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File 126973692198.png - (87.66KB , 701x683 , 01-start.png )
153225 No. 153225 ID: 0576eb

<-

Hello, dear reader. This is my first quest. I have decided to call it "MintQuest". I hope you will enjoy it.

The little guy on the left explaining what's going on is kind of my avatar, you could say. He won't take any part in the quest. To begin, simply read the very small insight of Mint's life and you will be good to post after the next picture which will set us up inside of her school.

Enjoy yourself, for I know I will.
105 posts omitted. Last 100 shown. Expand all images
>>
No. 154627 ID: bde1b8

>>154619
Well, see if you can't pillow flail at the wooden planks on the right door. Maybe we can open it!
>>
No. 154633 ID: 7c9e49

I don't think attracting a lot of noisy attention to ourselves at this point is such a good idea. I vote for exploring the cafeteria further.
>>
No. 154792 ID: 0576eb
File 126988653019.png - (72.58KB , 701x683 , 23-mint angry.png )
154792

>>154627
Mint checks if she can, but she doubt she could do it. After all, even if she didn't mind making noises, such an impact could potentially tear the cloth and destroy her PILLOW FLAIL. She likes the odd weapon, so unless it is absolutely necessary, she won't use it.

Speaking of absolutely necessary, now she prepares herself to enter. She checked first and there was still no sign of life, but in case someone is hiding, she readies her PILLOW FLAIL.
>>
No. 154794 ID: 0576eb
File 126988657039.png - (60.27KB , 701x683 , 23-zcafeteria.png )
154794

Well, that proved to not be useful. There is absolutely no one in the cafeteria and a dead silence reigns in the air.
>>
No. 154795 ID: bf49dc

Aaaand open
>>
No. 154796 ID: 8ecfd4

>>154792
While bursting through the door would be more dramatically approrpiate the situation demands stealth. Caustiosly open the door and enter the new room. Prepare for it being your normal school cafeteria.
>>
No. 154799 ID: 8ecfd4

>>154794
Check the kitchen. Upgrade from pillow flail to hefty knife.
>>
No. 154800 ID: 701a19

Check the kitchen
>>
No. 154812 ID: abf2ca

>>154794
Look around the cafeteria throughly. Is there anything beyone tables and chairs? I notice one of the chairs in knocked over.

Check to see if the water cooler is amused.

Check the signs/posters on the wall. What are they? Is there anything that gives the date or location you are at?

What time is it? Is the clock working?
>>
No. 154820 ID: 0576eb
File 126988964727.png - (61.41KB , 701x683 , 24-before.png )
154820

>>154812
>Is there anything beyone tables and chairs?
It doesn't seem so. Or if there is, then it is hidden.

>Check to see if the water cooler is amused.
The water cooler is barely amused.

>What are they? Is there anything that gives the date or location you are at?
The poster on the wall is the menu from before. It gives the date, March 29th, along with some food orders we can get here. The list isn't very long.

>What time is it? Is the clock working?
The clock seems to be stuck at 8:00.
>>
No. 154823 ID: 0576eb
File 126988970835.png - (24.55KB , 701x683 , 24-kitchen.png )
154823

Mint decides to take a look in the kitchen. She goes cautiously as before and peers inside, however, right now, all there is that contain things is a cupboard and a fridge. The cupboard is open and there is nothing inside.
>>
No. 154824 ID: 0576eb
File 126988974475.png - (59.15KB , 701x683 , 24-peek.png )
154824

>>
No. 154826 ID: abf2ca

>>154820
Just a quick check: assuming you have been gone for 7 days, is March 29th the correct date? Also,

>>154824
Hide in kitchen!
>>
No. 154829 ID: 8ecfd4

>>154824
Step into the kitchen and hide to the left of the door. Transform pillow flail into pillow garrote and be prepared to use it if anyone walks through the door.
>>
No. 154834 ID: bc1727
File 126989145653.png - (74.36KB , 701x683 , 126988653019.png )
154834

Check this when you get the chance. Obvious note is obvious.
>>
No. 154842 ID: 0576eb
File 126989469699.png - (27.95KB , 701x683 , 25-kitchen.png )
154842

>>154826
>Just a quick check: assuming you have been gone for 7 days, is March 29th the correct date?
Mint doesn't remember what day it was when she last slept at home. She knows there was still snow, so that board might be wrong; but snow often stays late in march, so it might not be wrong either.

