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File 127530734675.png - (22.91KB , 640x400 , 1.png )
185773 No. 185773 ID: 63f46a

...nally! It to...

...ong enou gh to find o ne of these. These things are seriously overpriced.
156 posts omitted. Last 50 shown. Expand all images
>>
No. 189137 ID: 1ac39d

told you about heroes man. okay they shouldn't be able to move while holding that shield up. wait for it to drop or someone to step out then unload your other guns.
>>
No. 189138 ID: 110e2c

Have organist rock out on the organ at a volume high enough to cook them while you deal additional damage with the Tesla coil, missiles, and grenades.
>>
No. 189143 ID: c71597

>>189126
See, that's why you should have opened up with everything you had while speaking. Fire all secondary batteries and go to ramming speed. Run over those fucks before they can act!
>>
No. 189145 ID: b14128

All excellent plans. OR, you could drive off and do other stuff, since I'd be willing to bet they're trapped in that shield until it wears off and/or the wizard is rational enough to dismiss it.
>>
No. 189201 ID: a9573c

That shield is transparent so scientifically speaking it shouldn't be able to stop lasers! Fire a laser barrage and see if that'll catch them by surprise.

If any of them do survive then move up to the next stage!

"So I see you have a shield, but that won't do anything when you're outnumbered!" Wait a second for them to make some feeble reply then continue - "Outnumbered by me and my ninja robots of course! Hahahaha!"

Then remember it's ok to hit your minions if you'll take one of these guys out at the same time. If we can keep them delayed for another minute then we'll get them for sure with the cannon.
>>
No. 189751 ID: 63f46a
File 127591835325.png - (31.00KB , 640x400 , 40.png )
189751

The shield breaks and everyone scrambles away before lasers hit them. Damnit. On good side, the wizard is visibly slow and exhausted.

Ninja-robots are still in the city dealing with any faggots wearing robes ( not women, since it would cause too much attention anyway. )
I have no idea if they are still functional. I can't call them back right now.

I begin to pursue wizard. Any other ideas?
>>
No. 189752 ID: 1ac39d

spin really fast and smack armor dude with the tank and finish wizard off then go for robe guy.
>>
No. 189769 ID: c71597

>>189751
Go for the wizard and the robed guy. Run them down or gun them down with your secondary armaments.
>>
No. 189810 ID: 1806cd

>>189751
it's a common fact that you kill the support first

If you don't take out the robed figure, he'll heal your wizard. Fire a missle at the man. just run over the armored dude... then again, his armor might actually protect him and allow him to cut the underside

to this I say move backward, fire heat-guided rocket at the robed cleric/bard, fire a gun at the armored dude to slow him down.

If you can fire another missle, use it on the elf to keep it from shooting a magic arrow at you.

oh, and do something 'bout that wizard before he can regain mana...
>>
No. 189847 ID: 63f46a
File 127594023176.png - (38.16KB , 640x400 , 41.png )
189847

Okay! I'll jus

> SUN-GOD ALONTHOR; I PLEAD FOR YOUR STRENGTH!

Oh he was fa
>>
No. 189848 ID: 63f46a
File 127594025261.png - (49.22KB , 640x400 , 42.png )
189848

WHAAAT THEEE FUUUUUCK?!
>>
No. 189850 ID: 63f46a
File 127594027238.png - (24.74KB , 640x400 , 43.png )
189850

Okay.
What the shit did just happen?!
>>
No. 189852 ID: 1ac39d

and that is why heroes are so dangerous! did you land right side up? damage assessment? it may be prudent to do a fighting retreat, start backing away towards the tower and shoot at them when they give chase.
>>
No. 189857 ID: c71597

>>189850
A paladin just smashed your tank with his hammer making it fly away. Heroes do that sort of shit, defy physics and other insane crap. And as you don't exactly look like a melee scrapper yourself you need some henchmen to take care of people like that while you sit in your tank cackling manically as they die before you.

Which is why you either have to start hiring or learn demon summoning from Sister. That smug fuck in his armour wouldn't be so god damn smug if a cybernectics enhanced demon was ripping off his arms.
>>
No. 189860 ID: b14128

Hrm. This guy is a paladin of a sun god, right? Maybe he's weaker during the night or an eclipse or if the sun's light is blocked out.
>>
No. 189867 ID: 1806cd

>>189860
Smoke screen time!
Combined with a flare/flashbang if we got em...
>>
No. 189933 ID: 6a5a08

Is Organist okay? If so, play victory theme. The Heroes will think they've won, and lower their guard, then BOOM! Stealthed ninja robot attack.
>>
No. 190364 ID: 63f46a
File 127599194255.png - (83.13KB , 640x400 , 44.png )
190364

Organist is still in the tower, it does not matter if he plays here or there.

