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File 128134151710.jpg - (7.06KB , 512x384 , Ooze.jpg )
216532 No. 216532 ID: aff29c

One day, an ordinary ooze is minding its own business...
Expand all images
>>
No. 216537 ID: aff29c
File 128134191870.jpg - (6.62KB , 512x384 , falling orb.jpg )
216537

You feel yourself falling through darkness, being bounced around the inside of a small rock shaft. Light filters in below you, this could be a problem if there isn't something to cushion your-
>>
No. 216540 ID: aff29c
File 128134201938.png - (30.71KB , 512x384 , The Beginning.png )
216540

Orb of Infinite Awareness + Ordinary Ooze...
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No. 216541 ID: aff29c
File 128134215586.png - (27.84KB , 512x384 , Ooze.png )
216541

= OOZE QUEST
>>
No. 216543 ID: aff29c

You now have the body of an ORDINARY OOZE under your control! What do?
>>
No. 216544 ID: 45be60

Okay then! biological processes detected, commencing with the advice. Host is amorphous, aggressively digestive dungeon dweller. Adjusting priorities and offering questionable advice starting NOW.

Press flatter. Become welcome-mat trap. Eat dungeon adventurers to increase size and become throw-rug trap.
>>
No. 216545 ID: 6fb54b

go eat stuff.
>>
No. 216547 ID: aff29c

SENSES: Can detect light and dark.
OFFENSIVE ABILITY: Engulf and Dissolve- base acidity 1 (1 damage dealt per round)
SIZE: 4
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No. 216549 ID: aff29c
File 128134301217.png - (11.67KB , 180x167 , what is seen.png )
216549

You start to ooze torwards the glowing mushrooms near you.
>>
No. 216550 ID: cf68aa

>>216549
Eat the mushrooms, GAIN MASS
>>
No. 216556 ID: aff29c
File 128134334079.png - (9.00KB , 180x167 , newsize.png )
216556

Mushroom Consumed: +4 ooze points, +4 size points.


Ooze points can be used to upgrade the Ooze's essential "ooze"ness, within three different categories: senses, glow, acidity.
>>
No. 216558 ID: 07f166

get more senses.
>>
No. 216559 ID: 2222da

Grow. Grow and grow. Then call yourself Curi. ;D
>>
No. 216561 ID: cf68aa

Can you explain more about the update system? Does each point enhance it one level?
>>
No. 216562 ID: aff29c
File 128134389993.png - (28.41KB , 512x384 , Oozeupgrade.png )
216562

Notification: enough Ooze points accumulated to improve multiple abilities. What should be upgraded?

Glow: None -> Glow: Dim. Requires 3 Ooze points
Senses: Light/Dark -> Eye Spot: Directional Awareness, Light sensing, Movement Sensing. Requires 4 OP
>>
No. 216564 ID: 8ff82c

senses x2
>>
No. 216568 ID: aff29c

Alright, the point system allows the ooze to evolve various abilities. Different types of points open up more options, and some upgrades require certain types of points.

Type of Points known: Size, Ooze.

Size: Basically, the size of your ooze. Acts as hitpoints as well. Zero size points means game over.

Ooze Points: Allows for upgrades to your ooze, most upgrades require Ooze points.
>>
No. 216578 ID: aff29c
File 128134482076.png - (26.03KB , 512x384 , eyespot.png )
216578

>>Eyespot selected

Ooze has grown an Eyespot! It can now see better.
>>
No. 216581 ID: aff29c
File 128134501611.png - (38.64KB , 682x551 , Roomthatcanbeseen.png )
216581

You notice in the opposite direction that there are more glowing, cap-topped stalks.
>>
No. 216584 ID: 8056f3

eat those mushrooms that grew back then eat your way through the rest.
>>
No. 216592 ID: aff29c
File 128134598992.png - (67.39KB , 628x524 , First Roomthatcanbeseen.png )
216592

it obeys and starts to slide toward the mushrooms in the distance, absorbing them easily and moving even further. You can now see what looks like the rest of the room.
>>
No. 216594 ID: aff29c

+14 OOZE points, +14 SIZE points.
>>
No. 216597 ID: cf68aa

get the ones to the right.
>>
No. 216600 ID: aff29c
File 128134695357.png - (54.00KB , 545x472 , First Roomthatcanbeseen.png )
216600

You move to absorb your next meal, and feel a slight vibration through your ooze body just as you notice slight movement from the haphazard stack of bould-
>>
No. 216601 ID: aff29c
File 128134710628.png - (5.97KB , 545x472 , GAMEOVER.png )
216601

*SPLUT*
>>
No. 216603 ID: aff29c

Well, that was Ooze Quest. Sorry for the abrupt end, I sort of had the entire thing a bit more dangerous then I should have I suppose. Comments would be appreciated.
>>
No. 216604 ID: cf68aa

D: We died....?
That sucks.
>>
No. 216607 ID: aff29c

Indeed. Like I said, the range of things that could kill you were pretty high. It's about along the lines of AD&D.
>>
No. 216608 ID: be0584

crawl out of the rock pile, you are an ooze, crushing damage does jack shit against you!
>>
No. 216609 ID: cf68aa

Redo...?
>>
No. 216610 ID: aff29c

>> crawl out of the rock pile, you are an ooze, crushing damage does jack shit against you!

Sadly, the Orb doesn't have as great a survivability.

>> Redo...?

I might start this up again after a good sleep and a bit of refining of what I have layed out.
>>
No. 216611 ID: 362c73

since when has being whole been required for the orb to work?
>>
No. 216612 ID: 2222da

Hell, respawn! T'was short, but kinda interesting.
>>
No. 216614 ID: aff29c

>>since when has being whole been required for the orb to work?

Touche. Consider the downtime right now as the ooze regathering itself. Author needs to sleep now though.
>>
No. 217091 ID: c4c313
File 12814713107.png - (79.51KB , 545x472 , NORTHERN.png )
217091

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