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File 127492508833.png - (16.34KB , 800x600 , WelcomeScreen.png )
183637 No. 183637 ID: d16009

>One moment...

Your current operator is [Garg]. He is a terrible artist and does not have a drawing pad, so he will only be using the standard Muse Organisation toolkit.

[The Inter-Realm Muse Organization would like to thank all of it's volunteers for their time and efforts.]
Expand all images
>>
No. 183641 ID: d16009
File 127492522682.png - (13.56KB , 800x600 , AQ_Q001_S001.png )
183641

>Aervon is in his room.
>Input command.

[This character has a strong motive. As an operator, it is my job to inform you of this.]
Aervon wants to free Maria.
>>
No. 183642 ID: 1ac39d

open chest and examine items you have.
>>
No. 183647 ID: d16009
File 127492579151.png - (15.72KB , 800x600 , AQ_Q001_S002.png )
183647

The chest contains: an empty bottle, a nobleman's hat, some foodstuffs, and 500 gold.

Aervon is equipped with: an iron sabre, a damaged buckler, and a dirty nobleman's suit.

>"Well, I am not a nobleman any more, I'm not that rich."
>>
No. 183648 ID: f98e0b

Who's Maria?
>>
No. 183650 ID: d16009
File 127492610963.png - (567B , 66x76 , Maria.png )
183650

>"Maria is my friend's daughter. He was imprisoned during the same event that removed me from my position of nobility. So I started taking care of her."

[The operator would like to note Maria has four arms.]
>>
No. 183651 ID: a594b9

Wear the hat. It will provide slight protection.

Put other items into inventory.
>>
No. 183654 ID: 1ac39d

agree.
also, how old are you and her?
>>
No. 183658 ID: d16009
File 127492640844.png - (13.92KB , 800x600 , AQ_Q001_S003.png )
183658

Aervon collects the items from the chest and puts them into his pack.

>"Luckily, I am not a son of a Voltro. I can deal with wearing hats."
>>
No. 183662 ID: d16009

>"I am twenty-four, a human."

>"She is fifteen, human."

>"...but she has some Rockborne blood on her mother's side. Rockborne mature slowly, so she is rather underdeveloped."
>>
No. 183664 ID: a594b9

Go into the room across the hall!
>>
No. 183665 ID: 1ac39d

i'm guessing it's her room. a personal item may help us find her if we find a seer.
>>
No. 183666 ID: d16009
File 127492695390.png - (14.71KB , 800x600 , AQ_Q001_S004.png )
183666

>"This would be Maria's room. We were going to flesh this place out into an entire house, but her kidnapping delayed the work."

The room is a mirror image of Aervon's, except cleaner.
>>
No. 183668 ID: d16009

>"She doesn't have anything laying about..."
>>
No. 183669 ID: a594b9

>>183666
Rudely ransack her chest.
>>
No. 183670 ID: 1ac39d

>>183669
politely examine chest.
>>
No. 183674 ID: d16009

>"Hmm... I could just peek into her chest for a moment..."

Aervon opens the chest, almost everything is neatly organised, folded, and packed away in smaller boxes. Four items lay on top.

Pink under garmets
Golden necklace
Unidentified coin
Orb

>"Ehm... well. The necklace was her father's. It could be useful."
>>
No. 183675 ID: d16009
File 127492774185.png - (14.63KB , 800x600 , AQ_Q001_S005.png )
183675

[Silly operator forgot the image, sorry.]
>>
No. 183676 ID: 1ac39d

take most things, leave her undies alone. messing with those would be weird.
>>
No. 183682 ID: d16009
File 127492824064.png - (14.20KB , 800x600 , AQ_Q001_S006.png )
183682

>"Right, a gentleman such as myself would never violate a lady's privacy."

Aervon collects the necklace and the coin.
When he touches the orb, however. Something strange happens.

Many voices stream through Aervon's head.
It hurts.

Aervon drops the orb. It was quite unpleasant.
>>
No. 183684 ID: 34470e

>>183682
Pick us back up. We're lonely.
>>
No. 183686 ID: 1ac39d

yeah, having head voices AND the orb of infinite psyche is a bad idea. sorry about that.
>>
No. 183688 ID: d16009
File 127492850048.png - (13.68KB , 800x600 , AQ_Q001_S007.png )
183688

>"Muse, you're supposed to be helping me. That thing is obviously cursed or something."
>>
No. 183691 ID: a594b9

Maybe you could sell it. Put it in your hat so that you don't have to touch the thing.
>>
No. 183695 ID: d16009

>"Very well."

Aervon begins to take off his hat, then stops and removes his handkerchief from his pocket. He uses it to pick up the orb and put it in his pack.

