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Scarlet Petal
383006
Her long, expository dialogue was way too confusing for Spikesby to comprehend. He asks her to explain again. She sighs, settling into her cushions, as he very delicately brings the decanter of brandy over.
“We can’t have any brandy yet if I have to explain again,” she says, “pay attention this time.”
"You are a Snikt, a magical creature created by Xix Ryxix and originally bound to Zorsuz Blacksoul. He sent you to Ryxix to deliver a letter. I suspect he sent you out so that you would acquire a soul so he could harvest it later. I've heard that Blacksoul does that with the minions sent to him by other Wizards. While in the Desert of Ruin, you rescued an Ophian named Ria, and you and a mad gour adept named Heartsbane rescued the sole survivor of a caravan that had been ambushed by Ryxix's other snikts. You told Ryxix about the attack and he seemed fine with it. I wonder what that letter Blacksoul sent him said?
You stopped in Suri, the town where K'shaara ruled. There, you learned that her own creations, the Ophians, had rebelled and pierced her with a mass of spears. She was not dead, but bled eternally. The ophian adepts used K'shaara's blood to create wards on the outer walls that disconnect a magical creature from their wizard, and thus their wizard's commands, while they are inside.
Leaving Ria and the ravian that had also been rescued, you left to carry Ryxix's gift to Radia atop her glass mountain. There, you rescued Glory, a Golden who had been crucified for wearing a mask while in Radia's territory. Glory was very shy and seemingly useless, even though she posesses the potential for powerful magic. You discovered a town where everyone had vanished, except for a room where many gour had committed suicide. You met Ovriur, a creature from the Sea of Oblivion who did nothing to you because of your magical nature. He could disintegrate living nonmagical creatures to maintain armor that protected him from the latent magic here.
You finally went to Radia and learned about her cruelty - she infects the dreams of random males and they become hopelessly obsessed with her, slashing themselves to ribbons climbing her glass mountain, where she either kills them herself, or their corpses are eaten by her scavenger Nemesis.
Radia gouged your eye out and sent you to Flails Breaker with an item probably intended to get you killed by him. Along the way, you ran into Glory's brother Ashleigh, and fell unconscious fighting his minion, but were rescued by Heartsbane. Heartsbane and Glory went off on their own, while you continued to Flails Breaker's territory.
You checked his castle, full of the corpses of his magical creatures that he's killed after having intercourse with. You heard one of them calling, chained to the wall in a lone cell. She was a mothlike creature who named herself Sky and had always deamed of flying. It was around then that you acquired a soul, always helping, trying to rescue everyone. Flails Breaker hadn't sent you on any particular mission.
You and Sky decided to travel through Arcus Soulfire's territory, and along the way, you saw another town that had been decimated by Ovriur. You reached the capital city and spoke with Soulfire, who sent Sky to tell Blacksoul while you continued North to tell the Lord of Marvels. Along the way, you went through a city that was under siege by a rogue Golden. You rescued a gour sniper named Isenore. Together, you killed the Golden and made it to the Lord of Marvels horribly injured and near death. Lord of Marvels healed you, fixed the shitty eye that Soulfire had given you, and told you that horrible things would happen to you if you didn't go into the Sea of Obvlivion to free yourself from the control of the Wizards for good. He also warned you that some of your friends were in danger.
You made your way to Moriga's territory, and met up with Heartsbane and Glory. You talked with Moriga as well, learning that she had a sanctuary for magical creatures with souls, but that she is by far the weakest wizard. She was jaded but honest, and didn't trust Lord of Marvels.
Heartsbane said that he felt something was going to happen to Suri, and you agreed to go with him, postponing your trip to the Sea of Oblivion. You helped to defend Suri against a giant monster that had apparently been created from Ashleigh. Although you rescued most of the inhabitants, the city was destroyed and K'shaara was freed.
You split up again, taking the ravian, Ria, and Isenore with you into the Sea of Oblivion. Ria went with you through the Barrier and into the Sea. Once inside, you noticed that everything was strange and you began to be hungry and thirsty. The world was shrouded in a black mist. You learned that there are creatures called Progenitors that live there, and that the strange, twisted mortals inhabiting the Sea fear them. There are also the animalistic Windborn like Ovriur that wander the landscape. You met with Kallikissa, a progenitor that removed the magic from you and made you into a mortal creature. She also told you that before the Wizards had congealed the wall of the Sea of Oblivion, the Lord of Marvels had come to them and told them that if creatures came through the wall, they should remove any magic and give them their blood, pure Antithesis, and send them back to kill Wizards. You took the Antithesis which will kill a wizard on contact if it touched their skin, although heavy scales, armor, or carapace will protect them. You then went to a city called Bleached Head where many of the strange Oblivion mortals lived. It was made from the corpse of a Wizard killed during the war. You learned that creatures who stay too long in the Sea lose their memories and have their body shaped by the Wind that permeates the atmosphere there.
You left and were attacked by Rock Goblins and Ria was injured, and now you've come here, not sure of what to do with the Antithesis. It seems foolish to me to hope that some Wizard is going to tell you what to do and solve your problems. You have to realize that you can't just hand your problems off and hope that things turn out OK. What you have is a powerful tool, as well as an immunity from the Wizards' commanding voice, and I can feel a resistance to Mentalism as well, even Mentalism from a Wizard.
As for Flare, he is a young Wizard, Ascending instantaneously to enormous power after the war had already started, along with Flails Breaker and Arcus Soulfire. Although both of the other two have a distinct specialty, Flare has no particular specialty. Alone among the Wizards, he also remembers his life before Ascending. Normally, a Wizard loses touch with his mortal life, and Arcus and Flails remember nothing before their sudden, explosive Ascensions. Flare, however, remembers everything. I think Hraru had never ascended before, and were not meant to Ascend. He speaks to me sometimes, sharing with me things from before, and this is how I know, but my knowledge is limited to what he tells me and what I have discovered on my own. I do not know what happened to Dreon Hexis other than that he was killed during the fighting.
Your friend is probably in one of the springs. I've heard that they are good for the wounded to heal quickly."
Spikesby asks how she can understand him so well.
She squirms into her mass of cushions. “Now my mouth is very dry, but I guess I can explain a little more. I am not a Hraru, I am simply a magical creature meant to look like one. Flare gave me the power to understand anyone even common animals, so that I can give comfort to any poor creature that makes it way here.”
She looks up at him. “Set the decanter down just here, and lay down next to me. We can talk some more, if you’d like, while we have a drink.”
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