Anyway, that dude hit us really hard. The right side is little dented, laser-organs are offline and movement is little impaired.
I don't know how paint handled that hit.
And yeah, we are not upside-down from what I can tell from gravity.
>>
No. 190367 ID: 63f46a

Oh sorry, I mean left side.
>>
No. 190374 ID: c71597

>>190364
Well then the tank can still fight. Recall the ninja bots and get moving, lock on with all avalible weapons on the wizard and the robed guy and fucking fire!!!
>>
No. 190377 ID: a594b9

I think a tactical withdrawal may be the wisest course of action if we don't kill at least one of them soon.
>>
No. 190414 ID: 63f46a
File 127601129586.png - (29.00KB , 640x400 , 45.png )
190414

Yeah, I think I am gonna withdraw now. I cannot get out with the tank reasonably fast, so I have to use escape-pod.
>>
No. 190417 ID: 63f46a
File 127601153518.png - (24.48KB , 640x400 , 46.png )
190417

Aaaand blow up the tank to make sure it won't be used against me. And to fuck up those heroes.
Anyway, what the fuck. Our plan was awesome. Why did we fail so hard?

Also, I probably cannot stay in this world. They are probably gonna seek me afterwards. The evil nation is still way too weak compared to good nation.

Foiled again!
>>
No. 190418 ID: 1ac39d

i think it's the fact that you didn't make it big enough. you need to build a BOLO. just so huge that even a god can't lift it.
>>
No. 190430 ID: 67c611

Heros tend to be moralfags and protect the innocent whenever they can. Even at the cost of letting the bad guy get away. Are you evil enough to use live babby armor?

They tend to be honorable too. If you wanted to challenge them to a fight (fair or not) they would accept it.

You can keep this civil good vs bad fighting or you can take the low road and start targeting innocent people to make the good guys divert resources into protecting them.
>>
No. 190433 ID: c4c313

>>190417

On the contrary, the plan succeeded. There were just some unexpected setbacks! One thing you accomplished was to almost entirely disable their "mage". You simply now have a list of characters to deal with. The "paladin" clearly uses magic, but uses it to accelerate non-magical objects like his hammer, so your zombies could only block the magic if they were smeared all over the hammer. That might not be a bad idea in fact...

The faggy elf guy is the only unknown left in the situation. He's got a bow which probably means distance attacks. A pittance compared to your cannon, but armor plating might need to be thickened a bit.

The other thing you accomplished was to learn a name. "SUN-GOD ALONTHOR". Gods have a fuck ton of magic, but they always have pre-prescribed and arbitrary limits, like for instance being powerless during the night time. Gods are also a bit of cagey loners, so they don't usually tolerate followers of other deities anywhere they can reach, which excarbates their weakness by making sure that say for instance NIGHT MISTRESS SHAR has nothing in that city left to care about. If you can learn Alonthor's limitations, taking the city should be cake. And maybe you can get enough of a body count to actually pay back the guy who's giving you zombies.

Also you were right that the weather was entirely wrong for mood. Bright and sunny is not a good day to attack a stronghold of Alonthor.
>>
No. 190444 ID: 63f46a
File 127601581931.png - (39.97KB , 640x400 , 47.png )
190444

You are riOOOOOOFFFFF
>>
No. 190445 ID: 63f46a
File 127601599934.png - (20.76KB , 640x400 , 48.png )
190445

I mean, you are right. I should have made some research before attack nearest and largest city near my tower.

And that's other problem. They can probably track me now. This tower is sturdy, but it is still very weak from last bunker-buster that broke the shield-mechanisms. I haven't had time to fix it.

So, options are using that device again, or just trying to defend myself against any attackers. And from what I've seen, those attackers can be very strong.
>>
No. 190447 ID: 1ac39d

... yeah let's fix that shield thing, also try to make it stronger.
>>
No. 190455 ID: a594b9

>>190445
How about we set up the machine thing to be used at a moments notice, and try to get the defenses running?