>"A handkerchief is an integral part of every nobleman's suit."
>>
No. 183701 ID: 1ac39d

it's the orb of infinite psyche, in anyone else's hands it would work much as we do. but because you have us it reacted poorly.
>>
No. 183703 ID: d16009

>"The orb of what?... Whatever, look. I should probably start doing something."
>>
No. 183705 ID: a594b9

Time to go out.
>>
No. 183708 ID: 1ac39d

yes, now that we have everything good let's go do something. monsters to slay and girls to save!
>>
No. 183714 ID: d16009
File 127492964833.png - (14.66KB , 800x600 , AQ_Q001_S008.png )
183714

Aervon is about to exit the cavern when... oh! It's Heap and Scrap. They were the Gobbocats who planned and built most of the cavern. Heap greets Aervon.

>"Yo, Aervon. We came by to see if you wanted us to... y'know fix things up. Maybe add some rooms. We know Maria is gone, but the house is going to take long to finish as it is."
>>
No. 183716 ID: d3dfb8

>>183714
sure if you dont mind waiting to be paid
>>
No. 183717 ID: 1ac39d

well , you currently are on a quest to go rescue her. so sure, maybe re-arrange the stuff once the rooms are built so the bedrooms are in the back.
>>
No. 183719 ID: d16009

>"Sure if you two don't mind waiting to be paid, I'm a bit broke at the moment."

Heap laughs,
>"You are a good customer, Aervon, we wouldn't mind waiting a bit. Work is work, we need all the work we can get. So... have anything in mind? I'd suggest at least fitting a nice big reinforced door out front, maybe throw in a few lanterns or torches, depending on your tastes."
>>
No. 183724 ID: 1ac39d

yes, a good sturdy door is nice, add a kitchen and maybe a living/common room.
>>
No. 183726 ID: d16009

>"Yes, a sturdy door would be lovely, and a kitchen, make sure to get a well or something in there. A common room would also be nice."

Heap rubs his chin.
>"Right, right. You thinking of any specific locations for these rooms?"
>>
No. 183730 ID: 1ac39d

thinking move our rooms back more and refurbishing them into those. having where you sleep be farthest from the door is good defensive planning.
>>
No. 183734 ID: d16009
File 127493125039.png - (13.24KB , 800x600 , AQ_Q001_S009.png )
183734

>"Maybe you could move our bedrooms back and use the change the new rooms?"

Heap quickly sketches something on his pad, then shows it to Aervon.

>"Would something like this work?"

[Operator note, the minimap has been altered to fit Heap's drawing.]
>>
No. 183736 ID: d16009

[Operator note, major thoughtless typo. I don't even.]

>"Maybe you could move our bedrooms back and change the old rooms a bit?"

[Fix'd]
>>
No. 183738 ID: 1ac39d

yes, perfect. simple and functional. later may think of more stuff but with only two people that's really all you need.
>>
No. 183739 ID: a594b9

Sure, fine.

Why do we have our home in a cavern anyway?
>>
No. 183742 ID: d16009
File 127493207599.png - (12.95KB , 800x600 , AQ_Q001_S010.png )
183742

>"Perfect, thank you gentlemen."

>"Right, we'll be back in a few hours with the proper tools and supplies. See ya."
Heap and Scrap leave, Scrap is always quiet.

Aervon sighs.
He is alone again, for now.

>>183739
>"Well, as a former noble, I have certain people who would rather see me dead than the potential of me coming back and ruling again. Caverns can be secured easily and set up with traps."

>"Also, I've considered the possibility of converting my home into a fully functioning dungeon, and acting as a Hero/Villain."
>>
No. 183751 ID: 1ac39d

both present risks. suggest you don't do ether until you are powerful enough that you can drive off attackers by yourself. also, imagine of what maria would think about it.
>>
No. 183755 ID: d16009

>"Maria is a child, she doesn't need to know these things. Well, what do you suggest I do? Besides generally sitting around being a noble in hiding."
>>
No. 183756 ID: 1ac39d

well for now we adventure. see what we can find, fight some monsters, plunder some loot, get enough magic items to scare off an army. currently you are not rescuing anyone with such poor equipment. do you know who has her? knowing how powerful the dude is helps us determine when you are ready.
>>
No. 183759 ID: d16009

>"Well then. I don't know who took her, but judging from the circumstances, it is probably one of the other nobles of Trinsak."

Aervon flexes his effeminate arms.

>"I was the best swordsman in Trinsak... among the gentleman, atleast."
>>
No. 183769 ID: 1ac39d

gentleman fights are one thing. muscle-heads with swords is something else entirely. while you probably have more finesse then they do, they have you beat in raw power. gonna need to work on that some time. get you a lot of lean muscle and you will be almost as strong as them but much faster. for now let's go to the nearest town, need some rumors to work with.
>>
No. 183773 ID: d16009
File 127493508963.png - (21.39KB , 800x600 , AQ_AervonMap.png )
183773

>"Hmph."