She steps inside of the kitchen and hides against the wall. Footsteps are heard outside but nobody is walking inside. A little peek confirms that whoever was coming in the room from whatever direction entered the room with the dead bunny.

>>154834
Now that she thinks about it, there was something odd about that. She will check it next time she can.
>>
No. 154843 ID: 8ecfd4

>>154842
Go check out the fridge and brace for mind fuckery.
>>
No. 154849 ID: 0576eb
File 126989613319.png - (29.51KB , 701x683 , 26-fridge.png )
154849

Mind fuckery? There's nothing in the fridge, at least that we can see right now.
>>
No. 154850 ID: 0576eb

As a side-note

Mint's Sanity Level: High
>>
No. 154851 ID: 8ecfd4

>>154849
Go up to the next floor then where the guy came down from.
>>
No. 154852 ID: 701a19

>>154849
Even in the freezer?
>>
No. 154853 ID: abf2ca

>>154849
Are there any other cupboards in the kitchen?

For that matter, where the heck did the other guy go? He went into what is effectively a dead end, and hasn't sounded an alarm despite your cell being open. Prepare PILLOW FLAIL, and check the cafeteria and previous rooms.
>>
No. 154856 ID: 0576eb
File 12698972586.png - (28.83KB , 701x683 , 27-fridge.png )
154856

>>154852
>Even in the freezer?
Even in the freezer.

>>154851
>Go up to the next floor then where the guy came down from.
Mint ponders this possibility, but she is also curious about >>154853 >where the heck did the other guy go?
>>
No. 154858 ID: 0576eb
File 126989730544.png - (60.19KB , 701x683 , 27-zcafeteria.png )
154858

She checks the cafeteria. Nothing new here, apart from the sliding door being closed. She can hear some little quiet sound on the other side... kind of like someone humming a little tune.
>>
No. 154859 ID: 8ecfd4

>>154856
Hmmm, place door knob in the middle of the pillow, then twist the corners of it and create a pillow garrote.

Lets not disturb him while he's cheerfully humming in the same room as a bisected corpse. Lets check out the upper floor instead.
>>
No. 154860 ID: abf2ca

Agreed on checking the upper floor. Also, is that clock moving backwards?
>>
No. 154863 ID: 2eac65

>>154860
The minute hand twitched slightly.

Go back and check those drawers at the bottom of the fridge. If they're empty, close the refrigerator doors on the way out, but leave the cupboard open. Also, look in the sink.
>>
No. 154908 ID: 0576eb
File 12699002502.png - (40.56KB , 701x683 , 28-yay.png )
154908

>>154863
Mint is still intrigued by the fridge since it hadn't been fully explored before. To her surprise, in one of the containers there is an ODD KEY! The other is empty. As for the sink, there is a tap for water, but there is no way to get some flowing: the controls are missing. It looks like someone pulled hard on them and ripped them off.
>>
No. 154919 ID: bc1727

Check on the status of the musical man.
>>
No. 154929 ID: abf2ca

Close the refrigerator back up, then make sure the cafeteria is still clear.
>>
No. 154936 ID: 0576eb
File 126990273948.png - (60.49KB , 701x683 , 29-peer.png )
154936

Upon noticing that the cafeteria is still clear, she opens the door just a little, juuuust a little to check on the man. He's apparently crouching down and fixing some tape on a note on the wall. There's also a bunny guy near him, watching him fix it.
>>
No. 154946 ID: bc1727

Something is seriously wrong with this picture...Go up the G-17F stairs. Your only other obvious path is blocked.
>>
No. 154960 ID: abf2ca

Agreed. It must be obvious that you're out, but he's casually taping something to the wall? Let's put as much distance from the two as possible, at least until we have a better idea of what is going on.

Upstairs, and keep your eyes open for a place to hide.
>>
No. 154966 ID: 2eac65

You did remember to close the refrigerator, right? If so, look around the stairwell. Don't go up just yet. There might be a place to hide there.
>>
No. 155066 ID: 0576eb
File 12699187454.png - (66.44KB , 701x683 , 30-ohmy.png )
155066

Mint decides to let the two guys alone for now. She peers around the corner and notices the staircase is really small in width. Nowhere to hide. Making her way quickly up the stairs, she finds herself in a new room which apparently only has this door as an exit. The staircase was really long to ascend, even if she did such quickly.
>>
No. 155070 ID: 34470e

>>155066
Enter and close the door as quietly as you can.
>>
No. 155074 ID: e8b6dd

>>155066
Enter and hide behind the open door.