If they attack we can just skedaddle.
>>
No. 190456 ID: 1ac39d

>>190455
no wait! even better, if they attack and you don't have enough defenses up. lead the to sister pain!
>>
No. 190458 ID: 63f46a
File 127601783698.png - (30.42KB , 640x400 , Ummmm.png )
190458

Yes. That would be good.
Then again, getting shield STRONGER than before is going to be extremely hard. And not to mention that shield got pummeled by nukes back then. It was basically forcing void-reactor to work at full power. Which was extremely dangerous. I used shield just to get me more time.
It might take days to fix the shield.
I think you understood me wrong. It is not only these heroes that now can track me, but I think that nation also wants my head now.
The defence systems are not very good. They can dispatch intruders, but not an army full of dick-swinging paladins.
And don't get hopes too up. Sister of Pain is a demon.
Now, what was that shield for? To give me time to finish the device. Either I use that to clean all my worries, or I can defend the tower desperately. Tower must remain in my hands! In our hands!
>>
No. 190463 ID: 1ac39d

well then, let us see The Device!
>>
No. 190464 ID: ba87ce

Well what are you trying to get at? That our best option is to come up with some very capable and/or unbreakable fortress defenses? We can do that.
>>
No. 190467 ID: 1ac39d

not sure the army would come after you ether. that group of knights way of been their entire army.
if just the heroes show up we can make a bunch of simple but devastating trap.
>>
No. 190470 ID: 63f46a
File 127602047316.png - (29.27KB , 640x400 , 49.png )
190470

I am not too sure. It was a city. The defenders might have been city-guards. There might be larger army. More larger than 200-300 people. But hey, I did kill innocent people and defenders of good! That's evil!

Unbreakable defences sound pretty cool. But they fucking send my tank rolling around like it was some kind of stone. And there might be more of heroes aswell.

Anyway, the device. I designed it with Sister of Pain helping me. When we made this, Sister was not aware I was using void-reactor to power this. That's why she's so mad.
It functions pretty simply: It transports whole tower to somewhere else. Where? I don't know. It uses remains of "ancient portals" to choose place to transport to. I have no idea what place I'll end up in. I have a way to choose the destination, but it's like choosing one of 10 000 colored boxes without knowing what the fuck is inside them.

I am currently in world 0003. I have used the transportation-device four times. I have no idea which one my home-world is, but gods I hope I never end up there.
>>
No. 190472 ID: 1ac39d

hrmmmm, sounds like a last ditch thing. let's see what we are up against before we decide to evac.

anyway, a simple but deadly thing for heroes is traps. a pitfall that leads directly into the void. a spyglass with a hologram of a naked chick that's all blurry and if they try to focus it a spring loaded dagger shoots into their eye. unless his eyeballs are made of metal he can't withstand that.
>>
No. 190474 ID: 63f46a
File 127602096797.png - (52.31KB , 640x400 , 50.png )
190474

Thousand times I have said it, I cannot control void. I can open it, but not use it in traps. And as said, I cannot withstand siege. Atleast for now. I'll put it on my to-do list.

I think I am going to use this now. I have to wait 25 hours for next transport, but it gives me time to invent something new!

I wonder what Live co. will think of this failure...
>>
No. 190476 ID: 1ac39d

no, i mean the pit goes down a chute and dumps them into the generator.
>>
No. 190481 ID: 63f46a
File 127602142352.png - (13.57KB , 640x400 , 51.png )
190481

Dumping stuff in generator is something I will never do.
But
now
I

Have

Initiated




the transport



Here
we

goooooo~
>>
No. 190484 ID: 63f46a
File 127602150468.png - (14.18KB , 640x400 , pause2.png )
190484

Pause until next thread. Thanks for playing!
>>
No. 190486 ID: 67c611

Wait, you've got the void generator, right? How much can that thing destroy if it overloads? Say, an army?

Also get some fucking rest.
>>
No. 190491 ID: 63f46a
File 127602271577.png - (46.77KB , 640x400 , stage_clear1.png )
190491

>>
No. 190495 ID: a594b9

>>190491
Bah, we can do better than THAT.
>>
No. 190500 ID: 67c611

Premature ejection.
>>
No. 190502 ID: ba87ce

Next time let's have a plan B. Also we'll need to study our enemies beforehand. If we had put a spoiler on that tank they would never have caught us.
>>
No. 190511 ID: a7a85a

>>190500

It happens to a lot of guys.
>>
No. 190519 ID: 731dcd

Are we playing Hecatomb the quest? Because I would be okay with that. I would be way okay with that. We need to get to work animating some constructs, forming pacts with demons, and forcing eldritch monstrosities into our servitude.
>>
No. 190533 ID: c05c83

Next world we're trying a bit more subtlety.
>>
No. 190566 ID: c71597

>>190491
Next time there will be cyberdemons and hookers and blackjack. You know what forget the blackjack.
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