can't get stuck. You'd probably have a hell of a time trying to climb back out of that room if you can't attach the rope.
>>
No. 254842 ID: c71597

>>254813
Looks like it might be a small cell. Go and cautiously check if there's anyone in it. Would probably be dead by now, but there might be clues in there or something.
>>
No. 254847 ID: d3f7e2

Why the heck is there a prison in the worm tunnels?

This place is messed up.
>>
No. 254856 ID: dcab87

>>254847
it was problaby made by the demons.

or it has secret passages used by maintenance/construction crew.
>>
No. 254868 ID: 5beca3

>>254813
We can see a small metal or stone room ahead of you, but we can only really see.

Are there any weird smells or sounds coming from in front of you?
>>
No. 255140 ID: ea628e
File 128947303846.png - (42.93KB , 800x600 , r001-0008-029.png )
255140

Yeah, it... does looks like there's a cell there, I can see trough the grate.

There's a padlock on the grate, it looks rather old, but still sturdy from here. I could take it out with a crowbar, maybe a hammer? Getting down there isn't exactly in my to-do list.

>This place is messed up.
And you an I agree!

>weird smells
... not really, just the usual stale air, humid dirt, that kind of stuff.
>>
No. 255173 ID: fba40f

>>255140
Keep going. We might grab a pick for the next time to smash these locks, but for now let's not waste time.
>>
No. 255184 ID: c71597

>>255140
Go closer, there might be delicious clues in there.
>>
No. 255221 ID: 701a19

>>255140
Climbing tools should be able to bust that thing open.
>>
No. 255239 ID: 40cb26

>>255140
>Getting down there isn't exactly in my to-do list.
Nor ours. All the same, get down to the grate and take a look, make sure there isn't anything important in the shadows. Maybe it was occupied. Maybe it still is. Better to know now than be surprised by it later.
>>
No. 255323 ID: 4b7c55

player,doyou mind taking a closer look at the room? if you can set a rope case we suceed in opening it, id like a better description of it.

that grid there. its a door? or is is from a door?
>>
No. 255428 ID: ea628e
File 128953150546.png - (35.14KB , 800x600 , r001-0008-030.png )
255428

>clues
Seems empty to me

>grate
Its like a door, kinda like what we saw in the shaft. Except it locks on this side, and opens to our side.

Hmn. It might be old, but still does the job.
>>
No. 255429 ID: 4496f2

oh well, onward!
>>
No. 255432 ID: e31d52

>>255428
It looks like they drop the prisoner in from above, or something. I don't really get why they have TWO ingresses into a cell.
>>
No. 255440 ID: 67f5cb

so there is a path in that room?

it loosk like a small room made by the builders to rest at.

also careful, there are eggs up there. dont want to discover they want to kill you to eventually feast on your flesh.
>>
No. 255449 ID: 1854db

Go right!
>>
No. 255533 ID: c71597

>>255428
Seems like an odd place for an empty cell. OK, onwards then. Lets see what kind of adventure we run into.
>>
No. 255638 ID: 3416ec

>>255432

Or it could be an air shaft. It gets musty in those cells sometimes.
>>
No. 287214 ID: aaf782
File 12996810906.png - (40.88KB , 800x600 , r001-0008-031.png )
287214

Onwards it is!

Say, did something happen? It feels like you've been gone for a moment there.
>>
No. 287215 ID: aaf782
File 129968117349.png - (42.07KB , 800x600 , r001-0008-032.png )
287215

.. and here we are. Looks like a room down there to me.

The path ahead just seems to keep going...
>>
No. 287216 ID: 8c73c8

yeah we were, had to talk to someone else with an orb. we got a lot of the things. anyway, this what the climbing set is for. smash a piton into the dirt there and climb on down.
>>
No. 287218 ID: 1854db

Let's climb down via rope and investigate the door.
>>
No. 287219 ID: e16864

>>287215
Nothing big. Now lets get down there and explore the shit out of that room. Could be something awesome.
>>
No. 287220 ID: 3d1e1e

its called dramatic pause. it doesnt happen oftenly in this part of the planet.

anyway go down only if you have means to go back up.
>>
No. 287235 ID: aaf782
File 129968997262.png - (51.14KB , 800x600 , r001-0008-033.png )
287235

Well, thats what all that rope is for, huh? Now let me...

... crap. Tell me that's not rust.
>>
No. 287236 ID: 8c73c8

can't really tell. maybe? why? you allergic?
>>
No. 287238 ID: e16864

>>287235
Could be, why, would it be a problem of some sort?
>>
No. 287248 ID: d677cc

>>287235
What'd be the problem with rust, exactly?
>>
No. 287253 ID: 199855

>>287236
>>287238
>>287248
Well, rust on a support strut, like a load-bearing metal pillar or beam denotes degradation.

If it's too wide-spread, any sudden weight shift, such as being climbed on, could cause it to buckle.

I don't really see any rust on that thing he's climbing on, though, unless it's where he's got his hand, and it's just too small to see it.
>>
No. 287262 ID: aaf782
File 129970610271.png - (62.55KB , 800x600 , r001-0008-034.png )
287262

No, I mean this...

Oh great. I guess you don't know.

Ladies and gentlemen, the corpse of a ruster. And the situation I'm in now is called 'meeting steel-eating monsters with metal weapons'.
>>
No. 287265 ID: e16864

>>287262
Ok, those fucks are annoying. Ok, lets hope to find something good in the next room. Otherwise we're going to have to break down a door or something to use against them.
>>
No. 287269 ID: 8c73c8

well, how aggressive are they when no metal is out? from what we know they eat metal but don't try to kill things. because people are not made of metal.
>>
No. 287281 ID: 40cb26

>>287262
You need to get yourself a nonmetal weapon of some kind somehow, and keep some bits of junk metal on hand to distract them with if you encounter one. I'm sure you know the basics already, though.

Looks like there is a regular looking door back there, intact and smaller than most large things so less chance of danger. Check it out, might have something useful.
>>
No. 287286 ID: eb825b

>>287262

Use your torch, unless they're immune to fire.

You do have more torches, right?
>>
No. 287287 ID: 1854db

How about we just avoid them for now?

...I have to ask why the doorknob hasn't been eaten. Hmm... maybe they aren't actually nearby, and this corpse was one who crawled towards the door in its last moments?
>>
No. 287323 ID: 7d5ee0

oh we call them rust monster. its quite rare ever since warforged becamed a common character choice... and if i remember correctly, they are highly sought after for their hability to melt metal and their byproducts when they eat magical weapons. im guessing we wont have much of that here.

anyway, are those doors wooden or metal? at least metal can give you a headstart.
>>
No. 287359 ID: 57c47b

I wouldn't worry too much about there being more rusters right here, at least. I mean, just check out the door straight ahead. If parts of it is made of metal, wouldn't a ruster nom that straight up?
>>
No. 287418 ID: c958bf

>>287262
Well, that was my second guess on what you were referring to.

Anyway, I have to ask, to gauge threat level at the very least, how do they eat metal? Is stabbing them out of the question because their blood dissolves metal, or do they have to try to eat it to rust it away?


Just for comparison. The ones we're familiar with are big bugs with long antennae, and the antennae and mandibles are what rusts metal.

There's also ones that are essentially vampiric, in that they can pull iron out of the blood of common races when other sources aren't available.
>>
No. 287426 ID: 4c7b39

I don't suppose you learned unarmed combat over there in fighter school, did you?

If not, you and your club are about to get much more familiar with each other.
>>
No. 287635 ID: aaf782
File 129984957276.png - (61.59KB , 800x600 , r001-0008-035.png )
287635

>avoid
>aggressive
>how do they east metal?
They're kind of big beetles. I never saw one alive, but I think they munch or lick or whatever the metal to make into rust, then eat. I know their 'blood' can waste a piece of iron in seconds and the air in their nests is ... tainted. I remember some nutcases did try to weaponize them before.

... I sure hope they're not.. vampire-like.

>club
>torches
They're not very good at swinging, but I guess they'll have to do. I do have a good couple of torches.

>doorknob
>doors
Hmn... you're right. Maybe this is some weird warning?
It does seem pretty old, its just rusty beetle skeleton here.
I don't think i can carry around doors easily.

>unarmed combat
I've been in a good number of brawls, thank you very much.
I... am not that good.
>>
No. 287636 ID: 8c73c8

well then, we know for sure none are to the left, it was moving towards the let when it died. and that other door is made with iron bars. so yeah go left.
>>
No. 287639 ID: 8c73c8

ack, sorry. from your perspective our left would be towards the doors. with right being the large wall.
>>
No. 287669 ID: eb825b

Tainted, tainted... blood contains a good amount of iron in it, so that might be it.
>>
No. 287710 ID: 1854db

>>287635
If someone left the corpse in front of the door as a warning, let's go the other direction.
>>
No. 287725 ID: 943d41

It's not like the corpse is directly in front of the doors. Probably just an old body that's been here for a good while.

Hey, let's make this choice easier on us. G'wan and take a peek into each room and tell us what you can see, and then we can decide where to go on from here.
>>
No. 287828 ID: 4c7b39

Are they going to harm the iron in your, uh, pockets any?
>>
No. 287836 ID: 1c19ec

>>287635
Maybe you can break down the door and carry around a hefty chunk of it for a club. Or find something good in the next room.
>>
No. 287906 ID: a2efb6

>>287836

He does have weapons, you know. They're just in his bag.
>>
No. 288015 ID: aaf782
File 129999978364.png - (63.99KB , 800x600 , r001-0008-036.png )
288015

>iron, pockets
.. as long as I keep them stashed, I hope not.
Still, I should play safe and do a thorough cleaning if I come across them.

Let's see those doors...

Hmn, this one's here is locked, and in terrific condition. I guess those little grey guys can fix things up here. Locked too.
It looks like that little room we just seen from above.
>>
No. 288016 ID: aaf782
File 12999998759.png - (22.70KB , 800x600 , r001-0008-037.png )
288016

About the door...

I think we've been here before.
>>
No. 288019 ID: 4d7f8c

>>288016
Hey, so we have, time to try the lower path now ehh?
>>
No. 288058 ID: 28e94e

>>288016
Well at least now we know the fastest way out.

Go down.
>>
No. 288216 ID: a2efb6

Shouldn't you try to get your climbing gear and rope before moving on? Just leaving it behind there seems unwise. Particularly as you might need it.
>>
No. 288241 ID: aaf782
File 130011846070.png - (30.36KB , 800x600 , r001-0008-038.png )
288241

>climbing gear and rope
True, I'll go get the rope if we go further in this direction, but having it there is handy to get back up.

The gear, I still have it.

Hmn. Heavy steel door, locked. Pretty good condition, for a dungeon with rusters...

... now i think about it, the dungeon is in pretty good condition for a place with rusters. Maybe the grey guys also keep them away, mn?
>>
No. 288255 ID: 28e94e

>>288241
Maybe the ruster isn't actually from the dungeon, and they just left it out there to scare people off?
>>
No. 288260 ID: b416e2

its possible the new occupants are trying to raise a culture of rust monsters.

be wary if you start to see heavily wooden doors and other wooden weaponry or traps.
>>
No. 288330 ID: 4d7f8c

>>288241
Can you open the metal door? If not we can use some residue from that ruster upstairs to try and corrode the bolting mechanism. May need to add a little water though.
>>
No. 288466 ID: aaf782
File 13001882355.png - (30.30KB , 800x600 , r001-0008-039.png )
288466

>isn't, from the dungeon, scare people off
Possible.

>culture of rust monsters
Damn I hope not.

>residue, ruster, corrode
.. that's actually a good idea, but I don't think that one would do. Ruster blood is green, I didnt see any there.

... still, if we had a freshed body, goodbye locks. I'd need a way to carry it safely too, probably.

... hmn. Well, where will we be going?
>>
No. 288469 ID: a2efb6

If you go back upstairs you can use the climbing kit and continue following the tunnel the big worm dug, bypassing all these doors.

Orrr you could head back to where the demon ants were and head down to those glowy mushrooms. Might be you'll encounter your little summoned friend on the way as well.

Honestly, whoever's placing new doors and metal grates in here, I don't think it's the summons. Didn't the little one say as much? At least with regards to the grates.
>>
No. 288480 ID: aaf782
File 130020984280.png - (32.25KB , 800x600 , r001-0008-040.png )
288480

>new doors and metal grates, little one
True... damn, if I had an idea of where to find it...

So, you.. gave me two options of where to go, and no definite answer. I'm pretty ok with whatever you think best, really. We're here to explore, see what we can find out and where.
>>
No. 288483 ID: 8c73c8

hmmm... i say for now let's keep exploring the worm path.
>>
No. 288484 ID: 2b1196

well, what exactly are we looking for? treasure or bad guys?

the path of the worm may lead us to outside of the dungeon. its likely he collapsed a few corridors when passing as well, so the tunnels could indeed join the dungeon.

well i wish we had something to do with the ruby now. its possibly the closest plot point to you now. wanna take a look? we might find a demon messing with it.
>>
No. 288497 ID: a2efb6

I'm slightly partial to just heading back towards the main entrance and picking up those mushrooms and checking out the direction, now that you have climbing gear. And, as I said, maybe you'll encounter the friendly summon on the way.
>>
No. 288505 ID: 1854db

The worm path is a lot closer, let's go there.
>>
No. 288513 ID: 4c2e03

I agree with >>288497, let's go back to the entrance and scale the heights there!
>>
No. 288676 ID: aaf782
File 130028016462.png - (31.35KB , 800x600 , r001-0008-041.png )
288676

>treasure or bad guys?
Answers. And loot.

>worm path: 2 votes
>entrance: 2+1 votes
Since you're not quite yet decided, I'm going for the entrance. If we'll be going up from there, or.. I don't know, down the ant hatch? At least now we have enough light to take our time.

Just gimme a minute.
>>
No. 288677 ID: aaf782
File 130028026231.png - (52.91KB , 800x600 , r001-0008-042.png )
288677

I'm really not going anywhere without this thing. One tug should be enough to get it down.

>ruby
Yeah, that thing's pretty strange. I wish we could come closer to the thing.
>>
No. 288679 ID: f88f02

==>
>>
No. 288682 ID: aaf782
File 130028236727.png - (53.95KB , 800x600 , r001-0008-043.png )
288682

>taff!<

Wow hey!
>>
No. 288683 ID: f88f02

>>288682
Smooth moves, Green.
>>
No. 288684 ID: 396a90

>>288682

You alright there, man? I know head wounds bleed like a bitch and a half. Might wanna take a few minutes break to sit down and check yourself for any injuries.
>>
No. 288688 ID: aaf782
File 13002847566.png - (51.07KB , 800x600 , r001-0008-044.png )
288688

>you ok
Pah, no woun-- cats damn it whats -- its getting in my shirt, ow!
>>
No. 288689 ID: f7166d

What the hell is it? Also, you should probably not toss your torch like that.
>>
No. 288692 ID: 4656de

oh no
its a baby rust, he ate the hook up there

what are the odds of the eggs we saw up there be of rust?
>>
No. 288694 ID: aaf782
File 130028635058.png - (47.56KB , 800x600 , r001-0008-045.png )
288694

>baby rust
A WHAT -- If it gets to my bag I'm done for! AAAGH!

>torch
I HAVE BIGGER PROBLEMS
>>
No. 288696 ID: f7166d

Throw your pack behind you and roll on the ground flailing wildly!
>>
No. 288697 ID: 4656de

quickly trhow your backpack away.
it will either cahse it or go for any metal you have

at taht point, use your shirt to try to immobilize it.

we may need to kill it or tie it up. if we have a brood around, this will get tought. try not to kill it.
>>
No. 288699 ID: 1854db

Just smash it between your body and the ground!
>>
No. 288700 ID: 4656de

>>288699
this would be a bad idea, hisblood may mark greenie as a rust killer, thus possibly getting us into trouble for the whole dungeon
>>
No. 288701 ID: c71597

>>288694
Looks like it's just one of those smaller worms that you met earlier when getting out of this place. Shouldn't be any greater danger. Just take it easy and calmly get it out of your clothes. No reason to panic, unless the torch goes out.
>>
No. 288703 ID: 4656de

>>288701
if this is true greenie has definitively not cleaned between his buttcheeks.

*laught audio track*
>>
No. 288707 ID: aaf782
File 130028943688.png - (46.67KB , 800x600 , r001-0008-046.png )
288707

>Throw your pack behind
>smash it

Gaaaah!!
>thump!<
>>
No. 288709 ID: aaf782
File 130028964232.png - (47.35KB , 800x600 , r001-0008-047.png )
288709

>one of those smaller worms
...

>*laught audio track*
I am not laughing.
Seriously, damn. You scared me for nothing.
>>
No. 288710 ID: f7166d

Is it dead? Inspect it.
>>
No. 288716 ID: c10fee

If it wasn't it must be now.
>>
No. 288717 ID: aaf782
File 130029365788.png - (47.40KB , 800x600 , r001-0008-048.png )
288717

No, it seems pretty fine. Hmnph.
So much fuss for nothing. We should get going.
>>
No. 288718 ID: 1854db

>>288717
Why'd it even come over here though? It's odd. Also wasn't there a climbing spike attached to the rope?

...maybe you should keep it.
>>
No. 288721 ID: 4656de

>>288718
you...

you are right. this is... a plot device!

adopt the little bugger as your pet monster, imagine the shenanigans he will cause later on!
>>
No. 288723 ID: aaf782
File 130029627561.png - (51.76KB , 800x600 , r001-0008-049.png )
288723

Hmnf, whatever.

It can't be worse than your idea of taming a cute jelly.

Entrance huh? Off we go.
>>
No. 288725 ID: aaf782
File 130029864716.png - (48.36KB , 800x600 , r001-0008-050.png )
288725

Hmnph...

Silent now? That 's ok.
>>
No. 288727 ID: aaf782
File 130029886161.png - (36.03KB , 800x600 , r001-0008-051.png )
288727

Whenever you open your mouth there's trouble.

Armor: ".. man, just being in this dark is bad news."
Robes: "Don't be a 'bous now, Stahl. I'm about to finish this- son of a whore!"
>>
No. 288728 ID: a2efb6

Sorry about that. Some of the voices are VERY excitable. Also, just dead wrong. How did you guys fail to recognize the thing as one of those young whitepillar bugs? Sheez.

Um, Player? Y'know, you might just be better served with killing it before it chews up anything important of yours. I get the feeling they're pests at best and trouble at worst. Something that can eat and grow endlessly doesn't exactly make for good pet material and from what I could see, it was gnawing on your rope, which is why it came loose so easily.
>>
No. 288729 ID: a2efb6

Gah!

Holy Water! In his face!
>>
No. 288730 ID: 1854db

You've got the element of surprise. Sword out, jam it in Robes' face. Then duel Armor.
>>
No. 288731 ID: 4656de

first, ninja shuriken the robes guy with the cartepillar to his face.

draw a weapon and strike the other guy. lets hope its a hit kill

i wonder if the ruster corpser could work to make a improvised shield?
>>
No. 288735 ID: 8c73c8

catapiller the mage and then holy water the shotgunner.
>>
No. 288737 ID: 28e94e

>>288727
Kill the first guy and throw the torch at the other one. If you move fast enough he won't be able to bring his gun to bear.
>>
No. 288750 ID: c71597

>>288727
Now's the time for quick reactions and quicker actions. Close the distance and give the magey one a firm front kick to the torso to send him into the other one. Hopefully they will get tangled up and you can sword them both hard.
>>
No. 288802 ID: aaf782
File 130032716158.png - (37.48KB , 800x600 , r001-0008-052.png )
288802

>Holy Water!

Robes: "SHOT!"
>kplink!<

Damn, too fast!


Armor: ?!
>>
No. 288803 ID: 8c73c8

okay if he has any recharge time on that you can close in and shove him into his friend.
>>
No. 288805 ID: 00d3d5

>>288802
Catch the holy water and try again. This time rush them while you throw.
>>
No. 288808 ID: a2efb6

Catch the bottle, then either lob it or use an underhanded throw. Draw your sword and prepare to dodge the shotgun fellow once he draws a bead on you. Use the robed one for cover, even as you stab at him.
>>
No. 288810 ID: aaf782
File 130032900299.png - (36.71KB , 800x600 , r001-0008-053.png )
288810

Got it! Now I'll--

Armor: "HIT THE DECK!"

Fuck.
>>
No. 288813 ID: 8c73c8

throw and dive at the same time. if he shoots it then it will just spray them both in holy water.
>>
No. 288814 ID: a2efb6

TOSS AND DIVE LEFT.
>>
No. 288828 ID: 4c7b39

After evading, attempt to get in close enough to grab it and point it away from you. Preferably, towards Mr. Robes. Then, introduce Mr. Armor to Mr. Sword.
>>
No. 288849 ID: db32cb

do this >>288813

and pray for his shells to be pepper salt
>>
No. 288892 ID: 28e94e

>>288810
Hit the dirt. Once he's fired, rush him.
>>
No. 289125 ID: 4d011c
File 130045058059.png - (35.91KB , 800x600 , r001-0008-054.png )
289125

>DIVE
>Hit the dirt
Ouf!

>BOOM!<
>>
No. 289126 ID: 4d011c
File 130045068247.png - (36.15KB , 800x600 , r001-0008-055.png )
289126

That does it. I need that thing off his hands.

Armor: ?!
>>
No. 289127 ID: 1e959b

>>289126
He's gonna fire again. If you're fast enough, grab the gun by its metal tube thing (NOT THE HOLE PART! DO NOT PUT YOUR HAND THERE!) and force it so the hole points towards the other sod.
Note: The metal may be hot. But this will probably kill or take the other guy out of the fight.
Then, smash the bottle of holy water on his face. See how he likes a faceful of acid and glass shards.
Note: You may get some glass in your hand.
>>
No. 289130 ID: 1854db

Switch to the Polearm. You're within range. Strike.
>>
No. 289132 ID: 4d011c
File 13004551535.png - (35.83KB , 800x600 , r001-0008-056.png )
289132

>Polearm
"Hup!"
Robes: "Ouf!"
Armor: "Ack!"

Fuck! Missed!
>>
No. 289133 ID: 00d3d5

>>289132
Ok, that has him off balance.
Smash the holy water onto Robe's exposed neck, then slash Armor's arms with the polearm.
Hopefully the holy water will eat through Robe's spine.
>>
No. 289134 ID: 15aafd

Now would be an EXCELLENT time to apply holy water and nick his damn shotgun while he's busy puking. Remember to stay out of the way of the end of the stick. He has more shots.
>>
No. 289135 ID: 15aafd

>>289133

I don't believe holy water works like acid, bro. Also, it could be... illuminating to capture at least one of these slippery bastards alive. Unless they just pop out of existence again, like they have so far.
>>
No. 289138 ID: 4d011c
File 130045924974.png - (36.72KB , 800x600 , r001-0008-057.png )
289138

Ok FINE!
AD Activated

"Take this!"
Armor: "Wa-?!"
Robes: "Hmph!"
>>
No. 289139 ID: 4d011c
File 130045936061.png - (38.88KB , 800x600 , r001-0008-058.png )
289139

>kisssh!<
Armor: "WaaaaAAAUGH!"
Robes: "PUSH!"
>BAK!<
"Whowaiwhaaa!"
>>
No. 289140 ID: 00d3d5

>>289139
Grab the shotgun.
Hold it how he was holding it.
Point the metal tube at Robe's face.
There's a lever inside the metal loop, if you're holding it correctly then your index finger should be about there.
Pull the lever.
It's a lot like a crossbow.

If it doesn't work then store it in your inventory before you go back to stabbing Armor; keeping it from them is important.
>>
No. 289144 ID: c71597

>>289139
Time for some awesome, flip around and hit armour with both your feet in his face. Then get out your sword, kick away the shotgun and terminally sword the mage. Once he's down finish of armour dude.
>>
No. 289145 ID: 8c73c8

somersault in the air to regain your balance and try to come down on armor. grab his gun and stab him in the head. put it in your pocket before armor dies, with luck it wont port out with him.
>>
No. 289146 ID: 539cbc

snap. the death of a mage would be a really good time to check out for anything magical on the kittens side. cant you simply disable him now, or maybe cause a mortal wound with the gun?
>>
No. 289152 ID: 1854db

Kill Armor first this time. We'll see if that makes them not port. Hell, maybe they both have to die at the same time?
>>
No. 289159 ID: 28e94e

>>289140
This.

If you don't feel like playing with your new toy just yet, draw your sword and stab the robed guy.
>>
No. 289180 ID: 935bdb

Focus! Spin, twist and land on your feet behind Armor. DON'T land on your sword! PUSH the armored dude on top of the mage, to distract him from tossing spells on you. Then pick up your sword and KEBAB THEM BOTH.

>>289159

He's being pushed away by magic, you two. Gun; Out of reach.
>>
No. 289182 ID: 2c902e

Yeah, attempt to kick the armoured guy in the head. Whether you do it or not, first priority on landing is getting hold of the shotgun.
>>
No. 290413 ID: 7d3083
File 130092580516.png - (36.23KB , 800x600 , r001-0008-059.png )
290413

Maybe there was a bit too much force in that.

Robes: "... we do not have the time.."
Armor: "Nnnngh..."
>>
No. 290417 ID: 7d3083
File 130092626193.png - (36.95KB , 800x600 , r001-0008-060.png )
290417

But, I still have the upper hand here

Robes: "Get up, Stahl, we gotta -- are you crying??"
Armor: "FUCK YOU, asshole its hurting like FUCK!"
>>
No. 290422 ID: 07416a

>>290417
Bullrush him. Try to keep behind Armour's silhouette so you don't get blasted.
>>
No. 290423 ID: 28e94e

>>290422
But be careful in case Armor gets blasted himself.
>>
No. 290426 ID: 3f1b5c

Can you rush Armor into Robes? Perhaps use him as a shield?
>>
No. 290434 ID: 8c73c8

use halberd and charge into him.
>>
No. 290436 ID: 07416a

>>290434
Halbard is at the door. We just have a sword right now.
>>
No. 290470 ID: 8a4790

We don't even have the sword. It's lying beside armour and stopping to pick it up might give robes a chance to react.

Charge up, use armour as cover, and give him a kick or an elbow to the back of the head as you go past for good measure. Focus on closing in with the sorcerer, though. He's the biggest threat right now. Punch him in your choice of: face, guts or nuts. If you've got any aggression to work out, and I'm sure you have, now's a good time.

Oh, and say this; "Give." *punch* "Charlotte." *punch* "Andmum." *Punch* "My." *punch* "Regards." *punch* "Back." *punch* "Atcha."
>>
No. 290478 ID: c71597

>>290417
Out with the sword and charge the fuckers. Be light on your feet and ready to dodge magics while you close in. Armour dude appears to have negelected bringing a helm. So aim for his head.
>>
No. 290493 ID: 1854db

Guys. He doesn't have the sword. It's sitting on the ground right there.

I guess you could pull out the shovel if you can't get to the sword in time.
>>
No. 290495 ID: 7d3083
File 130097248361.png - (36.29KB , 800x600 , r001-0008-061.png )
290495

>don't, have the sword, chance to react.
I agree on that count, I need to end this fast.

"Hey there!"
Robes: "... I am so trough with you."
>>
No. 290496 ID: 7d3083
File 130097279207.png - (37.18KB , 800x600 , r001-0008-062.png )
290496

Robes: "SHOT-- uff!"
>twump<

Gaah! Dodging his spell threw me completely off-balance!

AD spent
>>
No. 290497 ID: 00d3d5

>>290496
Smash his head into the wall to stun him, then grab your sword and teach him what his stomach really looks like.
>>
No. 290500 ID: 8c73c8

keep going with your momentum while holding on to him to smash his head.
>>
No. 290502 ID: 1854db

The shotgun's right there. Stun him, grab the shotgun, and beat him with it. Or actually shoot him with it if you're really confident that you can use it.
>>
No. 290518 ID: c958bf

>>290496
Grab him and let yourself drop, dragging him after you. Then grab the shotgun(the thing armor had) and use it like you would a crossbow.
>>
No. 290519 ID: 8a4790

Grab robes if you're staggering, and use him to regain balance, or at least drag him down with you if you're about to fall.

If you've got too much momentum to stop try to carry on past and pick up the halberd.
>>
No. 290669 ID: dc8793

>>290518
this is safer couse of action

however if AD spent means exhaustion, we will need to take it easy. it seems to have helped us to dodge those 3 shots.
>>
No. 290913 ID: 7d3083
File 130114436184.png - (35.62KB , 800x600 , r001-0008-063.png )
290913

>WHUMP!<
Robes: "Ac--"

That should--
>>
No. 290914 ID: 7d3083
File 130114444270.png - (35.96KB , 800x600 , r001-0008-064.png )
290914

Robes: ".. have got... no time..."
Armor: "Ng...."

Hmnf, even with a headache he keeps struggling. He's got a pretty good grip on my shirt.
>>
No. 290915 ID: 7d3083
File 130114449373.png - (35.56KB , 800x600 , r001-0008-065.png )
290915

Robes: ".. for a pinkie.."
Armor: "...graaAAAH!"

?1
>>
No. 290919 ID: 28e94e

>>290915
Kick Armor in the face, hard.
>>
No. 290927 ID: e6032b

throw the guy you are holding against the guy charging.

also it seems they have a goal? can you do smalltalk?

"heh, if you cant handle only one adventurer, how can you just continue in your tasks?"
>>
No. 290938 ID: 056f95

Instead of kicking, you can also put a leg behind Robes' legs and throw yourself forward, hard, knocking robes over and landing on him. Should take you out of reach of armor's leg-grab. Of course, he might then go for the shotgun again...
>>
No. 290939 ID: 07416a

>>290915
Try to twist and throw Robes down onto Armor.
>>
No. 290947 ID: c958bf

>>290938
If he isn't already...

Stomp down on armor's head and fall backward on top of him, dragging robes along with you.

The weight of two bodies falling on top of him should smash him onto the floor and even if he does get the gun, he won't be able to get any kind of angle to shoot at you from.

As an aside, I don't approve of not continuing to hit someone once you get a solid hit in on them, and if that headbutt wasn't solid, I don't know what is.
>>
No. 290962 ID: 7d3083
File 130117335846.png - (35.68KB , 800x600 , r001-0008-066.png )
290962

>throw
On it!

"Hey, if you can't handle one guy, how are -- eep!"
>>
No. 290963 ID: 7d3083
File 130117354197.png - (35.12KB , 800x600 , r001-0008-067.png )
290963

Oh to the hell with it.

"Oof!"
Robes: "Ack!"
Armor: "Gaaah!"
>>
No. 290964 ID: 7d3083
File 130117362756.png - (35.08KB , 800x600 , r001-0008-068.png )
290964

Agh, I wonder if I should be on the receiving end of that banter, how can I be an adventurer if these two are being so much work to me? The Robes guy had a pretty tight grip on me back there.

Robes: "Augh!"
>>
No. 290968 ID: 07416a

>>290964
Hey, think of it this way. You're fighting a PAIR of better equipped and probably higher level DEMON adventurers. You're ahead of the curve.
>>
No. 290970 ID: 5b95eb

See if you can kick the gun away.
>>
No. 290973 ID: 28e94e

>>290964
Keep Armor busy, he's reaching for his weapon.
>>
No. 291001 ID: 056f95

I'm guessing they'll poof again, eventually... they seem to be on a strict time limit, and you're doing a grand ol' job of delaying them.