Wave at the bunny person behind the glass.
>>
No. 155081 ID: 0576eb
File 126992021483.png - (68.49KB , 701x683 , 31-david questionmark.png )
155081

Mint hides behind the door, noticing a lot of interesting things about this room. She remembers that bunny guy from somewhere... her memory is a little jogged... A wave was given in his general direction, but he seems asleep. She closes the door after she discovers that the handle can be locked from this side, locking it, and thus giving her an invincible hideout to hide in.
>>
No. 155082 ID: 0576eb
File 12699202288.png - (87.83KB , 701x683 , 31-paused.png )
155082

(Pause)
>>
No. 155267 ID: 701a19

>>155081
Move so we can see the pattern on the door. While you're at it, push the buttons in the sequence shown on your left.
>>
No. 155270 ID: 0576eb
File 126994648481.png - (68.07KB , 701x683 , 32-buttons.png )
155270

Mint moves over and presses the buttons in the order shown by the middle diagram. Nothing happens. She then steps back a little to consider this puzzle. There are two diagrams with different button pressing orders, and four buttons that are real.
>>
No. 155271 ID: 701a19

>>155270
Blue, red, yellow, gray.
>>
No. 155272 ID: 34470e

>>155270
Yellow, red, blue, white.
>>
No. 155277 ID: 0576eb
File 126994709368.png - (67.01KB , 701x683 , 33-more buttons.png )
155277

She tries both combinations. Then she tries other combinations, all at random, that don't work. Yellow, blue, gray, red; red, blue, gray, yellow; yellow, yellow, blue, blue, red, red, gray, gray. Nothing works. Meanwhile, the bunny guy there seems to be awakening.
>>
No. 155278 ID: 34470e

>>155277
Greet the bunny.
>>
No. 155280 ID: 1ac39d

yellow blue red grey. seriously, it's so obvious.
>>
No. 155335 ID: bde1b8

>>155277
Well let's pull that lever that says "No" and set it to "Yes," and then try again.

Also say hi to David, even if that's not his name.
>>
No. 155341 ID: 2eac65

>>155335
Pulling levers without knowing what they do strikes me as a bad idea.
>>
No. 155342 ID: bde1b8

>>155341
So was hitting random buttons on a wall, and we've been doing that for a while now. A lever won't be any more dangerous than the buttons were.
>>
No. 155350 ID: 2eac65

>>155342
And we were lucky enough not to trigger anything dangerous. Let's at least ask the bunny kid if he knows anything about it.

Remember Tom? If we hadn't used caution back then, we might have electrocuted or gassed him.
>>
No. 155357 ID: 183dc4

Talk to the bunny before pressing any buttons.
>>
No. 155385 ID: 0e8ca6

>>155277
Stop pressing puttons and pulling levels. Greet the bunny person and ask his name.

While we're on the subject, would he happen to remind you of your BEST FRIEND David, by chance?
>>
No. 155438 ID: 0576eb
File 126998212293.png - (65.76KB , 701x683 , 34-david awake.png )
155438

Mint notices the male wakes up. He reminds her of someone, but she's not quite sure. Of course, she saw the name David up there, and he indeed was a bunny. It might be him... So she waved at him. He replies with a wave. Seems friendly enough. She is still curious about those buttons and the lever, but she's unsure what to do with them, so she lets them off for now. "David?" She names him. He blinks, surprised. "How did you know my name?" Even though I can somehow recognise him, he does not seem to recognise me. It's a good thing there are these holes in the glass, that way we can speak through, though they are too small to for either of us to reach to the other side.
>>
No. 155439 ID: bf49dc

Tell him it's on the door. Ask him where this place is.

Is your head bleeding?
>>
No. 155443 ID: 0e8ca6

>>155438
What? You're not sure if this is your best friend? Mint, do you even know what your best friend looks like?

Anyways, tell David that his name is written on the door. Ask him if knows where the two of you are. Also, ask about the buttons and lever.
>>
No. 155459 ID: 0576eb
File 126998522847.png - (60.77KB , 701x683 , 35-mint ponders.png )
155459

>>155443
He kind of looks like David, but he's different. After Mint was kidnapped, he probably changed a bit or something, having lost his best friend. That's how things go. The bunny downstairs definitively looked like him too, that is why she was a bit surprised when she talked to him earlier.
>>
No. 155461 ID: 0576eb
File 126998529348.png - (64.03KB , 701x683 , 35-zlittle chat.png )
155461

>>155439
None of their heads are bleeding. They don't look crazy either. Mint asks him about the lever and buttons, but he says he doesn't know what they are for. He woke here about a day ago and now he's a bit lost: he has no idea where he is either.
>>
No. 155462 ID: 0576eb
File 126998533615.png - (64.74KB , 701x683 , 35-zwait what.png )
155462

While David explains that he hadn't seen his name on the door before, there were heavy steps heard from above them.
>>
No. 155463 ID: 34470e

>>155462
Ask him what he knows about the things on his side.
>>
No. 155464 ID: bc1727

The power of love will propel you upwards! FLY.

