Now initializing. Creating digital display... Loading blank vox... Calibrating birtual laws... Populating vox... Randomizing inhabitants... Applying artificial intelligence... Rendering birtual space... Finalizing... Done.
Sim Slot #7 "bunnyvox" loaded. Overrides: All. Restrictions: No absolute deconstruction. Birtual Interface ready. Prompt ready. Awaiting command.
read note hug bunny
read bunny hug note
spawn_actor ace x20 spawn_actor pistol x2
>>130992 create a soft, comfy bed.
Um... [F1]?
DISCO LIGHTING
sv_cheats 1
Commence makeout routines.
>hug bunny Do you want to force_actor(action_hug) on actor.Bunny_A? This command needs an operator. Default to actor.Bunny_B?
examine room. What actions can we take? Where are we?
>>131004 Yes.
>>131004 Bunny A hug bunny B
import actor file actor.dompag from Birtual Vox Sim #6 "DiveVox"
Modify actor.Bunny_B ears*1.5
force_actor(action_hug) actor.Bunny_A, actor.Bunny_B spawn_object "Ultra Bouncy Ball" spawn_object ID287927
^C force_actor(action_hug) Bunny_A Bunny_A
>>131004 bool hugSuccess = actor.Bunny_B.hug(Bunny_A); if(hugSuccess) { printf("D'awww!"); } else { Bunny_A.shoutProfanity("DAMMIT!"); }
>Spawn_actor ace "Ace" is not a defined actor. >sv_cheats 1 Overrides are already at maximum! >create a soft, comfy bed prop.comfy_bed spawned. Bunny A: "What just happened? Where did that come from?" Bunny B: "It must have come out of some hidden panel in the floor."
mute Bunny_B setalias Bunny_A "Opal"
>>131014 prop.comfy_bed color(purple)
>>131014 Ye gods, they're talking on their own! >Help
>>131014 Oh, they're sentient. >debug_spawn_prop "camera" -loc cor2 >debug_spawn_prop "intercom" -loc wal5
spawn_object "Super Bouncy Ball" spawn_object objid_948754
>Spawn prop water_cooler
ALTERING INTERFACE READOUT SETTINGS FOR IMPROVED READABILITY Prop "Comfy Bed" recolored. >Bunny A: "What!" >Bunny B: "It just changed colors!" >Bunny A: "I don't understand what's happening!" Modifying actor Bunny_B.ears *1.5 >Bunny A: "Your ears! They're growing!" >Bunny B: "Oh god! Are you sure?!" Forcing action "hug" on actor "Bunny A", target: "Bunny B" >Bunny B: "Why are you hugging me?" >Bunny A: "I don't know! I can't stop!" Muting Bunny B. Object "Super Bouncy Ball" spawned.
setInventory("delicious pie","Bunny_A")
Write on wall "We are the creator. What do you desire?"
>>131026 Put a door on each wall, leading to other empty rooms.
>>131026 impulse 101
>Add texture wooden_wall wall
Make Bunny B's clothing look like this.
Prop "delicious pie" added to inventory of actor "Bunny A" >Bunny A: "There's something in my pants! What the hell's going on!" Text imprinted on prop "solid wall". >Bunny A: "I can't stop hugging! I'm not -- hey, what's wrong?! Talk to me!"
>>131014 Bunny_A.setSpecies("cat"); Bunny_A.gender = ((Math.random() * 10) % 2 == 1) ? "male" : "female";
>>131026 spawn_obj outfit,"Taxi" textbox "Hello."
>>131033 Bunny A stop hugging Bunny B Unmute Bunny B
>>131033 force_actor(action_stophug) actor.Bunny_A
Spawn_actor Goat_A Why not?
