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Mystery Sea
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>You are not coping and are, in fact, spiraling more and more out of control as your sanity disintegrates.
Ha ha ha. Alice is fine.
>Whatever happened to the rest of your old bunkmates, Alice Dietrich? What happened to Robert Blake and Dr. Keziah Mason?
They are no longer here.
Alice is alone here and nothing is wrong.
Blake and Mason are no longer here.
This is fine.
We need to focus on the tourists!
>You are going to need to know... basically everything they know. Lots about the society they live in, it's competitors, it's resources, what it wants, how it fights, what it will do when it feels threatened, if there is a big bully type civilization in the region, what technology is generally understood to be capable of, what the understood limits of organic technology, farming, medicine, and 'wet' technologies are understood to be capable of, etc. etc.
Alice thinks being a hermit is probably better for everyone. Visitors are nice, but also they should probably die.
>Also, didn't those guys come here in a spaceship? Couldn't you snag that, co-opt it, loot it, leave fun little party surprises inside it, or whatever?
What a good idea! Alice sends her assorted wrigglers to check out the airlock that Asteroid Knight and Grav Gunner entered from.
There's scorch marks but no idea how old they are. There's no spaceship?
Did they have a third person on their spaceship? Did it leave? Where did it go?
How else did they get here? Where did they come from?
Ha ha, Alice mustn't have been watching closely enough. That's why she can't sleep, she'll miss things. They'll come and go and she won't know where it came from and where did it go?
This is fine, she just needs to be more prepared.
What was that about loot? If she can get people to stay longer she'll find their spaceship! What's some enticing items and other valuables she might be able to provide?
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