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File 126720950635.png - (86.39KB , 800x600 , r001-0005-001.png )
139086 No. 139086 ID: b3256b

"This is wrong."
302 posts omitted. Last 50 shown. Expand all images
>>
No. 148370 ID: 8ecfd4

>>148345
Go up and ask if you could speak with his boss.
>>
No. 148372 ID: 1ac39d

yep. 100000 years of cross-breeding has meshed you all together and made you one race
>>
No. 148415 ID: 445c48

>>148345
We like classification. We like cutting everything up into easily digestible chunks of knowledge. Some of it's pretty arbitrary, admittedly, but a lot of it works well. This is why we were talking early about your class, arguing that you were not a fighter, who we generally believe focuses more on strength, touhness, and being a big motherfucker, and instead insisted you were more akin to a swashbuckler, a more dexterous based fighter. It means nothing. We just like everything to have neat little labels.

And we could easily classify all those you have listed, but let us not tarry. Just walk straight on into the dungeon.
>>
No. 148429 ID: 0de7fb

>>148415
tl;dr we LURVE minmaxing, species is only a path to it.
>>
No. 148754 ID: a38e55
File 126883287266.png - (15.52KB , 800x600 , r001-0005-091.png )
148754

>look like you do
Not really, no. I never gave much thought to that.

>bribe, halberd
... well, it's a plan

Soldier: "Close enough, crawler. You can stop right there."

So much for plan A.
>>
No. 148755 ID: a38e55
File 126883292139.png - (39.34KB , 800x600 , r001-0005-092.png )
148755

"I'd like to talk to the highest-ranking officer."
Soldier: "Lieutenant Snake isn't available for a few days, he's out in patrol with the Third Squad."
"Could you tell me where he went?"
Soldier: "Somewhere over the mountain, and that's all I'm allowed to say."
>>
No. 148756 ID: a38e55
File 126883298966.png - (39.77KB , 800x600 , r001-0005-093.png )
148756

"Okay then, who's in charge?"
Soldier: "Sergeant Wood, but what is your business here?"
"I came for the dungeon, I--"
Soldier: "Byron's Dungeon is in quarantine for now. I believe you can venture the Skeleton Caves, should be a couple weeks' travel from here."
"I know about the level raise. I'm offering my services for the evaluation."
Soldier: "..... thanks, but no thanks. Our men are perfectly capable of handling this situation."

I'm really really holding back my tongue here...
>>
No. 148759 ID: 1ac39d

>>148756
"so the fact that i defeated the thing that is instigating the level change means nothing? well then, the next time a giant spider monster shows up i wont save you."
>>
No. 148760 ID: 8ecfd4

>>148756
Well tell them that you volunter as a tester. They, inofficialy, let you go in, if you come out alive then they will know that someone of your level can handle it and can use that in their evaluation. If you don't then they can use that as well and they haven't really lost anything and you will not show up on any records. You will simply have vanished.
>>
No. 148761 ID: 701a19

>>148756
"I'm the one who told them about the monsters that prompted this reevaluation, so I'm pretty sure I know what's in there better than anybody else. If I want to go in there and get myself killed, it's no skin off your nose.
Besides, what are you, level two? Three? You couldn't really stop me, and neither of us really wants you to try.
So, yeah, I'm going in."
>>
No. 148767 ID: 632862

>>148756
We may have to just go see what the patrol is doing, then. Maybe we can impress them somehow.
>>
No. 148772 ID: 789fda

>Race talk.

I'd classify it as attribute traits being given at birth through some sort of mechanism, whether biological or magical. They seem awfully random, but that may just be me. Do all or some traits typically pass on to the next generation, or are these things fully variable at every birth?

>>148759

Not helping.

Keep your temper on a leash, Player. Tantruming will serve you little. Instead, ask if you can meet with the Sergeant. Mention you're the guy who found them all yesterday and that, hey, some gratitude would be nice, at the very least.

You could claim that you've got something that you need to return, i.e. the halberd. I still seriously think you should do so, regardless of reward or gratitude. You get caught with that thing then anyone around here will assume you'll have taken it from the guards, as sure as two plus two equals four.