>REVERT PROP "SOLID WALL"
map e1m7
>spawn_devprop "terminal" >link_devprop "terminal" "userinputtext"
Prop "Solid Wall" reverted to default. Actor "Bunny A" species set to "Cat". Actor "Bunny A" gender randomized (Female). Actor "Bunny B" unmuted. Forced action "hug" ended. >Bunny B: "Oh god!" >Bunny A: "What happened?!" >Bunny B: "I couldn't talk all of a sudden! It's like -- oh god, what happened?! You're a cat!" >Bunny A: "What? I'm a -- I'M A CAT?!"
wall_text font(MS Impact) text="Take me to your asparagus"
>>131042 Bunny_B.speak("YOU'RE A KITTY!");
>>131042 Spawn a fish.
>>131044
>spawn prop tophat >spawn prop cane >spawn prop monocle
Spawn_object "Hole"
>>131044 YES.
textbox "Hello." textbox "Sorry about the mess." textbox "We are kind of new at this."
>>131049 Also spawn_prop radio.
Forcing action "Speak" on actor "Bunny B" with input "You're a kitty!" >Bunny B: "You're a kitty!" >Bunny A: "WHAT IS GOING ON?!" System input font set to IMPACT Multiple props spawned
>>131042 _Spawnweapon 5
>>131052 Spawn_foodstuffs Sea_Bass
Spawn a small amount of valium in both of their bloodstreams to help them stay calm.
Bunny_B.setGender("male");
Bunny_B.speak("WE ARE THE ALPHA AND THE OMEGA. WE CONTROL THE HORIZONTAL AND THE VERTICAL. WE ARE VIGILANT. WE ARE OMNISCIENT. BUT YOU MAY CALL US Q.");
>>131052 Bunny_A set_voice_volume 150
Printing text to object "Solid Wall" >Bunny A: "OH MY GOD, GHOSTS!" >Bunny B: "They're not ghosts you idiot! Something's here! It's a demon or something!"
>>131052 Rename "Bunny A" to "Cat A."
world.gravity = 0
>>131062 YES
>>131060 textbox "Not exactly."
force_actor(action_throw ball at Bunny B) on Bunny_A
>>131060 Bunny_B Sethealth 9999
>>131060 >sim_increase_room_size 400
PRINT (east_wall) "We are not ghosts. Or demons. We are... kind of in control of your world. Basically we have all sorts of buttons that do things and we are kind of just pushing all of them at random. Got any requests?"
>Create blank_room west. >Create exit west.
Actor "Bunny A" renamed to "Cat A" Gender of actor "Cat A" changed to "Male" Volume of actor "Cat A" set to 150% >Cat A: "OH GOD, I FEEL FUNNY ALL OF A SUDDEN." >Bunny B: "Aaahh! Keep it down, you don't have to scream!" >Cat A: "SORRY I W -- Sorry I can't help it I'm not usually this loud!"
exec furious_coupling
>>131067 Bunny_A set_voice_volume 20
>Set atmosphere marijuana_smoke
>>131071 Uhh. As long as we're screwing around. Modify actor Cat A size * 1.5. :B
Cat_A set_voice_pitch 125
Cat_A.feelGroin();
>>131071 Spawn rand.object
Gravity set to 0% Cat A pitch set to 125% Cat A size set to 150% >Cat A: "What the hell's going on?! THE ROOM IS SHRINKING!" >Bunny B: "It's not shrinking, you're getting bigger!" >Cat A: "I feel funny!" >Bunny B: "I'm floating!" >Cat A: "Me too!"
Cat_A.setGender("female"); Bunny_B.setGender("female"); Change Cat A's name to Cat C. Remove all items except the bed. Spawn shelves on the wall. Spawn lit candles. Change music to Barry White. Change bed into a heart shape.
>>131079 Reset all objects and actors to default values
>Rename Bunny B Bunny A >Set size Bunny A 50%
>>131079 Global.clothing "0"
PRINT (north_wall) "OH GOD THERE ARE TOO MANY BUTTONS"
Cat_A.setGender("male");
>>131079 cat_a shirt_texture steve'd
Ok, enough dicking around guys, we have to get them to fuck.
>>131081 No don't.