Roll over and snatch the shotgun from armour, and point it at robes; tell him not to move. Here's what you could say to keep armour still:

"I'm gonna pour a flask of holy water down the neck of your armour if you don't lie still, commie. Your choice."
>>
No. 291021 ID: e6032b

eh. you got sandwiched between two demons, thats quite a tale to tell. winners cant win if they dont dare to.

>>291001
the time limit may not be to poofing. lets just admit something will happen soon and try to wrap this battle asap. kick the gun, look smug and menance them.
>>
No. 291210 ID: 7d3083
File 130123072812.png - (35.85KB , 800x600 , r001-0008-069.png )
291210

>time limit, poofing
>maybe not

Well, they do seem to be running on a schedule. Trekking from wherever they come from can't be trivial.

Well, let's get this over with...

Robes: ".. nnf.."
>>
No. 291212 ID: 7d3083
File 130123092020.png - (35.30KB , 800x600 , r001-0008-070.png )
291212

Time to carefully push Armor's hand away so he does not have any funny ideas.

"Lie still, commie. Or I'll pour some more holy water down your plate."

He groans a bit, weakily. Probably out of it... might even not have heard me. I wonder what it would do to a 'bous...
>>
No. 291215 ID: 7d3083
File 130123134717.png - (43.73KB , 800x600 , r001-0008-071.png )
291215

Player gets a new weapon:
SHOTGUN


Gun-type; physical damage
Two barrels of fun! Choked for a tight, short range spread, this weapon is perfect for poaching on large game -- or the most dangerous game of all!
>>
No. 291216 ID: 7d3083
File 130123146095.png - (35.43KB , 800x600 , r001-0008-072.png )
291216

... now, how do I work this? You said its like a crossbow, there's a trigger down here... hmn.

I can't see where the bolts go, is it inside these pipes? Maybe there's a latch somewhere.
>>
No. 291219 ID: 252e1b

>>291215

Where the fuck is the magazine on that? Is it a break-action? I think it may be a break-action.

If it is, then you've got at most two shots from that before you need to reload it. Search the previous owner for more shells. There's probably a second trigger next to the first. Pull one to fire a single barrel, both to let loose with both barrels. Pull the latch and let the barrels drop, that should force the empty shells to eject. Stick two new shells in, close it, make sure it latched, and you're ready to fight again.

There should be a little button or lever near the trigger somewhere; that will be the safety. Engage it to keep the triggers from being pulled, disengage it before you fire.

If you have a chance, aim the gun before you fire it. That's a pistol-grip style gun, so there's no stock to speak of to steady against your shoulder. Just keep the gun as steady as you can, and line up the rear sight with the front sight so that the blades line up over whatever you're trying to kill.
>>
No. 291221 ID: 8c73c8

hmmm... with the flecks of color it could be a MAGIC shotgun, and the ammo just comes out of nowhere. but yeah do some old fashioned looting and rifle through their pockets.

also the shells would look like smaller versions of the DU core. but with both ends flattened.
>>
No. 291223 ID: 8c73c8

oh and look behind you. robes is getting back up. try testing it on him.
>>
No. 291227 ID: 00d3d5

>>291216
It doesn't use bolts. It uses cartridges.
Each cartridge is made of a shell containing propellant, some wadding, and dozens of tiny lead pellets.
The propellant rapidly burns and produces a lot of smoke. That smoke pushes on the wadding. The wadding pushes on the pellets.
When they pellets leave the tube they're going at about 400 meters per second.

To test it out, point the open end of the pipe at one of their heads and pull the trigger. If it's loaded it will work.
AFTER they're dead, say "Sic semper homicidae".
>>
No. 291248 ID: c08eb4

its a break-away model, theres probably a button somewhere on its side you can press along with the force needed to open it.

im kinda worried because this means theres one shot left, and if armor leaves you may never get refill, unless Q can somehow make some shells.

anyway, player, what are you doing? its not time to check out equiepment, just point the end of the barrel at armor and ask him what was his goals. be careful because he may know ye olde CQC and may try to disarm you.
>>
No. 291250 ID: c71597

>>291216
They go inside the barrel from the back. Should be something to flip to open it. But you can worry about that later. Now lets try it out on robes. Point the barrels towards him and pull the trigger
>>
No. 291254 ID: 7d3083
File 130124823893.png - (17.69KB , 328x246 , r001-0008-073.png )
291254

>break action
>safety
>detailed explanations of how a chemical slugthrower works
Hey. Try speaking in the language.

>try testing on him.
Hmmn, allright.

"Any last words, commie?"
Robes: "Rot in the grass, asshole."
>>
No. 291255 ID: c08eb4

it seems everyone is going for the kill.

now dont mind me much- better them that jeanspants mcgreenshirt. but we need information. if they are going to pop out, its better we get some clue of what is going on.

plus we should save that shell or aim at armor to attempt to loot him for more shells.
>>
No. 291256 ID: 7d3083
File 130124842399.png - (62.91KB , 800x600 , r001-0008-074.png )
291256

"Somehow I expected better than."
>BOOM!<

Gah!
Robes: "GAAHK--"

Robes takes damage: -2 HP
>>
No. 291259 ID: 7d3083
File 130124849205.png - (61.16KB , 800x600 , r001-0008-075.png )
291259

Wow! Dammit! Cats in heavens, that guy made it look so easy! I didn't knew this thing had a kick!

Hothothothot!
>>
No. 291260 ID: c08eb4

now you have no ammo. use the wooden part to club armor.
>>
No. 291261 ID: dad664

>Speak the language
Ugh, FINE.

Powder make big boom. Tube contain big boom. Big boom used to launch tiny metal pieces at enemy. Big boom also cause big kick.

Is that in enough laymans terms for you?
>>
No. 291263 ID: c958bf

>>291259
Try another shot.

As for speaking the language... It works like a bomb, except all in one direction. It blows up, throwing what is essentially shrapnel at whatever it's pointed at
>>
No. 291267 ID: 07416a

>>291259
Fun as new toys are, apply halberd to faces. You aren't skill enough with the weapon yet, you don't know how to reload it.
>>
No. 291282 ID: c08eb4

blogs dammit, i dont want to play the humanitarian. demonitarian. whatever.

hill robes ASAP, he is the only menance now. stash the gun, we need to interrogate armor.
>>
No. 291286 ID: 81e609

It might be out of ammo now, I'm afraid. Two barrels, two shots.

At any rate, you have them both down, wounded and/or in some state of knock-out. If they're gonna poof, they're gonna poof, not much we can do about that. For now, while they're still here, search their pockets for keys, tools and/or other utilities like ammunition for that shotgun of yours.

IF the demons are the ones installing grates and doors everywhere, it makes sense these two would have the keys, since they're wandering around up here largely uncontested.
>>
No. 291290 ID: c71597

>>291259
Yeah it does have some recoil to it. Now check if armour dude has any pockets with any cylindrical stuff in them. You're likely going to need more shells for it.

Oh, and it's time for a cool oneline. Hold the gun up in the air and loudly declare that it's your boomstick.
>>
No. 291302 ID: 5b95eb

Stow the shotgun, get your sword. And then
loot
everything
>>
No. 291307 ID: 28e94e
File 130126194541.jpg - (80.80KB , 419x319 , Shotgun_shell_comparison.jpg )
291307

>>291259
Yeah, we should have warned you, the barrels (metal tubes) get hot when you fire it.

Basically, to put the mechanism in layman's terms: It uses a controlled explosion to shoot a handful of lead balls. You've already experienced the side effects. Anyway, shotguns like that can only fire once for each barrel, so you're probably out of ammo. Check Armor real quick, the cartridges will probably look something like this [image attached]. To load it just look for a latch at the rear, it'll make the barrels swing out to let you eject the spent cartridges and load fresh ones.
>>
No. 291311 ID: 1854db

He's not dead. You didn't get him with most of the blast or something.
>>
No. 291352 ID: 81e609

>>291311

True. Tie them up, maybe? Or, y'know, just murder 'em for being horrible wicked evil demons. Though getting one of 'em to spill the beans on what's going on here would've been nice.
>>
No. 291363 ID: 00d3d5

>>291352
Kill them or tie them up, then turn them into the church for bounties. I really, REALLY don't think the guards would bother a guy that's dragging two bloodied demon bodies out of a dungeon without a scratch on him.
You might even be able to intimidate the guards into leaving you alone.

"I don't run from you because I'm afraid of you, I run because I'm afraid for you."
>>
No. 291365 ID: 07416a

>>291363
You can tell what level a person is. Anyways, handing the demons over to the guards is not a bad idea. Sticking around for payment is a terrible idea. Payment will come in the form of manacles.
>>
No. 291367 ID: 8c73c8

actually yeah. these guys re-spawn every time we kill them. but if we have a priest exorcise them or something then they should stay down for good. tie them up and pin a not to the ropes explaining that killing them with weapons just results in them coming back so they need to be hit with holy magic or something. then drag them towards the entrance, get close enough that the guards can investigate them. then run back a ways and call for a guard and yell 'demons!' when they get near them yell to read the not and that it will explain everything. BAM they are gone for good. also yeah check armor for more shells. robes looks knocked out.
>>
No. 291561 ID: 00d3d5

>>291367
These are demons, not dungeon monsters. I'm pretty sure they die when they are killed.
>>
No. 291600 ID: 0a6f51

>>291561
i gotta give to you, if this really follows a game perspective that much, they may just be another player race or playable class.

we should get one to live in order to interrogate, robes is the only one we are sure to be dangerous in any way, armor without his gun is at least only bralwing.
>>
No. 291621 ID: 81e609

>>291561

Actually, I'm pretty sure this is Stahlvern and Johnathan, the same two commies that we've been meeting the whole time. As for how they've survived... well, they've shown they have some sort of wormhole/teleportation technology that pulls 'em back home, even when they're, ostensibly, corpses.

Can be their bosses are able to ressurrect 'em somehow. Dunno if that's normal for demons, but we do at least know it's not normal for demons to do the wormhole/teleportation thing. That we established when we talked to the Twin Deaths.
>>
No. 291664 ID: 10bb04
File 130141706748.png - (58.58KB , 800x600 , r001-0008-076.png )
291664

They do seem to be out of it. I don't know what should I do with them either... but I agree that I could get some answers from them.

Now, tying them up to bring them outside has one serious hurdle; the mound of mud in the middle of the room. I can climb over it easily with my tools, but I can't drag them both.
In case you are wondering, I know my knots.

I.. don't really know what level these two are, not just from a glance.

Now, let me see... looks like this one isn't carrying much more than munitions.

Player acquires 18 shotgun shells
Player acquires Cure Potion
Player acquires 3 silver


Wow. Looks like this one wasn 't expecting much besides a good brawl.
>>
No. 291665 ID: 8c73c8

hmmm... probably was. just guards robe on these missions. probably outside the system like we are, is most likely how they can teleport back instead of dying.

anyway, robes probably has more interesting stuff.
>>
No. 291666 ID: 00d3d5

>>291664
Gather everything of yours, steal his armor, and touch us to Armor's head.

You've got rope. Tie one end to each of them, then climb up the mud pile with the middle of the rope. Pull up one, then the other. If you don't have enough rope then bring them up one at a time.
>>
No. 291671 ID: c71597

>>291664
Cool, give him a few more kicks to make sure he stays down. Then move on to loot robes. For interogation you should seperate them, and make sure they can't get free. Possibly strip them to make sure they have no hidden blades or stuff.

Then ask them questions and be watchful for any inconsistencies.
>>
No. 291673 ID: 0a6f51

its time to reload the shotgun!

do you see any button or lever on it? there should be one that prevents the trigger from moving and another that should make possible to open the shotgun. maybe.

also is there a lever as the trigger guard?
>>
No. 291705 ID: c958bf

>>291664
How fast can you strip armor off of someone and it still be usable? Not in general, but you personally.

Also, check robes. He might have potions and stuff. Or even something that's really interesting. You never know.

After that, I'm with >>291666 on seeing what sleeping ugly's thinking.
>>
No. 291843 ID: 10bb04
File 130149352436.png - (58.38KB , 800x600 , r001-0008-077.png )
291843

There's a something here -- yeah, the back opens. I'll check that soon enough...

You know, I'm gonna leave you here then. I'll just go tie up the Robes guy while you get your answers.
>>
No. 291844 ID: 10bb04
File 130149399921.png - (59.14KB , 800x600 , r001-0008-078.png )
291844

[ERROR:CANNOT RETRIEVE NAME:ACCESS DENIED|CRI_DEM_RED:41abdd]

sure this as soon as every single piece of me stops hurting Imma fucker fucker thinking dammit son of a fatherless motherless filthy bastardowwwwgh--
>>
No. 291847 ID: 00d3d5

>>291844
Hello, Stahlvern. We're in your head now.
You have information we want, and you are going to provide us with it.
How exchange occurs - and what condition you're in at the end of it - depends entirely on you.
You could walk away with a net gain, or we could end you permanently.

Lets start with something simple and benign:
What can you tell us about how you command the world?

[Inventory]
>>
No. 291850 ID: e02378

and don't think you can trick us. there are a LOT of us in here. we cover eachother's backs. so better be sureof your choice befoe you make it.
>>
No. 291854 ID: 0a6f51

who do you work for?

who is that 8 legged monster?

how do you make glass homunculus?

how do you make gunpowder?

are there factories?

why do you turn humans into your kind?
>>
No. 291859 ID: f6d3e6

Good day, Stahlvern.

We're the voices in your head now. Yes, there's a few of us. No, your day isn't gonna get any better, but hey, at least you got company now.

Why not have a bit of a chat? Take your mind off of all that excruciating pain. Ah... but what to talk about?

Ah yes! About when will you admit to yourself that that adventurer fella is a bit out of your league? Neither you or Jonathan's managed to get a single good hit on him in three fights so far. Three fights! Not even with your boomstick... which is now his. And now you're not gonna meet your deadline. Tough luck, innit it? I bet somebody's gonna be pissed off.

Ah, wasted opportunities, how well we do them. We could've been a bit subtle here, maybe even just listened in to his train of thought a bit to see what popped up. Instead, we're blatantly explaining things and showing off how much we don't know by asking him direct questions that he's in no way obliged to answer. Oucha. Let's hope he's not the brightest bulb in the socket.

Oh, and nobody should mention P-'s 'real' name, or anyone else's, even in passing. Remember, demons can supposedly do something with that. If you have to mention a name, he told he was Terry Cinnabar to Charlotte.

>>
No. 291862 ID: c71597

>>291844
You seem to be suffering some software errors. Care to tell us who is handling your support so that we can contact them?
>>
No. 291867 ID: 28e94e

>>291844
Hello there. You are going to give honest and straightforward answers to all of our questions. Failure to do so will result in Mr. 'Cinnabar' here beating you until you are willing to comply.

Now that we're clear on that...
Who are you working for?
Where are you based out of?
How much do you know about where and how your partner's weapon was produced?
How much do you know about us?
What are you doing here?
More generally, what is the overall goal of your superiors?

>>291859
Seconding that spoilered part.
>>
No. 291972 ID: 5c87e0

hey guys

i just noticed something

its hurtball time

[armor.map()]
[armor.setNameVisible(true)]
[armor.stand()]
[-help]
[/tutorial]

uh. im out of practice. anyone wanna try something?

welp. just when i wanted to check if we can see player status outside of his reach
>>
No. 291973 ID: 00d3d5

>>291972
[Suppress this, because we want him to give him a chance to tell us things before we resort to experimentation and torture.]
>>
No. 291982 ID: 5b95eb

Stay down, he's got you beat man. Both of you guys.

What're you doing here anyways?
>>
No. 292121 ID: 28e94e

>>291972
[Yeah, seconding suppressing for now]
>>
No. 292146 ID: a3ad55

>>291844
Just stay down, kid. He has your gun and all your ammo. And your healing potion. And your three silver.

Pretty sure all he left you with is your armor, as a matter of fact.

Right now he's looting the guy we've been referring to as, "robes," the mage that's with you. The guy we're with shot him with your gun.

Don't worry, unless he's only got two hp he's still alive.

I'm pretty sure the guy we're with has no intention of killing you if you don't give him a reason to.

Pointing a gun at someone is a decent reason, though, don't you think? You'd kill someone for that too, wouldn't you?
>>
No. 292192 ID: 28e94e

>>292146
I think this one is Robes and the other guy is Armor.
>>
No. 292267 ID: 897302

>>292192
This one is Armour. Robes kept calling him Stahl.
>>
No. 292515 ID: 3f9d16
File 130166153282.png - (58.80KB , 800x600 , r001-0008-079.png )
292515

Mmngah.... wait.. what... mission... we're on a scout.. making sure it's ok.. for the fucking...

House Darkhope, past the caves.. climbed all the way trough those caves, a fack fackin'...

... Johnnie? Johnnie got only his magics... 'knetti packs a punch, heh.. when we met...

met that... fucknin' crap in a green shirt.. he.. wait..

..wait.. who, who's there? Who're you? Wha-what are-- show yoself!!
>>
No. 292516 ID: c71597

>>292515
Nope, don't think we're going to do that. But maybe you should tell your bosses when you get back there that this place isn't really invasion friendly. It has an adventurer infestation, and he's quite good.
>>
No. 292517 ID: e02378

Johnnie, eh? thanks for the info. now, how can we show ourselves if we are already visible? you feel that sphere in your right hand? that's us. now, how about you give us your name too? can't really make yourself any worse off.
>>
No. 292520 ID: 00d3d5

>>292515
Heh. "Show yourselves". Funny.

For what is your scouting supposed to be clearing the way?
What's your goal? Invasion? Slave raid? Resource raid? Staging ground to attack the kitties?

You're really better off telling us these things; we're willing to negotiate with you so you'll all stop annoying us, but we need to know what your goals are before we can cut a deal. We won't hold trying to kill Greeny against you; that would be unreasonable.

Oh, we'll probably torment and/or properly kill Johnathan on principal, though. We strongly disapprove of enslaving and murdering innocents.

>>292517
[No.]
>>
No. 292523 ID: 3f9d16
File 130166790762.png - (57.29KB , 800x600 , r001-0008-080.png )
292523

Got nothing to say about the trample -- hey fuck you, I know how the trick works. Tryin' make me think the stuff to snatch, not gonna work. Ain't telling!

And a tard in green aint gonna stop us, not fallin' for that. Place's been empty of pesky crawlers for years, ain't gonna be full now.

Oughta-- razordicks this hurts, nngaaah!
>>
No. 292524 ID: 00d3d5

>>292523
Ah, see, you seem to be laboring under some false assumptions.
First and foremost, you seem to assume we don't know that killing you will send you back to safety.
Second, you assume we aren't able to make sure you stay dead.
Third, you assume we have some sort of moral code that will keep us from doing anything too horrible to you.

We are above prejudice and hate; demon, human, you're all people to us, and we don't care about your petty tribal conflicts.
Really, we'd prefer to live and let live, but you are interfering with our efforts. It's faster and easier for us to work things out so everybody wins, and that means we can get back to our work sooner.

You can start at the most general level; you can give us some information without betraying anybody's trust.
What values does demon society have?
What are its goals and motivations?
What is its structure?
Who are its foes?
How does it view humans?

None of these questions are asking for secrets.
>>
No. 292526 ID: e02378

>>292524
if he refuses to answer any of these then use
[login admin admin]
>>
No. 292527 ID: c10fee

Um... where did she come from and where did green-shirt go?
>>
No. 292531 ID: bcdd74

i think we got april fooled

look armor, we already have your real name. you will cooperate, or we will bind you our will like green's. god knows you would be worthless, but its a good way to kill you permanently.

so you say that you dont think this place cant be infested with adventurers? what if we get to the central city and, i duno, bind the will of a officer to raise the level of this hellhole?

fuck, we can even add rustys to the known fauna. we found a carcass 2 days travels of here, green still has it stashed. or would you rather for a whole nest?
>>
No. 292533 ID: bcdd74

also can we please use [help] or [command console]?

maybe its [~]?
>>
No. 292539 ID: 0cd849

>New appearance.

Interesting. Not that we can do much about that, right now.

Alright. This here? This is one of them "conversational" challenges. Just asking about stuff ISN'T gonna work. Probably. You'll have to be circumspect, try to trick him into telling you things, or let things slip. That, or make your threats a bit more persuasive than 'Hey, we can do bad stuff to you. No, really! Waaay worse than anything your demon masters would be able to do to you for blabbing! For reals. Yup.'

>>292523

Hah! That 'tard in green' seems to have done a neat enough job of making 'tards out of you two. Doesn't take an idiot to see House Darkhope isn't gonna be pleased with you, with their plans going down the drain. Charlotte and mum failed because you failed, dontcha know. Doesn't take a fool to see the results of that; live and active guards, messages sent for reinforcements and news of your actions being relayed all around the sunny realms above... think your wormhole ace in the sleeve is gonna hold up to that?
>>
No. 292549 ID: d677cc

>>292539
Color me completely unsurprised if this turns out exactly like last time because no one uses the discussion thread, again.
>>
No. 292558 ID: c71597

>>292523
He's just the first of many. News have gotten out and this place is going to get a lot more attention. Pretty soon this place is going to be crawling with high level crawlers.
>>
No. 292563 ID: 28e94e

Since direct threats and torture aren't working, let's try this:

If you cooperate, we'll see to it that you're protected and taken care of for the time being. You don't cooperate, we leave you here at the mercy of your enemies.

>>292526
>>292533
[suppressing these]
>>
No. 292568 ID: c958bf

>>292523
Listen, bub. He already stopped you, what, twice now?

You're knocked out. He has your gun and ammo. He's looting your buddy to take his stuff, too.

You lose. This time.

You only have one real option. You tell us what we want to know, or as soon as he takes us back from you, we'll have him bury a halberd in the back of your ko'd skull. He won't feel bad about it and neither will most of us.

How many extra lives can you have, really?
>>
No. 292569 ID: 00d3d5

>>292568
[No.]
>>
No. 292576 ID: 51ef6f

>>292539
i belive this is the right path. he has a agenda and apparently hinted us about it accidentaly. lets play along to threaten said agenda and work from there

also. for serious now. we need to work the command magic somehow. he isnt greenie and we can test on him as much as we want. also wheres his inventory screen?
>>
No. 292589 ID: 3f9d16
File 130168810757.png - (69.71KB , 800x600 , r001-0008-081.png )
292589

Fuck you, I ain't sayin' nothing about anything! And you better send a thousand of those hummies to stop us -- will be another thousand bodies feeding our men!

We got some big and we're many, we stepped on your kind and shit down your neck and I ain't getting any threats from you dirty shitrags! We'll trample your fort and crash your little town! Ya can't stop us coming without anything keepin' us there!

Johnnie an' me are big in our part 'cause -- ye right -- we don't die. We ain't have nothin' to fear -- nothinnnnngggh--- I'll show that to you soon as you show your cursed shitfuckin' self!
>>
No. 292604 ID: 00d3d5

>>292589
Heh. You think we're humans. That's cute.
It'd be respectable how defiant you're being if you weren't bragging about how important you are to your tribe's plans to murder a bunch of their tribe's innocents.

[Inventory]
[Summon Amanda]

Here we are trying to get your side of the issue so we can cut through all the propaganda we've heard, and all you've done is claim to be exactly what they said.
I was hoping to hear that your kind was preserving technology, or trying to fix some serious problem that the humans have ignored, or revenge for something humans did, or at least something beyond pointless violence.
>>
No. 292607 ID: e02378

>>292604
i second everything here.
>>
No. 292608 ID: c71597

>>292589
That's lovely. You think you can win. Then by all means keep going here and dying. It just keeps getting more funny.
>>
No. 292638 ID: 28e94e

>>292589
Oh well then

>DEL *.*
>>
No. 293002 ID: 65f29e
File 130172310931.png - (74.70KB , 800x600 , r001-0008-082.png )
293002

Nnngh.... problems... you lot's very funny.

Make a big problem for us and now's calling yerself innocent, thinking our memory's short. Heh.
But big problem's coming to bite everyone in the ass though.... heheheheheh...
Hehehahaahahaaaawwwwk.... fack...

What kinda crap was in that water...
>>
No. 293062 ID: 924c99

>Show yourself.

No.

>I have nothing to fear... what was in that water?

Something inimical to demon-kind from up-above, easily accessible AND cheap. I'm thinking we'd better bring a barrel of it so we can dip you in it. I hear it can make your horns fall off.

...This is a total lie. I don't really know anything about what it does.

...but wait, you don't know that? You're really not that experienced with adventurers are you? It's all bullcrap and bravado you're spouting. I bet all you've done around here is bully slaves and kill malfunctioning summons. Oh, and dig through piles of ash for some brat's useless trinket. Not much in the way of having achieved things. No wonder you can't handle Terry.

Heh. You're greener than greenie!
>>
No. 293074 ID: 8c73c8

guess we can tell you that. it's holy water. priest get's some water, waves his hands over it, says a prayer and tada, liquid pain for demons.

seriously, how the hell do you not know this? they give you a gun and tell you to go look at things and that's it?
>>
No. 293086 ID: 07416a

>>293002
...What the hell is the medic doing?
>>
No. 293106 ID: 924c99

>>293074

Why... why are you telling the evil demon guy things he doesn't need to know? If they don't know already, and realize it's the priests who produces/hands out the anti-demon-face water, then don't you think they'll, I don't know, start considering targeting the priests or something? It may not be a big deal, but some caution MAY be advisable here, y'know.

>>293086

Quest author's having a bit of artistic fun, of course. It's not like we can influence what happens back there from where we are right now anyway.
>>
No. 293112 ID: 00d3d5

>>293002
[Next Tab]

We have only been in this world for a few days. We don't know about your tribal feuds.
Also, we didn't call ourselves innocent. That would be hilariously misplaced, as we do horrible things without batting a proverbial eye.

How long ago did they destroy the world? Centuries? Millennia? Humans live for, what, a few dozen years? Tops? Everybody who could have done anything worth noting is long dead and forgotten by the dirt farmers on the surface. We call them innocent because they've got no idea what happened or why.
We're asking you because they can't tell us what they don't know, and their myths and legends are a bunch of propagandist tripe.

Now, what's this "big problem" you're talking about? That sounds like something you'd want to tell us so we would have the humans spend resources to stop it, thus reducing your own costs and the resources at the humans disposal.

>>293074
[No.]
>>
No. 293192 ID: 51ef6f

HE HAS A PLANKPACK! we must strip him, it will be a good bag of holding!

we will not gain anything by angering a warrior. we could bully robes to submission but armor will likely enjoy the trolling.

well so im guessing you wont feel when they kill you over and over. so, how about we just crumble the dungeon? im sure it will block whatever paths you managed to dig. and god knows how much mud can kill diggers, let alone riverbeds.

now, lets just forget this mess for a moment. i am not one to kill, or order genocide, without figuring out just how much we can avoid it.

how have you been, and how was your life down there? of course you dont need to talk about your trainning. i just want a decent conversation.

by the style of your agression, id say you dont quite have a love life. am i wrong, or is she gone?
>>
No. 293464 ID: 23376f
File 130183993927.png - (78.41KB , 800x600 , r001-0008-083.png )
293464

Wwngh -- shut -- shut the fuck up!

We don' need your kind's of a help! We need you out, we get you out! Far as we know you're who brought the angels on us!

And I ain't telling you no more!
>>
No. 293465 ID: 8c73c8

are you saying that the humans started this war?
>>
No. 293474 ID: de7e18

>Shut up.

No. You're a disgrace, a simpering failure trying to make himself look big and bad even after we all know you're anything but. Terry beat you three times, and now you've lost your shotgun, your primary weapon. I don't get for love nor money how the heck someone like you has managed to gain the kind of advantage you have, but I'll bet good silver it was through pure damn luck or a hell of a lot of effort on someone else's part. Hmph... Johnnie, then. He's the puller of your duo, the one that does all the real work, the stuff that isn't digging around ignorantly in the muck. I wonder why he's been favoring you like that. Maybe he's got other uses for you. Your kind seems all too happy to sacrifice your own in pursuit of power anyway. It's not like a few slaves too or fro is that big a deal for a unique advantage. Maybe the same goes for a useless bodyguard.

[Next Tab]

I'm just going to keep pressing buttons here. Don't think we're gonna get much from him unless we do, and honestly, I'm not sure if I want to 'cooperate' or trade secrets in any way with these guys. There's been more than enough proof they're bad news for the townsfolk, and so far the townsfolk are a heck of a lot more sympathetic than anything we've heard or seen of demons.
>>
No. 293486 ID: 51ef6f

i think i see a plot relevant story

well then. if you dont mind we just arrived in this world, the humans have a lot of gibberish about angels but they dont talk much about you or your story.

care to fill us in? we might even explain the water to you.
>>
No. 293507 ID: 28e94e

>>293464
Yep, the whole angel thing was totally our doing. Totally.
>>
No. 293527 ID: c958bf

>>293507
Well, it could have been. We don't know how long we were here before we got activated by Player. For all we know, we fell to this planet decades or even centuries ago and stirred up a whole bunch of shit on entry. The girl that lives in the church, Lia I think, said we weren't supposed to exist, and the angels could have assumed the demons made us.

We could very easily have started a war without even knowing or trying.

>>
No. 293543 ID: 654ecc

>>293474
No this approach doesn't seem to be working for them, we should try something else
>>
No. 293597 ID: 00d3d5

>>293464
"our kind"?
Since you don't know what we are I'm going to have to assume you're still thinking we're humans, and that the 'angel' thing isn't too recent.
What are these 'angels'? Are they related to those cats the humans are obsessed with?
>>
No. 294047 ID: 7b3a75
File 130200583952.png - (102.22KB , 800x600 , r001-0008-084.png )
294047

Don't you dare to talk about him filthy sunny-side shiteater! You human lot - course you're humans! - Aint deserving of breathing his air! I'm sending you and your crap angels of the mountain down into the crapeater's mouth as soon--

Wait. Wait. Why are you asking that?

Johnnie: "SHOT!"

What was that? Johnnie?
>>
No. 294048 ID: 7b3a75
File 130200593180.png - (60.07KB , 800x600 , r001-0008-085.png )
294048

Johnnie: "... filhty pink-skinned maggot wouldnt -- c'mon, Stahlvern, we've got not time to lose."

Hah! Johnnie! I-- nnngh -- oh for -- I still can't move!
>>
No. 294051 ID: 7d5f7a

ECHO ON
Instance [CRI_DEM_RED:41abdd]SETSTATUS: INTERRUPT
Instance [CRI_DEM_RED:2e9182]SETSTATUS: INTERRUPT
>>
No. 294052 ID: 9029dd

>>294051
NOOOOO YOU DON"T KNOW THEIR POWER!

[roll]
>>
No. 294054 ID: 00d3d5

>>294047
People generally ask questions when the answer is something they want to know.

Ok... Birth, Boar Hunt, and Arena Champion are all logical milestones, but what are "Conversion" and "Linkage"?
Is Linkage some kind of pair bonding thing? Is Johnathan your mate?
What were you converted from and to? There seem to be very few religions around here; was it a physical conversion?

[Next Tab]
>>
No. 294061 ID: 07416a

>>294048
>>294047
Fuck me, you bastards have finally done it. You perfected the linkage. No wonder the angels are so pissed.
>>
No. 294064 ID: b37738

>>294054

Conversion would be his transformation into a commie. As for Linkage... that is not too hard to figure out if you look at the facts closely, now is it?