You could also say that you still might have information that the guard's superiors need to know about, regarding this whole aborted demon raid thing. Which might be true. How much have they really been told?
>>
No. 148776 ID: d60b9a

>>148756
"I'm the only crawler/adventurer in town right now. I was the one that kept that demon from getting out of the dungeon while the garrison was disabled. Weren't you the one that was stationed here yesterday? It might have eaten you first, you know."
>>
No. 148781 ID: 8cc94d

>>148772
i just realized that unless lian told them about the demon ants they problaby dont know of it yet.

anyway your best hope is to befriend him, try to figure out if the halberd could be useful for him. hopefully, he can let you slip if you return the halb,
>>
No. 148798 ID: a38e55
File 126884843115.png - (40.51KB , 800x600 , r001-0005-094.png )
148798

>share info
I don' think I know enough to tell them I have something to tell. They probably know anything I've shared with the others.

"I'm not asking for payment. I'm volunteering."
Soldier: "Still no, the orders are nobody in, nobody out."
"Look, I just wanna check down there and grab some of my stuff back, right? Quick stuff, should be in that main room, cant you cut some slack?"
Soldier: "Absolutely not. I have my orders, and you need to be more careful."
"You know, that's a pretty odd way of showing gratitude, you know."
>>
No. 148799 ID: a38e55
File 126884852167.png - (41.52KB , 800x600 , r001-0005-095.png )
148799

Soldier: "Huh?"
"Yesterday I ended the giant spider thing while the whole garrison was asleep and alerted the town. Its thanks to me you're standing here."
Soldier: "Pfft. Yeah right. You're not even a fiver."
"I'm the only adventurer in town, dumbass -- who else could've done it?"
Soldier: "The baker's wife has a better chance down there than you."
"I so can prove you wrong."
Soldier: "Yeah? Do it."
>>
No. 148801 ID: 632862

>>148799
Show him the demonic metal fragment.
>>
No. 148809 ID: e973f4

>>148799
So, uh, did you have a plan in mind when you said you could "prove it"?
>>
No. 148815 ID: 8ecfd4

>>148799
Ok this is the tricky part. Don't start trash talking or anything. Make sure you're in range to get in a good punch on his face. Say something like ok you were wrong or whatever the fuck. Basically anything that makes what comes next seem like a total suprise.

Once you're in range and the situation has relaxed. Hit him right in the face. Don't let up with just one punch either. Keep on him until he goes down.

Then comes the question of what to do next. Either you go over his limp form into the dungeon or you wait for him to wake up. I'm thinking of going into the dungeon and leave him an apolegetic note.
>>
No. 148817 ID: 632862

Uhm, there should be no reason for violence. The Marbled Metal Bit should be enough proof to show we've been in the dungeon.
>>
No. 148822 ID: 8ecfd4

>>148817
That is if he can recognize that it's from the dungeon and believes us when we tell him we got it yesterday. I think he will just say bullshit to that and continue being an ass. I liked him better knocked out, I say we make it so again.
>>
No. 148828 ID: 789fda

Knock him out? What are you trying to do, get Player arrested? He'll call other guards. Or if not, he'll at least wake up again at some point, and Player will be in all kind of doo-doo. We want to work WITH the Man here.

Please cut the trash talk, Player. It isn't really doing you any good. And proof that you've been in there? The halberd could work. Or you could, you know, describe the layout further in. The big room, the smaller tunnels, the prison area and the burn pit, the all-consuming darkness, the demon ants, the weird summons.

And you could try arguing with his sense of decency.

"Sheez, what's your deal, really? I know you have orders, but why not let me go talk to your sergeant at least? Here I am, trying to help. I did save your lives yesterday, believe it or not. Didn't Father McLaughing tell you anything?"
>>
No. 148829 ID: 789fda

Ah wait. He wanted proof that you defeated the spiders?

Tch. How about this? "There should be a large room further in, where the spiders were. It should be filled with sticky webs and a large patch of gooey blood. Need more proof?"
>>
No. 148917 ID: c4df10

ok so we do got a chance. show him his old halberd, the metal fragment and tell him of your tale in there. also it should be noted by the whole town that YOU SAVED A TALLIST to bury her right in the outskirks of the city.
>>
No. 148932 ID: d49a93

>>148917
The halberd thing may not be particularly wise, but the rest of it should be good.
>>
No. 149030 ID: 789fda

>>148917

Hang on. I thought it was very much a point that the whole town DID NOT notice this, and that MacLaughing, Manuel, Sun, Lia and Player kept the Tallist hidden from the rest of the town, as to not cause an uproar.