Or just pull that lever and see what happens.
>>
No. 155467 ID: 0e8ca6

>>155462
Move to the corner next to the door, so that anyone from above won't notice you immediately. Listen and try to make out voices.
>>
No. 155477 ID: 0576eb
File 126998672081.png - (70.34KB , 701x683 , 36-fall.png )
155477

Before Mint has even time to do anything, something falls into the water from the hole in the roof. She only has a glimpse of the thing. It looked round, as if it was curled up. The water, oddly, did not splash.
>>
No. 155482 ID: 34470e

>>155477
Okay, NOW ask him what the things are.
>>
No. 155485 ID: 1ac39d

if the water didn't splash then the water or the thing were not real.
>>
No. 155486 ID: 0e8ca6

>>155477
Is it... floating? Did it sink to the bottom? Ask David to check the pool to see if he can see the thing.

Also, check if you can see anything about the floor above from where you are standing.
>>
No. 155505 ID: 0576eb
File 126998824982.png - (50.45KB , 701x683 , 37-nothing.png )
155505

David nods and heads close to the pool cautiously. The thing sank down: it looks endlessly filled with water. However, he can notice it slowly getting back to the top of the water hole. He still has no clue what the lever and buttons do.

As for Mint, she moves over as well to look up at the hole in the ceiling. She doesn't see much of the room above except a calendar that says the date is March 30th. The fact Mint moved as well reassures David somewhat; he seems at ease when there's someone with him, even if they are separated.
>>
No. 155507 ID: 34470e

>>155505
What about the two items on David's side? What are they?
>>
No. 155508 ID: 0e8ca6

>>155505
I, uh, don't think that's a good sign. Don't freak out, though.

Ask him about the rest of his side of the room. It looks like he has a glass, plate, and some kind of hatch behind him. What does that do? Does he know of anything else in the room?

While he's doing that, let's examine that key from the refrigerator.
>>
No. 155510 ID: 0e8ca6

>>155508
Also ask him to keep an eye on the thing in the water. We may need to move quickly if it is hostile.
>>
No. 155514 ID: 0576eb
File 126998968823.png - (51.70KB , 701x683 , 38-bnothing.png )
155514

Mint quickly asks him what the chute is for. He says it's for food, and before it comes, usually a little rock drops down to announce it. The plate and glass were in this room when he woke up, probably to take water when thirsty or catch the food as it comes down.

Mint also quickly looks over the key she found earlier. It looks like it could fit in the locker from the second room, if only she could get back there now.

Mint doesn't freak out.
>>
No. 155515 ID: 0576eb
File 126998970326.png - (52.97KB , 701x683 , 38-nothing.png )
155515

>>
No. 155516 ID: 0e8ca6

>>155515
...
Position thyself by the lever. The buttons didn't seem to work last time. I have the feeling we will need to get David out of there quicking sometime soon.
>>
No. 155522 ID: 632862

>>155515
Get over to the lever and be ready to pull it in case the thing in the water tries something.

Or you could push the buttons in the order of red-blue-yellow-grey. Because adding up the numbers, that's 3-4-5-8.
>>
No. 155525 ID: 482f1b

Ruby and Tom what the fuck are you doing here
>>
No. 155531 ID: 0e8ca6

>>155522
We also haven't tried the obvious red-yellow-blue-grey.