>Why are you asking that.

Because confusing and pissing you off is ultimately more informative than asking straight questions, wouldn't you agree?

Seven, you don't have to tell the demon -exactly- how much we don't know so we can't trick him into telling us more, you know. He isn't going to answer your STRAIGHT QUESTIONS, and hasn't been for a while now, so your policy of honesty and openness isn't going to get us very far.

Not after all we and Player have done to these guys and their evil plans, anyhow. At least, that's my opinion.

>>
No. 294067 ID: 00d3d5

>>294064
Half the reason for asking those questions is so he'll start doubting his belief that we're human.
Any questions about human society we can get answered by whoever is holding us at the end of the day, but doing so won't throw him off balance. Asking about demon society is fine since it's so secretive and mysterious that we would be expected to not know anyway.

Also? He doesn't have any idea who or what we are. Knowing that we don't know things puts us at risk of misinformation, but not much else.

>>
No. 294076 ID: 8c73c8

look at that, we are still talking and john doesn't see any more humans around. odd isn't it?
>>
No. 294349 ID: aabdbe
File 130209634297.png - (59.42KB , 800x600 , r001-0008-086.png )
294349

I don 't care! I'm saying nothing, I'll--

Johnnie: "Stahlvern? What's wrong with you now, did-- huh?"
>>
No. 294350 ID: aabdbe
File 130209747770.png - (58.23KB , 800x600 , r001-0008-087.png )
294350

[ERROR:CANNOT RETRIEVE NAME:ACCESS DENIED|CRI_DEM_RED:2e9182]

... Romero and Carmack, what kind of curse is this? Is it from the humans?

Echo privileges reconfigured successfully
Trigger detected. Echo ON
Magic-user detected: Instance [CRI_DEM_RED:2e9182]
Cannot retrieve location hash. Service unavailable.
Please calculate location hash for Instance [CRI_DEM_RED:2e9182] and report as soon as possible.

>>
No. 294359 ID: 8c73c8

...
...
...
...
...
HELLO!
>>
No. 294378 ID: dc9f36

what did i say about painball?

is it time?

[cast shot]
>>
No. 294379 ID: dc9f36

so.

im going to take a longshot.

you must be...

2e9182

am i rigth?
>>
No. 294386 ID: 4b4fa9

Hmm.

[Instance [CRI_DEM_RED:2e9182] located; target hash = signal origin]

[Inventory]

>>
No. 294408 ID: f52125

>>294391
[negate]
position 542 is where the demons had charlotte originnaly. we should not release that info for them

i know what will make him drop us. we can summon a angel thanks to the idiotic fact there actualy IS a magic user holding us!

[load Source Protocol #40e267-HAZMAT; 2e9182; 000000]
>>
No. 294476 ID: 98a59d

Instance [CRI_DEM_RED:2e9182] Arbitrary position adjunct 542


>>294408
You... preclusive... little... don't try and negate me! I was 'trying' to feed the general target data to the command protocol, as it requested! THE PROMPTS DON'T WORK WITHOUT LOCATION/SPAWN DATA!

I don't give a damn if the deamon can hear, he has no clue what in hell we are even doing. Location 541, not 542 was the place Charlotte came from anyhow!

Also, please stop using double spaced non-capitalized font. You take the time to add in the damn periods, at least have the decency to capitalize as well, it's an eyesore. By the same rule stop doubleposting as in:
>>294378
>>294379

>>
No. 294523 ID: aabdbe
File 130214027250.png - (61.35KB , 800x600 , r001-0008-088.png )
294523

>hello!
Huh, a reciever. Maybe a transmitter?

>2e9182
Wh--

>KPAK!<

"Whoa!"
>>
No. 294524 ID: aabdbe
File 130214063852.png - (61.31KB , 800x600 , r001-0008-089.png )
294524

Time to stop toying with the crystal ball. Probable scrying focus. Get a new bucket of bits.
Some apologizing to Eight-Bit might be in order. Hmn.

"Stahlvern, move. We have no time to waste here."
Stahl: "... tryying..."
"What's wrong with you?"
>>
No. 294526 ID: aabdbe
File 130214079364.png - (62.14KB , 800x600 , r001-0008-090.png )
294526

"I don't know, something he used on me... everything hurts, Johnnie."
"Hmnph. You're supposed to be my bodyguard."
"I'm sorry, Johnnie..."
"Sorry won't cut it, Stahl. This will not happen again."
>>
No. 294527 ID: aabdbe
File 130214089079.png - (53.64KB , 800x600 , r001-0008-091.png )
294527

"A-are you--"
"-- if it hurts so much, in Romero's name I will make you hurt so much you'll never feel pain again."
"Nngh...."
>>
No. 294528 ID: aabdbe
File 130214094444.png - (8.75KB , 800x600 , r001-0008-092.png )
294528

>klk<
>>
No. 294535 ID: 00d3d5

>>294528
[Roll over to Player]

HEY! LISTEN!
>>
No. 294536 ID: 8c73c8

[glow]
>>
No. 294537 ID: 2ba702

it is time.

i shall peform a VICTORY DANCE.

[dance emoticon 001]
>>
No. 294538 ID: 3416ec

>>294535

Hazmat failed because of authorization; VOR's [Instance [CRI_DEM_RED:2e9182] located; target hash = signal origin]
>>
No. 294544 ID: 2ba702

>>294538
that spell drained someone's life, are you sure you want to cast it with only player around?

it seems the trigger is still on?

[cast light]
[cast shot]
>>
No. 294639 ID: c71597

>>294528
[Sit around quietly waiting for something to happen.]
>>
No. 294668 ID: 3bed20

Interesting, but damn... should've made certain that bugger was out, and not just faking it. I guess we're lucky they're too preoccupied to just finish off Player. Then again, they might be leaving that to the grue.

I wonder if Eight-Bit isn't the blue-haired punk we saw earlier. Or maybe he's someone else. Bits clearly seem important somehow, though. Maybe they're essential machine parts?

Anyway, I think at this point it might be sensible to light up before Player gets eaten by a grue or something. And hey, at least 5copper proved we could cast spells like Shot (if not aim them)... so why not give it a go?

[Cast Light]
>>
No. 294678 ID: aabdbe
File 130217775734.png - (14.49KB , 800x600 , r001-0008-093.png )
294678

>HEY! LISTEN!
...
>>
No. 294680 ID: aabdbe
File 130217802572.png - (14.87KB , 800x600 , r001-0008-094.png )
294680

Source Protocol #125514-FREAKSHOW error: insufficient bandwidth
Source Protocol #42235b-ICBM error: insufficient bandwidth


"GWAAAAUGH dammit to the fuckin' hell!"
>>
No. 294683 ID: 3bed20

You're alright, they've left. Don't think the grue has shown up yet, so start by lighting a torch, eh?
>>
No. 294684 ID: 5b3708

>>294680
Seems those two might not actually be capable of death by normal means. Something's 'odd' about those two, some kind of linked relationship.
>>
No. 294685 ID: 3bed20

>>294684

Actually, they might just both be really really tough. Armour turned out to be level 5, one over what greenie is.
>>
No. 294689 ID: c958bf

>>294685
His hp also registered as 0/0. And I have no idea what to make out of that, whether it was just us being unable to decipher it, a way to keep some secrets by the author, or if he actually just doesn't have hp to keep him from dying.
>>
No. 294697 ID: c71597

>>294680
Cool, you're alive. Now lets get some light going before that thing comes and eats you.

Also, you must take this moment to learn a valuble leason. Always kick the opponent a few extra times to make sure they stay down.
>>
No. 294699 ID: 8c73c8

yep. literally immortal demons. remember that talk about links? they seemed to have figured out supporting links. only way to kill them is to hurt both sides of the link at the same time or figure out how to cut the link.
>>
No. 294702 ID: e462bd

is it possible player leveled as well?

anyway. it looks like we salvaged the situation properly. the mage has a poor work on its own triggers and left echo open. even tho we could use that uselves.

and armor having 0 out of 0 is actualy pretty weird, its like he was hacked to be at 100% in order to not die wounded...

hey greens, we managed to use shot when robes holded us!

the protocols kinda worry me. no bandwith may actualy means player needs some sort of upgrade to use magic. and those names are highly trollable.
>>
No. 294711 ID: 3bed20

>>294699

Oh, THAT kind of linking! I'd all but forgotten.

>http://www1.tgchan.org/kusaba/questarch/res/139086.html (See discussion with Lia here)

It doesn't necessarily mean the've -perfected- the linking process, though. Possibly just improved it. (If they have perfected it, after all, having both people with the same link in the same party so they can both be killed is just bloody moronic.)

That, or Jonathan's linked Stahlvern to someone else, and is keeping control over him by having control over the person Stahlvern is linked to. Demons do that, apparently.
>>
No. 294731 ID: 28e94e

>>294711
The proper format is
>>/questarch/139086

>>
No. 294803 ID: 5b95eb

light a fuckin' torch hurry up do it, beware the grue
>>
No. 295004 ID: d560fc
File 130226874836.png - (36.65KB , 800x600 , r001-0008-095.png )
295004

>tscchrrrf!<
Ok, no more grues to worry about...


>levels, HP
Fivers. Nice. I guess I've been way too lucky, catching them unprepared every time so far. I'm pretty sure the other one's the same level.

That should teach me. A mage is never unarmed.

>Player leveled
I'm pretty sure I didn't.

>immortals
Ugh... that.. will be a problem. I bet they'll start to prepare themselves for random adventurers...

Anyway... we can talk while I walk, where we'll be going?
>>
No. 295005 ID: 6834bc

>>295004
One: Check your stuff, see if you still got the ammo for the weapon 'Stahlvern' (Armored guy you splatted with Holy Water) had. They may have taken them back, they may not have. If they didn't... well, I'm not sure what we can do with it, but we'll come up with something.

As for what else to do... hmm. You could maybe go looking for the kobold, or perhaps try to follow Stahlvern and 'Jonathan' (Jon being the mage guy) in the hopes that you could take them out again - but they may have completely buggered off by now, or set up traps, or something.
...Maybe someone else has a better idea.
>>
No. 295025 ID: 25e0ba

well, we wanted permission to try some commands...

their mage seems to have left something working on us that allowed us to force him to cast shot.

by the way, did you danced? maybe just a bit?

and the demons are close around, armor is mildly disabled. if you can get your feet together you should be able to overpower them.
>>
No. 295030 ID: 00d3d5

>>295004
If you managed to keep some of that ammo then you're going to want to take it back to Bella.
Eventually, anyway.
>>
No. 295032 ID: c71597

>>295004
Well it's a good thing you're still alive. Would have sucked to be left down here for years.

Anyway, we should possibly follow them and make sure whatever plans they have here get foiled once again. Although that's probably going to be a lot more dangerous now.
>>
No. 295040 ID: 8c73c8

no, they are probably heading back to base at this time. only think i can think of in this area is the upper door from the large room. then head to the right or through the ant room.
>>
No. 295065 ID: 1854db

>>295004
Check to see if they unlocked that door.

Options for where to go next: We could try climbing up the sides of that big room towards the entrance, or we could go back to the ant room and see what's further down it.
>>
No. 295073 ID: d560fc
File 130229170865.png - (59.11KB , 800x600 , r001-0008-096.png )
295073

>permission to try some commands...
Denied. I like my brain when it still fits my skull

>dance
... no? Why you ask?

>stuff
Gah... they took the gun. Eh well.
Apparently, I still have all of their shell-things. Heh, dad used to say something about more 'shiney' than your pockets can take...

Player acquires Iron Sword
Player acquires Halberd


... I'm personally kinda against following them. If they're both fivers, the only thing that kept them from killing me is sheer luck.

So.. towards the big room, then?
>>
No. 295075 ID: 1854db

>>295073
Yeah. First check to see if that door's unlocked. They were messing with it.

Also btw that holy water was VERY effective. We should get a bunch of it.
>>
No. 295076 ID: 8c73c8

yeah, if they get splashed then they are absolutely down for a long time.
and fine, we'll see if we can mess with them next time we are alone. if we DO find a way to make you shoot magic without you knowing any we will still make it happen. currently it seems you just need more 'MP'.

for now we can go to the main room, maybe see the summon you can trade with. then go up to the last unopen door you needed the climbing gear to get to.
>>
No. 295077 ID: 25e0ba

it may sound weird but it seems theres a command or spell to dance named "freakshow".

also one of the attack spells named "shot" is actualy named ICBM, a weapon used to target whole countries. it seems to be a bit of a joke issue to whoever actualy made those spells.

since you dont think you can take them, lets go the other way. just remember, we would like prisioners to peform... most unethical experimentations.

also armor had with him a plankpack, it contained firestarter and matches. robes was mostly short on our hands but he mentioned a eight bit entity, do you know anything about it?

and as expected, armor had a stick up his ass asides being wounded, we did not got any info on him. except for what we already know, humans dont got a clue of what they are or how they camed to be. he is very butthurt about this part.

one last note. armor was level 5, but 2 of his milestones were pretty weird. linkage and conversion. if we got this right, turning demon levels you up anyway, and a linkage prevents death. we have to find out to who he is linked to kill them permanently, and i think its mostly robes.

for now, dramatic exit, stage left.

and dont break a leg, this is not theatrer.
>>
No. 295082 ID: 8c73c8

>>295077
pretty sure FREAKSHOW is light. also we learned that the humans started this war, or they THINK the humans started it. meaning they think killing you will reclaim something they lost.
>>
No. 295083 ID: 5b95eb

You're really going to want to buy more holy water when you get back to town.

Shit was useful.
>>
No. 295093 ID: 920059

Getting more holy water might be tough, what with being on the guards' bad side. And it might not stay effective, since the robed guy was talking about making the armoured guy immune to pain.

We interrogated the armoured douche, by the way. Didn't learn much, but the demons definitely still seem to be up to something. They were 'scouting', but for what, I don't know. Think they climbed all the way up here (which apparently was a pain, so it's got to be a distance), so they definitely come from further down this dungeon.

And, yeah, check the room first. They were in there. Might be something has changed in there.
>>
No. 295109 ID: b84ea0

>>295082
thankyew, sumtimes i gets teh dumbs.

also is it possible the protocols actualy exists to be... downloaded?
>>
No. 295205 ID: 38e202
File 130235683101.png - (41.98KB , 800x600 , r001-0008-097.png )
295205

>door
Nope, unlocked.
The room in here hasn't change an inch. I'll just leave it alone.
>>
No. 295206 ID: 38e202
File 130235727568.png - (46.48KB , 800x600 , r001-0008-098.png )
295206

>humans, war
Heh, damn right we started the war We were a bunch of powerless slaves until the Slayer of Evil arose and neutered every single demon in a two mile's range with the power of his holy stare.

Hmnph. The closest I know of what happened is the angelic Host's coming to save us. But I'm not one for preaching.

>holy water, useful
It was, wasn't it? I wonder what it'd do to a 'bous...
>>
No. 295207 ID: 38e202
File 130235768465.png - (31.71KB , 800x600 , r001-0008-099.png )
295207

>spells, MP, protocols, stuff
So, you can make me shoot magics if I'm a mage. Sorry to break it to you, but I, eh... did not spent then years of my life doing whatever-you-do to become one, you know?

And... the whole idea of demons with country-killing magics is a little disturbing.
>>
No. 295208 ID: 897b5e

you see player, i also belive robes did not spend years of his life to learn how to shout "shot".

i think he somehow prepared his mind to use these protocols, and we need a little time with a... willing victim to figure out how to do the same to you.

oh by the way, does 2e9182 makes any sense to you? it seemed to be a name...
>>
No. 295280 ID: 1854db

>>295207
He didn't actually have country-killing magic, it was just a silly name for that spell he used on you.
>>
No. 295284 ID: 8c73c8

the spells name was a.. joke, you could say.
ICBM, INTER-CONTINENTAL BALLISTIC MISSILE. which is what that little spell that shoots those bolts is called. anyway, when trying to make you use a spell we get 'not enough bandwidth' error. meaning if we figure out how to get you more then you will become a spell warrior. never need torches again, just summon some light. and other cool things like making your sword light on fire that only hurts your enemies. just cool shit.
>>
No. 295340 ID: ccb6e8

Mmm. I agree it's not really very productive to be discussing the magic stuff with you, Player, though we may want you to play as our subtle mouthpiece to Lia again later. She seems the most knowledgable about these things in the village, and her animosity towards us aside, she'd probably be the most likely person to make heads or tails of what we've experienced and learned. Assuming, of course, we haven't managed to burn all bridges back in the village yet by antagonizing the guards. Host, I hope not.

Just ignore the stuff about ICBMs and such, Player. If you remember a day or so ago, I told you that there were things here that seemed familiar to us that most definitely weren't the same here as what we know them to be.

Hmm. Thinking about that, there was a term the armoured demon used; 'trample'. To be specific, he said 'Got nothing to say about the trample--' before cutting himself off, right after one of us had asked him about why he and his friend was up here scouting for House Darkhope. Is 'trample' some kind of slang, or did he just cut himself off before we got anything useful out of it?

Oh, and remember to keep an eye out for our diminutive summon friend as you progress, and for its less agreeable friends. Just because the demons went the other way doesn't mean there won't be surprises up ahead.
>>
No. 295426 ID: 252e1b

Lia's not going to be very friendly. She lost some teeth over that last argument, remember?
>>
No. 295434 ID: a8f3df

I do, but I will have hope Player, and we, can manage to remedy matters and relations somewhat. I could talk more about that, but I don't think anyone here wants me to, and this isn't really the time anyway.

Still, and mainly out of curiosity, would a cure potion help mend knocked-out teeth?
>>
No. 295435 ID: c71597

>>295207
Well no need to worry about stuff like that now. They want to take stuff over, not just destroy it. Hmm, probably time to head deeper into the dugneon and see what we can find there.
>>
No. 295436 ID: f47d05
File 130243853739.png - (41.98KB , 800x600 , r001-0008-100.png )
295436

>2e9182
Nope, means nothing to me. I mean, it means two-e-ninety one-twenty eight.

>Lia
I don't know... well, we still can try when the time comes, afterall.
Maybe when we meet her, everything will have calmed down enough...?

>ICBM, bandwidth, spell warrior
I.. see, I guess.
Eh, I'll better stop asking.

>keep an eye, summon
Hmn, this part of the dungeon is clear.. I can almost hear the wind here.
Those little guys did a nice job clearing up all the web though.... the floor, on the other hand... eech..
>>
No. 295437 ID: f47d05
File 130243887155.png - (37.00KB , 800x600 , r001-0008-101.png )
295437

>trample
Does not ring a bell. Unless they're planning to summon a herd of wild cattle to kill us all, I really don't know what they're talking about.
>>
No. 295440 ID: c71597

>>295437
You don't really need an entire herd to trample someone. A single horse would do quite well.

Hmm, looks like there's not a lot of action here on the top floors currently.
>>
No. 295629 ID: b80a6e
File 130252620540.png - (58.04KB , 800x600 , r001-0008-102.png )
295629

>top floors
Yeah... but then...

I just wonder if there's a way to get up there, from somewhere else. Doing it from this side would be pretty complicated.
>>
No. 295630 ID: b80a6e
File 130252622441.png - (31.07KB , 800x600 , r001-0008-103.png )
295630

... all this silence isn't making me feel better...
>>
No. 295631 ID: b80a6e
File 130252631528.png - (25.00KB , 800x600 , r001-0008-104.png )
295631

Ok, we're here. Looks like I was the last to mess with the furniture here.

Are we still going down, or got a new plan?
>>
No. 295632 ID: c71597

>>295631
Well we don't really know what's down there. And we won't find out unless we go. And this is what adventurers do. So lets go kick the shit out of some demonic ants or something.
>>
No. 295637 ID: 0eb940

>Top Floor

Hmm. There was one hidden trapdoor by the well. Maybe there are more further up the mountain?

>Where next?

I'm all for being thorough in exploring this place. Let's enter the wretched hive of scum and villainy.

Ehem. Sorry. Inside joke.
>>
No. 295638 ID: 8c73c8

well if you kept going i think there is a door higher up. but let's check out this place for now.
>>
No. 295643 ID: 7fbdc4

searching the outside now is a bad idea, we would have to wait a couple hours at least and that could help the demon's agenda.

ready weapons, move furniture and expect demon ant bites everywhere.
>>
No. 295645 ID: 8c73c8

the next door isn't outside, it's the big entry hall. probably where the summon is hiding. would make the most sense.
>>
No. 295678 ID: b80a6e
File 130255311299.png - (25.59KB , 800x600 , r001-0008-105.png )
295678

>trapdoor, up the mountain
Maybe. Pretty likely, really.

>door higher up
Yeah, I remember that. We should --- nnngh -- check it -- mmmrrRRRRNNNGH!
>>
No. 295679 ID: b80a6e
File 130255313334.png - (26.32KB , 800x600 , r001-0008-106.png )
295679

Damn stone door.

Well, here we go.
>>
No. 295680 ID: b80a6e
File 130255316511.png - (34.02KB , 800x600 , r001-0008-107.png )
295680

Hmn, quiet.

But doesn't feel... 'empty'.
>>
No. 295681 ID: 00d3d5

>>295680
Six sets of eyes underneath that ledge. Looks like demon ants.

I don't think you would have much trouble killing them, but I also don't think it would do much to harm the hive.
>>
No. 295683 ID: 8c73c8

yeah, bunch hiding under the platform. i count six. probably think they can ambush you if you jump down. hmmm. light up a second torch and throw it into the corner.
>>
No. 295686 ID: c71597

>>295680
There are some waiting down in the darkness. And there are some strange glowy colourful mushrooms there as well. Might be interesting or useful as ingrediants. Anyway, you should be able to handle the ants now that you know they're there.
>>
No. 295773 ID: 0eb940

Yeah, six sets of eyes, two of them on the roof just below you. Keep in mind, they may not all be demon ants, there could be other species down there as well for all we know. There may also be more if they're keeping their eyes shut, so don't get cocky.

Hmmm. How to do this...?

You could try repeating your luring tactic from earlier or you could simply try to wait for 'em to scurry up to you from where you are, halberd in hand. It's not like they know you have us to advice you on their locations, so if you're ready for 'em, you might get first strike.
>>
No. 295790 ID: b80a6e
File 130257197508.png - (26.28KB , 800x600 , r001-0008-108.png )
295790

Six demon ants, gotcha. Am ready.

>torch
I'm not really made of torches. I don't want to waste yet.
>>
No. 295792 ID: 8c73c8

they are coming up, one is right at the lip of the ledge.
>>
No. 295793 ID: 28e94e

>>295790
They're moving. The first one is right about to enter the light, and the second one is right behind him.
>>
No. 295799 ID: d2462b

they are coming, and why arent you using the sword? can you really hit them with a halberd?

you know,

one of these days we have to get you some sort of torch holder. a shield with claws, maybe a shapened torch to stick it on the ground, something like that. im sure miss pinkschopath would love making something like that
>>
No. 295828 ID: b80a6e
File 130257475758.png - (26.48KB , 800x600 , r001-0008-109.png )
295828

>halberd
How could I Not hit something that big? Or you'd rather have me getting close too?
>>
No. 295830 ID: 4c7b39

Two are on the other side of the floor you're on, two are going along the floor of the level below.

Kick their asses, Player!
>>
No. 295833 ID: 1854db

>>295828
Alrighty, use whatever you like. You can switch quickly anyway if things go south and you need a closer-ranged weapon.
>>
No. 295834 ID: b80a6e
File 130257559199.png - (26.13KB , 800x600 , r001-0008-110.png )
295834

Hmnh. If there are that many of them, I should play it safe -- but the little curse isn't coming any closer.

--rrreeeeeeehhhh...--
>>
No. 295838 ID: 8c73c8

every play Pool? slide your far hand forward real fast and stab it with the tip. halberds are made to stab too.
>>
No. 295857 ID: 5b95eb

"Hello."
>>
No. 295859 ID: 1854db

...player, one of them is BIG.
>>
No. 295871 ID: d2462b

shit. they are retreating. and i dont know why.

you are facing 3. maybe 2, if the one on the cave decides to retreat as well.

uh. is it possible the eyes of demon ants are the same as rusties?
>>
No. 295962 ID: b17d55

Correction: Two are retreating. One is straight ahead of you, two are clinging to the roof below you, and one is either very big, or crawling up the middle of the wall ahead of you. Ranged attacker moving into position, maybe? Be ready to dodge anything coming swirling out of the dark.

And yes. Slide the halberd forward in your hand in a sudden jab. Remember, these demons ants are sprightly and can jump.
>>
No. 295979 ID: b80a6e
File 130261186637.png - (26.22KB , 800x600 , r001-0008-111.png )
295979

>Pool
Yeah, I know what you're talking about. But -- hmf -- still a bit short here. Dammit.

>springy
Yeah, I remember the last--
>>
No. 295981 ID: b80a6e
File 130261190145.png - (28.37KB , 800x600 , r001-0008-112.png )
295981

-- I -- I don't -- since wh-- what?
>>
No. 295988 ID: 07416a

>>295981
Well, it's a damn good thing you got here when you did. If demon ants follow regular ant patterns, that's a new queen.
>>
No. 296020 ID: b17d55

Flying ant day. That's not the queen (too small), but it IS a male, and it COULD mean there's a new queen out a-breedin'.

These ones are cunning. They're trying to attack both at once, with two more waiting just beneath the edge. An attack of your own might be the best defense here.

Step and stab forward to kill or scare off the one waiting to jump, and duck and swing up at the flying one (don't have to be the edge, just knock it out of the air), before stepping back towards the torch again.
>>
No. 296027 ID: 98a59d

Royal caste ants are capable of flight, likely a male. Kick some dirt at the crawler and bat the flyer out of the air with the halberd.
>>
No. 296047 ID: 8c73c8

sounds like a plan, kick and slash.
>>
No. 296273 ID: cf12e5
File 130270159911.png - (27.20KB , 800x600 , r001-0008-113.png )
296273

Ok, let's go.

>SKLRK!<
--hreeekkh--

Demon Ant takes Damage: -1 HP
Demon Ant falls.

>>
No. 296274 ID: cf12e5
File 130270164146.png - (26.78KB , 800x600 , r001-0008-114.png )
296274

Ack-- dammit! Why the heck is it--
>>
No. 296276 ID: 98958c

Looks like it's chewing on your hair. Use your left hand to grab the thing by its thorax, and throw it back. Sacrificing a chunk of hair is going to be preferable to getting overwhelmed.

Case in point: The two others are starting to scurry up now, so be quick.
>>
No. 296278 ID: 1854db

It's about to sting you in the face. Get it off.
>>
No. 296289 ID: 89b35e

i told you dude.

i told you about halberds.

theres one appearing on the ledge now too, so do it quick.
>>
No. 296293 ID: 8c73c8

let go of the halberd and swing your sword right in front of your face
>>
No. 296307 ID: 28e94e

>>296274
Grab it beneath its head and squeeze. It's messy, but you've got at least three more coming up and we don't have time to screw around.
>>
No. 296348 ID: 07416a

Avoid stinging. Grab it by the thorax and tear it in half.
>>
No. 296373 ID: cf12e5
File 130273256961.png - (26.68KB , 800x600 , r001-0008-115.png )
296373

Agh, my hair dammit >.<
At least we agree in one thing

"Get..."
>>
No. 296375 ID: cf12e5
File 130273276061.png - (27.99KB , 800x600 , r001-0008-116.png )
296375

"OFF!"
>THUD!<

Ack-- darn't little critters!
>>
No. 296378 ID: cf12e5
File 130273287950.png - (27.25KB , 800x600 , r001-0008-117.png )
296378

--ghreeeeee!!!--

Ack-- what the fuck do they want with my head??
>>
No. 296382 ID: 8c73c8

the red color maybe? i dunno, only thing i remember touching your hair recently is the baby worm thing. switch to sword, they are too close for halberd to work well. and swing it right over your head, horizontally, not downward, a lot of idiots die like that.
>>
No. 296391 ID: 89b35e

well im guessing you didnt used enought soap on your-

lard. medieval soap is made of lard. you must reek of food for them.

maybe its time to grab the torch and sword. and when you are done, we have to think on something about your hair.
>>
No. 296395 ID: 00d3d5

>>296378
Grab one by the thorax and head, then twist the top off.
Or start slashing them to bits.
>>
No. 296396 ID: 98958c

You've got another jumper incoming in a second. How 'bout skipping a bit to the side to dodge the next jumper, nab the one on the back of your head, and throw it AT its mates. It'd be like playing dodgeball, only with insects and murderous intent.
>>
No. 296403 ID: 1854db

Are they even attacking you? Maybe you don't even need to fight them.
>>
No. 296656 ID: 06f144
File 130278553879.png - (27.32KB , 800x600 , r001-0008-118.png )
296656

Ok, time to lower their number a bit.

--reeeg?--
>>
No. 296657 ID: 06f144
File 130278573621.png - (27.77KB , 800x600 , r001-0008-119.png )
296657

>SPLARK!<
Critical Hit: Head
Demon Ant suffers a critical existence failure


"RaaaaAAAUGH!"

Player takes damage: -1 HP

Dammit! Cant let my guard down near these shits!
>>
No. 296676 ID: 4c7b39

>>296657

Hee. Sometimes the computer says the funniest-

Oh shit. Player, back off and draw your sword. Be ready to counter another hit like that.
>>
No. 296681 ID: 60c040

Aye, draw your sword and drop into a crouch for better defense against those leap attacks. If you can get a hold of your torch again it may be wise to duel wield as well (if only to aid blocking with the torch.)
>>
No. 296754 ID: 98958c

Flyer insect appears ready to attack again, but you now hold two bits of insect carapace in your hands. Feel free to throw them in its face to distract it while you draw your sword. Carpe diem, and all.
>>
No. 297345 ID: 2a2e4b
File 130303812385.png - (28.20KB , 800x600 , r001-0008-120.png )
297345

Sword, ok. Freeing up a hand.
Hmn. Flying ant shit is getting into position

>bonc!<
--reeeeeeeeeee--
>>
No. 297346 ID: 2a2e4b
File 130303818631.png - (27.81KB , 800x600 , r001-0008-121.png )
297346

"HAH!"

>SKLLKT!<
Demon Drone takes damage: -1 HP
Demon Drone falls

>>
No. 297350 ID: 8c73c8

okay, last one by your torch. nothing fancy. just be ready to slash it out the air in case it jumps at you.
>>
No. 297364 ID: 5068ec
File 130304786058.png - (26.88KB , 800x600 , r001-0008-122.png )
297364

>last one, slash, jump
Yeah, it's pretty over now.

--sgreeeee.....--
>>
No. 297365 ID: 5068ec
File 130304792181.png - (27.29KB , 800x600 , r001-0008-123.png )
297365

"Hup!"

--sgrEEEEK-- --

Demon Ant takes damage: -1 HP
Demon Ant falls

>>
No. 297366 ID: 5068ec
File 130304797198.png - (26.59KB , 800x600 , r001-0008-124.png )
297366

Hmnph. And that's the end of this problem.

I know, be more careful when they come in groups...
>>
No. 297368 ID: c71597

>>297366
Yeah they were annoying little fuckers. Should try to use the terrain to keep them from swarming around you in the future. Have to check if you can get a shield next time you're in town.