Aervon begins walking towards Trinsak.

[As an Operator, I am limited my Muse Organisation rules. So I can't give you an accurate map of the lands. I can, however, give you a map as Aervon sees things.
>>
No. 183778 ID: 1ac39d

let's head to the kobolds, something 'big and scary' to them would be weaker then that description would imply for anything else.
also, who is killagrue?
>>
No. 183779 ID: a594b9

>>183773
Know anything about the kobolds or dwarves?
>>
No. 183782 ID: d16009

>"Killagrue is one of my friends, he is one of the few polite kobolds."

>"I know nothing of dwarves, besides them being short and good with metalworking."

[Operator Note: Dwarves have not been friendly with the town of Trinsak or Meadeshire. Mostly due to a trade feud.]

Aervon heads toward the Kobold Forest, first stop, Killagrue's house.
>>
No. 183789 ID: d16009
File 127493659264.png - (12.70KB , 800x600 , AQ_Q001_S011.png )
183789

Aervon arrives at Killagrue's house.

The door is open and Aervon can see inside a bit.
>>
No. 183790 ID: 1ac39d

knock first, if no response after 30 seconds then enter.
>>
No. 183793 ID: a594b9

>>183790
Seems about right. Make sure to knock more than once, though... make sure he's not just reading a book or something.
>>
No. 183794 ID: d16009
File 127493726221.png - (15.19KB , 800x600 , AQ_Q001_S012.png )
183794

>"Ehh... the door is open..."

Nevertheless, Aervon knocks on the opened door and waits.

Killagrue appears in the doorway.

>"Oh, it's you, Aervon. I wasn't really planning for company today... I don't even have biscuits out."
>>
No. 183797 ID: 1ac39d

can't stay long. maria has been kidnapped and i am trying to find people or things that could help with her rescue. wondering if you know of any dungeons or such around here or problems of some sort.
>>
No. 183801 ID: d16009
File 127493794858.png - (13.48KB , 800x600 , AQ_Q001_S013.png )
183801

>"Maria has been kidnapped. I need to train, or get some help... or something, to get her back.

Killagrue nods quickly.
>"Oh oh oh! Oh oh! Well. I'll get the oven started and make you some biscuits. I probably have some sort of thing laying around here that could help you. Please! Come in, dearie."
Killagrue disappears into his house.

Aervon takes a step forward.
>>
No. 183802 ID: 1ac39d

well since he is home it would be rude to look in that chest.
>>
No. 183803 ID: 1ac39d

oh, and go have a seat somewhere.
>>
No. 183809 ID: d16009
File 127493862639.png - (14.73KB , 800x600 , AQ_Q001_S014.png )
183809

Aervon sits down.

After a few minutes, Killagrue comes with a plate and two biscuits. He hands it to Aervon.

>"Well dearie, do you have anything in mind?"

[Operator Note: I realised Killagrue has a passing resemblance to RubyQuest!Tom Nook]
>>
No. 183825 ID: d16009
File 127494028176.png - (15.08KB , 800x600 , AQ_Q001_S015.png )
183825

[I'm going to take a break right here. To do some coursework, draw up some more quest sprites, and rest a bit. I'll be back in about three hours, hopefully a few other people will notice the thread and become interested.]

http://www.tgchan.org/kusaba/questdis/res/326095.html

[May be relevant to interests.]
>>
No. 183831 ID: 1ac39d

well, currently, anything really. but if i had to choose then i would say a we ether need a party of mage, cleric, ranger/rogue, and us. solid, well rounded, and time tested formation. if it's for just an item then a nice sturdy bow, magic or otherwise, would be good.
>>
No. 183870 ID: d16009
File 127494632637.png - (14.18KB , 800x600 , AQ_Q001_S016.png )
183870

[Operator Action, Unpause Time]

>"Well, I wish I could find some hired help."

Killagrue nods,
>"Dearie, you came to the right person then, I know a few kobolds willing to work for some gold."
>>
No. 183872 ID: 1ac39d

well, we don't have much, but if they can work for what we have then that sounds fine.
>>
No. 183875 ID: a594b9

>>183870
Go on, then. What can they do?
>>
No. 183878 ID: d16009

>"Do they have any notable skills?"

Killagrue,
>"Well, they are stronger than you, dearie. They have some combat experience. They probably will accept a cheap job of say... 100 gold for a week, just because of the trade stoppage between the dwarves and Trinsak. No caravans, no guards needed."
>>
No. 183880 ID: 1ac39d

ouch, burn. you need to work out later. well let's grab two and plunder the fuck out of a dungeon.
>>
No. 183882 ID: d16009
File 127494723513.png - (13.69KB , 800x600 , AQ_Q001_S017.png )
183882

>"Well, where can I find them?"