It was the reason why they buried her at the outskirts of town, rather than burning her as was custom.

Nor do I think mentioning that you tried to save a tallist would earn any favor with this guard guy.
>>
No. 149119 ID: d730b8

Apply shovel to the back of his head already. C'mon. That should do the trick better than a punch.
>>
No. 149145 ID: c1b738

>>149030
well im still wondering how he sneaked a big red almost naked female body around, but you have a point. also there are witness, we can get sun liam and the father to testify it.
>>
No. 149196 ID: 1d89ba
File 126892375222.png - (41.55KB , 800x600 , r001-0005-096.png )
149196

>trash talk, isn't really doing any good
Okay okay... sheesh, I need a longer fuse or something.

"Just checking, no one else named 'Player' ever came here, right?"
Soldier: "You could have changed names."
"True, but we both agree I've never been here before?"
Soldier: "I sure never ever heard of you until now."
"Thanks. The dungeon is halfway built. The only good room I found was a torture room at the second floor, all furnished and --"
Soldier: "Oh please. A bard could tell you that."
>>
No. 149197 ID: 1d89ba
File 126892380918.png - (41.25KB , 800x600 , r001-0005-097.png )
149197

"A few rooms behind you, first floor, there is a big one. Yesterday t'was full of spider webs, and half the floor was covered by a gigantic bloodstain. You guys probably saw a chain hanging from one of the webs. I bet you guys found the corpses of two tallists, completely naked save for shackles and collars. Which should be the reason why you're patrolling the mountain now."
Soldier: "Uh..."
"The room that leads to that demonic insect hive is blocked with a stone desk now. The top is being used as the new door, since the old one got trashed."
Soldier: "Um..."
>>
No. 149199 ID: 1d89ba
File 126892384939.png - (41.23KB , 800x600 , r001-0005-098.png )
149199

"And if that's not enough, here. I have no idea of what it is, except its demonic in origin. I found in that torture room, in a pit filled with ash and coal."
Soldier: ...
>>
No. 149200 ID: 1d89ba
File 126892391225.png - (40.23KB , 800x600 , r001-0005-099.png )
149200

Soldier: "... I wasn't expecting you to actually be convincing."
"So, what do you say?"
Soldier: "Well, I cant just..."
*sigh* "I was expecting that."
>>
No. 149202 ID: 1d89ba
File 126892396120.png - (16.46KB , 800x600 , r001-0005-100!.png )
149202

>wha-PANK!!<
>>
No. 149203 ID: 1d89ba
File 126892398057.png - (24.51KB , 800x600 , r001-0005-101.png )
149203

That was very satisfying in a completely wrong way.
>>
No. 149204 ID: 632862

>>149203
...

Well, let's go in I suppose. I have no idea how we're going to get back into the dungeon tomorrow, if they don't just arrest you on sight when you try to leave.
>>
No. 149209 ID: 6834bc

>>149203
He'll likely be sore for a while after he wakes up, but I suppose you could look at it like this...
He's just taking another nap.

Anyway, what do you want to check out first? The cylinder-bullet thingumbob, or something else?
>>
No. 149210 ID: 78d894

>Satisfying, wrong way.

You had him warming up, though. You might've done something with that, like asking to see the sergeant, who again might've given you a reward for yesterday, or at least been a little more appreciative.

I'll admit this was a much faster and easier way to gain entrance, but I doubt it's good for your long-term relationship with these fellows, assuming you have a chance for one.

Ah, and drop the halberd with him while you're at it. Lean it at a wall or something. You'll probably get in enough trouble already, and this way you can at least say you're not a thief.
>>
No. 149213 ID: 8ecfd4

>>149203
Good one Player. You must remember to thank Manuel for that shovel later. Oh and now you might find out why some adventurer sleep in dungeons, it's to dangerous to go out unless they have too.

And keep his old halebard. He has a new one and there is no reason for him to learn that you have his old one. Just keep it as payment for saving all of their lives yesterday.

Remember to light a torch when you get to the dark passage.
>>
No. 149218 ID: 7ea114

>>149200
he bought it to himself. if you could leave a cure potion when you exit the dungeon that would be great, but i am pretty sure we will dig a way out.

also saddle up, im expecting the spider any moment now. or the grue. or the sadomaso monster. or golems in french maid suits. or demons carrying some other slaves to the outside.

and maybe the guards inside it.