But they're dead now, so lets get down there and check out those mushrooms.
>>
No. 297369 ID: 8c73c8

well i have heard that normal ants are pretty good for you. roast one of these things and see how it tastes.
>>
No. 297398 ID: 45be60

remember how there were six before, and some ran off down the tunnel to to get help? lets deal with some more immediate concerns than roasting corpses for food.
>>
No. 297567 ID: 5068ec
File 130312950865.png - (27.06KB , 800x600 , r001-0008-125.png )
297567

Gonna start dumping these bodies down there.

Well, I don't know. I'm the mobile type, so I'd rather fight them on the lower floor, where I'll have more room. Going to keep my back to the wall just in case.

I think it boils down to staying back and check those 'shrooms and stuff, or just going down after them...

I don't know, ants are collective creatures, but how smart these are? They might be setting up an ambush, or a straight rush. Really don't know.
>>
No. 297573 ID: 1854db

Head down and check out the mushrooms first. Then we can move along a bit further and we'll be able to tell you if there's an ambush or something.
>>
No. 297574 ID: c958bf

>>297567
Well, we don't see any more eyes down there, so, let's head on down, eh? Them mushrooms ain't gonna check themselves out.
>>
No. 297582 ID: e32353

>>297567
if they were setting guard as it looks like, im pretty sure you wil have at least sandtraps.

dont dump the bodies, just go. i dont see a purpose on cleaning after you, unless the bodies are useful somehow. do they have valuable parts?
>>
No. 297589 ID: b663d5
File 130314840405.png - (35.32KB , 800x600 , r001-0008-126.png )
297589

Player acquires Halberd

>valuable parts
Not that I know of, you were the ones suggesting me to eat it. Only if I knew someone offering bounties on them...

Lemmesee...
>>
No. 297590 ID: b663d5
File 130314876940.png - (37.68KB , 800x600 , r001-0008-127.png )
297590

Hmmn... except for the fact they glow, these mushrooms look pretty ordinary. Its a strong glow, yes, but wouldn't replace a torch.

... hmn, looks like what makes it glow is some kinda powder, I'm getting some on my palm. Doesn't feel or smell poisonous though. Better not mess too much with it.

.. when I think of it, most poisonous mushrooms are actually plain white.
>>
No. 297594 ID: 07416a

>>297590
Well, voracious demon ants who probably would eat anything... Uneaten mushrooms. Leave em alone.
>>
No. 297599 ID: 1854db

>>297590
Hmm. Alright let's move on until we know more about why they're glowing. Well, you could grab one of them if you feel like it's worth the risk in order to bring it back to town.
>>
No. 297602 ID: 00d3d5

>>297590
First rule of adventuring: If it's not nailed down, take it.
Second rule of adventuring: If it's nailed down, find a crowbar.

Somebody in town should be able to identify these things, and they might be worth something.
>>
No. 297615 ID: 07416a

>>297602
We're fugitives.
>>
No. 297623 ID: c958bf

>>297602
>>297615
We're fugitives with someone to act as a front-woman for us. That is, if, and only if, she doesn't find them at least as interesting as someone in town would.

Look, let's compromise. There's four mushrooms; we take one now, and come back for the others if they're useful to someone.

Be sure to take it up with some dirt attached if we do take one, so it doesn't die and stop glowing on the trip back.
>>
No. 297628 ID: 58885e

its not really true player, some srhooms are brightly colored due to their poison.

i dont think you have the space to carry all srhooms. just leave them there, when we free some space you can pick some up.

its time to head down. how is your footing?
>>
No. 297629 ID: 58885e

oh hey, wanna try eating one and see if you double in size?
>>
No. 297730 ID: b4ae5a
File 130321454491.png - (40.72KB , 800x600 , r001-0008-128.png )
297730

>voracious demon ants, Uneaten mushroom
>brightly colored, poison.
>double in size
You make a good point. I ain't putting it in my mouth/
I'll bring at least one with me though.

Player acquires Glowing Mushroom (Aqua)

>First rule
First rule actually is "dead men can't enjoy their gold".
Or that's more like a 'zeroth' rule?

... only question left is, what about the rope. This might be my only path back.
>>
No. 297731 ID: 8c73c8

hmmmm.... go up and hammer in a piton, then take the rope with you. if you need to come back you lasso the piton.
>>
No. 297733 ID: 1854db

>>297730
Why not just leave the rope there? Nothing's gonna eat it, and iirc the climbing kit isn't set up for grappling so you can't take it with you.
>>
No. 297737 ID: 28e94e

>>297731
This sounds pretty good.
>>
No. 297752 ID: b54755

>>297733
its possible something could just take the rope. if the demons knows we are down here they would just take the rope to trap us here. then, theres the fact we would leave the rope behind and any need for it would means backtracking.

well not that the piton couldnt be detatched too. it would just require a lot of strength.
>>
No. 297754 ID: 0dc1fc
File 130323367293.png - (23.63KB , 800x600 , r001-0008-129.png )
297754

>hammer the piton
Hammering. This should work. I hope.
I don't have an infinite amount of these things, but getting out of here later is a worthy cause.
>>
No. 297756 ID: 0dc1fc
File 130323447813.png - (31.37KB , 800x600 , r001-0008-130.png )
297756

Well.. with nothing else in my way, time to dive in.

I almost feel like I can
>>
No. 297757 ID: 0dc1fc
File 130323449216.png - (21.07KB , 800x600 , r001-0008-131.png )
297757

>>
No. 297759 ID: 28e94e

>>297757
Oh my god what are we getting ourselves into here
>>
No. 297928 ID: c958bf

>>297759
Likely, a whole new world of trouble.

So, the demon ant nest is a new zone, huh? Could be fun.
>>
No. 297981 ID: 8b2a60

ok player its time to officialy panic.

but not much. we dont want you acidentaly tripping and sliding right into a spiked pit.

also, i do think i know how ADP works. it may be named strangely but it does seems to be what i think it is.

so. what zone or dungeon could be named A.H.?
>>
No. 297982 ID: 28e94e

>>297981
Ant Hive
>>
No. 298225 ID: 120696
File 130347893367.png - (29.39KB , 800x600 , r001-0009-001.png )
298225

Guys? I think I've got company.
>>
No. 298229 ID: cc04a7

DO YOU KNOW ABOUT TIMED HITS?
>>
No. 298231 ID: 28e94e

>>298225
Only two this time. Other one is most likely a flier, and is just beyond the edge of your light. Take them out.
>>
No. 298276 ID: 07416a

>>298225
Actually, it looks huge. I'm thinking you've only run into workers and new breeders so far. Now you're entering the hive. Warriors incoming.
>>
No. 298543 ID: 00c2e1
File 130356351879.png - (33.97KB , 800x600 , r001-0009-002.png )
298543

Well, there's an easy way to sort that out.

.. and now I'm wishing there was a soldier or something in there. Hmn.
>>
No. 298548 ID: c2c011

>>298543
Well this should be easy then. Sword the shit out of those two.
>>
No. 298554 ID: 8c73c8

stay defensive though. one may try to distract you to let the other get a good hit.
>>
No. 298560 ID: e1ae24

it just ocured to me that you may come to face a few dozen of these ants. so yeah, lets be happy this is just like ant hell in prontera desert.

can you test if the srhooms are flammable later? just for kicks.
>>
No. 298563 ID: b2166f
File 130357983079.png - (37.89KB , 800x600 , r001-0009-003.png )
298563

Defensive. Ok.

... what's this 'Ant Hell in Prontera'?
>>
No. 298564 ID: b2166f
File 130357989673.png - (37.85KB , 800x600 , r001-0009-004.png )
298564

>slkt--<

Demon Ant takes damage: -1 HP
Demon Ant falls


.. well, this was simple enough.
>>
No. 298565 ID: 8c73c8

okay now pretend you are gonna charge it wildly. just run towards it but suddenly stop at the torch. it should confuse it.
>>
No. 298569 ID: b6178d

I'm worried about there maybe being a trap ahead. Keep an eye on where you're stepping.

Better yet, switch to the halberd, and use the but end to prod the ground before you as you carefully approach the next ant.
>>
No. 298570 ID: 8c73c8

hmm, yes the ground right after the mushroom is different.
>>
No. 298573 ID: b2166f
File 130358495949.png - (36.69KB , 800x600 , r001-0009-005.png )
298573

Mmnh... this is mighty strange, allright... ground here's soft, but I can't see what else's about it going on. That ant there's giving me the creeps though...

-- greeeeeeehhhh ... --
>>
No. 298575 ID: 8c73c8

wiggle it a little. if something is in the dirt then it would think the halberd is a wounded critter. if nothing happens then engage ant.
>>
No. 298580 ID: b2166f
File 130358698363.png - (37.06KB , 800x600 , r001-0009-006.png )
298580

Yeah, I can see it's ready to jump an' all. I can handle this..

--screeee!--
>>
No. 298583 ID: b2166f
File 130358704622.png - (36.66KB , 800x600 , r001-0009-007.png )
298583

.. huh?

--cree! Screeeeee! SGREEEEEEEEEEEHHHHH!!!!

?! Wow, wait--
>>
No. 298584 ID: 28e94e

>>298580
Jump backward to avoid the inevitable trap.
>>
No. 298585 ID: 8c73c8

throw halberd straight up into the ceiling.
>>
No. 298587 ID: 5b95eb

It's on the halberd right? Swing it up and over.
>>
No. 298590 ID: b2166f
File 130358972250.png - (39.13KB , 800x600 , r001-0009-008.png )
298590

Done!

--gr-eeeeeekh--

Demon Ant takes damage: -1 HP
Demon Ant falls

>>
No. 298592 ID: 8c73c8

oh shit, the dirt is shifting, back up! past the mushroom at least.
>>
No. 298595 ID: b2166f
File 130359048979.png - (42.75KB , 800x600 , r001-0009-009.png )
298595

>GKK-- GRRRAAAKKK--<

"WAAAAAAH!"
>>
No. 298597 ID: 8c73c8

jam something into the wall to hold on with!
>>
No. 298605 ID: b2166f
File 130359151508.png - (55.69KB , 800x600 , r001-0009-010.png )
298605

>wall
"I'm too far from the waaaaaaaaaaaaa!"

>THUNK!<
>SPRK!<
>THKLP!<

Demon Ant takes damage: -1 HP
Demon Ant falls
Critical Hit: head
Demon Ant is crushed
Demon Ant is crushed
Demon Ant falls

>>
No. 298609 ID: b2166f
File 130359274120.png - (61.16KB , 800x600 , r001-0009-011.png )
298609

>splt<
>splak<
>SPLRK!<
>SPLAK!<

AWGH! dammit shit ugh... owgh, wet!
>>
No. 298611 ID: 28e94e

>>298609
Good news: You killed like 5 ants on the way down.
Bad news: There's an ant the size of a horse behind you.
>>
No. 298612 ID: 8c73c8

looks like you are in the queen's chamber. see two normal ants and the queen is in that alcove behind you.
>>
No. 298614 ID: 34ddb2

be ready for boss fight

also i see loot. at least 2 bottles of brown goo.
>>
No. 298618 ID: 7f017c

Search for a decent improvised weapon nearby, and maybe try talking? I hear some magical creatures can speak, especially if their 'higher ranking' usually.
>>
No. 298619 ID: 8c73c8

>>298618
he still has his sword.
>>
No. 298669 ID: b6178d

Incoming halberd ahead, don't move forward just yet, but feel free to pull your sword.

There's a small ant up on the roof that might jump down on you, and one to your front. There's a really big one up behind you on a ledge a few man-heights up. Also, a bottle filled with yellow-something below it. There's another bottle further ahead in a nook, past the small ants.
>>
No. 298826 ID: c2c011

>>298609
Looks like you found their garbage pile. Quick, get on your feet and reclaim the halebard that should land pretty soon. Prepare to defend against incoming ant attacks. There is a big one in the alcove behind you. You're probably going to need the reach of the halebard to deal with it.
>>
No. 298862 ID: c958bf

>>298609
Yeah, horse-sized ant in alcove above.

Good news about that is that it's big enough to make me think it might be the queen ant, which means it's not going to be moving very quickly anytime soon. Bad news is that it can probably call for backup.

Also, weird terrain makes for bad footing. Be careful.
>>
No. 298868 ID: 1854db

I think it's been demonstrated pretty clearly that the halberd isn't very good against the small ants. Use your sword against them, and save the halberd for the big one.
>>
No. 299158 ID: 5dbcf5
File 130374310097.png - (58.34KB , 800x600 , r001-0009-012.png )
299158

--sgreeeekgreeewreeeeegh--

Augh, I don't know what this is, I know it stinks-- air's its hot and humid and there's awfully powerful smell of shit around me right now.

>talking
"Augh could you just shut UP your squeekin's everywhere and making me nuts!"
--hreeeekweeegh--
I don't think they understand the Language. I Hope they don't at this point.
>>
No. 299161 ID: 5dbcf5
File 130374451575.png - (58.15KB , 800x600 , r001-0009-013.png )
299161

--reeeeeeghk!--
>SLKkkt!<

[b]Demon Ant takes damage: -1 HP
Demon Ant falls[b/]

Sword's up!

>get on your feet
That.. might be a little hard, this shit has the consistency of.. whatever, it like quicksand if I move too much. Fuck..

>improvised weapon
.. awful lot of wood around, as you can see.
>>
No. 299162 ID: 1854db

>>299161
Grab onto the wood to pull yourself out, then. Also your halberd landed behind that piece of wood right in front of you, just so you know.
>>
No. 299163 ID: e3c62c

after slicing the ant jumping for you turn around, at least 1 ant will make a leap for you
>>
No. 299166 ID: 8c73c8

more ants in the queen's hidey hole. right in front of you is your torch, big beam, then the shaft of the halberd. kill new jumping ant and turn around.
>>
No. 299193 ID: c2c011

>>299161
Well then you need to crawl your way slowly to one of the more sturdy sections. You can't fight off all of these ants in quicksand.
>>
No. 299200 ID: b84932

Climb up one of the walls out of the general area, then light the whole thing on fire.

Alternatively: save the fire-bomb tactic for the queen ant since you're only gonna be able to do it once.
>>
No. 299251 ID: 28e94e

THE BIG ANT IS MOVING
>>
No. 299611 ID: bbaf49
File 130391437321.png - (58.20KB , 800x600 , r001-0009-014.png )
299611

>slicing the ant jumping

>SKLASH!<
Demon Ant takes damage: -1 HP
Demon Ant falls


Done! Augh!

>Grab onto the wood
Nice, it's still sinking too. Some support is better than no support, tho.

>light the whole thing on fire.
This entire thing's wet -- I don't think it can catch fire!

>halberd
Seen it.

>bottles
I've seen one of them, orange. Damned if I know what it is.


>THE BIG ANT IS MOVING
THERE'S ONLY ONE OF ME OKAY?! I can 't do ten thousand things at the goddamn same time!
>>
No. 299612 ID: 52a954

>>299611
It appears the queen ant, a creature more than double the size of a normal demon ant is about to jump onto your head. A good way to counter this is to grab the halberd, anchor yourself as best you can and let gravity force her to impale herself on your halberd's spike.

Also, you are now reading this is Sir David Attenborough's voice.
>>
No. 299614 ID: 4cecc1

new enemy count. 2 ants behind you, added to the big ant. one coming from the front corridor in front of you

the other potion is after the mountain of... wet crap in front of you, dont worry with it yet.

crap, we gon use ADP. how do we check for it?
>>
No. 299621 ID: 8c73c8

yeah, leap forward, grab the halberd and let gravity do the dirty work.
>>
No. 299623 ID: a8792a

It's not the queen. I'll bet it's a warrior ant, and these smaller ones are worker ants. The queen will be much bigger, and will probably not be able to move much.

And yes, do go for the halberd if you're able. With its reach, it will probably be much more useful against a larger opponent like the warrior ant, particularly in the current wet, goopy substance. If you can get up on high ground as well, that will help you too, but the only large thing I can see is a bulge just up ahead in the middle of all this stuff. I don't know if it's climbable or not, but if it is, my advice is that you go for it. You could try using the halberd to whack down and haul yourself out of the goop, like an improvised pick.

ADP is empty, used up in the last fight with the demons. I suspect Player will have to do something badass to refill it.
>>
No. 299632 ID: 28e94e

>>299611
Take out the big ant with your halberd. Try not to lose or break it in the process.
>>
No. 299634 ID: 4cecc1

for what i actualy noticed, resting seems to restore ADP. its like faith points, but physically based.

can we open the status window anyway? i forgot the commands

>>
No. 299644 ID: bbaf49
File 130393126866.png - (57.62KB , 800x600 , r001-0009-015.png )
299644

Halberd. Can't afford losing a weapon now. Or ever. Here I go, ugh.

>leap forward
No thanks. I don't wanna sink into this shit. Whatever it is.

What am I saying, I'm waist-deep into ant shit.
>>
No. 299647 ID: bbaf49
File 130393146986.png - (57.03KB , 800x600 , r001-0009-016.png )
299647

--krrkreeehghghreeeeeh.....--

Player acquires Halberd

There we go...

>mountain of wet crap
Augh, whatever it is I'm more likely to go trough instead of over it if I try to climb.

>big one
Will do, just need to wait till..

Huh, it isn't getting any closer, is it?
>>
No. 299648 ID: 1854db

>>299647
Incoming jumpers. From both sides, although the trajectory of the one by the big one seems like it won't hit you. Keep your footing and kill them as they come.
>>
No. 299696 ID: f1972f

It might actually make more sense to try swimming through this shit than walking. Well more a kind of crawl but, increased surface area would really help avoind the whole sinking bit. Maybe if you could get a hold on one of those flat beams or boards in the background?
>>
No. 299728 ID: 28e94e

>>299647
Use those planks to your left to pull yourself up.
>>
No. 299742 ID: 4cecc1

shit. its a spitter ant. this isnt their craphole, its where they digest food with acid.
>>
No. 299845 ID: bbaf49
File 130400083452.png - (58.14KB , 800x600 , r001-0009-017.png )
299845

>glrrp<
I.. guess I can't rely on these things for support, as they just make me heavier, and haven't reach the.. bottom of this thing yet.

Ugh. This isn't getting any better.

--kreegreekreee--

>spitter ant
I don't really feel any burning here.

>swimming
Yeah, right. Wait..
... yeah, I can do that. Hardly a lake, but... Might work. Where to?
>>
No. 299855 ID: c71597

>>299845
Big bastard is probably too heavy to pass through the wet parts. And you need to get to firmer ground, that doesn't have a giant ant on it. So further to the right would probably be good. Just be careful of those other ants.
>>
No. 299856 ID: 4c7b39

Shit, Player! Go Right, be aware of the two immediately below the hill and around the tunnel. In a place like this, having a wall behind you would do you more of a boon than not.
>>
No. 300112 ID: bbaf49
File 130408153937.png - (57.63KB , 800x600 , r001-0009-018.png )
300112

Right. Right. Eh... this right, right?

--eeehkreegreekh--

>blrrrk<
Works. Swimming works, I'm still sinking into this but I can stay afloat. Sorta. Ugh,
>>
No. 300113 ID: bbaf49
File 130408166564.png - (57.43KB , 800x600 , r001-0009-019.png )
300113

>two ants
Yes, I'm aware of them. And one's aware of me.

--ghkhkreeeeeeeee--
>>
No. 300114 ID: 8c73c8

show him your stabs. quick sword thrust then put it away so it doesn't weigh you down.
>>
No. 300115 ID: 1854db

You could also PUNCH it. Though that may get your hand bitten.
>>
No. 300116 ID: bbaf49
File 130408394714.png - (57.84KB , 800x600 , r001-0009-020.png )
300116

>sgglrrp!<
--gwhee!--

Ack! Too slow!
>>
No. 300117 ID: bbaf49
File 130408409774.png - (57.05KB , 800x600 , r001-0009-021.png )
300117

--gree!--

Wh-what's up with them and my head??
>>
No. 300119 ID: c71597

>>300117
Might be something with your haircolour. But you can't stop here. More of them are coming. Toss it off and keep moving.
>>
No. 300120 ID: 8c73c8

just stab right over your head.
>>
No. 300123 ID: bbaf49
File 130408628319.png - (57.87KB , 800x600 , r001-0009-022.png )
300123

Hmnf. Cursed vermin just making me waste time.
--greek?--
>>
No. 300124 ID: bbaf49
File 130408687639.png - (57.58KB , 800x600 , r001-0009-023.png )
300124

>stab, head
Sorry if I'm not much a fan of stabbing something that's laying on my scalp. I've seen enough slapstick shows before.

--hreeeeeeeeeeehhrr--

And THIS one... showing these critters still have a healthy amount of survival instinct in them.
>>
No. 300125 ID: 8c73c8

duck. looks like one behind you is getting ready to jump. and coming out of the tunnel is ANOTHER big one. just keep going forward (for you, right for us).
>>
No. 300131 ID: 1854db

I don't get why none of them have bitten you yet. They just sortof climb in your hair...

Do you know much about the habits of Demon Ants? Are they territorial, generally hostile, meat eaters? Or do they generally mind their own business, and eat plants? I wonder if they're attracted to your hair because you smell like grub guts.

Continue the fight for now, but next time one gets on your head let it sit there for a second to see if it bites you or just your hair.
>>
No. 300134 ID: bbaf49
File 130409109078.png - (58.57KB , 800x600 , r001-0009-024.png )
300134

>duck!
I have a better idea.

>glrrpSLASHK!<
--gregh--

Demon Ant takes damage: -1 HP
Demon Ant falls


These things can't dodge so well in the air, eh?
>>
No. 300135 ID: bbaf49
File 130409115515.png - (58.59KB , 800x600 , r001-0009-025.png )
300135

Mmmnh, why me?....

--reeeghkgreeeeh--
>>
No. 300137 ID: 8c73c8

i am as confused as you about these ant's love of your hair. just keep killing and going to the right.
>>
No. 300154 ID: 1854db

Ignore the one on your head until it actually bites you. Meanwhile, defend yourself from the ones behind you.
>>
No. 300172 ID: 06771c

i was gonna suggest for you to shave your head but that could make them aim for... other sources of hair.

their count is dimming but you have a big issue now, a large and on each side will pin you real easy. do you think you can tackle one of them to put 2 in front of you?
>>
No. 300180 ID: 28e94e

>>300135
Keep pushing forward, there's three behind you and only one in front.
>>
No. 300417 ID: bbaf49
File 130418133120.png - (59.00KB , 800x600 , r001-0009-026.png )
300417

>ignore, defend
Ack -- hey -- kinda hard -- oy not on my eye, no on my--
>>
No. 300418 ID: bbaf49
File 130418145301.png - (59.05KB , 800x600 , r001-0009-027.png )
300418

--greeeeeekh!--
>SNKPT! KRNTCH!<

"GWAAAAH!"

Critical hit: Leg
Player takes Damage: -1

>>
No. 300420 ID: 1854db

Okay so they're using teamwork, maybe? One ant gets on your head, and fucks up your ability to see, and the other ants bite you.

slash the one biting, throw the one on your head.
>>
No. 300439 ID: c958bf

>>300418
Grab the one on your head with your free hand and fling it at the big ant that is now in front of you. With any luck, you'll knock it into this crap and it won't be able to move.
>>
No. 300478 ID: 226db5

fuckfuckfuck infections soon fellow voice

grab the ant on head, fling to big ant in front of you

sheathe sword, grab the 2 ants behind you, fling to the other big ant.

im hoping critical damage doesnt disable your leg at least. we need to leave the pit to at least clean you.
>>
No. 300783 ID: 181f13

Ouch. A bad leg bite, don't lose your cool now Player. Another one's preparing to jump at you. Time for HANDS, I think. Remember when you grabbed an ant from the top of your head, tore it to pieces, and threw the bits at the other ants?

Do that again. Bonus points if you can bean down the little bugger perching on top of the dead ant behind you.

Also, I bet these little buggers will have a much harder time getting out of this goop than you do if they first get stuck. Consider pushing or pressing them into it... there's the one by your legs, and you still have mobility in ONE of those legs. In other words; Kick it.
>>
No. 300792 ID: eb825b

>>300418

Demon ants restore ADP. We should probably trigger that?
>>
No. 300928 ID: 7d3083
File 130433977631.png - (58.38KB , 800x600 , r001-0009-028.png )
300928

>goop, Kick it.
Hmnf. Trying -- but -- augh, my leg! I'm gonna have to dress this wound, ASAP!

And with me stuck in this pile, I can't -- hmnf -- just shake it off or--

>grab it,
>2 ones behind you
>tore it to pieces
Y'know what?
>>
No. 300929 ID: 7d3083
File 130433982125.png - (58.06KB , 800x600 , r001-0009-029.png )
300929

I'll grab this one who ripped me--

--gree?--
>>
No. 300930 ID: 7d3083
File 130434002790.png - (58.58KB , 800x600 , r001-0009-030.png )
300930

-- and -- OW!
>PLARSCHK!<

Critical Hit: Head
Demon Ant suffers a critical existence failure
Demon Ant takes Damage: -1 HP
Demon Ant falls

AD +1

>>
No. 300931 ID: 7d3083
File 130434015805.png - (58.60KB , 800x600 , r001-0009-031.png )
300931

.. and There. Finally rid of those ants.

... I ain't feeling much good, but I should have some more time. Now what?
>>
No. 300932 ID: 8c73c8

actually, one and landed on the head of the ant that got you and you grabbed that one. the actual ant is now backing up slowly and is wide eyed. i think it's scared cause it realizes that that could of been it right there. just turn your head and look straight at it with the angriest face you can make.
>>
No. 300941 ID: e1a3b1

Nice.

The big ones aren't moving forward into the goop, and you seem to have scared off the one that bit you... for now. Two more small ants are coming, one from each side of the room. Not sure if the one on your head is still alive or not, but hey, at least it seems KO'd.

Say, why not grab that ant and get rid off it by throwing it at the big one up ahead? It's gripping the wall and if you can smack it off-balance, it might go face-first into the goop. Either way, if you keep moving up ahead you should get out the halberd again so that you hace a reach weapon. There's a plank you might step against, too.

Will drinking a heal potion cure your leg, by the way? There seems to be one down past this big bulbous part of goop.
>>
No. 300942 ID: 8c73c8

oh, also you got a heal potion off the demons, just chug that, should fix you right up.
>>
No. 300950 ID: 46a366

uh. just how dizzy are you?

enemy count check: 5
a ant at yout feet, 2 big ants each on the side, 2 smaller ants coming from each side.
>>
No. 301179 ID: 7d3083
File 130443239275.png - (58.94KB , 800x600 , r001-0009-032.png )
301179

>dizzy, count check
Too dizzy, I guess. Thanks.

>grab that ant, get rid
>angriest face
It's keeping its distance -- showing some survival instinct again. A bit too out of reach, and awkward to strike with the halberd. I'll just get some distance.
>>
No. 301180 ID: 7d3083
File 130443328551.png - (58.11KB , 800x600 , r001-0009-033.png )
301180

>heal potion
Red pots aren't cure-all -- if I drink it, it'll fix anything recent... but for the leg, I think I'll need to pour on it to focus...
It feels weird, feels like it tore a muscle there, but its -- I'm not feeling much pain. That's really not a good sign.

Maybe I should make a Questdis about how these things work, this isn' the first time you guys ask that

>bulbous, goop
Really? Lemmesee.

>schllllrrk<
>>
No. 301181 ID: 7d3083
File 130443341371.png - (58.57KB , 800x600 , r001-0009-034.png )
301181

Oh yeah! A cure potion! That'll be darn useful.

... almost worth getting into this precarious position I just got myself in.
>>
No. 301185 ID: 1854db

Use gravity to your advantage. SPINNING HALBERD ATTACK!

Or just y'know, flop down and keep your back to the goop so that you've got cover.
>>
No. 301189 ID: 85c12f

you really should have jumped down instead of sliding.

do you have time to use the potion and still take position to battle?
>>
No. 301199 ID: 8c73c8

i agree. roll, swing, embed halberd into giant ant skull.
>>
No. 301215 ID: 28e94e

>>301181
Roll onto your feet while bringing the spike of your halberd down on the big ant's head.
>>
No. 301400 ID: 7d3083
File 130451516147.png - (58.22KB , 800x600 , r001-0009-035.png )
301400

>SPINNING HALBERD!
>roll, swing
>roll
Nnnfgh!

I guess someone forgot my situation here... and damn, can't get a firm footing with that leg. Not good at all.
>>
No. 301402 ID: 7d3083
File 130451527133.png - (59.19KB , 800x600 , r001-0009-036.png )
301402

>use the potion and take position
>flop down
Maybe, let me-- nngh!
>schrlp!<
>>
No. 301403 ID: 7d3083
File 130451539371.png - (57.64KB , 800x600 , r001-0009-037.png )
301403

>shplrp!<
This is taking way too long...

Yeah, closer to being out of here. And now with a shot at defending myself. But I see the ants are getting ready for me too.

--...kghreeeehhh....--
>>
No. 301404 ID: 8c73c8

hmmm, have the handle come out under the ant behind you and launch it. then get defensive for the ant on the big one's head to jump.
>>
No. 301421 ID: c958bf

>>301403
Fling the ant coming up behind you with the halberd.

Also see if you can use the halberd to help you get a better footing.
>>
No. 301432 ID: 28e94e

>>301403
Grab the ant behind you and kill it with your bare hands.
>>
No. 301488 ID: 544dd4

>>301403
Flip small ant behind you onto big ant, by way of the other small ant.

Wait, do we have any of those action point things?

This might be a good time to use them.
>>
No. 301613 ID: 7d3083
File 130460013607.png - (59.49KB , 800x600 , r001-0009-038.png )
301613

>handle come out
>Fling the ant

Hup!

--sgreeg?!--
>>
No. 301614 ID: 7d3083
File 130460035241.png - (60.18KB , 800x600 , r001-0009-039.png )
301614

>WHOK!<
--ghwreeeeegh!--

>get defensive

>schlorp!<
Aaandnngh done! Ant, meet blade!

>halberd, better footing
Yeah, it's working so far; but my leg the way it is, the better I can do is sit. Ugh.
>>
No. 301615 ID: 7d3083
File 130460045738.png - (59.36KB , 800x600 , r001-0009-040.png )
301615

Huf! Damn. Big one's on to my tricks.

>action point
My what? Oh, just your nonsense. Nevermind.
>>
No. 301618 ID: 8c73c8

take out the climbing pick and throw it like a throwing axe.
>>
No. 301644 ID: 1854db

Swing backwards to kill the ant coming from above you.
>>
No. 301645 ID: 8c73c8

>>301644
hmm, yeah do this first, then throw the pick.
>>
No. 301662 ID: 28e94e

>>301615
Deal with that small ant, then advance. You're almost there.

>>301645
What pick?
>>
No. 301669 ID: c81695

huh. a big ant is retreating.

i think this means reinforcements.
>>
No. 301822 ID: 7d3083
File 130468560829.png - (59.89KB , 800x600 , r001-0009-041.png )
301822

>swing backwards
>gwish!<
Done.