Are you sure you want to reset to the initial state of the simulation?
>>131090 N
>>131090 n
No. Reset all props though
>>131090 YES
No.
cat A.wearitem("hat") cat A.wearitem("monocle") cat A.wieldprop("cane") Poor Cat A is still wearing a dress though.
It won't be as much fun if they figure it out too soon, so... Erase Messages Print Message "Good morning. What would you like for breakfast?"
>>131082 Also do this, just for the hell of it.
n Load.roomstate default Load.actorstate default Preserve.memories yes
format *.*
>>131090 No! Cancel! world.gravity = 1.0 spawn hot tub
spawn("rabbit_chow.hugebag");
Bunny B renamed Bunny A Names truncated to "Cat" and "Bunny" Bunny scale set to 50% >Bunny: "HELP! I think I'm shrinking!" >Cat: "Oh my god!" >Bunny: "Someone, please!"
>>131090 N. Remove all props. Clear the text from the wall. Reset the gravity. Change Cat A into a female. Delete all clothing. Spawn a king sized bed, in the shape of a heart. Red. Spawn shelving, spawn lit candles on the shelves, out of reach of the actors. Change the pitch, volume, and size back to normal for both actors. Rename Cat A to Cat C, spawn Dog Girl, name Dog D.
I AM TOO SLOW
>>131103 /help
>>131103 Okay, uh, move bunny and cat back to floor and reset the gravity to normal.
Cat.setGender("female"); Bunny.setGender("male");
reset "Cat, Bunny" default parameters
>>131103 world.gravity = -40%
Actors placed on ground Gravity reset to 1 Scale reverted Cat gender reverted to FEMALE Bunny gender switched to MALE >Cat: "Gravity's back to normal!" >Bunny: "Oh god, now I feel funny!" >Cat: "Really? I feel a little more like myself all of a sudden. Hey, the writing on the wall is gone too!"
Set_Temperature: +80º
>Add condition Cat Vampire >Add condition Cat Pacifist
Bunny.hormoneLevel = 100;
>>131113 Cat: grab tophat and cane, begin tapdancing.
create_obj "Button", objtype{button}, text "FREE COOKIES!!!", (if objactiv, apply effect "shock") create_obj "Button", objtype{button}, text "TRAP!!!", (if objactiv, spawn_obj "cookies")
>>131113 Change Prop 'Cat-Dress' to 'Suit-and-Tie'
Bunny hormone level set to 100 >Bunny: "Oh god!" >Cat: "What? What happened?" >Bunny: "I -- all of a sudden I just... I'm really turned on." >Cat: "...WHAT?!" >Bunny: "I just -- OH GOD. I'M A MAN." >Cat: "WHAT THE HELL?!"
addItem.catgirl("note_do_not_trust_the_bunny");
>>131114 Fahrenheit. new Actor = Dog; Dog.setGender(FEMALE); Dog.SetBustSize(CCUP); Bunny.setGender(FEMALE); Bunny.setBustSize(BCUP); Cat.setBustSize(BCUP); Container.add(Dog);
Modify cat to, uhh... have four arms. And a tail.
>>131120 Bunny.seduce(Cat);
>Set atmosphere air to air, marijuana_smoke
Bunny.hormoneLevel = 100; Cat.hormoneLevel= 100; Dog.hormoneLevel= 100; Come on, Lesbian Threesome.
Cat.hormoneLevel = 100;
//Changed my mind. Cat.sethormoneLevel(200);
>>131120 Bunny dicksize=wellhung
I hear pink walls are soothing. world.ambientLight = #FF88FF
Cat hormone level set to 100 >Cat: "Ah! F-- what the hell?! I feel it too!" >Bunny: "Oh god, what's going on in here?!" Forcing action "seduce" on actor "Bunny", target "Cat" >Bunny: "Why don't we have some fun?" >Cat: "WHAT?!" >Bunny: "You said you were aroused... let's help each other out." >Cat: "Oh god, what's wrong with you? Don't talk like that!"