On another thought, the 1100100000 from the earlier room. That could be 11 00 10 00 00, or 30200: or 34244 if we're cycling. That's a bit of a stretch, though.
>>
No. 155532 ID: 632862

>>155531
why is that obvious? I really don't see why.
>>
No. 155535 ID: 0e8ca6
File 126999247369.png - (62.62KB , 701x683 , 1001.png )
155535

>>155532
Has not been tried yet.
>>
No. 155539 ID: 632862

>>155535
We've tried both codes.
>>
No. 155540 ID: 0576eb
File 126999289940.png - (60.03KB , 701x683 , 39-AAAA.png )
155540

>>155522
As the THING walks out of the water, it actually is the buffed up man from earlier. He leaves a trail of water behind him. Mint hurries over to the button and tries this sequence, which makes a click sound and something appears on the lever. David obviously freaks out more than Mint, even though Mint's Sanity Level has lowered to mild, and he falls back against the far wall in a vain attempt to get away from the THING.
>>
No. 155542 ID: 0e8ca6

>>155540
PULL LEVER. Quickly.
>>
No. 155546 ID: 0576eb
File 126999388847.png - (64.11KB , 701x683 , 40-lever.png )
155546

Mint hurries over to the lever to pull it...
>>
No. 155547 ID: 0576eb
File 126999390617.png - (73.07KB , 701x683 , 40-plectricity.png )
155547

Electricity crackles behind the glass...
>>
No. 155548 ID: 0576eb
File 126999392099.png - (60.01KB , 701x683 , 40-whew.png )
155548

And a loud thump is heard.
>>
No. 155551 ID: 0e8ca6

Well, that certainly explains the electricity symbol on the level. What kind of sick freaks stick an electrified swimming pool is a jail cell?

Make sure David is alright, and ask him if he's prefer you leave the switch on, or turn it off.
>>
No. 155552 ID: 1ac39d

flip it on and off a few times. then leave it off and try to calm him down.
>>
No. 155561 ID: 0576eb
File 126999517782.png - (62.24KB , 701x683 , 41-sanity.png )
155561

Mint flips the switch a few times, that way she makes sure the man is dead. David rises up afterward, a look of fear still on his face, but he rises up either way. Mint asks him about the lever: he prefers it ON. He wishes to have a better look at the man too. Mint presses her hands on the glass while she watches him hug himself, helpless to comfort him much. He has to make sure the man won't rise up so he can calm down.
>>
No. 155563 ID: 1ac39d

oh god! another symbol appeared. it may have one shows up every time someone dies in a room.
>>
No. 155567 ID: 0e8ca6

Let David know you are happy he is safe, but you aren't sure how to free him right now. You need to check on some of the other rooms first.

Unless anyone else has any better ideas, arm yourself with the Pillow Flail and head back downstairs. This was the only room on this floor, correct?
>>
No. 155578 ID: 0576eb
File 12699970045.png - (57.73KB , 701x683 , 42-heading away.png )
155578

Mint heads to the door so she can check the other rooms once again. David moves over to the body and looks down at it, giving a little shiver of fear as he sees the man closer. He nods as Mint tells him she has to go check the other rooms so she can find a way to free him.
>>
No. 155579 ID: 0576eb
File 126999702437.png - (64.83KB , 701x683 , 42-what.png )
155579

Then, David lets out a scream.
>>
No. 155583 ID: f98e0b

Toast marshmallows on his crackling, burning corpse.
>>
No. 155585 ID: 0e8ca6

>>155563
So much for the death theory.

>>155579
Switch! Off! Now!
>>
No. 155595 ID: 0576eb
File 126999814527.png - (62.90KB , 701x683 , 43-blood splortch.png )
155595

Mint runs as fast as she can, closing her eyes as she does so, not wishing to see the possible gruesome scene. She grabs the lever and pushes it to off quickly, at least stopping the possible pain. With a very sickening splortch, there is a huge, red mark over the glass now. David was, without a doubt, probably annihilated.

Mint's Sanity Level: Low
>>
No. 155600 ID: f98e0b

>>155595
Toast marshmallows on his chunky, red, salsa-like corpse.
>>
No. 155601 ID: 701a19

Push the buttons in this order:
red, blue, yellow, grey
>>
No. 155602 ID: 701a19

>>155601
And yes, I do mean now.
>>
No. 155603 ID: 1ac39d

yellow blue red gray. that is what i think is the best. it has yellow first which it isn't in ether, blue second, which is also not in ether, red third not in ether, and gray last, in both.
>>
No. 155608 ID: 0576eb
File 126999957268.png - (59.53KB , 701x683 , 44-head.png )
155608

Mint is way too busy mourning her lost best friend to do anything at the moment. While the horrible monster of a man pushes David's head against the glass, a hand wipes up some of the blood.
>>
No. 155609 ID: 0576eb
File 126999959525.png - (57.99KB , 701x683 , 44-O.png )
155609

The man then stares at Mint.
>>
No. 155610 ID: 0576eb
File 126999960586.png - (70.37KB , 701x683 , 44-zend of Cone.png )
155610

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