>climbing pick, throw it
Don't think so. Its sharp, but really not heavy enough to be used as a weapon.
>>
No. 301823 ID: 8c73c8

hmmmm... get out the shovel and tie the halberd as close to the end as you can get, making the handle extra long, then smack the big ant in the face with it.
>>
No. 301824 ID: c71597

>>301822
They might be pulling back for reinforcements, there's a chance that you have enough time to aply that potion to your leg now.

Have to get you mobile again and get out of here.
>>
No. 301825 ID: 7d3083
File 130468957289.png - (57.60KB , 800x600 , r001-0009-042.png )
301825

--reeeghgreeh...--
Here they are again, trying to sound intimidating...


>get you mobile again
Good call. Working on that.

+1 HP

Mnh, much better.. I can feel it again!
>>
No. 301827 ID: 8c73c8

grab the potion you are almost sitting on, then the halberd and then see about smacking the big ant's eye out or something.
>>
No. 301828 ID: 61ba96

the big ant at your rear has reentered the tunnel, now you only need to worry with the one in front of you.

id say it seems we landed a bit of luck on this room. 2 potions, and we needed to use only 1.
>>
No. 301829 ID: 8c73c8

but the other potion is orange, i am pretty sure that isn't a cure potion.
>>
No. 301848 ID: c958bf

Ignore the intimidation. If you can feel your leg, you can stand.

Get up and hit the big ant. Preferably in its enormous face.
>>
No. 301849 ID: 1854db

>>301825
Your backswing didn't kill the ant. Maybe it's just dying though. Yank the halberd out and kill the one lying on the ground in front of you before advancing to attack the big one.
>>
No. 301850 ID: 8c73c8

hmm, yes, the ant behind you is still alive.
>>
No. 302205 ID: 7d3083
File 130477563561.png - (57.44KB , 800x600 , r001-0009-043.png )
302205

Just a moment -- there's one here still alive.

--hhwreeeegh!--
>STHLKT!<
Demon Ant takes damage: -1 HP
Demon Ant falls

>>
No. 302207 ID: 7d3083
File 130477590765.png - (57.60KB , 800x600 , r001-0009-044.png )
302207

>you can stand
Well, I can be waist-deep into shit, you mean. Standing up just made me sink.

>hit the big ant
As soon as it stops putting a healthy distance between us, I will. Hmnph.

>orange potion
No idea what that might be.
>>
No. 302209 ID: 7d3083
File 130477614924.png - (58.23KB , 800x600 , r001-0009-045.png )
302209

>pick up the halberd
>potion
Don 't mind if I do. Better put all this time the big ant's giving me to use, eh?

Player acquires Halberd
Player acquires Cure Potion

>>
No. 302210 ID: c71597

>>302209
Looks like the big bastard is getting ready to go down and get you. Advance a bit forward with your halebard at the ready and see if you can knock it down from that wall. Then slam it with the spike a few times if it falls down.
>>
No. 302211 ID: 28e94e

>>302209
Kill it with a well-placed halberd swing.
>>
No. 302223 ID: 8c73c8

hold the halberd by the end and swing with your whole body. may be able to reach it.
>>
No. 302234 ID: 2f3bc3

lets not take chances.

the small ant looks ready to jump, the big ant wants to do something, and god knows you still are sinking in ant latrines.

get ye halberd and move foward, we need to gtfo at least to get a footing.

...shit that would be the other way.
>>
No. 302771 ID: 7d3083
File 130494284708.png - (58.97KB , 800x600 , r001-0009-046.png )
302771

>kill it
>swing, whole body

Killing it already wins out the deal

>slhRK!<
Heavy Demon Ant takes damage: -1 HP
>>
No. 302772 ID: 7d3083
File 130494294814.png - (57.82KB , 800x600 , r001-0009-047.png )
302772

--..ghhhkktkghreeeeh--

.. what the -- stuck? Oh, now -- now WHAT? Playing tug-of-war with a gigantic ant, c'mon!
>>
No. 302773 ID: 8c73c8

just make sure you hold on to it, in order for the big ant to back up it would need to pull you out of the muck. hold sword in other hand so you can kill the smaller ant if it comes down.
>>
No. 302778 ID: c71597

>>302772
Now you grab and squash the smaller ant when it jumps down and goes for your hair. Then you jump up and get a grip higher up on the shaft, grab the shaft very firmly and relax, making you heavier. Which should either pull it out or make the ant fall down. Or possibly make it pull you up if it's strong enough.
>>
No. 302780 ID: 7d3083
File 130494799388.png - (58.06KB , 800x600 , r001-0009-048.png )
302780

Ok, I'm ready -- and the ant stops the advance. Hmn.

--ghrrreekgreee--

Now I have a problem; I cant keep this forever.
If the big one pulls I'll lose the halberd; if I lose the sword, the ant catches me. And neither is going to do something suicidal.
>>
No. 302781 ID: 8c73c8

start wiggling the halberd back and forth, just push forward, and then pull back. repeat until the blade pops free or it liquidates the giant ant's brain.
>>
No. 302788 ID: f0e3ae

I say pull with your left hand on the halbard, hard... either it will pull free of the big ant, or it will pull you towards it. If it pulls you towards it stab it in the face with your sword.
>>
No. 302795 ID: c958bf

Then don't pull. Put your whole weight forward on the halberd and yank it down to your level.

Best case scenario, it rips the halberd out through the front of the ant's face.

Worst case scenario, it drops it down into the muck with you, where it can't fight any better than you can.
>>
No. 302807 ID: 28e94e

>>302795
Exactly what I'm thinking.
>>
No. 302810 ID: a4285a

>>302795
dis b gud.

also lol at grappling halberds with skulls.
>>
No. 302821 ID: 3416ec

Yank that mother out and swing it backwards to crush the smaller ant.
>>
No. 302979 ID: 7d3083
File 130503585631.png - (57.90KB , 800x600 , r001-0009-049.png )
302979

Fine. This thing's going down.

--hhgreekhree!--
--..ssschwreeeh!--
>>
No. 302980 ID: 7d3083
File 130503593453.png - (56.78KB , 800x600 , r001-0009-050.png )
302980

--grwee!--

>SLKT!<
Player takes damage: -1 HP
OWH my neck! .. just.. a little..
>>
No. 302981 ID: 7d3083
File 130503602801.png - (57.61KB , 800x600 , r001-0009-051.png )
302981

"... MORE!"

>SLHR-KRACKT!<
Critical Hit: Head
Heavy Demon Ant falls

>>
No. 302982 ID: c71597

>>302981
Nice, that is one dead ant. Now grab the other one and rip it apart. Then it's time to do another quick search of this place for loot and then move on.
>>
No. 302983 ID: 8c73c8

it's dead. now finish off that little bastard on you and then that little ant that is on the hill. seems it sank into the mound instead of dying so finish that off. then we can get your torch and check out that orange potion.
>>
No. 302986 ID: 42fb35

it seems the ant above the mould is alive? its eyes are still brigth.

anyway, loot room, prepare to go right since that place should be relatively clear.

....should we test on the half alive ant?
>>
No. 302996 ID: c958bf

That's the back of the neck. Now I'm worried about spinal injuries.

I think that little miscre-ant's earned an early grave. Make it quick, though, and get some potion on that wound.


I just remembered. Ants really only have two tactics:

"Swarm over it and gnaw it to pieces before it realizes what's going on," and, "Bite its neck until its head falls off."

That second one might be why they're focusing on your head. Watch yourself.
>>
No. 303014 ID: 8c73c8

>>302996
naw, it was a regular hit. we can tell if it was worse then normal.
>>
No. 303176 ID: f0e3ae

quickly hit the ant on your back, then kill it with your sword, then treat the injury with healing potion. Damn demon ants
>>
No. 303323 ID: a6210b
File 130511548598.png - (57.54KB , 800x600 , r001-0009-052.png )
303323

Time to end this, again.

--gwek.--
>>
No. 303324 ID: a6210b
File 130511553173.png - (56.92KB , 800x600 , r001-0009-053.png )
303324

>KRAK!<
Demon Ant takes danage: -1 HP
Demon Ant falls

>>
No. 303325 ID: a6210b
File 130511643810.png - (55.90KB , 800x600 , r001-0009-054.png )
303325

Finally. I feel like I've been doing this forever.

>bite its neck
Agreed. Gotta be more. These ant don't do much 'swarming' seems.. they stopped attacking.

>back of the neck, spinal injuries
>healing potion
I can move, so I'm ok. Hurts... which is a good sign. It would be a waste to use a potion on this.

>orange potion
>torch
I think that stayed on the other side of the 'blob'. I know I should conserve supplies, but I feel like going there just for them is a waste of more time. There could be a path there though...

.. speaking of which, how am I gonna get outta here?

From now on, I'll only run combat at nighttime or something. Maybe then I'll be able to pull sessions.
>>
No. 303326 ID: 8c73c8

use the pick and pitons. make a hole with the pick on the wall and jam a piton into it. then make other next to it. then jump up and grab hold of the wall with the pick and stand on the two pitons. could also try simply holding a piton in each hand and climbing the wall with them.
>>
No. 303331 ID: 1bad26

get ye flask anyway. theres no such thing as a freebie.

also since we will pick the potion, lets take a stroll on that tunnel.
>>
No. 303338 ID: 544dd4

>>303325
Hmmm if we are going to be fighting many more of these beasties we should invest in a helmet or at least a sturdy collar.
>>
No. 303352 ID: c71597

>>303325
Climb out. Or possibly pile up a load of shit and corpses and climb out on top of all of that.
>>
No. 303364 ID: c958bf

>>303331
This. Seriously. I know it's demeaning, swimming through ant... "refuse," but it's a potion that we could, possibly, use.

Also, if you don't get it now, you'll have to come back here later anyway, or deal with some of us complaining, likely very loudly, about how you left loot behind.
>>
No. 303380 ID: 043dd1

A few things.

Use a heal potion on your wounded leg as soon as you get out of the goop and can clean it up a little.

There's a small ant still alive up on the round ball of goop. It's stuck. You might be able to reach it with the halberd and finish it off. Do so if you can, it seems unnecessarily cruel just to let it lie there.

There's a tunnel to your right that you could get to with your climbing gear, past where the big ant you killed came from, and a tunnel to your back by the torch and the other potion, same dealie there.

I would suggest you first go right. Sure, there's a potion and a torch there, but going to the right wastes less time. Maybe if the tunnels are connected further down you'll find a better way around. Even if you don't, you'll have to backtrack back to this point to get out later anyway. All you'd really be wasting is one torch, and we do have several of those at least.
>>
No. 303815 ID: f0e3ae

>>303364
I am concerned less about "demeaning" and more about the fact that some ants went to get reinforcements and you can't fight effectively here.
You need to act, FAST. move as fast as you can to grab that last flask then vamoose... the one who went for reinforcement went left... so you go right.
>>
No. 303889 ID: 3995d5

>>303815

Just so it is said, that won't be fast at all. He'll have to swim across the blob and goop twice in order to get to the last flask by the torch, and then back to the 'right' side.
>>
No. 303903 ID: f0e3ae

>>303889
you raise a good point. As loathe I am to leave a free potion you need to get out of here while you still can.
>>
No. 304180 ID: d3f36e
File 130538851611.png - (57.83KB , 800x600 , r001-0009-055.png )
304180

>small ant, ball of goop, finish it off.
Done.

>tchk!<

Demon Ant takes damage: -1 HP
Demon Ant falls


>wounded leg
Leg's good. Already poured a 'pot all over the gash that creature made.

>pick and pitons
Hey, I know how to climb a wall -- I don 't know how I'm getting out of this anthole later.
>>
No. 304182 ID: d3f36e
File 130538870881.png - (55.49KB , 800x600 , r001-0009-056.png )
304182

>left exit: 1
>right exit: 2+1

And I told you. I'm not gonna trawl trough this shit all over again. Time's short -- you said it yourself. So, since the general consensus is to use this passage anyway...
>>
No. 304184 ID: d3f36e
File 130538880995.png - (35.94KB , 800x600 , r001-0009-057.png )
304184

... I'll just get this passage...

But I guess it just wont be so simple.
>>
No. 304185 ID: f0e3ae

1 giant ant (same size as giant one you killed before) hiding just under the ledge in the darkness.
1 small ant hiding just behind it.

The path only goes down here, if you continue forward it curves until it is a completely straight hole going down, then it curves back, underneath where you currently stand. This is really bad, I don't see any way out, only deeper into the hole, deeper into the nest of demonic ants... why did we even go down here?
>>
No. 304190 ID: 35e1a0

hrmmm... plant the torch and a piton. tie yourself to it and ease yourself foreward. if we can get close enough without them spotting you we could reverse the sneak attack and get the drop on them.
>>
No. 304194 ID: a1655d

oh god dammit

we could have experimented on that ant, you left a very useful potion behind and now we have a downward position in a way that may get you with a broken leg if the rope snaps.

is there even a safe place to put the piton in?
>>
No. 304195 ID: 28e94e

>>304184
Big ant is hiding in a little alcove about ten feet straight down from you. Jump across and stomp on the little ant, then jump over and stab the big ant in the head with your halberd. Pull him down with you. The big ant dies, and anything waiting for you at the bottom of this tunnel dies. Just remember to stop yourself before you hit the bottom.
>>
No. 304199 ID: 75a9e8

Hey, don't worry, guys. If there's anything Player has proven it's that he can take a spill and come off fine. As for getting out, he -does- have climbing gear, you know.

Still. This does look... tricky, what with the three ants here. I know I'm probably repeating what everyone else said, but just in case: There's a tiny one at the small exposed lip further down the wall on the other side from you. Two of the ants, a large and a small one, are lying in wait just out of view on your side of the wall; there's an alcove just below where the edge is.

You could affix a piton or two up here, tie the rope around your waist with some four-five meters to go, and throw yourself down. If you've secured the piton and rope properly together the rope will go taut and swing you back towards the wall where the ants are waiting. They'll probably not expect that, so if you have a weapon ready, you could pull off a good attack or two.

Another option; you have a shovel. You could just dig away the edge ahead and pelt the ants with dirt 'till you can swipe at them with the halberd. Warning, though, the halberd could get stuck in the big ant's carapace. I'd advice you to swipe at its legs.

In either case, once you've scared off or finished off the ants, this sounds like a good time to use the rope and the climbing equipment.
>>
No. 304201 ID: b84932

Utilize SHOVEL to collapse ALCOVE on the ANTS.
>>
No. 304224 ID: c958bf

>>304194
I hate to say it, but quit complaining. When we finish clearing this place out, we can go back through and get it later.

Even though the other exit would've been easier to climb up. And we wouldn't have lost a torch, which I hope doesn't become an issue later. Fighting ants in the dark would suck.
>>
No. 304225 ID: 5b95eb

Retreat, this doesn't look good.
>>
No. 304534 ID: 55a75d
File 130557289113.png - (35.20KB , 800x600 , r001-0009-058.png )
304534

>piton
The clay here's hard enough, specially with some propping.

>giant ant, small ant, alcove, darkness
Hmn... I could just zip past them with the amount of rope I have.

... ten feet, you say?
>>
No. 304535 ID: 55a75d
File 130557293868.png - (39.27KB , 800x600 , r001-0009-059.png )
304535

>SHOVEL, ALCOVE, ANTS
That would take too much time.
>>
No. 304536 ID: 55a75d
File 130557302691.png - (36.85KB , 800x600 , r001-0009-060.png )
304536

>SCHTLK!<
Heavy Demon Ant takes damage: -1 HP
--ghwreeeeeegh!--

Now THAT woke them up!
>>
No. 304541 ID: 55a75d
File 130557327071.png - (36.52KB , 800x600 , r001-0009-061.png )
304541

And now, its a matter of -- och, hey -- allright, I didn't expect them to jump this far.

--reeeehghreeeeh...--
>>
No. 304542 ID: 28e94e

>>304536
Small ant's jumping towards your back.

Kill it until it dies.
>>
No. 304562 ID: 35e1a0

throw tiny ant at other small ant, just under the big ant. may be able to see it's eyes.
>>
No. 304570 ID: c71597

>>304541
Smash the tiny ant, then wiggle around the sword until the large ant dies and finish it all by killing the medium ant.
>>
No. 304571 ID: 31f32d

its on your left arm, and the right arm is occupied at holding you with the rope...

wrap rope around leg, hold firmly with legs. simultanously wrap your left armpit in the rope to assist in holding your weight (via friction, you can use any joint to roughly "grab" things that way, not as good as a hand but it will do).. let go of rope with right arm and use it to yank off the ant from your left arm. or if you can reach a weapon, to kill it. as soon as you do be prepared for the other small ant below you to try to bit your feet. The large ant is probably not going to be a problem considering where you are and that you just stabbed it, although it need another good stab to down (it still has fight in it).
>>
No. 304858 ID: 37fdcf
File 130566842796.png - (37.03KB , 800x600 , r001-0009-062.png )
304858

--sssghWWREEEEEHHHH!!--

>tiny ant
>kill it
And how, pray tell? The thing's not climbing any further on me.

>other small ant
TRhen I'm putting some room between them and me.
>>
No. 304859 ID: 37fdcf
File 130566856378.png - (37.91KB , 800x600 , r001-0009-063.png )
304859

>make a rope harness, one handed, with legs and one hand while holding your own weight
Are you taking me for a monkey? I can't even --

Oh great it has my foot. Grandious.
>>
No. 304861 ID: 07416a

>>304859
DISTRACT THAT BIGGUN! He's gonna bite your rope and you'll be stranded! Also, probably break something during the fall.
>>
No. 304865 ID: 35e1a0

one handed halbard double swing!pull it out and smack the big ant in the face. and kick your foot to slam the little and into ether the big ant or the wall. then switch which hand is holding the rope and grab the little ant on arm.
>>
No. 304866 ID: c958bf

>>304859
If you whip the arm it's holding onto, it might let go.

Try and throw it at the big ant that's about to bite your rope.
>>
No. 304870 ID: 31f32d

>>304859
not a harness, just grab unto it with your body.... eh, you let go of the polearm so the solution is simple. Grab the rope with your right arm, remove the ant from your right arm with your left arm (currently holding rope). ideally by pulling your sword out and swatting it. then if you have the time slice up the ant at your feet, then swing back unto the big ant and stab its back with the sword.
>>
No. 304885 ID: 040a35

Big ant is going to chew up your lifeline. You have maybe one shot at doing something on the next swing, so...

Two choices: Jump, or attack. Jump is easy. Hop to your right or left to land in the alcove. I'd hop right, 'cuz of lighting.

Attack is taking your halberd, and either one-hand spearing (prop it against your shoulder) or overhead hacking it at the big ant to kill or distract.

Ignore the small ants. They'll bite, and it'll hurt, but for the love of Host, haven't we had enough falling for today?

Big elaborate plans translate badly in real-time, MrTT. Use simple words and explanations to get Player to understand you. Also, it's his left arm that has the ant, not his right arm.
>>
No. 304917 ID: 77c458

>>304885
but its not a big elaborate plan... its detailed and forward looking, that is all. I can use fewer works. Fine, less wordy


Left hand grab rope. Right hand release rope, grab sword, stab stab stab.
>>
No. 305012 ID: 37fdcf
File 130573407614.png - (39.35KB , 800x600 , r001-0009-064.png )
305012

>DISTRACT THAT BIGGUN!
>whip the arm, let go.
>one handed halbard double swing!
On it! Sorta! Agh!

>Bonk!<
--ghrweek!--

Worked! Sorta! I hope!
>>
No. 305014 ID: 37fdcf
File 130573425792.png - (36.07KB , 800x600 , r001-0009-065.png )
305014

>Jump or attack, halberd
>halberd
Uh -- I think its -- oh, fudge it. Right side, huh?

Sorry; graphical glitch. 50 feet of rope is not supposed to end there. Apologies if that changed anyone's possible decisions.
>>
No. 305015 ID: 37fdcf
File 130573429241.png - (39.52KB , 800x600 , r001-0009-066.png )
305015

Here we gooooooooo!

--schgrweeeeehk!--
>>
No. 305016 ID: 37fdcf
File 130573437628.png - (40.25KB , 800x600 , r001-0009-067.png )
305016

There! Safe, at last. I guess.

Hmn, I guess i could even bring the torch with me now. Just need a good tug.
>>
No. 305017 ID: 35e1a0

hank as hard as you can and then get out your halberd to kill giant ant when it falls down with the stuff. let gravity kill it with help from halberd.
>>
No. 305042 ID: c71597

>>305016
Tug that thing as hard as you can. Might unbalance the big ant and make it fall.
>>
No. 305454 ID: 37fdcf
File 130589757094.png - (41.54KB , 800x600 , r001-0009-068.png )
305454

>Tug, as hard as you can
On it
>>
No. 305455 ID: 37fdcf
File 130589764074.png - (37.44KB , 800x600 , r001-0009-069.png )
305455

Mmngh!
>SMACK!<
--rweeg!--
>>
No. 305456 ID: 37fdcf
File 130589771729.png - (37.10KB , 800x600 , r001-0009-070.png )
305456

>,halberd, kill giant ant when it fall
Uh, yeah -- about that part, I'm not so sure about what may (or may not) be under my feet at the moment.
>>
No. 305457 ID: c71597

>>305456
That's weird, shouldn't you be falling? Oh shit, hope it's not the grue. Anyway, halebard out and use the shaft to prod the ground a bit. Then fuck up the big ant once it lands, aim for the big glowy eyes.
>>
No. 305463 ID: a7aacd

>>305457
He's holding on to the rope.

Wait till the big ant fell, then swing yourself back into the light and start climbing to reach the torch.
>>
No. 305465 ID: 35e1a0

little ants above you, climbing rope down to you. may try to bite your hands.
>>
No. 305469 ID: 1854db

Sword's falling down, don't get hit by it.
>>
No. 305489 ID: 544dd4

>>305456
Two small ants above, are you strong enough to flip kick upwards?
>>
No. 306179 ID: 393ad2
File 130615241483.png - (36.42KB , 800x600 , r001-0009-071.png )
306179

>flip kick upwards
Not really, not from thin air.

>sword falling
Allright, I'll stick to the wall.

>little ants above
>Two small ants
Okay. I really need to get that light back...
I'll be careful with--
>>
No. 306180 ID: 393ad2
File 130615244704.png - (36.00KB , 800x600 , r001-0009-072.png )
306180

-- great, it caught my leg.
>THUD!<
>>
No. 306181 ID: c71597

>>306180
You have a hand free, reach down, grab it and then crush the fucker, or pop its head off. Then do the same to the other one, get up a bit further and light up another torch and stick it into the wall.
>>
No. 306210 ID: 35e1a0

okay now leap off and elbow drop the big ant.
>>
No. 306256 ID: c958bf

>>306181
We don't have an infinite number of torches. We should probably just deal with the ants that are on us, then climb up and get the torch we already have set and toss it down at the big ant. We might even be able to set it on fire like that, then we'd have a lot more light.
>>
No. 306331 ID: 393ad2
File 130620024966.png - (35.91KB , 800x600 , r001-0009-073.png )
306331

>grab, crush, rip head
Not enough hands. But I have enough for this.

--ghrwreee?!--

But yeah, getting some light down here is priority. I'm going back up.
>>
No. 306333 ID: 393ad2
File 130620037821.png - (35.88KB , 800x600 , r001-0009-074.png )
306333

>thump!<

>elbow drop
Later.

Hmnf. Better get going up. I guess the other ant quit...
>>
No. 306335 ID: 35e1a0

nope, the smallest ant is still on your head, big ant is starting to climb back up. throw it off you and then swing with the halberd like a lance to impale the big one.
>>
No. 306425 ID: b84932

Throw the ant as hard as you can at the other ant.
>>
No. 306445 ID: 393ad2
File 130625141916.png - (37.46KB , 800x600 , r001-0009-075.png )
306445

>throw, other ant
Well, that didn't do much.

>bonc!<
>>
No. 306450 ID: 393ad2
File 130625241050.png - (37.65KB , 800x600 , r001-0009-076.png )
306450

Hff.. almost there...

--ghwreee...--
>>
No. 306451 ID: 393ad2
File 130625245817.png - (37.87KB , 800x600 , r001-0009-077.png )
306451

--sssSSQWEEEEEEEEEE!!!--
--ghhREWEEEEEEEEEEHHHHHhhh!!!--

Ow! My ears!
>>
No. 306473 ID: c958bf

>>306451
Shake the pain off, focus on getting the light down the shaft.

Off-topic a bit, but do we still have those eggs from right after you pushed the big dead worm down the hole? Ants are known to eat just about anything and they might work as a decent distraction.
>>
No. 306482 ID: 35e1a0

okay, get all the way and ready your halberd, will probably think you are running away and so it will come over the lip after you where you can stab it.
>>
No. 306645 ID: 393ad2
File 130634463871.png - (67.94KB , 800x600 , r001-0009-078.png )
306645

--ghreweeeegh--
--sgweeeeeh--

They just won't stop, will they?

>eggs
I don 't know. Do we?

Apparently, I screwed up on the inventory screen last time. Whoops.

>halberd
Hmn. Ok. What about the torch, then?
>>
No. 306647 ID: 35e1a0

too mobile to hit from here with it, start backing up into the last room and jump back down the ledge. then wait for it too peek over the edge and then halberd to the face.
>>
No. 306650 ID: 3e8d47

Let's retreat and wait for them to pop up so we can kill them there.
>>
No. 306671 ID: 544dd4

>>306645
Boy, you really need to get you some kind of ranged weapon. Like a sling or springbow or something, even a boomerang or throwing knives so we aren't forced into these kinds of melees.
>>
No. 306752 ID: f0e3ae

Throwing one of them on another was funny...
they just got reinforcements, there are now 5 of them. Grab rope, retreat back to poo room. Don't go in the poo, use your climbing gear to climb UP through the hole you fell through and out of the nest.
>>
No. 306753 ID: 35e1a0

>>306752
no time, ants are MUCH better climbers would catch him while he was climbing.
>>
No. 307112 ID: 440a89
File 130650120302.png - (57.05KB , 800x600 , r001-0009-079.png )
307112

>retreat
Yeah.. still, I don't like the feel of leaving my ol' blade behind.

>UP the hole you fell trough
And how am I gonna do that? Not all walls are good for climbin', not to mention the roof...
>>
No. 307129 ID: 35e1a0

dammit, too many ants for one person to deal with. okay hop down the ledge and hide under it. kill the small ants as the come and then when big ant pops her head around the ledge you waste it.
>>
No. 307134 ID: f0e3ae

>>307129
not a good idea, he has VERY poor footing there (specifically, he sinks waist deep into it). Its better to just make use of the high ground and kill them as they come.
>>
No. 307148 ID: c958bf

>>307112
Oh, great. Eyes front-side, Greenie.

Looks like we're fighting our way across, and going down the other passage in the hopes that it's not as steep.

On the bright side, most of these tunnels probably interconnect. We'll probably be able to walk across to the bottom of that one passage and just grab your sword here in a bit.
>>
No. 307160 ID: 35e1a0

>>307148
naw, i agree with
>>307134
need to take them as they come and then go back to the right.
>>
No. 307184 ID: f0e3ae

You can climb out, use climbing gear, jump with a stake on each hand and jam them into the earth above you. Then climb up from there using them. But it will be slow and you probably don't have the time to do so.

And the sword! I thought you already picked it back up...

Well, looks like a king of the heel case. You have the high ground, and have enemies coming at you from both sides and nowhere to run, unless you cut through one of the groups.

On the left, you have dung heap that you will have to swim through and will cripple your fighting ability.
On the right a sheer drop that will cripple your fighting ability. Breaking through either group is too risky at the moment (but if I had to choose, I would go to the right, jump ON one of them and run deeper).

Most likely you just need to make a stand here with your halbard. Kill enough of them to gain the time to go grab the sword, or swim to get the potion we left here.
>>
No. 307186 ID: 07416a

>>307184
Yeah, fight until you get a break and then go get the sword.
>>
No. 307348 ID: 440a89
File 130660268812.png - (34.41KB , 800x600 , r001-0009-080.png )
307348

Stand ground until they stop... yeah.

It's not like I have a whole lot of options, heh?
Allright.
>>
No. 307351 ID: 440a89
File 130660331777.png - (38.16KB , 800x600 , r001-0009-081.png )
307351

Let's do this.
>thuk!<

--ghrreeegh...--
>>
No. 307357 ID: 28e94e

>>307351
Bust the big one's skull open. The ant's probably going to fall with the halberd still in it so watch out.
>>
No. 307358 ID: 4f3c8c
File 130660619798.png - (39.17KB , 800x600 , r001-0009-082.png )
307358

Hff! Not close enough.
>>
No. 307362 ID: 4f3c8c
File 130660702871.png - (39.60KB , 800x600 , r001-0009-083.png )
307362

"... ye-- hyAH!"
>SCRLARK!<

Heavy Demon Ant takes damage: -1 HP
Heavy Demon Ant falls

>>
No. 307363 ID: 4f3c8c
File 130660752599.png - (37.18KB , 800x600 , r001-0009-084.png )
307363

Wh-whooa -- almost no footing he-
No
Wait

Stuck!!
>>
No. 307365 ID: 35e1a0

drop it and jump into the glob of stuff on the other ledge. then jump down. take torch with you. get sword and halberd back down there. then follow the passage down.
>>
No. 307366 ID: 28e94e

>>307363
Twist and pull, with any luck it'll come loose before you lose it. If not, we'll just hop on down and use our bare hands in the mean time.
>>
No. 307367 ID: c958bf

>>307363
The bottom of the passage looks clear. I'd say ride the ant down and let its body break your fall, but you could hurt yourself.

Drop the halberd, grab the torch, then get down there and get ye weapons.
>>
No. 307385 ID: 4f3c8c
File 130661740914.png - (36.49KB , 800x600 , r001-0009-085.png )
307385

>drop the halberd
Okay!

>take the torch
>grab the torch
I'll -- ack!
>>
No. 307386 ID: 4f3c8c
File 130661745795.png - (38.52KB , 800x600 , r001-0009-086.png )
307386

Going-- no time to--

THIS BETTER WORK, YOU SONS OF A BITCHES!
>>
No. 307387 ID: 4f3c8c
File 130661750991.png - (40.21KB , 800x600 , r001-0009-087.png )
307387

>thmph!<
>SQULRRCH!<

Agh!

--ghwreekh!--
>>
No. 307388 ID: 35e1a0

drop the torch and get yourself off the ledge and drop again. use ants on you as padding.
>>
No. 307400 ID: 28e94e

>>307387
Use ants to absorb impacts
>>
No. 307483 ID: f0e3ae

Drop the torch to the level below, drop yourself down to where your halbard and sword are. Do so at a bit of an angle so you aren't landing on the torch... Your hands will be free to help absorb the fall, knock out ants from face and back, and then grab either weapon to start fighting them
>>
No. 307574 ID: 4f3c8c
File 130665302054.png - (39.76KB , 800x600 , r001-0009-088.png )
307574

>THUD!<

MmmmngggGGGH!
>Slllch!<

G'dammit.
>>
No. 307575 ID: 4f3c8c
File 130665311369.png - (38.24KB , 800x600 , r001-0009-089.png )
307575

>hands free, fall
Hey, I know how to take a drop, thanks. They taught that in the Academy.