Make them both men (or women). Make them gay (or lesbian). Make them incredibly horny. Remove all objects from the room (including clothing). Make it where their penises (or vaginas) repel their own hands (no masturbation). Sit back. Watch. Enjoy.
Sim.setSetting("Steampunk"); Sim.setLocale("Victorian England"); Bunny.modifyAccent("Liverpool"); Cat.modifyAccent("Cockney"); Bunny.changeOutfit("Sherlock"); Cat.changeOutfit("Librarian"); Bunny.giveItem("Gizmopack"); Cat.giveItem("Plasma Cannon"); Sim.setWeather("Dark & Stormy Night"); Sim.executeRuntime("Mystery");
Okay, fine, make the bunny have four arms then.
Cat.submit(Bunny); Bunny.eroticCaress(Cat);
Cat.seduce(Bunny); Bunny.setGender(Female);
Force_actor(action: incorporate cane and tophat) on Rabbit
>Reset forced actions >Raise ball height 50
>>131135 addendum; Bunny.setName("Arcturus"); Cat.setName("Patricia");
sim.ParentalRating = "PG" Password ******
Forcing action "submit" on actor "Cat" >Bunny: "Come here." >Cat: "Oh god... wh-what's happening?!" >Bunny: "Sit with me, let's have some fun." >Cat: "Please, I don't want this! What's happening?! My body -- it's moving on its own!" Forcing action "caress" on actor "Bunny", target "Cat" >Cat: "P-please... stop..." >Bunny: "I can't. I'm sorry."
C'mon make the bunny have four arms.
>>131145 Cat.undress(); Bunny.undress();
>>131145 Reset simulation.
>>131145 This isn' working.... Cancel the actions. I'm not commiting doulbe-rape. They shouldn' be aware when we started modding the place. Humn. Can we add a door to another vox?
>>131145 set_music (generic_romantic_music_1.mp3)
>Bunny kiss Cat >Cat kiss Bunny >Reset forced actions
spawn_NPC "robot butler"
>>131148 No don't do this.
>>131145 :C This is too rapey. unforce_action ALL;
westwall.setText("Be gentle, and use Protection!"); prop.add(Nightstand); prop.add(Condoms); Cat.seduce(Bunny);
Run_FreeWill.exe Disable Force Actions.
>>131156 :|
Give(cat&bunny)freewill Spawn_exit Disable_console
Thank you for trying Birtual Vox v1.4.
I knew we should have deleted that fucking tophat!
Ignore the naysayers, keep going!
>>131156 Admin_force error=GET_THE_FUCK_OUT_OF_HERE
>>131156 revert to previous save. Then execute batch commands >>131135 and >>131142
>>131162 Listen buddy, I was trying to get a mutual lesbian thing going.
Restart sim#7
meta_command restart_quest = true
445c48 and 2749f4: I blame you for this.
I hope you're all happy.
>>131174 Start erotically suckling finger.
>>131176 force_actor(action_erotic_suck_finger) actor.Bunny_A
I am not weaver you goddamn rape-starved cockfags I was just expressing my discontent with a drawing, this is not a thread resurrection jesus christ Go make your Sims have sex or something.
>>131185 Change ID_d97d76.to ID_c593ec
>>131185 Just a joke, all in good fun. Also, >Implying /quest/ defaulting to sex when no goal is given is unexpected enough to warrant such language.
>>131193 We didn't have to force them, you know. I was content to just have them at full hormone levels for a while and see if they took matters into their own hands.
>>131196 isn't that still forcing them in a way
>>131198 No. Horny != roofies.
>>131198 Not really. I would have preferred a soft candlelit room with a heart shaped bed and Barry White (And no clothes), but once the other suggestions kicked in I tried to roll with those.
By which I mean they are still inhibited. They didn't have to do it, they were just in a condition where they SOME justification to do it.
