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Lucky Swirl
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>A, get those juicy details
You tell Salamence and Blaziken that you want to stay here and explore a bit, since it’s a cool new place. Salamence shrugs, promises to give Breloom your apologies for missing her fight, and takes off carrying Blaziken. You’ll have to fly yourself home, but that’s not a big deal.
The grunt has her head on her knees and is rocking back and forth, collecting herself after her rough experience with Salamence. Mightyena leans against her side and looks at you uncertainly. You spot the not so secret entrance to the hideout carved into the side of the cliff before walking up to the canine and putting on your award winning toothy smile.
Hi Mightyena! You have really nice eyes, they’re cute and menacing at the same time.
W-what? Hi? Why did you want to stay? It’s not safe to be near the base if Groudon is waking.
I just wanted to get to know Team Magma better. I’ve always heard about them being pretty nasty but you seem nice.
Gee, thanks. We were originally a criminal organization, but after our leader Maxie had a change of heart we’ve also become a major geological and seismology research center.
Kind of like the Weather Institute?
Yeah, like that! We study the volcano and even do guided tours of the facility. Lots of people want to see an open pit of lava when they’re visiting the area for the hot springs.
We were giving a tour when we felt the first tremors. At first I thought I was imagining things, we keep Groudon’s pit enclosed and away from the public, but then the alarms went off and we had to lead everyone out before running.
Why would Groudon wake up?
There’s this ancient artifact called the Red Orb. Usually Groudon can sleep for hundreds of years but being close to the Red Orb riles him up. About 20 years ago people found out about the Orb and what it does and he’s been getting woken up regularly since. Sometimes trainers even catch him, though that doesn’t last long.
So you think someone has the Orb and is deliberately trying to awaken Groudon? Who would be that dumb?
On cue, you hear footsteps coming from the entrance, and the kid emerges, squinting at the light. He jumps a little when he spots the grunt.
That kid was in our tour group!
When the grunt doesn’t react, the kid edges around her and sends out a Pelipper and clambers into her huge beak. He doesn’t seem to recognize you as the troublesome wild Trapinch since you’re sitting next to a trainer, and soars off without comment.
You feel the dark volcanic dirt under your grabbers tremble. The grunt gets to her feet and shakily runs downhill, Mightyena following after her. You hover into the air and gape at the waving treetops. It’s like the whole side of the mountain is moving.
The kid has awoken Groudon!
Thanks for reading thread 1 of Nostalgia Quest, thread 2 will begin tomorrow.
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