>ants, absorb impact
Now, thats just silly.
>>
No. 307576 ID: 4f3c8c
File 130665329427.png - (37.17KB , 800x600 , r001-0009-090.png )
307576

Now, get sword, get halberd, get torch, I know -- but do we have a plan about what we'll be going to do next, bunch of --

Is that-- what's an ant doing on my arm?
>>
No. 307579 ID: 35e1a0

incoming from above! dodge roll!
>>
No. 307580 ID: f0e3ae

Its most likely gonna bite you. No time to grab everything cause 3 more are diving at you.
Grab the ant on you, its small enough, and pull it away. Do that while dashing at your sword. Hopefully you can toss this ant and grab your sword fast enough to slash some of those diving ants out of the air.
>>
No. 307611 ID: 44b73c

>>307576
BLOW IN ITS FACE~!

naw do whatever.
>>
No. 307613 ID: c71597

>>307576
Grab your sword and start slashing the incoming ants.
>>
No. 307614 ID: 28e94e

>>307576
Ignore that guy, instead grab the nearest weapon/torch and use it to beat off the three others jumping down towards you.
>>
No. 307630 ID: 4c7b39

Roll onto the ant and take it down with your weight while grabbing your sword. Hopefully, this will also ensure that you don't get dogpiled by the three after your delicious head.
>>
No. 307800 ID: 4b3731

Hop three steps forward! Smack the small ant against the handle of your sword! Take your sword and your torch!

Then prepare to face the three other ants that just missed you by three steps.
>>
No. 308028 ID: abec0f
File 130685378288.png - (54.93KB , 800x600 , r001-0009-091.png )
308028

"AAAAAAAAAAHHHH!!!"
--shgree??--
>>
No. 308030 ID: abec0f
File 130685554046.png - (53.29KB , 800x600 , r001-0009-092.png )
308030

>THCRAK!<
Critical Hit: Head
Critical Hit: Legs
Critical Hit: Legs
Critical Hit: Legs
Demon Ant suffers a critical existence failure


Owg-- gah! I just can't escape these things!
>>
No. 308032 ID: 92fd3d

>>308028
theres a even bigger ant visible there.

better start throwing ants to make room for a fight, then after you slay all the tiny ants, we will see what we can do about the big eyes.
>>
No. 308033 ID: 35e1a0

just keep fighting. once the queen is dead you will be in the home stretch.for now kill hair muncher then rush forward and kill the one in front of the big one.
>>
No. 308035 ID: f0e3ae

he has a sword now, don't throw them STAB them... throwing them means they will come back at you. There is one on your head and one in front of you. Stab the one on your head first.
>>
No. 308049 ID: 28e94e

>>308030
Use your momentum to finish the rest of the small ants. There's a couple of big ones on the opposite wall, it looks like.
>>
No. 308176 ID: f0e3ae

the ones on the opposite side look more like 1 bit and 1 massive-huge. I am thinking we found the queen or something. But don't get distracted, focus on the closer threats
>>
No. 308227 ID: c958bf

>>308030
Kill the two little ants, then, as soon as you're able, throw the torch across the gap ahead of you.

I wanna see how big a motherfucker that ant across the way is.
>>
No. 308495 ID: ee7eaf
File 130703292805.png - (54.00KB , 800x600 , r001-0009-093.png )
308495

>STAB them
>tac!<

Trying! Ugh, no angle.
>>
No. 308496 ID: ee7eaf
File 130703300337.png - (54.04KB , 800x600 , r001-0009-094.png )
308496

At the least, the one on my arm finally fell somewhere. Gotta be careful with this plataform--

>thump!<
--reeeegh!--

- and there were three of them -- right, third one's approaching.
>>
No. 308498 ID: 35e1a0

while that one is in the air slash it and then go full offense and get rid of those two on the big corpse.
>>
No. 308720 ID: 1854db

>>308496
Slicy-dicy. Hmm. I worry about one of these ants biting the platform's support off. Don't go too far onto it.
>>
No. 308740 ID: ee7eaf
File 130711327882.png - (52.58KB , 800x600 , r001-0009-095.png )
308740

>one in the air
Already kicked him away.

>those two, big corpse.
Allright.
>>
No. 308741 ID: ee7eaf
File 130711334430.png - (54.73KB , 800x600 , r001-0009-096.png )
308741

>slashkt!<
--ghwrek!--

Demon Ant takes damage: -1 HP
Demon Ant falls

>>
No. 308743 ID: ee7eaf
File 130711343309.png - (54.27KB , 800x600 , r001-0009-097.png )
308743

>plataform support
Y'know what, you're right in one thing there. I need to relocate.
>>
No. 308747 ID: ee7eaf
File 130711355004.png - (54.86KB , 800x600 , r001-0009-098.png )
308747

And for that--

--sssgreeeeeeh!!!--
--ghghreWWWWEEEEERRRGH!--

>>
No. 308748 ID: ee7eaf
File 130711359357.png - (72.37KB , 800x600 , r001-0009-099.png )
308748

--rrrwreeeegh!--

-- gotta relocate this!
>>
No. 308757 ID: 35e1a0

some kind of box right below you. stab behind you to get the one jumping at you and see if you can twist and stab the one dropping from the roof in the same motion.
>>
No. 308761 ID: 1854db

Drop down just below the start of the platform, there's a ledge. And something interesting-looking there, too! Make sure to grab your halberd first.
>>
No. 308776 ID: 07416a

>>308748
Yes, what appears to be a chest below you. Also a realllly biggun that is running away. It doesn't want to meet you, so I suspect YOU want to meet it.
>>
No. 308788 ID: 26b7ca

i think the ant is actualy going for his footing

anyway. im hoping that torch wont lit the webbing. also i was pretty sure ants dont use webs.

i would really dislike to have you fighting on the platform. you should use the cave entrance to pin the big ant and the smaller ones in only one direction.
>>
No. 308844 ID: ee7eaf
File 130713670633.png - (79.48KB , 800x600 , r001-0009-100.png )
308844

>drop down
>grab halberd

Going!
>>
No. 308845 ID: ee7eaf
File 130713677738.png - (84.35KB , 800x600 , r001-0009-101.png )
308845

Whoops, I didn't--

"Waaaaa--"
>>
No. 308846 ID: ee7eaf
File 130713684912.png - (87.08KB , 800x600 , r001-0009-102.png )
308846

>THUMP!<

"--AUGH!"

That -- uff -- gone better.
>>
No. 308849 ID: 35e1a0

kill ant on your head. then get ready for the ones up there to drop and a big one under you coming over the ledge.
>>
No. 308853 ID: 28e94e

>>308846
DU Core #2 on the next platform!
>>
No. 308860 ID: 7aedd2

Make sure to either check that chest soon or knock it below with you (hoping nothing inside breaks)
>>
No. 308878 ID: 1854db

Seems like using your fists or smashing the ants against walls works best on the small ones if they're crawling on you.

Btw, there's a big ant coming up from below this outcropping. Just be aware. Try to just stuff everything in your inventory for now, we can actually open the chest later and that looks like it's possible to carry.
>>
No. 309020 ID: ec3334
File 130719312862.png - (86.88KB , 800x600 , r001-0009-103.png )
309020

>ant on your head
Got it.

--egh?--
>>
No. 309021 ID: ec3334
File 130719329204.png - (87.46KB , 800x600 , r001-0009-104.png )
309021

"NnnAH!"

>SKLRK!<
Critical Hit: Head
Demon Ant suffers a critical existence failure

>>
No. 309022 ID: ec3334
File 130719346692.png - (87.68KB , 800x600 , r001-0009-105.png )
309022

>big one
Yeah, and the smaller ones are preparing to move. I don't have time to search the box; it won't fit the bag, but I can lug it under my arm.

At least the halberd's loose now. What's the plan?
>>
No. 309023 ID: 28e94e

>>309022
You've got an ant about to fall on your head and a big one coming up the side of the ledge. Tear the halberd free, shove the corpse over the edge and take a swing at the small ant as it falls.
>>
No. 309034 ID: f0e3ae

Good news is, you are faster and more deadly.
Bad news is that you are outnumbered, and since they climb extra surrounded.
I am curious as to the contents of the box but we have to keep moving and we have to keep killing in order to get an advantage. Looting comes later.

run, grab the halbard and use it on the huge ant, then use your momentum to jump to the next lower level while holding it to wrench it from the wall, making it fall backwards. Hopefully causing it to fall backwards plus injuring it will allow an easy kill, finishing it off with sword.

After that you just need to finish off the rest and climb back up for your box and torch.
>>
No. 309039 ID: 35e1a0

can't move without the torch, no light other then it. kill small ants as they come and shove big corpse to knock big ant climbing off.
>>
No. 309106 ID: c958bf

>>309022
Push the corpse over the edge of the rock you're standing on to delay the big ant coming your way.

Then make with the hack and slash with your sword against the little ones. Waste as little energy as possible. You never know when reinforcements will show up, and we don't need you getting tired out.
>>
No. 309561 ID: 51481b
File 130738472588.png - (87.87KB , 800x600 , r001-0009-106.png )
309561

Stand ground, fine. Because it worked pretty well so--
>>
No. 309562 ID: 51481b
File 130738481101.png - (88.86KB , 800x600 , r001-0009-107.png )
309562

-- FAR!

>SLACKH!<
Demon Ant takes damage: -1 HP
Demon Ant falls

>>
No. 309563 ID: 51481b
File 130738489263.png - (87.13KB , 800x600 , r001-0009-108.png )
309563

>shove the corpse
Done!

>tmp!<
--ghwre?!--
>>
No. 309564 ID: 51481b
File 130738495346.png - (89.05KB , 800x600 , r001-0009-109.png )
309564

Huh. That.. went better than I thought.
--schrweeeeeeeeeeeeee!--
>>
No. 309565 ID: e41ad5

Little guy jumping in above and behind.
>>
No. 309573 ID: 7f017c

*claps*

good show Player, by the power invested unto me by being a small part of a magical orb, I give ye the title 'Slayer of Demon Ants'

But yeah, one immediate threat above and behind, one possible threat above, but not active.
>>
No. 309574 ID: 28e94e

>>309564
One more small one on the platform above you, and a tiny one jumping over your head. Once those are dealt with, loot the box and grab DU Core #2.
>>
No. 309595 ID: b84932

Tiny one sneaking up from behind whilst another tiny one is leaping towards your head.
>>
No. 309687 ID: c958bf

>>309564
Yeah, right behind you, maybe a little smaller than your arm.

It looks small enough. Grab it before it lands on you and just crush its head in your hand.
>>
No. 309702 ID: a6dd15

>>309564
Keep killing, we've got two more left and then you can get a breather, perhaps try out your skills at lockpicking.
>>
No. 309918 ID: f0e3ae

two hostiles in range.
One ON your halbard coming at you.
One in the air, jumping at you.
Try to finish both off before the rest get in range.
>>
No. 310163 ID: 51481b
File 130745540943.png - (84.77KB , 800x600 , r001-0009-110.png )
310163

>One ON your halbard
Not anymore!

--gree!--
>>
No. 310164 ID: 51481b
File 130745608304.png - (85.31KB , 800x600 , r001-0009-111.png )
310164

Now to take care of this little -- hey!
>>
No. 310165 ID: 51481b
File 130745661428.png - (85.17KB , 800x600 , r001-0009-112.png )
310165

And now it flees away. Figures.
Hmn, these ants are pretty smart allright. I don't think they'll rush in without knowing they have a chance.
>>
No. 310166 ID: 51481b
File 130745685316.png - (84.17KB , 800x600 , r001-0009-113.png )
310166

This should give me enough time to check this box.
Lock's pretty useless. Rusted. Hmn..

Well, I don't know who left this here, but it's here way too long. More paper money, alot of it useless... and these.. huh.

Player acquires 4 Glass Wands
Player acquires 26 credits


I've got no idea of what these are for.
>>
No. 310167 ID: 7f017c

Eh, we see them as 'glass wands', might be some form of magical implement? Fortunately, you don't have to try and figure it out alone, far too much trouble around here, store them away and get ready to fight.

Far as we know at this moment, the one's you tossed aren't dead from the fall. Try getting back to the torch if it seems at all possible, threaten the Demon Ants to get them to go far enough away so you don't get pounced. Else if you have to go down... well, we better begin looking for a safe way and fast.
>>
No. 310168 ID: a6dd15

Given the paper money is was doubtlessly a previous adventurer's stash. As for the wands, do they look any different upon inspection? Hmmm they are probably some kind of lower level spell container, generally it's a pretty simple point-n-zap interface of sorts so even the simplest buffoon can utilize them.
>>
No. 310183 ID: f0e3ae

Glass wands sound fragile. Store the new loot later... right now you need to press the advantage. Drop the halbard and pull your sword and kill the little ant on the wall in front of you, it has nowhere to run or hide. Be ready for the medium one above you to jump you when you are so 'distracted'. Being ready for it with your sword should allow you to slash it midair.

As far as storage, any way to fit this box in your backpack as a whole? do you have something soft to wrap the wands with?
>>
No. 310184 ID: 35e1a0

could be magic amplifying devices. like point it at something and less magic power is needed to cast a spell. once no ants are around we will need you to hold one and point it upward. will see if we can get a light spell out of you with one.
>>
No. 310331 ID: d1773e

lit something on fire, drop it?

this rabbit hole goes deep...
>>
No. 310368 ID: 1854db

>>310166
To get your torch back you'll have to disrupt the platform by hitting it with the halberd.
>>
No. 311861 ID: 1a6ed2
File 130780296891.png - (84.96KB , 800x600 , r001-0009-114.png )
311861

>kill the little ant
On i-- hey! You're not allowed to dodge!
>>
No. 311862 ID: 1a6ed2
File 130780303635.png - (83.62KB , 800x600 , r001-0009-115.png )
311862

Hmnph! At least I won't have to worry about it.

>magical implement
>lower level spell container, point-n-zap interface, bufoon
Likely. Hmn, it might be one of those single-use stuff. Maybe I can even use it, as long as figure out how it works.
All four look the same to me, though.

>magic amplifying devices
Then they'd be useless to me, I don't know any -- I have no idea how a spell is cast, at all.
If this is for powering up somerthing I have, I just don't have it.
>>
No. 311863 ID: 1a6ed2
File 130780312401.png - (86.21KB , 800x600 , r001-0009-116.png )
311863

>get, torch, disrupt the platform
I'd rather do this...

Hup!
>>
No. 311864 ID: 1a6ed2
File 130780327558.png - (85.05KB , 800x600 , r001-0009-117.png )
311864

Hagh! Mn!
>>
No. 311865 ID: 1a6ed2
File 130780337374.png - (85.03KB , 800x600 , r001-0009-118.png )
311865

Hmnph!
"Okay, little demon. What'll be now?"
>>
No. 311866 ID: 1a6ed2
File 130780352640.png - (84.59KB , 800x600 , r001-0009-119.png )
311866

Hmn. Shouldn't surprise me, it didn't move at all all this time....

Now, only need to choose where to go. Yes, I know, the thingy down there, but after that?

There's some hot wind coming from below, but then there's lots of squeegering coming from down there...
There's lots of squeegering coming from all directions, actually. Dammit.
>>
No. 311868 ID: 0d095c

When in doubt, smoke em out. Perhaps we can set this nest on fire. You appear to be in a ventilation chamber, so if you can block it up with those wooden platforms, or ignite one and drop it down, you can kill the whole nest of the buggers. Or perhaps just antagonize them into swarming and wiping out the countryside. On second thought, perhaps we should get the fuck out of here. Go WEST.
>>
No. 311869 ID: f0e3ae

Problem with fire is that humans need to breath too and are highly vulnerable to fire.
The demon ants? who knows how fire resistant they are.
>>
No. 311883 ID: 35e1a0

yes, the west tunnel sounds good.
>>
No. 311892 ID: 28e94e

>>311866
West is least likely to result in a horrible gruesome death by fire or demonic insects.
>>
No. 311938 ID: a6dd15

Go west young man!
>>
No. 312278 ID: c958bf

>>311866
From what we see, our left is the direction you're facing, or toward the torch from the entrance you came in through.

There's an opening on the far left wall that would likely be easier to explore and come back from than going downward.

Ignore every direction with lots of heat coming off of it. Heat signifies either activity or rotting, neither of which are very good ideas to go running off towards.
>>
No. 343729 ID: 80b195
File 131464256315.png - (16.67KB , 800x600 , r001-0009-120a.png )
343729

>>
No. 343731 ID: 80b195
File 131464275105.png - (82.30KB , 800x600 , r001-0009-120.png )
343731

Hmn, the other ant ran away too. Better this way.

>smoke em out
Did you even see the size of this thing? I could open a leather tanning business around here and nobody would even cough.

>west
Understood. Let me get this thing...
>>
No. 343732 ID: 80b195
File 131464278395.png - (74.97KB , 800x600 , r001-0009-121.png )
343732

Hup!
>>
No. 343733 ID: 80b195
File 131464321042.png - (98.87KB , 800x600 , r001-0009-122.png )
343733

Oh, there's nothing there. Just yet another of those useless things.
>>
No. 343738 ID: 80b195
File 131464380801.png - (88.42KB , 800x600 , r001-0009-123.png )
343738

"Auf!"
>>
No. 343739 ID: 4bdd79

>>343738
Acquire BOOLIT.
>>
No. 343743 ID: 80b195
File 131464469821.png - (70.96KB , 800x600 , r001-0009-124.png )
343743

>Acquire BOOLIT
Ehr. Might as well have it.

Player acquires DU Core
>>
No. 343744 ID: 07416a

>>343743
Was that a chest up there?
>>
No. 343752 ID: 80b195
File 131464669141.png - (66.17KB , 800x600 , r001-0009-125.png )
343752

>chest
Yep. We've been there a few minutes ago, it had... four glass wands and some of that ... weird paper currency they use in the village.

I wonder if that'll ever be useful again.

Hup!

Allright, time to follow...
>>
No. 343753 ID: 80b195
File 131464683739.png - (62.68KB , 800x600 , r001-0009-126.png )
343753

... ahead.

Turn by turn obviously isn't working, but I can't just vanish with a hiveful of ants.

I'll be semi-available on IRC to discuss solutions to this situation. Whatever set of rules we can come up with will probably posted in /dis/.

>>
No. 343761 ID: 07416a

>>343753
Oh. An egg chamber. This will be wonderful.
>>
No. 343764 ID: 35e1a0

i don't see any way to climb up there without getting swarmed by ants. go back and down
>>
No. 343789 ID: 1854db

Can you make the jump up to that platform?
>>
No. 343966 ID: 80b195
File 131473223163.png - (73.89KB , 800x600 , r001-0009-127.png )
343966

>egg chamber
.. these look like rocks. The water is pretty clear.

>back and down
Where I'll be swarmed my possibly more ants?

>jump
... not really. Maybe with a little boost, or if I had something to lasso on...
>>
No. 343996 ID: 1854db

There's some spider web dangling up there. Maybe you can grab that and swing over, or grab onto the other spider web. Toss your torch up first if you're confident.
>>
No. 344109 ID: 80b195
File 131475983589.png - (88.38KB , 800x600 , r001-0009-128.png )
344109

>spider web dangling
Too high, and... I don't think swinging would work.

>other spider web. Toss your torch up
At the least, I'll have both hands to do this. Hup!

>splrk!<
>>
No. 344111 ID: 80b195
File 131475997574.png - (86.14KB , 800x600 , r001-0009-129.png )
344111

... huh. That was unexpected.
And I just attracted unwanted attention.

Let's speed this up. Next decision point will be five moves from now. Better start getting strategical, folks.
>>
No. 344119 ID: 1854db

>>344111
You've had good success slicing them as they jump at you. Let's do that.

Stay out of the water, it'll limit your maneuverability. If the ants go into it, then that's a bonus for us.

Hmm... if you stacked those crates you could get up there, I bet.
>>
No. 344165 ID: b1f0e2

Lucky you these are giant ants, giant ants eat more and have much smaller populations than smaller ants. So rather then being swarmed by millions and being stripped to the bone you are attacked by relatively small groups which you can kill with sword and halbard. So do that, get out halbard for its extra reach, let them fall into water, kill them and if one gets too close pull out your sword and slash at them.
>>
No. 344457 ID: 80b195
File 131484844087.png - (88.03KB , 800x600 , r001-0009-130.png )
344457

>giant ant hive battle analisys
Well, if thy were millions of small ants I guess I could rum over them or something, but as it is--

>halbard
On it!
>>
No. 344459 ID: 80b195
File 131484850703.png - (88.81KB , 800x600 , r001-0009-131.png )
344459

--hhhrgreeeeee--

"Oh, again?"
>>
No. 344460 ID: 80b195
File 131484859746.png - (90.30KB , 800x600 , r001-0009-132.png )
344460

>slicing, jump at you
Why fix something that works, eh?

"Off with you!"
--reeeeeeeeee!--
--sssgreeeeee--
>>
No. 344461 ID: 80b195
File 131484866354.png - (89.76KB , 800x600 , r001-0009-133.png )
344461

"And you!"
>whok!<

--gree- --
>>
No. 344464 ID: 80b195
File 131484871558.png - (91.93KB , 800x600 , r001-0009-134.png )
344464

>tchBSH!<

And...
>>
No. 344466 ID: 80b195
File 131484879669.png - (91.77KB , 800x600 , r001-0009-135.png )
344466

"DONE!"
>TCHBLRSK!<

Demon Ant takes Damage: -1 HP
Demon Ant falls

>>
No. 344472 ID: 80b195
File 131484937831.png - (87.77KB , 800x600 , r001-0009-136.png )
344472

... and now that we established they can't approach me while I'm on my guard, they stopped jumping. Time to work on what to do next....

The rocks here -- assuming they're rocks -- are porous, that should give me enough footing to walk around the water. At least is no worse than the clay I've been walking on all this time. It seems to be too deep for most ants too.

Which begs the question, if I'm going for one of those crates, how I'm gonna do it without getting ants on my head again.

... not to mention I think I can hear these squeeking theirs in my head by now...

--ssssghreeeeeeehhh....--
>>
No. 344481 ID: 07416a

>>344472
If it's not too heavy lift the big un over your head as a shield and dash forward. It's probably too heavy. If you can't, toss your sword at the web and try to slice it.
>>
No. 344612 ID: e8cd4a

>>344481
sounds good. do it
>>
No. 344629 ID: 968f61

>>344472
Can you see the big one a little ways past the not so big one at the edge of the platform?

If you can, throw the DU core at its face in an attempt to bait it into attacking you.
>>
No. 344630 ID: 35e1a0

>>344629
can't throw those things man. he can drop them so if we got ABOVE a bug and let it go, would probably do considerable damage.
>>
No. 344632 ID: 28e0ce

Draw your sword to protect yoursElf, then jar the wooden thing with the halberd until the string snaps.
>>
No. 344681 ID: 28e0ce

That's an idea. Toss the du core up there after bouncing it a bit, the weight just might snap it.
>>
No. 344690 ID: 28e0ce

That's an idea. Toss the du core up there after bouncing it a bit, the weight just might snap it.
>>
No. 344698 ID: 4bdd79

>>344472
The other two are not a problem. Your main concern is the huge guy there. Your best chance at killing him is to make him fall into the water, preferably by knocking that platform down while he's on it. Try tearing down the web, maybe?
>>
No. 345081 ID: 80b195
File 131502077347.png - (89.10KB , 800x600 , r001-0009-137.png )
345081

>lift the big un, shield
I'm not use how heavy those things are, but it's a thought.

>Throw, DU core
>toss DU core
>can't toss, heavy, drop
Actually he's right, these things are solid 'dense material', whatever it is. but I'm sure I can hup!
>>
No. 345082 ID: 80b195
File 131502085146.png - (90.82KB , 800x600 , r001-0009-138.png )
345082

>tchblmp!<

... I guess I can't.
>>
No. 345083 ID: 4bdd79

>>345081
It's going to fall short, catch it before you lose it.
>>
No. 345086 ID: 80b195
File 131502111735.png - (87.60KB , 800x600 , r001-0009-139.png )
345086

I'll be keeping that thing to drop on someone's head as you suggested.

>jat, string snaps
>huge guy, make him fall, knocking that platform
An idea as good as any.

--hreeeeeeeee...--
>>
No. 345088 ID: 80b195
File 131502122548.png - (91.09KB , 800x600 , r001-0009-140.png )
345088

Hup!

>tchnk!<
--hrrrwreeeee!--
--scgghwrreeee!--


Oh why am I -- ugh!
>>
No. 345092 ID: 80b195
File 131502138098.png - (89.21KB , 800x600 , r001-0009-141.png )
345092

That was a longshot anyway. Now I have a halberd and a torch stuck into webs.

And naturally, those creatures quiet down as soon as I draw my blade. But they can't shut up.

--reeeeeeeeeehhhhh....--
>>
No. 345095 ID: 35e1a0

keep back up. use the box as cover.
>>
No. 345099 ID: e8cd4a

you can do it ! they aren't being exceptionally aggressive. will it be a problem moving boxes while keeping the blade out ?
>>
No. 345147 ID: 40cb26

Note that there are two boxes in the water there. I don't know how sturdy they will be from sitting in the water but its worth a shot. Stack them and climb them, you should at least reach your halberd again.
>>
No. 345285 ID: 80b195
File 131509957273.png - (90.51KB , 800x600 , r001-0009-142.png )
345285

>keep back up
Ain't taking my eyes off it.

>moving boxes, keeping the blade out
Yes. Unlike those ants, I only have four limbs at my disposal; two of them I'm using to walk around this pit.

>boxes, stack, halberd
Climbing on the halberd's gonna leave me open, but that's better than waiting more of them to come and surround me.
>>
No. 345289 ID: 80b195
File 131510018444.png - (89.14KB , 800x600 , r001-0009-143.png )
345289

Hrmn. The wood's solid -- or was, but the crate is empty. It should be still good for whatever we need it.
>>
No. 345294 ID: 80b195
File 131510131493.png - (90.97KB , 800x600 , r001-0009-144.png )
345294

>TCHBLHSH!<

Aghrrlgbb--
>>
No. 345296 ID: 35e1a0

dammit, it's hard to tell where things are from this angle, didn't think it could do that. stay calm and go for an eye.
>>
No. 345298 ID: 715620

Go for the eye!
>>
No. 345332 ID: 4bdd79

>>345294
Shit, stab stab stab like your life depends on it because it does
>>
No. 345414 ID: 80b195
File 131514142594.png - (89.96KB , 800x600 , r001-0009-145.png )
345414

>Go for the eye!
Mngh!

>wok!<
--ghrrrttgrrrgh--
>>
No. 345415 ID: 80b195
File 131514159185.png - (90.02KB , 800x600 , r001-0009-146.png )
345415

... great. Can't reach it. Pinned here.

Do I really need to remind you to think a few more moves ahead from now on? Pretend Player can handle more info now. Or, we could still be here in 2013.
>>
No. 345416 ID: 35e1a0

pushing straight up wont work, is too heavy. push backwards towards the box, it has it's weight on you and it, so push backwards should cause the box to tip and pull it along for the ride. then rush forward and grab the sword again and look out for the ones above. if they haven't dropped then charge and stab the big one's eye's out.
>>
No. 345429 ID: b1f0e2

roll sideways, try to use leverage to break one of its feet.

Then stab it with the sword until dead, then jump up and grab your halbard.
>>
No. 345447 ID: 4bdd79

>>345415
Push it off balance, grab the halberd, let gravity do the rest. Once he's dead just pick off the others as they come.
>>
No. 345465 ID: 968f61

>>345415
Its joints are the weakest part of it, including the joints between its body segments(head to middle, middle to back end); they're squishy compared to the rest of it. Ignore its eyes, go for its neck, its head should come off easily.
>>
No. 345585 ID: 80b195
File 131519121113.png - (89.25KB , 800x600 , r001-0009-147.png )
345585

>push backwards, box
Ok. Mbgh. Breathe. Wait. Calm...
>>
No. 345586 ID: 80b195
File 131519133140.png - (87.58KB , 800x600 , r001-0009-148.png )
345586

Mmneeeeave.... g'dammit... not... ughk...

--rrrgghrreeehrk--
>>
No. 345587 ID: 80b195
File 131519152643.png - (89.41KB , 800x600 , r001-0009-149.png )
345587

....nnngggghaaakk--

--greee??--
>>
No. 345588 ID: 80b195
File 131519165782.png - (91.28KB , 800x600 , r001-0009-150.png )
345588

>TCHBHSHHH!<

Swordswordswordswor--
>>
No. 345592 ID: 80b195
File 131519206347.png - (90.88KB , 800x600 , r001-0009-151.png )
345592

-- "haaaack--KOFF! Agh! Fuck' HURTS dammitshit!" I think I need a new lung agh! Never swimming again!

--heeer--ghreeeek----
>>
No. 345598 ID: 1854db

Stab it right in the eye. Right in the fuckin' eye.
>>
No. 345600 ID: 80b195
File 131519315421.png - (89.16KB , 800x600 , r001-0009-152.png )
345600

>joints, neck, easily
On it!

--..hreeeegh? sgreeeeeeeeeh!--
--ghwreeeee!--

>>
No. 345604 ID: 80b195
File 131519404861.png - (90.17KB , 800x600 , r001-0009-153.png )
345604

>Stab it right in the eye.
I'll owe you that one for later

>SLKKT!
Critical Hit: Neck
Heavy Demon Ant can't feel its toes anymore.

>>
No. 345606 ID: 35e1a0

tuck and roll. incoming from above! us this big ant as a platform. after dispatching the ant coming from above run and jump off it's head to grab the halberd.
>>
No. 345614 ID: 1854db

>>345604
Keep fighting using the big ant as a platform to maintain maneuverability.
>>
No. 345633 ID: 4bdd79

>>345604
Take out the next ant. Stand on the big ant's corpse and cut down the next two when they come. At this point it's pretty much won.
>>
No. 345635 ID: 8b22c1

>>345604

If the blade's stuck, take something else out-quickly-and thrust it upward. An ant is about to fall on your head again.
>>
No. 345645 ID: b1f0e2

Above you! Falling ant! Use its momentum to impale it on sword. Be ready for other two. Big ant is done for.
>>
No. 345649 ID: 80b195
File 131522692305.png - (91.44KB , 800x600 , r001-0009-154.png )
345649

>incoming from above!
>Above you!

>ant as platform
>take out next ant. Stand
Right! I'm going to -- wait--
>>
No. 345650 ID: 80b195
File 131522708442.png - (87.65KB , 800x600 , r001-0009-155.png )
345650

Whatsa--
>chomp!

My wrist! Cats damn this thing! How did it get me in a lock?!!

[i]--sgreeeeeee!--[\i]
>>
No. 345655 ID: 4bdd79

>>345650
Use your weight to crush that ant while you stab the second ant with your sword.
>>
No. 345683 ID: 968f61

>>345650
Do not move. Angle your sword at the one falling at you, let its own weight run it through.

Once that's taken care of, force the one on your back underwater; ants shouldn't be able to hold their breath, and, for lack of time to explain it better, they breathe through their skin.
>>
No. 345778 ID: 07416a

Tis a good plan, drown the fucker
>>
No. 345887 ID: 80b195
File 131528284956.png - (88.46KB , 800x600 , r001-0009-156.png )
345887

>stab the second ant
>Do not move. Angle your sword
Okay! It's gonna fall right trough the what the crap?
>>
No. 345888 ID: 80b195
File 131528300580.png - (86.86KB , 800x600 , r001-0009-157.png )
345888

>drown
>drown
>breathe trough their skin
This better work better than ske--

--shhgrwreeeeeehhhh!--
>>
No. 345890 ID: 80b195
File 131528322375.png - (88.64KB , 800x600 , r001-0009-158.png )
345890

>SCHLKKT!<
"FUCKIN' SHIT!"