Killagrue,
>"Go down to the Kobold village, I'll mark it on your map... Tell them you are looking for some mercenaries, that Killagrue sent you. You'll do fine."
>>
No. 183884 ID: 1ac39d

okay cool. let's go, thank killagrue for his information and hospitality.
>>
No. 183887 ID: d16009
File 127494822246.png - (14.47KB , 800x600 , AQ_Q001_S018.png )
183887

Things are going quite well, and Aervon is almost to the kobold village when... a kobold ruffian jumps out from the bushes. He seems hostile. His voice is harsh on the ears, like most kobolds.

>"Gimme all your gold, your weapons, and anythin' valuable!"
>>
No. 183892 ID: 1ac39d

say yes, put your stuff down and hand him that orb. tell him it is a wisdom sphere and that if he firmly grasps it, it will tell him secrets.
>>
No. 183900 ID: d16009
File 127494922825.png - (3.08KB , 150x150 , AQ_Q001_S019.png )
183900

Aervon puts down his shield and sword nervously, then empties his pack of gold, the strange coin, Maria's necklace, and the orb.

>"The Orb is very magical, and it grants me special powers, please don't take it."

The kobold picks it up.

>"Eh?"
>"Ah."
>"!."

>>
No. 183906 ID: e31d52

>>183900
HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY HEY
>>
No. 183908 ID: 1ac39d

[if we are still Aervon then: attack now while his guard is down!
if we are the bold then some more
>>183906
]
>>
No. 183911 ID: d16009
File 127494984596.png - (5.57KB , 150x150 , AQ_Q001_S020.png )
183911

>"MAKE IT STOP!"
>>
No. 183912 ID: e31d52

>>183911
Not gonna stop till yer head esplodes
head esplodes
head esplodes
Not gonna stop till your head esplodes
or when you die if fright~
>>
No. 183916 ID: d16009
File 127495010856.png - (5.63KB , 150x150 , AQ_Q001_S021.png )
183916

Aervon appears to have gotten the general idea of the plan.
>>
No. 183918 ID: d16009
File 127495034964.png - (16.12KB , 800x600 , AQ_Q001_S022.png )
183918

You regain control.

>"Took you long enough, I got it's dagger, it didn't have anything else good on it."
>>
No. 183919 ID: 1ac39d

yeah. looks like it's infinite power is a lot more literal in here. amyway, let's keep going on our way.
>>
No. 183923 ID: d16009
File 12749509506.png - (14.53KB , 800x600 , AQ_Q001_S023.png )
183923

Aervon continues his way to the Kobold village unmolested. He holds the Orb in one hand, keeping his handkerchief around it to avoid contact. Before he is in sight of the village he puts it back in his pack.

>"That thing is quite strange... anyway, I'm here."

A kobold exits a hidden door in a tree and greets Aervon.
>"Yo, whatcha need?"
>>
No. 183930 ID: 1ac39d

killagrue sent me, i am here to hire some mercenaries.
>>
No. 183931 ID: d16009
File 127495160889.png - (12.44KB , 800x600 , AQ_Q001_S024.png )
183931

>"Killagrue sent me, I am here to hire some mercenaries."

The kobold nods,
>"Gods know we need some work, I'm Lom, Yurip is inside."
>>
No. 183932 ID: d16009

Lom looks around,
>"Sooo, what're payin'?"
>>
No. 183933 ID: 1ac39d

i don't have much but about 100 gold a week.
>>
No. 183934 ID: d16009

Lom pauses for a few moments, as if trying to look reluctant.
>"Fine, that's fine... I guess. I'll go get Yurip."

Lom disappears into the tree.
>>
No. 183938 ID: d16009

Lom reappears with Yurip.
>"So, what's the job?"
>>
No. 183940 ID: 1ac39d

just the standard dungeon dive, kill some monsters, plunder treasure, and get some cool magic items.
>>
No. 183943 ID: d16009
File 127495288948.png - (22.47KB , 800x600 , AQ_Q001_S025.png )
183943

Lom and Yurip nod in unison.
>"Right, cool. I know of a few good spots for looting, if you don't have one in mind."

Where to?
>>
No. 183945 ID: 1ac39d

the ones between the dwarves and dragons would have some great stuff but be hard as all hell so those are out. and the one by the water is probably partially submerged. if we make good time we could do the one near here and the one near your place within a week.
>>
No. 183948 ID: d16009
File 127495386278.png - (28.49KB , 800x600 , AQ_Q001_S026.png )
183948

Aervon and the two kobolds approach the formidable doors of the forest temple.

It seems best to camp outside, and start fresh in the morning.
>>
No. 183950 ID: 1ac39d

look around for a way to open them other then the obvious.
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