Now initializing. Creating digital display... failed to load ren_fabric.dll; switching to next renderer list. Loading sim#7... failed to load .\sim-7\index.xml; access denied. Initializing Birtual Vox 1.4 in Safe Mode. Loading blank vox... Calibrating birtual laws... Populating vox... Rendering birtual space... Finalizing...
Sim Slot #8 "blank" loaded. Overrides: All. Restrictions: No absolute deconstruction. Birtual Interface ready. Prompt ready. Awaiting command.
YOU MANIACS! YOU BLEW IT ALL UP! DAMN YOU! DAMN YOU ALL TO HELL!!
Tap ESC, get some kinda options screen going. Some idiot's been dinking with the .ini files again.
List actor names.
spawn fireman's hat
world.settemperature(1200) Burn it all down.
>>131213 fuck you.
Error: No actors loaded. Error: Cannot spawn (Esc menu open) world.weather.temp = 1200C
This is what you get for using the zero-day cracks. Well, unless you want to go mucking about with file permissions, let's just pop open a fresh vox.
Restarting... Sim Slot #8 "blank" loaded. Birtual Interface ready. Prompt ready. Awaiting command.
I didn't even think this stupid thing was out of beta yet. If 'new' and 'restart' do the same thing, I'm probably right. Can we get around this through the console? Is there anything useful in slots 1-6?
>>131219 Spawn actor Dog_A Spawn actor Bird_A
(Sorry for breaking the fourth wall here, but I handle Vox 8. I assumed you had picked Restart, which put the weather back in its place. If you want to check the other Voxes, you'll need to call a different artist).
Preparing actor... Default setting for Dog_A ready. Select spawn point. Default setting for Bird_A ready. Select spawn point.
>>131223 Those spots are good.
(Figured as much; thought I'd roll with it until I heard otherwise. If you're going to deal with a console, expect weird shit to happen) Time for some collision detection: Dog_A.spawnloc(0,0,0) Bird_A.spawnloc(0,0,0)
Dog_A: Applying artificial intelligence... Dog_A ready >Dog_A "WHOA!" Error: Cannot spawn actors in occupied space
>>131227 Bird_A.spawnloc(128,128,128)
Bird_A: Applying artificial intelligence... Bird_A ready >THUMP! >Bird_A "OW!"
spawn fireman.hat (64,64,0)
Prop spawned (Instance of hats.fireman) >Dog_A: "A-are you allright?" >Bird_A: "... I guess..."
spawn 2 broadsword.obj loc_random
You're all terrible people for playing god like this. That said, change set to "comfy room" loadout.
Error: cannot load vox loadouts. Prop spawned (instance of bladeweap.eurosword) Prop spawned (Instance of bladeweap.eurosword)
Input text on wall: "Please remain calm. You have been randomly chosen to participate in an experiment. There is no cause for alarm."
>>131250 Add "The one wearing the fire hat five minutes from now gets to live."
>>131254 Add "DISREGARD THAT, I SUCK COCKS"
>>131254 This
>>131200 >>131201 >>131203 No, just because it's not 100% guaranteed it's still forcing them in a way because you're influencing their mental state chemically. You're still drugging them.
"Please remember that this is a simulation, and as such, death is not permanent."
>>131299 I didn't think hormones would influence their judgement THAT much. Hell, I was mostly expecting things to get hilariously awkward instead of sexy. Looking back on it, though... it looks like I wasn't reading closely enough to get that they found it to be just as disturbing as other forms of direct control. I blame lack of sleep. I want to make it clear that I didn't want it to go as far as it did, and expected the forced commands to get disabled like other people suggested. I probably would've reduced the hormone levels back to normal later on if it became clear they couldn't control their urges.
>>131249 spawn 2 shield.armor loc_random spawn 2 chainmail.armor loc_random spawn 2 plate.armor loc_random spawn 2 leather.armor loc_random spawn 2 helmet.armor loc_random
set bladeweap.eurosword material=(PLASTIC);
>>131249 spawn 2 insances of euroweapon set create screen on far side of room outputting console commands