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Evening Dancer
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>>202991
Of course it is! I am not unprepared though. I've made certain that any strange sort of movements can be attributed to others. I've rented out random books between my relevant ones. I've even divided my own mind, partitioning it into a thousand peices if not more, so that I can see any problem from any angle at any time! HA-HA-HA!
>>202994
I am hygenic. I merely do not shower twice a day every day. More like once every two days. It's annoying, but some distractions are neccessary in my plot. After all, I cannot seem too driven!
>>202995
Who can really say what goes on in Old Ravelor's head?! All I know is that he started this school to magically expanding, and now the outer wings are populated with creatures, and the basements are worse.
Maybe a third of the school is 'tame', the rest overrun by any number of nasty things. GAC isn't much better, even if it is across the Great Sea.
>>203028
I am very good at running. If there is any skill besides my intellect that I have absolute faith in, it's my ability to sprint and maintain speed... aside from that, I am an incredible well of information!
>The Book of Prices
Ah...
A little explanation on the rules of magic in this world is needed. You see, many people are born with a thing called a Flow. The Flow is an organ that rests beside the heart, and it absorbs magic from the world and the blood, storing it as marks along the body. The user can then utilize this accumulated power and channel it into spells, using many different methods, styles, and tools. There are, however, nine schools of magic every spell can be placed into.
But that's for another time.
The book of prices acts as a sort of substitute Flow for the owner, only instead of stealing magic and storing it, it steals luck from the world around it and channels it into power for spells. There's a few rules for its use.
>1) Only spells written in the Book of Prices may be cast using it.
>2) Spells eat an amount of luck equal to the level of the spell x3.
>3) When casting a spell, first reduce your Luck by the given amount for the spell, then roll 1d100. If you roll below Luck, you cast the spell.
>4) Should you roll above, subtract the amount of Luck you have from your roll. This determines the severity of failure. Failure is never directly deadly, but can produce bad situations.
>5) Maximum luck is 100. You regain luck when you sleep.
My goal is to obtain the Book, and use it near Ravelor to power a Wish spell, purposely channeling his own luck away from him to kill him!
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