Critical Hit: Face (eye)

>CRA-KTHNK!<
Demon Ant falls
>>
No. 345891 ID: 80b195
File 131528337276.png - (87.19KB , 800x600 , r001-0009-159.png )
345891

>TCHBHShhrrrlbblbn<

-ker...
>>
No. 345892 ID: 80b195
File 131528348958.png - (86.73KB , 800x600 , r001-0009-160.png )
345892

.. where--
Oh, you're not going anywhere now my little friend.

-- ... --
>>
No. 345893 ID: 80b195
File 131528359858.png - (87.57KB , 800x600 , r001-0009-161.png )
345893

.... curses and ... ugh.
Facing it off. Great idea that turned out to be, huh?

... shit ...
>>
No. 345898 ID: 35e1a0

maybe you should pour that other heal pot into your eye hole. fighting without depth perception is a LOT harder.
>>
No. 345902 ID: 07416a

>>345898
Most def.
>>
No. 345907 ID: 715620

Sorry bro. Toss a box at that ant to get it to fuck off, then get your eye back with that potion. Motherfuckers.
>>
No. 345920 ID: 80b195

I hate to seem to 'sway' decisions, but I think I should point this out.
There is only one potion. Player isn't made of HP. Both a demonic insect's maw and a lack of depth perception will screw his fighting ability; you're just choosing which problem you want to stick with.

>>
No. 345923 ID: b6edd6

Wait, did you get hit in the eye or did the ant?
>>
No. 345924 ID: 35e1a0

then chug it and have the eye at least grow back and be all pure white and useless, but cool.
>>
No. 345980 ID: b1f0e2

wait, so player now has an injured eye AND an injured hand?... shit.
And we are sure that the one remaining potion is not enough to heal both?
I would go with fixing the eye then and hope you find a second potion for your hand.

Also before drinking potion attack and finish off that last ant watching you from shore, or at least scare it off so you have room.
>>
No. 345989 ID: b6edd6

If both an eye and a hand are damaged, I say you should go with healing the eye. Hands have a much higher chance of (eventually) healing naturally.
>>
No. 346664 ID: 80b195
File 131551773066.png - (88.26KB , 800x600 , r001-0009-162.png )
346664

>toss a box
There were two boxes here-- one of them is destroyed. We'll have to see what we can do with the other... I think there's a beam here somewhere too. Its kinda dark.

>plumkp!<

Ugh. Can't even hit...
>>
No. 346665 ID: 80b195
File 131551793621.png - (88.32KB , 800x600 , r001-0009-163.png )
346665

>heal pot, eye hole
Mmnf. And now I know, cure potions Can grow an eye back, somehow; maybe because its really fresh... in any case, I'll have to be more careful from this point on.

+0 HP

My hand's good though, no worries there.
>>
No. 346716 ID: 4bdd79

>>346665
There's an interesting-looking object in the water behind you, take a look. Also, be ready to kill that last ant with whatever weapons are available.
>>
No. 346717 ID: 35e1a0

>>346716
hmmm *zoom* he's right. think there is another potion. drop the box you got under the halberd.
>>
No. 346784 ID: b1f0e2

we should aim at getting eye armor (reinforced glasses).
I am sure our inventor friend has some for her experiments.
Ready your sword, there are 3 more of them... all small but they are bound to attack you. If they don't right away sheath your sword, grab the box with both hands, start charging at the ants and throw the box at them right before getting close to confuse/knock down/etc then quickly draw the sword and slash them up.
>>
No. 346841 ID: b6edd6

A note for next time we talk to Miss K:
In the confusion of the shotgun incident, people seemed to miss that Lia mentioned the gem not being in the dungeon's blueprints.
Causally implying she knows what is and isn't in the dungeon's blueprints.
(Before asking about that, we should (only half jokingly) ask Miss K to promise not to kill us for knowing too much. She seems the sort to actually keep a promise like that.)
>>
No. 346943 ID: 2a1604
File 131560965575.png - (88.25KB , 800x600 , r001-0009-164.png )
346943

>weapons available
That's the sword and... I guess that's it, unless you have any bright ideas. I'll be getting the halberd and that dense metal thing as soon as I can.

>reinforced glasses
So, instead of having a facefull of maw on my face, I'd get a eyefull of glass?

>sword, 3 more, attack
Hmn, Doesn't seem to be approaching. Maybe waiting something..

--hreeeeeeeeee--
>>
No. 346946 ID: 2a1604
File 131560984248.png - (87.95KB , 800x600 , r001-0009-165.png )
346946

>object in the water
Hmn, there is. Looks like some kind of potion orange potion...

Player acquires Orange Potion

Never seen one of these before. But then, I don't think I ever seen so many potions together outside an apothecary.
>>
No. 346950 ID: 2a1604
File 131561004222.png - (88.14KB , 800x600 , r001-0009-166.png )
346950

Which bring us the question... how am I doing this?

>charging, throw box
Because nothing can go wrong when you're knee-deep in water with a box, against critters that can jump on a sword.

>gem, blueprints, Lia
... it wouldn't surprise me that she's hiding even more from me. Now I wonder if she wasn't provoking K on purpose...
>>
No. 346954 ID: b6edd6

Ok, the ants seem to be advancing. I think you should move to a shallow part of the water where you will be able to sidestep a jump without tripping. Just stabbing when they jump didn't work out that well, so this time maybe we should try sidestepping while slashing at them so the jumper won't hit us in the face if we fail to kill it.
>>
No. 346956 ID: 35e1a0

may be able to get the halberd by taking a running leap off the giant ant's head. if you do then you should be in a great place to do a flying smash on the ant waiting at the shore.
afterwards we may get a clue by us looking at it in your inventory. unless it just says "orange potion"
>>
No. 346965 ID: 4bdd79

>>346950
Draw your sword. Leap off the dead ant and try to grab the halberd with your free hand. You'll either tear the halberd out and crush the biggest ant with your landing, or not tear the halberd out and instead get a way to high ground.
>>
No. 347573 ID: a7d6a6
File 131574268801.png - (113.39KB , 800x600 , r001-0009-167.png )
347573

>inventory, clue, "orange potion"
Seriously, stop calling it that. I'm not a store!
Knock yourself out trying to figure what it does.

>halberd
Hmn...
>>
No. 347574 ID: a7d6a6
File 131574274252.png - (88.30KB , 800x600 , r001-0009-168.png )
347574

Here we go!

--ghwree!!--
>>
No. 347576 ID: a7d6a6
File 131574279613.png - (88.17KB , 800x600 , r001-0009-169.png )
347576

>KRNK!<

Hmn, it looks firm enwhat the--
--sghreeeeee!!--
>>
No. 347577 ID: a7d6a6
File 131574284425.png - (89.06KB , 800x600 , r001-0009-170.png )
347577

"Oh no you don't -- out!"

--??--
>>
No. 347578 ID: a7d6a6
File 131574297401.png - (88.82KB , 800x600 , r001-0009-171.png )
347578

Ouf! That was pretty close.

The halberd seems firm enough up there -- I think I can dislodge it just with the right movement. I'm still going to need both hands, though.

>sidestepping
No much room here, but I'll try.
>>
No. 347579 ID: 35e1a0

then may as well leap upon that ant you just threw. landed on the big one.
>>
No. 347584 ID: 4bdd79

>>347578
We might as well just climb on up.
>>
No. 347610 ID: dd4c5c

another big ant incoming from the way you came. Probably better get a move on.
>>
No. 347676 ID: 00451b

Another giant ant approaches! Whatever you do, do it quickly and prepare for the fight!

P.S. That means get a weapon before it murders your face off.
>>
No. 348305 ID: 1ebe32
File 131591941526.png - (88.84KB , 800x600 , r001-0009-172.png )
348305

I'll just take this moment of indecision yours as my cue and get the heck out of here.

I'll just bring this with me first--

Player acquires DU Core
>>
No. 348307 ID: 1ebe32
File 131591985511.png - (87.95KB , 800x600 , r001-0009-173.png )
348307

Ok, time to bail.
Hup!
>>
No. 348309 ID: 1ebe32
File 131592040195.png - (89.00KB , 800x600 , r001-0009-174.png )
348309

... oh right, there was one up here too.

--ghreeeeeee...--
>>
No. 348314 ID: 1ebe32
File 131592081324.png - (90.03KB , 800x600 , r001-0009-175.png )
348314

--whreee!--

Hmn! This must be one of the careful ones. Should give me enough clearance to-
>>
No. 348316 ID: 1ebe32
File 131592183090.png - (87.58KB , 800x600 , r001-0009-176.png )
348316

- get there!
>>
No. 348338 ID: 35e1a0

grab the torch and move. i think the big one is gonna try to jump.
>>
No. 348342 ID: d69a2f

Grab torch and move, roll over that medium sized ant in front of you, and continue on and up.
>>
No. 348355 ID: 1ebe32
File 131593382828.png - (87.36KB , 800x600 , r001-0009-177.png )
348355

>grab the torch and move
Agreed!

--hwereeeee--
>>
No. 348357 ID: 1ebe32
File 131593388110.png - (85.88KB , 800x600 , r001-0009-178.png )
348357

>roll over
Better idea!

--reeh?--
>>
No. 348358 ID: 1ebe32
File 131593393185.png - (76.86KB , 800x600 , r001-0009-179.png )
348358

>continue on and up
Ok, let me seeifIcanjumpthereandHUP!
>>
No. 348359 ID: 35e1a0

be ready a giant ant is up there.
>>
No. 348360 ID: 49c551

Climb up, throw torch past the giant ant, charge it with the halbard, kill it. Pickup torch, and continue to next area.
>>
No. 348367 ID: b6edd6

Running out of ants seems about as possible as running out of zombies, so I guess you should just keep moving.
>>
No. 348376 ID: 4bdd79

>>348358
You look like you're going to fall. Fortunately, there's some nice thick vegetation there to soften your fall.

Also, big ant up ahead.
>>
No. 348627 ID: 07416a

>>348358
Tuck and roll for safe falling. Go to the bottom route, smaller ant there.
>>
No. 348773 ID: 1ebe32
File 131602283530.png - (71.16KB , 800x600 , r001-0009-180.png )
348773

>votes: up 2; down 2+1
Fine then-- down we go!

>throw torch past, ant

>Running out of ants seems about as possible as running out of zombies
Took long enough for someone to see that.

>>
No. 348779 ID: 1ebe32
File 131602499589.png - (76.11KB , 800x600 , r001-0009-181.png )
348779

>charge, halbard
On it!
>>
No. 348782 ID: 4bdd79

>>348779
Oh fuck flying ant.

Duck. Thrust upward. Proceed.
>>
No. 348785 ID: b6edd6

A heavy ant looks almost ready to drop down halfway between you and the flier.

If you are fast enough, I think you can probably make it under the falling heavy, but it would be close...
>>
No. 348787 ID: 35e1a0

if it does drop then hold the halberd straight up with the bottom on the ground. would make it impale itself.
>>
No. 348811 ID: 4bdd79

If we keep moving we'll completely avoid the big ant. We'll also plow right through the flier without even slowing down.
>>
No. 348824 ID: b6edd6

>>348787
While this ant IS heavier than the last any, I'd still rather not repeat the same move that got our eye gouged out a few minutes ago.
>>
No. 348843 ID: 07416a

>>348779
It's flying and large, so it should be extremely predictable. Set up and then smack it when it gets close enough. Unless these things are more jittery than I thought. Should be too big for that though.
>>
No. 348970 ID: 1ebe32
File 131606925192.png - (70.74KB , 800x600 , r001-0009-182.png )
348970

>duck
>make it under
>keep moving

I think I get the picture. Time to try--
--sgreeeeeh!--
>>
No. 348972 ID: 1ebe32
File 131606928523.png - (69.65KB , 800x600 , r001-0009-183.png )
348972

"Aaaagh!"
--gree!--
>>
No. 348973 ID: 1ebe32
File 131606937304.png - (79.32KB , 800x600 , r001-0009-184.png )
348973

Hah! Agh, okay.

Time to keep going. I think I see a cave ahead.
.. and -- whats -- ugh, we have no time!
>>
No. 349068 ID: 4bdd79

>>348973
Run like hell, there's a big one about to fall on you.
>>
No. 349137 ID: b6edd6

Huh, I was sure the heavy was going to jump. You are now directly under the little platform he is on, so he can't jump directly at you, but will likely jump down the other side when you move forwards.

Is that grey thing next to your torch some kind of box?
>>
No. 349346 ID: 07416a

>>348973
Stop NOW. Stay under the platform and ward off or hopefully kill the flyer. Let the biggun drop in front of you and kill it, then chest out the metal box the torch is in front of. Check out the other box too, I wonder what they contain...
>>
No. 349353 ID: b6edd6

>>349346
That won't work. The heavy ant can just wait up there until those other ants arrive.
>>
No. 349475 ID: 1ebe32
File 131618435114.png - (81.03KB , 800x600 , r001-0009-185.png )
349475

>Run like hell
Seems like the best idea!

>platform, can't jump, will, other side
Then I'll just have to be ready for it. If it drops on me I'll--
>>
No. 349476 ID: 1ebe32
File 131618445982.png - (80.42KB , 800x600 , r001-0009-186.png )
349476

-- hey!!
--ghreee!--
--scree!--

>>
No. 349477 ID: 1ebe32
File 131618454951.png - (79.79KB , 800x600 , r001-0009-187.png )
349477

-- you call this a big ant?? I thought you were talking about the Heavy--

--reee?!--
>>
No. 349478 ID: 1ebe32
File 131618460071.png - (80.85KB , 800x600 , r001-0009-188.png )
349478

-- ONE!
>THUMP!<

--screeeeehhh!--
>>
No. 349481 ID: 1ebe32
File 131618477725.png - (80.42KB , 800x600 , r001-0009-189.png )
349481

Shitty weird grass-thing, too soft to even properly smash a giant insect against-- hey!

--hreeeeeeh!--
>>
No. 349483 ID: 1ebe32
File 131618490466.png - (80.44KB , 800x600 , r001-0009-190.png )
349483

"Off with you!"
--reeee--

>metal box
The one the size of a crate? Maybe some kind of dafe, I don't know -- never seen something like it before.
>>
No. 349485 ID: 07416a

>>349483
Get in the tunnel and hold them off, then go back and investigate the thingies. Could be useful. We'll watch your back.
>>
No. 349491 ID: b6edd6

The smaller ants mess with my perception and make the medium ones look large...

We don't know if we can open it, but either way you should get your halberd and get to the tunnel.

I guess you should try to fight them off using the tunnel, but if some come from behind or you start getting overwhelmed, just leave down the tunnel as one torch and a box you might not be able to open aren't worth taking more hits.
>>
No. 349575 ID: 4bdd79

>>349483
I'd say grab the crate and run, but in order to do so we'd have to slow down and engage again.

Keep going.
>>
No. 351421 ID: cdc01e
File 131669831380.png - (80.41KB , 800x600 , r001-0009-191.png )
351421

>hold them off
>fight them
Yeah, I can do it -- as long as I hold my ground and got no surprises, they can't get me.
>>
No. 351422 ID: cdc01e
File 131669840088.png - (80.70KB , 800x600 , r001-0009-192.png )
351422

Allright. Now to keep my eyes open, they might try something at any moment.
>>
No. 351423 ID: cdc01e
File 131669850016.png - (19.93KB , 800x600 , r001-0009-193.png )
351423

>tsssh...<

...
>>
No. 351424 ID: cdc01e
File 131669855949.png - (34.09KB , 800x600 , r001-0009-194.png )
351424

--gree!--
--ghwreeeeeeh!!--
--screeeeee!!--


On the upside, they can't see in the dark that well.
>>
No. 351446 ID: 4bdd79

>>351424
Let's go through this area with the lights out. There's a ledge about 5-10 feet from you. Jump off, you'll land in shallow water. The only exit is high up on the wall and the wall curves inward, so feel around for a handhold or something. We'll light a torch on the way out just to make sure we didn't miss anything important.
>>
No. 351448 ID: b6edd6

Going forwards, you will go under two waterfalls. You might want to go past those before lighting a torch so it won't be wasted.
>>
No. 351451 ID: b1f0e2

>On the upside, they can't see in the dark that well.
On the down side, neither can you.
Can you see the ledge ahead of you? jump on it and light a torch.

If you can't see it then beware there is a drop into some water ahead and a ledge a little above and ahead. Swim across then light a torch.
>>
No. 351676 ID: cdc01e
File 131678631735.png - (35.24KB , 800x600 , r001-0009-195.png )
351676

>ledge ahead
No I don't. Its pitch black in here.

>lights out, jump off, shallow water
>two waterfalls
Right -- they shouldn't follow me in the water anyway. Let's hope the Grue doesn't find me in the--
>tschhh!<
brr! Cold!
>>
No. 351677 ID: cdc01e
File 131678643150.png - (35.18KB , 800x600 , r001-0009-196.png )
351677

--hhrreeeee....--
--greeeeeh...--


Hmnf. I can hear them trampling on each other trying to get here...

The floor here is weird. These ain't rocks. A bit on the slippery side too, I think I'll rely on floating here...
>>
No. 351679 ID: cdc01e
File 131678652903.png - (35.64KB , 800x600 , r001-0009-197.png )
351679

>Swim across, light a torch.

Ok, two waterfalls. And enough footing to turn on the lights. Lemme--
>tshk!<
>>
No. 351682 ID: cdc01e
File 131678674379.png - (87.03KB , 800x600 , r001-0009-198.png )
351682

>tschrrfsh!<

-- and here we go!
Its amazing how the bag can keep these dry, eh?
>>
No. 351689 ID: b1f0e2

behind you, looks like some sort of predator with a long tongue that catches things and reels them up. Look and confirm, don't touch it.
One of the ants is going above, hopefully you could toss it at it.
>>
No. 351693 ID: 6fa1ef

It can be hard to interpret what we're seeing, but those things you're standing on look particularly egg-shaped. The tube thing behind you leading up to that tubular thing might be the egg-layer.

If you want to end this, you'll probably have to destroy their source. If you've just run into their egg-layer...

I'd suggest climbing up the tube thing if it wasn't for that flyer. Actually, if you think you can do it quickly, have your sword ready for some hacking action on that egg-layer, and possibly the flying ant if it follows you.

That's assuming it's actually their egg-layer.
>>
No. 351707 ID: 35e1a0

throw a "rock" at it, if it sticks then it's a predator, if not then it's the queen.
>>
No. 351714 ID: da1e61

It might be the rear end of the queen. The translucent thing seems to be an ovipositor of some kind.

The fact that you're standing in a pool full of larvae or eggs seems to support this theory.

Given the current circumstances, I'd advice climbing up a bit and trying to get the stabby stabs in on the queen.
>>
No. 351781 ID: d69a2f

>>351682
We need to get up there if that's the queen, and we need to do it FAST becasue dammit they aren't going to like us dicking around in the egg chamber and the queen will put out some kind of panic/alert scent and send the whole hive into a frenzy.

Leap up to the platform above you, then let's see where we can go from there.
>>
No. 351797 ID: cdc01e
File 131682581789.png - (88.10KB , 800x600 , r001-0009-199.png )
351797

>behind you
>egg-layer
>pool full of larvae or eggs

SHIT I'm in the maternity! They'll swarm me in no time!

>tchplsh!<
--screeeeeehhhhhh--
>>
No. 351798 ID: cdc01e
File 131682591312.png - (88.98KB , 800x600 , r001-0009-200.png )
351798

>predator, long tongue, reels them up
>ovopositor
>"rock"

Tossed a silver at it. Bounced right off. I guess its the queen.
>>
No. 351800 ID: cdc01e
File 131682611728.png - (90.18KB , 800x600 , r001-0009-201.png )
351800

>flyer
>get up, panic/alert

Let's hope the language of threats is universal. As soon as I grab--

"Hey you punks! Step back or the royalty's egg-dangly thing gets the toast!"

--sgreeeeeh!--
--ghwreeeeeeehhhh!!!!--
--schwreeeeeeeee!!--


Yeah, I think that message went trough.
>>
No. 351801 ID: 35e1a0

go around it so you are on the side with the plants and start climbing.
>>
No. 351802 ID: cdc01e
File 131682624006.png - (91.48KB , 800x600 , r001-0009-202.png )
351802

--shhhgwreeeeeh!!--
--hhhwreeeee!!!!--


And all this stuff's pretty deep in the water, they must be calling whatever waterproof soldier they whoa!

--greeeee!!--
--hhhwreeeeeeeehhh!!!--

>>
No. 351806 ID: 35e1a0

HOLD ON!
>>
No. 351811 ID: b1f0e2

up up and away! (hold on!)
>>
No. 351815 ID: 4bdd79

>>351802
Ride it up to the top, then quickly squeeze through before they can pursue.
>>
No. 351843 ID: 1854db

Try not to get eaten. Apply sword liberally in pursuit of that goal.
>>
No. 351920 ID: cdc01e
File 131687326572.png - (86.08KB , 800x600 , r001-0009-203.png )
351920

>HOLD ON!
Done!
I-- I admit I wassn't expecting to do this!

--greeeeee!--
--hreeeeee!!--

>>
No. 351921 ID: cdc01e
File 131687339406.png - (81.03KB , 800x600 , r001-0009-204.png )
351921

I mean, I know we'd end up bumping with the queen sooner or later, but--

There's.. the air feels less.. stale up here, but that should mean its an exit, not...

Wow, its pretty high here..
>>
No. 351922 ID: cdc01e
File 131687346514.png - (5.52KB , 800x600 , r001-0009-205.png )
351922

... and dark. And quiet.
And the air, it smells.. crowded. And...

Its weird.
>>
No. 351941 ID: 35e1a0

... did you get slurped? try to wiggle downward.
>>
No. 351944 ID: 3cffe1

>>351922
It shouldn't be that dark with a torch out. Anything wrong that you can tell?
>>
No. 351952 ID: 715620

>inb4 all the ants open their eyes

>And all the walls are ants
>>
No. 351960 ID: cdc01e
File 131688619963.png - (11.96KB , 800x600 , r001-0009-206.png )
351960

>slurped, wriggle
No, I haven't. I have room around me, just...
And I'm standing on regular dirt.

>torch
Besides the fact I can see the fire, but not...

--It did me no good. So I took it away.--
>>
No. 351962 ID: cdc01e
File 131688628575.png - (13.40KB , 800x600 , r001-0009-207.png )
351962

--Now traveller. Could you do this kindness. And remove its source?--

>And all the walls are ants
...
>>
No. 351963 ID: 35e1a0

okay, this could be magic dark, i'm going to try and get rid of it, brace for a second

[cast light]
[dispel dark]
>>
No. 351968 ID: cdc01e
File 131688781510.png - (12.49KB , 800x600 , r001-0009-208.png )
351968

>[cast light]
>[dispel dark]
-- AUGH, I think we agreed you'd stop doing that!

--My Traveller, my guest. I took it away. You cannot do. This that I do. It brings you pain. You know that too. Why bring this pain? Why do this to you?--
>>
No. 351969 ID: 35e1a0

i gave you a warning to brace and magic must defeat magic. anyway, it seems she is asking you to put out out the light. if you feel something big grab you put us on it and we'll hi-jack it's magic and make it cast light several times.
>>
No. 351973 ID: bf95d9

Huh, I guess demon ant queens are sentient, weird.
I wonder if they have a telepathic control over their colony, or if its scent related like normal ants
>>
No. 351981 ID: 1854db

>>351968
Put out the torch.
>>
No. 352007 ID: b6edd6

Can you hear us, or can you only hear the human?
>>
No. 352106 ID: b1f0e2

>>351969
WE CAN'T DO MAGIC! WE CAN ONLY GIVE OUR WIELDER HORRIBLE PAIN! STOP TRYING!

>>351981
Agreed, put out the torch
>>
No. 352179 ID: 049344
File 131691280193.png - (5.39KB , 800x600 , r001-0009-209.png )
352179

>put it out
Done.

--Gentle Traveler, many thanks. Your kindness, is welcome here.--

>something big, grab
Hmn. The queen isn't holding me now, nor... whenever I reach for her body, I feel movement around me. Like, she's everywhere...

--But tell me yes? Be sincere. Why you wish to reach for me?--

>telepathic control, scent related
>hear us, human
Ugh, the smell... feels like its trying to get into my pores...
If it didn't already.

--Words, oh words, are they were? Into the mind? Into the air? Why does it matter, where they lie? They taste the same, you hear them fine.--
>>
No. 352180 ID: 1854db

Well, talk to her. You're obviously at her mercy. Try to convince her you're not a threat to the colony (because you really aren't) and were just sortof exploring while looking to see if there was anything down here you could use or sell at the surface. And also we're a bit stuck, since we fell down through some weakened floor section and we don't know how to get out.
>>
No. 352181 ID: 07416a

>>352179
Pull out the glowing mushroom. Even a little light is better than none and we don't know how it suppresses it.
>>
No. 352182 ID: b1f0e2

>>352181
that isn't a mushroom it's his eye.
>>
No. 352183 ID: 2d80b9

Hey, now we can ask why they keep attacking your head.
>>
No. 352186 ID: 35e1a0

say you simply wished to pass through but your children attacked and you defended yourself, but a floor collapsed so you have been fighting and trying to find a way out.
>>
No. 352187 ID: bf95d9

>>352182
Why do you think the glowing mushroom player picked up awhile back is his eye?
>>
No. 352202 ID: 049344
File 131692026524.png - (6.20KB , 800x600 , r001-0009-210.png )
352202

>mushroom
>eye
Yeah, I have it -- what would I do with it? We're still in the dark here...

>attack, head
I guess we could

--Poor Traveler, so confused. My guest, are you unwell?--

>mercy, not a threat, exploring, stuck, don't know how to get out.
>pass through, children attacked, defended yourself, floor collapsed, trying to find a way out.

"Uh... look, I don't want trouble. I'm not a threat to you."

--Are you not? So you say. You fought your path. Remarkably well.--
>>
No. 352203 ID: 049344
File 131692037879.png - (3.75KB , 800x600 , r001-0009-211.png )
352203

"That was self-defense. You're their queen, right? They attacked first1 I fell trough the floor--"

--And why is that? You knew this place. The sighs were clear. For any to smell.--

"Whatever! I don't have the best nose, allright? I'm just looking for a way out of here!"
>>
No. 352204 ID: 049344
File 131692047640.png - (4.82KB , 800x600 , r001-0009-212.png )
352204

--Have you not. Come for me? Did you not. Bring my gift?--

.. what did I just walk into here?
>>
No. 352206 ID: 1854db

Gift? Uh. You have that egg thing from the grubs.
>>
No. 352207 ID: 2d80b9

What kind of gift was she expecting? We might very well have it with us with all the crap we've been collecting. Or maybe she wants a red-hot dicking, in which case you better agree or things will probably turn ugly.
>>
No. 352208 ID: 35e1a0

ask what gift she expected you to bring. if it will get you out of here without having to fight your way out then you will get it. or give it if you are lucky and already have it.
>>
No. 352215 ID: 049344
File 131692221230.png - (5.02KB , 800x600 , r001-0009-213.png )
352215

>ask
"What, what is this 'gift'? Do I have it with me?"

--Smell it, I can. Have it? You don't. Give it, you can. Have it? I want.--

Is this a riddle, or she just doesn't speak the language?

>red-hot dicking
You -- totally lost track. So we're back to you being xenophiles.
>>
No. 352217 ID: 715620

Back to? Bro, we never left, we just stayed quiet.
>>
No. 352219 ID: 07416a

>>352215
Bring out the mushrooms and the eggs. Hopefully the mushroom glows.
>>
No. 352220 ID: 1854db

>>352215
That was probably just someone joking around, as the queen is a huge bug with no humanoid features.

She wants something you don't have, but you can give it to her. Fetch quest? Ask where it is.
>>
No. 352221 ID: 35e1a0

yeah man, can't talk about it if no weird chicks are around. anyway, try an egg from that worm. if that isn't it then go through everything you have. just hold it out. palm closed if it's something valuable so she can confirm it is the thing before taking it.
>>
No. 352222 ID: 35e1a0

oh! maybe it's was that little worm thing.
>>
No. 352237 ID: 049344
File 131692559830.png - (9.65KB , 800x600 , r001-0009-214.png )
352237

>mushroom
Yeah, I can see it. But it still does not make much proper light.

"Is it this thing?"

--No, it is not--

"Maybe this?"

--It also is not.--

"Its nothing I have."

--And something you can give.--

"Fine. Where can I go get it?"

--'Go' 'get' it? Why would you? If both can have. Give each other now.--

... what? What is this damn gift?

--The release from the curse.--
>>
No. 352238 ID: 1854db

...wait, curse? Oh hell, does she think life is a curse? We didn't come here to kill her!
>>
No. 352240 ID: 35e1a0

... oh my god, is it ACTUALLY a hot dicking? oh wow. say okay, and if she can turn up the lights a smidge so you can tell what you are working with.
>>
No. 352241 ID: 2d80b9

Well how do we do that?
>>
No. 352242 ID: 2d80b9

If it's the kind of release I'm thinking of, just remember: in the dark, all warm moist holes are the same. And you're in the dark.
>>
No. 352244 ID: bf95d9

Hehehehe
>>
No. 352246 ID: 65294c

Well, you might as well straight up ask her what the hell she wants. A mercy kill? A redhot dicking? You to sing Rebecca Black's 'Friday'? Someone to DM a freeflow Rpg where you play a warrior somehow involved in a quasi demonic-futuristic conspiracy? Well out with it lady! And no more riddling shenanigans.
>>
No. 352263 ID: 049344
File 131693020983.png - (10.89KB , 800x600 , r001-0009-215.png )
352263

>dark, warm moist holes
I seriously, seriously did not need that thought.

"Look, enough of your riddles allright? What kind of release do you want?"

--Enough of what? You misunderstand. I do not misdirect. Or tell you untruths. What I ask of you. To give me my gift. Is merely my right. The end of my curse.--

... I'm starting to think these aren't riddles.

--You have gifted before. In you I can smell. You know what I mean. Is it too much? What I ask?--

"... can you at least turn on the light so I can see what I'm dealing with?"
>>
No. 352266 ID: 049344
File 131693042086.png - (3.99KB , 800x600 , r001-0009-216.png )
352266

--My apologies my Traveler. I did not realize. I shall do you this kindness. Please close now your eyes.--

"...right..."

Why the hell not? You said yourself -- I'm at her mercy here. If she wanted...

--But I do not. I shall merely bless you.--

Wha?
>>
No. 352267 ID: 049344
File 131693065181.png - (24.15KB , 800x600 , r001-0009-217.png )
352267

Source Protocol #44F524-MICROWAVE

--Now, open your eyes. Know the blessing of sight. I made your request. Will you answer in kind?--
>>
No. 352271 ID: b6edd6

Say:
"I still do not understand your request.
I am unable to do as you ask until I know what specific actions you request I take."
>>
No. 352273 ID: 715620

[spoiler]Yeah, I got nothing.[/soiler]
>>
No. 352275 ID: 35e1a0

yes dude.
>>
No. 352276 ID: 9c538a

Say yes.
>>
No. 352277 ID: 1854db

>>352267
Okay you're ignoring me, then? I'm pretty sure she wants you to KILL her.