>>149210
i would have to ask to not return the halberd, least not yet. player is good with that weapon and he has been disarmed more that once.
>>
No. 149239 ID: 445c48

Steal his halberd.
>>
No. 149243 ID: 78d894

Hum. Why were the shackled tallists the reason the Lieutenant was taking a trip 'round the mountain, Player?

And I just want to point out that from the guard's point of view, letting you past wasn't his decision to make. You should've moved higher up the rank hierarchy in order to get permission.

To you other voices, I also want to point out that Player only has two torches right now. All he should be doing is fetch stuff, return, sell it for money, so that he can buy gear to help him explore further.

Which will require going back and forth. In and out. Past this guard post, unless we can find an alternate exit in two torches' time.

I was hoping we could try to figure out a working relationship with the guards in the process, but that sort of got shove(l)d aside in the rush.

Now I'm just hoping Player can weather the storm and not get, say, arrested or barred from the dungeon.

THAT is why I want him to give up the halberd. Not because it can't be useful, but because it beats the hell out of searching for an alternate exit that may, or may not exist, and that may or may not be guarded or in a highly inconvenient location.

Or explaining why you have one of their missing weapons to disgruntled law enforcement when they arrest you for breaking and entering.
>>
No. 149244 ID: 7ea114

>>149243
welll.....

this may sound pushy, but he actualy didnt have to follow his duty to the end, least there where a number of people and checkpoints with guards. he could simply say we sneaked past him, actualy knocked him cold without doing that, simply forged our way in or he could had a case of explosive diarhea and needed to go in a hurry.

about the exit, im pretty sure we are not quite happy on that one even with the help of this feeble guard. either way player has to find a alternate way out or will be arrested when he leaves or reach the village, at that point, whatever loot there was could be confiscated or actualy wasted due to the arrest. we would be much better off playing dead/eaten and strolling to the next village in a alternate, collapsable path that we made with our shovel (of stunning).

there is a quick way out of it that still leaves to the village. we leave this dungeon a level six.
>>
No. 149275 ID: 8a8cc3
File 126894969755.png - (10.93KB , 800x600 , r001-0005-102.png )
149275

>shackled tallists
Idunno, I was bluffing. Why else would they be checking the mountain?
That was a writing error; I meant the whole scene, not just the tallists.

>future relations
Well, as far as I remember the whole plan WAS to get in to search for another exit that may-or-may-not exist in order to avoid dealing with them. I still have three torches; so, I got maybe two and a half hours to pull this off. It would be so much simpler with the climbing kit... or much more possible.

Two torches. Gonna use the third to flee. Would rather to face the law than the Twins.

You know.... I know military men, I trained with them. In any moment they have to take a decision they don't want to, its always 'not my job' or 'those are my orders' or whatever other set of words that save their asses while fucking mine. I came to talk to them prettymuch ready to break my way in from start...

Damn, I could've talked, now I blew it. It WAS working...
Or, they would stall me until the liutenant came back, so he could tell me 'no' in person.

Getting two or three levels in three hours is silly. Gotta focus. Those spiders said they knew a way out... there must be a way out...

... fuck.
>>
No. 149276 ID: 8a8cc3
File 126894973942.png - (21.74KB , 800x600 , r001-0005-103.png )
149276

I just fucked up hard.
>>
No. 149301 ID: 7ea114

>>149276
in the words of a anon:
>>139087
>>
No. 149391 ID: 3c6c38

>>149276
Remember this tip. ADP was gained from lesser badassery, and expended when superhuman badassery was attempted.
>>
No. 149395 ID: e3f578

>>149391
Does that mean we got to bare knuckles brawl a few times with the monsters, completely shirtless? THE BLOOD OF OUR ENEMIES SHALL BE OUR CLOTHING!
>>
No. 149648 ID: 5a2e05

>>149395
That sounds quite unhygienic.
>>
No. 149651 ID: 8ecfd4

>>149648
It also sounds badass. But unless we have a bard with us then there would be nobody to chronicel our great feats. Player needs to form up a party so that they can tell other people what a badass he is.
>>
No. 155744 ID: 11a8c6

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