You should, of course, verify this beforehand. Also I can't quite make out what you're seeing. Care to describe it?
>>
No. 352279 ID: 35e1a0

>>352277
where are you getting that? gift=fuck, duh.
>>
No. 352357 ID: 049344
File 131695697263.png - (26.17KB , 800x600 , r001-0009-218.png )
352357

"I... still don't understand. I don't want to act until I'm sure--"

--Why is not clear? What else could it be? What else have you done? What else you bring me?--

>ignoring
>fuck
I'm not ignoring you -- its just hard to think when everyone else's on my ear, okay? But...

".. you want me to kill you."

--I want you to gift me--

"The same 'gift' I gave your children?"

--The same way you brought them release.--
>>
No. 352358 ID: 35e1a0

oh, so it is death. i guess... yeah. take out blade.
>>
No. 352359 ID: 35e1a0

and, ask why her life is a curse. she seems nice.
>>
No. 352360 ID: 65294c

>>352357
Can you tell me how to kill you in the most quickest and painless manner?

I don't want to take my time and torture someone who has been helpful and friendly towards us. Slit her throat, blade through spinal cord, whatever. Make it fast. No unnecessary pain.
>>
No. 352362 ID: a2fa74

>>352357
Hug her, then slit her throat.
Then touch us to her so we can talk to Amanda. And possibly her for as long as it takes her to die.
>>
No. 352364 ID: c71597

>>352357
Sounds like it's killy time. Ask what spot would be best to make sure the gift is delivered swiftly. Oh, and ask how to get out of here after you're done with the gift. Once you know that I guess it's time for killing.
>>
No. 352378 ID: 049344
File 131696531847.png - (26.24KB , 800x600 , r001-0009-219.png )
352378

"Yeah. I'm here to gift you, after all."

--My Traveller, my thanks. Your words are my relief.--

>quickest and painless
>slit her throat
Heck, with the sword I'll end up beheading the poor woman. And if she's so big.. i wonder how long she'll be bleeding out.
Well, she'd pass out first.

--Worry not, my guest. You may have this.--
>>
No. 352380 ID: 049344
File 131696593869.png - (6.01KB , 800x600 , r001-0009-220.png )
352380

Player gets a new weapon:
PHYSICIAN'S DAGGER


Dagger-type; physical damage

An essential tool in any doctor's bag! Both a life-saver and a life-taker in the right (or wrong) hands!
>>
No. 352381 ID: 049344
File 131696611043.png - (24.68KB , 800x600 , r001-0009-221.png )
352381

"Say... why the whole curse thing? Why's your life a curse?"

--The curse is a dark room. With doors too small. No worlds to smell. No words to share.
Who comes and goes. Are the ones I make. Too blind to see. To simple to read.
No age or time. No rest or work. No sound or silence. No pain or comfort.
This is the why, my Traveler. Why I need my gift. Is what you and your friends. Have shown me to need.--

>>
No. 352383 ID: a2fa74

>>352381
Ask if there's anything you can do for her before you give her the gift, since you ARE here to talk with her.
Also, give her a hug.
>>
No. 352387 ID: 2d80b9

Would she not rather us help her get out of here?
>>
No. 352411 ID: d69a2f

Her children will not simply let us take her out, it would require an army to simply shift her, much less fight own army and dig a path out of this place she could fit through.

Like any common Bee or Ant the queen is a prisoner to her own perpetual labor. The have no control over their hive aside from demanding food, and even that only to produce more young.
>>
No. 352413 ID: c71597

>>352381
Hmm, well makes sense I guess. Ask her where you should stab or slice to make it as quick as possible. Then get with the killing. Oh, and take her head or something with you after she's dead. That way you have proof that you took out the Demon Ant Queen to show the village, that should get you some nice stuff.
>>
No. 352433 ID: 35e1a0

make it quick.
>>
No. 352461 ID: 1eaebd

>>Ant queen's tale.

Good grief.

I don't know how this works for furies, but... I don't think she's more than seven years old, Player. Lia told us the old queen died back then, ergo, this must be a new queen, maybe born in solitude after the death of her mother.

Which begs the question; even if you kill her now, wouldn't there be a chance for another queen to be born from the many eggs/larvae around here?

I might be wrong, but even the thought that this might continue somehow and spawn another unutterably unfortunate creature like her... it irks me.
>>
No. 352486 ID: 2d80b9

>>352461
Yeah, I mean, this is nothing short of assisted suicide. We should at least make an attempt to actually help her. Especially if killing her won't solve anything.

>>352411
This is completely untrue of both ants and bees re: the queen
>>
No. 352494 ID: 1854db

Can't we like, dig her out, in the same way the ant tunnels were created?
>>
No. 352532 ID: c71597

>>352461
>>352486
>>352494
Not our problem.
>>
No. 352539 ID: f599e6

it is sad but i see no way around it. digging is impossible there is no room. the real problem is why is she so intelligent for her position? she was born to lay eggs but she is sad. something born for a job doesn't get sad about doing it. i think something went wrong. that rock she was resting on looked loose, perhaps it can be shaken free and she can crawl out.
>>
No. 352589 ID: 07416a

>>352381
Cut her head off. This time we'll get the town to sterilize the place and end this vicious cycle.
>>
No. 352593 ID: f599e6

NO! we cannot give up too soon. we must save her! even from herself!
>>
No. 352605 ID: 00451b

That is sad.

You should try to rescue her from this room somehow.
>>
No. 352692 ID: 8b22c1

There might be an even more fucked-up possibility, in which she is a serial reincarnation of the same being who has been cursed to stay. And killing her won't accomplish anything except reset the cycle.

Endless loneliness, and... it seems like she can't control her own children? But seems to be aware of what they're doing. Which is... peculiar. Otherwise they're aggressively assaulting people for some reason.

Edit: Can't she just command them to dig and carry her out, then build her a place to stay in?
>>
No. 352694 ID: f599e6

>>352692
maybe that is also part of the curse? hmm... maybe we could trick them? have her tell them where player "is" and have them dig after him.
>>
No. 352729 ID: 99e1cc

If she could command her children, why do you think she's stuck here, hmm? She's either lying, or she's telling the truth, and for the moment I can't really see any reason why she'd lie to us about something like this.

I, for one, can believe her children are insectile half-wits. Like regular ants they'd act largely on instinct, backed up by only by the intelligence their demonic affliction affords them.

Regardless, even if we do free her, what kind of world are we freeing her to? Even if we can carve a path, and she can shift herself, she'll still have her perpetual brood to, well, 'worry' about, or adventurers like Player, or other demons for that matter. Do you think the town will accept her? Dream on! (Nor would the townsfolk ever come down here. That's an adventurer's job, remember?)

Well, it doesn't matter much. If the queen can't give her children commands, as seems evident, then she truly is a prisoner. A prisoner of her own body, as well as a prisoner of her spawn. The only thing she doesn't seem a prisoner of here is her own mind, which would be the true tragedy of this affair. I don't know how we 'showed' her the truth of this, but I think she's come to a very, well, sensible conclusion for someone in her position.

I do wonder, though... she must have had ample opportunity to end her own life, especially if she had that dagger at hand. Why need Player for something so... inherently simple as a clean stab?

Where did she get that dagger from, even? A dead adventurer, or...

Hm.

Hrmm.

Bugger it, I need to know. Ask her how she came to be stuck down here, Player. Was she born here, or was she... uh, forced to come here?
>>
No. 352732 ID: f599e6

maybe she can read player's mind and feel life through his memories.
>>
No. 352763 ID: 00451b

>>352729
Wait, yeah! Ask her why she hasn't killed herself yet. She had a dagger to do it with. There was no reason I can think of for her to just wait for someone else to do it.
>>
No. 352991 ID: 5a8055

this is all dumb, try to move her, if she budges just a little than move those goddamn stumpy legs of yours and get her outta there. If the hole is too small, DIG your way out... use the knife to make a bigger whole. if she is stuck, unstick her, so on and so forth, just get her out.
>>
No. 353076 ID: 99e1cc

>>352991

Humh. Well, this will probably sound rude, but your advice (and those like it) is a short-sighted from-the-heart sentiment that in no way takes into account the amount of effort it would take to free the queen, nor addresses what would happen if, through some miracle of labour or luck, said freedom occurs.

*sigh*

My point is: You can make better advice than that. As it stands these are all but pointless comments, a mere stubborn expression of a kind, yet useless sentiment that will lead us, the queen and Player nowhere. It is words without thought. If you want to address the matter of 'freeing' the queen -seriously- (and not just cry 'foul' at her sad fate), you'd have to do more than just say 'Free her, for Host's sake, free her!'. You'd have to figure out a way to deal with the rest of the hive and the spawn which pours from her womb, how to deal with her enormous size which practically demands she have a brood to feed and care for her, how to answer the difficult question of where she is to go other than the ambigous 'out' and possibly deal with the ethical implications of releasing a demoness upon the above world where she sooner or later will be actively hunted, as well as loathed and despised as a demon. If you can answer most of these things to satisfaction, THEN might we talk about whether or not it will be worth the effort and time necessary to convince her to give up her death-wish and seek and acquire a measure of 'freedom' instead.

Of course, that's just my personal opinion and I might be taking all of this a milli-smidge too seriously and negatively. It just, y'know, bothers me a bit that people don't seem to be putting any thought at all into what they're saying (He has a shovel. Why would you ask him to use the knife to dig with when he has a shovel?). I swear, it's one sad face, and then it's all 'THOU MUST RESCUE THINE MAIDEN FAIR', even if the maiden is a three-ton giant demonic ant queen with no hope of fitting into local society whatsoever, unless maybe it's a demon society, and even then how the hell is Player gonna accomplish that?

Whelp, I'm definitely rambling now. Shutting up.
>>
No. 353311 ID: d46048
File 131715326958.png - (25.27KB , 800x600 , r001-0009-222.png )
353311

>thousands possibilities
... just my two silvers here, but really -- how do we even kill her? I wouldn't say reincarnated, but what if she just.. didn't die the first time the hive was raided?

... man, thats why you never talk to monsters. It only makes things complicated.

--Gentle traveller, are you unwell? I believe I caught that confusion smell.--
>>
No. 353312 ID: d46048
File 131715333082.png - (25.93KB , 800x600 , r001-0009-223.png )
353312

"I.. think the whole 'gift' thing just hit me."

--A daunting task. I understand.--

"Its just... isn't there anything I can do for you, anything else? Get you out of here, maybe?"

--Ah, my dear guest. Thoughtful and kind. I blessed you with sight. Let it present you my plight.--

"What do you mean?"
>>
No. 353316 ID: 3bad4c

It's obvious:
Look around.
>>
No. 353317 ID: d46048
File 131715367382.png - (18.61KB , 800x600 , r001-0009-224.png )
353317

"All I'm seeing here is..." what am I looking at here?

I think that's an exit behind the.. um...
>>
No. 353318 ID: d46048
File 131715368987.png - (21.14KB , 800x600 , r001-0009-225.png )
353318

...
>>
No. 353320 ID: d46048
File 131715383814.png - (29.62KB , 800x600 , r001-0009-226.png )
353320

...

--The others hold me too dear. They would not approve. And if I were to leave. Where would I go?
Light does me no good. Stronger is worse. Down leads me back. They wont welcome me there.
The one thing you can do. I have asked of you. Will you gift me now? Or is there more you must do?--

>>
No. 353321 ID: d46048
File 131715396382.png - (28.58KB , 800x600 , r001-0009-227.png )
353321

"... any idea why the other ants attacked my face?"

--Your eyes, dear guest. They're a lovely shape.--

"... not really what I expected to hear."

--A confused fighter makes easier prey.--
>>
No. 353325 ID: d46048
File 131715430139.png - (27.93KB , 800x600 , r001-0009-228.png )
353325

"How did you get this dagger?"

--Your friends left it here. Kept with me since.--

"Because -uh- if death is all you want, you could have 'gifted' yourself long ago with this."

--I... Ain't the nature of a gift? To be given by another?--
>>
No. 353330 ID: 07416a

>>353325
She makes good arguments. Bow to her and cut her head off.
>>
No. 353331 ID: f599e6

so.. there seems to be more then one queen somehow. and they wont let her leave.

and yes a gift is given by someone else, but she could of used the knife on her neck and removed her head herself.

ask if the light hurts her body or just her eyes. if her eyes then she could go to the surface blind and follow the smells. could become a traveler herself.
>>
No. 353341 ID: 1854db

We've established that cutting her head off would not necessarily be the quickest, least painful death. I'd say the best way would be to find a major blood vein or whatever and just make an incision there. Low pain, high blood flow. Bleeding to death isn't so bad.

If we knew where her brain was this'd be easier. Or you could just ask her how she wants to die.
>>
No. 353358 ID: a2fa74

>>353325
"Where would it be best to put the gift? I would hate for you to suffer for my lack of experience."
>>
No. 353361 ID: c71597

>>353325
Well she seems rather convinced that this is what she wants. Lets get this on the road then, ask her where to strike to make it as painless as possible and then do it.

With any luck you might even level up from this. Fighting through a demonic ant hive and killing the queen should be one of those milestone events.
>>
No. 353396 ID: 6ca854

Ask her to close her eyes,mercy kill her then say a prayer for her when she's bleeding out. Be respectful the entire time.
,
After she's dead, light a torch and loot the room. Take a trophyfrom her corpse too. We'll need evidence we kill the ant queen
>>
No. 353401 ID: 1854db

Welllll maybe we should ask a few more questions first. Does she know anything about the demons or their plans?
>>
No. 354483 ID: d46048
File 131747098496.png - (26.42KB , 800x600 , r001-0009-229.png )
354483

>knife, neck, head, herself
Man, you have no idea the guts it takes to pull a ritual suicide.

"Whats your problem with light? Does it hurt, or blinds you, or something?"

--It.. does me no good.--

"Have you ever been exposed to light?"

--Long ago, with the others. Always clear, always bright. Since then... here I am. No more rest under a candle's light.--
>>
No. 354484 ID: d46048
File 131747107732.png - (25.73KB , 800x600 , r001-0009-230.png )
354484

"... what can you tell about the other demons?"

--I apologize. I remember too little. I did not know then you would ask me now.--

"what you Do remember?"

--... hanging from a roof, with fire at our feet. Rooms of wood, tools of steel. They cared for us, my sisters and I. Then I became last, and here I was left.--

Wait. Sisters? Does that mean--

--Worry not, guest of mine. Of my kind, there is only I.--
>>
No. 354485 ID: c71597

>>354484
Sounds like she doesn't really know much that could be of help to you, probably due to having been trapped in here for a large portion of her remebered life.

Ok, now lets ask where to strike to make this as quick as possible and then get to it. It's not nice to keep a gift away from its recipient like this.
>>
No. 354500 ID: a2fa74

>>354484
Hand us to her for awhile. We have things we wish to discuss. When we're done we'll have her say "The golden dawn approaches".

Leave us on for awhile after you strike, since we would like to talk to Amanda - er, the kitty who unweaves souls.
>>
No. 354507 ID: 35e1a0

>Down leads me back. They wont welcome me there.

what if we changed that? made it so she would be welcomed back.
>>
No. 354648 ID: 00451b

I think leaving us with her is a bad idea. Don't do it.
>>
No. 354892 ID: c71597

>>354500
Nope, nothing good will come from that. It will just lead to lots of bullshit and attempts at trolling the gods and then they will just be even more pissed.
>>
No. 355092 ID: 4bdd79

>>354892
I'm sorry, what?

That was actually a good idea.
>>
No. 355415 ID: d46048
File 131766897846.png - (26.46KB , 800x600 , r001-0009-231.png )
355415

".. so, where should I... deliver your gift?"

--Gentle Traveler, so concerned. I would not dare to do such thing. Your craft is yours, so natural. My word would spoil what comes to you.--

... no easy way out, eh?

Actually, I think I know how to start.


Its an idea that's not going to happen; I'm not in the capacity to draw an Inky/Amanda sequence, nor have figured a way to improvise it satisfactorily. We'll do anyway if you insist, but you have been warned.
>>
No. 355421 ID: d46048
File 131766913694.png - (24.26KB , 800x600 , r001-0009-232.png )
355421

"Goodbye, Queen."

--So long, gentle adventurer. Take care of yourself.--
>>
No. 355422 ID: d46048
File 131766917068.png - (24.94KB , 800x600 , r001-0009-233.png )
355422

>schlk!<
>>
No. 355428 ID: d46048
File 131766937404.png - (24.26KB , 800x600 , r001-0009-234.png )
355428

Ant Queen takes Damage: -1 HP

--Traveller...--

"Shh. Don't fight it."

>ssssSSlllghk<
--Why... but...--
"Don't fight it. Just calm down."

Ant Queen takes Damage: -1 HP
>>
No. 355430 ID: d46048
File 131766942395.png - (20.70KB , 800x600 , r001-0009-235.png )
355430

"You'll be blacking out soon enough."
>>
No. 355432 ID: 35e1a0

give her a kiss goodbye.
>>
No. 355436 ID: d46048
File 131766971552.png - (13.35KB , 800x600 , r001-0009-236.png )
355436

Its monster anatomy basics. Something her size can't be killed cleanly; half of her body must be secondary hearts and whatevers. She might even be able to.. keep making children when headless.

I can't have her awake for what I'm actually going to do.

Now, you were talking about trophies... fine, just say the word. But I don't think I'll be bringing her head.
>>
No. 355439 ID: b6edd6

Maybe one of the huge antennas?

In any case you should make sure she is actually dead first.
>>
No. 355445 ID: 35e1a0

let's wait until we can see clearly. if the darkness is her spell then when she dies it should break.
>>
No. 355449 ID: b6edd6

>>355445
There is both the magical darkness (which might have ended) and the current lack of a light source. I guess we could re-light the torch.
>>
No. 355495 ID: 1963d1

Ok, now I'm beginning to get some second thoughts about this.

>>355428
>--Why... but...--

I get the feeling she was talking about some other form of gift maybe?
>>
No. 355496 ID: 35bcde

>>355449
Bring out the mushroom.
>>
No. 355498 ID: 35e1a0

>>355495
yeah, it does seem odd.
>>
No. 355529 ID: 1854db

>>355495
I believe she was expecting it to be painless.
>>
No. 355548 ID: a2fa74

>>355436
Put us on her for like two minutes before you start cutting her to pieces. We have things to discuss.
>>
No. 355559 ID: b6edd6

>>355548
Like what?
Lets hold off on the screwing with dying people until the next time we come across someone who actually doesn't want to die.
>>
No. 355570 ID: c71597

>>355436
Some part that is recongnisably from her. And don't put us on her. That's just going to lead to annoying stuff. Anyway, have to find some sort of exit once you're done here.
>>
No. 355828 ID: d46048
File 131774980957.png - (11.39KB , 800x600 , r001-0009-237.png )
355828

>recongnisably from her
>one, huge antennas

Might as well.
>krk-slkt!<

Player acquires Demon Bodypart (Ant Queen's Right Antenna)

Now I think about it, its funny how she's the only one her with these.

>wait, darkness, spell
... well, I don't know how these magic things work, but -- shouldn't it have ended as soon as she passed out? I mean, I still can see in the dark, and this probably was her too, and yet I see here here... bleeding..

>second thoughts
Okay, I'm gonna end this already, the last thing I need is--
>>
No. 355831 ID: d46048
File 131774996985.png - (3.54KB , 800x600 , r001-0009-238.png )
355831

>splark!<
Critical Hit: Head
Ant Queen falls


-- right, that did the trick. Where's that torch....

Seriously, sorry -- the last thing I need is to start thinking-- Imean, its just -- here it is.
>>
No. 355832 ID: d46048
File 131774999533.png - (54.78KB , 800x600 , r001-0009-239.png )
355832

>tschfrrrsh!<

And we have light!
>>
No. 355834 ID: b6edd6

Was she a coin-construct? Or did she transform into that small dead thing behind you?
Is the antenna still there?
>>
No. 355863 ID: 35e1a0

that is pretty odd. look back at it, does it look like her but shrunk? do you see anything that could be another egg, don't want her to accidentally leave a daughter in the same situation. the upper door looks like it leads out, but i see no easy way to get there.
>>
No. 355899 ID: c71597

>>355832
She looks smaller than she seemed. Oh well, lets see if there anything worth to loot in here and then start making our way back up to the surface again. That should be enough for this jaunt.
>>
No. 355981 ID: d46048
File 131777479839.png - (54.80KB , 800x600 , r001-0009-240.png )
355981

>coin-construct, small dead thing
>look like her
... I have no idea. It looks like a pitch-black corpse, waist up. Can't really identify, looks like its face got smashed by a sword.

Probably my fault.

>egg, daughter
Can't see anything like that around. Now you mention it, the entire.. place seems quiet now.
>>
No. 355982 ID: d46048
File 131777496980.png - (54.71KB , 800x600 , r001-0009-241.png )
355982

I guess I'm too tired to do a double-take.

>loot
Here, nope.

>exit
I can climb these clay walls, remember? Those tools we got are pretty handy.

>antenna
Still got it -- which means this whole thing makes even less sense...
>>
No. 355989 ID: 35e1a0

it has a bit of wood at the top though, climb that? if so then sure you can try it. peek through the other opening to see what's over there, don't want to miss a treasure room or something.
>>
No. 355991 ID: a2fa74

>>355982
I would say bring the entire corpse, but that's not possible. Cut off the corpse's head so you can bring it with you. That way you can try to identify who she was and give her as much of a proper burial as possible.
Also, making Lia tell us what the crap just happened.

Sadly, we didn't get to ask her about the magic she used, so...
[Source Protocol #44F524-MICROWAVE]
>>
No. 355992 ID: 35e1a0

>>355991
[oh god no if it works he is in bright light it could burn his eyes out. if it doesn't it will just hurt]
>>
No. 355995 ID: b6edd6

>>355991
Also voting to cancel command.
And close your eyes in case the command goes through.
>>
No. 356041 ID: a2fa74

>>355992
[...because torches totally give off RADAR, right?]
>>
No. 356044 ID: b6edd6

>>356041
It is likely that using that she used the same effect that caused light to be painful to her.
>>
No. 356062 ID: a2fa74

>>356044

>>--It did me no good. So I took it away.--

Didn't say light hurts her, just that it doesn't do her any good.

>>
No. 356137 ID: c71597

>>355982
Well there appears to be a tunnel in fron of you. It might lead to the surface, or to some palce interesting. Lets check it out and find out.

>>355991
[Nope, we're not going to do that. These commands only seem to end up hurting Player]
>>
No. 356139 ID: f9c18f

>>355982
You remember that crap people mentioned earlier about ants having a hivemind? Well, we're about to see if these ants behave the same way.

If that was their queen, they're probably all flipping out; you've essentially cut the head off of a great beast and now you just need to wait for the body to die.
>>
No. 356142 ID: d46048
File 131782844696.png - (44.37KB , 800x600 , r001-0009-242.png )
356142

>wood, top
The platform? Doesn't seems to be anything there form here. If its the other one, I think that's the way down from where I came.

>tunnel
I don't know. I can't feel any airflow around, but it feels warmer towards the lower tunnel.

>treasure
Well, a peek won't hurt.

>hivemind
I don't know; how the other ants would even know their queen is dead? They might just go around doing their business until one of them comes to feed her or something.
>>
No. 356143 ID: d46048
File 131782851329.png - (43.74KB , 800x600 , r001-0009-243.png )
356143

Well, there's the chance the queen sent some kind of kill signal when it died, Cats might now how they talk to each other.

Hmn, only more corridors and a pile of garbage down this way.
>>
No. 356156 ID: 35bcde

>>356142
Go back and smash the eggs real quick.
>>
No. 356164 ID: 8c7919

Ants don't look so angry currently,
they look rather stunned actually.
>>
No. 356175 ID: 35e1a0

yeah head back and peek down to the eggs.
>>
No. 356304 ID: c71597

>>356143
Cool, free kills, get out your halebard and start smacking them as you pass by.
>>
No. 356312 ID: d49627

>>356304
That might just wake them up.
>>
No. 356316 ID: d46048
File 131790490628.png - (55.24KB , 800x600 , r001-0009-244.png )
356316

>stunned
They do? I can't see from here.
I'm more worried about how long it'll last.

>back, smash, eggs
>head back, peek down
Allright, but there's a problem to that.
>>
No. 356317 ID: d46048
File 131790500121.png - (70.66KB , 800x600 , r001-0009-245.png )
356317

Namely, getting back there.
>>
No. 356341 ID: c71597

>>356317
Hmm, doesn't seem worth it to go down to smash the eggs. A shame you don't have any grenades. Lets start up for the surface instead.
>>
No. 356355 ID: 35e1a0

that rock you are standing on looks like it could collapse at any moment. back off of it onto the dirt and pick away at the dirt holding it on. with luck it will break away and smash a million eggs.
>>
No. 356402 ID: 3cffe1

>>356142
They don't talk with words. Think of what they do kinda like telepathy. They know she's dead because they can't, "hear," her anymore.

It's more complicated than that, but also kinda confusing.
>>
No. 356415 ID: d46048
File 131794524932.png - (66.55KB , 800x600 , r001-0009-246.png )
356415

>rock
Its a bit slippery, but she's pretty solid here. Digging loose would take an awful lot of time. Now, if I could -- Idunno -- apply an overwhelming amount of force or leverage, maybe with a pickaxe?

Nah.

>telpathy
... that would explain how I could talk to her at all, actually.
I agree with the other one, messing with the ants might give them focus again. Focus on me.
>>
No. 356416 ID: 35e1a0

go as high as you can and throw the DU-core down at it. if that doesn't loose it nothing will.
>>
No. 356434 ID: 22327b

I know I'm late here, but... odd. The queen was huge. We could see her rear end, and that was enormous... too large for any of the other exits. According to her it didn't even sound like she could escape her chamber.

So where did the rest of her go? What really just happened here?

It's annoying, because she clearly requested to be killed, and then when you actually did the deed she seemed to... be surprised? Dismayed? Worried? Cats if I know, but either her 'gift' was more painful than she expected or something didn't quite go according to her plan. While the ants look stunned, all you have for your efforts is that antenna and a blackened corpse... seemingly just a part of the queen... unless that, somehow, is the entire thing. Which can't be discounted, of course.

Now, there is a possibility you haven't killed the entirety of the queen, just her 'reasoning' parts, but that doesn't explain how the rest of it got away.

Ah well, we lack the necessary knowledge to just guess ourselves to the correct answer. Maybe someone like Lia or Sun would know more. Could you climb up the path just ahead of you, the final exit from her chamber? Use your climber's kit.
>>
No. 356461 ID: d46048
File 131795589162.png - (39.54KB , 800x600 , r001-0009-247.png )
356461

>throw the DU-core
... no, there isn't a place around here high enough, it would just drop into the next. Humn. Maybe make a hammer out of it? They gotta be good for something.

>on the Queen
... I don't know. Hopefully, it was just some kind of elaborate ant-based hallucination, and I got here thanks to my undiscovered powers of flight.

There has to be a simple explanation of how she got down here.
>>
No. 356462 ID: d46048
File 131795600688.png - (33.80KB , 800x600 , r001-0009-248.png )
356462

... eh. Air's stale, but... it doesn't smell like ants here.

I wonder how the Queen breathed, this should be her ventilation; instead, I think I've found a basement.
>>
No. 356464 ID: 35e1a0

i see a gate above those rocks. if it's locked then just sit there hitting the lock with the core. it should be tougher then any lock.
>>
No. 356465 ID: 35bcde

>>356464
We do have shovel. Speaking of, drop the rock with the shovel.
>>
No. 356524 ID: c71597

>>356462
Ohhh, looks like a ventilation grate over there. Lets go check it out, maybe it's another of those neat hidden exits.
>>
No. 356543 ID: d46048
File 131798678653.png - (39.12KB , 800x600 , r001-0009-249.png )
356543

... hum
The grate's unlocked, the hinge suggests it opens downwards. And the only think keeping it closed is a length of wood.

This has to be some kind of trap. I can feel it.
>>
No. 356548 ID: 35e1a0

then open it from a distance. hook it with the halberd and yank the wood.
>>
No. 356549 ID: c71597

>>356543
Open it with the Halbard while making sure you don't stand under it, in fact stand as far from it as you can.
>>
No. 356558 ID: 46c430

What can you see through the grate?
>>
No. 356564 ID: bd7cc2

If you want a lot of distance, tie the rope around the wood and pull it out from the other side of the room.

Can you see anything through the grate?
>>
No. 356573 ID: 4bdd79

>>356543
Examine the grate itself. Can you see what's on the other side?
>>
No. 356597 ID: d46048
File 131802744964.png - (40.29KB , 800x600 , r001-0009-250.png )
356597

>see trough grate
Nope. Pitch black.

>halberd, yank
>rope
I'll go with the rope here.
>>
No. 356598 ID: d46048
File 131802751059.png - (44.94KB , 800x600 , r001-0009-251.png )
356598

Angle tells me its solid on the bottom, so this should work.

One and two and HUP!

>ktak!<
>>
No. 356599 ID: d46048
File 131802753733.png - (44.36KB , 800x600 , r001-0009-252.png )
356599

>KTHUMP!<

Holy crap!
>>
No. 356600 ID: d46048
File 131802760954.png - (44.35KB , 800x600 , r001-0009-253.png )
356600

W-whoa! Close call.

And this was a pretty obvious one! I'm kinda surprised we've seen no traps until now, really.
>>
No. 356601 ID: 35bcde

Enterrrrr
>>
No. 356606 ID: 35e1a0

proceed.
>>
No. 356682 ID: bd7cc2

Forward!
>>
No. 356711 ID: c71597

>>356600
Well lets get in there and explore it, see what we find on the other end.
>>
No. 356718 ID: e2e514
File 131807575091.png - (34.44KB , 800x600 , r001-0009-254.png )
356718

Well, up we go then.
>>
No. 356719 ID: e2e514
File 131807580806.png - (31.67KB , 800x600 , r001-0009-255.png )
356719

Uff! It smells like old and... what is this place? It looks like some sort of library.

Let me get up in there fir
>>
No. 356721 ID: e2e514
File 131807597875.png - (14.99KB , 800x600 , r001-0009-256.png )
356721

>>
No. 356725 ID: e2e514
File 131807633311.png - (89.33KB , 800x600 , r001-0009-257.png )
356725

went silent again eh? I wonder why sometimes you
>>
No. 356726 ID: e2e514
File 131807634589.png - (22.80KB , 800x600 , r001-0009-258.png )
356726

>>
No. 356732 ID: e83f6a

id like to report a bug, several hundred ants actually
>>
No. 356733 ID: c71597

>>356726
Wait, how did you end up there? Also, did you level up?
>>
No. 356742 ID: d49627

I was guessing it would lead to Ms. K's house.
>>
No. 356761 ID: 937b27

That's the cellar/back storeroom of the church. And that's Lia. And... what we just went through is an unreported, unguarded entrance to the dungeon.

The queen said she had spoken to others like Player. Who didn't kill her, but left her a dagger.

A physician's dagger would be the tool of a physician, not a warrior.

Acolytes of the host are the closest we can think of as physicians in this village.

I guess things are starting to make a little more sense now.

And I guess someone's been doing something they shouldn't have been.
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